----
* ActorAllusion:
** Snake's [[Creator/AkioOhtsuka Japanese voice actor]] is also the son of Eggman's [[Creator/ChikaoOhtsuka Japanese voice actor]]; Snake not liking Sonic makes a bit more sense in Japan but a whole lot less in any other country due to the fact that the [=VAs=] in English (who carry over to the other Western language versions of ''Brawl'') are different.
** Otacon's [[Creator/HideyukiTanaka Japanese voice actor]] voiced Captain Falcon in the ''F-Zero'' anime. So he ''did'' [[IAlwaysWantedToSayThat get to use the Falcon Kick, too]].
* AdoredByTheNetwork:
** Apart from Nintendo's "big three" franchises (''Mario'', ''Zelda'' and ''Pokémon''), ''Kirby'' was heavily represented in ''Brawl'', and joined ''Franchise/FireEmblem'' and ''VideoGame/KidIcarus'' in being strongly represented in the fourth game. These franchises were given three or more playable characters, along with a lot of focus in the game's other modes and features, giving them more focus than proven classics such as ''Donkey Kong''. AuthorAppeal seems to be in play, as [[Creator/MasahiroSakurai Sakurai]] created the ''Kirby'' series and ''VideoGame/KidIcarusUprising'', and is a self-professed ''Fire Emblem'' fan. In particular, ''Franchise/FireEmblem'' has 6 representatives in ''3DS/Wii U'', on par with the significantly bigger ''Franchise/{{Pokemon}}'' franchise and second only to ''Mario''. It's gotten to the point that even Sakurai was hesitant to bring it up to that number (Nintendo forced him to include Corrin to market Fire Emblem Fates just before its international release).
** The series as a whole is this to Creator/{{Nintendo}}, as every game has been highly promoted upon release.
** The inclusion of Pac-Man was the result of him being the mascot of Namco (who was aiding in the development of the 4th title) and the fact that he was Shigeru Miyamoto's favorite video game character. According to Sakurai, Miyamoto had pushed for the character's inclusion as far back as ''Brawl's'' development, yet at the time Sakurai scrapped the idea as he had not thought of a good enough moveset.
* ColbertBump:
** Thanks to the star power of the more well-known Nintendo franchises like ''Mario'' and ''Zelda'', more obscure Nintendo properties like ''VideoGame/IceClimber'', ''VideoGame/{{MOTHER}}'', and ''Franchise/FireEmblem'' get a lot of exposure through representation in ''Smash''. The ''Fire Emblem'' representation even led to every game from ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' and onward to be localized internationally.[[note]]Except for ''New Mystery of the Emblem''.[[/note]]
** It can be argued that ''VideoGame/KidIcarusUprising'' probably would not have happened if not for Pit being an UnexpectedCharacter in ''Brawl'', since his [[VideoGame/KidIcarus franchise]] had been all but left to obscurity (at the time, it had been almost 20 years since Nintendo had done anything with the series).
** With the announcement of {{VideoGame/Bayonetta}} as the final DLC character for ''3DS/U'', back copies of ''{{VideoGame/Bayonetta 2}}'' have flown off the shelves and sold out online. So much hype has been generated for what was previously considered an AcclaimedFlop that Nintendo is actually re-releasing the game for new fans who missed out on it the first time around.
* CreatorBacklash: While Sakurai is indeed proud of the work done on ''Melee'', [[http://www.1up.com/news/masahiro-sakurai-reflects-super-smash he regrets gearing it toward dedicated gamers,]] saying that it caused the accessibility level to go down (i.e. the game had a high learning curve for those wanting to get into the tournament scene due to several (in)famous exploits and techniques [[SomeDexterityRequired that required significant dexterity and muscle memory to pull off even half of the time]] such as "wavedashing" and [=SHFFLing=] (Short-Hop, Fast-Fall, Lag-Cancel[[note]]also called '''smooth landing''' in the original game)[[/note]], all of which quickly became the standard in the competitive scene). This was more or less the antithesis of Sakurai's vision of a fun, easy to pick up and play fighting game (the man has even said that the high learning curve of most modern day fighting games is a glaring problem in the genre as a whole). He also has regrets with making ''Brawl'' ''too'' accessible (i.e. the game had several controversial mechanics that rubbed competitive players the wrong way such as tripping, acting out of hitstun, the physics engine being a little too much on the floaty side, etc.). Thus, his approach in making ''3DS[=/=]Wii U'' was to help find a compromise between [[CasualCompetitiveConflict competitive and casual players]].
* DearNegativeReader: Clone characters are a sticking point that's used by Sakurai's naysayers to rail and grill him for being lazy and unoriginal. Push comes to shove, however, and Sakurai has taken personal notice and offense to this kind of criticism: In [[http://nintendoeverything.com/sakurai-on-the-clone-characters-in-smash-bros-wii-u3ds/ an interview]] with ''Famitsu'', Sakurai has called out people who insult him for including {{Moveset Clone}}s in the roster, labeling them as "children" who aren't satisfied with they are given and don't understand how game development works.[[note]]Moveset Clones aren't added until all the "regular" "limited" slots are ''already'' filled and the dev team has about a month to experiment with some {{filler}}.[[/note]]
* {{Defictionalization}}: Since ''Melee'', the series has involved collections of in-game character trophies. As of ''3DS/Wii U'', Nintendo is making real-life ''Smash'' trophies as part of their Toys/{{amiibo}} NFC figure line.
* DevelopmentGag: The design for Sheik used for ''Brawl'' and ''3DS[=/=]Wii U'' is actually based off some early ''Twilight Princess'' concept art. Though Sheik didn't reappear in ''Twilight Princess'', the design, including the braided hair and thigh wrappings, was used in ''Brawl'' and then again for Sheik's appearance in the fourth game.
* DoingItForTheArt:
** You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game, ''VideoGame/KidIcarus'' being one such example.
** When it comes to certain characters, it becomes very obvious that a lot of work was put in to make them feel like they do in their home series. Creator/{{Capcom}} representatives VideoGame/{{Mega Man|Classic}} and [[Franchise/StreetFighter Ryu]] are two good examples, with Mega Man almost playing like he came straight out of a ''Mega Man'' game, while Ryu brings over a lot of tech from ''Street Fighter'' to ''Smash'', up to even being able to do stronger versions of his special moves by inputting them with the original ''Street Fighter'' commands and having a charge-dependent set of normal attacks based upon the pressure-sensitive pads used in deluxe cabinets for the ''original'' ''VideoGame/{{Street Fighter|I}}''.
* DuelingGames: A subversion: ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]''. Creator/SonyComputerEntertainment [[SincerestFormOfFlattery isn't trying to deny]] they're playing FollowTheLeader, but, contrary to popular belief, they aren't trying to "compete" with ''Smash'' (especially seeing that ''Brawl'' came out several years earlier and the next ''Smash'' title would be released two years after), but rather [[AlternateCompanyEquivalent just have their own equivalent]]. This can mainly be seen with their usage of the ''Franchise/MetalGear'' content: the fact that Raiden was chosen over Snake (as per the wishes of Hideo Kojima) is meant to show the differences.
* ExiledFromContinuity:
** In the original game, the Motion-Sensor Bomb and Cloaking Device were drawn from Creator/{{Rare}}ware games ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''VideoGame/PerfectDark'', but soon afterward Rare was bought out by Microsoft. The English version of ''Melee'' listed the items' origin as "TOP SECRET", and in games since then they've been redesigned as ''Smash Bros.'' series items.
** In the transition from ''Brawl'' to ''3DS/Wii U'', Snake and his series were removed as a result of Creator/{{Nintendo}} not having the rights from Creator/{{Konami}} to use ''Franchise/MetalGear'' content. He ''was'' mentioned in the "50-Fact Extravaganza," but only to draw comparison between the Codec calls in ''Brawl'' and Palutena's Guidances in ''Wii U''.
* FakeAmerican: Captain Falcon and Ness are both voiced by Japanese seiyuu [[GratuitousEnglish speaking poor American English]].
* FandomNod:
** ''[=Super Smash Bros. for 3DS/Wii U=]'s'' random online multiplayer has a "For Fun" mode that ''explicitly removes Final Destination'', a stage notorious for being played frequently by both competitive players and [[StopHavingFunGuy stereotypical wannabes]]. '''For Glory''' (aka the competitive mode) turns off items and does have Final Destination... in fact it ''only'' has Final Destination. Almost every stage in the game has an optional Omega version that keeps the backgrounds and textures but reduces the playing field to a flat platform, and For Glory exclusively uses these versions.
** Sakurai is well aware that Ganondorf has a huge advantage in ''3DS/Wii U'''s Home Run Contest thanks to his Reverse Warlock Punch doing more knockback than the Home Run Bat. After acknowledging it in a Miiverse pic-of-the-day, he made it a Challenge to hit the Sandbag a huge 3,280 ft or further with him.
** For GuestFighter Bayonetta's crowd cheering in ''3DS/Wii U'', the audience chants "Bayo! Bayo! Bayo!" 'Bayo' is often used as a FanNickname for Bayonetta, and has never been used in her games proper.
* FanNickname:
** "Shine" refers to the down-special move of Fox and Falco. This term is often used more than the official name (Reflector) in the community because it implies its usage as an offensive move, rather than a defensive one.
** Strong attacks [[note]]performed by pressing attack while holding a direction but not hard/fast enough to trigger a Smash attack[[/note]] are generally referred to as tilts, owing to the fact that the control stick is merely ''tilt''ed rather than pushed hard (as for a Smash attack). The term is so frequently used among players that [[AscendedFanon it's even used in Prima's official strategy guide for the fourth game]].
** Meteor Smashes are occasionally referred to as [[http://www.ssbwiki.com/Spike "spikes."]] This is something of a holdover from the ''Melee'' community; spikes in that game were similar to Meteor Smashes bar a technicality with the launch angle that prevents the target from cancelling the knockback/momentum of the move (unlike with Meteor Smashes, which can be cancelled). In later games actual spikes do not exist due the to angle of what the game considers to be a Meteor Smash being enlarged, but the name persisted regardless.
** ''For 3DS/Wii U'' is often referred to as [="Sm4sh"=] or "Smash 4" for ease of recognition or to just refer to them collectively. Before the reveal of the actual title, [[Website/FourChan /v/]] called the fourth game's subtitle "[[InherentlyFunnyWords Kerfuffle,]]" and due to the somewhat confusing subtitle it's often still referred to that. Indeed, the nickname became ''so'' popular Googling "Super Smash Bros. Kerfuffle" will give you the official website and Wikipedia articles as the top results. The game's HateDom has also dismissively assigned it the nickname "[=Tr4sh=]".
** Randall is the cloud from the Yoshi's Story stage in ''Melee''. He's also considered the god of fate in competitive play, due to his presence (or lack thereof) causing ''a lot'' of incredible wins and defeats.
** Captain Falcon's forward aerial as of ''Melee'' is the Knee Smash (Striking Knee in Japanese) or the KNEE OF JUSTICE!!!
** Related to the above, the [[http://www.ssbwiki.com/Sacred_Combo#In_Super_Smash_Bros._Melee "Sacred Combo"]] is an incredibly difficult to pull off (to the point of impractical) move combo involving using the Knee of Justice to launch a foe offstage, then attempting to hit them in mid-air with the Falcon Punch.
** Ganondorf's forward tilt from ''Brawl'' onward, a straight kick, is commonly known as [[Film/ThreeHundred "Sparta Kick."]] His forward aerial is known as Skullcrusher. Also, his down-air is often called the "thunder stomp," due to how strong it is and its electrical damage property.
** Peach's Vegetables are known as "turnips" in the competitive community.
** Pokémon Trainer is referred to as [[VideoGame/PokemonRedAndBlue Red]] heavily often due to various factors. The biggest one is that it's Red's design in ''[=FireRed/LeafGreen=]''. Trainer's voice is also extremely similar to Ash's, giving him that natural nickname (this doesn't include the fact that he has the same Pokémon as Ash's outside of Ivysaur).
** The Wii Fit Trainer is known as "Miss Fit," both to distinguish her from the [[Franchise/{{Pokemon}} other "trainer"]] and in reference to her being an UnexpectedCharacter. There's also Mr. Fit for the Male Trainer.
** Mac's obese alter-ego from ''VideoGame/CaptainRainbow'' has already been dubbed "Big Mac" by a few fans.
** Greninja is either called "Frog VideoGame/{{Strider}}" by fighting game fans, or "[[Webcomic/{{Hiimdaisy}} Disco]] [[VideoGame/{{Persona 4}} Ninja Frog]]." Also, [[Manga/{{Naruto}} Narutoad]].
** [[Manga/DragonBall Kamehameha]] for Lucario's Final Smash in ''Brawl'', and [[Franchise/StreetFighter Hadouken]] for its Aura Sphere, due to looking like each respective non-''Pokémon'' move. Comes back around in ''4'', with Sean Schemmel reprising his role as Lucario from ''Lucario and the Mystery of Mew'' (though Lucario no longer sports Aura Storm as a Final Smash).
** [[VideoGame/FinalFantasyVII Omnislash]] for Kirby's Ultra Sword Final Smash in ''Smash 4'', due to both being rainbow-colored {{Spam Attack}}s using enormous swords.
*** With the inclusion of both Ryu and Cloud as {{Guest Fighter}}s, both instances have become HilariousInHindsight.
** Mega Man's Final Smash, calling forth his various incarnations to combine their Mega Busters in a single, powerful blast, has drawn a lot of comparisons to ''Franchise/PowerRangers''/''Franchise/SuperSentai''; the general version is "Power Rangers, Fire!!" but {{Toku}} fans sometimes make more specific references like [[Series/PowerRangersWildForce "Forever]] [[ReunionShow Blue,"]] [[Series/KaizokuSentaiGokaiger "Mega Legend Dream,"]] or [[Series/TokumeiSentaiGoBusters "It's Time for Final]] [[{{Pun}} Buster!"]] It has also gained the nickname [[Music/BackstreetBoys "Backstreet's Back"]] primarily thanks to [[http://www.youtube.com/watch?v=FNx1HiFIoRk this video.]] [[VideoGame/CastlevaniaPortraitOfRuin Greatest Five]] is infrequently tossed around, thanks in part to that [[CombinationAttack Dual Crash]] summoning five of the Belmont Clan's all-time greats, not unlike Mega Man's Final Smash.
** [[VideoGame/MarvelSuperHeroes Maximum Greninja]] for Greninja's Final Smash, due to its similarities to Maximum Spider (particularly the ''[[VideoGame/MarvelVsCapcom3 MvC3]]'' version).
*** In the vein of ''VideoGame/MarvelVsCapcom'' references, Ragnarok is equally common, in line with the above "Frog Strider" nickname. Hilariously enough, Creator/YujiUeda is both the Japanese voice of Greninja (Gekkouga) and Strider Hiryuu himself in the ''Marvel'' crossovers, making him voice two different ninjas so far in Capcom crossovers.
*** To a much lesser extent, [[VideoGame/GuiltyGear Zansei Roga]], with the final attack of both moves actually resembling one another quite nicely. Lampshaded by D1 during the celebrity match at E3 2014's ''Smash Bros.'' Invitational when, [[http://www.youtube.com/watch?v=PyAeRHNa8Qw#t=4m47s after Zelda's Greninja successfully lands Night Slash,]] D1 yells out, "'''SLASH!'''" [[note]]what the ''GG'' announcers call when a character is [=KOed=][[/note]], followed by "This ain't ''Guilty Gear''!" soon after. (Sadly, as of this writing, Baiken's Tatami Gaeshi has only caught on for a few players in regards to the Mat Block leading into Night Slash, ironic because Tatami Gaeshi is the actual original name for Mat Block in Japanese.)
*** There are others who dub it [[VideoGame/TalesOfHearts Shouou Jin'eizan]] (helped by the fact that Bandai Namco themselves are co-developing the game) or [[VideoGame/BlazBlue Blut Vollmond]].
** One reporter dubbed Villager's Final Smash as the "Habitat for Inhumanity."
** A few members of Nintendo's Treehouse refer to a Villager in the hands of a skilled player as "Killager." In the hands of Bill Trinen, he's known as the "Billager." "Pillager" is also used sometimes, which makes it a shame that Villager's iconic [[HornyVikings Viking hat]] [[WhatCouldHaveBeen didn't make it as an alt. costume.]]
** With the large amount of playable female characters in the fourth ''Smash Bros.'' game, a few fans have started to refer to it as "Super Bash Sisters" after a line of Palutena's from ''VideoGame/KidIcarusUprising''.
** The hunkiness of Ike, Little Mac, Ganondorf, Male Wii Fit Trainer, and Captain Falcon have lent the name "Super Smash [[BaraGenre Bara]]" to the fourth game. Roy's bulked-up physique and Ryu have only added to it.
** With the addition of Shulk's swimsuit alt., Samus' ''[[VideoGame/MetroidFusion Fusion]]'' alt., and Captain Falcon's prominent bulge and ass, the game's been gaining the nickname "[[{{Fanservice}} Sexy]] Smash Bros." fairly quickly.
** Color TV-Game 15 is almost always called "VideoGame/{{Pong}}," either due to the WeirdAlEffect or easier pronunciation.
** [[http://knowyourmeme.com/memes/360-no-scope 360 No Scope]] for Robin's [[ShockAndAwe Tho]][[KamehameHadoken ron]] where Robin spins his/her body in a [[ExactlyWhatItSaysOnTheTin 360 degree motion]] prior to firing Thoron, which has one of the fastest muzzle velocities in the game for a projectile and is nearly impossible to block, dodge, or reflect/deflect unless done ahead of time. People have also began calling Thoron [[Manga/DragonBall Kamehameha]] because how it closely resembles Goku's Kamehameha in ''VideoGame/SuperSmashFlash 2'', which has the same amount of range and damage (17% for Kamehameha and 18% for Thoron with the special button held down). The only differences are that Thoron takes less time to charge, can be stored, is reflectable, and has a 10-second {{cooldown}} timer after three Thorons have been fired. It also helps that Lucario lost Aura Storm in ''3DS/Wii U'' and the new Final Smash is now Mega Lucario. [[Franchise/StreetFighter Shinku]] [[VideoGame/CapcomVsWhatever Hadoken]] and [[VideoGame/Persona4Arena Ziodyne]] also work (the latter more so, due to Thoron being an electrical attack, while the former isn't as applicable since the actual attack is Ryu's Final Smash).
** "Duck Hunt" is almost universally known as "the ''Duck Hunt'' dog," since the former doesn't really fit as a character name or description. Some fans have taken in calling the dog "Duck" and the Duck "Hunt." Apparently the European localization team agreed that "Duck Hunt" didn't make a good name, since that version of the game renamed them the "Duck Hunt Duo." [[note]]Even though they're technically a trio.[[/note]]
** Dr. Mario's Final Smash, which involves giant pills, is sometimes called "Lethal Dosage" or "Overdose."
** Ganondorf's blue alternate costume seems to have gained the terms [[WesternAnimation/TheSmurfs "Smurfendorf" and "Ganonsmurf."]] And his white haired alt costume is often referred to as Old Manondorf or Grandpadorf.
** Mega Man's Mega Buster shots are frequently called [[WebVideo/{{Sequelitis}} "lemons."]]
** Dr. Mario is usually just called "Doc" or "the Doc".
** Rosalina & Luma is often shortened to "Rosaluma."
** Oil Panic, Mr. Game & Watch's down special, is usually referred to as the "Bucket."
** Little Mac's punching barrage has been dubbed by some as [[Manga/JoJosBizarreAdventure ORAORAORAORAORA]]. [[Manga/FistOfTheNorthStar Hokuto Hyakuretsu Ken/Hundred Crack Fist]] (lit. Hundred Rending Fists) is also a suitable name.
** Due to similarities between [=StreetSmash=] and [[VideoGame/TheWorldEndsWithYou a certain token-based mini-game]], it's been known in some circles as "Tin Pin Smash."
** Captain Fabulous or Fancy Falcon for Pink Captain Falcon. For fans of LetsPlay/YoVideogames, there's Breast Cancer Awareness Captain Falcon.
** Pink Dong for Pink Donkey Kong.
** [[WesternAnimation/SuperMarioBros DIC]] Bowser for Green Bowser, which is more likely based on his sprite from ''VideoGame/SuperMarioWorld''.
** Before their official names were revealed, the five forms of [[spoiler:Master Core]] were known as [[AddedAlliterativeAppeal Sapient, Scorpio, Swords, Simulacrum, and Source]]. To keep with the theme, some call [[spoiler:Master Fortress]] "Subterrane," "Stronghold," or just "Stage."
** Almost everyone refers to the first game's starter cast [[note]]Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox and Pikachu[[/note]] collectively as the Original Eight (or the Original Twelve, if the secret characters [[note]]Luigi, Jigglypuff, Captain Falcon and Ness[[/note]] are involved).
** [[VideoGame/WarioWare 5-Volt, 9-Volt's mother]] who's the [[NightmareFuel creepy]] and primary hazard in the "Gamer" stage, is actually just called "Mom" by Sakurai himself.
** Dr. Mario's black palette swap was called an "unlicensed doctor" on the Japanese ''Melee'' site. Some also call like to call it his MadDoctor costume. In addition to that, the pink palette swap is known as "Gynecologist Mario" while the light blue one is known as "Dentist Mario."
** [[Manga/{{Berserk}} Guts]] for Ike's ''[[VideoGame/FireEmblemTellius Radiant Dawn]]''-inspired redesign in ''Smash 4'', due to both being extremely muscular swordsmen capable of [[OneHandedZweihander wielding a two-handed weapon with a single hand]].
** The entirety of Bowser Jr. and the Koopalings are usually called [[VideoGame/MarioParty "Koopa Kid"]] collectively.
** The three rare Wave 1 amiibo, Marth, Villager, and Wii Fit Trainer, are dubbed the "Holy Trinity."
** Falcondorf for Ganondorf's portrayal as a MovesetClone of Captain Falcon, generally used by detractors who wish he had a different moveset.
** Master Hand's [[ThatOneAttack infamous card attack]] in ''3DS/Wii U'' is often referred to as "Kraft Singles."
** [[Franchise/{{Pokemon}} Mewtwo]] and [[VideoGame/{{MOTHER 3}} Lucas]] are known as "[[PsychicPowers Psychic]] Bros." due to their ''[=SSB4=]'' trailers coming out around the same time.
** Mewtwo's blue color palette in ''3DS/Wii U''[[labelnote:note]] This version has a deeper blue than Mewtwo's blue palette in ''Melee''. [[/labelnote]] has been dubbed "Bluetwo" by the fans.
** The female Avatar is sometimes called Reflet, the protagonist's name in the Japanese version of ''VideoGame/FireEmblemAwakening'', to distinguish the two gender counterparts.
** Donkey Kong's giant punch is often called either "the punch" or "[[VulgarHumor Donkey punch.]]" Yeah.... [[note]]In some cases it's just an AccidentalInnuendo because they're simply adding his name into the punch, much like the Falcon Punch.[[/note]]
** Yoshi and Bowser's "Bomb" attacks are often called the "Ground Pound" in reference to Yoshi's move from ''VideoGame/YoshisIsland'' and Mario's move from ''VideoGame/SuperMario64''.
** Bowser's Flying Slam is known as the body slam by some people. The competitive scene often refers to it as the "Koopa Claw" since that's what Bowser's side special was in ''Melee'' and the two moves have the same opening animation of Bowser swiping at the opponent with his claws to grab them.
** Donkey Kong with the custom specials of Kong Cyclone and Storm Punch is commonly known as the "Wind Kong." He's also been dubbed an [[WesternAnimation/AvatarTheLastAirbender Airbender]].
*** Kong Cyclone itself it sometimes called "Dongcopter".
** Down-throw to up-tilt combo is known as "[[WesternAnimation/SuperMarioBros The Mario.]]" While Mario is not the only character to have this combo, he's the one most notorious for having it be really effective.
** Mario, Luigi, and Dr. Mario's up-specials, Super Jump Punch, are commonly known as {{Shoryuken}} due to them being rising uppercuts.
** [*character name*]cide, for any attack a character can use as a SuicideAttack (most famously, Ganondorf's "Ganoncide," and Bowser's "Bowsercide," both done by using [[WrestlerInAllOfUs their Side-B attacks]] to carry the opponent offstage). King Dedede's variation are split between being called Dededecide or the more punny Self-Dededestruct
** Zero Skill Spamus, for people who consider Zero Suit Samus a High TierInducedScrappy.
** Samus is sometimes referred to as "Regular Samus" or "Power Suit Samus" to distinguish her from Zero Suit Samus, especially since many of the latter's fanboys (particularly ones unfamiliar with ''Metroid'') casually refer to her as just "Samus."
** One of Ryu's alternate costumes has been known as [[Manga/DragonBall "the Goku gi"]] due to its orange color, though it, [[https://41.media.tumblr.com/a74dbf61a6d9dc624309dd0060b03251/tumblr_npw62aQoXo1t127p5o1_400.png like all of Ryu's colors in the game,]] is actually based on [[http://www.zytor.com/~johannax/jigsaw/sf/ryu.html one of his palettes]] from the ''VideoGame/StreetFighterII'' series (specifically his LK palette in ''Super Turbo'', which may or may not be a nod to [[VideoGame/ArtOfFighting Ryo Sakazaki]]).
** The CPU-controlled Ice Climber is always referred to as Nana, when often times it is Popo. [[labelnote:*]]Several of the Ice Climbers alt. costumes actually switch the positions of them, so instead of controlling Popo you control Nana.[[/labelnote]]
** Some refer to the UsefulNotes/{{Wii U}} bundle containing ''Smash'' and ''VideoGame/{{Splatoon}}'', due to it being released near Black Friday, as the [[WesternAnimation/SouthPark Brack Furaiday Banduru]].
** Corrin is sometimes referred to as Corn.
** Bayonetta is affectionately referred to as Sarah Palin.
** Some dub Bayonetta the Queen of Combos, being the most combo-centric character outside of Ryu (Smash 4's officially-dubbed King of Combos).
** Corrin is called Arceus due to the very close similarities between the dragon form and the God Pokémon. As with Robin/Reflet above, Kamui (Corrin's Japanese name) is often used to refer to the female alternate.
** Of the Villager's alternate costumes, a few have nicknames based on what they're wearing: Pink for the pink-haired villager, Turnip or Green for the one in the dark green dress, Stoner for the one in the light blue shirt and Red or Number 1 for the red shirted Villager.
** [[SuicidalOverconfidence Suiside-B]] for Little Mac's Jolt Haymaker, due to it being a terrible recovery move and also an easy cause of accidental self-destructs.
* FlipFlopOfGod: Creator/MasahiroSakurai stated in interviews about DownloadableContent that, since the dev team is trying to make new game modes, "there probably won't be many DLC characters or stages" -- the key word being "probably," and with the revelations of 6/14/2015 Nintendo Direct[[note]]We now have four characters not even halfway through the Fighter Ballot and not even influenced by it, and there's a whole second page devoted to stages that may or may not be packaged with characters like Ryu's was.[[/note]], fans are wondering if Nintendo is milking the potential of DLC [[CashCowFranchise for all it's worth]] or if Sakurai simply has a broad definition of "not many." It doesn't help that Sakurai is known for flip-flopping on his statements at the drop of a hat, especially with [[http://www.nintendolife.com/news/2015/06/masahiro_sakurai_confirms_that_recent_super_smash_bros_dlc_additions_werent_from_the_fan_ballot this interview]] where he says "there will only be several more characters," stirring up intrigue even more as people wonder [[TrollingCreator how "only" and "several" work in the same context]].
* GodNeverSaidThat: Masahiro Sakurai has been on the receiving end of this more often than not:
** Some people insisted that ''Super Smash Bros. for 3DS/Wii U'' would have fewer characters than ''Brawl'' because Sakurai said so. What he actually said was that if adding characters was the only thing he did, the game wouldn't be any better. Even when the pre-launch revealed roster for ''Smash 4'' exceeded 30, with many veterans still unannounced, and months to go before the 3DS version's release, such people still insisted the cast was going to be smaller than ''Brawl'''s 39.
** When Sakurai lamented about VideoGame/TheSubspaceEmissary cutscenes being uploaded onto the internet and said he wasn't going to have cutscenes like that in ''Smash 4'' because of it, many people took it to mean that Sakurai abhorred spoilers and would thus not try to keep any content secret in ''Smash 4''. What Sakurai actually lamented, though, was since the cutscenes were something that could only really be enjoyed on a first viewing, that a player would ''not need to actually buy and play the game to enjoy them'' if they could just watch them on Website/YouTube, i.e. the massive amount of development and space that was put into the cutscenes went to waste as people who didn't own and play the game could just watch them on [=YouTube=]. Thus it was simply more feasible for Sakurai to put all that development and space into the actual game.
** Many are insisting that Mii Fighters were not worth the development effort because they're not allowed online. They're actually not allowed online on "With Anyone" mode; they're still fair game in "With Friends." They are also the new Multi-Man mooks.
** Before Mewtwo as announced as the first DLC character, many were insisting that ''3DS/U'' would not have any DLC because Sakurai said that he didn't want any DLC. What he really said was that he wants to make the game as complete as possible, and that [[http://nintendoeverything.com/sakurai-on-how-smash-bros-wii-u3ds-came-to-be-not-opposed-to-dlc-patching-why-villagertrainer-are-in-more/ he wasn't opposed to the idea]] and would consider it once he felt satisfied with the released product.
** When the Smash Ballot was announced, Sakurai stated that the dev team would use the results to consider a potential DLC character. At no point was it stated that the character with the most votes was guaranteed a spot nor that every future DLC character from that point would be based on ballot results.[[note]]Although, Sakurai did say the actual Smash Ballot winner, Bayonetta, did get the most votes out of all "realizable" characters[[/note]]
** Sakurai never said that "Ridley is too big"; it came from an argument between fans on [=SmashBoards=] that somehow got misattributed to him. His actual response to the question (which was in a ''Magazine/NintendoPower'' interview) was that [[http://kotaku.com/why-smash-bros-players-are-so-obsessed-with-ridley-1635048910 Ridley would probably be impossible,]] but said (in a likely joking manner) that if they put in their best effort, they could do it, but he would be really slow (also implying that their "best effort" would radically change him). However, [[http://www.ign.com/articles/2014/11/19/why-ridley-isnt-playable-in-smash-bros Sakurai did eventually state that Ridley would've been ridiculously scaled down... therefore, he would be too big]] (among other things).
** When [[{{VideoGame/Bayonetta}} Bayonetta]] was added into ''3DS/Wii U'' as the final DLC character, many fans of the franchise were shocked since they had heard that ''Bayonetta'' designer, Creator/HidekiKamiya, had apparantly stated he hated ''Smash Bros.'' on Twitter and refused to even consider one of his characters added to the roster. What he actually said was that he was sick of ''Smash Bros.'' fans continuously asking him the same questions about his characters' potential over and over again, when he had explained that he was not at liberty to discuss such things (finally coming to the head in the infamous "Fuck off Smash idiots!" post).
* IKnewIt:
** People figured out that [[spoiler:the Ancient Minister was R.O.B. all along]] in ''Brawl'' from looking at the shape of the Subspace Army's logo. [[spoiler:It's a Gyromite disk.]]
** Now seriously, who didn't expect Mega Man to join the cast?
** Many people also predicted Villager (since the only content related to ''Animal Crossing'' that was missing in ''Brawl'' was a playable character), Miis (the precedent being ''Mario Kart Wii''), Palutena (because of the popularity of Pit in ''Brawl'' as well as Sakurai's involvement in ''VideoGame/KidIcarusUprising''), and Pac-Man (because of Namco's input in the game).
** An early screenshot for the fourth game showed Kirby in the middle of a starry sky. Several people predicted that this starry sky was a ''VideoGame/SuperMarioGalaxy'' stage. Sometime after the stage was revealed, a lot of people were speculating that this confirmed that Rosalina would be playable. One month later, the Nintendo Direct proved this to be true.
** When previews of ''VideoGame/PokemonXAndY'' featured the Mega Evolutions, people were already saying they would be in the fourth ''Smash'' game. Lo and behold, Lucario and Charizard have their Mega Evolutions. It didn't hurt that Sakurai himself mentioned that he was considering them if he decided to bring back Lucario or Mewtwo (neither of which were confirmed at that time). Mewtwo itself got one as well for his Final Smash, though it only lasts for one attack.
** The reveal of the Smash Arena boxing ring stage at E3 2013 had people guessing that it would eventually be revealed as a ''VideoGame/PunchOut'' stage and we'd get a ''Punch-Out!!'' character. The latter was confirmed the following February 13, 2014 when Little Mac was revealed to be playable. Try to find a single reaction video on [=YouTube=] that doesn't have someone say the name of the trope. [[note]]You won't find one.[[/note]] Then, as of the ''Smash Bros.'' Direct on April 8, the stage's icon is revealed to be a boxing glove, confirming it to be the ''Punch-Out!!'' stage.
** A fan managed to [[http://fc01.deviantart.net/fs71/f/2014/012/5/0/pikmin_gardenofhope_explained_by_neoriceisgood-d71vq1y.png piece together the full layout of the Garden of Hope stage]] from development screenshots before it was officially revealed in the 04/08/14 ''Smash'' Direct.
** Several had guessed that the Wii U version would come out on November 21st in North America, given how Nintendo usually releases a big game one week before Black Friday.
** People figured that an 8-Player Smash mode might have been available upon looking at unused data. It justifies that if 8 Ice Climbers were to cause slowdown on the 3DS version, how would 16 Ice Climbers look like on the Wii U version? This isn't even going into characters with multiple forms (Zelda, Samus, Pokémon Trainer).
** Fans have thought up the idea of Pit and Palutena (and Viridi) having conversations about Pit's opponents much like Snake's Codecs in ''Brawl'', even coming up with some on this site's JustForFun [[JustForFun/SuperSmashBros page]]. Turns out it actually exists on the Wii U version.
** A couple of people figured that the tagline for Duck Hunt's trailer would be "Duck Hunt Takes Aim!"
** Many people correctly predicted that Duck Hunt would get their own stage in the Wii U version, as the Wii Fit Trainer doesn't have any home stage in the 3DS version, but has the same Classic Mode stages as Duck Hunt.
** Many fans guessed that "Mewtwo Strikes Back" would be Mewtwo's tagline for its trailer.
** Barring Cloud, many of the DLC characters were predicted by most hardcore fans: Mewtwo, Roy and Lucas were fan-favorite veterans (the former two missing out on ''Brawl'') left out of the vanilla version. Mega Man was one of the first newcomers introduced, which made it easier for a second Capcom mascot (Ryu) to appear. A similar argument can be made for Bayonetta; besides Nintendo helping with the development and publishing of ''VideoGame/Bayonetta2'', fellow Sega hero Sonic returned from ''Brawl'' as well. Lastly, Corrin continued the trend of Nintendo using ''Smash'' to promote upcoming or recent titles.
* KillerApp:
** ''Melee'' sold over 7 million units, making it the biggest system seller for the [[UsefulNotes/NintendoGameCube GameCube]]. It's also '''the''' killer app of the series because it created the tournament scene for the series, and it still has its own tournaments ten years after its release.
** ''Brawl'' has sold over 11 million units, making it the 8th best-selling game for the UsefulNotes/{{Wii}}. It's also notable for being one of Nintendo's fastest-selling game ever in the United States upon its release, [[http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG selling over 874,000 copies on launch day alone.]]
* MagnumOpusDissonance: As mentioned in the [=YMMV=] page, while ''Melee'' is popular at tournaments, Sakurai dislikes that the game is too competitive for casual audiences. He tried to reflect this with ''Brawl'' (which the tournament scene hate) but ended up disliking Brawl for being ''too accessible''. Some tourney players have however taken a liking to the ''VideoGame/ProjectM'' mod, proving that while those players prefer ''Melee'''s controls, they acknowledge that other changes in ''Brawl'' (graphics, smoothness, characters, or at the very least, ability to mod) are worthwhile.
* MarthDebutedInSmashBros: The {{Trope Namer|s}}:
** [[VideoGame/FireEmblemAkaneia Marth]]'s debut game (technically a remake thereof) did not appear in American and European markets until 2009, almost eight years after his first exposure to Western audiences. [[VideoGame/PanelDePon Lip's Stick]] also has yet to be seen in its natural habitat.
** [[VideoGame/FireEmblemElibe Roy]] takes the trope to extremes, also being from a ''Fire Emblem'' game that not only [[NoExportForYou was limited to Japan]], but ''[[EarlyBirdCameo hadn't even be released]]'' before ''Melee'' hit shelves. ''Fire Emblem: The Binding Blade'' didn't release until late March of 2002, while ''Melee'' came out four months prior.
** For the PAL region, Ness first appears in ''64'' due to ''VideoGame/EarthBound'' not being released in those countries until 2013 on the Wii U's Virtual Console.
** ''VideoGame/MOTHER3'' was [[NoExportForYou never officially released worldwide]], so Lucas makes his international debut in ''Brawl''.
** ''VideoGame/EarthBoundBeginnings'' was represented as remixed music tracks and a stage in ''3DS'' before its official American and European release in 2015.
** A couple Assist Trophies fall under this for anyone in North America (though not PAL territories); namely the ''VideoGame/DevilWorld'' Devil and Helirin from ''VideoGame/KuruKuruKururin''. Saki Amamiya from ''VideoGame/SinAndPunishment'' averted this, with ''S&P'' getting a Wii Virtual Console release five months before ''Brawl'' debuted.
** ''3DS/Wii U'' has Assist Trophies that fall under this, namely Prince of Sablé from ''VideoGame/ForTheFrogTheBellTolls''. Narrowly averted for Takamaru, though, as ''[[VideoGame/NazoNoMurasameJo Mysterious Murasame Castle]]'' finally got an international release between his reveal and the ''Smash'' release.
** Other elements of the series that actually did debut in ''Smash'' include the Gekkos of ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' seen on [[VideoGame/MetalGearSolid Shadow Moses Island]] and ''VideoGame/YoshisWoollyWorld''.
** Wario's victory theme in ''Brawl'' is the first level theme in ''VideoGame/WarioLandShakeIt'', which was released six months later.
** Corrin's game, ''VideoGame/FireEmblemFates'', had not been released internationally when he/she was added as a DLC fighter.
* MemeAcknowledgment:
** A ''Metroid'' trophy in the 3DS game explains that Samus' Power Suit lets her roll up into a ball so that she doesn't have to crawl -- more than likely a reference to the "y cant metroid crawl?" meme.
** Collecting every piece of Mii Gear yields a message that says [[spoiler:"Your body is ready!"]]
** One of the randomized usernames you can get in ''Wii U'' is FILS-A-MEK, after the character in the video Nintendo made announcing what they were showing at E3 2014.
** Another random name that can come up in ''Wii U'' is NOJOHNS.
** After all the jokes about how "Roy" is in ''Smash 4'', the very first thing Roy (from ''[[VideoGame/FireEmblemElibe Fire Emblem]]'') does in his character trailer... is attack Roy ([[Franchise/SuperMarioBros Koopa]]).
** Note the placement of the [[MemeticPsychopath Villager]] in Bayonetta's [[http://i2.kym-cdn.com/photos/images/original/001/053/840/8ef.jpg promotional artwork]].
* NamesTheSame:
** Several jokes have been made about there being two Roys in the series; Roy from ''Fire Emblem'' and Roy Koopa. Then the former was revealed as DownloadableContent for ''3DS/Wii U'', allowing the two to appear ''[[OneSteveLimit at the same time]]''. They still have their own announcer clips (FE!Roy's is slightly triumphant, Roy Koopa's is a bit more sinister), and the promotional material has the Young Lion joyfully watch Roy Koopa fall into lava.
** In the 3DS iteration, Roy (Koopa) is [[https://i.ytimg.com/vi/rDVJUZx4WVE/maxresdefault.jpg giving the Other Roy a ride in his Koopa Kart]].
** If you want to be technical, there's also Colonel Roy Campbell, Snake's MissionControl in ''Brawl''.
** Please don't confuse the Starman from ''VideoGame/EarthBound'' with the enemy from ''Franchise/{{Kirby}}'', or the invincibility item from ''Franchise/SuperMarioBros''. In PAL regions, the latter is known as the Super Star, avoiding the confusion. With Mega Man in the fourth game, there's a [[VideoGame/MegaMan5 Star Man]] from his series, but there's no reference or appearance from him.
** There are several trophies in every game that share similar titles. These are usually denoted by specifying the franchise they're from; for example, "Ghosts (Luigi's Mansion)" as opposed to "Ghosts (PAC-MAN)". However, ''Super Smash Bros. for Wii U'' contains trophies for both the enemy Zero from ''Franchise/{{Metroid}}'' and everyone's favorite EnsembleDarkhorse [[VideoGame/MegaManX Zero]] from the ''Franchise/MegaMan'' series, without including their franchises.
* NoBudget: It's sometimes hard to notice, but the original N64 title, which was a mere side project for Sakurai to work on during weekends. Nobody, not even Nintendo, was expecting it to fare as well as it did. The sequels have proper budgets to go with their status as a major Nintendo franchise.
* NoDubForYou:
** Most of Fox and Falco's voice clips were muted in ''Melee'', even though they spoke in the Japanese version. Changed in ''Brawl''.
** In English localizations, Mewtwo only grunts and laughs, while in Japanese it has spoken victory lines.[[note]][[MythologyGag This extends into the fourth game.]][[/note]]
** In every ''Smash'' game, Marth and Roy are never dubbed in English, even after one of the games the former starred in was localized.
** Despite having an established English voice actor, [[VideoGame/FinalFantasyVII Cloud Strife]] speaks in Japanese in all versions.
** In the French, Spanish, German and Italian versions of the games, the only playable characters to be dubbed accordingly are the Announcer and Hands, Jigglypuff, Pokémon Trainer, Squirtle, Ivysaur, Lucario, Greninja, Sonic (in ''[=3DS/Wii U=]'' only) and Wii Fit Trainer.[[note]]Poké; Ball and Assist Trophy characters from their respective franchises are also dubbed.[[/note]] All other characters keep the English or Japanese voices that they use in the English versions.
* NonDubbedGrunts: Notably, most of the characters have had their voice clips recycled from older games instead of having new ones recorded. For example, in ''64'' and ''Melee'' Mario and Link re-used their clips from ''VideoGame/SuperMario64'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with Luigi repurposing higher-pitched Mario clips and Link later re-using his voices from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' in both ''Brawl'' and ''Wii U/3DS''. In ''Wii U/3DS'', Sonic's clips were the ones utilized in the games Creator/RogerCraigSmith starred as him beginning with ''VideoGame/SonicColors''. Notably, when many of the veterans' voices were re-recorded from the transition from ''Melee'' to ''Brawl'', many characters retained those voices come ''Wii U/3DS'' with exceptions listed in TheOtherDarrin below.
* TheOtherDarrin: A few characters have had their voices recast over the years, often to match their changing voices in their series of origin.
** Master Hand and Crazy Hand have been voiced by different actors in each iteration, [[ActingForTwo sharing their voices with the announcer of each game]]: Jeff Manning in ''64'', Dean Harrington in ''Melee'', Pat Cashman in ''Brawl'', and Xander Mobus in ''3DS/Wii U''.
** With the transition from the ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' character designs in ''Melee'' to those of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' in ''Brawl'', Link and Ganondorf's voices shifted accordingly. Link went from Creator/NobuyukiHiyama to Creator/AkiraSasanuma, and Ganondorf from Creator/TakashiNagasako to Hironori Miyata.
** While Fox in ''64'' and ''Melee'' used his Japanese voice, Shinobu Satouchi, during gameplay, the secret taunts on Corneria were voiced in English by Steve Malpass, his voice from ''VideoGame/StarFoxAdventures''. In ''Brawl'', he switched to Creator/KenjiNojima and Jim Walker, his Japanese and English actors respectively from ''VideoGame/StarFoxAssault''. In the ''3DS/Wii U'' installment, Fox uses Mike West, his English VA from ''Star Fox 64'' (and ''64 3D''), instead.
** Falco uses his Japanese VA, Creator/HisaoEgawa, in ''Melee'' (who stays the same in the Japanese versions onwards by proxy), while his ''Adventures'' voice, Ben Cullum, voices his secret taunts. However, his English voice in ''Brawl'', Dex Manley, did not voice the character in ''Assault'', but rather fellow Star Fox team member ROB 64. Mark Lund from ''64 3D'' takes over in the English version of the 3DS/Wii U game.
** Wolf has an interesting case himself while having the same Japanese voice throughout his series, even had a new English voice actor in the form of Jay Ward solely for ''Brawl''; in prior installments in his home series he even voice actor changes there.
** Each game beginning with ''Melee'' features secret taunts on its respective ''Star Fox'' stage. Corneria and Venom in ''Melee'' had taunts using the ''Adventures'' cast, Lylat Cruise in ''Brawl'' used the ''Assault'' cast (with a few minor recastings), and Orbital Gate Assault in ''Wii U'' uses the ''64 3D'' cast. This gets REALLY confusing in ''[=3DS/Wii U=]'', when the two combined feature a stage from each game, leading to three different sets of ''Star Fox'' actors showing up in the credits.
** In ''Melee'', Peach is voiced by Jen Taylor, but in ''Brawl'', Samantha Kelly assumes the role, as she did in the ''Mario'' series beginning with ''VideoGame/MarioStrikersCharged''. (Though one of Taylor's taunts as Peach can still be heard through the Wii remote speaker when Peach is selected.)
** Rosalina is an odd case, as her voice frequently shifts back and forth. In ''[=3DS/Wii U=]'', she's voiced by Kerri Kane, who held the role in ''VideoGame/MarioKart7'' and ''[[VideoGame/MarioGolf Mario Golf: World Tour]]'', whereas in both her [[VideoGame/MarioKart8 previous]] and [[VideoGame/MarioParty10 following]] game appearances, she was voiced by Laura Faye Smith.
** In ''3DS/Wii U'', Pit is played by Antony Del Rio, his voice actor from ''VideoGame/KidIcarusUprising'', succeeding ''Brawl'''s Creator/LaniMinella.
** This was the original case for Lucario, whose ''Brawl'' voice, Bill Rogers, was the Darrin to Creator/SeanSchemmel, the voice of the character in ''Anime/PokemonLucarioAndTheMysteryOfMew''. However, in a bizarre twist, Schemmel once again assumes the role in ''3DS/Wii U'', becoming the Darrin to the actor who Darrin'd him in the first place.
** Similarly, Meta Knight retained his Japanese voice from ''Anime/KirbyRightBackAtYa'', but was dubbed in English by Eric Newsome rather than Creator/EricStuart (who dubbed him in the show); however, unlike Lucario, Newsome's voice acting was retained in the fourth game while in both case Newsome also retained his accent that Stuart provided.
** As of ''3DS/Wii U'', Sonic's voice has switched from Creator/JasonGriffith in ''Brawl'' to Creator/RogerCraigSmith, who has held the role in all media from ''VideoGame/SonicColors'' and ''VideoGame/SonicFreeRiders'' onward.
** Creator/LaurenLanda voices female Robin in ''3DS/U'', in place of Creator/MichelleRuff and Creator/WendeeLee from ''VideoGame/FireEmblemAwakening''.
** Creator/AliHillis, who voiced Palutena in ''Kid Icarus: Uprising'', [[https://twitter.com/missalihillis/status/482589658623143936 has confirmed]] that she was not available to voice Palutena in ''3DS/Wii U''. Instead, her friend, Brandy Kopp, took over the role. As well, Creator/PatrickSeitz voice-matches Creator/FredTatasciore as Magnus, and Stephanie Komure takes over for Creator/KariWahlgren as Phosphora.
** Creator/KosukeToriumi replaces Matt Harty as Little Mac's voice actor. Since Riley Inge returned to voice Doc Louis, many had thought Harty would have reprised his role as Mac. Funny enough, the aforementioned Hisao Egawa voiced Little Mac in ''Brawl''.
** Creator/KeijiFujiwara replaces Masachika Ichimura as Mewtwo in ''[=3DS/U=]''; unlike [[Anime/PokemonGenesectAndTheLegendAwakened the last time Mewtwo was re-cast]], this is truly an example of this trope in that this is the same Mewtwo that appeared in ''Melee''.
* PromotedFanboy:
** Shortly after ''Brawl'' was released, Creator/MatthewMercer created and acted in the webseries ''WebVideo/ThereWillBeBrawl''. Five years later, Mercer actually got to be '''in''' the ''Smash'' series, reprising his role as Chrom from ''VideoGame/FireEmblemAwakening'' for ''[=3DS/U=]''.
** Fellow voice actor Creator/KyleHebert, who voices Ryu in ''Smash Bros.'', also starred in ''There Will Be Brawl'', playing the role of Wario.
** Xander Mobus, the announcer of the fourth game, is a big fan of the series himself.
* RelationshipVoiceActor:
** In another reality, [[Creator/SeanSchemmel Lucario]] and [[Creator/KyleHebert Ryu]] are [[Anime/DragonBallZ father and son]].
** Meanwhile a la ''VideoGame/DissidiaFinalFantasy'', [[Creator/TakahiroSakurai Cloud]] (AKA Mega Man X) sees [[Creator/HikaruMidorikawa Marth]] and [[Creator/JunFukuyama Roy]] respectively as Firion and Onion Knight.
* RecursiveAdaptation: In a franchise first, the ''Smash'' version of Greninja is being released as an [[http://www.idigitaltimes.com/pok%C3%A9mon-omega-ruby-and-alpha-sapphire-greninja-distribution-event-brings-super-smash-393594 event distribution]] for the ''Pokémon'' games.
* ScrewedByTheLawyers: Not the game itself, but some of Nintendo's lawyers tried to remove ''Smash Bros.'' from being streamed at EVO 2013, one of if not the biggest fighting game tournament in the world, most likely due to copyright paranoia. Once the internet found out about this, the negative outcry was so great that [[SubvertedTrope Nintendo allowed the game to be streamed]]. The situation was originally even worse than most people know; Nintendo didn't want ''Smash'' to be at EVO '''at all''', and the news that the broadcast was canceled came ''after'' a compromise with the EVO officials to at least allow the tournament to take place without the stream. This was averted in 2014, to the point where not only did Nintendo have no problems with ''Melee'' being streamed, but they acted as one of the sponsors for that very event. Nintendo of America president Reggie Fils-Aime himself even made a special video for the event where he wishes the players luck, and gives a shout-out to the fighting game community by saying "no johns." The video can be seen [[https://www.youtube.com/watch?v=HwobfEp1bPc here.]]
* SerendipityWritesThePlot:
** Ganondorf's status as a MovesetClone of Captain Falcon in the series. Originally Melee's roster was going to be what it ended up minus the clones (thus Ganondorf wasn't originally intended to be in the game), but at some point in development Sakurai wanted to expand the roster. The lack of development time though meant Sakurai couldn't add more characters without cloning them. During this cloning process he decided to add Ganondorf, whose immense popularity and status made him an ideal pick, while having a very similar body build to Captain Falcon made him an ideal clone candidate. As such, he was given an altered version of Falcon's moveset to include him in ''Melee'', and due to Sakurai not wanting to change characters heavily from their debut appearance to avoid alienating fans who enjoy playing the character in Smash, Ganondorf has remained a semi-clone of Captain Falcon since.
** Sheik and Zero Suit Samus were made separate characters from Zelda and Samus in ''3DS/Wii U'' due to hardware limitations on the 3DS preventing their transformations from working right.
** Hardware limitations on the 3DS led cutting the Ice Climbers from the roster of ''3DS/Wii U''. While they reportedly functioned fine on the Wii U, Sakurai wanted both versions to play the same and didn't like the idea of version-exclusive characters, so he cut the Ice Climbers to focus development resources on characters who could be included in both versions without issue.
** After the fact, Sakurai admitted when they decided on Bayonetta as the final [=DLC=] GuestFighter, he wasn't sure what he was going to do with her moveset, and chose to borrow heavily from her home series games. This led to the natural progression of her becoming a {{Combo|s}}[=-=]heavy fighter, more extreme than any previous fighter before her (even Ryu).
* SleeperHit: The original ''Super Smash Bros.'' started as a side project by Masahiro Sakurai that Creator/SatoruIwata allowed him to do on the weekends at HAL Laboratory. Eventually Iwata became interested in this "King of the Hill"-like fighter, and the company asked Nintendo if they could use some of their characters. Nintendo relented but remained iffy on the entire thing, keeping the budget on the game incredibly small and planning on a Japan-only release. Despite little promotion, the game took off in Japan and was brought to the United States and Europe later that year, becoming a KillerApp for the UsefulNotes/Nintendo64.
* TeasingCreator:
** Pac-Man's reveal trailer, where Mr. Game & Watch shows up at the end to show that the two are the oldest characters in ''3DS/Wii U'', predating even Mario and DK by a year. This was Mr. G&W's ''only'' pre-release appearance. In addition, his intro splash was his classic sprite, before revealing Pac-Man's model, acting as a tease for those worried that his latest (and [[BrokenBase divisive]]) redesign from ''WesternAnimation/PacManAndTheGhostlyAdventures'' would be used.
** One ''Smash 4'' pic of the day showed a couple of Miis wearing masks and cosplaying, one as Samus and one as Meta Knight; when the latter hadn't been confirmed yet and the caption joked that this ''was'' Meta Knight returning in the new game. Two days later the real Meta Knight shows up, with another caption joke claiming that he may have attacked the "imposter" from the first pic.
* ThrowItIn: According to an interview with Sakurai in ''Magazine/NintendoPower'', the infamous [[http://www.ssbwiki.com/Wavedashing wavedashing]] exploit was discovered before ''Melee'' had finished development. He didn't have it removed because he didn't think it would affect the game heavily.
* TrollingCreator: As of ''3DS/U'', Sakurai has taken a new level in messing with the fans.
** The trailer for Rosalina & Luma starts off in a way to trick viewers into thinking that a sequel to ''Kirby Air Ride'' was being made. It then shows Kirby appearing in a ''Mario Kart'' setting, making everyone believe that he might be DLC for ''VideoGame/MarioKart8''. Of course, both turned out to be false.
** The Waluigi Assist Trophy reveal for ''3DS/Wii U'' stands out, as he really seems to be rubbing in the fact that Waluigi isn't playable:
-->Once again, Waluigi's Assist Trophy joins the collection!! ...Which also means hes not a playable character. Just because you try hard doesn't mean you'll make it into the battle.
** The Takamaru reveal did the same thing, with Takamaru boasting about his abilities and throwing in an "(FYI, I'm an Assist Trophy)" at the end.
** The Ridley teases were just as bad. OccamsRazor dictated he was just a stage hazard (his shadow was revealed in a video article all about stage hazards). But Sakurai refused to confirm what his role was nor even directly acknowledge him, instead of outright disconfirming and openly acknowledging him like other popularly-requested non-playable characters, which made it highly unclear if Ridley is actually a stage boss or if Sakurai is trolling people into thinking he isn't playable. It turns out he's a boss character in the Wii U version, but he can fight alongside the player who touched him first.
** The ''3DS/Wii U'' Nintendo Direct included a ''lot'' of trolling. Introducing the Assist Trophy segment with a Waluigi plush in the scene, dropping yet another Ridley hint, showing off a Palutena trophy before [[JumpScare revealing]] it's actually [[NightmareFace Pseudo-Palutena]], briefly joking that Zero Suit Samus wasn't returning, framing Greninja's silhouette to look like Mewtwo...
** The trailer for Lucina and Robin ends with Chrom sprawled out on the floor, lamenting that maybe he'll have his chance another day. The trailer then cuts to Chrom in-game... as part of Robin's Final Smash, while the subtitles below say "No, you'll get it today," officially debunking him as a playable character.
** Other examples coming from the 14th of July update include the first Pic of the Day, depicting a '''VideoGame/{{Rayman}}''' trophy ''hours'' before the character reveal video of Robin and Lucina (tricking people into thinking he was leaking the character reveal early), as well as a caption under Captain Falcon's Miiverse post [[YankTheDogsChain questioning whether Captain Falcon will get a new game of his own anytime soon]] (made trollier as Sakurai headed ''Kid Icarus: Uprising'' which had jokes about the same problem that in series). Not to mention that this update significantly threw a wrench in the up-until-then accurate Gematsu leak, which correctly predicted most of the newcomers ({{Unexpected Character}}s included) but incorrectly predicted that Chrom would be playable. Sakurai has had a lot of ''fun''.
** There's also the fact that the director of ''VideoGame/{{Xenoblade}}'' retweeted the Twitter announcement of the character reveal, which led many people to belief that Shulk would be announced weeks before he actually was--this may have been a deliberate bit of misdirection, possibly inspired by the aforementioned leak (which included Shulk in the roster).
** [[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoTUvptDQ The pic of the day]] on the day right before the 50 Facts Extravaganza was a screencap of Duck Hunt's trailer -- with the image edited so the dog is blurred out. Come the Direct, many people were expecting Duck Hunt's and Bowser Jr.'s trailers to show at the end, but only Bowser Jr.'s showed along with Mewtwo's announcement as DLC. [[RedHerring Many people were misled to believe Duck Hunt would receive a trailer that day]]. However, he did receive a trailer in the November 5 Direct.
** The trend about Ganondorf "having a sword but not using it" started as early as ''Melee'', where Ganondorf was simply a last-minute clone chosen by Sakurai to pad out the roster. But by ''Brawl'', Sakurai started to outright troll the "declone Ganondorf" fans while mostly keeping his moveset the same. Ganondorf has taunt where he pulls out his sword and puts it back. In the development blog, Sakurai even said "people tend to make fun of Ganondorf for [not using his sword]," teasing those who wish Ganondorf to be a sword user. ''3DS/U'' continues the trend by keeping said taunt and giving him ''one'' sword move as a custom special while still retaining the rest of his original moveset; the game is often played with customization turned off (mandatory in some modes such as Online With Anyone and All-Star), and the move is mechanically similar to the Warlock Punch anyway (although other, similar sword thrusting moves exist in the game).
** When Cloud's reveal trailer was first shown, the burning ''Smash'' logo intro was not included, jumping straight to the part that mimicked the opening scene from ''VideoGame/FinalFantasyVII''. This lead to many believing that Creator/{{Square|Enix}} would be porting either ''FFVII'' or its UsefulNotes/PlayStation4 re-release to the Wii U or NX. Said logo re-appeared when the trailer was made standalone.
** When Bayonetta's trailer was shown as "the final DLC character", the main two characters of the trailer were Pit and Palutena ... temporarily misleading fans into thinking that the Smash Ballot winner was a Kid Icarus character (a franchise that's been under a lot of fire due to perceived favoritism from Sakurai). However, that quickly changed to reveal Bayonetta and shift the focus to her while Palutena's describing her character.
* {{Trope Namer|s}} for:
** EdibleAmmunition: Named by Snake about the bullets shot from Diddy's Peanut Popguns.
** GuestFighter: Snake (Brawl exclusive), Sonic (appeared in ''Brawl'', and WiiU and 3DS), Mega Man, Pac-Man, Ryu, Cloud, and Bayonetta (all are WiiU and 3DS exclusive) obviously do not come from Nintendo franchises.
** MarthDebutedInSmashBros: As well as Lucas and many {{Assist Character}}s such as Starfy. [[InvertedTrope Inverted in the case of fellow series character Roy]], as he really ''did'' debut in ''Smash Bros.'' [[EarlyBirdCameo before the release of his own game]].
** MultiMookMelee: With several different timed and scoring variations.
* UrExample: [[CommonKnowledge Contrary to popular belief]], the original ''Super Smash Bros'' for the N64 wasn't the first PlatformFighter game. That title goes to an obscure game released back in 1994 by Namco (now known as Creator/NamcoBandai) called ''VideoGame/TheOutfoxies'', though the aforementioned game and the ''SSB'' games have a lot of differing quirks. On a side note, [[HilariousInHindsight Namco Bandai just happens to be the company that Nintendo hired to develop the fourth SSB installment.]]
* UrbanLegendOfZelda:
** Rumors of Sonic and Tails being unlockable characters in ''Melee''. In ''Brawl'', the very same rumors actually came to fruition this time around -- at least for Sonic. (Tails is just randomly-occurring stage decor, along with [[VideoGame/Sonic3AndKnuckles Knuckles]] and [[VideoGame/SonicTheHedgehog2006 Silver]].)
** The announcement that Solid Snake would be joining the roster led to dozens of rumors about other possible characters, including [[Franchise/{{Castlevania}} Simon Belmont]] and VideoGame/{{Mega Man|Classic}}. In a repeat of the Sonic incident, the latter of these characters actually did make it into the Wii U and 3DS games.
** There were also some rumors (or at least wishful thinking) that VideoGame/{{Bomberman}} would make it into the roster.
** There was an infamous rumor that [[Franchise/SuperMarioBros Toad]] was unlockable in ''Melee'' by shooting every credit at the end of the game.
** There is a persistent belief that Peach, Wario, Pit, Meowth, among many other characters, were planned for inclusion in ''Smash 64''. However, outside of Bowser, Mewtwo, and Dedede, no such official source exists that states these characters were planned for inclusion.
** Similarly, due to a Neogaf post claiming to have information about Melee's development from early 2000s Famitsu issues that appeared legitimate, it was for a long time that things such as Dedede being planned for inclusion, Leif and Wolf being originally planned to be clones of Marth and Fox respectively before Sakurai decided on Roy and Falco, and the Pokemon Trainer with the Gen 2 starters being planned but scrapped because of development issues, were considered accepted fact about Melee by the Smash community. The Neogaf post was [[http://sourcegaming.info/2015/04/13/the-definitive-unused-fighters-list-in-smash eventually debunked]] though as being a complete fabrication.
** Quite a few supposed "leaks" of the fourth game's roster have surfaced. Rather tellingly, many of these are contradictory or include fan-favorite (though not entirely outside the realm of possibility) characters like Ridley, K. Rool, and Takamaru.
** There's a fast-spreading rumor that the Dunk Hunt dog's canon name is "Mr. Peepers." As noted on the ''Trivia/DuckHunt'' trivia page, this is actually an old FanNickname.
** The [[DoingItForTheArt painstakingly]] faked Franchise/{{Rayman}} leak convinced many until [[http://www.polygon.com/2015/2/16/8047305/super-smash-bros-rayman-fake-video the leak's creator stepped forward and detailed the process.]]
** It was commonly thought that the picture of a cat in the Pokémon Stadium 2 stage was a picture of Sakurai's cat. Eventually, he stated this was false.
* WhatCouldHaveBeen:
** ''64''
*** The game was [[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 going to be an original fighting game by the name "Dragon King" with generic characters.]] Sakurai, knowing that {{fighting game}}s at the time did not sell very well, had the idea of using Creator/{{Nintendo}} characters. Captain Falcon's moveset originates from this stage of development.
*** Bowser, Mewtwo, and King Dedede were planned to be playable, but didn't make the final cut.
*** [[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/4/0 Final Smashes were supposed to exist as far back as this title.]] Apparently, [[http://earthboundcentral.com/2011/02/pk-starstorm-in-smash-bros-64/ voice clips were recorded for them,]] but left unused for whatever reason (most likely time or system restraints).
*** Sakurai wanted to include Marth, but he was left out because of time constraints and the lack of pre-made character movements.
** ''Melee''
*** [[http://en.wikipedia.org/wiki/Super_Smash_Bros._Melee According to Wikipedia,]] Snake was requested to be in ''Melee'' by ''Franchise/MetalGear'' creator Creator/HideoKojima, but the game was already more than halfway finished when he asked.
*** Ditto was going to be one of the Pokémon you could summon with a Poké Ball, copying the summoner to attack everyone else. It was taken out because it crashed the console.
*** Had ''VideoGame/{{MOTHER 3}}'' not been delayed at the time, Ness would have been replaced by Lucas.
*** According to an issue of ''Magazine/ElectronicGamingMonthly'' that was showcasing early [=GameCube=] games, the creators mentioned trying to implement Assist Trophies in ''Melee''. One of the ones mentioned in the magazine were the ducks from ''VideoGame/DuckHunt'' who would fly around the stage and interfere with the fight.
*** Marth and Roy were originally going to be {{Regional Bonus}}es for the Japanese version. They were put in the Western version due to favorable attention from playtesters.
*** According to Sakurai on the official Melee site, Wario was the character [[http://www.ssbwiki.com/Wario#In_Super_Smash_Bros._Melee next-in-line for inclusion]] in ''Melee'', remarking that he could have included Wario with the development time allocated to Mewtwo or Marth and Roy, but opted not to as he thought there would be too many Mario characters. Sakurai also remarked that he could have included Wario as a clone of Mario, but again opted not to. He was later added in ''Brawl'' with an original moveset.
*** Ayumi Tachibana, of the Famicom Tantei Club games, was considered for Melee's roster, but decided against her due to lack of familiarity outside of Japan and instead appears as a trophy. According to an interview with Sakurai, said trophy would have been the one the player would be awarded with for completing Classic Mode with Ayumi.
*** Franchise/JamesBond [[https://tcrf.net/Prerelease:Super_Smash_Bros._Melee#Cut_Characters was briefly considered to be playable,]] but the use of firearms and inevitable licensing nightmares got him swiftly dropped. All that remains of this idea is the Motion-Sensor Bomb's inclusion as an item.
*** According to an early Power Point presentation for ''3DS/Wii U'', 8-Player Smash was planned as far back as ''Melee''. It was scrapped early on due to technical limitations.
** ''Brawl''
*** ''Brawl'' has what is known as the "Forbidden Seven", leftover character data indicating characters that were planned for inclusion and developed for, that were scrapped at some point in development.
*** Mewtwo and Roy were going to return from ''Melee'', but were cut presumably due to time constraints caused by the development demands of the Subspace Emissary. Mewtwo in particular has a lot of unused data on the disc, suggesting it was cut very late into development. Roy also has an unused victory fanfare, suggesting he too was cut late into development. Eventually, both fighters returned in ''Wii U/3DS'' as DLC.
*** Dr. Mario's data is among the seven; there was argument in the past on if Dr. Mario was intended to return or was supposed to an alt-costume of Mario, but Dr. Mario's return in ''Wii U/3DS'' suggests he was indeed planned to return in Brawl as his own playable character.
*** [[VideoGame/DonkeyKongCountry2DiddysKongQuest Dixie Kong]] appears in the data, and unlike every other character among the seven, Sakurai confirmed she was intended, stating that her and Diddy Kong were originally going to be a tag team that could swap out for one another with the press of a button like in Donkey Kong Country 2, but the idea was scrapped due to technical difficulties in getting it to work. It's unknown though if Dixie was immediately scrapped with the idea, or if she was planned to be her own separate character like Diddy afterward before being scrapped.
*** [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Zelda, and "Toon Sheik"]] appear among the seven. Due to Sheik never appearing in the "Toon" Zelda games, it's commonly believed that "Toon Sheik" was actually meant to be Tetra, Zelda's alter-ego in The Wind Waker.
*** Then there's "Pra_Mai", whose true identity is unknown; the leading theory is that it represents [[VideoGame/PokemonRubyAndSapphire Plusle and Minun]] as a team character akin to the Ice Climbers, due to "Pra" and "Mai" seemingly being shortened versions of their Japanese names '''Pra'''sule and '''Mai'''nun. However there are arguments against it, such as the fact that the Ice Climbers and the scrapped Diddy/Dixie duo have separate character files for each character rather than a single combined file, and the fact that all Pokémon in the game use their official romanizations by Game Freak for their filenames, as seen with Mewtwo's name being written as "mewtwo" instead of "myuutsuu".
*** [[http://www.ssbwiki.com/Beta_elements#Super_Smash_Bros._Brawl There were plans]] to include real time damage, with characters looking noticeably damaged if they received too much of a beatdown. Captain Falcon's helmet would become chipped, and Meta Knight's mask would have started to crack.
*** Among the unused music files are various victory themes that are specifically attributed to one character; in fact every non-main character besides Wolf has one, suggesting that characters were supposed to have their own victory theme independent of their series. Even Mewtwo and Roy, two characters who aren't playable in the final game, have unused victory themes. In the final game only Meta Knight has a fanfare unique from the other characters of his universe. ''Wii U/3DS'' would have a few more characters with fanfares unique from their universe, though most characters still do not.
*** According to an official post on the series's Miiverse community, [[VideoGame/AnimalCrossing the Villager]] was considered to be included in this iteration instead of debuting in ''3DS/Wii U'', but was scrapped due to being seen as unsuited to battle. Sakurai later changed his mind, thinking he would be a unique character and make the game more interesting. The Miis were similarly considered and rejected for the same reasoning.
*** Ridley was not always intended to be a boss in The Subspace Emissary. In-game data suggests that he was originally going to be an Assist Trophy as he has an unused Assist Trophy file, but this was changed presumably to spruce up the game's story mode by adding in more name power.
** ''3DS/Wii U''
*** Lucina, Dark Pit, and Dr. Mario were originally [[VideoGame/{{Pikmin}} Alph]]- and [[Franchise/SuperMarioBros Koopaling]]-type alternate costumes for Marth, Pit, and Mario respectively. Sakurai later decided to make them into their own playable characters since the costumes had been given different properties from the base characters.
*** According to [[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Sakurai's design documents]], Alph was originally planned to be included as separate playable characters (albeit as a MovesetClone of Olimar), possibly making use of Rock Pikmin.
*** The Ice Climbers were intended to return, but Sakurai stated in interviews that he couldn't get them to work properly on the 3DS system due to hardware limitations (as original model, pre-"New 3DS" 3DS systems cannot handle eight fighters on screen at once and still maintain a smooth framerate). Because of his desire to not have "version exclusive characters" (a la ''[[VideoGame/SoulSeries Soulcalibur II]]''), he ultimately decided to remove the Ice Climbers entirely and focus on including characters that can perform better on the 3DS.
*** Olimar was almost cut for similar reasons as the Ice Climbers, but in the end the team was able to make him work on the 3DS.
*** Chrom from ''VideoGame/FireEmblemAwakening'' was considered, but Sakurai decided in favor of Robin. Sakurai thought the latter was more unique and felt that Chrom probably would have been much too similar to other ''Fire Emblem'' characters already included in the game.
*** [[http://nintendoeverything.com/one-newcomer-was-almost-cut-from-smash-bros-wii-u3ds/#more-183796 Bowser Jr. was almost cut from the games.]]
*** File names for more content from ''VideoGam/RhythmHeaven'' were found hidden in the code, hinting that there was possibly going to be character and/or a stage based on the series that were cut early in development.
*** According to Xander Mobus in the 50 Facts Extravaganza video, Sakurai originally considered on making every single character unlocked on the get-go on ''Wii U''. He decided to leave a few that still required unlocking, as he felt like fans enjoyed fighting the characters to earn the right to play as them.
*** Data in ''Wii U'' hints that the original game would've been one of its masterpieces.
*** A piece of artwork for the viruses from ''VideoGame/DrMario'' was found with the artwork for the other boss characters, indicating that they were once planned to be a boss on a ''Dr. Mario'' stage.
*** There is an unused My Music category for minigames on ''Wii U'', along with a mysterious "fighters" category.
*** Leftover files for the 3DS-exclusive stages 3D Land and Mushroomy Kingdom exist on ''Wii U'', hinting that they were considered to be on both versions.
*** [[http://www.ign.com/articles/2015/03/23/takamaru-originally-planned-as-playable-character-in-super-smash-bros According to Sakurai himself]], [[VideoGame/NazoNoMurasameJo Takamaru]] was strongly considered for the playable roster. He was dropped due to not being one of Nintendo's most recognizable characters, but he did at least make it in as an Assist Trophy.
*** [[VideoGame/{{Tekken}} Heihachi]] was [[https://sourcegaming.wordpress.com/2015/06/26/800/ considered,]] but implementing a moveset was too difficult so he became a Mii costume instead.
*** In an [[http://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/#more-5563 interview with Sakurai and Testuya Nomura,]] it was revealed that Bartz from ''VideoGame/FinalFantasyV'' and Terra from ''VideoGame/FinalFantasyVI'' were briefly considered to be the ''Franchise/FinalFantasy'' representative, but Sakurai thought they didn't have enough recognition to work out. In comparison, Cloud took up more than a third of requests to put a ''Final Fantasy'' character in ''Smash'', and his home game is generally considered to be the most popular in the entire series despite its lack of ties to Nintendo's history.
*** [[http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/ A Kirby's Epic Yarn stage was originally planned for the [=WiiU=] title.]] However, after the announcement of Yoshi's Wooly World, the yarn aesthetic was used for the Yoshi stage and the Kirby stage was retooled into Great Cave Offensive.
* TheWikiRule: [[http://www.ssbwiki.com/ SmashWiki,]] one of a few. Interestingly, the [[http://www.mariowiki.com/ Mario Wiki]] has a [[http://www.mariowiki.com/Super_Smash_Bros._(series) pretty extensive]] section on ''Super Smash Bros.'', as the wiki covers [[http://www.mariowiki.com/MarioWiki:Coverage#Crossovers content from any crossovers that extensively feature Mario characters]], not just ones that are explicitly ''Mario'' SpinOff series. However, its ''Smash'' content is not quite as voluminous or comprehensive as [=SmashWiki=]'s.
* WhyFandomCantHaveNiceThings:
** Sakurai started [[http://gengame.net/2012/12/masahiro-sakurai-says-not-to-expect-any-smash-bros-news-anytime-soon/ tweeting less]] because whenever he talks about a video game he enjoys, overspeculative fans take it as a cue for the game's representative being in the next ''Super Smash Bros.''
** Because of people uploading The Subspace Emissary cutscenes from ''Brawl'' onto the internet, [[http://www.gonintendo.com/?mode=viewstory&id=208299 there are no cutscenes]] in ''3DS/Wii U'' (there are still Classic Mode/All-Star Mode clear movies for each of the characters, as well as an opening cutscene on the UsefulNotes/WiiU version). This is because Nintendo, Sakurai in particular, were uncomfortable with a scene where people don't need to actually play the game to enjoy the development- and space-intensive cutscenes.
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