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Shout Out / Super Smash Bros.

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  • The Trophy Room is a veritable treasure trove of shout-outs to Nintendo's library, and the series itself can be considered one massive Shout-Out to everything Nintendo.
  • Many of the alternate costumes a character can put on in the series are references, although some are extremely obscure. To name a few:
  • Many of the random names include references to characters that didn't make it into the game — MIDNA, FWFUL, RAWK, LIP, etc. There's even shout-outs to other big-name franchises in there — one of the random names in Melee (at least) is R2D2.
  • We like Ike!
  • In Pit's Codec conversation, Snake asks if he is a mutant. (Angel, obviously)
  • One of Mega Man's normals is a Shoryuken. This is specifically the Mega Upper from his appearances in the Marvel vs. Capcom series (and Mega Man 2: The Power Fighters before that).
  • One of the toy blocks in the 3DS' Nintendogs stage has the Panel de Pon pieces as its sides.
  • Greninja's Final Smash in 3DS/Wii U closely resembles Spider-Man's Hyper Combo Maximum Spider from the Marvel vs. Capcom series and more closely to Strider Hiryu's Ragnarok Hyper Combo from the same game. It also plays similar homage to Chipp Zanuff's Zansei Rouga Overdrive; when commentating the Smash Invitational at E3 2014, D1 announced "SLASH!"note , only to be told that it wasn't Guilty Gear.
  • This ending artwork for Mario is similar to the upside-down kiss scene from Spider-Man.
  • The 3DS/Wii U trophy description for Pokemon Trainer is a complete reference to the theme song of the Pokémon anime.
  • The trophy description for Karate Joe from the Rhythm Heaven series references the "Pretty Cool Guy" meme.
  • The description of the Fly Guy trophy in the US 3DS version says Fly Guys are "pretty fly for a Shy Guy"
  • The description for the Reaper trophy claims that if you keep your distance and attack from afar, then there's "no need to fear the Reapers".
  • Pit's conversation about Shulk:
    • Pit says that the Monado makes them "look like a buncha jokers", a reference to one of Reyn's infamous lines from Xenoblade Chronicles.
    Reyn: Man, what a buncha jokers!
    • The conversation ends with Pit saying another of Reyn's lines: "Let's not lose our heads, though."
  • One of Little Mac's Idle Animations is the Ali Shuffle.
  • Lucario's Wii U All-Star congratulations screen is a picture of a female villager sharing chocolate with him.
  • There's even one to South Park (not Undertale) of all things in Toon Link's Down Air Attack Tip:
    "Unlike Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time."
  • At the end of Ryu's reveal trailer, he's shown duking it out with a Mii Brawler dressed as Heihachi Mishima's younger appearance, as a reference to Street Fighter X Tekken.
  • Kazuya's reveal trailer has him throwing a bunch of people off a cliff into a river of lava, being a reference to his debut game which shows him throwing his father off a cliff at in his ending.
  • After beating Classic Mode with Ryu, the "Congratulations!" text is written in the Street Fighter II font.
  • Cloud's "Congratulations!" text is styled in the Final Fantasy font — and the normally-black swoosh behind it is instead colored to resemble the meteor in the background of the Final Fantasy VII logo.
  • Ryu's All-Star congratulation screen in Wii U is a picture of him lying on the floor next to Yoshi in an Akuma-esque pose with the Street Fighter 4 Ultra KO splash screen in the background, implying Yoshi performed a Shun Goku Satsu on him. Meanwhile, his Classic Mode picture on the 3DS is a reference to the classic winscreens from the CPS-1 versions of Street Fighter II, as it has Ryu in a pose similar to his World Warrior character select portrait on one side, and a very beat up Little Mac on the other.
  • Cloud's All-Star congratulation screen in Wii U has him facing Palutena as she walks away through flames. Granted, she's the only cast member other than Bayonetta with as much hair as Sephiroth...
  • Corrin's Classic Mode picture in Wii U is based on the full collage of Fire Emblem Fates. On the left, Robin represents Leo (complete with his Nosferatu tome's purple color matching Leo's Brynhildr), while Ganondorf represents Xander. On the right Pit represents Takumi, while Bowser represents Ryoma. In the middle, Palutena represents Azura. No Smash Bros. equivalents for Hinoka, Sakura, Elise, and Camilla have been seen, however.
  • Lucas's Up-Tilt and both Samus' Up-Air looks strangely like the Rising Tackle. And then Terry himself appears as DLC in Ultimate...
  • When used in the air, Captain Falcon's Falcon Kick looks like a fiery Rider Kick.
  • Wolf's pose for Ultimate has been pointed out to look like Yamcha from Dragon Ball.
  • The picture for Rathalos on the main website resembles the battle visuals of Golden Sun.
  • Galeem's opening attack on our heroes at the start of "World of Light" visually resembles Primal Bahamut tearing Eorzea a new one.
  • In Ultimate, Palutena and Viridi mention that Ryu has fought all kinds of opponents over the years, including mutants and superheroes.
  • With Ultimate's inclusion of gender-based variations of certain costumes, the Mech Suit for the Mii Brawler is green for male Mii's, so what color is the female variant? Yellow.
  • One of the online tournaments for Ultimate is all the characters from the 90s. The English title of the tournament is named Fighting in the 90s.
  • The Beastball may seem innocuous at first but its Japanese name Devil Ball highlights its reference. It's a shoutout to Kyojin no Hoshi / Star of the Giants, a baseball manga where the protagonist Hyuma Hoshi has a technique called Disappearing Devil Ball. Said technique involves pitching the ball at high speed to the point where it vanishes from sight at the striker's zone, only reappearing onto the catcher's mitt.
  • The new remix of "Tiger!" Tiger!" pays tribute to classic arcade games, particularly Gradius.
  • Super Smash Bros. for Nintendo 3DS and Wii U: Ryu's gimmick —a pressure-dependant light/heavy attack mechanic— is a reference to the first Street Fighter arcade cabinets, which had tunable-by-pressure kick/punch buttons.


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