Headscratchers / Super Smash Bros.

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     Clones 
  • Why is Ganondorf, one of the most powerful and unique villains in the series, nothing more than a Captain Falcon clone in Smash Bros.? If they needed a slower Captain Falcon that badly, they should've used Black Shadow or something. For that matter, why is Wolf suddenly so much more feral?
    • Ganondorf was a clone in Melee because he wasn't originally going to be in the game and was omnly put in once they decided to make clones. He's still a clone in Brawl for a variety of reasons — Ganondorf was staying, but they didn't have anyone to give the moveset to (another F-Zero character clearly wasn't in the plans) and didn't want to openly taunt Ganondorf fans from Melee by including the character and not the moveset, so...
    • We've never really seen Wolf fight outside his ship (aside from in Assault's multiplayer mode, but he had a huge arsenal at his disposal there).
    • Black Shadow died in GX, killed by Deathborn, who also died. No F-Zero characters available. Not a good excuse, since Melee fans should be happy to have one less clone, but it's an excuse.
      • F 1 Zero takes place in a comic book universe, so unless Black Shadow is Uncle Ben, he's coming back.
    • Er, so? Since when has the original series' status quo mattered that much in SSB?
      • Exactly. Note the presence of Ganondorf.
      • Ganondorf's the kind of character who just doesn't stay dead. (Except for after The Wind Waker, but that's one of two timelines, and the Ganondorf in Brawl comes from Twilight Princess, which follows the "Child Link" timeline, where The Wind Waker follows the "Adult Link" timeline.)
    • On a related note, why did they make Toon Link almost exactly like Young Link (and by proxy, Adult Link?) "Wind Waker" had a lot of items and moves that could have been used instead of the sword spin, boomerang, bow, etc. To say nothing of the huge assortment of other equipment Link has had throughout the series.
      • Simple: Toon Link ran out of Magic Power. That renders most of his equipment that he's not already using useless.
      • Explains why he can't use the Skull Hammer then...
      • It couldn't implement the Skull Hammer in his moveset due to time?
      • In SSB 4, Toon Link is still a clone. Hopefully we can get the Skull Hammer and Deku Leaf in DLC.
      • There's also the idea that all Links in Zelda use the same basic equipment? Boomerang, Arrows, Bombs, even the spin attack is not unique to just one Link. Also keep in mind that Toon Link isn't just representing Wind Waker, but also Phantom Hourglass and Spirit Tracks, both of which do not have items from the Wind Waker to begin with, so giving Toon Link weapons exclusive to just one game in the series would be pretty jarring in hindsight.
  • Why was Dark Pit made into a Pit clone? There was plenty of opportunity for him to use his staff in his normal attacks and not just his Final Smash, especially considering he originates from a game Sakurai himself worked on. He even has his staff in his win pose and official render!
    • Maybe that's the idea? Dark Pit technically IS a clone in his own game of origin, after all.
    • Dark Pit was probably a similar situation to Lucina, planned as an alternate costume, but made into a separate character last minute.
      • Sakurai was fond of Uprising, which is why many elements of that game come back in Smash Bros.
  • I get that she's a clone, but why doesn't Lucina at least have her crit portrait from Awakening when using her Final Smash?
  • Every newcomer had a snappy tagline when introduced as a fighter, except Dark Pit. Why is that? I get that he made a cameo in Palutena's trailer, but when he was formally announced?
    • Dark Pit was made into an actual character, as opposed to one of Pit's palettes, so late into development that they simply didn't bother.
  • Out of all the clones to choose from, why bring back Dr. Mario? They could have used someone like Lucas or Wolf. Or, if they wanted to bring in a new character, why not Dark Samus? The only reason Dr. Mario bothers me is that he is literally the same character as Mario, not a character who at least is physically different like Samus or Sheik.
    • Lucas and Wolf aren't clones (they have different models and animations, for starters), and given that clones are last minute inclusions, Dark Samus was probably already added as an Assist Trophy by the time they decided to put Dr. Mario back in (not to mention, she deserves better than just being a clone).
    • Dr. Mario was originally supposed to be a costume to regular Mario, much like the Male/Female variants of Villager, Robin and Wii Fit Trainer. However, in order to give Dr. Mario some diversity (read: Pills instead of Fireballs), he was made a separate fighter.

     Palette Swaps 
  • Where are these recolored Pokémon coming from? Pikachu and Jigglypuff have been around since the original, and they have never been recolored; their alternate colors come from various adorable accessories. But what about Mewtwo, Lucario, and the trainer's choices? Why do they have so many alternate palettes? It can't be shininess; Mewtwo is the only one with his shiny color as an option. Is it because people can't recognize Pikachu if he isn't yellow? Do they not want to give Charizard a blue bandanna?
    • Well, in Stadium 1, they could get different colors from what nickname they have...
    • The reddish Pikachu is a shiny Pikachu with Red's original hat on. Some of the Pokémon are in shiny form too, and all of Red's costumes come from different game characters.
    • Rule of Cute covers Pikachu and Jiggs, at least.
    • Can anyone explain why the shiny variations of Lucario, Squirtle, Ivysaur, and Charizard are absent, since Pikachu's, Jigglypuff's, and Mewtwo's are present? I'd love to play the shinies of the missing ones! ('Cept maybe Squirtle, who's not really different from its original color).
      • Because they were too lazy to add them... Y'know, had they added them, they would have as many colors as a regular character, so why they didn't think of that? Certainly less effort than giving Wario 12 costumes.
      • How exactly is that lazy? They still have all those other colors. It's more likely that they didn't think to add them in or didn't like them.
      • Time constraints.
    • All characters except for one has 8 alternate costumes each in Smash 4. A few even have actual costumes. They had plenty of time to work on them, and yet Charizard and Lucario STILL don't have their current shiny alts?!
    • From what I've observed of the series, the Smash Bros. staff aren't as knowledgeable on Pokémon as they are on most of Nintendo's other franchises. Observe how Melee's Pokémon Trophy descriptions are taken almost word-for-word from the Pokédex, for instance, and how it had no Pokémon stages related to the games at all. It wasn't until the fourth game that they've caught up on their Pokémon information. Of course, I am myself wondering why the shiny versions of some of the characters don't exist. I can see why for Charizard though: He'd look too close in scheme to the Mega Charizard X form.

     Trophy Descriptions 
  • This is about a trophy in Melee. Why is Misty from Pokémon in her anime costume? This is based off the games. Her anime and game costumes have always been completely different. There was one game based off the anime, but it was never released in Japan, since it was a hack of an already Japanese game.
    • Because the anime designs are what people think of when they think of Pokémon.
      • Yes, but this game strictly uses the games as its source, no matter how popular the anime is. Did Melee not have that rule?
      • "Strictly uses the games"? Did you miss Pikachu having the Anime voice acting? Or Lucario and Mewtwo for that matter? Pokémon Speak in general, which is mostly absent from the main series outside of Yellow Version?
      • Also the fact that Misty wears that outfit in Yellow? So... she wears it in the games just fine?
  • Why does Crazy Hand's trophy appear under the Subspace Emissary category in the trophy collection when Crazy Hand never even appeared in that mode and clearly had no role in its story?
    • It's another problem with simply not doing the research. All the bosses fall under the SSE, so his trophy was just added because he's a boss just like the rest. Master Hand is there, so why not add his brother?
    • The SSE category is a default for most Original Generation things. Master Hand is Original Generation, so "Master Hand's category" is really the best place to have Crazy hang around.
  • In Melee, the last sentence in the Giga Bowser trophy says "Good luck defeating this colossus!". Why would they put that there if you have to defeat Giga Bowser in order to get the trophy in the first place?
  • Why are the trophy descriptions in SSB 3DS unnecessarily tongue-in-cheek?
    • Everything about the game is tongue and cheek. Has been for quite a while.
    • Looking at how tongue-in-cheek Video Game Kid Icarus Uprising is, this seems to be Sakurai's style.
  • Why are the trophy descriptions in SSB 3DS vastly different in the PAL version? It wasn't like that in the previous games. That means the trophy descriptions listed in the funny tab are lost on European players like me because they are all favoured towards the North American version for some magical reason.
    • Well, it got worse. Remember how the trophy Samus's Varia Suit supposedly references the "why can't metroid crawl" joke, and everybody's raving about it? The reference was removed from the European version. Thanks, Nintendo.
    • They did include a Memetic Mutation Weegee reference in Luigi's trophy.
    • The most likely situation is that Nintendo of America and Nintendo of Europe did their own separate localizations, resulting in different translations and descriptions. This would have been done to accommodate things like differences in the games themselves (e.g. games and characters that had different names in Europe) or cultural differences; North America and Europe have different senses of humour, so the trophy descriptions reflect that. Many other Nintendo games, particularly ones that aren't voiced, have separate localizations for PAL and NTSC regions—look at Fire Emblem: Shadow Dragon for a notable example, where many characters have completely different names based on where you are in the world.

     Violence (or lack of) 
  • In what I'd call a true example of Fridge Logic, it took me three installments of the series to wonder... how can Link's sword just bash people around instead of gruesomely cutting them instead? A sword is not a blunt weapon! This also applies to all the other sword users and the light saber as well (unless, of course, that's actually a fluorescent lamp on a handle... yeah).
    • They're trophies. They're not made of flesh; they're stronger stuff than that. And there's a chance that the swords are made of the same material. Thus, swords hit them and knock them away.
      • Ah, now that's a good explanation! Thanks a lot, that makes much more sense now.
    • As to the swords: They are blunt, you wouldn't want to give a kid a bunch of toys with razor-edged swords, and even if they were sharp enough to rip into a kid's hand, the edge of the blade would increase in bluntness as the size of the characters decreased. With regards to the lightsabers, that's just proof that SSB's framing device takes place 1000 years in the future. Or the kid has Star Wars toys, which usually go for a translucent plastic blade that looks kind of glowy when brightly lit.
    • Slapstick cartoon violence. Same reason Grand Theft Auto couldn't get away with slamming an 8-year-old with a baseball bat, but these games do.
      • If I recall, Brawl was originally going to let characters show damage taken as time went on, like Meta Knight's mask getting a scar and Captain Falcon's visor cracking. I suppose they had to cut that to avoid going over the edge in injuries.
    • Link's sword often just sends enemies aback without inflicting any visible damage in his own games too.
      • Except in the most recent games where he can do a finishing blow to kill enemies.
    • There's literally no reason to question this. Seriously, it's a freaking game, it doesn't have to be realistic! And frankly, I've had enough of Pokemon getting brutally mutilated as it is, thank you very much! Games in general aren't realistic about violence, ESPECIALLY Nintendo games! Seriously, why do so many people ask this question?!

    Stages 
  • If Mushroomy Kingdom is supposed to be an Abandoned Playground version of World 1-1 and World 1-2 from Super Mario Bros., then why does 75m from Donkey Kong (which is older than SMB) look like new?
    • Because they're two different, unrelated stages? Just because one looks old doesn't mean another should.
    • Unrelated? Might I remind you that Mario made his first appearance in Donkey Kong.
      • So? You're missing the point. Mushroomy Kingdom and 75m are not from the same series, not from the same game, and within Smash Bros. are just not linked. There isn't continuity between them. You might as well ask why the Zelda or Metroid stages don't look old, they're from games just as old as SMB. Or you could ask why the characters don't look 20 years older than they do.
    • Because Mushroomy Kingdom is an abandoned playground version of World 1-1 and 1-2. 75M is an Eight bit looking replica in a polygon using game. Different gimmicks.
  • One of the houses in Onett has a smoking chimney, indicating that someone there needs it for warmth. But if that's the case, why is it a bright and sunny day?
  • Why does the Wii U version of Super Smash Bros. 4 have a stage based on Windy Hill Zone from Sonic Lost World, when both versions (Wii U & 3DS) of that game share the same stages?
    • Um...because? I don't understand what the problem is. Why can't the 3DS version also have that stage?
      • Possibly because the Wii U version is more popular, hence why it also got the free DLC while 3DS owners get nothing.
      • What the OP (me, that is) is asking is why the Wii U, a sit-down-and-play console, has a stage from Sonic Lost World, despite the fact that A: it was said that only the Wii U version would get stages based on said console games, while the 3DS gets stages from handheld titles, and B: both versions of Sonic Lost World, Wii U and 3DS, have the same stages, which would make it confusing. But as I've seen that there's Palutena's Temple from Kid Icarus Uprising, a handheld title, on the Wii U version while Jungle Japes from Melee, a console title, is confirmed as a "past stage" for the 3DS version, I think that sort of claim about "console stages on console while handheld stages on handheld" just flew out the window.
      • Sakurai stated that the Wii U version will have more console stages and that the 3DS version will have more handheld stages, not that the Wii U version will only have console stages and that the 3DS version will only have handheld stages. Not to mention the three previous Smash Bros. were console titles, so that'd mean the Wii U would be the only version with past stages, which would be a waste.
    • Sonic's 3DS stage could be something from the Rush series or Generations 3DS.
      • Jossed. It's the Green Hill Zone from Brawl. Sonic 1 did appear on a Nintendo handheld though.
    • Limitations on the 3DS, probably. Look closely at Windy Hill Zone and you'll notice that the battlefield is curved, as well as the trajectories of projectiles fired on the stage. The 3DS, being a weaker device, probably wouldn't be able to handle the sudden physics change.
  • Why do the cars in Onett hurt you if they're on the road and you're not?
    • Maybe they sideswipe you? (and have a pretty big hitbox too)
  • Why is Yellow Devil the boss hazard for Mega Man 2's Wily Castle instead of Mecha Dragon?
    • Probably because Yellow Devil is one of most memorable (and most recurring) boss in the franchise and with Mega Man 2's Wily Castle being the most memorable of them all, they decided to put those two together.
  • In Reset Bomb Forest, what's the reasoning behind the area turning back to normal?
    • Either Pit stopped the bomb, or it's a circulating stage like Castle Siege.

     Character Moves and Taunts 

  • Why doesn't Ganondorf use his sword? Y'know, the one that he pulls out in his taunt? Yeah. THAT one. Yeah, it makes for a decent joke on the dojo, but Sakurai, I would have much preferred it if you just let him use the freaking sword!
    • Maybe it was a tier thing. They already have three sword users, one of which (Ike) is rather slow and heavy, so Ganondorf would be, as some say, "an Ike spoof" or vice-versa. Then again, it might simply be for consistency matters: he didn't use it in Melee either... And yes, I'd like to see Ganondorf using a sword. And actually turning into Ganon as Final Smash, by the way.
      • Er, what? He does turn into Ganon. For a One-Hit Kill, I might add.
      • If he hits you. Anybody with decent jumping skills 'cept Bowser and Ganondorf can dodge it. There's a reason that he's currently bottom tier.
      • Except that Final Smashes play no part in the tier list due to being available from items.
      • Maybe he means doing it Giga Bowser style. Or turning into OoT Ganon.
      • Uh, OoT Ganon was bipedal and used swords, he turns into the quadruped version from Twilight Princess.
      • I always saw it as he's bragging that he doesn't even need his swords, cause, you know... he doesn't!
    • Because they were too lazy to make Ganondorf not a clone of Captain Falcon.
      • Sort of — Ganondorf was originally going to use the sword as part of his new moveset but they couldn't program it in due to time constraints (He was one of the last characters announced as playable). They had the sword rendered, but didn't want to delay the game again for the sake of a single character. Toon Link still has no excuse.
    • They've made one of Ganondorf's customization options in 4 to replace his Warlock Punch with a sword stab. Headscratcher averted.
  • If Mario can turn giant any time he wants, why doesn't he just stay like that and kick all asses!? It's a menacing taunt but an empty threat.
    • That would be unfair to the other fighters.
    • Without a Super Mushroom on hand, it takes all of his power to manage such a transformation by himself. He can't even move or lift his arms while doing it. Thus, its only purpose is to intimidate or impress. "Hey, you're that plumber guy who can become really big!"
      • It's just an old school taunt... if you notice, when he does that taunt, he stands -exactly- how he does in Super Mario Bros: head sideways, etc. Apparently, he can move while he does this too. Look closely in Melee and you'll notice his arms and fists shift slightly; in Brawl, it's the same, but he bends his knees slightly, too.
      • It's reminding everyone except Mr. G&W and DK that he's been doing this since their series were in diapers. That he's old, and he can still kick their butts.
      • Technically speaking, it was Cranky Kong in the original Donkey Kong, and he's DK grandfather, so DK doesn't count.
      • DK Jr is still really really old. Like 1982 old.
  • How does anyone see Game And Watch? He's clearly depicted as a 2D character, so shouldn't he appear as a nearly invisible straight line to all the fighters?
    • If he's two dimensional, he would be seen from the same angle regardless of where you were standing.
      • Which indeed seems to be the case in the Subspace Emissary.
    • If you look at his trophy, you will see that those grey outlines around him have depth. Of course, the characters are still fighting just a grey line, but it's better than nothing.
      • His ingame model doesn't have the depth on the grey line, and neither does his Octopus trophy.
    • I'm a little confused how some of the attacks connect, especially with Link, who has attacks that are PERFECT vertical slashes. Oh, and how do they manage to grab him?
    • Yeah, he's 2D, but (almost) everyone else has 2 eyes and depth perception—they're looking at him head-on, but not one-dimensionally so. They can see part of his flat side from each eye. It's not a question of if they can see him, but more of if they can interpret correctly just what is coming at them....
  • When did Fox, Falco, and Captain Falcon get fire powers?
    • Rule of Cool?
    • They adapted them from their own ship technology.
    • Fox and Falco are wearing Slippy's custom made human rocket boosters. Captain Falcon learned fiery combat moves from an alien from another race as a reward during his bounty-hunting days. Wolf has no excuse.
    • I heard that Fire Fox and Fox Illusion come from a legend about Kitsunes creating illusions and doing some sort of... something with fire. Falco... still just does it because Hal got lazy.
      • Do the research — Wolf also has no moves that relate to fire.
      • I meant that Wolf had no excuse for being able to kick into the air. That is, unless he had some sort of weird air compression boosters or something. But that would just be silly.
      • Look on Wolf's back. He's wearing the jetpack from Assault.
      • You realize everyone can double jump already, right?
    • I always assumed it was a pun on foxfire (not to be confused with Firefox). Falco has it because he's a clone. I don't know why Captain Falcon has it.
      • Because his hands and feet move so fast they set on fire? Just throwing that out there.
      • It's because it's Captain Falcon. You don't argue with the goddamn falcon.
      • And Falcon's moveset apparently originated from when the game was in alpha and wasn't going to have Nintendo characters in it.
  • As someone who rather frequently plays oldschool platformers, I find it very strange that Mario, Luigi, and Sonic don't seem to have any attacks capable of knocking people out of the arena by stomping on their heads or performing a spin attack. Even worse, Mario and Luigi have attacks that hurt the enemy by jumping up towards them. Try doing that to a goomba in the original Super Mario Brothers.
    • Everybody in Brawl can do a footstool jump, if that counts.
      • Not really, considering it does no daamge except to Goombas and Koopas in Subspace Emisary.
      • What about their down aerials? Luigi's is a stomp, and Mario's was until Brawl. Also, some of Sonic's spin moves are KO worthy. His up and down smashes come to mind.
      • Simple explanation. Smash Bros debuted when Super Mario 64 came out, so they're going to focus on moves from that rather than Super Mario Bros. The same thing with Sonic, only it's a last ditch attempt to make Next-Gen look like a decent game by putting in Silver and Blaze trophies.
  • How come Lucas and Ness can't use their signature moves? Why can't they use PK Rockin and PK Love?
    • Lucas's Smash-A-UP move IS PK LOVE. D: He even uses PK LOVE as a victory pose.
    • Isn't he pulling one of the needles from Mother 3 in that victory pose though?
    • Also, PK Rockin' has a different Japanese name (PK Kiai), in case you were wondering), which could cause complications in voice acting should they have chosen to make Ness call his attack. And it could be a bit difficult to reduce Rockin' to something that didn't cover the whole screen (though they obviously did that with Lucas, as mentioned.
      • Also, how exactly would PK Kiai work? All I can think of is a Final Smash that involves Ness floating into the air and then warping around erratically, either building up power for a massive unavoidable attack (but not being invulnerable during this charging state, so that opponents can "avoid" the attack by hitting him enough to stop him from using it) or tracing damaging lines behind him that linger on the stage (thus creating a steadily-growing weblike hazard) before finally having the lines fly off the screen, pushing anybody caught between the lines and the screen's edge to a KO unless they dodged or got out of the way. (Then again, my original PK Rockin' idea was a bunch of steaks falling from the sky, which... is not a kiai. At all.)
      • PK Rockin' could work if it was the Gamma variant. The play field gets covered in a grid of psychokinetic bombs that stunlock opponents who don't dodge when they go off, and once all the bombs explode, they're followed by a powerful full screen explosion that, while tricky to dodge, can still be.
  • So, Mega Man's Mega Buster is revealed to be (oddly) his standard A attacks. So, is it a projectile or just a straight up standard move? Can they be reflected? I'm just confused because no projectiles up to this point were standard A attacks, they were special moves.
    • Sakurai stated that the sliding and the Mega Upper are the only "punches or kicks" he uses, so I guess it's considered as a projectile.
  • When Mario got his Tornado Move swapped out for the FLUDD, why didn't Luigi get his replaced with the Poltergust? I can forgive it in Brawl, but Wii U / 3DS replaces the Negative Zone with the Poltergust, meaning that Luigi not only stays out of balance with Mario, he looses a very unique Final Smash as well!
    • They probably wanted Luigi out of balance with Mario in the first place to Luigify him more. (Luigification used to be the name for the trope, right? I forget it's new name... >_>;) Also... maybe they didn't know what they could do with the Poltergust moveset-wise that would be unique? I mean, it sucks things up and Kirby and Dedede already have that covered... You could also explain it by saying that since it was the Year of Luigi when this game was being made he doesn't have the Negative feelings from being in Mario's shadow and so, no Negative Zone. (I'm going to miss that attack too. ; _ ;)
    • In "4," Luigi shows off his non-cowardice by taking a vacuum and sucking everyone up, expelling them shortly afterward.
  • Ike, the Hero of Blue Flames, has orange flames in Brawl and 4. Why?
    • Oversight?
    • Because people commonly associate fire with the colour orange?
    • Lucina and Robin's trailer shows that Ike's fire is now blue. Headscratcher averted.
  • Why is it that when Dr. Mario's Mega-vitamins deal damage when he uses his Standard Special, but when he throws one on the air for his taunt, it does nothing?
    • Obviously he's not throwing it hard enough.
    • Corrected in his Limit Break, where he spawns a flurry of 8-bit vitamins
  • When I see 1-on-1 matches via Spectator, why is taunting so rare? You don't see them taunting even after the opponent's last stock has been depleted and they're standing on solid ground.
    • It's much harder to move your thumb from the circle pad to the taunt buttons on the 3ds. Previous games had the button easier to reach.
  • Why does female Robin reference Kjelle of all characters when KO'd, rather than using her own death lines from Awakening?
    • It might have just been a randomly chosen sentence, and the fact that it's something Kjelle said was just a coincidence. It wouldn't be the first time Smash was weird about Fire Emblem character's dialogue, anyway.
  • Where is Little Mac's Star Punch? It's the most famous move in his own series!
    • It's now his KO punch. It's one-star when an opponent just got KO'd, two-star when they have little damage, and full strength when they are badly damaged.
  • How is it that characters like Captain Falcon, Duck Hunt, Fox, Falco, Little Mac, Villager, and Wii Fit Trainer can wall-jump despite being from games that lack platforming?
    • The same reason they can fight and jump and use weapons despite being from games that lack those things.
  • So why is it that taunts like Luigi's kick, Greninja's hand fountains, and Snake's box inflict damage yet Bowser biting furiously, Toon Link flailing his sword around, or any taunt where a character appears to be charging an attack do no damage?

     Items  
  • Why do items (Home Run Bat, Fan, Capsule, Beam Sword, etc.) always stand up, going against the laws of physics?
  • Smoke ball smoke comes in white, yellow, orange, red, purple, and blue, with every color in between. Why no green, brown, black, or gray smoke, or dark/light shades? Most notably, they left out green.
    • Green gas usually indicates that said gas is toxic.
      • So are White Pikmin. What's your point?
      • Even though said objective of game is to hurt your opponents, the problem with toxic is what?
      • Since the smoke ball is not a damaging item, the indication of toxic gas would simply be misleading. Just a case of Color-Coded for Your Convenience.
  • This HUGELY bugs me: Why, why, why, why is Goldeen useless? For three games now, they haven't figured out that Magikarp is the useless Pokémon who just splashes around... and Goldeen is actually quite powerful? Especially if you, say, drop it in the water??
    • But there's no fighting in the water in Smash Bros. The only levels which have water are either too shallow or you can barely stay there, plus throwing the Pokéball in water doesn't work. The joke is derived from the anime, where Goldeen was the prime example of why not to use a fish Pokémon on land.
    • It's an in joke from the show. One eps Misty used a Pokéball that had a Goldeen in there and the Goldeen splashed around like it does in Smash Bros, because it was on land.
      • And it should have been a Magikarp then, too.
    • The game has been intentionally programmed with several features (like tripping over in Brawl) to effectively keep the game relaxed and silly and not all about huge Street Fighter combos, as said by Word Of God (thus meaning anyone can enjoy it). Having a joke Poke-summon is just part of this.
  • Why can you dodge a Gooey Bomb explosion by sidestepping or roll dodging? You should not be able to avoid damage from AN EXPLOSIVE STUCK TO YOUR GODDAMN FACE by sidestepping!
    • Gameplay factor. You're not in the same "dimension" as the bomb. Therefore, it has no effect.
    • When you dodge, you're in a temporary invincibility frame. That goes for bombs too.
  • So a POW Block can damage all of your opponents on the ground and launch them straight up, even KOing at high percentages. So how is it that it also makes you bounce slightly off of the ground, yet you remain unscathed? When an enemy uses it, it's painful to your character, but when you use it, all your character feels is a slight bump. Furthermore, how can it not damage your allies in team battles either?
    • You know its coming can can prepare yourself for it. The other guys don't and take damage and get launched.
  • In Smash Bros. 3DS/Wii U, the Soccer Ball Trophy has the Super Mushroom in the background, indicating it came from the Super Mario universe. What makes it specifically the one from (what I'm guessing is) the Mario Strikers games? I'm sure there have been other Nintendo games with soccer balls in them.
    • What other games have soccer balls that set on fire when you kick them?
    • Super Mario 3D World, although they're only used against Bowser.

     Master Hand and Crazy Hand 
  • What the hell is up with Master Hand? All the other characters are quite sensible fighters, but Master Hand is this giant...floating...hand with weird attacks, and has HP instead of damage percentage. What's going on?
    • It's clear from the opening cinemas that the entire Smash Bros franchise is just some kid playing with his toys. Master Hand is the kid.
    • They seem to be moving away from this, as Brawl is identified as "a world where trophies fight", but yes, the original game even had the characters being pulled out of a toy box and placed on a table with random items that were arranged to resemble a stage.
      • Technically, the trophies are those little collectible figurines, so they are still basically toys if you look at it.
    • Isn't the idea that this level represents a set of toys attacking (and crippling - note the HP) a child's hand worse than a weird boss fight?
      • I guess that explains the... discomforting music that plays after you beat him in SSB64.
      • Not really, as I think the whole thing was supposed to be the kid(s) playing. If you've ever seen a young kid playing with only one toy, often his hand will become the opponent (although usually the hand wins.)
      • Absolutely. Who here can honestly say they didn't attack their toys, overpower them and make them worship one as a giant god, and demand that sacrifices periodically be thrown down the stairs in order to stay your horrible wrath?
      • Kids Are Cruel. Very, very cruel.
      • A better question is, where did this kid get all of these wonderful toys? I want a Smash Bros collectible trophy toyline, dagnabbit.
      • Though, I guess with Brawl and the advent of Tabuu and his puppet strings of doom, that whole Kid-Playing-With-Toys thing might be going out the window.
      • Since "Tabuu is The Master Hand's Mom" as mentioned in the WMG, that's a metaphor for forcing her son to put away his toys for the night.
      • Wasn't it Master Hand's Dad?
      • I guess you missed out... this little store near where I used to live as a kid used to sell PVC Nintendo figurines at 3 bucks a pop. I had about a zillion Marios in different poses, a Luigi, a couple of Links, a King Hippo... and of course, being a kid, I put on Smash Bros. style fights with them. Dunno if they make 'em any more, but if they don't, Smash Bros. would be a prime excuse to reissue them. //Later: Apparently, they are still being made in some form; this guy is selling some sets on eBay.
      • Actually, I was always under the impression that Master Hand is, in fact, a character from a video game. For example, look at the menu screen of any other video game; you'll find that your pointer is often a white gloved hand. This is the hand that controls every action some videogame characters make. Buuuut, that's just my opinion...
      • Doesn't Master Hand make a reappearance as a boss in one of the Kirby games? I think you even got Kirby's Melee moveset for "copying" him.
      • Yup. He's also the white glove in the "Continue" screen for various Kirby games.
      • Of course, in a game where electric mice, huge fire breathing turtles, a pink marshmallow that swallows things and absorbs their power, a hedgehog that can run faster then the speed of sound, and a sexy princess that transforms crossdresses into a ninja, the giant white hand is the odd nonsensical fight.
      • But he was the only one who didn't play by the same rules as everyone else. (At least before Crazy and the Subspace boss types.) Everyone else was affected by gravity and was defeated by falling off the stage or into the distance. He floated at will and had limited health. This was odd.
      • He made up the rules, so why should he follow them.
      • Indeed.
    • My current theory is that MH and CH = Rayman.
      • Mine is that they're the hands of Dr. Kawashima.
      • No, I think they're based on Bongo Bongo.
      • If they had been the hands of Rudy the Clown, we'd have had a much better final boss for the SSE.
      • Master Hand is totally Glover from the old PS1/N64 game 'Glover'.
      • Are you kidding? They've got to be Andross.
      • It looks to me that the moves are based off of Wham Bam Rock.
      • Galactus tried white some number of years ago. Didn't like it. Preferred purple.
    • Here's a better question: what does Crazy Hand represent?
      • The trophy descriptions state that Master Hand represents creativity while Crazy Hand represents destruction. As in, the child gets their mind going on the possibilities of their favorite characters fighting each other, while at the same time, they pretty much beat up on their toys, as the Kids Are Cruel note above signifies.
    • Does it have to be a child? I always took it to be some sort of sadistic sorcerer (alliteration unintentional).
      • Wait a minute...if Tabuu is really the mother/father of Master Hand, who's said to be the kid...isn't that kind of throwing into Fridge Horror as you're KILLING the parents just because they said to put away your toys?
      • Why does Tabuu have to be anything but another toy? It has already been established that Master Hand is not too proud to lose to his toys (likely because the hand is a glove, so there could be some disconnect). For that game, Tabuu was the kid's favorite toy from the "subspace" play set so Tabuu was treated as an overwhelming strong guy.
      • Seems like recent titles threw away the whole "kid playing with toys" deal.
  • In SSB 4, on Intensity 5.1 or higher, Crazy Hand simply disappears and Master Hand transforms into Master Core when defeated. What's always bugged me is: if these are the hands of a completely normal kid then why do they magically vanish and turn into a horrible black swarm, respectively?
    • Because that's fanon, and the game never actually says they're the hands of a "completely normal kid."
    • If we go with the idea of them being the hands of a kid, then Master Core still has an easy explanation. Master Core is a monster that the kid imagined up himself.
  • Where was Master Core when Tabuu enslaved the Master Hand?
    • There are three possible reasons I have: 1. Mater Core forms when Crazy Hand sacrifices itself to unleash Master Hand's inner chaos and upsets the balance, causing the dark swarm to burst out of him. 2. Tabuu sealed Crazy Hand away because its chaos and wanton destruction could easily destroy Subspace and effectively place him back at Square 1. 3. Master Core didn't exist yet and waited until there was even more fighters before revealing itself.

     Other 
  • Look at the pictures of Ridley and Meta Ridley on the character page. Why did Ridley lose a finger on each hand during the augmentation process?
    • He wasn't so much augmented as destroyed and rebuilt.
    • There wasn't much to save considering Samus blew him to hell and back during the original Metroid.
  • Why doesn't Lucario's Extreme Speed do any damage? It does damage in the Pokémon games. Even worse that Pikachu's Quick Attack can at least do SOME damage...
    • Because Sora got it wrong and made double team the damaging move. Alternatively, to be less like Fox.
      • A bit of Fridge Brilliance on the note of Double Team, he uses the illusion to dodge and attack and take the opportunity to attack while the opponent is distracted, since Double Team is a superspeed based optical illusion. And perhaps Lucario uses Extreme Speed much like Pikachu uses Quick Attack to recover, but removes the damage out of fairness. Rather than hitting the opponent, he is passing them.
  • It may be trivial, but... why is Subspace so echo-y? What, exactly, is the sound echoing off of? It seems to be ninety-nine percent void and Pure Energy!
  • How did Snake find out about Samus? The explanation is because of how she walks, but she doesn't have a feminine walk at all.
    • He's Snake. He can tell.
    • A woman with Samus'... "talent"... would probably have a slightly different distribution of weight across their body, possibly enough to effect the way they walk.
    • It's a reference to the original MGS where Snake recognizes Meryl in disguise.
  • Why does Marth have dialogue like "There's no way I can lose" and "Everyone look at me"? In his games, he's characterized as an almost disgustingly nice Messiah type who never acts condescending and he is often unsure of himself.
    • I think it's supposed to be The Artifact of Sigurd being planned as the Fire Emblem representant first or something. Of course, I don't know if the whole "They planned to use Sigurd" thing is real or not.
    • Sigurd? Suddenly Marth's moveset makes sense.
    • Is it really "Everyone look at me!"? I always figured it was "Everyone, watch over me!" and in asking for his (presumibly dead) FE partners to give him strength.
      • Considering his tone of voice, this makes much more sense.
    • Marth is a prince and commander of an army fighting for his lost nation. Would you not want the undivided attention of your comrades and forces?
      • In the original Fire Emblem, Marth had a more naive personality. They retconned it for Shadow Dragon.
    • Also, it is actually more along the lines of "I can't lose"; as in, he can't afford to lose, possibly because what is at stake in his own series, also in which defeat=death. Plus, by the way those lines are said he sounds like he is trying to give himself confidence, keeping his rather low self-esteem in mind.
    • For that matter, why are all of the Fire Emblem characters (except for Roy I guess) so out-of-character? Just check their character pages.
      • Maybe Lucina's OOC are her trying to be more like Marth. Her "I cannot lose." makes a bit more sense if Marth's "There's no way I can lose." is taken into account
      • Also, her victory quotes "This is the Hero King?"/"And this is the Radiant Hero?" are more Lost in Translation issues. For whatever reason the dialogue remained the same but it was delivered in a sarcastic, codescending tone. In the original, she was in awe at their strength.
      • Roy's VA is also kind of hotblooded for him, though.
  • Manaphy. Heart Swap. Ice Climbers or Pokémon Trainer. Explain.
    • For the Ice Climbers, the leader's heart gets switched, and the follower doesn't realize it and keeps following him/her. But you've got me on the Pokémon Trainer.
    • I guess you could say the trainer and his opponent switch hearts, so the opponent now commands the Pokémon (who don't realize that they're actually taking orders from a fraud and beating up their master).
      • But the problem with that is that it shows the switch between the Pokémon and the opponent, not the trainer and the opponent. Which means that the trainer could use Pokémon Switch and make a huge mess of everything.
    • And while we're on the topic, what about ROB?
      • ROB, I assume, has an actual "spirit" (Or whatever it is that actually gets switched.) and as such could switch just fine with the organic characters. Adapting to an organic body would be difficult though, I imagine.
      • Because it is a game that was laid out before R.O.B. was considered a playable character. The kid(s) just go with it because "why not?"
  • Pikachu is wearing Brendan's headband, however, it's been confirmed that that is a knit-hat. What gives? The series is typically quite game-accurate to a T.
    • Pikachu is wearing a replica meant to invoke memories of Brendan. Their heads are not the same size.
    • Pikachu wears hats though. What's so hard about wearing Brendan's hat?
    • Since all of Pikachu's other costumes are headbands or goggles, they'd have to model a whole new type of headgear (complete with earholes).
  • Why is damage expressed as a percentage? I understand why it counts up, but is 100% actually a threshold for anything?
    • Well, since you don't actually kill anyone but knock them off the stage, I always figured it's how much you softened them up for flying around, with 100% being 'normal' knockback. If you hit anyone at 0%, they basically just flinch (cause they're at about 5% now) and at 100%, it's at lighter Punched Across the Room levels, which is normal for games.
    • That and so people can be like "Whoa I'm at 238%!", which usually results in everyone trying to kill that character but failing because they're too impatient to connect a hit properly.
    • Your get-up-from-the-ledge attack changes to a slower animation when you hit 100%. Most obvious with Donkey Kong and Bowser.
    • For the knock-off-the-screen gameplay, increasing vulnerability works better than decreasing health (you're not K Oed because your health hit zero, after all). Also, racking up a huge percentage of damage looks cool.
  • Something about Snake's codec conversations has always bugged me. He's aware of who Mario and Luigi are, but not Princess Peach or Bowser?
    • Easy, he never beat Super Mario Bros, and played an earlier version where Peach wasn't named and had a crappy eight bit sprite. Alternatively he played a version that didn't feature Bowser or Peach like the original Mario Bros arcade game. Alternatively he just knows Mario by Pop Culture Osmosis.
    • Definitely Pop Culture Osmosis; more non-gamers can name Mario and Luigi than they can Bowser or the princess' actual name.
    • That being said, Snake was really defensive of Luigi when "Colonel" insulted him, so who knows.
    • Does anyone else find it weird that the codec screen also displays "Press Select", something only available on a Playstation?
      • Or, you know, a Wii Classic Controller.
      • Nope, a Classic Controller has a - button where Select would be, just like the Wiimote. Last time a Nintendo home console had a Select button was the SNES.
      • It's actually both.
  • Does anyone else think that Ivysaur's appearance/capture was just poorly written. He's just a trophy standing in the middle of a hallway for no reason. At least Charizard had been seen before and was then battled...
    • I just assumed that Ivysaur challenged Charizard, who beat him and continued, leaving Ivy a statue.
    • And speaking of, you spend quite a while with just Squirtle, and then suddenly they give you the two other mons in a row. Spacing them out a little would've been nice.
  • What's with Zelda's victory animation? She looks so moody or depressed. Is she supposed to be lost in thought or something? Unlike the Sheik pose, it doesn't come off as so.
    • Considering Brawl's version of Zelda is based off of TP's Zelda, who was rather solemn and melancholic, it makes sense.
      • Still kicking herself for letting Zant take control of Hyrule in the first place.
  • This is a very minor pet-peeve, but why isn't there a badge on Pikachu's hat? The one that's based off Red's hat.
    • Based on Red's, not actually Red's.
  • Why does the Japanese version of Brawl have the song "NES Medley", but in the English version, it's titled "Famicom Medley"?
    • The song is called "Famicom Medley" in both versions. However the reason for that is because some of the games used in the medley had No Export for You. Nazo No Murasamejō was only released in Japan and saw no outside release. Devil World on the other hand was only for the NES (although only released in Europe). Most American gamers do know what a "Famicom" is.
      • Excluding those who don't have internet.
  • In Snake's Codec for Luigi, why is Snake angry at Colonel for making condescending comments at Luigi's expense?
  • Am I the only one who hasn't noticed a difference between Melee and Brawl!? I mean, I only found out here on This Wiki that there are (apparently) differences in Melee and Brawl's gameplay. I've played Melee and Brawl to death, and haven't noticed a difference. There's all those people who diss Brawl because it is somehow "Casual" compared to Melee, which apparently has more strategy. Erm, How? Even the creator said he regrets aiming Melee towards tournament players. How is there a difference!?!
    • While I haven't actually played Melee (nor am I anywhere near the level to play either game competitively), my research indicates that gravity and hit-stun is higher in Melee than in Brawl. Plus, the simplified Air Dodge implemented in Brawl eliminates the possibility of advanced techniques such as Wave-dashing and L-Canceling. These differences result in Melee having more fast-paced, combo-oriented game-play that can alienate younger gamers from the competitive scene, while Brawl has slower, more defensively-oriented game-play that, while easier to pick up, tends to alienate gamers who are used to Melee's competitive Meta Game. Of course, there will always be people who can pick up Melee's style of game-play and comboing with ease, as well as people who can perform incredible combos in Brawl. However, I doubt that these differences are all that apparent in 1-Player modes and matches against a CPU. You are more likely to see this in the online Meta Game, Although it is easy to notice that the ledges in Brawl are easier to grab than the ledges in Melee. The comments in these posts have a plethora of interesting opinions on this whole debacle. It is a good thing that Masahiro Sakurai is trying to strike a compromise between "casual" and "hardcore", though it probably will not stop the Unpleasable Fanbase from throwing the inevitable fit.
  • Why are Japanese versions of Ashley's Song, Mike's Song, and Mona's Pizza Song in the American version of Brawl? I can understand the French version of "Ai No Uta", since NTSC Wiis have a French setting (and Brawl is one of the few games where changing the language actually does something), but most people who live in America don't understand Japanese.
    • You don't need to understand the lyrics to appreciate the songs.
      • Same reason Roy and Marth were kept in international versions of Melee.
  • Why is Shadow the Hedgehog not mentioned in Brawl, while Sonic the Hedgehog (2006) and Sonic and the Secret Rings are?
    • Presumably Sega wanted to avoid mentioning the one game that blew an overload of swears.
    • It's mentioned in Shadow's trophy.
  • This could possibly fit a bit better on a Metroid headscratcher, but since it concerns Smash Bros, I'll put it here... So exactly how is it "feminizing" and "sexualizing" Samus Aran to be wearing high heels in Zero Suit, yet The images you get, For completing the games fast enough that show her in her underwear or in a pinup position are perfectly fine?
    • Well, Samus completed her mission and there's nothing wrong with her unwinding afterwards in her undergarments for a quick bit of fanservice. Whereas the idea that someone like Samus would ever choose to wear something like "jet heels" in lieu of something more practical during combat raises eyebrows. From what I've seen, people aren't really bothered by sexualization in itself (humans are sexual creature by nature after all). People are more worried that this form of sexualizing is pushing her character towards undesired territory. Personally, it doesn't bother me too much, but Samus ain't Bayonetta, and "jet-heels" don't seem to fit her or the Metroid universe in general.
  • Why are the tips in Smash 4 only obtainable by clicking on a box and getting a random tip? For older players, this is a good refresher of concepts, but for newer players (or even older players who haven't got any experience with the new characters, stages, items, etc) this is the complete wrong way to go about providing helpful tips. What am I missing?
  • Why is Yoshi not considered a Mario Series character? I understand he has his own series, but he debuted as a Mario character, and still appears in Mario games.
    • Even without Yoshi (and Wario), the Mario franchise is easily the largest in the game in terms of characters and stages, and rightfully so. Making Yoshi his own franchise helps keep it from being too big, going back to the first game when the Mario franchise already had 2\12 characters without him. Of course, they really push the envelope when they call the Super Mario World stage (starting in Melee) a part of the Yoshi franchise.

    Super Smash Bros for Wii U and 3 DS 
  • In Smash Run, how come you can Goomba Stomp Goombas and Koopa Troopas, but not Lakitus, Hammer Bros. or Bullet Bills? That levels follow series rules for the various enemies, so this inconsistency sticks out.
    • Bullet Bills are using the Mario Galaxy rules.
  • On the Fandom Rejoiced subpage, I've read that "fans are loving Peach's new design", for Smash Bros. 4 specifically. What is exactly new about this? It's the very same design as used in Brawl! There aren't any major differences. It's not like Peach wears a different dress or looks prettier. The only difference that I can see is that SSB4!Peach is more colorful compared to Brawl!Peach... but all veterans are more colorful compared to their appearance in Brawl, so I'm really confused. I'm almost thinking there's some Fan Dumb going on here and people are thinking that Peach's Brawl design is the same as her design in Melee, which is obviously different. The fact that I've heard nobody gushing over Peach's design when she was introduced in Brawl, but that people really like SSB4's (being the same design but with more colors like everyone else), would support this.
    • She looks a bit darker in color, I guess.
      • Maybe they're just really excited that she's back, period, and the OP for that assumed they liked her new design, not just that she's in the game.
    • Her facial structure is slightly different in this game than in Melee or Brawl, making her more like her Mario-verse appearance, similar to what happened with the other Mario characters. However, when I say "slightly", I mean just that; it's not all that noticeable really (especially compared to her more obvious design changes from Melee to Brawl), but it's there. That said, I also recall a few people on this site's Smash Bros thread in the forums saying that Peach looked better in this game than she used to, and being someone that mains her, I'm inclined to agree. If you want another example, Toon Link was also said to look better in this game compared to Brawl, even if he looks similar to his Brawl design (though this is probably because Toon Link is now part of a cast of equally colorful characters, so he's not clashing with the somewhat more realistic aesthetics the characters in Brawl had in their designs).
  • For Rosalina and Luma, why does the URL for her profile use "Rosetta", her Japanese name, on the English site?
    • I wouldn't be surprised if Bowser's uses "Koopa", and so on. The English version of the site may have been set up (though not necessarily written) by Japanese folks.
      • No, Rosalina's the only character this happens to. Probably just a simple oversight.
      • Greninja and Charizard also have urls with their Japanese names used instead. It most likely is an oversight, but it could also be because the site is mostly an officially translated Japanese site. As for why Bowser and Mega Man don't follow this, it probably has something to do with timing of their reveals coinciding with the first reveal of the games themselves, so it's possible the site and the first set of characters were initially created with more of an English slant to it.note 
      • For anyone who cares, Robin's page does the same, he Japanese name "Reflet" is in the URL.
  • In the E3 trailer (I believe it's in Nintendo's E3 confrence video, I don't think it's in any other trailer), Mega Man's reveal has an intentional Loading Screen before his Flavor Text appears. Um... why? Is that supposed to be referencing something.
    • It was actually a recreation of the level intro screen from some of the 8-bit Mega Man (Classic) games, where the level's Robot Master boss would appear in the spot Mega Man teleported into.
  • So in the Nintendo Direct video, the stages in the 3DS version will have 2 songs. Does that mean that there won't be any CDs in this version? Also, on Tortimer's Island stage, will the spectators only be limited to Kapp'n, Tortimer, Leilani, Leila, and Grams? And will that also mean no Saturday night special from K.K. Slider like in Brawl?
    • As Sakurai stated, the games are still in development.
    • Obviously, the "2 songs per stage" deal is because of space constraints.
      • Why would there be space constraints on an 8-14Gb SD card?
      • Not everyone owns an 8-14 GB card...
      • The games themselves are on 8-14Gb cards.
      • Why wouldn't there be?
      • Just to be safe.
      • Um...how much CAN 3DS game cards even hold? Maybe it'll install extra data like for Kingdom Hearts Birth By Sleep to reduce loading?
      • The 3DS game card can hold 1-8 GB of data, IIRC.
  • Anyone feel that there was a bit of missed opportunity with the splitting up of Zelda/Sheik? I mean, if you're gonna make Sheik her own character, and give her new moves to boot, you might as well have "replaced" Sheik with Impa. They would have the same moves and everything but it would justify the second character slot much better. It would also be a new distinct female character from a potentially different Zelda title AND bypass the canonical shakyness of having a Twilight Princess-esque Sheik.
    • I agree, especially since Sheik has no real relevance outside of being a Secret Identity of Zelda. Without that, she's just a One-Shot NPC who taught Link Warp Whistles. Impa was almost a main character, and is recently regaining relevance with her roles in Skyward Sword and Hyrule Warriors, and a spot in Smash would have sealed the deal. There could even be a Sheik alt-costume for anyone who misses her.
    • I'm personally glad Sheik is back. (I never even played Ocarina Of Time but there's just something so... cool about her!) But, that aside, the fanbase probably wouldn't react too well to Sheik being cut and there's the fact that Sakurai really doesn't want to cut anyone. Plus it would've looked kind of lazy to just foist Sheik's moveset off on Impa when they could give her her own. (I haven't played Skyward Sword in a bit but that barrier ability she was using against Ghirahim looked like it had original moveset potential.) Also, we don't really know how many newcomers there are left so there's a chance they could both be in anyway.
  • In the Charizard trailer, why didn't Mario use FLUDD on Charizard? Did he just feel like beating something up with his bare hands that day?
    • The FLUDD doesn't do any damage; it just pushes the foe back. Wouldn't help all that much.
      • That doesn't mean that it wouldn't be worth doing. If i remember, Charizard's tail has a flame on the end. If that flame goes out, the Charizard passes out. So frankly, it'd be worth doing, it'd guarantee Mario a win if it happened to extinguish Charizard's flame.
      • There are two problems with that; one, Mario is an honorable fighter, and putting Charizard's flame out would be unfair. Two, if I remember correctly, Charizard's flame doesn't affect its health; it just shows how healthy it is. In fact, Pokémon Crystal's Pokédex says about Charmander, "If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet." And besides, Greninja used a Water Shuriken on Charizard and it was none the worse for wear. Really, using the FLUDD wouldn't help at all.
  • Why is Lucina listed as a veteran on the Smash Bros website?
    • If it helps, she's getting the full newcomer treatment on the mobile version of the site. I heard someone say they didn't give her a full newcomer rectangle because how the site's laid out it wouldn't work and they need more veterans confirmed or something. All I have is my phone right now, so I can't really look myself.
    • Lucina poses as Marth for the first few chapters of Fire Emblem: Awakening - and she posed it so well she fooled the Developers.
  • Rayman's model was created by Ubisoft and sent to Nintendo to create a trophy from. But the Pic of the Day and the Official Rayman Twitter feed have posted different trophies. In particular, the shape of the head, eyes, and torso are all different. It can't be from the 3DS version because of the background, resolution, and advanced shading. So... what's going on here?
    • Most likely, the version shown as the Pic of the Day was an earlier version of it- people didn't like the look, so they tweaked it and replaced the image with a new one.
  • Why does Pac-man use the ghosts to attack?
    • After getting his smash invitation, Pac-Man couldn't think of any Smash attacks.That's when the ghosts offered their services so they could be in a big-time game like Smash Bros., too. Or you could just say Sakurai wanted a good representation of the original Pac-man game in his move set and was willing to brush aside the fact that they're enemies for that cause, but I like the former explanation better.
    • All of the sprites from the original Pac-Man arcade game end up as his attacks; the dots and power pellet are used in his side special, the fruits are used in his neutral special, and he himself transforms into his ball form to represent his original sprite. The ghosts for smash attacks complete the set.
  • Is it just me or are there several mistranslations in regards to attack names? Samus can get the 'Mega Bomb' attack for her Down+B move, yet I'm pretty sure they meant the Power Bomb. Similarly, Charizard can get Rock Hurl instead of presumably Rock Throw. Is this a case of "Blind Idiot" Translation or am I just overthinking it?
    • Neither. Those are just the custom moves.
  • Apparently, Lucario is wild. How can he Mega Evolve?
    • Where does the game say that he's wild? I thought he was based on Aaron's Lucario.
      • Compare his stage introduction to that of Pikachu, Jigglypuff, Charizard or Greninja. There's no Poké Ball.
      • If Lucario in Smash is based on Aaron's Lucario (which, considering both are voiced by the same person, is logical), then it doesn't even have a Pokeball to come out of; hence the different intro.
      • Like most that use their own energy, I assume sheer Willpower. His cry of "MAX AURA!" when he does so seems to suggest he's assuming the form through the unleashing of his full power. I suppose he's no longer holding back against his opponent.
      • Alternatively, the Smash Ball simply gives him the necessary energy/trigger, and is thus for every other final smash.
  • Why are there no Sonic remixes? He wasn't held back by being rushed into the game this time around, and both Mega Man and Pac-Man got a ton of great remixes. And yet so far no Sonic remixes have been seen at all, despite having such a large amount of games filled with incredible music. Instead we got a bunch of 16-bit Mega Drive songs and vocal themes which don't fit the stage they're on at all, along with some Lost World stuff.
    • Because you can't improve upon perfection. But seriously, though, there might be some remixes in the Wii U version. There's probably at least one Sonic remix in that huge, huge library of songs.
    • It could be possible that Sega didn't want any of Sonic's songs remixed. That may also explain Sonic's somewhat limited color alts, the same with Pac-Man.
  • Why does Bandai-Namco's logo appear twice in a row at the end of the credits?
    • I think it's because they both co-developed the game and had characters/items in the game (Pac-Man, the S-flag, and the Boss Galaga item)
  • Little Mac's debut appearance is in 1987, between Kid Icarus and Mega Man. However, when fought in All-Star Mode, which is in chronological order, he is placed with the arcade fighters in 1983/1984: between Mario Bros. and Duck Hunt, to be exact. Why?
    • The original Punch-Out!! arcade game debuted in 1983, and the "true" challenger for that section should be the wireframe "challenger" (who may or may not be Mac) from that game. The same reason why the Koopalings can show up in Bowser Jr.'s stead long after their debut.
  • Is there a reason why neither Sonic the Hedgehog nor Sonic the Hedgehog 2 are not included in Masterpieces? Pac-Man and Mega Man 2 are, and both of those Sonic games have been released on Nintendo systems many times.
    • Mega Man 2 is on the NES, and Pac-Man is the NES port of the game. Sonic, by contrast, was never on a Nintendo system until Sonic Adventure 2, meaning there's not much to draw upon. In addition, the Wii U Virtual Console has no Sonic games, and the Nintendo 3DS only has Game Gear games (which are not quite Masterpiece material); since the Masterpieces are taken from games that are already available on the eShop, there would be no way to include a Sonic game without a lot of unnecessary work.
    • Except a bunch of Sonic games are available on the Wii Shop, which Wii U has a Wii built into it (Especially if you transfer your Wii data to your Wii U). So it's not like you can't play them on your Wii U.
    • I have not gotten why at least Sonic Advance is not on the Wii-U's VC. Or the fact that the Genesis, which was one of the first systems to have games on the Wii's VC, isn't on the Wii-U's VC yet.
  • A Screen KO now takes up an equal about of time as a Star KO (or I suppose the other way around). But what's the point in doing so if most KOs that go up to the top of the screen have the character instantly KOed in a flash of light like any other direction? You still have one type of top-of-the-screen KO taking a shorter time than the others, and to my knowledge, Smash Bros. Wii U and 3DS are the first games where characters are commonly instantly KOed when launched upwards—all previous Smash Bros. games guaranteed either a Screen KO or a Star KO.
    • Typically, getting blasted off of the top of the screen is reserved for multi-man challenges in order to cut down on wait time between waves of fighters. To get blasted off the top in normal play takes either a LOT of damage accumulation or a LOT of force in order to launch someone INSANELY hard. Roughly 80% of the time you're going to get a star or screen KO with it being random which one you get. With that in mind, they made the two the same length to cut down on the randomness and resulting unfair losses. You'd be surprised how many times a fight can come down to who left the screen first in an explosive clash, and having a seemingly assured victory taken from you because your character bounced off the screen instead of flying off into the distance behind the person who left first can be a maddening experience.
  • Why is the charge time for Link's Power Bow custom B Special different in the 3DS and Wii U versions? In the 3DS it's barely slower than the regular bow but yet in the Wii U version its twice as long. You'd think if it was a balance thing (its pretty broken in the 3DS version) they would apply it evenly across both platforms.
    • This seems to be fixed with the new update for the 3DS version, bringing it in line with the Wii U version's charge time.
  • Perhaps it's the fault of my bad hearing, but what is Viridi saying before she drops the Reset Bomb?
  • Marth speaks English in Codename: STEAM. Why didn't they get this VA for Smash?
    • It's probably to adhere to Marth's debut game being Japan-exclusive and keep the tradition going. It's the same thing with Mega Man and Pac-Man, since both were voiced previously but only use sounds from their old games in Smash.
      • For Megaman I can understand, since Megaman's voices have been...less than impressive. Pacman hasn't had the best voice record, either (plus nostalgia). I'm expecting that the next Smash game will have Marth speaking English in the localized version of the game.
  • On another note, why exactly is Ridley the stage hazard in Pyrosphere? Not only is he just a poor boss in general, but surely one of Metroid's most iconic villains should deserve better than being a mere stage hazard? If Pyrosphere needed a boss, they could have used one of the other bosses in that area (like Vorash). Ridley doesn't even resemble his Other M design, so not even that explains it. And surely they would have figured out that Meta Ridley requires, well, metal parts and not misnamed Varia Ridley as Meta Ridley?
    • He is a boss because they didn't think he fit as a playable character and they wanted to appease the western fans who have been begging for Ridley since Brawl. Ridley is also a composite character like many other characters, taking traits and inspiration from other sources, so he is primary based on Other M along with nods to Metroid Prime and Super Metroid.
    • Another thing to note is Ridley is using his Other M look and was fought in the Pyrosphere in that game anyway, in addition to Varia Ridley not even being a thing, so it's not like the designers had no basis putting him there.
  • Why don't you earn gold playing online? (Outside of Spectate of course.) It seems odd seeing as online is potentiality the most played game mode for some people and that winning against a human player feels more rewarding than winning against a CPU.
    • In With Friends online mode you do earn coins, just like you do in LAN battles.
  • How come when amiibo are defeated in a stock match, the announcer says "amiibo defeated"? Wouldn't "Computer Player" make more sense?
    • The Amiibo players are considered their own class. Unlike a Computer Player, which has a set scale of difficulty of 1-9, the Amiibos learn from the opponents they fight against to a degree [based on highest probability rather than specifically countering a player's tactics], and go up to Level 50. It is also a nice touch to acknowledge the player for using their bonus features as opposed to saying 'Computer Player' indiscriminately.
  • In the poster for Bayonetta's reveal, I noticed that Lucina is placed alongside the forces of darkness. Doesn't that seem... out of character for her? I remember that she fought against such forces in her home game.
    • Weirder still, she has the divine Exalt blood running through her veins! She's one of the holiest characters in the entire game, outside of, say, the Kid Icarus universe. It would've made much more sense to have her fighting Robin, who has evil blood in him.
  • How come Cloud is speaking in Japanese the whole time? Doesn't he have an English voice actor? What, was Steve Burton not available?
    • The most popular theory currently is that, given that Steve didn't seem to know whether or not he was reprising Cloud for Smash Bros, that there was an issue with Steve being a unionized actor; Smash Bros.' casting was a non-union work, and talent unions usually frown upon its actors partaking in non-union jobs. That's one of the main reasons certain VAs work under pseudonyms.
  • How does Samus fit those ridiculously bulky high-heeled jet boots into her completely flat-booted powersuit?