Why is Ganondorf, one of the most powerful and unique villains in the series, nothing more than a Captain Falcon clone in Smash Bros.? If they needed a slower Captain Falcon that badly, they should've used Black Shadow or something. For that matter, why is Wolf suddenly so much more feral?
Ganondorf was a clone in Melee because he wasn't originally going to be in the game and was only put in once they decided to make clones. He's still a clone in Brawl for a variety of reasons — Ganondorf was staying, but they didn't have anyone to give the moveset to (another F-Zero character clearly wasn't in the plans) and didn't want to openly taunt Ganondorf fans from Melee by including the character and not the moveset, so...
We've never really seen Wolf fight outside his ship (aside from in Assault's multiplayer mode, but he had a huge arsenal at his disposal there).
Black Shadow died in GX, killed by Deathborn, who also died. No F-Zero characters available. Not a good excuse, since Melee fans should be happy to have one less clone, but it's an excuse.
F 1 Zero takes place in a comic book universe, so unless Black Shadow is Uncle Ben, he's coming back.
Er, so? Since when has the original series' status quo mattered that much in SSB?
Exactly. Note the presence of Ganondorf.
Ganondorf's the kind of character who just doesn't stay dead. (Except for after The Wind Waker, but that's one of two timelines, and the Ganondorf in Brawl comes from Twilight Princess, which follows the "Child Link" timeline, where The Wind Waker follows the "Adult Link" timeline.)
On a related note, why did they make Toon Link almost exactly like Young Link (and by proxy, Adult Link?) "Wind Waker" had a lot of items and moves that could have been used instead of the sword spin, boomerang, bow, etc. To say nothing of the huge assortment of other equipment Link has had throughout the series.
Simple: Toon Link ran out of Magic Power. That renders most of his equipment that he's not already using useless.
It couldn't implement the Skull Hammer in his moveset due to time?
In SSB 4, Toon Link is still a clone. Hopefully we can get the Skull Hammer and Deku Leaf in DLC.
There's also the idea that all Links in Zelda use the same basic equipment? Boomerang, Arrows, Bombs, even the spin attack is not unique to just one Link. Also keep in mind that Toon Link isn't just representing Wind Waker, but also Phantom Hourglass and Spirit Tracks, both of which do not have items from the Wind Waker to begin with, so giving Toon Link weapons exclusive to just one game in the series would be pretty jarring in hindsight.
Why was Dark Pit made into a Pit clone? There was plenty of opportunity for him to use his staff in his normal attacks and not just his Final Smash, especially considering he originates from a game Sakurai himself worked on. He even has his staff in his win pose and official render!
Dark Pit was probably a similar situation to Lucina, planned as an alternate costume, but made into a separate character last minute.
Where are these recolored Pokémon coming from? Pikachu and Jigglypuff have been around since the original, and they have never been recolored; their alternate colors come from various adorable accessories. But what about Mewtwo, Lucario, and the trainer's choices? Why do they have so many alternate palettes? It can't be shininess; Mewtwo is the only one with his shiny color as an option. Is it because people can't recognize Pikachu if he isn't yellow? Do they not want to give Charizard a blue bandanna?
Well, in Stadium 1, they could get different colors from what nickname they have...
The reddish Pikachu is a shiny Pikachu with Red's original hat on. Some of the Pokémon are in shiny form too, and all of Red's costumes come from different game characters.
Can anyone explain why the shiny variations of Lucario, Squirtle, Ivysaur, and Charizard are absent, since Pikachu's, Jigglypuff's, and Mewtwo's are present? I'd love to play the shinies of the missing ones! ('Cept maybe Squirtle, who's not really different from its original color).
Because they were too lazy to add them... Y'know, had they added them, they would have as many colors as a regular character, so why they didn't think of that? Certainly less effort than giving Wario 12 costumes.
This is about a trophy in Melee. Why is Misty from Pokémon in her anime costume? This is based off the games. Her anime and game costumes have always been completely different. There was one game based off the anime, but it was never released in Japan, since it was a hack of an already Japanese game.
Because the anime designs are what people think of when they think of Pokémon.
Yes, but this game strictly uses the games as its source, no matter how popular the anime is. Did Melee not have that rule?
"Strictly uses the games"? Did you miss Pikachu having the Anime voice acting? Or Lucario and Mewtwo for that matter? Pokémon Speak in general, which is mostly absent from the main series outside of Yellow Version?
Also the fact that Misty wears that outfit in Yellow? So... she wears it in the games just fine?
Why does Crazy Hand's trophy appear under the Subspace Emissary category in the trophy collection when Crazy Hand never even appeared in that mode and clearly had no role in its story?
In Melee, the last sentence in the Giga Bowser trophy says "Good luck defeating this colossus!". Why would they put that there if you have to defeat Giga Bowser in order to get the trophy in the first place?
Just because you beat him once doesn't mean he isn't hard to beat.
In case someone used Action Replay to unlock all the trophies, so that message is for them.
Why are the trophy descriptions in SSB 3DS unnecessarily tongue-in-cheek?
Everything about the game is tongue and cheek. Has been for quite a while.
Why are the trophy descriptions in SSB 3DS vastly different in the PAL version? It wasn't like that in the previous games. That means the trophy descriptions listed in the funny tab are lost on European players like me because they are all favoured towards the North American version for some magical reason.
Violence (or lack of)
In what I'd call a true example of Fridge Logic, it took me three installments of the series to wonder... how can Link's sword just bash people around instead of gruesomely cutting them instead? A sword is not a blunt weapon! This also applies to all the other sword users and the light saber as well (unless, of course, that's actually a fluorescent lamp on a handle... yeah).
They're trophies. They're not made of flesh; they're stronger stuff than that. And there's a chance that the swords are made of the same material. Thus, swords hit them and knock them away.
Ah, now that's a good explanation! Thanks a lot, that makes much more sense now.
As to the swords: They are blunt, you wouldn't want to give a kid a bunch of toys with razor-edged swords, and even if they were sharp enough to rip into a kid's hand, the edge of the blade would increase in bluntness as the size of the characters decreased. With regards to the lightsabers, that's just proof that SSB's framing device takes place 1000 years in the future. Or the kid has Star Wars toys, which usually go for a translucent plastic blade that looks kind of glowy when brightly lit.
Slapstick cartoon violence. Same reason Grand Theft Auto couldn't get away with slamming an 8-year-old with a baseball bat, but these games do.
If I recall, Brawl was originally going to let characters show damage taken as time went on, like Meta Knight's mask getting a scar and Captain Falcon's visor cracking. I suppose they had to cut that to avoid going over the edge in injuries.
Because they're two different, unrelated stages? Just because one looks old doesn't mean another should.
Unrelated? Might I remind you that Mario made his first appearance in Donkey Kong.
So? You're missing the point. Mushroomy Kingdom and 75m are not from the same series, not from the same game, and within Smash Bros. are just not linked. There isn't continuity between them. You might as well ask why the Zelda or Metroid stages don't look old, they're from games just as old as SMB. Or you could ask why the characters don't look 20 years older than they do.
Because Mushroomy Kingdom is an abandoned playground version of World 1-1 and 1-2. 75M is an Eight bit looking replica in a polygon using game. Different gimmicks.
One of the houses in Onett has a smoking chimney, indicating that someone there needs it for warmth. But if that's the case, why is it a bright and sunny day?
Why does the Wii U version of Super Smash Bros. 4 have a stage based on Windy Hill Zone from Sonic Lost World, when both versions (Wii U & 3DS) of that game share the same stages?
Um...because? I don't understand what the problem is. Why can't the 3DS version also have that stage?
Possibly because the Wii U version is more popular, hence why it also got the free DLC while 3DS owners get nothing.
What the OP (me, that is) is asking is why the Wii U, a sit-down-and-play console, has a stage from Sonic Lost World, despite the fact that A: it was said that only the Wii U version would get stages based on said console games, while the 3DS gets stages from handheld titles, and B: both versions of Sonic Lost World, Wii U and 3DS, have the same stages, which would make it confusing. But as I've seen that there's Palutena's Temple from Kid Icarus Uprising, a handheld title, on the Wii U version while Jungle Japes from Melee, a console title, is confirmed as a "past stage" for the 3DS version, I think that sort of claim about "console stages on console while handheld stages on handheld" just flew out the window.
Sakurai stated that the Wii U version will have more console stages and that the 3DS version will have more handheld stages, not that the Wii U version will only have console stages and that the 3DS version will only have handheld stages. Not to mention the three previous Smash Bros. were console titles, so that'd mean the Wii U would be the only version with past stages, which would be a waste.
Like I said, out the window. Let's move on.
Sonic's 3DS stage could be something from the Rush series or Generations 3DS.
Why do the cars in Onett hurt you if they're on the road and you're not?
Maybe they sideswipe you? (and have a pretty big hitbox too)
Why is Yellow Devil the boss hazard for Mega Man 2's Wily Castle instead of Mecha Dragon?
Probably because Yellow Devil is one of most memorable (and most recurring) boss in the franchise and with Mega Man 2's Wily Castle being the most memorable of them all, they decided to put those two together.
Character Moves and Taunts
Why doesn't Ganondorf use his sword? Y'know, the one that he pulls out in his taunt? Yeah. THAT one. Yeah, it makes for a decent joke on the dojo, but Sakurai, I would have much preferred it if you just let him use the freaking sword!
Maybe it was a tier thing. They already have three sword users, one of which (Ike) is rather slow and heavy, so Ganondorf would be, as some say, "an Ike spoof" or vice-versa. Then again, it might simply be for consistency matters: he didn't use it in Melee either... And yes, I'd like to see Ganondorf using a sword. And actually turning into Ganon as Final Smash, by the way.
Er, what? He does turn into Ganon. For a One-Hit Kill, I might add.
If he hits you. Anybody with decent jumping skills 'cept Bowser and Ganondorf can dodge it. There's a reason that he's currently bottom tier.
Except that Final Smashes play no part in the tier list due to being available from items.
Maybe he means doing it Giga Bowser style. Or turning into OoT Ganon.
Uh, OoT Ganon was bipedal and used swords, he turns into the quadruped version from Twilight Princess.
I always saw it as he's bragging that he doesn't even need his swords, cause, you know... he doesn't!
Because they were too lazy to make Ganondorf not a clone of Captain Falcon.
Sort of — Ganondorf was originally going to use the sword as part of his new moveset but they couldn't program it in due to time constraints (He was one of the last characters announced as playable). They had the sword rendered, but didn't want to delay the game again for the sake of a single character. Toon Link still has no excuse.
They've made one of Ganondorf's customization options in 4 to replace his Warlock Punch with a sword stab. Headscratcher averted.
If Mario can turn giant any time he wants, why doesn't he just stay like that and kick all asses!? It's a menacing taunt but an empty threat.
That would be unfair to the other fighters.
Without a Super Mushroom on hand, it takes all of his power to manage such a transformation by himself. He can't even move or lift his arms while doing it. Thus, its only purpose is to intimidate or impress. "Hey, you're that plumber guy who can become really big!"
It's just an old school taunt... if you notice, when he does that taunt, he stands -exactly- how he does in Super Mario Bros: head sideways, etc. Apparently, he can move while he does this too. Look closely in Melee and you'll notice his arms and fists shift slightly; in Brawl, it's the same, but he bends his knees slightly, too.
It's reminding everyone except Mr. G&W and DK that he's been doing this since their series were in diapers. That he's old, and he can still kick their butts.
Technically speaking, it was Cranky Kong in the original Donkey Kong, and he's DK grandfather, so DK doesn't count.
DK Jr is still really really old. Like 1982 old.
How does anyone see Game And Watch? He's clearly depicted as a 2D character, so shouldn't he appear as a nearly invisible straight line to all the fighters?
If he's two dimensional, he would be seen from the same angle regardless of where you were standing.
Which indeed seems to be the case in the Subspace Emissary.
If you look at his trophy, you will see that those grey outlines around him have depth. Of course, the characters are still fighting just a grey line, but it's better than nothing.
His ingame model doesn't have the depth on the grey line, and neither does his Octopus trophy.
I'm a little confused how some of the attacks connect, especially with Link, who has attacks that are PERFECT vertical slashes. Oh, and how do they manage to grab him?
Fox and Falco are wearing Slippy's custom made human rocket boosters. Captain Falcon learned fiery combat moves from an alien from another race as a reward during his bounty-hunting days. Wolf has no excuse.
I heard that Fire Fox and Fox Illusion come from a legend about Kitsunes creating illusions and doing some sort of... something with fire. Falco... still just does it because Hal got lazy.
Do the research — Wolf also has no moves that relate to fire.
I meant that Wolf had no excuse for being able to kick into the air. That is, unless he had some sort of weird air compression boosters or something. But that would just be silly.
Look on Wolf's back. He's wearing the jetpack from Assault.
You realize everyone can double jump already, right?
I always assumed it was a pun on foxfire (not to be confused with Firefox). Falco has it because he's a clone. I don't know why Captain Falcon has it.
Because his hands and feet move so fast they set on fire? Just throwing that out there.
It's because it's Captain Falcon. You don't argue with the goddamn falcon.
And Falcon's moveset apparently originated from when the game was in alpha and wasn't going to have Nintendo characters in it.
As someone who rather frequently plays oldschool platformers, I find it very strange that Mario, Luigi, and Sonic don't seem to have any attacks capable of knocking people out of the arena by stomping on their heads or performing a spin attack. Even worse, Mario and Luigi have attacks that hurt the enemy by jumping up towards them. Try doing that to a goomba in the original Super Mario Brothers.
Everybody in Brawl can do a footstool jump, if that counts.
Not really, considering it does no daamge except to Goombas and Koopas in Subspace Emisary.
What about their down aerials? Luigi's is a stomp, and Mario's was until Brawl. Also, some of Sonic's spin moves are KO worthy. His up and down smashes come to mind.
Simple explanation. Smash Bros debuted when Super Mario 64 came out, so they're going to focus on moves from that rather than Super Mario Bros. The same thing with Sonic, only it's a last ditch attempt to make Next-Gen look like a decent game by putting in Silver and Blaze trophies.
How come Lucas and Ness can't use their signature moves? Why can't they use PK Rockin and PK Love?
Lucas's Smash-A-UP move IS PK LOVE. D: He even uses PK LOVE as a victory pose.
Isn't he pulling one of the needles from Mother 3 in that victory pose though?
Also, PK Rockin' has a different Japanese name (PK Kiai), in case you were wondering), which could cause complications in voice acting should they have chosen to make Ness call his attack. And it could be a bit difficult to reduce Rockin' to something that didn't cover the whole screen (though they obviously did that with Lucas, as mentioned.
Also, how exactly would PK Kiai work? All I can think of is a Final Smash that involves Ness floating into the air and then warping around erratically, either building up power for a massive unavoidable attack (but not being invulnerable during this charging state, so that opponents can "avoid" the attack by hitting him enough to stop him from using it) or tracing damaging lines behind him that linger on the stage (thus creating a steadily-growing weblike hazard) before finally having the lines fly off the screen, pushing anybody caught between the lines and the screen's edge to a KO unless they dodged or got out of the way. (Then again, my original PK Rockin' idea was a bunch of steaks falling from the sky, which... is not a kiai. At all.)
PK Rockin' could work if it was the Gamma variant. The play field gets covered in a grid of psychokinetic bombs that stunlock opponents who don't dodge when they go off, and once all the bombs explode, they're followed by a powerful full screen explosion that, while tricky to dodge, can still be.
So, Mega Man's Mega Buster is revealed to be (oddly) his standard A attacks. So, is it a projectile or just a straight up standard move? Can they be reflected? I'm just confused because no projectiles up to this point were standard A attacks, they were special moves.
Sakurai stated that the sliding and the Mega Upper are the only "punches or kicks" he uses, so I guess it's considered as a projectile.
When Mario got his Tornado Move swapped out for the FLUDD, why didn't Luigi get his replaced with the Poltergust? I can forgive it in Brawl, but Wii U / 3DS replaces the Negative Zone with the Poltergust, meaning that Luigi not only stays out of balance with Mario, he looses a very unique Final Smash as well!
They probably wanted Luigi out of balance with Mario in the first place to Luigify him more. (Luigification used to be the name for the trope, right? I forget it's new name... >_>;) Also... maybe they didn't know what they could do with the Poltergust moveset-wise that would be unique? I mean, it sucks things up and Kirby and Dedede already have that covered... You could also explain it by saying that since it was the Year of Luigi when this game was being made he doesn't have the Negative feelings from being in Mario's shadow and so, no Negative Zone. (I'm going to miss that attack too. ; _ ;)
Ike, the Hero of Blue Flames, has orange flames in Brawl and 4. Why?
Lucina and Robin's trailer shows that Ike's fire is now blue. Headscratcher averted.
Why is it that when Dr. Mario's Mega-vitamins deal damage when he uses his Standard Special, but when he throws one on the air for his taunt, it does nothing?
Obviously he's not throwing it hard enough.
Why do items (Home Run Bat, Fan, Capsule, Beam Sword, etc.) always stand up, going against the laws of physics?
In the days where 8 and 16 bits rule and 32 and 3d were just a dream, items stand up for identification (I'd like to imagine how players of Donkey Kong will know the works of that Hammer if it looks like it's lying down). SSB just runs at this rule for nostalgic reason.
This HUGELY bugs me: Why, why, why, why is Goldeen useless? For three games now, they haven't figured out that Magikarp is the useless Pokémon who just splashes around... and Goldeen is actually quite powerful? Especially if you, say, drop it in the water??
But there's no fighting in the water in Smash Bros. The only levels which have water are either too shallow or you can barely stay there, plus throwing the Pokéball in water doesn't work. The joke is derived from the anime, where Goldeen was the prime example of why not to use a fish Pokémon on land.
It's an in joke from the show. One eps Misty used a Pokéball that had a Goldeen in there and the Goldeen splashed around like it does in Smash Bros, because it was on land.
And it should have been a Magikarp then, too.
The game has been intentionally programmed with several features (like tripping over in Brawl) to effectively keep the game relaxed and silly and not all about huge Street Fighter combos, as said by Word of God (thus meaning anyone can enjoy it). Having a joke Poke-summon is just part of this.
When you dodge, you're in a temporary invincibility frame. That goes for bombs too.
So a POW Block can damage all of your opponents on the ground and launch them straight up, even KOing at high percentages. So how is it that it also makes youbounce slightly off of the ground, yet you remain unscathed? When an enemy uses it, it's painful to your character, but when you use it, all your character feels is a slight bump. Furthermore, how can it not damage your allies in team battles either?
You know its coming can can prepare yourself for it. The other guys don't and take damage and get launched.
Master Hand and Crazy Hand
What the hell is up with Master Hand? All the other characters are quite sensible fighters, but Master Hand is this giant...floating...hand with weird attacks, and has HP instead of damage percentage. What's going on?
It's clear from the opening cinemas that the entire Smash Bros franchise is just some kid playing with his toys. Master Hand is the kid.
They seem to be moving away from this, as Brawl is identified as "a world where trophies fight", but yes, the original game even had the characters being pulled out of a toy box and placed on a table with random items that were arranged to resemble a stage.
Technically, the trophies are those little collectible figurines, so they are still basically toys if you look at it.
I guess that explains the... discomforting music that plays after you beat him in SSB64.
Not really, as I think the whole thing was supposed to be the kid(s) playing. If you've ever seen a young kid playing with only one toy, often his hand will become the opponent (although usually the hand wins.)
Absolutely. Who here can honestly say they didn't attack their toys, overpower them and make them worship one as a giant god, and demand that sacrifices periodically be thrown down the stairs in order to stay your horrible wrath?
A better question is, where did this kid get all of these wonderful toys? I want a Smash Bros collectible trophy toyline, dagnabbit.
Though, I guess with Brawl and the advent of Tabuu and his puppet strings of doom, that whole Kid-Playing-With-Toys thing might be going out the window.
Since "Tabuu is The Master Hand's Mom" as mentioned in the WMG, that's a metaphor for forcing her son to put away his toys for the night.
Wasn't it Master Hand's Dad?
I guess you missed out... this little store near where I used to live as a kid used to sell PVC Nintendo figurines at 3 bucks a pop. I had about a zillion Marios in different poses, a Luigi, a couple of Links, a King Hippo... and of course, being a kid, I put on Smash Bros. style fights with them. Dunno if they make 'em any more, but if they don't, Smash Bros. would be a prime excuse to reissue them. //Later: Apparently, they are still being made in some form; this guy is selling some sets on eBay.
Actually, I was always under the impression that Master Hand is, in fact, a character from a video game. For example, look at the menu screen of any other video game; you'll find that your pointer is often a white gloved hand. This is the hand that controls every action some videogame characters make. Buuuut, that's just my opinion...
Doesn't Master Hand make a reappearance as a boss in one of the Kirby games? I think you even got Kirby's Melee moveset for "copying" him.
Yup. He's also the white glove in the "Continue" screen for various Kirby games.
Of course, in a game where electric mice, huge fire breathing turtles, a pink marshmallow that swallows things and absorbs their power, a hedgehog that can run faster then the speed of sound, and a sexy princess that transforms crossdresses into a ninja, the giant white hand is the odd nonsensical fight.
But he was the only one who didn't play by the same rules as everyone else. (At least before Crazy and the Subspace boss types.) Everyone else was affected by gravity and was defeated by falling off the stage or into the distance. He floated at will and had limited health. This was odd.
He made up the rules, so why should he follow them.
Here's a better question: what does Crazy Hand represent?
The trophy descriptions state that Master Hand represents creativity while Crazy Hand represents destruction. As in, the child gets their mind going on the possibilities of their favorite characters fighting each other, while at the same time, they pretty much beat up on their toys, as the Kids Are Cruel note above signifies.
Does it have to be a child? I always took it to be some sort of sadistic sorcerer (alliteration unintentional).
Wait a minute...if Tabuu is really the mother/father of Master Hand, who's said to be the kid...isn't that kind of throwing into Fridge Horror as you're KILLING the parents just because they said to put away your toys?
Why does Tabuu have to be anything but another toy? It has already been established that Master Hand is not too proud to lose to his toys (likely because the hand is a glove, so there could be some disconnect). For that game, Tabuu was the kid's favorite toy from the "subspace" play set so Tabuu was treated as an overwhelming strong guy.
Seems like recent titles threw away the whole "kid playing with toys" deal.
Look at the pictures of Ridley and Meta Ridley on the character page. Why did Ridley lose a finger on each hand during the augmentation process?
He wasn't so much augmented as destroyed and rebuilt.
There wasn't much to save considering Samus blew him to hell and back during the original Metroid.
Why doesn't Lucario's Extreme Speed do any damage? It does damage in the Pokémon games. Even worse that Pikachu's Quick Attack can at least do SOME damage...
Because Sora got it wrong and made double team the damaging move. Alternatively, to be less like Fox.
It may be trivial, but... why is Subspace so echo-y? What, exactly, is the sound echoing off of? It seems to be ninety-nine percent void and Pure Energy!
Why does Marth have dialogue like "There's no way I can lose" and "Everyone look at me"? In his games, he's characterized as an almost disgustingly niceMessiah type who never acts condescending and he is often unsure of himself.
I think it's supposed to be The Artifact of Sigurd being planned as the Fire Emblem representant first or something. Of course, I don't know if the whole "They planned to use Sigurd" thing is real or not.
Sigurd? Suddenly Marth's moveset makes sense.
Is it really "Everyone look at me!"? I always figured it was "Everyone, watch over me!" and in asking for his (presumibly dead) FE partners to give him strength.
Marth is a prince and commander of an army fighting for his lost nation. Would you not want the undivided attention of your comrades and forces?
In the original Fire Emblem, Marth had a more naive personality. They retconned it for Shadow Dragon.
Manaphy. Heart Swap. Ice Climbers or Pokémon Trainer. Explain.
For the Ice Climbers, the leader's heart gets switched, and the follower doesn't realize it and keeps following him/her. But you've got me on the Pokémon Trainer.
I guess you could say the trainer and his opponent switch hearts, so the opponent now commands the Pokémon (who don't realize that they're actually taking orders from a fraud and beating up their master).
But the problem with that is that it shows the switch between the Pokémon and the opponent, not the trainer and the opponent. Which means that the trainer could use Pokémon Switch and make a huge mess of everything.
And while we're on the topic, what about ROB?
ROB, I assume, has an actual "spirit" (Or whatever it is that actually gets switched.) and as such could switch just fine with the organic characters. Adapting to an organic body would be difficult though, I imagine.
Because it is a game that was laid out before R.O.B. was considered a playable character. The kid(s) just go with it because "why not?"
Pikachu is wearing Brendan's headband, however, it's been confirmed that that is a knit-hat. What gives? The series is typically quite game-accurate to a T.
Pikachu is wearing a replica meant to invoke memories of Brendan. Their heads are not the same size.
Pikachu wears hats though. What's so hard about wearing Brendan's hat?
Since all of Pikachu's other costumes are headbands or goggles, they'd have to model a whole new type of headgear (complete with earholes).
Why is damage expressed as a percentage? I understand why it counts up, but is 100% actually a threshold for anything?
Well, since you don't actually kill anyone but knock them off the stage, I always figured it's how much you softened them up for flying around, with 100% being 'normal' knockback. If you hit anyone at 0%, they basically just flinch (cause they're at about 5% now) and at 100%, it's at lighter Punched Across the Room levels, which is normal for games.
That and so people can be like "Whoa I'm at 238%!", which usually results in everyone trying to kill that character but failing because they're too impatient to connect a hit properly.
Your get-up-from-the-ledge attack changes to a slower animation when you hit 100%. Most obvious with Donkey Kong and Bowser.
For the knock-off-the-screen gameplay, increasing vulnerability works better than decreasing health (you're not K Oed because your health hit zero, after all). Also, racking up a huge percentage of damage looks cool.
Something about Snake's codec conversations has always bugged me. He's aware of who Mario and Luigi are, but not Princess Peach or Bowser?
Easy, he never beat Super Mario Bros, and played an earlier version where Peach wasn't named and had a crappy eight bit sprite. Alternatively he played a version that didn't feature Bowser or Peach like the original Mario Bros arcade game. Alternatively he just knows Mario by Pop Culture Osmosis.
Definitely Pop Culture Osmosis; more non-gamers can name Mario and Luigi than they can Bowser or the princess' actual name.
That being said, Snake was really defensive of Luigi when "Colonel" insulted him, so who knows.
Does anyone else find it weird that the codec screen also displays "Press Select", something only available on a Playstation?
Or, you know, a Wii Classic Controller.
Nope, a Classic Controller has a - button where Select would be, just like the Wiimote. Last time a Nintendo home console had a Select button was the SNES.
Does anyone else think that Ivysaur's appearance/capture was just poorly written. He's just a trophy standing in the middle of a hallway for no reason. At least Charizard had been seen before and was then battled...
I just assumed that Ivysaur challenged Charizard, who beat him and continued, leaving Ivy a statue.
And speaking of, you spend quite a while with just Squirtle, and then suddenly they give you the two other mons in a row. Spacing them out a little would've been nice.
What's with Zelda's victory animation? She looks so moody or depressed. Is she supposed to be lost in thought or something? Unlike the Sheik pose, it doesn't come off as so.
Considering Brawl's version of Zelda is based off of TP's Zelda, who was rather solemn and melancholic, it makes sense.
Still kicking herself for letting Zant take control of Hyrule in the first place.
This is a very minor pet-peeve, but why isn't there a badge on Pikachu's hat? The one that's based off Red's hat.
Based on Red's, not actually Red's.
Why does the Japanese version of Brawl have the song "NES Medley", but in the English version, it's titled "Famicom Medley"?
The song is called "Famicom Medley" in both versions. However the reason for that is because some of the games used in the medley had No Export for You. Nazo no Murasamejō was only released in Japan and saw no outside release. Devil World on the other hand was only for the NES (although only released in Europe). Most American gamers do know what a "Famicom" is.
Excluding those who don't have internet.
In Snake's Codec for Luigi, why is Snake angry at Colonel for making condescending comments at Luigi's expense?
Considering Liquid, it makes sense that Snake would be defensive of the "Inferior" brother.
Am I the only one who hasn't noticed a difference between Melee and Brawl!? I mean, I only found out here on This Wiki that there are (apparently) differences in Melee and Brawl's gameplay. I've played Melee and Brawl to death, and haven't noticed a difference. There's all those people who diss Brawl because it is somehow "Casual" compared to Melee, which apparently has more strategy. Erm, How? Even the creator said he regrets aiming Melee towards tournament players. How is there a difference!?!
While I haven't actually played Melee (nor am I anywhere near the level to play either game competitively), my research indicates that gravity and hit-stun is higher in Melee than in Brawl. Plus, the simplified Air Dodge implemented in Brawl eliminates the possibility of advanced techniques such as Wave-dashing and L-Canceling. These differences result in Melee having more fast-paced, combo-oriented game-play that can alienate younger gamers from the competitive scene, while Brawl has slower, more defensively-oriented game-play that, while easier to pick up, tends to alienate gamers who are used to Melee's competitive Meta Game. Of course, there will always be people who can pick up Melee's style of game-play and comboing with ease, as well as people who can perform incredible combos in Brawl. However, I doubt that these differences are all that apparent in 1-Player modes and matches against a CPU. You are more likely to see this in the online Meta Game, Although it is easy to notice that the ledges in Brawl are easier to grab than the ledges in Melee. The comments in theseposts have a plethora of interesting opinions on this whole debacle. It is a good thing that Masahiro Sakuraiis trying to strike a compromise between "casual" and "hardcore", though it probably will not stop the Unpleasable Fanbase from throwing the inevitable fit.
Why are Japanese versions of Ashley's Song, Mike's Song, and Mona's Pizza Song in the American version of Brawl? I can understand the French version of "Ai No Uta", since NTSC Wiis have a French setting (and Brawl is one of the few games where changing the language actually does something), but most people who live in America don't understand Japanese.
You don't need to understand the lyrics to appreciate the songs.
Same reason Roy and Marth were kept in international versions of Melee.
Well, Samus completed her mission and there's nothing wrong with her unwinding afterwards in her undergarments for a quick bit of fanservice. Whereas the idea that someone like Samus would ever choose to wear something like "jet heels" in lieu of something more practical during combat raises eyebrows. From what I've seen, people aren't really bothered by sexualization in itself (humans are sexual creature by nature after all). People are more worried that this form of sexualizing is pushing her character towards undesired territory. Personally, it doesn't bother me too much, but Samus ain't Bayonetta, and "jet-heels" don't seem to fit her or the Metroid universe in general.
Why are the tips in Smash 4 only obtainable by clicking on a box and getting a random tip? For older players, this is a good refresher of concepts, but for newer players (or even older players who haven't got any experience with the new characters, stages, items, etc) this is the complete wrong way to go about providing helpful tips. What am I missing?
Why is Rayquaza in a lake? It's supposed to live in the ozone layer.
It's on vacation.
I like to think that the Subspace Army chased it out of its natural habitat, so it's staying in the lake, waiting for them to bugger off.
Nah, it's just that Rayquaza has the worst luck. When Fox's Arwing was shot down by the Halberd, he probably smacked right into Rayquaza's head and knocked it into the lake. That's why it's so pissed at Fox.
Rayquaza believes that anyone who enters the ozone layer is invading his territory, so he was probably mad at Fox for flying through it. I guess he was hiding in the lake for the Arwing's pilot to come out, and he thought it was Diddy.
Deoxys pissed it off again, probably. By the way, why does it know Dig?
Maybe it's using Dive on land? (Hey, you can do that in the games!)
In Brawl, how is it that Mario can be at a stadium with Zelda, but then not recognize Link when he's teamed up Yoshi, one of his best friends?
A better question would be: how could Yoshi believe that Mario is capable of what they thought happened? However, there is more than one Yoshi.
Perhaps the trophies just jump up and fight at the first opportunity.
It's not that Mario doesn't recognize Link and Yoshi. It's that he's just seen Peach's trophy dissolve, which is tantamount to being Killed Off for Real in the Smash world. It's entirely understandable that he'd be a bit ticked off at Link under those circumstances.
I think it's important to point out that there are two alternate ways this scene plays out, just to avoid confusion.
Yeah, this troper saw Link trying to stab Mario from above with a vicious downstab.
For those of you who did not comprehend the above, the princess whose "trophy" dissolves can be either Peach or Zelda, depending on which one you saved as Kirby. Furthermore, the character whose duty it is to constantly rescue that princess sees the other one on the scene, assumes the worst, and is justifiably pissed.
Hadn't by that point in time both of them experienced the doppelganger powers of the enemies? Perhaps they assumed the other one wasn't the real Mario or Link.
In Subspace Emissary, how in Din's name does Ganondorf, a wizard from a medieval world who spends most of his time either dead or sealed away, know how to use a computer?
He doesn't. The R.O.B.s do all the grunt work while he just stands in front of the screen and acts menacing. Alternatively, the bad guys buy their electronic systems from the same place most first-time mecha pilots do.
He's a wizard. He probably has spells for understanding things.
He's also depicted as an intelligent man in general, and it isn't really known how long he's had to cook up his current plan before it was set into motion. He could have had plenty of time to learn.
Well, seeing as the Subspace Emissary takes place in some kind of parallel universe where all the Nintendo characters coexist, it isn't much of a stretch to assume that that world's version of Ganondorf would know how to use computers. Even if he were the original Ganondorf, though, I'm sure that he would teach himself how to use them. He'd gladly use anything he can if it furthered his goals.
I imagine there was a really awkward scene that they didn't show where Ganondorf slowly learnt how to use a computer screen, probably under Wario's instructions. Doesn't quite fit the rest, does it?
What makes no sense is after Lucas and the Pokémon Trainer beat Galleom, why couldn't the Trainer release his Charizard as they were falling to their doom? I'm sure Charizard is strong enough to carry two boys.
Either he couldn't reach the Pokéball grabbed like that, or he was unconscious.
The trainer looked pretty alive after he was grabbed and I think he could have gotten the ball after Lucas broke them free. If you meant Charizard, I don't see why it would be KO'd in the storyline since it was alive and kicking beforehand, and usually you can have all but one guy knocked out during the game and they magically come back in a cut scene.
He got knocked unconscious on the way up. Probably G-Forces. That's why Lucas had to grab him in the first place.
Alternate explanation: He doesn't have the badge needed to use Fly outside of battle.
Makes sense: For the FR/LG fly, you need to beat Lt. Surge. All our plucky hero had was a Squirtle...
How'd he catch Ivysaur and Charizard so easily though? Are they wild or did they belong to him and become separated?
I assumed he was always their trainer. He has pictures of them, like you'd have of a friend, and when he gets them back, the Poké Ball shoots out a red light, similar to how trained Pokémon return in the anime.
The respective cutscenes for capturing them are titled "I found you, Ivysaur!" and "I caught you, Charizard!" Make of that what you will.
I always got confused in the Subspace battle where Mario/Pit fight Link/Yoshi because of a misunderstanding with the princess. A huge part of Poor Communication Kills, but Mario's FRIEND was with Link at the moment ... why couldn't they just recognize each other and try to explain things?
From Mario/Link's point of view, this man had just killed off their princess. With Mario/Link's knowledge that Peach/Zelda would never intentionally start a fight, they would have assumed the other pair started it. It was more or less blind anger at that point, they weren't willing to listen to reason at the time.
Really? Just the shins? What about all those times Mario used him to get over large gaps in Super Mario World?
Everyone ignores that Yoshi looks reluctant if you watch the scene where fake Zelda is beaten.
I'm pretty sure the trophies in this world live for the fight - they just needed a reason to set them off.
Why did the R.O.B.s need Pikachu as a power source? Don't they have their own generators or something? And what was Ridley doing in their base? Was he working for Tabuu like the other villains?
Clearly Ridley just busted into their base to harass Samus. It's all he does.
Or Ganondorf got an alarm from the facility, told Ridley that it was Samus, and things just fell into place.
Most likely, it was as much to keep Pikachu out of the way as it was to get a power source. He's proven himself a hero in the past, so he's as much a threat as any. Note that they seemed to be specifically targeting Pokémon — separating Trainer from his partners, aggravating Rayquaza, etc. Pikachu's kidnapping fits into the pattern.
It seemed more to me that Trainer was catching Ivysaur and Charizard for the first time. To fill out his Pokedex, presumably.
My guess is that Ridley was working for the Subspace Army, and he was there to make sure Samus doesn't take back her armor. And I think that they were using Pikachu to power everything because he can produce more electricity than a generator.
Pikachu can produce a great deal more power than anything they had, so they may have been using Pikachu to power the machines that were copying the Power Suit. Freeing Pikachu shut production down, which is why you didn't have to fight an entire horde of SA-X.
The experiments looked like classic Space Pirate hijinx (namely, hurting others to benefit themselves). The pirates could have had a role similar to Bowser, or maybe one similar to Wario... in either case it seems they weren't popular enough for the game to bother clarifying.
Here's an idea: Ridley burst into the Island of the Ancients because, well, he's Ridley, and Ganondorf sealed him in the huge hallway so he'd be extra angry when Samus showed up.
It's possible that Ridley was contacted by Ganondorf and asked to help, likely with some big rewards in return (which I assume would be used by Ganondorf to ensure Ridley's loyalty); including the possibility of fighting Samus, who he has a personal rivalry with.
What the hell were Ike and Marth doing after Meta Knight left them up until they all battled Tabuu?
In the cutscene right before Mario's party arrive for the battle in the canyon, you can see them chumming up with Lucas and PT. Presumably, they didn't follow Meta Knight up the mountain because they figured him retaking the Halberd was something he's got to do himself. Alternatively, since Meta Knight can fly, and therefore scale the mountain faster then any of them, they assumed that by the time they climbed the mountain, let alone reach the Halberd, the battle would be over.
They took the kiddos out for ice cream.
Yay! Ice cream!
Well, it's possible that they couldn't even climb the mountain. MK could only do it because he has wings.
Indeed, they aren't Berserkers. Nor Brigands. And even then they'd go rather slowly.
They're master tacticians. They probably saw it best to keep the ground clear while everyone else took out the Halberd. For all we know they stopped the Meta Knight team being swarmed by Primids on landing.
In SSE, if you enter a certain door at a certain stage (don't remember right now, please edit in case you do), you get to see Jigglypuff's introduction movie. She's performing at a Pokémon stage, nothing wrong with that... no, wait. We know that the bomb exploded to make the Stadium part of SubSpace, and I can't see any cities anywhere (and the ruins that exist don't seem too city-like in a modern way). Can anybody explain where the heck the Pokémon Stage is supposed to be in this 'verse?
Different stadiums. The Stadium Jigglypuff is in does not exist until Tabuu is defeated, so it likely was not built yet.
Since all 3 stages where the post-story characters are fought are NOT part of the Subspace story, it's all non-canon and an excuse for those who don't want to bother with unlocking them via "playing many matches", or some such crap.
In the cutscene when Mario notices Princess Peach in King Dedede's possession, why doesn't he give a shit that his own brother is also trophified?
Anyway, to answer the question, I suppose, since Luigi was upside down at the time, that it's possible that Mario just plain didn't see him.
Luigi doesn't have boobs.
Possibly he noticed them all, but zeroed in on Peach because she got trophyfied and captured while he was there, and also because she's in the first lineup and not a secret character like his brother. (IIRC)
Err... has anybody noticed that everybody in the Mario-verse despised Luigi? And that's it's been a running gag for Luigi to suck for the last 9 years or so.
It's so that the scene will work with minimum changes in the alternate campaign path in which Zelda is the trophy and it's Link who notices her.
Mario has faith in his brother to escape by himself, so he focuses on the less-capable princess.
Mario chases down Bowser, and he's about to catch him when Bowser defends himself with his hostage. This stops him and allows Bowser to get away. Now, there's something to be said for a plan that works, but can anyone conceive of a possible universe in which Bowser would deliberately use Peach as a human shield?
Given that he knows Mario won't hurt Peach? It seems reasonable that Bowser would bluff the hero.
Besides, look at all the abuse Bowser gave Ganondorf's trophy. Not a scratch on it after all of that, though Ganondorf did "wake up" with a headache and no other character did, perhaps it was from Bowser's abuse?
On a related note, couldn't Mario have pulled his punch and... reached out his hand, touching her and restoring her to normal?
From the angle Mario was coming at, he couldn't have extended his hand in time to touch the trophy's base, he just would've punched it and hurt his hand.
OK, why was there no confrontation between ROB and Ganondorf near the end of Subspace Emissary? Ganondorf murdered all of ROB's friends/subjects, laughing his ass off all the while! How could ROB not confront Ganondorf when they teamed up?
'Cause Ganondorf is friggin' scary.
I have to admit, they didn't cover all the bases right before the Great Maze. One, they didn't have much-braver Lucas meet with Ness. Still, the above could be explained by ROB not seeing Ganondorf or that ROB's still BSODed from the destruction of his homeland.
Link and Zelda have way more rights to that beating than ROB does.
Meta Knight's alignment in Subspace Emissary bugs me for several reasons. In the Kirby games, he is MORE evil than Dedede, yet he is a protagonist in SSE. Sure, the Halberd was stolen, and you could use that as motivation to put him in with the good guys, making him simply Neutral in alignment, but he saves Lucas's life later on! Without any kind of motivation to do so that we saw! This at least makes him Neutral Good. What's MORE bothersome to me is that Super Smash Bros was directed by the same person who directed his game!
He was the leader of a group of soldiers bent on destroying Dream Land with a giant ship that doubled as a massive weapon. How is that not more evil than Dedede who just stole Dream Land's entire food supply at worst?
That's the American version of "Revenge of Meta Knight". The Japanese version has Meta Knight wanting to end Pop Star's lazy ways and get everyone motivated to do stuff. Kirby does not agree with not being lazy and fights him.
That's not even the American version. The American version has him wanting to end laziness. The Japanese version mentions something about cleansing Dream Land's "corruption". It's never made clear on exactly what he means by that, but he's unquestionably good in Amazing Mirror and Squeak Squad, and is implied to be a Stealth Mentor to Kirby in Adventure, so it's likely that he had some Well-Intentioned Extremist ideas in mind. The worst you can accuse him of is being an Anti-HeroAntagonist, albeit one with very poor communication skills, Blood Knight tendencies, and an inability to tolerate Kirby's methods.
Wait, so, in order to be lazy, Kirby takes out an army?
He went through Squeak Squad / Mouse Attack to get his cake back, so...
Plus, launching a massive gunship on Pop Star did seem to be crossing the line on "motivating".
He launched a giant weapon filled gunship that was also powered by wheelies, one of which sticks around to help Kirby against Meta Knight, suggesting resentment and possible forced labor. Meta Knight's at least as evil as Dedede, even if he has good intentions.
Sakurai told us that in the Subspace Emissary we would "see the characters struggle under the weight of their personal histories". And we saw Lucas go from being a wuss to a hero (since Mother 3 was never going to come to America)... Samus and Ridley have yet another confrontation... um... Pokémon Trainer catch some Pokémon... Diddy Kong almost get eaten by Rayquaza... yeah, Lucas is pretty much the only character who has anything worth calling "struggling under personal history". Unless Peach being kidnapped (yet again), Donkey Kong getting his bananas stolen (yet again), Zelda being captured (yet again), King Dedede doing something suspicious that turns out to be helping (yet again), etc. etc. somehow count.
Most Nintendo characters lack Character Development, so there wasn't much to do with them on that regard. Lucas is one of the exceptions. Still, it could've been handled better.
In The Subspace Emissary, something about two particular levels bugs me: The opening Mario VS Kirby fight, and the Meta Knight VS Lucario battle later on. You can play as either character and fight the other, which is a good idea and all, but here's what bugs me: if you lose, you get a Game Over, when really, shouldn't it have instead triggered the cutscene for the other character winning and just continue? Plot-wise it makes no sense, and when playing on Intense Difficulty it'd be a nice relief in case you lose.
It's Up to You in full effect. Yeah, I agree this one wasn't thought too far.
In addition to the above, it's probably also so the player doesn't get lazy and... well... stop fighting.
This troper wonders what Link and Zelda were thinking when they revived Ganondorf. They're obviously hesitant about it, but do they really need the power of the unified Triforce so much that they revive the guy who has followed them across history, "dooming them to wander a blood-soaked sea of darkness for all time"? I mean, the guy has a history of backstabbing his "allies", and the moment they turn their backs he clenches his fist and covers it in purple energy before dispersing it and following them up the stairs.
They were about to fight an entity that OHKO'ed all of the heroes in one fell swoop before, and who Ganondorf clearly antagonizes (at the moment they find him), seeing how he's trophyfied. An entity who completely overpowered the Master Hand, which seems to be the closest thing to a god in the Smash Bros. canon (even if a malevolent one). Yes, they needed all the help they could find, that was an Enemy Mine situation if there ever was any.
Essentially the Godzilla Threshold invoked in Brawl. If you're going to be going up against a Physical God, you may find yourself needing the warlock who wields the Triforce of Power.
Just what exactly does most of Team Mario (Mario, Pit, Link, and Yoshi, specifically) accomplish in the Subspace Emissary storyline? Their appearance-to-accomplishment ratio is very wonky, since despite appearing for most of the early parts of the story they basically spend all their time chasing around the Ancient Minister or Dedede, but don't manage to actually do anything.
A surprisingly good point, especially since their most obvious goal of saving Peach/Zelda doesn't get accomplished until Snake, Meta-Knight and Lucario take over the case. They don't even recruit anyone to the cause. Their only true contribution to the final outcome, aside from being possible party members in the final assault, is hiding Dedede, Ness, and Luigi from Bowser, and that was by accident.
While they don't, they're all main heroes (except Yoshi, who's a pet), so they get a surprisingly good amount of screentime solely based upon their status. As for Pit, he's just a main hero, which is also why Kirby has nearly equal screen time (not counting being a Kirby character, and guaranteed importance in an obviously Kirby-inspired game and story). As for actual purpose, Pit and Yoshi bother me more. They literally do nothing important. Mario and Link least have a small rivalry during the Zelda/Peach statue scene.
I don't know, Pit seemed to have at least have a (relatively small and unexplained) story behind him. Yoshi was just really random. "Hey, I was just sleeping over there but I think we should go stop that army, Mr. Armed Green Hero Boy!"
I think by now Yoshi has got used to having to drop everything to fight bad guys again. He wandered over to see what the noise was, then realised 'Oh, they actually kind of need my help.'
What exactly are Dedede's badges? Why does he even have timed devices to release characters from trophy-age? He probably doesn't know what they do, because if he was intending to help the heroes, he could have just touched their trophy stands.
He wouldn't be able to because he was already a Trophy. The Timed Badges were a case of Crazy-Prepared, and perhaps doing the research a bit. Basically, he must've known about Tabuu's Off Waves attack, and/or his ability to turn people into a trophy. The only way to prevent it was to make sure he was partially defeated first. But if everybody's already a trophy, it won't work.
When you think about it, the bigger headscratcher is why didn't anyone do it before. There is plenty of Fridge Horror involved in becoming something inert and lifeless (even if it beats realistic death, because you can be revived). Anyone sensible (and/or Genre Savvy) in the setting would want a self-revive ability to avoid And I Must Scream. Especially when there are Jerkasses like Wario who collect trophies for kicks with no intent of reviving them.
And to answer the question directly, the badges were basically extra lives, just like the characters have in regular stock matches. It's a pretty awesome case of Gameplay and Story Integration. You "die", the badge revives you, and presumably stops working for following deaths.
Ok I know Sonic was added late in development but considering you never see him ever get turned into a trophy wouldn't that make Dedede's plan with the badges utterly pointless in the first place? I mean when you consider Sonic's Chronic Hero Syndrome I doubt he would have left any of the trophyfied heroes behind, I don't know it just makes it seem unnecessary to even have Dedede's badges in the plot if there was still one fighter who was still active and hadn't been defeated and had enough power to weaken Tabuu's Off Waves out there while the rest were basically all incapacitated, it just makes Dedede's whole badge plan less exciting and pointless since Sonic was still out there, I know they didn't have a whole lot of time to make Sonic's appearance make more sense but considering Sakurai put up a whole page explaining the story on the Dojo he could have Hand Waved why Sonic didn't act sooner when putting up the Mysteries of the Subspace Emissary section on the website and actually justify it and still make it so that Dedede's badges wouldn't seem so pointless as it just makes it seem like it didn't really even matter if Dedede made them or not considering Sonic could have revived everyone considering he shows up in Subspace at the end so he obviously was in the area and very well could have done just that.
Um...Dedede had absolutely no way of knowing Sonic would show up out of nowhere and weaken Tabuu's Off Waves. It's likely King Dedede only barely knew who Sonic even was, and if he did, he still wouldn't know Sonic would pull a stunt like that. And Sonic was probably lucky to get that far in the first place - he could've ended up getting defeated and turning into a trophy, just like everyone else.And even if King Dedede was prepared for Sonic's Big Damn Heroes moment, he would also have to be prepared for the chances of Sonic not making it, therefore he would still need to make the Dedede Brooches and get some trophies, whether by stealing them (Ness, Peach/Zelda) or smacking them with his hammer and turning them into a trophy (Luigi). So while Sonic DID weaken Tabbu's power, there's a chance he might not have been able to do such a thing - so yeah, the Dedede Brooches DID matter.
So what's with all the hate on this mode? I thought it was a fun way to unlock all the characters.
At the end, everybody would have been doomed if it weren't for Sonic. So, why the hell was Dedede planning the whole thing, without coming up with a way to avoid the Off-Waves after they got there? What point is it getting there again to be frozen again?! Adding three more to the roster wouldn't make those waves any less potent...
Maybe he thought that Tabuu would only use the Off-Waves ONCE? Or that he figured they would be able to go after him while he was gathering energy for another shot, but didn't expect all those clones and revived bosses to slow them down?
Perhaps he did have a plan, although goodness knows what, but Sonic appeared before he could use it.
Why weren't Toon Link, Wolf and Jigglypuff included in the main plot?
It makes the final characters extra-final.
Those among us who are actual authors will tell you that creating a contingent story with over thirty characters all having to do something relevant and valid is already hard enough without having to include three extras as well, two of which have very little connection to most of the others.
Considering that two are clones and one is a returning character, I wouldn't be surprised if they were very late additions to the game.
That sucks, I wanted to see Jigglypuff in a badass situation!
In-Universe, how does one turn into a trophy without the Dark Cannons? Seems that defeating them must have some sort of rule to trophify them. What, is there some large square that only the characters can see, and touching the edge of it instantly turns them into the trophy? What about falling into pits, how do they get the trophy character then?
Why did the Subspace Army bother putting chains on DK's trophy if he can't move, unless his trophy base was touched?
They weren't taking any risks.
It would (theoretically, but not in practice) slow down anyone who was trying to rescue him. You couldn't just grab it and escape, you'd have to break those chains first.
They didn't realise DK was so strong.
To stop him falling off the Flyer.
Why are parts of the Halberd in the Great Maze if it was never seen getting sucked into Subspace?
For that matter, why are areas like the Glacial Peak in Subspace?
So why is it in Smash Bros 4, I'm now seeing people talk about how they wanted a Subspace Emissary mode? Where the heck did all these guys come from, and where were they in 2008 when it could have used their support?
Super Smash Bros for Wii U and 3 DS
On the Fandom Rejoiced subpage, I've read that "fans are loving Peach's new design", for Smash Bros. 4 specifically. What is exactly new about this? It's the very same design as used in Brawl◊! There aren't any major differences. It's not like Peach wears a different dress or looks prettier. The only difference that I can see is that SSB4!Peach is more colorful compared to Brawl!Peach... but all veterans are more colorful compared to their appearance in Brawl, so I'm really confused. I'm almost thinking there's some Fan Dumb going on here and people are thinking that Peach's Brawl design is the same as her design in Melee◊, which is obviously different. The fact that I've heard nobody gushing over Peach's design when she was introduced in Brawl, but that people really like SSB4's (being the same design but with more colors like everyone else), would support this.
She looks a bit darker in color, I guess.
Maybe they're just really excited that she's back, period, and the OP for that assumed they liked her new design, not just that she's in the game.
Her facial structure is slightly different in this game than in Melee or Brawl, making her more like her Mario-verse appearance, similar to what happened with the other Mario characters. However, when I say "slightly", I mean just that; it's not all that noticeable really (especially compared to her more obvious design changes from Melee to Brawl), but it's there. That said, I also recall a few people on this site's Smash Bros thread in the forums saying that Peach looked better in this game than she used to, and being someone that mains her, I'm inclined to agree. If you want another example, Toon Link was also said to look better in this game compared to Brawl, even if he looks similar to his Brawl design (though this is probably because Toon Link is now part of a cast of equally colorful characters, so he's not clashing with the somewhat more realistic aesthetics the characters in Brawl had in their designs).
For Rosalina and Luma, why does the URL for her profile use "Rosetta", her Japanese name, on the English site?
I wouldn't be surprised if Bowser's uses "Koopa", and so on. The English version of the site may have been set up (though not necessarily written) by Japanese folks.
No, Rosalina's the only character this happens to. Probably just a simple oversight.
Greninja and Charizard also have urls with their Japanese names used instead. It most likely is an oversight, but it could also be because the site is mostly an officially translated Japanese site. As for why Bowser and Mega Man don't follow this, it probably has something to do with timing of their reveals coinciding with the first reveal of the games themselves, so it's possible the site and the first set of characters were initially created with more of an English slant to it.note Though it's not like Japan is that unaware of the English names of those two characters anyway, so they didn't mind using them.
For anyone who cares, Robin's page does the same, he Japanese name "Reflet" is in the URL.
In the E3 trailer (I believe it's in Nintendo's E3 confrence video, I don't think it's in any other trailer), Mega Man's reveal has an intentional Loading Screen before his Flavor Text appears. Um... why? Is that supposed to be referencing something.
It was actually a recreation of the level intro screen from some of the 8-bit Mega Man (Classic) games, where the level's Robot Master boss would appear in the spot Mega Man teleported into.
So in the Nintendo Direct video, the stages in the 3DS version will have 2 songs. Does that mean that there won't be any CDs in this version? Also, on Tortimer's Island stage, will the spectators only be limited to Kapp'n, Tortimer, Leilani, Leila, and Grams? And will that also mean no Saturday night special from K.K. Slider like in Brawl?
As Sakurai stated, the games are still in development.
Obviously, the "2 songs per stage" deal is because of space constraints.
Why would there be space constraints on an 8-14Gb SD card?
Anyone feel that there was a bit of missed opportunity with the splitting up of Zelda/Sheik? I mean, if you're gonna make Sheik her own character, and give her new moves to boot, you might as well have "replaced" Sheik with Impa. They would have the same moves and everything but it would justify the second character slot much better. It would also be a new distinct female character from a potentially different Zelda title AND bypass the canonical shakyness of having a Twilight Princess-esque Sheik.
I agree, especially since Sheik has no real relevance outside of being an Alter Ego of Zelda. Without that, she's just a One-Shot NPC who taught Link Warp Whistles. Impa was almost a main character, and is recently regaining relevance with her roles in Skyward Sword and Hyrule Warriors, and a spot in Smash would have sealed the deal. There could even be a Sheik alt-costume for anyone who misses her.
I'm personally glad Sheik is back. (I never even played Ocarina Of Time but there's just something so... cool about her!) But, that aside, the fanbase probably wouldn't react too well to Sheik being cut and there's the fact that Sakurai really doesn't want to cut anyone. Plus it would've looked kind of lazy to just foist Sheik's moveset off on Impa when they could give her her own. (I haven't played Skyward Sword in a bit but that barrier ability she was using against Ghirahim looked like it had original moveset potential.) Also, we don't really know how many newcomers there are left so there's a chance they could both be in anyway.
In the Charizard trailer, why didn't Mario use FLUDD on Charizard? Did he just feel like beating something up with his bare hands that day?
The FLUDD doesn't do any damage; it just pushes the foe back. Wouldn't help all that much.
That doesn't mean that it wouldn't be worth doing. If i remember, Charizard's tail has a flame on the end. If that flame goes out, the Charizard passes out. So frankly, it'd be worth doing, it'd guarantee Mario a win if it happened to extinguish Charizard's flame.
There are two problems with that; one, Mario is an honorable fighter, and putting Charizard's flame out would be unfair. Two, if I remember correctly, Charizard's flame doesn't affect its health; it just shows how healthy it is. In fact, Pokémon Crystal's Pokédex says about Charmander, "If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet." And besides, Greninja used a Water Shuriken on Charizard and it was none the worse for wear. Really, using the FLUDD wouldn't help at all.
Why is Lucina listed as a veteran on the Smash Bros website?
If it helps, she's getting the full newcomer treatment on the mobile version of the site. I heard someone say they didn't give her a full newcomer rectangle because how the site's laid out it wouldn't work and they need more veterans confirmed or something. All I have is my phone right now, so I can't really look myself.
Lucina poses as Marth for the first few chapters of Fire Emblem: Awakening - and she posed it so well she fooled the Developers.
Rayman's model was created by Ubisoft and sent to Nintendo to create a trophy from. But the Pic of the Day◊ and the Official Rayman Twitter feed◊ have posted different trophies. In particular, the shape of the head, eyes, and torso are all different. It can't be from the 3DS version because of the background, resolution, and advanced shading. So... what's going on here?
Most likely, the version shown as the Pic of the Day was an earlier version of it- people didn't like the look, so they tweaked it and replaced the image with a new one.
Why does Pac-man use the ghosts to attack?
After getting his smash invitation, Pac-Man couldn't think of any Smash attacks.That's when the ghosts offered their services so they could be in a big-time game like Smash Bros., too. Or you could just say Sakurai wanted a good representation of the original Pac-man game in his move set and was willing to brush aside the fact that they're enemies for that cause, but I like the former explanation better.
Is it just me or are there several mistranslations in regards to attack names? Samus can get the 'Mega Bomb' attack for her Down+B move, yet I'm pretty sure they meant the Power Bomb. Similarly, Charizard can get Rock Hurl instead of presumably Rock Throw. Is this a case of "Blind Idiot" Translation or am I just overthinking it?
Neither. Those are just the custom moves.
Apparently, Lucario is wild. How can he Mega Evolve?