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%% A character for Creator's Pet needs to meet the criteria of The Scrappy, Creator's Favorite, Character Focus, and Character Shilling. If a character does not meet ALL FOUR criteria, then there is no Creator's Pet.
%% ReplacementScrappy for MAIN characters is under discussion on this YMMV's discussion page. Please do not add ReplacementScrappy unless there is discussion consensus.
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%% Please make sure the entries you want to add are actual YMMV entries, instead of an objective trope applied subjectively to a player-created situation
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!!All unlockable characters will not be spoiler-tagged, nor will characters that did not make it into a specific iteration of the game. View at your own caution.

[[YMMV/TheSubspaceEmissary For information on the Subspace Emissary mode from Brawl, go here.]]

Tropes with their own pages:
* [[AndTheFandomRejoiced/SuperSmashBros And the Fandom Rejoiced]]
* [[BrokenBase/SuperSmashBros Broken Base]]
* [[CrackPairing/SuperSmashBros Crack Pairing]]
* [[GameBreaker/SuperSmashBros Game Breaker]]
* [[HilariousInHindsight/SuperSmashBros Hilarious in Hindsight]]
* [[Memes/SuperSmashBros Memetic Mutation]]
* [[TierInducedScrappy/SuperSmashBros Tier-Induced Scrappy]]

!! The main games:

[[foldercontrol]]

[[folder:Tropes A-K]]
* AbridgedArenaArray: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
** Potential for "camping" -- hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple)
** An overly large or irregular layout, which can drag out a match (Examples: 75m, New Pork City, Temple, Palutena's Temple, The Great Cave Offensive)
** Vertical walls, which easily allow infinite combos (Examples: Fourside, Princess Peach's Castle, Temple)
** Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City (against Ness), [[OverlyLongGag Temple]] (against anyone slow and/or lacking projectiles)) This includes all stages with walk-off edges automatically, as they give an advantage to characters poor at recovery and/or knockback[[note]]Little Mac in ''Wii U / 3DS'' is an extreme example, as on a walkoff stage, he instantly goes from a JokeCharacter to a GameBreaker due to his AchillesHeel no longer being a factor[[/note]], along with giving anyone who's a victim of a throw no chance to come back from it.
** Elements that cause one or more [[GameBreakingBug Game-Breaking Bugs]] (Example: Fountain of Dreams[[note]]In ''Melee'' only; ''VideoGame/ProjectM'' fixes it.[[/note]] (in team matches; the SceneryPorn causes lag), any DummiedOut stages in the first game (known to have invisible walls and/or pull opponents past the boundaries randomly), Wuhu Island (the boat has funky collisions that can immediately KO a fighter).)
** Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit). Stages with ''predictable'' hazards that don't affect gameplay too heavily ''used to'' be acceptable (namely Rainbow Cruise and Poké Floats) but are increasingly frowned upon as well after several rules revisions.
** [[ScrewedByTheLawyers Legal issues with streaming the stage's music]] (Example: Skyloft and Wuhu Island, as confirmed by EVO 2015 where Nintendo sponsored, though both of them would have been banned anyway)
** ''Super Smash Bros. Wii U/3DS'' is hit hard with this, as the vast majority of stages are even more dynamic than in past games. It tries to address the trope by having two modes of online play when playing with random players. "For Fun" removes Final Destination from the list of stages that can be picked while "For Glory" has people playing nothing but Final Destination and variants of other stages in the game that are a "Final Destination" version, or flat in other words. However, this has also been a controversial move, as contrary to popular belief, Final Destination is known among the metagame-savvy to be one of the ''least''-balanced legal stages in the series; even with the removal of Chaingrabbing in ''Wii U /3DS'', thus taking out the largest game-changer on that stage[[note]]In past games, Final Destination's lack of platforms was notorious for allowing repeated grabbing and throwing upward for massive damage unobstructed[[/note]], there is still a noticeable skew in favor of "campy" characters such as the Links due to having no place to dodge their projectiles.
* AccidentalInnuendo:
** From Brawl:
-->'''Snake''': Mei Ling, [[ShedArmorGainSpeed Samus took her clothes off!]].
** From Bayonetta's trailer (in context and out):
-->'''Pit''': Wow! [[SummonMagic They're]] [[BoobsOfSteel huge!]]
* AlasPoorScrappy:
** ''Anything'' that gets removed, really. There's people mourning the loss of Bonus Matches from ''Melee'' (and, previously, Coin Matches from ''Brawl'') despite no one wanting to actually play them.
** Mewtwo was one of, if not the most, unpopular characters to play in ''Melee'', due to its highly unorthodox design and being considered the worst character in the game at the time. Cue ''Brawl''[='s=] release, and a large portion of the fanbase complains about its exclusion, and with the 3DS/Wii U installments, there are those who dearly wished for the return. Thankfully, Sakurai and company listened to the fanbase and released the character as DLC for the fourth game (and even made it free if you bough both versions).
** The Subspace Emissary mode in ''Brawl'' faced a lot of criticism, but with the announcement that the fourth games would not even have a story mode, its absence is definitely felt.
** The Ice Climbers were among the most divisive characters, especially considering their reliable zero-to-death chaingrab in ''Brawl''. However, when it was discovered that they were cut from ''3DS/Wii U'', fans were outraged and heartbroken, especially considering that, along with Snake, this is the first time in the series that a universe has lost all playable representation. To make things even worse, they were fully programmed in the Wii U version, but since the development team couldn't find a way to make them work in the weaker 3DS, [[YankTheDogsChain they were retroactively deleted]] to keep both versions' rosters the same.
** Pokémon Trainer, along with Ivysaur and Squirtle. While widely disliked as a character in ''Brawl'' due to his impractical stamina/forced switching and type-effectiveness gimmicks, quite a few people missed the Trainer and his two other Pokémon when Charizard was revealed as a full character for the fourth game, especially with some fans claiming that Squirtle and Ivysaur would have been more fun to play as solo characters than Charizard.
* AlternativeCharacterInterpretation:
** VideoGame/FZero's main character Captain Falcon has a completely different attitude and personality based on ''Super Smash Bros.'' He's never been so HotBlooded in his home series.
** The [[VideoGame/AnimalCrossing Villager]] being a cold-blooded sociopath based on his [[DissonantSerenity dissonantly serene]] expression in the trailer for the fourth game went [[MemeticMutation memetic]] literally within minutes of the announcement.
** Many characters can undergo this if their personality in ''Smash'' is [[OutOfCharacter different from]], or [[{{Flanderization}} flanderized]] from, their canon personality.
* AmericansHateTingle:
** Tingle makes a cameo as part of the "Great Bay" stage in ''Melee''. During gameplay, it's possible to send him for a dip in the ocean, and American players have been known to call a truce in order to do just that.
** Dark Pit, who is absolutely despised by the American fandom for being a MovesetClone of Pit, and is generally seen as an "edgy OC". He is also hated for presumably being an example of "Sakurai bias", and made him less popular in Uprising as a whole. However, in Japan, Dark Pit was a very requested character, and is loved there. Note that Dark Pit was very well-regarded in Uprising and the hate mostly comes from ''Smash Bros'' players, making this a case of ''Smash Fans Hate Dark Pit'' as well.
** Japanese players did not understand why American players were getting excited about Little Mac becoming playable in the fourth game.
* AnimationAgeGhetto:
** A common misconception among fans is that children are the primary audience for ''Smash'' (as with some of its constituent franchises such as ''Franchise/{{Pokemon}}'' and ''Franchise/{{Kirby}}''), with the older fans and competitive players as a PeripheryDemographic that Sakurai favors the younger crowd over. While there's no denying that the games are made to be accessible and enjoyable for kids, and that Sakurai favors casual players in general, much of the franchise's marketing (especially in the West) is aimed towards teenagers and older; some kid-oriented marketing is present, but it isn't as prominent as for other ''Nintendo'' franchises (being roughly on the same level as ''Franchise/TheLegendOfZelda''[='=]s kid-focused marketing). There are very elements in each game are clearly meant for the older crowd, including characters from franchises that kids ignore such as ''Franchise/FireEmblem'', ''VideoGame/{{Bayonetta}}'' and ''Franchise/MetalGear'', retro gaming allusions, and Zero Suit Samus' and Shulk's [[{{Fanservice}} intentionally revealing outfits]] in the fourth game. The age-18-to-25 group, a mere subset of the older demographic, [[http://www.siliconera.com/2014/10/30/super-smash-bros-helping-pokemon-pre-orders/ makes up 30% of the 3DS version's audience in Japan and 50% in the West]].
** The fourth game suffers more from this than previous entries. In North America, it has an E10+ rating rather than its predecessors' T for Teen (possibly for the sake of Amiibo marketing). This, along with its brighter and more colorful palette as opposed to Brawl's comparative use of RealIsBrown (and the absence of [[Franchise/MetalGear Solid Snake]]) leads quite a few people (both fans and non-fans) to label ''Smash 4'' as a "kids' game". This seems to have ended after all the game's DLC characters were revealed; except for Mewtwo and possibly Lucas, most of them are from series that skew more towards older fans, particularly the third-party characters (''especially'' the M-rated VideoGame/{{Bayonetta}}) despite Snake not returning. Even Mewtwo & Lucas' presence could partially be directed at older fans, as Mewtwo is highly popular among fans of the [[VideoGame/PokemonRedAndBlue first generation of Pokémon games]] and is based on the Mewtwo from ''Anime/PokemonTheFirstMovie'' who hasn't reappeared in years, and ''VideoGame/{{Mother3}}'' was only released in Japan over a decade ago, making Lucas one of the most obscure characters in ''Smash'' and therefore mostly unrecognizable among younger players.
** This trope, as applied to the games' reputation, leads some fans to argue that "cartoony" characters (usually ones that fit with the ''Franchise/SuperMarioBros'' aesthetic) are more "deserving" to be represented in ''Smash'' than "realistic" ones, which is one reason why Ryu and Cloud were such [[UnexpectedCharacter unexpected characters]] for quite a few fans. Similarly, some fans expected the Smash Ballot winner to be a character popular with children, such as [[Franchise/SonicTheHedgehog Shadow the Hedgehog]] or [[VideoGame/{{Minecraft}} Steve]], when the winner in fact turned out to be the heroine of [[VideoGame/{{Bayonetta}} a lesser-known, M-rated game]].
* AscendedFanon: The Omega form of the Temple stage in ''[=SSB4=]'' bears an uncanny resemblance to a [[http://www.gamrreview.com/media/images/projmhyruletemple-56819149731240132094526071357804.jpg notorious "Tournament-safe" hack of the stage]] made for ''Brawl'', complete with the rest of the stage lingering in the distance in the background.
* AuthorsSavingThrow: Rosalina, Samus, Pac-Man and Mewtwo have all been depicted in controversial ways some time after their debut (Rosalina due to her [[TheOtherDarrin third voice actress making her sound more like Peach]], Samus due to her drastic personality changes in ''VideoGame/MetroidOtherM'', Pac-Man due to the polarizing ''WesternAnimation/PacManAndTheGhostlyAdventures'', and Mewtwo due to the [[Anime/PokemonTheFirstMovie original character]] being apparently [[ReplacementScrappy replaced]] and {{retcon}}ned in ''Anime/PokemonGenesectAndTheLegendAwakened''). ''[=SSB4=]'' depicts all four characters akin to their early appearances (Rosalina has her second voice actress, Samus has her old voice clips and personality across her two forms[[note]]although she still mostly uses her ''Other M'' designs, so this particular case is only half-way [[BrokenBase for some people]][[/note]], Pac-Man has his original design and [[CompositeCharacter represents retro Namco games in general,]] and Mewtwo is based on ''Anime/PokemonTheFirstMovie'' like in ''Melee'', albeit with [[TheOtherDarrin a new voice actor]]).
* AwesomeArt:
** One of the biggest praising points for ''[=SSB4=]'' on the Wii U is that it looks ''beautiful''. The 3DS version is no slouch either, with some of the best graphics ever seen on the console - as noted below, it pushes the 3DS's processing power to the limit. While the graphics aren't as crisp, smooth or detailed as their home console counterpart, they're consistently displayed in full 3D.
** In addition to the above, many characters also got special 'posters' with them interacting with many different fighters from the game, sometimes these can be a MythologyGag such as [[http://www.smashbros.com/us/images/character/rockman/illust-modal.jpg Mega Man's art]] being reminiscent of his old Japanese box arts featuring him with 8 Robot Masters with the BigBad overhead, or just be thematically awesome as well as beautiful like [[http://www.smashbros.com/us/images/character/bayonetta/illust-modal.jpg Bayonetta's art]] which shows her in the center of a grudge match of 'light vs darkness'.
* BestBossEver:
** Master Core in ''3DS/Wii U''. It's [[MarathonBoss long]] and it's [[ThatOneBoss hard]], yet the pacing of the fight is faster than any boss in the series, and it breaks all standards that previous bosses established, including [[SequentialBoss multiple phases]] and ''picking up Final Destination and dropping it''. The presentation is fantastic as well, being one of the ultimate examples of an EldritchAbomination, revealing the [[OneWingedAngel true form]] of Master Hand, and a satisfying final phase where the player is given free to reign to cut loose.
** Master Fortress counts, since it adds another layer to the awesomeness (through it is a ''Wii U''-only form).
* BestLevelEver
** [[VideoGame/KirbysAdventure Fountain of Dreams]] is very well remembered for not only being legitimately fun to play on while staying tournament legal, but for [[SceneryPorn being absolutely beautiful to look at]] and [[AwesomeMusic/SuperSmashBros having one of the best songs in the game playing on it]]. Many have mourned its absence from Brawl and 3DS/Wii U.
** [[VideoGame/ZeldaIITheAdventureOfLink Temple]], first appearing in ''Melee''. While it's banned in TournamentPlay, it is one of the most beloved stages in non-serious play because there's so much room to move around. It's also got a huge variety of terrain shapes to suit many situations. You have a section with a handful of small platforms, two platforms facing each other over a gap, a long platform with a solid floor under it, two cliffs leading to lower platforms, a tunnel, a small arena with a roof, a vertical tunnel, and a tiny arena with a ceiling over two pits. This lets you do pretty much whatever you want from having air battles with the platforms and cliffs to having close brawls in the tighter arena areas to trying to go defensive when weak in one of the areas with ceilings. The cave/tunnel area in particular is popular for having impromptu "cage matches". Even seriously-heavy-hitting moves like Captain Falcon's "Falcon Punch" or Mr. Game and Watch's "Judgement #9" don't knock enemies out, they just entertainingly bounce around like pinballs due to the walls and ceiling. It's no surprise it returns in both ''Brawl'' and ''Wii U'', the former giving it a new song, and the latter giving it a beautiful makeover as well as a plethora of songs, including songs from ''Zelda'' stages that didn't make it into ''[=SSB4=]'', and from ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''. Of course since this often falls into ComplacentGamingSyndrome in casual play, many consider this ThatOneLevel for its overuse.
** For the competitive community, [[VideoGame/AnimalCrossing Smashville]] is seen in this light. It's widely regarded as the most balanced of any tourney-legal stage, even more so than Battlefield.
** [[VideoGame/WarioWare The Gamer]] stage, despite never having a chance of tournament play ever, is also considered pretty fun, even if it has a potentially lethal stage hazard. It's fun to dodge the Mother and laugh when unsuspecting players or even yourself get caught by her. Additionally, the stage's layout is randomly generated each time it's played. However, it can be a [[ThatOneLevel major pain]] in Crazy Orders. Just be careful not to hide under the easel.
** [[VideoGame/StarFoxAssault Orbital Gate Assault]] is pure eye candy. The scenery is beautiful, complete with Arwings flying through space, and there's always something happening. Heck, it took Sakurai's team a year to finish the level. That should tell you something about how great it is.
** The [[VideoGame/PunchOut Boxing Ring]] has also been ranked among ''3DS/Wii U'''s best stages. The size is just right, not too big and not too small, and with the aesthetics of a sold out crowd cheering on the fighters brings a unique atmosphere that makes any player hyped while playing on it. There's also the added touch of having the fighters being broadcast on the jumbotron ala ''PunchOut'' Arcade (complete with aliases for all of the characters ex. Mario = Mr. Video Game Himself, etc.)
** Duck Hunt for being a relatively simple stage that looks a lot like the original game, and for having stage elements that add to the feel of it while having little if any effect on the actual battle. It also avoids having walk-off edges by having black space to the left and right of it. It's not uncommon for players to stop fighting for a second to attack the ducks. Originally a Wii U exclusive stage, its popularity saw it added to the 3DS version as free DLC.
* BreatherBoss:
** In ''Brawl'', Crazy Hand. While Master Hand has some of the best boss attacks in the game for his exclusive moves, Crazy Hand instead has some of the worst boss attacks for his exclusives (two of which are heavily telegraphed and can be evaded just by moving away). The rest of his attacks are also ridiculously easy to evade except for the Hand Drill (which he performs later in his attack pattern than Master Hand, making him use it less), and his attacks are extremely weak for a boss (while the few that can KO are again very easy to dodge). Crazy Hand is such an easy boss, that in the team-up with Master Hand at the end of Classic Mode, decent players will have the battle won once they defeat Master Hand regardless of their damage. Then there is his Boss Battles version, which drastically nerfs his HP to the worst among bosses in the game, leaving him a freebie in the mode for any remotely competent player. In the Wii U version, he's fought alone in Crazy Orders, and his battle is sometimes considered far easier than the Crazy Orders matches themselves, as he doesn't possess [[ThatOneAttack a particular OHKO attack involving rising platforms]] like Master Hand. In fact, there's only one attack that is hard to avoid, which is a black hole that gives you the Flower Status, and even then, the only hard part about the battle is probably the characters that assist it (or sometimes, even Master Hand).
** Master Beast (first phase on 6.0 to 7.4 difficulty, second phase on higher difficulties) phase of Master Core can be considered a BreatherBoss for people who know its attacks. Compared to Master Giant preceding it (if fighting at the highest difficulty) and Master/Crazy Hand, this phase has predictable and easily telegraphed attacks that can be easily dodged and avoided with guards and rolling. However, Master Edges/Sabres, the form that follows it, [[ThatOneBoss isn't so friendly]].
* BreatherLevel: There's [[LuckBasedMission a one-in-three chance]] that the Hyrule level in Adventure Mode in ''Melee'' will be like this. The goal of the level is to find the Triforce in one of six spawn points -- the spawn points that don't have it will have a shadow clone of Link to fight. Two of these spawn points can be reached without any encounters (the others are beyond the second spawn point). Should the Triforce spawn in one of the first two spawn points, you clear the level without any combat whatsoever (making it by far the easiest way to get the Switzerland end-of-level bonus).
* CasualCompetitiveConflict: Very prevalent. The people who prefer the tournament standard and those who prefer the non-tournament standard are in bitter conflict with each other, which isn't helped by the game's creator favoring casual play.
* CatharsisFactor: A big enjoyment factor in these games is being able to beat the stuffing out of everyone. A special note goes to the ''VideoGame/DuckHunt'' dog in ''3DS/Wii U'' -- many people were celebrating his inclusion because it gave them the opportunity to get revenge on the smug little bastard for laughing at them for decades. Also, with the inclusion of Miis, basically any human could be subject to this.
* CharacterTiers: One of the leading causes of the BrokenBase, and often the tiers in these games specifically are often one of the first things brought up whenever the CasualCompetitiveConflict flares. This reached a zenith in ''Melee'', and ''Brawl'' got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-''Brawl'' and Pro-''Brawl'' arguments/flame threads even worse). Great lengths were fortunately taken in ''3DS/Wii U'' to not only make it more competitive than ''Brawl'' was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.
* ComplacentGamingSyndrome:
** The [[MemeticMutation NO ITEMS! FOX ONLY! FINAL DESTINATION!]] meme. This spawned from the belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious [[InternetToughGuy Dylan Tnga]], actually ''did'' play this way). Interestingly enough, the "For Glory" mode in ''3DS/Wii U'' '''encourages''' this.[[note]]Well, not necessarily the "Fox only" part -- though players can carry this out if they wish.[[/note]] Several matches have Little Mac selected due to his superior ground play.
** While transforming characters were seen as a neat gimmick, many players often would stick to one form and one alone. The splitting of the forms into separate characters in the fourth game suggests the developers were aware of this PlayerTic. While this seems to be the case for Samus[[note]]For example, in ''VideoGame/SuperSmashFlash'', Zero Suit Samus is separately playable from Samus, but Zelda/Sheik is still one the same[[/note]], Zelda/Sheik's transformation (which is at will, compared to Samus) is still a favorite among another number of players, which is why the removal of the move is still questioned today. See BrokenBase above.
** Character wise, expect to see lots of Pikachu and Kirby in ''64'', both Star Fox reps in ''Melee'', Meta Knight in ''Brawl'' and Sheik, Zero Suit Samus, and Rosalina & Luma in ''For 3DS/Wii U''. DLC wise, Cloud's been making his presence known as well. And let's not talk about Corrin and Bayonetta...
* ContestedSequel: ''Brawl'', particularly for the competitive scene due to Sakurai's going out of his way to make the game as mainstream accessible as possible, altering a number of physics and mechanics and involving the nightmare of every ''SSB'' player, [[ScrappyMechanic TRIPPING]].
** While general consensus says the ''Smash 4'' games on the casual and competitive side are superior to ''Brawl'' (especially competitively, where its competitive scene is multiple magnitudes larger than Brawl's ever was, while it's still growing), some diehard ''Brawl'' fans have been vocal about their preference of ''Brawl'' and lament for a revival of its competitive scene. On the casual side, you have those who actually liked The Subspace Emissary criticize ''Smash 4'' for its lackluster singe-player mode. On the competitive side, in some irony considering what they faced from ''Melee'' players for years, you have ''Brawl'' players who lambast ''Smash 4'' for its removal of advanced techniques such as [[http://www.ssbwiki.com/DACUS DACUS]] and [[http://www.ssbwiki.com/Glide_toss glide tossing]], and its percieved overall lack of such techniques, claiming it has a lower "skill ceiling" among other things.
* CounterpartComparison: Ganondorf in ''Smash'' is similar to [[Franchise/StreetFighter Akuma]], as a dark-skinned, black-clothed, red-haired, [[RatedMForManly extremely manly]] antagonistic MovesetClone of a well-known fistfighter in his respective series with [[CastingAShadow dark powers]].
* CreepyAwesome:
** Villager. He can blow up and beat the stuffing out of other people while still having the same [[PerpetualSmiler cheerful]] [[DissonantSerenity smile on his face.]] He's seen as a MemeticPsychopath for a reason.
** Greninja is a human-sized frog that sneaks up on its foes, uses its long, slimy ''tongue'' as a ninja scarf, and has creepy-sounding PokemonSpeak. It's also a pretty big fan-favorite, and its array of water weapons add to the "awesome" part.
** Master Core counts, considering it is an EldritchAbomination that has multiple forms and attacks formed of a dark shadow, which include [[MirrorBoss copying the player]], picking up and dropping the stage, shooting lightning and energy blasts and to top it off, its ultimate form in ''Wii U'' is a giant fortress swarming with enemies and deadly acid.
** Mewtwo, given its [[BloodKnight ruthless personality]] and [[GutturalGrowler deep, guttural voice.]] This is exaggerated even further in International versions of ''Melee'' and ''3DS/Wii U'', where its spoken lines [[TooLongDidntDub were replaced]] with slightly animalistic VoiceGrunting complete with an EvilLaugh.
* CriticalDissonance:
** ''Brawl'' received many positive reviews with a higher Metacritic score than ''Melee'' and sold more copies. Given the ongoing strife in the community and just by looking at this page, you'd be surprised how it sold so well or even got those reviews.
** While the 3DS version of ''[=SSB4=]'' is widely considered inferior to the Wii U version, it completely dwarfs the Wii U version in terms of sales, owing to the 3DS' ''much'' larger install base, and is [[http://www.gamespot.com/articles/nintendos-best-selling-wii-u-3ds-games-revealed/1100-6429286/ the second best-selling game in the series]] next to the aforementioned ''Brawl''. It's also the second worst-reviewed game in the series next to the [=N64=] original (though still very well-reviewed at an 85/100 Metascore), but is very widely preferred over ''Brawl'' due to its improved mechanics (shared with the Wii U version). Surprisingly, [[https://sourcegaming.wordpress.com/2015/04/23/sakurai-on-dlc-its-all-about-making-players-happy/ Famitsu readers voted it the best game of 2014]], possibly owing to the Japanese market's even ''greater'' skew towards handheld systems than the rest of the world.
* CrossesTheLineTwice:
** Bayonetta's line of "If you want to learn how to talk to a lady, ask your mum," considering roughly ''a third of the cast''[[note]] Lucas, Ike, Link, Toon Link, Zelda, Bowser Jr., Samus, Rosalina, Marth, Roy, Fox, Robin, Corrin, Shulk, Cloud, and even ''Bayonetta herself''. [[/note]] suffers MissingMom syndrome, the majority of which are or are heavily implied to be dead (and some of whom had the misfortune of dying in front of their children), and the other two thirds are characters whose parents are hardly touched on (so whether their parents are around or not is a completely different issue). In fact, the number of characters whose mothers have been seen and have survived the events of their games can be counted on one hand[[note]]Ness and Lucina, the Mario Brothers if you stretch the definition. And even Lucina's mother is technically dead. [[/note]]
** [[https://www.youtube.com/watch?v=K783SDTBKmg The commercial for the N64 game.]] Mario, Yoshi, Donkey Kong, and Pikachu all beating each other up while "So Happy Together" plays in the background.
* CrossoverShip: Given that this is one big {{Crossover}}, fans are bound to do this. See the Crack Ship entry for a list of examples.
* DemonicSpiders:
** The Fighting Mii Team if you have Custom enabled: They will (like all characters when you do so) make use of the best equipment you have. On higher Intensities, you are looking at a 10-man army (or a 20-man army in ''Wii U'') who will pursue you relentlessly, beat you senseless like the sandbag you are, send you flying to your doom, replace the fallen to keep up the pressure against you, and who won't go down like the small fries they usually are. What especially makes this worse in comparison to other Team battles in ''3DS/Wii U'' (and in former games) is that this particular team have a class of fighters with disjointed hitboxes (the Swordfighter), and a class that specializes in staying out of your reach and who will KO you with their ranged forward smash while you're busy handling the other two (the Gunner).
** Whether with customs or not, the Mii Gunner is this, and not just in [[NintendoHard Cruel Smash]]. Having a unfairly long ranged side smash and up aerial that have a ridiculous amount of hitstun, so much so that with other Mii's they can trap you in an inescapeable combo that racks up your damage to high percentage without much effort.
** The [[VideoGame/KidIcarusUprising Mimicuties]] in Smash Run are broken. These {{Chest Monster}}s are almost completely indistinguishable from real treasure chests, and, once you awaken one, they will proceed to attack you with extremely powerful kicks and spin attacks, being able to KO you at low percentages, and not only are they incredibly fast, but [[LightningBruiser they can take all of your attacks and shrug it off]]. The worst part? If you try fleeing, they '''actively chase you down'''.[[note]][[http://i3.kym-cdn.com/photos/images/original/000/917/358/efa.jpg Here's a tip: The Mimicuties are typically more brightly colored than the real treasure chests.]][[/note]]
** [[VideoGame/MOTHER1 Devil Cars]] are quite similar to Mimicuties; they're fast, hit hard, and can follow you a good distance through the map. But while Mimicuties ''can'' be knocked down from a particularly powerful attack and left helpless like most other enemies, Devil Cars are ImmuneToFlinching, a trait shared only by special enemies that are [[MightyGlacier nowhere near as fast]].
** [[Franchise/TheLegendOfZelda Darknuts]], again in Smash Run will ''destroy you'' without so much as breaking a sweat. They block attacks from the front with their shield, and unlike most AI enemies are more than capable of suddenly countering an attack from behind, not to mention they actually get faster as you strip their armor off, meaning they can take LightningBruiser UpToEleven.
** Plasma Wisps don't seem too dangerous at first, until they reach their third charge. At this point, they become surrounded by a plasma shield that damages you and renders them completely invincible. They can also launch this shield as a projectile, which is big, fast, and launches you shockingly far. All of this is made worse by the Plasma Wisp being constantly airborne and a very common enemy.
** Clubberskulls, like in their [[VideoGame/KidIcarusUprising home game]], manage to be the toughest enemy in a game where every enemy is either a {{Goddamned Bat|s}} or a {{Demonic Spider|s}}. Not only do they have a truckload of HP, they hit like one too; Clubberskull's method of ''walking'' alone can juggle you and smash your percentages up from zero into the high 100's. This is ignoring their other attacks, which all have massive range, power, and are designed to launch you as far as possible. The only mercy is that they're rare and you actually have to free them to fight them, but good luck beating one if you do. This is taking away that a stray bullet from an enemy might free them by accident anyways.
** Yet another [[VideoGame/KidIcarusUprising Kid Icarus]] enemy, Ornes are absolutely vile. First, they're [[InvincibleMinorMinion completely invincible]]. Second, touching one [[OneHitKO instantly KOs you]] (and it doesn't even send you flying, you just get destroyed right there on the spot). Third, while there is [[HellIsThatNoise music]] that plays when you're near one, this sometimes works in the Orne's favor: It usually appears just outside your field of vision, so you can't be sure where it is in relation to your character. In your haste to leave the area, it's entirely possible for you to run right into it, unable to react in time and turn around. Worse still, there's a "Survive!" Challenge Door that puts you on a small platform with an Orne, and you have to run from it for several seconds in the limited space available, which can be nigh-impossible if your character is slow.
** Chain Chomps. Their attack has fairly good reach, and hurts you several times before sending you flying. The Chain Chomps themselves are actually invincible, you have to attack the stake that they're chained to to set them free. However, the Chain Chomps will hop around the stake between attacks, and are some of the few Smash Run enemies to inflict CollisionDamage.
** The Lentheniums (laser flowers). Not much of a threat in Smash Run, but is the biggest threat in Master Fortress, being able to hit you from offscreen, often sending you into the acid.
* DisappointingLastLevel:
** Or rather, Disappointing Last Event. Many fans consider ''Brawl'' Event 41, "The Final, FINAL Battle", to be a lazier, inferior version of ''Melee'' Event 51, "The Showdown." It pits the player against an overpowered giant Mario, Snake, and Sonic (in place of Giga Bowser, Ganondorf, and Mewtwo respectively). The battle is ridiculously [[AntiClimaxBoss anti-climatic]], as it's possible [[http://www.youtube.com/watch?v=VVz8CvG3oJI to trick Giant Mario into falling off the ledge in just a few seconds.]]
** ''Wii U'' continues the tradition started with ''Brawl''. In this game's "The final, FINAL battle", you face Pac-Man, Mega Man, Sonic, and Fast Mario, two at a time.
* EightPointEight:
** IGN giving the Nintendo 3DS version an 8.8 caused some anger, especially since one of the negative points was the hyped-up Smash Run mode.
** [=GamesRadar=] got flack for giving the 3DS version 3 out of 5 stars, as their main complaints were about the online mode, which no other reviewer has had much issue with aside from occasional lag, and Solo Mode, also something no one's really griped about.
* EnsembleDarkhorse: Many characters from lesser-known Nintendo series or that are otherwise unimportant to the company's legacy can become hugely popular through ''Smash''.
** [[VideoGame/FZero Captain Falcon]] is one of the most famous examples, as his home series is very obscure and he's hardly one of the most marketed Nintendo characters (in ''Smash'' or otherwise), but he has a huge fan following in the ''Smash'' community for being a hilarious FountainOfMemes and having one of the most {{badass}} designs and movesets.
** Marth and Roy in ''Melee'', specifically in the West. Their games weren't localized up to that point, but they became popular enough to raise interest in the ''Fire Emblem'' franchise to motivate Nintendo to bring it over starting with ''[[VideoGame/FireEmblemElibe Blazing Sword]]''.
* EpilepticTrees:
** [[http://www.neogaf.com/forum/showthread.php?t=739531&page=155 This NeoGAF thread.]] It picked up a bit of steam back during Ashley's Assist Trophy reveal, and the possible reveal of [[VideoGame/KidIcarus Palutena.]] It should be taken about as seriously as any other supposed leaks, but many are taking it as WordOfDante. Some of the information has been revealed false, such as stating that [[VideoGame/FireEmblemElibe Lyn]] was no longer an Assist Trophy.
** Unlike at the time of ''Melee'''s release, now there are no fewer than ''three'' different animated versions of Mewtwo across the ''Franchise/{{Pokemon}}'' franchise -- the [[Anime/PokemonTheFirstMovie original version]] which appeared in ''Melee'', the [[Anime/PokemonGenesectAndTheLegendAwakened 16th movie "female" version]], and the ''Anime/PokemonOrigins'' "feral" version. A point of debate is which version would appear in ''3DS/Wii U'', if any. Nonetheless, Mewtwo was eventually confirmed as DLC, re-igniting the debate after its brief discard, until it was finally confirmed to be the original one (albeit [[TheOtherDarrin re-cast]]).
** The question of [[Franchise/{{Metroid}} Ridley's]] inclusion in the games is one that's always been hotly debated, but after some showcased footage of [[http://www.youtube.com/watch?v=fb35vh33Mb8&t=59s Ridley's shadow]] on the [[VideoGame/MetroidOtherM Pyrosphere]] stage of ''Wii U'' with the caption of "Other boss character appearances", the fans got riled up. One side believed that with careful analysis of the shadow, one can notice that Ridley seemed to act more like a player character than a boss due to his animations (him grabbing Pikachu and doing nothing is commonly brought up) and that the shadow made him seem larger than he actually was (he would theoretically be only slightly bigger than Bowser in reality). The other side pointed out that nobody actually knew how the bosses of the game would function as only the [[VideoGame/MegaManClassic Yellow Devil]] had been revealed until then. While Ridley is absent from the initial 3DS roster, fans have noticed his suspicious absence from being included as a trophy, and look toward certain rumors as evidence that he would be patched in when the Wii U version was released or ending up as a DLC character. It was ultimately revealed that the cloned ''VideoGame/MetroidOtherM'' Ridley for the Pyrosphere stage would be both a boss and an assist character, similar to Magicant's Flying Man [[note]]although some still insist that there's a chance that the original ''VideoGame/SuperMetroid'' Ridley could be DLC despite the fact that the ''Wii U'' Ridley is a CompositeCharacter of ''Other M'' Ridley and ''Prime'' Meta Ridley[[/note]]. Sakurai eventually revealed in an interview that making Ridley a playable fighter would require various adjustments, but that the end result would not feel like Ridley at all. [[BaseBreaker Naturally, fans are split over Sakurai's reasoning/decision.]]
** A particularly famous one for ''3DS/Wii U'' is the [[http://gematsu.com/2014/04/rumor-shulk-palutena-set-super-smash-bros Gematsu leaks]] -- which has correctly predicted most of the game's new characters ahead of time -- even the out-there choice of the Wii Fit Trainer -- but could just as easily have been pure guessing (for instance, it predicted "a Pokémon from ''X/Y''", which describes Greninja but is hardly specific). An example of the crazy theorizing came when ''Rhythm Heaven'' enemies were seen in the E3 demo, which some people felt supported the leak's claim of the Chorus Kids/Glee Club. Ultimately, its credibility took a huge hit when Robin and Lucina were revealed, as the leak had predicted Chrom instead. (Another name on the list, Shulk, was revealed later; but by then it was too late for the leak's reputation.)
** A series of ''3DS/Wii U'' leaks were released shortly before the Japanese release of the 3DS version, and they supposedly revealed the identities the remaining characters, newcomers and veterans alike:
*** The first of these ([[http://gamerant.com/rumor-super-smash-bros-wii-u-3ds-roster-leaked/ the ESRB leak]]) not only revealed the return of several ''Brawl'' veterans that hadn't been confirmed yet (Wario, Ganondorf, Falco, ROB, and Jigglypuff; with Lucas, Ice Climbers, and Wolf being notable cuts) but also Dr. Mario; while having Bowser Jr., Duck Hunt, Shulk, and Dark Pit as newcomers.
*** Following this, two other major rumors appeared: one (the Izat True leak) provided video evidence that Shulk and Bowser Jr. were joining the roster, and that Ganondorf would be back. Another leak (the Motherfucking Leaker's leak) claimed that Ridley, Dixie Kong, Mach Rider, and Impa would be newcomers, and that Mewtwo would return, and he later teased characters that would appear as DLC (which he later admitted he made up, drawing ire from the internet and damaging his own credibility). However, another set of rumors (The Ninka/Vaanrose leak) popped up, with an associated 4chan leak supporting the presence of Dixie Kong, Ridley, and Mewtwo, but also brought new support for the presence of Chorus Kids after they were believed to have been discarded by the derailing of the Gematsu leak.
*** Ultimately, Shulk was confirmed four days after the video leak, and he used the same artwork that the ESRB leak utilized, giving more credibility to all of these rumors (with the exception of the Motherfucking Leaker's leak). The game's release finally confirmed the ESRB leak to be veritable.
** People noted the irregular shape of the ESRB leak, and suspected that that wasn't the final roster -- fans took note of the space left and posited that at least five character slots were available to use -- and a number of sources reported that Ridley, Dixie Kong, Mewtwo, the Chorus Men, and another character would take up these spaces. They ended up being right -- the roster was missing the ''Mii Fighters'', and four empty slots still remained even though that was officially declared to be the final roster by an in-game message. However, shortly after this, [[http://www.neogaf.com/forum/showpost.php?p=129524882&postcount=14153 a NeoGAF poster]] claimed that he had an accurate inside source tell him that the characters are in the game, but will only be unlocked through cross-console interactivity between the 3DS and Wii U. This was debunked when both versions of the game came out, and only Mewtwo was available for free for those that had purchased both versions.
** There was plenty of buzz about the possibility of post-launch DLC for the 3DS/Wii U version, based on Nintendo's experimentation with the model (most notably in ''Mario Kart 8'' and ''Hyrule Warriors'') and the tendencies of Namco-Bandai to include a plethora of DLC with their fighting games. These rumors have since been confirmed with new characters, stages and Mii outfits released as DLC, and an online survey page that allows fans to write Nintendo about what the next downloadable character should be.
** After the release of the 3DS version, [[http://ssb4dojo.com/post/97497683596/rumor-mill-tower-of-smash-leak a 4chan rumor]] posited that the Wii U version would have a new mode called "Tower Of Smash" and that the four characters mentioned by the [=NeoGAF=] poster (along with Impa) were playable in the Wii U version, and would eventually be patched into the 3DS version. [[http://ssb4dojo.com/post/98111066476/rumor-mill-wii-u-stage-roster Another rumor]] made by the same user leaked the list mentioned that there would be over sixty stages in the Wii U version, some of which were shared with the 3DS version. The 4chan poster was given a degree of support when Sakurai revealed that a ''Game & Wario'' stage was Wii U-exclusive, as the leaker indicated; however, the later ''50-Fact Extravaganza'' video ended up killing all credibility.
** On February 14, 2015, someone uploaded supposed footage of the updated character select screen, with Mewtwo and Rayman. This leak was considered legitimate by some due to its exceptional quality, including video footage with the character select screen's background moving. It also got interest due to quickly being taken down like the ESRB leak. However, the person who started the whole thing [[https://www.youtube.com/watch?v=IaoB7lnOiXM debunked it himself the very next day]]. [[InternetBackdraft It's easy to guess the results of that one]].
** A common point of debate is what ''exactly'' the characters' nature as dolls/trophies in the real world means (i.e. whether they're actual fighting toys or merely manifest as them outside of their universe), as well as how closely related they are to their canon counterparts (including whether they have the same memories and/or the same consciousness). At least in ''[=SSB4=]'', the Palutena's Guidance conversations show close ties to both ''VideoGame/KidIcarusUprising'' and ''The Subspace Emissary'', and ''Uprising'' shows Palutena herself turning into a statue when [[spoiler:the Chaos Kin rips out her soul]], which raises some questions on whether the ''Kid Icarus'' universe itself (and any one of the other represented universes) is canonically trophy-based. Furthermore, ''VideoGame/FireEmblemFates'' has the Smashverse versions of Marth, Ike, Robin and Lucina visit the canon ''Fire Emblem'' universe if summoned via their Toys/{{amiibo}}; they seem to have memories of both ''Smash'' and some version of their canon appearances, and no reference is made to their nature as trophies in some form/universe.
** Poking around in update 1.0.6 for ''3DS'' revealed several tidbits. Firstly, there were two new ''Kirby'' songs, one of which was the classic N64 Dream Land theme, suggesting that stage DLC is being considered. Digging deeper revealed Lucas's victory theme (basically the ''Mother'' victory theme, but labeled under Lucas), despite having yet to appear. But found along with it was a victory theme for Roy (the ''Franchise/FireEmblem'' one), and, intriguingly, [[http://www.youtube.com/watch?v=Dk_yOpDpRDo a victory theme for]] [[VideoGame/StreetFighter Ryu]], [[http://www.youtube.com/watch?v=oH1ulCxQnyk along with some music]] from ''Street Fighter II'', giving way to rumors that Roy and especially Ryu will eventually appear in the game as DLC at some point, which they ultimately did. [[https://sourcegaming.wordpress.com/2015/04/18/all-about-ryu-and-roys-files/ Further insight]] also shows that after Mewtwo, there are currently five dummy character slots, presumably to be filled by Lucas, Roy, Ryu, and two mystery characters. Who these two unknown characters would be, if they are going to be from the results of the Smash Ballot or not, or if any more characters are planned afterwards, is up for debate.
** Upon the closing of the Smash Ballot, lots of theories of who would now get in the game were kicked around by the fandom. With update 1.1.1, the amount of dummy character slots not filled by Lucas, Roy, and Ryu went up to three, which hinted that at least three new characters were in the works. The question on everyone's mind, who could they be? Leaks by a former Nintendo Of America employee suggest that one of these characters is definitely a first party character that likely wasn't ''the'' most voted character on the ballot, but was expected to get in the game eventually, leading to all sorts of theories on who this character could be. (It's possible that the character he was referring to may have been the ultimate winner: VideoGame/{{Bayonetta}}) When Christoper Miller, the VA for VideoGame/ProfessorLayton, was asked if the good professor was in Smash when his name was (possibly mistakenly) listed in the list of voice actors on the IMDB page for Smash 4, he couldn't confirm or deny that he was. And another leak showing the new Shovel Knight amiibo among Smash-compatible amiibo also got people talking despite Yacht Games [[WordOfGod confirming]] the listing was an error, though they haven't confirmed or denied Shovel Knight's presence in the game either. Ultimately, these rumors were put to rest once the character from the Ballot was announced.
* EvenBetterSequel: So far, each of the installments have been met with this in some form.
** ''Melee'', regarding the original, with Trophies, [[SequelEscalation more options, characters, stages, modes]] and a [[TournamentPlay competitive scene]]. It's considered overall an improvement over the original.
** ''Brawl'' is the most divisive in this regard, although critics and some fans mainly praise it for reasons similar to ''Melee'', minus the competitive aspect. In that scene, the ''Project M'' mod of Brawl gets [[SurprisinglyImprovedSequel better remake]] remarks.
** '3DS/Wii U'' is already getting this reputation from both 'casual' and 'hardcore' fans, due to marrying much of the what is considered the best of both worlds from the previous installments. Even the Wii U version is being considered the far more superior version compared to the 3DS version.
* EvilIsCool: Bowser and Ganondorf are two of Nintendo's most iconic villains and are also fan-favorite hard hitters in the ''Smash'' series. Mewtwo, while not completely evil, fulfills a similar antagonistic role in its home series and in ''Smash'', and is one of the most popular and well-remembered characters of all.
* FandomBerserkButton:
** The inclusion of the Ice Climber themes into the Wii U version is seen by many as rubbing salt in the wound from removing the Ice Climbers themselves.
** Calling ''3DS/Wii U'' "Brawl 2.0" is a quick way for people to be angrily swarmed by fans due to generally being used by people [[ComplainingAboutShowsYouDontWatch who have only watched the gameplay]] and not actually played it, in addition to being an insult trying to prevent the games from being respected in the competitive scene.
** Suggesting characters who didn't debut in a video game before any other media for Smash is a good way to light fires that can be seen from space. This is ''especially'' true for anime characters like [[Franchise/DragonballZ Goku]] or Franchise/{{Naruto}}. [[note]]Helps (or doesn't) that Sakurai stated during ''Brawl'''s development that characters who didn't debut in a video game first before any other media wouldn't be eligible for ''Smash''.[[/note]]
* FandomRivalry:
** ''Melee'' fans generally have a rivalry with fans of the newer games in the series due to the CasualCompetitiveConflict, although it's not unheard of for people to enjoy [[TakeAThirdOption both]]. It's gotten to the point that fans chanted ''Melee'' while blowing off the Apex 2015 champion for Smash 4.
** In general, the fandoms for "realistic" and "cartoony" characters are occasionally at odds, and argue about which type of characters are more "deserving" to be represented in ''Smash'', [[http://awkwardzombie.com/index.php?page=0&comic=101314 as exemplified in this]] ''Webcomic/AwkwardZombie'' comic.
** The fanbases for ''Metroid'' and ''Donkey Kong'' characters have a bit of a rivalry with that for ''Fire Emblem'' characters, due to the alleged "underrepresentation" of the former and "overrepresentation" of the latter (largely due to Lucina, Roy and Corrin). ''Donkey Kong'' vs. ''Fire Emblem'' rivalry is particularly infamous on Website/GameFAQs, where one poster put it as such:
-->[[http://www.gamefaqs.com/boards/633202-super-smash-bros-for-wii-u/72214277?page=5#qp It's a part of their religion. In DKism/Metroidism, K. Rool and Ridley are hailed as gods, while Lucina is Satan himself. Any of the Fire Emblem reps are evil demons, though, and the very idea of a sword is blasphemous.]]
** It is not uncommon for fans of ''Smash'' and fans of more conventional fighting games to clash with each other, often debating on whether ''Smash'' should be considered a proper fighting game.
** Mewtwo fans vs. Lucario fans. When Lucario was announced for ''Brawl'', fans of Mewtwo jumped to the conclusion that Lucario "stole" Mewtwo's spot on the roster, and even insisted that Lucario stole parts of Mewtwo's moveset. Lucario fans thought they were being crazy, and the rivalry has stretched on ever since. The fandom flared back up during ''4'''s development when Lucario was announced as a returning character while Mewtwo was (initially) not in the final roster, though when Mewtwo arrived as DLC later, the rivalry has quiet down again. Well, mostly. Both sides of the fandom enjoy making a show of giving the other's character a NoHoldsBarredBeatdown. (Especially Mewtwo fans who are still stuck on the fact that Lucario got into ''Brawl'' instead of Mewtwo.)
** The debate over Ganondorf's portrayal has created a minor rivalry with ''VideoGame/HyruleWarriors''. As opposed to Ganondorf's BareFistedMonk portrayal in ''Smash'', ''Hyrule Warriors'' gave him the use of swords and his DarkMagic, both being things that Falcondorf detractors have been demanding for a long time. This has lead fans of ''Hyrule Warriors'' Ganondorf to attack the ''Smash'' series for continuing to give him a supposedly unfaithful portrayal while pointing to ''Hyrule Warriors'' as an example on how to portray him correctly. On the other hand, there are quite a bit of ''Smash'' Ganondorf fans who wish that his brawling moveset was adapted into a weapon option for ''Hyrule Warriors'' in order to reconcile his portrayal between his own franchise and ''Smash''.
* FanficFuel: Of the "custom fighter" variety. Since Ryu's inclusion sets a precedent that SomeDexterityRequired motions for special moves are now fair game, fans are now able to design or propose their dream characters with more special move variety than ever before.
* {{Fanon}}:
** It is ''very'' common for ''SSB'' [[FanFic fanfiction]] to envision the game as a tournament with all characters living in the "Smashers' Mansion" [[note]](case in point: ''Webcomic/AwkwardZombie'' famously started with all the Smashverse counterparts of the various characters sharing the same mansion as its main focus, before the webcomic eventually shifted towards other gaming topics)[[/note]]. While the "mansion" has no basis in the games, the ''Animal Crossing'' scene at the beginning of the ''[=SSB4=]'' trailer as well as Snake's conversation with Colonel from his E3 reveal trailer lends credence to the "tournament" idea.
** Going in the opposite direction, since the playable characters are merely imagined versions based on dolls/trophies in-universe, some fans claim that the ''Smash'' universe is similar to ''WesternAnimation/ToyStory'' where the characters are ''literally'' dolls or trophies that spontaneously come to life. The actual game seems to depict them closer to ''WesternAnimation/TheLEGOMovie''[[note]]minus the toy-like appearance of the characters and their universe[[/note]], where the ''Smash'' characters have [[AlternateUniverse their own plane of existence]] in the owner's imagination where they manifest as living beings as opposed to collectibles, and are inanimate in the human world, [[http://brawlinthefamily.keenspot.com/2014/08/29/590-comic-review-super-smash-bros/ as acknowledged by]] ''Webcomic/BrawlInTheFamily''. Adding to the confusion, ''The Subspace Emissary'' [[http://www.ssbwiki.com/Trophy#In_Super_Smash_Bros._Brawl depicts "dead" characters' trophies as grayed-out full-size statues, which are quite different from the colorful, smaller collectible trophies that appear as items]].
** Expanding on the above, Master Hand and Crazy Hand are near-universally believed to be how the trophies' owner appears to the ''Smash'' characters in their universe - drawing even more similarities to ''The LEGO Movie'', where "The Man Upstairs" was seen by the LEGO characters as a giant hand and depicted as a god-like figure. Some people take this a step further and claim that the Hands are supposed to represent [[AudienceSurrogate you, the player]], and that the ''Smash'' fighters are brought to life by the power of your ''own'' imagination.
** [[http://beapeabear.tumblr.com/post/97517842836/and-thats-why-theyre-friends This webcomic]] ([[https://www.youtube.com/watch?v=R9sPRS5JA9w animated here]]) is considered to be the "origin story" for Duck Hunt by some fans. Also, to keep in the spirit of ''VideoGame/BanjoKazooie'' and AmbiguousGender[[note]]despite the duck clearly having a male's colorful plume[[/note]], some fans like to think of the duck as being female, just like Kazooie.
** Fan works often depict Samus in her Power Suit with her helmet off, possibly to [[CompositeCharacter represent both of her playable forms at the same time]].
** Captain Falcon is sometimes depicted with a variant of PokemonSpeak in fan works for RuleOfFunny purposes, where he is ''only'' able to say his various catchphrases or extremely simple sentences that start with "Falcon". Not only is he fully articulate in ''F-Zero GX'' and the anime, but even ''Smash 64'' (the source of his memetic quotes) gave him an additional written line in Engrish at one point ("[[GratuitousEnglish Thank you for playing. Yes. I am Number One !]]"). Other fanworks either have him speak proper English (like in ''F-Zero'') or logically expand on his ''Smash'' speech patterns to have him speak Engrish at length.
** It's often believed that the crowd cheer for Ganondorf is him possessing the crowd to cheer for him since the chant for Ganondorf often sounds rather lifeless and dreary.
** Some believe that the reason why Ganondorf refuses to use the bladed weapons and/or magic blasts that he's famous for in his home series is because he's so arrogant that he uses his bare hands just to give himself a challenge.
* FanHater:
** The backlash against some of the allegedly "extraneous" ''Kid Icarus'' and ''Fire Emblem'' characters in the fourth game (Dark Pit, Lucina, Roy and Corrin) has become significant enough so that some overly vocal detractors of those characters go so far as to attack anybody who likes or defends them.
** Ganondorf's moveset gets a similar treatment, as some fans who want him to get a new moveset will attack people who enjoy his cloned moveset as is. This extends the other way too, with fans of the cloned moveset attacking those who want a new, or at least differentiated moveset.
* FanMyopia: A common occurrence in the fandom. ''Smash'' fans will often treat the game as if their specific demographic (typically NostalgiaFilter-laden twentysomething Nintendo fans [[WeAllLiveInAmerica in the United States]]) is its primary demographic, and that any decision that doesn't specifically cater to them is proof that [[ScapegoatCreator Sakurai]] is delusional and/or a {{Troll}} who doesn't care about his fanbase.
* FirstInstallmentWins: Inverted. Though the fanbase is [[BrokenBase quite divided]] as to [[ContestedSequel which game is the best]], the original ''Super Smash Bros.'' for the N64 is never considered to be the best one.
* FountainOfMemes: [[NotHyperbole Quite literally]] ''everything'' [[VideoGame/FZero Captain Falcon]] says or has said is some kind of meme. ''Everything''. [[LargeHamAnnouncer The Announcers]], [[VideoGame/FireEmblemTellius Ike]], and [[VideoGame/{{Xenoblade}} Shulk]] are no slouches either.
* FriendlyFandoms:
** The ''VideoGame/MarioKart'' series has a rather close relationship with the ''Smash'' series. This because they both are multiplayer Nintendo games (that later added online during the 7th generation) with LoadsAndLoadsOfCharacters. It helps that ''Smash Bros.'' carries a lot of ''Mario Kart'' related content and ''Mario Kart'' has crossover elements in its DownloadableContent, with it having characters and stages from outside of the Mario Universe. They also share similar pet peeves with clone characters, TierInducedScrappy characters, and annoying items.
** Thanks to being a GatewaySeries, ''Smash'' has allowed most Nintendo franchise and game communities to be closely linked due to the crossover nature. It even extends beyond Nintendo's home games when you include 3rd party characters like [[Franchise/MetalGear Snake]], Franchise/SonicTheHedgehog, Franchise/MegaMan, VideoGame/PacMan, [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}}.
* GatewaySeries:
** Combined with JustHereForGodzilla and ComeForTheXStayForTheY. A few players come for ''Mario'', ''Kirby'', and/or ''Pokémon'' characters, but they wind up staying and playing as other characters, too. They'll quickly find themselves wondering [[MarthDebutedInSmashBros who the heck this Marth guy is, why haven't they seen Lucas anywhere else and who the guys in Shulk's Final Smash are]] and go play those games and enjoy the crap out of them. In short, ''SSB'' is a giant gateway series as much as it is a hardcore series for dedicated Nintendo fans. The Assist Trophies added in ''Brawl'' further reinforce this, intended to make players ask "Who's that?" when the protagonist from a lesser-known Nintendo game drops by.
** [[InvokedTrope Invoked]] by Creator/HideoKojima, [[http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl who wanted Snake in the game]] to expose ''Franchise/MetalGear'' to a new audience, in addition to [[SoMyKidsCanWatch his son being a fan of Smash Bros. and wanting to see one of his father's characters in the game.]]
** Although he is no longer involved with the character, Mega Man's creator Creator/KeijiInafune had similar excitement over the fourth game for similar reasons to Kojima.
** Interest in the ''Xenoblade'' series grew exponentially with a primary factor being Shulk's inclusion in the fourth installment.
** The ''Smash Bros.'' series also helps bring fresh blood to more traditional fighting games due to its greater accessibility. A good amount of today's top fighting game players got started playing a ''Smash Bros.'' game. This will most likely increase greatly now that, through DLC, the roster includes Mr. Fighting Game himself, Ryu.
* GeniusBonus: Master Core's boss theme includes a short little bit of freaking ''Morse code''. What does it spell? M-A-S-T-E-R C-O-R-E.
* GermansLoveDavidHasselhoff:
** Little Mac from ''VideoGame/PunchOut'' was a highly-requested character reveal in much of the world, [[http://legendsoflocalization.com/what-does-japan-think-of-little-mac-in-smash-bros but drew mostly shrugs in]] UsefulNotes/{{Japan}}, where he is derisively known as "[[FanNickname American Scrub]]".
** ''Franchise/{{Metroid}}'' and ''Franchise/DonkeyKong'' receive more support and demands for representation outside of Japan than other franchises, to the point complaints about content usually has at at least one person claiming they aren't receiving enough attention, more often than not.
** In particular, Ridley (the recurring villain of ''Franchise/{{Metroid}}'') is largely ignored in Japan, but has been so commonly requested in the West that it reached [[MemeticMutation memetic]] levels.
** Ike's [[HeroicBuild buffed-up]] design in ''3DS/Wii U'' (originating from ''Radiant Dawn'') is [[MemeticMutation memetically]] derided in Japan for looking like a gorilla. In America, Ike's design is far more popular for being [[RatedMForManly manly]], and became the subject of many ''positive'' memes.
** In Japan, Mario is more popular than Link as a playable character. The reverse is true in the West, where Link is the more popular of the two, frequently wins popularity polls, and is a more common sight in casual play.
** While Cloud's reveal drew a lot of attention worldwide, some Japanese gamers [[http://legendsoflocalization.com/what-do-japanese-fans-think-of-cloud-in-super-smash-bros/ noted]] that he (and ''VideoGame/FinalFantasyVII'' in general) appeals more to audiences outside of Japan, and theorized that his inclusion was targeted towards overseas audiences.
** When she was confirmed for Smash, Sakurai stated that VideoGame/{{Bayonetta}} was the most requested character in Europe, and within the top five in America. That's what made her the overall winner of the Smash Bros Fighter Ballot.
** The competitive community for ''Melee'' has [[http://smashboards.com/threads/vayseths-voyage-the-struggling-japanese-melee-community.437748/ become a case of this]] since the release of ''3DS[=/=]Wii U''. In Japan, local tournaments have been becoming increasingly infrequent, and only one monthly tournament remains in the whole country. Even then, said monthly tournament only gets about 30 entrants, with a ''Smash U'' tournament in the same region getting anywhere from 5 to 10 times those numbers. Everywhere else in the world, the ''Melee'' community remains just as big as the ''Smash U'' community, and even bigger in some areas.
* GoddamnedBats:
** Buckots deserve an honorable mention since they fly, they're fast, they always try to get on top of you, and their white-hot ingots are ''very damaging''. Super-irritating cheap-shot flying bastards.
** Metal characters in Classic Mode in 3DS CAN become this, the thing is that not only they go for the obvious "higher resistance but more weight" that would usually be asociated with them, but they come with the annoying advantage of not flinching when hit with normal attacks, which means that characters whose usual weakness is being [[FragileSpeedster frail]] become a LightningBruiser and characters with [[MightyGlacier slow charging but powerful]] smash attacks now can't be stoped by just hitting during the charge, they also can use items with the same ease as a player and now their [[ObviousRulePatch extra weight is not really that much]], which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover.
** Smash Run is infested with these.
*** Chandelure becomes stronger if it's hit by one of the many fire-based attacks in ''Smash Bros'', Cryogonal's Ice Beam instantly freezes you and is hard to dodge, Gastly can't be hurt if your character doesn't have a projectile, Koffing has a large attack radius and can lower your stats, and Petilil can put you to sleep.
*** [[Franchise/SonicTheHedgehog Eggrobos]] will either fire a quick blast or a laser that covers the entire screen while moving up or down. This is made worse by being a very common AirborneMook that will back away if you get too close.
*** Fire [[Franchise/TheLegendOfZelda Bubbles]] and especially Ice Bubbles are difficult to fight due to being covered by an aura that will burn you or freeze you if you don't time your attacks perfectly. Being common airborne enemies that will actively charge you doesn't help.
*** If you damage a [[Franchise/TheLegendOfZelda Cucco]] too much, it will summon a flock of invincible Cuccos that will attack you relentlessly, making it difficult to accomplish anything. Even a defeated enemy bumping into one will provoke it, and they love to spawn right next to a group of enemies, making it very easy to hit them by accident.
*** All of the [[VideoGame/KidIcarusUprising Skuttlers]] have a ton of health and are quite common. The regular Skuttlers are aggressive attackers who will flinch you with a quick attack or launch you with a stronger one. The Skuttler Cannoneers fire homing rockets that launch you, bombs that launch you, or lasers that flinch you. The Skuttler Mages have an unblockable ranged attack that will lower your stats if you don't dodge at the right time, or a multi-hit melee attack that also lowers your stats and is nearly impossible to escape if you get caught.
*** Paratroopas can be very annoying to deal with, particularly in large numbers, as they attack rather quickly, and in large numbers, they may not give you enough time to dodge [[CycleOfHurting before another one attacks you]]. Of course, large waves of them is the game's preferred way of spawning them, making dealing with them all the more difficult.
*** Bacuras. They don't deal that much damage (only 4%), but they make up for that by hitting with a meteor smash. Also, they are completely [[InvincibleMinorMinion invincible]] and can reflect projectiles. What makes them a real pain to deal with is that they can easily get in the way of navigating the Smash Run area. When trying to go up, they can be hidden off screen and be ready to hit with only a split-second's worth of time to react to. If they are among the randomly-selected enemy roster, they will also spawn frequently too and always show up in groups.
** In a non-Smash Run example there are characters who can pull off combos that can render you helpless. The fighting Miis in the MultiMookMelee are severe offenders. This is particularly egregious when you're trying to do the challenge where you have to defeat a set number of them in three minutes, as it wastes your precious seconds.
** In the online For Glory mode, lower-skill players become this. These players tend to constantly roll around, throwing out a projectile or Smash attack every so often, then continue rolling. Even when the other player is far more skilled, the defensive, low-skill player will still manage to draw out the match even if they eventually lose, which becomes an annoyance to the higher-skill player.
* GoodBadBugs:
** There's a glitch in ''Melee'' that lets you, among other things, [[PromotedToPlayable play as Master Hand]] (who is invincible outside Stamina Mode, which can be exploited to clear Event matches and some of the Multi-Man modes), though it is [[GameBreakingBug prone to crashing]]. Note that this glitch went undiscovered for ''seven years''; it involves synchronized use of the A and B buttons to confuse the "go to name entry menu" and "back to main menu" commands, causing the game to [[RageQuit give up]] and [[SequenceBreaking skip ahead to the stage select menu]]. If a player has not selected his or her character by the time this happens, it will default to the character with the ID value of "0" -- him.
** A related bug by the same method but with other circumstances allows "shadow players" (start a team match with all four characters on the same team, causing the recolor mechanic to become confused) and one-player matches.
** There's an A.I. bug in ''Melee'' that [[http://www.youtube.com/watch?v=X5vjGlJv4BI causes all computer opponents to come to a complete standstill]] if the player stands still in certain locations on stages. This can be heavily exploited in the Multi-Man modes, particularly in [[http://www.youtube.com/watch?v=qFYGCSPKQuk Cruel Melee.]]
** The [[http://www.ssbwiki.com/Freeze_glitch Freeze glitch]], while a GameBreakingBug in normal gameplay, is this in the Home-Run Contest, where players have been able to exploit it to get the maximum distance in HRC with the Ice Climbers.
** The "[[FanNickname wavedash]]" exploit in ''Melee'' allows a character to slide along the ground by air dodging into it diagonally. Since the character is considered "idle" during the movement, it allows players to do Smash attacks or other moves that require standing still while approaching opponents.
** The fact that [[https://www.youtube.com/watch?v=kwzd36mWN-I he had a few of these]] is one of the reasons why Yoshi is considered top tier in 3DS. They were patched out though.
** Wario's air control in the 3DS version can, in certain cases, [[https://www.youtube.com/watch?v=eAVeoovpeBk allow him to fly]]. [[EpicFail Usually, his flight takes him right to the blast line.]]
** A particularly nasty -- but nonetheless amusing -- glitch can occur during 3DS online play that can get you banned from participating in matches for '''over a century'''. Luckily, since that the 3DS version has a patching feature, [[AuthorsSavingThrow it's likely that this will be fixed eventually]].
** In the Wii U version, should a timed match including Wario as the player character on a team with someone else end as Wario's Final Smash is timing out, [[https://www.youtube.com/watch?v=1FE9PIGACIo he'll be able to move around in the victory screen]]. (Though there's only so much you can do there, this also works with other transformation Finals.)
** ''Brawl'' has the "Smash Stack" exploit, which is the most common way to load mods for that game. However, it can also be used to install other homebrew. Unlike the Twilight Hack, it still works with newer firmware, as well as the Wii U's Wii Mode.
* HoYay:
** Robin's All-Star credits panel pokes fun at the perceived commonness of this in canon ''Fire Emblem'' games.
** Lucas' ending video shows a clip of him and Ness, where [[DoesThisRemindYouOfAnything Ness' hands are near Lucas' crotch and Lucas seems to be struggling.]]
* HolyShitQuotient:
** People outright '''freaked out''' when the battle against [[TrueFinalBoss Master Core]] in ''Smash 4'' was initially found and shown on a livestream. It's Master Hand's OneWingedAngel form! It has [[SequentialBoss numerous phases!]] Its health is invisible! ''It just picked up Final Destination and dropped it!'' Keep in mind, this was discovered after all the unlockable newcomers were found and people thought the game had no surprises left for them to see.
** Really, almost any time a fighter is announced; it's the biggest reason why we have a special [[AndTheFandomRejoiced/SuperSmashBros And the Fandom Rejoiced page for this series]], mind you. For example, many fans truly lost it when Mewtwo was announced to return as DLC.
** The announcement of [[VideoGame/FinalFantasyVII Cloud]], an UnexpectedCharacter of the highest order.
** And then the reveal of the ballot winner VideoGame/{{Bayonetta}} comes along, blowing the minds of fans. Some thought that she wouldn't have a chance due to her home games' mature content.
** Wii U modding has begun. This is and of itself isn't the HSQ, but when one Smash 4 modder, sort of, gave [[https://www.youtube.com/watch?v=0Sve8gXoh3Q Falco his melee moveset back.]] That's how ''VideoGame/ProjectM;; got started.
* HypeBacklash:
** ''Melee'' is the one game in the series that hasn't drawn significant criticism on its own merits. However, the general elitist attitude of a portion of the ''Melee'' player base, which includes bashing any or all of the other games in the series (except [[NostalgiaFilter the N64 original]]), takes the CasualCompetitiveConflict aspect of the ''Smash'' fanbase to new levels and discourages quite a few new players from trying out ''Melee''.
** Playable characters in the roster - such as Mario, Link, Captain Falcon or Cloud - can turn some people off due to their popularity and end up being slapped with the "overrated" label.
* InkStainAdaptation: Dark Pit's and Lucina's inclusion as [[BaseBreaker very controversial]] {{Moveset Clone}}s has somewhat damaged their overall reputations as characters, even if ''Smash'' helped bring them to a wider audience. This is especially notable in Lucina's case, in that she was one of the most-loved characters among the ''VideoGame/FireEmblemAwakening'' fanbase before her inclusion in ''Smash''; while she still is, she has become more of a divisive character than she was before her inclusion. Ganondorf also suffers from this to an extent, at least to people unfamiliar with the ''[[VideoGame/TheLegendOfZelda Zelda]]'' series.
* InternetBackdraft:
** Mentioning anything associated with the CasualCompetitiveConflict ([[NotTheIntendedUse Wavedashing]], Edgehogging, ''Brawl'' vs. ''Melee'' and by extension ''VideoGame/ProjectM'', CharacterTiers, {{Abridged Arena Array}}s, For Fun vs. For Glory) in circles not heavily dominated by one camp can lead to {{Flame War}}s.
** Mentioning the Gemastu leaks of the fourth game, as while they aren't fully reflected in the final version fans continue to debate whether they're from an earlier point in development or a straight-up UrbanLegendOfZelda.
** The Fighter Ballot for the fourth title has been a repeated source of controversy and infighting amongst the fandom. Sakurai revealed that he would use the ballot as a basis to consider a future fighter as DLC and this immediately erupted into arguments over who the fandom should vote in. A veteran who didn't make a final cut? An older classic Nintendo character? A popular third-party character? A newer indie character? There were no right answers (it was pretty much Everybody vs Everybody, and ThereCanBeOnlyOne) and any suggestion would bring about accusations of you wasting a vote. Come the final Smash Direct, this all came to a head when it was revealed that ''VideoGame/{{Bayonetta}}'' was chosen as the victor.
* ItWasHisSled: '''All''' of the unlockable characters in every game -- usually before the games even launch. Taken for granted by the inclusion of [[WalkingSpoiler Sheik as a transformation of Zelda]].
--> '''Tip:''' Sheik's real identity is Ze… I won't spoil it for you.
** The developers must have been aware of this when making the Wii U and 3DS games, as various characters that are usually unlockables are available from the start in those games, plus the process of unlocking all the characters is much quicker.
* ItsTheSameNowItSucks: The fourth game features stages from the original Nintendo 64 title, which were conspicuously absent from ''Brawl''. However, it's a straight port, with no attempt to graphically improve the stages (other than a higher video resolution), making the high-definition fighters and items look out-of-place against the bare polygonal shapes and blurry textures (through it was probably intentional). This is especially annoying considering the gorgeous remakes of these stages featured in ''VideoGame/ProjectM'', including [[http://www.youtube.com/watch?v=K0lSBbOzftA Hyrule Castle]] and [[http://youtu.be/rcJHZCuaG84?t=1m20s Peach's Castle]].
* JustHereForGodzilla:
** The biggest example being Snake and Sonic in ''Brawl'' as {{Guest Fighter}}s. This has attracted a large amount of fans to get the game just to use them. In the Wii U and 3DS games, this is likely be the case as well with Mega Man, Pac-Man and Sonic (again) being in the starting roster, as well as Ryu, Cloud and Bayonetta being DLC.
** The series itself runs on this. Many players initially got into ''Smash Bros.'' not for the actual gameplay, but because it's a MassiveMultiplayerCrossover of Nintendo characters.
[[/folder]]

[[folder:Tropes L-S]]
* LadyMondegreen: Some serious misinterpretations in the worst possible way might come from Duck Hunt's name, which sounds like "[[CountryMatters da cunt]]" if said very fast. According to the announcer, Xander Mobus, this is why there's a noticeable pause in between the two words when he says it in-game.
* LauncherOfAThousandShips:
** Samus gets shipped both ways with many of the characters, especially as of the ''[=U/3DS=]'' roster. Lucina is also starting to experience this, though given her [[VideoGame/FireEmblem series]] it isn't that surprising.
** On the male side, you have Link (whose an example of this in his home series), Captain Falcon, Marth, Snake and Shulk.
** The Villager deserves a special mention as there are eight different designs (four boys, four girls), meaning that pairings where one of the pair is a Villager are particularly common. It also helps that [[VagueAge they aren't stated to have an exact age]] yet are legally allowed to purchase a house and live independently.
* LGBTFanbase: Many of the male characters have amassed quite the gay following. Ganondorf, Bowser, and Captain Falcon have been perennial BaraGenre favorites since the beginning, as are Ike and Little Mac in ''[=SSB4=]'' with their statuses as {{Hunk}}s.[[note]]Although Ike already had some of this going for him in his games due to his [[AmbiguouslyBi questionable]] and [[BrokenBase oft-debated]] sexuality.[[/note]] In addition to [[{{Bishonen}} Link]] and the existing ''Star Fox'' fanbase, there's Shulk, whose swimsuit outfit makes him a poster boy for TheTwink archetype. Snake exists in a tier of his own, considering he's already a huge gay icon in his [[Franchise/MetalGear own series]].
* MemeticBadass:
** Captain Falcon. He has a devastating punch (a meme in itself), a move where he hip thrusts you with enough force to flip off of you twice WHILE there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like they were just electrocuted and they will go flying. Lucina and Robin's reveal trailer lampshades this for Falcon managed to hand Chrom his ass off-screen and nearly Lucina's as well on-screen ''without breaking a sweat'' '''and''' [[ArsonMurderAndJaywalking while grinning, too]]. It helps that [[Creator/RyoHorikawa his voice actor]] was already famous in Japan as [[Anime/DragonBallZ Prince Vegeta]].
** Ganondorf, naturally, due to being a clone of Falcon. Despite being a low-tier character outside of ''Melee'', he is usually considered the hardest-hitting character in the series overall, and is met with similar worship to Falcon by quite a few fans. He's popularly known as the "King of Disrespect" due to how flashy and hard-hitting he is when punishing foes' mistakes, with some players going out of their way to be as flashy and hard-hitting as possible with him (even to the point of [[AwesomeButImpractical impracticality]] and [[ThereIsNoKillLikeOverkill overkill]]). It helps that he was already a massive badass in the ''Zelda'' games.
** Meta Knight, due to being widely considered a massive GameBreaker in ''Brawl'' to the point where not only does he get his own tier in that game, but that incarnation of him often considered to be the best character in the ''entire series''. He's so badass that tournament players cower in fear unless he's explicitly banned from character selection. Adding to this is that Meta Knight is already a big EnsembleDarkhorse among ''Kirby'' fans for his [[TheStoic stoic]] & honorable nature and his Zorro-esque voice in the English dub of [[Anime/KirbyRightBackAtYa the anime]].
** The ''VideoGame/AnimalCrossing'' Villager became this practically within minutes of being announced due to his axe and [[DissonantSerenity constant smiling expression]] ([[http://25.media.tumblr.com/3570b04459980a44caca34e890b50686/tumblr_mo8htbQvyb1qck9sro2_1280.jpg for example]]). Thanks to this, fans have interpreted him as an AxCrazy [[http://sumrlybadusername.tumblr.com/post/52740362986/do-u-think-this-is-a--game serial killer.]]
** The [[VideoGame/WiiFit Wii Fit Trainer]] is headed in this direction as well, just look at the Memes page.
** Yoshi's become one as of ''3DS/Wii U'', because of [[https://www.youtube.com/watch?v=mrMIMCI29eA&feature=youtu.be&t=3m42s this victory animation]] which brings [[VideoGame/StreetFighter Akuma]] to mind. It's OlderThanTheyThink though, as he's had that victory animation ever since ''64''.
** Roy, in contrast to [[MemeticLoser his reputation]] in [[VideoGame/FireEmblemElibe his game of origin]], is regarded as a badass character thanks to "t3h ph1r3"[[note]]the fact that he's a fire-based swordsman[[/note]]. Even more so in the fourth game, where he's a genuine LightningBruiser and has a cooler, more mature and slightly more muscular design.
** Bayonetta has been getting this treatment due to the massive flame war she's causing in the competitive community. Not even that long in and some areas have already either banned or consider banning her. Many people have taken to her just being so unbelievably badass that people can't handle her and need to ban her.
* MemeticLoser:
** Chrom, due to his treatment in the trailer and in Palutena's Guidance on Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]] The ribbing only got worse when it was [[https://twitter.com/SmashBrosJP/status/626287712950030336 revealed]] that he would be included as a Mii costume. And when Corrin of ''Fire Emblem Fates'' was announced as DLC, the teasing became ''[[UpToEleven even worse]]'', with many people snarking about how Chrom has been passed over yet ''again'', this time for a character whose game was only six months old and not even out in America yet at the time of the announcement.
** Little Mac has also been getting this treatment due to the major HypeBacklash he got when it was discovered he wasn't a GameBreaker but instead a [[CripplingOverspecialization very lopsided]] and easy to handle SkillGateCharacter. The revelation from Sakurai that [[http://kotaku.com/little-mac-is-smash-bros-biggest-loser-1658263617 Little Mac wins far less than he loses online]] doesn't help much, nor are the many YouTube videos [[https://www.youtube.com/watch?v=rS1sJHN6E2Q making fun of his poor recovery]] or the fact that it's dangerously easy for him to dive off of ledges with his side special. Also, Mac just happens to be on the receiving end of [[Franchise/StreetFighter Ryu's]] [[LimitBreak Shin Shoryuken]] in the latter's Final Smash trophy, so it's possible Nintendo has caught on to this one.
** Greninja also gets this treatment due to receiving [[{{Nerf}} the biggest nerf]] in the first balance patch, to the point where jokes are made about it every time people discuss current or upcoming balance patches. It's now discredited due to his later buffs.
** Zelda, for being a low-to-bottom-tier character in all her appearances, and for initially being ''nerfed'' in the transition from ''Brawl'' to ''[=SSB4=]'' despite her being one of the worst characters in ''Brawl''. Some fans treat her similar to Greninja in this respect. What really adds salt in the wound, however, is that her alter ego, Sheik, is considered top-tier in ''Melee'' and the fourth game.
** Ganondorf, for those who don't consider him a MemeticBadass. While he's still an extremely well-built and menacing EvilOverlord in ''Smash'' from ''Brawl'' onwards with some of the highest damage & knockback output in the series, some fans liken him to a fat, out-of-shape elderly man due to his fatter build than in ''Melee''[[note]]RealityIsUnrealistic is at fault here, as [[StoutStrength Ganondorf's build is similar to real-life weightlifters]] unlike the athletic Captain Falcon, and he's still extremely buff as can be seen [[http://vignette1.wikia.nocookie.net/dynastywarriors/images/a/ac/Ganondorf_Costume_2_-_HW_DLC.png/revision/latest?cb=20140809043154 with his Ocarina of Time costume]] on his similarly-built ''VideoGame/HyruleWarriors'' model[[/note]], run animation and overall slow movement speed; his being the worst character in ''Brawl'' only made things worse. The official site for ''Brawl'' even started the trend and joked that he pants while jogging, although it only likened him to a middle-aged man rather than elderly. This is [[JustifiedTrope justified]], since Ganondorf's animations and sword taunt imply that he [[LetsFightLikeGentlemen isn't using his abilities to the fullest]], so of course he'd come across as an underpowered loser.
** In a similar vein to Ganondorf being seen as a middle-aged has-been, Marth is sometimes jokingly cited as an overly feminine "pretty princess" despite not intentionally being portrayed as such. Comparing him to the manly Ike has only made things worse in this respect, and he is often claimed to be more feminine than Lucina, his own DistaffCounterpart.
** Pichu and the ''Melee'' version of Kirby are easily the most infamous low-TierInducedScrappy characters in the series, with their [[RidiculouslyCuteCritter diminutive "cutesy" designs not helping matters]], and [[MasterOfNone having very poor stats all around]]. No matter how awful other bottom-tier characters in the series may be (with ''Brawl'' Ganondorf having a worse matchup spread than those two), Pichu and ''Melee'' Kirby will forever be viewed by the fandom as the weakest and most pathetic characters in the series. While Kirby is only an example due to poor balancing, Pichu's case might have been [[JokeCharacter fully intentional]], given how ''all'' of his attacks inflict recoil damage.
** Ridley is frequently made fun of thanks to the fact that he's not been made playable yet, something that was theorized since as far as ''Melee'', what with him being a major character in the ''Franchise/{{Metroid}}'' series as well as being featured in the opening cutscene. A common theory back then was that he suffered from size issues and wouldn't properly fit into the game. This ridiculous explanation then evolved into MemeticMutation status, and "Ridley is too big!" jokes became a staple of the fandom. This whole situation has not been helped by the fact that Sakurai confirmed this to be the exact reason why he's constantly left out.[[note]]To clarify, he stated that scaling down Ridley to serve as a fighter would make him seem less menacing and would detract from his charm as a character.[[/note]]
** Mewtwo, for being the second-lightest character in both of his appearances and [[GlassCannon being extremely easy to kill]] while [[MasterOfNone not offering much in the way of compensation]]. Like with Ganondorf, this wouldn't be so much of a point of mockery if Mewtwo wasn't presented as an unstoppable legendary creature, particularly in the ''Pokémon'' franchise. However, this depiction has gradually died down after Mewtwo received numerous much-needed buffs in subsequent patches of the fourth entry.
** Palutena is frequently mocked by fans for being a generally bad and boring character since release ''and'' being heavily (albeit indirectly) nerfed by the changes to shield mechanics in late 2015, which possibly leaves her as the worst character in the game and is bizarre considering her status as the [[GodOfGood Goddess of Light]].
** Post-''Melee'' Jigglypuff is frequently mocked for being a terrible character in ''Brawl'' and ''[[UpToEleven even worse]]'' in ''[=3DS/Wii U=]'', to the point that it's considered the worst character in the game, along with the fact that it never received a single balance buff and was in fact made even weaker by some of the changes in mechanics. Much like Pichu and ''Melee'' Kirby, its simplistic RidiculouslyCuteCritter design makes it even easier to make fun of for some people.
* MemeticMolester:
** Captain Falcon's Falcon Dive special [[http://hail-nekoyasha.deviantart.com/art/up-B-equals-love-15383185 is literally a Glomp Attack]]. As a consequence of this, Ganondorf is also a Glomp Attacker.
** The Villager, believe it or not. The Wii Fit Trainer to a much lesser extent.
** Robin's Nosferatu causing more damage from behind has also caused him to be seen as this, especially due to their status as a canon LauncherOfAThousandShips in [[Videogame/FireEmblemAwakening their home game.]]
** {{VideoGame/Bayonetta}} is often depicted as this towards [[VideoGame/KidIcarus Pit]].
* MemeticPsychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes [[UncannyValley very unsettling]].
* MemeticTroll: Ganondorf players in ''3DS/Wii U'', thanks to his [[AwesomeButImpractical slow but hard-hitting]] attacks, and for [[TakingYouWithMe his aerial Flame Choke]] always stocking the opponent first, making him a poster boy for disrepect and salt. This fits with Ganondorf's canon portrayal in ''Ocarina of Time'', where he was [[SmugSuper smug]], [[AwesomeEgo condescending]] and frequently talked down to the heroes. Him keeping his [[TheArtifact artifact]] moveset is sometimes seen as him trolling his "Canondorf" fans.
* {{Misblamed}}: {{Moveset Clone}}s are often blamed for "taking up roster space" that such and such more popular character could have used to be in the game. In actuality Moveset Clones are one of the very last things to be added; if a character you like wasn't included, it was decided long before the moveset clones were drafted up.
* MostAnnoyingSound:
** Ness' "Okay!" taunt, especially when taunt dashing. "OKAY!OKAY!OKAY!OKAY!OKAY!OKAY!"
** Kirby's "Hiiii!" taunt can be this sometimes, although it's somehow a whole lot less irritating in ''Brawl'' and ''4'' than in the ''64'' and ''Melee'' versions.
** PokemonSpeak: Pikachu's taunt(s). "Pika-Pikaaa!" over and over. Jigglypuff's taunt(s) can qualify as well. Also, Greninja's Final Smash: "JAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAH!" Oddly enough, Greninja's other voice clips seem to be meant to ''avert'' this, since most of its attacks use a random voice clip (sometimes none at all) rather than using the same one every time.
** Sonic: "YOU'RE TOO SLOW!" "C'MON STEP IT UP!" and [[LimitBreak "NOW I'LL SHOW YOU! HUAAAAAAAAAAAAAAAA!"]] Thankfully, these clips were replaced in the fourth installment with less grating clips from ''Sonic Generations''.
** Pit's {{Kiai}} during Angel Ring, which differs in English and Japanese copies of the game. "HAYAYAYAYAYA!"
** Peach's "La-la-la-la-la-la!" taunt in ''Brawl''. Her "Ohhhhhh, did I wiiiiiiiiin~?" victory quote is also infamous for how salt-inducing it is.
** The sound of [[ScrappyMechanic tripping]].
** Sheik's jumping noise in ''Melee'', gets even worse in competitive play as competitive play often involves ''a lot'' of jumping. A match ''will'' be full of Sheik going TU TU TU TU constantly. Captain Falcon has a similar jumping noise, but people usually view it as part of the character's bizarre charm.
** With the exception of Zelda (who doesn't say much to begin with), any character whose primary attacks consist of [[CallingYourAttacks casting magic spells via some sort of incantation]]. Hearing 'Auto-Reticle' or 'Arcfire' over and over and over again gets quite grating after about 30 seconds.
** [[IntendedAudienceReaction True to form]], the ''VideoGame/DuckHunt'' Dog's mocking laughter is bound to irritate players. The stage Duck Hunt in ''Wii U'' features the original 8-bit sound clip of the dog laughing (naturally, when you miss a duck or two depending on how many have appeared on the screen), which can be ''really'' irritating, especially when most of the time, you and your opponent(s) aren't trying to shoot the ducks.
** Duck Hunt's sound clips in general tend to be quite annoying, particularly the "tok-tok-tok-tok" noises in his A-combo.
** Equipment with auto-heal capability. Sure having a HealingFactor is incredibly useful but hearing the heal noise every few seconds is completely ''grating''.
** In the competitive play for ''64'', ''Melee'', and ''3DS'', the music choice(s) for any neutral stage (which are by definition the most commonly picked in the game), most notoriously Battlefield and Final Destination in ''Melee'', can become grating after a time. Even worse in the Japanese ruleset for ''SSB64'', where Dream Land is the ''only'' legal stage. Hope you like Gourmet Race.
** In ''Wii U'', which has around 450 songs, the online waiting room always plays the same short loop. This means you're all but forced to mute the game and find something outside of the game to listen to if you join a regular tournament early to claim a spot.
** Any top-tier or otherwise annoying/overpowered character to fight can have this if they have specific sound clips associated with attacks, especially if said noises are stereotypically grating (such as being high-pitched or cutesy). Diddy Kong, who makes chimpanzee screeches, got a lot of flak for this back when he was a TierInducedScrappy.
** Certain Assist Trophy characters can be this when you weren't the one who activated them, such as Phosphora ("Yes, you called?"), the [[PacManFever donk-donking noises]] of the Sheriff, and the barking of a Nintendog…but in the case of that last one, the barking's bound to be just as annoying if you summoned it anyway as you're headed for its counter-intuitive InterfaceScrew [[AnnoyingVideoGameHelper powers]].
** "Hoooooooo... HAH!" One of the few sounds that can make someone resent '''Mario''' of all characters, not helped by the fact that he says it during ''two'' of his victory poses. Thanks to his large playerbase and low learning curve, one would likely play against him a ''lot'', and lose to him a ''lot''. For some people, it even brings back bad memories of pre-patch Diddy Kong out of sheer coincidence, due to Diddy's most infamous throw combo being nicknamed the "Hoo-Hah".
** While {{VideoGame/Bayonetta}} herself is a BaseBreaker, her screams when she takes damage at high percents are a different matter entirely. They sound louder than most cries character's make when damaged (to the point some think this is an honest oversight by the developers), this being ''especially'' noticeable if she gets air juggled, where you'll be hearing the same painful scream over and over again.
* SugarWiki/MostWonderfulSound:
** The [[CatharsisFactor soothing]] ''KREEENG'' of the [[BatterUp Home-Run Bat]] in all three games, which is also used for Ness's side smash bat in both ''Smash 64'' and ''Melee''. Unless, of course, you're on the receiving end of it.
** Whenever you get a Notice, unlock a new character or stage, or complete a Challenge in ''Melee'', [[https://youtu.be/ro2JW4H9Ys as]] [[https://youtu.be/VZjOKK6xrhE shown]] [[https://youtu.be/et1_PwSoBMo here.]]
** The "COMPLETE!" and/or "A NEW RECORD!" announcement upon successfully finishing a Target Test, Board The Platforms, Race to the Finish, or Home-Run Contest session.
** The announcer's call of [[AWinnerIsYou "Wow! Incredible!"]] for clearing 1P Game (the original game)/Classic Mode (''Melee'' onward) [[HarderThanHard on the hardest difficulty!]]
** Doing really well in a match, and hearing the audience cheer for you (unless they're cheering for your opponent). And the little bit of music at the end of a match played for the winner can be so satisfying and so rewarding.
** Little Mac's ''ding ding'' noise that signals that his K.O. punch is ready. Especially fun for the opponent if it plays right as Mac gets knocked out himself. The sound that the KO punch makes upon connecting can be one of these as well (for the person playing Little Mac if it connects with a fighter, and for everyone else if it connects with an obstacle such as Duck Hunt Duo's can).
** In ''3DS/U'', Meteor Smashes now make an unique noise when they connect. This sound feels good knowing you just sent your opponent into the pits.
** If you're lucky enough to stop the roulette in Smash 4's Classic mode on 5 trophies or 5 custom moves, the spinner makes a strange yet smile-inducing noise.
** The retro "dee-ding" that plays when LimitBreak is finished charging.
-->'''Cloud:''' [[GratuitousJapanese Genaki wo koeru!]][[note]]"Limits are meant to be broken!"[[/note]]
* {{Narm}}:
** Because Greninja made its first fully-voiced appearance in ''Smash'', some fans attested that its slightly silly voice and PokemonSpeak made it sound unthreatening when juxtaposed with its {{Badass}} design and moveset.
** Some of male Robin's dialogue comes off as this, which isn't that surprising considering [[Narm/FireEmblem the spotty voice acting which has, up until much later, plagued the series he hails from]]. "It would seem our fates are joined" in particular has [[DullSurprise a very similar inflection]] to Ike's infamous "I fight for my friends" (itself a source of Narm) and is noticeably worse than Robin's voice acting in ''Awakening'' proper. Thankfully [[AvertedTrope averted]] for Female Robin, though.
** Fox's voice acting in U/3DS is provided by Mike West, the man who previously voiced him in ''Star Fox 64'' and its remake. The problem is his voice has clearly aged beyond the youthful voice Fox has in the original ''Star Fox 64,'' making the character sound rather strained and dorky rather than cocky. His voice in ''64'' and ''Melee'' isn't much better, considering he sounds exactly like a Japanese man speaking English with an accent.[[note]]It doesn't help much that Fox and Falco's voices are clearly English in the respective Adventure mode cutscene, instead of using those entirely outside Japan.[[/note]]
** Male Corrin's dialogue comes off as this, no thanks to the delivery of lines such as "I win!" in an incredibly jarring child-like tone.[[note]]To his credit, male Corrin is better voice acted.[[/note]] Female Corrin, like female Robin above, [[AvertedTrope averts]] this trope with a more fitting attitude for combat.
*** Male Corrin's KO cry sounds more like he was scared by a ghost. [[note]]His other KO cry, however, "How... can this?", doesn't sound as narmy.[[/note]]
** Then again, while Female Corrin's tone is more serious, it's ''so'' serious as to be [[DullSurprise completely emotionless]]. Her specific victory quote being a rather boring "Good" doesn't help, especially when delivered in her flat tone.
*** The voice acting in his announcement trailer was rather…off. Especially Elise, who sounds less like a concerned sister and more like a snotty brat. It's not as Narmy in ''Fates'' itself, when the voice-acting of the Decision cutscene was redone with much better performances (including Elise's).
--> '''Elise:''' He's ''my'' brother!
** {{VideoGame/Bayonetta}}'s screams when she is hit. Granted, She also does this in her original games but unlike there where you don't hear it well, and also very often, here, [[MostAnnoyingSound you're gonna hear it a lot.]]
* NarmCharm:
** Some fans of ''Star Fox'' are fine with the voice actors for Fox and Falco in ''4,'' either due to nostalgia for ''Star Fox 64'' or pointing out that the ''Star Fox'' games like ''64'' [[SoBadItsGood aren't full of great voice acting in the first place.]]
** In the ''Wii U'' version, Ganondorf's up taunt [[http://beautifulmansbeauty.tumblr.com/post/103443387841/my-friend-anthony-has-been-having-a-lot-of-fun looks very silly at a certain angle,]] but otherwise is a rather cool taunt.
** Ike's lines are poorly-delivered and very {{Narm}}y (his most famous line is "I fight for my friends" said in a very [[DullSurprise flat monotone]]), but just like Captain Falcon, his quotes reached [[MemeticMutation memetic]] status and made him into a popular character.
** It's hard not to love the questionable delivery on some of male Robin's lines, especially during his reveal trailer.
---> ''"It looks like our fates have joined."''
** Similarly, male Corrin's sheer ''enthusiasm'' makes his dialogue rather endearing, despite the somewhat jarring tone and dissonance with his expressions. It helps that it's technically [[DorkKnight in-character]] for him.
* OlderThanTheyThink:
** In a rare instance of the developers themselves doing this, the April 8th Nintendo Direct gave a comprehensive rundown of Mega Man's moveset and where nearly each attack of his originates from, but erroneously attributed the [[{{Shoryuken}} Mega Upper]] to the original ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]'' (1998). It actually first appeared in the arcade fighter ''Mega Man 2: The Power Fighters'' (1996).
** When Ike was confirmed for ''3DS/Wii U'', some people talked about the more muscular design as if it was brand new. They weren't aware of the design's actual origin, which is ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' for the Wii, which predates the former game by eight years.
** This isn't the first time something ''VideoGame/DuckHunt''-related appeared in a 3D game. The ducks make a cameo in VideoGame/WiiPlay's "Shooting Range". You can even hear the dog barking before they appear.
** "I'm really feeling it" was one of Shulk's battle quotes from ''{{Xenoblade}}''.
** Ryu's DancingBear of being able to switch between light/heavy attacks by changing the length of the button held dates back to some versions of ''VideoGame/StreetFighterI''; there, too, it was used to make up for the absence of more direct commands in two-button ports.
** Despite many detractors insisting that Ganondorf is not a brawler in his [[Franchise/TheLegendOfZelda home series]], he has used brawling moves ever since ''Ocarina of Time'' (albeit as an ShockwaveStomp instead of a direct punch), used a kicking attack as the final boss of ''Wind Waker'', and used an elbow strike (like his F-smash) and a kick as the final boss of ''Twilight Princess'' as well as moves resembling the Flame Choke and ''Melee'' Warlock Punch in an earlier cutscene.
** ''Smash 4'' isn't Cloud's first appearance on a Nintendo console - he makes appearances in ''VideoGame/KingdomHeartsChainOfMemories'' (first released on the Game Boy Advance), ''VideoGame/TheatrhythmFinalFantasy'', & ''VideoGame/FinalFantasyExplorers'' (both of which are on the 3DS).
*** A lot of Smash players don't realize that Cloud's [[LimitBreak Omnislash]] predates Ike's Great Aether, or any similar Final Smash used by swordsmen (the Links' Triforce Slash, Kirby's Ultra Sword, Robin's Pair Up). Sakurai, on the other hand, most likely did, hence why Ike is on the receiving end of Omnislash in the trailer.
** Fox and Falco's unique victory quotes against each other, as well as Falco's "Hands off my prey!" CatchPhrase, originated [[https://tcrf.net/Super_Smash_Bros._Melee/Unused_Audio in the Japanese version]] of ''Melee'' rather than ''Brawl''.
** Corrin's inclusion in ''3DS/Wii U'' to promote ''VideoGame/FireEmblemFates'' was predated by Roy's appearance in ''Melee'' as a promotion for the then-upcoming ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blinding Blade]]''. The only difference is that Corrin's game was already out in Japan (but had yet to reach foreign shores) when he was confirmed.
* OneTruePairing:
** Snake/Samus in ''Brawl''. Others will attest to Captain Falcon/Samus, however, due to both of them being space-faring bounty hunters and having many other similarities. This was supplemented by an arc in ''Webcomic/BrawlInTheFamily'', with Samus dating the Captain and Snake having an AlternativeCharacterInterpretation as a CasanovaWannabe and AbhorrentAdmirer for Samus. With Snake being cut from the fourth game, quite a few fans stuck with Falcon/Samus.
** There are those who will attest to Ike/Samus, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus etc.
** Ness/Lucas was almost omnipresent among fans of ''Brawl'', and it only got bigger once Lucas was set to return for ''3DS/Wii U''. The situation has become so bad that the ship has even leaked into the ''Mother'' fandom itself, despite ''VideoGame/Mother3'' being set an [[AfterTheEnd indefinitely long time]] after ''VideoGame/EarthBound''.
** Shulk/Robin (called [[PortmanteauCoupleName Shobin]] by its shippers) has been picking up steam ever since the former's reveal, and it was already considered to be a somewhat popular ship in the fandom. Interestingly enough, Shulk is shipped almost exclusively with ''male'' Robin due to their similar appearances and both being unique swordfighters.
** Lucina/M!Robin are a popular pairing, especially since they can actually marry and have a child together in the game they come from, with many shippers coming straight from the ''VideoGame/FireEmblemAwakening'' fandom where the ship is extremely popular. Same goes with Chrom/F!Robin, with her Final Smash being a demonstration of how well they work together as a BattleCouple. Inevitably, this also applies to [[{{Yaoi}} Chrom/M!Robin]] as well, even if they can't actually marry in-game.
** Marth/Rosalina had fans before the fourth game even came out and it has gained a following since the release of the game.
** Kirby/Jigglypuff is a popular pairing largely due to their appearances being similar to one another.
** Lucina/Palutena became quite popular among {{Yuri Fan}}s, due in large part to a [[http://www.smashbros.com/images/character/lucina/screen-8.jpg somewhat suggestive image]] posted on Lucina's page from the official site; some of them even attest ([[PoesLaw however sincerely]]) [[{{Fanon}} that it's canon]] and that Sakurai himself ships the characters due to said screenshot. Despite this, the ship became popular enough to cause some BrokenBase outside of the yuri demographic, mostly [[HypeBacklash due to how frequently and widely it's mentioned]] despite the lack of context apart from the image, and among those who believe a lesbian relationship is OutOfCharacter for the apparently straight Lucina[[note]]she has tons of male marriage options in ''VideoGame/FireEmblemAwakening'' and only has a few throwaway ShipTease moments with female characters, particularly compared to characters that are clearly bisexual such as Tharja but can only marry the opposite gender due to mechanics[[/note]] - especially since at least some "Palucina" supporters [[{{Fanon}} use sparse evidence]] [[ShippingGoggles to claim that Lucina may be canonically bisexual]].[[note]]Although some give Palutena a free pass, since she has no canon love interests and Greek gods [[AnythingThatMoves tend to be omnisexual]].[[/note]]
** Samus/Wii Fit Trainer is also a fairly popular pairing with the yuri crowd, by virtue of one being an incredibly fit warrior while the other is...well...a trainer.
** Ike/Marth and Marth/Roy are extremely popular among yaoi shippers, to the point they have become notorious for their popularity, not helped by the fact Marth is one of the few Smash Bros. characters to have a canonical wife. They seem to have started from limited ''Fire Emblem'' knowledge, especially during the ''Melee'' era, leading to the belief that they come from the same universe. In actuality [[NonLinearSequel they all come from completely different continents with no connection whatsoever]].
* OneTrueThreesome:
** Ever since their reveal, Villager, Wii Fit Trainer, and Mega Man have been put together in a massive amount of fan art.
** Link/Marth/Roy was this in ''Melee''.
* PanderingToTheBase: ''3DS/Wii U'' is taking immense steps to play accessibly to tournament fans. Almost every stage will be available in a Final Destination-style format with a level playing field and no platforms or hazards; character movesets can be adjusted; characters with randomness involved are altered (Olimar's Pikmin now come out in a set order; transformations were given separate slots); and the online "For Glory" mode is a competitive selection with no items, the option for one-on-one fights[[note]]as opposed to 4-player free-for-alls only[[/note]], and utilizing Final Destination.
* PeripheryDemographic:
** There are plenty of competitive gamers playing what was originally meant to be a party game first and foremost.
** Franchise/PacMan's inclusion in the fourth game has been known to attract older adults (parents, grandparents, etc.) that fall outside the demographics that ''Smash'' is generally marketed towards, however broad.
* PlayTheGameSkipTheStory: Particularly, ''Super Smash Bros. Brawl''. The overarching plot of The Subspace Emissary was mostly ignored by players. It doesn't help that a lot of detail is left vague due to all of the characters being {{Heroic Mime}}s. [[http://www.smashbros.com/en_us/gamemode/modea/modea17.html One of the last updates]] at [[AllThereInTheManual the official website]] clarifies these and also reveals that some exposition had to be cut out of the game entirely. [[DigitalPiracy Pirated]] versions of this game usually cut out the Subspace Emissary cutscenes, among other things, so the game can fit on a single-layer disc. And since it's one of the most popular games for [[UsefulNotes/{{Wii}} the most pirated seventh generation console]]…
* PolygonCeiling: {{Defied|Trope}}, as [[WordOfGod Sakurai has stated]] the series won't go 3D for the heck of it.
* RescuedFromTheScrappyHeap:
** R.O.B. was originally considered to be a rather forgettable TrojanHorse that was used to sell [[NintendoEntertainmentSystem NES]] consoles and operated quite slowly with the two games he worked with. In ''Brawl'', however, he's got a number of fans; the fact that he was the most tragic character in The Subspace Emissary probably didn't hurt. The same could apply to the Ice Climbers, whose game was also seen as forgettable.
** Wii Fit Trainer, an unexpected character, was initially called a wasted character, until her trailer came out.
** Mewtwo, [[TierInducedScrappy in the competitive scene as one of the least-popular characters]] in ''Melee'' (albeit one of the most popular among casual players), but one of the most missed characters from ''Brawl''. When it was announced to be returning as free DLC for the Wii U and 3DS games a few months after the release of the game, fans were ecstatic.
** Many people weren't happy with Samus' CombatStilettos in ''VideoGame/MetroidOtherM''. How does Sakurai fix that? Turn them into much cooler-looking and mechanical ''rocket stilettos''. In fact, while still the subject of a BrokenBase, the ''Other M'' designs became a bit less of a BrownNote for some fans due to their being used in a context without any of the game's more controversial elements, with Samus keeping her classic personality and ''Brawl'' quotes rather than inexplicably switching to her ''Other M'' characterization.
** Pac-Man and Miis were not popular characters to suggest, and still have their share of hatred, but once their trailers were released, a lot of fans started warming up to them. Part of the case for Pac-Man's post-reveal upswing was that ''Smash'' uses a very traditional design for him, when many feared that he would have a hip modern redesign along the lines of the ''[[WesternAnimation/PacManAndTheGhostlyAdventures Ghostly Adventures]]'' cartoon and the Mii Fighters can allow you to either play as or beat up anyone that the Mii Maker is capable of creating.
** Many people who thought ''3DS'' would be inferior to the Wii U version came around to support it after the 2014 Comic-Con 3DS Tournament.
** The ''Duck Hunt'' dog is one of the most popular newcomers in the fourth game, despite being one of the most iconic Scrappies in video game history. Some of these reasons include finally giving players a chance [[TakeThatScrappy to beat him up]], reminding a lot of players of ''VideoGame/BanjoKazooie'' due to being paired up with a duck, referencing several NES games that used the Zapper in his moveset, and being the perfect {{Troll}} character thanks to his reputation and infamous laugh. It doesn't hurt that he looks quite a bit cuter compared to his original appearance, looking like a cartoon dog, and comparisons between him and Iggy from ''[[Manga/JoJosBizarreAdventure Stardust Crusaders]]''.
** Ganondorf. While he's one of the most iconic, popular, and {{Badass}} video game villains of all time in [[Franchise/TheLegendOfZelda his home series]], he was hated for being a MovesetClone of Captain Falcon, for being bottom-tier in ''Brawl'', and for using none of the magical techniques or swordplay that the character is known for. Then ''[=SSB4=]'' [[ThrowTheDogABone threw him a bone]] by [[http://i.imgur.com/vYx9DVf.png giving him a custom neutral special where he uses the Sword of Sages,]] which is more true to his character, and many ([[BrokenBase though still not all]]) fans are finally satisfied with this change. In fact, Ganondorf's custom moves in general, many of which are more potent than his default moves and/or have added magical effects, helped a lot with this.
** Dr. Mario, while he did have a rather small fanbase in ''Melee'', was generally considered among the least original and most lazy clones and was derided for his jumping height and recovery. Cue him making a [[TheBusCameBack surprising return two games later]], and many seem to be happy to have him back. The fact that he keeps his old down-special unlike Mario, adding another difference between the two, has been particularly well-received.
** Bowser. In ''Melee'' and ''Brawl'', he was generally considered a bad, slow character. In the fourth installment, he's been both significantly buffed and now resembles his in-universe incarnation (standing up straighter and with much brighter colors). Despite being relatively low-tier due to his moves having slow startups and him being still pretty slow compared to a number of other fighters, his large damage and knockback outputs and heavy weight (which significantly increases his launch resistance) has earned him plenty of fans.
** Bowser Jr. In [[VideoGame/SuperMarioSunshine his debut game]], he was derided for being a ReplacementScrappy to the Koopalings as well as being an annoying character in general. His appearance in ''Smash'', on the other hand, has been fairly well received due to his usage of the Koopa Klown Car setting him apart from other fighters. It helps that the previously mentioned Koopalings are also playable as alternate characters, along with his trailer making him (and the Koopalings) genuinely intimidating.
** Roy. Although not as popular a character in the ''Franchise/FireEmblem'' series and despite being an initial clone of Marth, his special moves such as Flare Blade (which can practically send a character flying off a stage) and Blazer (which is more powerful than Marth's Dolphin Slash and easier to maneuver than Ike's Aether) are quite unique. ''VideoGame/ProjectM'' understood this and brought him back into ''Brawl'''s roster. Needless to say, SSB Roy has built up a fanbase that really wishes he would return as a DLC character. A wish that has been [[https://www.youtube.com/watch?v=D8Jjz-V8jE4 granted]] in a leak just before the June 14th Smash Bros Direct!
** F.L.U.D.D. was widely disliked for replacing Mario's Tornado in ''Brawl'' and being a charge move that doesn't even deal damage, only pushing the opponent back a few inches. He was given custom specials in ''3DS/Wii U'' featuring a F.L.U.D.D. that does damage and one with a much stronger push effect.
** Mega Mewtwo Y was a BaseBreaker in the ''Pokémon'' fanbase for its strong association with the controversial ReplacementScrappy Mewtwo from ''Anime/PokemonGenesectAndTheLegendAwakened''. The fourth game gives it to the [[Anime/PokemonTheFirstMovie original]] and far more beloved Mewtwo character, weakening the link.
** Upon his debut in ''Brawl'', [[VideoGame/StarFox Wolf]] was disliked by fans for being partially inspired by Fox and not being Krystal. When he failed to return for ''4'', most of the hate diminished, more so when Mewtwo, Lucas and Roy all returned as DLC and Wolf didn't. It helped that Wolf was a semi-clone of Fox rather than a full clone, meaning that his moveset is noticeably unique.
* SavedByTheFans: While Mewtwo and Lucas didn't make it into the initial roster for the ''3DS/Wii U'' iteration of the game, they were included as the first and second DLC characters due to fan request. This is particularly notable for Lucas, whose [[VideoGame/Mother3 home game]] was largely derided in Japan for [[TheyChangedItNowItSucks deviating too much]] from previous ''[=EarthBound=]'' games and only had a cult following overseas. Shortly after Lucas's announcement, a write-in poll for future DLC characters was implemented onto the main site, allowing potentially every character that had been cut from a previous game to return (in addition to possible newcomers).
* ScapegoatCreator: It's Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games.
* TheScrappy:
** MovesetClone characters sometimes get labelled as this due to people feeling that they don't really represent anything new in the roster or the characters having unique properties that aren't used to differentiate them from the person they were cloned from. Though most of them get away with BaseBreaker status, two in particular receive scorn:
*** In the ''Melee'' and ''Brawl'' eras, Pichu was agreed to be the absolute worst character for being an intentional JokeCharacter whose electricity-based attacks ''damaged itself''. Despite this consideration, he is barely ever on the absolute bottom of a tier list, with Mew2king saying he's highly underrated and believes at least seven characters, ''including Mewtwo, the one in his username'', are worse.
*** With the fourth game, Dark Pit has gotten exceptional hate [[AmericansHateTingle (at least in the West)]] for being not only a MovesetClone but also a PaletteSwap[[note]]opinions here are split between those who don't like moveset clones on principle (see above; this opinion is more common outside of Japan) and those who feel Dark Pit being a moveset clone [[CloningBlues doesn't fit his character arc]][[/note]], with the same character model as regular Pit and the only major differentiating factor between them being different Final Smashes (and even then, as far as mechanics go, Dark Pit Staff is painfully identical to Zelda's/Sheik's Light Arrow).
** Diddy Kong managed to become this in some circles in ''[=Wii U/3DS=]'' prior to the 1.0.6 patch. Widely considered a broken character in the fourth game due to his overpowered and annoying "[[MemeticMutation hoo-hah]]" combo (down throw to up-air) and the fact that he was one of the least technical and most boring characters in competitive play, he has also been subject to criticism for his monkey noises and goofy appearance not helping matters. You'd better believe [[http://www.reddit.com/r/smashbros/comments/32nsee/hoo_hah_has_been_nerfed/ how many people were happy]] when he got nerfed. While more of a BaseBreaker in his debut in ''Brawl'' (Considering Meta Knight and the Ice Climbers were more broken and his high tier status came late in the scene), he still took plenty of flack for his juvenile appearance complimenting a ridiculously effective moveset. While balance patches have removed his overwhelming advantages, his previous stigma persists with some players. As one Reddit commenter put it:
-->[[https://www.reddit.com/r/smashbros/comments/2y6ms6/most_dangerous_smash_4_character/ There is a lot of hate given to people who play top tear [sic] characters, but when it's a little monkey squealing and gimping you with bananas your blood will begin to crystallize due to salt in your veins.]]
** A non-character example is the Pac-Land stage in the Wii U version. While ''not'' an example of ThatOneLevel, it is viewed as one of the ugliest and least appealing stages in the series, with many comparing the stage's 8-bit visuals to something right out of UsefulNotes/MSPaint (despite said visuals being lifted directly from the source game).
** When it comes to the Assist Trophies, the Nintendog is Nintendo's new Duck Hunt Dog. The dog blocks a large portion of the screen, giving the human players no benefit to it. The computer players, on the other hand, will have no ill effect from this trophy (whereas other InterfaceScrew Assist Trophies introduced in ''3DS/Wii U'' such as Skull Kid and Nightmare are programmed to avert TheAllSeeingAI by affecting computer players too). For this reason, it's considered the worst Assist Trophy.
* ScrappyMechanic:
** ''Melee'':
*** Among casual players and some competitive players of the future less-technical Smash games, the game's infamous advanced techniques. Such consider these techniques an unnecessary technical addition to the game with LoadsAndLoadsOfCharacters and {{Mascot Fighter}}s.
*** The most contested such technique is [[http://www.ssbwiki.com/L-canceling L-cancelling]], a mechanic that will allow you to cut the landing lag of your aerial moves in half if you press shield as you land. Detractors see it as something that heightens the technical barrier just for the sake of technical skill, as the same effect could be achieved by a universal landing lag reduction without any extra button presses, and unlike something like wavedashing where the technique has unique applications and must be used intelligently to be effective, there's never a time where you wouldn't want to L-cancel your aerials. Even some ''Melee'' players would rather have universally reduced landing lag instead of L-cancelling in the game, and there's been debate in the Project M community on if L-cancelling should have been implemented, with the mod's developers seriously contemplating not bringing it back.
*** Inverted with [[http://www.ssbwiki.com/Buffer buffering.]] This is retroactive. ''Brawl'' and ''Smash 4'' "buffers" attack inputs, while ''Melee'' does not, making the game feel stiffer and unresponsive to people who primarily play these games.
*** For ''Melee''[='s=] 1P modes, there's the C-stick acting as a camera control. This removes a vital control option, introducing an element of FakeDifficulty in ''Melee''[='s=] 1P mode, in exchange for a useless camera control that will only distort your vision of the screen and aid TheAllSeeingAI.
*** Jumping with the control stick. Although the X and Y buttons were made more convenient jump buttons, this still remains, creating a large risk of mechanical errors such as jumping and doing an up aerial instead of doing an up smash. Later games include this, but unlike in ''Melee'', it can be turned off.
*** The eight-frame meteor-cancelling window. Because of this, what should be a risky, yet rewarding maneuver becomes almost worthless except for the strongest meteors at unreasonably high percents. It really says something that out of all of ''Melee''[='=]s minor mechanics, this one was not brought back for ''VideoGame/ProjectM''.
** ''Brawl'':
*** Tripping. Whenever a player makes a dash input, they may, by [[RandomNumberGenerator completely random chance]], trip over and leave themselves vulnerable. While a disruptive annoyance in general, this commonly causes players to trip and get hit by attacks they would have avoided otherwise to no fault of their own. This only applies to ''random'' tripping, not ''forced'' tripping caused by attacks, as the latter is triggered by players and can be part of legitimate strategies. There was much rejoicing when random tripping was removed from the fourth game.
*** Hitstun cancelling is the most detested mechanic in ''Brawl'' after tripping. Whenever a player is hit by an attack, they can do an air dodge after 12 frames of hitstun, or an aerial after 25 frames, regardless of the knockback they sustained. This mechanic meant players suffer barely any practical hitstun regardless of what they were hit by, which caused multiple detrimental aspects in the game. The first is that combos were almost nonexistent, and the few that remained were mostly from chain throws or extremely weak yet fast attacks that could chain multiple hits into itself. The second was that many attacks could result in the player getting punished for hitting with them at low damages, and the player was always at risk for perusing an opponent they just launched. The third is that it allowed [[http://www.ssbwiki.com/Momentum_canceling momentum cancelling]]; since characters could act so early out of hitstun, they would be able to make actions while in knockback that redirected it, reduced its distance, or even completely negate it, allowing characters to survive to far higher damages than they were intended to. This mechanic was the main culprit for why ''Brawl'' was such a slow-paced and defensive game, as it both simultaneously made it more difficult to rack up damage and more difficult to KO opponents.
*** The revamped air dodge. Removal of wavedashing aside, the fact that ''Brawl'' air dodge is highly spammable and hard to punish makes it ''too'' effective for its intended use, which, combined with ledge planking and camping, turns ''Brawl'' into a game of turtling instead of the offensively-oriented ''Melee''. This is alleviated in the 4th installment; the air dodge is still momentum-conserving like in ''Brawl'', but you can no longer air dodge out of hitstun, and air dodging near the ground now produces significant landing lag for all characters, making it much more punishable.
*** "Autosnap" ledges, which made ledges much easier to grab and allowed characters to grab them from much farther away, to a degree that is commonly seen as a GameBreaker.
*** The significant amount of invincibility grabbing a ledge grants, that can be indefinitely replenished by regrabbing the ledge. While abuseable in prior games, the easier to grab ledge, floatier falling speeds, and generally improved recoveries, made the act of "planking" (i.e. repeatedly letting go and regrabbing the ledge to exploit its invincibility) much more prominent. This made being on the ledge, which should normally be one of the most disadvantageous places to be, an extremely safe spot, and some characters could abuse it to a degree where they were nearly unhittable, to where they could reliably utilise it to stall out a match they are winning (Meta Knight, already generally deemed a GameBreaker, was especially notorious for his game breaking planking). This led to almost all tournaments adopting a "ledge grab limit" rule (the tournament would have a limit on the amount of times you can grab the ledge in a game, and should a match timeout, the result screen will be checked and a player who went over the limit automatically loses regardless of their lead). ''Smash 4'' would address this by making it so that regrabbing the ledge without getting hit or landing on the stage first will result in no invincibility whatsoever, leaving you extremely vulnerable to eating a heavy punish.
*** Pokémon Trainer's stamina and forced switching mechanic. If a player uses one Pokémon for too long, that Pokémon will gradually lose strength, forcing the Trainer to switch them out regularly. Symbolically, this represents Pokémon fighting as a team. Mechanically, this becomes a tactical nightmare in tournaments, and made the Trainer especially vulnerable to turtling tactics. This is also believed to be one of the major reasons why fan-favorite Pokémon Charizard failed to garner a significant ''Smash''-based fanbase.
*** Type Effectiveness. The Trainer's Pokémon are also affected differently by their respective weaknesses/resistances, just like in the ''Pokémon'' games; Charizard, Squirtle, and Ivysaur sustain more knockback from water, grass, and fire-based attacks respectively, while they sustain less knockback from grass, fire, and water-based attacks respectively. Since Squirtle and Ivysaur are the only characters in the game with water and grass attacks, this weakness only really mattered to Squirtle and Charizard in Pokemon Trainer dittos, but since many characters have fire-based attacks, this left Ivysaur at an innate and exploitable disadvantage no other character had against the rest of the cast, bolstering its [[TierInducedScrappy low-tier scrappiness]].
*** Excessive stale-move negation. In layman's terms, spamming any move causes said move to get weaker, knocking back enemies less and less. This effect is much more severe in ''Brawl'' than it is in the previous games, as while the previous games just reduced damage, ''Brawl'' also reduces a move's knockback. Among average players, this mechanic is hated for widening the gap between characters with several reliable finishers and those with few. But with competitive players, the main problem this introduces is it [[NotTheIntendedUse allows some moves to combo into themselves far longer than they reasonably should]], making certain stale moves in certain situations more useful than the fresh move, and in some cases, can completely break certain matchups, such as Sheik's forward tilt or Pikachu's down throw on the ''Star Fox'' characters.
*** While the lack of buffering can be a scrappy lack-of-mechanic for primary ''Brawl'' players, buffering becomes a Scrappy Mechanic for dedicated ''Melee'' players, since due to the way the system works, it can cause unintended inputs that lead to grave mistakes, particularly accidental neutral air attacks that give the player no chance to recover.
** ''3DS/Wii U''
*** Unlocking custom moves is ''extremely'' tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a ''bunch'' in order to get every single one of them. What the worst part about all of it is that it's possible to get ''repeats'' of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the RandomNumberGod decided to screw you over. The fact that so few people will likely ever get every single custom move is the main reason people are wary of implementing them in TournamentPlay.
*** Equipment (often called "loot" for simplicity) has similar issues with acquisition; it works like a simplified VideoGame/{{Diablo}}, which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment - for example, maybe you want to speed up the game by equipping loot that adds up to +whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since in the 3DS version you can't trade or loan other's equipment, even while you're fighting with them (in the Wii U version, everyone can pick from a shared pool, but this equipment can't be passed on to other Wii Us). Also, the equipment could have been organized a little better, and you can't mark favourites like you can with powers. Fortunately, all this is completely optional in multi-player and not as problematic in single-player. A few final nails in the coffin are that you can still get worthless Level-1 equipment no matter how high your difficulty level is in Adventure, All-Star, and Master Orders. Turning the perceived belief that you have a better chance at getting rarer equipment on the hardest difficulties into a blatant lie.
*** Another complaint that many people have are the emphasized stage bosses/interferances in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are [[VideoGame/TheLegendOfZeldaOcarinaOfTime Koume & Kotake in Gerudo Valley]], [[VideoGame/MegaMan Yellow Devil in Wily's Castle]], [[VideoGame/{{MOTHER}} Flying Men in Magicant]], and the [[VideoGame/StreetPassMiiPlaza Dark Emperor from Find Mii]]. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses. In the Wii U version, the Yellow Devil is still there, but we get [[VideoGame/{{Xenoblade}} Metal Face in Gaur Plain - although the stage is crazy enough already]], [[VideoGame/{{Metroid}} Ridley in Pyrosphere]] (many people thought that Pyrosphere was going to be a Neutral stage until Ridley was revealed), and [[VideoGame/NewSuperMarioBrosU Nabbit in Mushroom Kingdom U]]. Although not as bad as the 3DS version, Nabbit is considered to be very annoying as he pull a Boss Galaga/Beetle on opponents. To add insult to injury, the January 2015 patch for the Wii U version turns off stage hazards for some stages… but only so those stages can support matches with 5 or more players, with no actual switch available to turn them off for matches with fewer fighters.
*** The revamped C-stick/Right stick mechanics has come under a lot of criticism. The fact that it charges a Smash attack instead of throwing out an instant, uncharged Smash is seen as an obnoxious feature that hurts a previously convenient control feature. But this isn't as bad as the fact that using the C-stick to use a directional aerial causes you to halt your momentum. This would be justified for Robin, since he has the ability to use aerial Smash attacks, but the problem is that ''every'' character is subject to this inconvenience. Currently, the only way to alleviate this problem is to switch the C-stick from 'Smash' to 'Attack' which will allow you to keep your momentum while using the C-stick, but loses the ability to throw out a quick Smash attack.
*** In the initial 3DS release, vectoring. When launched by an attack, instead of traditional DI, you can direct the knockback you sustain by pressing the control stick towards where you wanted to go, including with and against the knockback by a significant amount. This had a practical effect similar to hitstun cancelling in ''Brawl''; you could effectively increase your launch distance when hit by setup moves, making combos very difficult to achieve, and you could effectively decrease your launch distance when hit by potential KO moves, allowing you to survive much longer, exacerbated by the stages in the 3Ds version having very large blastzones (characters could almost survive as long as characters with proper DI and momentum cancelling could in ''Brawl''). The first balance patch, version 1.0.4, that came with the release of the Wii U version, significantly nerfed the impact vectoring had on horizontal knockback, and completely eliminated the ability to vector vertically, making combos a lot more prevalent and KOs require a lot less damage.
*** The game having ledge trumping instead of edge-hogging; unlike prior games, where grabbing a ledge prevented another character from being able to grab it, a character will now be bumped back off the ledge if another character comes in contact with the ledge. Ledge trumping, when combined with the fact a trumped character won't have their ledge invincibility restored, can be used by edge-guarders to their advantage like edge-hogging. However, it's a lot more difficult to utilise in such a way, as a recovering character can always prevent being trumped by buffering a getup option when they grab the ledge, and a trumped character can act almost as fast as the trumper can. So for it to be successful, a trumper has to catch an opponent offguard, and then usually get a good read after that to convert off it. As such, many players lament the replacement of the much more simpler-yet-effective edge-hogging.
*** The mechanic known by fans as Rage; in Smash 4, as a character's damage rises, all their attacks start dealing gradually increasing knockback, capping at 150% damage where the attacks will have about a 15% knockback bonus. The simple effect is that characters can KO at lower damages the higher their own damage is. For why it's disliked by so many players varies; some deride it simply because they claim it's a "comeback mechanic" that "rewards" a player for "losing", while some others claim it unfairly rewards the ''winning player'' by giving the player who gets the first KO an advantage (as the player who KOs first will be damaged and thus have rage boosting their knockback, while the other player will be fresh and thus have to build their rage again). Then you have players who don't like it because it can make combos harder to pull off (or easier in certain cases), and then there are players who don't like the "jank" early KOs that can happen when the rage effect is applied to a move with especially high base knockback near a blastline (this is especially notorious with some multi-hitting recovery moves, where they tend to have initial hits that deal obscene set knockback to launch the opponent into the followup hits, which can then potentially KO at ridiculously early damages when they get boosted by rage and miss the followup hits, as seen in this [[https://www.youtube.com/watch?v=faXnOd-RC7s infamous video]]).
*** In the Wii U version only, you can't change the default controls. Instead, you have to associate any control changes to a nameplate, which then has to be selected ''every time you start playing any mode'' if you want to keep your customized controls. A less important but related lack-of-feature is that the Wii U version won't remember the most recent PaletteSwap you've used with each character, even if you do enter your name. However, this has been changed in the patch that added Mewtwo, where nameplates are saved for each controller port.
*** The fact that saved replay videos become unusable whenever the game is updated. With the 3DS version having only been out since October and already seeing six updates, it becomes pointless to even save replays of fights, as another update is surely around the corner, especially with the introduction of DLC.
*** DLC characters being integrated into the All-Star mode. It makes the mode and the challenges associated with it a bit tougher to complete, especially since they're congregated in certain stages. Also, despite DLC characters being downloaded in patches whether one buys them or not (so they can be fought against online), the DLC opponents still don't appear in All-Star unless purchased, possibly giving people reason to delete and re-download their DLC repeatedly, as they get more points with the DLC but easier challenges without.
*** Smash Run occasionally has Enemy Fests, where every onscreen enemy disappears to make way for waves of a specific type of enemy. On paper, it doesn't sound too bad, and a [[MetalSlime Souflee]] Fest is extremely welcome. However, the player might have been about to defeat a strong enemy like a Darknut or a Clubberskull after a grueling battle, only for it to suddenly be replaced with Shy Guys or Bullet Bills, and thus denied a great bounty of stat boosts, while keeping the accrued damage and waste of several powers.
*** The fact that you can't straight-up restart Event Matches like you could in ''Melee'' and ''Brawl''. Not only do the other two options - quitting and failing - take longer, but the former requires a button combination that can strain your fingers.
*** Characters throwing away shooting items after they run out of ammo. In previous games, once you knew an item had run out, you could then take the opportunity to throw it at another player. This time, however, unless you are good at keeping track, it is all too easy to throw the item away by accident.
** Every game in the series has Star [=KOs=]. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star [=KOs=] are specifically programmed to no longer occur within the final seconds of a match. Also new in ''Smash 4'', Screen [=KOs=] are designed to take the same length of time as Star [=KOs=].[[note]]This avoids the possibly frustrating scenario of two players hitting each other at the same time off the top of the screen, and one loses only because they received a (previously faster) Screen [=KO=] and lost faster than the other player who is still spinning into the horizon.[[/note]] However, ''Smash 4'' partially alleviates this problem by disabling these kinds of [=KOs=] when a match's timer is close to running out.
** The Multi-Man modes in ''Melee'' and ''Brawl'' had items. Sure, things like Pokéballs and Home-Run Bats were useful, but many find that the TRUE danger of both modes isn't trying to beat all the opponents (in 100-man) or survive (in 15-minute), but hoping that a rogue Bob-Omb or explosive capsule doesn't spawn right next to you. This is alleviated in ''3DS/Wii U'', where items are instead granted via a separate floating platform instead of the usual random spawning, and even then, these items are far less disruptive to your run than previously.
* {{Scrub}}: With so many characters, stages, tactics, and ways to play, ''Smash Bros.'' is commonly subjected to this and is also notable for the rabid fanbase the series has garnered over the years.
* SeinfeldIsUnfunny:
** The original Smash 64 feels unbalanced (seriously, Link's recovery is pathetic), clunky, and feature-barren by modern standards. That said, there are various reasons why this game spawned one of the most famous fighting game franchises on Earth.
** Character additions suffer from this down the line, especially third-party characters; the hype that they generate eventually dies down, leaving them to be treated like any other character. The most extreme example is Franchise/SonicTheHedgehog, who went from the single most hyped and rejoiced addition to ''Brawl'' to a [[BaseBreaker very divisive]] TierInducedScrappy and one of the less popular third-party characters in ''[=3DS/Wii U=]''. Many of Sonic's detractors forget how much of a phenomenon his ''Brawl'' announcement was (or weren't even aware of the hype at the time). Sonic's case isn't helped by his home franchise's notoriously toxic fanbase and quality fluctuations between games.
* SelfFanservice: The male and especially female characters both get this in fan art, but it's especially notable for causing characters who otherwise had very little or non-existent fan art before their debut in ''Smash'' to skyrocket in popularity among the artists.
** One of the best examples of this is the Wii Fit Trainer, [[http://www.destructoid.com/japanese-artists-think-wii-fit-trainer-is-smokin--256606.phtml who has an article on Destructoid pointing out the fact that she gained a ton of fan art after she was revealed in a trailer for the fourth installment.]]
** Zero Suit Samus is the game's resident MsFanservice, but fanart tends to depict her as rather cute, a stark contrast from her very hardened and tough persona in-game. Despite this, [[http://akairiot.deviantart.com/art/samus-is-ready-for-winter-572057190 some fanart]][[labelnote:Slight Warning]]The art's safe for work, but the artist's portfolio mainly consists of erotica & pornography[[/labelnote]] shows that she ''can'' look cute without changing her design or personality.
** In keeping with TheBeautifulPeople, [[http://giftforlucina.tumblr.com some fanworks]] focusing on the attractive, young human characters depict the non-human characters (such as Kirby and Greninja) as attractive young individuals in their own right.
* SequelDisplacement: When ''Melee'' was young, a number of fans failed to realize that there was a game that came before it, despite the information being in ''Melee''.
* ShipToShipCombat: While the vast majority of the ''Smash'' fanbase does not focus on shipping, there is a notable schism between those who support canon pairings vs. pairings that would make sense given canon (such as Samus/Captain Falcon) vs. {{Crack Pairing}}s, opposite-sex pairings vs. same-sex pairings, and so on. Lucina/Palutena vs. Lucina/M!Robin is a notable example; the former pairing became explosively popular simply due to a slightly suggestive image posted on the official website, while the latter is popular due to canon and the fact that the pairing has lots of context in ''VideoGame/FireEmblemAwakening'' to near OfficialCouple levels. As such, fans of either pairing will argue in support of theirs and against the other.
* SilentMajority: Players who ''weren't'' particularly upset about the revised game mechanics introduced in ''Brawl'' or ''Melee''. Sakurai has stated he prefers these players and specifically designed ''Brawl'' with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as {{Scrub}}s.
* SpecialEffectsFailure:
** An unfortunate side-effect of the 3DS's limitations, animations for Assist Trophies and Pokéball Pokemon in ''Smash for 3DS'' run at 30 frames per second while the rest of the game runs twice as fast, making them appear to move more choppily than the rest of the game. This is especially obvious with Nintendog since it takes up the whole screen. Olimar's Pikmin are also weighed down by this limitation, and the effect is more glaringly obvious, since Pikmin are in constant play.
** Unlike the other characters with capes or flowing outfits in the 3DS version, Cloud's "Cloudy Wolf" outfit's coat end and belts are seemingly attached to Cloud's leg and don't move like the capes do, which looks strange.
* StopHavingFunGuys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, several competitive fans of other fighting games have looked down on people who play ''Smash Bros.''
* SuspiciouslySimilarSong:
** Some find the menu theme from ''Melee'' to sound like the title screen music in ''VideoGame/{{Terranigma}}''. More directly, it's based off of the Bowser level theme from ''VideoGame/SuperMario64''.
** The opening theme from ''Melee'' has also drawn comparisons to the Butter Building theme from the ''Kirby'' series. Supporting this is that Masahiro Sakurai directed both ''Kirby's Adventure'' and ''Melee''.
[[/folder]]

[[folder:Tropes T-Z]]
* TaintedByThePreview:
** While it was said that the fourth installment's gameplay would be a mix of ''Melee'' and ''Brawl'', many fans are already decryed it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want or merely ''feeling'' like ''Brawl'' despite being in simple terms ''everything'' said game should have been competitively-speaking. ({{Scrappy Mechanic}}s like tripping, acting out of hitstun, gliding, etc. that weighed ''Brawl'' down and made it unappealing for the competitive players have been removed in ''4'' - the only thing that was left to not like is the overall floaty ''Brawl'' engine.[[note]]which can be alleviated with speed-boosting equipment, but see Scrappy Mechanic above for why TournamentPlay probably won't allow for that[[/note]].)
** [[http://i1.kym-cdn.com/photos/images/original/000/689/536/799.jpg Lucario's return in Smash Bros. 4]] caused this for certain fans who view it as a substitute for Mewtwo in ''Brawl'' and were anticipating a quick return for Mewtwo. Greninja also caught some of this due to its trailer being framed in a manner to suggest Mewtwo being confirmed, as his silhouetted pose greatly resembled Mewtwo's silhouette.
** The ''Smash'' Direct had this in regards to Ridley, one of the most highly-requested characters in the ''Smash'' and ''Metroid'' communities. When the Direct implied that Ridley would return as a boss, the fanbase was predictably scattered in pieces, with many Ridley fans calling foul on Sakurai for "misleading" them after months of speculation.[[note]]When the Pyrosphere was revealed, it was the least-hyped stage out of all of those revealed for ''Wii U/3DS'' because of its connection to ''Other M'' and Ridley himself (whether it meant he was playable or not). After months had passed since its reveal, fans were starting to speculate that because Ridley hadn't been revealed for so long, that the Miiverse post which indirectly referred to him without using his name was only making a reference to what happened in the original game itself. When his shadow appeared on the Pyrosphere ''just'' after Sakurai explained how Yellow Devil worked on Wily's Castle, all hell broke loose.[[/note]]
** Some detractors of [[Anime/{{Pokemon}} the Pokémon anime series]] hoped that ''3DS/Wii U'' wouldn't use voices and portrayals from the series [[GrandfatherClause as has been tradition]]. When it was shown that the game would continue to use anime portrayals for Pokémon (particularly Greninja having unexpectedly silly and childish PokemonSpeak), some fans took issue. This was mostly rectified when Mewtwo was confirmed to be based on its portrayal from [[Anime/PokemonTheFirstMovie the first movie]] and ''Melee''; given that the anime had introduced [[Anime/PokemonGenesectAndTheLegendAwakened a second, more controversial Mewtwo]] as a ReplacementScrappy and that the original Mewtwo hadn't been used in any material since 2001, its return came as a pleasant surprise for nostalgic fans.
** Similar to the Ridley example, the reveal of [[VideoGame/DonkeyKongCountry King K. Rool]] as a Mii costume caused many fans to become disillusioned with the game and/or [[ScapegoatCreator Sakurai himself]] and soured K. Rool fans' expectations and opinions of the Smash Ballot.
* TakeThatScrappy: A lot of people like the ''VideoGame/DuckHunt'' dog's inclusion because it means that they'll finally have revenge on the damn animal for laughing at them for 30+ years.[[note]]The Famicom version of ''Duck Hunt'' was released in 1984, the NES version came out in America a year later, and in Europe two years after that.[[/note]] Oddly enough, this also overlaps with RescuedFromTheScrappyHeap -- the character seems to have entered a LoveToHate status of some kind, especially since now the dog can laugh with the player rather than at them.
* ThatOneAchievement:
** The Challenges in the Wii U version make the Challenges in the 3DS Version look like a walk in the park. Almost all of the ones in the top two rows that aren't of the "collect all X" variety are downright nasty. Here's a sampler:
*** Clear Classic Mode on [[NintendoHard 9.0]] Difficulty without losing a single life[[note]]For added difficulty, a Golden Hammer can't be used on this challenge[[/note]].
*** Clear Classic on intensity 9.0 without any customizations.
*** Clear Classic on intensity 9.0 with Marth within 12 minutes.
*** Clear All-Star Mode on Hard with all characters[[note]]This is especially hard if you've downloaded all of the DLC characters[[/note]].
*** Clear the true Solo All-Star mode on hard while playing as Duck Hunt[[note]]This is especially hard if you've downloaded all of the DLC characters. A Golden Hammer can't be used on this challenge, either[[/note]].
*** Clear [[ThatOneLevel Kirby's]] [[NintendoHard Crazy]] [[TimedMission Appetite]] on Hard.
*** Score more than four [=KOs=] in Cruel Smash with Pit.
*** Play Cruel Smash alone with Luigi and survive for a single minute.
*** Score more than eight [=KOs=] in Cruel Smash, first with anyone and then with Lucina. [[note]]Golden Hammers can't be used on the one that requires Lucina.[[/note]]
*** Hit the Sandbag between 1640 and 1656 feet in Home-Run Contest with R.O.B.
*** Complete the reward conditions for all of the Solo Events[[note]]Which includes beating the aforementioned ''Kirby's Crazy Appetite'' on Hard.[[/note]].
*** Clear "Crazy Orders" after surviving 20 rounds as Mario[[note]]There's a hard-capped ten minute time limit, meaning that you'd have to clear each round in less than 30 seconds a pop, made even more difficult by Mario not being overly powerful in terms of raw damage, and the tendency for the game to throw time-consuming Giant and Metal enemies in later rounds, as well as 20+ enemy Horde Battles which make this virtually impossible. Additionally the damage carries over between rounds, minus a percentile-based healing, meaning that without KO Healer or Lifesteal customizations it's VERY hard to even LIVE that long. And even then, you'd STILL have to beat the Hands, who have copious AI support at that level-- and IF KO Healer or Lifesteal came into play, putting you at low damage when you started the final round, you start with less health for the final boss due to the way the final round's HP is calculated. Not to mention that a [[LuckBasedMission single bad item spawn]] can quickly spoil a perfect run, so if a Giant enemy picks up a Hammer, kiss that run goodbye, let alone some of the stage hazards.[[/note]].
*** Break 50,000 blocks in Trophy Rush [[note]]Not difficult in itself, but this challenge is extremely time consuming [[FakeLongevity since you have no way of keeping track]] of how many blocks you've broken until you've hit 50,000 blocks.[[/note]].
** From Melee, there's the "No Damage Clear" bonus, which you can only get by beating Classic, Adventure, or All-Star without taking any damage whatsoever. There's also the "Switzerland" bonus, which requires you to [[GeniusBonus neither attack nor take damage]] for the whole match.
* ThatOneAttack:
** In ''Brawl'', Master Hand's Finger Flick, Hand Swipe, and Hand Drill, all of which have near-instantaneous start-up without any telegraphing (unlike other boss attacks), while either dealing very high knockback (the former two) or dealing extreme damage (the lattermost). Special mention goes to the Hand Drill, which is also flat-out impossible for most characters to evade without going offstage (where they then have minimal time to do so, especially if they're hit by the Hand Drill as it starts up). These attacks are so effective, they bring what would have been a middling boss to perhaps the most difficult in the game, only being contended with by Duon in The Subspace Emissary (at least in Classic Mode; his Boss Battles incarnation has drastically nerfed HP, leaving him with less HP than every other boss except Crazy Hand in that mode, and leaving it so low that most characters can defeat him before he can complete one attack cycle, ensuring players often won't have to deal with these attacks).
** In ''Brawl'', Tabuu's infamous Off Waves attack. He teleports into the background and briefly materialises his wings… and then unleashes three damaging shockwaves that covers the entire screen and does such immense knockback that one shockwave is enough to [[OneHitKO instantly defeat your character]] on any difficulty higher than Easy. The best part? To survive, you need to side dodge all three waves with ''extremely precise timing each''. The Off Waves attack was so infamous that the developers appeared to acknowledge it by sneaking it into ''3DS/Wii U'' as the final attack of Master Core's true form if you don't KO it in time.
** In ''3DS/Wii U'', Master Hand has a new attack not seen in previous games; he throws out several orange cards onto the platform, before each one rises up off of the screen in an attempt to lift your character into the upper blast line. Unlike most other attacks, this can very quickly KO your character regardless of your percentage if you cannot get off of them quick enough. And Crazy Hand's grab can bury you into a card.
** The Mii Gunner's Forward Smash and Up-Air when fighting the Fighting Mii Team, especially in [[NintendoHard Cruel Smash]] and on Intensity 9.0. These attacks have ridiculous range, the hitbox hit multiple times and lasts a long time and they have a huge amount of hitstun. This can cause a lot of Mii's to rank up your damage extremely quickly, See more on the Mii Gunner on Demonic Spiders above.
** All-Star mode in ''3DS/Wii U'' have a few attacks that stand out as frequent sources of Game Overs. Charizard's Flare Blitz has high knockback and can come from far away, and its CastFromHitPoints property doesn't mitigate much in this mode. Ness' PK Flash can easily end a run unless it's looked out for. Dedede's Gordos are fast, long range, and dangerous if not hit back at him, and he loves using them in All-Star. Projectiles in general, in fact, are utter hell, as unlike your foes' melee attacks, ''they are not nerfed''. This extends to anything the game ''considers'' to be a projectile, like Villager's Forward Smash, '''all of Olimar's attacks that involve Pikmin''' and surprisingly Ness' Yo-Yo. Each version also has a couple of stage hazards that are tricky to avoid and deliver high knockback should the stage be selected; The Wii U's F-Zero racers may be the worst in that regard. Fortunately, the moves that ''would'' be the worst, such as Little Mac's Knockout Punch, have their knockback removed in All-Star. But of course, Mega Man's Mega Burst Charge Shot (his forward smash) is indeed a powerful contender for this spot since it's fast and doesn't even need charging up due to all the damage you may have racked up.
** Some Assist Trophies and Poké Ball Pokémon can be very annoying to deal with.
*** Sheriff fires bullets that hit very hard (15% damage per hit and a decent knockback even at fairly low damage percentages), which, while not horribly difficult to dodge period, are extremely hard to get through until he despawns without getting hit at least once. If he does hit you, he'll frequently keep firing at you and rack up plenty of damage with a combo this way. The fact that he remains on-screen for quite a long time (about 25 seconds) considering how powerful his attacks can be, it's very easy to get [=KOed=] if your opponent summons it.
*** Zoroark teleports next to its target and attempts to hit them with what is essentially Greninja's Final Smash. It does a ton of damage and unlike other enemies with similar attack styles, it doesn't give up if it misses the first time and will try again several more times.
*** Skull Kid is a different version, as unlike most other Assist Trophies, his effects will almost always have a negative impact on everyone on the field, including the one that summoned him.
*** Keldeo has slash attacks that not only take up about a third of the screen on smaller stages, but also have a big enough knockback to put people in danger of [=KOs=] at relatively low damage.
*** The Color TV-Game 15, which places almost the entire screen in the middle of a {{VideoGame/Pong}}-alike, where the players who didn't summon it will spend almost as much time being knocked around as the ball. It hits hard, can hit pretty much anywhere on the screen, and due to taking things like level geography into account in the game, the way the ball moves is almost completely unpredictable.
* ThatOneBoss:
** Master Hand and Crazy Hand:
*** ''Melee'': The Event 50 battle with the hands. In Classic Mode, Master Hand initially shows up alone, and Crazy Hand only appears when he is brought down to half health on at least Normal. This isn't the case with Event 50, where you fight both of them from max health right off the bat, with both of them at their most aggressive. Last but not least, you only get one stock, compared to Classic Mode where you could have up to five.
*** ''Brawl'': The battle with the two at the end of Classic Mode. Master Hand himself in Classic Mode is the most difficult boss in the game after Duon because of the aforementioned attacks, and his high HP in Classic Mode ensures players will have to deal with them. Throw in Crazy Hand to distract you from being able to preemptively prepare for these moves while giving you another full-powered boss to fight, and welp, good luck taking them down on Intense difficulty without any stock loss (Crazy Hand alone himself, however, is a complete pushover, so if you can take down Master Hand, you'll have the fight won).
*** ''3DS/Wii U'': While the two are stronger than ever, the engine has hampered them via faster game speed and forgiving dodge mechanics. In their stead is Master Core, fought once the Hands' HP has been reduced by 25%, and boy is it one hell of a boss. Master Core hides its high HP in a black swarm, has difficult-to-avoid attacks with not-so-obvious telegraphing (especially Master Giant and Master Edges), and has up to four forms that each take a while to beat. It has a little less HP per form in the ''Wii U'' version for a given intensity level, but on intensity 8.0 or higher, there will be an extra form to worry about: Master Fortress. First of all, want some practice? Too bad, you need to defeat all of Master Core's forms at high difficulty just to attempt this thing. How about the battle itself? Well, as the name implies, you have to enter it, and the obstacles within are absolutely merciless and have no problem trapping you into [[CycleOfHurting Cycles of Hurting]] until you're at a ripe 100%, then knock you into a Danger Wall or acid pool that are an instant KO at that value. For each section, you have to reach and destroy a core. Half of the cores are ''two feet away from a Danger Wall''. Think you're coming in ahead because you didn't lose a life against Master Core? Think again.
** Since beating the game on Normal is a requirement to challenge him, Ness is the only secret character in the original ''Super Smash Bros.'' that can't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves -- ''especially'' his [[ThatOneAttack PK Thunder recovery]] -- don't make things any easier.
** Similar to Ness in the first game, Duck Hunt can be a pain to unlock in ''Wii U''. One of their unlock methods is to get one KO in [[HarderThanHard Cruel Smash]], and the other one is to do 100 VS battles. Both of these requirements will cause the character's AI to be turned up to a surprisingly high level, not helped by the fact that their variety of projectiles can make it difficult for some characters to get a hit in.
** Of all the stage bosses across ''3DS/Wii U'', Ridley on the Pyrosphere stage especially stands out. Whereas the other stage bosses, such as Yellow Devil and the Dark Emperor, have periods where they stand around for a few seconds, leaving themselves vulnerable, Ridley is in constant motion, and his attacks are far more powerful than the other stage bosses, especially when he moves along the floor constantly swiping his claws, possibly taking out some of the smaller platforms in the process. And then when he clings onto either edge of the stage and absorbs energy to become Meta Ridley, he becomes ''even stronger''. God help you if an opponent attacks Ridley enough so that he joins on their side and teams up on you.
** Super Smash Bros Wii U's [[https://www.youtube.com/watch?v=TTjpzdcecD8 final Co-Op Event]] makes Brawl's [[https://www.youtube.com/watch?v=q3bSB7KG5qw final Co-Op event]] look like a joke. Both events are a BossRush which involves fighting every single character … the Wii U version has about 50 or so characters as compared to Brawl's 35 … and there are no items to help you out like the Brawl version. Remember those free [=KOs=] you got on that Final Smash? Well, this time it's based on skill and skill only. Little Mac and Lucario are two characters you should really take caution of, as Little Mac can sneak in a [=OHKO=] Punch on you while Lucario is more powerful when he accumulates a lot of damage. Not helping is the fact that a large number of fighters have fast counters that can easily blindside you when you least expect it, though Lucario's at least has the disadvantage of being relatively weak when he's at a low damage percentage. The Normal difficulty is tolerable, but the Hard difficulty is one of the hardest in the game. Thankfully, it is not mandatory for Challenges.
** Any properly built level 50 amiibo can become an absolute nightmare. A PerfectPlayAI that is simply faster, stronger, ''and'' more resilient than any player character, possibly combined with brutal special abilities like regeneration. [[WebVideo/{{Vinesauce}} Vinesauce Vinny's]] [[https://www.youtube.com/watch?v=opPKgY43Zwk experiences]] with his Link amiibo puts things into perspective.
* ThatOneLevel:
** Game modes:
*** The "Cruel" multi-man matches in all the games from ''Melee'' onward. You're forced to fight against several relentless and powered-up AI opponents at once and you are very likely to lose within seconds.
*** The [[BossRush Boss Battles]] in ''Brawl''.
** Stages:
*** Hanenbow in ''Brawl'', and [[AbridgedArenaArray not just]] in TournamentPlay. The stage itself is only comprised of small platforms which tilt every which way, with no single "large" platform to stand on. It causes matches played on it to feel very cramped, which is frustrating in a highly mobile game like ''Smash''.
*** Mario Bros. and 75m in ''Brawl''. Mario Bros. looks exactly like the a level from [[VideoGame/MarioBros the titular game]]. The only ways to get KO'd are either from the top or by getting launched into one of the narrow edges. The cramped stage and numerous Shellcreepers and crab mooks make it difficult to play on. 75m could have potentially been a fun stage, being based on the third level of ''VideoGame/DonkeyKong''. However, the stage is very large, very disjointed, has annoying springs that come out every so often, is comprised almost entirely out of tiny platforms, and [[ArsonMurderAndJaywalking has a very poor music track list]]. The latter is returning for the Wii U version, but it's even ''worse'' now that the platforms on the left side were shrunk down, making matches even ''more'' cramped.
*** Icicle Mountain in ''Melee'', for many. For starters, the stage isn't really much to look at, being a snowy mountain with lots of platforms. Second, the stage randomly moves at speeds ranging from a standstill to incredibly fast, meaning that quite a few characters are at a disadvantage when it comes to maneuvering around in time to keep up. Also, the stage will sometimes go the ''opposite'' direction without warning, meaning that, if you were at the very top/bottom of the stage, you could very well find yourself KO'd. The similar Rumble Falls in ''Brawl'' is slightly better as the platforms are predictable and the stage always moves up, but like Icicle Mountain, it frustratingly speeds up at completely random times (though it does have the courtesy to warn you first), again putting slower characters at a disadvantage who have a hard time keeping up. Not helping Rumble Falls' case is the one-hit KO spike that appears partway through the stage, as it can easily KO a player who isn't watching out for it.
*** Once the fanbase got over their initial excitement and started actually playing the stage, Wily's Castle in the fourth game drew some flack for this. The chief complaint is that the Yellow Devil's attacks are simply too difficult to dodge (yes, even compared to the source material), and the boss takes up too much of the stage, leaving very little room for people to actually play. Worse, while the stage looks just fine visually, the actual layout is a bit lackluster compared to some of the more dynamic stages. Expanding on this, every stage with a "boss" is almost universally hated, since they interfere with the fight and cause unneeded chaos when the players are trying to focus on each other, forcing them to turn on Omega Mode and turn Wily's Castle into a flat, unexciting stage devoid of the unique platforms it would have with Omega Mode off. Guar Plains is a particularly notable case, due to both the stage boss Metal Face being very large and hard-hitting and because of the large gap in the middle of the stage, which only has three semi-solid platforms on each side.
*** Magicant in the 3DS version, due to the presence of the Flying Men. They have one fixed spawn location, provide help to the first player to touch them, and pack quite a nasty punch. Matches quickly turn into something closer to King of the Hill than ''Smash Bros.'', at least until the five Flying Men per match are all killed off, but by that point the match is usually pretty much decided. However, the stage still gets praise for its beautiful visuals and soundtrack, and being the first ''[=EarthBound=]'' stage to reference [[VideoGame/EarthBoundBeginnings the original game]].
*** The ''3DS'' version of Mute City, mostly for taking the moving platform design of the first Mute City stage and splitting it to two platforms that drift apart and together seemingly at random. There are also two cars underneath them that will often zoom offscreen very suddenly and kill anyone unlucky enough to be standing on them. It also doesn't help that the two upper platforms, which are the safest to stand on in the stage, are fall-through, meaning it's very easy to accidentally drop through them and slam into the road while going for a down attack. That said, the stage was still fairly well received.
*** Paper Mario in ''3DS'' is a transforming stage with three versions. The third version, Bowser's Castle, is very annoying. The only footing in this phase are two up-and-down platforms set far apart from each other with quite a bit of vertical movement and a giant, rotating Bowser head that isn't safe to stand still on for more than a few seconds at a time. The fighters are generally shoved to the outside platforms, which are barely big enough to hold a fight anyway. In a case of ArsonMurderAndJaywalking, the stage also earns ire from longtime ''Paper Mario'' fans for being mostly based on the much-reviled ''Sticker Star'' with only one transformation alluding to ''The Thousand Year Door'', despite Masahiro Sakurai's Pic of the Day promising that it would be representative of the ''Paper Mario'' franchise as a whole.
*** Pac Land on the Wii U. Many people hate the design for being overall ugly, criticizing it for being "something made on MS Paint" (although it was based on the [[http://en.wikipedia.org/wiki/Pac-Land the arcade game of the same name]]), and it involves side-scrolling and has some annoying hazards.
*** Smashville on the Wii U version for competitive players, not because of any annoying hazards or anything like that, but because of how ''often'' it is played. To explain, the first stage of a match is decided by each player striking out from the 3 available starter stages, Battlefield, Final Destination, and Smashville. Final Destination is already infamous for giving a big advantage to projectile spam characters and being the only stage available for For Glory, so it's usually struck out first. Battlefield's three platform layout greatly aids combo-oriented characters, and the ledges have been known to be finicky at times. This kind of hate most likely wouldn't be as great if Smashville itself had more dynamic visuals and music, being based off of the calm and peaceful ''VideoGame/AnimalCrossing'' series with calm music as well.
** Event matches:
*** "Aura Mastery" is one of the hardest events in the game, as it relies heavily on LuckBasedMission. In the mission, you take on Wii Fit Trainer and Sheik with Lucario alone. Doesn't seem like a big deal, right? Here's the kicker: You start the level at '''''200% damage''''', which means even the Wii Fit Trainer's volleyballs can blast you away. Additionally, Wii Fit Trainer and Sheik are '''[[{{Invisibility}} invisible]]''', which means you have to fight two foes at once, at a percent you can easily be KO'd from, and you ''can't even see them''. While the event gives you two stocks, they get two as well. [[https://www.youtube.com/watch?v=re8XwLYmEfg See for yourself what an ordeal this is.]] You have to either be a ledge camping master or pray that the Smash Gods are kind to you provide you with items to improve your odds like the Metal Cap, Lanayru Beetle, or Home Run Bat to have any chance of winning this.
*** "Kirby's Crazy Appetite", an Event match in the Wii U version, is extremely hated by many because you're Kirby and, on the hard difficulty, you have to heal yourself to 0% … from 140%, and a gang of Dededes are chasing after you … and the Event Match is timed. To make matters worse, it takes place in the ''humongous'' Great Cave Offensive stage; even with a big HD TV, food entering the stage can easily be missed, and though you can pause to check out the area, actually doing so is painfully tedious. Since the camera is dynamic, food, danger zones, and mine carts barreling at Kirby could be right next to him and still off-camera. You have two minutes. Food is scarce in the first minute. In the second minute, there's a little more food (still far from plentiful), but then ''more'' Dededes enter, for a total of ''five'', and now ''they eat the food''. Sound annoying yet? Well, there's also the fact that it's very much a LuckBasedMission, for many reasons[[note]]a) food appears in random locations, b) big containers containing three food items can appear, but very rarely, how many you'll get and where is random, c) the actual food items that appear are random; you could get the 15%-healing roast chicken, but far more often it will be one of many food types that only heal for 2 or 3%, d) The King Dededes are at just a level where they might walk right past you, or might decide to make Kirby's life hell, and you don't have very much control over that if they're near the food you need, [[OverlyLongGag e!)]] treasure chests still have a chance of being booby trapped and containers still have a 1\8 chance of exploding, in both cases providing no food and possibly damaging Kirby[[/note]]. There's supposed to be an EasyLevelTrick: inhale Dedede to copy his inhale ability, which increases the healing power of food. Though, the process of inhaling food this way is so cumbersome for the small benefit that, depending on the player, it might be harder to win this way. The Easy and Medium versions are also among the hardest when compared to other events at the same difficulty, even if you don't bother with customizations on other events (they're allowed in most events, but not this one). It also doesn't help that [[MostAnnoyingSound the music track is the same during each try of the event]] ("Through the Forest"), and after a while of resetting so you can complete it, it gets really annoying.
*** "Unwavering Chivalry" hasn't won any fans either. In this event, you're Meta Knight on the Halberd and your goal is to KO Marth without KO'ing Peach or Zelda. Unfortunately for you, the ladies are ridiculously aggressive and Marth even more so, and when he's not joining in on the beatdown, Marth is constantly hiding behind them. Even worse, the princess' launch rate is much higher than usual, and an uncharged smash attack can KO them at as little as 25%, making accidental losses extremely easy. And to get the reward, you have to do it on hard difficulty. It is possible to win this one ''completely by accident'' by leaving Marth behind when the platform launches upwards to the sky portion of the stage, but the chances of replicating this is fairly slim.
*** "It's Past Your Bedtime!" is an exercise in masochism, even if you're good at playing with Jigglypuff. You have to use Sing to put three opponents to sleep all at once. Sing has very short range, only works on grounded opponents, Jigglypuff is immobile and vulnerable while using it, and even at point-blank it can be easily blocked. Furthermore, Jigglypuff can under the best circumstances put only two opponents to sleep at once, forcing you to chase down the third opponent before the others awaken. And of the three opponents, only Bowser Jr. tries fighting back - Ness and Toon Link run at every opportunity, and Jigglypuff's atrocious speed makes them nearly impossible to catch. And to top it all off, this takes place on the Gamer stage - while getting caught by Mom can damage opponents, making them sleep longer, it can also easily KO them, letting them respawn with full health and undoing all your hard work. Not to mention it can also damage those that are ''ALREADY ASLEEP, WAKING THEM UP''! The only good thing about this is that there is no time limit -- but Jigglypuff only has one stock, making it very easy for Bowser Jr. or Mom to end it all with a cheap shot.
*** "When Lightning Strikes" is another annoying example of a LuckBasedMission. You have to KO 3 giant Pikachu as a small Pikachu, and for the reward you have to do it in under a minute. You're supposed to use the Lightning item to even the odds in your favour… but Lightning has a chance of backfiring and either doing nothing, making you ''even smaller'' or making all your foes ''even bigger''. Hitting one of those random chances is basically an auto-fail when going for the reward.
*** "That Elusive 9" is not kidding about the "elusive" part. As Mr. Game & Watch, you have to KO another Mr. Game & Watch by using the character's forward special and pray that the attack rings a 9 for an instant KO. The problem? It's a pure LuckBasedMission. The opponent has permanent metal status so that you don't accidentally KO him easily and the stage will spawn only Pitfalls and Deku Nuts to help you immobilize him, but it offers little comfort when you're sitting there spamming the required attack until the 9 pops up. Knocking out your opponent by any other method won't count and his damage will be reset to 0% if it happens.[[labelnote:Protip]]If you've just started the match, your chances of getting a 9 are actually one in seven. Also, if you get a 9 but miss, the next two forward specials won't be a 9, so feel free to waste them.[[/labelnote]]
*** "Fitness Junkie" on Hard. You're the Wii Fit Trainer and you're up against two giant Warios. They hit hard enough and take up enough of the screen that they can easily KO you in under ten seconds. On top of that, it spawns food for them to heal themselves and they rack up damage on you too quickly for it to help you very much. And to top it all off, guess what difficulty you have to play the event on to earn its reward. Hint: it's not "Easy."
*** "Keep 'Em Off the Ship!" requires you (and a buddy) to defeat several waves of Mr. Game and Watch as Fox and Falco. The problem is that in order to win, ''not a single enemy character can make contact with the stage''; if one manages to slip by, [[NintendoHard it's an automatic Game Over]]. Both partners have to be in perfect synch with one another in order to deal with the sheer number of enemies coming in from all sides - if you're off by even a millisecond it's all over - and for this reason it's considered to be one of the most challenging co-op levels in the game. A similar event exists in single-player mode, but it's far easier since less Mr. Games and Watches show up.
*** In general, a lot of events that require the player to beat them on hard and/or in a very short amount of time to earn their rewards draw ire from players.
** All-Star Mode
*** The Pokémon portion in ''Brawl'''s All-Star Mode is considered to be the hardest part. You literally have to fight against six Pokémon, meaning you have to face up against all of Pokémon Trainer's Pokémon along with Pikachu, Jigglypuff, and Lucario. It doesn't help that one of the stages that can be chosen is Spear Pillar, which can very easily screw you over with the hazards summoned by Dialga or Palkia.
*** The entirety of the mode in ''3DS/Wii U''. The sheer amount of characters you have to face (every character you've unlocked except for DLC you haven't purchased, having less recovery than ''Brawl'' (one special fully-healing Heart Container [two after unlocking all characters], one Fairy Bottle, and one Maxim Tomato compared to ''Brawl'''s three special Heart Containers), and no longer being given the option to continue from a loss with a penalty to score and prizes makes this iteration a nightmarish MarathonLevel that can be extremely difficult to complete even at the lowest settings. Special mention goes to the 1994-1998, 2001-2006 & 2007-2015 stages, which have had numerous DLC characters added to each of them post-launch (Mewtwo & Cloud for the first one, Roy & Lucas for the second one and Corrin & Bayonetta for the third one) as well as some stages that can serve as major hindrances, such as Magicant in the 3DS version of the former stage and Mario Circuit in the Wii U version of the latter stage. Thankfully, you can easily throw opponents into the blast lines on Mario Circuit & Eldin Bridge in the Wii U version, but you'd also run the risk of being quickly KO'd yourself.
* TheyChangedItNowItSucks:
** "Engage the Enemy", a song from ''VideoGame/{{Xenoblade}}'', was included in Smash Bros. But a few parts of the audio were cut, causing the song to change jarringly as a result -- so much that it even sounds kind of ''bad''.
** Some of the longer songs from ''Melee'', returning for the Wii U version, have been edited down to the now customary 2-minute length, even though this wasn't deemed necessary for ''Brawl'', which had much less disc space. The [[VideoGame/DonkeyKong64 DK Rap]] and [[VideoGame/{{Earthbound}} Pollyanna]] are the most notable victims of this. Players of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' will notice that Crimean Army Sortie and Ike's Theme are also cut short.
** Making Mega Man's nickname on the Wii U game's Boxing Ring stage "Blue Metal Hero" received much outcry from fans who thought that he should have had his official nickname "The Blue Bomber" or "[[WesternAnimation/MegaMan Super Fighting Robot]]". It didn't help that Sonic actually had his official nickname "The Blue Blur" on said stage. The European release of the game corrected the title to the former… but changed Sonic's nickname from "The Blue Blur" to "Speed Is His Game", causing an outcry from ''other'' fans.
** Fox's and Falco's voices were well-liked in ''Brawl'', but they were recast to their voices from the ''VideoGame/StarFox64'' 3DS remake for ''3DS/Wii U''. Both voices are widely considered to be inferior to their predecessors (Fox especially). Part of the issue comes from the differences in vocal talent required for ''Star Fox 64'' 's script and the generic grunts from the ''Super Smash Bros.'' games, which Fox & Falco's latest (or earliest, depending on how you look at it) English [=VAs=] were unsuited for.
** The Wii U version's Classic Mode has been getting a lot of flak for changing and/or removing certain elements. Such elements include having a less interesting way to progress Classic mode, removing stadium modes between fights, not having themed battles (at least not intentionally, you could still have fighters on related stages but it comes from random luck), and more opponents per round on average with a dependence on the [[RandomNumberGod RNG]] for what kind of battles you face (you have limited control over how many opponents you face for rounds 1, 2, and 4, but whether you get a team battle or a chaotic free-for-all is up to chance, and you're unlikely to get any more than two 1v1s out of five battles, if that).
** The Palutena's Guidance conversations in ''Wii U'' are disliked by some as replacements for the Snake codec calls in ''Brawl''. A lot of people miss seeing ''Metal Gear'' characters, a series so far removed from anything Nintendo, react to the cartoony antics of the rest of the cast (such as Roy Campbell talking about Wario's weaponized flatulence and Snake's subsequent [[WhoWritesThisCrap disbelief]]) compared to the more fantastical ''Kid Icarus'' characters making jokes or dumb statements, and overall putting less focus on the characters Pit is fighting and even more spotlight on his already [[SpotLightStealingSquad highly represented]] franchise. It also doesn't help that DLC characters have the same conversation clip for each of them (including Lucas, who Pit shouldn't have forgotten about, since they both started in ''Brawl'').
** Excluding the ''Wario Bike'' and ''Wario Man'', Wario's CanonForeigner moves are this for replacing his actual moves from ''Wario Land'', and ''Wario World.'' In particular, the removal of Wario's SignatureMove as a forward Smash, the Shoulder Dash, for a generic backhand attack, has angered many of Wario's fans.
** The returning stage builder in the Wii U version no longer uses the block-based building system from ''Brawl'', instead requiring the player to draw out the stage using the touch screen. This makes it difficult to precisely design platforms, even if it gives more freedom in the overall design process. There also aren't as many stage hazards to place as were in ''Brawl'', with ladders and conveyer belts taken out entirely. This makes designing stages specifically for collecting music [=CDs=] both less visually appealing and also less precise.
** Sandbag no longer dropping [=CDs=], for that matter. Now the only way is for them to spawn randomly or to be dropped by Mew, meaning [=CD=] factories are focused on making Master Balls land in a predictable spot.
* TheyJustDidntCare:
** The representation of two alternate forms of ''Metroid'' characters in the fourth game. Samus gets a Gravity Suit trophy that is supposed to represent its appearances across the series, where it is represented as purple (and is worded as such in the PAL version); however, the trophy simply uses the "Gravity Feature" appearance from ''Other M'', which is just her Varia Suit with a purple aura.
** In the fourth game, Captain Falcon's mouth doesn't move when he performs his memetic side and down taunts. Never mind that his mouth was fully animated in ''Brawl'' and is still fully animated for his other moves and victory poses.
* UglyCute:
** Greninja is a human-sized bug-eyed frog that acts like a super-serious ninja, but it has enough whimsical charm to qualify for this trope, from its cartoonish PokemonSpeak to its tongue scarf to its adorable Substitute plushie.
** Wario is a stout, obese mustachioed man with a permanent snarl and disgusting habits, but his cartoony design and hilarious moves make him endearing to some people.
* UncannyValley:
** The Wii Fit Trainer. The porcelain white skin and eyes actually ''heightens'' how creepy and unnatural she seems to be (enough for her to be occasionally compared to [[Franchise/TheSlenderManMythos Slender Man]], of all things). Doesn't stop SelfFanservice and RuleThirtyFour from happening, however.
** Mega Man has choppy animation that emulates his 8-bit sprites while also emphasizing his robotic qualities. He also has a (sort of) ThousandYardStare as a default expression. Since his default stance is to stand perfectly still, entering his customization screen in ''4'' gives him almost looking frozen in place, while everyone else is moving.
** Villager always has the same cheery facial expression, to the point where its uncanniness made him a [[MemeticMutation memetic]] psychopath. Also gets a ThousandYardStare just like Mega Man.
** In ''Brawl'', the darker colors and shades used for the characters sometimes make them look rather strange, particularly in regards to characters like Toon Link, where the detail in his character model contrasts the cartoony nature. This is not helped by the fact characters don't emote as well as they should (Dedede and the aforementioned Toon Link had only a few faces with little variety). The fourth game seems to have noticed this, and keeps the characters rather simple and colorful, as well as giving them more expression, including the aforementioned Toon Link and Dedede.
** Sheik's expressions are different from Zelda, and [[CharacterExaggeration exaggerated]] in the fourth game, unsettling fans of the princess more than in previous installments. There's also the matter of Sheik's "LadyLooksLikeADude" aspect being taken a bit too far in the fourth game, especially after it has been [[ArtEvolution toned down to realistic levels]] in Brawl, and her appearance in ''Ocarina of Time 3D'' [[note]]It's worth noting that the [[http://vignette4.wikia.nocookie.net/zelda/images/9/95/Sheik_Artwork_%28Twilight_Princess%29.png/revision/latest?cb=20140415063415 unused concept artwork]] for ''Twilight Princess'' on which she is based doesn't have such details, either[[/note]]. This is somewhat mitigated by her feminine movements and ''still'' feminine voice, but when closing up…
** Bowser Jr.'s Clown Car, as usual, has a slightly creepy face, especially when attacking. The Koopalings' versions take this a step further by replacing the bead eyes with [[GlowingEyesOfDoom glowing yellow headlights]]. The trailer makes all seven Koopalings look intimidating and creepy, especially at the end.
** As far as assist trophies go, there's the disembodied holographic head of Dr. Kawashima, which is proportioned and detailed in such a way that he looks far more human than the other characters (primarily because [[http://vignette3.wikia.nocookie.net/nintendo/images/d/db/Ryuta_Kawashima.jpg/revision/latest?cb=20140214200914&path-prefix=en Ryuta Kawashima]] is actually a real-life neuroscientist), but he's made of such large polygons that he clearly seems off. He also faces the screen directly and doesn't change his expression save for an unnaturally big smile.
** Some trophies can fall straight into this, especially in ''Melee'' where they are generally off-model and have an unnatural "shine" to them. The fourth game in particular has the ''VideoGame/{{Rayman}}'' trophies; they're in their ''VideoGame/RaymanLegends'' designs, which were clearly designed for 2D, and as such appear very strange if viewed from any angle other than the front.
** Compare any Mii Fighters with those in the background of the Tomodachi Life-stage. On the 3DS at least, the background Miis are of lower quality ''and'' have a different enough anatomy that it becomes rather creepy. Those oversized heads…
** Most of the characters from the Wii version of ''Punch-Out'' have the game's signature cel-shaded art style. The exceptions are Little Mac himself and Doc Louis. While Mac was given a decent makeover to match the rest of Smash 4's art style, the decision to have Doc Louis appear with Mac in his victory poses and thus match the art style as well seems to have been made late in development, as his model isn't nearly as polished. Doc's skin has an unnatural, plastic look to it, and his face is blank and unexpressive, considering how emotive he was in the Wii game.
** Ganondorf in the 3DS and Wii U games has this problem in close ups. When the victory camera zooms in on his face, he looks ''very'' bug-eyed.
** The Nintendog Assist Trophy, especially as it appears in ''3DS''. It looks more like a bug-eyed alien than anything.
* UnderusedGameMechanic: The Mii Fighters in ''Super Smash Bros for Wii U and 3DS''. It is at its core a great idea, offering the possibility to create your own smasher, but in the game itself it is very difficult to really make the character you want as its characteristics and even cosmetic elements are unlocked via very frustrating {{Random Drop}}s. To add to this, the Mii Fighters aren't even available to play online in "With Anyone" mode, needlessly limiting their interest for hardcore players. Similarly, the Custom Moves are also given at random, and are not available online with anyone either, almost completely ruining the point of [[VideoGame/KidIcarus Palutena]] who was created to use this mechanic at its fullest potential. The [[DownloadableContent DLC]] characters don't even have Custom Moves, which make one question if Nintendo itself completely dropped the idea.
* UnfortunateCharacterDesign: Captain Falcon has two buttons on his jacket (golden for his default outfit) that look like nipples. Fortunately, this only added to the fanbase's loving mockery of his character.
* ViewerGenderConfusion: Mewtwo looks female during its Final Smash, at least in terms of voice/personality rather than biological sex (as Mewtwo is genderless). Mega Mewtwo Y is notably smaller, more graceful and more feminine than both of Mewtwo's other forms (including its default playable form), and was in fact first seen as a transformation for a separate female-voiced Mewtwo in ''Anime/PokemonGenesectAndTheLegendAwakened''.
* VindicatedByHistory:
** The Subspace Emissary mode in Brawl received, at best, a lukewarm reception, even being called the "worst part of the game" by a lot of the fans… until 2013, when it was announced there wouldn't be a mode like that in ''3DS/Wii U''. Fans of the mode started to make their voice heard that they ''liked'' it (which was unheard of when it came out) due to it playing with the ''Smash'' formula in a good way, all the AwesomeMoments in the cutscenes (like the Great Invasion), and [[spoiler:the scene where Ganondorf forces the R.O.B.s to blow themselves up being one of the darkest moments in series, if not Nintendo as a whole]].
** This also happened to certain characters who were unpopular picks for whatever reason, but then grew on the fandom:
*** Mewtwo was considered a TierInducedScrappy in Melee due to its large hitbox combined with light weight and "floatiness" making it easy to KO on top of its KOing options being limited with small range. When it was discovered that Mewtwo wasn't in ''Brawl'', [[AlasPoorScrappy people missed it regardless and wanted it back]], and flat out went ''nuts'' when they found out it was coming to ''3DS/Wii U'' as DLC.
*** Ice Climbers were seen as a WTFCastingAgency in ''Melee'' due to their obscurity.[[labelnote:Note]]Their sole appearance at the time was in a then 16-year-old NES title.[[/labelnote]] Their exclusion from ''3DS/Wii U'' was met with a negative response, as by then the characters had grown on many players, casual and competitive alike.
*** Wolf was originally chastised as being a "Fox Clone", but his exclusion from ''3DS/Wii U'' was sorely felt regardless since he was different enough from Fox to not be a full-on MovesetClone.
* SugarWiki/VisualEffectsOfAwesome:
** [[AmazingTechnicolorBattlefield Final Destination]]. In all of its incarnations, it seems to be an excuse from the devs to make the most insane trip across dimensions as possible, with each trumping the last in sheer eye candy.
** The FMV segments of ''Melee'''s opening were made with the explicit purpose of showing off what the UsefulNotes/NintendoGameCube was capable of, and by consequence that this would've been a much bigger game than the 64 incarnation (since Nintendo 64 cartridges lacked the capacity for full-motion video, but optical discs were fully capable of it). [[https://www.youtube.com/watch?v=FbYUUaXPOMw They succeeded, and the scenes look great to this day]].
** Mr. Game And Watch looks convincingly like a 2-D model, despite the fact that there actually is a 3D model subjected to that visual trickery.
** UpToEleven in the 3DS iteration, which pushes the system's graphical capabilities to their limits. Whether it's a faithful recreation of Mode 7-style scrolling for [[VideoGame/FZero Mute City]] or the dimensional tear in [[VideoGame/EarthBoundBeginnings Magicant]], each stage (including the aforementioned Final Destination) looks amazing, and that's before mentioning the fact that it all runs at a silky-smooth 60 frames per second, ''with full 3D on''! This does come at a cost: the game pushes the 3DS's processing power so hard that [[note]]on the original Nintendo 3DS[[/note]] a number of features on the home menu (most notably Miiverse) have to be disabled to free up more power.
** The other two eighth-gen consoles have a number of highly anticipated games that struggle to render single player at 900p & 30 FPS. Smash 4 Wii U is able to support up to 8 players at once, at 60 FPS, at true 1080p (higher than 1080p if you take into account that it also streams to the gamepad in real time), [[NeverTrustATrailer/VideoGames in real life]], on a console with roughly a quarter as much RAM reserved for games and much lower processing power overall.
* VocalMinority:
** The fans who ''are'' upset when mechanics, characters, or stages they like are removed or added in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as StopHavingFunGuys. Sakurai is attempting to achieve a balance between what both groups want in the fourth installment.
** An even smaller minority consists of the fans who complain about the ''Anime/{{Pokemon}}'' anime's influence in the series and, similarly, ''[=SSB4=]''!Samus being based on ''VideoGame/MetroidOtherM'' design-wise. While most fans are content with what they have, both the ''Pokémon'' anime and ''Other M'' are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
** A notable minority consists of fans of the ''VideoGame/DonkeyKong'' and ''VideoGame/{{Metroid}}'' series unhappy that both franchises only have two characters in the fourth installment while series like ''VideoGame/FireEmblem'' and ''VideoGame/KidIcarus'' got more (especially since the last character slot for both franchises, Lucina and Dark Pit, are last minute clones that ascended from character alts), to the point of claiming Sakurai is biased against the two. This camp particularly takes ire towards ''Kid Icarus'', given how a large number of Smash Run enemies and trophies are from the series.
** There is a small group of Kirby fans who believe that Sakurai is biased against the later ''Kirby'' games (Sakurai was the original creator of the series, but stopped working on it after ''Air Ride''). All the levels are based on games he personally worked on, especially ''Super Star'' and ''Air Ride'', with only minor nods to games like ''Return to Dream Land''; case in point, the two Kirby stages on the Wii U version are ''both'' based on ''Super Star''. Most of these fans tend to be supporters for a new ''Kirby'' representative like Bandanna Dee.
** There's also an even smaller minority of players who complain that certain movesets are not faithful to their actual portrayals in their home series. Wario and Ganondorf get these complaints the most, with the former completely ignoring the ''VideoGame/WarioLand'' series and the latter having barely any of the swordplay and long-ranged magic that he's well-known for in the ''Zelda'' series. Most players don't really care about this, and many of them feel that their portrayals are already faithful as they are (Wario is already strong and swift like in ''Wario Land'' while Ganondorf is overwhelmingly powerful like in the ''Zelda'' series with a few moves from his canon appearances).
** During a certain point in the fourth game's development, there were some people who complained about the amount of Nintendo characters in comparison to [[GuestFighter non-Nintendo characters]] (primarily due to a lack of confirmed information from the development team about the game's roster). They seem to have died down, though.
** Bayonetta ended up being TheUnexpected victor of the Voters Ballot. Going by message boards posts in the fandom, you'd assume someone like Wolf, King K. Rool, or Banjo were the front runners. Sakurai revealed that not only did Bayonetta finish within the top 5 votes in North America, but was the outright most voted in EU, and the #1 pick worldwide that they could reasonably obtain.
** Character popularity in general is affected by this, often to the point of FanMyopia. Among the core fandom, obscure characters like Captain Falcon and Ike are absolutely adored and are among the most popular characters, but they're just that - obscure characters - and aren't as popular or well-known with more casual audiences, who stick to more famous and familiar characters such as Link and Kirby.
* WinBackTheCrowd:
** After trying to get ''Melee'' blocked from being streamed at EVO 2013 (which did '''not''' go over well with the gaming community in general [particularly because of Nintendo's notoriously strict protectiveness of their products], but the ''Smash'' community in particular who had fought tooth and nail to even ''get'' ''Melee'' added to the pool of competitive fighting games at EVO), many people feel that Nintendo hosting the very first ''Smash 4'' tournament during E3 2014, inviting well known ''Smash Bros.'' players such as Ken, [=HungryBox=], etc. as well as surprisingly supporting the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
** ''3DS/Wii U'' is trying to do this for players that prefer ''Melee'' without alienating fans of ''Brawl''. [[BrokenBase For the]] [[VocalMinority most part]], it seems to be working.
* {{Woolseyism}}:
** You know those puns in the English character reveal trailers, like "Little Mac punches in!" or "Charizard fires it up!"? In the Japanese versions, those were all "[character name] 参戦[[note]]''sansen''[[/note]]!", literally "[character name] joins the battle!" Only Mega Man's trailer uses a similar phrase in both Japanese and English.
** The trophy descriptions seem to rely on this in the 3DS version, as the one for the Pokemon Trainer goes all-out in WaxingLyrical about the original English theme song and a lot of trophies in general rely on wordplay and puns in their English descriptions.
** Bowser Jr. and all the Koopalings share a Boxing Ring title in the Japanese version, which translates to "All-Purpose Chariot" and merely refers to the Clown Car. The English translations (and other translations) instead give a unique title to each of the Koopalings, describing their role and personality.
* WTHCostumingDepartment:
** In a game where most alternate costumes mostly or completely change a fighter's coloration, [[http://www.ssbwiki.com/Alternate_costume_(SSBB)#Sonic Sonic's alternate costumes in Brawl]] are all only slightly different shades of blue, and the main thing distinguishing them is the color of their shoes and wristbands, which can be hard to see in the chaos of a fight. This can make [[MirrorMatch Sonic vs. Sonic matches]] incredibly irritating for everyone involved, especially on dark stages like the [[ComplacentGamingSyndrome ever-popular]] Final Destination where the costumes are even harder to tell apart. Smash 4 helped alleviate this by giving him [[http://www.ssbwiki.com/Alternate_costume_(SSB4)#Sonic a wider array of costumes]], but they're still all visibly bluish. Pac-Man's costumes, similarly, only change his gloves and shoes, not even changing the shade of Pac-Man's yellow body. A possible explanation for this could be, as guest characters, the companies they belong to didn't want their iconic colors changing greatly, while other guest characters Snake, Mega Man, and Ryu already had multiple colors available in their home games.
** While Cloud's normal and [[Anime/FinalFantasyVIIAdventChildren Cloudy Wolf]] outfits are distinct enough from each other, their own colors have very few noticeable differences, with the only changes being the shirt colors (all very dark colors that blend in with the predominately black outfits), lighter straps, and the second outfit showing a bit more skin with the arm.
[[/folder]]

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-> ''What's this? A YMMV subpage? [[MemeticMutation No subpages, objective tropes only, Final Destination!]]''
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