History YMMV / SuperSmashBros

23rd Mar '17 12:00:09 AM ThestralDawn
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** Playable characters in the roster - such as Mario, Link, Captain Falcon or Cloud - can turn some people off due to their popularity and end up being slapped with the "overrated" label.

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** Playable characters in the roster - such as Mario, Link, Captain Falcon or Cloud - can turn some people off due to their popularity and end up being slapped with the "overrated" label. Falcon especially is espoused so hard by the fanbase as an [[TestosteronePoisoning ultra-manly]] MemeticBadass that it can quickly become grating to those who couldn't care less about him or simply happen to like other characters more.
15th Mar '17 9:39:59 AM morenohijazo
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* UnderusedGameMechanic: The Mii Fighters in ''Super Smash Bros for Wii U and 3DS''. It is at its core a great idea, offering the possibility to create your own smasher, but in the game itself it is very difficult to really make the character you want as its characteristics and even cosmetic elements are unlocked via very frustrating {{Random Drop}}s. To add to this, the Mii Fighters aren't even available to play online in "With Anyone" mode, needlessly limiting their interest for hardcore players. Similarly, the Custom Moves are also given at random, and are not available online with anyone either, almost completely ruining the point of [[VideoGame/KidIcarus Palutena]] who was created to use this mechanic at its fullest potential. The [[DownloadableContent DLC]] characters don't even have Custom Moves, which make one question if Nintendo itself completely dropped the idea.

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* UnderusedGameMechanic: The Mii Fighters in ''Super Smash Bros for Wii U and 3DS''. It is at its core a great idea, offering the possibility to create your own smasher, but in the game itself it is very difficult to really make the character you want as its characteristics and even cosmetic elements are unlocked via very frustrating {{Random Drop}}s. To add to this, the Mii Fighters aren't even available to play online in "With Anyone" mode, needlessly limiting their interest for hardcore players. Similarly, the Custom Moves are also given at random, and are not available online with anyone either, almost completely ruining either, though Mii characters and Palutena (who have radically different specials) have all of them available at the point of [[VideoGame/KidIcarus Palutena]] who was created to use this mechanic at its fullest potential.start. The [[DownloadableContent DLC]] characters don't even have Custom Moves, which make one question if Nintendo itself completely dropped the idea.
2nd Mar '17 8:17:59 PM mlsmithca
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* SoCoolItsAwesome: The series as a whole, especially starting from Melee. Nintendo characters fighting other Nintendo ([[MyFriendsAndZoidberg and]] [[GuestFighter third-party]]) characters makes it an example of Cool Versus Awesome.
2nd Mar '17 5:16:02 AM Josef5678
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** While it was said that the fourth installment's gameplay would be a mix of ''Melee'' and ''Brawl'', many fans are already decryed it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want. To be fair, ''some'' of the issues that held back ''Brawl'''s gameplay (such as [[ScrappyMechanic random tripping]]) have been fixed, but other issues (such as the butchered dash-dancing, the amount of landing lag for aerial attacks, and how long it takes for someone to be KOed) are still present.

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** While it was said that the fourth installment's gameplay would be a mix of ''Melee'' and ''Brawl'', many fans are already decryed decried it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want. To be fair, ''some'' of the issues that held back ''Brawl'''s gameplay (such as [[ScrappyMechanic random tripping]]) have been fixed, but other issues (such as the butchered dash-dancing, the amount of landing lag for aerial attacks, and how long it takes for someone to be KOed) [=KOed=]) are still present.
1st Mar '17 10:04:44 PM Amagicalbadger
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** On the male side, you have Link (whose an example of this in his home series), Captain Falcon, Marth, Snake and Shulk.

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** On the male side, you have Link (whose (who's an example of this in his home series), Captain Falcon, Marth, Snake and Shulk.
1st Mar '17 9:46:01 PM Amagicalbadger
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** While it was said that the fourth installment's gameplay would be a mix of ''Melee'' and ''Brawl'', many fans are already decryed it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want. To be fair, ''some'' of the issues that held back ''Brawl'''s gameplay (such as [[ScrappyMechanic random tripping]]) have been fixed, but other issues (such as the butchered dash-dancing and how long it takes for someone to be KOed) are still present.

to:

** While it was said that the fourth installment's gameplay would be a mix of ''Melee'' and ''Brawl'', many fans are already decryed it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want. To be fair, ''some'' of the issues that held back ''Brawl'''s gameplay (such as [[ScrappyMechanic random tripping]]) have been fixed, but other issues (such as the butchered dash-dancing dash-dancing, the amount of landing lag for aerial attacks, and how long it takes for someone to be KOed) are still present.
1st Mar '17 9:45:24 PM Amagicalbadger
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** While it was said that the fourth installment's gameplay would be a mix of ''Melee'' and ''Brawl'', many fans are already decryed it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want or merely ''feeling'' like ''Brawl'' despite being in simple terms ''everything'' said game should have been competitively-speaking. ({{Scrappy Mechanic}}s like tripping, acting out of hitstun, gliding, etc. that weighed ''Brawl'' down and made it unappealing for the competitive players have been removed in ''4'' - the only thing that was left to not like is the overall floaty ''Brawl'' engine.[[note]]which can be alleviated with speed-boosting equipment, but see Scrappy Mechanic above for why TournamentPlay probably won't allow for that[[/note]].)

to:

** While it was said that the fourth installment's gameplay would be a mix of ''Melee'' and ''Brawl'', many fans are already decryed it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want or merely ''feeling'' like ''Brawl'' despite being in simple terms ''everything'' said game should want. To be fair, ''some'' of the issues that held back ''Brawl'''s gameplay (such as [[ScrappyMechanic random tripping]]) have been competitively-speaking. ({{Scrappy Mechanic}}s like tripping, acting out of hitstun, gliding, etc. that weighed ''Brawl'' down fixed, but other issues (such as the butchered dash-dancing and made how long it unappealing takes for the competitive players have been removed in ''4'' - the only thing that was left someone to not like is the overall floaty ''Brawl'' engine.[[note]]which can be alleviated with speed-boosting equipment, but see Scrappy Mechanic above for why TournamentPlay probably won't allow for that[[/note]].)KOed) are still present.
1st Mar '17 9:32:41 PM Amagicalbadger
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** Although he is no longer involved with the character, Mega Man's creator Creator/KeijiInafune had similar excitement over the fourth game for similar reasons to Kojima.

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** Although he is no longer involved with the character, Mega Man's creator illustrator Creator/KeijiInafune had similar excitement over the fourth game for similar reasons to Kojima.
31st Jan '17 9:57:08 AM MyFinalEdits
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** The "[[FanNickname wavedash]]" exploit in ''Melee'', which has a reputation among some people as a bug, though it arguably isn't[[note]]Basically, the physics engine is functioning properly, but the wavedash application appears to be a rather creative use of the air dodge, though director Sakurai noted that wavedashing was already discovered during the development of the game[[/note]], allows a character to slide along the ground by air dodging into it diagonally.

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** The "[[FanNickname wavedash]]" exploit in ''Melee'', which has a reputation among some people as a bug, though it arguably isn't[[note]]Basically, the physics engine is functioning properly, but the wavedash application appears to be a rather creative use of the air dodge, though director Sakurai noted that wavedashing was already discovered during the development of the game[[/note]], allows a character to slide along the ground by air dodging into it diagonally.
30th Jan '17 10:57:56 PM Agitha
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** There are those who will attest to Ike/Samus, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus etc.

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** There are those who will attest to Ike/Samus, Ike/Zelda, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus etc.


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** Marth/Zelda was popular due to their similarities and became even more so after games played up the rivalry between Marth and Link, including an event where Marth (not Link) protects her.


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** If you're looking for femslash, 9 times out of 10 it will be Samus/Zelda or Samus/Sheik.
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