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"This is my first real flash game, Super Smash Flash! "
— McLeod Gaming Website
Super Smash Flash is a series of Flash-basedPlatform FighterSuper Smash Bros.clones by Mc Leod Gaming, hosted and playable on their website.The original Super Smash Flash, released in August 2006 on Newgrounds, is somewhat weak; among other things featuring only one attack buttonnote Although, not one attack, like most reviews of the game incorrectly state. The in-game tutorial even says that you can do up to five moves with it depending on how you use it. It was nonetheless notable for its large amount of unlockable content.The sequel, Super Smash Flash 2, which is currently in demo v0.9b, started out as just a similar fun little project that added special moves but didn't even consider most of the mechanics at first. However, after a number of suggestions and positive reception from fans, it began to piece things together slowly around the bare-bones engine with each new demo version and, after having undergone a full-blown Retool in 2010 with a vow to aim for professional quality, is shaping up to be a true Flash installment of Super Smash Bros..Now has a character page.
Loads and Loads of Characters: Super Smash Flash has 28 characters (30 if Meta Knight and Shiek are counted). Super Smash Flash 2 has more than that in its starter roster, and it's not even finished yet.
The original didn't have any of its own sprites, save for the Pokémon Stadium stage. All others were taken from The Spriters' Resource.
The earliest demos of 2 also used ripped sprites; Lloyd and the Sonic characters used the same sprites as in Super Smash Flash, Sora was ripped from Kingdom Hearts: Chain of Memories, and the anime characters were ripped from Jump Ultimate Stars. Gradually, however, more and more of the characters began getting entirely custom-made sprites, to the point where the series is now fairly well-known for its quality graphics. Oddly, though, Lloyd and Sonic's sprites still haven't changed at all from the earliest versions, and fans have noticed.
Amusingly, the earlier, lower-quality custom sprites for Link, Ness, and Mewtwo* He was planned for the original, pre-retool roster, but is now uncertain. later became stock footage when they were salvaged by Super Smash Bros. Crusade.
Hitbox Dissonance: Samus' Machine Gun moves in the first game. The machine gun fire has a hitbox. Not Samus' gun, the actual machine gun's bullets have hitboxes. This can be seen in Adventure mode levels where if you use the machine gun specials at certain ranges, Samus will be the one to take damage and be knocked back. Its like something out of Daikatana.
Mercy Invincibility: While the Smash games weren't known for this, it becomes a point in the first Flash which also averts this in the worst possible way, especially in Adventure Mode where just brushing against an enemy in any level could result in your damage skyrocketing to maximum in a very short time, Hundred Crack Fistingyou to death. A normal enemy can do this.
Call Back: Despite the technical limitations of Flash's Palette Swap functionality, they were nevertheless able to successfully recreate the Melee colors of Mario, Link, Kirby, and Donkey Kong as alternate costumes.
Glass Cannon: Kirby is the usual Smash rendition of this trope, as Black Mage. Lloyd, however, is closer to traditional fighting games variant of this trope.
Gradual Grinder: Sora's moveset is designed to be like this; lots of combos, little potential for knockouts. According to the devs before the release of v0.8, this is meant to emulate the tendency of Kingdom Hearts's battles to revolve around whittling down the enemy's HP because they just... won't... die.
Played straight in the earliest demos of 2, which were made after Brawl was announced, but before it was released; back then, Smash Balls had to be picked up off the ground and used by pressing all buttons at once.