SuperTuxKart is a Driving Game for PC. It's an open-source game similar to Mario Kart, but it has become more distinctive over time. It features the most well-known free software mascots, including Tux (Linux's mascot), Konqi (KDE's mascot) Wilber (The Gimp's mascot) and GNU (The mascot for all things free software). The game runs under the Irrlicht Engine.The game can be downloaded for free here.Not to be confused with Tux Racer.
A bunch of AI karts may aim for the item box on the left, leaving open the item box on the right.
In rare moments, an AI kart will boost at the wrong time, and launch itself off the track.
The AI can't handle certain curves. Some examples include, Blackhill Mansion in Reverse Mode, and the Minigolf track.
A rare ocurrence, an AI kart can get stuck in a literal wall banger. A stuck AI will usually hit its own Reset Button, but not if the kart is bouncing off a wall in front. If a kart is far behind everyone, this is probably what happened. A good place to observe this is XR591 in "Follow the Leader" mode. If the leader gets stuck, everyone else will try to stay behind the leader.
Banana Peel: The tracks have large, spinning banana peels. Each one acts as a Poison Mushroom and causes random harm to your kart. You may get a parachute (slowing you), an anchor (forcing you to stop), or an Incredibly Obvious Bomb. Then the banana peel respawns.
The Computer Is a Cheating Bastard: In the race against Nolok in the story mode, he gets to set bubblegum (which for him looks like some sort of green slime with spikes) and activate a flyswatter (which for him looks like a hammer) at will.
Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself. This is extremely useful to beat any level on Hard mode.
Nitro Boost: Karts can collect and store "nitro" to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8.0, karts can sometimes boost after skidding a sharp turn.
Reset Button: A kart falling off the track forces a reset, but stuck players can also hit the assigned key to reset whenever. The reset (in the form of Mozilla Thunderbird's mascot) lifts the kart back onto the track. This only resets one kart, so the other karts race ahead while this happens.
Wacky Racing: Races involving a Mario Kart-like gameplay in another planet, in an underground mine, in a spaceship, in a jungle, in the Egyptian desert (complete with camels), you name it.
Wide Open Sandbox: The story mode hub is built in such a way that you can visit any place/GP at any time and race freely. Though you can only play at Fort Magma if you beat all the other challenges first.
Past versions of STK showed examples of:
All Deserts Have Cacti: Coyote Canyon from the 0.7 versions is a racetrack in a rocky desert with saguaro cacti. It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon.
Nostalgia Level: Among the add-ons are levels from older versions of both TuxKart and SuperTuxKart, including Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma, Subsea and The Island.