"We were promised genius entertainment, and in a way that's what we got, because Daikatana ran like Stephen Hawking."Produced by ION Storm and running on a modified version of the Quake II engine, Daikatana is John Romero's ambitious (and infamous) First-Person Shooter.In 2030 AD, Hiro Miyamoto's ancestor discovered the cure to a global pandemic, saving countless lives and making the Miyamoto family line rich enough to wallpaper multiple mansions with $50 bills. Four hundred years later, Hiro's father, along with his aide Kage Mishima, discovered the Daikatana and, through careful study, eventually realized that it possessed the power to transport its wielder through time. Mishima promptly took the Daikatana, slew Hiro's father, then traveled back in time and claimed the cure for the pandemic himself. In the now-changed 2455 AD, Mishima's corporation controls much of the world, using the cure as a proverbial carrot on a stick, and it is up to Hiro Miyamoto, with the aid of Mikiko Ebihara and Superfly Johnson, to follow him, take the Daikatana and Set Right What Once Went Wrong.However, the game is much more well-known for its bizarrely arrogant marketing campaign (see image), extremely delayed development, poor critical and commercial reception upon release, and ultimately for causing the end of ION Storm.Players, naturally, disagree as to whether the game merely failed to live up to the insane hype, was picked on because of the insane hype, or was genuinely terrible. Either way, most agree that the marketing campaign was rather arrogant and practically begging for John Romero to be knocked down a few notches.Has been recently released on Steam and GOG.com, if you have $6.99 ($5.99 at Gog.com) and a case of morbid curiosity.
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