History VideoGame / SuperSmashBros

28th Sep '17 3:19:06 AM N8han11
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* ''VideoGame/Rayman''*

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* ''VideoGame/Rayman''*''VideoGame/{{Rayman}}''*
28th Sep '17 3:18:37 AM N8han11
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Added DiffLines:

* ''VideoGame/Rayman''*
12th Sep '17 1:16:36 PM NoUsername
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** ''VideoGame/NewSuperMarioBros'' (Bowser Jr.) [[note]]The Koopalings are included as alternate costumes for Bowser Jr.[[/note]]

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** ''VideoGame/NewSuperMarioBros'' ''VideoGame/SuperMarioSunshine'' (Bowser Jr.) [[note]]The Koopalings are included as alternate costumes for Bowser Jr.; their main inspiration comes from the ''VideoGame/NewSuperMarioBros'' subseries.[[/note]]
11th Sep '17 6:09:09 AM jormis29
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* ''Electroplankton''

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* ''Electroplankton''''VideoGame/{{Electroplankton}}''
1st Aug '17 2:40:45 PM Karxrida
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The first game, ''Super Smash Bros.'' (1999), released for the UsefulNotes/Nintendo64, is regarded as one of the best games available for the system. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemTheBindingBlade Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].

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The first game, ''Super Smash Bros.'' (1999), released for the UsefulNotes/Nintendo64, is regarded as one UsefulNotes/Nintendo64 with a cast of the best games available for the system.12 characters. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemTheBindingBlade Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].



A fourth game was released in 2014 [[ReformulatedGame in two different versions]], ''for Nintendo 3DS'' and ''for Wii U'', and are referred to unofficially by fans as ''Super Smash Bros. 4''. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.

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A fourth game was released in 2014 [[ReformulatedGame in two different versions]], ''for Nintendo 3DS'' and ''for Wii U'', and are referred to unofficially by fans as ''Super Smash Bros. 4''.U''. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.
''VideoGame/TalesSeries''.



Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. 4'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside ''Super Smash Bros. for Wii U'' in North America.

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Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. 4'' for 3DS/Wii U'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside ''Super Smash Bros. for Wii U'' in North America.
1st Aug '17 2:32:55 PM Karxrida
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Finally, some attention must be drawn to the play controls. While the fighting-game genre is notorious for its adherence to the "SomeDexterityRequired" trope, ''Smash Bros.'' simplifies things down. No command in the game requires more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "tilt" attacks (hit the A button whilst holding the joystick up, down or forward) to "Smash" attacks (flick the joystick in the desired direction whilst hitting A) to the special moves (B, or B + a direction). Additionally, these commands work ''for all characters'', pre-empting the need to memorize complicated commands that only work on one particular fighter (and/or their {{Shotoclone}}s). The end result is a game that is ''very'' accessible to people of all levels of experience and dexterity.

to:

Finally, some attention must be drawn to the play controls. While the fighting-game genre is notorious for its adherence to the "SomeDexterityRequired" trope, ''Smash Bros.'' simplifies things down. No command Most commands in the game requires require no more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "tilt" attacks (hit the A button whilst holding the joystick up, down or forward) to "Smash" attacks (flick the joystick in the desired direction whilst hitting A) to the special moves (B, or B + a direction). Additionally, these commands work ''for all characters'', pre-empting the need to memorize complicated commands that only work on one particular fighter (and/or their {{Shotoclone}}s). The end result is a game that is ''very'' accessible to people of all levels of experience and dexterity.
1st Aug '17 2:27:54 PM Karxrida
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To add to the chaos, [[InterestingSituationDuel Several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes.]] In addition, various weapons will appear randomly on the field, from barrels and hammers from ''VideoGame/DonkeyKong'', to [[LaserBlade beam swords]], [[InvincibilityPowerUp Super Stars]], the old SNES Super Scope, and even [[{{Mons}} Pokémon]] and [[AssistCharacter characters from other games]] to help you out.

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To add to the chaos, [[InterestingSituationDuel Several several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes.]] airstrikes]]. In addition, various weapons will appear randomly on the field, from barrels and hammers from ''VideoGame/DonkeyKong'', to [[LaserBlade beam swords]], [[InvincibilityPowerUp Super Stars]], the old SNES Super Scope, and even [[{{Mons}} Pokémon]] and [[AssistCharacter characters from other games]] to help you out.
1st Aug '17 2:09:48 PM slvstrChung
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Unlike other games, however, the ''Smash Bros.'' series doesn't leave it at that. [[InterestingSituationDuel Several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes.]] In addition, various weapons will appear randomly on the field, from barrels and hammers from ''VideoGame/DonkeyKong'', to [[LaserBlade beam swords]], [[InvincibilityPowerUp Super Stars]], the old SNES Super Scope, and even [[{{Mons}} Pokémon]] and [[AssistCharacter characters from other games]] to help you out. Instead of simply trying to inflict damage, players are attempting to [[RingOut knock their opponents]] ''[[RingOut off]]'' [[RingOut the stage]] (hence the "Smash" in the title), either by forcing them off the sides or just smacking them higher and higher until they eventually go sailing off as ATwinkleInTheSky, or, more humorously, [[CameraAbuse smacking into the camera]].

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Unlike other games, however, the Though ostensibly a fighting game, ''Smash Bros.'' series doesn't leave it at that. takes a very different approach to combat goals. The objective of the game is not to reduce your opponents' HitPoints to zero, but rather to punch them [[RingOut right out of the arena]]; hence the "Smash" in the title. Dealing damage to them will ''help'' you accomplish this -- the higher your damage level, the farther you get pushed by any given attack, and past a certain point even the [[CherryTapping cherriest of taps]] will send you flying -- but good players know how to maneuver, how much damage to deal, and when to use a powerful attack to force their opponents off the sides until they eventually go sailing off as ATwinkleInTheSky (or, more humorously, [[CameraAbuse smack into the camera]]). In support of this goal, every stage is depicted as some sort of floating environment with specifically delineated boundaries (not dissimilar to ''VideoGame/SoulCalibur'').

To add to the chaos,
[[InterestingSituationDuel Several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes.]] In addition, various weapons will appear randomly on the field, from barrels and hammers from ''VideoGame/DonkeyKong'', to [[LaserBlade beam swords]], [[InvincibilityPowerUp Super Stars]], the old SNES Super Scope, and even [[{{Mons}} Pokémon]] and [[AssistCharacter characters from other games]] to help you out. Instead of simply trying out.

Finally, some attention must be drawn
to inflict damage, players are attempting to [[RingOut knock their opponents]] ''[[RingOut off]]'' [[RingOut the stage]] (hence play controls. While the fighting-game genre is notorious for its adherence to the "SomeDexterityRequired" trope, ''Smash Bros.'' simplifies things down. No command in the game requires more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "tilt" attacks (hit the A button whilst holding the joystick up, down or forward) to "Smash" attacks (flick the joystick in the title), either by forcing them off desired direction whilst hitting A) to the sides special moves (B, or just smacking them higher B + a direction). Additionally, these commands work ''for all characters'', pre-empting the need to memorize complicated commands that only work on one particular fighter (and/or their {{Shotoclone}}s). The end result is a game that is ''very'' accessible to people of all levels of experience and higher until they eventually go sailing off as ATwinkleInTheSky, or, more humorously, [[CameraAbuse smacking into the camera]].
dexterity.
19th Jun '17 9:45:26 PM DragonRanger
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A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.

to:

A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] game was released in 2014 [[ReformulatedGame in two different versions]], ''for Nintendo 3DS'' / and ''for Wii U'' U'', and are referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014.4''. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.



Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. for Wii U'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside ''Super Smash Bros. for Wii U'' launched in North America.

to:

Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. for Wii U'' 4'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside ''Super Smash Bros. for Wii U'' launched in North America.
19th Jun '17 4:07:07 PM Karxrida
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''Brawl'' also happens to be the most extensively modded console game ''by far'' that can be played on its original console.[[note]]PC games are, for many reasons, the easiest and most flexible to modify. A console game mod that could ''actually'' run on the source game's native console, not an emulator on the PC, is ''extremely'' rare.[[/note]] Specifically, it serves as the basis of the most extensive console game mod of all time, ''VideoGame/ProjectM''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperSmashBros