Video Game: Cognitive Dissonance
Take a melody...
MOTHER: Cognitive Dissonance
What happened after the storm?
, formerly known as Cognitive Dissonance: Between Two Times
, is a completed Fan Sequel
in the MOTHER
series, created in RPG Maker, taking place between MOTHER
, and using a chapter structure similar to MOTHER 3
. The story begins with Giegue overlooking the empty void of space from the bridge of his ship, lamenting about his defeat at the hands of Ninten and his friends. It was developed by the fan handish2000, also known as otherhand, from the Starmen.net forum.
The main focus on the story is of a wandering ragtag band of aliens
who are trying to keep the Apple of Enlightenment, a small, apple-shaped oracle, safe from Giegue. The first one chosen as an Applechaser is a blue Mook, Alinivar, who lives on the planet Saturn in Satralia with other Mooks and Mr. Saturns. He cannot use PSI unlike his brethren, and was lucky enough to not join in the war on Earth. He is joined on his journey by Colonel Saturn, a gun-wielding, funky hat-wearing Mr. Saturn that claims to have been to a war known as Rock War II, Zarbol, an intelligent insect and former delivery boy that is the teamís driver that pilots a small flying saucer meant for him, and Larice, a Starman with free will and an escapee from Giegueís ship where he was set to be scrapped for insubordination. Along with these four is the mysterious Niiue, an alien of Giegueís species who appears to know him well and can't fight him directly.
Along the way they are blocked by Giegueís forces, Starmen and various robots under his will, as well as anything brought to life by his presence as he searches for the Apple himself. Also on his side is the mysterious Greyface, who always comes packed with explosives and taunts for the heroes. They are all in a race against time to find the Apple, as Giegue slowly descends into his insane form known as Giygas
The game is currently being reworked into version 2.0
by handish2000 with assistance from Crav in RPG Maker 2003. The new version will include re-balanced enemies, remade boss fights, animated backgrounds, new sprites, an updated spaceship and upgraded maps, along with an updated save system where you will start from the last natural point instead of back at the title screen. There will also be more planets to visit in some form or another instead of just the plot-essential ones (even Pluto, itís the 80ís, you see). Oh, and thereís a tow truck if you run out of fuel in space. The game has been in beta testing since January 5th, 2014, with handish2000 bringing news of its last round of bug fixes and testing, along with an official trailer
on Mother's Day.
The current (albeit, outdated) site where you can download the game is here
This game contains examples of the following tropes:
- Abandoned Laboratory: There is one on Mars to make Starmen. Implied by the reports to have been used to make the Martians into the Starmen to work for Giegue.
- Addressing the Player
- After the End: The first section of Chapter 7. Made worse by the fact that it's a destroyed version of Onett from EarthBound.
- Aliens Speaking English: Made especially obvious when Alinivar and the gang visit Earth and you can talk to people.
- All in a Row
- Animate Inanimate Object: Alinivar gets attacked by flowers and his own painting in his cave.
- Another Dimension: Niiueís Magicant.
- Bad Future: You actually get a taste of Earthís bad future when the Applechasers use the Phase Distorter to flee the Greyface and Giegue when they corner you, where you will eventually find a Point of Power: Nessís home.
- Bag of Sharing
- Badass Adorable: Colonel Saturn might be cute, but he can use pistols and a shotgun to blow you away.
- Big Bad: Giegue, who else?
- Big Damn Heroes: After Larice is forced to give the pieces of the Apple to Giegue and Greyface via reprogramming, he is taken out by his team. When the team next meets Greyface, he comes back as a newly improved Starman to help his team out.
- All of a sudden, some guys rushed into the room! It was two Niiues!
- Bittersweet Ending: So much in this game.
- Black Bead Eyes: All the Mr. Saturns have these boing!
- Body Horror: Happens to Giegue as his PSI tears him apart.
- Breaking the Fourth Wall: You are asked your name a few times for the credits. Also used to thank you for helping Alinivar through his journey by Niiue.
- Breather Episode: Before leaving through the Phase Distorter for the last time, Colonel Saturn offers the group coffee before the trip.
- Chekhov's Gun: Greyface time travels in one of the interludes to spy on Ness walking Paula home. Ness seems to pick up on him and drops the Friendís Yo-yo before continuing along with Paula, leaving it for Greyface to pick up.
- Chekhov's Gunman: Zarbol is actually Buzz Buzz, sent as a messenger to warn Ness about Giygas.
- Clap Your Hands If You Believe: Giegue is defeated by Alinivarís PK Harmony, similar to his defeats in Mother and EarthBound.
- Continuity Nod: All sorts to all three Mother games.
- Cool Shades: Greyface wears these.
- So does Elmadan, the boss of Chapter 1.
- You can also get them as an equippable item.
- Critical Hit
- Curtain Call: Thereís a cast roll at the end of the game.
- Cybernetics Eat Your Soul: Averted. Alinivar has a chance to become a mechanical Chimera Mook, which gives him a huge power boost to his moveset. It hurts like hell though, which is why a revitalizer is nearby.
- Played straight however with a huge Mecha-Saturn.
- Difficulty Spike: Happens now and then, but is being ironed out in the update.
- Duel Boss: Everyone in your party gets one near the end game.
- Eccentric Townsfolk: Quite a few when you visit Earth.
- Elaborate Underground Base: Mars has one of these.
- Eldritch Abomination: And how. Unlike EarthBound, you get to see Giegueís in-between form as he tears himself apart to become Giygas.
- Eldritch Location: Niiue sends Alinivar and the rest of the gang into this to distract Giegue while he tells Zarbol where to find the next hero, Ness.
- Elemental Tiers: Like in EarthBound, PSI has different areas of effect and recognizes enemies strong against the element.
- Escape Battle Technique: The game has the 4-D Slip PSI, which allows a guaranteed escape from battle. With some of the difficulty jumps in the current game, this can be useful.
- Escape Rope: Larice can warp you out of nearly anywhere back into the main ship.
- Everything Trying to Kill You: From a painting in Alinivarís home to Cacti on Jupiter.
- Five-Man Band:
- Foregone Conclusion: Due to EarthBound's main villain being Giygas, even using PK Harmony to reunite Giegue and Niiue as one being Giegue admits that his insanity will continue to fester and Giygas will proceed to take form before helping the heroes escape his mind into another timeline, where their deeds won't be remembered due to what they changed but also be in safety from Giygas.
- Galactic Conqueror: Guess who.
- Global Currency: Averted. On any other planet, there is an alien currency to use. But on Earth, you have to beat the local enemies for Dollars.
- Good Hurts Evil: PK Harmony is used to bring Niiue and Giegue back as one.
- Guest Star Party Member: Niiue, whenever he joins the team. He generally obliterates every standard enemy in your way, and has most of the best healing moves to boot.
- Guide Dang It: It is possible to miss a few Points of Power on the first run if you donít explore. One might even be Lost Forever if you skim over it, leading you to getting the normal ending instead of the good ending.
- Hello, Insert Name Here: Besides Col. Saturn. Because Mr. Saturn is Mr. Saturn isÖ
- Heroic Mime: The leader of the party, whoever it is.
- It's Going Down: Happens to your spaceship when you first arrive on Earth.
- Jerkass: Greyface.
- Journey to the Center of the Mind: To Niiueís, to be specific.
- Lampshade Hanging: Thereís a lot of it here.
- Lethal Joke Character: A Fobby that claims to be the true Cosmic Destroyer.
- MacGuffin: The pieces of the Apple of Enlightenment.
- MacGuffin Location: The Points of Power.
- Made of Explodium: The Mr. Statues, Nucler Reactor Robots and Smiliní Spheres. note
- Magic Meteor: One lands in front of Alinivarís cave. Guess where you get supplies for the Phase Distorter to reach the final battle.
- Mechanistic Alien Culture: The Starmen.
- Mental World: Niiue has his own version of Magicant that he visits regularly. Even some forms of the Applechasers make it there.
- Mirror Boss: Alinivar goes against one of these.
- Money Spider: Everything in this game that can kill you.
- Mooks: Your group is made of them from the previous games, even literally.
- Multiple Endings: Two of them. The standard one is Aliivar's group manages to fight back Giygas long enough for Zarbol to go back to the past to warn Ness about him, but end up losing the final battle and Niiue laments that it wasn't how he envisioned it would go, and asks you, the player, to see them again and to not let them die next time. In the good end, you use PK Harmony to bring Giygas down from his chaotic insanity to the mind of Giegue, who helps Niiue transport the party out of the Maelstrom and to the safety of a new time.
- Non Standard Skill Learning: Alinivar and Colonel Saturn learn some of their PSI from the Points of Powers instead of leveling up.
- Larice also learns PSI through Discs rather than leveling up.
- NPC Roadblock: Happens twice, once when the Mr. Saturns and Mooks are protesting in front of an essential roadway, blocking Alinivarís way forward, and once in Magicant when Colonel Saturn needs to get by robots blocking his path. Both are cleared by a special device meant just for the occasion, the Buzzin' Crowdbuster.
- Ominous Message from the Future: Zarbol is sent to give this.
- Only One Name: Everyone.
- Palette Swap: Several enemies are color swapped from the series to be new enemies in the game.
- Paper-Thin Disguise: A few people on Earth can see right through the party's disguises and know they are aliens. One person even asks to be abducted!
- Place of Power: The Points of Power.
- The Player Is The Most Important Resource: Niiue thanks you personally for helping the party telling Alinivar to use PK Harmony at the right moment.
- Point of No Return: After you use the Phase Distorter.
- Psychic Powers: This is a Mother game after all.
- Quirky Towns: Mars is the only planet that lacks one.
- Ragtag Bunch of Misfits: A Mook, a Mr. Saturn, an escapee Starman and a space bug in a UFO.
- Random Effect Spell: When Alinivar has a Mr. Saturn or Col. Saturn in his party, three of their moves note donít explain their effects, only have a ? in the description.
- Random Encounters: Averted until Alinivar and the gang visit Magicant themselves in a world based on the original Mother gameís Magicant.
- Raygun Gothic: The Starmen and other robots, naturally.
- Red and Black and Evil All Over: Giegue as he starts to deteriorate into Giygas.
- Save Point: Mixed between phone calls to your cave, space ship, and various frogs around. There are even Fuzzy Frogs, an Ascended Glitch that allows you to save anywhere in the game by using them up from your inventory.
- Sdrawkcab Name: The Raeb Yddet and Sky Yddet return in Magicant.
- Sequel Hook: Naturally, as a mid-quel to Mother 1 and 2.
- Spell Levels: Greek letter tiers for the PSI attacks.
- Standard Status Effect: Averted with the Insanity status effect. It causes members of your party to start attacking each other and eventually die if they donít get healed.
- Stat Meters: Time meters for turns to attack, and a Fuel meter coming to 2.0.
- Sudden Downer Ending: Niiue assumes that Giegue calms down when he gets the Apple and starts looking to it for his future. It all promptly goes to hell after that.
- Take Your Time: Except for one instance where you need to help Larice escape in a timed event.
- Talking Frog: *hop* Save your game?
- Talking to Themself: Giegue does this quite literally by forcing all his positive memories and almost all emotion into another being: Niiue.
- Title Drop: At the end of the game, Niiue explains that he is actually Giegue's positive memories and emotions that had been forced out through the power of PSI into physical being, to try and be rid of them. He explains that it really is the most literal form of being at war with yourself. Cognitive Dissonance.
- Tortured Monster: As Giygas begins to take form, you can see Giegue being pulled apart by the chaotic forces of his PSI, already losing his mind.
- Trauma Inn: Averted; restoration pods, beds and hotels heal you, but you have to talk to Dr. Saturn to get rid of status effects.
- Units Not to Scale
- Updated Re-release: The game is now being remade by the same maker.
- Wackyland: Magicant
- Woobie, Destroyer of Worlds: Giegue, due to his backstory in Mother and this game.
- You Cannot Grasp the True Form: Both Giegue and Niiue have these kinds of abilities.
to exist happily in this time, it must surely flow backward