History Main / SwitchOutMove

28th Dec '17 5:36:54 AM Cryoclaste
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* ''{{Tekken}} Tag Tournament'' lets everyone have one tag grapple to trade off with his or her partner with a generic stomp, along with coming in after a launcher for a nastier tag juggle (as it killed your ability to recover its lost health). Characters would also get specific partner maneuvers, such as King Irish Whipping an opponent to Armor King for a power slam.

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* ''{{Tekken}} ''VideoGame/{{Tekken}} Tag Tournament'' lets everyone have one tag grapple to trade off with his or her partner with a generic stomp, along with coming in after a launcher for a nastier tag juggle (as it killed your ability to recover its lost health). Characters would also get specific partner maneuvers, such as King Irish Whipping an opponent to Armor King for a power slam.
18th Oct '17 1:54:19 PM SolidSonicTH
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** ''VideoGame/TatsunokoVsCapcom'' lets you switch characters during a aerial juggle, called a "Variable Aerial Rave". It requires a bar of super meter to perform.

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** ''VideoGame/TatsunokoVsCapcom'' lets you switch characters during a aerial juggle, called a "Variable Aerial Rave". It requires a bar of super meter to perform. ''VideoGame/MarvelVsCapcom3'' has a similar system.
18th Oct '17 1:53:52 PM SolidSonicTH
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Added DiffLines:

** ''VideoGame/TatsunokoVsCapcom'' lets you switch characters during a aerial juggle, called a "Variable Aerial Rave". It requires a bar of super meter to perform.
18th Oct '17 1:50:22 PM SolidSonicTH
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* The ''VideoGame/CapcomVsWhatever'' series has these as super maneuvers for the most part, to bring your partner in. ''Marvel vs. Capcom 2'' and ''3'' also have the "Snapback" command that forces your opponent to tag out if possible.

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* The ''VideoGame/CapcomVsWhatever'' series has applies these as to super maneuvers for the most part, to bring moves, allowing your partner in.to jump in as long as you have the meter to cancel into their super move (called "Delayed Hyper Cancels" or "DHC"). ''Marvel vs. Capcom 2'' and ''3'' also have the "Snapback" command that forces your opponent to tag out if possible.possible.
** ''VideoGame/MarvelVsCapcomInfinite'' has a much more liberal switching system, allowing you to basically swap freely but removing the DHC system from previous games.
3rd Sep '17 4:11:06 PM wingedcatgirl
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* A staple in ''SonicTheHedgehog'' games' multiplayer races is a Monitor that, when struck will cause the players to switch places. This began in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' and has most recently been done in ''VideoGame/SonicColors''.

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* A staple in ''SonicTheHedgehog'' games' multiplayer races is a Monitor that, when struck will cause the players to switch places. This began in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' and has most recently been done returned in ''VideoGame/SonicColors''.''VideoGame/SonicColors'' and ''VideoGame/SonicMania''.
28th Nov '16 4:54:10 PM Morgenthaler
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* ''VideoGame/HearthstoneHeroesOfWarcraft'' has a card called the [[http://hearthstone.gamepedia.com/Alarm-o-Bot Alarm-o-Bot]], whose entire purpose is to be cast cheaply and then, at the beginning of your next turn, trade places with a random card in your hand. The intended purpose is to empty your hand of everything except some AwesomeButImpractical BadAss beater and sneak it into play without actually paying its casting cost.

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* ''VideoGame/HearthstoneHeroesOfWarcraft'' has a card called the [[http://hearthstone.gamepedia.com/Alarm-o-Bot Alarm-o-Bot]], whose entire purpose is to be cast cheaply and then, at the beginning of your next turn, trade places with a random card in your hand. The intended purpose is to empty your hand of everything except some AwesomeButImpractical BadAss badass beater and sneak it into play without actually paying its casting cost.
27th Nov '16 3:19:51 PM KZN02
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** Wimpod's "Wimp Out" ability switches it with a partner Pokemon if its HP falls below 50%.

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** Wimpod's "Wimp Out" ability and Golisopod's "Emergency Exit" abilities switches it them with a partner Pokemon if its their HP falls below 50%.
27th Nov '16 10:36:04 AM billybobfred
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During a fight between two characters A and B, this move allows the character A to switch with his/her/its partner. Sometimes leads to the partner tagging in with a DynamicEntry. Alternatively, the move may force character B to switch with his/her/its partner.

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During a fight between two characters A and B, this move allows the character A to switch with his/her/its their partner. Sometimes leads to the partner tagging in with a DynamicEntry. Alternatively, the move may force character B to switch with his/her/its their partner.
25th Sep '16 4:04:46 PM KZN02
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* ''VideoGame/{{Skullgirls}}'' takes inspiraction from the ''VideoGame/CapcomVsWhatever'' series in its switch-out moves, and adds its own take on it with several characters coming in in unique ways: Valentine comes in a straight path along the ground, Cerebella drops in from directly overhead, and Squigly busts out of her grave wherever on the stage it may be, just to name a few examples.

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* ''VideoGame/{{Skullgirls}}'' takes inspiraction inspiration from the ''VideoGame/CapcomVsWhatever'' series in its switch-out moves, and adds its own take on it with several characters coming in in unique ways: Valentine comes in a straight path along the ground, Cerebella drops in from directly overhead, and Squigly busts out of her grave wherever on the stage it may be, just to name a few examples.
24th Sep '16 12:41:04 PM nombretomado
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* The ''CapcomVsWhatever'' series has these as super maneuvers for the most part, to bring your partner in. ''Marvel vs. Capcom 2'' and ''3'' also have the "Snapback" command that forces your opponent to tag out if possible.
* ''VideoGame/{{Skullgirls}}'' takes inspiraction from the ''CapcomVsWhatever'' series in its switch-out moves, and adds its own take on it with several characters coming in in unique ways: Valentine comes in a straight path along the ground, Cerebella drops in from directly overhead, and Squigly busts out of her grave wherever on the stage it may be, just to name a few examples.

to:

* The ''CapcomVsWhatever'' ''VideoGame/CapcomVsWhatever'' series has these as super maneuvers for the most part, to bring your partner in. ''Marvel vs. Capcom 2'' and ''3'' also have the "Snapback" command that forces your opponent to tag out if possible.
* ''VideoGame/{{Skullgirls}}'' takes inspiraction from the ''CapcomVsWhatever'' ''VideoGame/CapcomVsWhatever'' series in its switch-out moves, and adds its own take on it with several characters coming in in unique ways: Valentine comes in a straight path along the ground, Cerebella drops in from directly overhead, and Squigly busts out of her grave wherever on the stage it may be, just to name a few examples.
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