"Imagine there was a door to the realm of Daemons, and the slightest inattention on your behalf would see them batter it down and rip you to shreds. Now imagine that door is inside your head. That is what being a Psyker is like."A subtrope of Blessed with Suck where possessing Psychic Powers really has a bad effect on your personal life, one way or the other. Oftentimes, people just can't get over the fact that you can brainwash them into living automatons, overload their brains into vegetative comas if not outright death, and rip apart a truck with little effort. Almost every instance of The Empath is this, as empathy generally sucks as a power and really only has the effect of making your life miserable. A powerfully evil disturbance in the force can send you falling to the floor with a bloody nose, a powerful ghost will take over your body far more easily than a muggle, and the power itself can drive you mad either from the knowledge it brings or temptation it carries. And of course, being able to see ghosts / hear thoughts means you either lie to everyone you know about it (and good luck having a successful date when ghosts show up to bug you, or your date thinks horrible things about you), or are open, thus facing public ridicule, private rejection, being labeled insane or experimented on by the government. See also A Mind Is a Terrible Thing to Read
— Castus Lupa, Savant Adjunct, Warhammer 40,000
open/close all folders
Anime and Manga
- Mao from Code Geass fits this trope perfectly. Out of all the Geass users in the series, he is undeniably the most damaged and miserable; his mind-reading power puts him in so much pain that fans are actually divided over whether to loathe him completely for his cruel treatment of the heroes or feel sorry for him.
- Hisoka Kurosaki of Descendants of Darkness describes this trope to a 'T'. His empathy make physical contact painful, to the point that he can even pass out from the overload of emotions/memories/dreams. His parents started young with the ridicule and rejection bit when they locked him away in the basement as a child only letting him out at night.
- Of course, this is what leads to his rape and eventual murder at the hands of Big Bad Kazutaka Muraki
- In Chrono Crusade, Joshua Christopher is driven insane by being unable to stop reading the minds of those around him.
- People with psychic powers in Shaman King risk being isolated and physically hurt by ghosts because of their abilities.
- Shion, a shrine priestess from Naruto Shippuden The Movie is at first glance a brat and a whiner, but in reality she is this way because all her predictions have come true. So that means everyone she had previously loved or cared for has died, and in order to avoid that from ever happening again, she stopped making friends and connections with others.
- ×××HOLiC revolves around Watanuki, one of the few people able to see the the myriad of supernatural phenomena that exist in the universe. Unfortunately, said supernatural phenomena are also powerfully attracted to him. Having to constantly fend of creatures that other people can't even see has not had a good impact on his life.
- The titular character of The Disastrous Life of Saiki K. has access to seemingly every psychic power in the book, but is unable to shut them off, which has resulted in them robbing his life of any surprise, challenge, or sense of accomplishment. This includes being able to hear the thoughts of everyone around him, but unlike some other examples, he has enough mental fortitude that it's simply an annoyance to him.
- X-Men: Jean Grey couldn't control her telepathic powers when she was a child, causing her to develop mental problems. Xavier put blocks on her mind designed to let her grow into her powers gradually. Originally the Phoenix wasn't a cosmic entity, but her full potential, unleashed before she was ready for it by extreme duress. Even before Jason Wyngarde attempted More Than Mind Control and found out he really, really shouldn't have, Jean had to constantly fight against With Great Power Comes Great Insanity and was more anti-heroish.
- There's an X-family foe named The Gamesmaster who a Charles Xavier-class telepath. He also can't turn it off, ever. He is aware of every thought of every person in the entire world at all times whether he wants to be or not. Needing a distraction from the constant chatter in his head is what drove him to villainy. Having something he can put all of his focus into is what lets him stay sane; unfortunately, running a Deadly Game is what he chose.
- Lionel Zerb in Rising Stars can talk to the dead. All the dead in a given area. Or rather they talk to him and generally don't shut up. In any given area there might be thousands of dead trying to talk to him. He's only happy when he's taken to a very remote area no one ever died in.
- Satori Deacon in PS238 (explored in issue #18, High Spirits).
- In Push people with psychic powers are hunted down by the government and forced to work for them. The precognitive "Watchers" in the film have a particularly bad case of this: quite apart from the fact that Cassie feels powerless in the face of the persistent visions of her death, Watchers are arguably the most valuable to the government Divisions- as Cassie's mother found out. At present, she's locked up, being kept under a constant flow of sedatives to prevent her from rebelling- to the point that she can't even hold a spoon without assistance.
- In Constantine, people with psychic abilities can see demons while they're still children. This tends to get them unwanted psychiatric treatment if they tell anyone what they see.
- The Sixth Sense: That poor kid who could see ghosts all the time...
- Spider Robinson's Callahan's Crosstime Saloon story "Two Heads Are Better Than One". Two brothers have uncontrollable telepathy which make their lives a living hell.
- Played with in the Discworld with Mrs. Cake. She is definitely a medium and precognitive, but can get splitting headaches when she talks with her precognitive abilities on. The reason: she answers questions before they are asked, but if the other person fails to ask the question, after she just gave the answer, the paradox causes her a serious headache. She is also The Dreaded by all religions on the Disc (and the Post Office for some reason).
- Frank Herbert's Dune series. Paul Muad'Dib eventually discovers that having prescience is a trap, forcing you into a predetermined path.
- While passing through a busy courtyard, Dowager Queen Jehana in The King's Justice catches the thoughts of the assassins who are planning to attack her brother-in-law Nigel. She agonizes over whether or not to warn him (and save his life) since she believes her Deryni powers are evil (and a threat to her soul).
- The Happy Medium from A Wrinkle in Time is called that because she refuses to look at sad things in her crystal ball since it affects her so deeply.
- The Sandleford rabbits expect Fiver to act like this in Watership Down; however, once he's reassured that Hazel is going to do something about his visions of blood and death, Fiver is much calmer and happier. It's most apparent when the rabbits are living on the titular down with no major crises, as many of them consider Fiver to be a source of good level-headed advice.
- Flinx, the protagonist of Alan Dean Foster's Humanx Commonwealth, spends an awful lot of time bemoaning what a problem his emotional telepathy is.
- Watercrafters in the Codex Alera series are empaths. Sure, they're Living Lie Detectors, but when they're in an emotionally charged situations they have to work hard to stop other peoples' emotions from leaking over and affecting theirs. At one point Tavi actually managed to escape a watercrafter who was trying to kill him by deliberately giving in to panic, causing her to freak out from the emotional overload.
- Said watercrafter is also Ax-Crazy due to the fact that her empathic powers hit her at the same time she was kidnapped, had a magical control collar put on her, and was repeatedly raped.
- What if you had two gifts, but one destroyed your ability to enjoy the other? In Polar City Blues, Mulligan's a former surefire baseball recruit whose career is derailed by the adolescent blossoming of his psychic gifts. All he wants to do is play baseball, but no team will draft him because they're afraid he'll get banned immediately. He can't hide it because all psychics are branded with a red P to protect other people. And as a Blanco (white man) in a Hispanic dominated future, he's got no prospects at all. He's still pretty chipper until he thinks about what he's missing out on.
- The telepathic members of the Kzinti race in Larry Niven's Known Space setting are this in spades. The rest of their race are disgusted by them, as they are usually unkempt and sickly (the Kzinti are a Proud Warrior Race). When they try to read the minds of humans, they (pure carnivores) are forced to experience eating carrots and other disgusting vegetarian thoughts. Whenever they appear in a story, they are shown as miserable creatures.
Live Action TV
- Allison and her children sometimes feel this way in Medium.
- For example, as illustrated in "Lucky", Allison can't enter hospitals without getting swarmed by the ghosts of those who've died within, so when her job requires her to go to one, she wears headphones and struggles to avoid looking at the ghosts.
- To say that River Tam in Firefly is "unhappy" due to her powers is a massive understatement.
- Gwyneth in the Doctor Who story "The Unquiet Dead".
- The Doctor himself in Planet of the Ood.
- When Phoebe of Charmed first got her empathic powers, she could not control her emotions and shout out anything that she feels around her. It really annoyed her sisters and even caused some very awkward moments at work.
- Lafayette in True Blood.
- Millennium's Frank Black, whose abilities as The Profiler edge into Psychic Powers territory, is often morose. He'd be more so without his family, and goes into Heroic B.S.O.D. (again) after he's widowed.
- In the Delta Green supplement Countdown, characters with psychic powers are in big trouble. Their information gathering abilities make it easier for them to see things related to the Cthulhu Mythos, which causes them to lose Sanity (and go insane) even faster than regular investigators.
- In Warhammer 40,000, most psykers end up being consumed by the Astronomican or the Golden Throne as a sacrifice. Of course, if you're not put in that, you may have your head explode, or turn to chaos, or be possessed by a chaos daemon...
- Alma of the FEAR games was actually driven completely insane by her sensitivity to other peoples' emotions.
- Subverted in Touhou 11. Satori Komeiji is seemingly ostracized even by the denizens of Former Hell for her power to read minds, and can only get along with animals and animal youkai... but she turns out to have problems with discretion inherent to her species that are apparently actually to blame.
- Played straight with her younger sister Koishi. It's the reason why she closed her third eye.
- Subverted in Final Fantasy XIII-2: Yeul (and later, Serah) possess psychic abilities that force her to view changes up and down the timeline whenever they come into being. Eventually, this results in migraines, fainting and death. But Yeul isn't all that bothered. It's her guardian Caius that's extremely unhappy about this.
- Mages in the Dragon Age series can be insanely powerful, but they're also closer to The Fade (astral plane/dream realm) which is clogged with demons just looking for a host or a deal. Because the risk of possession or getting Drunk on the Dark Side is so high, Mages live as virtual prisoners of Church Militant Templars who really love to abuse their power, threatening them with fantastic lobotomies, turning them in to sex slaves, killing them if they even slightly step out of line. But the alternative seems to be letting demon-possessed, Ax-Crazy, Blood Magic wielding run rampant. One mage character is apologizing to The Maker just for existing and another mage flat-wonders why they don't just drown people like him at birth as a more merciful option! Thedas is that kind of world
- A milder BioWare example is Dawn Star from Jade Empire who is seen as strange and scares people a little because of her ability to see and talk to spirits. Otherwise, she is one of the nicest people in the party and the Spirit Monk can encourage her to make peace with her abilities. In the same game is Wild Flower, a little girl possessed by two demons. One of them is a big, Lawful Good, shaggy guy she thinks of as her friend. The other torments her and wants to do wicked things, causing her a lot of pain. The Player Character evicts one of the demons in favor of another, and if you choose the tormenting demon, her ending shows that she has gone mad from the torture.
- Homestuck gives us Sollux, who can hear the wails of the imminently deceased (which presumably has something to do with his generally pessimistic personality; he gets a lot happier after he is blinded and can't hear them anymore) and Aranea, who remarks that her empathic abilities allowed her to feel everything the other characters felt about her, good or bad, which left her feeling isolated and quite lonely.
- Faen of Drowtales demonstrates the downsides of having empathy, since even though her mother is a powerful empath Faen's own powers aren't well controlled, and make her especially sensitive to demons and other people's pain.
- Stygian in the Whateley Universe was so depressed that only the attention of two dedicated spirits to get him out of bed and eating. He also gets forgiven for his role in the Sim sabotage which he took part in only so he would get killed.
- The "demon seed" mediums in The Salvation War often went insane from the constant torment from demons taunting them and showing them Hell. Most of the sane ones kept their powers secret, since nobody will want to hear "your relatives are burning in a river of lava for all eternity, and so will you." However, humans find ways to block out the messages, and uses them to open portals to invade Hell.
- American Dragon: Jake Long features two sisters who can see the future. One sees only good things, but is constantly glum because she's no longer surprised or happy when the prediction actually happens. The other sees only bad things, but is constantly cheery because any moment she's not around misery seems good in comparison.