"Your superior intellect is no match for our puny weapons!"They're in interstellar space, using an FTL drive, but the First Contact team who met up with them can't figure out how or why — by all rights they should be stuck on their homeworld because they've barely figured out atomic power, or steel, or starting fire with flint. They're an anomaly. Sometimes it's because they've stolen a technology they don't know how to create themselves. Sometimes a Precursor race gave it to them or left them instructions on how to build it. Sometimes it's a simple fluke. Sometimes it's author's Critical Research Failure or being poorly versed in the concept of the importance of certain scientific discoveries for just about anything, technological prerequisites and Required Secondary Powers. Whatever the reason, the result is someone making their way into space far earlier than other civilizations might think possible. Instincts towards self-disparagement aside, Humanity itself is not likely to become one of these races unless a benevolent Sufficiently Advanced Alien shows up to give us a bunch of presents or show us how much more efficient what we've got could be. Wimpy though our tech may be, we have unquestionably made it ourselves and deserve to be at the level we're at. Contrast with Sufficiently Advanced Alien, naturally, and with Aliens Never Invented the Wheel, where the technology (or cultural trait) the aliens lack is just an oddity, something they always got by without. Sub-Trope to Low Culture, High Tech. Compare Humanity Is Advanced.
—Kang, The Simpsons
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Anime & Manga
- The Saiyans of Dragon Ball were a bunch of Blood Knight barbarians that wiped out the more advanced Tuffles who shared their homeworld (at least according to Dragon Ball Z). All of their technology was either salvaged from what was left of the Tuffles' civilization or given to them when Freeza recruited them into his planet-broker business.
- The Zentraedi of the Super Dimension Fortress Macross franchise are somewhat this when introduced. While they have and can operate their machinery, they have no knowledge of how to repair it or build anything new with the technology, beyond what the automated factories spit out. It makes sense in context for the series, since the Protoculture made them for war and this lack of knowledge would make it less likely for the Zentraedi to rebel.
- The Abductors from Jhonen Vasquez's Squee! series. They later pop up in an episode of Invader Zim.
- The Horde from Strikeforce: Morituri are a race of Planet Looters who only managed to get off their homeworld by slaughtering the Sufficiently Advanced Aliens who visited them and stealing their technology.
- Marvel Universe'':
- This is how the Kree/Skrull war got started! The already-advanced Skrulls visited the Kree homeworld to see if they were developed enough to join the Skrull trade empire; they were prepared to share their tech, but only with the superior species of the planet. Unfortunately, the human-like Kree shared their world with the equally intelligent plants, the Cotati. So the Skrulls held a contest to see who was more creative, and the Kree lost. The Kree went "Oh yeah?!!", killed the still-peaceful Skrulls and paperclipped their technology. By the time the Skrull empire finally responded (their homeworld being in the Andromeda galaxy), the Kree had already advanced enough to be able to match them in space warfare.
- In both DC and Marvel comics, assorted alien races who have vast interstellar empires are flat out terrified at what will happen when humans get to the point of seriously moving into space given the way humanity seems to keep pumping out ridiculously advanced technology and superhumans who can regularly (and often hilariously easily) beat back invasion attempts.
- The Vespa in Irredeemable use teleportation technology given to them by Hornet as part of a deal he made with them to great effect as a weapon. But they don't know how it works as well as its creator Qubit. Qubit eventually uses his superior understanding of the technology to take it away from the Vespa.
Films — Animation
- Planet 51 is set on an alien world, styled after 1950s-era suburban America. Though they have ray guns and hovering cars, their knowledge of the universe is comically outdated (they think the universe is only 500 miles long), and, as far as one can tell, they have no knowledge of space travel.
Films — Live-Action
- In the Mystery Science Theater 3000 classic Prince of Space, the chicken-nosed invaders are capable of interplanetary travel, but invade Earth because their fuel is less efficient than something invented in Japan in the '50s (in fact their entire plan is based around stealing it from Earth so the next generation of ships can actually invade). Also, their weapons don't work on garishly dressed heroes who wave batons.
- Morons from Outer Space is pretty much Exactly What It Says on the Tin.
- The "Prawns" of District 9. Whilst they possess high levels of technology, it isn't clear that they developed it themselves and when found aboard their mothership are in a very poor state of health and hygiene. After (nominal) incorporation into human society, they rank very much as second-class citizens and barely above animals. This is the cause of much speculation in-universe, the leading idea being the leadership caste was wiped out.
- The Tenctonese from Alien Nation were a slave race who overthrew their masters and landed their ship on Earth (presumably, then, the vast majority of their people are still slaves). They are very adaptable, but this means they end up about as advanced as the humans they live amongst.
- Aliens in Signs. Their spacecraft possess the ability to travel vast interstellar distances (to Earth), and also exhibit the ability to cloak their spacecraft with a sort of invisibility shield. They, however, may not possess the astronomical skills to observe that over 70% of the Earth's surface is covered by water, a reasonably common substance that is instantly fatal to them. Furthermore, the aliens are never seen using any sorts of projectiles/energy weapons, and they appear to be completely naked. Not only would bodies of water be immediately fatal, but simple contact with water vapor in the air should have rendered it impossible for them to wander around Earth's surface. Reality Ensues when the invasion is defeated almost immediately. Nevermind projectiles, something simple like an axe or equivalent to break down doors is apparently too advanced for them.
- The theory of this is put forth in ET The Extraterrestrial, as Elliot's brother thinks the eponymous alien may just be a worker drone, and isn't necessarily a great scientist or anything. E.T. is actually a botanist, but has more than enough engineering know-how to make a communication device. Then again, he ran away screaming when a can of pencils fell over and the kids did initially think he was a hairless monkey.
- The aliens in Independence Day are sufficiently advanced to have interstellar capability and Deflector Shields, but in other respects their offensive capabilities are not particularly more advanced then ours. Their doomsday weapons are about as effective as nukes; their attack ships have about the same aerobatic capability as our own fighter jets; their Plasma Cannons really aren't any more effective than bullets, and their computers are so jerry-built that a human with a laptop can hack them. In his review of the film, Roger Ebert made a list of the things the aliens were arguably advanced enough to do but didn't, such as taking out everything from orbit, or knocking out our communications with an EMP, or of course, investing in proper virus protection.
- Pretty much everybody in space compared to humanity in Harry Turtledove's "The Road Not Taken". Anti-gravity and its (singular) spin-off Faster-Than-Light Travel is simple to discover — most species do so before gunpowder — but anti-gravity only has this one other application in stark contrast to electricity, leading to this for all species who take this road. The alien invasion force in the story possess the tech levels and mindset of Spanish conquistadors. They try to conquer mid-21st century Earth with arquebuses, cannons, and fliers that drop petards on their enemies. The results are what you would expect from that description. The sequel pits a lone human against a whole planet occupied by militaristic aliens roughly on WWII level... A lone human and his A.I.-equipped interstellar spacecraft.
The reason is because the secret to anti-gravity is so illogical that the scientific method is essentially rendered useless and scientific progress is brought to a complete halt. Additionally once you have functional, controlled, antigravity technology (however primitive), you don't need many of the other technologies such as steam power, electricity, or even basic mechanics as antigravity allows you trivially overcome many of the problems those technologies were developed to solve. The story didn't progress far enough to tell whether or not humanity's technological progress would also stagnate due to this discovery. Admittedly, a comparatively advanced civilization such as ours with an established and highly diversified scientific community probably wouldn't have that logic-jamming problem.
- The Lizards in World War/Colonization series have interstellar travel, but their weapons technology is about where humans were at the end of the twentieth century, and they're so conservative that they are pretty much incapable of improving it, or adapting their tactics to match rapidly advancing human technology, so we catch up with them pretty quickly when they invade in the middle of WWII. It's implied in the books that the Lizards' weapons technology isn't as advanced as their space technology because they've been at peace with themselves for thousands of years, and the other two races they conquered weren't much more advanced than Medieval Europe, so they had no need to innovate further. They were expecting us to be the same based on their last survey, just a few hundred years ago...
- The Fithp from Larry Niven and Jerry Pournelle's novel Footfall. If they hadn't had a Precursor artifact handy to tell them how to build stuff, they probably would still have been at the hunter-gatherer stage of civilization.
- Most of the races in David Brin's Uplift universe. Like the Fithp, they rely entirely on technologies and knowledge handed down through generations of civilizations, and most never actually evolve on their own terms and time schedule. (Mostly because they're all so hungry for the prestige that goes with uplifting another race, as well as having that race serve them for a customary period, that any remotely promising species never get the chance before someone swoops in to "help.") In fact, many see it as blasphemy. One of the major mysteries of the setting is how humanity managed to avoid this, and many are convinced that we actually didn't.
- The Howlers from Animorphs have advanced weaponry and interstellar spaceships despite being mentally children. Justified in that they were artificially created by an Eldritch Abomination for the purpose of killing as many sentient species as possible. Also, the Yeerks were still in the Stone Age when they stole interstellar spaceships from Andalite outposts and began to spread throughout the galaxy. By the time they reach Earth though, they've had twenty-odd years to develop their own technology and the Schizo Tech is not obvious.
- In K. A. Applegate's Remnants series, the Shipwrights seem to be the only species that managed to develop advanced technology; the Children and the Squids were created by them and inherited their stuff, while no explanation is ever given for how the Riders got their cool hovering surfboards. And of course, humans eventually come into possession of this cool stuff too.
- In Everworld, there is an alien race known as the Coo-Hatch. Although they possess the ability to forge objects out of a nigh-unbreakable steel capable of cutting through any known material with little effort, the rest of their technological base leaves a lot to be desired. A high school chemistry textbook blows their minds and also allows them to develop gunpowder, which was previously undiscovered by them. Even something as simple as knot-tying and the use of a pulley system is beyond them.
- Humans in Frederik Pohl's Heechee Saga use abandoned Heechee technology to explore the galaxy without really knowing how it works. They (we?) also punch holes in many of the recordings and instruction manuals that the Heechee left lying around and wear them as jewelry ('prayer fans')
- Larry Niven's Known Space universe:
- The Kzin, particularly during the Man-Kzin Wars, who culturally resemble a hybrid of lions and Apache/Viking/Zulus more than they do a species with a thriving inter-stellar empire. Justified, as spacefaring Kzinti were a backward isolated stone-age tribe that got their technology from another species (herbivore traders who were hiring them to be their strong-arm army). The Kzinti then turned around and wiped out the more advanced members of their species, enslaved their benefactors, and started a religious crusade of galactic conquest. Big on ambitions, small on planning.
- Known Space is fueled by this trope. The Puppeteers use periodic transfers of Sufficiently Advanced Technology to manipulate the less advanced races (like the Kzin and humans) into participating in their master plan.
- The eponymous beings in Stephen King's The Tommyknockers are an odd example. It's unclear how much of the principles behind their technology they actually understand, but what is clear is that they're technically advanced but dumb in a lot of common-sense ways, and a lot of their high-tech solutions are Awesome, but Impractical at best. For example, they run their entire operation off of AA, AAA, and C- and D-cell batteries with the occasional forsaken Living Battery as a supplement and even go so far as to send two of their own on a Suicide Mission into a hostile atmosphere to get more rather than rely on the electric grid. It simply never occurs to any of them to just buy a goddamn AC/DC converter. Their violent tempers don't help either: when their stupidity regarding the batteries is pointed out, they explode because they never thought of it.
- The Phinons in Dykstras War use technology that seems very counter-intuitive in its design, and there appears to be no way to negotiate with them. The reason turns out to be that they have barely animal intelligence. They evolved spacecraft-building the same way bees evolved to build hives or beavers to build dams. It's a very good design, certainly good enough to kill any nascent competitor spacefaring species like humanity before we can develop more advanced tech ourselves. But the Phinons themselves are virtually mindless.
- The Star Trek novel Ishmael by Barbara Hambly asserts that the Klingons were a primitive race who were conquered by starfarers called the Karsids. The Klingons, being Klingons, then defeated the Karsids and appropriated all their tech, giving them advanced tech despite still being culturally barbaric, a perfect object lesson in the worth of the Prime Directive. Subverted, in that the Klingons did eventually figure out how to build and maintain this technology on their own to the point that they can manage a sizable stellar empire and stay at par with the Federation and the Romulans. However, they remain frozen culturally at their initial primitive level.
- Poul Anderson's Dominic Flandry series has many examples of "barbarians" — primitive alien species given spaceships and high-tech weaponry by a more advanced civilization, generally for use as expendable mercenaries and deniable proxies.
- In Empire from the Ashes, one of the perplexing aspects of the genocidal Achuultani invaders is the odd patchwork their ships exhibit, mixing superior and inferior technologies in defiance of what the natural progression of technology should have resulted in. For instance, "they appear to possess only a very rudimentary appreciation of gravitonics and their ships do not employ gravitonic sublight drives, yet their sublight missiles employ a highly sophisticated gravitonic drive which is, in fact, superior to that of the Imperium." It is later theorized that the ships were deliberately handicapped by their overlord AI, thus perpetuating the "crisis" that enables it to exercise emergency protocols to maintain control.
- The Hive Mind fish aliens known as Squeem from the Xeelee Sequence conquer Earth at one point despite being no more intelligent and not much older than humans — but they lucked out on finding technology left over from the sufficiently advanced Xeelee.
- In Poul Anderson's The High Crusade, humans. An alien spaceship lands on Earth in the 1300s, and the locals manage to kill all the invaders save a single captive. They load their army onto the ship, fly out, lose track of Earth, and manage to dismantle the alien empire.
- The Byrum of Stephen King's Dreamcatcher are infectious spores that come to Earth in ships from a race they presumably were able to invade, though the success of even that invasion is questionable.
- The Gbaba in David Weber's Safehold novels almost qualify. Their technology had been stagnant for at least two thousand years when humanity found them, they never demonstrated any improvement or alteration even as losses mounted as the humans tried desperately to catch up, and had humanity gotten another 50 years to innovate before the war the Gbaba would have lost. Since all evidence suggests they aren't likely to develop any new technology while humanity hides and rebuilds, Merlin is working hard to bring the people of Safehold up to a technological level capable of making the Gbaba qualify for this trope when round 2 comes along.
- Weber seems to like this trope. In Out of the Dark, the Shongairi are far more advanced than us, but their entire military doctrine is designed around conquering pre-industrial races because conquering races of our unexpected tech level is usually illegal. Plus, no other species reached our tech level without ending war, so there's no precedent for what we've done with what we have. They still have the orbital bombardment advantage, though.
- In Timothy Zahn's Blackcollar series, the Ryqril aliens are much more powerful than humanity and other species, but their technology all comes from other enslaved races—they're capable of reproducing things designed by their occupied races, but they can't invent new technology themselves above a certain level. It ends up being a big problem for them when they have to fight human guerrillas who are aware of the weak points on most of their human-designed craft.
- Christopher Anvil's Pandora Planet novels are based on this: while the aliens who invade Earth have higher tech, and their leaders are very, very smart, on average the typical alien isn't as bright as the typical human. Combined with the human knowledge and experience of warfare (barbed wire is a horror the aliens have never seen before, and their commander is appalled to receive reports about humans standing around laughing at them in the middle of battles due to the invaders' ineptitude), the leaders quickly reach an accommodation with humanity and bring them aboard as partners. Except not quite: the early accommodation is designed to release Earth ideas over a limited area of the alien empire, to allow the alien leaders to find the best human ideas - the 'hope' of all the ideas from Pandora's Planet - and humans to bring into the empire's leadership. At one early point, the technological level of Earth humans is stated to be "0.9 Centra-level, in some respects higher". As is soon made clear, the "in some respects higher" is not just referring to military technology. It is also made clear early on how the Centrans are in space, while the Earth humans aren't: humans simply haven't gotten around to discovering the necessary theories behind the interstellar drive, while the Centrans have known them for quite some time.
- Parodied in a story by Brazilian author Luis Fernando Verissimo, which even starts with complaints that all sci-fi have technologically superior aliens — and the characters even try to figure the advance tech only for a subversion. For instance, the lack of forest around the lumber-powered spaceship isn't a forcefield, but the aliens cutting the trees to fuel the ship. "The little men from Grork" also don't know guns, both the wheel and the vowel (so much that they tried to spell their world's name "GRRK"), electricity, and their spaceship was originally meant to be a boat, but it went upwards instead of forward.
- An odd mish-mash in David Gemmell's Echoes of the Great Song. Although called magic, the ruling Avatars have effectively laser weapons but no good way of recharging them. They use these to dominate the humans who are at an Ancient Rome sort of level. An invasion force arrives by teleporting in a huge chunk of rock but fight using black powder muskets.
- In Terry Pratchett and Steve Baxter's The Long Earth it seems that having the natural ability to Step between alternate Earth's retards a race's technical prowess. Of the various races and subraces of "elves" and "trolls" met by Lobsang and Joshua in their voyage across the Long Earth none seem to have gotten beyond the Neolithic era of development. They, especially Joshua worry what will happen when the migrating hordes meet up with humans, who have discovered a technological method of dimension travel and are colonizing in the opposite direction of the migration. Hint: The next book is called The Long War.
- Humans effectively start out as this in the earliest story arc or two of Perry Rhodan. Having barely managed to land the first man on the moon, Earth's first faster-than-light vessel is an auxiliary craft of the alien cruiser stranded there, soon after replaced by the alien battleship that destroyed it on its first expedition outside the solar system. However, humanity also put considerable effort into avoiding being this trope for long here, doing its level best to work on closing the technology gap and keep the position of its homeworld as secret as at all possible in the meantime.
- Deathscent by Robin Jarvis sees Elizabethan-era humanity uplifted by mysterious "Special Ambassadors". Everyone now lives in a network of domed islands floating in space, with greatly-extended lifespans and Clock Punk livestock that chew up plants to produce food. The Ambassadors are assumed to be angels and no-one truly understands their technology, even though they haven't visited in ages. They've been hunted to extinction by the Iribeans. Evil! Brindle gloats that the whole thing is a pretty zoo with humankind as the star attraction.
- In Terry Pratchett's The Last Hero, Ankh-Morpork devises the Disc's first spaceship - or at least the first one capable of returning. A bewildering amalgam of basic physics, magic and carpentry, it is made out of wood and powered by dragons. (A Shout-Out to Baron von Munchhausen).
- the Krullians also devised spacecraft. Unfortunately, as they lived on the edge of a flat earth, their launch philosophy was to tip it over the rim and hope the supporting cable and winch were strong enough to be able to haul it back.
- The Centaurians in The Pentagon Wars have mastered controlled nuclear fusion and interstellar travel using efficient Ramscoops. They've never thought of computers and nuclear weapons, though. The latter can, at least, be justified by the lack of large supplies of fissionable material on their homeworld, meaning the idea of nuclear chain reactions never came to them.
- Actually Justified in the Brandon Sanderson short story "Defending Elysium". There are several alien races extant, all of which have FTL travel and communication but are otherwise far less advanced than humanity. The reason for this is that FTL travel and communications actually relies on Psychic Powers, with the mechanical apparatus mostly being a Magic Feather.
- Star Trek:
- The Pakleds from the Star Trek: The Next Generation episode "Samaritan Snare" appeared to be functionally retarded, but managed to steal enough technology from their neighbors to maintain a rather patchwork starflight capability. It isn't clear if this is a racial characteristic or just the few featured in the episode, since the ones that appear as extras in later seasons appear to be mechanics and merchants.
- Also from Next Generation are the Mintakans, an offshoot of Vulcans with a Bronze Age society, who believe Picard is a god after seeing his technology, despite him insisting he was not.
- Same with the Kazon from Voyager, who have interstellar spaceflight forcibly appropriated from their Trabe conquerors, but can't figure out how to synthesize water...
- Also from Voyager, the humans abducted in "The 37's" rebelled against their Briori captors, but destroyed the ship that could have returned them to Earth in the process. By the time Voyager reaches them their tech has advanced substantially from 1937 Earth, but still isn't up to Federation standards.
- Another from Voyager: the Vidiians are suffering from the "phage", a disease which destroys their internal organs. They are able to steal organs from every other sentient race for transplant with no risk of rejection, a feat that even current Federation medical science cannot replicate. Despite this, they seem unable to actually cure the phage to begin with. It seems hard to believe that the Vidiians have no knowledge of virology or immunology, given that preventing organ rejection requires knowledge of immunology to begin with — more likely the writers decided not to research the matter.
At one point it's revealed that Klingon tissue is resistant to the phage, setting up a plotline putting half-Klingon B'lanna Torres in jeopardy of being harvested — never mind that a simple tissue sample, along with cloning technology, would be all that the Vidiians would need. Both are within 20th century technology, let alone what the Federation has available, and yet this win-win (the Vidiians cure the phage without harvesting B'lanna, and Voyager gets a valuable ally in return) never occurs to anyone involved. Worse still, there was one point where the Vidiians kidnapped B'lanna and somehow physically split her into her component human and Klingon halves. If you can do that, surely you could have just taken a blood sample and made yourself a full-Klingon B'lanna without all the fuss.
- The Bajorans have supposedly tens of thousands of years of recorded history, including the best part of a millenium of manned spaceflight, at the very least. But their technology seems to have stagnated at some point and most of the people behave like Medieval peasant stereotypes. Of course the fact that their religion is based around worshiping Sufficiently Advanced Aliens might have something to do with this. The whole thing with the Cardassians going all Holocausty on them probably didn't help either. Gul Dukat even cites the Bajoran stagnation as a justification for the Cardassian occupation at one point, arguing that the conflict (though costly) ultimately helped Bajor. Major Kira, a former resistance fighter, doesn't buy it.
- The Suliban on Star Trek: Enterprise also count. Phlox has encountered them and describes them as peaceful and not very technologically advanced. They're threatening because of the tech and instructions they're receiving from the "Future Guy".
- Humans in the Mirror Universe (the Terran Empire). Instead of greeting the Vulcans peacefully, as per the "real" timeline, Mirror Zefram Cochrane (even without the evil goatee) attacked their ship and stole all the technology they could find, thereby starting the aggressive and militaristic Terran Empire on its course.
- Lampshaded by the Barzans themselves in The Next Generation episode "The Price". They decide to sell their newly discovered wormhole because they have neither the experience nor the technology to exploit it and they hope this transaction would allow the end of their situation of Third World Country IN SPACE! Despite the relative lack of natural resources on their planet, they already reached a development stage where they can deal with other planets.
- Also, in the same episode, the Caldonian delegate decide to withdraw from negotiations when he realized his race of scholars wouldn't be able to manage the administrative needs provided by the wormhole.
- Considering that the Ferengi bought warp technology instead of developing it, they're possibly an example of this trope, especially if they also bought most of their other technological advances too. Most of them see nothing wrong with this path towards technological development, after all accumulating wealth and profit are far more important (technology being only a means towards that end). Even the one Ferengi scientist encountered on any of the shows admits he's only in it because he's not very good at finance, but great at physics; his best option is to invent and then sell some new technology.
- Lots of primitive tribes who'd lost their comprehension of their Lost Technology showed up on Star Trek: The Original Series.
- In the Stargate Verse:
- Humans are this, which is a major theme of the franchise.
- Another example would be the Genii on Stargate Atlantis. Of course, the bar for entry to the cosmos is much lower in this franchise since the only requirement is often "find a gate and figure out or otherwise obtain valid gate addresses."
- Although it's less obvious, the Goa'uld are eventually shown to be this: the vast majority of Goa'uld seem to be Brilliant, but Lazy or suffer from Creative Sterility, and they have salvaged and reverse engineered nearly all of their technology from other races. In any fair fight between humans and the Goa'uld, the Goa'uld lose; their weapons are almost entirely Awesome, but Impractical. More than enough to intimidate Iron Age cultures, but when someone else has access to equivalent Phlebotinum from the Precursors or managed to engineer some of their own, the Goa'uld are in trouble. The Goa'uld actually recognize this, and so do their best to destroy potential competition before they can pose a real danger.
- The non-rebel Jaffa, since the Goa'uld who rule over them hold back technology on a need-to-know basis, keeping them in Medieval Stasis with Schizo Tech.
- A Saturday Night Live skit from the '80s featured an Alien Invasion by a race that apparently hadn't advanced past muskets. When asked how they got the spaceship they came to Earth in, one scientist says, "Our guess is they stole it." The whole thing looks like an homage to The Road Not Taken.
- The Hitchhiker's Guide to the Galaxy:
- A major plot point in several incarnations of the story, when Ford and Arthur end up on a spaceship with the rejects from an allegedly-dying planet. Basically, the most intelligent caste tricked everyone else into evacuating their planet under the pretense that it was going to become unable to support life. They kept the manual labourers and workers, getting rid of only those who were culturally or industrially unproductive: bureaucrats, insurance salesmen, telephone sanitizers, hairdressers, advertising executives etc. These lesser castes eventually landed on prehistoric Earth, equipped with advanced technology but not knowing how to make or repair it themselves. It's suggested that these people were behind the legend of Atlantis, and eventually wiped themselves out in a spectacularly stupid manner. An aside/footnote in the novels (a Guide entry, in the TV series) explains that with this useless third of the population out of the way, the people of Golgafrincham made great cultural, scientific and technological advances before being wiped out by a virus contracted by a dirty telephone. And the end up becoming human's ancestors instead of the cavemen.
- Arthur himself ends up in a very similar situation later on. Stranded on a planet still in the equivalent of the Middle Ages, he at first hopes to help guide them into the industrial revolution with his advanced knowledge. Except he doesn't really know how any technology works. Eventually he accidentally invents sandwiches for them, much to their delight, so he contents himself with at least contributing that much to their quality of life.
- Babylon 5:
- Humanity is one of the least-advanced major races, having only achieved interstellar capability after the Centauri made contact and opened up Earth to trade. The gap in technology contributed heavily to humanity's near-defeat in the Earth-Minbari War.note At least partly in response, the humans have formed a corporation, InterPlanetary Expeditions, to perform archaeological surveys with the goal of locating and exploiting the technology of the First Ones. The main plot kicks off when an IPX survey locates Z'ha'dum and awakens the Shadows.
- The Narns have reverse-engineered the technology of their former Centauri occupiers and use it not only to maintain their own empire but to sell to less-advanced races.
- Even the Minbari - the most advanced of the younger races - are the beneficiaries of Vorlon technology they don't even fully understand themselves.
- In Andromeda the Magog do not wear clothes or use weapons (although they do have language and fire) and their only battle tactic is the Zerg Rush, yet they have starships. It is later revealed that the Magog everyone is aware of are just shock troops used by their leaders who do indeed have a respectable level of technology.
- In Blake's 7, the Liberator/Scorpio crew encounter a large number of primitive tribes, some descended from Earth colonists, others seemingly Human Aliens.
- Interestingly inverted in Space 1889. Martians were much more technologically advanced than humans of the late 19th century, but there are no sign of them going to space. So from a Martian point of view, when humans showed up in the 19th century with technology superior to what they had then, but inferior to Mars at its zenith, humans are insufficiently advanced aliens.
- Warhammer 40,000 has a few, due to the Schizo Tech of the setting:
- Humankind's technological peak was several thousand years ago, and its knowledge has regressed significantly following the galactic dark age that existed prior to the establishment of the Imperium. (They also had a Robot War about that time, which — as in Dune — put an end to any development or use of "thinking machines".) At best, humans can reproduce a shrinking number of ancient designs, but they don't understand the underlying principles of many devices. This is largely the fault of the Adeptus Mechanicus, a conservative Machine Cult that worships technology and views innovation as heresy.
- The Orks have nothing approaching a proper scientific method, consider maintenance a matter of screaming at and battering the device in question, and think a red paint job makes a vehicle move faster, yet are an interstellar culture capable of building warp-capable spaceships, teleporters and force fields. This is because the Orks were engineered to have scientific knowledge hard-wired into their DNA, giving even a basic grunt an instinctive skill of how to build and maintain a "Shoota," and Meks or Doks a similar intuitive grasp of machinery and medicine. For when this isn't enough, Orks are also unconsciously psychic, and make their most bizarre devices work because they think they should. Except when they don't.
- The Kroot are an avian-descended race of barbaric cannibals, who were still using black powder weaponry when the technologically-advanced Tau found them, yet are capable of building and flying their Warspheres. This is because some of them made a snack of some aforementioned Ork Meks — the Kroot are able to absorb useful evolutionary traits from the prey they devour. It's heavily implied that the Kroot purposely stagnate all their technology except space travel, so their race's focus remains on acquiring good genes rather than inventing stronger weapons.
- The Jokaero are an inversion of the trope. These orangutan-like creatures are capable of building advanced technology such as high-powered lasers small enough to fit in jewelry, to say nothing of spaceships, but no-one's been able to quite determine whether they're intelligent, even sentient, or if this is just instinctive behavior. For all of their gizmos they behave like animals, and it's impossible to study them because they'll just invent whatever they need to escape from captivity.
- The Vargr in Traveller. It's not so much that they are unadvanced as that they are so erratic that it is hard to imagine them actually having time to build starships before they are wrecked by the next civil war.
- The Space sourcebook for GURPS 3rd edition had tables for randomly generating alien civilizations; a roll of 3 on 3d6 in the "Technology Level" table would result in this trope. (4th edition sadly removed the possibility.)
- In the Phase World space opera setting for Rifts, the United Worlds Of Warlock was founded when a spacefaring Dwarven nation who used magic to make space travel possible with 19th century riveted-iron ships met a medieval Elven nation who didn't even know what outer space was and who'd colonised several worlds via magical gateways.
- The adventure game Star Trek: Judgment Rites features an alien colony ship filled with seemingly retarded aliens (very humanoid ones, in best Star Trek tradition) who aren't even aware that they are on a ship at all. And the ship is about to land on top of a colonized planet. The mission actually ends up going in a completely different direction, when Kirk and his crew are transported into an alien dimension, but the origin and/or fate of the ship are never revealed.
- The Doog in Star Control 3 show barely the intelligence to speak properly, and have probably received most if not all of their technology (whatever little they have) from their masters, the Ploxis.
- The Rikti in City of Heroes have energy weapons, teleportation, anti-gravity, Independence Day-style ships that are capable of traveling between Universes, and shapeshifting. All this without ever learning how to split the atom. To be fair, they killed all their gods, so they're certainly not incompetent, but they had all of their tech given to them back in the time of the Egyptians and never had a need to develop what we would consider conventional tech. That's not to say they aren't advanced in their fields, they simply developed in what is a rather backwards fashion.
- The Covenant from Halo. Their technology is far in advance of humanity's, but it's almost all poorly copied from Forerunner artifacts, and any Covie who wants to better understand and improve even their own comparatively shoddy knock-offs runs the risk of being considered a heretic. Additionally, only two species, the Prophets and Engineers, are even allowed to do R&D, with the former suffering from a small and inbred population, and the latter deliberately designed by their original Forerunner creators to focus their high intelligence on maintenance, repairs, and incremental improvements, not wholesale invention or even properly educating other species on science. The expanded universe and Halo 4-era media show that the humans are able to upgrade Covenant technology surprisingly well (though not without a lot of effort), in part because the Covenant have so intellectually stagnated that their grasp of fundamental scientific concepts like Maxwell's equations is inferior to that of humanity's.
- Ironically, other supplemental materials point out that the Prophets and Elites in the B.C. era were already at roughly the same technology level as humans before they ever began reverse-engineering Forerunner technology. The Kig-Yar (Jackals and Skirmishers), who are more like privateers than full members of the Covenant, also had space-faring technology before encountering the Covenant in 1342 AD, though it was inferior to that of 26th century humanity's.
- The novel Halo: First Strike reveals that even the Covenant's own AIs are seriously hampered by the same religious dogma as the rest of the Covenant. When Cortana begins messing around with the default settings on the slipstream drive and the plasma weapons, increasing their effectiveness, the Covenant AI shows up, angry at this heresy. It even appears to just be a copy of a human AI with Covenant programming shoved into it.
- The Rakata as seen in Knights of the Old Republic faced this problem at the end of their Empire. Their galaxy-spanning dominance was based on technology that relied as much on the Force as science to operate successfully and when they lost their natural Force sensitivity, the technology ceased to function.
- In Command & Conquer 3: Tiberium Wars, the Scrin are implied to be less "insufficiently advanced" and more "insufficiently prepared" - the forces assigned to protecting their mining operation were intended for a planet where all native life was either extinct or on the verge of it. Instead, they were lured to Earth a century or two early, and ran headlong into two massive, technologically advanced, and unified global militaries. Nevertheless, despite being ill-equipped to face such a force, the Scrin are able to inflict massive damage on both GDI and Nod before being routed and driven off, mainly due to the fact that GDI and Nod fail to stop fighting each other for a sensible time span during a freaking alien invasion!
- In Meteos, the inhabitants of Boggob are still in their Stone Age. They're able to hold up against the onslaught of Meteos impacts that have annhilated countless other civilizations, however, through Ewok-level craftiness. They actually discover space travel in this way.
- The Ceph in Crysis are a play on this. The Ceph fought in the games are vulnerable to human weapons and can be contained by near-future human militaries despite predating humanity on Earth. It turns out, however, that this is because those Ceph are only just now waking up and are hurriedly adapting to human technology and numbers and adapting to Earth's environment. And by the third game, they're easily smashing CELL military resistance. But this pales in comparison to the true Ceph based in their home galaxy, who have had five hundred million years to develop, and are pretty much gods compared with humans and the Ceph on Earth. We're only winning because we're basically fighting a lost/regressed tribe of cavemen.
- The Combine from Half-Life 2 have shades of this. They can travel dimensions at a near-whim, but in this franchise everyone and their grandmother has a space-bending machine tucked in the basement. Whenever they conquer a world, which is typically done through good, old-fashioned brute military force, they improve their conscript soldiers with rather recognizable, almost rather crude-looking cybernetics, and arm them with local-quality weaponry—leading to cyborg troopers using submachine guns and wearing riot gear and gas masks. Of course, their unimaginably vast scale and resources still places them firmly in the role of The Juggernaut when facing Puny Earthlings. Though the issue is muddied when it's mentioned that Earth is hardly worth their attention. And the more attention that La Résistance draws to itself, the more we see of their dark energy assault rifles and creepy alien cyborgs. And even this isn't scratching the surface.
- And all of this before they learn Aperture Science managed to create effective teleportation technology, something they never succeeded in creating.
- Arguably, the orcs of Warcraft could fall under this umbrella. The orcs were an Iron Age (at best) culture of hunter-gatherers with a Proud Warrior Race Guy society from the planet of Draenor. They were visited by the demons of the Burning Legion, a coalition of advanced, magical, alien races hellbent on the destruction of another planet, Azeroth. The orcs were given weapons, magic, technology, and essentially fantasy steroids, while the demons instructed them on how to build a portal to Azeroth, whose dominant human culture was at the time in Medieval Stasis. The orcs were comparatively technologically less advanced and had little knowledge of the portal that allowed them to reach Azeroth, owing most of their development to the influence of the Legion.
- The titular Kerbal Space Program has shades of this. They're capable of building great feats of engineering, developing spacecraft that can construct colonies on other planets and tether asteroids and bring them back to Kerbin, yet the fluff implies that the Kerbals have a very tenuous understanding of astrophysics or even reality.
- Of course, this is part of the game's charm. It can also be handwaved that the Kerbals are becoming more intelligent as the space program progresses: for example, taking a surface sample outside of the space center will have the Kerbonaut note that the soil is made out of dirt or that seawater is wet, but a surface sample from another planet will have the Kerbonaut describe the compounds and properties of the soil in detail.
- Some of the races in Joy Ride are this. Intended as a subversion of the idea of aliens being, you know, smart. Smarter aliens do show up, though.
- Do the Federation Expies / Take Thats from Quentyn Quinn, Space Ranger count? Yes, they're in space, but the Federation starship Glorious Undertaking is... well... see the description of the ship's structure, the engine, and the computer systems, oops, pardon me, system, singular.
- An episode of Isometric features Dangerman fending off a comically inferior alien invasion. It is noted that these aliens do not natively understand the concept of detecting vibrational energy (what we call "sound"), have a visible spectrum that stops just short of "ultra-red" and "infra-violet" (Dangerman is perplexed by the "invisible assassin" and his bright glowing red "stealth" outfit), are apparently highly vulnerable to banana cream (said assassin's dying attack is to throw such a pie at Dangerman, to no effect), and lack the ability to jump (thus parking their craft six feet off the ground, allowing easy access). None of this seemed to be a problem before; they just picked the wrong planet to invade this time, is all.
- Pretty much everyone in Spacetrawler, where the highly intelligent Eeb have been enslaved by the rest of the galaxy's intelligent species and put to work building all their advanced technology.
- El Goonish Shive's Uryums made a lot of cool stuff, but… three words: "Sanctioned Programming Languages." After banning object-oriented programming wholesale out of certain areas, it's no wonder even a little kid on Earth can help them with their technical problems.
- The Simpsons:
- The opening quote is from a Halloween special of, where humans destroy all their weapons after achieving world peace and Earth is in turn invaded by Kang and Kodos — armed with clubs and slings.
Kang: (pursued by Moe) Ah! He's got a board with a nail in it!
- In another special, Kang and Kodos abduct Marge using a lasso rather than an abduction ray of some sort.
- In the first "Treehouse of Horror" special, Kang and Kodos show the Simpsons their "state of the art" entertainment facility. It's just Pong. When the family point this out, the aliens retort by asking if ''their' people developed travel between galaxies.
- The opening quote is from a Halloween special of, where humans destroy all their weapons after achieving world peace and Earth is in turn invaded by Kang and Kodos — armed with clubs and slings.
- The Mooninites and Plutonians from Aqua Teen Hunger Force both qualify, though for the latter it's less a case of them being insufficiently advanced and more them being so incompetent that they don't know how to use most of the features in their ship.
- An episode of Duckman has Ajax abducted by "inferior beings" from the planet Betamax. They're dumb enough to consider Ajax's nonsensical ramblings to be wisdom of the highest order (though they have developed big screen televisions, because they have their priorities straight). When asked how they managed to acquire a spaceship, they claim it's a rental.
- Parodied in Futurama with some Space Amish who have somehow built a wooden, horse-driven interstellar starship. No attempt is made to explain this.
- When the Maori conquered and nearly wiped out the Moriori people they used a ship far beyond their own tech level. It was stolen.