The people of the Planet of Hats can adopt any of a thousand different hats as the one that their society values above all others. However, someone has to put on the "hat-maker" hat for the rest of the society to be able to wear their chosen hat. After all, Klingon warriors will need scientists to design their weapons and starships. Yet, despite making the Planet of Hats possible, the Klingon scientists get no respect because they aren't on the battlefield swinging a bat'leth.
It's not just a case of where someone takes on a thankless job because Someone Has to Do It, this trope is about culture. The Klingon Scientist is ostracized for having talents outside of what is approved by the culture regardless of them enabling their culture to function how they want it to in the first place. To further rub in the injustice, the Klingon Scientist probably neither believes My Species Doth Protest Too Much nor yearns to be a Cultural Rebel. They may genuinely buy into their culture's values and knowingly choose the thankless job to support their people. That said, the scorn and alienation they experience no doubt tinge their world view into Jade-Colored Glasses.
Despite the name, this trope can be expressed a lot of ways: a warrior culture may disdain the blacksmith who makes their weapons, a society of pure thinkers may consider all engineers menial laborers putting their high thoughts to work, while a people of artists could see those who produce their art materials as unskilled proles (and all of the above can even be reversed!). If this trope is part of An Aesop, then Vetinari Job Security will kick in when the oppressed Hat-Maker takes a holiday.
Compare to Hard On Soft Science, where certain fields of study are mocked by more "serious" areas that may very well be connected or derived from them.
No Real Life Examples, Please! Since this trope deals heavily with racial and cultural stereotypes, examples from real-world countries and cultures would be loaded with Unfortunate Implications.
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Anime and Manga
The head of the combined Demon army in Maoyuu Maou Yuusha, the Demon Queen, is an excellent strategist and a master of logistics. Unfortunately for her, the Demon tribes are mostly proud warrior races and she's thought of as one of the weakest Demon Kings ever. Even though she did acquire the job in the traditional manner.
The fourth squad of soul-reapers in Bleach are in some ways the most essential, since they heal the wounds the other soul-reapers incur through constant fighting. But because they are usually not very skilled at combat, other squads tend to pick on them. This trend is averted with their Captain, who can make even squad 11 settle down just by giving them a harsh glare. Turns out that she was the original Kenpachi, meaning she was universally recognized as the most dangerous Shinigami in existence.
Averted in Super Dimension Fortress Macross: the Zentraedi are a Proud Warrior Race to the point that warfare is literally the only thing they ever do, so one would think that any non-fighter among them would get this by default. Nonetheless, they seem to hold their noncombatant strategists in high regard, and even the highest-ranking commanders are usually shown listening intently to what their adviser has to say.
In Racer and the Geek, ponies who use guns without being part of any official military or police or state group are viewed by the general public with roughly the same distaste as serial killers.
Present in Monsters University. While MU does offer other majors besides scaring, and we meet plenty of non-scarers, scaring is still considered the most prestigious career of all of them. Thus, it's a pretty harsh blow to tell Mike that he's simply not cut out for scaring. It's like telling him he shouldn't exist.
Dean Hardscrabble: Scariness is the true measure of a monster. If you're not scary, then what kind of a monster are you?
Subverted and played straight in The General; when Johnnie tries to sign up for the army, he is rejected because he is far more useful to the war effort as a train engineer than a soldier. However no one tells him this, and he is unable to convince his girlfriend's family that he wasn't simply a coward, so she refuses to see him until he's in uniform.
Inverted by the Aiel in Robert Jordan's The Wheel of Time series. They are a warrior society, with their blacksmiths being the people who make their society work. Instead of being ridiculed, the blacksmiths are held in high regard and are protected in battle. When raiding other Aiel septs, harming a blacksmith is unheard of and brings great 'toh' upon yourself. Blacksmiths are also the last to pick up arms in battle with outsiders even though they know how to fight.
The Kzinti in Larry Niven's Known Space are a species of felinoid who are NOT naturally gregarious, they can only remain banded together in a civilized state by being obsessed with status and rank (and frequent duels to the death). The shlubs who do whatever work can't be done by slave races are at the absolute bottom of the totem pole. Telepaths are an odd case. On one hand, they are as remote from the perfect warrior image as possible: weak, neurotic, with matted fur. On the other hand, everybody recognizes their high value for the society. In the end they are tolerated, they get away with behaviour that would cost another Kzin his life (or at least his ears), but they are not promoted to higher positions.
Low-status Kzinti don't even have names, they're instead referred to by their job title, rank, or MOS. Higher-caste Kzin get a partial name ("Chuft-Captain"), and actual nobility get the honor of having a name that's exclusively theirs with no reference to their job. No explicit word on how they distinguish between the guys on different shifts/watches who perform the same job. Oddly enough, the Patriarch of Kzin is always called that or "The Patriarch", which would seem to be a rank/job title.
This trope raises its head several times in the Star Trek: Typhon Pact series. Most notably, the Talarian genders have very different social roles, and are liable to underplay the importance of the other gender's work. Given that politics and leadership is a male role, this is most notable and extreme when the male government neglects their people's feminine sphere, leading to unrest in one novella. The Gorn seem to have shades of the same problem; emphasizing the warrior component of their culture and disregarding the equally important non-military aspects. In their case, rather than a gender division it's a matter of caste; the Technologist caste appears to be looked down on by the warriors. As an interesting extension of the idea, the Political caste seems to have such fear of the warriors' tendency to promote themselves above other Gorn that they've deliberately undercut their power by giving them only a single breeding world.
This is actually subverted in John M Ford's pre-TNG Star Trek novel The Final Reflection; the main character, a Klingon captain called Krenn, obviously respects his scientist first officer and describes Sciences as "an honourable career" to a young Spock while on a diplomatic mission to Earth.
Also subverted in the Day of Honour novel Treaty's Law. A farming planet was disputed between Klingon and human colonists. As part of the Organian Peace Treaty, it was agreed that the two groups would compete and whoever got the best harvest would win the planet. The humans were complacent because of this trope, assuming war-obsessed Klingons would be poor farmers, but it turns out that farmers are actually highly respected in Klingon society and they ended up winning.
In Strikebreaker, an Isaac Asimov short story, the man in charge of waste disposal is treated as a pariah, as is his family. How vital he is becomes obvious when he goes on strike demanding to be accepted as a part of normal society.
In another of Asimov's works, Robots and Empire, it is mentioned that the Spacer society treats surgeons that way. The Spacers are proud of their life expectancy, which can be up to four centuries, but tolerate absolutely no reminder that their bodies can require any maintenance or prosthetics during that time. For people to take up the job, they must be paid more than presidents.
An earlier book in the same series, The Naked Sun, takes place on a world where people have become repulsed by the idea of physical contact to another person, to the point that even being in the same room as another human being is Squicky. They've also nearly perfecte the science of growing test tube babies. Despite the fact that gestating and raising babies is absolutely essential to their society in the most literal way possible, it is also considered a repugnant occupation.
Played With in Animorphs - Andalites have a society where males are all supposed to be warriors, but female scientists and artists seem to be highly respected too. There are problems for those like Aldrea who want to step outside their gender's role, but a few years into the war there's an idea that a good warrior should also have rounded skills, and by the main events of the series there are a few female military cadets as well.
Crops up in Clan culture in some of the BattleTech books. The warrior caste is considered the pinnacle of Clan society and the heads of the Warrior Caste are the ones who get to make decisions for the entire clan. Some of the Scientist and Technician Castes get a little respect but only if they're involved in developing and maintaining the Clan's military apparatus, or for the Scientists helping maintain the Clan's genetic selection process, and even that is rather grudging. The rest of the Castes and the Merchant and Labourer castes get no respect at all. A few Clans have better, more inclusive attitudes—but others look upon the "lesser" castes with everything just short of hate.
This is largely due to the serious divide between the military elite who are all Designer Babies grown in People Jars, and consider anyone who was conceived and borne naturally to be deeply inferior and slightly nauseating.
Subverted by the Canim in Codex Alera. The Warriors and Ritualists are prone to infighting with each other, not over this or over superiority, but over who can better serve the interests of the Makers—the farmers, mothers, artisans, cooks...basically everyone who isn't an honor-bound warrior or powerful ritualist.
This comes up with the Warrior-Servant caste in The Forerunner Saga. Forerunner society has ideals of nonviolence, so Warriors are a pretty low class, but the Warriors are obviously necessary to save the citizenry from any threats others might pose. Subverted when it turns out Warriors used to be at the top of social pyramid, but their ruthless tactics led to the xenocide of the Precursors, and thus their caste was demoted to one of the lowest as punishment.
Subverted in Vorkosigan Saga. While soldiering is the most honored profession on Barrayar, the only reason technology is low is because of a natural disaster and they are racing to catch up fast. The Imperial Military Hospital (Imp Mil) is proverbial on Barrayar and has won the respect of outsiders as well.
In the Tortall Universe powerful mages often make normal people edgy and fearful, even when they're using their powers for things like healing and defense. This feeling is less present in the Circle of Magic books, where academic mages and their wares are fairly common...however, ambient mages, which get their power from everyday things and are much rarer, get a bit of this. Tris in particular has a lot of trouble with this trope, since people are either terrified of her, envious, or think she's just flat out lying about her weather powers.
This used to be the case in Shadows of the Apt, where the Beetle-kin and several other kinden were enslaved by the magic-using Moth-kin and others to perform the menial labor of empire. Then the Beetles developed the crossbow. Now the world is divided between the "Apt" peoples who have a natural facility with technology; and the "Inapt" peoples, many of whom could literally not use a crossbow to save their own lives. Needless to say the Apt are doing quite well for themselves, having inverted the trope completely by the start of the series.
Live Action TV
In the Star Trek: The Next Generation episode "Suspicions", Ferengi scientist Dr. Reyga, who wished to be taken seriously by the scientific community and also had to fight against his own people's mindset, invents "Metaphasic shielding" and is then murdered. Initially, only Dr. Crusher and a small team of visiting alien scientists realize just how valuable his discovery was. Later Dr. Crusher uses the same metaphasic shields to escape and later defeat the Borg...by hiding in the corona of a star.
Also in that episode was literal Klingon scientist Kurak, mentioned in the page quote. Dr. Crusher theorizes that her status as "not a people person" is due to being mistreated and disrespected by her own people, though she does admit that this is just a guess.
Seeing the scorn his father went through for not making a profit, despite his skill with machinery, gives Nog the inspiration to sacrifice some of his Ferengi beliefs as he strives towards, and succeeds at, becoming the first Ferengi in Starfleet. He may not make much profit for himself, but he learns to adapt his cultural upbringing (trying to get people what they want, by any means necessary) to the Federation's more open-minded ideology, doing a great job of making sure that his captain gets exactly what he needs to keep his crew happy and to keep his ship running as well as it can by trading things that they didn't need). He does this so well that it suggests that had he chosen to become a profit-driven Ferengi, he would have been able to do that quite well. However, Starfleet is clearly his destiny: In one potential future, he's shown to be a respected captain.
Klingons themselves seem to have a case of Depending on the Writer in regard to this trope. Deep Space Nine gives us a (villainous) Klingon Lawyer, who saw the court as his battlefield, and was apparently well regarded for it, as he tells Sisko when Sisko attempts to invoke the trope to rile him up. Worf's grandfather, seen in Star Trek VI: The Undiscovered Country, was himself a lawyer, and according to the Expanded Universe gained numerous ranks and honors through his legal acumen. (He's a colonel in the film; novels mention he attained the rank of General through his legal kickassery.)
Klingons at their best tend to be portrayed as not caring what you do, so long as you treat it like a fight and find a way to use it to put the hurt on someone. Heck, DS9 features a Klingon restaurant where the owner will play the concertina to patrons.
In Star Trek: Enterprise, a Klingon doctor and medical researcher finds a cure to a bioweapon that is being used dishonorably by his superior. He considers himself being executed for delivering the cure to be equivalent to a warrior sacrificing himself to win a great battle. The idea seems to make him very happy.
Averted with Leck, a Ferengi "Eliminator" (read: assassin, he "eliminates competition") who's in it for the killing and combat, not the profit. Other Ferengi are too afraid of him to show any disrespect.
Star Trek: Enterprise had a Klingon Lawyer represent some of the crew, and he lamented how the Warrior Caste was bullying the rest of the population. He claims that this is a fairly recent trend. How recent exactly is unknown though, as his father was a teacher and his mother a biologist, and both were seemingly respected for it.
The ''IKS Gorkon'' series of novels has two clear-cut examples and one not so clear-cut. B'Oraq is a female Klingon doctor who attended the Starfleet Medical Academy and seeks to bring medicine to the Klingons. Her efforts only earn her scorn among her fellow Klingons. Then there's the above-mentioned Kurak, who becomes the titular ship's Chief Engineer when honor forces her to join the Imperial Defense Force. Then there's Lokor, the ship's Chief of Security, whose methods are often compared to those of the Romulans (many suspect him of being a covert Imperial Intelligence agent).
In the original series episode "Elaan of Troyus," one of Elaan's attendants contemptuously dismisses engineering as a "menial" occupation, much to Scotty's irritation.
Constantly zig-zagged between playing this trope straight and inverting it with B'Ellana Torres herself in Star Trek: Voyager. As a Starfleet engineer, she is quite respected. Problem is that she is half-Klingon, and her focus as a Starfleet officer leads her to being dishonored for not being a Klingon ANYTHING. By not embracing her Klingon heritage and bloodline, she risks sending both herself and her mother to Gre'Thor (Klingon Hell). Sins of the Child, as they put it. So while she gets respect for being a Klingon Engineer by Starfleet, she gets no respect by Klingons for not being Klingon.
Farscape has a few examples. Peacekeepers look down on "techs" as inferior because they spend their time fixing the ships and weapons instead of fighting with them. In one episode a planet called Litagara is featured, which is run by lawyers. The 5% of the population that aren't lawyers are treated as second-class citizens.
The Big Bang Theory has a running joke about Wolowitz being the only non-Ph.D. in the group. This reaches its peak with:
Doctor Sheldon Cooper, Ph.D.: Engineering: where the noble, semi-skilled laborers execute the vision of those who think and dream. Hello, Oompa Loompas of science!
There's also an episode where Penny is twitting Wolowitz. "So Amy, that means you're going to be a doctor, and Sheldon's a doctor, and Leonard's a doctor, and Raj is a doctor, and Howard, you sure know a lot of doctors."
Of course, Howard does show that he's the only one of them who has, thus far, made tangible contributions to the world.
As part of Sheldon's ongoing characterisation as a Straw Vulcan sticky-taped to an Insufferable Genius, these contributions are simply not recognised by Sheldon, thus reinforcing this trope.
More specifically: Sheldon in no way means Howard isn't good at what he does. He just doesn't find the work to be at all important.
Leonard works in testing the hypothesis of other scientists himself, which earns him a fair amount of disdain from his own mother, who complains about him wasting his time proving the work of other people. This ignores that, being an experimental neurologist herself, she requires people to test her theories for her in order for them to be accepted by the scientific community.
Todd the Wraith from Stargate Atlantis, who is more akin to a scientist. Unlike other Wraith, he recognises that foolishly gorging on human worlds means their food supply runs out faster and only leads to in-fighting between the Hives. In the last season, Todd even accepts the Atlantis team's help to find a way to rid his people of their dependency on having to feed, being one of the few Wraith to admit that it is a weakness that's impeding their growth as a species. There is a reason why Todd is over 10,000 years old. That said, he is backstabbed by his own people numerous times, either directly or indirectly.
The Minbari in Babylon 5 have the Religious and Warrior castes, which feature prominently in the story, and the barely-seen and almost never-mentioned Worker caste that makes the work of the other two castes possible. The Worker caste does become critical when Delenn breaks the ruling Grey Council, delivering "The Reason You Suck" Speech to both her own Religious caste and the Warriors...then reforming the Council with the Workers in a 5:2:2 majority to keep the other two castes in check (and ending a civil war in the process). Canon states that prior to Valen, the Grey Council didn't exist and the Workers weren't even a proper caste with any form of representation at all, merely slaves of the Religious and Warriors.
The titular character (as well as his mentor Gaius, and later, Sir Mordred of BBC's Merlin is constantly subject to Arthur and the other residents of Camelot constantly badmouthing wizards, sorcerers, and any magical or magic-practicing being. Arthur's father Uther regularly executes mages and Arthur ended up continuing this after Uther's death and Merlin just keeps defending him and the kingdom, thinking that it is better to let this continue. He is constantly dumped on for being a dumb, cowardly incompetent servant, while secretly employing his supernatural powers to save the knights and innocent people, and allowing them to continue murdering magical beings like himself.
Amongst the Orkishclans of Warhammer 40,000, the Blood Axes are distrusted and derided due to their willingness to retreat from combat instead of dying pointlessly, hire themselves out as mercenaries to other races, adopt (garish and clashing) camouflage, and generally use tactics more sophisticated than More Dakka or a frontal attack. In short, mainstream Orks consider them culturally contaminated by those "stinkin' 'umies!"
A more generic Ork example are the Stormboyz, who have rebelled from a Chaotic Evil society for a lifestyle of military discipline, marching, and uniforms. Other Orks shake their heads at Stormboyz' obsession with battlefield intelligence beyond knowing the general direction to the enemy, but put up with their deviant behavior since Stormboyz make such effective jet pack assault troops.
Sanctioned psykers are essential to the Imperium of Man, since they provide navigators to guide fleets through the Warp, Astropathic communication, and incredibly powerful assets on the battlefield, yet most citizens treat them with a mixture of fear, hatred and, oddly enough, respect (because a Psyker must stand before The God-Emperor). This isn't entirely unjustified in a setting where a single Psyker's lapse of control can result in the Legions of Hell spilling out into the material universe, and explains why unsanctioned Psykers are burnt at the stake with the other mutants and deviants as per government policy.
Averted with the actual scientistsnote as much as the term can be applied into their twisted unthinking, religiously dogmatic worship of rote memorization of old scientific discoveries in the Imperium, the Adeptus Mechanicus. They are absolutely necessary for keeping the Imperium technologically equipped since scientific knowledge has been all but lost to the rest of the human race, and it may as well be magic to them for what little they know of it. As such, the AdMech is given a lot of leeway, and they're pretty much a self-contained empire within an empire whose beliefs would actually be considered outright heresy by the rest of the Imperium if they didn't need them so much.
But played somewhat straight with the Techmarines: Since they study technology for decades on Mars in order to properly maintain the Chapter's vast amounts of technology, they are somewhat estranged from the battle-brothers who've done nothing but fight since their initiation. That said, they do get respect, since they're ten-foot tall power armored half-cyborgs with giant mechanical arms and power tools.
The Tau take pains to avert this, and their Greater Good philosophy honors all roles as equals, from the farmers and builders and scientists of the Earth Caste to the bureaucrats and merchants of the Water Caste. Of course, the ruling Ethereal Caste can be considered more equal than others.
Aslan in Traveller are a subversion. Females are expected to do all the jobs besides war and politics and esoteric specialties that can be considered related to these, for war and politics are the jobs of the males. All the same, female Aslan get no lower status because of this arrangement.
In BattleTech, the Clans get a hefty dose of this. Being that their entire society is based around War Is Glorious with their genetically engineered Super Soldiers charging off into battles and basically ruling their society, they do not look highly upon the scientists that spliced their genes together, or the scientists that made their BattleMech's weapons twice as effective as those used by the Inner Sphere. Clan Warriors scorn scientists, the mechanics that repair their equipment, and laborers. This even shows up in their faster-than-light capable JumpShips and WarShips, where technicians seem to be regarded as expendable - a captured Clan technician on an Inner Sphere warship is surprised at all the protective gear and life support equipment that engineers are given when working in dangerous conditions.
The Clan that took this the furthest was the now dead Smoke Jaguars. They decided that worrying about such things as logistics and manufacturing were beneath the dignity of a warrior and took to raiding their neighbors for needed materials rather than bothering to build their own. This came back to seriously bite them in the ass after they invaded the Inner Sphere, because they took so many casualties that their anemic level of production couldn't come close to producing enough mechs to bring their forces back up to strength, and when the Inner Sphere governments teamed up to attack them several years later (the Inner Sphere wanted to send a message to the Clans and tried to destroy what they thought was the strongest Clan in the Inner Sphere at the time) everyone realized that the Jaguars were really a Paper Tiger and they were completely wiped out.
This glorification of the Warrior Caste at the expense of all the others comes back later in the official history to bite the Clans in their collective ass. True to this trope, it's the Scientists who feel the most unappreciated, and a large, secret cabal of them end up leading a bloody revolt among many of the major Clans of note, costing untold lives and materiel and effectively destroying the Clans' aforementioned technology studies that made them military powerhouses.
Unsurprising the most successful Clans are the one who avert this, namely Clan Diamond Shark and Clan Ghost Bear.
Very much averted by the Ultimates in Eclipse Phase; their habitats have nearly as much space devoted to research as to training grounds and weapons manufacture and status can be granted via intellectual pursuits as well as battle prowess. After all they're transhumanists like nearly everyone else who survived the fall and someone has to design the mods that give them an edge over the lesser beings.
In the Palladium Books game Rifts, the Vanguard are a society of mages who secretly protect the Coalition States, a society who considers mages the enemy and generally tortures then executes them. The Vanguard pretty much accept this paranoia and protect the CS in spite of it, much along the lines of Merlin in the BBC TV series. Also in Rifts, Psi-Stalkers and Dog Boys (mutant humans and bio-engineered humanoid dogs) are the most reliable magic (and supernatural) detectors for keeping squishy human territory free of mega-threats, yet they are discriminated against as second-class citizens (as are all psychics) and viewed with great fear and paranoia. This may be slowly turning though.
Played With in Werewolf: The Apocalypse from the old World of Darkness line. Werewolves are stratified into their societal roles of lorekeepers, judges, mystics, and the like through their Auspice (the moon phase they're born under, or adopt with the right rite), which also governs how they gain rank and renown in society (except for Ragabash, who are allowed to be more freeform). That said, there's also no social stigma attached to a werewolf filling a nontraditional role, like a Theurge who's also a great warrior or a Philodox with an active sense of satire...so long as they can, at minimum, fulfill their Auspice duties ("Sure, that Ahroun warrior can recite whole sagas, but can he fight?).
Krogan scientists in Mass Effect are so rare that the other races don't even think they're smart enough to have them. In the first game, Urdnot Wrex (himself a Warrior Poet who feels My Species Doth Protest Too Much) sarcastically asks the Player Character when the last time s/he saw a krogan scientist was. In the second game, we actually meet two: Okeer, a warlord whom pretty much every other krogan speaks of with revulsion and disdain (but nevertheless succeeded in creating the most badass krogan since Wrex himself) and Urdnot Fortack, whom Wrex assigns duties such as medicinal engineering and crop genetics. Fortack laments this by saying that krogan scientists are supposed to make things that explode.
Another krogan example from Mass Effect: The krogan mechanic on Tuchanka, who complains that he never gets any respect for what he does, even though everything would fall apart if he wasn't there to fix it. Krogan mechanics working on other worlds do seem to get respect though.
The krogan do at least try to subvert this trope. Their ritual for joining a clan involves extreme danger and requires great warrior skill. However, they acknowledge that not everyone can be a great warrior. So they have a system where a krogan can seek a warrior as a sponsor (called a "krantt") to help them in the ritual.
Urdnot Shaman: Not every krogan can be the strongest warrior, but each must inspire loyalty and the will to fight in his comrades.
In a bit of a subtle hint - it's averted in the first game - Saren has a krogan scientist in his employ, but the scientist tragically gets no lines other than pleading with you not to destroy his work - while attacking.
Krogan shamans and ambassadors avert this significantly. The shamans undergo horrific rites to gain their position, rites that kill many krogans, and so are worthy of respect. Ambassadors represent the strength of their clan and so must themselves be mighty warriors lest their clan be viewed as weak.
The straightest example of this trope actually comes from Mordin, who was recruited into the party for his own scientific expertise. During one conversation about the genophage, if Shepard asks him whether krogan adaptation to it could be because of krogan scientists making a breakthrough, he disdainfully replies that he's never met a krogan scientist worthy of the title.
On Tuchanka, you can overhear a pair of Urdnot warriors discussing how one of them actually wishes to become a scientist, to the relative bemusement of his comrade. At the end of the conversation chain, the aspirant wins a full-ride scholarship to attend a prestigious university on the Citadel, and can barely contain his excitement.
Even the game itself takes potshots at them, despite supposedly being from an objective in-universe source. The description for Vaul is a good example.
Nords in The Elder Scrolls V: Skyrim who take up magic, such as Whiterun's court mage Farengar Secret-Fire and Onmund at the College of Winterhold, get to put up with a society that derides magic as something for Elves and other weaklings. Although Nords do appreciate the healers of the Restoration school, and like having their weapons and armor enchanted - a hypocrisy which irritates the College's resident enchanter, who notes that at least his College will always be accepted, if not liked.
According to Tsun this wasn't always so - the ancient Nords referred to magic as "the Clever Craft," and suitably heroic mages were considered to have earned their place in Sovngarde, spells or no spells. The disdain for mages came during the Oblivion Crisis, since the Nord population at large blamed mages for the crisis in the first place. One of the three ancient Nord heroes was a mage, although he still used a battleaxe in melee if need be.
Similarly done with the Thalmor. When sneaking into the embassy, one overhears a group of Thalmor soldiers hoping that the dragons eat their wizards, since they sneer on the front-line fighters.
Trayvond: I'm Trayvond the Redguard, Mages' Guild Evoker. Surprised? Yes, you don't see many Redguards in the Mages' Guild. We don't much like spellcasters in Hammerfell. Wizards steal souls and tamper with minds. If you use magic, you're weak or wicked.
The general populace in the Dragon Age games fear mages. But magic is extremely useful, and mages were vital in halting the Qunari's previous crusade. So much so that even the magic-hating Qunari have started putting their own mages to good use.
Averted if the Warden is a Mage in Dragon Age: Origins. During the ending, First Enchanting Irving admits that he honestly never thought he'd live to see the day when the people of Ferelden would fill the streets, gladly cheering for a Mage who has become their saviour.
Similarly averted in Dragon Age II, where a Mage Hawke is adored by the population of Kirkwall for single-handedly ending the Qunari invasion, despite having been outed as an illegal Apostate who'd been secretly operating under the Templars noses for several years. This effectively makes Mage!Hawke politically untouchable by the Templars in Kirkwall.
Anders is similarly beloved by the Ferelden refugees in Kirkwall, due to working tirelessly as their Healer in his clinic in Darktown. This is despite his activities in the Mage Underground and his occasional lapses into Dr. Jerk territory at times.
Pretty much any noncombatant is widely disdained by the Aurorans in EV Nova. Ironically, the Auroran house that most fulfills the Proud Warrior Race Guy trope, House Heraan, is also the house that is most likely to avert this trope. That's why they get cool starships like the Argosy and Thunderforge: they actually pay for scientific research. With this said, while scientists are consistently looked down upon by the other Houses, the degree to which other non-warrior professions are looked down upon varies. For instance, the description for the House Dani world of Palein notes that engineers and physicians are given at least grudging respect (as the warriors are very well aware of how much they need both to keep fighting), with it going so far as to say that no-one would dare insult the graduate physicians of Palein, who spend their lives healing the countless warriors seriously injured in battle.
Averted by the Iron and Ash Legions of the Charr in Guild Wars 2. While even their leaderships seems dead set on domination and bloodlust, they're second only to Asuran Magitek in terms of technological and industrial development and have created technology ranging from tanks to the printing press. They don't consider their scholars or technicians any less of a combatant than their front-line soldiers, though.
The three Legions give each other flak for their main methods of warfare. The dedicated infantry of the Blood Legion often deride the Iron and Ash for relying on crutches (technology and stealth/deception respectively) and only change their mind about individuals from those Legions who prove themselves in combat.
In World of Warcraft, the Mantid are sort of a subversion. They're such a Proud Warrior Race that young Mantid don't even have any real place in Mantid society until they're taken part in battle, but, while Mantid are all expected to kill things, Mantid society isn't exactly picky about how they do it. Players get to meet some of the Mantid's greatest warriors (who've been sealed in amber, just in case) and among them are an alchemist, a Fluffy Tamer, and a Mad Scientist.
Tesskans in Drive have no scientists of their own: they enslaved the Filipods to do the science for them. And the Filipods secretly bit them back during the war against humans, because they knew a human victory was good for them.
Some orcs from Fairy Dust attempt to educate a few of their members enough to use and maintain modern technology, but even knowing the end goal, they find the more succesful intellectuals strange and annoying.
Nilenirans in The Movolreilen Saga extend this to any girl that doesn't complete her training, even if she still becomes a warrior (These warriors that failed their training are called "Secondaries", and make up the bulk of the Nileniran military strength).
King of the Hill examines this in certain aspects of Southern US culture. In an episode dealing with rodeos, we see that rodeo clowns (a legitimate part of the act, and often the most dangerous) are mocked and scorned by the cowboys and ranch hands for being utterly useless. In another, Bobby gets a job as towel manager for a football team, to find the athletes and coach (who are revered at school and in the community) are perfectly free to treat him like crap. When Bobby quits, the team's lack of clean towels cost them a win, yet they still blame him for it.