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- In The Belgariad, the Mad God Torak divided his Angarak followers into four tribes: the Thull serfs, Nadrak merchants, and Murgo warriors each have their own countries in the West, while the Grolim priests run his Religion of Evil in all of them. Even other Angaraks widely fear them, since they have a lot of discretionary power in conducting the religion's large-scale Human Sacrifice.
- In Courtship Rite a Lost Colony is divided up into economically (and eugenically) specialized "clans", with tribes of priests such as the protagonists' Kaiel clan and the rival Mnankrei, ruling.
- According to The Legend of Zelda: Breath of the Wild, the Zora race are associated with religiousity. One Hylian character in Rito Village explicitly labels them a "spiritual" people compared to others. The Tarrey Town sidequest tasks you with finding a Zora whose name ends in "-son" who can officiate a wedding because of this, and the fact that the Zora you do bring along was in fact a retired priest is considered by the quest-giver to be more of an unexpected bonus than an absolute requirement. And while it's not said as explicitly as with the Zora, the Sheikah are also depicted as having a very clergy-oriented culture based in large part on their devotion to Hylia and all their self-mummified monks waiting in the Shrines.
- Warhammer Fantasy: The subspecies of Lizardmen are devoted to various duties: Skinks are bureaucrats, skirmishers and priests, Saurus are warriors, Kroxigor are Dumb Muscle, and the Slann are extremely powerful wizards.
- Warhammer 40K: Tau society is divided into five Castes, each with a different function: the Earth Caste are engineers and scientists, the Air Caste are pilots, the Water Caste are diplomats, the Fire Caste are warriors, and the Ethereals lead the rest, possibly using mind control.
- The Levites in Orthodox and Conservative Judaism are the tribe from which priests are traditionally chosen.
- The Brahmin caste in Hinduism.