Video Game: Rising Zan: The Samurai Gunman
Rising Zan: The Samurai Gunman is an action-adventure Western game developed by UEP Systems and published by Agetec for the Sony Playstation in 1999.If you didn't already judge by the title, it's about a Samurai Cowboy who tames the Wild West with both samurai and gunslinger skills. The game tells the story of young man named Johnny who dreams of becoming the greatest hero who ever lived, but after an accident while exploring a gorge, he finds himself in the presents of a Japanese martial arts master (and old friend of Johnny's late father) named Suzuki, who teaches Johnny the ways of the samurai. After years of training in Japan, and mastering both the skills of a samurai and a gunman, Johnny returns home under his new name Zan and must confront a new set of enemies that threaten his hometown.An interesting addition to the original Playstation's line up, Rising San was fairly well received in its original release for is tongue-in-check premise, its many throw-backs to classic westerns and its undeniably catchy theme tune, though much criticism was given towards the game's lackluster controls. The game is also relatively obscure, often to the surprise of many critics who felt the game would have made a very worthy franchise if it were to continue on. The game nonetheless has gained a pretty decent cult following.
This video game contains the following tropes:
- Abnormal Ammo: Zan's revolver may look slightly larger than normal, but can apparently load shotgun shells and missiles.
- Anachronism Stew: Done so unapologetically that it is pointless to complain.
- Attack Deflector: With good timing, Zan can backhand some fireballs back to the source.
- BFS: When using Hustle Time, Zan's sword grows larger.
- Button Mashing: Has it in spades: the "All Button Events" and the Finishing Move after every boss fight.
- Cattle Punk
- (Super Ultra Sexy) Combos
- Everything's Better with Spinning: Two of Zan's special moves involve a spinning katana slash.
- Expository Theme Tune: "Rising Zan, Samurai Gunman!"
- Finishing Move: Each time you defeat a boss. The more points through combos you gain, the better Zan's final attack will be.
- Giant Hands of Doom: Stage 2's All Button Event
- Gorn: Wouldn't be a samurai western without it. You can dice enemies with ease with your trusty katana.
- Highly Visible Ninja: Most of the mooks you face.
- Limit Break: Whoah... HUSTLE TIME!
- Me's a Crowd: Zan splits into three when finishing off bosses.
- More Dakka: Zan's gun special move.
- Rank Inflation: From Chicken all the way to Super Ultra Sexy Hero.
- The Finishing Move also has this, from WEAK to BITCHIN'.
- Revolvers Are Just Better
- Rule of Cool: Oh, damn yeah.
- Samurai Cowboy: Of course.
- Shout-Out: After dealing with Push-man in the dojo, Queen Servant exclaims "Oh my god! He killed Push-man! You bastard!" before attacking you.
- Speaking Simlish: Some in game boss enemies do this, though subtitles are provided.
- That Man Is Dead: "Rising Zan, Johnny no more!"
- Theme Music Power-Up: The game's opening theme plays when you're finishing off bosses... giving you that perfect high when Zan slices through his opponent just as you hear "Rising Zan... YEAH! Johnny no... more!".
- Trademark Favorite Food: Sushi
- Widget Series