Video Game: The Great Giana Sisters
The Great Giana Sisters
Our heroine, Cute Giana (left), and her easily dated Super Form
, Punk Giana (right).
is a platform/action adventure game from Europe. It was published in the 1980s to basically cash in on Super Mario Bros.
for the Commodore 64
market, since Nintendo
never published games outside its consoles.The Great Giana Sisters
is the story of Giana, an innocent little girl from Milan, Italy, who collected rubies and sapphires as a hobby. One night, an evil dragon of nightmares from Dream Land
stole all of Giana's jewels and sucked her into his nightmare kingdom, where he set upon her with his army of evil owl minions. Giana (and her sister, Maria, possibly) sets on a quest to re-capture her family jewels.
The original Great Giana Sisters
was pulled off the shelves after threats from Nintendo. A sequel was made years later in Europe, Giana Sisters DS
, and later released in the US. An unofficial sequel, Giana's Return
, has also been released.
Like Mario, Giana has a variety of power-ups to help her along her way. Her main ability is transforming from her very Alice in Wonderland
-ish normal persona into "Punk Giana" (in the 1980s, a punk rock chick with a crazy mohawk and loads of piercings who shoots bubbles; in the more recent version, into a Goth
that shoots fire) which allows her to shoot projectiles to subdue enemies, take another hit and break blocks with her head. She can alter these projectiles by collecting other power-ups which give the projectiles properties like bouncing or homing. Giana can also use convenient vending machines to give her giant bottles of soda which she can spray to break through walls or attack enemies, or bubble gum to allow her to fly provided she doesn't pop the bubble.
An official sequel, known as Giana Sisters Twisted Dreams
was released at GOG
on October 23rd, 2012. This one changes things up a bit by allowing Giana to switch between her normal and punk form at will. Doing so not only alters Giana's abilities, but also switches the world around her from dream to nightmare
(though which is which seems to be a matter of perspective). Each world has its own hazards, and switching between the two at the right times appears to be the focus of the gameplay. This was followed by a mini-expansion pack / mini-standalone game, Rise of the Owlverlord
, which adds a fourth world and boss (the titular Owlverlord who can swap between Pirate and Ninja modes) to the game.
See also Duludubi Star
, Super Mario Galaxy
's analogue to this game.
The series provide examples of:
- American Kirby Is Hardcore: Compare the original European box art of the first game◊ to that of the North American version◊.
- Artifact Title: Giana Sisters DS does not contain Maria, so "Sisters" is no longer accurate. She makes a return in Twisted Dreams, where Giana must save her from the dragon Fucha who has abducted her to Dreamland.
- Big Bad: A slightly disfigured-looking dragon (referred to as Fucha in the original game manual).
- Bottomless Pits
- Bubble Gun: The sisters' main offensive ability in the original game can be acquired by touching lightning, giving them the ability to shoot "Dream Bubbles". This can be further upgraded with a Double Lighting power-up to shoot Dream Bubbles that will bounce off walls, and further upgrades with a Strawberry into homing Dream Bubbles.
- Chuck Cunningham Syndrome: Maria was absent in the DS sequel. She is back in Twisted Dreams however.
- Dangerously Genre Savvy: According to the Giana Comic (the pages of which are posted on the official Face Book page), the Hansel and Gretel boss came about because a mook observed Giana using powerups in the Commodore 64 game, and tried one for itself, becoming the Nintendo Hard boss it is now.
- Also, in another comic, it waited for Giana by ambushing her near the front of the boss door, instead of behind it.
- Derivative Differentiation: If you were to judge from just Twisted Dreams, you wouldn't really be able to discern that the series started off as a blatant Super Mario Bros. derivative.
- Distaff Counterpart: Giana and Maria to Mario and Luigi, natch.
- Dungeon Bypass: Stage 2 and 6 allow the player to run across the top row of bricks, in a similar style as Super Mario Bros.. All other stages that don't allow this either have no ceiling, or make the ceiling solid stone and provide no means to start a ceiling run.
- Dream Land
- Embedded Precursor: Giana Sisters DS has every level from the original Great Giana Sisters as an unlockable.
- Everything Fades: Averted in most cases in the series. Enemies simply stay where they got stomped.
- Excuse Plot: The dream starts with Giana losing her pretty things and needing to get them back.
- Fan Sequel: ''Giana's Return'. It even has it's own trailer.
- Fiery Redhead: Punk Giana.
- The Goomba: Owls (officially named Pillowls as of Twisted Dreams).
- Goomba Stomp
- Harmless Villain: Fucha the dragon is actually Giana's beloved stuffed toy.
- A Head at Each End: Hansel and Gretel, a giant two-headed worm who are the first boss in Twisted Dreams.
- Minus World: Pressing ARMN on the final stage brings you to the bonus stage (which it calls "Stage 27"). This bonus screen is normally available by entering some areas, but the warp cheat causes the game to treat it as normal level and not generate the exit lift. Pressing ARMN again will crash the game when it tries loading "Stage 00".
- Multi-Armed and Dangerous / Combat Tentacles: Octor Freud, the second boss in Twisted Dreams. He uses an increasing number of tentacles in his attack patterns as he takes on more damage.
- One Bullet at a Time: If your bouncing or homing shot gets stuck on terrain, you have to wait before attacking again.
- Palette Swap: Giana's sister, Maria, is just Giana with green hair.
- As of the Twisted Dreams expansion pack, she now has a paler skin tone, ponytail, and a giant ribbon in her hair in art, but still isn't playable.
- Perky Goth: The modern version of Giana's Super Form. Or at least, has Goth vibes.
- Planet Heck: About half of World 8 in Giana Sisters DS. The time limit even increases from 300 to 666.
- Firewheel: Transforms into Punk Giana who is bigger, has an extra hit, and can bash bricks
- Lighting: Allows Punk Giana to shoot "Dream Bubbles"
- Double Lightning: Dream Bubbles rebound off walls and surfaces.
- Strawberry: Dream Bubbles home in on enemies. The bubble reacts differently to walls depending on the platform (Commodore 64 version has the bubbles constantly bounce, while the Amiga has the bubble tunnel through)
- Clock: Freezes all enemies when activated.
- Magic Bomb: Kills all enemies when activated.
- Water Drop: Makes Giana immune to fire-damage.
- Lollipop: Gives Giana an extra-life.
- Bubble Gum: Introduced in the DS version. Allows Giana to float while activated, can be popped.
- Soda Bottle: Shoots a stream of soda that kills enemies and destroys obstacles.
- Diamonds: Collect 100 for an extra life.
- Punny Name: Octor Freud. Also doubles as a Non-Indicative Name, as he resembles a squid more than an octopus.
- Retraux: The DS Remake definitely tries to capture the look and feel of a late 80's-early 90's PC game. If anything, the music fits.
- Ratchet Scrolling: Harmful in the penultimate stage, because there is no exit at the end of the level.
- Spiritual Successor: The C64 platformer Hard'n'Heavy, which was originally developed as a Giana sequel.
- Super Drowning Skills: Jump in water and Giana dies instantly, even if the water is not deep enough to cover her head!
- Super-Powered Evil Side: The DS version's credits strongly imply that.
- Timed Mission: In the original, 100 seconds per stage.
- Too Awesome to Use: The Clock (which freezes enemies) and Magic Bomb (which kills all enemies) power ups in the original game.
- A Winner Is You: Standard issue - picking up the gem shows a text message, and sends you to high-score entry.
- Writing Around Trademarks: Failed, obviously. This was the first widely-publicised case in which a Follow the Leader ripoff of a video game was withdrawn from the market as a result of legal threats. They had been extremely common up to this point, with programmers and companies generally assuming near-impunity.