Video Game / Quest for Glory I
Covers Always Lie: The game features neither dragons, broken swords, stained glass windows nor left-handed heroes.

Quest For Glory: So You Want To Be A Hero? (formerly called Hero's Quest), is the first entry in the Quest for Glory series of games. Your character, the latest graduate of the Famous Adventurer's Correspondence School, answers a newspaper ad from the valley of Spielburg, which is in dire need for a hero, "No Experience Required".

The local Baron was once a great protector of the people of the valley, but after crossing the ogress Baba Yaga she cursed him to lose all that he holds dear. Sometime afterward, both the Baron's son and daughter went missing, and in his grief and despair the Baron has virtually abandoned his duties and holed himself up inside the castle.

As a result the valley has become a nearly lawless ruin, bandits prey on any travelers and merchants, monsters run unchecked in the wilderness, and your adventurer just barely made it into the valley before a blizzard sealed off the eastern mountain pass. Now It's Up to You to break the curse while taking on the brigands, monsters, a magic wielding ogress that likes eating heroes, (and we don't mean sandwiches) and the dreaded Antwerp.

Good luck.

The game is set in a backdrop of Germanic and Norse mythology, (with a few exceptions, most notably the Katta innkeepers Shema and Shameen and the merchant Abdulla Doo, all three of whom are visiting from their native Arabian Nights themed land of Shapeir, and the Slavic Baba Yaga) and later received an Enhanced Remake with VGA graphics.

The game contains examples of the following tropes:

  • All Trolls Are Different: The ones here are big, blue, dumb, and violent. They carry a big hammer with which to smash you, and plenty of coin. You can also loot their beards to give to the Healer for a reward.
  • An Axe to Grind: Brauggi the frost giant uses one. He'll gladly give you a free demonstration if you are dumb enough to attack him.
  • Animorphism: In the first game Baba Yaga turns the hero into a frog. Also the Dryad turns you into a stag or a flower if you piss her off.
    • As you discover during the game, a Kobold turned the missing Baronet into a bear.
  • Annoying Arrows: Downplayed. Should you choose to assault the brigand hideout's front door or make too much noise during the infiltration, you'll have to run through a gauntlet of brigands shooting arrows. Standing still is a great way to get killed, but the hero can survive an arrow or two with moderate hit point loss.
  • Anti-Frustration Features: In the first version of the game you could only sell the magic flowers to the healer a couple times before she stopped buying them. In the updated version she'll take all the ones you can bring, so while you're still limited to two handfuls at a time, it becomes a way to ensure at least a small steady cash flow.
  • Anti-Villain: According to Corey Cole, neither Baba Yaga nor the Kobold Wizard are really villains. Though both are dangerous, and Baba Yaga is certainly evil, both acted only in response to the actions of the Baron and Baronet, respectively.
  • Arson, Murder, and Jaywalking: The trophies on the walls of the Spielburg Adventurer's Guild Hall include such fantastic monsters as a troll, a dragon, a gryphon, and...a moose. To be fair, it nearly bit Wolfgang's nose off.
  • Bears Are Bad News: There's one living in a cave. Trying to kill it will result in a Nice Job Breaking It, Hero! moment. It's actually the Baronet that has been enchanted.
  • Berserk Button:
    • After dancing with the fairies in Spielburg Forest, try taking their mushrooms or stepping into their ring and see what happens. You should probably save beforehand.
    • Mention one of the guards' bald spot, and he'll spend the rest of the game pissed at you.
  • Beware the Silly Ones: When raiding the brigand fortress, you encounter a trio of brigands resembling The Three Stooges. Goofy-looking they may be, but it's just as much of a game over if they catch you as it is if their more serious-looking compatriots do.
  • Blatant Lies: Bruno will recommend the Dragon's Breath at the bar, and if you aren't a Thief, he'll tell you that the Thieves' Guild is in the graveyard and you can see them go inside it at night.
  • Character Customization: More so in this game than in later installments of the series. You choose from the Fighter, Mage, Thief trio, but you can add skills from outside of your skillset with relative ease, and as long as you have a single skill point in a given skill you can level it to its maximum by using it in the game. It becomes much harder in later games, as your hero becomes more and more specialized.
  • Cherry Tapping: You can constantly throw rocks at enemies. You can even whittle down Toro the Minotaur while hiding behind some bushes; while the EGA version keeps him moving, he'll be at zero health when you enter combat and fall instantly.
  • Continuity Snarl: A minor one, if you ask Yorick about the "Swordy Lordy". He'll talk about how the Weapon Master refused to train Elsa because she was a girl, and how upset Elsa was about that. "She came to me in tears. After all, she was only nine at the time." The problem is that Elsa went missing when she was eight, and after going out to look for her, Yorick didn't find her again until two years later when she was ten (and by then she had lost all of her memories of her previous life anyway). She couldn't have come to Yorick in tears about how the Weapon Master treated her when she was nine.
  • Digitized Sprites: The remake.
  • Epic Poem: Your adventures get one when you clear the game with the Golden Ending (freeing the Baronet, Elsa, driving away Baba Yaga)
    Thus the hero from the East
    Freed the man from form of beast
    Saved beauty from the brigand's band
    And forced the Ogress to flee the land.
    The brigand band has been dispersed
    Their treasure has been reimbursed.
    And so with Kattas and Abdulla Doo
    You bid the valley a fond adieu.
  • Even Evil Has Standards: The bandit leader prohibits the bandits from attacking the villagers. That's a big clue that the bandit leader is actually the kind-hearted daughter of the Baron.
  • Explosive Breeder: The Antwerp, literally.
  • Fake Wizardry: A large group of brigands are terrorizing the countryside, aided in part by a strange wizard. Hints are dropped throughout the game, however, that said wizard isn't really using magic, and in the end the "wizard" turns out to be the local baron's old jester, who has been using a mixture of intelligence, stage magic, blinding powders, and the rudimentary magic that even a non magic user can wield by knowing the right words or ingredients to mix together. He knows he's out of his league against a real magic-slinger, and will run away immediately if you try to use magic of your own against him.
  • Falling Chandelier of Doom: How you neutralize Die Drei Knochelkopfen.
  • Fast-Forward Gag: When you clean the stables, it's overlaid with a sped up version of the main theme.
  • Gargle Blaster: "Don't drink the Dragon's Breath!" Also, Troll's Sweat, which tastes like troll sweat. Troll's Sweat is so strong it knocks you out after one drink, and you wake up with a much lighter coin purse. Dragon's Breath turns you into a pile of ashes.
  • Getting Crap Past the Radar: Some of the puns in the remake, such as Erasmus' comment that Baba Yaga doesn't believe in "Safe Hex". Also, talking to a tree will reveal that it just likes to beech about its more poplar neighbors.
  • Global Currency: Averted. You start with gold and silver coins in the first game, but once you get into the sequels you have to convert them into local currencies (dinars/centimes, royals/commons, crowns/kopeks). The last game doesn't have any conversion, you're given 200 drachmas regardless of previous income.
  • Goomba Stomp: The Antwerp will use one on you if you attack it.
  • The Goomba: The goblins and the purple sauruses.
  • Got Volunteered: None of the fairies want to give you fairy dust, so they make a fairy named Mikey do it.
    • Which doubles as one of the game's MANY Shout Outs, this one to the Life Cereal commercials.
  • Gratuitous German: We have places such as Spielburg and a band of brigands with the motto "Brigands Uber Alles", as well as a brigand trio called "Die Drei Knochelkopfen". The thieves' password in the VGA version Is Always Schwertfisch, and the random passwords in the EGA version are mostly German words.
  • Gravity Is a Harsh Mistress: The Brigand Fortress' deep chasm and rug trap.
    • Also, you can slip and fall from 'arry the 'ermit's front porch if you try to run while standing on it, as it's slippery due to the spray from the adjacent waterfall.
  • Have a Nice Death: It's Sierra. Expect to die hilariously and often.
  • Heroic B.S.O.D.: Baron von Spielburg, ever since Baba Yaga's curse caused him to lose his son and daughter.
  • Honor Among Thieves: Slink and Sneak, who work the alley in Spielburg-town at night, won't rob you if you make the Thief sign the first time you meet them. If you ever meet them again, though, you'd better have a license...
  • I'm a Humanitarian: An oddly accidental case. If you cast the Calm spell in battle, you get a game over screen telling you that the monster calmly eats you. This will happen even if you are fighting a human brigand.
  • Inertial Impalement: How to avoid the Antwerp's aforementioned Goomba Stomp: Hold up a sword or dagger and let gravity do the rest.
  • In-Name-Only: The dreaded Antwerp has nothing to do with its namesake.
  • Interface Screw: Eat some of the Magic Mushrooms for a minor one.
  • Leaning on the Fourth Wall: To a lesser degree than some of the later installments.
  • The Lost Woods: Spielburg Forest. By day you may happen upon the occasional goblin or brigand, but don't go out at night unless you're ready to fight (or run from) something much larger.
  • Karma Houdini: You, if you do any breaking and entering in Spielburg and don't get caught. It also has no bearing on whether or not you can become a Paladin in later games, though stealing in those games can jeopardize your chances. It may be a bit of Gameplay and Story Segregation at work as there was no Honor stat in the first game.
    • The Baron and the Baronet did have bad karma for insulting Baba Yaga and the Kobold respectively, but the Hero ended up helping them escape from that karma. And the Baronet, at least, turned out to be just as much of a Jerk Ass after his curse was lifted as he was before.
  • Magic Dance: The fairies dance at night to make the flowers grow. They'll also make you dance if you do something they don't like.
  • Magic Mushroom: There's a ring of them somewhere in the forest. The healer wants them for potion ingredients, just don't pick them at night, because they're guarded by fairies. You can eat 'em, too! Just don't overdo it...
  • The Marvelous Deer: The hero followed the white stag to its resting place. It led him to the Dryad who was a spirit of nature. If the player attempts to harm the stag the Dryad will turn him into whatever he attacked, invoking a Game Over.
  • The Maze, with the Trickster throwing items at you as you fumble through it. However, the bandits cross it quickly, since they've crossed it before, and don't have to deal with the Trickster.
    • In the EGA version, asking the right questions will prompt the Warlock to reveal his true identity, and he'll recognize you've come to help. At this point he'll leave the area to help prepare an escape, which makes the maze room much easier to negotiate since you don't have to deal with Yorrick. For some reason this trigger was cut from the VGA version; casting a spell will make him flee, but otherwise it's not possible to get rid of Yorrick and avoid having to navigate his room while you're under attack.
    • There's also a Minigame a character with magical abilities can play with Erasmus called Mage's Maze, which involves guiding a "bug" through a maze.
  • Meaningful Name: "Schultz" is German for "sheriff."
  • Medieval European Fantasy: This game is more medieval and European than the others, although the fourth game comes fairly close.
  • Milking the Giant Cow: The Chief, while he's ranting about yet another rookie thief joining his guild.
  • Mini-Game: Mage's Maze, which you can play with Erasmus if you know the required spells.
    • Also Dag-Nab-It, a dagger throwing game available to the Thief.
    • And arguably sparring with the Weapon Master for the Fighter.
  • Missing Mom: Hilde's mother. Same with Elsa and Barnard's mother who died shortly after giving birth to Elsa.
  • Mix-and-Match Critter: The mantray is described as a cross between a manta ray and a sting ray... Except it doesn't swim underwater, it floats in the air and shoot lightning bolts at you!
  • Multiple Endings: You can rescue Elsa and head straight to the castle. This will immediately trigger the ending, which mean you fail to beat Baba Yaga. You leave for Shapeir and you get a message that the valley is still cursed. Oddly, the only consequence of this is that your imported character in the second game starts with a little less money.
  • Nose Shove: Don't pick your nose with lockpicks if your skill is too low or you'll die.
  • Nothing Is Scarier: The Night Gaunts. Averted if you're Genre Savvy enough not to sleep in the woods at night.
  • Our Goblins Are Different: Here they are little ugly blue-skinned guys (or green-skinned in the VGA version) who carry clubs and shields, and wear horned helmets. They are the lowliest of Mooks in this game and are only dangerous to very low-level players, or in the Goblin Central Combat Training Zone, where you can fight a group of goblins one after the other.
  • Our Ogres Are Hungrier: The game has a single ogre guarding a cave. Baba Yaga is also an ogre, but female ogres tend to be much smarter than males, and are usually Evil Sorcerers rather than Smash Mooks.
  • The Password Is Always "Swordfish": Well, it is, it's "Schwertfisch" (German for Swordfish) in the VGA remake, but knowing that doesn't do you any good unless someone actually tells you. In the original EGA game, it's random.
  • The Pirates Who Don't Do Anything: 'enry the 'ermit is a hermit who loves company and loves to talk, so much so that if you give him some of your rations so you can crash at his place, he will talk all night, even while you are asleep.
  • Poisoned Weapons: Bruno uses poison on his daggers. Make so much as a twitch that he thinks is suspicious and you'll get introduced to them.
  • Public-Domain Character: Baba Yaga.
  • Race Lift: An odd example in the VGA remake: Sauruses (Saurii?) are purple while Goblins are blue-skinned in the EGA version, while in the remake they're both recolored green. However the description doesn't change, and the game still refers to purple Sauruses (Saurii?) and blue-skinned Goblins.
  • Random Encounters: The way they work in this game is by having an enemy appear and approach you from one of the paths on the screen while you are wandering around Spielburg Forest. You can run, or throw daggers/stones or use magic to damage or kill the enemy before combat actually starts.
  • Real Is Brown: The remake (like most 256-color, VGA games) has a much more subdued, "realistic" palette than the original 16-color EGA game.
  • Retcon: In the EGA version, if you ask Zara about Erana's Peace, she will tell you that it's Erana's final resting place. In the VGA remake, she says that it's rumored to be Erana's final resting place, but nobody knows for sure what happened to her. Quest for Glory IV confirms what happened to her, and that Erana's Peace was not her final resting place.
  • Retired Badass: Wolfgang Abenteuer, the master of the Adventurer's Guild. He killed most of the monsters whose heads are now mounted on the walls of the Guild Hall. Schultz Meistersson was pretty badass in his day as well, and he and Wolfgang were able to keep Spielburg Valley relatively free of monsters. Nowadays Schultz is just the sheriff (though he's still no pushover) and Wolfgang spends his days napping in the Guild Hall and telling stories to anyone who will listen. The Baron, himself, personally prevented a pair of dragons from taking over the valley, one whose fearsome head overshadows the other impressive displays in the Guild Hall.
  • Secret Test of Character: The gargoyle guarding Erasmus' house sometimes asks you what the Thieves' Password is. Only a thief would know the password (in theory), and Erasmus doesn't like thieves entering his home. The correct answer, whether you're a thief or not, is "I don't know." In the original EGA version, you can guess wrong and still be allowed in; in the VGA version, even a "wrong" answer other than "I don't know" will get you turned away.
  • Shout-Out: Quite a few. A sizable part of the game's humor in both the original EGA version and the VGA remake are nods to other Sierra games, films, books, etc.
    • The baron's name is Stefan von Spielburg.
    • Fellow Sierra employees Mark Crowe and Scott Murphy, creators of Space Quest, known as "The Two Guys From Andromeda", have the honor of having slayed an Antwerp. (Something that is virtually impossible in-game no matter how skilled you are)
    • When dancing with the fairies, one of them will state "All he wants to do is dance!" in reference to the 1984 Don Henley song, "All She Wants To Do Is Dance".
    • The lobby of Erasmus' house in the EGA version includes: the "Rosella Stone", which has an hieroglyph of Rosella from King's Quest IV on it, a genuine Peruvian onklunk, a model of a small plane from Lytton PD and a suit of armor from the Dijon estate.
    • The VGA version of Erasmus' lobby has a casket tied with a Laura Bow, and if you look at the portrait of Erasmus, the game will note that he looks "subtle and quick to anger."
    • Walking by Mirror Lake will sometimes cause a submarine to surface, with the narrator noticing that the sub looks out of place in a fantasy game and probably belongs in Codename: ICEMAN. In the VGA remake, the submarine is replaced with Delphineus, who's looking for Adam, only to realize he's in the wrong game.
    • The mounted moose head from King's Quest III and Leisure Suit Larry makes an appearance, lampshaded with a plaque that reads "Courtesy of Sierra Prop Dept."
    • Apparently The Three Stooges found work as brigands. You even dispatch them in a slapstick manner.
  • The Starscream: Bruno and a partner named Brutus are planning to take over control of the brigands.
  • Stone Wall: The Brigands. They fight defensively with their shields and do nothing but counterattacks.
  • Take a Third Option: The importance of being able to recognize this is emphasized in the foreword of the adventurer's correspondence course manual that came with the game.
  • Timed Mission: After meeting Baba Yaga, the hero has until the next sunrise to complete her quest before frog time. Oh, and the mandrake root can only be acquired at midnight.
  • The Unfought: Bruno, who the hero will never face, even if the hero kills his partner Brutus. Perhaps that's just as well for the hero, since regardless of how much level grinding the hero does in the game, making any suspicious moves around Bruno or running into him in the forest after his meeting with Brutus will result in Bruno instantly killing the hero with his poisoned daggers.
  • Unwinnable by Design:
    • If you eat the magic acorn or do something that will anger the Dryad, you won't be able to make the Dispel Potion.
    • On a related note, if you steal from the healer, she bans you from her store afterwards. If you haven't already gotten the Dispel Potion, there's no other way to craft it.
    • If you confront the Brigand Leader without the Dispel Potion, then you're doomed. You can't leave, and any other action you take is a game over.
      • Though there is actually a bug someone exploited on a speed run in the VGA version, where you can throw a knife somewhere, regaining the ability to move, and just leave the room to go straight to the ending.
    • There are bonus quests for extra points, money, and the Golden Ending (saving the Baronet, dealing with Baba Yaga). You can make their completion impossible while still being able to finish the main goal of the game (dispelling the Brigand Leader).
  • Unwinnable by Mistake: In the VGA version, you can save at any time, but in a couple of instances, restoring the save results in an in-game timer running out far faster than it otherwise would, preventing you from taking a necessary action and usually resulting in a game over.
    • Upon first meeting Baba Yaga, you get hit with a quest to retrieve some mandrake root by sunrise the next day, or you die. The only time it is possible to get the mandrake root is at midnight from the cemetery, which is haunted at night. If you don't have either the Undead Unguent or sufficient funds to be able to buy some before nightfall, you're stuck between being killed by the ghosts or killed by Baba Yaga.
  • Video Game Remake: The game was re-released with VGA graphics, point and click interface, extra Easter Egg and some minor tweaks.
  • Victory Pose: The Hero will do one if you beat the Minotaur in combat, rather than sneaking past or putting him to sleep. He apparently doesn't die, though, as you can see him in the crowd in the throne room at the end of the game, sporting bandages, and he shows up in a much friendlier capacity in the fifth game.
    • The Hero takes a bow after beating up goblins in the Goblin Training Center.
  • Wide Open Sandbox: Surprisingly for an Adventure Game, you are dropped in an open world where you can pretty much go anywhere except for some hidden areas and you can complete the main quest (And a few Side-Quests) in a non-linear fashion.
  • What Happened to the Mouse?: The dragon whose head is mounted on the wall of the Adventurer's Guild in Spielburg was slain by Baron von Spielburg and the guild, but its mate is said to still be alive.

Alternative Title(s): Quest For Glory 1