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Fridge / Quest for Glory I

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  • Fridge Logic: The bear in the cave is shackled in place and won't do serious harm unless you get very close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the second cave, at which point the bear doesn't even care to notice you and can even be talked to. The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron. So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you like every other monster or enemy you do this to? And why did it not occur to the hero to step back a bit once the bear is calmed, rather than stand there like a fresh slab of steak in front of a bear that, again, is trapped in place and transforms into his human form if he wasn't shackled? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?
    • The Calm spell is specifically designed to lower emotions and ease aggressive intentions if, and only if, the target isn't already trying to kill you. (This is why, for example, it won't work on an enemy that you have already attacked with a Flame Dart.) If they are trying to kill you, and you cast calm, then they will calmly try to kill you, because the spell doesn't change their intentions at all. If they're beating you to do death while angry, or beating you to death while calm, they're still beating you to death.

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