History VideoGame / QuestForGloryI

12th Aug '17 5:22:55 AM starofjusticev21
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* TakeAThirdOption: The importance of being able to recognize the ability this is emphasized in the foreword of the adventurer's correspondence course manual that came with the game.

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* TakeAThirdOption: The importance of being able to recognize the ability this is emphasized in the foreword of the adventurer's correspondence course manual that came with the game.
10th Aug '17 7:29:59 PM starofjusticev21
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* TakeAThirdOption: The importance of being able to recognize the ability this is emphasized in the foreword of the adventurer's correspondence course manual that came with the game.



* VictoryPose: The Hero will do one if you beat the Minotaur in combat, rather than sneaking past or putting him to sleep. He apparently doesn't die, though, as you can see him in the crowd in the throne room at the end of the game, sporting bandages, and shows up in a much friendlier capacity in the fifth game.

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* VictoryPose: The Hero will do one if you beat the Minotaur in combat, rather than sneaking past or putting him to sleep. He apparently doesn't die, though, as you can see him in the crowd in the throne room at the end of the game, sporting bandages, and he shows up in a much friendlier capacity in the fifth game.
1st Aug '17 12:47:32 AM darksoul4242
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* EpicPoem: Your adventures get one when you clear the game with the GoldenEnding (freeing the Baronet, Elsa, driving away Baba Yaga)
-->Thus the hero from the East
-->Freed the man from form of beast
-->Saved beauty from the brigand's band
-->And forced the Ogress to flee the land.
-->The brigand band has been dispersed
-->Their treasure has been reimbursed.
-->And so with Kattas and Abdulla Doo
-->You bid the valley a fond adieu.



** Though there is actually a bug someone exploited on a [[https://www.youtube.com/watch?v=I_61ggjq34o speed run]] in the VGA version, where you can throw a knife somewhere, regaining the ability to move, and just leave the room to go straight to the ending.

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** *** Though there is actually a bug someone exploited on a [[https://www.youtube.com/watch?v=I_61ggjq34o speed run]] in the VGA version, where you can throw a knife somewhere, regaining the ability to move, and just leave the room to go straight to the ending.
10th Jul '17 10:47:16 AM kraas
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* BewareTheSillyOnes: When raiding the brigand fortress, you encounter a trio of brigands [[{{Expy}} resembling]] TheThreeStooges. Goofy-looking they may be, but it's just as much of a game over if they catch you as it is if their more serious-looking compatriots do.
29th May '17 8:45:22 PM nombretomado
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* HaveANiceDeath: It's {{Sierra}}. Expect to die hilariously and often.

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* HaveANiceDeath: It's {{Sierra}}.{{Creator/Sierra}}. Expect to die hilariously and often.
28th Apr '17 10:27:19 AM starofjusticev21
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* FakeWizardry: A large group of brigands are terrorizing the countryside, aided in part by a strange wizard. Hints are dropped throughout the game, however, that said wizard isn't really using magic, and in the end the "wizard" turns out to be the local baron's [[TheJester old jester]], who has been using a mixture of intelligence, stage magic, blinding powders, and the rudimentary magic that even a non magic user can wield by knowing the right words or ingredients to mix together.

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* FakeWizardry: A large group of brigands are terrorizing the countryside, aided in part by a strange wizard. Hints are dropped throughout the game, however, that said wizard isn't really using magic, and in the end the "wizard" turns out to be the local baron's [[TheJester old jester]], who has been using a mixture of intelligence, stage magic, blinding powders, and the rudimentary magic that even a non magic user can wield by knowing the right words or ingredients to mix together. He knows he's out of his league against a real magic-slinger, and will run away immediately if you try to use magic of your own against him.
28th Apr '17 10:22:05 AM starofjusticev21
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* AntiFrustrationFeatures: In the first version of the game you could only sell the magic flowers to the healer a couple times before she stopped buying them. In the updated version she'll take all the ones you can bring, so while you're still limited to two handfuls at a time, it becomes a way to ensure at least a small steady cash flow.
16th Apr '17 11:35:50 AM Beacon80
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* ImAHumanitarian: An oddly accidental case. If you cast the Calm spell in battle, you get a [[TheManyDeathsOfYou game over screen]] telling you that the monster calmly eats you. This will happen even if you are fighting a human brigand.
23rd Mar '17 4:20:59 PM TheWanderer
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* TheUnfought: Bruno, who the hero will never face, even though the hero kills his partner Brutus. Perhaps that's just as well for the hero, since regardless of how much level grinding the hero does in the game, making any suspicious moves around Bruno or running into him in the forest after he meets Brutus will result in him instantly killing the hero with his poisoned daggers.


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* TheUnfought: Bruno, who the hero will never face, even if the hero kills his partner Brutus. Perhaps that's just as well for the hero, since regardless of how much level grinding the hero does in the game, making any suspicious moves around Bruno or running into him in the forest after his meeting with Brutus will result in Bruno instantly killing the hero with his poisoned daggers.
20th Feb '17 9:35:13 AM Anorgil
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* Continuity Snarl: A minor one, if you ask Yorick about the "Swordy Lordy". He'll talk about how the Weapon Master refused to train Elsa because she was a girl, and how upset Elsa was about that. "She came to me in tears. After all, she was only nine at the time." The problem is that Elsa went missing when she was eight, and after going out to look for her, Yorick didn't find her again until two years later when she was ten (and by then she had lost all of her memories of her previous life anyway). She couldn't have come to Yorick in tears about how the Weapon Master treated her when she was nine.

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* Continuity Snarl: ContinuitySnarl: A minor one, if you ask Yorick about the "Swordy Lordy". He'll talk about how the Weapon Master refused to train Elsa because she was a girl, and how upset Elsa was about that. "She came to me in tears. After all, she was only nine at the time." The problem is that Elsa went missing when she was eight, and after going out to look for her, Yorick didn't find her again until two years later when she was ten (and by then she had lost all of her memories of her previous life anyway). She couldn't have come to Yorick in tears about how the Weapon Master treated her when she was nine.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QuestForGloryI