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History VideoGame / QuestForGloryI

22nd May '16 10:32:24 PM darksoul4242
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**** Though there is actually a bug someone exploited on a [[https://www.youtube.com/watch?v=I_61ggjq34o speed run]] in the VGA version, where you can throw a knife somewhere, regaining the ability to move, and just leave the room to go straight to the ending.
22nd May '16 10:23:02 PM darksoul4242
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* MagicDance - The fairies dance at night to make the flowers grow. They'll also make ''[[AFateWorseThanDeath you]]'' dance if you do something they don't like.
* MagicMushroom - There's a ring of them somewhere in the forest. The healer wants them for potion ingredients, just don't pick them at night, because they're guarded by [[TheFairFolk fairies]]. [[MushroomSamba You can eat 'em, too!]] [[http://il.youtube.com/watch?v=ODIJZM3iUKY&feature=related Just don't overdo it...]]

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* MagicDance - MagicDance: The fairies dance at night to make the flowers grow. They'll also make ''[[AFateWorseThanDeath you]]'' dance if you do something they don't like.
* MagicMushroom - MagicMushroom: There's a ring of them somewhere in the forest. The healer wants them for potion ingredients, just don't pick them at night, because they're guarded by [[TheFairFolk fairies]]. [[MushroomSamba You can eat 'em, too!]] [[http://il.youtube.com/watch?v=ODIJZM3iUKY&feature=related Just don't overdo it...]]



* SecretTestOfCharacter - The gargoyle guarding Erasmus' house sometimes asks you what the Thieves' Password is. Only a thief would know the password ([[ThePasswordIsAlwaysSwordfish in theory]]), and Erasmus doesn't like thieves entering his home. [[spoiler: The correct answer, whether you're a thief or not, is "I don't know."]] In the original EGA version, you can guess wrong and still be allowed in; in the VGA version, even a "wrong" answer [[spoiler: other than "I don't know"]] will get you turned away.

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* SecretTestOfCharacter - SecretTestOfCharacter: The gargoyle guarding Erasmus' house sometimes asks you what the Thieves' Password is. Only a thief would know the password ([[ThePasswordIsAlwaysSwordfish in theory]]), and Erasmus doesn't like thieves entering his home. [[spoiler: The correct answer, whether you're a thief or not, is "I don't know."]] In the original EGA version, you can guess wrong and still be allowed in; in the VGA version, even a "wrong" answer [[spoiler: other than "I don't know"]] will get you turned away.
15th Apr '16 8:45:01 AM Mikeyfan93
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* GettingCrapPastTheRadar - Some of the puns in the remake, such as Erasmus' comment that Baba Yaga doesn't believe in "Safe Hex". Also, talking to a tree will reveal that it just likes to beech about its more poplar neighbors.

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* GettingCrapPastTheRadar - GettingCrapPastTheRadar: Some of the puns in the remake, such as Erasmus' comment that Baba Yaga doesn't believe in "Safe Hex". Also, talking to a tree will reveal that it just likes to beech about its more poplar neighbors.



* GoombaStomp - The Antwerp will use one on ''you'' if you attack it.

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* GoombaStomp - GoombaStomp: The Antwerp will use one on ''you'' if you attack it.



* GratuitousGerman - We have places such as [[Creator/StevenSpielberg Spielburg]] and a band of brigands with the motto "Brigands Uber Alles", as well as a brigand trio called "[[Film/TheThreeStooges Die Drei Knochelkopfen]]". The thieves' password in the VGA version [[ThePasswordIsAlwaysSwordfish Is Always Schwertfisch]], and the random passwords in the EGA version are mostly German words.
* GravityIsAHarshMistress - The Brigand Fortress' [[BottomlessPit deep chasm]] and rug trap.

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* GratuitousGerman - GratuitousGerman: We have places such as [[Creator/StevenSpielberg Spielburg]] and a band of brigands with the motto "Brigands Uber Alles", as well as a brigand trio called "[[Film/TheThreeStooges Die Drei Knochelkopfen]]". The thieves' password in the VGA version [[ThePasswordIsAlwaysSwordfish Is Always Schwertfisch]], and the random passwords in the EGA version are mostly German words.
* GravityIsAHarshMistress - GravityIsAHarshMistress: The Brigand Fortress' [[BottomlessPit deep chasm]] and rug trap.



* ThePasswordIsAlwaysSwordfish - Well, it is , it's "Schwertfisch" (German for Swordfish) in the VGA remake, [[spoiler: [[YouShouldntKnowThisAlready but knowing that doesn't do you any good unless someone actually tells you]]]]. In the original EGA game, it's random.

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* ThePasswordIsAlwaysSwordfish - ThePasswordIsAlwaysSwordfish: Well, it is , it's "Schwertfisch" (German for Swordfish) in the VGA remake, [[spoiler: [[YouShouldntKnowThisAlready but knowing that doesn't do you any good unless someone actually tells you]]]]. In the original EGA game, it's random.



* PublicDomainCharacter - Baba Yaga.

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* PublicDomainCharacter - PublicDomainCharacter: Baba Yaga.



* WideOpenSandbox - Surprisingly for an AdventureGame, you are dropped in an open world where you can pretty much go anywhere except for some hidden areas and you can complete the main quest (And a few [[SideQuest Side-Quests]]) in a non-linear fashion.

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* WideOpenSandbox - WideOpenSandbox: Surprisingly for an AdventureGame, you are dropped in an open world where you can pretty much go anywhere except for some hidden areas and you can complete the main quest (And a few [[SideQuest Side-Quests]]) in a non-linear fashion.
5th Feb '16 2:27:33 AM darksoul4242
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* GlobalCurrency: Averted. You start with gold and silver coins in the first game, but once you get into the sequels you have to convert them into local currencies (dinars/centimes, royals/commons, crowns/kopeks). The last game doesn't have any conversion, you're givin 200 drachmas regardless of previous income.

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* GlobalCurrency: Averted. You start with gold and silver coins in the first game, but once you get into the sequels you have to convert them into local currencies (dinars/centimes, royals/commons, crowns/kopeks). The last game doesn't have any conversion, you're givin given 200 drachmas regardless of previous income.
15th Jan '16 11:32:38 PM Mikeyfan93
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** Fellow Sierra employees Mark Crowe and Scott Murphy, creators of ''VideoGame/SpaceQuest'', known as "The Two Guys From Andromeda", have the honor have having slayed an Antwerp. (Something that is virtually impossible in-game no matter how skilled you are)

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** Fellow Sierra employees Mark Crowe and Scott Murphy, creators of ''VideoGame/SpaceQuest'', known as "The Two Guys From Andromeda", have the honor have of having slayed an Antwerp. (Something that is virtually impossible in-game no matter how skilled you are)
14th Jan '16 5:10:50 PM Mikeyfan93
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* {{Animorphism}} - in the first game Baba Yaga turns the hero into a frog. Also the Dryad turns you into a stag or a flower if you piss her off.
** as you discover during the game, a Kobold turned [[spoiler:the missing Baronet]] into a bear.

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* {{Animorphism}} - in {{Animorphism}}: In the first game Baba Yaga turns the hero into a frog. Also the Dryad turns you into a stag or a flower if you piss her off.
** as As you discover during the game, a Kobold turned [[spoiler:the missing Baronet]] into a bear.
12th Jan '16 5:40:27 PM TheWanderer
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As a result the valley has become a nearly lawless ruin, bandits prey on any travelers and merchants, monsters run unchecked in the wilderness, and your adventurer just barely made it into the valley before a blizzard sealed off the eastern mountain pass. Now ItsUpToYou to break the curse while taking on ruthless bandits, an ogress that likes eating heroes, (and we don't mean sandwiches) [[ArsonMurderAndJaywalking and the dreaded]] [[FluffyTheTerrible Antwerp]].

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As a result the valley has become a nearly lawless ruin, bandits prey on any travelers and merchants, monsters run unchecked in the wilderness, and your adventurer just barely made it into the valley before a blizzard sealed off the eastern mountain pass. Now ItsUpToYou to break the curse while taking on ruthless bandits, an the brigands, monsters, a magic wielding ogress that likes eating heroes, (and we don't mean sandwiches) [[ArsonMurderAndJaywalking and the dreaded]] [[FluffyTheTerrible Antwerp]].
11th Jan '16 8:51:29 AM MyFinalEdits
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** Walking by Mirror Lake will sometimes cause a submarine to surface, with the narrator noticing that the sub looks out of place in a fantasy game and probably belongs in ''VideoGame/CodenameIceman''.
*** In the VGA remake, the submarine is replaced with [[VideoGame/EcoQuest Delphineus, who's looking for Adam,]] [[BreakingTheFourthWall only to realize he's in the wrong game.]]

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** Walking by Mirror Lake will sometimes cause a submarine to surface, with the narrator noticing that the sub looks out of place in a fantasy game and probably belongs in ''VideoGame/CodenameIceman''.
***
''VideoGame/CodenameIceman''. In the VGA remake, the submarine is replaced with [[VideoGame/EcoQuest Delphineus, who's looking for Adam,]] [[BreakingTheFourthWall only to realize he's in the wrong game.]]
8th Jan '16 11:46:10 PM Mikeyfan93
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** The lobby of Erasmus' house in the EGA version includes: the "Rosella Stone", which has an hieroglyph of Rosella from [[VideoGame/KingsQuestIVThePerilsOfRosella King's Quest IV]] on it, a genuine [[VideoGame/LeisureSuitLarry Peruvian onklunk]], a model of a small plane from [[VideoGame/PoliceQuest Lytton PD]] and a bow from the Lara tribe. A [[VideoGame/LauraBow Lara Bow]], if you will.

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** The lobby of Erasmus' house in the EGA version includes: the "Rosella Stone", which has an hieroglyph of Rosella from [[VideoGame/KingsQuestIVThePerilsOfRosella ''[[VideoGame/KingsQuestIVThePerilsOfRosella King's Quest IV]] IV]]'' on it, a genuine [[VideoGame/LeisureSuitLarry Peruvian onklunk]], a model of a small plane from [[VideoGame/PoliceQuest Lytton PD]] and a bow from the Lara tribe. A [[VideoGame/LauraBow Lara Bow]], if you will.
8th Jan '16 11:45:28 PM Mikeyfan93
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*** In the VGA remake, the submarine is replaced with [[VideoGame/EcoQuest Delphineus, who's looking for Adam,]] [[BreakingTheFourthWall only to realize he's in the wrong game.]]
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