History VideoGame / QuestForGloryI

27th Dec '16 2:22:20 AM Silverblade2
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* {{Unwinnable}}: In typical Sierra fashion.
** UnwinnableByDesign:
*** If you eat the magic acorn or do something that will anger the Dryad, you won't be able to make the Dispel Potion.
*** On a related note, if you steal from the healer, she bans you from her store afterwards. If you haven't already gotten the Dispel Potion, there's no other way to craft it.
*** If you confront the Brigand Leader without the Dispel Potion, then you're doomed. You can't leave, and any other action you take is a game over.
*** Though there is actually a bug someone exploited on a [[https://www.youtube.com/watch?v=I_61ggjq34o speed run]] in the VGA version, where you can throw a knife somewhere, regaining the ability to move, and just leave the room to go straight to the ending.
*** There are bonus quests for extra points, money, and the GoldenEnding (saving the Baronet, dealing with Baba Yaga). You can make their completion impossible while still being able to finish the main goal of the game (dispelling the Brigand Leader).
** UnwinnableByMistake: In the VGA version, you can save at any time, but in a couple of instances, restoring the save results in an in-game timer running out far faster than it otherwise would, preventing you from taking a necessary action and usually resulting in a game over.

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* %%* {{Unwinnable}}: In typical Sierra fashion.
** * UnwinnableByDesign:
*** ** If you eat the magic acorn or do something that will anger the Dryad, you won't be able to make the Dispel Potion.
*** ** On a related note, if you steal from the healer, she bans you from her store afterwards. If you haven't already gotten the Dispel Potion, there's no other way to craft it.
*** ** If you confront the Brigand Leader without the Dispel Potion, then you're doomed. You can't leave, and any other action you take is a game over.
*** ** Though there is actually a bug someone exploited on a [[https://www.youtube.com/watch?v=I_61ggjq34o speed run]] in the VGA version, where you can throw a knife somewhere, regaining the ability to move, and just leave the room to go straight to the ending.
*** ** There are bonus quests for extra points, money, and the GoldenEnding (saving the Baronet, dealing with Baba Yaga). You can make their completion impossible while still being able to finish the main goal of the game (dispelling the Brigand Leader).
** * UnwinnableByMistake: In the VGA version, you can save at any time, but in a couple of instances, restoring the save results in an in-game timer running out far faster than it otherwise would, preventing you from taking a necessary action and usually resulting in a game over.



* WhatHappenedToTheMouse: The dragon whose head is mounted on the wall of the Adventurer's Guild in Spielburg was slain by Baron von Spielburg and the guild, but its mate is said to still be alive.

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* WhatHappenedToTheMouse: The dragon whose head is mounted on the wall of the Adventurer's Guild in Spielburg was slain by Baron von Spielburg and the guild, but its mate is said to still be alive.alive.
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16th Oct '16 7:15:49 PM darksoul4242
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* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in [=ScummVM=]!), playable in either english or japanese or with subtitles, and with a fully functional japanese parser!
1st Oct '16 2:49:41 AM Morgenthaler
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Added DiffLines:

* FakeWizardry: A large group of brigands are terrorizing the countryside, aided in part by a strange wizard. Hints are dropped throughout the game, however, that said wizard isn't really using magic, and in the end the "wizard" turns out to be the local baron's [[TheJester old jester]], who has been using a mixture of intelligence, stage magic, blinding powders, and the rudimentary magic that even a non magic user can wield by knowing the right words or ingredients to mix together.
14th Aug '16 11:19:58 PM darksoul4242
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* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in ScummVM!), playable in either english or japanese or with subtitles, and with a fully functional japanese parser!

to:

* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in ScummVM!), [=ScummVM=]!), playable in either english or japanese or with subtitles, and with a fully functional japanese parser!
18th Jul '16 7:49:00 PM darksoul4242
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Added DiffLines:

* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in ScummVM!), playable in either english or japanese or with subtitles, and with a fully functional japanese parser!
28th Jun '16 6:04:52 PM Adept
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* ShoutOut: Quite a few. A sizable part of the game's humor in both the original EGA version and the VGA remake are nods to other {{Sierra}} games, films, books, etc.
** The baron's name is [[StevenSpielberg Stefan von Spielburg]].

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* ShoutOut: Quite a few. A sizable part of the game's humor in both the original EGA version and the VGA remake are nods to other {{Sierra}} Creator/{{Sierra}} games, films, books, etc.
** The baron's name is [[StevenSpielberg Stefan von Spielburg]].Spielburg.
20th Jun '16 6:42:03 AM KD
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* AnnoyingArrows: Downplayed. Should you choose to assault the brigand hideout's front door or make too much noise during the infiltration, you'll have to run through a gauntlet of brigands shooting arrows. Standing still is a great way to get killed, but the hero can survive an arrow or two with moderate hit point loss.
22nd May '16 10:32:24 PM darksoul4242
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Added DiffLines:

**** Though there is actually a bug someone exploited on a [[https://www.youtube.com/watch?v=I_61ggjq34o speed run]] in the VGA version, where you can throw a knife somewhere, regaining the ability to move, and just leave the room to go straight to the ending.
22nd May '16 10:23:02 PM darksoul4242
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* MagicDance - The fairies dance at night to make the flowers grow. They'll also make ''[[AFateWorseThanDeath you]]'' dance if you do something they don't like.
* MagicMushroom - There's a ring of them somewhere in the forest. The healer wants them for potion ingredients, just don't pick them at night, because they're guarded by [[TheFairFolk fairies]]. [[MushroomSamba You can eat 'em, too!]] [[http://il.youtube.com/watch?v=ODIJZM3iUKY&feature=related Just don't overdo it...]]

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* MagicDance - MagicDance: The fairies dance at night to make the flowers grow. They'll also make ''[[AFateWorseThanDeath you]]'' dance if you do something they don't like.
* MagicMushroom - MagicMushroom: There's a ring of them somewhere in the forest. The healer wants them for potion ingredients, just don't pick them at night, because they're guarded by [[TheFairFolk fairies]]. [[MushroomSamba You can eat 'em, too!]] [[http://il.youtube.com/watch?v=ODIJZM3iUKY&feature=related Just don't overdo it...]]



* SecretTestOfCharacter - The gargoyle guarding Erasmus' house sometimes asks you what the Thieves' Password is. Only a thief would know the password ([[ThePasswordIsAlwaysSwordfish in theory]]), and Erasmus doesn't like thieves entering his home. [[spoiler: The correct answer, whether you're a thief or not, is "I don't know."]] In the original EGA version, you can guess wrong and still be allowed in; in the VGA version, even a "wrong" answer [[spoiler: other than "I don't know"]] will get you turned away.

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* SecretTestOfCharacter - SecretTestOfCharacter: The gargoyle guarding Erasmus' house sometimes asks you what the Thieves' Password is. Only a thief would know the password ([[ThePasswordIsAlwaysSwordfish in theory]]), and Erasmus doesn't like thieves entering his home. [[spoiler: The correct answer, whether you're a thief or not, is "I don't know."]] In the original EGA version, you can guess wrong and still be allowed in; in the VGA version, even a "wrong" answer [[spoiler: other than "I don't know"]] will get you turned away.
15th Apr '16 8:45:01 AM Mikeyfan93
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* GettingCrapPastTheRadar - Some of the puns in the remake, such as Erasmus' comment that Baba Yaga doesn't believe in "Safe Hex". Also, talking to a tree will reveal that it just likes to beech about its more poplar neighbors.

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* GettingCrapPastTheRadar - GettingCrapPastTheRadar: Some of the puns in the remake, such as Erasmus' comment that Baba Yaga doesn't believe in "Safe Hex". Also, talking to a tree will reveal that it just likes to beech about its more poplar neighbors.



* GoombaStomp - The Antwerp will use one on ''you'' if you attack it.

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* GoombaStomp - GoombaStomp: The Antwerp will use one on ''you'' if you attack it.



* GratuitousGerman - We have places such as [[Creator/StevenSpielberg Spielburg]] and a band of brigands with the motto "Brigands Uber Alles", as well as a brigand trio called "[[Film/TheThreeStooges Die Drei Knochelkopfen]]". The thieves' password in the VGA version [[ThePasswordIsAlwaysSwordfish Is Always Schwertfisch]], and the random passwords in the EGA version are mostly German words.
* GravityIsAHarshMistress - The Brigand Fortress' [[BottomlessPit deep chasm]] and rug trap.

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* GratuitousGerman - GratuitousGerman: We have places such as [[Creator/StevenSpielberg Spielburg]] and a band of brigands with the motto "Brigands Uber Alles", as well as a brigand trio called "[[Film/TheThreeStooges Die Drei Knochelkopfen]]". The thieves' password in the VGA version [[ThePasswordIsAlwaysSwordfish Is Always Schwertfisch]], and the random passwords in the EGA version are mostly German words.
* GravityIsAHarshMistress - GravityIsAHarshMistress: The Brigand Fortress' [[BottomlessPit deep chasm]] and rug trap.



* ThePasswordIsAlwaysSwordfish - Well, it is , it's "Schwertfisch" (German for Swordfish) in the VGA remake, [[spoiler: [[YouShouldntKnowThisAlready but knowing that doesn't do you any good unless someone actually tells you]]]]. In the original EGA game, it's random.

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* ThePasswordIsAlwaysSwordfish - ThePasswordIsAlwaysSwordfish: Well, it is , it's "Schwertfisch" (German for Swordfish) in the VGA remake, [[spoiler: [[YouShouldntKnowThisAlready but knowing that doesn't do you any good unless someone actually tells you]]]]. In the original EGA game, it's random.



* PublicDomainCharacter - Baba Yaga.

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* PublicDomainCharacter - PublicDomainCharacter: Baba Yaga.



* WideOpenSandbox - Surprisingly for an AdventureGame, you are dropped in an open world where you can pretty much go anywhere except for some hidden areas and you can complete the main quest (And a few [[SideQuest Side-Quests]]) in a non-linear fashion.

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* WideOpenSandbox - WideOpenSandbox: Surprisingly for an AdventureGame, you are dropped in an open world where you can pretty much go anywhere except for some hidden areas and you can complete the main quest (And a few [[SideQuest Side-Quests]]) in a non-linear fashion.
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