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Trope was cut/disambiguated due to cleanup


* AllTrollsAreDifferent: The ones here are big, blue, dumb, and violent. They CarryABigStick (in the original) or [[DropTheHammer a big hammer]] (in the remake) with which to smash you, and plenty of coin. You can also loot [[EyeOfNewt their beards]] to give to the Healer for a reward. And aside from [[spoiler: the one who lives in the cave that leads to the Brigands' lair]], you can only encounter them at night.

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* AllTrollsAreDifferent: The ones here are big, blue, dumb, and violent. They CarryABigStick (in the original) or [[DropTheHammer a big hammer]] hammer (in the remake) with which to smash you, and plenty of coin. You can also loot [[EyeOfNewt their beards]] to give to the Healer for a reward. And aside from [[spoiler: the one who lives in the cave that leads to the Brigands' lair]], you can only encounter them at night.
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Spelling/grammar fix(es)


** Mention one of the guards' bald spot, and he'll be hurt. Mention his moustache and he'll tell you that your manners have improved.

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** Mention one of the guards' bald spot, and he'll be hurt. Mention his moustache mustache and he'll tell you that your manners have improved.



* ClassicCheatCode: Razzle Dazzle Root Beer in the original though it doesn't work in the bar(you order a beer) and when sitting with Erasmus(who will tell you about it)

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* ClassicCheatCode: Razzle Dazzle Root Beer in the original EGA version, though it doesn't work in the bar(you bar (you order a beer) and when sitting with Erasmus(who Erasmus (who will tell you about it)



* GuideDangIt: Largely averted, as ''most'' puzzles in the game are fairly easy to logic out either from context, or simply ''paying attention''. The exception is how to get the green fur needed to complete the Dispel Potion, which can easily leave a player stumped for days.[[note]]There is precisely one green-furred creature in the game, the Green Meep. Just trying to ''get'' the fur, either by taking it or attempting to attack the Meep results in the Hero uselessly trying to manhandle the critter out of the ground, and there's no shed fur that you can collect on the ground. The solution is to simply ''ask'' for it. The ''only'' hint you get anywhere in the game how to approach this puzzle is that the Healer mentions that a green-furred creatures is undoubtedly magical. However ''magical'' doesn't necessarily mean ''sentient'', especially as there are a number of magical or enchanted creatures in the game that are nonsentient and unable to be communicated with. This is far easier on the VGA version of the game, where you will, almost inevitably, try the "talk" icon on a meep at some point, but much more difficult on the EGA version where you have to figure out the correct command to type in.[[/note]]

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* GuideDangIt: Largely averted, as ''most'' puzzles in the game are fairly easy to logic out either from context, or simply ''paying attention''. The exception is how to get the green fur needed to complete the Dispel Potion, which can easily leave a player stumped for days.[[note]]There is precisely one green-furred creature in the game, the Green Meep. Just trying to ''get'' the fur, either by taking it or attempting to attack the Meep results in the Hero uselessly trying to manhandle the critter out of the ground, and there's no shed fur that you can collect on the ground. The solution is to simply ''ask'' for it. The ''only'' hint you get anywhere in the game how to approach this puzzle is that the Healer mentions that a green-furred creatures is undoubtedly magical. However ''magical'' doesn't necessarily mean ''sentient'', especially as there are a number of magical or enchanted creatures in the game that are nonsentient non-sentient and unable to be communicated with. This is far easier on the VGA version of the game, where you will, almost inevitably, try the "talk" icon on a meep at some point, but much more difficult on the EGA version where you have to figure out the correct command to type in.[[/note]]



** A complicated case: Baba Yaga is an ogre who likes to turn sentinent beings into normally non-sentinent animals (though the transformed beings retain their sentinence). Then she eats them.

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** A complicated case: Baba Yaga is an ogre who likes to turn sentinent sentient beings into normally non-sentinent non-sentient animals (though the transformed beings retain their sentinence).sentience). Then she eats them.

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* GoWaitOutside: The Healer in the VGA remake does this when making the Dispel Potion. In the original EGA version, however, the healer actually does take an in-game day to make the potion for you, as does Salim in ''VideoGame/QuestForGloryIII''.



* GotVolunteered: None of the fairies want to give you fairy dust, so they make a fairy named Mikey do it.
** Which doubles as one of the game's MANY {{Shout Out}}s, this one to the Life Cereal commercials.

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* GotVolunteered: None of the fairies want to give you fairy dust, so they make a fairy named Mikey do it.
**
it. Which doubles as one of the game's MANY {{Shout Out}}s, this one to the Life Cereal commercials.
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Added DiffLines:

** The official guide also has a bit of a problem in the Brigand Fortress assault, where it will tell you ''what'' to do, but not ''when'' to do it: the dining room is the only room where you are expected to do things at specific times rather than immediately. If you block the right-side door before the brigand's peer through the window, they'll go to the unblocked door and you'll die. If you knock over the candelabra before Die Drei Knochelkopfen go behind the table, they'll go around the front and you'll die. If you climb up on the table before they get to the end, they'll just turn around and you'll die. Every other puzzle and situation in the game lets you do all of that immediately, but the official guide and hint book both tell you to do all of that, but not that you have to wait until the right moment to do it.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: The original game included a guidebook from the ''Famous Adventurer's Correspondence School For Heroes''. Presented as if it were an actual [[GreatBigBookOfEverything field guide]], it expands greatly on the lore of the game world, provides subtle hints for solving some puzzles that may not have obvious solutions, and goes into more depth about the monsters in the game. It's also full of puns. ''Soooo'' many puns.

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