Basic Trope: Firing a lot of missiles at the same time
- Straight: USS Missilefort fires dozens, if not hundreds of missiles at the same time to defeat an enemy.
- Exaggerated:
- Every ship fires a large amount of missiles in combat, regardless of their supposed size and function.
- The missiles fired from USS Missilefort split into smaller missiles after firing.
- USS Missilelord fires thousands of missiles to destroy every enemy in a single barrage.
- Downplayed: Star Fighter Missilewarrior fires multiple missiles at once to destroy an enemy.
- Justified:
- As in Real Life, missiles have a far longer range and much higher accuracy than other weapons.
- The ship in question is based on a civilian hull, which cannot install turreted guns or fix-forward-firing guns without damaging structural integrity. Missile launchers, which could be installed in cargo holds and bolted/welded onto the hull, work just fine.
- Inverted:
- Missiles filled with nano machines are used to repair friendly ships.
- The USS Missilefort can carry just a couple of missiles per sortie, and only fires them one at a time, but those missiles are absurdly powerful.
- Subverted:
- USS Missilefort fires a large salvo of missiles, which barely scratch the paint of the enemy ship.
- The missiles turned out to be boosters for a squadron of Attack Drones armed with chainguns.
- Double Subverted:
- Those missiles turned out to be decoys used to waste enemy close-in defenses ammunition. USS Missilefort then fires another salvo of missiles, turning the enemy fleet into cinders and scrap metal nearly instantly.
- The missiles weren't supposed to damage, they're filled with jammers/chaff to blind enemy scanners.
- The missiles are armed with EMP warheads, which fries the circuitry of the enemy ship.
- The first missiles salvo was used to overload the Deflector Shields of the enemy fleet (and perhaps designed specifically for this role). Then the helpless enemy fleet sees a second salvo of hull-busting missiles rushing towards them...
- The chainguns on the drones fired guided bullets that utilized complex maneuvers to hit their targets.
- Averted:
- There's no space combat.
- All starships uses energy-based or kinetic weapons.
- Parodied:
- The captain and crew of USS Missilefort sing a special chant dedicated to missiles when the ship fires.
- The USS Missilefort is designed such that it can only fire 300 missiles at a time. Any crewmate who suggests fixing it to fire more precisely is Thrown Out the Airlock and bombarded with missiles.
- Combining this with Gatling Good provides us with The Ashmaker, because with the sheer amount of rockets it fires, any target will be made into ashes.
- Zig Zagged: Some starships uses missiles as their primary weapons, some doesn't.
- Enforced: Using missiles is the defining trait of a race/faction in a Planet of Hats-type setting.
- Lampshaded: "Do we really have to use a 20-missile salvo against a single scout ship?" "Yes."
- Invoked: "We need a new starship with both strong long-range attacks and heavy anti-starfighter capabilities. Perhaps loads of missile launchers will be the answer."
- Defied: "Enemies in missile range." "No need to waste those missiles. Our beam cannons are not just for show."
- Exploited: Knowing the defenses provided by USS Missilefort thanks to its missile capabilities, the high command sent USS Missilefort to protect other ships from enemy starfighters.
- Discussed:
- "Do you know that our missile armaments are perfect against their starfighters? Those idiots never learn."
- The designs and schematics of the missiles and/or their launchers are explained in detail.
- Conversed: "Why does every ship in this show uses missiles as the primary weapons? Can't they have a ship with lasers or rail guns?"
- Implied: After receiving an upgrade, the starship USS Starbrawler has things that resembles missile silos and/or VLS launchers used in Real Life.
- Deconstructed:
- Missiles are more expensive than other weapons, after wasting a salvo of missiles on an enemy scout ship, the captain of USS Missilefort received warnings from the high command.
- Missiles are more limited in amount comparing to other types of ammunition (i.e. railgun slugs, special gases used to generate plasma, or in an extreme case, lasers, which only requires energy from the ship's reactors to fire), and after sending out a very impressive barrage, the ship is out of ammunition and is forced to leave the combat.
- When deployed on planet bombardment duties, missiles from USS Missilefort cause extremely high amount of civilian casualties, forcing the high command to cease using missiles for this role.
- Reconstructed:
- Using large salvos of missiles to demolish large enemy fleets is not only allowed, but applauded.
- The star fleet is composed of a variety of vessels, and missile ships are used only for Anti-Air defense, or as an opening strike that takes out half of the enemy fleet before any other ship can get into weapon range.
- Although USS Missilefort is not used for orbital bombardment, starships of her class are commonly seen escorting bombardment ships to the planet, thanks to its missile armament.
- Played for Laughs:
- The missiles have been painted in an "Itasha" style, and when firing missiles, the captain gives commands that are more in-line with Pokémon than anything else.
- The solution of everything in a certain character's mind, from zapping a bug to lighting a fire to blowing up a city, seems to be using a salvo of missiles.
- Played for Drama:
- USS Missilefort runs out of missiles during combat, and was forced on the run since its other weapons were mush smaller than they should on a ship of its size.
- The massive missile attacks ruined city infrastructures and caused far too many civilian casualties. Upon realizing the results of their actions, the heroes try to make amends.
- Played For Horror: Needless to say, being on the receiving end of a massive barrage that can tear your ship asunder ten times over is not exactly fun...
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