Sometime in 2008, Capcom decided to make a return to the gameplay of the Marvel vs. Capcom series, except that they had no idea which company they should crossover with, until anime studio Tatsunoko Production phoned them in and asked them to make a Licensed Game based on their characters. Naturally, Capcom agreed... and merged the request with their own plans, thus resulting in Tatsunoko vs. Capcom: Cross Generations of Heroes, developed by 8ing (otherwise known for the Naruto: Clash of Ninja series).Initially starring Ken the Eagle, Jun the Swan, Casshern, Tekkaman, Yatterman-1 and his stripperiffic nemesis Doronjo, Hurricane Polymar, Karas and Gold Lightan on the Tatsunoko side; (plus Hakushon Daimaou and Ippatsuman for the Wii version) and Ryu, Chun-Li, Alex, Batsu, Morrigan, Soki, MegaMan Volnutt, Roll (with a completely different moveset from her Marvel self) and the PTX-40A Vital Suit from Lost Planet representing Capcom (plus Saki, from Quiz Nanairo Dreams (better known as an Assist Character in Marvel vs. Capcom), and Viewtiful Joe in the Wii version, and the Big Bad of Ōkami as the game's boss in both the Arcade and Wii versions, for bonus fanservice), the game marks a return to the series' roots of frenetic two-on-two tag-team action—but with 3D graphics (though the game still plays on a 2D plane) and the combos ramped up big time. New mechanics introduced include the Mega Crash, which is akin to Guilty Gear's Burst (although the term itself originated from Capcom's Pocket Fighter; the mechanics and cost are essentially the same) and Baroque, which allows you to sacrifice your red life to cancel your current attack and gain a proportional, temporary power boost. The story is even more non-existent and laid out to you by the anime intro sequence (provided by Tatsunoko, of course): the characters all live in a TV show and and only exist to (surprise, surprise) beat the stinking crap out of each other.On January 26, 2010, an Updated Re-release to the game, entitled Tatsunoko vs. Capcom: Ultimate All-Stars, was released in North America, with an international release on January 29th. Among the changes are the addition of online play, character balance tweaks, the removal of Hakushon Daimaoh (because his European licensors were quite stingy regarding him), still-frame endings done by UDON Comics rather then the animated ones from Tatsunoko (due to licensing issues; those outside of Japan were not happy about that) and the addition of five new characters: Tekkaman Blade, Joe the Condor and Yatterman-2 on the Tatsunoko side, and Frank West and Zero on the Capcom side. The plot has also been updated. Why the heroes have to fight in order to defeat the Big Bad is still unknown.The home port is exclusive to the Wii, because the arcade machine used Wii-based hardware.If you want a quick information about the characters in Tatsunoko vs. Capcom, Jew Wario of That Guy with the Glasses has provided a video for a quick but informative information about the company and the characters. Also, GamesRadar compiled their stories and the Tatsunoko characters' anime intros.On a serendipitous note, Marvel has recently entered into an agreement with Tatsunoko to make what appears to be a crossover anime between the two companies.These two games have a character sheet.
In Cross Generations of Heroes, the Tatsunoko characters have their shows' theme song as their theme song, except for Karas, whose OVA/film has no such thing to speak of so he instead gets the Awesome Music that blares during the first scene of it. The way Capcom worked over those songs actually makes some of them count as Awesome Music and/or Ear Worms as well.
There's also "Across the Border", which has two different arrangements for Cross Generations of Heroes and Ultimate All-Stars. Cross Generation's version is closer to an actual anime theme, while All-Stars' has English vocals, and has jazz and rap elements.
Frank West, whose only power seems to be reporting and zombie killing. Ryu himself seems to think of Frank as this.
Beam Me Up, Scotty!: For some reason, a lot of fans think that the Daigo Temple is named after famous Street Fighter player Daigo Umehara. Kinda shows that a lot of fans didn't play Onimusha, because it is actually based on the real temple.
Beam-O-War: Can occur with many projectile weapons and supers.
The Cameo: A large amount of old-school Capcom characters appear in the game's endings. Hell, even Hakushon Daimaou's ending has him being warped into the world of the World War IIshmup1942!
In Yatterman-2's ending, Doronjo and her two henchmen get reinforcements in the form their expies from the other Time Bokan series. It doesn't help.
Fellow characters from the first Dead Rising game, Brad and Jessica, chat with Frank in his ending. The ending also seems to imply that in the Tatsunoko vs. Capcom universe, this game's story happens before the original Dead Rising game.
Batsu's ending has a cameo by his father, Raizo Imawano.
Combination Attack: Crossover Combination (aka Variable Combination in the Japanese version). Batsu has one for his Level 3, with a different set of attacks depending on who his partner is. If his partner's down, he gets a power boost.
Combos: The game encourages smaller combos due to its damage scaling (which triggers pretty quickly). Expect to hear "YES!" (the game's call-out to three-or-four-hit combos) a lot.
Comeback Mechanic: The more damage a character has taken, the more damage that character will do when they activate Baroque.
More specifically, any recoverable (red) health a character has will translate into Baroque power, but at the cost of not being able to recover that health once the effect is finished.
Creative Closing Credits: Ultimate All Stars has a mini-game where players can control the Doronbo gang as they bike through the credits. Getting all the gold letters unlocks the Ultimate All Shooters mini-game. If Roll is present in the player's team, she can be used instead - she'll fly on her broom instead of being confined to the ground, making the game easier.
Feelies: Do you live in Japan or do you want to import Ultimate All-Stars? You might want to check out this, which includes both the game and a bonus Audio CD containing 4 songs — 2 new for this game (English versions of "Across the Border" and "Kaze Yo Tsutaete") and 2 songs from the previous version (Japanese versions of those two). Still want more loot? This one contains not only those two, but also Capcom's Secret Files, a collection of arcade flyers and promotion materials. This one is Volume 27th, containing game stuff.
Fire, Ice, Lightning: The player type online uses Fire (offensive), Ice (defensive), and Lightning (speedy) symbols to describe the opponent's play-style.
In the background of the Orbital Ring Systems Cargo Bay, over the course of the battle, human soldiers are battling a huge Radam "spidercrab". Sometimes they actually win, at which point they start dancing.
In the Yatterman Workshop, Omotchama flies everywhere, and after some time, Yatterwan or Yatterpelican exit the stage.
The Servbots try to keep calm and keep everything well in the Gesellschaft when it's raining. They can be spotted running everywhere when it's not raining.
Aensland Castle features large mirrors hanging in the background that show distorted reflections of the fighters.
Gratuitous English: The Cross Generations of Heroes announcer. A native speaker (Jeff Manning, perhaps better known as the announcer for the original Super Smash Bros.) is used for UAS, avoiding this altogether.
Immune to Flinching: Giant characters Gold Lightan and PTX-40A are Mighty Glaciers; extremely slow and unwieldy compared to the rest of the cast, but in exchange they are nearly impossible to flinch, and can stomp through even the strongest special moves from other characters easily.
Leitmotif: The original version of the game had this for each character. The Tatsunoko fighters usually have the opening of their animes as their own themes (save for Doronjo, who has her own theme, Jun, who has Gatchman's end credits theme, and Karas, who has an original theme based off his OVA) while the Capcom cast either has their own recycled theme (the Street Fighters, Morrigan, Soki and Roll), the main theme of their own games (Saki, Viewtuful Joe, PTX-40A) or another tune from their games (Batsu, MegaMan Volnutt). Similar to the older Marvel vs. Capcom games, the themes would change when a character comes in for their fallen partner or (new to this game) a fighter hits their Level 3.
Madlibs Dialogue: Many winquotes are like this, with your character referring to his partner by name.
Mechanically Unusual Fighter: Gold Lightan and PTX-50A are very massive fighters (who are about 3 times the average height of other characters) and so they fight alone, as opposed to fighting in duets. They also move slowly and have to crouch often to attack. Fittingly enough, they serve as sub-bosses depending on the point character of the player's team: Lightan for Capcom characters and PTX for Tatsunoko.
Mini-Game: Cross Generations of Heroes has unlockable mini-games, one for each character. The gameplay varies between each. In the Updated Re-release, the games are replaced with Ultimate All-Shooters, a top-down shooter based off PTX-40A's old mini-game where players take on the roles of Ken, Ryu, Tekkaman Blade and PTX.
Moveset Clone: Averted. Playing with Name's the Same, Ken the Eagle plays differently from Ryu but he still serves as the poster boy for his company. And let's not forget about the Tekkamen. Very similar movsets, but wildly different executions.
Power Creep, Power Seep: How the (mostly) Badass Normal characters from the Street Fighter-verse can last more than five seconds against powerhouses like Casshern, how Frank West can throw Gold Lightan or the PTX-40A, spin them above his head and hit them with a bat, how normal humans can take on someone like Tekkaman Blade and Tekkaman's 'SPACE LANCE!, and how Alex can grab Gold Lightan or the PTX-40A's legs to slam them around like ragdolls.
Gold Lightan: You threw me! You really threw me! Are you human?!
PTX-40A Pilot: Never thought I'd meet a person that could throw Ivan here. I don't know whether I should laugh or cry...
Public Domain Soundtrack: A remixed version of Offenbach's "Can-Can" plays during the credits roll of Tatsunoko vs. Capcom: Ultimate All-Stars (except when you win as Roll, as her theme plays instead).
Rage Quit: Perhaps a bug of the game, but if someone ragequits a match online, it counts for a loss for the person who didn't quit.
Reunion Show: Or rather, reunion game for the Tatsunoko VAs. Come on, nearly all of the actors on the Tatsunoko side are the original cast! Heck, with Hakushon Daimaou (who voiced Dr. Nambu), Ken the Eagle and Jun the Swan (all of them in Cross Generation of Heroes, the genie gets replaced by Joe the Condor in Ultimate All-Stars), you pretty much have a Gatchaman reunion of sorts!
Rick Roll: Referenced in the training stage rap song in the Japanese version. "I keeps it real, son! Not the type to Rick Roll ya."