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Video Game: Alundra
Otherwise known as Adventures of Alundra. Released for the Playstation by part of the original Landstalker development team (who after this game would later work on Final Fantasy III and Avalon Code). It's an Action Adventure game that plays similarly to the famous The Legend of Zelda, featuring a Silent Protagonist, lots and lots of puzzles, and a Journey to the Center of the Mind.

The story is about an elf eponymously named Alundra, whose people, called 'Dreamwalkers', have the special power to enter people's dreams. He loves adventuring and that's where we first find him, taking a journey with a ship. When he sleeps on his bed on the ship, he sees a vision of a wise man named Lars who pleads with him to stop the evil demon, Melzas. His destination is a village called Inoa, which Alundra comes across by getting his ship wrecked and being stranded there.

At first, Alundra is welcomed, and he helps many people by using his power to enter people's dreams and saving those trapped in nightmares that actually could kill them. However, soon after, the village suddenly turns on him, leaving Alundra with just a handful of supporters. Things get a bit more complicated when another Dreamwalker, this time an elf girl named Meia, enters Inoa. At first acting like The Rival, Meia is quickly befriended by Alundra as they share the same goal: to destroy Melzas.

Published in the US by Working Designs. There's also a sequel entitled Alundra 2 that has nothing to do with the first game.


This video game provides examples of:

  • The Ace: Meia to a certain degree.
    • Broken Ace: Once you learn about her past, you see that she is actually this.
  • Action Girl: Meia
  • Advancing Boss of Doom: Nirude's challenge to Alundra.
  • The Alcoholic: Gustav, ever since his wife died and his daughter became insane.
  • Always Someone Better: Most of the villagers' thoughts of Meia compared to Alundra.
  • Ancient Tomb: Lars' Crypt and Despair Desert's dungeon.
  • An Ice Person: The Ice Wand, The Water Scroll, and Water Book allow Alundra to do this.
  • Anyone Can Die: Not only that, but every death is a plot point.
  • Asteroids Monster: Your first boss battle, the Gelatinoid. A huge blob that, after taking enough damage, splits into four smaller blobs, which (in turn) split into four ordinary blobs themselves.
  • The Atoner: Alundra, after the people in Inoa Village start to die.
  • Attract Mode: There's a long opening movie consisting of gameplay footage showing puzzles and boss battles. The US version also includes an all-new opening movie mixing and matching gameplay footage with animation from the ending sequence, with a more exciting soundtrack.
  • Auto-Revive: Wonder Essence can be used as an ordinary healing item to recover both your HP and MP, but it will also kick in automatically when you get knocked out. Note that you can only hold one at a time.
  • Badass: Alundra and many of the other characters.
  • Bald of Awesome: Mayor Beaumont.
    • Also Nirude.
  • Beware the Nice Ones: Alundra, Meia, and most of the townspeople at different points.
  • Badass Grandpa: Wendell, who fights the Murgg with his son Meade to protect Rumi, Nestus, and Bergus, and dies in the process.
  • Battle Couple: Alundra and Meia to a certain degree. They even team up to save Elene from her nightmare.
  • Big Bad: Melzas.
  • Big Brother Instinct: Giles would do anything to protect his little sister Kisha, even resist Melzas' power to keep her safe, despite him dying in the process.
  • Bittersweet Ending: Alundra saves the day and kills Melzas, but in the end, half the people in the village are still dead, including your mentor/caretaker, and Alundra doesn't even get the girl, being left to travel alone instead.
  • Black Comedy: Despite this being a game dealing with the suffering and death of often innocent people, Working Designs couldn't resist injecting it with their signature brand of humor.
  • Blessed with Suck: Sibill. A sweet young girl like her shouldn't have to suffer visions like the ones she's having.
    • Also Nadia who make things explode when she sleeps, and can help move obstacles in different points of the game.
  • Block Puzzle: Like Landstalker before it, these usually consist of the find-something-to-weigh-down-that-pressure-plate instead of the push-blocks-around variety. But there are a few of those too...
  • Blow You Away: The Wind Book allows Alundra to do this.
  • Bratty Half-Pint: Bergus and Talis, at first.
  • Break the Cutie: Meia, so very much.
  • Broken Bird: Meia's dream explains it all.
  • Broken Bridge: Admittedly, no actual broken bridges, but there's one with a big rock on it and one blocked off (on the far end of it, too!) by an old withered tree stump; both spontaneously disappear later in the game.
  • Bubblegloop Swamp: The Lair Of The Reptilicus Maximus.
  • But Thou Must: Don't want to kneel and pray to Ronan's god at the beginning of the game? Too bad, you must — and it becomes a plot point later on after discovering Ronan's "god" is none other than Melzas himself this also leads to Idiot plot, because the game forcing you to pray you doomed most of the village.
  • Catch Phrase: Jess starts most of his sentences with "Oy!" and ends most of his sentences with "You know what I am saying?" He even writes it in a letter left for Alundra in the event of his death.
  • Charged Attack: Several of your primary weapons gain one: sword, mace, and bow.
  • The Chessmaster: Melzas, so very much.
  • Chest Monster: They make one heck of a roar when they awaken, but aren't actually much threat. They sometimes even spontaneously drop gold while you're fighting them.
  • Child Prodigy: Nestus, to a certain degree.
    • Also Meia.
  • City of Adventure: The main city of the entire game is Inoa Village, where most of the important events happen.
  • Clap Your Hands If You Believe: This went horribly wrong. Repeatedly, in fact, but primarily in the creation of Melzas in the back-story.
  • Combined Energy Attack: A literal and figurative one is the Holy Sword, which is created by the spiritual energy of everyone's dreams.
    • Also when you defeat Dread the Dragon and are about to fight Melzas, everyone of the remaining villagers give you some of their power and completely refiil your health and your magic so you can fight Melzas at full power.
  • Convection Schmonvection: The Charm Boots allow you to walk on lava. Possibly justified, as the boots could be magical.
  • Cool Old Guy: Jess, Nava, and Wendell. Too bad they all die by the end of the game.
  • Cool Old Lady: Yustel the fortuneteller, who will tell you where to go next and refill all of your health and magic for only 15 gilder.
  • Creepy Child: Subverted with Sybill and Elene. Sybill's visions scare people, and Elene went insane after her mother died and her father became the town drunk afterwards.
  • Creepy Twins: The Bosses of Nestus' Nightmare.
  • Curb-Stomp Battle: If you fight Wilda while wearing Nava's charm which blocks certain elements, his fire attacks are useless, which makes that fight a walk in the park.
  • Curse: The whole village suffers from nightmares, and everyone fears that they will be the next victim. Also, some villagers suffer from more powerful nightmares and curses than others:
    • Nadia is making stuff blow up as soon as she falls asleep. When you arrive in the village, she's been awake for 6 days straight, and is becoming more and more tired and irritated. If you go visit her in her house as soon as you arrive in Inoa village, you'll see her briefly fall asleep while standing, which cause the nearby table to explode. When the mine crumbles, she's on the defensive, stating that she didn't fall asleep (as it turns out to be, it indeed wasn't her fault). Later, when she falls asleep again, she blows up Olen's house (good thing he's dead when this happens... You'd better have got the Gilded Falcon inside before that).
    • Sybill's curse involves her dreaming while being awake, and she dreams of things to come, most of them being bad news. People are kind of scared of her because of this.
    • Kline's curse is so powerful that even if you save him from his nightmare, he will turn into a werewolf, prompting you to kill him before he harms anyone.
    • Elene's curse made her insane, experiencing split personalities.
  • Damage-Sponge Boss: Even with the English localization toning down the amount of HP for each boss, Zorgia still has way too much of it.
  • Dangerously Genre Savvy: What makes Melzas such a formidable foe. Knowing that Alundra has been saving the villagers of Inoa from their nightmares, he eventually stages a trap to try and lure Alundra into somebody's nightmare so that the Murgg can break in to the victim's house and kill him while he's helpless in the real world. After discovering Sybil's prediction that leads to the creation of the Holy Sword, as well as figuring out that the dead villagers are inspiring Jess to create weapons for Alundra, he not only has Ronan do whatever he can to keep Lutas (who's death leads to the Holy Sword's creation) alive, but eventually kill Sybil and Jess so that the sword can't be forged in the first place. Finally, near the end of the game, he stages another trap by kidnapping Burgus and putting him to sleep, forcing Alundra to enter the dreams of his twin brother Nestus to locate and teleport to him, since twins are linked by dreams, which Melzas takes advantage of to launch a surprise attack on Inoa while Alundra is away by ending a hoarde of Murgg through the same link, causing them to pop out of Nestus and raze Inoa to the ground.
  • Dark and Troubled Past: Meia, who witnessed her mother being burnt at the stake by her people due to Melzas' manipulation.
  • Darker and Edgier: By an absolute mile compared to its spiritual predecessor, Landstalker.
  • Death Mountain: Mt. Torla.
  • Deadpan Snarker: Meia.
  • Deceased Parents Are the Best: Unfortunately, many different characters sadly qualify for this.
  • Defrosting Ice Queen: After learning about Meia's past, it seems to calm her down a bit.
  • Denial of Diagonal Attack: But not movement, at least (though Alundra lacks diagonally-facing sprites to show it).
  • Depth Perplexion: Also like Landstalker before it. The addition of shadows to judge elevation by helps slightly, but the non-isometric top-down perspective does not ... is that platform to your right actually straight right of you, or is it actually a few tiles higher and south? It's also mitigated a little once you get the Bow, as you can fire arrows and watch where their shadows fall on the ground.
  • Did You Just Punch Out Cthulhu?: The end of last fight when Alundra defeats Melzas.
    • Also when Zorgia kills Nirude.
  • Difficulty By Region: As noted by the localization team, in the US version, some bosses have less HP but greater attack power, to balance out boss battles where the team felt they didn't pose much actual threat but just "took forever to kill".
  • Dishing Out Dirt: The Earth Scroll and Earth Book allow Alundra to do this.
  • Doomed Hometown
  • Doppelgänger Spin: The boss of Bonaire's nightmare, as well as Melzas himself use this tactic.
  • Down the Drain: The Coastal Caves and Nava's Keep in the Undersea Caves are some of the water based levels in the game.
  • The Dragon: A literal and figurative one is the (unnamed in-game) Dread, a flying dragon Melzas summons for you to battle before he decides to fight you himself.
  • Dream Land: Alundra and Meia are Dreamwalkers who have the abilities to step into people's dreams and nightmares, and even change them.
  • Dreaming of Things to Come: Sybill's dreams are actually premonitions, allowing her to have a glimpse of the possible futures. Many people in the village are scared of her because of that. Apparently, according to one of her dreams, if Lutas had died, Jess would have used his spirit's energy to create the Holy Sword, which is one of the most powerful weapons in the game and the weapon you use to defeat Melzas. This is why Ronan, who was being manipulated by Melzas, saved Lutas' life at that point in the game to ensure that his spirit could not be used to make the Holy Sword at that time. Good thing you can get it later anyways.
  • Dual Boss: When fighting Elena's split personality, you'll face off against one Hidden Eye, then two later, and two more even later. Then there is the "Twin Terror" boss of the twins' shared nightmare.
  • Dug Too Deep: Workers in the Coal Mine knew they were digging pretty close to the Murgg's sacred tree, but they didn't realize how close....
  • Dwindling Party: The residents of Inoa become fewer and fewer as the game goes on until only half of them are left by the end of the game.
  • Dying as Yourself: Kline and Giles, the latter by fighting off his nightmare by himself.
  • Eldritch Abomination: Some of the enemies fall under this, especially the Ronan Incubus.
  • Emotionless Girl: Sybill borders on this.
  • Everyone Loves Blondes: Alundra for Meia.
    • Also Fein for Lutas.
  • "Far Side" Island: Nava's island isn't that small, but it's still small.
  • Feed It a Bomb: Strategy for defeating the Soul Leech. It's much safer than Taking the Bullet while unleashing charged attacks with your sword and hoping you have enough healing items to not die from it before the boss does.
  • Feelies: The game had six different disc arts, randomly inserted into each box, and the box itself came with a map Feelie
  • Fingerless Gloves: Alundra and Meia have them.
  • Fire Keeps It Dead: After defeating the demon Melzas in battle, Alundra finally kills him by destroying his body with fire.
  • First Town: Inoa Village. It's also the only proper town in this game.
  • Flunky Boss: The Soul Leech can summon blobs as an attack; whereas Reptilicus Maximus relies almost exclusively on lizardmen-spawning statues to fight you.
  • Forgotten Fallen Friend: Poor Sybill.
  • Game Changer: The researcher Septimus explains how he sought out the village of Inoa to research what's afflicting the inhabitants with cursed nightmares, only to discover he can't actually do anything to stop it (and getting a bit depressed over it), and how everything changed when Alundra, who can enter and change people's dreams, washed up ashore of the village near the beginning of the game.
  • Garden of Evil: The garden section of the final dungeon the Lake Shrine meets this requirement, complete with its own hedge maze.
  • Genki Girl: Meia in her youth during her dream sequence.
  • God Is Evil: And the friendly priest is his dragon.
  • Gotta Catch Them All: Exactly what are Gilded Falcons worth? Life Vessels, rare accessories, and unless you can get at least 45 (many of which are easily Lost Forever), you'll never find out what the ultimate prize (for all 50) even is, let along get your hands on it.
  • Guide Dang It: Getting all of the Gilded Falcons; some can be Lost Forever due to secret timer mechanisms or being locked away in one-time-only dungeons. Also, the Fiend and Infinity Plus One Swords aren't exactly something you'll just happen across by yourself.
  • Hailfire Peaks: Elene's dream has four elementally-themed areas: Fire, Ice, Water, and Desert.
  • Happily Adopted: Jess thinks of Alundra as his own son almost from first sight, given how he lost his wife and (actual) sone several years ago, and Alundra is about the same age.
  • Happily Married: The mayor and his wife, Lutas and Fein, and Rumi and Meade until he dies fighting the Murgg.
  • Heart Container: Red Life Vessels scattered throughout the game (typically one per dungeon/boss) for your HP, and Magic Crystals for your MP. They're certainly not as plentiful as Landstalker's Life Stocks were, but they also give you a free HP refill.
  • Heroes Want Redheads: Meia for Alundra.
  • Heroic Sacrifice: Nadia, who's suffering from a nightmare tells Alundra to first save her love interest Bonaire from his nightmare that he's suffering from at the same time. Unfortunately after Bonaire is saved, Nadia dies shortly afterwards, before you could save her. This doubles as a Tear Jerker later on when Bonaire dies in the fire caused by the Murgg invasion, along with Nadia's mother Myra.
    • Also Giles, when he overcomes Melzas' evil after discovering the truth, chooses to fight back so that his little sister Kisha wouldn't be killed, and dies in the process.
    • Later on, Meade and Wendell fight the Murgg to protect Rumi, Nestus, and Bergus. They succeed, but die in the process.
  • Hero with Bad Publicity: Alundra at first, due to most of the villagers' beliefs that he is responsible for Melzas tormenting the city and using nightmares to kill the townspeople.
  • Hidden Heart of Gold: Giles.
    • Also Talis.
  • The Horde: The Murgg just seem to keep on coming. Just when you think you've finally conquered them for good, their remaining numbers attack and burn down Inoa village.
  • Hot Witch: Meia's magical powers classify her for this.
  • Hub City: Inoa village, of course.
  • Ice Palace: Kline's Nightmare and the Ice Mansion.
  • Infinity+1 Sword: Two of them, in fact...
    • The Legendary Sword. It has no Charge Attack, but it doesn't need it since its normal attack is even stronger than the Charge Attack of the next strongest weapon. Annoyingly, tied to Mercy Mode, requiring you to die and Quick Restart a lot to get it (otherwise, its keeper will declare that you "seem a good swordsman" and probably don't actually need it).
    • The Spirit Wand. Grants infinite MP in exchange for having no physical attack. It requires collecting all the Gilded Falcons in the game, several of which are prime examples of Guide Dang It and Lost Forever. One of it also requires getting five straight wins four times on a Roulette Table, which is a Luck-Based Mission and is as frustrating as it sounds.
  • Irony: Almost every person whose life you save from a nightmare ends up dying in one way or another by the end of the game.
  • Infant Immortality: Averted with Sybill.
  • The Insomniac: Nadia. If she falls asleep, things tends to blow up around her. Also, some villagers will admit that they are afraid to sleep and are keeping themselves awake in order to avoid nightmares, such as Fein.
  • It's All My Fault: Bonaire blames himself for Nadia's death.
  • It's All Upstairs from Here: Zazan's treehouse in the Murgg Woods.
  • Jerkass Gods: Melzas, to an ungodly degree.
  • Jerk with a Heart of Gold: Giles.
    • Also Talis later on.
  • Journey to the Center of the Mind: Apparently, there's a lot of block puzzles in people's minds...
  • Kill It with Fire: Melzas' ultimate weakness.
  • Kill the Cutie: Poor Sybill.
  • Knight Templar Big Brother: Subverted with Giles who destroys himself, rather than letting Melzas use him to harm his little sister Kisha.
  • Leitmotif: Jess is about the only character with his own musical theme.
  • Lethal Lavaland: Mt. Torla so very much.
  • Light Is Good: Alundra's charge attacks have a light based power.
  • Light Is Not Good: Both Ronan and Melzas use light attacks in their battles against Alundra.
  • Likes Older Women: The mayor's young son Talis, who openly admits his crush on Meia.
  • Load-Bearing Boss: After you beat Melzas, the sanctuary begins to collapse into the lake.
  • Lost Forever: Pretty much anything in a dream world — including Life Vessels and Guilded Falcons — can be lost if you don't pick it up before beating the local boss.
  • The Lost Woods: The Murgg woods, of course.
  • Macguffin Delivery Service: The only way to confront Melzas is to remove the seals locking away his palace - which is exactly what the Murgg have been trying to do, for the opposite reason.
  • Making a Splash: The Water Scroll and Water Book allow Alundra to do this.
    • Also, the Watcher In The Water literally defines this trope.
  • The Maze: Once again, the Murgg woods.
    • Also, Nava's Keep. There are thirteen rooms connected in strange ways by a myriad of passages.
  • Mega Manning: Inverted in saddening way. Every time someone in the village dies, you get a new weapon, item, or upgrade.
  • Mentor Occupational Hazard: Considering how protective Jess was for Alundra, and how desperate Melzas was to kill him, Jess' death was all but guaranteed in the end.
  • Mercy Invincibility: You get it, regular enemies don't. Oh, and bosses get it too, generally meaning that when you damage them, you should immediately get out of the way in case they try to counter-attack.
  • Mercy Mode: The Legendary Sword. The only way to get it is to approach King Snow's statue after dying over 15 times, at which point he takes pity on you and gives you the sword. Congratulations! You have the most powerful weapon in the game, but only because you really suck at it.
  • Minecart Madness: The Coal Mine.
  • Moon Logic Puzzle: Clues to the colored-sages puzzle inside the Tomb of Lars might be Lost in Translation — it's still possible to reason out which sages are greater than their peers, but does "with utmost respect" mean speaking to them in this order or that? At least you can tell when you finally get it right: their spirits don't disappear after talking to all five and you hear a small chime.
  • My Greatest Failure: Alundra being unable to prevent the deaths of many of the villagers was bad enough, but the Murgg's destruction of the village took this Up to Eleven.
    • Also Bonaire thinks this way about being unable to prevent Nadia's death.
  • Nerds Are Sexy: Meia, who's both very pretty and highly intelligent.
  • Nice Guy: Alundra and Septimus.
  • Nice Girl: Meia, and few of the girls in Inoa Village, like Sybill.
  • Nintendo Hard: The puzzles! Especially the block puzzles in the ice manor and Kline's Dream, which were difficult enough that Working Designs had to post a solution on their webpage for a short time.
  • No Hero Discount: Eventually averted ... once the entire village puts their trust in you to save them, you can take healing items from the shop for free.
  • Noob Cave: Tarn's manor, located just east of Inoa.
  • No Sell: Nava's Charm grants you complete immunity to fire attacks (though you'll still flinch and get Mercy Invincibility when hit).
  • Not Me This Time: Nadia's reaction if you talk to her right after the coal mine crumbles, as every time she nods off something explodes.
  • One-Winged Angel: Melzas's final form is definitely a Difficulty Spike compared to everything before it, owing mainly to multiple parts attacking you independently.
  • Orbiting Particle Shield: Ronan surrounds himself with them during your battle against him; you can knock them out in a few hits. The Water Scroll / Water Book also momentarily surround Alundra in whirling ice shards.
  • Our Elves Are Better: They're officially known as the Clan of Elna, also called Dreamwalkers (they can enter and alter dreams). Sailors occasionally brush Alundra off with "elf-boy" insults.
  • Papa Wolf: Jess definitely qualifies for this, considering that he confronted Ronan to protect his surrogate son Alundra, and dies in the process.
  • Parental Abandonment: Unfortunately, quite a few characters actually have this in common.
  • Playing with Fire: The Fire Wand, The Fire Scroll, and Fire Book allow Alundra to do this. Note that of these three, only the Fire Wand is actually capable of clearing obstructive brambles.
    • Numerous enemies and bosses do this, like Wilda and Dread who are dragons.
    • Also the Murgg, during the destruction of Inoa Village.
  • Posthumous Characters: Lars and the other spirits trying to help Alundra stop Melzas.
  • Portal Network: Scattered around the village of Inoa are eight Stonehenge-like rock formations. They all link up to each other.
  • Powered by a Forsaken Child: It's no coincidence that you gain new items whenever someone dies: Jess is able to craft new weapons thanks to the spirits of deceased villagers who want to help Alundra.
  • Power Incontinence: Everytime Nadia falls asleep, something explodes.
  • The Power of Love: This is what frees Giles' mind from Melzas long enough to prevent himself from killing his little sister Kisha. Too bad the stress of fighting it off kills him anyway.
  • Precocious Crush: Talis has one on Meia.
  • Promotion to Parent: Giles and Kisha's parents died when they were very young, so Giles has been looking out for Kisha ever since.
  • Purple Is Powerful: Meia, who wears purple clothing qualifies for this.
  • Really Three Hundred Years Old: The Zolist race (a.k.a. Nava and Cephas), humans with exceedingly long lifespans who personally saw Melzas's rise to power and subsequent sealing in the Lake Shrine.
  • Really Dead Montage: After acquiring Jess's letter.
  • Redemption Equals Death: Giles, when he dies fighting Melzas' evil to save his little sister Kisha.
  • Red Eyes, Take Warning: Many enemy characters and bosses have these.
  • Redheaded Hero: Alundra.
  • Red Oni, Blue Oni: Bergus is the Red Oni to his twin brother who is the Blue Oni.
  • Religion of Evil: Your village is unwittingly worshipping Melzas. Uh oh.
  • Reptiles Are Abhorrent: The Lizardmen prove this all too well. Also Wilda and Dread, who are both dragons.
  • Revenge: This is what drives the Murgg to burn and destroy Inoa village after Alundra defeats King Zazan.
  • The Rival: Meia, at first.
  • Royals Who Actually Do Something: The Murgg King, Zazan who fights Alundra at the top of the Murgg tree hideout.
  • Sanity Slippage: Implied for both Kline and Giles.
  • Save Point: The Diary, like the one in Jess's house. (Unlike Landstalker, you don't need to take them to a priest this time.) Dungeons frequently include a purple-glowing warp tile that takes you to an isolated room with a diary and HP/MP recovery points, and the island's Portal Network contains one as well.
  • The Scapegoat: Many villagers will end up blaming Alundra for their misfortune, beginning with Myra, Nadia's mother. Giles certainly is the most aggressive toward Alundra, even calling him a demon (at least until Alundra saves his life; he tones it down after that).
  • Self-Duplication: Elene, so much so that her dungeon consists of four multiple parts.
  • Shielded Core Boss: To damage the Corpse Worm, you must attack its armored body first before you can strike at its head; the boss regenerates its armor regularly throughout the battle. And in order to strike the weak point of the Hidden Eye boss(es), you must attack the boss repeatedly to lower their core to within striking range.
  • Shifting Sand Land: Despair Desert, filled with Sand Worms.
  • Shock and Awe: The Wind Scroll allows Alundra to do this.
  • Shoot the Shaggy Dog: The main conflict against Melzas doesn't follow this, but every single character except Bergus and Nestus that Alundra saves from their dreams are killed by the end of the game anyway, most of them when the Murgg torch Inoa.
  • Shoplift and Die: Invoked. You can't actually steal from shops, but the shop owner will make herself very clear that if you try to steal something, she will have to break your knees.
  • Sibling Yin-Yang: As Meia describes it, Nestus and Bergus are "complete opposites" psychologically: Nestus is calm while his twin brother Bergus is energetic.
  • Silent Protagonist: Alundra doesn't get any dialogue (not even Visible Silence).
  • Simple Score of Sadness: "Ashes to Ashes". And you'll be hearing it a lot.
  • Slippy-Slidey Ice World: Kline's nightmare, and part of Elena's.
  • Smooch of Victory: Meia gives one to Alundra in the ending, before they go their separate ways.
  • Sole Survivor: In the end, Kisha has lost her parents, brother, and fiancée, meaning that everyone she cared for is now gone.
  • The Starscream: Zorgia to Nirude.
  • Stationary Boss: When fighting Ronan and Melzas. There's also a battle against seven stone statueheads while navigating Nirude's lair.
  • Surfer Dude: Bonaire.
  • Surprise Creepy: Didn't think a 2D game could be creepy? Think again. And it only gets more and more twisted as you go on.
  • Swamps Are Evil: The Lair of the Retilicus Maximus. Complete with endless amounts of Lizardmen enemies.
  • Tactical Suicide Boss: While numerous bosses can be flinched out of their attack animations by striking them (making those battles pretty easy if you can keep it up), ancient fire dragon Wilda is the winner as she's completely out of range by default, but lowers her head within striking distance when executing a particular attack.
  • Taking the Bullet: In a meta-example, when facing the Soul Leech, you're warned to not let the owner of the mind get swallowed by it (especially when it's Giles, where it will trigger an instant Game Over). So if you can't keep them away from the boss's mouth, you can at least throw yourself in in their place.
  • Teen Genius: Septimus, although he might be a little too old to qualify.
  • Temple of Doom: Nirude's Lair.
  • Temporary Platform: While navigating certain puzzles, platforms may fall or crumble seconds after stepping on them. It's not always possible to spot these in advance.
  • Time Stands Still: Melzas pulls one of these in an ultimate attempt to stop Alundra from reaching him in The Very Definitely Final Dungeon.
  • Too Good for This Sinful Earth: Olen, whose tombstone is marked "Loved By All, Feared By None."
    • Also Sybill.
  • To Serve Man: After Inoa Village is burned down, during the meeting at Mayor Beaumount's house, someone says that Sybill's mother Sierra was eaten by the Murgg during the attack.
  • Town with a Dark Secret: It turns out that the citizens of Inoa village have been inadvertently praying to Melzas all this time, unknowingly making him stronger in the process.
  • Troubled, but Cute: Meia, so very much.
  • Tsundere: Meia, at first.
  • Underground Level: The Coal Mine and Lars' crypt are only some the many underground levels in this game.
  • Under the Sea: The Fairy Pond contains several underwater segments. Alundra can't swim like Mario, but he does get to jump much higher and father underwater than he does on land.
  • Underwater Ruins: The final dungeon the Lake Shrine, though it's raised out of the water by the time you can actually get there.
  • Undying Loyalty: Jess and Sybill to Alundra, considering they both die to help him in the end.
    • Also Giles to Kisha, which is proven when he dies to save her.
  • Ungrateful Bastard: So, you just saved Giles from a nightmare! Is he going to show some gratitude to you? Not exactly. He suddenly blames you for the death of Sybill instead.
    • Also Zorgia, considering he betrays and kills Nirude who raised him until he joined Melzas.
  • Unwitting Pawn: Ronan to Melzas. His faith was completely genuine; he just didn't realize who he was praying to.
  • Used to Be a Sweet Kid: Meia, until her mother was killed due to Melzas' manipulations.
  • The Very Definitely Final Dungeon: The Shrine of the Lake. Packed full of the hardest monsters and the toughest of puzzles, the entire place is incredibly confusing. The Shrine was previously underwater, and it was constantly referred to in the game—it was submerged due to Melzas' wicked ambitions. It also has a hauntingly beautiful tune to go with the place.
  • The Vamp: Sara, in Bonaire's nightmare.
  • Victory Dance: Alundra strikes a pose (to a musical fanfare) after defeating each boss.
  • Waif Prophet: Sybill's dreams always seem to come true. (Except for one.)
  • Wham Episode: Every sequence has its own title when you save the game. Beware of any titles that have character names in them, as it's a guarantee something bad has either happened to, or is about to happen to that character. Be especially wary if you see a title called "Baptism by Fire"....
  • Wham Line: Just the sound of Jess smithing a new weapon can be this if you hadn't heard about someone dying beforehand like with Sybil.
  • When Trees Attack: Melzas resembles a giant humanoid tree. His feet look an awful lot like roots, and his teleportation animation looks like he's sprouting from the ground and taking his humanoid form.
  • Wise Beyond Their Years: Thanks to (or rather because of) her dreams, Sybill.
  • Woobie, Destroyer of Worlds: Ronan, when you learn that Melzas deceived him, and was using Ronan all along so that he could destroy Alundra, only to have Ronan defeated by Alundra in the end.
  • Would Hurt a Child: With people dropping like flies, you would think that at least the children are safe. Sadly, it is not the case. Sybill will die, but not because of a nightmare: she will be assassinated by Ronan in person.
  • You Don't Look Like You: Other than Alundra and Meia, none of the residents of Inoa are even recognizable in the ending cutscene.

RAY SeriesCreator/Working DesignsElemental Gearbolt
AlabasterFantasy Video GamesAlundra 2
All of Our Friends Are DeadUsefulNotes/IBM Personal ComputerAnaksha Female Assassin
Alone in the DarkPlay Station NetworkArc the Lad
Alice in WonderlandAction AdventureAlundra 2
Altered BeastVideo Games of the 1990sAnother World
Akiba's TripWide Open SandboxAnimal Crossing
Alone in the DarkUsefulNotes/Play StationAlundra 2

alternative title(s): Alundra; Adventures Of Alundra
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