History Main / ShiftingSandLand

16th May '16 5:13:26 PM KamenRiderOokalf
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** The Dunes in ''VideoGame/TheLegendOfZeldaTriforceHeroes'' which also has a large sand castle as the last level.

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** The Dunes in ''VideoGame/TheLegendOfZeldaTriforceHeroes'' ''VideoGame/TheLegendOfZeldaTriForceHeroes'' which also has a large sand castle as the last level.
29th Apr '16 1:06:38 AM Rorosilky5
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** Gigabyte Ground in ''VideoGame/KirbyPlanetRobobot''. It does have a few RemilitarizedZone elements to it.
14th Apr '16 5:14:04 PM Prfnoff
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* ''Quik the Thunder Rabbit'' has Oblivion Desert (Level 2, unsurprisingly), whose sandy ground is host to a strange abundance of [[AllDesertsHaveCacti saguaros]] and palm trees.
14th Apr '16 12:30:57 AM Maniago
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* ''VideoGame/CommanderKeen'': in ''Secret of the Oracle'', the 4th game in the series, the north-west section of the World Map consists of a desert. It contains 3 levels, 2 of which are mandatory in order to proceed. Surprisingly, although the same game also features 4 pyramids, they are not located in this area of the map but rather in a forest more to the south.
11th Apr '16 1:48:06 PM Tallens
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Enemies in this world usually include vultures, snakes, [[ScaryScorpions scorpions]], [[OurGeniesAreDifferent djinni]], [[SandWorm huge sandworms]], [[AntlionMonster giant antlions at the bottom of sand traps]] and other BigCreepyCrawlies (Or anything out of [[Literature/ArabianNights One Thousand and One Nights]]). Also vaguely [[{{Qurac}} Arabian-style]] bandits -- turbaned and scimitared versions of whatever {{Mooks}} the BigBad hires. Expect [[EverythingTryingToKillYou homicidal animated]] cacti, [[AllDesertsHaveCacti even if the desert is clearly not American]]. Be sure that any attractive underdressed women that you meet are planning to poison you, stab you, and set you on fire.

Provided you manage to enter the desert without having to accomplish some kind of [[ImpassableDesert quest]] beforehand, you'll likely have to deal with {{quicksand|Sucks}}. Also common are [[SandIsWater rivers and whirlpools of sand flowing into]] BottomlessPits (when there isn't an AntlionMonster at the bottom). Camels may be found around here, usually to ride. [[Disney/{{Aladdin}} Watch out, they spit!]] Flying carpets and dust devils are another common mode of travel. Be assured that you will be going to a TempleOfDoom at some point. The nongame variant is the ThirstyDesert.

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Enemies in this world usually include vultures, snakes, [[ScaryScorpions scorpions]], [[OurGeniesAreDifferent djinni]], [[SandWorm huge sandworms]], [[AntlionMonster giant antlions at the bottom of sand traps]] and other BigCreepyCrawlies (Or anything out of [[Literature/ArabianNights One Thousand and One Nights]]). Also vaguely [[{{Qurac}} Arabian-style]] bandits -- turbaned and scimitared versions of whatever {{Mooks}} the BigBad hires. Expect [[EverythingTryingToKillYou homicidal animated]] cacti, [[AllDesertsHaveCacti even if the desert is clearly not American]]. Be You can be sure that any attractive underdressed under-dressed women that you meet are planning to poison you, stab you, and set you on fire.

Provided you manage to enter the desert without having to accomplish some kind of [[ImpassableDesert quest]] beforehand, you'll likely have to deal with {{quicksand|Sucks}}.{{quicksand|Sucks}} and/or a [[DeadlyDustStorm sandstorm]]. Also common are [[SandIsWater rivers and whirlpools of sand flowing into]] BottomlessPits (when there isn't an AntlionMonster at the bottom). Camels may be found around here, usually to ride. [[Disney/{{Aladdin}} Watch out, they spit!]] Flying carpets and dust devils are another common mode of travel. Be assured that you will be going to a TempleOfDoom at some point. The nongame variant is the ThirstyDesert.
4th Mar '16 9:58:27 PM chicagomel
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** ''Videogame/PokemonXAndY'' has Route 13. The wild Pokemon follow you in tunnels and suddenly pop out. The Gible aren't a big problem, but Trapinch and Dugtrio can have Arena Trap, which means your best bet is to pack either a decently leveled water type or something Flying-Type or with Levitate or Run Away. The other big problem is the strong wind, which makes walking or skating extremely slow. Thank Arceus for the grinding rails scattered throughout it.

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** ''Videogame/PokemonXAndY'' has Route 13. The wild Pokemon follow you in tunnels and suddenly pop out. The Gible aren't a big problem, but Trapinch and Dugtrio can have Arena Trap, which means your best bet Trap,which is annoying if you haven't got the right counter for it. And repels do nothing to pack either a decently leveled water type or something Flying-Type or with Levitate or Run Away.stop encounters. The other big problem is the strong wind, which makes walking or skating extremely slow. Thank Arceus for the grinding rails scattered throughout it.
4th Mar '16 5:40:08 AM MegaMarioMan
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** Desert Dodge in ''SegaSonicTheHedgehog''

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** Desert Dodge in ''SegaSonicTheHedgehog''''VideoGame/SegaSonicTheHedgehog''
1st Mar '16 9:38:22 PM nightsong112
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** Gerudo's Valley and the Haunted Wasteland in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the latter of which contains a river of quicksand. There's also Desert Collosus, home of the sand-dwelling Leevers and the Spirit Temple.

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** Gerudo's Valley and the Haunted Wasteland in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the latter of which contains a river of quicksand. There's also Desert Collosus, Colossus, home of the sand-dwelling Leevers and the Spirit Temple.
19th Feb '16 5:47:37 PM morenohijazo
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* ''VideoGame/TheWitness'': The northwest portion of the island contains a desert and sandy cliffs, complete with a temple.
4th Feb '16 8:36:37 AM Theriocephalus
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Provided you manage to enter the desert without having to accomplish some kind of [[ImpassableDesert quest]] beforehand, you'll likely have to deal with {{quicksand|Sucks}}. Also common are [[SandIsWater rivers and whirlpools of sand flowing into]] BottomlessPits (when there isn't an AntlionMonster at the bottom). Camel may be found around here, usually to ride. [[Disney/{{Aladdin}} Watch out, they spit!]] Flying carpets and dust devils are another common mode of travel. Be assured that you will be going to a TempleOfDoom at some point. The nongame variant is the ThirstyDesert.

to:

Provided you manage to enter the desert without having to accomplish some kind of [[ImpassableDesert quest]] beforehand, you'll likely have to deal with {{quicksand|Sucks}}. Also common are [[SandIsWater rivers and whirlpools of sand flowing into]] BottomlessPits (when there isn't an AntlionMonster at the bottom). Camel Camels may be found around here, usually to ride. [[Disney/{{Aladdin}} Watch out, they spit!]] Flying carpets and dust devils are another common mode of travel. Be assured that you will be going to a TempleOfDoom at some point. The nongame variant is the ThirstyDesert.



* ''Franchise/{{Pokemon}}'' has a few examples of this.
** ''VideoGame/PokemonRubyAndSapphire'' versions and their remakes feature a desert area in Hoenn's Route 111, complete with fierce sandstorms (in fact, the desert cannot be crossed without obtaining a pair of Go-Goggles, leading to a rare case where [[GogglesDoSomething the goggles do SOMETHING]]), homicidal cacti, bizarre spinning artifact-creatures, and weird convergently-evolved-to-be-ant-lions things. There's also the Desert Ruins in the southern area of the desert, which house the sleeping legendary golem Regirock. And in ''Emerald'', there's the Mirage Tower that disappears into the sand once you get a fossil from it. Clearly a load-bearing fossil. Also, underneath the desert is the Desert Underpass where the other fossil that disappeared before in Mirage Tower becomes available.

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* ''Franchise/{{Pokemon}}'' has a few examples of this.
this. They’re usually home to [[DishingOutDirt Ground-type Pokémon]] and covered by constant, blowing sandstorms that will actually affect the battle by damaging every non-Ground, Rock and Steel type every turn.
** ''VideoGame/PokemonRubyAndSapphire'' versions and their remakes feature a desert area in Hoenn's Route 111, complete with fierce sandstorms (in fact, so fierce that the desert cannot be crossed without obtaining a pair of Go-Goggles, leading (leading to a rare case where [[GogglesDoSomething the goggles do SOMETHING]]), homicidal cacti, bizarre spinning artifact-creatures, and weird convergently-evolved-to-be-ant-lions things. There's also the Desert Ruins in the southern area of the desert, which house the sleeping legendary golem Regirock. And in ''Emerald'', there's the Mirage Tower that disappears into the sand once you get a fossil from it. Clearly a load-bearing fossil. Also, underneath the desert is the Desert Underpass where the other fossil that disappeared before in with the Mirage Tower becomes available.



** In ''VideoGame/PokemonDiamondAndPearl'' there's Route 228.
** ''VideoGame/PokemonBlackAndWhite'' and their sequels ''VideoGame/PokemonBlackAndWhite2'' have Resort Desert and Relic Castle, with the latter featuring quicksand you can fall through.
** ''Videogame/PokemonXandY'' has Route 13. The wild Pokemon follow you in tunnels and suddenly pop out. The Gible aren't a big problem, but Trapinch and Dugtrio can have Arena Trap, which means your best bet is to pack either a decently leveled water type or something Flying-Type or with Levitate or Run Away. The other big problem is the strong wind, which makes walking or skating extremely slow. Thank Arceus for the grinding rails scattered throughout it.

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** In ''VideoGame/PokemonDiamondAndPearl'' there's Route 228.
228, a somewhat moister example than most, home to more of the same cacti and to sand-spewing hippos.
** ''VideoGame/PokemonBlackAndWhite'' and their sequels ''VideoGame/PokemonBlackAndWhite2'' have Resort the Desert Resort, where the sand is so fine and deep you can sink up to your waist and home to more of the antlion-things from Hoenn, mariachi cacti, and sand crocodiles. Within it there’s the Relic Castle, with home to Egyptian ghosts and more of the latter featuring quicksand you can fall through.
spinning artifact-creatures.
** ''Videogame/PokemonXandY'' ''Videogame/PokemonXAndY'' has Route 13. The wild Pokemon follow you in tunnels and suddenly pop out. The Gible aren't a big problem, but Trapinch and Dugtrio can have Arena Trap, which means your best bet is to pack either a decently leveled water type or something Flying-Type or with Levitate or Run Away. The other big problem is the strong wind, which makes walking or skating extremely slow. Thank Arceus for the grinding rails scattered throughout it.
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