[[quoteright:350:[[VideoGame/SonicGenerations http://static.tvtropes.org/pmwiki/pub/images/h2_01greenhillzonehd2_3979.jpg]]]]
A calm, colorful (usually green), vibrant land that may have tropical elements. Thanks to the SortingAlgorithmOfThreateningGeography these are often the very first level (or world) and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.

While these are often found in PlatformGames, Green Hill Zone can exist in other genres as well. In non linear games a grassy nature themed area is typically TheOverworld.

Kind of like the video game version of GhibliHills, except a lot more [[EverythingTryingToKillYou dangerous]].

Named for the first stage of ''VideoGame/SonicTheHedgehog1''.

Compare PalmtreePanic, a beach-themed area that's also a common choice for the first stage (later ''Sonic'' games often had elements of both), and TheLostWoods, a forest themed area. See also NoobCave for a similar warm-up area in less level-based games.



[[folder: Action Adventure ]]

* It can be argued that some of the starting locations in various entries of ''Franchise/TheLegendofZelda'' are such, with a particularly 'grassy' example being the Great Plateau from ''VideoGame/TheLegendofZelda:BreathoftheWild''.
* In ''VideoGame/JablessAdventure'', the first area you encounter is the green fields outside the town. Ironically, it may be one of the harder areas in the game, as you start off with few health points and no weapon--and the path to the weapon has a number of erratically-moving bird enemies.
* The ''VideoGame/{{Shantae}}'' series has Scarecrow Fields/Lilac Fields. It's a flat area found immediately to the east of Scuttle Town filled with tall grass, easily killed Scarecrow enemies, and only a few {{Bottomless Pit}}s to jump over. It's commonly the first overworld area that Shantae must travel through in the games.
* Thorntail Hollow in ''VideoGame/StarFoxAdventures''.


[[folder: Action Game ]]

* ''VideoGame/{{Gunner}}'' begins in some grassy field, with some bushes you can interact with, before proceeding into the more urban area.


[[folder: Adventure Game ]]

* The planet that the player, Colonel Lifeson crash-lands his ship on is this in ''TheCrystalKey''. He even comes back to it later with a stolen alien ship and lands right behind his own craft.


[[folder: Fighting Game ]]

* ''VideoGame/SuperSmashBros Brawl'' and the 3DS version of ''Super Smash Bros. 4'' have the actual Green Hill Zone, from the Sonic games; however it's not the easiest stage, the dips, hazards and collapsing middle make it quite complicated. The stage Battlefield from ''Brawl'' onwards also fit; being largely peaceful grassland with trees devoid of any obstacles.


[[folder: First Person Shooter ]]

* All of the Rook Islands in ''VideoGame/FarCry3'': They're green and vibrant, have a tropical theme and yet it's full of EverythingTryingToKillYou.


[[folder: Hack And Slash ]]

* ''VideoGame/{{Diablo}}'':
** Act I of ''VideoGame/DiabloII'' takes place in the forested areas between the Rogues' encampment and their Monastery.
** Act I of ''VideoGame/DiabloIII'' takes place in and around New Tristram, which was a farming community [[EverythingsDeaderWithZombies before being overrun with the walking dead.]] That may not sound very friendly, but considering that the subsequent zones are a [[ThirstyDesert burning desert,]] a [[GrimUpNorth frozen wasteland,]] and [[spoiler: the war-ravaged ruins of Heaven,]] the gloomy rain-soaked New Tristram seems positively welcoming.


[[folder: Pinball ]]

* The Grass Table in ''VideoGame/MarioPinballLand'' is a direct green hill zone with a few beehives adding a HornetHole and a boss fought in a windmill.


[[folder: Platform Game ]]

* The first ''VideoGame/ApeEscape'' has Fossil Field: small, easy level with green grass and palm trees.
* ''VideoGame/{{Athena}}'': World of Forest, the first level.
* ''VideoGame/BanjoKazooie''
** Spiral Mountain, Banjo's home and the tutorial level of the first game. It returns in ''Banjo-Tooie'' although it's significantly gloomier thanks to the events of the game's intro and has been heavily ransacked by Gruntilda's minions.
** Mumbo's Mountain, the first actual level of the first game, and Mayahem Temple, the first level of ''Banjo-Tooie'' (with an added {{Mayincatec}} theme).
** [[TheLostWoods Click Clock Wood]] is the penultimate level of Banjo-Kazooie, it has a surprisingly gentle and happy feel to it despite it being one of the most difficult levels in the game and the last "normal" level before you face Gruntilda.
** Cliff Farm in ''VideoGame/BanjoKazooieGruntysRevenge'' (with a farm theme). Also Spiral Mountain returns as the game's HubLevel.
** Nutty Acres in ''Nuts & Bolts'' serves this role in terms of gameplay though its setting has a twist: everything is synthetic, including the trees, ground, and even the ''sky''.
* The first two levels of the ''VideoGame/BinaryBoy'' are set in a peaceful grassy field, during midday and at dusk, respectively.
* Insectia in ''VideoGame/{{Bug}}'', a grassland level which is obviously full of insect Mooks (and the occasional snail).
* ''VideoGame/CaveStory'':
** Grasstown is one of the earlier stages, but its difficulty level is a notch above easy.
** The Mimiga village might be thought of as an example; it's greener than most of the other areas and gives you a chance to practice jumping at the beginning, with a WarmupBoss and some easy enemies in the Cemetery. And to practice firing downwards (Jump then hold down), on one enemy who's weapon blocks attacks.
* ''N. Sanity Beach'' and the surrounding tropical forests in many of the ''Franchise/CrashBandicoot'' games.
* ''VideoGame/{{Croc}}'''s first world is like this, though its levels do contain lava and underground sections.
* ''Franchise/DonkeyKong''
** ''VideoGame/DonkeyKong64'' has JungleJapes, a basic tropical forest themed level where you first learn about many game mechanics and acquire basic moves. Even more fitting this trope is the training area where DK's house is. Fungi Forest combines this with TheLostWoods.
** The Savannah world of ''VideoGame/DonkeyKongCountryTropicalFreeze'' which is actually the third world and not the first.
* The first couple of levels in ''VideoGame/{{Eversion}}''.
* First level of ''VideoGame/{{Flower}}''.
* Pangu Lagoon in ''VideoGame/FreedomPlanet''. Unusual in that this is a late-game stage (with difficulty to match).
* ''VideoGame/{{Gex}}: Enter the Gecko'' had the Toon TV levels which true to the TrappedInTVLand gimmick of the series were also parodies of ScrewySquirrel cartoons.
* Sandover Village in ''VideoGame/{{Jak and Daxter|ThePrecursorLegacy}}''.
* The planet Diamondus in ''VideoGame/JazzJackrabbit''.
* The first sector in ''VideoGame/{{Jumper}} Three''. Sector 5 is the [[HappyRain rainier version]] of this.
* Most ''Franchise/{{Kirby}}'' games start in peaceful grassland themed levels; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], [[KirbysDreamLand2 Grass]] [[KirbysDreamLand3 Land]], [[VideoGame/KirbysReturnToDreamLand Cookie Country]] and [[VideoGame/KirbyTripleDeluxe Fine Fields]] are some examples. ''VideoGame/KirbyPlanetRobobot'' [[HailfirePeaks plays around]] with this for its first stage; Patched Plains is a grassland that has been [[EternalEngine mechanized]] by the invading Haltmann Works.
** ''VideoGame/KirbyAndTheAmazingMirror'' averts this since it's a MetroidVania, and it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world is connected by nature themed [[TheOverworld overworld areas]].
* ''VideoGame/{{Klonoa}}:''
** The first level of ''VideoGame/{{Klonoa}}: Door to Phantomile'' fits this exactly. Lush fields, simple gameplay, and overall idyllic.
** The first level of ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' is an inversion, however: it's a rocky and cliffy area, set in the middle of a huge storm.
* Freeware ''VideoGame/NinjaSenki'' has Scenes 9 and 10, which entirely take place in the tree tops of the large forest. Interestingly, the platforms aren't natural but are the result of enemy [[TheGoomba Red Ninjas]] using [[InvincibleMinorMinion automatic circular saws]] on the trees. You even get to see some trees with the bark cleanly stripped off the trunk.
* In ''VideoGame/PsychoFox'', despite its name, Zone 1 (Mystical Mountains) fits this trope.
* The first forest levels of the original ''VideoGame/{{Rayman}}'' game before the game becomes {{Nintendo Hard}}.
* ''VideoGame/Rayman3HoodlumHavoc'' has the Fairy Council, surrounded by a quiet forest where the game starts off.
* Planet Flora from ''VideoGame/{{Ristar}}''.
* ''VideoGame/ShovelKnight'', as a tribute to the classic 8-bit platformers it was based on, starts in one of these, a level known as "Plains of Passage."
* The TropeNamer comes from the [[VideoGame/SonicTheHedgehog1 first game]] of the ''Franchise/SonicTheHedgehog'' series, this type of level showing up in almost every game as the first level often near the ocean and mixed with PalmtreePanic. It's easier to list the ''exceptions''.
** The Sega Genesis version of ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' throws a little twist on the "Green Hill" trope in the Hill Top Zone. It is the fifth zone in the game, and combines it with LethalLavaLand and DeathMountain.
** ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' for the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear is the earliest exception: it's first level is [[UndergroundLevel underground]] and its own Green Hill counterpart, imaginatively titled ''Green Hills'', doesn't appear until the fourth zone. It's hardly a warm-up level either; the third act contains a series of blind jumps which makes the player lose lives like water in a sieve.
** [[VideoGame/Sonic3AndKnuckles Angel Island]] starts out as a textbook example of this, [[SubvertedTrope until halfway through the first act]], when the miniboss sets the place ablaze.
** Mecha Green Hill, from ''VideoGame/SonicTheHedgehogChaos'' on Master System, is a GreenHillZone ''mechanised'' by Eggman, with polluted streams choked with oil and chemicals, and [[MadeOfExplodium exploding coconuts falling from mechanized palm trees]]. Complete with a reworked version of the music from the previous game's ''Green Hills''. The Japanese ''Sonic CD'' theme was also a reworked version of ''Green Hills''.
** In the time-traveling ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'', the Good Futures of Zones are generally garden-like paradises or clean hi-tech utopias completely devoid of enemies, with technology working in harmony with nature. They are also the easiest versions of the levels to pass through. The Bad Futures on the other hand are hideously polluted nightmares that are much more difficult to complete.
** The Labyrinth of the Sky from ''VideoGame/SonicLabyrinth''.
** ''VideoGame/SonicAdventure2'' has the original Green Hill Zone as an unlockable, but during the main game the similar levels appear about 1/3 in and are more JungleJapes. The first levels of the two stories are a city for the Hero side, and a prison base for the Dark side.
** ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'' is another exception. The first zone is Route 99, a city level. The Green Hill Zone comes afterward.
** ''VideoGame/SonicColors'' has Planet Wisp, a mash-up of Green Hill Zone and EternalEngine. Unlike most examples, it's the fourth zone of six in the game, and could be played later than that thanks to having the option to do certain stages out of order.
** Plant Kingdom in Sonic Rush Adventure is a mix of this and PalmtreePanic. As is Leaf Storm in ''VideoGame/SonicRush'' to a lesser extent.
** Along with the TropeNamer, ''VideoGame/SonicGenerations'' features other iterations of this trope from previous ''Sonic'' games. In the HD version in particular, the Seaside Hill stage that originally appeared in ''VideoGame/SonicHeroes'' as the first stage goes more towards UnderwaterRuins and is stage 6, while Planet Wisp from ''VideoGame/SonicColors'' is the last level in the game and aside from a minute or so of greenery, has the main focus be on the EternalEngine, much like the original.
** Windy Hill Zone in ''VideoGame/SonicLostWorld'' is this, featuring plenty of archetypes from '''the''' Green Hill Zone. Sky Road Zone is also this to a lesser extent, as it takes place [[BubblyClouds high up in the clouds]].
** The titular Green Hill Zone [[NostalgiaLevel reappears]] in ''VideoGame/SonicMania''. It pays homage to the original Green Hill Zone but with added features and a midboss.
** It appears once again in ''VideoGame/SonicForces'', although this time it appears to be [[HailfirePeaks mixed]] with ShiftingSandLand due to Dr. Eggman's industries taking over the area.
* The ''VideoGame/SpyroTheDragon'' games make use of this trope, with the exception of the ''Legend of Spyro'' games. In ''VideoGame/{{Spyro the Dragon|1998}}'', much of the Artisans homeworld and two of its subworlds are this; in ''VideoGame/Spyro2RiptosRage'', it's the Summer Forest homeworld; and in ''VideoGame/SpyroYearOfTheDragon'', it's the Sunrise Spring homeworld.
* ''Franchise/SuperMarioBros'' is the TropeCodifier and most games place the first level here. Still, just because later levels are unusually green and leafy doesn't mean they aren't harder (see Worlds 3 and 5 in ''VideoGame/SuperMarioBros2'' and the Forest of Illusion in ''VideoGame/SuperMarioWorld'').
** ''VideoGame/SuperMario64'': The first stage Bob-omb Battlefield combines this setting with some subtle RemilitarizedZone elements. Aside from the giant Chain Chomp, none of the regular enemies are big or threatening. There's also the grassy area outside Princess Peach's Castle, though it's devoid of enemies and [[HubWorld technically not a level]].
** Bianco Hills in ''VideoGame/SuperMarioSunshine'' is a standard green area, but it has a small mountain village and a large pond present as well.
** In ''VideoGame/SuperMarioGalaxy'', the first planet of Good Egg Galaxy is your standard grassy fare, but the rest of it is a hodgepodge of various elements. Honeyhive Galaxy is this trope overlapped with HornetHole.
** Yoshi Star Galaxy in ''VideoGame/SuperMarioGalaxy2'' consists of planetoids made of plain grasslands and/or marble platforms, and only one is a mountain filled with fossils that has to be climbed.
** The very fist stage of both the normal and special quests in ''VideoGame/SuperMario3DLand'' are both Green Hill Zones, then further stages are scattered through the game. In ''VideoGame/SuperMario3DWorld'', the map of World 1 and many of its levels are grass-themed as well (plus some levels from later worlds, such as Sprawling Savanna).
** Cascade Kingdom in ''VideoGame/SuperMarioOdyssey'' is actually the second world visited in the game, but even Cap Kingdom, the true first world, is more of a Gray Hill Zone.
** Two of the first stages that can be selected in ''VideoGame/YoshisStory'' are "Treasure Hunt" and "Surprise!"
** The first world in ''VideoGame/SuperMarioWorld2YoshisIsland'', its two sequels and ''VideoGame/YoshisWoollyWorld''. In all of them Yoshi and Baby Mario venture through plain grasslands where the biggest threats are the larger enemies (such as giant Chomps). Caves and underground areas are occasionally present as well.
** ''VideoGame/WarioLand'':
*** ''VideoGame/WarioLandII'' has several levels with this theme in Chapter 2 ("SS Tea Cup") and the alternate Chapter 2 ("Invade Wario Castle").
*** ''VideoGame/WarioLand3'' has "Out of the Woods" and "The Vast Plain" among the first few levels you trek through.
*** ''VideoGame/WarioLand4'' has "Palm Tree Paradise" and "Wildflower Fields" in the Emerald Passage, though whether these are the first levels you go through or not is up to you due to the nonlinear structure of the game.
** Beanstalk Way from ''VideoGame/WarioWorld'' is a lush, grassy valley filled with flowers, beanstalks, and other plant life. It even features [[WhenTreesAttack monstrous trees]] that get in the way. Contrary to the usual expectations of this trope, it's a late-game level, being the sixth of eight.
** ''VideoGame/SuperPrincessPeach'' has the first world, Ladida Plains.
* ''Mario Fangames''
** ''VideoGame/{{Something}} series'':
*** Night Of Spikes in Something. It's unusual because it takes place at night and it has a lot of spikes.
*** Where Are My Coins? It is a level where Mario somehow lost his coins and must retrieve 75 coins in order to reach the normal exit.
*** The Flower Island in Something Else. A major portion of World 5 takes place on said island.
** Piranha Grassland and Piranha Hill in ''VideoGame/SuperMarioWorldPiranhaIsland''. They are the first two levels in the game. They are unique in that they introduce Mario to the main gimmick: an abundance of Piranha Plants and Munchers. To make matters worse for Mario, piranha pollen is in the air for both levels, making it hard for Mario to see the fireballs from the Venus Fire Traps.
* This is a common theme for the earlier levels in ''VideoGame/SuperMonkeyBall''.
* Acme Acres in several ''WesternAnimation/TinyToonAdventures'' video games, including the NES game of the same name, ''Babs' Big Break'' for the Game Boy, and ''Scary Dreams/Buster's Bad Dream'' for the Game Boy Advance. In particvular, ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' for the Sega Genesis/Mega Drive has two of these examples. The first is in the grassland levels, which have few level hazards, and enemies such as clones of Roderick Rat, Shrews riding balls (from the short, "To Babs or Not to Babs" from the TV series episode, "Weirdest Story Ever Told"), and Ravens that [[ProducePelting drop apples]]. The second is in the forest levels, which have pipe-like trees, ziplines, and wrecking balls Buster can use as platforms, as well as enemies such as The Wolverine (from the episode, "Buster and The Wolverine"), and Tomato-Throwing Trolls (from the short, "Day For Knight" from the episode, "Brave Tales of Real Rabbits").
* Bunny Hop Meadow from ''VideoGame/WonderDog''.
* In ''Quik the Thunder Rabbit'', the first level is Angel's Meadow, where the ground is covered in green grass and jumbo-sized trees, flowers and mushrooms.
* Bol-Dor's Realm in ''VideoGame/SnakePass'' is the first world which is a lush grassland.
* Jellyfish Fields in ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom''


[[folder: Puzzle Game ]]

* Geolyte from ''VideoGame/{{Meteos}}'' is the planet/level that best resembles Earth (the rest of the planets are an aversion of AllPlanetsAreEarthlike) and is usually the first level in Star Trip mode. What's worth noting is that while it doesn't have any special quirks like later levels, Geolyte isn't necessarily the easiest.
* The first world in ''VideoGame/{{Scribblenauts}}'' is in a forest.
* The peaceful-looking and green first chapter of WorldOfGoo is even called "the Goo-Filled Hills".


[[folder: Racing Game ]]

* ''VideoGame/PokemonDash'' has plenty of Green to be seen. The tutorial area takes place on a grassy field as does most of the first cup.
* The ''VideoGame/MarioKart'' series has the many versions and incarnations of Mario Circuit, Donut Plains and Luigi Circuit, all set in quiet grasslands with no major hazards aside from occasional moats.


[[folder: Role Playing Game ]]

* ''VideoGame/ChildOfLight'' has the Plains of Rambert.
* ''Franchise/TheElderScrolls''
** The green, temperate Ascadian Isles in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', in very great contrast with the Bitter Coast swamps, or even worse, ''the Ashlands and [[LethalLavaLand Molag Amur]]''. Also subverted by the Grazelands, which appear green and peaceful, but are dotted with rogue Ashlanders camps, Daedric shrines full of insanely powerful monsters, and the occasional wandering monster out in the wild.
** Falkreath Hold in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' appears to be a relatively peaceful boreal forest surrounded by wartorn mountains, tundra, swamps, and glaciers.
* The city of Onett from ''VideoGame/EarthBound'' is a very green and grassy town which is also the FirstTown since it is Ness's hometown.
* The Grassy Plains from ''VideoGame/FantasyLife'' are literally the first area with any enemies that gets unlocked.
* ''Franchise/FinalFantasy''
** Besaid Island in ''VideoGame/FinalFantasyX'' being the first location in Spira, and having a tropical feel.
** New Bodhum -003 AF-, where ''VideoGame/FinalFantasyXIII2'' starts, is an idyllic seaside town with lots of greenery and hills. It ''is'' populated by a large number of monsters, but then again, it's located on Gran Pulse.
* ''Franchise/GuildWars''
** Two of the ''VideoGame/GuildWars'' starting zones are this type of terrain: Pre-searing Ascalon and Shing Jea island.
** ''VideoGame/GuildWars2'' has Queensdale, Metrica Province and Caledon Forest -- the human, asura and sylvari starting zones, respectively.
* ''Franchise/KingdomHearts''
** Destiny Islands from ''VideoGame/KingdomHearts'' provides the tropic-themed DoomedHometown [[KidHero Sora]] starts up from. It's all downhill from there on.
** The idyllic Twilight Town from ''VideoGame/KingdomHeartsII'' provides a more urban setting, though our resident KidHero steals a moment of blissful peace atop a literal green hill before eveything goes wrong for him. [[AvertedTrope The place isn't doomed, though, and can be revisited]].
* In ''VideoGame/MapleStory'', these levels are Maple Island and Lith Harbour.
* ''VideoGame/{{Miitopia}}'' has the sunny Easin Hills, the first area of the game.
* Each ''VideoGame/MonsterHunter'' game has one grassy, relatively hazard-free mainland that doesn't have any hot, cold or toxic zones. Forest and Hills in the first generation's games, Great Forest in ''Freedom Unite'', Deserted Island in the third generation games (though it also has some UnderTheSea and DeathMountain zones), Ancestral Steppe in ''4'' and ''4 Ultimate'', and Vrdant Hills in ''Generations'' and ''XX'.
* Blue Lagoon in ''VideoGame/{{Pangya}}'', and Pink Wind to an extent. Averted with Blue Water, which is Blue Lagoon with more obstacles interfering with shots, most notably the rock pillar on hole 6.
* ''VideoGame/PhantasyStar''
** ''VideoGame/PhantasyStarOnline'' Episode 1 starts you off in the forest area, filled with mostly harmless mooks.
** Parum in the ''VideoGame/PhantasyStarUniverse'' series. Its improbably idyllic, GhibliHills-esque nature is actually lampshaded and justified in ''Phantasy Star Portable'': it's all artificially created. All of Parum's ''real'' wilderness was destroyed in the backstory's 500-year-long war between the races.
* In all main series ''Franchise/{{Pokemon}}'' games, the first area outside the player character's hometown is a grassy area with low level trainers and ComMons. The tutorial and first several races in ''VideoGame/PokemonDash'' take place on a series of lush, green islands.
* In ''VideoGame/{{Rift}}'', the first Guardian leveling zone outside the NoobCave is one. And it's swarming with [[TheFairFolk nasty faeries]].
* ''VideoGame/TitanQuest'' at first appears to play this straight, but as the game progresses it turns out most of the environments are actually fairly pretty and welcoming.
* ''Franchise/SuperMarioBros'':
** Frequent in the ''VideoGame/MarioAndLuigi'' games:
*** ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Outskirts, which also serves as something of a HubLevel. Unusually, you have to trek through two separate areas with different themes before you can reach it for the first time.
*** ''VideoGame/MarioAndLuigiPartnersInTime'' has the first portion of Hollijolli Village, before quickly segueing into SlippySlideyIceWorld.
*** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bumpsy Plains.
*** ''VideoGame/MarioAndLuigiDreamTeam'' actually has ''two'' of these: Pi'illo Blimport, which is the tutorial area, and Mushrise Park.
*** ''VideoGame/MarioAndLuigiPaperJam'' has the Sunbeam Plains, which is actually where the game immediately begins.
** ''VideoGame/MarioAdventure'' has the first world, Koopa Plains.
** Pleasant Path and Flower Fields in ''VideoGame/PaperMario64''.
** Petal Meadows in ''VideoGame/PaperMarioTheThousandYearDoor''.
** Lineland Road in ''VideoGame/SuperPaperMario'' as well as the first part of The Bitlands.
** Warm Fuzzy Plains in ''VideoGame/PaperMarioStickerStar''.
** Ruddy Road in ''VideoGame/PaperMarioColorSplash''.
* In ''VideoGame/WorldOfWarcraft'', Mulgore (starting area for Tauren), Elwynn Forest (Humans), Eversong Woods (Blood Elves) and Azuremyst Isle (Draenei) are straight examples, being lush, green rolling hills, with varying degrees of forest cover and untamed wilderness. The Lost Isles for the Goblins on the other hand are more [[JungleJapes tropical]] (complete with exploding volcano). Meanwhile the Night Elf areas have a more LostWoods flavor. The other starting areas are quite different. Some other areas such as the Arathi Highlands and Hillsbrad Foothills qualify.
* ''Xenoblade''
** Gaur Plains in ''{{VideoGame/Xenoblade}}''
** The continent of Primordia in ''VideoGame/XenobladeChroniclesX'' is mostly green plains, but a fair amount of beaches give it some PalmtreePanic and a swampy land makes for a touch of BubblegloopSwamp.
* Interplay's adaptation of ''Literature/TheLordOfTheRings'' (1990) has a region literally called "Green Hill Country" in the Shire. (The name and the region are taken straight from the book.) Being just south of Hobbiton, it's likely the first place you'll visit that has any danger.


[[folder: Shoot Em Up ]]

* The first world in ''VideoGame/SigmaStarSaga'' is the [[SingleBiomePlanet Forest Planet]].
* Corneria in the ''VideoGame/StarFox'' series.


[[folder: Simulation Game ]]

* Wonderland in ''VideoGame/ThemeParkWorld'', which takes place entirely in a lush grassy field.
* The River stage in ''VideoGame/PokemonSnap'' even though it is not the first stage.


[[folder: Strategy Game ]]

* ''{{VideoGame/Warcraft 3}}'' begins with the human campaign, the first part of which takes place in green and pleasant farming country before progressing to some noticeably more hostile environments.


[[folder: Wide Open Sandbox ]]

* ''VideoGame/PlanetExplorers'' has the lush, green Plains biome.
* ''VideoGame/{{Trove}}'' has the Peaceful Hills and Medieval Highlands biomes.


[[folder: Non-Gaming References ]]

* Lampooned in ''Webcomic/ToothpasteForDinner'' on October 18, 2009: Water, ice and lava are OK for later world themes, but the first world must always be just "outside world".
* The Green Zone in ''Anime/DigimonXrosWars'' is an idyllic landscape comprised of hilly grasslands and forests, though it does have more cliffs and floating islands than most examples. Two of the main Digimon of the series have a hometown there and it's the first Zone that the protagonists arrive in when they get trapped in the Digital World. Fitting, since all of the other Zones they visit are essentially stock video game settings.