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Spelling/grammar fix(es)
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* ''Horizon'':
** The starting zone in ''VideoGame/HorizonZeroDawn'' is All-Mother's Embrace, a lush and verdant green valley full of plants and natural wildlife located near the ruins of Colorado Springs around an abandoned [[RockyMountainRefuge bunker]] [[spoiler:where the human tribes of the region emerged from]]. It features basic crafting ingredients in large amounts and weak enemies who don't need complicated tactics to defeat.
** In ''VideoGame/HorizonForbiddenWest'', the Daunt serves a similar purpose, a lush valley that marks the western edge of the Carja Sundom. It offers a slew of low-level enemies and crafting materials while also serving up the game's signature SceneryPorn to the player, the region having formerly been known as Zion Canyon.
** The starting zone in ''VideoGame/HorizonZeroDawn'' is All-Mother's Embrace, a lush and verdant green valley full of plants and natural wildlife located near the ruins of Colorado Springs around an abandoned [[RockyMountainRefuge bunker]] [[spoiler:where the human tribes of the region emerged from]]. It features basic crafting ingredients in large amounts and weak enemies who don't need complicated tactics to defeat.
** In ''VideoGame/HorizonForbiddenWest'', the Daunt serves a similar purpose, a lush valley that marks the western edge of the Carja Sundom. It offers a slew of low-level enemies and crafting materials while also serving up the game's signature SceneryPorn to the player, the region having formerly been known as Zion Canyon.
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* ''Horizon'':
''VideoGame/{{Horizon}}'':
** ''VideoGame/HorizonZeroDawn'': The starting zonein ''VideoGame/HorizonZeroDawn'' is All-Mother's Embrace, a lush and verdant green valley full of plants and natural wildlife located near the ruins of Colorado Springs around an abandoned [[RockyMountainRefuge bunker]] [[spoiler:where the human tribes of the region emerged from]]. It features basic crafting ingredients in large amounts and weak enemies who don't need complicated tactics to defeat.
**In ''VideoGame/HorizonForbiddenWest'', the ''VideoGame/HorizonForbiddenWest'': The Daunt serves a similar purpose, a lush valley that marks the western edge of the Carja Sundom. It offers a slew of low-level enemies and crafting materials while also serving up the game's signature SceneryPorn to the player, the region having formerly been known as Zion Canyon.
** ''VideoGame/HorizonZeroDawn'': The starting zone
**
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* ''VideoGame/{{Gunner}}'' begins in some grassy field, with some bushes you can interact with, before proceeding into the more urban area.
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* ''VideoGame/{{Gunner}}'' ''VideoGame/{{Gunner}}'': The game begins in some grassy field, with some bushes you can interact with, before proceeding into the more urban area.
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* In ''VideoGame/{{Obsidian}}'', a minigame called "Cloud Ring" in the first dream world, is set in such an environment, with floating brass rings above a series of rolling hills and trees. The minigame largely serves as a tutorial for a SignificantAnagram puzzle elsewhere.
* Your trip to Snaktooth Island ''VideoGame/{{Bugsnax}}'' starts with crash-landing in one of these, which serves as the game's tutorial but can (and should) be revisited later on to catch the bugsnax that were disabled during the tutorial itself (one of the characters who's taken up residence there is said to have scared them away).
* Your trip to Snaktooth Island ''VideoGame/{{Bugsnax}}'' starts with crash-landing in one of these, which serves as the game's tutorial but can (and should) be revisited later on to catch the bugsnax that were disabled during the tutorial itself (one of the characters who's taken up residence there is said to have scared them away).
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* In ''VideoGame/{{Obsidian}}'', a ''VideoGame/{{Obsidian}}'': A minigame called "Cloud Ring" in the first dream world, is set in such an environment, with floating brass rings above a series of rolling hills and trees. The minigame largely serves as a tutorial for a SignificantAnagram puzzle elsewhere.
*Your ''VideoGame/{{Bugsnax}}'': The player's trip to Snaktooth Island ''VideoGame/{{Bugsnax}}'' starts with crash-landing in one of these, which serves as the game's tutorial but can (and should) be revisited later on to catch the bugsnax that were disabled during the tutorial itself (one of the characters who's taken up residence there is said to have scared them away).
*
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* The ''VideoGame/SuperSmashBros'' series has the actual Green Hill Zone from the Sonic games as a fighting arena in several games; however it's not the easiest stage, the dips, hazards and collapsing middle make it quite complicated. The stage Battlefield from ''Brawl'' onwards also fit; being largely peaceful grassland with trees devoid of any obstacles.
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* ''VideoGame/SuperSmashBros'': The ''VideoGame/SuperSmashBros'' series has the actual Green Hill Zone from the Sonic games as a fighting arena in several games; however it's not the easiest stage, the dips, hazards and collapsing middle make it quite complicated. The stage Battlefield from ''Brawl'' onwards also fit; being largely peaceful grassland with trees devoid of any obstacles.
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** The first two areas of ''Pikmin Adventure'' are themed around a garden in spring and summer, resulting in lots of greenery.
** Some of the early levels in ''The Legend of Zelda: Battle Quest'' are set in pleasant green plains.
** Some of the early levels in ''The Legend of Zelda: Battle Quest'' are set in pleasant green plains.
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** ''Pikmin Adventure'': The first two areas of ''Pikmin Adventure'' are themed around a garden in spring and summer, resulting in lots of greenery.
**Some of the early levels in ''The Legend of Zelda: Battle Quest'' Quest'': Some of the early levels are set in pleasant green plains.
**
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* ''VideoGame/AkaneTheKunoichi'' has the Akamatsu Plains. They're the first (and easiest) of the game's five acts, and they're brighter and more colourful than subsequent environments.
* ''VideoGame/ApeEscape'': The first game has Fossil Field: small, easy level with green grass and palm trees.
* ''VideoGame/ApeEscape'': The first game has Fossil Field: small, easy level with green grass and palm trees.
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* ''VideoGame/AkaneTheKunoichi'' has the ''VideoGame/AkaneTheKunoichi'': The Akamatsu Plains. They're the first (and easiest) of the game's five acts, and they're brighter and more colourful than subsequent environments.
* ''VideoGame/ApeEscape'': The first game has Fossil Field: a small, easy level with green grass and palm trees.
* ''VideoGame/ApeEscape'': The first game has Fossil Field: a small, easy level with green grass and palm trees.
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* Chapter 1 of ''VideoGame/BalanWonderworld'' is a spacious farm-themed world filled with green scenery and is the easiest level of the game.
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* ''VideoGame/BalanWonderworld'': Chapter 1 of ''VideoGame/BalanWonderworld'' is a spacious farm-themed world filled with green scenery and is the easiest level of the game.
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* Timber Hearth serves as this in ''VideoGame/OuterWilds''.
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* ''VideoGame/GarfieldsFunFest'': The first level takes place around the grassy backyard of Garfield's house. He has to look for Odie as well as the keys of Jon's car to clear the level, and as he looks for them he has to move through tree branches, rooftops and fences. Spiders, dogs and mailmen appear as mooks.
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* ''VideoGame/GarfieldsFunFest'': ''VideoGame/GarfieldsFunFest'':
** The first level takes place around the grassy backyard of Garfield's house. He has to look for Odie as well as the keys of Jon's car to clear the level, and as he looks for them he has to move through tree branches, rooftops and fences. Spiders, dogs and mailmen appear asmooks.mooks.
** The fifth level has Garfield and Odie race through an uphill prairie to reach a forest as part of their quest to find a magical pond. Other than some steep hills, there aren't any major hazards to worry about.
** The first level takes place around the grassy backyard of Garfield's house. He has to look for Odie as well as the keys of Jon's car to clear the level, and as he looks for them he has to move through tree branches, rooftops and fences. Spiders, dogs and mailmen appear as
** The fifth level has Garfield and Odie race through an uphill prairie to reach a forest as part of their quest to find a magical pond. Other than some steep hills, there aren't any major hazards to worry about.
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** The respective areas of the Hungover and Windy chapters. Since the latter serves as the game's HubLevel, it overlaps with other settings, such as UnderTheSea, AbsurdlySpaciousSewer, a scatological DeathMountain and HornetHole.
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** The respective areas of the Hungover and Windy chapters. Since the latter serves as the game's HubLevel, it overlaps with other settings, such as UnderTheSea, AbsurdlySpaciousSewer, a scatological DeathMountain DeathMountain, and HornetHole.
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* ''VideoGame/GarfieldsFunFest'': The first level takes place around the grassy backyard of Garfield's house. He has to look for Odie as well as the keys of Jon's car to clear the level, and as he looks for them he has to move through tree branches, rooftops and fences. Spiders, dogs and mailmen appear as mooks.
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** ''VideoGame/SonicTheHedgehogChaos'': Mecha Green Hill is a GreenHillZone ''mechanised'' by Eggman, with polluted streams choked with oil and chemicals, and [[MadeOfExplodium exploding coconuts falling from mechanized palm trees]]. Complete with a reworked version of the music from the previous game's ''Green Hills''. The Japanese ''Sonic CD'' theme was also a reworked version of ''Green Hills''.
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** ''VideoGame/SonicTheHedgehogChaos'': ''VideoGame/SonicTheHedgehogChaos'':
*** The first stage of the game, Turquoise Hill Zone is essentially Green Hill with another name just like Emerald Hill above.
*** Mecha Green Hill is a GreenHillZone ''mechanised'' by Eggman, with polluted streams choked with oil and chemicals, and [[MadeOfExplodium exploding coconuts falling from mechanized palm trees]]. Complete with a reworked version of the music from the previous game's ''Green Hills''. The Japanese ''Sonic CD'' theme was also a reworked version of ''Green Hills''.
*** The first stage of the game, Turquoise Hill Zone is essentially Green Hill with another name just like Emerald Hill above.
*** Mecha Green Hill is a GreenHillZone ''mechanised'' by Eggman, with polluted streams choked with oil and chemicals, and [[MadeOfExplodium exploding coconuts falling from mechanized palm trees]]. Complete with a reworked version of the music from the previous game's ''Green Hills''. The Japanese ''Sonic CD'' theme was also a reworked version of ''Green Hills''.
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* ''VideoGame/GranTurismo'''s iconic track High Speed Ring appears in every games but ''GT Sport''. Said track is surrounded with grass and hills around and it's usually your very first track to race.
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* ''VideoGame/GranTurismo'''s iconic track High Speed Ring appears in every games but mainline title except ''3'' and ''GT Sport''. Said track is surrounded with grass and hills around and it's usually one of your very first track tracks to race.
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* ''VideoGame/SongsForAHero'': This is the main setting of the first level of the world, and like many other aspects of the game, pays homage and parodies VideoGame/SonicTheHedgehog. The first part is called "greenish hills" and follows the conventions of the trope more directly, while the second act is a bit more visually distinct, getting a more fall-inspired orange and brown color palette, and the final act happens on a castle of said hills.
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* ''VideoGame/SongsForAHero'': This is the main setting of the first level of the world, and like many other aspects of the game, pays homage and parodies VideoGame/SonicTheHedgehog.VideoGame/SonicTheHedgehog1. The first part is called "greenish hills" and follows the conventions of the trope more directly, while the second act is a bit more visually distinct, getting a more fall-inspired orange and brown color palette, and the final act happens on a castle of said hills.
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** ''VideoGame/NewSuperMarioBros'': The subseries has this in all of its games as World 1, known as Acorn Plains in ''VideoGame/NewSuperMarioBrosU'' and by extension ''VideoGame/NewSuperLuigiU''. Features include slopes, rolling terrain, calcified peaks in the background and some high-altitude areas filled with mushroom platforms.
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** ''VideoGame/NewSuperMarioBros'': The subseries has this in all of its games as World 1, known as Acorn Plains in ''VideoGame/NewSuperMarioBrosU'' and by extension ''VideoGame/NewSuperLuigiU''. Features include slopes, rolling terrain, calcified peaks in the background background, and some high-altitude areas filled with mushroom platforms.
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** ''VideoGame/SonicTheHedgehog4'': Episode I starts off in Splash Hill Zone as a textbook example of the original Green Hill from ''Sonic 1''. Acts 1 and 2 are set during the day, while Acts 3 and 4 are set during the evening.
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** ''VideoGame/SonicSuperstars'': Bridge Island Zone is the first overall level of the game, having checkerboard tiles reminiscent of Green Hill but colored blue.
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** ''VideoGame/SonicSuperstars'': Bridge Island Zone is the first overall level of the game, having checkerboard tiles reminiscent of Green Hill but colored blue. It transitions into evening time beginning with Act 2.
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* ''VideoGame/{{Bug}}'': Insectia, a grassland level which is obviously full of insect Mooks (and the occasional snail).
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* ''VideoGame/{{Bug}}'': ''VideoGame/{{Bug|1995}}'': Insectia, a grassland level which is obviously full of insect Mooks (and the occasional snail).
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* ''VideoGame/HungrySharkWorld'': Pacific Islands, the first map in the game, is a lush, tropical, and fairly easygoing environment with few hazards, with most of it accessible once you have an L-sized shark and its most dangerous enemies being fairly tame compared to those on later maps.
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* ''VideoGame/HorizonZeroDawn'': The starting zone is All-Mother's Embrace, a lush and verdant green valley full of plants and natural wildlife. It features basic crafting ingredients in large amounts and weak enemies who don't need complicated tactics to defeat.
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* ''VideoGame/HorizonZeroDawn'': ''Horizon'':
** The starting zone in ''VideoGame/HorizonZeroDawn'' is All-Mother's Embrace, a lush and verdant green valley full of plants and naturalwildlife. wildlife located near the ruins of Colorado Springs around an abandoned [[RockyMountainRefuge bunker]] [[spoiler:where the human tribes of the region emerged from]]. It features basic crafting ingredients in large amounts and weak enemies who don't need complicated tactics to defeat.defeat.
** In ''VideoGame/HorizonForbiddenWest'', the Daunt serves a similar purpose, a lush valley that marks the western edge of the Carja Sundom. It offers a slew of low-level enemies and crafting materials while also serving up the game's signature SceneryPorn to the player, the region having formerly been known as Zion Canyon.
** The starting zone in ''VideoGame/HorizonZeroDawn'' is All-Mother's Embrace, a lush and verdant green valley full of plants and natural
** In ''VideoGame/HorizonForbiddenWest'', the Daunt serves a similar purpose, a lush valley that marks the western edge of the Carja Sundom. It offers a slew of low-level enemies and crafting materials while also serving up the game's signature SceneryPorn to the player, the region having formerly been known as Zion Canyon.
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** ''VideoGame/Sonic3AndKnuckles'': starts out as a textbook example of this, [[SubvertedTrope until halfway through the first act]], when the miniboss sets the place ablaze.
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** ''VideoGame/Sonic3AndKnuckles'': Angel Island Zone starts out as a textbook example of this, [[SubvertedTrope until halfway through the first act]], when the miniboss sets the place ablaze.
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** ''VideoGame/SonicSuperstars'': Bridge Island Zone is the first overall level of the game, having checkerboard tiles reminiscent of Green Hill but colored blue.
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** ''VideoGame/SonicRushSeries'': Plant Kingdom from ''Sonic Rush Adventure'' is a mix of this and PalmtreePanic. As is Leaf Storm in ''Sonic Rush'' to a lesser extent.
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** ''VideoGame/SonicRushSeries'': ''VideoGame/SonicRush'': Leaf Storm is set in a forest-like setting, serving as the first overall level for Sonic, yet it is Blaze's second level after the [[MetropolisLevel urban-themed Night Carnival]].
** ''VideoGame/SonicRushAdventure'': Plant Kingdomfrom ''Sonic Rush Adventure'' is a mix of this and PalmtreePanic. As is Leaf Storm in ''Sonic Rush'' to a lesser extent.PalmtreePanic, filled with overgrown plants and vines as the level's name states otherwise.
** ''VideoGame/SonicRushAdventure'': Plant Kingdom
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[[folder: Action-Adventure]]
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[[folder: Action Games]]
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[[folder: Adventure Games]]
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[[folder: Fighting Games]]
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[[folder: First-Person Shooters]]
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[[folder: Hack and Slash]]
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[[folder: Party Games]]
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[[folder: Pinball]]
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[[folder: Platform Games]]
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[[folder: Puzzle Game]]
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[[folder: Racing Game]]
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[[folder: Role-Playing Game]]
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[[folder: Shoot 'em Ups]]
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%%* ''VideoGame/StarFox'': Corneria.
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%%* ''VideoGame/StarFox'': ''Franchise/StarFox'': Corneria.
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[[folder: Simulation Game]]
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[[folder: Stealth-Based Game]]
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[[folder: Strategy Games]]
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[[folder: Wide-Open Sandbox]]
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[[folder: Other Games]]
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[[folder: Non-Video Game Examples]]
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* ''VideoGame/SpyroTheDragon'' starts you off in the Artisan world, a land of green rolling hills covered in sheep and fairytale castles. The world's HubLevel and the first proper level, Stone Hill, play it the straightest, with the remainder of the levels putting their own spins on it such as taking place in the middle of the night or in a European-style town with cobblestone paving.
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* ''VideoGame/SpyroTheDragon'' ''VideoGame/SpyroTheDragon1998'' starts you off in the Artisan world, a land of green rolling hills covered in sheep and fairytale castles. The world's HubLevel and the first proper level, Stone Hill, play it the straightest, with the remainder of the levels putting their own spins on it such as taking place in the middle of the night or in a European-style town with cobblestone paving.
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*** The Sega Genesis version throws a little twist on the "Green Hill" trope in the Hill Top Zone. It is the fifth zone in the game, and combines it with LethalLavaLand and DeathMountain. A more stereotypical example in the same game would be Emerald Hill Zone, the first zone in the game..
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*** The Sega Genesis version throws a little twist on the "Green Hill" trope in the Hill Top Zone. It is the fifth zone in the game, and combines it with LethalLavaLand and DeathMountain. A more stereotypical example in the same game would be Emerald Hill Zone, the first zone in the game..game.
** ''VideoGame/SonicHeroes'' introduces Seaside Hill, which combines this trope with PalmtreePanic as takes the traditional lush green grass and rolling hills and places them in a tropical archipelago right alongside sandy beaches and wide open patches of water. The end of the level mixes in elements of RuinsForRuinsSake with white marble ruins appearing out of the sea, and the aptly named next level Ocean Palace continues the theme.
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* ''VideoGame/SonicDrift:''
** In the original game, the TropeNamer appears as the first track of all three [=GPs=], differing only in layout.
** In ''Sonic Drift 2'', [[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] appears as the first track of the Purple GP, and the sixth and final track of the white GP.
** In the original game, the TropeNamer appears as the first track of all three [=GPs=], differing only in layout.
** In ''Sonic Drift 2'', [[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] appears as the first track of the Purple GP, and the sixth and final track of the white GP.
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* ''VideoGame/SonicDrift:''
''Franchise/SonicTheHedgehog''
** ''VideoGame/SonicDrift'':
*** In the original game, the TropeNamer appears as the first track of all three [=GPs=], differing only in layout.
** *** In ''Sonic Drift 2'', [[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] appears as the first track of the Purple GP, and the sixth and final track of the white GP.GP.
** Resort Island from ''VideoGame/SonicR'' combines this with PalmtreePanic, with verdant green fields and rolling hills located on a tropical shore with crystal clear waters.
** Forest Falls Zone from ''VideoGame/SonicRivals'' mixes it with TheLostWoods, combining the traditional green grass and checkerboard soil with large trees, imposing waterfalls, and twisting caverns dotting the landscape.
** ''VideoGame/SonicDrift'':
*** In the original game, the TropeNamer appears as the first track of all three [=GPs=], differing only in layout.
** Resort Island from ''VideoGame/SonicR'' combines this with PalmtreePanic, with verdant green fields and rolling hills located on a tropical shore with crystal clear waters.
** Forest Falls Zone from ''VideoGame/SonicRivals'' mixes it with TheLostWoods, combining the traditional green grass and checkerboard soil with large trees, imposing waterfalls, and twisting caverns dotting the landscape.
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* ''VideoGame/SpyroTheDragon'' starts you off in the Artisan world, a land of rolling hills and fairytale castles. The world's HubLevel and the first proper level, Stone Hill, play it the straightest, with the remainder of the levels putting their own spins on it such as taking place in the middle of the night or in a European-style town with cobblestone paving.
to:
* ''VideoGame/SpyroTheDragon'' starts you off in the Artisan world, a land of green rolling hills covered in sheep and fairytale castles. The world's HubLevel and the first proper level, Stone Hill, play it the straightest, with the remainder of the levels putting their own spins on it such as taking place in the middle of the night or in a European-style town with cobblestone paving.
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** The first level of ''Klonoa: Door to Phantomile'' fits this exactly. Lush fields, simple gameplay, and overall idyllic.
** The first level of ''Klonoa 2: Lunatea's Veil'' is an inversion, however: it's a rocky and cliffy area, set in the middle of a huge storm.
** The first level of ''Klonoa 2: Lunatea's Veil'' is an inversion, however: it's a rocky and cliffy area, set in the middle of a huge storm.
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** The first level of ''Klonoa: Door to Phantomile'' ''VideoGame/KlonoaDoorToPhantomile'' fits this exactly. Lush fields, simple gameplay, and overall idyllic.
** The first level of''Klonoa 2: Lunatea's Veil'' ''VideoGame/Klonoa2LunateasVeil'' is an inversion, however: it's a rocky and cliffy area, set in the middle of a huge storm.
** The first level of
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* In ''VideoGame/PokemonSleep'', Greengrass Isle is your starting location for sleep research, where a wide variety Pokémon reside, especially Grass-types.
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* In ''VideoGame/PokemonSleep'', Greengrass Isle is your starting location for sleep research, where a wide variety of Pokémon reside, especially Grass-types.
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* In ''VideoGame/PokemonSleep'', Greengrass Isle is your starting location for sleep research, where most Grass-type Pokémon reside.
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* In ''VideoGame/PokemonSleep'', Greengrass Isle is your starting location for sleep research, where most Grass-type a wide variety Pokémon reside.reside, especially Grass-types.
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crosswicking
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* In ''VideoGame/PokemonSleep'', Greengrass Isle is your starting location for sleep research, where most Grass-type Pokémon reside.
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swapped out green link for franchise page
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* ''VideoGame/SonicTheHedgehog'':
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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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The text is more readable like that
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[-[[caption-width-right:349:''[[VideoGame/PaperMarioTheThousandYearDoor "It's mild and pleasant here all year round. I love it! Doesn't it feel nice?"]]''\\
[[labelnote:Clockwise from top left]] ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/PokemonLegendsArceus'', ''VideoGame/MarioKart8'', ''VideoGame/BanjoKazooie'', ''VideoGame/TheLegendOfZeldaALinkToThePast''[[/labelnote]]]]-]
[[labelnote:Clockwise from top left]] ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/PokemonLegendsArceus'', ''VideoGame/MarioKart8'', ''VideoGame/BanjoKazooie'', ''VideoGame/TheLegendOfZeldaALinkToThePast''[[/labelnote]]]]-]
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[[labelnote:Clockwise from top left]] ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/PokemonLegendsArceus'', ''VideoGame/MarioKart8'', ''VideoGame/BanjoKazooie'',
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[[note]]Top-left, clockwise: ''VideoGame/SonicTheHedgehog2'', ''VideoGame/KirbysReturnToDreamLand'', ''VideoGame/PokemonLegendsArceus'', ''VideoGame/MarioKart8'', ''VideoGame/BanjoKazooie'', ''VideoGame/TheLegendOfZeldaALinkToThePast''[[/note]]]]-]
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-->-- '''Description of Green Greens''', ''VideoGame/KirbysDreamLand'' instruction manual.
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-->-- '''Description of Green Greens''', ''VideoGame/KirbysDreamLand'' instruction manual.
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-->-- ''VideoGame/KirbysDreamLand'' manual's description of Green Greens.
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-->-- '''Description of Green Greens''', ''VideoGame/KirbysDreamLand'' manual's description of Green Greens.
instruction manual.