History Main / GreenHillZone

21st Jul '17 2:28:45 AM Rorosilky5
Is there an issue? Send a Message


* Most ''Franchise/{{Kirby}}'' games start in a peaceful grassland themed level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], [[KirbysDreamLand2 Grass]] [[KirbysDreamLand3 Land]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] are some examples. [[VideoGame/KirbyPlanetRobobot Patched Plains]] [[HailfirePeaks plays around]] with this; thanks to Haltmann Works, the entire area has been [[EternalEngine completely mechanized!]]

to:

* Most ''Franchise/{{Kirby}}'' games start in a peaceful grassland themed level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], [[KirbysDreamLand2 Grass]] [[KirbysDreamLand3 Land]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] and [[VideoGame/KirbyTripleDeluxe Fine Fields]] are some examples. [[VideoGame/KirbyPlanetRobobot Patched Plains]] [[HailfirePeaks plays around]] with this; thanks to Haltmann Works, the entire area has been [[EternalEngine completely mechanized!]]
24th May '17 5:43:15 PM TitoMosquito
Is there an issue? Send a Message


A calm, colorful (usually green), vibrant land that may have tropical elements. [[SortingAlgorithmOfThreateningGeography Often the very first level]] and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.

to:

A calm, colorful (usually green), vibrant land that may have tropical elements. [[SortingAlgorithmOfThreateningGeography Often the very first level]] (or world) and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.
16th May '17 11:15:56 PM Rorosilky5
Is there an issue? Send a Message


** The titular Green Hill Zone [[NostalgiaLevel reappears]] in ''VideoGame/SonicMania''.
** It appears once again in ''VideoGame/SonicForces'', although this time it appears to be [[HailfirePeaks mixed]] with ShiftingSandLand due to Dr. Robotnik taking over the area.

to:

** The titular Green Hill Zone [[NostalgiaLevel reappears]] in ''VideoGame/SonicMania''.
''VideoGame/SonicMania''. It pays homage to the original Green Hill Zone but with added features and a midboss.
** It appears once again in ''VideoGame/SonicForces'', although this time it appears to be [[HailfirePeaks mixed]] with ShiftingSandLand due to Dr. Robotnik Robotnik/Eggman's industries taking over the area.
11th May '17 12:08:36 AM Rorosilky5
Is there an issue? Send a Message


While these are often found in PlatformGames, GreenHillZone can exist in other genres as well. In non linear games a grassy nature themed area is typically TheOverworld.

to:

While these are often found in PlatformGames, GreenHillZone Green Hill Zone can exist in other genres as well. In non linear games a grassy nature themed area is typically TheOverworld.
8th May '17 5:10:40 PM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

* Pangu Lagoon in ''VideoGame/FreedomPlanet''. Unusual in that this is a late-game stage (with difficulty to match).
6th May '17 10:57:57 PM Serac
Is there an issue? Send a Message


** Mumbo's Mountain, the first actual level of the first game, and Mayhem Temple, the first level of ''Banjo-Tooie'' (with an added {{Mayincatec}} theme).

to:

** Mumbo's Mountain, the first actual level of the first game, and Mayhem Mayahem Temple, the first level of ''Banjo-Tooie'' (with an added {{Mayincatec}} theme).
27th Apr '17 4:59:46 PM MyFinalEdits
Is there an issue? Send a Message


** ''SuperMario64'': The first stage Bob-omb Battlefield is almost a textbook example of this trope with some subtle RemilitarizedZone elements as well. Additionally, one could consider the grassy area outside Princess Peach's Castle to be this, though it's devoid of enemies and [[HubWorld technically not a level]].

to:

** ''SuperMario64'': ''VideoGame/SuperMario64'': The first stage Bob-omb Battlefield is almost a textbook example of combines this trope setting with some subtle RemilitarizedZone elements as well. Additionally, one could consider elements. Aside from the giant Chain Chomp, none of the regular enemies are big or threatening. There's also the grassy area outside Princess Peach's Castle to be this, Castle, though it's devoid of enemies and [[HubWorld technically not a level]].



** In ''VideoGame/SuperMarioGalaxy'', the first planet of Good Egg Galaxy is your standard grassy fare, but the rest of it is a hodgepodge of various elements. Honeyhive Galaxy is this trope overlapped with TheLostWoods.

to:

** In ''VideoGame/SuperMarioGalaxy'', the first planet of Good Egg Galaxy is your standard grassy fare, but the rest of it is a hodgepodge of various elements. Honeyhive Galaxy is this trope overlapped with TheLostWoods.HornetHole.



** The very fist stage of both the normal and special quests in ''VideoGame/SuperMario3DLand'' are both Green Hill Zones, then further stages are scattered through the game.

to:

** The very fist stage of both the normal and special quests in ''VideoGame/SuperMario3DLand'' are both Green Hill Zones, then further stages are scattered through the game. In ''VideoGame/SuperMario3DWorld'', the map of World 1 and many of its levels are grass-themed as well (plus some levels from later worlds, such as Sprawling Savanna).



** Frequent in the ''VideoGame/MarioAndLuigi'' games:
*** ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Outskirts, which also serves as something of a HubLevel. Unusually, you have to trek through two separate areas with different themes before you can reach it for the first time.
*** ''VideoGame/MarioAndLuigiPartnersInTime'' has the first portion of Hollijolli Village, before quickly segueing into SlippySlideyIceWorld.
*** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bumpsy Plains.
*** ''VideoGame/MarioAndLuigiDreamTeam'' actually has ''two'' of these: Pi'illo Blimport, which is the tutorial area, and Mushrise Park.
*** ''VideoGame/MarioAndLuigiPaperJam'' has the Sunbeam Plains, which is actually where the game immediately begins.
** ''VideoGame/MarioAdventure'' has the first world, Koopa Plains.
** Pleasant Path and Flower Fields in ''VideoGame/PaperMario64''.
** Petal Meadows in ''VideoGame/PaperMarioTheThousandYearDoor''.
** Lineland Road in ''VideoGame/SuperPaperMario'' as well as the first part of The Bitlands.
** Warm Fuzzy Plains in ''VideoGame/PaperMarioStickerStar''.
** Ruddy Road in ''VideoGame/PaperMarioColorSplash''.




to:

* The ''VideoGame/MarioKart'' series has the many versions and incarnations of Mario Circuit, Donut Plains and Luigi Circuit, all set in quiet grasslands with no major hazards aside from occasional moats.


Added DiffLines:

* Each ''VideoGame/MonsterHunter'' game has one grassy, relatively hazard-free mainland that doesn't have any hot, cold or toxic zones. Forest and Hills in the first generation's games, Great Forest in ''Freedom Unite'', Deserted Island in the third generation games (though it also has some UnderTheSea and DeathMountain zones), Ancestral Steppe in ''4'' and ''4 Ultimate'', and Vrdant Hills in ''Generations'' and ''XX'.


Added DiffLines:

* ''Franchise/SuperMarioBros'':
** Frequent in the ''VideoGame/MarioAndLuigi'' games:
*** ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Outskirts, which also serves as something of a HubLevel. Unusually, you have to trek through two separate areas with different themes before you can reach it for the first time.
*** ''VideoGame/MarioAndLuigiPartnersInTime'' has the first portion of Hollijolli Village, before quickly segueing into SlippySlideyIceWorld.
*** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bumpsy Plains.
*** ''VideoGame/MarioAndLuigiDreamTeam'' actually has ''two'' of these: Pi'illo Blimport, which is the tutorial area, and Mushrise Park.
*** ''VideoGame/MarioAndLuigiPaperJam'' has the Sunbeam Plains, which is actually where the game immediately begins.
** ''VideoGame/MarioAdventure'' has the first world, Koopa Plains.
** Pleasant Path and Flower Fields in ''VideoGame/PaperMario64''.
** Petal Meadows in ''VideoGame/PaperMarioTheThousandYearDoor''.
** Lineland Road in ''VideoGame/SuperPaperMario'' as well as the first part of The Bitlands.
** Warm Fuzzy Plains in ''VideoGame/PaperMarioStickerStar''.
** Ruddy Road in ''VideoGame/PaperMarioColorSplash''.
27th Apr '17 1:20:00 PM Rorosilky5
Is there an issue? Send a Message

Added DiffLines:

** The titular Green Hill Zone [[NostalgiaLevel reappears]] in ''VideoGame/SonicMania''.
** It appears once again in ''VideoGame/SonicForces'', although this time it appears to be [[HailfirePeaks mixed]] with ShiftingSandLand due to Dr. Robotnik taking over the area.
23rd Apr '17 7:57:39 PM Galacton
Is there an issue? Send a Message


* Most ''Franchise/{{Kirby}}'' games start with a GreenHillZone type level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] are some examples. [[KirbyTripleDeluxe Fine Fields]] and [[VideoGame/KirbyPlanetRobobot Patched Plains]] play around with this; the former has more of a flower theme, while the latter has been [[EternalEngine completely mechanized]] by Haltmann Works. ''VideoGame/KirbyAndTheAmazingMirror'' averts Green Hill Zone since it's a MetroidVania, and it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world is connected by nature themed areas.

to:

* Most ''Franchise/{{Kirby}}'' games start with in a GreenHillZone type peaceful grassland themed level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], [[KirbysDreamLand2 Grass]] [[KirbysDreamLand3 Land]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] are some examples. [[KirbyTripleDeluxe Fine Fields]] and [[VideoGame/KirbyPlanetRobobot Patched Plains]] play around [[HailfirePeaks plays around]] with this; thanks to Haltmann Works, the former has more of a flower theme, while the latter entire area has been [[EternalEngine completely mechanized]] by Haltmann Works. mechanized!]]
**
''VideoGame/KirbyAndTheAmazingMirror'' averts Green Hill Zone this since it's a MetroidVania, and it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world is connected by nature themed areas.
11th Apr '17 6:54:32 PM IAmNotAFunguy
Is there an issue? Send a Message



to:

* Bol-Dor's Realm in ''VideoGame/SnakePass'' is the first world which is a lush grassland.
This list shows the last 10 events of 134. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GreenHillZone