History Main / GreenHillZone

27th Dec '16 2:44:16 PM Odacon_Spy
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* ''VideoGame/Croc'''s first world is like this, though its levels do contain lava and underground sections.

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* ''VideoGame/Croc'''s ''VideoGame/{{Croc}}'''s first world is like this, though its levels do contain lava and underground sections.
13th Dec '16 4:07:23 PM Galacton
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* Most ''Franchise/{{Kirby}}'' games start with a GreenHillZone type level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] are some examples. [[KirbyTripleDeluxe Fine Fields]] has more of a flower motif since it takes place in the [[PlantPerson plant kingdom]] of [[FloatingContinent Floralia]]. ''VideoGame/KirbyAndTheAmazingMirror'' averts Green Hill Zone as first level by having it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world consists of nature themed areas. ''VideoGame/KirbysEpicYarn'' also averts this because Grass Land is actually the second world, the first being Patch Land and its tutorial level. Subverted with [[VideoGame/KirbyPlanetRobobot Patched Plains]], the grassland level has been [[EternalEngine mechanized]] by alien invaders.

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* Most ''Franchise/{{Kirby}}'' games start with a GreenHillZone type level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] are some examples. [[KirbyTripleDeluxe Fine Fields]] and [[VideoGame/KirbyPlanetRobobot Patched Plains]] play around with this; the former has more of a flower motif since it takes place in theme, while the [[PlantPerson plant kingdom]] of [[FloatingContinent Floralia]]. latter has been [[EternalEngine completely mechanized]] by Haltmann Works. ''VideoGame/KirbyAndTheAmazingMirror'' averts Green Hill Zone as first level by having since it's a MetroidVania, and it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world consists of is connected by nature themed areas. ''VideoGame/KirbysEpicYarn'' also averts this because Grass Land is actually the second world, the first being Patch Land and its tutorial level. Subverted with [[VideoGame/KirbyPlanetRobobot Patched Plains]], the grassland level has been [[EternalEngine mechanized]] by alien invaders.
15th Nov '16 12:20:41 PM IAmNotAFunguy
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** Ruddy Road in ''VideoGame/PaperMarioColorSplash''.
14th Oct '16 3:45:38 PM Galacton
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A calm, colorful (usually green), vibrant land that may have tropical elements. [[SortingAlgorithmOfThreateningGeography Very often the first level]] and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies. Often the first area of a PlatformGame, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.

Kind of like the video game version of GhibliHills, except a lot more [[EverythingTryingToKillYou dangerous]]. In non linear games a grassy nature themed area is typically TheOverworld.

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A calm, colorful (usually green), vibrant land that may have tropical elements. [[SortingAlgorithmOfThreateningGeography Very often Often the very first level]] and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies. Often the first area of a PlatformGame, enemies, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.

While these are often found in PlatformGames, GreenHillZone can exist in other genres as well. In non linear games a grassy nature themed area is typically TheOverworld.

Kind of like the video game version of GhibliHills, except a lot more [[EverythingTryingToKillYou dangerous]]. In non linear games a grassy nature themed area is typically TheOverworld.
dangerous]].



Compare PalmtreePanic, a beach-themed SisterTrope, and LostWoods if there are significantly more trees than usual. See also NoobCave for a similar warm-up area in less level-based games.

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Compare PalmtreePanic, a beach-themed SisterTrope, SisterTrope that's also a common choice for the first stage, and LostWoods if there are significantly more trees than usual. See also NoobCave for a similar warm-up area in less level-based games.games.
14th Oct '16 2:24:12 PM Galacton
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Kind of like the video game version of GhibliHills, except a lot more [[EverythingTryingToKillYou dangerous]]. In non linear games it usually overlaps with TheOverworld.

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Kind of like the video game version of GhibliHills, except a lot more [[EverythingTryingToKillYou dangerous]]. In non linear games it usually overlaps with a grassy nature themed area is typically TheOverworld.



* The TropeNamer comes from the [[VideoGame/SonicTheHedgehog1 first game]] of the ''Franchise/SonicTheHedgehog'' series, with this type of level showing up in almost every game as the first level often mixed with PalmtreePanic. It's easier to list the ''exceptions''.

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* The TropeNamer comes from the [[VideoGame/SonicTheHedgehog1 first game]] of the ''Franchise/SonicTheHedgehog'' series, with this type of level showing up in almost every game as the first level often near the ocean and mixed with PalmtreePanic. It's easier to list the ''exceptions''.



* Most ''Franchise/SuperMarioBros'' games place the first level here, being usually set in a cutesy magic fantasy kingdom of sorts. Still, just because later levels are unusually green and leafy doesn't mean they aren't harder (see Worlds 3 and 5 in ''VideoGame/SuperMarioBros2'' and the Forest of Illusion in ''VideoGame/SuperMarioWorld'').

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* Most ''Franchise/SuperMarioBros'' is the TropeCodifier and most games place the first level here, being usually set in a cutesy magic fantasy kingdom of sorts. here. Still, just because later levels are unusually green and leafy doesn't mean they aren't harder (see Worlds 3 and 5 in ''VideoGame/SuperMarioBros2'' and the Forest of Illusion in ''VideoGame/SuperMarioWorld''). ''VideoGame/SuperMarioWorld'').
** ''SuperMario64'': The first stage Bob-omb Battlefield is almost a textbook example of this trope with some subtle RemilitarizedZone elements as well. Additionally, one could consider the grassy area outside Princess Peach's Castle to be this, though it's devoid of enemies and [[HubWorld technically not a level]].


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* ''Mario Fangames''
16th Sep '16 2:38:52 AM Rorosilky5
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* The TropeNamer is the ''Franchise/SonicTheHedgehog'' series, with this type of level showing up in almost every game as the first level often mixed with PalmtreePanic. It's easier to list the ''exceptions''.

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* The TropeNamer is comes from the [[VideoGame/SonicTheHedgehog1 first game]] of the ''Franchise/SonicTheHedgehog'' series, with this type of level showing up in almost every game as the first level often mixed with PalmtreePanic. It's easier to list the ''exceptions''.


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** Windy Hill Zone in ''VideoGame/SonicLostWorld'' is this, featuring plenty of archetypes from '''the''' Green Hill Zone. Sky Road Zone is also this to a lesser extent, as it takes place [[BubblyClouds high up in the clouds]].
31st Aug '16 5:21:11 AM Rorosilky5
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* Most ''Franchise/{{Kirby}}'' games start with a GreenHillZone type level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] are some examples. [[KirbyTripleDeluxe Fine Field]] has more of a flower theme since it takes place in the [[PlantPerson plant kingdom]] of Floralia. ''VideoGame/KirbyAndTheAmazingMirror'' averts Green Hill Zone as first level by having it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world consists of nature themed areas. ''VideoGame/KirbysEpicYarn'' also averts this because Grass Land is actually the second world, the first being Patch Land and its tutorial level. Subverted with [[VideoGame/KirbyPlanetRobobot Patched Plains]], the grassland level has been [[EternalEngine mechanized]] by alien invaders.

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* Most ''Franchise/{{Kirby}}'' games start with a GreenHillZone type level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], and [[VideoGame/KirbysReturnToDreamLand Cookie Country]] are some examples. [[KirbyTripleDeluxe Fine Field]] Fields]] has more of a flower theme motif since it takes place in the [[PlantPerson plant kingdom]] of Floralia.[[FloatingContinent Floralia]]. ''VideoGame/KirbyAndTheAmazingMirror'' averts Green Hill Zone as first level by having it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world consists of nature themed areas. ''VideoGame/KirbysEpicYarn'' also averts this because Grass Land is actually the second world, the first being Patch Land and its tutorial level. Subverted with [[VideoGame/KirbyPlanetRobobot Patched Plains]], the grassland level has been [[EternalEngine mechanized]] by alien invaders.
15th Aug '16 2:38:20 AM Galacton
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* This is a recurring theme in the ''Franchise/SonicTheHedgehog'' series, showing up in almost every game and as the first level. Sometimes, it's even the TropeNamer. It's easier to list the ''exceptions''.
** ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' for the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear is the earliest exception: its own Green Hill counterpart, imaginatively titled ''Green Hills'', doesn't appear until the fourth zone. It's hardly a warm-up level either; the third act contains a series of blind jumps which makes the player lose lives like water in a sieve.

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* This The TropeNamer is a recurring theme in the ''Franchise/SonicTheHedgehog'' series, with this type of level showing up in almost every game and as the first level. Sometimes, it's even the TropeNamer.level often mixed with PalmtreePanic. It's easier to list the ''exceptions''.
** ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' for the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear is the earliest exception: it's first level is [[UndergroundLevel underground]] and its own Green Hill counterpart, imaginatively titled ''Green Hills'', doesn't appear until the fourth zone. It's hardly a warm-up level either; the third act contains a series of blind jumps which makes the player lose lives like water in a sieve.



** Along with the TropeNamer, ''VideoGame/SonicGenerations'' features other iterations of this trope that aren't the first level. In the HD version in particular, the Seaside Hill stage that originally appeared in ''VideoGame/SonicHeroes'' as the first stage goes more towards UnderwaterRuins and is stage 6, while Planet Wisp from ''VideoGame/SonicColors'' is the last level in the game and aside from a minute or so of greenery, has the main focus be on the EternalEngine, much like the original.

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** Along with the TropeNamer, ''VideoGame/SonicGenerations'' features other iterations of this trope that aren't the first level.from previous ''Sonic'' games. In the HD version in particular, the Seaside Hill stage that originally appeared in ''VideoGame/SonicHeroes'' as the first stage goes more towards UnderwaterRuins and is stage 6, while Planet Wisp from ''VideoGame/SonicColors'' is the last level in the game and aside from a minute or so of greenery, has the main focus be on the EternalEngine, much like the original.
15th Aug '16 2:22:50 AM Galacton
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** Bianco Hills in ''VideoGame/SuperMarioSunshine'' is a standard green area, but it has a small village and a large pond present as well.

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** Bianco Hills in ''VideoGame/SuperMarioSunshine'' is a standard green area, but it has a small mountain village and a large pond present as well.
15th Aug '16 2:00:36 AM Galacton
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** Spiral Mountain, Banjo's home and the starting area of the first two games.
** Mumbo Mountain, the first level of the first game, and Mayhem Temple, the first level of ''Banjo-Tooie'' (with an added {{Mayincatec}} theme).
** Cliff Farm in ''VideoGame/BanjoKazooieGruntysRevenge''.

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** Spiral Mountain, Banjo's home and the starting area tutorial level of the first two games.
game. It returns in ''Banjo-Tooie'' although it's significantly gloomier thanks to the events of the game's intro and has been heavily ransacked by Gruntilda's minions.
** Mumbo Mumbo's Mountain, the first actual level of the first game, and Mayhem Temple, the first level of ''Banjo-Tooie'' (with an added {{Mayincatec}} theme).
** Cliff Farm in ''VideoGame/BanjoKazooieGruntysRevenge''.''VideoGame/BanjoKazooieGruntysRevenge'' (with a farm theme). Also Spiral Mountain returns as the game's HubLevel.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GreenHillZone