History Main / GreenHillZone

5th Dec '17 8:19:16 PM destructor_rph
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* Jellyfish Fields in ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom''
16th Nov '17 8:49:06 AM BeerBaron
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** The green, temperate Ascadian Isles in ''VideoGame/TheElderScrollsIIIMorrowind'', in very great contrast with the Bitter Coast swamps, or even worse, ''the Ashlands and [[LethalLavaLand Molag Amur]]''. Also subverted in the Grazelands, dotted with rogue Ashlanders and Daedric shrines full of insanely powerful monsters, with the occasional monster out in the wild.
** Falkreath Hold in ''VideoGame/TheElderScrollsVSkyrim'' appears to be a relatively peaceful boreal forest surrounded by wartorn mountains, tundra, swamps, and glaciers.

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** The green, temperate Ascadian Isles in ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', in very great contrast with the Bitter Coast swamps, or even worse, ''the Ashlands and [[LethalLavaLand Molag Amur]]''. Also subverted in by the Grazelands, which appear green and peaceful, but are dotted with rogue Ashlanders and camps, Daedric shrines full of insanely powerful monsters, with and the occasional wandering monster out in the wild.
** Falkreath Hold in ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' appears to be a relatively peaceful boreal forest surrounded by wartorn mountains, tundra, swamps, and glaciers.glaciers.
14th Nov '17 6:46:22 PM IAmNotAFunguy
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** Cascade Kingdom in ''VideoGame/SuperMarioOdyssey'' is actually the second world visited in the game, but even Cap Kingdom, the true first world, is more of a Gray Hill Zone.
6th Nov '17 2:56:40 PM Spanks
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** The Sega Genesis version of ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' throws a little twist on the "Green Hill" trope in the Hill Top Zone. It is the fifth zone in the game, and combines it with LethalLavaLand and DeathMountain.
5th Nov '17 7:47:18 PM Malady
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20th Oct '17 8:46:07 AM Concrete4
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Compare PalmtreePanic, a beach-themed area that's also a common choice for the first stage (later ''Sonic'' games often had elements of both), and LostWoods a forest themed area. See also NoobCave for a similar warm-up area in less level-based games.

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Compare PalmtreePanic, a beach-themed area that's also a common choice for the first stage (later ''Sonic'' games often had elements of both), and LostWoods TheLostWoods, a forest themed area. See also NoobCave for a similar warm-up area in less level-based games.



** It appears once again in ''VideoGame/SonicForces'', although this time it appears to be [[HailfirePeaks mixed]] with ShiftingSandLand due to Dr. Robotnik/Eggman's industries taking over the area.

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** It appears once again in ''VideoGame/SonicForces'', although this time it appears to be [[HailfirePeaks mixed]] with ShiftingSandLand due to Dr. Robotnik/Eggman's Eggman's industries taking over the area.
17th Sep '17 12:02:32 PM Galacton
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A calm, colorful (usually green), vibrant land that may have tropical elements. [[SortingAlgorithmOfThreateningGeography Often the very first level]] (or world) and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.

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A calm, colorful (usually green), vibrant land that may have tropical elements. [[SortingAlgorithmOfThreateningGeography Often Thanks to the SortingAlgorithmOfThreateningGeography these are often the very first level]] level (or world) and usually easier than the other stages, to let the player get used to the controls, powerups, and enemies, and typically the home of the WarmupBoss. Some games have lots of levels with this theme, usually mixing around the time of day or [[HailfirePeaks adding other elements]] so these levels don't all look the same. A more cheerful subtype of Green Hill Zone is a flower-themed level.



Compare PalmtreePanic, a beach-themed SisterTrope that's also a common choice for the first stage, and LostWoods if there are significantly more trees than usual. See also NoobCave for a similar warm-up area in less level-based games.

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Compare PalmtreePanic, a beach-themed SisterTrope area that's also a common choice for the first stage, stage (later ''Sonic'' games often had elements of both), and LostWoods if there are significantly more trees than usual.a forest themed area. See also NoobCave for a similar warm-up area in less level-based games.



* ''VideoGame/SuperSmashBros Brawl'' and the 3DS version of ''Super Smash Bros. 4'' have the actual Green Hill Zone, from the Sonic games, and it fits visually; however, the dips, hazards and collapsing middle make it quite complicated. The stage Battlefield from ''Brawl'' onwards also fits; being a largely peaceful grassland with trees devoid of any obstacles.

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* ''VideoGame/SuperSmashBros Brawl'' and the 3DS version of ''Super Smash Bros. 4'' have the actual Green Hill Zone, from the Sonic games, and it fits visually; however, games; however it's not the easiest stage, the dips, hazards and collapsing middle make it quite complicated. The stage Battlefield from ''Brawl'' onwards also fits; fit; being a largely peaceful grassland with trees devoid of any obstacles.



* Most ''Franchise/{{Kirby}}'' games start in a peaceful grassland themed level; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], [[KirbysDreamLand2 Grass]] [[KirbysDreamLand3 Land]], [[VideoGame/KirbysReturnToDreamLand Cookie Country]] and [[VideoGame/KirbyTripleDeluxe Fine Fields]] are some examples. [[VideoGame/KirbyPlanetRobobot Patched Plains]] [[HailfirePeaks plays around]] with this; thanks to Haltmann Works, the entire area has been [[EternalEngine completely mechanized!]]
** ''VideoGame/KirbyAndTheAmazingMirror'' averts this since it's a MetroidVania, and it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world is connected by nature themed areas.

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* Most ''Franchise/{{Kirby}}'' games start in a peaceful grassland themed level; levels; [[VideoGame/KirbysDreamLand Green Greens]], [[VideoGame/KirbysAdventure Vegetable Valley]], [[VideoGame/KirbySuperStar Peanut Plains]], [[KirbysDreamLand2 Grass]] [[KirbysDreamLand3 Land]], [[VideoGame/KirbysReturnToDreamLand Cookie Country]] and [[VideoGame/KirbyTripleDeluxe Fine Fields]] are some examples. [[VideoGame/KirbyPlanetRobobot Patched Plains]] ''VideoGame/KirbyPlanetRobobot'' [[HailfirePeaks plays around]] with this; thanks to Haltmann Works, the entire area this for it's first stage; Patched Plains is a grassland that has been [[EternalEngine completely mechanized!]]
mechanized]] by the invading Haltmann Works.
** ''VideoGame/KirbyAndTheAmazingMirror'' averts this since it's a MetroidVania, and it's introduction stage take place in the [[BubblyClouds clouds]] but most of the hub world is connected by nature themed areas.[[TheOverworld overworld areas]].
30th Aug '17 7:26:23 AM MyFinalEdits
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** [[TheLostWoods Click Clock Woods]] is the penultimate level of Banjo-Kazooie, it has a surprisingly gentle and happy feel to it despite it being one of the most difficult levels in the game and the last "normal" level before you face Gruntilda.

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** [[TheLostWoods Click Clock Woods]] Wood]] is the penultimate level of Banjo-Kazooie, it has a surprisingly gentle and happy feel to it despite it being one of the most difficult levels in the game and the last "normal" level before you face Gruntilda.



** Two of the first stages that can be selected in ''VideoGame/YoshisStory'' are "Treasure Hunt" and "Surprise!"
** The first world in ''VideoGame/SuperMarioWorld2YoshisIsland'', its two sequels and ''VideoGame/YoshisWoollyWorld''. In all of them Yoshi and Baby Mario venture through plain grasslands where the biggest threats are the larger enemies (such as giant Chomps). Caves and underground areas are occasionally present as well.
** ''VideoGame/WarioLand'':
*** ''VideoGame/WarioLandII'' has several levels with this theme in Chapter 2 ("SS Tea Cup") and the alternate Chapter 2 ("Invade Wario Castle").
*** ''VideoGame/WarioLand3'' has "Out of the Woods" and "The Vast Plain" among the first few levels you trek through.
*** ''VideoGame/WarioLand4'' has "Palm Tree Paradise" and "Wildflower Fields" in the Emerald Passage, though whether these are the first levels you go through or not is up to you due to the nonlinear structure of the game.
** Beanstalk Way from ''VideoGame/WarioWorld'' is a lush, grassy valley filled with flowers, beanstalks, and other plant life. It even features [[WhenTreesAttack monstrous trees]] that get in the way. Contrary to the usual expectations of this trope, it's a late-game level, being the sixth of eight.



* This is a common theme for the earlier levels in ''SuperMonkeyBall''.

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* This is a common theme for the earlier levels in ''SuperMonkeyBall''.''VideoGame/SuperMonkeyBall''.



* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLandII'' has several levels with this theme in Chapter 2 ("SS Tea Cup") and the alternate Chapter 2 ("Invade Wario Castle").
** ''VideoGame/WarioLand3'' has "Out of the Woods" and "The Vast Plain" among the first few levels you trek through.
** ''VideoGame/WarioLand4'' has "Palm Tree Paradise" and "Wildflower Fields" in the Emerald Passage, though whether these are the first levels you go through or not is up to you due to the nonlinear structure of the game.
* Beanstalk Way from ''VideoGame/WarioWorld'' is a lush, grassy valley filled with flowers, beanstalks, and other plant life. It even features [[WhenTreesAttack monstrous trees]] that get in the way. Contrary to the usual expectations of this trope, it's a late-game level, being the sixth of eight.



* Two of the first stages that can be selected in ''VideoGame/YoshisStory'' are "Treasure Hunt" and "Surprise!"
* The first world in ''VideoGame/YoshisIsland'', its two sequels and ''VideoGame/YoshisWoollyWorld''. In all of them Yoshi and Baby Mario venture through plain grasslands where the biggest threats are the larger enemies (such as giant Chomps). Caves and underground areas are occasionally present as well.
29th Aug '17 7:58:52 PM AltoonaMan
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** [[TheLostWoods Click Clock Woods]] is the penultimate level of Banjo-Kazooie, it has a surprisingly gentle and happy feel to it despite it being one of the most difficult levels in the game and the last "normal" level before you face Gruntilda.



** ''VideoGame/DonkeyKong64'' has JungleJapes, a basic tropical forest themed level where you first learn about many game mechanics and acquire basic moves.

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** ''VideoGame/DonkeyKong64'' has JungleJapes, a basic tropical forest themed level where you first learn about many game mechanics and acquire basic moves. Even more fitting this trope is the training area where DK's house is. Fungi Forest combines this with TheLostWoods.
9th Aug '17 12:43:31 PM Jubileus57
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* ''VideoGame/{{Miitopia}}'' has the sunny Easin Hills, the first area of the game.
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