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Video Game / Super Mario World: Piranha Island

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Super Mario World: Piranha Island is a Game Mod of Super Mario World by PokerFace. The plot is simple: Mario gets stranded on the titular island and has to find a way off. Unfortunately, the Piranha Wizard who rules the island and his legion of Piranha Plants are hungry and want to eat Mario.

Tropes

  • A Day in the Limelight: Piranha Island focuses on the Piranha Plant and the major antagonist is even the leader of a type of Piranha Plant.
  • An Ice Person: Ice Lotuses, palette swaps of the giant Volcano Lotuses, shoot out bursts of ice at Mario. If they hit, Mario is vulnerable to other enemy attacks.
  • Anti-Frustration Features: The paths of podoboos in this game are revealed by the coins, so the player is warned in advance.
  • Auto-Scrolling Level: To dodge the thorns and Munchers at the beginning of Muncher Mountain, Mario must board a rocket pipe barrel and navigate his way to the end of the segment. Like the rocket barrel segments in Donkey Kong Country Returns, Mario dies if the pipe touches anything hazardous.
  • Bad Moon Rising: The Moon in the outside areas of Blood Muncher, Piranha Castle, and Final World are blood-red in color or have a blood-red aura, indicating the evil lurking within those levels.
  • Big Bad: The Piranha Wizard is the evil ruler of Piranha Island who wants to keep Mario on the Piranha Island forever so he and his cronies can eat him.
  • Boss-Arena Idiocy:
    • The Green-stemmed Muncher Plant Boss in Blood Muncher wouldn't be beatable if the Bob-Omb cannon was removed.
    • The Blue Piranha Plant boss in Piranha Tank wouldn't be beatable if the shell shooter wasn't there at all.
  • Call-Back: Starman Muncher is a pretty clear nod to World 7-9 in Super Mario Bros. 3. Both levels involve running over Munchers with stars.
  • Death Mountain: Muncher Mountain takes place on a very rocky hillside.
  • Developer's Foresight: Poker Face had the foresight of blocking off the Giant Muncher with an Invisible Wall in the intro to prevent the player from doing something stupid with Mario.
  • Green Hill Zone: Piranha Grassland and Piranha Hill, which is fitting because they are the first two levels.
  • Hailfire Peaks: Piranha Lake has underwater sections with ancient ruins, but it also has parts where Mario has to tread through swamp-like areas while dealing with Dry Bones.
  • The Hedge of Thorns: Many of the levels contain sections where Mario has to avoid thorns, but StarMan Muncher is hard because Mario has to rely on the power of the Starman powerup to get through a thorny maze in a limited amount of time.
  • Hold the Line: The first phase of the Piranha Wizard battle in Piranha Castle involves dodging projectiles from him and his cronies for 70 seconds.
  • Instant Runes: Green Magipiranhas, Magikoopa/Piranha Plant hybrids, shoot shapes at Mario. They're much better at it than the Magikoopas because they can do it with a simple wave of their hands.
  • Invincible Minor Minion: Piranha Gabyoalls are immune to every attack in Mario's arsenal, but they only appear in Thorn Temple.
  • Invisible Wall: Poker Face had the Developer's Foresight of blocking off the Giant Muncher with one in the intro to prevent the player from doing something stupid with Mario.
  • King Mook: The Piranha Wizard is the leader of the Magipiranhas.
  • Lethal Lava Land: Subterranean Piranha takes place in a cave filled with lava and Blarggs
  • Living Statue: The Green Magipirahnas in Piranha Castle sit upon the pedestals like the statues of the Piranha Wizard, so they may be living, breathing statues.
  • The Lost Woods: The second world takes place in a giant forest. The trees are much bigger than Mario.
  • Man-Eating Plant: Piranha Island takes place on an island filled with Piranha Plants and Munchers.
  • Multiple Endings: The final world has two endings. The Good Ending is the path where Mario beats the Piranha Wizard and escapes. The Bad Ending is the path where Mario is lost in the darkness forever.
  • Nightmarish Factory: The inside of Blood Muncher, which is decorated with plenty of lava pits, pistons and gears.
  • No Ontological Inertia: After the Piranha Wizard is beaten in the hellish dimension during the good ending, the dimension starts falling apart. Unfortunately, Munchers start falling from the sky during Mario's escape.
  • Nostalgia Level: Mario can find a recreation of Mario Forever's World 6-1 hidden in Thorn Temple.
  • Pipe Maze: Piranha Pipe takes place in a set of twisting pipes. Some of its sections have forced-scrolling in them.
  • Point of No Return: After beating Piranha Castle, Mario unlocks the final world. If Mario uses the Star Road, he can't grind for powerups in the other levels unless he beats the final level and gets an ending.
  • Power Glows: The Piranha Wizard is strong in comparison to the other Magipiranhas. In fact, he has a red aura surrounding him at all times.
  • Remilitarized Zone: Piranha Tank is a fleet of the Piranha Wizard's finest tanks and battleships used to protect Piranha Castle. The tanks are constantly moving, so if Mario touches the ground, he gets squished flat and loses a life.
  • Ruins for Ruins' Sake: Thorn Temple takes place in a temple already in shambles.
  • Shrine to Self: Piranha Castle and Blood Muncher is filled with giant Piranha Plant statues that shoot out bursts of flames in intervals. Piranha Castle is also filled with statues of the Piranha Wizard and a glass painting of a Muncher. Some of the Piranha Wizard's statues are alive and will attempt to attack Mario.
  • Soul Jar: The Piranha Wizard keeps a Muncher-shaped trinket that lets him stay almighty as long as the giant P-Switch in the Final World isn't pressed.
  • Sorcerous Overlord: The Piranha Wizard, as his name suggests, is a Wizard, and he rules over Pirahna Island.
  • Speaking Simlish: Mario and Satori Komeji speak with symbols when talking to each other during an Easter Egg.
  • Storming the Castle: To escape Piranha Island, Mario has to enter Piranha Castle. Unfortunately, it's also a pipe maze.
  • Teleport Spam: The Magipiranhas, like their Koopa counterparts, frequently teleport when they're attacking Mario. The Green Magipiranhas specialize in this as they can poof away when Mario attempts to go near them.
  • Time Stands Still: Piranha Pipe has a character (DIO from JoJo's Bizarre Adventure) stop time in a secret section of the level. Mario has to collect watches to keep time stopped.
  • The Very Definitely Final Dungeon: To beat the Piranha Wizard once and for all, Mario enters another dimension for Final World. The atmosphere in this level is pitch-black.
  • Weaponized Ball: As one of his many magical spells, the Piranha Wizard can send bouncing balls at Mario during a phase in both of his boss battles. Mario can grab these balls and throw them at the Piranha Wizard.

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