Video Game / Tiny Toon Adventures: Buster's Hidden Treasure
A Tiny Toon Adventures Licensed Game
, for the Sega Genesis
While cleaning up a warehouse in ACME Looniversity, Buster Bunny comes across a treasure map. Montana Max, being his usual greedy self, yanks the map right out of Buster's paws and declares that he will be taking the treasure for himself.
To that end, he has Dr. Gene Splicer develop a mind-control helmet, which he uses to brainwash Dizzy Devil, Calamity Coyote, Hamton J. Pig, and Plucky Duck into helping him search for the treasure (and incidentally serve as a Boss Battle
when Buster comes across them), and has Elmyra Duff kidnap Babs Bunny, Fifi la Fume, and Shirley McLoon in an attempt to keep Buster off the trail.
In response, Buster simply recruits Gogo Dodo, Concord Condor, Li'l Sneezer, and Little Beeper to help him find the treasure, save his friends, and teach Max a lesson.
Buster's Hidden Treasure contains examples of:
- After-School Cleaning Duty: The opening cutscene reveals that Buster found the treasure map in Acme Looniversity's attic when he and his classmates were assigned to clean it.
- Bear Trap: A rare level hazard.
- Boss Arena Urgency: The first fight against Montana Max, at the end of the haunted pirate shipwreck, involves a scuba-helmeted Max bursting out of the floor, leaving gaping holes into the One-Hit Kill water below.
- Boss-Only Level: Every boss level except the first Max fight.
- Checkpoint Starvation: Checkpoints are very rare to find in the game, and they are usually after Buster goes through a door to a new part of the level. The final factory stages are a prime example.
- Collapsing Ceiling Boss: The first battle against Plucky Duck involves Plucky using a hammer to bring down stalactites.
- Damsel in Distress: Exaggerated; every female regular is kidnapped (except Elmyra, the kidnapper).
- Eternal Engine: The final world is a factory, complete with various robot enemies, spikes, electric reactors, a lava-filled floor in the third act, and various spinning gears, wrecking balls, and platforms Buster must maneuver across to get past them.
- Full-Name Basis: Every character in all dialogue is referred to with their full name, for some reason.
- Ghost Ship: Found in the middle of the game. This stage is where you find the titular "Hidden Treasure".
- Green Hill Zone: The Grassland and Forest levels.
- Heart Container: Bells raise your max HP by one, from three to a maximum of five. You're back to three if you die, though.
- Heel–Face Revolving Door: Plucky Duck is fought twice, first as his normal brainwashed self, and then suddenly he's brainwashed AGAIN thinking himself as this pseudo Super Duck. He insists he's Not Brainwashed in the end, but Buster got him to drop the act once he threatens him not to help him with future homeworks.
- Human Cannonball: In the ice mountain levels, when Buster finds a cannon, it launches him into space. As he falls back down, he can collect airborne bonuses if he is positioned correctly.
- Hypno Trinket: Dr. Splicer's mind-control helmets.
- Idle Animation: Buster will impatiently tap his foot if you leave him alone for a few seconds. Leave him alone a few seconds more, and he will fall asleep standing up.
- Indy Escape: In the cave levels, there are several boulders that chase Buster. While they are very fast, Buster can easily bypass them by jumping over them.
- Invincibility Power-Up: The flashing diamonds will cause Buster to turn invincible for a limited time.
- Lethal Lava Land: The Lava Cave.
- Lift of Doom: There's one in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened.
- One-Hit Kill: The water in the haunted pirate shipwreck, a majority of the Spikes of Doom, and Elmyra Duff in the final level.
- One Time Dungeon: Every boss level cannot be revisited once completed. Justified in that Buster's friends have already been resuced then, or in the case of the haunted pirate shipwreck, Buster already has the treasure, and these elements are important in keeping the game's story intact.
- Password Save: This game has a 20-letter password system, divided by five four-letter sections. The furthest a password can take you is the first act of the factory, as listed in the following trope below.
- Point Of No Continues: Downplayed. Continuing normally puts the player back at the map screen, with Buster's icon on the level they were in. During the final factory stages, if the player loses all their lives and has to continue, then they start back at the first act of the factory, with any of the later three acts made unavailable again.
- Produce Pelting: Quite a few enemies use fruit as ammunition, including the Ravens that drop apples and Trolls (from the "Brave Tales of Real Rabbits" episode segment, "Day for Knight" from the TV series the game is based on) that throw tomatoes. Monty even throws an apple at Buster in the Game Over screen.
- Rake Take: A rare level hazard. In a few instances, enemies can attack Buster while he is incapacitated.
- Recycled Soundtrack: One of the level themes, the underwater theme, and Montana Max's level theme, the final boss theme, and the Sneezer weapon (used during "Son of the Wacko World of Sports") were all used in the show.
- Rise to the Challenge: Occurs in the Lava Caves. It involves lava.
- Slide Attack: Buster can use this ability on enemies if he gains enough speed.
- Slippy-Slidey Ice World: The Ice Mountains.
- Smart Bomb: Concord, Sneezer, and Beeper all serve as one. Concord drops an anvil, Sneezer uses his trademark Sneeze of Doom, and Beeper just speeds by. All three clear the screen of enemies.
- Spikes of Doom: Common throughout the game. There are two varieties of them. Some are rather round, and these will do one heart of damage to Buster, then there are the thin, tall ones which can instantly kill you. Notably, there are beds of the latter placed below disappearing platforms in the Ice Mountain levels.
- Stalactite Spite: Common in both Ice and Lava Caves. The first battle against Plucky Duck also has these, as Plucky brings them crashing down with a hammer.
- Tactical Suicide Boss: The first battle against Plucky would be impossible if Splicer didn't lower his plane every time Plucky used his hammer to bring down stalactites.
- Temporary Platform: There are two instances of these in the game; the first is in the Ice Mountains, in which they are placed over spikes that instantly kill you. The second is in the Factory, in which there are switches to activate them.
- Theme Music Power-Up: For the duration of the Invincibility Power-Up, a sped-up version of the show's theme song will play.
- Treasure Hunt Game: Pretty much the reason this game exists.
- Under the Sea: There are several levels where Buster swims through the ocean, complete with sea creature enemies, and the inability to drown.
- Wacky Land: The bonus levels take place here.
- Wall Jump: One of Buster's abilities, which the manual calls the "Super Jump".
- Weapons That Suck: During the battle with Hamton, Hamton will use his vacuum cleaner to try to suck Buster towards him. The vacuum eventually powers down, giving Buster a proper chance to attack Splicer and free Hamton from his mind-control helmet.
- You Said You Would Let Them Go: In the final stage, Monty tells Buster he'll return Babs and the rest of his friends to him if he gives him the titular hidden treasure. Buster refuses to give it to him, thus starting the final battle with Monty's giant robot. After Buster defeats Monty and his robot, he tells him he promised to let Babs and his friends go. Monty reminds Buster he still owes him the treasure, and Buster still refuses to give it to him.