History VideoGame / RideToHellRetribution

9th Jan '17 9:50:29 AM SolidSonicTH
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* CoitusEnsues: Jarringly frequently. If you have to rescue any female from harassment, it always goes "Jake murders the harasser(s) -> have sex with the victim -> go back to whatever you were doing" in that exact order with zero natural transition between these scenes.
9th Jan '17 9:45:24 AM SolidSonicTH
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* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s) but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.

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* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s) 60s at a time when StayInTheKitchen was culturally expected) but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.
9th Jan '17 9:43:48 AM SolidSonicTH
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* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.

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* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s) but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.
9th Jan '17 9:41:43 AM SolidSonicTH
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* ViolentGlaswegian: Meathook.
9th Jan '17 9:39:25 AM SolidSonicTH
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Added DiffLines:

* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.
9th Jan '17 9:35:13 AM SolidSonicTH
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%%* BadassBiker.

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%%* BadassBiker.* BadassBiker: Full of them, including the protagonist. In fact the normal difficulty is [[IdiosyncraticDifficultyLevels named]] "Badass Biker".
9th Jan '17 6:46:24 AM SolidSonicTH
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* UnexplainedRecovery: Jake is shot several times at the beginning of the game by Colt; after the game cuts to black, he's suddenly getting back on his bike and swearing revenge.

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* UnexplainedRecovery: Jake is shot several times at the beginning of the game by Colt; after the game cuts to black, he's suddenly getting back on his bike and swearing revenge. Mack even says that Jake's wounds haven't healed entirely yet we're already told during the flash-forward sequence that the game only takes place over the span of about ten days.
9th Jan '17 6:42:31 AM SolidSonicTH
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* ButtonMashing: Because of how effective using the heavy attack kick is, more than likely you'll just be slamming that button over and over (only occasionally breaking to perform a counter attack against someone if they're taking a swing at you then resuming the kick).
5th Jan '17 3:57:37 PM ImperialMajestyXO
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** One gets the feeling from many of the decisions he takes over the course of the game, particularly the ones involving needlessly complicated [[ZanyScheme Zany Schemes]] involving the deaths of a ridiculous number of InnocentBystanders, that fighting in TheVietnamWar was ''not'' good for Jake's mental health.

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** One gets the feeling from many of the decisions he takes over the course of the game, particularly the ones involving needlessly complicated [[ZanyScheme Zany Schemes]] involving the deaths of a ridiculous number of InnocentBystanders, that fighting in TheVietnamWar UsefulNotes/TheVietnamWar was ''not'' good for Jake's mental health.
23rd Dec '16 5:47:42 PM Jake18
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* TakeCover: You can duck behind cover while in combat-something the game will ''[[ViewersAreGoldfish constantly'' remind you about]] whenever enemies with guns are present.

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* TakeCover: You can duck behind cover while in combat-something the game will ''[[ViewersAreGoldfish constantly'' constantly]]'' [[ViewersAreGoldfish remind you about]] whenever enemies with guns are present.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RideToHellRetribution