History VideoGame / RideToHellRetribution

28th Mar '17 9:39:00 PM papyru30
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* FisticuffsBoss: The boss fight against Triple 6 (who has a chainsaw) is the only time in the game where your firearms are disabled, forcing you to fight in melee.

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* FisticuffsBoss: The boss fight fights against Meathook, and Triple 6 (who has a chainsaw) is are the only time times in the game where your firearms are disabled, forcing you to fight in melee.
28th Mar '17 9:36:11 PM papyru30
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Added DiffLines:

* GroinAttack: Jake shoots Colt in the groin before killing him.
28th Mar '17 1:42:59 AM WarioBarker
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It was released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, and its PC version was distributed through UsefulNotes/{{Steam}}. The Steam version quickly dropped the price to five dollars, before being pulled from the store outright in October of 2014.

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It was released for the UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, and its PC version was distributed through UsefulNotes/{{Steam}}. The Steam version quickly dropped the price to five dollars, before being $5, but was later pulled from the store outright in October of 2014.
2014.



!!This game features examples of the following tropes:

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!!This game features examples of the following tropes:
following:



** At the same time, the "1%" on the game's full title is a reference to the estimate that only one percent of biker groups are "outlaw" gangs.

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** At the same time, the "1%" on the game's full title is a reference to the estimate that only one percent 1% of biker groups are "outlaw" gangs.



* AntiHero: Jake, to NominalHero levels -- he's out to get [[TitleDrop retribution]] on the gang that killed his brother, but isn't afraid of murdering completely unrelated civilians and police officers in order to execute [[ComplexityAddiction needlessly elaborate plans]].

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* AntiHero: Jake, to NominalHero levels -- - he's out to get [[TitleDrop retribution]] on the gang that killed his brother, but isn't afraid of murdering completely unrelated civilians and police officers in order to execute [[ComplexityAddiction needlessly elaborate plans]].



* ArchnemesisDad: [[spoiler: [[BigBad Caesar]]]] is revealed to be [[spoiler: Ellie's]] father.
* ArtificialStupidity: Groups of mooks frequently form straight lines for Jake to cut down in orderly fashion and only have a rough understanding of the concept of cover. And that's assuming they're not struggling to go past open doors or [[http://www.twitch.tv/tarnsmandw/c/3122028 running after the dynamite you throw]].

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* ArchnemesisDad: [[spoiler: [[BigBad Caesar]]]] is revealed to be [[spoiler: Ellie's]] [[spoiler:Ellie's]] father.
* ArtificialStupidity: Groups of mooks frequently form straight lines for Jake to cut down in orderly fashion and only have a rough understanding of the concept of cover. And that's assuming they're not struggling to go past open doors or [[http://www.twitch.tv/tarnsmandw/c/3122028 running after the dynamite you throw]].throw.]]



* BadassBiker: Full of them, including the protagonist. In fact the normal difficulty is [[IdiosyncraticDifficultyLevels named]] "Badass Biker".

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* BadassBiker: Full of them, including the protagonist. In fact fact, the normal difficulty is [[IdiosyncraticDifficultyLevels named]] "Badass Biker".



* BlackAndGreyMorality: Jake is a ruthless biker who has no qualms about killing and torturing people to get revenge for his brothers death, but the people he's going against are almost cartoonishly evil. However as he [[HeWhoFightsMonsters starts killing civilians to fulfill his plans and begins killing bosses in needlessly brutal ways after already defeating them]] it shifts into him [[ALighterShadeOfBlack just being slightly less evil]] than them.

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* BlackAndGreyMorality: Jake is a ruthless biker who has no qualms about killing and torturing people to get revenge for his brothers death, but the people he's going against are almost cartoonishly evil. However However, as he [[HeWhoFightsMonsters starts killing civilians to fulfill his plans and begins killing bosses in needlessly brutal ways after already defeating them]] it shifts into him [[ALighterShadeOfBlack just being slightly less evil]] than them.



* BoomHeadshot: The quickest way to take down enemies is to pop one between their eyes: it's also how Jake finishes off Colt.
* ButtonMashing: Because of how effective using the heavy attack kick is, more than likely you'll just be slamming that button over and over (only occasionally breaking to perform a counter attack against someone if they're taking a swing at you then resuming the kick).

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* BoomHeadshot: The quickest way to take down enemies is to pop one between their eyes: it's eyes. It's also how Jake finishes off Colt.
* ButtonMashing: Because of how effective using the heavy attack kick is, more than likely you'll just be slamming that button over and over (only occasionally breaking to perform a counter attack counterattack against someone if they're taking a swing at you then resuming the kick).you).



** The kick attack is meant to be used to break enemy blocks; however, it's easily the best melee attack as it cannot be blocked and the enemy is essentially incapable of ever fighting back if the player doesn't relent, with the downside of being less powerful. This leads to the hilarious image of Jake kicking a goon for minutes on end with absolutely nothing else happening.

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** The kick attack is meant to be used to break enemy blocks; however, blocks, but it's easily the best melee attack as it cannot can't be blocked and the enemy is essentially incapable of ever fighting back if the player doesn't relent, with the downside of being less powerful. This leads to the hilarious image of Jake kicking a goon for minutes on end with absolutely nothing else happening.



** The "electric fence" scenario. Jake kills a bunch of truckers, steals their fuel truck, kills a bunch of cops trying to stop him, drives to a power plant, killing the workers and then blows up the truck to destroy the plant, so the fence has no juice and he can climb over it.

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** The "electric fence" scenario. Jake kills a bunch of truckers, steals their fuel truck, kills a bunch of cops trying to stop him, drives to a power plant, killing kills the workers workers, and then blows up the truck to destroy the plant, plant so the fence has no juice and he can climb over it.



%%* CoolOldGuy: Mack
* ContrivedCoincidence: The Devil's Hand just happens to come across Mikey for the first time the same day as Jake's return.

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%%* CoolOldGuy: Mack
Mack.
* ContrivedCoincidence: The Devil's Hand just happens to come across Mikey for the first time the same day as Jake's return.



* DamageSpongeBoss: Cook in the DLC runs around while firing a machine gun, has a ''lot'' of health (he's got about two and a half times as much health as a GiantMook), and is defeated simply by shooting him a lot.
* DeadAllAlong: After catching and interrogating Pretty Boy, Jake learns that [[spoiler: his father, William "Toledo" Conway, is dead.]] There was never any indication he was alive in the first place anyway.
* DeadManWalking: If Jake receives a headshot. He will die, but not immediately. You lose all control, but maintain momentum for a good minute before the Game Over screen appears.
* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s at a time when StayInTheKitchen was culturally expected) but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.

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* DamageSpongeBoss: Cook in the DLC runs around while firing a machine gun, has a ''lot'' of health (he's got about two and a half two-and-a-half times as much health as a GiantMook), and is defeated simply by shooting him a lot.
* DeadAllAlong: After catching and interrogating Pretty Boy, Jake learns that [[spoiler: his [[spoiler:his father, William "Toledo" Conway, is dead.]] dead]]. There was never any indication he was alive in the first place anyway.
* DeadManWalking: If Jake receives a headshot. He headshot, he will die, but not immediately. You lose all control, but maintain momentum for a good minute before the Game Over screen appears.
* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s at a time when StayInTheKitchen was culturally expected) expected), but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism sexism, but otherwise remains amicable.



* DoubleStandard: One of the women you can 'rescue" from a bunch of thugs rejects their advances by saying that she saves herself for her man. Once Jake beats up the thugs she suddenly decides that ''it's okay to have sex with him.'' Note that Jake asked for a '''beer''' as a reward. Granted, post-coitus she mentions her "boyfriend" is an asshole, and she only mentioned him to use him as a beard.

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* DoubleStandard: One of the women you can 'rescue" "rescue" from a bunch of thugs rejects their advances by saying that she saves herself for her man. Once Jake beats up the thugs thugs, she suddenly decides that ''it's okay to have sex with him.'' Note that Jake asked for a '''beer''' as a reward. Granted, post-coitus she mentions her "boyfriend" is an asshole, and she only mentioned him to use him as a beard.



* FailedASpotCheck: Brandy completely fails to notice Jake is wearing the biker jacket of someone the entire Devil's Hand has been instructed to kill on sight when he approaches her to infiltrate the gang. This being the same jacket that got Mikey recognized and killed on sight by members of FAR lower rank at the start of the game.

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* FailedASpotCheck: Brandy completely fails to notice Jake is wearing the biker jacket of someone the entire Devil's Hand has been instructed to kill on sight when he approaches her to infiltrate the gang. This being the same jacket that got Mikey recognized and killed on sight by members of FAR ''far'' lower rank at the start of the game.



*** BigBad: Ceaser

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*** BigBad: CeaserCaesar



*** BigBad:Colt
*** TheDragon:Meathook

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*** BigBad:Colt
BigBad: Colt
*** TheDragon:MeathookTheDragon: Meathook



* GiantMook: Enemies wearing hockey masks are immune to headshots and can take 6 to 7 times as much damage as the regular enemies. On the other hand, they walk slowly, don't use cover, and [[ArtificialStupidity sometimes will wander off aimlessly while you shoot them in the back]].
* HelicopterBlender: If you don't get enough speed to clear the helicopter (as shown in the introduction), [[http://youtu.be/nHSi16E_WXQ?t=9m this]] happens.
* HonoraryUncle: Implied with Oswald Markham, a.k.a. Mack. He's obviously not a Conway, and his matter-of-fact description of [[spoiler: Jake's father betting his girlfriend, Jake's mother, in a race]] suggests he was a close friend of William, and not a maternal uncle.

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* GiantMook: Enemies wearing hockey masks are immune to headshots and can take 6 to 7 6-7 times as much damage as the regular enemies. On the other hand, they walk slowly, don't use cover, and [[ArtificialStupidity sometimes will wander off aimlessly while you shoot them in the back]].
* HelicopterBlender: If you don't get enough speed to clear the helicopter (as shown in the introduction), [[http://youtu.be/nHSi16E_WXQ?t=9m this]] happens.
[[http://wwwyoutube.com/watch?v=nHSi16E_WXQ&t=9m this happens.]]
* HonoraryUncle: Implied with Oswald Markham, a.k.a. Mack. He's obviously not a Conway, and his matter-of-fact description of [[spoiler: Jake's [[spoiler:Jake's father betting his girlfriend, Jake's mother, in a race]] suggests he was a close friend of William, and not a maternal uncle.



** At one point Jake chases Colt to a warehouse, and blows up a propane tank with the hope of smoking him out. However, as Colt [[LampshadeHanging instantly points out]], Jake didn't have any plans for his own escape and nearly dies in the fire he started himself while Colt escapes. Special mention to the mook Jake finds on fire outside, who doesn't even attempt rolling or smothering the flames and just limply reaches for a bucket of water.
** During the driving sections, most lorries crash for no reason; either plowing straight into an obstacle or driving lengthways across the road, blocking all traffic, all so that Jake has more obstacles to slide under. Often, there is no given reason for them doing this.
** At one point, Tyrell wants to check on a private he thinks might be up to no good; instead of sending any of his men to check on him, or even go himself, he decides to send Jake. This Jake being the person wanted dead by an influential gang. Naturally, the Devil's Hand attack Jake and the private is killed in the crossfire.
** The Devil's Hand could have simply murdered Jake, Mikey, and Mack as soon as they finished off William; instead they waited for about twenty years. Caesar said he thought they disappeared but Mack opened a shop at the same place and did not bother hiding the kids since he thought they were out of the kill order.
** Jake's plan to find Pretty Boy is to try and infiltrate the Devil's Hand. This being a little over 3/4 of the way through the game at the point when the ENTIRE Devil's Hand recognizes and tries to kill him on sight, and while still wearing the Retribution jacket that got Mikey immediately recognized and killed at the start of the game. Adding insult to injury, Jake gives Brandy ''his real name.'' Even giving the game the benefit of the doubt that the Devil's Hand has no physical description of Jake, it's ''damn near impossible'' that the name doesn't make anybody suspicious at the very least.
* IncrediblyDurableEnemies: It takes roughly an entire clip from a rifle to kill a single enemy, unless you [[BoomHeadshot aim for the head, which only requires one bullet.]] This ensures that the EliteMooks immune to headshots take about half the ammo in the known universe to fell.

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** At one point point, Jake chases Colt to a warehouse, warehouse and blows up a propane tank with the hope of smoking him out. However, as Colt [[LampshadeHanging instantly points out]], Jake didn't have any plans for his own escape and nearly dies in the fire he started himself while Colt escapes. Special mention to the mook Jake finds on fire outside, who doesn't even attempt rolling or smothering the flames and just limply reaches for a bucket of water.
** During the driving sections, most lorries crash for no reason; they either plowing plow straight into an obstacle or driving drive lengthways across the road, blocking all traffic, all so that Jake has more obstacles to slide under. Often, there is no given reason for them doing this.
this.
** At one point, Tyrell wants to check on a private he thinks might be up to no good; instead good. Instead of sending any of his men to check on him, or even go himself, he decides to send Jake. This Jake being the person wanted dead by an influential gang. Naturally, the Devil's Hand attack Jake and the private is killed in the crossfire.
crossfire.
** The Devil's Hand could have simply murdered Jake, Mikey, and Mack as soon as they finished off William; instead they waited for about twenty years. Caesar said he thought they disappeared disappeared, but Mack opened a shop at the same place and did not bother hiding the kids since he thought they were out of the kill order.
** Jake's plan to find Pretty Boy is to try and infiltrate the Devil's Hand. This being a little over 3/4 of the way through the game at the point when the ENTIRE '''entire''' Devil's Hand recognizes and tries to kill him on sight, and while still wearing the Retribution jacket that got Mikey immediately recognized and killed at the start of the game. Adding insult to injury, Jake gives Brandy ''his real name.'' Even giving the game the benefit of the doubt that the Devil's Hand has no physical description of Jake, it's ''damn near impossible'' that the name doesn't make anybody suspicious at the very least.
* IncrediblyDurableEnemies: It takes roughly an entire clip from a rifle to kill a single enemy, unless you [[BoomHeadshot aim for the head, which only requires one bullet.]] bullet]]. This ensures that the EliteMooks immune to headshots take about half the ammo in the known universe to fell. fell.



** They line the sides of the roads you drive on. They may be made of thin wood and only three feet tall, but they apparently have enough mass to make you bounce right off, even when going full speed on your motorbike. And you can't just ramp over them either, as there's an InvisibleWall reaching up from the top.
** InUniverse: when Anvil drives into a building, Jake goes on a convoluted mission to get the keys instead of just breaking in.

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** They line the sides of the roads you drive on. They may be made of thin wood and be only three feet tall, but they apparently have enough mass to make you bounce right off, even when going full speed on your motorbike. And you can't just ramp over them either, as there's an InvisibleWall reaching up from the top.
** InUniverse: when When Anvil drives into a building, Jake goes on a convoluted mission to get the keys instead of just breaking in. in.



* JustPlaneWrong: In the scene set at an airplane graveyard, Boeing 727s and Lockheed L-1011 Tristars are shown broken into pieces and rusting away. At the time this game was set, the 727 had only been introduced a few years ago and the L-1011 had not even made its first flight.

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* JustPlaneWrong: In the scene set at an airplane graveyard, Boeing 727s and Lockheed L-1011 Tristars are shown broken into pieces and rusting away. At the time this game was set, the 727 had only been introduced a few years ago and the L-1011 had not hadn't even made its first flight.



** Pretty Boy has horrific burns leaving all of the skin missing from one side of his face. The last we see of him Jake is taking an electric sander to the good half of his face.
** Casesar brags that [[spoiler: Jake's parents died by being pushed off a cliff. Caesar meets his end by Jake forcing him off a cliff.]]
* LadyNotAppearingInThisGame: The blonde woman featured prominently on the loading screen doesn't seem to appear in the game at all. In fact, the only 2 female characters who play any real role in the main plot are Brandy (Pretty Boy's black-haired lieutenant) and Ellie (Mikey's brown-haired girlfriend).

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** Pretty Boy has horrific burns leaving all of the skin missing from one side of his face. The last we see of him him, Jake is taking an electric sander to the good half of his face.
** Casesar Caesar brags that [[spoiler: Jake's [[spoiler:Jake's parents died by being pushed off a cliff. Caesar meets his end by Jake forcing him off a cliff.]]
cliff]].
* LadyNotAppearingInThisGame: The blonde woman featured prominently on the loading screen doesn't seem to appear in the game at all. In fact, the only 2 two female characters who play any real role in the main plot are Brandy (Pretty Boy's black-haired lieutenant) and Ellie (Mikey's brown-haired girlfriend).



** Jake occasionally switches his bike for a truck. If any vehicle touches the truck it instantly explodes.

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** Jake occasionally switches his bike for a truck. If any vehicle touches the truck truck, it instantly explodes.



* NoFlowInCGI: For some strange reason, [[AvertedTrope averted]]. Jake's anglerfish hair flows, as does his jacket. Even the jewel attached to the high grade assault rifles bounces back and forth during combat.
* NoOntologicalInertia: Dynamite thrown by enemies will disappear if you kill them before it goes off. [[https://youtu.be/M6E6hUYfVvs?t=1547 See for yourself.]]
* NoOSHACompliance: Many examples. The brewery has large, uncovered holes to fall down in. The power plant has electricity running across the ground. The mill is full of logs that swing back and forth. The mine in general is just an unstable hole. The docks were seemingly designed by the same architect who created much of [[Franchise/ResidentEvil Raccoon City's]] infrastructure. The roads are full of pipes, containers, cranes, overturned trucks, and roads too narrow for cars to get through. At the very least, they certainly do fit in with the incoherent nature of the rest of the game's levels.

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* NoFlowInCGI: For some strange reason, [[AvertedTrope averted]]. Jake's anglerfish hair flows, as does his jacket. Even the jewel attached to the high grade high-grade assault rifles bounces back and forth during combat.
combat.
* NoOntologicalInertia: Dynamite thrown by enemies will disappear if you kill them before it goes off. [[https://youtu.be/M6E6hUYfVvs?t=1547 [[http://www.youtube.com/watch?v=M6E6hUYfVvs&t=1547 See for yourself.]]
* NoOSHACompliance: Many examples. The brewery has large, uncovered holes to fall down in. The power plant has electricity running across the ground. The mill is full of logs that swing back and forth. The mine in general is just an unstable hole. The docks were seemingly designed by the same architect who created much of [[Franchise/ResidentEvil Raccoon City's]] infrastructure. The roads are full of pipes, containers, cranes, overturned trucks, and roads too narrow for cars to get through. At the very least, they certainly do fit in with the incoherent nature of the rest of the game's levels.



* OmnicidalManiac: Most of the game's villains are standard corrupt biker thugs. Then you have Cook in the DLC, a maniac with an atomic bomb who wants "America to burn the way I burned!".
* OnlySixFaces: The game re-uses character models a lot. This is particularly noticeable as it's even done for supporting roles with a decent amount of screen time. The women (with the exception of Brandy, Ellie, and the strippers) are particularly hilarious -- even though they have a variety of different hairstyles and possibly faces, and one of them even has an ascot that none of the others have, from the neck down their bodies and clothes are all perfect {{Palette Swap}}s of each other right down to having the exact same black studded wristband.

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* OmnicidalManiac: Most of the game's villains are standard corrupt biker thugs. Then you have Cook in the DLC, a maniac with an atomic bomb who wants "America to burn the way I burned!".
burned!"
* OnlySixFaces: The game re-uses reuses character models a lot. This is particularly noticeable as it's even done for supporting roles with a decent amount of screen time. The women (with the exception of Brandy, Ellie, and the strippers) are particularly hilarious -- - even though they have a variety of different hairstyles and possibly faces, and one of them even has an ascot that none of the others have, from the neck down their bodies and clothes are all perfect {{Palette Swap}}s of each other right down to having the exact same black studded wristband.



** Jake, depite having some [[PoliticallyIncorrectHero offensive moments]], actually shows genuine concern for women [[EveryoneHasStandards and is disgusted by people who attack prostitutes]]. Despite the (justifiable) infamy of the sex scenes taking place after sexual assualts he doesn't actually seem to expect to sleep with them after rescuing them - in one case, he asks for a ''beer'' after rescuing a woman - [[AllWomenAreLustful that's more the fault of the writers]].
** After defeating a bunch of miners who confused him for a member of the Devil's Hand and attacked him, Jake returns to the first miner he met and spares his life after interrogating him for the location of the next boss, saying he understands why they don't trust bikers. Whether this works or not depends on whether the player beat the miners with melee in an ambiguously non-fatal way like the game intended, or if the player gunned them all down because it's easier. Jake also spares another interrogation victim, a Devil's Hand member described as 'Young' by the dialog subtitles, though Jake had been shooting and blowing up that same character model throughout the game.

to:

** Jake, depite having some [[PoliticallyIncorrectHero offensive moments]], actually shows genuine concern for women [[EveryoneHasStandards and is disgusted by people who attack prostitutes]]. Despite the (justifiable) infamy of the sex scenes taking place after sexual assualts assualts, he doesn't actually seem to expect to sleep with them after rescuing them - in one case, he asks for a ''beer'' after rescuing a woman - [[AllWomenAreLustful that's more the fault of the writers]].
** After defeating a bunch of miners who confused him for a member of the Devil's Hand and attacked him, Jake returns to the first miner he met and spares his life after interrogating him for the location of the next boss, saying he understands why they don't trust bikers. Whether this works or not depends on whether the player beat the miners with melee in an ambiguously non-fatal way like the game intended, or if the player gunned them all down because it's easier. Jake also spares another interrogation victim, a Devil's Hand member described as 'Young' "Young" by the dialog dialogue subtitles, though Jake had been shooting and blowing up that same character model throughout the game.



* RasputinianDeath: [[BigBad Caesar]] suffers this at the end. First, Jake jumps onto his bike and gouges his eyes out, then Caesar [[DisneyVillainDeath drives off a cliff while blinded,]] but survives the fall only to be crushed by his bike, which starts leaking petrol. Finally, Jake throws his lighter away, igniting the petrol and causing the bike and Caesar to explode.

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* RasputinianDeath: [[BigBad Caesar]] suffers this at the end. First, Jake jumps onto his bike and gouges his eyes out, then Caesar [[DisneyVillainDeath drives off a cliff while blinded,]] blinded]], but survives the fall only to be crushed by his bike, which starts leaking petrol. Finally, Jake throws his lighter away, igniting the petrol and causing the bike and Caesar to explode.



* RightThroughHisPants: The sex scenes are done with nobody taking any clothes off. In some cases, it's flat out ''impossible'' for them to be having sex dressed as they are (like one girl wearing overalls).

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* RightThroughHisPants: The sex scenes are done with nobody taking any clothes off. In some cases, it's flat out flat-out ''impossible'' for them to be having sex dressed as they are (like one girl wearing overalls).



* ShroudedInMyth: The mysterious leader of the Devil's Hand, Caesar, is this to the rest of the gang. Pretty Boy talks him up like he's a combination of [[Franchise/SherlockHolmes Professor Moriarty]] and Franchise/{{Terminator}}. When you finally face him face-to-face, he's just another hysterical crazy-villainous biker dude. He doesn't even put up as much of a fight as some of the gang bosses you've already killed. Potentially FridgeBrilliance; Caesar is a pretty big guy and articulate enough that he might be impressive to someone who's never finished high school, which is likely to describe a large portion of his Devil's Hand army.
* SkywardScream: Jake, after [[spoiler:Mike is killed.]]

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* ShroudedInMyth: The mysterious leader of the Devil's Hand, Caesar, is this to the rest of the gang. Pretty Boy talks him up like he's a combination of [[Franchise/SherlockHolmes Professor Moriarty]] and Franchise/{{Terminator}}. When you finally face him face-to-face, he's just another hysterical crazy-villainous biker dude. He doesn't even put up as much of a fight as some of the gang bosses you've already killed. Potentially FridgeBrilliance; FridgeBrilliance: Caesar is a pretty big guy and articulate enough that he might be impressive to someone who's never finished high school, which is likely to describe a large portion of his Devil's Hand army.
* SkywardScream: Jake, after [[spoiler:Mike is killed.]]killed]].



* TakeCover: You can duck behind cover while in combat-something the game will ''[[ViewersAreGoldfish constantly]]'' [[ViewersAreGoldfish remind you about]] whenever enemies with guns are present.
* TokenMinority: The only non-white characters in the game are Colt's girlfriend and Tyrell. Possibly [[JustifiedTrope Justified]], seeing as it takes place in 1965 and the Devil's Hand don't exactly have a good track record in compassion.
* TooDumbToLive: Even after Jake has killed hundreds of bikers people try to antagonize him, even without numbers on their side. One notable example is a lumberjack [[ItMakesJustAsMuchSenseInContext who sets you up to be killed by the Devil's Hand after you do missions for him]] and he starts bragging about having you killed to his friends while Jake pulls up behind him in a motorcycle and listens to his entire confession.

to:

* TakeCover: You can duck behind cover while in combat-something combat - something the game will ''[[ViewersAreGoldfish constantly]]'' [[ViewersAreGoldfish remind you about]] whenever enemies with guns are present.
* TokenMinority: The only non-white characters in the game are Colt's girlfriend and Tyrell. Possibly [[JustifiedTrope Justified]], justified]], seeing as it takes place in 1965 and the Devil's Hand don't exactly have a good track record in compassion.
compassion.
* TooDumbToLive: Even after Jake has killed hundreds of bikers people try to antagonize him, even without numbers on their side. One notable example is a lumberjack [[ItMakesJustAsMuchSenseInContext who sets you up to be killed by the Devil's Hand after you do missions for him]] and he starts bragging about having you killed to his friends while Jake pulls up behind him in a motorcycle and listens to his entire confession.



* UnexplainedRecovery: Jake is shot several times at the beginning of the game by Colt; after the game cuts to black, he's suddenly getting back on his bike and swearing revenge. Mack even says that Jake's wounds haven't healed entirely yet we're already told during the flash-forward sequence that the game only takes place over the span of about ten days.

to:

* UnexplainedRecovery: Jake is shot several times at the beginning of the game by Colt; after the game cuts to black, he's suddenly getting back on his bike and swearing revenge. Mack even says that Jake's wounds haven't healed entirely entirely, yet we're already told during the flash-forward sequence that the game only takes place over the span of about ten days.



* VillainHasAPoint: Jake's dad bet his girlfriend on a race he lost fairly and killed most of Caesar's people and scarred his face. Sure he couldn't hand over his girlfriend but Caesar's vendetta is to be expected when you walk off your criminal ways like that.

to:

* VillainHasAPoint: Jake's dad bet his girlfriend on a race he lost fairly and killed most of Caesar's people and scarred his face. Sure he couldn't hand over his girlfriend girlfriend, but Caesar's vendetta is to be expected when you walk off your criminal ways like that.
14th Mar '17 3:29:56 PM FF32
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Added DiffLines:

** At one point, a prostitute insults Jake by calling him "one of those civil rights protester assholes".
27th Feb '17 4:56:58 AM passengerpigeon
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Added DiffLines:

* JustPlaneWrong: In the scene set at an airplane graveyard, Boeing 727s and Lockheed L-1011 Tristars are shown broken into pieces and rusting away. At the time this game was set, the 727 had only been introduced a few years ago and the L-1011 had not even made its first flight.
23rd Jan '17 5:10:29 PM mlsmithca
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* UnderTheTruck: This can be done during the bike sequences.
* UnexpectedGameplayChange: During the introduction cutscene at the start of the game, you're dropped into firing from a turret (without any context), ''then'' you're thrown into a QuickTimeEvent fight (again, without any context), ''and '''then''''' you get to the main story with bike riding/BeatEmUp gameplay (revealing the opening was a FlashForward montage, and giving a bare minimum of context).
* UnexplainedRecovery: Jake is shot several times at the beginning of the game by Colt; after the game cuts to black, he's suddenly getting back on his bike and swearing revenge. Mack even says that Jake's wounds haven't healed entirely yet we're already told during the flash-forward sequence that the game only takes place over the span of about ten days.



* UnderTheTruck: This can be done during the bike sequences.
* UnexpectedGameplayChange: During the introduction cutscene at the start of the game, you're dropped into firing from a turret (without any context), ''then'' you're thrown into a QuickTimeEvent fight (again, without any context), ''and '''then''''' you get to the main story with bike riding/BeatEmUp gameplay (revealing the opening was a FlashForward montage, and giving a bare minimum of context).
* UnexplainedRecovery: Jake is shot several times at the beginning of the game by Colt; after the game cuts to black, he's suddenly getting back on his bike and swearing revenge. Mack even says that Jake's wounds haven't healed entirely yet we're already told during the flash-forward sequence that the game only takes place over the span of about ten days.
9th Jan '17 9:50:29 AM SolidSonicTH
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Added DiffLines:

* CoitusEnsues: Jarringly frequently. If you have to rescue any female from harassment, it always goes "Jake murders the harasser(s) -> have sex with the victim -> go back to whatever you were doing" in that exact order with zero natural transition between these scenes.
9th Jan '17 9:45:24 AM SolidSonicTH
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* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s) but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.

to:

* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s) 60s at a time when StayInTheKitchen was culturally expected) but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.
9th Jan '17 9:43:48 AM SolidSonicTH
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* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.

to:

* DeliberateValuesDissonance: Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s) but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.
9th Jan '17 9:41:43 AM SolidSonicTH
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Added DiffLines:

* ViolentGlaswegian: Meathook.
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