troperville

tools

toys

Wiki Headlines
We've switched servers and will be updating the old code over the next couple months, meaning that several things might break. Please report issues here.

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Digimon Rumble Arena
Digimon Rumble Arena is a series of 2.5D Fighting Games centred around the Digimon franchise, and are among the few Digimon games which are tied into any of the anime series. The series plays not unlike Super Smash Bros., except it retains the traditional fighting game health bar. Similar to the situation with the western renaming of Digimon World DS and its sequels, it's only really a series in the west; the Japanese names are significantly different from each other

Digimon Rumble Arena (Digimon Tamers: Battle Evolution in Japan) was released for PlayStation as a tie-in to the then-ongoing Digimon Tamers anime series, and so the stylistic influence of Tamers is the most prevalent in the game. Despite that, all three then-current series of Digimon were near-equally represented. Most playable characters have access to one evolutionary form, almost uniformly the character's final form (Wormmon being the exception). The Japanese version's soundtrack consisted of remixes of tracks from the anime, all of which were cut and replaced in the translated version. It sold rather well.

Digimon Rumble Arena 2 (Digimon Battle Chronicle in Japan) was a multiplatform release for the PlayStation 2, GameCube and Xbox. The game's scope was expanded to include characters from Digimon Frontier. However, the game's focus was clearly on the characters of Digimon Adventure, with all eight main Digimon playable; every other series represented got just two representative Digimon at best. For most playable characters, two Evolutionary Levels are now available. Being that it was released at a time with no ongoing Digimon anime series to support it, it was much less of a commercial success than its predecessor.

See also Digimon Battle Spirit, which is pretty much the same thing for Game Boy Advance and WonderSwan.

Ready? TROPE!

  • Difficult but Awesome : The WarGreymons. Knowing how to effectively use Great tornado and Black tornado are the first step to effectively use them but mastering that allows you to jump around the field in seconds, travel through the screen faster than anyone on the cast and a good dodging/attacking/combo tool in general. Its just that good.
  • Elemental Powers / Elemental Rock-Paper-Scissors: The first game divided all playable Digimon between elements, pretty much completely disregarding established canon in the process with respect to the choice of elements and elected affiliation.
  • Final Boss: Reapermon (Jp: Gokumon), from Rumble Arena, is an interesting case. Examining his information in broader Digimon canon reveals that he's a further evolution of Diablomon, which explains why he's A) so damn tough, and B) why his boss arena has those chains of Kuramon eyes circling around.
  • Joke Character: Neemon in the second game.
    • Lethal Joke Character: Despite his goofy moves and lack of evolved forms, he is definitely not weaker than the rest of the cast and even has a few advantages that make him a very annoying opponent in more than one way.
  • Loads and Loads of Characters: Even without considering evolved forms as separate characters, both games have a rather sizable cast.
  • Marth Debuted in Smash Bros.: Imperialdramon Paladin mode is an unlockable character in the first one. In the Japanese version, he had Debuted earlier in the same year in the second and final 02 movie, but that movie wasn't released in America until 2005, long after this game. Players were left confused as to what significance this white Imperialdramon had, and had no idea about his connection to Omnimon.
  • Mascot Fighter: For the anime.
  • Old Save Bonus: In the first Digimon Battle Spirit game, after clearing the game with one character, a six-letter code sometimes appears, which you can use in the first Rumble Arena game to unlock characters.
  • Rank Inflation: Inverted. Rumble Arena 2 features a Rookie > Champion > Ultimate evolution ladder and the entire cast of the 1st season amongst other franchise favorites. To prevent characters who had Mega stages from skewing gameplay, Megas take the place and function of Ultimates on their evolution ladders. Some evolutions, such as Greymon > WarGreymon and Garurumon > MetalGarurumon were popular with the fans because they were considered to have a better thematic flow than the ones presented in the cartoons.
  • Secret Characters:
    • Digimon Rumble Arena: Reapermon, BlackWarGreymon, Omnimon, Impmon and Imperialdramon Paladin Mode. Under certain circumstances, all the evolved forms can also be unlocked as fighters independent of their base forms.
    • Digimon Rumble Arena 2: BlackAgumon, BlackGabumon, BlackGuilmon, Duskmon, Diaboromon, MaloMyotismon, Omnimon, and Neemon.
  • SNK Boss: Reapermon from the first game is a particular offender, as he can spam his Grim Slasher Special multiple times in a row, destroy your guard almost instantly, has better guard than the rest of the cast, and has ridiculous amount of damage done from his attacks.
    • Even on lower difficulties, Reapermon has an annoying habit of chaining a Grim Slasher into a either a Brimstone Burner or his throw attack, leaving your digimon confused roughly 90% of the time regardless of it's level.

Digimon Battle SpiritMons SeriesDinosaur King
Digimon World 3UsefulNotes/Play StationDino Crisis

alternative title(s): Digimon Rumble Arena
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
11316
39