troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
No Final Boss for You
For one reason or another, you felt like replaying this game you like. You have just beaten That One Boss and now you're almost at the end of the game. OK, you did things differently this time around, like not waiting for your buddy Superfly, and caused Atlantis to sink (you were pretty sure there wasn't anything important or powerful in there). But now you're about to face the final boss and beat the game agai- what trial? GUILTY? CREDITS?!

That's right, No Final Boss for You. It's when a game with a final boss denies you that final boss because you did something different. Sometimes, it's something bad — in which case being denied that closure is a Nonstandard Game Over. Other times, your "crime" is playing the game with training wheels on. But for whatever the reason, you don't get to fight a final boss, hence the name.

Contrast with True Final Boss, which is a special final boss fight that occurs if you've done everything right.

Examples:

  • In Soul Calibur III's Story Mode, if you lose a match, even once, the game will end when you beat Zasalamel/Abyss. If you don't lose (and know to make some specific decisions during the game), you will also face Olcadan and Night Terror (although if you lose to Olcadan you won't face Night Terror). This is of note because Namco has never done this before in one of their Fighting Games. Olcadan is hard to beat but Night Terror is Nintendo Hard.
  • In Shin Megami Tensei III: Nocturne, you don't fight the disco ball in the sky, Kagutsuchi, in the demon ending. Why? Because demons are not allowed to create their own world and the Demi-Fiend is demonic enough to fall under this rule.
    • In Devil Survivor, if you choose Yuzu's route, in which you escape the lockdown, you won't fight Babel, the final boss in other routes. Instead, you fight Amane and Izuna, who guard the lockdown as final bosses (said battle isn't that much easier, since angels on the field absorb your mana, and you don't have access to some powerful endgame demons from other routes). Also, day 7 isn't one big Boss Rush like on other routes, since it contains only 2 battles (including final) on Yuzu's route. The ending isn't exactly happy though.
    • In Persona 3, you can simply choose not to fight the final boss and skip the last month of the game, which gives you a "happy" ending with a bad aftertaste. Similarly, Persona 4 will deny you of a real closure at two seperate points if you fail to find out the true identity of the serial killer, which can be a Guide Dang It for some.
  • The UFO endings for the Silent Hill games do this. However, that may be because they are joke endings.
  • In the New Game+ of Haunting Ground, you can get a key that will let you get an early ending if you use it on the front gates. The ending is actually worth it to watch because you get to see the Big Bad get his comeuppance (and an old crippled man falling downstairs).
  • If you don't travel to the past and defeat Wiseman in a sidequest in Baten Kaitos Origins, then you won't get to fight Verus-Wiseman at the end of the game.
  • In Resident Evil, if you don't do the sidequests to get the good ending, you'll miss out on the final Tyrant fight.
  • In the Underground installment of the Tony Hawk's Pro Skater games, you reach the end of the game, and Eric Sparrow turns up and taunts the player character with the tape of their Crowning Moment Of Awesome from earlier in the game, which only Eric & the main character were witness to, before challenging the player to follow Eric's run across the entirety of the New Jersey level, whilst Eric is throwing things at them. Play through the game a second time, and as Eric pulls out the tape and starts taunting the main character, they just punch him out and take the tape.
  • The Trauma mode ending from Painkiller skips the game's final chapter (including the final boss) entirely, and instead gives you a genuinely happy ending where Daniel gets let into Heaven to reunite with his wife.
  • The Good Cop endgame of True Crime: New York City has no final boss, just a subway chase that ends with The Mole / Big Bad dying in a cutscene. In contrast, the Bad Cop endgame has a final punchout against your Jerkass boss Captain Navarro.
  • Astro Boy: Omega Factor stops you from seeing the last level (and thus the final battle) on the first playthrough ("Birth"), because Death Mask judges all robots on Earth as guilty and obliterates the lot of them — including Astro. Only by playing through "Rebirth", the second playthrough, can you complete the game.
  • The Bubble Bobble series:
  • In Vanguard Bandits, if your party's morale is low enough on the Kingdom Branch, you'll be set unto the Bad Ending and won't fight the normal final boss.
  • In the Neverwinter Nights: Hordes of the Underdark Expansion Pack, you can engineer this yourself: by obtaining a couple of very valuable pieces of information, you can end the Final Boss during the pre-battle banter.
  • Vampire: The Masquerade Bloodlines had two final bosses: Ming Xiao and the Sheriff. Siding with the Kuei-jin or LaCroix, respectively, in the end freed you from fighting one of them. Too bad that their endings give you either a bad case of dead or an eternity spent on ocean floor. In the good endings, you have to defeat both bosses.
  • Some endings in Star Fox Command can lead to this, though the game does always end with a boss fight. The True Final Boss, Emperor Anglar's True Form, is only fought in four out of nine possible endings — making the original path's ending a Final Boss Preview.
  • Planescape: Torment allows you to skip the final boss battle by Talking the Monster to Death if your Wisdom stat is high enough (23+).
    • There's a multitude of ways to skip the final boss. And some of them are actually more awesome than just fighting it.
  • Completing a certain sidequest in The Elder Scrolls IV: Oblivion turns the Arena grand champion into a Zero-Effort Boss.
    • Technically, of course, he's still the final boss of the storyline even then. It's just that it turns the battle from a (likely) tough battle to something amounting to an execution.
  • Salamander for the MSX denied the final stage and good ending to players who didn't put Gradius 2 in the second slot and pick up a crystal in one of the previous stages.
  • Touhou has a couple of these.
    • Play on Easy in Embodiment of Scarlet Devil and you are flatout refused stage 6 and the battle with the final boss.
    • On Scarlet Weather Rhapsody, you will not be able to fight the "true" culprit of the game's incidents if you so much as choose either Remilia or Patchouli. You'll still get an ending, but you'll ultimately not resolve the incident. You also cannot be able to fight the culprit if you use her on the story mode, but, well... That's kinda obvious.
    • Meta example on Hisoutensoku; both Sanae and Cirno fail to fight against the strange giant they were chasing about. Sanae ended up sparring with one of her shrine's goddesses, and Cirno ended up fighting Alice's Goliath Doll experiment. Fun fact: they were chasing after a hot-air balloon. Meiling's case is arguable, since it was just a dream fueled by a tengu manga after all.
  • In Tech Romancer, there are very few routes in the branching storylines that don't result in a final confrontation between the characters and Big Bad Goldibus, but they do exist. Some substitute a rival character instead of Goldibus, some don't have the second half of the boss fight.
  • There's two actually two contenders for the final boss of Fallout 1 (The Master and the Lieutenant) depending on whether you tackle the Cathedral or the Military Base last, but fights with either of them can be skipped by sneaking in and blowing up the buildings they're in (or in The Master's case, convincing him that his entire plan is futile and causing him to commit suicide.)
  • Streets of Rage 3 allows you to complete only the first five of its seven levels on Easy difficulty. Once you beat the boss of level 5, it taunts you that you have not discovered the location of its hostage (the chief of police), and Dr. Zan admits to the rest of the group that they need to do better. This only applies to the North American version; the Japanese version will let you complete the entire game regardless of difficulty level.
  • Mass Effect 3 is a rather infamous version of this. Apparently, finishing the Mass Effect trilogy with a final boss was deemed "too video-gamey". To say the least, the playerbase didn't take this, or the GainaxEnding, very well.
  • In Hellsinker there are several ways that you can get snubbed on fighting the final boss. The first and most obvious is if you used a continue. Others include failing Rax Cavaliers final attack or failing to bring the Satisfaction gauge to at least 1 or above.
  • The seventh and final stage of Giga Wing, including the Final Bosses, requires a no-continue run up to the end of stage 6. If you use a continue before then, you get locked into a Heroic Sacrifice Bittersweet Ending.
  • Crimzon Clover's Final Boss, Crimson Heart, requires a no-continue clear up to the final stage's second boss, Gorgoneion. Failing to meet this condition results in a screen encouraging you to do so next time and a Game Over.
  • The worst ending in Cave Story can be achieved as early as reaching the Outer Wall for the first time, thereby skipping the Plantation, Last Cave, Undead Core, and Sacred Ground. The latest you can do it is before you unlock the Last Cave.
  • Razing Storm's final stage and Final Boss require you to successfully complete the final segment of Stage 3, which has you defending the bridge you're standing on from a last-ditch Macross Missile Massacre by the giant mecha spider you've been fighting. If the bridge is destroyed, the game ends immediately, with no opportunity to continue.
  • Raiden Fighters Jet:
    • Reaching Simulation Level 35 or 50 results in an ending after the stage ends that basically tells the player that they didn't qualify. Both of those levels have several possible requirements to unlock them, but the most common way of getting to them is through using continues.
    • Dying in Real Battle phase 1 results in a bad ending when you complete the next stage, which tells you that you arrived too late to destroy the stolen nuclear bomber and ends with the sound of a city being nuked to pieces.

Final Exam BossBoss BattleTrue Final Boss

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
27798
5