Video Game: God Eater Burst

"Gods will fall. Humanity will rise."

God Eater Burst is a PSP action-adventure game developed by Shift and published by Namco Bandai. Originally released in Japan as God Eater in February 2010, it received an Updated Re-release in October 2010 and localized for North America and Europe by D3 Publisher under the name Gods Eater Burst on March 2011, sporting new missions and items, as well as various gameplay tweaks and balances.

The gameplay is similar to Capcom's Monster Hunter series in that it revolves around teams of up to four slaying gigantic monsters and using the loot found to create new weapons, but it carries the distinction of having an actual plot, being much faster, and having several gameplay differences.

The story is set in a a post-apocalyptic world where monsters known as Aragami have swarmed the planet and pushed humanity to the brink of extinction. As conventional weapons are useless against the Healing Factor of the Aragami, the Fenrir Corporation creates a series of symbiotic weapons called "God Arcs" that can destroy these monsters and harvest precious materials from their corpses. As one of the New-Type "God Eaters", you must work alongside your comrades to defend the last remnants of humankind from complete extinction while gathering resources for the Fenrir Corporation's "Aegis Project", which promises a safe haven from the threat of the Aragami.

A sequel, God Eater 2, was released in Japan on November 14th, 2013, with an Updated Re-release titled God Eater 2 Rage Burst recently announced for PlayStation 4 and Play Station Vita. Only time will tell if it stays there or it goes overseas.

There are several manga adaptations as well, mostly set after the game. One, The Spiral Fate, is out of canon with the others as the protagonist character has a different name and appearance. The Summer Wars takes place shortly after the game and is followed by The 2nd Break, 3 years after the game. Another, The Return of Messiah, is concerned with a different group of God Eaters. Finally, a short (12 minute) OVA created to promote the first game is available here, complete with English subtitles.

An anime has been announced by Ufotable.

Character sheet under construction here.

Soma, Alisa, and Lindow also show up in Project X Zone and their storyline in the game takes place after the ending of this game. Which means, Lindow's Red Right Hand is now well-known by other characters, Alisa already had her Character Development, and Soma's a lot closer to his peers.

God Eater Burst provides examples of:

  • After the End: Planetary near-total extinction. The game starts out after the Aragami have eaten most of the planet. They make up the entire biosphere at this point, and the tiny remnant of humanity is almost all that's left of native Earth life. Landmasses are now little more than desert.
    • And Fenrir's scientists believe that an even worse apocalypse is on the way - what they call the Devouring Apocalypse, where the Aragami density reaches a critical mass and a single massive Aragami comes out on top of the food chain, consuming and consuming all the others until the face of the Earth is literally wiped clean of anything and everything but this one super-lifeform.
  • Always In The First Unit: All the main characters are from the first unit.
    • Your main character in God Eater 2 is designated as "Blood 1" as opposed to "Leader" or "Rookie".
  • All Your Powers Combined: When you devour an Aragami, you gain their attacks as bullets and have the option to use it against them. You have the option of shooting it at your teammates instead, granting them an even more powerful super mode and version of the attack with up to three levels.
  • And Your Reward Is Clothes: While outfits aren't given out as actual quest rewards, new ones can be bought/crafted using materials found on missions.
  • Animal Motifs: Wolves in general due to the Fenrir Corporation, for obvious reasons. The Vajra and the Kongou take from lions and monkeys respectively, with the former adding a bit of Uncanny Valley with human faces.
  • Anyone Can Die: Hammered into you early on with Eric der Vogelweid, who gets devoured just as he's introducing himself to you. He doesn't look at all like cannon fodder at the time, so it really comes out of nowhere. It's used to play up Soma's reputation for other God Eaters dying in his proximity.
    • This is followed by Lindow... Or is it?
    • And in God Eater 2, Romeo and Julius. Though technically, Julius isn't really dead, but he is stuck in a helix plant-like structure in order to stop his Singularity from evolving.
  • Armor Is Useless: The clothes you can create have no effect on gameplay outside of aesthetics, which can be kinda jarring when you consider that samurai armor gives you no more protection than a swimsuit. Handwaved in that anything not manufactured with Bias Factor (the same substance that makes people into God Eaters) is basically edible tissue paper to an Aragami - that samurai armor is exactly as durable as a swimsuit to the all-devouring giant monsters.
  • Attack of the 50-Foot Whatever: Some of the Aragami.
    • A notable example would be the Ouroboros: the Database describes it to be as big as a mountain, and when you see it, you'll find that they weren't exaggerating.
  • Autobots, Rock Out!: No Way Back, the battle theme for Dyaus Pita, qualifies.
  • The Bait: Kota's "Lovely Lindow Luring Line-Up" plan uses a team of female-only God Eaters as bait to lure out Lindow. After it ended in failure he reveals "Version 2" which is Version 1, but with beer.
  • BFG/BFS : Your weapon of choice, which is capable of transforming between both.
  • Bishōnen: God Eater 2 has a few. And Julius.
  • Bizarre Alien Biology: The Aragami are actually clusters of single-celled organisms that can consume just about anything, as well as have the ability to take on the traits of the things they eat. The only reason there's still a breathable atmosphere in the world is because some Aragami learned to photosynthesize.
  • Big Damn Heroes: The First Unit (the one the player character is in) is considered to be this trope by the Second and Third Units. Each member gets a Big Damn Heroes moment before the group heads out to stop Apocalypse 2.0 in the God Eater storyline.
    • Pulled by the protagonist during the Burst storyline when s/he saves Tatsumi from the Corrosive Hannibal.
    • In chapter six, :Alisa saves Sakuya upon arriving at Aegis, then proceeds to take this trope Up to Eleven after the director finishes his Motive Rant.
  • Camera Lock-On
  • Camera Centering
  • Character Customization: The player can select the character's name, alias, gender, hair style/color, facial structure, skin tone, clothing and in-combat voice set. The hair style/color and clothing can be customized after creation.
    • God Eater 2 gives you more freedom with the hair- and skincolors, but doesn't let you choose an outfit at start. Of course, the new uniform is improbably cool.
  • Charged Attack: Buster Blades can be charged to inflict massive damage. It charges faster when in Burst Mode. Charges even faster when you combine Burst Mode with equipment that boosts your charging speed.
    • On the matter of Burst Mode, all Old-Type Blade and New-Type God Arcs have a Devour move, which shows grows a monster head on your God Arc to bite the enemy, gaining Burst Mode (If they're alive) or materials (If they're dead). Subverted, however, if you use the Combo Devour.
  • Colour-Coded for Your Convenience: The Bullet Outlines for the icons come in the following colors (and applies to some Blades, Guns and Shields): Red for Blaze, Blue for Freeze, Yellow for Shock, Purple for Divine and (only applies to Bullets), Green for Recovery bullets. Status-based shots (as well as mixed elements) are Colorless.
  • Crapsack World: Humanity has been pushed to near-extinction by the Aragami, and the one organization capable of fighting them may not be telling the entire truth of the matter. However, people are still mostly good on an individual basis.
  • Cutscene Power to the Max: Early on in the game, the group tackles a group of endgame-level Aragami. Several of them already have a reputation of being able to take on such powerful Aragami from the start, though.
    • Much later on in the game, during the new Burst story line, your Silent Protagonist speaks to , LindowDualWields his/her God Arc and Lindow's, then proceeds to rip the final boss's mouth open. It's as awesome looking as it sounds. Immediately subverted when Ren informs the protagonist that said dual-wield attack actually dealt relatively little damage to the Aragami. Ultimately a double subversion, as the last story mission makes it clear that Ren wanted the protagonist to head off to a battle at the center of the mind.
    • In the promotional OVA, the characters rip through Aragami like, well, Aragami rip through humans. Handwaved by many who say that Aragami have evolved since the years in the OVA.
  • Creature-Hunter Organization: Fenrir and BLOOD (The latter being the current page image) are this, since they specialize in fighting Aragami.
  • Did You Just Punch Out Cthulhu?: The game has four people at the most — although they have big-ass swords — kicking the tuchus of monsters at least the size of a large hill. On a daily basis.
  • Drop the Hammer: God Arcs can be built into a BFH instead of a BFS.
  • Dub Name Change: The title of the game itself, from "God" to "Gods." This change was most likely done to avoid offending any concerned parties.
  • Eldritch Abomination: Most of the Aragami. Especially one of the DLC monsters, Venus, who's an amalgamation of many other Aragami into one lovely piece of melting flesh. Could also count Lindow's transformation into a Corrosive Hannibal.
    • Director Schicksal makes himself into an abomination to begin the Devouring Apocalypse.
  • Elemental Rock-Paper-Scissors: Blaze (Fire), Freeze (Ice), Shock (Lightning), and Divine (Holy) that act as modifiers to non-elemental physical attack properties. Divine quickly overshadows the others later on in the game.
  • Emote Command: The D-pad and shoulder buttons allow the player to do several actions within the Fenrir Base, ranging from clapping to a Twisted-Knee Collapse to a bow.
  • Empathic Weapon: The God Arcs are a special case in that they are essentially weapon shaped Aragami with the same Oracle Cells as their wielders. This has a very unfortunate side-effect: If anyone but their wielder so much as TOUCHES them, they get devoured. And then comes Ren, Lindow's God Arc come alive for the sole purpose of making sure the protagonist gets to bring Lindow back home.
  • The Empire: The Fenrir Corporation has shades of this. They are the dominant power in the world since they are the only ones who can fight the Aragami, but they can force anyone they want to undergo the eligibility test to become a God Eater. Additionally, Fenrir bases (the safest places in the world at the moment) can only sustain so many people, so those not rich/affluent/directly useful enough are forced to live in the Outer Ghetto.
  • Equipment Upgrade: All non-clothing equipment is subject to Elemental Crafting. In order to make the upgrade for a given piece of equipment available you must have the materials needed to craft it.
  • Expy: Hannibal is often stated to be Nargacuga 2.0. They have similar body shape, tail whip attacks, and are very fast.
    • The Kongou is similar to both the Congalala and Blagonga from the same franchise, even sharing their shockwave bodyslam move.
  • Extreme Omnivore: The Aragami have eaten much of what used to exist on Earth. Including rather large chunks of the buildings.
  • Failure Is the Only Option: The goal of Fenrir and the God Eaters in general is to create a safe haven secure against the Aragami. In case you haven't played the first game through yet, well, there's a second one coming, so make of that what you will. Alisa's narration in The 2nd Break even underscores the hopelessness of making a meaningful change in the face of such a permanently twisted world.
    "Nothing has changed, has it...? Even though three years have passed, our living circumstances haven't changed. We are still somehow surviving in this city, surrounded by armor to defend against the Aragami. We 'God Eaters' still risk our lives in battle, and everyone still lives each day in fear. Nothing has changed at all."
  • Fantastic Ghetto: The Outer Ghetto.
  • Fire, Ice, Lightning: Three of the four type of bullets available to you, the other type being Divine.
  • Follow the Leader: This game copied the Monster Hunter hunting formula and four people party size. The speed the of hunts, NPCs, weapons of choice, and monsters themselves are VERY different, not to mention having an actual plot.
  • Gag Boobs: One of the Fallen Ouroboros has a pair that are probably larger then the main characters themselves and they generally just... bounce around when the main body moves.
  • Gainaxing: Disturbingly enough, it's not found in the humans, but in several of the Aragami. Both the Zygote and Sariel species of Aragami tend to "bounce" when they are knocked out of the air. It's not very noticable, but it's there. For a more noticable example, see Gag Boobs.
  • Gameplay and Story Integration: In Kanon's database profile, as well as a few conversations with her, it's mentioned that she's notorious for friendly fire, to the point where her squad members flee when she attempts to shoot a recovery bullet. Much to the consternation of those who wish to use a medic when Sakuya isn't around, this is not just character fluff. Her AI is programmed to shoot even when you're in her line of fire. And then to admonish you for being in her line of fire.
    • Everyone with a gun is capable of doing this — and will do this, including Sakuya. Kanon is the most noticeable because she exclusively uses radial bullets (which are basically flamethrowers), and they have annoyingly large hitboxes. So, naturally, there's a challenge mission featuring you, Kanon, two tank-size Aragami, and nothing but very narrow passages. The Aragami are less hazardous to your health.
    • A more subtle example can be found in Kota: shortly after arriving, Alisa disparagingly notes that he wastes too much of his health when he performs a Link Aid. In gameplay, most characters will usually only give about half of their health to revive you, but Kota can often be seen using up a lot more, showing that what Alisa said was true. In game terms, this means Kota has the "Self-Sacrifice" trait, which you can also get from some gear.
    • Alisa also notes that Kota deals strong attacks but doesn't pace himself, meaning he runs through his entire OP gauge in a matter of seconds. This is noted in his final profile sheet, which mentions that he fights well with New-Type God Eaters, since New-Types can place him in Burst mode. On the bright side, at least he can aim.
    • Karel's attitude of being self-serving and Shun's reluctance to help others also fit in this trope in their own subtle ways; like the Kota example above, most characters usually give you half their health to revive you. These two only give a fourth of their health, meaning they have the "Defensive" trait. In God Eater 2 1.40, which comes with Another Episode (the only way to get these two back in your roster), the obvious risks that come with this can be outweighed if you're willing to put up with them for hundreds of missions — levelling them up makes their Link-Aid heal more for very little, which will make them excellent Link-Aid batteries in a pinch.
  • Gameplay and Story Segregation: Soma is considered all but cursed because supposedly any squad he's in has an unusually high casualty rate, not because of anything he does but simply because they keep falling into bad situations. Eric der Vogelweid's death drums this in during Soma's introductory mission. You're not actually at any risk using Soma in your squad, though.
  • Gargle Blaster: First Love Juice. Tastes sweet and bitter, like a first love.
  • Healing Shiv: You can create healing bullets and shoot them at your friends or NPC allies.
    • In an unusual twist, you also have a Super Mode Shiv. Shoot the Aragami bullets that you bit off of your enemies at your teammates instead, and they get the powerful Link-Burst, gaining up to three (stackable) levels of massive stats boosts and an even more powerful version of the attack you fired at them. They can do the same to you, and if you've equipped the control unit that regenerates hit points while in Burst mode, you can combine healing and Super Mode... through the power of being shot.
  • Heroic BSOD: Happens to the protagonist when s/he discovers that the Hannibal is actually Lindow transformed into an Aragami.

  • Hoist by His Own Petard: Divine becomes the Infinity+1 Element in the game because similar to Monster Hunter and its Dragon Element, several monsters are weak to their own usage of Divine. For players who don't have decent divine weapons, devouring monsters and using their own attacks against them quickly becomes a strategy.
  • Holy Hand Grenade: One of the bullet types available to you to use at the start. Specifically, the kamuy::mortar bullet, which explodes with Divine damage upon impact.
  • Hong Kong Dub: A lot more noticeable during the Burst storyline, where the camera starts focusing a lot more on the characters' faces during cutscenes.
  • I'm an Aragami-tarian: The God Arc can be charged to turn into a pair of jaws that chomps on the Aragami. If the Aragami is still alive, it puts you into Burst Mode and gives you some special bullets which can be shot back into the enemy or used on allies to put them into Burst Mode (albeit only up to three shots at most can be fired on a character). Devouring a dead Aragami means looting its body for raw materials.
    • If you know what you're doing, you can also end a Blade Combo in a Devour to have a shorter Burst Mode, or, if you already are in Burst mode, extend it by 15 seconds. In GEB, this does not the extend the length of your Link-Burst Mode, but in GE 2, this is fixed.
  • Impending Clash Shot: All of the covers have your Player Character wielding the default God Arc against an Aragami. The original pits him against a Vajra and the Burst cover features him against a Hannibal, the flagship aragami of the Burst storyline. Both shots are in City of Mercy.
    • The cover for God Eater 2 has the Player Character of that game, alongside Gilbert and Nana, already in the midst of a battle with the Marduk. This shot takes place in the Dead City After Dawn.
  • Impossibly Cool Clothes: For being in a mostly-destroyed future, looking awesome hasn't gone out of style. Hilariously lampshaded by the merchant, whose sale pitch notes that the world isn't much fun these days, so you might as well try to lighten up with fashion.
  • Impossibly Cool Weapon: The Old-Type God Arcs are either a BFS or a BFG. The New-Type ones can switch between the two, and use a shield while in blade form. (Old-Type God Eaters who use blades are also equipped with a shield, whereas gunners have no choice but to dodge.)
  • Inconsistent Dub: The publishers aren't even trying to hide the fact that the Dub Name Change to Gods Eater Burst was a last minute thing. While the in-game text uses "Gods Eater," the spoken dialogue uses "God Eater."
  • Info Dump: Paylor Sakaki's lectures on the nature of the Aragami, which also provide some extremely subtle Foreshadowing when he mentions the possibility of Aragami that have "learned" to imitate humanity. Not only does this clearly foreshadow Shio, but in a more blink-and-you'll-miss-it way it ends up reinforcing Alisa's brainwashing that leads her to attempt to kill Lindow under the belief he was the Aragami that killed her parents.
  • Interface Spoiler: Eric's death isn't quite so surprising — every mission starts with a squad list, which is automatically filled out for story missions. Soma's on the list for that mission but Eric isn't, so while the cutscene starts by passing him off as a companion, you should realize that something is about to remove him from the equation.
  • Item Crafting: Besides the standard Build and Upgrade, you can also make your own Bullets in this manner. And if you want to survive the game, the bullet editor is your best friend.
    • You can also use several items to make one item, or vice versa. This allows you to gather different resources than the ones specified in a weapon's recipe list, then convert your resources to the resources required.
  • It May Help You on Your Quest: See those raven feathers? The ones that are indicated as Vendor Trash and sell for 4000fc? The ones the merchant constantly urges you to sell? Better keep three of those.
    • Hell, almost your entire inventory counts as you unlock the ability to convert more common materials into valuable ones. Those Ogre Helms you thought you were done with? Well, eight of those gets you an Ogre Sharp Helm, a useful material that you'll need for all kinds of mid-game upgrades. You may end up farming for Ogre Helms just for conversion.
  • Lethal Joke Weapon: Within the game (JP versions only) exists a set of equipment made out of desserts. The long sword is a giant chocolate bar (GE Chocolate), the gun is a giant piece of shortcake (GE Shortcake), and the shield is a giant piece of candy (GE Candy). Despite their rather ridiculous look they have excellent skills that can max out your HP, OP, and ST gauges as well as burst skills that are good for the gunner playstyle.
  • Living Weapon: The God Arc. It is created using Aragami cores and is bound to its user's bracelet (which is fused to said user). They may not look that alive under ordinary circumstances, but given the right command, they can turn into a giant pair of jaws that chomps on any other Aragami on sight. They also have the unfortunate side-effect of devouring anyone that touches them other than their wielder.
  • Mega Manning: Hitting an Aragami with a Devour attack usually grants you three bullets capable of shooting something similar to its signature attack.
  • Mission Control: In God Eater 2, the Operators serve as this — confirming downed/defeated Aragami, informing you of how long you have before reinforcements show up, and most helpfully, confirming whether or not your attacks have inflicted status effects like Venom and Bind.
  • Money Spider: Golden Gboro-Gboro. However, instead of money or Vendor Trash, it drops salvageable materials of varying rarity.
  • Morph Weapon: The New-Type God Arcs can switch between melee and ranged modes, have a built-in shield, and can turn into a set of big monstery jaws in order to "Devour" an Aragami's Oracle Cells.
  • Muscles Are Meaningless: It doesn't matter how skinny or scrawny the characters are, they will always be able to hold their incredibly huge weapons as if they're weightless.
    • Explained in-story; God Eaters are enhanced through their Oracle Cells to have super strength and regeneration abilities.
  • No Cutscene Inventory Inertia: Partially averted. Your character will usually have their exact equipment showing in cutscenes, but replaying some earlier cutscenes with late-game clothing equipped will cause those items to be replaced by the default uniform items. In a less noticeable instance, your character will always hold their God Arc in blade form, regardless of details like having been in gun form two seconds ago.
    • Alisa will always be shown holding her God Arc in gun form during cutscenes, in a subtle moment of Gameplay and Story Integration — she will use her gun against enemies (even when you wish she wouldn't) until she runs out of OP and switches to blade attacks. The main character and other New Types will be shown in blade form, possibly because it's a bad idea to walk around with finger on the trigger of a gun capable of destroying buildings and tank-like monsters, but more likely due to the fact that blade form allows for devouring and shield deployment, actions that are shown in several key story scenes. Blade form is also the "default" status, in that you begin every mission in blade form and have to switch to gun mode.
  • Offscreen Moment of Awesome: Lindow's profile unlocked at the very beginning of the game states that he's the only God Eater to take down an Ouroboros alone. This kind of power, along with the Cutscene Power to the Max example above, isn't really borne out in gameplay... maybe he's too distracted trying to protect your lame rookie ass?
    • Definitely not helped by how the Protagonist can basically up-end him with their own feats, like killing two Susano'os solo, but by that point Lindow's left everything in their hands so it all balances out. That and he does need the rehab, post-game.
  • Official Couple:
    • Lindow and Sakuya.
    • In the the novel and mangas, Alisa and Yuu Kannagi (the canon name for the Burst protagonist).
  • Old Save Bonus: You can transfer your Japanese God Eater Burst save file to God Eater 2. However, Only Guns, Blades and Shields (Including DLC) can be transfered and will be limited to 12 equipment of your choice. Collaboration equipment such as Laevateinn gear, Soul Calibur, Soul Edge and Don Kat Shield cannot be transferred.
    • In order to transfer, you must clear at least 1 of the following 12 transfer tiers. You only need to clear one of the items on the tier to clear the tier. The number of cleared tiers translates to the number of equipment you may carry over.
    • In addition to the above, bonus items are given for clearing a number of tiers.
  • Picky Eater: The basis of every bit of Anti-Aragami tech is using the Bias-Factor to make the Oracle Cells into this.
  • Playable Epilogue: The game, which is an Updated Re-release, has a Playable Epilogue after defeating Arda Nova. it's about as long as the main game itself, since it continues the subplot about Lindow going AWOL. After finishing that one, you can play through everything again(though the same goes for the first half, but it's not technically the end of Burst, but the original GE) plus new bonus chapters that allow you to unlock new postgame Infinity Plus One Swords (there are several because of the game's equipment tiers) and other equipment and rerecruit dead or Ascended to a Higher Plane of Existence characters.
  • Player Data Sharing: Avatar cards allow other players' player characters to be hired as NPC teammates.
  • Powers as Programs: The operating principle behind bullet customization.
  • Randomly Drops: Every Aragami has somewhere between five and ten different materials that you can get if you devour their cores after you kill them and every material has a fixed drop rate. Gets infuriating later on as creating and upgrading the high end equipment requires multiples of the material with the lowest drop rate. note 
    • Later in the game, you can craft equipment that increases your chance of obtaining rare Aragami materials.
    • Each combat field has a set of locations where materials and Vendor Trash can be scavenged. Each location has its own random selection of possible items it produces, which changes at different mission difficulties. This means sometimes you have to farm specific fields at specific difficulty levels to get what you want, not just Aragami.
      • Alleviated to an extent in God Eater 2. You can convert some of the items you get on the field into cores to upgrade your equipment, making it less of a hassle. You still need to hunt the more powerful Aragami to get acceptable materials for the final tier's cores, though; 100 points is a steep price to pay with items that only give 1 point a piece.
  • Rank Inflation: The highest rank on a mission can be SSS+, which is only given if performed solo and within an unknown time limit.
  • Real Time Weapon Change: In that you can swap between a blade and gun. Played with in the game itself, as Dexterous ups your change speed, while Clumsy slows it down. Yes, those seconds are crucial.
    • Moreover, the process isn't silent and some Aragami have very good hearing. There's even a skill for that: Noisy.
  • Restraining Bolt: God Eaters wear bracelets that inject them with Oracle Cells that put them in the "safe zone" for their weapon's Bias Factor (the thing determining what an Aragami will and will not eat). They're permanently attached and without them, they'd get eaten by their own weapons.
    • This problem is turned into a plot point when Lindow loses his armlet in a fight with an Aragami, cutting off his Bias Factor supply. During his subsequent disappearance, he slowly turns into a Corrosive Hannibal.
  • Scavenger World: Most of the items you scrounge for are old medical supplies, bits of cloth, magnets, and rare minerals. They get converted to useful materials at mission's end.
  • Spoiler Opening: As this game is a port of Burst, they would naturally use the Burst opening. For many of the western gamers who start off with the initial English release, this leads to problems, especially once they play enough of the game to experience key events and get a grasp of what's going on.
  • Squad Controls: Rudimentary in GEB; you can tell your NPC allies to search, spread out, gather, or converge (the last of which works on all NP Cs on the map, not just the ones near you). The second game expands on this, letting you do the above as well as select how your allies will act. Seeing them continue to attack a running boss is so satisfying after dealing with them gathering to you when it decides to scram for so long.
  • Stripperiffic: Apparently Oracle Cells keep women from wanting or being able to cover up, even when it's snowing. As well, the artbook makes it painfully obvious that bras (and likely other undergarments) didn't survive the apocalypse.
    • May be justified, barely. If the enemy will eat your way through all of your protection with a single bite with the only defense being the passive shielding of your Oracle Cells, why bother with armor and not light clothing? Still doesn't justify Sakuya's outfit.
    • Clothes are also laced with Bias Factor, which is the only reason (system limitations aside) you don't suffer Clothing Damage whenever an Aragami gets a bite of you. Given how incredibly important Bias Factor is to almost everything, people may be more willing to go commando (and indulge "less is more" fashions, at least for women) to make the best of their resource budgets.
  • Trigger Phrase: A Russian count of "one, two, three," dubiously transliterated as "Ajin duva touri" in the English language release, is the phrase used for Alisa.
  • True Companions: The God Eater teams are pretty much this. They stick together through thick and thin and are pretty much like an extended family. Most prominent would be the 1st Unit in Burst and Blood in God Eater 2.
  • Underground Monkey: 50 different Aragami - 15 basic models (plus 4 from God Eater 2).
  • Utopia: The goal of the Fenrir Corporation is the Aegis Project, an impenetrable safe haven against the Aragami.
  • X Meets Y: Monster Hunter meets Phantasy Star Portable.

Alternative Title(s):

Gods Eater Burst