A list of characters for the Namco Bandai, Capcom, and Sega crossover game Project X Zone. All of these characters retain traits from their source material.
Traits for all characters
Action Girl: All the girls fit this. Par for the course.
First Name Basis: With the exception of Ichiro Oogami and Rikiya Busujima, everyone calls everybody by their first names which is unusual considering half of the characters are from Japan.
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Playable Pair Units (in order of who joins the party)
Crutch Character: They're designed to be this at least. But because of how the game works and the fact that they're with you from the start of Prologue 5, well...
Disk One Nuke: Surprisingly considering they learn moves a lot faster than other characters, and the first move they learn is Chun-li's focus palm strike that takes out an enemy's barrier. Oh, and they also learn their MAP attack a bit early too, that practically says "go send them to a crowd with a 100% gauge and let 'em rip". Doesn't even diminish even when the other characters finally catch up.
Doppelgänger Attack: Morrigan's Astral Vision when they use either their Limit Break (her Darkness Illusion) or MAP attack.
Energy Ball: Chun-Li's Kikoken and Morrigan's Soul Fist.
Lightning Bruiser: Practically bordering on Game Breaker if it weren't for the fact that they rely on items or other party members just to heal themselves.
Macross Missile Massacre: Morrigan's Finishing Shower after Chun-li uses her barrier breaking palm strike.
Spam Attack: Chun-Li's usual Hyakuretsukyaku. The more powerful variant Senretsukyaku is also used for their Limit Break.
Brick Joke: If you pair them up with Neneko, one of the questions Lei-Lei will ask is what kind of picture will Frank get when he takes a pic of Lei-Lei. In the ending, it's "Perfect Drama".
Death from Above: Hsien-Ko's Tenraiha is used for the MAP attack. It will also knock Frank down with a wash basin.
Disk One Nuke: Learns their MAP attack even faster than Chun-li and Morrigan.
Hyperspace Arsenal: So much random stuff. Lampshaded by Lei-Lei that her arms might rip from the excessive weapons stored in there.
Implausible Boarding Skills: After doing a Somersault attack, Frank conveniently lands on a skateboard and casually takes pictures while Lei-Lei/Hsien-Ko drops Tenraiha.
Shout Out: The "Dead Rising" baseball bat attack is a callback to one of Frank's supers from Tatsunoko Vs Capcom. Most of the rest of his arsenal is stuff he could use in the original Dead Rising, although his flipkick from that game has turned into something a lot more like Guile's Flash Kick.
Walking Armory: Lei-Lei/Hsien-Ko even complains that her arms might come off from all of the arsenal that she's carrying.
Achey Scars: Averted in this game; Reiji no longer has to clutch his head whenever Saya appears.
A sort of a Call Back to Endless Frontier, where he only clutched his head whenever he sensed something. This "something" did not include Saya, who is a party member in EXCEED.
Ass Kicks You: Xiaomu does this in their Down-A attack. It breaks a five-gauge barrier. (Of course, you could just save yourself the trouble and just cast their 30-XP spell where it does the same thing with a Critical Hit bonus)
Cosplay Otaku Girl: Xiaomu shows this up in their MAP attack where she cosplays as different things with each attack.
Mighty Glacier/Lightning Bruiser: If you don't cast Accel, they're going to be dead last, but if you use Accel, then they get first turn (or at least up there).
"Irruption [A]" (also used in their Special/Multi Attacks)
More Dakka: They can hit up to 80 hits on their own without support.
Slasher Smile: Pair them up with Vashyron and Zephyr accuses Leanne in having this whenever you finish an enemy while Vashyron thinks that Leanne is a sadist.
Trick Bomb: They have access to variety of grenades for their use.
The Game Come to Life: Kite and Blackrose can't log out in this game... and then end up in places that are decidedly not Cyberspace.
You Gotta Have Blue Hair: Well it's justified because they're game characters who somehow cannot log out of their games and thus get themselves caught up to the mess.
Instant Costume Change: If they're executing their Limit Break, it's Sakura who changes to her soldier outfit. While if it's their MAP attack, it's Ichiro who changes to his civilian outfit.
Nitro Boost: Ichiro's "Captain Command - Wind" skill is the closest, casting a +2 Square Movement on every ally. Definitely useful on a Timed Mission or if you want your characters to get to their location faster.
Sword and Gun: Ichiro does keep a gun with him and he'll use his right hand to shoot enemies.
Mundane Utility: When asked by Neneko, one of the reasons why Demitri's showing off his aura is so he can use it as a sunscreen (or, at least, that's how Dante describes it).
My Name Is Not Durwood: Demitri keeps reminding people that he doesn't wanna be called Demi-Demi.
To be fair, he doesn't have Alt Eisen Nacht and Weissreiter Abend to call and wipe out his enemies. That and he loses his utter dominance over Critical Hit(in this game this is based on timing instead of chance) and his utterly broken Quad Solitaire. It seems Banpresto finally succeeded at balancing him.
At least until you realize that they have two attacks that can break a five-gauged barrier (Haken's Texas Hold 'Em and Kaguya's Nyorai no Hachi (A) and Five Card Stud (Left + A)). That and they can attack an extra square away (two if casting Haken's first spirit command), easy chainable combos thanks to their natural high Tec stat, and if you're good with the timing, a lot of Critical Hits.
Badass in Distress: The first time you see him, Jin's undergoing pain from the Devil Genes, so Akira and Pai must get to him (which is practically on your first turn unless you foolishly went and tried beating up the Mooks.
Badass Normal: Xiaoyu at least is this compared to Jin.
Mighty Glacier: Too slow to do almost anything unless you use KOS-MOS' "Boost" command, in which they become Lightning Bruisers.
More Dakka: After firing Storm Waltz, they then summon their gatling guns out of nowhere and proceed to fire even more bullets.
Nerf: After twogames where KOS-MOS by her lonesome was a powerful Game Breaker, they're just reduced to Lightning Bruisers in this game. Still a powerful one but doesn't really get any barrier-busting moves nor any awesome quirks with their skill set (aside from Boost), not to mention their walking range (but not their attacking range) is practically paltry so you don't exactly benefit too much out of them.
Red Oni, Blue Oni: T-elos is the more impulsive one, while KOS-MOS is the calmer one.
Ascended Glitch: Zero's dash & slash exploit in X4, it's one of his regular attacks in here.
Call Back: X questions Zero again if X becomes a Maverick/Irregular prompting Zero to cut him off and not think on useless things, just like their conversation in X's ending in X4.
Calling Your Attacks... Not: For some reason both X and Zero don't call some of their attacks, this happens when this particular attack is only part of a combo which ends with an attack that they do call out:
X doesn't call Tornado Fang, Frost Tower, Double Cyclone and Triad Thunder.
Zero doesn't call any of his attacks but Rakuhouha, Genmurei and Raijingeki.
Charged Attack: X's regular Charged Shot and his Special Charged Shot. He also charged some of his Variable Weapons in this game.
Composite Character: X being able to use Variable Weapons from his first four adventures at once, without changing colors between them even; also being able perform attacks that otherwise only his fully armored self could do, such as his quadruple charged shot and the hadouken.
Heroic BSOD: Zero suffers from this when he sees Iris and the latter shaking his belief to the very core. You then have to save both X and Zero within Turn 8, otherwise it's game over.
Kamehame Hadouken: X's Hadouken of course, bonus points for his hadouken getting the same treatment Ryu's Shinku Hadouken gets in most crossovers, it turns into an actual gigantic beam wave, much more in common with the Kamehameha than a Hadouken.
Sword Beam: Zero's feared Genmurei from X5, and X's Twin Slashers (X4) to a lesser extent due looking like standard sword beams but they are fired from his X-Buster instead.
Wall Jump: While X and Zero are known for using this frequently in their source game, it's notable in their Special Attack when they wall jump up thin air.
Wolverine Publicity: Zero especially, although curiously enough he couldn't replace or even appear on the Box Art along with X, marking the first time ever X was chosen over Zero for anything promotional related.
A Taste of Power: When they first appear in prologue 5, they already have access to their MAP attack. Naturally, you don't get them again until stage 21 and they're the final unit to join you.
Genre Savvy: They initially skip entering the Curien Mansion because by this point they know exactly what happens when you enter a spooky looking mansion in the middle of nowhere.
Shout Out: Jill uses her double knee drop from her appearances in the Mercenaries games as well as her burning shoulder tackle and four-shot rocket launcher from Marvel vs. Capcom 2. Her cartwheel kick is her charged melee attack from Resident Evil: Revelations. Chris, conversely, is using a combination of weapons from Resident Evil 5 and Revelations, including the unlockable Hydra shotgun and the Pale Rider revolver.
Teased With Awesome: Their MAP attack. You won't get any access to any MAP attacks until you at least level up Frank and Lei-Lei/Hsien-Ko a lot, who learn it the earliest.
Support Solo Units (in order of who joins the party)
Badass Normal: The other fighting game character without any sort of supernatural ability.
Clothing Damage: His sleeves to be exact when he rips them out. By the time you summon him again, it magically repairs itself only to get ripped again.
What the Hell, Hero?: Calls out Batsu why he wasn't at Roppongi where they were supposed to fight each other, though Batsu couldn't really do much about that one with all the dimension warping going on. Then calls him out again after Batsu suggests that they fight it out at where they are now while surrounded by enemies.
Voiced by: Tamaki Nakanishi and Mariko Suzuki (Japanese)
A-Cup Angst: Already developing one even though she's Just a Kid. Pair her up with Chun-Li and Morrigan or Haken and Kaguya and she gets jealous at how big they are.
Heel Face Revolving Door: He starts off being a support character, then decides to side with Jedah for one battle, then at the end of the same battle decides to join you for good.
If you pair him up with Dante and Demitri, they even get to discuss a new catchphrase for him which he thinks it's not bad. The phrase in question: The sword that cleaves demons.
Contrived Coincidence: Until Stage 27, whenever Phantom appears as an enemy, he's not present at all. Which is why he expresses surprise at the Gespenst when he sees it for the first time.
Heel Face Revolving Door: Though it's more of a "picking a fight with Yuri" because they really don't know about the other. That and they're both Blood Knights.
Nitro Boost: Well, not exactly but he has a spell that casts a +2 Square Movement to every ally unit, identical to Ichiro's skill with the same XP cost.
Oh Crap: Every single time she summons Blodia only to forget she's in its way. You'd think she'd learn already after every single time.
Overly-Long Name: Estelle didn't even catch it the first time Flynn introduced her. And if you pair her up with Dante and Demitri, the latter complains that it's too long and requests that she repeat all that.
Royal Brat: Wants to be addressed by her full title and name.
Useless Useful Spell: One of her support skills is capable of giving the unit she's paired with +10% to all parameters with a 20% of giving a 100% cross point gauge to enemies. Better start praying the Random Number God is on your side.
Irony: When you assign her to Dante and Demitri, or any Pair Units with supernatural-based characters, like Morrigan or Xiaomu. She hates demons, that's why.
Walking Armory: There's her main weapon, then there's the ammo strapped to her, then there are the grenades, and then there's her clothes that look really heavy on her. Justified as she was still participating at a war when she got caught up in the mess.
The Stoic: Is the most serious person in the entire cast.
Bruno Dillinger
Voiced by: Ben Hiura (Japanese)
Badass Normal: Is only a cop yet can keep up just fine with the other characters.
Call Back: His outfit is from the first Die Hard Arcade and yet his stage and storyline is from Dynamite Cop 2note (would have been Die Hard Arcade 2 except Sega lost rights to the name)
Improbable Weapon User: As usual, he still has his handgun coupled with his shooting style in his game but also has a mop, a Golden Axe, pepper and lastly the grandfather clock.
As Herself: Her voice actress is referred to as this. Who it actually refers to is a SEGA employee who not only voices Ulala, but also did all the motion capture for Ulala's dancing in her series. Hence, she is voicing 'herself'.
Beware the Silly Ones: Sure, you might chuckle at how she 'fights', but do you want to know how badass she really is? In Part 2 of her game she came back from the brink of death through sheer willpower to save the entire milky way and sent the Big Bad hurtling across outer space. Granted, Clap Your Hands If You Believe played quite a role in all this, but still!
"Coco Tapioka The Huge Dancer" in the Western release, as it seems Namco couldn't secure the rights to the original song outside of Japan.
Magic Dance: Capable of directing attacks from her assists with this. Fitting since her game is about leading an entourage.
Nitro Boost: Also has a skill that casts a +2 Square Movement to all ally units. The downside to hers compared to Ichiro and Flynn's is that her skill is a Passive Skill and requires 120% on the XP Gauge when it's the turn of the unit she's assigned to in order to take effect.
Parental Abandonment: At the age of 12, she was rescued from a spaceship accident which killed not only everyone aside her onboard, but also her parents.
Space X: In a nod from her game, if you pair them up with Frank and Lei-Lei/Hsien-Ko, they'll refer to themselves as a space reporter, a space journalist, and a space jiang-shi respectively.
Unexpected Character: While she's pretty popular amongst SEGA employees and fans, you would have been laughed at for suggesting she ever had a shot at appearing in an SRPG.
Spoiler Opening: The fact that she was fighting alongside the protagonists in the opening kinda ruined the surprise. Would have been an Unexpected Character otherwise.
Vocal Evolution: His voice is less deep in this game. (The high-pitched laugh is the same though).
Your Soul Is Mine: How he ends his Limit Break is that he'll suck off your soul proclaiming that the contract is now established. This is after he splatters you to a rock all bloodied up.
Defeat Means Friendship: Subverted, while in Space Channel 5 he danced alongside you if you defeated him, here he stays an antagonist throughout the game.
Stationary Boss: He won't move from his position. Sadly, he's also in the best position (for him) because you can't hit him unless you are at least two squares away in front of him (three if you have a unit who can attack from three squares or more)
SNK Boss: Let's just say he hits hard a lot and be done with it.
A.I. Is a Crapshoot: Something happened as to why Phantom keeps attacking Haken and Kaguya in the early parts of the game. Noted to be Skeith's fault at least.