Badass Tutor: Kogoro tutors Mii alongside his detective work.
Bifurcated Weapon: Mii's "Dragon Jewel", a "transformable long barreled gun". She typically uses it more like a baton, occasionally actually firing it. During their Left A attack she splits it into two to fire into the enemy from both ends.
Chivalrous Pervert: Kogoro will casually mention during battle quotes that Mii should raise her legs higher, or do some fan service for good measure.
Disc One Nuke: Get them to level 4 and Mii learns the skill "Solo Training"note +20% to EXP and then level them up to level 8 and Kogoro learns the skill "Tenzai Style: Ripple"note Nullify enemy block. The weird part however is that they already have access to an attack that can destroy a five-layered barrier at the start of the game.
Disk One Nuke: Surprisingly considering they learn moves a lot faster than other characters, and the first move they learn is Chun-li's Focus Attack(the charged up double palm strike) that takes out an enemy's barrier. Oh, and they also learn their MAP attack a bit early too, that practically says "go send them to a crowd with a 100% gauge and let 'em rip". Doesn't even diminish even when the other characters finally catch up. Oh and to speed up the level grinding process, Chun-Li has the skill "Principles of Investigation"note Increase EXP by 20%as soon as you get her in prologue five. And then she learnsYawnnote 10% increase to all parameters. You could see where this is going if players pair them up with either Lindow (for that cheap XP counter) or Sanger (for an increase in defense) since both of them have attack increasing skills. To put it simply, in SRW talk, they're the Mazingersnote Mazinger and Great Mazinger are known to be one, if not, the most powerful units in any SRW game.
Doppelgänger Attack: Morrigan's Astral Vision when they use either their Limit Break (her Darkness Illusion) or MAP attack.
Energy Ball: Chun-Li's Kikoken and Morrigan's Soul Fist.
Lightning Bruiser: Practically bordering on Game Breaker if it weren't for the fact that they rely on items or other party members just to heal themselves. That and nobody knows how to dodge in this game (save for the whopping 60 XP No Sell command)
Power Creep, Power Seep: Morrigan is a standout case. It's been pointed out that in all her Post Script Season appearances, she should be able to curbstomp the Big Bad singlehandedly; but since her species of Succubus can feed on nonsexual stimulation if it's intense enough, she intentionally gimps her strength to get more of a thrill. The incident where she breaks Reimsianne's mind control with absolutely zero effort supports this.
Spam Attack: Chun-Li's usual Hyakuretsukyaku. The more powerful variant Senretsukyaku is also used for their Limit Break.
Years Too Early: A pre-battle quote for Pai, and a post-battle quote for both of them. If Pai says it before a battle, Akira tells her to wait until after they've finished beating up the opponent to say it.
Disk One Nuke: Learns their MAP attack even faster than Chun-li and Morrigan.
Crutch Character: Early on, between their ability to increase their movement, decent damage, and early MAP attack they're incredibly powerful but as other, faster, characters begin to pick up their MAP attacks and you gain Flynn and Ichiro's full party movement increases Frank and Hsien-Ko can easily begin to fall behind without the help of speed boosting Solo Units.
Hyperspace Arsenal: So much random stuff. Lampshaded by Lei-Lei that her arms might rip from the excessive weapons stored in there.
Implausible Boarding Skills: After doing a Somersault attack, Frank conveniently lands on a skateboard and casually takes pictures while Lei-Lei/Hsien-Ko drops Tenraiha.
Shout-Out: The "Dead Rising" baseball bat attack is a callback to one of Frank's supers from Tatsunoko vs. Capcom. Most of the rest of his arsenal is stuff he could use in the original Dead Rising, although his flipkick from that game has turned into something a lot more like Guile's Flash Kick.
Walking Armory: Lei-Lei/Hsien-Ko even complains that her arms might come off from all of the arsenal that she's carrying.
Then again, considering she's able to suck any kind of enemy into one of her sleeves regardless of their size during their Limit Break, some form of Hammer Space is implied.
Ass Kicks You: Xiaomu does this in their Down-A attack. It breaks a five-gauge barrier. (Of course, you could just save yourself the trouble and just cast their 30-XP spell where it does the same thing with a Critical Hit bonus)
Cosplay Otaku Girl: Xiaomu shows this up in their MAP attack where she cosplays as different things with each attack.
Cat Girl: Erica has a full-body cat suit under her already modest and heavy dress. Makes you wonder how she isn't sweating profusely with everything she does.
Dojikko: Erica in their machine gun attack. To wit: she charges in first, trips, her Gabriel machine gun goes flying, Gemini catches it, and they both shoot the target (with Erica cowering, shooting randomly and holding her hand out to block)
Bling Bling Bang: You can see Leanne wield golden submachine guns during their Limit Break. It even generates coins from the enemy with each hit (which is how Bonus Hits and Smackdown worked in their original game).
Lightning Bruiser: They come up early in the turn order, have above-average moment and normal attack range, come with a skill to ignore enemy ZOC, and can rack up some pretty respectable damage with their full combo. Their only drawback is their Death of a Thousand Cuts damage tends to have trouble shipping through shields... until they learn a skill to ignore that, too.
More Dakka: They can hit up to 80 hits on their own without support.
Slasher Smile: Pair them up with Vashyron and they'll call back to their original game, where Zephyr accuses Leanne in having this whenever you finish an enemy while Vashyron thinks that Leanne is a sadist.
Trick Bomb: They have access to a variety of elemental grenades for their use.
It should be noted that this song isn't from Kite and Blackrose's original game. Link is a franchise wide cross over that was originally made as a last hurrah for the series, that wasn't even released outside Japan.
Loss of Identity: One of BlackRose's victory quotes has her noting that she's getting used to her character being her body, while looking disturbed at this realization.
Sphere of Destruction: Twice in one attack. Their Meteor Strike Multi-Attack starts with Kite firing off a large orb from his bracelet and ends with BlackRose's strike causing a large grid like spherical explosion.
Brick Joke: When Ryu suggests to pull off his hurricane kick in mid-air for steering, Alisa doubts he could pull it off. When the capsule they were on suddenly bursts mid-air, guess what Ryu and Ken did to survive from falling mid-air?
Charged Attack: Ryu's focus punch which is perfect for taking out enemies with shields on them. Chun-li similarly has the same effect.
Covert Pervert: If their victory conversation with Devilotte is any indication Sakura has this opinion about Ichiro, which when you remember Sakura Wars' concept of relationship values, does make sense in a way.
Clingy Jealous Girl: Sakura's the only one who has an annoyed expression whenever Ichiro hits on somebody by accident.
Flat "What.": Sakura's jealous expression easily doubles as this.
Green-Eyed Monster: If a pretty girl compliments Ichiro anytime during the game, Sakura will do this.
Guilt Complex: Ichiro gets one in chapter 37 when he blames himself for even attempting to launch the group to the Tarqaron and thus had casualties on their side. Turns out they're alright, though it's lampshaded by the group that thethings theydid to survivethat should notbe humanly possible.note Ryu and Ken did a Tatsumaki Senpuu Kyaku in mid-air, Alisa kept flying around, Zephyr and Leanne made a ''huge jump in mid-air, Zero used his Hienkyaku and Kuuenbu in mid-air, and X used his Ultimate Armor to float. All of these, they can do in their own respective games.
Instant Costume Change: If they're executing their Limit Break, it's Sakura who changes to her soldier outfit. While if it's their MAP attack, it's Ichiro who changes to his civilian outfit.
Named Weapons: "Reiken-Arataka" for Sakura's katana and "Shintou-Nagayasu" for Ogami's katana.
Nitro Boost: Ichiro's "Captain Command - Wind" skill is the closest, casting a +2 Square Movement on every ally. Definitely useful on a Timed Mission or if you want your characters to get to their location faster.
Sword and Gun: Ichiro does keep a gun with him and he'll use his right hand to shoot enemies.
The Power of Love: It kills enemiesand is able to restore a gigantic sakura tree back to life.
Bat out of Hell: Their MAP attack consists of Demitri turning into bats while Dante plays Nevan.
As expected, this is more or less Demitri's secondary gimmick, as can be expected from a vampire. Parodied when they're paired with Ulala, who's surprised at the brightness of his aura, which causes Demitri to let out an Evil Laugh and shout out "I'm Batmaster!" in Gratuitous English. Dante also expresses surprise, but mostly towards the fact that there's so many demons with a sense of humor.
The Ditz: Whenever someone compliments Kaguya's, er, Buster Bunkers, she will always be confused as to what they're talking about.
Expy: They both get to meet Sanger, whom they're half-based from.
Gag Boobs: Kaguya still hasn't changed from those clothes.
For a sense of scope here, whenever Frank West meets a female character who's heavy on the Fanservice, he takes a photo of them which receives a Perfect (Erotica) rank. When he meets Kaguya, he does this with every one of her dialogue poses in rapid succession.
To be fair, he doesn't have Alt Eisen Nacht and Weissreiter Abend to call and wipe out his enemies. That and he loses his utter dominance over Critical Hit (in this game this is based on timing instead of chance) and his utterly broken Quad Solitaire. It seems Banpresto finally succeeded at balancing him.
At least until you realize that they have two attacks that can break a five-gauged barrier (Haken's Texas Hold 'Em and Kaguya's Nyorai no Hachi (A) and Five Card Stud (Left + A)). That and they can attack an extra square away (two if casting Haken's first spirit command), easy chainable combos thanks to their natural high Tec stat, and if you're good with the timing, a lot of Critical Hits. To top it off Kaguya retains her Love command, allowing her to heal the entire party to full at once. However, to balance it out, it's the most expensive skill in the game at 130% XP, meaning you can't use XP-restoring items to use it in an emergency since only Cross Hits allow you to fill the gauge past 100%.
The Nicknamer: Everyone gets a nickname from Haken. He calls Blackrose virtual girl and Ryu street fighter for starters.
Running Gag: People are still convinced that Kaguya is actually a cow.
Continuity Snarl: A rather jarring case for Yuri. Since characters in Tales of Vesperia can't use artes with blastia, Estelle being excluded due to being a Child of the Full Moon, Yuri would need his blastia to use it...which he shouldn't since he's pulled from the end of his game and yet has his blastia with him.
Combat Medic: Even if she can't exactly be one, Estelle still has healing skills and naturally fights.
Deadpan Snarker: Yuri, naturally. Many conversations with other quirky characters make him this, with Estelle not having much of a clue what they say.
Ironic Echo: Played for Laughs with Riela after telling the party not to be afraid of her Valkyrian powers. Because they all have Seen It All and while impressed, they're not really all that surprised about it. Monsters then appear and surround the party and she is the one who gets all startled while Black Rose tells her to "get used to it".
Badass in Distress: The first time you see him, Jin's undergoing pain from the Devil Genes, so Akira and Pai must get to him (which is practically on your first turn unless you foolishly went and tried beating up the Mooks.
Badass Normal: Xiaoyu. While Jin has the Devil Gene backing him up, she has basically nothing but training and unseeable muscle.
Rapid-Fire Fisticuffs: Jin's final attack of their Limit Break punches the enemy against a wall until they're halfway embedded in it, and then smashes them through with one final punch.
Shout-Out: That sequence is similar to one part of Jin's three-way fight with Kazuya and Heihachi in Tekken: Blood Vengeance. Funny enough, the poor recipient of that move during the movie itself was none other than Heihachi.
BFS: The Shining Force. When not in use Toma's takes the form of an arm guard while Cyrille's takes the form of a large book.
Comically Missing the Point: After Toma lets Riemsianne use the Geo-Fortress to get back to their world, Neneko points out that she has a crush on him because he's so cool. Cyrille too. Toma simply wonders why Neneko would have a crush on Cyrille.
Late-Arrival Spoiler: While it was kept secret for most of their game, Shining Force is not a single sword but a pair of swords. No one said anything about it as they assumed Toma at least knew that detail and Cyrille had tried to keep him from finding out that she had the second blade, as she initially assumed he was a power hungry tyrant.
Badass Creed: When the both of them recite Shion's Spell Blade.
Boobs of Steel: It doesn't get anymore literal than with these two, KOS-MOS especially.
Chest Blaster: They fire both D and U-TENERITAS from their chests, while KOS-MOS fires off her X-BUSTER from her belly. Lampshaded with their intro dialogue with Imca, who says there's no reason to expose yourself when firing your strongest weapons, to which they just reply that it's the way they were designed and she should go blame their creators about it.
The Comically Serious: In spite of KOS-MOS' stoicism and T-elos' hostility, the two can be rather amusing from time to time.
Me's a Crowd: Towards the end of the game you will fight clones of T-elos as enemy solo units.
More Dakka: After firing Storm Waltz, they then summon their gatling guns out of nowhere and proceed to fire even more bullets.
Nerf: After twogames where KOS-MOS by her lonesome was a powerful Game Breaker, they're just reduced to Lightning Bruisers in this game. Still a powerful one but doesn't really get any barrier-busting moves nor any awesome quirks with their skill set (aside from Boost), not to mention their walking range (but not their attacking range) is practically paltry so you don't exactly benefit too much out of them.
Serious Business: T-elos' desire to duel KOS-MOS. She partners up with the latter to stop Seth killing her before she got the chance, stays with the group so they can have their showdown in their native universe where she knows it'll stick, and even tells KOS-MOS to get her voice glitch fixed before then so she won't ruin the moment.
Ascended Glitch: Zero's dash & slash exploit in X4, it's one of his regular attacks in here. He also reverses direction during a Kuuenzan in one of the moves, which could be used to get additional hits out of it and increase Zero's hangtime.
Call Back: X questions Zero again if X becomes a Maverick/Irregular prompting Zero to cut him off and not think on useless things, just like their conversation in X's ending in X4.
Calling Your Attacks... Not: For some reason both X and Zero don't call some of their attacks, this happens when this particular attack is only part of a combo which ends with an attack that they do call out:
X doesn't call Tornado Fang, Frost Tower, Double Cyclone and Triad Thunder.
Zero doesn't call any of his attacks but Rakuhouha, Genmurei (Genmu Zero in Western releases) and Raijingeki.
Charged Attack: X's regular Charged Shot and his Special Charged Shot. He also charged some of his Variable Weapons in this game.
Composite Character: X being able to use Variable Weapons from his first four adventures at once, without changing colors between them even; also being able perform attacks that otherwise only his fully armored self could do, such as his quadruple charged shot and the hadouken.
Heroic BSOD: Zero suffers from this when he sees Iris and the latter shaking his belief to the very core. You then have to save both X and Zero pr defeat Vile within Turn 8, otherwise it's game over.
Kamehame Hadouken: X's Hadouken of course, bonus points for his Hadouken getting the same treatment Ryu's Shinku Hadouken gets in most crossovers, it turns into an actual gigantic beam wave, much more in common with the Kamehameha than a Hadouken.
Sword Beam: Zero's feared Genmurei from X5 (Genmu Zero in Western versions), and X's Twin Slashers (X4) to a lesser extent due looking like standard sword beams but they are fired from his X-Buster instead.
Wall Jump: While X and Zero are known for using this frequently in their source game, it's notable in their Special Attack when they wall jump up thin air.
Wolverine Publicity: Zero especially, although curiously enough he couldn't replace or even appear on the Box Art along with X, marking the first time ever X was chosen over Zero for anything promotional related.
A Taste of Power: When they first appear in prologue 5, they already have access to their MAP attack. Naturally, you don't get them again until stage 21 and they're the final unit to join you.
Badass Normal: All they're got going for them is their fighting skills and guns. Lots of guns.
Genre Savvy: They initially skip entering the Curien Mansion because by this point they know exactly what happens when you enter a spooky looking mansion in the middle of nowhere. Any other normal mansion falls into this, which also pissed Mii off when they see her majestic mansion. And they were right once Due's gang walked out of it.
Shout-Out: Jill uses her double knee drop from her appearances in the Mercenaries games as well as her burning shoulder tackle and four-shot rocket launcher from Marvel vs. Capcom 2. Her cartwheel kick is her charged melee attack from Resident Evil: Revelations. Chris, conversely, is using a combination of weapons from Resident Evil 5 and Revelations, including the unlockable Hydra shotgun and the Pale Rider revolver.
Teased with Awesome: Their MAP attack. You won't get any access to any MAP attacks until you at least level up Frank and Lei-Lei/Hsien-Ko a lot, who learn it the earliest.
Support Solo Units (in order of who joins the party)
Not Distracted by the Sexy: Pair him up with Morrigan and Chun-li. Morrigan will ask him if he's enjoying being surrounded by beautiful women. He is, but because they're so buff that they'd make great Vipers. Chun-li admonishes him to compliment girls by calling them "buff."
The Rival: Wants to fight against Batsu at Ropponggi for some reason.
What the Hell, Hero?: Calls out Batsu why he wasn't at Roppongi where they were supposed to fight each other, though Batsu couldn't really do much about that one with all the dimension warping going on.
Younger than They Look: Xiaoyu is surprised to find out he's only in high school. Jin lampshades this. The same happens with Bahn protecting Estelle.
The Alcoholic: Constantly mentions before and after battle how he could use a drink. He takes Bruno up on his offer to go to the bar after the group defeats all the enemies on the Bermuda. If you pair him up with Yuri and Estelle, he tries to commission Brave Vesperia to get him some booze, and if you pair him up with Mii and Kogoro, she starts acting like a barmaid in response to his demands for booze but shortly comes to her senses.
Heel-Face Revolving Door: He starts off being a support character, then decides to side with Jedah for one battle (and he just stands there; defeating him isn't even important to that stage's goals), then at the end of the same battle decides to join you for good.
Heel-Face Revolving Door: Though it's more of a "picking a fight with Yuri" because they really don't know about the other. That and they're both Blood Knights. The game threats him as a villain given all former villains all have a small conversation when accepting Juri into the team.
I Let You Win: a non-villainous and implied example Sanger says that he's happy he didn't knock Yuri out when he had the chance.
Late-Arrival Spoiler: To 2nd Original Generation players who played this game before the aforementioned game. It didn't help that 2nd OG experienced a full year of Development Hell before it got released, which is why this game got released in late Summer 2012 while 2nd OG was released at the end of November 2012. Why this trope fits here? Sanger already knows about the existences of Cross Gates in this game. He and the Steel Dragon Battalion Group should not even know of those until almost at the end of 2nd OG when fighting against Perfectio and later on, a certain Euzeth "SORE MOWATASHI DA" Gozzo after Axel and Kouta explain to the group what a Cross Gate is (after their trip to Endless Frontier). This is even lampshaded in his lines in his first appearance at Prologue 3 where he states that "this is the Endless Frontier that he talked about".
Made of Explodium: His Unyo no Tachi move makes an explosion when he slashes downwards and hits the enemy. And he's not on his Dygenguard.
Majorly Awesome His former rank before he defected. Some of the characters still do refer to him as major however.
Me's a Crowd: Toward the end of the game you will fight several copies of all of the Solo Units who were ever enemies.
Mistaken Nationality: He has to remind Erica and Gemini that he's not a Japanese samurai.note He's German.
That Came Out Wrong: First she promises the Nameless to only call them by their numbers. But as they encounter a new group of heroes, she cheerfully introduces them and herself as "Kurt and Riela. I'm Number Seventeen".
Boring Yet Practical: BlackRose's opinion on his "Character Build". Before a battle begins she may comment on how plain the sword and shield combination is, and after battle she may comment on how useful the combination is.
Even Evil Has Standards: Played for Laughs. This is a girl who routinely spouts all sorts of nastiness, threatens to create Humanoid Abomination|s out of her own teammates (even as rewards), but when Due Flabellum raids Mii's manor and helps herself to her gourmet flan, she takes personal exception to Due's actions.
If Ryu and Ken are on Support to the group she's in, after threatening the enemy with a punch from Blodia, Ken will tell her not to get carried away or it will just backfire on her.
Overly Long Name: Estelle (who also has a very long name) didn't even catch it the first time Flynn introduced her. And if you pair her up with Dante and Demitri, the latter complains that it's too long and requests that she repeat all that.
Royal Brat: Wants to be addressed by her full title and name.
Sweet Tooth: And she gets her chops busted for having her daily candy allowance reduced to ¥300
Useless Useful Spell: One of her support skills, the "Skull Button", is either capable of giving the unit she's paired with +10% to all parameters, double the speed, or giving a 100% cross point gauge to enemies. Better start praying the Random Number God is on your side.
Years Too Early: One of her victory quotes has her proclaim that her enemy is 1 million years and 4 months too early.
Does This Remind You of Anything?: When paired up with Reiji and Xiaomu, he is excited to get up close and personal with the enemy. Xiaomu gets perturbed (or slightly excited), because he said this when he was in his boxers.
Interface Spoiler: You'll find out right away that he survived his Heroic Sacrifice thanks to the interface telling you to readjust your solo supports due to the party being split and him still being one of the available supports.
Walking Armory: There's her main weapon, then there's the ammo strapped to her, then there are the grenades, and then there's her clothes that look really heavy on her. Justified as she was still participating at a war when she got caught up in the mess.
Lets not forget chapter 22 where he managed to piss off a whole pack of Aragami.
Call Back: His outfit is from the first Die Hard Arcade (Japanese version only) and yet his stage and storyline is from Dynamite Cop 2. note (would have been Die Hard Arcade 2 except Sega lost rights to the name)
Clothing Damage: Put a little too much explosives into the grandfather clock.
Destructive Savior: He's called "Mr. Dynamite" because he's racked up over fourteen billion dollars in property damage.
Improbable Weapon User: As usual, he still has his handgun coupled with his shooting style in his game but also has a mop, a Golden Axe, pepper and lastly the grandfather clock.
As Herself: Her voice actress is referred to as this. Who it actually refers to is a SEGA employee who not only voices Ulala, but also did all the motion capture for Ulala's dancing in her series. Hence, she is voicing 'herself'.
Beware the Silly Ones: Sure, you might chuckle at how she 'fights', and the other characters in the game certainly perceive her as silly, but do you want to know how badass she really is? In Part 2 of her game she came back from the brink of death through sheer willpower to save the entire milky way and sent the Big Bad hurtling across outer space. Granted, Clap Your Hands If You Believe played quite a role in all this, but still!
Magic Dance: Capable of directing attacks from her assists with this. Fitting since her game is about leading an entourage.
Nitro Boost: Also has a skill that casts a +2 Square Movement to all ally units. The downside to hers compared to Ichiro and Flynn's is that her skill is a Passive Skill and requires 120% on the XP Gauge when it's the turn of the unit she's assigned to in order to take effect.
Parental Abandonment: At the age of 12, she was rescued from a spaceship accident which killed not only everyone aside her onboard, but also her parents.
SpaceX: In a nod from her game, if you pair them up with Frank and Lei-Lei/Hsien-Ko, they'll refer to themselves as a space reporter, a space journalist, and a space jiang-shi respectively.
Tagalong Reporter: She pretty much decides to join the group because they have celebrities from her world amongst them such as X and Devilotte. Though, she pulls her weight a bit more than other examples of this trope.
Anything That Moves: She might be the queen for this game. She even kissed Coco Tapioca (a freaking robot) to brainwash it to do her bidding. After the reveal on how she uses this to control people, the group immediately assumes she did this to Selvaria as well once she came to Riemsianne's aid.
Ironic Nickname: In Chapter 38 he is referred to as the Lord of Puppets in the title and as the Puppet King by Haken, if you played Street Fighter IV then you already know that he is one of the many replacement bodies for M.Bison, and given Bison's personality.. well, you know.
Continuity Nod: As stated above with Akira, also shares the unique hit sounds taken from Virtua Fighter. While they do sound like they'd fit any robot enemy, none of the other robotic enemies have them.
Smoking Is Cool: Not really. Eins complains after running up a flight of stairs after the party, so Xiaoyu suggests that he quit smoking. He reveals he's tried, but couldn't quite gather the willpower to go through with it.
Dragon-in-Chief / The Heavy: The trueBig Bad of the game is Meden. Due does most of the plot and you don't face off against Meden until the end of the game, although you do see Meden appear in several scenes of the game.
Felony Misdemeanor: Of all the things Due does, it's not until she eats Mii's flan that some of the characters, especially Mii herself, treat her as anything more than an annoyance.
Japanese Pronouns: Calls Meden "anata" which is practically close to saying "my darling".
Stationary Boss: He won't move from his position. Sadly, he's also in the best position (for him) because you can't hit him unless you are at least two squares away in front of him (three if you have a unit who can attack from three squares or more)
SNK Boss: Let's just say he hits hard a lot and be done with it.