The list of Tekken
characters who were introduced in Tekken 3
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Jin Kazama - Japan
Jin in Tag 2
Devil Jin in Tag 2
Fear my wrath.
Currently the "hero" of the seriesnote
. Jin is Jun's son from Kazuya, inheriting his Devil Gene. When Jun was attacked and seemingly killed by Ogre, Jin swore revenge and as instructed, studies Mishima Karate through his grandpa Heihachi (and also enrolls in school)... only to be betrayed once Jin defeats Ogre. This awakens his Devil Gene, transforming him into Devil Jin, after which he thrashes Heihachi before fleeing. Driven by utter spite for his family, he unlearns the Mishima Karate and learns traditional Karate, then enters the 4th King of Iron Fist Tournament, also hearing that his father Kazuya (that he equally hates for his Devil Gene that he inherited from Kazuya) is Back from the Dead
. But, he ends up captured and awakened in a temple, where he proceeds to beat the crap out of Heihachi and Kazuya, only sparing them due to his mother's spirit's interference.
After his retreat, Jin starts getting overwhelmed by his Devil Gene, which leads to him deciding that he has to put an end to his own bloodline. He enters the 5th tournament, but is unable to concentrate and got his ass kicked by his rival Hwoarang, which causes his Superpowered Evil Side
to take over him and curb-stomp Hwoarang back. Then he goes to beat Jinpachi, claiming the ownership of the Zaibatsu and uses it to Take Over the World
When he learns that once again his father and grandpa are against that, he announces the 6th tournament...
Tropes associated with Jin:
Hwoarang - South Korea
Hwoarang in Tag 2
Don't you have any special moves or something?
Voiced by: Toshiyuki Morikawa
(3, Tag), Jung Goo Lee (4), Sang Hyun Uhm (5-current), Greg Dale (ENG, Tekken 4 - Scenes), Chris Rickaburgh (ENG, Street Fighter x Tekken)
Trained by Baek, Hwoarang became a successful street fighter. He was undefeated... until he met Jin. They fought to a draw. Ever since then one of his main goals has been to defeat his rival
(although his interludes and ending in Tekken 5
seems to imply that what he really wants is for Jin to pay attention to him
Tropes associated with Hwoarang:
- A.I. Breaker: If fighting against an AI-controlled Hwoarang in TTT2, if you side-walk while he's advancing in his Flamingo stance (or if he starts to do this when he's not directly facing you), he won't stop moving forward and will not change his stance, all the way to and in spite of the stage limit. It's then up to you whether to let the round time run out, or have the decency to hit him out of it.
- Arrogant Taek Wondo Guy: The arrogance is not that uncommon in this franchise.
- Badass: He defeats his rival Jin Kazama in the Fist of Iron Fist Tournament 5, being one of the few people who have ever defeated him. However, he's defeated by Devil Jin afterwards.
- Badass Normal: His ending in Tekken 6 features Hwoarang successfully refusing Azazel's power when it's merging with his body unlike Ganryu and Yoshimitsu who turn into devils, just to show that he's different from his rival Jin.
- Badass Biker
- Battle in the Rain: The Tekken Tag Tournament version of his stage.
- Button Mashing: To a lesser extent than the Capoeira characters. Probably downplayed in later games as some of his moves began to transition into his other fighting stances.
- Expository Hairstyle Change: In 4, Hwoarang grows out his hair (which was already at shoulder's length) even longer (there's also his 2P outfit, which depicts Hwoarang as a sergeant in the Korean military). By the time of 5, he cuts his hair, returning it to its 3 length.
- Extremity Extremist: He played it straight in SFxT.
- Fiery Redhead: Tekken be damned if its resident gang leader wasn't Hot-Blooded.
- Generation Xerox: Averted. Introduced in a game with a number of next-gen copies (Jin/Kazuya, Bryan/Bruce, etc.), Hwoarang's fighting style is actually very different from his master's.
- Goggles Do Nothing
- He's Got Legs and Wears Short-Shorts: If this customization from TTT2 has anything to say about it.◊
- Jerk with a Heart of Gold: If his interactions with his father figure and master Baek are anything to go by. In his TTT2 endings, when he sees Baek in despair after reminiscing about killing his own father, Hwoarang pretends to have slept in (out loud) to bring Baek back to his old self.
- La RÚsistance: In 6. Although Alisa isn't sure this would have worked all that well with him leading it, since his own motivations were more about thumping his hated rival than releasing the world from the Zaibatsu's wrath.
- Living Emotional Crutch: To Baek.
- Meaningful Name: Named after the Hwarang, an elite group of young male warriors located in Silla, an ancient Korean kingdom from the 10th century.
- Mr. Fanservice
- No Pronunciation Guide: Try showing his name to ten random people and see if they can come even close to the right pronunciation.
- Not helped that the announcer himself can't get it right in the English language versions. The T5:DR announcer is the only one who gets it right.
- "How Wrong" is literally how the announcer pronounces it in Tekken 6 BR, as well as the announcer, narrator, and even some characters in Street Fighter X Tekken.
- Red Oni, Blue Oni: He and Jin are these. He seems like the red counterpart to stoic Jin, but given that Jin is associated with his Devil aspect right now, it may be Hwoarang who gets to be the blue one.
- Nope. Jin's characterization in 6 still has him as Blue. You can't get any more Red than Hwoarang.
- Shout-Out/Take That: Starting in 5, one of Hwoarang's victory quotes is "Don't you have any special moves or something?", said while proceeding to sit down on his defeated opponent. However, given that he lives in a world where an entire family has access to supernatural powers and quasi-deities and aliens make up the roster on occasion...
- Stalker Without A Crush: His rivalry with Jin tends to come across as this.
- Stance System: More seasoned players will take advantage of the several movesets he can access by repositioning his feet and/or hands, as well as his Left and Right Flamingo stances.
- Too Many Belts
- Toshiyuki Morikawa
- Unknown Rival: To Jin, but it's a subversion — Jin fully remembers why Hwoarang wants to fight him (Jin was the first man he failed to defeat in a fight), but can't give him a rematch due to other circumstances. And subverted further when Hwoarang's Tekken 6 back story states that he got (and won) his rematch with Jin during the events of Tekken 5... and then Jin's Devil Gene got involved.
Ling Xiaoyu - China
Xiaoyu in Tag 2
I've become pretty strong, y'know!
A Genki Girl
whose dream is to build an amusement park in China. After suggestions by her teacher and distant relative Wang Jinrei, she visits Heihachi Mishima and begs him to build her park. Amused at the girl and surprised at her strength (she thrashed some of his guards before), he makes an offer to her: win the 3rd tournament and he'll comply. Due to this, she ends moving to Japan and attending Heihachi's private school, where she becomes a close friend of Jin.
Ever since then, she's been trying to help/save/resolve Jin and the Mishimas' dysfunctional relationships.
Tropes associated with Xiaoyu:
- All Just a Dream: Her Tekken 6 ending makes it look like The Power of Love finally prevails over Jin... after which it's revealed that the one she's hugging is Panda, who is very uncomfortable with Xiaoyu lying on top of her.
- All Love Is Unrequited: With Jin.
- Animal Motifs: Rabbit.
- Anime Chinese Girl: Only in design. Subverted otherwise as her personality and characterization are more in line with a Japanese girl of "genki" disposition.
- Art Shift: Her endings in 3 and 5 are the only instances of hand-drawn animation (not counting the prologues and epilogues introduced in 4) in the series. The former case includes Super-Deformed.
- Oddly enough, Roger Sr. is seen watching the former in his son's ending from 5.
- Badass Adorable
- Badass Back: Seriously, she can pull off entire combos with her back turned!
- Bare Your Midriff: Gains one of these outfits in 4 as well as a few custom outfits in 6.
- Carrie Keranen
- Carrie Savage
- Chinese Girl: Only by name; she's culturally Japanese.
- Cute Bruiser
- The Ditz
- Dogged Nice Girl: For Jin. Amusingly, one of her special win-poses with Jin in TTT2 has her tripping and falling to the floor, after which Jin just ignores her. In contrast, the same thing happens to Alisa with Lars, and he immediately reaches out for her.
- Expy: In-universe, her quest to save Jin's soul from evil in 6 parallels Jun's relationship towards Kazuya in 2. Whether that will lead to yet another Mishima offspring is anyone's guess.
- Fluffy Fashion Feathers: Her dress in 5◊ and 6◊ is trimmed with feathers at the shoulders, and her shoes are tied with ribbons that have white feather puff balls.
- Genki Girl
- Giant Waist Ribbon: Only in her introductory 3/Tag outfit.
- Girlish Pigtails
- Heterosexual Life-Partners: With Miharu and, as of Blood Vengeance and TTT2, Alisa.
- Maaya Sakamoto
- Morality Pet: Is arguably one to Jin.
- Nice Shoes: Her shoes in her 5 and 6 outfits are tied with feather-trimmed ribbons.
- Ordinary High-School Student: Well, about as ordinary as anyone competing in a world-class tournament can be.
- Panty Shot: In certain outfits, as well as one of her TTT2 character panels which features her usual outfit without shorts.
- Palette Swap: In 4, players can alternatively play as Miharu Hirano, a friend of Xiaoyu's. They share the same moves, but due to a bug in the coding, she actually has a slight advantage in terms of fighting.
- Pink Means Feminine: Her outfit in both 4 and 5 is pink. It got changed to orange from Dark Resurrection onward.
- The Pollyanna: The only character in the series who has hope for redeeming the Mishimas.
- Pretty in Mink: A few of her costumes have this, most notably her 1P and 3P outfits in 5.
- Set Right What Once Went Wrong: After being rescued by Yoshimitsu, Xiaoyu learns of the Mishima family's history and is heartbroken. Hoping to prevent Heihachi's death and return to the good times she and Jin shared, Xiaoyu joins forces with a scientist who plans to build a time machine if she can win the tournament. She desires to stop Heihachi from throwing a young Kazuya down the ravine. It doesn't work (and if anything, Xiaoyu's actions only make it worse), as the scientist tells her that they can only hope for minimal improvements at best.
- Shaggy Dog Story: The above-mentioned time travel story.
- She-Fu: Justified, as one of the forms her style is based upon (BāguÓzhǎng) requires proper flexibility, dynamic footwork, and evasive maneuvering.
- She Is All Grown Up: Not quite to the extent of Julia, but two years have been able to bring her out of the Generic Cuteness stage.
- Waif-Fu: With a height of 157cm and a weight of 42kg, Xiaoyu is the smallest of the female competitors, but can throw around guys like Jack or Marduk. Again, justified; Piguaquan (the other discipline her style draws inspiration from) is known for its explosive power.
- Yumi Touma
King II - Mexico
King II in Tag 2
(even more jaguar noises)
A new boy from the first King's orphanage who takes up the name King and his mask, later trained by Armor King, and learns about the death of the first King. He enters the tournament for revenge, and although he didn't win, he is satisfied to see his predecessor's killer dead. But then comes another news... Armor King is killed in a bar brawl, which spurs him to another revenge-bout by releasing the said murderer Craig Marduk from prison and beats the pulp out of him in the 4th tournament. But later, he realizes that revenge is not his style... until suddenly Marduk came back and challenged King while disgracing Armor King. King beats him again, but this time forgives
Marduk and they become best buds. But soon after, King learned that somehow Armor King is Back from the Dead
, acts differently, and has assaulted Marduk...
Tropes associated with King II:
- Cool Mask
- Deadpan Snarker: Playing as King in Scenario Campaign reveals more of his personality. While he's a genuinely Nice Guy, he also has a bit of a snarky streak.
- Difficult but Awesome: Not necessarily King as a whole, but perhaps a quality he is infamous for is his massive array of grab chains, performing one wrestling move after another off of one grab opportunity. Pulling these off is beyond satisfying, but the sheer quantity of button combinations in their commands and the time frame required to perform them? Good luck remembering those.
- Not to mention many of these grab chains can be seen from miles away, so hope that you're good at taking advantages of whiffing and mind games to even initiate the first throw.
- Fingerless Gloves
- Friend to All Children: Like his predecessor, it's frequently mentioned in the background info that he likes kids. This is a good trait for someone who runs an orphanage. Of course, it helps to have been raised in one.
- Generation Xerox/Expy: The original King was patterned off of Fray Tormenta, who was succeeded by an child from his orphanage.
- Gentle Giant: Obviously. This is also pretty notable that in spite of many things taking a Darker and Edgier turn and many men are at best Jerk with a Heart of Gold, King II remains as one of the most genuinely positive, good and nice person in the Tekken universe. Unless you touch some of his Berserk Buttons.
- Jaguar Motif
- Nice Guy: Don't let his intimidating mask and jaguar sounds fool you, he's actually one of the nicest characters in the series.
- Professional Wrestling
- Revenge: Seems to deal with it a lot, more than the 1st King.
- Shout-Out: His movelist includes the Tombstone Piledriver, Stunner, Rock Bottom, Flashing Elbow, Shining Wizard, Sol Naciente, Burning Hammer and Spinning Piledriver. He also employs the Muscle Buster, and his ending in 5 has him and Marduk performing the Muscle Docking Combination Attack.
- The Voiceless: Only growls. Subverted, in that his growls in cutscenes (starting in 5) are translated into English.
- Not to mention that other characters (such as Julia) can understand perfectly what he's saying...
- You Killed My Father: Twice. Goes after Ogre for killing King, and then Craig Marduk for killing Armor King.
Forest Law - United States
Forest in Tag 2
Got nothin' on me!
The son of Marshall Law. Forest Law practices the same form of martial arts as his father and is an instructor at his family's dojo. His father is overprotective and forbids Forest from competing in events outside the dojo. However, Paul Phoenix (as a good friend of the Law family) manages to sway Forest into joining him in the King of Iron Fist Tournament 3, unaware of these restrictions. Hoping to win the respect of his father, he enters.
Forest also appears in the non-canon Tekken Tag Tournament
but has since been unplayable (with his father returning in Tekken 4
). Prior to the fifth game, he causes a freeway accident after a joyride on Paul's bike. His father, already deep in financial crisis by this point, is forced to compete in the fifth (and later sixth) tournament to pay for the multitude of expenses caused by the incident.
He returned as a console-exclusive character in Tekken Tag Tournament 2
- Ascended Extra: Originally appeared in Marshall Law's ending in Tekken 1 and replaced Marshall in Tekken 3. Marshall himself appears in Forest's ending in Tekken 3 - he simply didn't participate in the tournament that year.
- Bruce Lee Clone: Like father, like son. He's a clone of Brandon Lee. Something of a subversion in that Marshall Law is also American of Chinese descent, whereas Bruce Lee was a Chinese guy who became a naturalised American but his son Brandon was born an American.
- Generation Xerox: Until Tag 2, where the two Laws are slightly differentiated due to the both of them being playable.
- Groin Attack: What he and Paul do to each other in his Tekken Tag 1 ending.
- Intergenerational Friendship: With Paul.
- Older Than He Looks: In Tag 2, you would think from his youthful appearance, childish personality and idiocy displayed in his ending that he would be around 18 years old. He's actually 28. Made more confusing by how his father doesn't look much older than him.
- Out of Focus: His name comes up in Marshall's story on a couple of occasions but he himself has not been playable since the original Tag Tournament. He'll make another non-canon appearance in the sequel to Tag, however.
- "Well Done, Son" Guy: They don't dwell on it too much but it's at least implied that he doesn't have his father's complete approval as a reason for his wanting to enter the third tournament.
- What the Fu Are You Doing?: He's very good at fighting, but if his father's Tag 2 ending is anything to go by, he sucks at using nunchakus.
- Whole Costume Reference: Bruce Lee's infamous yellow jumpsuit from Game of Death makes an appearance as Forest's P3 costume (if you press start when picking him). As he already shares the facial features with Lee (possibly even moreso than his father), the resemblance is beyond uncanny.
Eddy Gordo - Brazil
Eddy in Tag 2
What do you want?
A rich playboy, he gets in a little trouble when his family is targeted by Brazilian drug cartels, primarily since his father is trying to put them away. His father is killed; his dying wish is to protect his son, so he tells Eddy to confess to his murder and spend some time in a nice safe prison rather than on the outside under the gun. Eddy agrees.
Inside, he's saved during a prison riot by some old guy using martial arts. We know where this is going, although in this case the martial art is Capoeira. After finishing his sentence, Eddy promptly enters the third tournament, and gets info on who did his family wrong.
It turns out that the cartels themselves were advised to kill Eddy's father, and it seems Kazuya had a role to play in things. This of course convinces him to start planning some destruction.
He's then approached by Christie Monteiro, the granddaughter of his master. He promised to pass Capoeira on to her, so he does, and she enters tournaments 4
For Eddy, however, his story takes a turn to the dark side when Jin offers him a chance to cure his master... if he'll do a lot of his dirty work. Without any other choice, Eddy accepts and now gets involved with a lot of criminal activities.
Tropes associated with Eddy:
- Bare Your Midriff
- Button Mashing: Many people saw the flailing and unpredictable kick attacks, and just hit the buttons at random to produce something. People do this even during the prefight introductions.
- Not helped by the fact that balance issues early on made this a semi-viable strategy with Eddy.
- And it goes to show that old habits die hard: people still do this with both Capoeira fighters as of Tag 2.
- Cool Shades: Anyone else miss those rad shades he had in 3?
- Dance Battler: Fights using Capoeira. It can be said that he paved the way for other dance-inspired fighters introduced in later Tekken installments.
- Downer Ending: After Jin takes down Azazel and presumably dies, Eddy unfortunately loses the only chance of curing his dying master and is last seen with a devastated Christie at the funeral, who angrily slaps him for abandoning both her and his master's wishes to not go after the Zaibatsu. Eddy is speechless and can do nothing but be a shoulder for Christie to cry on, and toss his Zaibatsu badge away, renouncing them.
- His Tag 2 ending also counts; he's still out to avenge his mentor, but he's also avoiding Christie out of guilt. Unknown to him, Christie actually wants to reconcile with him.
- The Dragon: To Jin in 6, along with Nina.
- Dreadlock Warrior
- Evil Laugh: One of his winposes in 3, oddly enough, is a sinister laugh.
- Friend to All Children: As seen in his Tag 2 end, Eddy built an orphanage in Brazil and ran it together with Christie, also teaching children Capoeira. Kids look up to him highly. He'd try to hide his Revenge tendencies to children as well, but the kids knew better.
- Mentor: Christie's grandfather is one to him, and he is one to Christie.
- Palette Swap: In Tekken 4 and Tekken 5, he's an alternate costume for Christie. He gets his own slot again, starting with Dark Resurrection.
- Revenge: Not quite at You Killed My Father levels, but he's working on it.
- Roger Craig Smith: His voice actor in 6.
- Token Minority
- Unwitting Pawn
Kuma II - Japan
Kuma II in Tag 2
Heihachi's pet grizzly bear
. He has trained with Heihachi throughout most of his life, and has a strange fondness for watching television. Is a constant pain in Paul Phoenix's ass, much to Paul Phoenix's dismay. After Tekken 2
, the original Kuma allows for his son (also named Kuma) to take his place from 3
onward. He loses to Paul in the events of Tekken 3
, which leads the second Kuma to go back into the woods to train on his own. Later he would learn of the King of Iron Fist Tournament 4 by looking in some person's house and seeing it on the TV.
Tropes associated with Kuma:
- All Love Is Unrequited: For Kuma II, regarding Panda.
- Amplified Animal Aptitude: Kuma II is said to be smarter than Kuma I; hell, in his TTT2 ending, it's shown he knows how to work a camera phone.
- To be fair, bears are exceedingly intelligent, having been estimated to have cognitive abilities comparable to great apes or even human toddlers. It certainly is conceivable that he could have learned how to understand human speech, and it surely wouldn't be the strangest thing to come out of the series so far.
- Ass Kicks You: Flying sit-down splash, by extension of him originally being a Moveset Clone of the Jacks.
- Bears Are Bad News: Especially for Paul.
- Cool Pet: For Heihachi. Notably, Heihachi gets a few Pet the Dog moments around Kuma.
- Species Surname: Kuma means "bear" in Japanese.
- Fartillery: He has one as an unblockable move that's a One-Hit KO with pitiful range and huge windup.
- Schmuck Bait: Its range is so short that even if you're as close as possible, if you're just standing while he does it, it doesn't connect; the only way for it to hit is if you walk right up to him. Also, once his head touches the ground and is covered by his hands, you can no longer hit him out of it.
- Generation Xerox: The 20+ year Time Skip helps.
- I'm a Humanitarian: In gameplay, one of his basic throws involves grabbing the opponent and devouring their chest before tossing them away.
- Kid-Appeal Character
- Made of Iron: Kuma II was tossed out of a helicopter prior to 6. He survived.
- Meaningful Name: Kuma means "bear" in Japanese.
- Mighty Glacier
- Moveset Clone: Kuma started off as a clone of Jack, with some bear-themed, unique moves of his own.
- The Unintelligible: Bear growls. Translated into English for cutscenes from 5 on.
Panda - China
Panda in Tag 2
(more bear noises)
Ling Xiaoyu's pet. When Ling gets Heihachi's attention, he also runs Panda through Kuma-style training. Kuma II ends up falling in love with her as a result.
Panda keeps hanging around Ling. Both are annoyed at Kuma's approaches; in her Tekken 5
ending, she smiles as Kuma walks in (with flowers and bow tie), listening to him praise her loveliness... and sends him plunging through a trapdoor.
Tropes associated with Panda:
Julia Chang - United States
Juila in Tekken 6
Spirits, give me strength.
Adopted daughter of Michelle Chang. When Michelle got caught by Heihachi Mishima, Julia enters the third King of Iron Fist tournament to rescue her. She succeeded, but failed to retrieve her pendant, but Michelle tells her not to bother with it and they continue on with their lives.
Years later, Julia moved to the city and started a research to save her barren homeland. Getting in the way of her research datas are usually the Mishima Zaibatsu, so she usually had to enter the tournaments to continue her research. After many ups and downs in researches, she succeeded, but shortly after she received a warning from Zafina about two forbidden stars clashing that could spell The End of the World as We Know It
, which Julia suspects to be the eventual battle between Jin Kazama and Kazuya Mishima.Katsuhiro Harada has confirmed that for Tekken Tag Tournament 2, Julia has donned a wrestling mask and is standing in for her friend, who was injured in a match. She goes by the name of "Jaycee" and her moveset is expanded beyond her Chinese martial arts to include lucha libre-inspired techniques as well. More can be found on the respective character page
Tropes associated with Julia:
Bryan Fury - United States
Bryan in Tag 2
Voiced by: David Schaufele
Originally a cop working in Hong Kong, suspected by Lei of being on the take, he got gunned down when his latest manipulations-for-profit of a couple of gangs went sour (read: caught in the crossfire). That wasn't the end for him, though, not when Dr. Abel decided to take his body and use it as the guinea pig for his cybernetic resurrection experiments. Three words: Gone Horribly Right
Tropes associated with Bryan:
- Badass Bandolier: Slung around his waist as part of his default outfit beginning in 5.
- Back from the Dead: Thanks to Abel's experiments.
- Bald of Evil: His alternate costume in 3/Tag gives him one hell of a chrome dome. In later games, he can be customised to look like this.
- Balls of Steel: In the Tag games, if he and Nina are a tag team and she kicks him in the groin in one of their losing poses, he merely laughs (maybe he enjoys it...) and does one of his taunts in response. He'll also laugh during gameplay (and take less damage than other characters) if she performs this move on him in all games after TTT.
- Beating A Dead Player: Starting in 4, Bryan gains a Victory Pose where there's a close-up shot of Bryan (Slasher Smile and all) viciously mutilating his defeated opponent, complete with audible cracks and poundings.
- Blood Knight: "Reasons and motives are just afterthoughts. It's fighting that keeps us monsters alive." Note that this is his response to Azazel's Motive Rant.
- Butter Face: A Rare Male Example. A suitably Badass muscled hunk from the neck down. The face however is... very very scarred. Still kind of enjoyable to some parts.
- Combat Sadomasochist: Has been shown to really enjoy pain, whether taking it or dishing it out. Certain moves performed against him (including Nina's Groin Attack kick, Anna's hip check, the Williams sisters' heel-grind, and Jack's Volcano Blaster throw) will even make him laugh!
- Corrupt Cop: Pre-cyborg, anyway. He apparently decided to shed the pretense of social acceptability when he got so much power from Abel and Bosconovitch's adjustments.
- Covered with Scars
- Cyborg: He was brought back to life and given several cybernetic enhancements. Namely, a perpetual power generator. Technically, one could argue that he's a cyborg zombie of sorts. In Yoshimitsu's Tag 2 ending, he explodes after being cut in half.
- Death Glare: One of his default expressions, his other default expression being a...
- Evil Laugh: In spite of various voice actor changes, this has never been replaced throughout the series.
- Expy: Of Roy Batty from Blade Runner. He's even referred to as a Replicant in his Tekken 3 profile. Considering another trait he shares with Replicants, Lack of Empathy, this might border on Fridge Brilliance.
- Fingerless Gloves
- For the Evulz: His entire motivation to do anything.
- Good Scars, Evil Scars: Tons.
- Guttural Growler: Has a voice as unrefined and threatening as he is.
- Kick the Dog: Does it on a regular basis, kicks even harder after showing Ungrateful Bastard traits by massacring the Manji Clan that saved his life.
- Hell-Bent for Leather: His default outfit in his earlier appearances has him wearing leather trousers, usually snake-print.
- Humans Are Bastards: That's his view of the world, anyway. As far as Bryan is concerned, good is inherently hypocritical — it can't exist in the first place. Only the naive, the deceptive, and the monstrous exist. He admits of being the third.
- Lack of Empathy: Not that he cares. (Overabundance of apathy?)
- Lightning Bruiser
- Made of Iron: Literally to an extent, since he's a cyborg, but this guy's been shown to shrug off damage that would gib any other character.
- Nightmare Face: Covered in scars, eyes that stare a hole right into you, a twisted grin that irradiates nothing but a desire to KILL you...
- One-Man Army: Frequently shown to walk nonchalantly through highly trained and well-equipped paramilitary units and leave a mountain of corpses behind. Hell, he even ripped off a tank's gun turret once in his 3 ending.
- Our Zombies Are Different: Was killed in a shootout in Hong Kong, and was bought back to life by cybernetic enhancements. His Tekken 3 bio even calls him "Part man, part cop, all zombie..."
- Practical Taunt: His Taunt move. Although it doesn't do any damage by itself and leaves Bryan vulnerable for a while, it's unblockable if it hits at close range, and leaves the opponent open for him to do some decent damage afterwards. And if the animation is uninterrupted (once he starts laughing), he gains some powered-up moves.
- The Rival: Of Yoshimitsu. Officially since Tekken 5, though he targeted him in Tekken 3 to get to Bosconovitch and failed to face him.
- The Sociopath: Doesn't really go for the talking part of the trope, but subscribes to the "complete disregard for your fellow man" part.
- Tattooed Crook: Small ones (he's not all inked up), but still there — his most distinct tattoo is the one on his neck. And they don't come any more crooky.
- ▄bermensch: Good? Decency? What's that?
- The Unfettered: Shows absolutely no restraint at anything he does. He doesn't have any particular goal, mind you, but he lets nothing detain him from doing whatever he damn well pleases.
- Ungrateful Bastard/The Farmer and the Viper: When Bryan is on the verge of death after confronting Dr. Abel, Yoshimitsu saves him out of the kindness of his heart and entrusts him to Dr. Bosconovitch, who in turn says that he'll transfer Bryan's consciousness into a new, metallic body. When Bryan's design is shown to be too complex, Dr. B instead installs a perpetual generator into Bryan. And the next thing we know, corpses of Manji-clansmen piling up, and a wounded Dr. B for Yoshimitsu to find, all courtesy of Bryan, shamelessly.
- Walking Shirtless Scene: Shirtless by default.
- We Can Rebuild Him: Twice, once by Dr. Abel and then again by Dr. Bosconovitch. Poor Bosconovitch doesn't know the consequences of doing this to Bryan and expecting gratitude...
- White Hair, Black Heart: He's only 29 in Tekken 3 and 31 since Tekken 4, yet he has white hair.
Tiger Jackson - United States
Tiger in Tag 2
A disco dancer who appears as an alternate outfit for Eddy in Tekken 3
, selectable by pressing start when highlighting Eddy. He doesn't have a story but he is snazzy.
Shows up as a separate character from Eddy in Tekken Tag 2
Mokujin - Japan
Mokujin in Tag 2
One of the few times you can literally refer to your opponent in a game as target practice. Mokujin is a practice dummy made from a millennia-aged oak. Its purpose is anything but target practice, though; its ancient spirit exists to help ensure that if some immense force for ruin rises (read: the Ogre, corrupted Jinpachi, or Azazel), there's still someone left to bring it down if humanity isn't up to the task.
In Tekken Tag
, an alternate recolor of Mokujin results in a metallic dummy named Tetsujin, who is functionally the same, but hasn't reappeared until Tekken Revolution
Tropes associated with Mokujin:
- Chained by Fashion: A rare occasion of the good example.
- Ditto Fighter: Imitates almost any fighter in the game it's in. In some cases, it also needs to borrow some props — a sword, a tail, even wings.
- Kid-Appeal Character
- Meaningful Name: Mokujin is Japanese for "wooden man"—a man made of wood. Tetsujin from TTT, on the other hand, is a "metal man".
- Nature Spirit: Mokujin only awakens when great evils plague mankind and returns to its slumber when the evil has been vanquished.
- Not-So-Harmless Villain: Its Tekken 6 ending features it becoming an Evil Overlord... revealed through a storybookish cartoon cinematic. Although, given that the actual Evil Overlord coronation is an obvious echo of Jin's 5 ending, perhaps it's better thought of not as darkness always being in Mokujin's... um... heartwood, but rather as it somehow falling prey to He Who Fights Monsters (and that's if you take this ending even remotely seriously).
- Suffice to say, few do. But given that this is Tekken, who knows?
- Recursive Reality: Mokujin's Tekken 3 ending has him playing on a Tekken 3 arcade cabinet. As Mokujin.
- Taken Up to Eleven in his TTT2 ending, where he meets a female Mokujin while visiting the real-life Bandai Namco headquarters!
- Shout-Out: He is one to the Jackie Chan movie Shaolin Wooden Men. He even has special win-poses with Wang and Lei, where they use him as one!
- The Voiceless: Subverted slightly; it has a conversation with Roger Jr.'s mother in its and Roger Jr.'s storyline modes in Tekken 5. However, this is heavily abjured in the Scenario Campaign in 6, where it's flat-out referred to as a talking puppet/doll/etc. in several cases. Not that you get to actually hear the voice in that text-based dialogue, though... and it's in parentheses, like with Kuma, Panda, and Roger Jr., so who can say what's going on...
Ogre in Tag 2
True Ogre in Tag 2
The inhuman Final Boss
of Tekken 3
, described as possibly being a weapon left behind by aliens. Drawn to strong souls, it attacked several fighters in Tekken 2
(King I and possibly — possibly — Jun
was Killed Off for Real
; the other fighters recovered) and debilitated others before finally being defeated by Paul Phoenix and Jin Kazama. Heihachi was attempting to work to control it, luring it in by holding the King of Iron Fist Tournament 3, but then it was utterly destroyed by Jin. Seeking to use its remains to either create or become the ultimate life form, Heihachi gathered up bone fragments from its hooves and stray hairs to study it. It was in possession of magical blood which could heal illnesses such as that of Dr. Bosconovitch and help finish his research to revive his daughter. It may or may not have resurfaced between Tekken 4
and Tekken 5
, according to the Devil Within
mini-game in Tekken 5
His True Ogre
form returns in Tag 2
as a normally selectable character in the Arcade version. His original form, now called Ancient Ogre
, appears in the console versions as a DLC character available on day 1 for people who pre-ordered the game.
Tropes associated with Ogre/True Ogre:
- A God Am I: Although it never actually speaks of being divine. This is more of Heihachi's reference to it as Toshin, or "fighting god".
- Awesomeness by Analysis: Since most of his apparent "victims" were revealed to be alive as of 5, this became the explanation for his mimicry.
- Bigger Bad: Heihachi is the host of the King of Iron Fist Tournament 3 but only so he may attract Ogre by the large gathering of fighters, hence why Ogre is the Final Boss.
- Bishounen Line: Inverted. His first form is far prettier than his more monstrous and powerful true form.
- Blood Knight: Instinctively, it desires to feed off the prowess of those who show great capability in battle. It seeks those with this talent out and fights them, absorbing their ability once they are defeated.
- Blood Magic
- Blow You Away: Monstrous Ogre.
- Body Horror: His ending depicts his transformation into True Ogre as this.
- Bonus Boss: In Revolution, much like Azazel in Tekken 6, a golden version of True Ogre can occasionally be fought instead of the regular version on Stage 8. It gives a much greater reward, but he is significantly stronger than the regular version.
- Final Boss: Of Tekken 3. Defeat him in the first round and he uses Heihachi's unconscious body to gain more power and transform into True Ogre. Fighting alone, True Ogre is the second tier boss of Tekken Tag Tournament 2 (preceded by Jinpachi and Heihachi and succeeded by Jun Kazama/Unknown).
- Gameplay and Story Segregation: His original form (dubbed as Ancient Ogre in Tag Tournament 2) is a separate character compared to True Ogre (dubbed as just Ogre in said game) in all of the games he has appeared in.
- Giant Space Flea from Nowhere: There are some hints that Ogre might be more extra-terrestrial than supernatural in origin. See Ancient Ogre's TTT2 ending.
- Gory Discretion Shot: If you lose to True Ogre in TTT2, it's shown to be doing... something... to your body.
- Hero Killer: Back when 3 was released, Ogre having a character's moves generally implied said character's death by his hand. As of 5, it's been confirmed that only King I has been Killed Off for Real.
- I'm a Humanitarian: True Ogre seems to have gained some carnivorous tendencies in Tekken Tag 2.
- Luckily My Shield Will Protect Me: Subverted. The shield he wears is just for show.
- Mayincatec: The basis of his character design (except for True Ogre, logically) and stage.
- Mind over Matter: A few of his moves involve telekinesis.
- Names to Run Away From Really Fast
- Nice Headdress
- One-Winged Angel: True Ogre. He does this again in Devil Within with Monstrous Ogre.
- Playing with Fire: Of course, you can't block it.
- Power Copying: Most of his moveset is composed of the techniques of fighters from Tekken 2. In his reappearance in Tag 2, he borrows from post-Tekken 2 characters as well, like Asuka; Bob and Alisa.
- Power Floats: One of the troubles with trying to juggle True Ogre in TTT2 is that he occasionally hovers just out of range after being launched in the air. On the other hand, it can also allow the player to restart the combo, as he can't do anything else until he lands.
- Rapunzel Hair
- Red Eyes, Take Warning
- Reptiles Are Abhorrent: True Ogre has a large snake in place of an arm. In TTT2, this appendage has become several snakes.
- Sealed Evil in a Can
- Sequential Boss: In Devil Within. For the Final Boss Battle, you face True Ogre again, and then his One-Winged Angel, Monstrous Ogre.
- Stripperiffic: Base-form Ogre is shirtless and resembles an Aztec god.
- Teleport Spam: As True Ogre and Monstrous Ogre in Devil Within.
- The Unintelligible: Ogre can speak, but his words are nothing more than gibberish. His One Winged Angels just roar.
- Walking Shirtless Scene
- You Killed My Father: Many, many characters would say this or some variation to it if given the chance.
Dr. Geppetto Bosconovitch - Russia
Dr. Bosconovitch in Tag 2
Tremble before the might of science.
A world-famous Russian scientist and researcher, who after his daughter died dedicated his whole study in search of a way to revive her. He's been working on all sort of different projects while at it, including the Jack series, a perpetual energy device (which powers both Yoshimitsu's prosthetic and Bryan) and a cryo-sleep machine. After the 1st tournament, he finds an injured Yoshimitsu after a botched raid and decides to save his life, creating the prosthetic for him. He later repays him by saving him from Kazuya's clutches.
In Tekken 3
, he discovers Ogre's blood to be the key to his research and the cure of a mysterious illness he contracted during his research. Yoshimitsu ends up getting the blood for him. Later on, he attempts to rally Bryan to their side to stop Heihachi's advisor Dr. Abel, but that goes terribly wrong.
Unlocked as a time-release DLC character for Tag 2
on November 13, 2012. Instead of lying down as he did in Tekken 3, he has a new moveset which incorporates stances resulting from him reeling in pain, random explosions, charging up electricity, and sitting down Indian-style.
Tropes associated with Dr. Bosconovich:
- Ascended Extra: He appears in Yoshimitsu's endings in both the first and second Tekkens but they only made him playable in Tekken 3. His role in the story becomes greater in Tekken 3. Done again in Tekken Tag Tournament 2 where he's given better moves.
- Badass Grandpa
- The Cameo: In Tekken Tag Tournament, he appears among the crowd in the Bowling mini-game. He can even be KO'd!
- Child Prodigy: He developed a new type of ballistic missile at the age of 12.
- Confusion Fu: What do you expect from a character whose intro involves him falling to the ground and having to rely on crabwalking for the rest of the match?
- He seems to have gotten a posture adjustment for Tag 2 (he no longer randomly falls down), but his style has gotten even more zany now that he has a move where he sits down on the floor, cross-legged, and magically slides himself towards the opponent for a knockdown. Also all of his attacks have a random chance of setting you on fire. WTF levels are now off the charts.
- Distressed Dude: His role all throughout the series.
- Heterosexual Life-Partners: With Yoshimitsu.
- Horrible Judge of Character: Saves Bryan's life at the end of 4, and even after getting beaten up in return, all the way up to Tag 2, still expects him to show some gratitude.
- Joke Character: In his first playable incarnation (Tekken 3), he's unable to stand upright, falling into his back after being hit or moving for a while, and has a lot of trouble to recover his footing. His gameplay revolves around spinning and kicking while laying down.
- Lethal Joke Character: However, due to various bugs in his coding, including the fact that as a console-exclusive character he is not meant to be balanced, he was banned in competitive play. In the right hands he can prove to be very cheap.
- The Professor: Save for Combot and NANCY-MI847J, he's involved with every mechanical (or partly mechanical) character in the series.
- Reluctant Mad Scientist: To a degree.
- The Rival: Dr. Abel.
- Secret Character: It took four playthroughs of Tekken Force and defeating him at the end of the fourth to unlock him in 3. By the fourth playthrough, getting used to defeating all the mooks and bosses, it's very easy to get blindsided when suddenly encountering Bosconovitch and be beaten the first time.
- Shout-Out: His first name is Geppetto and he creates a being in the image of a human. Hmm...
- Spell My Name with an S: From T3 to T6 he was Boskonovitch.
Gon in Tekken 3
A Guest Fighter
from the manga of the same name
, exclusive of the console port. A tiny dinosaur who's given no actual reason to exist in the Tekken
Tropes associated with Gon:
- Badass Adorable
- Guest Fighter: Even before Soul Calibur did it.
- Joke Character: He's very obviously in this game as a joke, and much of what he does (especially his fartillery) comes across as pure Rule of Funny, and not a character who was included to be a serious competitive choice, or even one that has anything to do with the storyline!
- Lethal Joke Character: All jokes aside — Gon is a complete Game Breaker. Most characters have roughly the same height; even Xiaoyu isn't that much shorter than any of the other competitors, and only characters like True Ogre are really that big. Gon, on the other hand, doesn't even come up to those character's waists. He's too short to be hit by any characters' standing punches, or even their kicks most of the time, and half of his attacks can't be blocked by conventional methods. On top of that, many of his attacks are easily spammable (including one where all you do is press RK rapidly and he whips his tail around whilst spinning), or hard to avoid if you aren't able to react (he has a devastating charge attack — though his small size makes this attack easily jumped over; his fireball attack, however, is much faster and harder to dodge).
- Kid-Appeal Character
- Playing with Fire: Despite being a dinosaur. But his inherent dragon-like inspiration makes this obligatory.
- Rule of Funny: Almost everything Gon does, in stark contrast to many of the dark storylines and endings of the other characters.
- His ending is on an endless loop, which will play endlessly until you skip the cutscene.
- Even better, the title of the video as shown in Tekken 3's Theater Mode is "LOOP".
- Shout-Out: He uses gloves a-la Alex and Roger. His shell, while possibly a reference to the Koopas or Gamera, is actually a callback to a story from the comics he originated from.
- His only winpose is one of Jack's winposes from the original Tekken game, where he kept banging his chest repeatedly until he fell down.
- Your Size May Vary: His ending has some issues on this: Gon looks relatively big compared to a panther/bear, but then incredibly small against a seagull.