- Tekken 1 (for tropes on Paul, Nina, Yoshimitsu, Gun Jack, Anna and Heihachi)
- Tekken 2 (for tropes on Lei)
- Tekken Tag Tournament
- Tekken 4
- Tekken 5/Dark Resurrection
- Tekken 6/Bloodline Rebellion
- Tekken Tag Tournament 2
- Tekken Revolution
- Tekken 7/Fated Retribution
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Jin Kazama/Devil Jin - Japan
- "邪魔するな！" "jama-suru na"" note
Fighting Style (Jin): Mishima-style Fighting Karate and Kazama-style Martial Arts (Tekken 3 and Tag Tournament only Easter egg in Tag 2), Traditional Okinawan Karate (Tekken 4 onwards)
Fighting Style (Devil Jin): Mishima-style Fighting Karate and Kazama-style Martial Arts with supernatural powers
Appears in (Jin): 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution
Appears in (Devil Jin): 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution
Voiced by: Isshin Chiba, Patrick Seitz (credited as Darren Daniels) (EN, Blood Vengeance), Brad Swaile (ENG, Street Fighter x Tekken)
Jin is Jun's son from Kazuya, inheriting his Devil Gene. When Jun was attacked and seemingly killed by Ogre, Jin swore revenge and as instructed, studies Mishima Karate through his grandpa Heihachi (and also enrolls in school)... only to be betrayed once Jin defeats Ogre. This awakens his Devil Gene, transforming him into Devil Jin, after which he thrashes Heihachi before fleeing. Driven by utter spite for his family, he unlearns the Mishima Karate and learns traditional Karate, then enters the 4th King of Iron Fist Tournament, also hearing that his father Kazuya (that he equally hates for his Devil Gene that he inherited from Kazuya) is Back from the Dead. But, he ends up captured and awakened in a temple, where he proceeds to beat the crap out of Heihachi and Kazuya, only sparing them due to his mother's spirit's interference.
After his retreat, Jin starts getting overwhelmed by his Devil Gene, which leads to him deciding that he has to put an end to his own bloodline. He enters the 5th tournament, but is unable to concentrate and got his ass kicked by his rival Hwoarang, which causes his Superpowered Evil Side to take over him and curb-stomp Hwoarang back. Then he goes to beat Jinpachi, claiming the ownership of the Zaibatsu and uses it to... Take Over the World. In a stunning move, Jin handles the Zaibatsu in an even worse way than his father did, using the Tekken Force as his own private army and using it to wage war against the entire world. His actions put the entire world into a state of chaos, and damage the lives of many people, such as Miguel. When he learns that once again his father and grandpa are against that, he announces the 6th tournament.
In Scenario Campaign, he is finally confronted by Lars, the leader of the splinter resistance group within the Tekken Force. After defeating Lars, Jin reveals that Alisa was created to serve as a weapon for him, and activates her true programming. After Alisa is put out of commission due to sustaining critical damage from protecting Jin from Lars, the two clash one last time, and Jin is defeated . He reveals to Lars the true purpose for his actions - to summon Azazel and destroy him, believing that he is the "source" of the Devil Gene. Once Azazel appears again, Jin summons forth all of his power and destroys Azazel, sacrificing himself in the process.
...or so it was believed. The ending of Scenario Campaign reveals that Jin is indeed alive, but unfortunately is still cursed with the Devil Gene. As revealed in 7, it is not Azazel, but Kazumi Mishima who is the true source of the Gene. Jin returns for the 7th tournament, his motives unknown.
Tropes associated with Jin:
- Anime Hair: Basically, Kazuya with bangs.
- The Antagonist: In Tekken 6 after his Face–Heel Turn. Later more of a Decoy Antagonist before Azazel.
- Anti-Hero: The Unscrupulous variant.
- Apologetic Attacker: In 4 and 5, as long as you're not on his hitlist (i.e. Kazuya and Heihachi), he'll ask you to forgive him for beating you into a bloody pulp.
- Arc Symbol: His introduction in 3 has him wearing Kazuya's trademark gloves. After going his own way, his personal trademark is now his Power Tattoo, as well as the three-armed spiral on his own gloves. Notably, in his Devil form, as well as his human form from 6 onward, he's wearing Kazuya's gloves again. As of 7, he and his Devil form are the only ones wearing these gloves, as Kazuya doesn't wear them anymore.
- Awesome, but Impractical: Starting in 4, Jin was given an additional stance named Omen. Up until 5, this merely buffed a couple of his moves, as well as gave him some extended combo strings, similar to Bryan's Taunt move. Starting in 6, however, this actually allowed him to access his old Tekken 3 movelist for a few moves, primarily those similar to Kazuya or Devil Jin. There's also a visual indicator of him assuming this stance, as his fighting pose will resemble that of Heihachi. And in Tag 2, Jin's special combo with Devil Jin starts from him in this stance. The impractical part of this is that it takes a lot of precise inputs to even assume the stance to begin with, which is why no serious Jin player actually makes use of this, making this more of an Easter Egg than anything else.
- Back from the Dead: His (canonical) ending in 3, thanks to the Devil Gene.
- Badass Army: His army of Tekken Force in 6.
- Badass Biker: Several cutscenes feature him riding around on a motorcycle.
- Badass Baritone: Mainly his English voice in Tekken: Blood Vengeance.
- Badass Crew: Which includes Eddy and Nina.
- Badass Family: Although the entirety of Jin's bloodline is all messed up, you gotta admit that they are still pretty awesome. His mom fought off Ogre to keep him safe, let that sink in.
- Badass Longcoat: Wears one in his fifth game epilogue, and gains it as his second costume in Tekken 6. It returns in Tekken Revolution as a DLC costume, and is available in Tekken 7 as a customization item.
- Big Bad: As of Tekken 6. Nah, it's a subversion.
- Big, Screwed-Up Family: The fourth generation of a family that just doesn't quite see eye-to-eye... to say the least.
- Blessed with Suck: A "child of destiny"? A more accurate descriptor would be a "child of suck". He seems to have inherited no spiritual powers from Jun, instead being plagued with the cursed blood of the Mishimas. At the very least, Jun's influence tempers his demonic tendencies to a certain degree.
- Bonus Boss: Can replace Heihachi as the mid-boss of 7 if certain conditions are met.
- Calling the Old Man Out: Calls out both father and grandpa. He's the God of the Trope.
- Catch Phrase: Since he debuted in Tekken 5, Devil Jin has only said one phrase: "Kyoufu wo oshiete yarou" (translation found further down; see "Power Echoes"). Human Jin started saying it during one of his pre-fight intros in Tekken 6 as well (pointing out that he's no longer as goody-goody as he used to be).
- Celibate Hero: Whereas Jin does show affection for Xiaoyu (addressing her by the pet name of "Xiao" and presumably warning her of Heihachi before 4) and is (hopefully) aware of her affections, he can't return them simply because he refuses to let his lineage screw with the lives of anyone else.
- Chained by Fashion: As Devil Jin.
- Characterization Marches On: In 3, Jin was pretty cocky and confident, and while he mourned the loss of his mother, he was pretty content living with his grandfather. Of note, 3 is the only game in which Jin actually SMILES. However, starting with his ending in 3, he slowly became much more brooding, distrustful and reserved. If you compare his present character to his debut in 3, it's like they're two completely different people. Then again, said ending did have him being shot in the head by his own grandfather, and only surviving due to his Devil form taking over.
- Composite Character: In a sense. In his debut, Jin drew heavily from the playstyles of both his parents, before settling into a style which is unique to him. Devil Jin retained this characteristic, however, with the addition of some moves from Tag 1 Devil.
- The Corruption: The Devil Gene is slowly eating away at Jin.
- Darker and Edgier: As of Tekken 6, Jin's personality has changed from troubled and brooding to cold and ruthless. As if to further enforce this, his new intro has him saying the infamous quote of his Devil form.
- Death Seeker: It's very clear that he intends to extinguish himself after getting rid of Heihachi and Kazuya in 4—it's the only way he can think of to obliterate the Devil Gene. In 6, getting himself and Azazel killed simultaneously is the ultimate step in this plan. It half-works.
- Demoted to Extra: As of 7. It's not clear whether Kazumi never accounted for a grandson of hers inheriting the same curse, or simply ignores Jin due to them sharing the same disdain for said curse. Either way, as of right now, most of the promotional material just centers around Heihachi and Kazuya, with no involvement from Jin.
- Determinator: Willing to do whatever it takes to eradicate the Devil Gene, the entire world be damned.
- Deuteragonist: He is the second most important character in Tekken 4's story, since this game is more focused on Kazuya's return from the dead. But he could also serve as this in Tekken 6, since he is mostly the second focal character of that story (next to Lars) as well (that is, if you don't see him as a Hero Antagonist).
- Divergent Character Evolution: Started as a Suspiciously Similar Substitute for his father Kazuya, with a few moves from Jun thrown in. Jin got his own fighting style when Kazuya came back in part 4. And even this has an in-story justification: Jin spent the time between 3 and 4 training more mainstream forms of karate, in order to try and unlearn the Mishima style.
- Does Not Like Shoes: He only wears footpad in his karate gi, meaning that they go unnoticed most of the time. When he goes One-Winged Angel, a fresh pair of black and red shoes are apparently a part of the transformation package.
- Empowered Badass Normal: As Devil Jin.
- Enemy Within: Constantly has to fight off the influence of his Devil Gene as he tries to rid himself of it as well as rid the world of it in general.
- Even Bad Men Love Their Mamas: Even after his Face–Heel Turn, he still holds his mother in high regard, if Tekken Tag Tournament 2 is anything to go by.
- Note that a vision of her is enough to stop him (while he's transforming into his Devil form, no less) from killing his grandfather back in his 4 ending. As he lets go of Heihachi, before flying away, he even says, "Thank my mother, Jun Kazama."
- Evil Laugh: As Devil Jin, in one of his win poses.
- Face–Heel Turn/Fallen Hero: His ending in Tekken 5, which is also the canon one, judging from the plot of Tekken 6. He was just being a Well-Intentioned Extremist though.
- Fake Defector: But the shock factor of the possibility of Jin becoming evil was a legitimate surprise for the fandom.
- Fashionable Asymmetry: Devil Jin wears a red shoe on his right foot and a black shoe on his left foot.
- Funbag Airbag/Accidental Pervert: In Asuka's Tekken 5 ending.
- Good Eyes, Evil Eyes: As regular Jin, his eyes are a light brown. As Devil Jin, his eyes are blank and with white-gold irises. He also sprouts a third eye on his forehead that can fire lasers.
- Good Wings, Evil Wings: As Devil Jin, he sprouts feathery black wings. However, in his ending in 4, a single white feather is seen fluttering down amidst his black ones, symbolizing the good within him.
- As a human, you can strap white angel wings to Jin's back in Tekken 5 (you can also give him a halo).
- As of Tekken: Blood Vengeance and Tekken Tag Tournament 2, his "true" Devil form sports giant, gold, angelic-looking wings.
- As seen in Tekken Tag Tournament 2, colors aside, he has the same wings as Angel's.
- Heel–Face Revolving Door: Started out as good in 3, but turned evil in 6. Then he reveals to be good all this time in the last part.
- Heroic Bastard
- He Who Fights Monsters: He even quotes the last part of Nietszche's passage ("And if you gaze for long into an abyss, the abyss gazes also into you.") after the final battle with him in Scenario Campaign, understanding what his desperate gambit to erase Azazel and the Devil Gene had made him into.
- Hell-Bent for Leather: His new Tekken 7 costume has him sporting an all-leather ensemble with spikes. Even his hood, which makes a triumphant return from Tekken 5, is leather.
- Heroic Sacrifice: What he ultimately hopes to accomplish with the war he started in Tekken 6. His final act in Scenario Mode is the logical finalization of this. However, his survival in Tekken 7 affirms that it did not take.
- Iconic Sequel Character: Since debuting in Tekken 3, he gets the lion's share of publicity for the series. Heihachi (a character from the first game) also gets a lot of promotion too, however.
- I Hate You, Devil Dad: Has an intense hatred of Kazuya, from whom he inherited the Devil Gene he so desperately fights to get rid of. The only reason why Jin doesn't smash Kazuya's face in is because that would go against what Jun taught him.
- In-Name-Only: Not in terms of his characterization, but due to his fighting style. In Tekken 3 and Tekken Tag Tournament, Jin played more or less the same as Kazuya (with some of Jun's moves thrown in for good measure), but since Tekken 4, he's instead used a more traditional style of karate. Depending on when you jumped into the series (i.e. before or after Tekken 4), either his appearances before or after the change can fall under this.
- In the Hood: Wears a hoodie in Tekken 4 and Tekken 5 as his alternate outfit. Nearly at the level of Clothes Make the Legend. Tekken 7 shows him wearing a different, darker hoodie. His Tekken 4 hoodie makes a comeback in 7 as a pre-order bonus.
- Invincible Hero: He's won more Iron Fist tournaments than any other character.
- In 3 (his debut), Paul defeated regular Ogre but Ogre's transformation into True Ogre meant the tournament could continue (and Paul did not wait to fight True Ogre). Jin's arrival meant he was able to defeat True Ogre and be recognized as the official winner.
- He did not technically win the fourth tournament. Heihachi defeated Kazuya in the finals but this was because Kazuya and Jin were scheduled to fight in the seventh stage of the tournament however Jin was kidnapped prior to the battle, automatically advancing Kazuya to the finals. Jin later defeats both of them at the Hon-Maru compound but this was after the tournament had concluded.
- He advances through the fifth tournament normally but turns into Devil Jin shortly before the final battle. As Devil Jin, he defeats Jinpachi to become the official winner of the fifth tournament.
- He hosts the sixth tournament as Zaibatsu CEO but it's unclear when the tournament takes place since Scenario Campaign does not document the tournament and Jin's actions in Scenario Campaign appear to replace the tournament, canonically. That said the ending of Scenario Campaign appears to be canon in which he battles Azazel to hopefully accomplish a Mutual Kill. Azazel is defeated but Jin remains alive and still possessing the curse of the Devil Gene by the end.
- Involuntary Shapeshifting: He has much less control over the Devil Gene than his father, causing him to transform into Devil Jin unwillingly (it's how he won the fifth King of Iron Fist, transforming into Devil Jin after being hammered by Hwoarang and shortly before doing battle with Jinpachi). In Tekken Tag Tournament 2, however, pairing Jin and Devil Jin together enables a special tag command (u/b+TAG) that allows him to transform in or out of his devil form willingly (and winning as Jin/Devil Jin will give a special victory animation where he changes into the other character, depending on who you won as).
- It's Not You, It's My Enemies: His relationship with Xiaoyu. Believe it or not, this is also the same reason why Hwoarang can never get that one good rematch out of him.
- Jack-of-All-Stats: Jin was somewhat of a starter Mishima in his debut, but ever since Tekken 4 and other games onwards, he became more focused on very-safe-zoning pokes for a solid counter-hit game, very good mixups, and having a decent-to-great stance system with one of the best personal parries in the series. However, this costs him a decent combo game (from both juggles and wall-carries), safe launchers (until Tekken 7) and a decent mixup game from his wavedash save for his other tools; Jin himself even lacks a standard 10-hit combo.
- Also applies to his Devil form, oddly enough. He's basically akin to his old self in 3, but with both some decent pressure and 50/50's from his father and grandfather; Devil Jin however, lacks in a solid crouch dash game (just like his normal counterpart), making his EWGF the least optimal of the Mishimas.
- Jerkass Façade: In 6. The only reason he did what he did was to summon Azazel, the supposed "originator" of the Devil Gene, and destroy him.
- Late-Arrival Spoiler: Unless we're supposed to believe he's a ghost, Tekken 7 confirms he survived his ordeal in Scenario Campaign.
- Manipulative Bastard: Sparks global conflict and earns the ire of much of the cast, including people he met in the previous tournaments just so he can destroy the Devil Gene once and for all.
- Man of Wealth and Taste: He wears the incredibly dressy outfit in Tekken 6. However, it turns out that he is the rare benevolent example.
- Missing Mom: In canon, he thinks she's dead, but Word of God says otherwise.
- Mr. Fanservice: Jin isn't regarded as Tekken's most attractive male for nothing.
- Nightmare Sequence: Suffers from one in 4 after being sedated by the Tekken Force and imprisoned at Hon-Maru. Specifically, he's tormented by visions of Kazuya telling him to give in to his hatred of him.
- The Nose Knows: Devil Jin repeatedly says he "smells prey" in Tekken 6's campaign dialogue.
- Not Quite Dead: He is shown to have survived his supposed Heroic Sacrifice against Azazel. Unfortunately, it's also shown that he ultimately failed to rid himself of his curse, as the Devil marks are still present on his body.
- Perpetual Frowner
- Power Echoes: Devil Jin.Devil Jin: "I will teach you the meaning of fear!" note
- Power Glows: As Devil Jin in Devil Within, his body and eyes glow red.
- Power of Trust: Horrifically subverted. While Jun was the one to suggest that Jin find Heihachi if anything were to happen to her, Heihachi is only using Jin as bait for Ogre to further his own ambitions. When Jin wins the tournament? Tekken Force members unceremoniously gun down Jin, Heihachi himself dealing the final headshot. Had it not been for Devil Jin's awakening, Jin would have died. Hence, his hatred for his paternal side of the family; Jin's T3 profile states that he specifically hates deception.
- Power Tattoo
- The Protagonist: He serves this in 3 (where he debuted) and in 5 (including Devil Within). In 4, given his time release nature, and non-involvement in the dynamic until much later, it seems he is more of a Deuteragonist in that game.
- Rapid-Fire Fisticuffs: Jin's Rage Art in Tekken 7 (which is actually a repurposing of an item move animation from Tekken Tag Tournament 2).
- Real Life Writes the Plot: His change of movesets in 4 was actually because he'd have been sharing 70% of his attacks with Kazuya otherwise.
- Rogue Protagonist: In T6.
- Self-Made Orphan: What he's aiming for, along with Heroic Sacrifice.
- Shout-Out: Recently it was announced that CLAMP has designed a special costume for him in the upcoming console release of Tekken 6. He's wearing a white suit that makes him look a lot like a certain emperor who shared a similar storyline...
- Fridge Brilliance: Jin's plan sounds very similar to the Zero Requiem (right down to the Heroic Sacrifice and bearing the burden of the world's hatred on his shoulders) when you think about it.
- In Tag 2, he can be customized with an outfit that looks exactly like Kazuma Kiryu's suit.
- One of Devil Jin's win poses has him apparently Force-choking his defeated opponent.
- Slouch of Villainy: At the end of his Tekken 5 ending, Jin plops himself down on the Zaibatsu throne in the traditional pose. Likewise, when you arrive to fight him in Tekken 6's Arcade mode, he's also sitting the same way.
- The Stoic
- Too Many Belts: Devil Jin in Tekken 7: FR wears belts over almost his entire outfit.
- Sugar and Ice Personality: Only a handful of characters see Jin's deredere side.
- Superpowered Evil Side: Devil Jin.
- Tall, Dark and Handsome
- This Is Reality: One of his win quotes as of 6.
- Tragic Hero: At first. Now he looks like a full blown villain, at least before The Reveal that he's still a Tragic Hero through and through.
- Unexpected Character: Played with in Tekken 7. Though he was leaked and planned for time release update through data streaming, in reality, he was actually already set for final arcade release, but as non-playable Secret Sub-Boss who replaces Heihachi under certain conditions to fight him before becoming playable in time release.
- Unwitting Pawn: In Tekken 3, Heihachi uses it for his own plans to attract and capture Ogre. He didn't expect Jin to kill him, though.
- Used to Be a Sweet Kid: And deep down, he still is. Also, this.◊ Dawwww...
- Walking Shirtless Scene: The karate gi by default. Tekken 4 slightly compounds this with an open jacket, which exposes his torso. By extension, Devil Jin too, until Tekken 7: FR.
- With Great Power Comes Great Insanity: He even goes Laughing Mad in one of his win poses.
- Woobie, Destroyer of Worlds: Walks down this path in 6 by sparking a global conflict. However, this is all a part of his real plan to destroy the supposed "progenitor" of the Devil Gene so that he can be rid of his family's curse.
- You Killed My Mother: Against Ogre.
Hwoarang - South Korea
- Don't you have any special moves or something?
Fighting Style: Tae Kwon Do
Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution
Voiced by: Toshiyuki Morikawa (3, Tag), Jung Goo Lee (4), Sang Hyun Uhm (5-current), Greg Dale (ENG, Tekken 4 - Scenes), Chris Rickaburgh (ENG, Street Fighter x Tekken)
Trained by Baek, Hwoarang became a successful street fighter. He was undefeated... until he met Jin. They fought to a draw. Ever since then one of his main goals has been to defeat his rival (although his interludes and ending in Tekken 5 seems to imply that what he really wants is for Jin to pay attention to him).
Tropes associated with Hwoarang:
- A.I. Breaker: If fighting against an AI-controlled Hwoarang in TTT2, if you side-walk while he's advancing in his Flamingo stance (or if he starts to do this when he's not directly facing you), he won't stop moving forward and will not change his stance, all the way to and in spite of the stage limit. It's then up to you whether to let the round time run out, or have the decency to hit him out of it. This carried over up to the early arcade release of Tekken 7, as seen here paired with Yoshimitsu's Manji Dragonfly stance.
- Arrogant Tae Kwon Do Guy: The arrogance is not that uncommon in this franchise.
- Badass in a Nice Suit: One of Hwoarang's alternate costumes in Tekken 7 is Baek's suit from 5 and 6.
- Badass Normal: His ending in Tekken 6 features Hwoarang successfully refusing Azazel's power when it's merging with his body unlike Ganryu and Yoshimitsu who turn into devils, just to show that he's different from his rival Jin.
- Badass Biker: His bike features in some of his Fated Retribution intro and win poses.
- Badass Cape: A blue one in Tekken 7: FR. Though it's actually a jacket, he wears it as if it's a cape.
- Bare Your Midriff: All of his biker costumes. His taekwondo dobok would be this if it's actually fastened by belts at all.
- Battle in the Rain: The Tekken Tag Tournament version of his stage.
- Bishōnen: And he fits this trope better than the others, since he's comparatively less muscular.
- Button Mashing: To a lesser extent than the Capoeira characters. Probably downplayed in later games as some of his moves began to transition into his other fighting stances.
- Coat Cape: Wears a blue jacket over his shoulders in Tekken 7:FR, held on by...
- Chained by Fashion: In Tekken 7: FR, to pull that blue jacket together.
- Difficult but Awesome: His stance system and transitions require players to know a lot.
- Expository Hairstyle Change: In 4, Hwoarang grows out his hair (which was already at shoulder's length) even longer (there's also his 2P outfit, which depicts Hwoarang as a sergeant in the Korean military). By the time of 5, he cuts his hair, returning it to its 3 length.
- Extremity Extremist: He has a few decent punching moves but as a competition-style TKD practitioner his kicks make up ninety percent of his arsenal. It's played completely straight in SFxT, where he doesn't have a single punch move.
- Eyepatch of Power: His default Tekken 7: FR costume features one covering his right eye.
- Fiery Redhead: Tekken be damned if its resident gang leader wasn't Hot-Blooded. Tekken 7: FR suggests that it's dyed, since his hair in that game is jet-black with a clearly artificial red streak.
- Generation Xerox: Averted. Introduced in a game with a number of next-gen copies (Jin/Kazuya, Bryan/Bruce, etc.), Hwoarang's fighting style is actually very different from his master's.
- Getting Crap Past the Radar: In one of his Tekken 4 victory quotes, he tells his defeated foe (in Korean) to go back home and suck on his or her mother's tits, though it's not as severe as it sounds (basically telling them they're kids who should run home to their mommies).
- Goggles Do Nothing: Though he doesn't wear this when donning his dobok, of course. He switches to using an Eyepatch of Power in his Tekken 7: FR biker attire.
- He's Got Legs and Wears Short-Shorts: If this customization from TTT2 has anything to say about it.◊
- Jerk with a Heart of Gold: If his interactions with his father figure and master Baek are anything to go by. In his TTT2 endings, when he sees Baek in despair after reminiscing about killing his own father, Hwoarang pretends to have slept in (out loud) to bring Baek back to his old self.
- His master may be the only person who can bring this side out of him. Normally Hwoarang is incredibly abrasive and condescending to everyone and speaks in an informal type of Korean (which based on context can be seen as very rude), yet when speaking to Baek, he becomes much more polite and starts speaking in a much more formal, respectful type of Korean.
- La Résistance: In 6. Although Alisa isn't sure this would have worked all that well with him leading it, since his own motivations were more about thumping his hated rival than releasing the world from the Zaibatsu's wrath.
- Living Emotional Crutch: To Baek.
- Meaningful Name: Named after the Hwarang, an elite group of young male warriors located in Silla, an ancient Korean kingdom from the 10th century.
- Mr. Fanservice
- No Pronunciation Guide: Try showing his name to ten random people and see if they can come even close to the right pronunciation.
- Only One Name: His surname is never revealed in the series.
- Red Oni, Blue Oni: He and Jin are these. He's the red counterpart to the stoic Jin. Ironically, beginning in the console release of Tekken Tag Tournament, Jin's effects are red electrical sparks in comparison to Hwoarang's blue orbs.
- Shout-Out/Take That!: Starting in 5, one of Hwoarang's victory quotes is "Don't you have any special moves or something?", said while proceeding to sit down on his defeated opponent. However, given that he lives in a world where an entire family has access to supernatural powers and quasi-deities and aliens make up the roster on occasion...
- Skunk Stripe: His appearance in Fated Retribution has part of his black hair dyed orange; or more likely, most of his hair dyed black except for a stripe of his natural red hair.
- Sleeves Are for Wimps: His 3, 5, and 6 biker costumes.
- Stalker Without A Crush: His rivalry with Jin tends to come across as this.
- Stance System: More seasoned players will take advantage of the several movesets he can access by repositioning his feet and/or hands, as well as his Left and Right Flamingo stances.
- Too Many Belts
- Unknown Rival: To Jin, but it's a subversion — Jin fully remembers why Hwoarang wants to fight him (Jin was the first man he failed to defeat in a fight), but can't give him a rematch due to other circumstances. And subverted further when Hwoarang's Tekken 6 back story states that he got (and won) his rematch with Jin during the events of Tekken 5... and then Jin's Devil Gene got involved.
- Walking Shirtless Scene: Unlike Baek, Hwoarang's taekwondo dobok isn't fastened by belts, so it flutters around freely, invoking this trope's overal feel. He did fasten it in Tekken 4. And quickly forgot to do it by the next sequel.
- Your Mom: In one of his Tekken 4 victory quotes.엄마 젖이나 더 먹고와! (Eomma jeoj-ina deo meoggowa!)note
Ling Xiaoyu - China
- I've become pretty strong, y'know!
Fighting Style: Chinese Martial Arts rooted in Piguaquan
Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution
Voiced by: Yumi Touma (JP, 3-6), Maaya Sakamoto (JP, Blood Vengeance-current), Carrie Keranen (ENG, Blood Vengeance), Carrie Savage (ENG, Street Fighter x Tekken)
A Genki Girl whose dream is to build an amusement park in China. After suggestions by her teacher and distant relative Wang Jinrei, she visits Heihachi Mishima and begs him to build her park. Amused at the girl and surprised at her strength (she thrashed some of his guards before), he makes an offer to her: win the 3rd tournament and he'll comply. Due to this, she ends moving to Japan and attending Heihachi's private school, where she becomes a close friend of Jin.
Ever since then, she's been trying to help/save/resolve Jin and the Mishimas' dysfunctional relationships. None of them are actually bothered to even notice her attempts, though; it's a wonder Jin isn't tired of talking her down.
Tropes associated with Xiaoyu:
- All Just a Dream: Her Tekken 6 ending makes it look like The Power of Love finally prevails over Jin... after which it's revealed that the one she's hugging is Panda, who is very uncomfortable with Xiaoyu lying on top of her.
- All Love Is Unrequited: With Jin.
- Animal Motifs: Rabbit.
- Anime Chinese Girl: Only in design. Subverted otherwise as her personality and characterization are more in line with a Japanese girl of "genki" disposition. It's gotten to the point she's exclusively spoken in Japanese in all of her appearances thus far, even as Tag 2 had moved on to have characters speak in their native tongue.
- Art Shift: Her endings in 3 and 5 are the only instances of hand-drawn animation (not counting the prologues and epilogues introduced in 4) in the series. The former case includes Super-Deformed.
- Oddly enough, Roger Sr. is seen watching the former in his son's ending from 5.
- Badass Adorable
- Badass Back: Seriously, she can pull off entire combos with her back turned! In Fated Retribution, her Rage Drive move starts from this stance.
- Bare Your Midriff: Gains one of these outfits in 4 as well as a few custom outfits in 6 and Tag 2.
- Chinese Girl: Only by name; she's culturally Japanese.
- Confusion Fu: Has several stances and a good number of attacks from a back-turned position to keep opponents guessing where she's going to attack from.
- Cute Bruiser
- Difficult but Awesome: Her amazing okizeme and crush games eats over a lot of characters as she can pick away and evade a lot of moves. This, of course, means that she has an expansive moveset that needs to be learned thoroughly before she can even become a threat.
- The Ditz
- Dogged Nice Girl: For Jin. Amusingly, one of her special win-poses with Jin in TTT2 has her tripping and falling to the floor, after which Jin just ignores her. In contrast, the same thing happens to Alisa with Lars, and he immediately reaches out for her.
- Expy: In-universe, her quest to save Jin's soul from evil in 6 parallels Jun's relationship towards Kazuya in 2. Whether that will lead to yet another Mishima offspring is anyone's guess.
- Fluffy Fashion Feathers: Her dress in 5◊ and 6◊ is trimmed with feathers at the shoulders, and her shoes are tied with ribbons that have white feather puff balls.
- Genki Girl
- Giant Waist Ribbon: Only in her introductory 3/Tag outfit.
- Girlish Pigtails
- Heterosexual Life-Partners: With Miharu and, as of Blood Vengeance and TTT2, Alisa.
- Modesty Shorts: She commonly wears a qipao with shorts underneath; if not for these, she'd be bare all the way from the hips downward. And for extra modesty points, when wearing her bonus schoolgirl uniform in Tekken 3, one of her victory poses note is disabled to prevent her from blatantly flashing her panties. Her Fated Retribution outfit gives her black leggings instead.
- Morality Pet: Is arguably one to Jin.
- Nice Shoes: Her shoes in her 5 and 6 outfits are tied with feather-trimmed ribbons.
- Ordinary High-School Student: Well, about as ordinary as anyone competing in a world-class tournament can be.
- Panty Shot: In certain outfits, as well as one of her TTT2 character panels which features her usual outfit without shorts.
- Palette Swap: In 4, players can alternatively play as Miharu Hirano, a friend of Xiaoyu's. They share the same moves, but due to a bug in the coding, she actually has a slight advantage in terms of fighting.
- Pink Means Feminine: Her outfit in both 4 and 5 is pink. It got changed to orange from Dark Resurrection onward. Her pink summer dress in 4 returns in 7 through a pre-order bonus.
- The Pollyanna: The only character in the series who has hope for redeeming the Mishimas.
- Pretty in Mink: A few of her costumes have this, most notably her 1P and 3P outfits in 5.
- Set Right What Once Went Wrong: After being rescued by Yoshimitsu, Xiaoyu learns of the Mishima family's history and is heartbroken. Hoping to prevent Heihachi's death and return to the good times she and Jin shared, Xiaoyu joins forces with a scientist who plans to build a time machine if she can win the tournament. She desires to stop Heihachi from throwing a young Kazuya down the ravine. It doesn't work (and if anything, Xiaoyu's actions only make it worse), as the scientist tells her that they can only hope for minimal improvements at best.
- Shaggy Dog Story: The above-mentioned time travel story.
- She-Fu: Justified, as one of the forms her style is based upon (Bāguàzhǎng) requires proper flexibility, dynamic footwork, and evasive maneuvering.
- She Is All Grown Up: Not quite to the extent of Julia, but two years have been able to bring her out of the Generic Cuteness stage, even more so with her new costiume in Fated Retribution.
- Stance System: Back turned, Art of Phoenix, Hypnotist... all designed to make her hard to hit or predict.
- With a height of 157cm and a weight of 42kg, Xiaoyu is the smallest of the female competitors, but can throw around guys like Jack or Marduk. Again, justified; Piguaquan (the other discipline her style draws inspiration from) is known for its explosive power.
- In Panda's Tag 2 ending, Panda clings onto her and her only complaint is that she can't breathe — not that Panda's too heavy for her.
King II - Mexico
- (even more jaguar noises)
Fighting Style: Pro Wrestling/Lucha Libre
Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution
A new boy from the first King's orphanage who takes up the name King and his mask, later trained by Armor King, and learns about the death of the first King. He enters the tournament for revenge, and although he didn't win, he is satisfied to see his predecessor's killer dead. But then comes another news... Armor King is killed in a bar brawl, which spurs him to another revenge-bout by releasing the said murderer Craig Marduk from prison and beats the pulp out of him in the 4th tournament. But later, he realizes that revenge is not his style... until suddenly Marduk came back and challenged King while disgracing Armor King. King beats him again, but this time forgives Marduk and they become best buds. But soon after, King learned that somehow Armor King is Back from the Dead, acts differently, and has assaulted Marduk...
Tropes associated with King II:
- Badass Cape: 7: FR adds this to his outfit.
- Cool Mask: You'd think the wide open mouth would be prone to snagging but he suffers no hindrance from it.
- Masked Luchador: From the "birth place" of Lucha Libre no less.
- Deadpan Snarker: Playing as King in Scenario Campaign reveals more of his personality. While he's a genuinely Nice Guy, he also has a bit of a snarky streak.
- Defeat Means Friendship: In his story mode in 5, after King II mops the floor with Marduk for the second time, he offers Marduk a helping hand and the two become friends from there on out.
- Difficult but Awesome: Not necessarily King as a whole, but perhaps a quality he is infamous for is his massive array of grab chains, performing one wrestling move after another off of one grab opportunity. Pulling these off is beyond satisfying, but the sheer quantity of button combinations in their commands and the time frame required to perform them? Good luck remembering those.
- Not to mention many of these grab chains can be seen from miles away, so hope that you're good at taking advantages of whiffing and mind games to even initiate the first throw.
- Face: Maybe we should be calling him a tecnico?
- Fingerless Gloves: Mirroring the circular influence of mixed martial arts on pro wrestling.
- Five Moves of Doom: He has a lot of chaining grapples and throws.
- Friend to All Children: Like his predecessor, it's frequently mentioned in the background info that he likes kids. This is a good trait for someone who runs an orphanage. Of course, it helps to have been raised in one.
- Generation Xerox/Expy: The original King was patterned off of Fray Tormenta, who was succeeded by an child from his orphanage.
- His look is based on anime character turned real-life wrestler Tiger Mask, who was also based on Tormenta. Just compare King's outfit with the Tiger Masks shown here.◊
- Gentle Giant: Obviously. This is also pretty notable that in spite of many things taking a Darker and Edgier turn and many men are at best Jerk with a Heart of Gold, King II remains as one of the most genuinely positive, good and nice person in the Tekken universe. Unless you touch some of his Berserk Buttons.
- Beware the Nice Ones: He appears to have a short temper. Especially if you mess with people he cares about.
- Gratuitous English: Written under his name on his trunks is "Anger of Beast."
- Groin Attack: Among his chain throws is an Inverted Atomic Drop and, more painfully, against a grounded foe he can perform an Atomic Headbutt. He also has a simple kick that, on a counter hit, can set the opponent up for a DDT; as well as another variation with his back to his opponent that can transition to a Stunner, also from a counter hit.
- Jaguar Motif: He even growls like one!
- Jobber: Always took a loser's pay day prior to being trained by Armor King. Now, he is anything but one.
- Nice Guy: Don't let his intimidating mask and jaguar sounds fool you, he's actually one of the nicest characters in the series.
- No-Holds-Barred Beatdown: Beats the ever-loving shit out of Marduk in 4. It was so bad that he even sent Marduk to the hospital.
- Professional Wrestling: He basically represents everything wrestling has to offer, with a hugely diverse moveset ranging from technical submissions to powerful throws and everything in between.
- Pro Wrestling Is Real: On par with Vale Tudo here.
- Revenge: Seems to deal with it a lot, more than the 1st King.
- Shout-Out: His movelist includes the Tombstone Piledriver, Stunner, Rock Bottom, Flashing Elbow, Shining Wizard, Sol Naciente, Burning Hammer and Spinning Piledriver. He also employs the Muscle Buster, and his ending in 5 has him and Marduk performing the Muscle Docking Combination Attack.
- Sword over Head: In his ending in 4, King visits a hospital where Marduk is recovering after their fight. He sees Marduk lying on the hospital bed and is about to finish him off when he sees a photo of him and his family, which leads to...
- My God, What Have I Done? - He stops himself before killing Marduk in the hospital and realized that vengeance was not the way. He leaves, letting Marduk live to fight another day.
- Taking Up the Mantle: After King I is killed by Ogre before the events of 3, an orphan who idolized him is trained under Armor King I and becomes the next King from 3 onwards.
- The Voiceless: Only growls. Subverted, in that his growls in cutscenes (starting in 5) are translated into English.
- Not to mention that other characters (such as Julia) can understand perfectly what he's saying...
- Walking Shirtless Scene: He's a wrestler.
- You Killed My Father: Twice. Goes after Ogre for killing King, and then Craig Marduk for killing Armor King.
Forest Law - United States
- Got nothin' on me!
Fighting Style: "Martial Arts" (seemingly based on Jeet Kune Do)
Appears in: 3, Tag, Tag 2
Voiced by: Katsuhiro Harada (3, Tag), Todd Haberkorn (Tag 2)
The son of Marshall Law. Forest Law practices the same form of martial arts as his father and is an instructor at his family's dojo. His father is overprotective and forbids Forest from competing in events outside the dojo. However, Paul Phoenix (as a good friend of the Law family) manages to sway Forest into joining him in the King of Iron Fist Tournament 3, unaware of these restrictions. Hoping to win the respect of his father, he enters.
Forest also appears in the non-canon Tekken Tag Tournament but has since been unplayable (with his father returning in Tekken 4). Prior to the fifth game, he causes a freeway accident after a joyride on Paul's bike. His father, already deep in financial crisis by this point, is forced to compete in the fifth (and later sixth) tournament to pay for the multitude of expenses caused by the incident.
He returned as a console-exclusive character in Tekken Tag Tournament 2.
- Ascended Extra: Originally appeared in Marshall Law's ending in Tekken 1 and replaced Marshall in Tekken 3. Marshall himself appears in Forest's ending in Tekken 3 - he simply didn't participate in the tournament that year.
- Bruce Lee Clone: Like father, like son. He's a clone of Brandon Lee. Something of a subversion in that Marshall Law is also American of Chinese descent, whereas Bruce Lee was a Chinese guy who became a naturalised American but his son Brandon was born an American.
- Divergent Character Evolution: Enforced in Tag 2 to make sure he and his father aren't Moveset Clones.
- Generation Xerox: Until Tag 2, where the two Laws are slightly differentiated due to the both of them being playable.
- Groin Attack: What he and Paul do to each other in his Tekken Tag 1 ending.
- Identical Stranger: The person who Lili defeated in her Tekken 5 Prologue looks suspiciously similar to Forest in his Player One outfit, as does an NPC in Tekken 6's Rustic Asia stage.
- Intergenerational Friendship: With Paul.
- Older Than He Looks: In Tag 2, you would think from his youthful appearance, childish personality and idiocy displayed in his ending that he would be around 18 years old. He's actually 27. Made more confusing by how his father doesn't look much older than him.
- Out of Focus: His name comes up in Marshall's story on a couple of occasions but he himself has not been playable since the original Tag Tournament. He'll make another non-canon appearance in the sequel to Tag, however.
- Put on a Bus: Was injured in a motorcycle accident in between 4 and 5, and has only been mentioned since.
- Walking Shirtless Scene: Like Father, Like Son, he doesn't wear a shirt in his P1 costume. Averted in Tag 2, since only his cook costume is retained by default.
- "Well Done, Son!" Guy: They don't dwell on it too much but it's at least implied that he doesn't have his father's complete approval as a reason for his wanting to enter the third tournament.
- What the Fu Are You Doing?: He's very good at fighting, but if his father's Tag 2 ending is anything to go by, he sucks at using nunchakus.
- Whole Costume Reference: Bruce Lee's infamous yellow jumpsuit from Game of Death makes an appearance as Forest's P3 costume (if you press start when picking him). As he already shares the facial features with Lee (possibly even moreso than his father), the resemblance is beyond uncanny.
Eddy Gordo - Brazil
- What do you want?
Fighting Style: Capoeira
Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2
Voiced by: Marcus Lawrence (5), Roger Craig Smith (6), ??? (Tag 2)
A rich playboy, he gets in a little trouble when his family is targeted by Brazilian drug cartels, primarily since his father is trying to put them away. His father is killed; his dying wish is to protect his son, so he tells Eddy to confess to his murder and spend some time in a nice safe prison rather than on the outside under the gun. Eddy agrees.
Inside, he's saved during a prison riot by some old guy using martial arts. We know where this is going, although in this case the martial art is Capoeira. After finishing his sentence, Eddy promptly enters the third tournament, and gets info on who did his family wrong.
It turns out that the cartels themselves were advised to kill Eddy's father, and it seems Kazuya had a role to play in things. This of course convinces him to start planning some destruction.
He's then approached by Christie Monteiro, the granddaughter of his master. He promised to pass Capoeira on to her, so he does, and she enters tournaments 4 and 5.
For Eddy, however, his story takes a turn to the dark side when Jin offers him a chance to cure his master... if he'll do a lot of his dirty work. Without any other choice, Eddy accepts and now gets involved with a lot of criminal activities.
Tropes associated with Eddy:
- Artistic License – Martial Arts: Some of his moves are less Capoeira and more random gymnastics.
- Bare Your Midriff: The upper body part of his capoeira attire conspicuously ends a few centimeters above his navel. He ditches the upper part completely in Tag.
- Button Mashing: Many people saw the flailing and unpredictable kick attacks, and just hit the buttons at random to produce something. People do this even during the prefight introductions.
- Not helped by the fact that balance issues early on made this a semi-viable strategy with Eddy.
- And it goes to show that old habits die hard: people still do this with the three Capoeira fighters as of Tag 2.
- Not helped by the fact that balance issues early on made this a semi-viable strategy with Eddy.
- Cool Shades: Anyone else miss those rad shades he had in 3?
- Dance Battler: Fights using Capoeira. It can be said that he paved the way for other dance-inspired fighters introduced in later Tekken installments.
- Downer Ending: After Jin takes down Azazel and presumably dies, Eddy unfortunately loses the only chance of curing his dying master and is last seen with a devastated Christie at the funeral, who angrily slaps him for abandoning both her and his master's wishes to not go after the Zaibatsu. Eddy is speechless and can do nothing but be a shoulder for Christie to cry on, and toss his Zaibatsu badge away, renouncing them.
- His Tag 2 ending also counts; he's still out to avenge his mentor, but he's also avoiding Christie out of guilt. Unknown to him, Christie actually wants to reconcile with him.
- The Dragon: To Jin in 6, along with Nina.
- Dreadlock Warrior
- Evil Laugh: One of his winposes in 3, oddly enough, is a sinister laugh.
- Friend to All Children: As seen in his Tag 2 end, Eddy built an orphanage in Brazil and ran it together with Christie, also teaching children Capoeira. Kids look up to him highly. He'd try to hide his Revenge tendencies to children as well, but the kids knew better.
- Mentor: Christie's grandfather is one to him, and he is one to Christie.
- Moveset Clone: Remains as one to Christie after being given his own slot, except that some throws are modified, and since he's larger and taller, he has greater range than Christie (on the downside, that means he is more susceptible to the enemy's attacks, too).
- Non-Indicative Name: His surname means "Fat" in Spanish and Portuguese, but he is not at all.
- Palette Swap: In Tekken 4 and Tekken 5, he's an alternate costume for Christie. He gets his own slot again, starting with Dark Resurrection.
- Revenge: Not quite at You Killed My Father levels, but he's working on it.
- Spoiled Brat: Till his parents got murdered anyway. Since then he's grown out of it, thanks to being incarcerated for years in prison.
- Token Minority: One of the few black characters in the series.
- Unwitting Pawn
- Walking Shirtless Scene: His Tag costume is his usual capoeira costume colored blue, but sans shirt. His Tekken 4 is a close contender, featuring a fully-unbuttoned purple shirt.
Kuma II - Japan
Fighting Style: Advanced Bear Fighting
Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution
Heihachi's pet grizzly bear. He has trained with Heihachi throughout most of his life, and has a strange fondness for watching television. Is a constant pain in Paul Phoenix's ass, much to Paul Phoenix's dismay. After Tekken 2, the original Kuma allows for his son (also named Kuma) to take his place from 3 onward. He loses to Paul in the events of Tekken 3, which leads the second Kuma to go back into the woods to train on his own. Later he would learn of the King of Iron Fist Tournament 4 by looking in some person's house and seeing it on the TV. He finally defeats Paul in the 4th tournament, but falls into depression over his master's apparent death. Kuma dutifully returns to the Zaibatsu's headquarters, only to find that Jinpachi has taken it over, so he sets out to reclaim it to honor Heihachi. Unfortunately for him, he is thwarted by Jin and cast out into the Hokkaido wilderness. Despite failing in his mission, Kuma continues to train until he is eventually found and rescued by the Tekken Force. Heihachi, hearing of Kuma's efforts to maintain control of the Zaibatsu for him, enlists him as an elite Tekken Force member. And so Kuma enters the 7th tournament as one of Heihachi's top enforcers.
Tropes associated with Kuma:
- Accessory-Wearing Cartoon Animal: Customization aside, Kuma sometimes wears a red bandanna around his neck and training gauntlets around his wrists in his default costumes. In Fated Retribution, he gets his very own Tekken Force uniform as an alternate costume.
- All Love Is Unrequited: For Kuma II, regarding Panda.
- Amplified Animal Aptitude: Kuma II is said to be smarter than Kuma I; hell, in his TTT2 ending, it's shown he knows how to work a camera phone.
- To be fair, bears are exceedingly intelligent, having been estimated to have cognitive abilities comparable to great apes or even human toddlers. It certainly is conceivable that he could have learned how to understand human speech, and it surely wouldn't be the strangest thing to come out of the series so far.
- His 5 ending suggest he's smart enough to run an international conglomerate.
- Ass Kicks You: Flying sit-down splash, by extension of him originally being a Moveset Clone of the Jacks.
- Batter Up: His Rage Art in Fated Retribution involves doing this... with a live fish as the bat.
- Bears are Bad News: And, as of Fated Retribution, Killer Commando Cyborg Bears are even worse news.
- Colonel Badass: With Heihachi in control of the Zaibatsu once again in 7, Kuma has been promoted to his Number Two and the new leader of the Tekken Force.
- Cool Pet: For Heihachi. Notably, Heihachi gets a few Pet the Dog moments around Kuma.
- Species Surname: Kuma means "bear" in Japanese.
- Fartillery: He has one as an unblockable move that's a One-Hit KO with pitiful range and huge windup.
- Schmuck Bait: Its range is so short that even if you're as close as possible, if you're just standing while he does it, it doesn't connect; the only way for it to hit is if you walk right up to him. Also, once his head touches the ground and is covered by his hands, you can no longer hit him out of it.
- I'm a Humanitarian: In gameplay, one of his basic throws involves grabbing the opponent and devouring their chest before tossing them away.
- Made of Iron: Kuma II was tossed out of a helicopter prior to 6. He survived.
- Meaningful Name: Kuma means "bear" in Japanese.
- Moveset Clone: Kuma started off as a clone of Jack, with some bear-themed, unique moves of his own.
- Divergent Character Evolution: Now, Kuma and Panda's near-entire moveset is more animalistic then Jack's.
- Suddenly Bilingual: Approaching him with Leo in the Scenario Campaign, she asks him if he understands Deutsch, in said language. Kuma surprisingly responds that "English is fine".
- The Unintelligible: Bear growls. Translated into English for cutscenes from 5 on.
Panda - China
- (more bear noises)
Fighting Style: Advanced Bear Fighting
Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, 7: Fated Retribution
Ling Xiaoyu's pet. When Ling gets Heihachi's attention, he also runs Panda through Kuma-style training. Kuma II ends up falling in love with her as a result, although she does not return his affection and finds his attempts at her annoying. Wherever Xiaoyu goes, Panda is usually not far behind, acting as her bodyguard in every single tournament. After the 6th tournament, however, the news of Jin's disappearance causes Xiaoyu to leave unexpectedly. Worried for her mistress, Panda sets out for the 7th tournament in search of Xiaoyu.
Tropes associated with Panda:
- Accessory-Wearing Cartoon Animal: Wears giant ring bracelets around both of her hands, matching those worn by Xiaoyu. They are originally colored pink, then cyan in Tekken 5: Dark Resurrection, and finally orange since Tekken 6. In Fated Retribution, she now also wears a red beret.
- Ass Kicks You and Fartillery: From Send in the Clones; she's got Kuma's moves.
- Big Damn Heroes: Saves Xiaoyu's life more than once in Tekken: Blood Vengeance.
- Cool Pet: Seriously. A panda bodyguard that knows how to fight?
- Divergent Character Evolution: Harada explicitly stated she will experience this in 7, as evidenced by her having a seperate roster slot from Kuma (unlike Lee and Violet).
- Green-Eyed Monster: In her TTT2 ending when Xiao interacts with Miharu.
- May–December Romance: By bear standards, anyway. It's said in a cutscene of Tekken 5 that she is much older than Kuma II, which is one of the many reasons she doesn't want to be with him.
- Moveset Clone: Of Kuma. Even up to TTT2 (where she has a different character slot than Kuma instead of being his 2P "costume"), they share virtually all of their moves, save for certain partner-specific Tag throws.
- Palette Swap: Panda is always sharing a select space with Kuma, although both are considered separate people with separate storyline modes and endings.
- In fact, series director Katsuhiro Harada has given thought to giving the two separate spaces of late; it depends on the roster size.
- Panda is getting her own slot for Tekken Tag Tournament 2, so the trope has been struck down.
- Apparently she will also be getting her own slot in Fated Retribution, as Kuma was shown having an alternate costume, and characters have been confirmed to have 1P-4P outfits a la Tag 1, with the 2P and 4P outfits being Palette Swaps.
Julia Chang - United States
- Spirits, give me strength.
Fighting Style: Mixed Chinese martial art, combining Bajiquan and Xinyi Liuhe Quan
Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution
Voiced by: Annie Wood (5-6) , Stephanie Sheh (Tag 2)
Adopted daughter of Michelle Chang. When Michelle got caught by Heihachi Mishima, Julia enters the third King of Iron Fist tournament to rescue her. She succeeded, but failed to retrieve her pendant, but Michelle tells her not to bother with it and they continue on with their lives.
Years later, Julia moved to the city and started a research to save her barren homeland. Getting in the way of her research datas are usually the Mishima Zaibatsu, so she usually had to enter the tournaments to continue her research. After many ups and downs in researches, she succeeded, but shortly after she received a warning from Zafina about two forbidden stars clashing that could spell The End of the World as We Know It, which Julia suspects to be the eventual battle between Jin Kazama and Kazuya Mishima.
Katsuhiro Harada has confirmed that for Tekken Tag Tournament 2, Julia has donned a wrestling mask and is standing in for her friend, who was injured in a match. She goes by the name of "Jaycee" and her moveset is expanded beyond her Chinese martial arts to include lucha libre-inspired techniques as well. More can be found on the respective character page.
Tropes associated with Julia:
- Bare Your Midriff
- Beautiful All Along
- She Is All Grown Up: Two years have done wonders for her.
- Bootstrapped Theme: In a sense. The BGM that accompanied all of the hidden characters (sans Heihachi and Ogre) in 3 was reworked to become Julia's theme in the home port.
- Braids, Beads and Buckskins
- Combat Stilettos: Moreso in 3.
- Fanservice Pack: From Tekken 3 to Tekken 6 her Native American outfit mainly involves a top with a body-hugging vest, combined with a very short denim skirt that provided lots of Panty Shots since her very first appearance. Her skimpiest one is her Tekken 4 outfit and of course, as the luchadora Jaycee.
- Fingerless Gloves
- Friend to All Living Things
- Genius Bruiser: Very intelligent in the field of biology. Can suplex anything from a cyborg to a bear into the ground.
- Happily Adopted
- Hot Scientist
- The Glasses Come Off: Her 1P outfits after 3.
- Morality Pet: Tries to play this role to King after he tries to kill Marduk in 4. Doesn't quite work, but nothing bad comes of it.
- Nature Hero: From 4 onward, her motivation for entering the tournaments has been to revitalize her native forests.
- Nerds Are Sexy
- Panty Shot
- Rapunzel Hair
- Religious Bruiser: If the quote above is anything to go by. One of her win quotes has her thanking said spirits.
- Shout-Out: Her Tekken 6 ending has Julia resembling a certain, sexy British adventurer.
- Wrestler in All of Us: Seeing as she takes after Michelle, this was inevitable. Why yes that is a Japanese Ocean Cyclone Suplex
- The first footage taken during gameplay of Tekken Tag Tournament 2 is definitely suggesting this has been taken to the logical extreme as Jaycee the luchadora is using the same attacks in addition to new lucha libre attacks.
Bryan Fury - United States
Fighting Style: Pure violence mixed with some Kickboxing
Voiced by: David Schaufele
Originally a cop working in Hong Kong, suspected by Lei of being on the take, he got gunned down when his latest manipulations-for-profit of a couple of gangs went sour (read: caught in the crossfire). That wasn't the end for him, though, not when Dr. Abel decided to take his body and use it as the guinea pig for his cybernetic resurrection experiments. Three words: Gone Horribly Right.
Tropes associated with Bryan:
- Badass Bandolier: Slung around his waist as part of his default outfit beginning in 5.
- Back from the Dead: Thanks to Abel's experiments.
- Bald of Evil: His alternate costume in 3/Tag gives him one hell of a chrome dome. In later games, he can be customised to look like this.
- Balls of Steel: In the Tag games, if he and Nina are a tag team and she kicks him in the groin in one of their losing poses, he merely laughs (maybe he enjoys it...) and does one of his taunts in response. He'll also laugh during gameplay (and take less damage than other characters) if she performs this move on him in all games after TTT.
- Beating A Dead Player: Starting in 4, Bryan gains a Victory Pose where there's a close-up shot of Bryan (Slasher Smile and all) viciously mutilating his defeated opponent, complete with audible cracks and poundings.
- Blood Knight: "Reasons and motives are just afterthoughts. It's fighting that keeps us monsters alive." Note that this is his response to Azazel's Motive Rant.
- Butter Face: A Rare Male Example. A suitably badass muscled hunk from the neck down. The face however is... very very scarred. Still kind of enjoyable to some parts.
- Camera Abuse: One of his poses in 7: Fated Retribution has him dragging a construction I-beam and hurling it at the screen.
- Combat Sadomasochist: Has been shown to really enjoy pain, whether taking it or dishing it out. Certain moves performed against him (including Nina's Groin Attack kick, Anna's hip check, the Williams sisters' heel-grind, and Jack's Volcano Blaster throw) will even make him laugh!
- Cool Mask: Wears one that covers the lower half of his face in 7: Fated Retribution, a skull with snake fangs and tongue.
- Corrupt Cop: Pre-cyborg, anyway. He apparently decided to shed the pretense of social acceptability when he got so much power from Abel and Bosconovitch's adjustments.
- Covered with Scars
- Cyborg: He was brought back to life and given several cybernetic enhancements. Namely, a perpetual power generator. Technically, one could argue that he's a cyborg zombie of sorts. In Yoshimitsu's 5 and Tag 2 endings, he explodes after being cut in half. His appearance in Fated Retribution (see the picture above for reference) might be a glimpse of his cybernetic parts, particularly his left arm and right leg.
- Death Glare: One of his default expressions, his other default expression being a...
- Difficult but Awesome: His Taunt is a slow, non-damaging unblockable move whose animation can be cancelled out at anytime before the hurtbox kicks in. The hit leaves the opponent open for a brief window, which Bryan can capitalize on with any fast-enough move, including his Jet Upper (f, b+2). Most of Bryan's gameplay at higher levels revolves around this one move, and using it properly as a fake-out and a way to break through an opponent's defense takes a lot of practice; the Taunt Jet Upper technique, especially, is one of the hardest things anyone can ever do in Tekken.
- Evil Laugh: In spite of various voice actor changes, this has never been replaced throughout the series.
- Expy: Both visually and in nature, to Roy Batty from Blade Runner. He's even referred to as a Replicant in his Tekken 3 profile. Considering another trait he shares with Replicants, Lack of Empathy, this might border on Fridge Brilliance.
- Fingerless Gloves
- For the Evulz: His entire motivation to do anything.
- Good Scars, Evil Scars: Tons.
- Guttural Growler: Has a voice as unrefined and threatening as he is.
- Kick the Dog: Does it on a regular basis, kicks even harder after showing Ungrateful Bastard traits by massacring the Manji Clan that saved his life.
- Hell-Bent for Leather: His default outfit in his earlier appearances has him wearing leather trousers, usually snake-print.
- Humans Are Bastards: That's his view of the world, anyway. As far as Bryan is concerned, good is inherently hypocritical — it can't exist in the first place. Only the naive, the deceptive, and the monstrous exist. He admits of being the third.
- Lack of Empathy: Not that he cares. (Overabundance of apathy?)
- Lightning Bruiser: He has a 12-hit combo consisting of alternating left-right body blows, ended by a right knee. There's an alternate version of this which can be executed after doing a Taunt, where it can go up to 20 punches, and ends with his Mach Breaker move!
- Made of Iron: Literally to an extent, since he's a cyborg, but this guy's been shown to shrug off damage that would gib any other character.
- Meaningful Name: "Fury" is probably the best way to describe how he fights. He doesn't believe in using soft attacks to open you up to something more damaging. Every strike he throws is with as much rage as he can put behind it.
- Nightmare Face: Covered in scars, eyes that stare a hole right into you, a twisted grin that irradiates nothing but a desire to KILL you...
- One-Man Army: Frequently shown to walk nonchalantly through highly trained and well-equipped paramilitary units and leave a mountain of corpses behind. Hell, he even ripped off a tank's gun turret once in his 3 ending.
- Our Zombies Are Different: Was killed in a shootout in Hong Kong, and was bought back to life by cybernetic enhancements. His Tekken 3 bio even calls him "Part man, part cop, all zombie..."
- Practical Taunt: His Taunt move. Although it doesn't do any damage by itself and leaves Bryan vulnerable for a while, it's unblockable if it hits at close range, and leaves the opponent open for him to do some decent damage afterwards. And if the animation is uninterrupted (once he starts laughing), he gains some powered-up moves. Some players even do this while positioning themselves just to fake opponents out; he audibly grunts when he does this even when the player cancels it right away.
- The Rival: Of Yoshimitsu. Officially since Tekken 5, though he targeted him in Tekken 3 to get to Bosconovitch and failed to face him.
- Skill Gate Character: On the surface, Bryan has a lot going for him that will appeal to beginners such as a simplistic moveset and relatively easy yet damaging combos, most of which start with his Snake Edge sweep (d/f+3, or Left Kick). Effective in casual play or an online environment, yes, but very easily dealt with on levels beyond that for several reasons. The first is that many of Bryan's moves have very slow start-up and/or recovery; in the case of his Snake Edge, it is highly telegraphed (moreso from the sixth game onwards, where he will do a voice grunt each time he uses it), and incredibly unsafe when blocked. Players will have to break out of these bad habits with Bryan if they wish to excel with him.
- The Sociopath: Doesn't really go for the talking part of the trope, but subscribes to the "complete disregard for your fellow man" part.
- Tattooed Crook: Small ones (he's not all inked up), but still there — his most distinct tattoo is the one on his neck. And they don't come any more crooky.
- Übermensch: Good? Decency? What's that?
- The Unfettered: Shows absolutely no restraint at anything he does. He doesn't have any particular goal, mind you, but he lets nothing detain him from doing whatever he damn well pleases.
- Ungrateful Bastard/The Farmer and the Viper: When Bryan is on the verge of death after confronting Dr. Abel, Yoshimitsu saves him out of the kindness of his heart and entrusts him to Dr. Bosconovitch, who in turn says that he'll transfer Bryan's consciousness into a new, metallic body. When Bryan's design is shown to be too complex, Dr. B instead installs a perpetual generator into Bryan. And the next thing we know, corpses of Manji-clansmen piling up, and a wounded Dr. B for Yoshimitsu to find, all courtesy of Bryan, shamelessly.
- Walking Shirtless Scene: Shirtless by default.
- We Can Rebuild Him: Twice, once by Dr. Abel and then again by Dr. Bosconovitch. Poor Bosconovitch doesn't know the consequences of doing this to Bryan and expecting gratitude...
- White Hair, Black Heart: As black as a cyborg heart can get.
Tiger Jackson - United States
Fighting Style: Capoeira
Appears in: 3, Tag, Tag 2
A disco dancer who appears as an alternate outfit for Eddy in Tekken 3, selectable by pressing start when highlighting Eddy. He doesn't have a story but he is snazzy.
Shows up as a separate character from Eddy in Tekken Tag 2.
- Afro Asskicker
- The Bus Came Back: He never appeared in person again after the original Tekken Tag, but he returns as a separate character from Eddy in Tag Tournament 2.
- Bonus Feature Failure: ...Without an ending or any customization options. Ironically, he had a separate ending back in 3, and even in Tag 1.
- Button Mashing
- Cool Shades: They light up rainbow style.
- Dance Battler: He has a move in Tag 2, in fact, that will make him dance non-stop if he's left alone!
- Gratuitous Disco Character: That fights using Capoeira.
- Palette Swap: In Tekken 3.
- Soul Brotha
Mokujin - Japan
Fighting Style: "Mokujin-ken" (mimicry)
Appears in: 3, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution (unplayable boss)
One of the few times you can literally refer to your opponent in a game as target practice. Mokujin is a practice dummy made from a millennia-aged oak. Its purpose is anything but target practice, though; its ancient spirit exists to help ensure that if some immense force for ruin rises (read: the Ogre, corrupted Jinpachi, or Azazel), there's still someone left to bring it down if humanity isn't up to the task.
In Tekken Tag, an alternate recolor of Mokujin results in a metallic dummy named Tetsujin, who is functionally the same, but hasn't reappeared until Tekken Revolution. Another recolor also results in a golden dummy named Kinjin, also appearing in Tekken Revolution.
Tropes associated with Mokujin:
- Chained by Fashion: A rare occasion of the good example.
- Ditto Fighter: Imitates almost any fighter in the game it's in. In some cases, it also needs to borrow some props — a sword, a tail, even wings.
- All Your Powers Combined: In Revolution, he possesses moves from various characters.
- Kid-Appeal Character: The concept of a wood doll which fights is rather cute and funny itself.
- Meaningful Name: Mokujin is Japanese for "wooden man"—a man made of wood. Tetsujin from TTT, on the other hand, is a "metal man".
- Nature Spirit: Mokujin only awakens when great evils plague mankind and returns to its slumber when the evil has been vanquished.
- Non-Mammal Mammaries: Mokujin's female counterpart (which functions as his 2P costume) features visible...uh...assets.
- Not-So-Harmless Villain: Its Tekken 6 ending features it becoming an Evil Overlord... revealed through a storybookish cartoon cinematic. Although, given that the actual Evil Overlord coronation is an obvious echo of Jin's 5 ending, perhaps it's better thought of not as darkness always being in Mokujin's... um... heartwood, but rather as it somehow falling prey to He Who Fights Monsters (and that's if you take this ending even remotely seriously).
- Suffice to say, few do. But given that this is Tekken, who knows?
- Pronoun Trouble: Him? It? You can even see in this very page that some tropers also get confused using which pronoun. Though Mokujin's 2P costume is definitely a female, judging by her...assets.
- Recursive Reality: Mokujin's Tekken 3 ending has him playing on a Tekken 3 arcade cabinet. As Mokujin.
- Taken Up to Eleven in his TTT2 ending, where he meets a female Mokujin while visiting the real-life Bandai Namco headquarters!
- Sealed Good in a Can: He's firmly on humanity's side, but only awakens when a powerful evil being is threatening the world.
- Shout-Out: He is one to the Jackie Chan movie Shaolin Wooden Men. He even has special win-poses with Wang and Lei, where they use him as one!
- Telepathy: His way of communication in the Scenario Campaign.
- The Unintelligible: He does talk, but only in a sort of string of wood noises.
- The Voiceless: Subverted slightly; it has a conversation with Roger Jr.'s mother in its and Roger Jr.'s storyline modes in Tekken 5. However, this is heavily abjured in the Scenario Campaign in 6, where it's flat-out referred to as a talking puppet/doll/etc. in several cases. Not that you get to actually hear the voice in that text-based dialogue, though... and it's in parentheses, like with Kuma, Panda, and Roger Jr., so who can say what's going on...
Fighting Style: Comprehensive style combining forms it has absorbed
Appears in: 3, Tag, 5 (unplayable boss in Devil Within; True Ogre only), Tag 2, Revolution (unplayable boss; True Ogre only)
The inhuman Final Boss of Tekken 3, described as possibly being a weapon left behind by aliens. Drawn to strong souls, it attacked several fighters in Tekken 2 (King I and possibly — possibly — Jun was Killed Off for Real; the other fighters recovered) and debilitated others before finally being defeated by Paul Phoenix and Jin Kazama. Heihachi was attempting to work to control it, luring it in by holding the King of Iron Fist Tournament 3, but then it was utterly destroyed by Jin. Seeking to use its remains to either create or become the ultimate life form, Heihachi gathered up bone fragments from its hooves and stray hairs to study it. It was in possession of magical blood which could heal illnesses such as that of Dr. Bosconovitch and help finish his research to revive his daughter. It may or may not have resurfaced between Tekken 4 and Tekken 5, according to the Devil Within mini-game in Tekken 5.
His True Ogre form returns in Tag 2 as a normally selectable character in the Arcade version. His original form, now called Ancient Ogre, appears in the console versions as a DLC character available on day 1 for people who pre-ordered the game.
Tropes associated with Ogre/True Ogre:
- 0% Approval Rating: Tag 2 features the netsu system, which allows your tag partner to have a temporary Rage Mode when your current character is low on health as an incentive for you to tag in your reserve. How quick they attain the Rage Mode depends on their relationship with your current character (a character with +1 activates Rage at 70% health, whereas those with 0 activates at 50%). But because NO ONE likes Ogre (seriously, everyone's relationship hovers around -1 and -3, even when that character has never met him in the storyline), they only activate Rage when Ogre's near-death (30%, or worse, 15%)
- A God Am I: Although it never actually speaks of being divine. This is more of Heihachi's reference to it as Toshin, or "fighting god".
- Awesomeness by Analysis: Since most of his apparent "victims" were revealed to be alive as of 5, this became the explanation for his mimicry.
- Bigger Bad: Heihachi is the host of the King of Iron Fist Tournament 3 but only so he may attract Ogre by the large gathering of fighters, hence why Ogre is the Final Boss.
- Bishounen Line: Inverted. His first form is far prettier than his more monstrous and powerful true form.
- Blood Knight: Instinctively, it desires to feed off the prowess of those who show great capability in battle. It seeks those with this talent out and fights them, absorbing their ability once they are defeated.
- Blood Magic: In Yoshimitsu and Dr. Bosconovitch's endings in 3, they try experimenting with Ogre's blood by injecting it into a lab rat. After it's ingested by the rat, the scene cuts to the two of them running frantically away from the building as the rat turns gigantic and bursts out of the building!
- Blow You Away: Monstrous Ogre.
- Body Horror: His ending depicts his transformation into True Ogre as this.
- Bonus Boss: In Revolution, much like Azazel in Tekken 6, a golden version of True Ogre can occasionally be fought instead of the regular version on Stage 8. It gives a much greater reward, but he is significantly stronger than the regular version.
- Expy: Of the Pillar Men from JoJo's Bizarre Adventure, both visually and in profile. Like them, Ogre is a Mayincatec adaptative lifeform from ancient times which is obsessed over fighting.
- Final Boss: Of Tekken 3. Defeat him in the first round and he uses Heihachi's unconscious body to gain more power and transform into True Ogre. Fighting alone, True Ogre is the second tier boss of Tekken Tag Tournament 2 (preceded by Jinpachi and Heihachi and succeeded by Jun Kazama/Unknown).
- Gameplay and Story Segregation: His original form (dubbed as Ancient Ogre in Tag Tournament 2) is a separate character compared to True Ogre (dubbed as just Ogre in said game) in all of the games he has appeared in.
- Giant Space Flea from Nowhere: There are some hints that Ogre might be more extra-terrestrial than supernatural in origin. See Ancient Ogre's TTT2 ending.
- Gory Discretion Shot: If you lose to True Ogre in TTT2, it's shown to be doing... something... to your body.
- Hero Killer: Back when 3 was released, Ogre having a character's moves generally implied said character's death by his hand. As of 5, it's been confirmed that only King I has been Killed Off for Real. Though even if the plotline did become true, it doesn't explain how Ogre possesses three of Anna's moves...when Anna herself is still playable (albeit initially as a palette swap).
- I'm a Humanitarian: True Ogre seems to have gained some carnivorous tendencies in Tekken Tag 2.
- Luckily, My Shield Will Protect Me: Subverted. The shield he wears is just for show.
- Mayincatec: The basis of his character design (except for True Ogre, logically) and stage.
- Mind over Matter: A few of his moves involve telekinesis.
- Names to Run Away from Really Fast
- Nice Headdress
- One-Winged Angel: True Ogre. He does this again in Devil Within with Monstrous Ogre.
- Playing with Fire: Of course, you can't block it.
- Power Copying: Most of his moveset is composed of the techniques of fighters from Tekken 2. In his reappearance in Tag 2, he borrows from post-Tekken 2 characters as well, like Asuka, Bob and Alisa.
- Power Floats: One of the troubles with trying to juggle True Ogre in TTT2 is that he occasionally hovers just out of range after being launched in the air. On the other hand, it can also allow the player to restart the combo, as he can't do anything else until he lands.
- Rapunzel Hair: An impressive mane of reddish hair.
- Real Life Writes the Plot: Basically his moveset was an excuse to not waste animation from characters excluded from this game. Of note is him only having any of Jun's moves that weren't passed on to Jin instead.
- Red Eyes, Take Warning
- Reptiles Are Abhorrent: True Ogre has a large snake in place of an arm. In TTT2, this appendage has become several snakes.
- Sealed Evil in a Can
- Sequential Boss: In Devil Within. For the Final Boss Battle, you face True Ogre again, and then his One-Winged Angel, Monstrous Ogre.
- Stripperiffic: Base-form Ogre is shirtless and resembles an Aztec god. His skin even appears to have a rock-like texture to it.
- Teleport Spam: As True Ogre and Monstrous Ogre in Devil Within.
- The Unintelligible: Ogre can speak, but his words are nothing more than gibberish. His One Winged Angels just roar.
- Ur-Example: Of Tekken bosses that go One-Winged Angel after you KO them the first time. Since followed by Jun and Kazumi (Though Devil Kazuya did it before him, those count as separate fights).
- Walking Shirtless Scene
- You Killed My Father: Many, many characters would say this or some variation to it if given the chance.
Dr. Geppetto Bosconovitch - Russia
- Tremble before the might of science.
Fighting Style: Various Gadgets
Appears in: 3, Tag 2
A world-famous Russian scientist and researcher, who after his daughter died dedicated his whole study in search of a way to revive her. He's been working on all sort of different projects while at it, including the Jack series, a perpetual energy device (which powers both Yoshimitsu's prosthetic and Bryan) and a cryo-sleep machine. After the 1st tournament, he finds an injured Yoshimitsu after a botched raid and decides to save his life, creating the prosthetic for him. He later repays him by saving him from Kazuya's clutches.
In Tekken 3, he discovers Ogre's blood to be the key to his research and the cure of a mysterious illness he contracted during his research. Yoshimitsu ends up getting the blood for him. Later on, he attempts to rally Bryan to their side to stop Heihachi's advisor Dr. Abel, but that goes terribly wrong. He survives Bryan's rampage, though, and later goes on to create an android in his daughter's image: Alisa Bosconovitch.
Unlocked as a time-release DLC character for Tag 2 on November 13, 2012. Instead of lying down as he did in Tekken 3, he has a new moveset which incorporates stances resulting from him reeling in pain, random explosions, charging up electricity, and sitting down Indian-style.
Tropes associated with Dr. Bosconovitch:
- Ascended Extra: He appears in Yoshimitsu's endings in both the first and second Tekkens but they only made him playable in Tekken 3. His role in the story becomes greater in Tekken 3. Done again in Tekken Tag Tournament 2 where he's given better moves.
- Badass Grandpa: So badass that he shows in a martial arts tournament not being a martial artist himself.
- The Cameo: In Tekken Tag Tournament, he appears among the crowd in the Bowling mini-game. He can even be KO'd!
- Child Prodigy: He developed a new type of ballistic missile at the age of 12.
- Confusion Fu: What do you expect from a character whose intro involves him falling to the ground and having to rely on crabwalking for the rest of the match?
- He seems to have gotten a posture adjustment for Tag 2 (he no longer randomly falls down), but his style has gotten even more zany now that he has a move where he sits down on the floor, cross-legged, and magically slides himself towards the opponent for a knockdown. Also all of his attacks have a random chance of setting you on fire. WTF levels are now off the charts.
- Determinator: The old guy has some raw determination to still fighting despite falling over constantly. Remember, he is really old.
- Distressed Dude: His role all throughout the series.
- Heterosexual Life-Partners: With Yoshimitsu.
- Horrible Judge of Character: Saves Bryan's life at the end of 4, and even after getting beaten up in return, all the way up to Tag 2, still expects him to show some gratitude.
- Joke Character: In his first playable incarnation (Tekken 3), he's unable to stand upright, falling into his back after being hit or moving for a while, and has a lot of trouble to recover his footing. His gameplay revolves around spinning and kicking while laying down.
- Lethal Joke Character: However, due to various bugs in his coding, including the fact that as a console-exclusive character he is not meant to be balanced, he was banned in competitive play. In the right hands he can prove to be very cheap.
- The Professor: Save for Combot and NANCY-MI847J, he's involved with every mechanical (or partly mechanical) character in the series.
- Reluctant Mad Scientist: To a degree.
- The Rival: Dr. Abel.
- Secret Character: It took four playthroughs of Tekken Force and defeating him at the end of the fourth to unlock him in 3. By the fourth playthrough, getting used to defeating all the mooks and bosses, it's very easy to get blindsided when suddenly encountering Bosconovitch and be beaten the first time.
- Spell My Name with an "S": From T3 to T6 he was Boskonovitch.
Fighting Style: Unknown
Appears in: 3
A Guest Fighter from the manga of the same name, exclusive of the console port. A tiny dinosaur who's given no actual reason to exist in the Tekken tournament.
Tropes associated with Gon:
- Badass Adorable
- Guest Fighter: Even before Soul Calibur did it.
- Joke Character: He's very obviously in this game as a joke, and much of what he does (especially his fartillery) comes across as pure Rule of Funny, and not a character who was included to be a serious competitive choice, or even one that has anything to do with the storyline!
- Lethal Joke Character: All jokes aside — Gon is a complete Game Breaker. Most characters have roughly the same height; even Xiaoyu isn't that much shorter than any of the other competitors, and only characters like True Ogre are really that big. Gon, on the other hand, doesn't even come up to those character's waists. He's too short to be hit by any characters' standing punches, or even their kicks most of the time, and half of his attacks can't be blocked by conventional methods. On top of that, many of his attacks are easily spammable (including one where all you do is press RK rapidly and he whips his tail around whilst spinning), or hard to avoid if you aren't able to react (he has a devastating charge attack — though his small size makes this attack easily jumped over; his fireball attack, however, is much faster and harder to dodge).
- Kid-Appeal Character
- Playing with Fire: Despite being a dinosaur. But his inherent dragon-like inspiration makes this obligatory.
- Rule of Funny: Almost everything Gon does, in stark contrast to many of the dark storylines and endings of the other characters.
- His ending is on an endless loop, which will play endlessly until you skip the cutscene.
- Even better, the title of the video as shown in Tekken 3's Theater Mode is "LOOP".
- He uses gloves a-la Alex and Roger. His shell, while possibly a reference to the Koopas or Gamera, is actually a callback to a story from the comics he originated from.
- His only winpose is one of Jack's winposes from the original Tekken game, where he kept banging his chest repeatedly until he fell down.
- His super-deformed shape and color cane make uninformed people mistake him for freaking Agumon.
- Your Size May Vary: His ending has some issues on this: Gon looks relatively big compared to a panther/bear, but then incredibly small against a seagull.