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    Jin 

    Hwoarang 

Hwoarang

https://static.tvtropes.org/pmwiki/pub/images/hwoarang8.png

거 뭐, 필살기 같은 건 없어? Geo mwo, pilsalgi gat-eun geon eobs-eo? note 

Origin: South Korea
Fighting Style: Taekwondo
Appears in: 3-8, Tag-Tag 2, Revolution

Voiced by: Toshiyuki Morikawa (3-4; JP, Bloodline), Jung Goo Lee (International, 4 - Korean lines), Um Sang Hyun (5-current), Greg Dale (ENG, Tekken 4 - Scenes), Chris Rickabaugh (ENG, Street Fighter x Tekken), Todd Haberkorn (ENG; Bloodline)

Trained by Baek, Hwoarang became a successful street fighter. He was undefeated... until he met Jin. They fought to a draw. Ever since then one of his main goals has been to defeat his rival (although his interludes and ending in Tekken 5 seems to imply that what he really wants is for Jin to pay attention to him).

Hwoarang is an relentlessly offensive mix-up/rushdown character who specializes in keeping an opponent off balance, applying huge damage through branching combos to prevent opponents from escaping the Cycle of Hurting. Hwoarang has six stances depending on his orientation to his opponent, the position of his feet, and whether or not he is in his raised-leg Flamingo stance, each with their own comprehensive moveset. This gives him a truly absurd number of mix-ups. Hwoarang can be stymied by a solid defense and has poor whiff-punishment, requiring a good Hwoarang player to memorize stances and the movements between them, never let up the pressure once it's been applied, and read their opponent well enough to account for their defense.


  • Adaptational Angst Downgrade: Despite Tekken: Bloodline being an adaptaion of Tekken 3, and it making clear Ogre attacked a bunch of characters from Tekken 2, with Baek being one of the confirmed victims who disappeared, at no point is Hwoarang's desire for revenge against Ogre mentioned even when Ogre shows up at the end, likely to not take focus away from Jin's own revenge against Ogre.
  • Adaptation Relationship Overhaul: Somewhat. In Bloodline, Hwoarang is still depicted as Jin's rival, but they're also shown to be cordial and friendly whenever they're not thinking about their fights. A more prominent example is with Xiaoyu; they rarely interacted in the games, though the Scenario Campaign dialogue in 6 portray them as knowing each other, likely due to their own shared relationships with Jin, but in the show, she and Hwoarang are shown to be close friends themselves.
  • A.I. Breaker: When fighting against an AI-controlled Hwoarang in Tag 2, if you side-walk while he's advancing in his Flamingo stance (or if he starts to do this when he's not directly facing you), he won't stop moving forward and will not change his stance, all the way to and despite the stage limit. It's then up to you whether to let the round time run out, or have the decency to hit him out of it. This carried over up to Tekken 7, as seen here paired with Yoshimitsu's Manji Dragonfly stance.
  • Arrogant Kung-Fu Guy: Full of himself like most other martial artists in the series.
  • Artistic License – Martial Arts: One of his stances is the Crane Stance. Most Tae Kwon Do schools nowadays don't teach the Crane Stance because it's Awesome, but Impractical.
  • Attack! Attack! Attack!: Lacking much in the way of defensive moves, Hwoarang specializes in relentless offense. Handled well, he can wipe out a health bar in one combo and keep the pressure up after, but when punished or whiffed, he's in trouble.
  • Badass in a Nice Suit: One of Hwoarang's alternate costumes in 7 is Baek's suit from 5 and 6.
  • Badass Normal: He's the second person to actually beat Jin in a tournament match (the first being Paul). And as of 7, he won his rematch with Devil Jin and took a grenade to the face for his trouble. His ending in 6 features Hwoarang successfully refusing Azazel's power when it's merging with his body unlike Ganryu and Yoshimitsu who turn into devils, just to show that he's different from his rival Jin.
  • Badass Biker: His bike features in some of his Fated Retribution intros and win poses, as well as in most of his endings throughout the series. In 8, he's seen doing the Akira Slide in one of his intros.
  • Battle in the Rain: The Tekken Tag Tournament version of his stage.
  • Beating A Dead Player: One of his iconic outros sees his opponent weakly trying to get up, only for Hwoarang to come over and sit on them.
  • Charles Atlas Superpower: There is nothing in the storyline to indicate he has any sort of unnatural prowess, and yet he is one of the only characters in the series to defeat Jin in a fair fight. No other character can make that claim aside from Paul, Lars, and Raven, and the latter two had to work together to achieve victory. And as of 7 he's the only character, normal or not, to have defeated Devil Jin.
  • Coat Cape: Wears a blue jacket over his shoulders in 7, held on by chains.
  • Costume Evolution: Hwoarang's attire in 8 harkens back to his appearance in 4, with him wearing a v-necked dobok in a way that exposes his arms, a black belt around his waist that displays his name, and black shoes. Marked changes include his hair being partially tied into a top knot rather than worn entirely loose, his dobok having rolled-up sleeves rather than being sleeveless altogether, his black belt displaying his name in Hangul (the Korean alphabet) rather than English, his blue handguards being replaced by fingerless gloves with orange protective padding, and his pants being black rather than white.
  • Cycle of Hurting: A good Hwoarang player will trap opponents in an infinite loop, initiating a combo and then using mix-ups to cut off avenues of escape. This is why his combo damage potential is so high.
  • Damn You, Muscle Memory!: He's introduced in a game with several next-gen copies (Jin/Kazuya, Bryan/Bruce, etc.), but Hwoarang's fighting style is actually very different from his master's.
  • Danger Deadpan: In 8, while confronting the newly empowered True Devil Kazuya, who just absorbed the Devil Gene progenitor Azazel, he agrees to Hold the Line with Victor, Lars, and a handful of others while Lili moves Jin, Xiaoyu, and Asuka to Yakushima.
  • Difficult, but Awesome: His stance system and transitions require players to know a lot. This is a very stark contrast to his mentor and fellow Taekwondo practitioner Baek, whose fighting style is a lot more straightforward due to lacking Hwoarang's multitude of stances but also loses the various advantages that entails.
  • Expository Hairstyle Change: In 4, Hwoarang grows out his hair (which was already at shoulder's length) even longer (there's also his 2P outfit, which depicts Hwoarang as a sergeant in the Korean military). By the time of 5, he cuts his hair, returning it to its 3 length, but his 4 hairstyle returns in 8.
  • Extremity Extremist: He has a few decent punching moves, but as a competition-style TKD practitioner his kicks make up ninety percent of his arsenal. It's played completely straight in SFxT, where he doesn't have a single punch move (normal standing LP and MP notwithstanding, making him akin to fellow Taekwondoka Juri). Due to this, he's often depicted as a rival of sorts to the series' other notable example, Steve, the boxer.
  • Eye Scream: The reason he has that eyepatch in 7? He took a grenade to the face to save Jin's life, and as a result his right eye was severely damaged. Fortunately, it seems his eye has healed from the explosion by the time of 8.
  • Eyepatch of Power: His default Tekken 7: FR costume features one covering his right eye. The reason being that he took a grenade to the face. Fortunately he no longer needs it by the time he appears in ''8'.
  • Fiery Redhead: Tekken be damned if its resident gang leader wasn't Hot-Blooded. Tekken 7: FR shows that it's dyed, since his hair in that game is jet-black with a clearly artificial red streak.
  • Glass Cannon: His ability to get up close and kick opponents to submission is unparalleled, but in exchange, he gives up any potential defensive moves, and an opponent that can find the gaps in his offense will be able to shut him down quick.
  • Goggles Do Nothing: Though he doesn't wear this when donning his dobok, of course. He switches to using an Eyepatch of Power in his Tekken 7: FR biker attire.
  • Hidden Depths: His desire for a rematch against Jin is implied to go beyond the need to just prove he is the better fighter. Hwoarang struggles to find satisfaction and meaning in daily life, even when accomplishing impressive feats, like his tournament win in both his 3 and 5 ending, throwing his trophy away in the former, his emptiness in the military despite his success in missions described in 4 prologue, of which another challenging fight with Jin stirs Hwoarang from what he otherwise seems to perceive as day-to-day mundanity.
  • History Repeats: In his story arc in Tekken 4, Hwoarang wins the tournament, but Jin doesn't show up even in the finals and the pair meet in the parking lot afterwards to finally tussle. His character episode in 8 ends the same way, only this time he decides to settle things with Jin by running each other off the road in their bikes.
  • Jerk with a Heart of Gold:
    • His master may be the only person who can bring this side out of him. Normally, Hwoarang is incredibly abrasive and condescending to everyone and speaks in an informal type of Korean (which based on context can be seen as very rude), yet when speaking to Baek, he becomes much more polite and starts speaking in a much more formal, respectful type of Korean. In Baek's Tag 2 ending, when he sees Baek in despair after reminiscing about killing his own father, Hwoarang pretends to have slept in (out loud) to bring Baek back to his old self.
    • He still wants a rematch with Jin, but won't let him be hurt by anyone else, as when a grenade is thrown their way during their fight, he kicks him out of the way and takes the hit, blinding his right eye. In 8, he subtly recognizes the struggle Jin has with himself over the Devil Gene, and encourages him to get out of his funk in his own abrasive way.
  • La Résistance: In 6. Although Alisa isn't sure this would have worked all that well with him leading it, since his own motivations were more about thumping his hated rival than releasing the world from the Zaibatsu's wrath.
  • Meaningful Name: Named after the Hwarang, an elite group of young male warriors located in Silla, an ancient Korean kingdom from the 10th century. Also name of a teul, or pattern, in ITF-style Taekwon-Do.
  • Mr. Fanservice: From day one, that dobok shows his abs (except for 4 and 8, where it's fastened). As of 6, you can customize him to ditch that. By Tag 2, there's really tight short shorts available for customization.
  • Only One Name: His surname is never revealed in the series. Or if Hwoarang even is his real name.
  • Pretty Boy: And he fits this trope better than the others, since he's comparatively less muscular.
  • Red Oni, Blue Oni: He and Jin are these, him being the red counterpart to the stoic Jin. Ironically, beginning in the console release of Tekken Tag Tournament, Jin's effects are red electrical sparks in comparison to Hwoarang's blue orbs.
  • The Rival: Of Jin Kazama, being one of the few characters who's been able to defeat Jin consistently. Bloodline depicts their relationship as Friendly Rivalry.
  • Sleeves Are for Wimps: His 3, 5, and 6 biker costumes.
  • Stance System: More seasoned players will take advantage of the several movesets he can access by repositioning his feet and/or hands, as well as his Left and Right Flamingo stances.
  • Take That!: Starting in 5, one of Hwoarang's victory quotes is "Don't you have any special moves or something?", said while proceeding to sit down on his defeated opponent. However, given that he lives in a world where an entire family has access to supernatural powers and quasi-deities and aliens make up the roster on occasion...
  • The Only One Allowed to Defeat You: Holds this attitude towards Jin, Devil or not. When ambushed during his fight with Devil Jin, Hwoarang kicked a grenade out of the way that would have ended the fight in his favour then and there. His reward? Losing an eye.
  • Vitriolic Best Buds: If he and Jin can be considered friends, they'd be this. Other than fighting, they also seem to like to get each other into trouble, like in Hwoarang's Tag 2 ending of them having a street bike race, with Jin leaving Hwoarang to take the fall and Hwoarang trying to frame Jin after getting caught. That can be interpreted as Hwoarang bringing out Jin's playful side, and Hwoarang is one of the only people Jin genuinely smiled at.
  • Walking Shirtless Scene: Unlike Baek, Hwoarang's taekwondo dobok isn't fastened by belts, so it flutters around freely, invoking this trope's overall feel. He did fasten it in Tekken 4. And quickly forgot to do it by the next sequel.
  • Your Mom: Here's one of his victory quotes from 4:
    엄마 젖이나 더 먹고와! (Eomma jeoj-ina deo meoggowa!)note 

    Xiaoyu 

Ling Xiaoyu

https://static.tvtropes.org/pmwiki/pub/images/xiaoyu8_1.png
Tekken 7

迷わないって、決めたから!(Mayowanai-tte kimeta kara!) note 

Origin: China
Fighting Style: Chinese Martial Arts rooted in Baguazhang and Piguaquan
Appears in: 3-8, Tag-Tag 2, Revolution

Voiced by: Yumi Touma (3-6), Maaya Sakamoto (Tag 2 onward; current, JP; Bloodline), Carrie Keranen (ENG, Blood Vengeance), Carrie Savage (ENG, Street Fighter x Tekken), Faye Mata (ENG, Bloodline)

A Genki Girl whose dream is to build an amusement park in China. After suggestions by her teacher and distant relative Wang Jinrei, she visits Heihachi Mishima and begs him to build her park. Amused at the girl and surprised at her strength (she thrashed some of his guards before), he makes an offer to her: win the 3rd tournament and he'll comply. Due to this, she ends moving to Japan and attending Heihachi's private school, where she becomes a close friend of Jin, with him later giving her a warning about Heihachi's intentions via an anonymous message and her learning the Mishima family's history from Yoshimitsu.

Ever since then, she's been trying to help/save/resolve Jin and the Mishimas' dysfunctional relationships, but none of them were actually bothered to even notice her attempts, though; it's a wonder Jin isn't tired of talking her down.


  • Adaptation Personality Change:
    • Downplayed. In Bloodline, Xiaoyu's personality is a more dynamic mixture of how she has been portrayed throughout all of the games. She has a bit of her playful, childish streak from earlier games and a bit of her "average schoolgirl" characterization from later games, giving her a more "complete" and relatable characterization.
    • Played straight in the Tekken 6 manga. There Xiaoyu is portrayed as an airheaded schoolgirl who flirts with men she finds attractive, such as Steve and Leo (Leo is a male in that manga), who can just walk into Mishima Zaibatsu, and she showed no interest in stopping Jin's war against everyone else. Quite a jarring change considering that her story in 6 is her trying to stop Jin, and even in 5 she tried to prevent the Mishima tragedy from happening, so it was already established she cares and tries to help, but the manga ignores those traits.
  • Adaptation Relationship Overhaul: Blood Vengeance gives her a Pseudo-Romantic Friendship with Alisa, with 6 portraying them as not knowing each other. And she has a more pronounced friendship with Hwoarang in Bloodline - likely as a result of them mutually knowing Jin.
  • Affectionate Nickname: She is called "Xiao" by Jin.
  • All Just a Dream: Her Tekken 6 ending makes it look like The Power of Love finally prevails over Jin... after which it's revealed that the one she's hugging is Panda, who is very uncomfortable with Xiaoyu unknowingly suffocating her.
  • Anime Chinese Girl: Only in design (and more pronounced in her debut in 3 where she had much shorter pigtails almost resembling odango hair, and a matching outfit). Her personality and characterization are more in line with a Japanese girl of "genki" disposition. It's gotten to the point she's exclusively spoken in Japanese in all of her appearances thus far, even as Tag 2 had moved on to have characters speak in their native tongue.
  • Art Shift: Her endings in 3 and 5 are the only instances of hand-drawn animation (not counting the prologues and epilogues introduced in 4) in the series. The former case includes Super-Deformed. Oddly enough, Roger Sr. is seen watching the former in his son's ending from 5.
  • The Baby of the Bunch: She was the first character to debut at the age of 16, the longest-running bar for "youngest debut" in the series. She's no longer the youngest now, but still looks and acts youthful.
  • Badass Adorable: A cute Anime Chinese Girl who can thrash opponents much larger than she is.
  • Badass Back: Seriously, she can pull off entire combos with her back turned! In Fated Retribution, her Rage Drive starts from this stance, and in 8 she has a second Heat Smash move from back-turned.
  • Badass Biker: In 8's canon ending where Kazuya is defeated, Xiaoyu is revealed to own an orange motorcycle before Jin meets up with her.
  • Brooding Boy, Gentle Girl: Her optimistic and upbeat attitude is a stark contrast to the brooding and cynical Jin. This dynamic is more pronounced in spin-off material and other medium where they are always paired up.
  • Characterization Marches On: She was originally portrayed as exceptionally childish and naive, existing heavily as comedic relief. Blood Vengeance changes her personality towards being an average schoolgirl with above-average intelligence, influencing successive games and all supplementary material. Her "obsession" with Jin is more about believing that he still has good in him than being Yandere.
  • Cloudcuckoolander: In the starkly cynical fictional universe that is Tekken, her apparent naïvete makes her come off as this. A short summary of her history includes stowing away on ships to build amusement parks, beating up a president of a park to build her a ride, becoming his bodyguard, trying to win the Tekken tournament to turn the world into a park, falling for Jin to the point of becoming his henchman, trying to build a time machine to stop the Mishima feud, and also riding a panda to school.
  • Confusion Fu: Has several stances and a good number of attacks from a back-turned position to keep opponents guessing where she's going to attack from.
  • Crouching Moron, Hidden Badass: While she doesn't seem all threatening with her Plucky Comic Relief status, she's still someone who earned Heihachi's approval for her capabilities and is trained by both him and Wang, thus she's not someone to be taken lightly, with her being capable of defeating Nina in Bloodline.
  • Cute Bruiser: Is Tekken's own resident Genki Girl for a reason; she's more than ready to take on the wide array of opponents the tournament has in front of her while looking energetically cute all the same.
  • Difficult, but Awesome: Her amazing okizeme and crush games eats over a lot of characters, as she can pick away and evade a lot of moves. This, of course, means that she has an expansive moveset that needs to be learned thoroughly before she can even become a threat.
  • Dogged Nice Girl: For Jin. Amusingly, one of her special win-poses with Jin in Tag 2 has her tripping and falling to the floor, after which Jin just ignores her. In contrast, the same thing happens to Alisa with Lars, and he immediately reaches out for her. In 8, she has a special intro against Jin where she says, "Sometimes an exchange of blows can be revealing," and before the match begins they respectfully bow to each other.
  • Eating the Eye Candy: She has a thing for pretty boys. Other than Jin, the sole reason why she accepts Anna's mission in Blood Vengeance is because her target, Shin Kamiya, is a hottie.
  • Fluffy Fashion Feathers: Her dress in 5 and 6 is trimmed with feathers at the shoulders, and her shoes are tied with ribbons that have white feather puff balls.
  • Flanderization: Some media depict her crush on Jin in a psychotic way. This goes hand in hand with her immaturity which can be exaggerated into someone who throws tantrums regularly. This is particularly evident in 6 and Street Fighter X Tekken.
  • For Happiness: As she said to Alisa in Blood Vengeance and Jin in 8, her way of bringing happiness to everyone is by building a large amusement park.
  • Fun Personified: She stood out among the vengeful, stoic, and power hungry fighters for her cheerful demeanor.
  • Genki Girl: Her exuberance stands out in stark contrast to the majority of the more stoic fighters in the game.
  • Girlish Pigtails: Her default hairstyle since 4. In 3 and the first Tag games, she had them much shorter, resembling odango hair.
  • Girly Girl with a Tomboy Streak: See Cute Bruiser above. She's got a bunch of traditionally feminine qualities and very girly clothing to boot, but really likes fighting a bunch too. Later entries and Blood Vengeance show off her more tomboyish side, like a slighty rougher way of speaking and a more determined attitude in throwing herself into the thick of danger.
  • Heroes Love Dogs: In Leroy's "8" ending, she is shown petting Sugar.
  • Heterosexual Life-Partners: With Miharu and, as of Blood Vengeance and Tag 2, Alisa.
  • History Repeats: Her quest to save Jin's soul from evil in 6 parallels Jun's mission to redeem Kazuya since 2. Whether that will lead to yet another Mishima offspring is anyone's guess.
  • Honorary Uncle: She calls both Heihachi and Wang "grandpa", despite not being related to either. This is because it's quite common for unrelated people in Japan to call each other with familial terms. She's also shown to treat Leroy as such in 8 as well, having been acquainted with each other after Leroy's exile to Hong Kong
  • Hopeless Suitor: Poor Xiaoyu's love for Jin is doomed to be unrequited. Not enough that he has not one but two families worth of problems to deal with, Jin has resolved to ensure that his devil's blood will not continue to a new generation. Subverted in 8, where Jin finally comes to terms with himself, his legacy and future and all but has a Relationship Upgrade with her.
  • Interspecies Friendship: She, a human, befriends the robotic Alisa.
  • Irony: In Tekken: Bloodline she defeats Nina and loses to King. In the games she generally has an unfavorable matchup against Nina, and a favorable one against King.
  • Joshikousei: When she's not fighting in the tournament, her regular lifestyle is that of a typical Japanese schoolgirl.
  • Little Miss Badass: She's able to defeat all of Heihachi's bodyguards, earning his respect and gets him to become a sort of grandfather figure to her.
  • Made of Iron: She has been shown to be able to be kicked through a concrete wall, fall three stories, and have a robot's head explode in her hands, all without a bruise. She's also able to keep going after being thrown to King to a tree leaving her-shaped imprint on it.
  • Martial Pacifist: Though she can be eager to prove her skills, she dislikes pointless fighting, trying to stop the feud between the Mishimas due to the bloodshed it can bring and when Alisa attacks her.
  • Modesty Shorts: She commonly wears a qipao with shorts underneath; if not for these, she'd be bare all the way from the hips downward. And for extra modesty points, when wearing her bonus schoolgirl uniform in Tekken 3, one of her victory poses note  is disabled to prevent her from blatantly flashing her panties. Her Fated Retribution outfit gives her black leggings instead.
  • Morality Pet:
    • She's probably the only person in the world Jin doesn't actively hate or ignore and isn't Jun. He keeps trying to push her away because he doesn't want her to get caught up in the darkness of his life.
    • She's also one of the few people Heihachi treats well, to the point that Xiaoyu saw Heihachi as a grandfather, in contrast to how Heihachi treats his other children.
  • Muscles Are Meaningless: She's a very petite girl who can fight toe-to-toe with many bigger, seemingly stronger fighters. She can also lift the weight of her pet, Panda.
  • Nice Girl: Xiaoyu's a kind, friendly girl who tries to help the Mishimas (especially Jin) with their familial problems in any way she can.
  • Odd Friendship: With Alisa, a Ridiculously Human Robot designed for combat.
  • Older Than They Look: Downplayed. While she looks more youthful compared to girls like Asuka and Lili, she's actually older than them by one or two years.
  • Ordinary High-School Student: Her personality from Blood Vengeance onward. Well, about as ordinary as anyone competing in a world-class tournament can be from.
  • Palette Swap: In 4, players can alternatively play as Miharu Hirano, a friend of Xiaoyu's. They share the same moves, but due to a bug in the coding, she has a slight advantage in terms of fighting.
  • Pink Means Feminine: Her main outfit in Tag, 4, and 5 is pink. It got changed to orange from Dark Resurrection onward (one of the only examples of an outfit color change that stuck after DR as virtually everyone else went back to their 5 color scheme after DR). Her pink summer dress in 4 makes a return in 7 as a PS4 version bonus.
  • The Pollyanna: One of the few character in the series who has hope for redeeming the Mishimas.
  • Pint-Sized Powerhouse: The smallest human fighter in the series, but can be pretty formidable.
  • Pretty in Mink: A few of her costumes have this, most notably her 1P and 3P outfits in 5.
  • Set Right What Once Went Wrong: After being rescued by Yoshimitsu, Xiaoyu learns of the Mishima family's history and is heartbroken. Hoping to prevent Heihachi's death and return to the good times she and Jin shared, Xiaoyu joins forces with a scientist who plans to build a time machine if she can win the tournament. She desires to stop Heihachi from throwing a young Kazuya down the ravine. She later discovers that Heihachi is alive, however.
  • "Shaggy Dog" Story:
    • In her non-canon 5, she manages to build the time machine with a scientist to prevent the Mishimas' Big, Screwed-Up Family history, but it doesn't work (and if anything, Xiaoyu's actions only make it worse), as the scientist tells her that they can only hope for minimal improvements at best.
    • She spent a good amount of time in Blood Vengeance with Alisa learning about what her superiors want to do about Shin to save him, only for Shin to be killed the moment the Mishimas show up.
  • She-Fu: Justified, as one of the forms her style is based upon (Bāguàzhǎng) requires proper flexibility, dynamic footwork, and evasive maneuvering.
  • She Is All Grown Up: Not quite to the extent of Julia, but two years have been able to bring her out of the Generic Cuteness stage, even more so with her new costume in Fated Retribution - an update to her original Chinese dress that not only reaches out longer (with additional leggings) but also has her sport longer pigtails that she keeps into 8.
  • Ship Tease: Has a lot of these with Jin. They even had matching costumes in 5. By the end of 8, this seems to have turned into outright text.
  • Stance System: Back turned, Art of Phoenix, Hypnotist... all designed to make her hard to hit or predict. In 8, entering Heat buffs some of her Hypnotist stance moves.
  • Sympathy for the Devil: Despite starting to be suspicious of Heihachi since the warning about his evil intentions, she still feels bad over Heihachi's supposed death in 5.
  • Tomboy and Girly Girl:
    • In the third game, she is a girly girl to Julia Chang's tomboy.
    • In Blood Vengeance, she is a tomboy to Alisa Bosconovitch's girly girl.
  • Twisted-Knee Collapse: She does this in her 5 ending after failing in her one chance to change Kazuya's fate as a child.
  • Vibrant Orange: Starting from Dark Resurrection, Xiaoyu often wears orange to match her bubbly and optimistic personality, and her phoenix motif. Even her motorcycle at the end of 8 is colored orange as well.
  • Waif-Fu: With a height of 157cm (159cm as of 8) and a weight of 42kg (49kg as for 8), Xiaoyu is listed as the smallest of the female competitors by the bios but can throw around guys like Jack or Marduk. Again, justified; Piguaquan (the other discipline her style draws inspiration from) is known for its explosive power. Though in-game, she has never been all that small. Being taller than Kunimitsu in the games, they appear together despite their bio measurements.
  • Weak, but Skilled: She's described as someone who is patient and strategic in fights to make up for her small size and damage output.
  • Wearing a Flag on Your Head: Her original outfit in 3 incorporates the colors of the Chinese flag, red and gold. Later games branch her out into pink, orange and even blue outfits. It isn't until 8 that she has an alternate outfit in which she sports a red and gold dress again.
  • Yandere: Though not most of the time, her conversations with Asuka and Kazuya in Tekken 6's scenario campaign heavily invoke this as she tells Asuka that she won't let her steal Jin from her (unaware that Asuka and Jin are related) while telling Kazuya that if he does not stop quarreling with Jin, she will have to kill him so she can elope with Jin.
  • You Shall Not Pass!: In 8, while Jin is busy controlling his Devil self in the spiritual world, Xiaoyu protects him from an army of Jack-7s in the real world.

    King II 

King II

https://static.tvtropes.org/pmwiki/pub/images/king2_5.png
Tekken 7
Classic Outfit

Witness the might of the undisputed champion! (as more jaguar noises)

Origin: Mexico
Appears in: 3-8, Tag-Tag 2, Revolution

"Voiced" by: N/A (stock jaguar sound effects; games and archived audio for Bloodline), Leandro Cano (EN; Bloodline)

A new boy from the first King's orphanage who takes up the name King and his mask, later trained by Armor King, and learns about the death of the first King. He enters the tournament for revenge, and although he didn't win, he is satisfied to see his predecessor's killer dead. But then comes another news... Armor King is killed in a bar brawl, which spurs him to another revenge-bout by releasing the said murderer Craig Marduk from prison and beats the pulp out of him in the 4th tournament. But later, he realizes that revenge is not his style... until suddenly Marduk came back and challenged King while disgracing Armor King. King beats him again, but this time forgives Marduk and they become best buds. But soon after, King learned that somehow Armor King is Back from the Dead, acts differently, and has assaulted Marduk. He decides to investigate his mentor's old home, and discovers that one of his photos bears a secret compartment, revealing another man in the same outfit. King watches the showdown between the second Armor King and Marduk at the first Armor King's grave site, and is shocked when they both knock each other out. King now enters the 7th tournament to pay their hospital bills and try to help them make amends when they wake up so they don't end up killing each other. Even with the tournament cancelled and he only received a fraction of money, King manages to save up enough for the hospital bills, only to watch Marduk and Armor King resume their rivalry, although not to the extent of getting themselves to another hospital rooms.

However, as the war started between Mishima Zaibatsu and G Corporation, and the latter's continued conquest under the order of Kazuya Mishima, King's orphanage finds itself very flooded with orphaned children and victims of the war who need immediate care. A big amount of money from an enormous spectacle is needed to help the orphanage. King has always been the champion of the orphaned children and he knows the suffering of one, being an orphan from the same place himself. Therefore, he enters the 8th tournament to help the orphanage expand and allow them to accept more children in need.

King II is a defensive character famous for tricky chain grabs and good punishment game. Many of his throws comes with unique animation and can be approached in several ways, making throw breaks difficult. However, his regular moves often have poor range, poor tracking or very unsafe when whiffed or blocked. King rewards players who do not rush into battle, but keeps the opponent at bay with good punishes and the threat of grappling.


  • Adaptational Badass: A certified badass no doubt, King got a lot more play as a nigh unstoppable competitor during the events of Bloodline. Attacks barely seem to faze him, and he's treated outright as The Dreaded by a majority of the competitors for his silent attitude and intimidating look. He even manages to defeat Paul, who canonically went undefeated during the events of Tekken 3 which Bloodline is an adaptation of. King ends up being the opponent Jin faces at the tournament final, and forces a very close fight which Jin wins by the skin of his teeth, just going to show further how undeniably tough King is.
  • Adaptational Early Appearance: Not the character himself, but some of his moves. Despite it following the plot of Tekken 3, in Tekken: Bloodline he uses several signature attacks that wouldn't be added to his moveset until later titles.
  • Animal Motifs: Jaguars. He even growls like one!
  • Awesomeness by Analysis: Turns this against Jack-7 in his 7 Character Episode. Upon learning that Jack-7 has been analyzing his own moves to the point where they can be perfectly countered, King retaliates by busting out moves taken directly from Armor King and Marduk to put Jack-7 back on the ropes and win. This also counts as Gameplay and Story Integration, as some of their moves are actually part of King's moveset now.
  • Badass Cape: 7: FR adds this to his outfit.
  • Barbarian Longhair: 4 gives him long flowing locks pouring out from the bottom of his mask.
  • Berserk Button: Disrespect Armor King's memory and you may not live to regret it. Luckily for Marduk, King is capable of forgiveness once his anger has subsided.
  • Beware the Nice Ones: He appears to have a short temper. Especially if you mess with people he cares about.
  • Blue Oni, Red Oni: The Blue to Marduk's Red.
  • Charles Atlas Superpower: King has displayed some frankly absurd feats of strength throughout the series, such as beating a Jack-bot into submission with his bare hands, overpowering and subsequently hospitalising the much larger Craig Marduk and, non-canonically speaking, performing a Giant Swing on the 8-foot tall colossus Hugo Andore in their shared Street Fighter X Tekken trailer, much to Poison's disbelief.
  • Cool Mask: You’d think the wide open mouth would be prone to snagging but he suffers no hindrance from it.
  • Deadpan Snarker: Playing as King in Scenario Campaign reveals more of his personality. While he's a genuinely Nice Guy, he also has a bit of a snarky streak. This is expanded upon with his dialogue in Street Fighter X Tekken.
  • Defeat Means Friendship: In his story mode in 5, after King II mops the floor with Marduk for the second time, he offers Marduk a helping hand and the two become friends from there on out.
  • Difficult, but Awesome:
    • Not necessarily King as a whole - he's more often than not a pretty well-rounded character with a low to medium skill floor, but perhaps a quality he is infamous for is his massive array of grab chains, performing one wrestling move after another off of one grab opportunity. Pulling these off is beyond satisfying, but the sheer quantity of button combinations in their commands and the time frame required to perform them? Good luck remembering those.
    • And for an added layer of difficulty against human opponents, many of these grab chains can be seen from miles away, so hope that you're good at taking advantages of whiffing and mind games to even initiate the first throw. A much more savvy player also usually knows how to escape from certain throw routes, so add up mind games on what throw branch will you go from there. Yep... Done poorly, King loses out on one of the biggest avenues of damage he can get, but a wisened player who can vary their grab game can lead to the opponent losing entire rounds without being able to retaliate once.
  • Face: Maybe we should be calling him a tecnico? Contrast the Armor Kings, who lean more towards being Heels.
  • The Faceless: It's not clear what his actual face looks like, or if he even has a face under the jaguar mask.
  • Five Moves of Doom: He has a lot of chaining grapples and throws.
  • Friend to All Children: Like his predecessor, it's frequently mentioned in the background info that he likes kids. This is a good trait for someone who runs an orphanage. Of course, it helps to have been raised in one.
  • Gentle Giant: Obviously. This is also pretty notable that in spite of many things taking a Darker and Edgier turn and many men are at best Jerk with a Heart of Gold, King II remains as one of the most genuinely positive, good and nice characters in the Tekken universe. Unless you touch some of his Berserk Buttons.
  • The Grappler: Following in the footsteps of the original King, he is the premiere grappler of the Tekken series. He has a greater focus on grabs than other characters, including several Grapple Moves that he can integrate into combos for explosive damage, and can throw his opponent from almost any condition (standing, laying down, against the wall, etc.). Learning to fight him means being able to guess which throw he's going for and using the appropriate button sequence to counter it, which can be harder than it sounds due to King's incredible mix-up potential. In 8, this is more pronounced with his use of the Heat system, as certain command grabs done while in Heat cause the gauge to partially replenish, allowing him to keep up the assault. Some throws have also gained a pseudo "Just Frame" Bonus in that performing their inputs as fast as possible causes their damage to increase, complete with unique camera angles. Several of King's chain grabs also became easier to input with simpler commands, although legacy players are rewarded with more damage if performed with their original commands.
  • Gratuitous English: Written under his name on his trunks is "Anger of Beast", which was later repurposed and corrected as "Anger of the Beast" for his character title (and the name of his Rage Art) in 8.
  • Groin Attack: Among his chain throws is an Inverted Atomic Drop and, more painfully, against a grounded foe he can perform an Atomic Headbutt. He can also execute a kick with his back to his opponent that can transition into a Stunner.
  • Hunk: Masculine, amazing body physique and, well... if jaguar masks are your thing...
  • Intelligible Unintelligible: Nobody seems to have an issue communicating with him despite the fact that he only talks with jaguar noises.
  • Jobber: Always took a loser's pay day prior to being trained by Armor King. Now, he is anything but one.
  • Legacy Character: Is specifically selected by Armor King I to succeed King I in everything, be it fighting style or the responsibility for an orphanage.
  • Masked Luchador: From the birthplace of Lucha Libre no less.
  • Meteor Move: His elbow drop and Capital Punishment attacks. For throws, he has the Muscle Buster, Screwdriver, a jumping Emerald Flowsion as his Rage Art in 7 and a modified octopus hold drop for the one he has in 8.
  • Nice Guy: Don't let his intimidating mask and jaguar sounds fool you. He's actually one of the genuinely nicest characters in the series. Even with the larger storyline of Tekken becoming darker and more grim, King never once strays from his duty of protecting children, and even made time to make friends with his once bitter rival. In 8, he inspires the footsoldiers of the UN-Yggdrasil coalition during Operation Rebellion to fight back despite overwhelming odds, and the tides turn from his presence alone.
  • No Celebrities Were Harmed:
  • No-Holds-Barred Beatdown: Beats the ever-loving shit out of Marduk in 4. It was so bad that he even sent Marduk to the hospital.
  • Mr. Fanservice: His ''T4'' costume will attest! You can strip him down to just underwear, tail and mask with T6's customization. He also has a lot of tight-fitting spandex outfits to choose from, as well.
  • Pro Wrestling Is Real: On par with Vale Tudo here.
  • Professional Wrestling: He basically represents everything wrestling has to offer, with a hugely diverse moveset ranging from technical submissions to powerful throws and everything in between.
  • Revenge: Seems to deal with it a lot, more than the 1st King.
  • Revenge Before Reason: In your typical "avenging the mentor" story, the villain has evaded justice at the beginning. However, Marduk was already rotting in prison for the killing of Armor King so King's mentor's death had already been punished.
  • Superior Successor: After being trained by Armor King, he becomes a greater fighter than the previous one ever was.
  • Sword over Head: In his ending in 4, King visits a hospital where Marduk is recovering after their fight. He sees Marduk lying on the hospital bed and is about to finish him off when he sees a photo of him and his family. He stops himself before killing Marduk in the hospital and realizes that vengeance is not the way.
  • Taking Up the Mantle: After King I is killed by Ogre before the events of 3, an orphan who idolized him is trained under Armor King I and becomes the next King from 3 onwards.
  • Tall, Dark, and Handsome: At an impressive 6'7".
  • The Voiceless: Only growls, though his growls in cutscenes (starting in 5) are translated into English and some other characters (such as Julia) can understand perfectly what he's saying. In Bloodline, he's given a voice actor, but he limits himself to just grunting.
  • Walking Shirtless Scene: He's a wrestler.
  • You Killed My Father: Twice. Goes after Ogre for killing King, and then Craig Marduk for killing Armor King.

    Forest 

Forest Law

https://static.tvtropes.org/pmwiki/pub/images/foresttt2.png
Got nothin' on me!

Origin: USA
Fighting Style: "Martial Arts" (seemingly based on Jeet Kune Do)
Appears in: 3, Tag-Tag 2

Voiced by: Katsuhiro Harada (3-Tag), David Vincent (Tag 2)

The son of Marshall Law. Forest Law practices the same form of martial arts as his father and is an instructor at his family's dojo. His father is overprotective and forbids Forest from competing in events outside the dojo. However, Paul Phoenix (as a good friend of the Law family) manages to sway Forest into joining him in the King of Iron Fist Tournament 3, unaware of these restrictions. Hoping to win the respect of his father, he enters.

Forest also appears in the non-canon Tekken Tag Tournament but has since been unplayable (with his father returning in Tekken 4). Prior to the fifth game, he causes a freeway accident after a joyride on Paul's bike. His father, already deep in financial crisis by this point, is forced to compete in the fifth (and later sixth) tournament to pay for the multitude of expenses caused by the incident.

He returned as a console-exclusive character in Tekken Tag Tournament 2.


  • Adapted Out: His only canonical tournament appearance in 3 is cut completely in Bloodline as he is replaced by his own father Marshall...somehow.
  • Ascended Extra: Originally appeared in Marshall Law's ending in Tekken 1 and replaced Marshall in Tekken 3. Marshall himself appears in Forest's ending in Tekken 3 - he simply didn't participate in the tournament that year.
  • Bruce Lee Clone: Like father, like son. He's a clone of Brandon Lee.
  • Demoted to Extra: He replaced his father for one game, Tekken 3, but Marshall has taken the Jeet Kun Do fighter spot in every canonical game since, with Forest being reduced to non-playable cameos (outside of the non-canonical Tag Tournament games).
  • Divergent Character Evolution: Enforced in Tag 2 to make sure he and his father aren't Moveset Clones. The developers made sure that many of their shared moves in Tag 2 feature different animations. For instance, their basic left punch. Marshall leans in and snaps a quick left straight punch with his right elbow flaring out, while Forest lunges forward and throws a tight hook with his right elbow tucked to his side, yet both have the same timing, range and damage. For one of their throws, Marshall thrusts his elbow into the opponent's stomach and then knocks them away with a backfist to the head, while Forest reverses the order of the two attacks with the same result. Even their idle animations are different interpretations of Bruce Lee's fluid fight stance.
  • Generation Xerox: He's a spitting image of his father, down to inheriting his Jeet Kun Do fighting style.
  • Greater Need Than Mine: His Tag 2 ending has him giving up his prize money after winning the tournament that he plans to spend with Paul in Las Vegas for some disaster victims so that they can buy a new home.
  • Groin Attack:
    • What he and Paul do to each other in his Tag 1 ending.
    • One of his grabs had him pull his opponent to the floor and sock them right in the family jewels.
  • Identical Stranger: The person who Lili defeated in her Tekken 5 Prologue looks suspiciously similar to Forest in his Player One outfit, as does an NPC in Tekken 6's Rustic Asia stage.
  • Intergenerational Friendship: With Paul.
  • Legacy Character: Until Tag 2, where the two Laws are slightly differentiated due to the both of them being playable.
  • The Load: Infamously, he's responsible for Marshall's dire financial straits from 5 onwards because he recklessly took a joyride on Paul's motorcycle and caused a major traffic accident. Marshall is driven to near poverty by the towering hospital bills. In Tag 2, Forest still acts like a reckless idiot.
  • Out of Focus: His name comes up in Marshall's story on a couple of occasions but he himself is only playable in 3, Tag, and Tag 2. He seems to have been taken out of commission entirely after he got injured in a major road accident, which forced Marshall to continue prize-fighting to cover the healthcare and insurance costs.
  • Put on a Bus: Was injured in a motorcycle accident in between 4 and 5, and has only been mentioned since.
  • Walking Shirtless Scene: Like Father, Like Son, in the first Tekken Tag, he doesn't wear a shirt with one of his costumes.
  • "Well Done, Son" Guy: They don't dwell on it too much but it's at least implied that he doesn't have his father's complete approval as a reason for his wanting to enter the third tournament.
  • What the Fu Are You Doing?: He's very good at fighting, but if his father's Tag 2 ending is anything to go by, he sucks at using nunchucks.
  • Whole Costume Reference:
    • Bruce Lee's infamous yellow jumpsuit from Game of Death makes an appearance as Forest's P3 costume (if you press start when picking him). As he already shares the facial features with Lee (possibly even moreso than his father), the resemblance is beyond uncanny.
    • His shirtless Tekken Tag 1 costume also looks like the costume Bruce wore in Enter the Dragon.

    Eddy 

Eddy Gordo

https://static.tvtropes.org/pmwiki/pub/images/eddy8.png

Coração ardente, mas cabeça fria. note 

Origin: Brazil
Fighting Style: Capoeira
Appears in: 3-7, 8 (DLC), Tag-Tag 2

Voiced by: Marcellus Nealy (5, 6 onward; Battle Voice Only), Roger Craig Smith (6; Cutscenes Only), Christiano Torreão (Tag 2 onward; Intros, Win Poses, & Cutscenes Only, 8 onward; Full Voice)

Formerly a rich playboy, Eddy's life took a tragic turn when his father is killed by a drug cartel. With Eddy himself now their target, his father's dying request is that Eddy take the fall for his murder lest he share the same fate. Eddy agrees, and ends up serving time in prison safe from the cartels. While there, he's saved during a prison riot by an old man, who teaches him Capoeira. After finishing his sentence, Eddy promptly enters the third tournament, and gets info on who did his family wrong. As it turns out, the cartels were advised to kill Eddy's father on behalf of a single client - Kazuya Mishima. Unfortunately, by the time Eddy realizes this, Kazuya is already dead...

...Or so he initially presumed. Continuing his investigation, Eddy discovers that Kazuya is alive and well, and disappears in order to find him. He does not canonically enter the 4th tournament, but he is led there upon learning that Kazuya is a competitor, and runs into his student Christie Monteiro, the granddaughter of his master who he promised to train in the ways of Capoeira and who had entered the tournament in his absence, Some time afterward, his master is released from prison, but the years have taken their toll and he ends up hospitalized with a terminal illness. Desperately seeking a cure, Eddy enters the 5th tournament hoping to win the prize money and utilize the Zaibatsu's cutting-edge research to save his dying master.

Failing to win the 5th tournament, and left with no other options, Eddy approaches Jin, begging him to save his master's life. Jin agrees to find a cure, but only if Eddy works for him as a Tekken Force member. Forced into carrying out Jin's war against the world while knowing next to nothing of his true agenda, Eddy continued to blindly serve out of pure desperation until finally being defeated by Lars Alexandersson. Unfortunately for Eddy, he learns too late that Jin had failed to uphold his end of the bargain due to the true nature of his plans, which resulted in Jin himself seemingly vanishing from the face of the Earth. He returns home empty-handed and discovers his master had died while he was away, making all his efforts to save him for naught and straining his relationshp with Christie. Unable to face her and left with only his desire for revenge against Kazuya left, he enters the 7th tournament purely for his own sake and to finally close the book on that chapter of his life once and for all.

Ultimately, he ends up leading a one-man assault on G Corporation, carving a path through Kazuya's soldiers and even his newest employee Lucky Chloe until finally meeting the man himself at the top of the Millennium Tower. Eddy, however, is no match for Kazuya whose Devil Gene has grown beyond the man's own limits efter his defeat and murder of his father Heihachi. As Eddy is beaten to within an inch of his life and about to be finished off by Kazuya, he is saved by the timely intervention of Yoshimitsu, who reunites him with a figure from his past who he has not seen in over 10 years. The figure advises Eddy that the path forward is not revenge, but redemption, and Eddy sets out to retrain himself in the ways of Capoeira. His training completed, Eddy realizes he should be using his skills to save as many people as he can from Kazuya's twisted regime. Seeking to atone for his misdeeds as a Tekken Force member, Eddy enters the 8th King of Iron Fist Tournament with renewed perspective and resolve.


  • Adapted Out: Even though he canonically debuted in 3, Eddy is mysteriously absent from Bloodline, only perhaps vaguely referenced by Heihachi as "a late addition to the tournament".
  • All for Nothing: He sold his soul by working for Jin's Mishima Zaibatsu in order to find a way to save his dying master. Not only does he fail to save his master in time, he estranges himself from Christie in the process. Fortunately, Christie seems to have forgiven him judging by their Tag 2 endings.
  • The Atoner: In 8, he seeks to redeem himself of his misdeeds as an accomplice to Jin during the events of 6.
  • Big "NO!": Played for Laughs. Eddy screams this after he's forced to become Lucky Chloe's backup dancer when he loses to her in her character episode.
  • Blow You Away: In keeping with the more overtly supernatural bent of 8, Eddy gains a new mechanic in which spirals of green wind-like ki surrounds his feet after landing certain moves that unlock new attacks from his handstand stance for the rest of the round. These new attacks are accompanied by similar bursts of wind. Appropriately, the charge mechanic is called "Mandinga", a term that translates to "magic" but within the context of Capoeira refers more to a Capoeirista's flare and/or ability to decieve and draw in their opponent, among many, many other things.
  • Broken Pedestal: When playing as Christie in the Scenario Campaign, she is stunned to find out Eddy is working for the Mishima Zaibatsu, though she is unaware of his (ultimately unsuccessful) goal to find a cure for her dying grandfather. If taking his 6 ending into account, he knows that Christie might never forgive him for letting her grandfather die and distances himself from her ever since, only focusing on settling the score with Kazuya.
  • Button Mashing: The poster boy for all button mash enthusiasts in fighting games. In his earlier games, you don't need a strategy or even practice time to play as Eddy. Later games nerfed down this aspect of his fighting style, but it is still awfully prevalent in those who favor him, Christie and Tiger Jackson.
  • Co-Dragons: With Nina to Jin in Tekken 6. If his arcade ending is an indication though, this is not the case anymore. Seemingly confirmed in 8 in a special pre-match intro where Nina shoots Eddy while his back was turned.
  • The Comically Serious: Eddy tries really hard to maintain his dignity as he's forced to do the Lucky Chloe pose and getting kicked around by the girl in question. He loses his calm composure and screams out a Big "NO!".
  • Color Motif: Eddy's classic default outfit in his debut for 3, the special Capoeira uniform in green and yellow are meant to evoke the Brazilian flag colors, his heritage. That outfit remained an alternate in following entries, while Eddy's default outfits since prioritized portraying his sense of fashion and style. Then 8 is released and both of these themes within Eddy's design are brought together for his default outfit, it is highly stylized but it also is draped in green and yellow, albeit more muted, unlike his bright colored classic Faísca uniform. 8 goes a step further even, Eddy's ki charge are colored in the full range seen on the Brazilian flag: green, yellow and blue.
  • Cool Shades: Anyone else miss those red shades he had in 3?
  • Criss-Cross Attack: He circles his opponent while striking before them with a powerful as his Rage Art in 7.
  • Dance Battler: Fights using Capoeira. He paved the way for other dance-inspired fighters introduced in later Tekken instalments.
  • Deal with the Devil: With Christie's grandfather fading fast due to an uncured disease, Eddy desperately strikes a deal with Jin: Jin would provide the old man a cure, and Eddy would join Mishima for a while. What Eddy didn't realize was that Mishima was spreading chaos and destruction all over the world, something that would haunt Eddy for the years to come. As if that weren't bad enough, Jin didn't come up with a cure as promised, so the next time Eddy reunited with Christie was at her grandfather's funeral.
  • Demoted to Extra: He has a history of this, in spite of his immense popularity with the playerbase. In 4, he was effectively replaced by Christie and reduced to a Palette Swap of her (ironic, seeing as she imitated his fighting style) in the PS2 version and doesn't participate in the story at all. He gets a larger role in 5 and 6, but his story direction in 7 certainly takes a... controversial turn, as he gets humiliated by Lucky Chloe and it took until Fated Retribution for him to be added to the roster at all. While the previous games set up his new grudge against Jin, 7 sees him go back to his old motivation of hunting down Kazuya to avenge his parents.
  • Divergent Character Evolution: Had a bit of a weird case with this. He's not part of the default roster in 4, instead being relegated to an alternate costume for Christienote , who took his spot as the primary Capoeira user in the roster. He's relegated again to being an alt for Christie in vanilla 5, but with some of changes now to differentiate him from her, like tweaks to his moveset and even having his own story mode. By the time the Dark Resurrection update came around, he not only got his own slot back, but now boasted even more gameplay refinements which saw Eddy lean towards power while Christie became faster. This continued for 6 and Tag 2, until 7 not only brought Eddy back in, but kept Christie out of the roster entirely - marking the first time Eddy has run as the sole Capoeira practitioner in a Tekken roster since 3 - his debut game. However, his reappearance in 8 seems to finally address this, as while he is once again back as the sole Capoeira practitioner for the frst DLC season of the game at least, Eddy's moveset has received a massive overhaul compared to his past iterations.
  • Downer Ending:
    • After Jin takes down Azazel and presumably dies, Eddy unfortunately loses the only chance of curing his dying master and is last seen with a devastated Christie at the funeral, who angrily slaps him for abandoning both her and his master's wishes to not go after the Zaibatsu. Eddy is speechless and can do nothing but be a shoulder for Christie to cry on, and toss his Zaibatsu badge away, renouncing them. In one of his win poses in 7, he looks up to the sky and quietly says, "Master..."
    • His Tag 2 ending also counts; he's still out to avenge his mentor, but he's also avoiding Christie out of guilt. Unknown to him, Christie actually wants to reconcile with him.
    • Played for Laughs in 7. He's forced to become Lucky Chloe's backup dancer in her character episode, and he's far from happy about it.
  • Dreadlock Warrior: Part of his iconic look.
  • Evil Laugh: One of his win poses in 3 has him let out a sinister laugh.
  • Face–Heel Turn: Sides with Jin's Mishima Zaibatsu in the hopes to find a cure for his dying master. Sadly, he's out of luck now that Jin disappeared after Azazel's defeat and his master passed away.
  • Forgiveness: In his intro against Jin in 8, Eddy does not blame Jin for his master's untimely passing, with the latter apologizing for not keeping his promise. To which Eddy replies he [Jin] doesn't have to apologize, since both of them need to face their own pasts to move forward.
  • Friend to All Children: As seen in his Tag 2 end, Eddy built an orphanage in Brazil and ran it together with Christie, also teaching children Capoeira. Kids look up to him highly. He'd try to hide his Revenge tendencies to children as well, but the kids knew better.
  • Hunk: Of the Brazilian kind.
  • Ironic Name: Or last name. "Gordo" in Portuguese means "fat". Now take a look and see if Eddy has a few extra pounds.
  • Mentor: Christie's grandfather is one to him, and he is one to Christie.
  • Mood Whiplash: Since his debut Eddy has gotten consistently serious story segments, not a tint of humor in any of them, then comes Tekken 7 and with it his turn to participate in comedy hijinks; on his quest for Kazuya’s head Eddy is stopped by Lucky Chloe on the way, whether he wins or loses the match against her humorous segments will follow.
  • Moveset Clone: Remains as one to Christie after being given his own slot, except that some throws are modified, and since he's larger and taller, he has greater range than Christie (on the downside, that means he is more susceptible to the enemy's attacks, too). Seems to be moot in Tekken 7 as he's still around and Christie appears to be dropped from the roster.
  • Non-Indicative Name: His surname means "Fat" in Spanish and Portuguese, but he is not at all.
  • Palette Swap: In Tekken 4 and Tekken 5, he's an alternate costume for Christie. He gets his own slot again, starting with Dark Resurrection.
  • Poor Communication Kills: In Tag II, it's shown that Christie would be happy to mend fences with him, but he's too ashamed to face her.
  • Roaring Rampage of Revenge: Kazuya Mishima is responsible behind his father's death, and the Mishima Zaibatsu (led by Jin Kazama) deceived him the whole time he worked under them, letting his master die. He's hellbent on getting some against both.
  • Shown Their Work:
    • In an aversion of Latino Is Brown, Eddy is not only Brazilian, but also black, something that's rarely shown in popular media due to the pervasiveness of this trope. Brazil actually hosts the largest African diaspora in the world; the reason why their numbers seem smaller is because miscegenation is widely practiced in Brazil centuries before it became socially acceptable in other nations of the Americas, so most descendants of Afro-Brazilians today identify as mixed-race.
    • While some of his attacks are generic gymnastics, his Negativa stance used to be very inaccurate, more closely resembling a Queda de quatro, a reverse crab-walk stance. 8 reanimates it to the proper half-folded-to-the-ground stance one assumes with it in real life.
    • Aiming to be as accurate as possible to the Capoeira martial art, several of Eddy's moves that are actually real within the martial art have Portuguese names in his list, however, not all of them are named accurately in the Brazilian Portuguese grammar sense but as the years went by, with new Tekken entries being released, Eddy's moveset titles in Portuguese have increased and so their accuracy; 8 shows the developers' grasp of Portuguese and Capoeira move names have increased considerably.
  • Skill Gate Characters: Newer players can produce good results by button-mashing with Eddy when pitted against each other. Not so much against seasoned players who know the character inside and out, including his weaknesses, chief among them being his poor movement options. This means that to get far with Eddy, one has to be very creative with their game plan. This is made a lot more prevalent for his return in 8, where the developers have specifically revamped his moveset to make him easier to understand as a character.
  • Spoiled Brat: Till his parents got murdered anyway. Since then he's grown out of it, thanks to being incarcerated for years in prison.
  • Stance System: He has a couple of stances including Handstand and Negativa (more commonly referred to by Tekken players as the Relax stance where he lies down on the ground) to make his movelist just that much more confusing to opponents.
  • Tall, Dark, and Handsome: At 6'2".
  • Token Minority: He is the only black character in 3, since Bruce is Put on a Bus. No longer so in the newer games, however.
  • Unwitting Pawn: Eddy ends up in the service of the Mishima Zaibatsu as hired muscle after Jin promises that they will work together to find a cure for Eddy's dying master. Of course, Jin had no intention of holding up his end of the deal and was using Eddy as part of his mission to spread hatred and misery throughout the world. On the surface, at least. 8 implies that Jin may have intended at some point to fulfill his end of the bargain before enacting his self-sacrifice plan. Despite being unable to carry it out in time, Eddy doesn't blame him since neither he nor Jin could have known how much longer his master would have lasted.
  • Walking Shirtless Scene: His Tag costume is his usual capoeira costume colored blue, but sans shirt. His Tekken 4 is a close contender, featuring a fully-unbuttoned purple shirt.

    Kuma II 

Kuma II

https://static.tvtropes.org/pmwiki/pub/images/kumaii8.png

Origin: Japan
Fighting Style: Advanced Bear Fighting (with notes of Mishima-style Fighting Karate as of 8)
Appears in: 3-8, Tag-Tag 2, Revolution

The son of the original Kuma. He has trained with Heihachi throughout most of his life, and has a strange fondness for watching television. And like his father, he’s a constant pain in Paul Phoenix's ass, much to Paul Phoenix's dismay. After Tekken 2, the original Kuma allows for his son (also named Kuma) to take his place from 3 onward. He loses to Paul in the events of Tekken 3, which leads the second Kuma to go back into the woods to train on his own. Later he would learn of the King of Iron Fist Tournament 4 by looking in some person's house and seeing it on the TV. He finally defeats Paul in the 4th tournament, but falls into depression over his master's apparent death. Kuma dutifully returns to the Zaibatsu's headquarters, only to find that Jinpachi has taken it over, so he sets out to reclaim it to honor Heihachi. Unfortunately for him, he is thwarted by Jin and cast out into the Hokkaido wilderness. Despite failing in his mission, Kuma continues to train until he is eventually found and rescued by the Tekken Force. Heihachi, hearing of Kuma's efforts to maintain control of the Zaibatsu for him, enlists him as an elite Tekken Force member. However, his tenure as such ended abruptly with Heihachi going missing and the Zaibatsu voting to dissolve themselves in response. Despite these setbacks, Kuma reaffirms his loyalty to Heihachi to the point of imitation and sets off to fight against G Corporation by himself.

  • Abhorrent Admirer: Towards Panda; Kuma consistently chases after her with all manner of gifts like flowers and salmon. Meanwhile, Panda hates him and wants nothing to do with him.
  • Accessory-Wearing Cartoon Animal: Customization aside, Kuma sometimes wears a red bandanna around his neck and training gauntlets around his wrists in his default costumes. In Fated Retribution, he gets his very own Tekken Force uniform as an alternate costume. Takes a darker turn in 8 where his default outfit becomes Heihachi's gi with the belt worn as a headband.
  • Amplified Animal Aptitude:
    • Kuma II is said to be smarter than Kuma I; hell, in his Tag 2 ending, it's shown he knows how to work a camera phone. To be fair, bears are exceedingly intelligent, having been estimated to have cognitive abilities comparable to great apes or even human toddlers. It certainly is conceivable that he could have learned how to understand human speech, and it surely wouldn't be the strangest thing to come out of the series so far.
    • His 5 ending suggests he's smart enough to run an international conglomerate.
    • During 6's Scenario Campaign, it is revealed that Kuma can understand German, among things, and that he was once considered as one of Heihachi's potential successors for the Zaibatsu before Jin assumed control.
  • Ass Kicks You: Flying sit-down splash, by extension of him originally being a Moveset Clone of the Jacks. 7 gives him a new move which is essentially a sped-up, more practical version of his fart attack that has the windup and instant kill properties removed. Instead, Kuma simply turns around and thrusts his ass at you.
  • Badass Adorable: He's a big, adorable, and fuzzy grizzly bear with a goofy and endearing personality, and his martial arts training makes him significantly more threatening than your usual bear.
  • Batter Up!: His Rage Art in Fated Retribution involves doing this... with a live fish as the bat.
  • Bears Are Bad News: And, as of Fated Retribution, Killer Commando Cyborg Bears are even worse news.
  • Camera Abuse: In 7, one of his new intros is a parody of Bryan's one where he drags a steel girder and throws it at the camera. Kuma's version does the same... with a salmon.
  • Cerebus Syndrome: Undergoes this hard in 8. His master Heihachi is dead, and everything he and his master built up with the Mishima Zaibatsu is all starting to crumble away before his eyes. Now desperate to keep Heihachi's legacy alive and clinging to the faintest bit of hope that he's still alive, Kuma now sets off all alone to what may very well be his last fight. To punctuate this descent into a much darker storyline, Kuma has now fully abandoned his infamous farting attack and instead picked up many of Heihachi's signature moves, including Demon's Breath and the Electric Wind God Fist.
  • Colonel Badass: With Heihachi in control of the Zaibatsu once again in 7, Kuma has been promoted to his Number Two and the new leader of the Tekken Force.
  • Denser and Wackier: Compared to his father; the original Kuma looks like a ferocious bear in his portrait and model, and the hit effects with his claws put emphasis on slashing his opponents, with the only goofy thing about him being his obsession with defeating Paul. Kuma II, by comparison, looks much cuter, has goofier win poses like where he dances a bit, a joke ending in 3 where he tries to ask Panda out, and silly moves such as farting at his opponent or using a [[salmon]] as a weapon. While eventually the slashing hit effect was given to Kuma II in 7, he's been established as a joke character for years by that point.
  • Divergent Character Evolution: Starting in 3, Kuma and Panda's near-entire moveset becomes more animalistic than Jack's, though up until 7 they both still shared the same moveset. Starting with 7 they began undergoing this further beginning with their Rage Arts, until 8 finally made both of them unique from one another by causing their paths to diverge story-wise. Kuma has now so thoroughly embraced his duty as Heihachi's most loyal enforcer that he has done something no one outside of the Mishima family has been able to do: he can now use his master's signature moves like the Electric Wind God Fist.
  • A Dog Named "Dog": Apparently, Heihachi wasn't creative enough with naming his pet bear anything other than "Kuma", which is the Japanese word for "bear", and he did it with both Kumas.
  • Even Evil Has Loved Ones: The one associate Heihachi genuinely seems to care about. Although several non-canon endings have them comically trying to screw each other out of ownership of the Zaibatsu.
  • Fartillery: He has one as an unblockable move that's a One-Hit KO with pitiful range and huge windup. While he still has a fart move at Tekken 7, the OHKO was removed in the transition process.
  • Fighting Clown: He's a fighting bear of all things, but do not let his appearance fool you. Kuma hits about as hard as a real bear, is an expert at Confusion Fu with his multiple stances, and his large frame grants him odd collision boxes that not only grant him deceptively long range, but also make it so that certain combos and attacks won't work on him or will have very different effects than they do on other characters. To accentuate this, Kuma's fart attack was removed starting with Revolution and continuing into 7.
  • I'm a Humanitarian: In gameplay, one of his basic throws involves grabbing the opponent and devouring their chest before tossing them away.
  • Intelligible Unintelligible: Despite only being able to growl and roar, nobody seems to have an issue communicating with him. Kuma can even understand different languages like English and Polish.
  • Kid-Appeal Character: While far from the first fighting animal to appear in the series, Kuma II's more comedic personality helped to solidify Tekken's surprising popularity with younger children.
  • Legacy Character: He inherited his father's fighting style and role as Heihachi's pet. In "8", with Heihachi dead, Kuma now has some of his master's moves.
  • Made of Iron:
    • He's tossed out of a helicopter prior to 6, and survives.
    • He somehow survives being thrust into Earth's orbit from space in his 6 ending.
    • In Tag 2, Panda launches him dozens of feet in the air, causing him to fall flat on and shatter the pavement. He seems to be just fine from that though.
    • In 8 he's hit by a rocket launcher and is still capable of talking afterwards and looks just fine when he shows up in the credits.
  • Likes Older Women: Has a thing for Panda despite being younger than her.
  • Meaningful Name: Kuma means "bear" in Japanese.
  • Mighty Glacier: He's rather slow, but hits like a truck.
  • Moveset Clone: Kuma started off as a clone of Jack, with some bear-themed, unique moves of his own.
  • Repeat Cut: Like Claudio's Rage Art, Kuma's Rage Art in 7 rapidly repeats the fish smack three times.
  • Schmuck Bait: The fart's attack range is so short that even if you're as close as possible, if you're just standing while he does it, it doesn't connect; the only way for it to hit is if you walk right up to him. Also, once his head touches the ground and is covered by his hands, you can no longer hit him out of it.
  • Self-Serving Memory: In his interlude with Paul in 5, Kuma claims he always wins when they fight, even though they only fought twice by that point, Paul won the first battle back in 3 and losing that fight was the whole reason Kuma decided to train himself between the third tournament and the fourth one to begin with.
  • Shamu Fu: Starting with 7, he starts utilizing a salmon in combat, something bears are known to eat. His first Rage Art has Kuma score a home run on the opponent by smacking them past the horizon with the fish. Then in 8 he uses the salmon to perform a hit in his Heat Smash, and in his Rage Art which once again uses a salmon like a golf club…then the Salmon transforms into a homing missile and blows them up.
  • Shared Signature Move: His moveset is peppered with moves invented by Heihachi like the Hell Axle and Sweeping Demon, but the biggest development comes from 8 where Kuma gains his own version of the Wind God Fist - the Mishima's signature technique - showing that he's still loyal to Heihachi even after the latter's death.
  • Stance System: "Hunting Stance" has Kuma get on all fours and gain access to different normals, utilizing his hunched over position to attack low and avoid high strikes.
  • The Starscream: While loyal to Heihachi, some of his arcade endings have hinted that he wants to take the Mishima Zaibatsu for himself, leading to slapstick clashes with his master.
  • Suddenly Bilingual: Approaching him with Leo in the Scenario Campaign, she asks him if he understands German, in said language. Kuma surprisingly responds that "English is fine".
  • Taking the Bullet: Played for Laughs in 8. During the battle between the G Corporation and the UN forces, Kuma attempts to attack Paul from behind, at the same time as a rocket propels towards Paul. As a result, instead of hitting Paul, he accidentally shields him from the rocket.
    Paul: Kuma?! You... You saved me?!
    Kuma: (Don't get the wrong idea...)
  • Took a Level in Badass: Eventually learns more of Heihachi's moves in 8, including Demon's Breath and (Electric) Wind God Fist.
  • Tragic Keepsake: Following Hehachi's death in 7, Kuma appears in 8 wearing his gi, with his belt serving as a Martial Arts Headband.
  • Undying Loyalty: To Heihachi and the Mishima Zaibatsu as a whole. After Heihachi's death in 7, Kuma trains and learns his master's techniques to honor his legacy.
  • The Unintelligible: Can only speak in bear growls. It gets translated into subtitles for cutscenes from 5 on.

    Panda 

Panda

https://static.tvtropes.org/pmwiki/pub/images/panda8.png

(more bear noises)

Origin: China
Fighting Style: Advanced Bear Fighting
Appears in: 3-8, Tag-2

Ling Xiaoyu's pet. When Ling gets Heihachi's attention, he also runs Panda through Kuma-style training. Kuma II ends up falling in love with her as a result, although she does not return his affection and finds his attempts at her annoying. Wherever Xiaoyu goes, Panda is usually not far behind, acting as her bodyguard in every single tournament. After the 6th tournament, however, the news of Jin's disappearance causes Xiaoyu to leave unexpectedly. Worried for her mistress, Panda sets out for the 7th tournament in search of Xiaoyu, eventually finding her in the Mishima Zaibatsu headquarters with info about Jin's location on hand. While surprised by her master's intentions to travel the world to find him, Panda still sticks with Xiaoyu as much as the latter wants to find Jin.


  • Adaptational Badass: Panda is plenty strong in the games, but she's a downright force of nature in other media.
    • In Blood Vengeance, she does some really impressive stuff when the time comes to get Xiaoyu out of trouble.
    • In Tekken Comic, she takes blows from Leo, Lili and Nina and isn't impacted by any of them. And then she defeats Nina in one punch.
  • Adapted Out: Even though she canonically debuted in 3, Panda is mysteriously absent from Bloodline, only perhaps vaguely referenced by Heihachi as "a late addition to the tournament".
  • Accessory-Wearing Cartoon Animal: Wears giant ring bracelets around both of her hands, matching those worn by Xiaoyu. They are originally colored pink, then cyan in Tekken 5: Dark Resurrection, and finally orange since Tekken 6. In Fated Retribution, she now also wears a red beret.
  • Ass Kicks You and Fartillery: From Send in the Clones; she's got Kuma's moves.
  • Badass Adorable: A big, fluffy panda who's skilled in martial arts.
  • Big Damn Heroes: Saves Xiaoyu's life more than once in Tekken: Blood Vengeance.
  • Divergent Character Evolution: Downplayed; while explicitly stated that she will experience this in 7, as evidenced by her having a separate roster slot from Kuma (unlike Lee and Violet), the only major difference is the Rage Arts they have. It isn't until 8 where this has finally started to take effect. The years Panda has spent with Xiaoyu have really rubbed off on her, and although she still retains some of her Mishima training, she has begun adapting Xiaoyu's fighting style into her repertoire as well.
  • A Dog Named "Dog": Out of the countless other names this panda could've had, she was creatively named "Panda".
  • Fighting Clown: Like Kuma, she's a fighting bear with goofy attacks, but is still a perfectly viable character that can be deadly in the right hands. She even won the 2018 Tekken World Tour! Even Tekken Project director Katsuhiro Harada was surprised when he was brought on-stage to give the award, exclaiming, "Panda... Really?"
  • Fighting Panda: Exactly What It Says on the Tin; she's a panda who participates in fighting tournements.
  • Girly Bruiser: She's big and strong like you'd expect of a bear, but also copies a lot of Xiaoyu's mannerisms like her dancing and elegant kung-fu techniques, making Panda something of a feminine foil to Kuma
  • Green-Eyed Monster: In her Tag 2 ending; she gets jealous when Xiaoyu spends more time with Miharu than Panda.
  • Informed Attribute: She's Xiaoyu's bodyguard, and while 6's manga and Blood Vengeance live up to it, the same can't be said of the games. Xiaoyu herself is generally Out of Focus when it comes to the Mishima conflict and hardly gets involved in fights, but when she does in 7 and 8 Xiaoyu isn't traveling with Panda in 7, so she faces off against Claudio alone, and according to 8 Xiaoyu won. In 8 Xiaoyu fought an army of Jack-7's, and despite Panda being there on the same scene earlier, she inexplicably disappears and only shows up again once the Jack-7's are defeated, so unlike other media, Panda never did any actual bodyguarding in the games.
  • I Know Madden Kombat: She uses her opponent as a volleyball in her Rage Art, bouncing them on her arms twice before spiking them down to the ground.
  • Intelligible Unintelligible: Despite only being able to growl and roar, nobody seems to have an issue communicating with her. She even conducts an interview in her 8 ending as the new head of the Mishima Zaibatsu, with the reporter talking to her as if she were a human (it's all Played for Laughs).
  • Kid-Appeal Character: There's something immediately endearing about being able to play as an adorable panda in a gritty fighting game.
  • Living Toys: A costume in 7 makes her look like a teddy bear.
  • Loved by All: The closest thing to this trope in Tag 2; she's tied with Jaycee for having the highest amount of positive netsu at seven, with Roger Jr., Mokujin, Miguel, Xiaoyu, Jun, Heihachi and Kuma being the characters who like Panda. Wang has the highest one at nine, but unlike him, both Jaycee and Panda don't have anyone who dislikes them (Heihachi and Kazuya are the only characters who hate Wang). Amusingly enough, Panda likes both Jaycee and Wang, and it's mutual on Wang's part. If DLCs didn't have neutral netsu then maybe Alex would be another who likes her, as animals mostly like each other in Tag 2, with Panda ironically creating the only exception, as she hates Kuma.
  • May–December Romance: By bear standards, anyway; it's said in a cutscene of Tekken 5 that she is much older than Kuma II, which is one of the many reasons she doesn't want to be with him, even though their profiles from Tekken 3 had Kuma as the older one.
  • Mighty Glacier: Just like Kuma, being his Moveset Clone; slow but powerful.
  • Moveset Clone: Of Kuma. Even up to Tag 2 (where she has a different character slot than Kuma instead of being his 2P "costume"), they share virtually all of their moves, save for certain partner-specific Tag throws. As of 7, they have separate slots on the Character Select screen, but in gameplay, they're distinguished from one another only by their Rage Arts; except for those moves, they actually still have the same moveset.
  • Odango Hair: Her head accessories in 8 give her the impression of sporting said hairstyle with her ears.
  • Palette Swap:
    • From 3 to 6, Panda shares a select space with Kuma, although both are considered separate people with separate storyline modes and endings. In fact, series director Katsuhiro Harada has given thought to giving the two separate spaces of late; it depends on the roster size.
    • Panda receives her own character slot in Tekken Tag Tournament 2, so the trope has been struck down. It seems this change is going to stick for future games, as she also receives a different slot in 7 and 8, though in all of those games her moveset is 99% Kuma's, with no differences in Tag 2, and only a different looking rage art in 7. In 8 they have different Heat moves but that's about it.
  • Satellite Character: She's mostly defined as 'Xiaoyu's pet panda' so she'll just be around as long as Xiaoyu is involved and follows her unquestioningly. Other than that, her only subplot is being pursued romantically by Kuma II and constantly rejecting him, something that follows even to this day.
  • Shipper on Deck: Is vastly supportive of Xiaoyu's crush on Jin and is helping her on the quest to reunite with him.
  • Shoo Out the Clowns: Happens constantly with her whenever Xiaoyu is involved in a serious story, even when Panda should logically be there, she disappears. In 6's manga, her and Xiaoyu alongside Leo are going to the top floor of Mishima Zaibatsu's building, where Jin and Kazuya are fighting, but they only reach it once the battle is over and Panda is only there for one panel. In Blood Vengeance Panda is not carried to the building where Shin was even though Alisa is strong enough to carry her and Xiaoyu earlier, so Panda is nowhere during the final battle. In 8 Xiaoyu fights an army of Jack-7's to protect Jin in Yakushima, and despite Panda being there, she disappears once the Jacks start attacking so Xiaoyu fights them alone. Once Xiaoyu is fighting the last ones and Lars arrives to help out, Panda suddenly shows up, then Kazuya shows up, and knocks both her and Xiaoyu back, and after this Panda disappears from the plot.
  • Undying Loyalty: To Xiaoyu, being there to help her with anything from her pursuits of Jin to being her tournament partner.
  • Unusually Uninteresting Sight: Nobody seems to bat an eye at a panda bear walking around in public and entering fighting tournaments.

    Julia 

Julia Chang

https://static.tvtropes.org/pmwiki/pub/images/julia7.png

Stream is live! You ready?

Origin: USA
Fighting Style: Mixed Chinese martial arts, combining Bajiquan and Xinyi Liuhe Quan
Appears in: 3-6, 7 (DLC), Tag-Tag 2, Revolution

Voiced by: Annie Wood (5-current; Battle Voice), Stephanie Sheh (6; Cutscenes Only, Tag 2-current; Intros, Win Poses, & Cutscenes Only), Seiko Yoshida (JP; Street Fighter X Tekken, JP; Bloodline), Jeannie Tirado (EN; Bloodline)

Adopted daughter of Michelle Chang. When Michelle got caught by Heihachi Mishima, Julia enters the third King of Iron Fist tournament to rescue her. She succeeded, but failed to retrieve her pendant, but Michelle tells her not to bother with it and they continue on with their lives.

Years later, Julia moved to the city and started a research to save her barren homeland. Getting in the way of her research datas are usually the Mishima Zaibatsu, so she usually had to enter the tournaments to continue her research. After many ups and downs in researches, she succeeded, but shortly after she received a warning from Zafina about two forbidden stars clashing that could spell The End of the World as We Know It, which Julia suspects to be the eventual battle between Jin Kazama and Kazuya Mishima.

For information about her absence in Tag 2, see its character page.

Her brief stint as Jaycee, as depicted in Tag 2, is canon. Unfortunately, she was a little too good at her job, and this gets Jaycee rebranded as a heel due to everyone hating her for being too strong. As a result, she left the ring and changed her image so people wouldn't recognize her, now sporting a more modest hairstyle and glasses. Julia returns to her reforestation project and decides to kickstart it via donations, but only a few people are interested. One day, Kazuya Mishima is revealed to be a Devil. Julia used this opportunity to gain traction for her reforestation fund by becoming a professional streamer, entering the 7th tournament, and broadcasting her fights and adventures into new territories live.


  • Badass Bookworm: Julia is an intelligent biologist and can suplex anything from a cyborg to a bear into the ground.
  • Badass Longcoat: Sports a rather comfy-looking one in Tekken 7.
  • Badass Native: Just like her mother.
  • Bootstrapped Theme: In a sense. The BGM that accompanied all of the hidden characters (sans Heihachi and Ogre) in 3 was reworked to become Julia's theme in the home port.
  • Braids, Beads and Buckskins: As required for being an (adopted) Native American. She still has them even in her Tekken 7 redesign, too.
  • Braids of Action: Part of her signature look, but it's more pronounced (since they're shorter) in her 7 design.
  • Breaking the Fourth Wall: This teaser for 7.
  • Breast Attack: A rare self-inflicted example. As Jaycee, if she whiffs her Shooting Star Body Press (1+4), you're treated to the humorous sight of her faceplanting the floor, taking damage in the process. For reference, the Kings also have this same move (and likewise land face-first on the ground) but don't take any damage if it whiffs.
  • Canon Immigrant: Her brief stint as the masked luchadora Jaycee in Tag Tournament 2 was canonized in Tekken 7. Notable because events from the Tag Tournament sub-series are almost never referenced in the main canonical series.
  • Characterization Marches On:
    • In 3 and Tag 1 she was characterized as a cuter, more easy going type of character, made more noticeable by this taunt, and her Tag 1 ending where she happily hangs out with Michelle. Later games made her quieter and more serious, though still friendly.
    • In 7 she talks in a bubblier, hyperactive way, though this is justified considering she's a streamer now and is likely playing up for the audience.
  • Combat Stilettos: Moreso in 3.
  • Damn You, Muscle Memory!: Played for Laughs. In 7, Julia tries to disregard her wrestling persona Jaycee in favour of her new career as a Twitch streamer, but in one of her winposes, she accidentally ends the stream with a V-sign like she would have done as Jaycee out of sheer habit before correcting herself awkwardly.
  • Difficult, but Awesome: Downplayed. She's not by any means as difficult to play as, say, Steve or Yoshimitsu, but if you can overcome her execution barrier, you're treated to what is arguably one of the most well-rounded, damaging, and oppressive characters on the roster. Some players even consider her to be outright cheap in the right hands!
    Arya "ThatBlastedSalami" Tayebi: (On Julia's War Drumnote ) At this particular range, you now have a damaging low/mid wallsplatting natural combo which, yeah, is pretty cheap!
  • Divergent Character Evolution:
    • In Tag 1 she has more HP and better throws than Michelle, but worse combo damage and unlike Michelle, her elbow isn't a Counter Hit launcher, though, this is downplayed because they still play really similarly.
    • In Tag 2, Julia got more wrestling themed moves, while Michelle is the more traditional Chang.
    • In 7, Michelle isn't around, but despite Julia's stint as Jaycee being canon, she keeps none of the wrestling moves (Originally she kept one throw, but it was patched out to have the older animation), and is much closer to Tag 2 Michelle. It makes sense in-universe since she wants to avoid being recognized as Jaycee.
  • Fanservice Pack: From Tekken 3 to Tekken 6 her Native American outfit mainly involves a top with a body-hugging vest, combined with a very short denim skirt that provided lots of panty shots since her very first appearance. Her skimpiest one is her Tekken 4 outfit and of course, as the luchadora Jaycee. This gets downplayed with her Tekken 7 redesign wherein she's a bit more prudent in her outfit choice, but she still shows off plenty of her legs in the process. Nevertheless, she seems to take advantage of her looks to attract followers on streaming services in order to raise awareness for climate issues.
  • Friend to All Living Things: Has a soft spot for nature. Her storyline in 4 and 5 revolve around trying to reforest Arizona back.
  • Gamer Chick: Her aesthetic evokes this as a streamer in 7, although its downplayed in that she streams for environmental preservation instead of gaming.
  • Generation Xerox: Strange considering she's adopted, but she heavily resembles her mother Michelle in looks, personality, fighting style and fashion sense. In the Tag Tournament games, they could easily be mistaken for identical sisters.
  • Granola Girl: Has the look down pat with her default outfit, and her gentle demeanor and love of nature compliment it further.
  • The Grappler: Downplayed somewhat. She doesn't by any means have the plethora of chain grabs that both Kings do (or their iconic Giant Swing, for that matter), but she has just enough grabs to keep her opponent guessing on the right break and her infamous Mad Axesnote  is renowned for its lightning fast startup and absurd okizeme. Played straight with Jaycee, however.
  • Happily Adopted: Though given that she's adopted because of Parental Abandonment, she understandably welcomes any kind of care.
  • Iconic Outfit: Seldom seen without her denim skirt and brown/green crop top combo, which evokes the likes of Michelle, her adoptive mother.
  • Jack of All Stats: Whilst boasting some of the best wall carry and combo damage throughout every game that she's appeared in, she's also not too bad with other categories — her punishment is just enough to get the job done, her neutral game is excellent thanks in part to her iconic Party Crashernote , Shotgunnote , and Lashing Arrownote  to help close the gap, her movement is average, she has some of the strongest mix-ups in Tekken history, her tracking is quite good with moves like Heaven Shatter Kick (b+4) and Middle Sobat (WS+3) to keep her opponent from stepping her, she has no shortage of panic moves to get the opponent off of her back, and her combos, while needing some getting used to, are reliable and damaging enough to get the job done.
  • Legacy Character: Of Michelle. Considering that the latter hasn't make another appearance outside of the Tag games, it seems this will stick for the foreseeable future.
  • Morality Pet: Tries to play this role to King after he tries to kill Marduk in 4 and 5. Doesn't quite work, but nothing bad comes of it.
  • Nature Hero: From 4 onward, her motivation for entering the tournaments has been to revitalize her native forests.
  • Nerds Are Sexy: She's not as much into Fanservice as her contemporaries are, but she's still one of the prettiest Tekken cast members around with the brain to match.
  • Nice Girl: Barring Alisa, Julia has some of the friendliest interactions with her cast members in 6's Scenario Campaign.
  • Out of Focus: Much like her mother in Tekken: The Motion Picture, this happens with Julia in Tekken: Bloodline. Compared to Tekken 3, Michelle's pendant is given a lot more focus, yet, Julia herself doesn't show up much, just makes a few cameos until she decides to attack Heihachi in episode 5, and while by that point she gets a decent enough amount of focus, where she explains to Jin the pendant, how Heihachi wants to use it to control Ogre, that Michelle disappeared, and some similarities Jin has with King. After that though, she's back to making cameos, and later disappears from the plot for no explained reason in episode 6 (And unlike Michelle in Motion Picture, she wasn't knocked out). So whether Julia managed to find Michelle isn't clear, she's not there to fight Ogre despite being there when he shows up, and even after Devil Jin defeats Heihachi and throws her pendant to the other characters, Julia is not there to pick it up.
  • Parental Abandonment: Was abandoned at birth before Michelle brought her up.
  • Religious Bruiser: If the quote above is anything to go by. One of her win quotes has her thanking said spirits.
  • Revenge: Julia seeks revenge against Heihachi in her ending from 3, since he kidnapped Michelle to obtain her pendant to control Ogre. Unlike most characters who want revenge in Tekken, Julia quickly gives up on it after Michelle talks her out of it, and doesn't pursue it in later games.
  • She Is All Grown Up: She's merely a cute teenager in 3. By 4, though, it's apparent that two years have done wonders for her.
  • Signature Move: Party Crasher (f,F+1). An extremely fast, safe, mid to long range poke that boasts excellent frames, has solid tracking, an enormous vertical hitbox (as it can catch Xiaoyu's notoriously evasive Cyclone Left launcher where other moves will completely whiff) and, in older games, used to knock down on Normal Hit! For any discerning Tekken player, this move is the cornerstone of Julia's gameplan.
  • Some Dexterity Required: For reference, most generic mid pokes in Tekken have a relatively straightforward df+1 input. What is Julia's equivalent of such a move? Party Crasher. Which instead has a dash input of f,F+1. While not exactly hard in itself to do, it can be kind of straining on your hands (or fingers) to be doing it constantly if you're on the offensive with her.
  • Strong Family Resemblance: Extra weird, because she was adopted, but she looks so much like Michelle you would think she was her biological daughter... or her sister.
  • Stronger Than She Looks: She's of average height and build at 165cmnote  and 54kgnote  and her character model in Tekken 7 in particular is roughly the same size as her fellow Tekken 3 newcomer Xiaoyu, but she has some of the highest combo damage in every game that she appears in. Even as Jaycee, despite standing a head shorter than King IInote , she effortlessly pulls off a Beast Buster against him in Tag 2s intro trailer.
  • Tomboy and Girly Girl: In the third game, she is a tomboy to Ling Xiaoyu's girly girl.
  • Tranquil Fury: Let's just say that she's less than pleased about Ganryu doing her trademark "Stream is over!" pose during the latter's Tekken 7 reveal trailer.
  • Wrestler in All of Us:
    • Seeing as she takes after Michelle, this was inevitable. Why yes, that is indeed a Japanese Ocean Cyclone Suplex.
    • Taken to an extreme in Tag 2, where she becomes a full-time wrestler under the pseudonym "Jaycee".
  • Youthful Freckles: Subtle, yet visible in 7.

    Bryan 

Bryan Fury

https://static.tvtropes.org/pmwiki/pub/images/bryan8_5.png
Tekken 7
Origin: USA
Fighting Style: Pure violence mixed with some Kickboxing
Appears in: 3-8, Tag-Tag 2, Revolution

Voiced by: ??? (3-5; Laugh Only), David Schaufele (4-5; Battle Voice Only, 6 onward; Current), Keith Silverstein (English, Street Fighter X Tekken), Tomokazu Seki (Japanese, Street Fighter X Tekken)

Originally a cop working in Hong Kong, suspected by Lei of being on the take, he got gunned down when his latest manipulations-for-profit of a couple of gangs went sour (read: caught in the crossfire). That wasn't the end for him, though, not when Dr. Abel decided to take his body and use it as the guinea pig for his cybernetic resurrection experiments. Three words: Gone Horribly Right.

Bryan is an overly-offensive execution-heavy keepout character with long-range attacks and incredible damage off his combos making him a real threat when he gets rolling. He has poor standard mobility and attack recovery time, forcing the player to rely heavily on fundamental skills and his slow unorthrodox counter-hit moves to deal with close-range pressure.


  • Aborted Arc: His ending in 4 has Doctor Bosconovitch and Yoshimitsu save his life in order to move his brain into a mechanised body, since his cyborg body would be needed to fight a bio-weapon developed by Dr. Abel, the man who turned him into a cyborg in the first place. In the end, all of this is abandoned in favor of Dr. B simply installing a perpetual generator in his current body, with no whisper of any such bio-weapon ever appearing in the franchise again.
  • Adapted Out: Even though he canonically debuted in 3, Bryan is mysteriously absent from Bloodline, only perhaps vaguely referenced by Heihachi as "a late addition to the tournament".
  • Animal Motif: Constrictor snakes. He defines himself as a monster at one point (against Azazel) and his fighting style is fast and brutal, if unrefined. He also wears snakeskin pants in 3, Tag, and 8 in his default outfit.
  • Animal Theme Naming: His movelist features attacks named after snakes (Snake Pit, Snake Bomb, Python Crush and Anaconda Assassin, to name a few) and wolves (Wolf's Tail, Wolf Call and Wolf Bite).
  • Arch-Enemy: To Yoshimitsu for attacking the Manji Clan after taking advantage of them generously helping Bryan.
  • Ax-Crazy: Not only does he love destroying things and people, but he enjoys doing so in the most savage manner possible. His favorite method of destruction appears to be taking the heaviest thing around him and swinging it or hurling it straight at his target. He has a win pose in 8 where he empties out a Gatling gun, and then after running out of bullets, he just tosses the gun at the camera!
  • Badass Bandolier: He has munitions slung around his waist as part of his default outfit beginning in 5.
  • Back from the Dead: Thanks to Abel's experiments.
  • Bald of Evil: His alternate costume in 3/Tag gives him one hell of a chrome dome. In later games, he can be customised to look like this.
  • Balls of Steel: In the Tag games, if he and Nina are a tag team and she kicks him in the groin in one of their losing poses, he merely laughs (maybe he enjoys it...) and does one of his taunts in response. He'll also laugh during gameplay (and take less damage than other characters) if she performs this move on him in all games after TTT.
  • Beating A Dead Player: Starting in 4, Bryan gains a Victory Pose where there's a close-up shot of Bryan (Slasher Smile and all) viciously battering his defeated opponent, complete with audible cracks and poundings.
  • Blood Knight: "Reasons and motives are just afterthoughts. It's fighting that keeps us monsters alive." Note that this is his response to Azazel's Motive Rant.
  • Bring It: One of his intros is a straightforward taunt beckoning his opponent:
    Bryan: Come on!
  • Butter Face: A Rare Male Example. A suitably badass muscled hunk from the neck down. The face however... clearly belongs to a villain.
  • Camera Abuse: One of his intro poses from 7 onward has him dragging a construction I-beam and hurling it at the screen.
  • Combat Sadomasochist: He really enjoys pain, whether taking it or dishing it out. Certain moves performed against him (including Nina's Groin Attack kick, Anna's hip check, the Williams sisters' heel-grind, and Jack's Volcano Blaster throw) will even make him laugh. As an Easter Egg, certain moves performed against him will make him laugh or yell out in amusement, especially ones that aim for his groin or involve him being thrown high in the air. Some of these moves even heal Bryan a small portion of the damage they just dealt to him!
  • Cool Mask: Wears one that covers the lower half of his face in 7: Fated Retribution, a skull with snake fangs and tongue.
  • Corrupted Character Copy: He's clearly based on Roy Batty from Blade Runner, as played by the legendary Rutger Hauer. He's a buff, psychotic, super-strong cybernetic being with white hair and a cool name, except whereas Roy was born robotic and found some redemption in embracing humanity, Bryan was originally human yet became a soulless killing machine. His Japanese character title in 8 explicitly refers to him as a Replicant.
  • Cyborg: He was brought back to life and given several cybernetic enhancements. Namely, a perpetual power generator. Technically, one could argue that he's a cyborg zombie of sorts. In Yoshimitsu's 5 and Tag 2 endings, he explodes after being cut in half. His appearance in Fated Retribution might be a glimpse of his cybernetic parts, particularly his left arm and right leg. In his 8 Rage Art, his point-of-view is briefly shown after he unleashes a flurry of punches at his opponent's gut; crosshairs appear as he locks onto his opponent before he charges in for a powerful straight punch.
  • Death Glare: One of his default expressions is a hostile glare.
  • Difficult, but Awesome: His Taunt is a slow, non-damaging unblockable move whose animation can be cancelled out at anytime before the hurtbox kicks in. The hit leaves the opponent open for a brief window, which Bryan can capitalize on with any fast-enough move, including his Jet Upper (f,b+2). Most of Bryan's gameplay at higher levels revolves around this one move, and using it properly as a fake-out and a way to break through an opponent's defense takes a lot of practice; the Taunt Jet Upper technique, especially, is one of the hardest things anyone can ever do in Tekken.
  • Dirty Cop: Pre-cyborg, he worked as a policeman but was always followed by dark rumors, including secret ties to drug trafficking which was eventually exposed by Lei Wulong. Bryan then decided to shed any pretense of social acceptability when he got so much power from Abel and Bosconovitch's adjustments.
  • Evil Laugh: Bryan loves cackling like a maniac; his laughter has been reduced over the years, being used as the climax of several throws and combinations in his early appearances, only to be reduced to key taunts and win poses.
  • Frankenstein's Monster: Invoked. He was raised from the dead by Mad Scientist Dr Abel, sports deathly pallid white skin, and goes on a murderous rampage after his creator abandons him.
  • Fashionable Asymmetry: His Tekken 7 default outfit has one side of pants and jacket torn to reveal his cyborg arm and leg, while leaving the other as it is.
  • Flat Character: He loves to commit wanton acts of murder while causing all sorts of mayhem and destruction, and that's all there is to say about him. There is the tiniest hint that he used to be a more layered man before he became a cyborg, but the games never bother to explore his backstory, leaving him to be defined solely by his sadism.
  • For the Evulz: His modus-operandi entirely revolves around spreading death and suffering everywhere he goes, because he's a psychotic sadist with an insatiable lust for violence.
  • Gatling Good: In his ending for Tekken 6, he dual wields a Gatling Gun alongside a rocket launcher. Previously, in his 5 ending, he tried to shoot Yoshimitsu with a gatling as well, and in a special pre-fight intro in 8, he tries it again, with Yoshimitsu deflecting the bullets before teleporting up in the air to slash downward at Bryan, who uses the Gatling gun to block the sword. Also in 8, he empties one out in a win-pose.
  • Good Scars, Evil Scars: He has tons of scars (claw marks, bullet wounds, blade slashes, etc.) spread all over his body, all of which look ugly and barbaric, emphasizing his vile nature.
  • Gratuitous English: Unusually for Tekken, Bryan lost his native English speaking voice actor for cutscenes and thus no longer speaks more than a word or two. The "Exciting!" he yells out during his ending in 8 makes it fairly obvious he has a Japanese voice actor now. This has the net effect of making him even more simplistic and sadistic than he was before, as he can barely communicate with the rest of the cast beyond gleeful screams and laughter.
  • Hated by All: It may be personal on Yoshimitsu's part, but being a violent mercenary doesn't win him any favors from anyone else either. Not even Heihachi or Kazuya seem to hold him in any good regard.
  • Hell-Bent for Leather: His default outfit in his earlier appearances has him wearing leather trousers, usually snake-print.
  • Humans Are Bastards: According to Bryan's twisted world view, good is inherently hypocritical, because it can't exist in the first place. Only the naive, the deceptive, and the monstrous exist, and he gleefully admits that he belongs in the third group.
  • Iconic Sequel Character: Outpacing many of the popular characters introduced in 3, Bryan sits within the top 3 most used characters alongside Kazuya and Paul who have been around since the very beginning.
  • Jerkass: To the highest degree. Bryan is the very embodiment of pure, unrestrained evil, and feels no remorse for any of his barbaric actions.
  • Kick the Dog: Does it on a regular basis, kicks even harder after showing Ungrateful Bastard traits by massacring the Manji Clan that saved his life.
  • Kubrick Stare: His second default expression. Basically, he's killing you with his hateful gaze.
  • Lack of Empathy: Bryan couldn't care less for basic human decency or morals. He just revels in people's suffering, and there isn't a line he won't cross for the sake of his sadistic escapades, from murdering innocents in cold blood to betraying those who just saved his life.
  • Made of Iron: Literally to an extent, since he's a cyborg, but this guy's been shown to shrug off damage that would gib any other character.
  • Manly Man: He's muscled like an ox and his primary costume consists of no shirt, fingerless gloves and cargo pants filled to the brim with ammunition. Showed prominently in his Tekken 6 ending where he almost casually walks in the battlefield while Dual Wielding a gatling gun and rocket launcher.
  • Meaningful Name: "Fury" is probably the best way to describe how he fights. He doesn't believe in using soft attacks to open you up to something more damaging. Every strike he throws is with as much rage as he can put behind it. Also, a case of Names to Run Away from Really Fast.
  • More Dakka: Besides fighting with his fists, Bryan is a trigger-happy psycho who likes to use firepower to solve his problems, from assault rifles to miniguns.
  • Nightmare Face: Covered in scars, eyes that stare a hole right into you, a twisted grin that irradiates nothing but a desire to KILL you...
  • No-Holds-Barred Beatdown: One of his win-poses has him brutally bash his unconscious opponents' face in with a Slasher Smile.
  • One-Man Army: Frequently shown to walk nonchalantly through highly trained and well-equipped paramilitary units and leave a mountain of corpses behind. Hell, he even ripped off a tank's gun turret once in his 3 ending.
  • Our Zombies Are Different: Was killed in a shootout in Hong Kong, and was brought back to life by cybernetic enhancements. His Tekken 3 bio even calls him "Part man, part cop, all zombie..."
  • Perpetual-Motion Monster: Dr. Bosconovitch foolishly installed a perpetual energy generator inside him, meaning he never runs out of stamina.
  • Plot-Irrelevant Villain: Despite being one of the most evil characters in the series, Bryan has never been relevant to the central plot of Tekken, though his enmity with Yoshimitsu was once one of the series' eminent rivalries on par with the Mishimas' and the Williams'. Although as the series goes on, the rivalry is canonically referenced less and less, so he's now just sorta there.
  • Practical Taunt: His Taunt move. Although it doesn't do any damage by itself and leaves Bryan vulnerable for a while, it's unblockable if it hits at close range, and leaves the opponent open for him to do some decent damage afterwards. And if the animation is uninterrupted (once he starts laughing), he gains some powered-up moves. Some players even do this while positioning themselves just to fake opponents out; he audibly grunts when he does this even when the player cancels it right away. 8 gives him another Taunt, Snake Eyes, which buffs a few of his moves when it's activated, including entering Heat.
  • Psycho for Hire:
    • As of Negan's introduction, he is apparently a member of the Saviors.
    • He is one of the fighters recruited by Kazuya in 8.
  • Punch Parry: During the intro cutscene of the original Tekken 6, Bryan Fury throws a Mach Breaker and meets Paul Phoenix's Phoenix Smasher and creates a shockwave.
  • Sadist: His sole defining trait is his endless love for carnage and wanton murder.
  • Skill Gate Characters: On the surface, Bryan has a lot going for him that will appeal to beginners such as a simplistic moveset and relatively easy yet damaging combos, most of which start with his Snake Edge sweep (d/f+3, or Left Kick). Effective in casual play or an online environment, yes, but very easily dealt with on levels beyond that for several reasons. The first is that many of Bryan's moves have very slow start-up and/or recovery; in the case of his Snake Edge, it is highly telegraphed (moreso from the sixth game onwards, where he will do a voice grunt each time he uses it), and incredibly unsafe when blocked. Players will have to break out of these bad habits with Bryan if they wish to excel with him.
  • Slasher Smile: Yet another one of his favorite expressions.
  • Snakes Are Sinister: He wears snakeskin pants in a reoccurring alternate costume and has several moves named after species of snake. Like a snake, he's creepy, deadly and deceptively quick.
  • The Sociopath: Doesn't really go for the talking part of the trope, but subscribes to the "complete disregard for your fellow men" part.
  • Some Dexterity Required: When you're executing that 12-punch combo, here's hoping your fingers can press just as fast (and just as preciseButton Mashing won't work here, as there's a gradually accelerating pace to the alternating inputs) as he throws those punches.
  • Shotguns Are Just Better: You can even give him one when you customize him, and actually has an item move for it in 6.
  • Suspiciously Similar Substitute: Of Bruce, although like Hwoarang, Bryan's moveset is rather different from Bruce's with only a very few moves in common, distancing itself from Bruce's pure Muay Thai in favor of general kickboxing.
  • Tank Goodness: In his ending in 8, Bryan speeds through the desert to his private firing range on top of an enormous tank which has a throne fixed to the top of it. Once arrived, he begins laughing his head off, blasting various abandoned buildings to smithereens.
  • Tattooed Crook: Small ones (he's not all inked up), but still there — his most distinct tattoo is the one on his neck. And they don't come any more crooky.
  • Testosterone Poisoning: One of the most gratuitously hyper-masculine characters in Tekken. Many of his arcade endings have him walk around shirtless in warzones, wield impractical heavy weapons, and effortlessly destroy entire militias with no clear provocation.
  • The Unfettered: Shows absolutely no restraint at anything he does. He doesn't have any particular goal, mind you, but he lets nothing detain him from doing whatever he damn well pleases.
  • Ungrateful Bastard: When Bryan is on the verge of death after confronting Dr. Abel, Yoshimitsu saves him out of the kindness of his heart and entrusts him to Dr. Bosconovitch, who in turn says that he'll transfer Bryan's consciousness into a new, metallic body. When Bryan's design is shown to be too complex, Dr. B instead installs a perpetual generator into Bryan. And the next thing we know, corpses of Manji-clansmen piling up, and a wounded Dr. B for Yoshimitsu to find, all courtesy of Bryan, shamelessly.
  • Walking Shirtless Scene: Shirtless by default.
  • We Can Rebuild Him: Twice, once by Dr. Abel and then again by Dr. Bosconovitch. Poor Bosconovitch doesn't know the consequences of doing this to Bryan and expecting gratitude...
  • White Hair, Black Heart: As black as a cyborg heart can get.
  • Wrestler in All of Us: His arsenal of moves includes a Brainbuster and Stunner variation, and a Sidewalk Slam.

    Tiger 

Tiger Jackson

https://static.tvtropes.org/pmwiki/pub/images/tigerj.png

Origin: USA
Fighting Style: Capoeira
Appears in: 3, Tag-Tag 2

A disco dancer who appears as an alternate outfit for Eddy in Tekken 3, selectable by pressing start when highlighting Eddy. He doesn't have a story but he is snazzy.

Shows up as a separate character from Eddy in Tekken Tag 2.


  • Afro Asskicker: He has an impressive one for sure.
  • Bonus Feature Failure: His appearance in Tag 2. No customization or prologue. Ironically, he had a separate ending back in 3, and even in Tag 1. The Wii U port grants him access to the same communal pool of Nintendo costumes as the other fighters, though.
  • The Bus Came Back: He never appeared in person again after the original Tekken Tag, but he returns as a separate character from Eddy in Tag Tournament 2.
  • Cool Shades: They light up rainbow style.
  • Dance Battler: He has a move in Tag 2, in fact, that will make him dance non-stop if he's left alone!
  • Gratuitous Disco Sequence: His appearance and Capoeira fighting style turn his fights into this.
  • Guest Fighter: He surprisingly makes a playable appearance in a non-Tekken party game, Pac-Man Fever, alongside Heihachi (but with no sign of Eddy). Namco were seemingly attempting to make Tiger into some kind of mascot for the series, but that evidently didn't pan out.
  • No Plot? No Problem!: He has never been given a storyline of any kind, and his apparent connections to Eddy and Christie have never been explained.
  • Palette Swap: Of Eddy in Tekken 3 and Tekken Tag Tournament. He is given his own slot in Tekken Tag Tournament 2 but remains a Moveset Clone.
  • Soul Brotha: Incidentally, based on unused audio files in the arcade port, his original name was "Soul Jackson".
  • Tall, Dark, and Handsome: With his good looks and killer moves, he rules any dancefloor he steps foot on. Christie seems to have fallen for his devilish charms judging by their shared winposes in Tag 2.

    Mokujin 

Mokujin

https://static.tvtropes.org/pmwiki/pub/images/421px-Mokujin_TTT2_CG_2487.png

Origin: Japan
Fighting Style: "Mokujin-ken" (mimicry)
Appears in: 3, 5-6, Tag-Tag 2, Revolution (Boss)

Mokujin is a practice dummy made from a millennia-aged oak. Its purpose is anything but target practice, though; its ancient spirit exists to help ensure that if some immense force for ruin rises (read: the Ogre, corrupted Jinpachi, or Azazel), there's still someone left to bring it down if humanity isn't up to the task.

In Tekken Tag, an alternate recolor of Mokujin results in a metallic dummy named Tetsujin, who is functionally the same, but hasn't reappeared until Tekken Revolution. Another recolor also results in a golden dummy named Kinjin, also appearing in Tekken Revolution.


  • All Your Powers Combined: In Revolution, it possesses moves from various characters, like Ogre.
  • Awesome, but Impractical:
    • Maining it at all styles counts because of the random nature of what moveset it gets and changes to its hitboxes compared to the original moveset. Tag 1 is the worst game to main it since Mokujin changed movesets every time it tagged in, with no indication of what moveset it has before tagging in, so doing a proper tag combo is unlikely, and tagging into Mokujin by running in makes it difficult to tell what moveset it got. The most obvious thing that makes maining Mokujin so difficult is that it copies the moveset of every character in a game (Or almost every character, it can't copy Anna in Tekken 3 or Devil in Tag 1), so to really main Mokujin you need to at least have an idea how to use everyone else in the cast.
    • The hitbox changes from the limbs; Mokujin always keeps its own hitboxes, so even if you practiced a lot with a specific character, you still need to practice with Mokujin itself to see what works and what doesn't. In some cases like True Ogre in Tag 2, the limb differences are so extreme Mokujin may struggle to combo at all. And it's also not as simple as "Mokujin has shorter limbs so it's just a worse version of X character", because height also affects what combos Mokujin can do, which's most noticeable starting in Tekken 6 with the longer combos the games got. In Tag 2 for example, despite Mokujin having shorter limbs than Dragunov, it completely outclasses Dragunov in its combo potential because its shorter height makes his hitboxes lower. This can also work against him, as being taller than a character can make a combo not work. In plenty of cases it's not immediately obvious if Mokujin has longer limbs or not, though, rule of thumb is that if it's copying a female character it has better limb range, though it has a chance of getting worse combos because it's taller as it happens with Zafina at the walls, but it the longer reach can improve combos too, and definitely improves the neutral game.
    • Ever since its debut in Tekken 3 up until Tag 2, no game offered an option in practice mode to select what moveset Mokujin is copying, which makes practicing with a specific moveset pure RNG. This is a problem that got even worse with Tekken 6 and Tag 2 thanks to their much slower loading times, it can take minutes to hours until Mokujin gets the moveset you want to practice with.
  • Chained by Fashion: A rare occasion of the good example.
  • Chuck Cunningham Syndrome: He makes no playable appearance in 7 outside of small non-playable cameos. This makes some sense, as there is no evil spirit to awaken him this time; Kazumi remains dead in the present and only appears in flashbacks in the main story mode.
  • Depending on the Writer: Whether Mokujin's personality and story is serious or a joke tends to vary, an example is its interlude with Roger Jr. in 5 where it speaks in a casual tone about looking for its children and even lampshades that Roger Jr. can't talk, but in 6's Scenario Campaign, it speaks in a wise, mysterious way, and is treated seriously to the point Wang and Kuma are honored to meet a legend, and this is the same game that gave it a joke ending.
    Wang Jinrei: "When the world teeters at the brink of chaos, it shall appear". I certainly remember the old verse, but I never imagined I'd live to see it come true. This is a once-in-a-lifetime meeting, that is for certain. I hope you will face me in combat.
    Kuma: (My! You're a messenger of the gods, aren't you? I can hardly believe you would waste your time on me.)
  • Ditto Fighter:
    • Imitates almost any fighter in the game it's in. Sometimes, it also needs to borrow some props — a sword, a tail, even wings.
    • In the console version of its debut in 3, it's unable to copy Anna, Gon, or Dr. Bosconovitch's movesets. This is because Mokujin's moveset is based on the arcade's Ver. 1, where Anna is just a Palette Swap option for Nina, while Gon and Dr. B don't exist. Apparently, Namco forgot to update its coding for the console version, when the trio are added.
  • Expy: He's directly inspired by the titular wooden automatons from the old Jackie Chan flick, Shaolin Wooden Men.
  • Gaia's Revenge: In 6's Scenario Campaign it shows disdain for mankind's destruction of forests, and implies it's one of its objectives in Christie's stage.
    Alisa: Pastural lands have been replaced by this city several years ago as part of a program to revitalize tourism.
    Mokujin: (Such deeds cannot go unchecked. Places like this are another reason I have returned.)
  • Gainax Ending: Even by Tekken standards, most of his endings are really out there. His Tekken 3 ending takes place in a real life forest where he's out working before stumbling upon two kids who appear to be of the same species playing Tekken 3 on a wooden arcade cabinet, and after playing for a while, a female Mokojin who appears to be his wife or girlfriend, who punishes him for slacking. His Tag Tournament 2 ending has him visit the real life Bandai Namco headquarters and getting into a relationship with another female Makojin that once again goes south, and his Tekken 6 ending is narrated in a cutesy storybook style where he inexplicably becomes an Evil Overlord, in a parody of Jin's ending.
  • Henpecked Husband: Its Tekken 3 ending establishes it as being in a slightly toxic marriage. Its wife appears to deliver a meaty uppercut whenever it's caught slacking off from its chores.
  • Kid-Appeal Character: The concept of a wooden doll that fights is rather cute and funny.
  • Meaningful Name: Mokujin means "Wooden Man".
  • Nature Spirit: Mokujin only awakens when great evils plague mankind and returns to slumber when the evil has been vanquished.
  • Non-Mammal Mammaries: Mokujin's 2P costume is shaped with more feminine features, with a pair of breasts carved into the wood for... whatever reason.
  • Not-So-Harmless Villain: Its Tekken 6 ending features it becoming an Evil Overlord... revealed through a storybookish cartoon cinematic. Although, given that the actual Evil Overlord coronation is an obvious echo of Jin's 5 ending, perhaps it's better thought of not as darkness always being in Mokujin's... um... heartwood, but rather as it somehow falling prey to He Who Fights Monsters...and that's if you take this ending even remotely seriously. Suffice to say, few do. But given that this is Tekken, who knows?
  • Recursive Reality:
    • Mokujin's Tekken 3 ending has it playing on a Tekken 3 arcade cabinet. As Mokujin.
    • In it Tag 2 ending, Mokujin meets its more decidedly feminine counterpart while visiting the real-life Bandai Namco headquarters.
  • Sealed Good in a Can: It's firmly on humanity's side but only awakens when a powerful evil threatening the world.
  • Telepathy: Its way of communication in the Scenario Campaign.
  • The Unintelligible: It does talk, but only in a string of wood noises and with an incredibly complex vocabulary, as evidenced in its Scenario Campaign Mode in 6.

    Ogre 

Ogre

https://static.tvtropes.org/pmwiki/pub/images/415px-Ogre_TTT2_CG_3434.png
True Ogre

Fighting Style: Comprehensive style combining forms it has absorbed
Appears in: 3, 5 (Boss), Tag-Tag 2, Revolution (Boss)

"Voiced" by: Daisuke Gōri (3, Tag 1; via recycled, reversed, and heavily edited audio from Heihachi's dialogue), Unknown (Tag 2), Bill Butts (Bloodline; JP & EN)

The inhuman Final Boss of Tekken 3, described as possibly being a weapon left behind by aliens. Drawn to strong souls, it attacked several fighters in Tekken 2 (King I and possibly — possibly — Jun was Killed Off for Real; the other fighters recovered) and debilitated others before finally being defeated by Paul Phoenix and Jin Kazama. Heihachi was attempting to control it, luring it in by holding the King of Iron Fist Tournament 3, but Jin utterly destroyed it. Seeking to use its remains to create or become the ultimate life form, Heihachi gathered bone fragments from its hooves and stray hairs to study it. It had magical blood that could heal illnesses like that of Dr. Bosconovitch and help finish his research to revive his daughter. It may or may not have resurfaced between Tekken 4 and Tekken 5, according to the Devil Within mini-game in Tekken 5.

His True Ogre form returns in Tag 2 as a normally selectable character in the Arcade version. His original form, now called Ancient Ogre, appears in the console versions as a DLC character available on day 1 for people who pre-ordered the game.


  • Adaptational Badass: In Tekken: Bloodline Ogre is significantly stronger than his game counterpart. As True Ogre, he was capable of defeating Jin, then fought Paul, Hwoarang and Xiaoyu at once and won, and keep in mind Paul defeated him during the third tournament (Though he defeated Ogre, Jin is the one who defeated True Ogre). After Jin got back up, he only managed to win by turning into Devil Jin, something he didn't need to do back in 3.
  • Ambiguous Situation:
    • Fans have identified Ogre's unintelligible victory talk as reversed Japanese (see The Unintelligible below), and the most commonly understood line seems to be a Japanese proverb, "even monkeys fall from trees", an expression of praise of someone's skills despite a failure at it. If this is meant to be a real line and not an easter egg, it would imply Ogre is actually a sentient Noble Demon with the utmost respect for his vanquished enemies, not a mindless bioweapon as it had been previously thought. Of course, nothing has been officially revealed about it, so we are really in the dark in this topic.
    • Ancient Ogre's ending in Tag 2. It depicts him summoning other Ogres (who look exactly like him), who then proceed to lay waste to Earth and mankind with it. Oh, and for some reason all of these (Ancient) Ogres are GIANTS now. But, to be specific: who are the other Ogres? Are they clones, copies, or alternate selves of the original one, or are they just other members of his species who just happen to look and act all the same? Were they summoned from another galaxy, another dimension or from other timelines, perhaps? And why are they all giants all out of a sudden? Is Your Size May Vary a thing with him or is he formally a Sizeshifter?
    • Among Ogre's moves, he has some Mishima specific stuff, which includes Kazuya's Heavy Body Blow/Demon God Fist/WS2. Considering Kazuya was meant to be dead at the time of the arcade release (Eddy's ending from the console version quietly retcons this and implies he's still alive), how did Ogre learn it? Even after Kazuya came back, there's no evidence or even hints that Kazuya fought Ogre. The most logical explanation that doesn't involve Kazuya is that a Tekken Force member Ogre killed just happened to know it and maybe other Mishima moves, but even that isn't confirmed.
  • Anime Hair: Has a huge, gravity-defying red mane of hair.
  • Art Evolution: True Ogre has one big snake for a right arm in 3 and the first Tag games, but the big snake was replaced by multiple smaller snakes in Tag 2.
  • The Assimilator: In 3, Ogre is seen absorbing an unconscious Heihachi to transform into True Ogre. If you play as Heihachi, then Jin is the one absorbed instead.
  • Awesomeness by Analysis: Since most of his apparent "victims" were revealed to be alive as of 5, this became the explanation for his mimicry.
  • Bishōnen Line: Inverted. His first form is far prettier than his more monstrous and powerful true form.
  • Blood Knight: Instinctively, it desires to feed off the prowess of those who show great capability in battle. It seeks those with this talent out and fights them, absorbing their ability once they are defeated.
  • Blood Magic: In Yoshimitsu and Dr. Bosconovitch's endings in 3, they try experimenting with Ogre's blood by injecting it into a lab rat. After it's ingested by the rat, the scene cuts to the two of them running frantically away from the building as the rat turns gigantic and bursts out of the building!
  • Blow You Away: Monstrous Ogre.
  • Body Horror: His ending depicts his transformation into True Ogre as this.
  • Breath Weapon: True Ogre can do this from the ground or air.
  • Classical Chimera: Played with. While not a typical Chimera, it shared many of the features with the beast such as a fire breath, and lion-like head, goat horns and a giant snake (or multiple snakes) in place of a limb, in this case his right arm.
  • Clipped-Wing Angel: While the intention of True Ogre in is another one, gameplay-wise he's this in Tekken 3, simply because he's too big, and as described in Cycle of Hurting, if he gets knocked down he's as good as dead against most characters. Tag games fix this issue, with Tag 1 in particular giving True Ogre many buffs that made him into one of the most powerful characters in the game.
  • Combo Breaker: True Ogre can do this with a move that allows him to float away during juggles. It's at its best in Tag 1 where he landed faster and had less recovery while landing. Although it couldn't be done in every combo (For example, it can't be done if it's a combo where he's flipped and falling on the ground), and he's still susceptible to long combos, specially against the likes of Bruce or Changs.
  • Cycle of Hurting:
    • True Ogre could be subjected to this back in 3 and it's the biggest reason he's considered far weaker than Ogre. Back in 3, a running slash kick/WR3 had guaranteed follow ups on block, and True Ogre was so big that he could be hit by them while on the ground. What this means is that once True Ogre was launched, or knocked down, or blocked a WR3, he was as good as dead against most characters, because if he blocks WR3, he can be knocked down again, if he doesn't tech roll he'll get hit while on the ground, which guarantees another WR3 if he doesn't tech roll. While this isn't impossible to escape, it's very difficult to do so.
    • It can happen with True Ogre again in Tag 2, though only if a player uses his float mechanic poorly. True Ogre's wings aren't for show and he can actually float while getting juggled, the problem is that he has a lot of recovery when landing and can be relaunched, or if he's hit mid air before landing which resets juggle, allowing longer combos. While this is unlikely to work against players, even newbies, simply by choosing to not use it, it can be rather effective against an AI controlled Ogre, as he may try to float during his combos, so if a player uses something like dash jab combos, it's an easy win, specially in infinite stages.
  • Dark Is Evil: In 3 and the arcade version of Tag, if True Ogre appears in a match, the whole stage will be darkened so only the floors and the characters are visible. This is referenced in Tag 2, where Ogre's stage, Naraku, is almost pitch-black, with only distant blue flames as lighting.
  • Death Glare: One of his intros in TTT2, made even more unsettling with his unflinching Glowing Eyes of Doom.
  • Eating the Enemy: He devours the character(s) he defeated during his Continue screen in Tekken Tag 2.
  • Final Boss: Of 3. Defeat him in the first round and he uses Heihachi's unconscious body to gain more power and transform into True Ogre (if you're playing as Heihachi, Ogre uses Jin's body instead). Fighting alone, True Ogre is the second tier boss of Tag 2 (preceded by Jinpachi and Heihachi and succeeded by Jun Kazama/Unknown).
  • Gameplay and Story Segregation: Unlike Kazuya/Devil in Tag 1, Ogre and True Ogre do not transform into each other when tagging out. Even in Tag 2 which made such a transformation optional for Jin and Devil Jin (They can choose between the transformation Kazuya and Devil had in Tag 1, or regular tagging out), Ogre and True Ogre do not have any way to transform into each other.
  • Generic Doomsday Villain: Ogre has no real dialogue or personality to speak of. He essentially just amounts to a mindless beast who serves as a way to kick-start the story after the Time Skip.
  • Giant Space Flea from Nowhere: There are some hints that Ogre might be more extra-terrestrial than supernatural in origin. See Ancient Ogre's Tag 2 ending.
  • Gory Discretion Shot: If you lose to True Ogre in Tag 2, it's shown to be doing... something... to your body.
  • Hated by All: Tag 2 features the netsu system, which allows your tag partner to have a temporary Rage Mode when your current character is low on health as an incentive for you to tag in your reserve. How quick they attain the Rage Mode depends on their relationship with your current character (a character with +1 activates Rage at 70% health, whereas those with 0 activates at 50%). But because NO ONE likes Ogre (seriously, everyone's relationship hovers around -1 and -3, even when that character has never met him in the storyline), they only activate Rage when Ogre's near-death (30%, or worse, 15%). And the first Tag game made it even worse, as most of the characters simply did NOT get Netsu when Ogre was hurt, no matter how much he was hurt. The only characters that do get Netsu when paired with him were Golden Tetsujin (which is Tetsujin after a certain number of wins streak) and Ling Xiaoyu in her secret green version of her alternate outfit.
  • Hates Everyone Equally: Not the case in Tag 2, as his dislike/hate list is not even the longest in the game, but was definitely the case in Tag 1, as his Netsu never activated with anyone, not even another Ogre. The only exceptions are Gold Tetsujin and Xiaoyu in a secret green version of her costume. This combined with Hated by All above means that if you pick either Ogre in Tag 1, Netsu won't be available for you unless you use one of the two exceptions listed.
  • Hero Killer:
    • Back when 3 was released, Ogre having a character's moves generally implied said character's death by his hand. As of 5, it's been confirmed that only King I has been Killed Off for Real. Though even if the plotline did become true, it doesn't explain how Ogre possesses three of Anna's moves...when Anna herself is still playable (albeit initially as a palette swap). Of course, in game development, it was more simple - Anna was a late addition to the arcade game as a hidden costume for Nina, after Ogre was given Anna's previously exclusive moves - which were not otherwise in the game. The console versions restored her to a full character.
    • This whole aspect of Ogre's character has been somewhat retconned in recent years - as the majority of returning characters were simply attacked by him. Even at the time though, at least several of the 'new' characters possess redesigned versions of Tekken 2 characters' movesets (Jin and Xiaoyu both having some of Jun's moves - with Jin also having some of Kazuya's and Xiaoyu some of Wang's - Julia playing nearly identically to Michelle, Bryan playing nearly identically to Bruce and Gun Jack playing nearly identically to P-Jack.)
  • I'm a Humanitarian: True Ogre seems to have gained some carnivorous tendencies in Tekken Tag 2.
  • Like a God to Me: Although it never actually speaks of being divine. This is more of Heihachi's reference to it as Toshin, or "fighting god".
  • Living MacGuffin: Heihachi hosts the tournament in a bid to control Ogre and create "the ultimate lifeform", while Yoshimitsu enters the tournament so he can use its blood to cure Doctor Bosconovitch.
  • Luckily, My Shield Will Protect Me: In a meta sense, during Korean Tekken Tag Tournament 2 tournaments, the glowing Space Shield customization item was actually banned for True Ogre with the reason being that it could potentially obscure his arms when he's attempting to grab someone.
  • MacGuffin Super-Person:
    • Ogre's blood is sought out by Dr. Bosconovitch in 3 because it could cure the mysterious disease he got, and Bosconovitch's profile also mentions it could resurrect his daughter. In Dr. B.'s and Yoshimitsu's ending, it made a lab rat grow giant.
    • Tekken 4 also reveals Ogre's blood can be used in Devil Gene experiments to created a powerful life form.
  • Mayincatec: The basis of his character design (except for True Ogre, logically) and stage.
  • Mind over Matter: A few of his moves involve telekinesis.
  • Multi-Slot Character: His original form (dubbed as Ancient Ogre in Tag Tournament 2) is a separate character compared to True Ogre (dubbed as just Ogre in said game) in all of the games he has appeared in.
  • Names to Run Away from Really Fast: Would you trust a being named Ogre?
  • One-Winged Angel: Ogre has a second form called True Ogre, which is triggered when you defeat him in round one. Even if you set the round limit to one, you will still have to face True Ogre. He does this again in Devil Within with Monstrous Ogre.
  • Ornamental Weapon: He wears a shield on his arm that is never used in gameplay.
  • Outside-Context Problem: Ogre is the first Tekken Final Boss who isn't a Mishima or has any connection to the Devil Genenote .
  • Paper Tiger: With the reveal of Jun's survival in Tekken 8, Ogre has a total of named, un-retconned kill count of one, the original King. A far cry from the threat he was presented as. Tekken 8 also reveals Jun defeated him after gathering power from Yakushima's mystical ground, forcing him to flee.
  • Playing with Fire: Of course, you can't block it.
  • Power Copying: Most of his moveset is composed of the techniques of fighters from Tekken 2. In his reappearance in Tag 2, he borrows from post-Tekken 2 characters as well, like Asuka, Bob and Alisa.
  • Power Floats: One of the troubles with trying to juggle True Ogre in Tag 2 is that he occasionally hovers just out of range after being launched in the air. On the other hand, it can also allow the player to restart the combo, as he can't do anything else until he lands.
  • Rain of Arrows: One of Monstrous Ogre's attacks in Devil Within.
  • Real Life Writes the Plot: Basically his moveset was an excuse to not waste animation from characters excluded from this game. Of note is him only having any of Jun's moves that weren't passed on to Jin instead.
  • Red Eyes, Take Warning: His green-skinned "Ancient" form has piercing red eyes with black sclerae.
  • Redhead In Green: It was not so evident in Tekken 3 and the first Tag game, because you could not tell if the hair hanging from the back of (Ancient) Ogre's helmet was actually Ogre's hair and not just helmet decoration, but Tag 2 and its customization system makes it clear: that long red mane was Ogre's own hair all along, which means he's a green-skinned redhead.
  • Reptiles Are Abhorrent: True Ogre has a large snake in place of an arm. In Tag 2, this appendage has become several snakes.
  • Sequential Boss: In Devil Within. For the Final Boss Battle, you face True Ogre again, and then his One-Winged Angel, Monstrous Ogre.
  • Stripperiffic: Base-form Ogre is shirtless and resembles an Aztec god. His skin even appears to have a rock-like texture to it.
  • Suddenly Voiced: For the first time in the series' history, Ogre speaks a roughly coherent, English sentence in Bloodline when he appears before Jin.
  • Superboss: In Revolution, much like Azazel in Tekken 6, a golden version of True Ogre can occasionally be fought instead of the regular version on Stage 8. It gives a much greater reward, but he is significantly stronger than the regular version.
  • Teleport Spam: As True Ogre and Monstrous Ogre in Devil Within.
  • The Unintelligible: Ogre can speak, but his words are nothing more than gibberish (which was later discovered to be reversed Japanese). His One Winged Angels just roar.
  • Ur-Example: Of Tekken bosses that go One-Winged Angel after you KO them the first time. Since followed by Jun and Kazumi (Though Devil Kazuya did it before him, those count as separate fights).
  • You Killed My Father: Many, many characters would say this or some variation to it if given the chance.

    Dr. Bosconovitch 

Dr. Bosconovitch

https://static.tvtropes.org/pmwiki/pub/images/502px-Tekkentag2_drb_4601.png

Tremble before the might of science.

Origin: Russia
Fighting Style: Various Gadgets
Appears in: 3, Tag 2

Voiced by: ??? (EN, 4; cutscenes), Aleksandr Golovchanskiy (RU; Tag 2), Jamieson Price (EN, Bloodline)

A world-famous Russian scientist and researcher who, after his daughter died dedicated his whole study in search of a way to revive her. He's been working on all sort of different projects while at it, including the Jack series, a perpetual energy device (which powers both Yoshimitsu's prosthetic and Bryan) and a cryo-sleep machine. After the 1st tournament, he finds an injured Yoshimitsu after a botched raid and decides to save his life, creating the prosthetic for him. He later repays him by saving him from Kazuya's clutches.

In Tekken 3, he discovers Ogre's blood to be the key to his research and the cure of a mysterious illness he contracted during his research. Yoshimitsu ends up getting the blood for him. Later on, he attempts to rally Bryan to their side to stop Heihachi's advisor Dr. Abel, but that goes terribly wrong. He survives Bryan's rampage, though, and later created an android in his daughter's image: Alisa Bosconovitch.

Unlocked as a time-release DLC character for Tag 2 on November 13, 2012. Instead of lying down as he did in Tekken 3, he has a new moveset that incorporates stances resulting from him reeling in pain, random explosions, charging up electricity, and sitting down Indian-style.


  • Aborted Arc: In 3 he gets a sickness that may have come from the Cold Sleep machine, and needs Ogre's blood to create a cure. No game afterwards even mentions this plot point, and Bosconovitch is seemingly fine with no mention of Ogre's blood being collected to create that cure.
  • Above Good and Evil: He's described as performing his work without regard of what's considered good or evil.
  • As Long as It Sounds Foreign:
    • -itch is not a valid suffix for an ethnic Russian surname, only Patronymic, in this case it means "son of Boscon". This would only work if he happened to also of Belarusian or Ukrainian descent, where -itch suffix exists, but there's nothing that makes note of that.
    • Death by Degrees gives his first name as "Geppetto", unusual given that it's a diminutive of the Italian name "Giuseppe". Even if he happened to be half-Italian, diminutive first names is a rarity for there, making it still an oddity. The actual Russian version of "Giueseppe" would be "Iosif".
  • Ascended Extra: He appears in Yoshimitsu's endings in both the first and second Tekkens but they only made him playable in Tekken 3. His role in the story becomes greater in Tekken 3. Done again in Tekken Tag Tournament 2 where he's given better moves.
  • Badass Boast: His intro line in Tag 2: "Tremble before the might of science!"... It's slightly undercut by the fact that it's coming from an unassuming, geriatric boffin, but still, points for trying.
  • The Cameo:
    • In Tekken Tag Tournament, he appears among the crowd in the Bowling mini-game. He can even be KO'd.
    • He is briefly mentioned in Death by Degrees as a mentor to Lukas Heyes and the creator of Type J, which Nina fights in the Solitary Penitentiary Isle. A photo of him is included in his journal.
  • Child Prodigy: He developed a new type of ballistic missile at the age of 12.
  • Confusion Fu:
    • What do you expect from a character whose intro involves him falling to the ground and having to rely on crabwalking for the rest of the match?
    • He seems to have gotten a posture adjustment for Tag 2 (he no longer randomly falls down), but his style has gotten even more zany now that he has a move where he sits down on the floor, cross-legged, and magically slides himself towards the opponent for a knockdown. Also all of his attacks have a random chance of setting you on fire. WTF levels are now off the charts.
  • Determinator: The old guy has some raw determination to still fighting despite falling over constantly. Remember, he is really old.
  • Distressed Dude: His role all throughout the series.
  • Excuse Plot: He gets sick in 3, and conveniently Ogre's blood can cure him. Yoshimitsu's own profile lampshades this.
    Like some weird sci-fi story, Dr. Boskonovitch claims he needs blood from Ogre to live.
  • Fighting Clown: Some of his moves involves lying prone, bouncing around with mini explosions, charging at his opponents while sitting cross-legged, and so on.
  • Foil: To Doctor Abel; both are employed by the Mishima Zaibatsu, but Bosconovitch is kind and helpful, while Abel is a textbook Mad Scientist. Bosconovitch cares a lot for his creations and robots in general. Dr. Abel is the total opposite.
  • Heterosexual Life-Partners: With Yoshimitsu.
  • Horrible Judge of Character: Saves Bryan's life at the end of 4, and even after getting beaten up in return, all the way up to Tag 2, still expects him to show some gratitude.
  • Joke Character: In his first playable incarnation (3), he's unable to stand upright, falling into his back after being hit or moving for a while, and has a lot of trouble to recover his footing. His gameplay revolves around spinning and kicking while laying down.
  • Laughing Mad: He has a taunt in Tag 2 that has him do a stereotypical mad scientist's cackle.
  • Lethal Joke Character: In 3, due to various bugs in his coding, including the fact that as a console-exclusive character he is not meant to be balanced, he was banned in competitive play. In the right hands he can prove to be very cheap.
    • Downplayed in Tag 2 as he was acknowledged to be one of the worst, if not THE worst character in this game, but may still be deadly if his opponent has no idea about his gimmicks and how to counter them.
  • Meaningful Name: His forename given in Death by Degrees is "Geppetto". The symbolism of a wise old man bringing his mechanical marionettes to life is obvious.
  • Non-Fatal Explosions: He often propels himself forward with explosives to damage opponents, but the blasts (usually) deal no damage to him.
  • Omnidisciplinary Scientist: Perhaps downplayed compared to other scientists, but he's still pretty flexible in what he's capable of doing. His profile from 3 mentions he created a new type of ballistic missible at the age of 12. He created the Jack robots, and Jack-2 in particular Grew Beyond Their Programming. He made a robotic arm for Yoshimitstu, and in 8, his newest armor. During 2 he also created the Cold Sleep machine, which was used to put Nina and Anna in cold sleep, and Bosconovitch created it to preserve his daughter's body. In 3 he wanted to use Ogre's blood to create a cure for the disease he got, and to resurrect his daughter. In 5 he created a perpetual generator and installed it on Bryan to save his life. And in 6 he created Alisa, who's even more advanced than Jack. While most of these are related to engineering and robotics, he still created things that require knowledge on biology, like making Yoshimitsu's robotic arm work on commands, the Cold Sleep machine that needs to preserve humans, and at least was planning to make experiments with Ogre's blood (Though if his' and Yoshimitsu's ending are any hint, he's not particularly good at messing with Ogre's blood).
  • Only One Name: His first name is yet to be revealed in canon. "Geppetto" comes from Death by Degrees, which is non-canon.
  • Optional Boss: Bosconovitch is the hidden boss in the Tekken Force game inside the console version of Tekken 3. The player has to complete the mode 4 times total, with Bosconovitch being fought in a separate stage right after Stage 4 and Heihachi are dealt with on the 4th time through. Defeating Bosconovitch once unlocks him as a playable character.
  • Outliving One's Offspring: His daughter, Alisa, died of natural causes. He subsequently created an android in her image. She may or may not inherit a part of the real Alisa's spirit.
  • The Professor: Save for Combot, NANCY-MI847J, and Gigas, he's involved with every mechanical (or partly mechanical) character in the series.
  • Reluctant Mad Scientist: To a degree.
  • The Rival: Dr. Abel.
  • Secret Character: It took four playthroughs of Tekken Force and defeating him at the end of the fourth to unlock him in 3. By the fourth playthrough, getting used to defeating all the mooks and bosses, it's very easy to get blindsided when suddenly encountering Bosconovitch and be beaten the first time.
  • Shock and Awe: He has a few moves where he electrocutes his opponent, in both 3 and Tag 2.
  • Spell My Name With An S: From T3 to T6 he was Boskonovitch. In T2, he's "Dr. Vasconovich".
  • Stance System: His expansive Tag 2 movelist features a lot of stances, including Yoshimitsu's Indian Stance, as well as Mad Pain, which makes it look like he's wincing from attacking his opponent but is actually a setup for some damaging moves. Amusingly, one of the animations of this stance, where he holds his shin and hops on one foot, was reused in Tekken 7 as a new counter-hit animation for various low attacks.
  • Static Electricity: His ki charge animation sees him rapidly rub his palms together to create a charge of visible static on his hands which boosts his damage output slightly. Tremble before the might of science, indeed.

    Gon 

Gon

https://static.tvtropes.org/pmwiki/pub/images/Gon_-_Full-body_CG_Art_Image_-_Tekken_3_9642.png

Fighting Style: Unknown
Appears in: 3

A Guest Fighter from the manga of the same name, exclusive to the console port. A tiny dinosaur who's given no actual reason to exist in the Tekken tournament.


  • Badass Adorable: Looks like a stuffed animal, fights like a ferocious one.
  • Fartillery: Though unlike Kuma/Panda, it's not a One-Hit Kill.
  • Going Through the Motions: His ''T3'' ending, which goes on an infamously continuous loop until the player presses start and ends it.
  • Guest Fighter: Gon would be the only time the series did this until Tekken 7 introduced Akuma. Tekken had a guest even before Soul Calibur did it.
  • Joke Character: He's very obviously in this game as a joke, and much of what he does (especially his Fartillery) comes across as pure Rule of Funny, and not a character who was included to be a serious competitive choice, or even one that has anything to do with the storyline!
  • Lethal Joke Character: All jokes aside — Gon is a complete Game-Breaker. Most characters have roughly the same height; even Xiaoyu isn't that much shorter than any of the other competitors, and only characters like True Ogre are really that big. Gon, on the other hand, doesn't even come up to those character's waists. He's too short to be hit by any characters' standing punches, or even their kicks most of the time, and half of his attacks can't be blocked by conventional methods. On top of that, many of his attacks are easily spammable (including one where all you do is press RK rapidly and he whips his tail around whilst spinning), or hard to avoid if you aren't able to react (he has a devastating charge attack — though his small size makes this attack easily jumped over; his fireball attack, however, is much faster and harder to dodge).
  • Playing with Fire: Despite being a dinosaur. But his inherent dragon-like inspiration makes this obligatory.
  • Rule of Funny: Almost everything Gon does, in stark contrast to many of the dark storylines and endings of the other characters. His ending is on an endless loop, which will play endlessly until you skip the cutscene. Even better, the title of the video as shown in Tekken 3's Theater Mode is "LOOP".
  • Shout-Out:
    • He uses gloves a-la Alex and Roger. His shell, while possibly a reference to the Koopas or Gamera, is actually a callback to a story from the comics he originated from.
    • His only winpose is one of Jack's winposes from the original Tekken game, where he kept banging his chest repeatedly until he fell down.
    • His super-deformed shape and color cane make uninformed people mistake him for freaking Agumon.
  • Your Size May Vary: His ending has some issues on this: Gon looks relatively big compared to a panther/bear, but then incredibly small against a seagull. This is again something that shows up regularly in his comicbook.


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