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Introduced in Tekken 6

    Leo 

Leo Kliesen

https://static.tvtropes.org/pmwiki/pub/images/leo8_9.png

Just relax. You can do it.

Origin: Germany
Fighting Style: Bajiquan
Appears in: 6-8, Tag 2, Revolution

Voiced by: Veronica Taylor (6; All Instances, Tag 2-7; Battle Voice Only), Philipp Zieschang, (Tag 2, 7; Cutscenes Only, 8 onward; All Instances)

The child of a world-famous spelunker and a G Corporation executive. Although their father disappeared during an expedition, they were determined to follow in his footsteps and become a spelunker, until receiving news of Emma Kliesen's murder.

The investigation was quickly called off, but Leo came to the conclusion that G Corporation's Kazuya Mishima was the one responsible; however, they were unable to do anything due to Kazuya's position. Noticing that he would be entering The King of Iron Fist Tournament 6, Leo enters as well, seeing this as the only chance to enact revenge.

After further investigation, Leo later learns that Kazuya may not be fully responsible for Emma's death. Before G Corporation, Emma used to work for Mishima Zaibatsu, where she was assigned as one of the researchers overseeing the Hybrid Gene, a project attempting to produce an army of Super-Soldier powered by the Devil Gene (Steve Fox being one of them). However, they still don't uncover the whole truth behind their mother's murderers. Struggling to find more information, Leo heads for the King of Iron Fist Tournament 7. Their investigation finally makes a breakthrough with the sudden cancellation of the tournament, and the announcement that Kazuya Mishima is a Devil. At long last, all of the pieces finally slide into place, with Leo finally realizing that Kazuya killed their mother when she was no longer of any use to him. Burning with anger that her mother had been disposed of so easily like trash by Kazuya, Leo remembers their father's words that the truth can only be uncovered with a clear head. Seeking to finally uncover the truth once and for all, Leo enters the 8th tournament to confront Kazuya directly.

Leo is a simple yet effective all-rounder with strong combo damage, especially off a good chunk of their wall-splat moves. Boasting a small range of stances and crouch dash follow-ups, Leo boasts several counter-hit and punish tools at disposal as well as versatile pool of normal moves. Their pressure game in neutral however is rather average. Overall, they're a balanced character who gets rewards from good punish alongside fundamental skills.


  • Alternate Company Equivalent:
    • Leo's Street Fighter equivalent is Makoto. Both are often mistaken for young men in their respective universes and, similar to Leo, Makoto's name is unisex. Similarly, Makoto in her debut game gave very little if any hint as to her gender and only revealed her gender when she was stunned and her sports-bra is shown.
    • Leo's jacket from their default attire, combined with the hairstyle, is also extremely similar to that of Rock Howard, who coincidentally is of German descent.
  • Ambiguous Gender:
    • Thanks to their androgynous appearance, Leo's gender has been under discussion since Tekken 6 came out. Series producer Katsuhiro Harada notes that the character was made to be loved by fans regardless of gender. On August 19, 2011, Harada stated that Leo was based on a character concept which was female and named Eleonore, though later clarified on social media that this was the initial concept and isnā€™t necessarily applicable to the final character.
    • In their debut game, Leo can equip male and female customization items (though on the other hand, you can't equip them with costumes that reveal the torso, both male and female), can be affected by all gender-specific throws, and is placed in the male section of the Tekken 6 art book. A few characters in the Scenario Campaign call them a boy, and the Tekken Comic outright refers to them as male all throughout (including by their own internal narration, indicating that the author either wasn't informed, or was leading readers off the trail). Some translations of Tag 2 even mistakenly refer to them as a boy.
    • The official Tekken 7 website, along with the game's Story Mode itself, refer to Leo as "he" again, for whatever reason, but also gives both male and female clothing options for customization. Harada's stance on the matter is that Leo's gender is entirely up to the player.
    • Tekken 8 once again makes it ambiguous by not using any pronouns at all when referring to Leo. Though the character customizer does give players the option to give Leo facial hair, an option that is only available for male characters.
  • Arch-Enemy: Sees Kazuya as this. Although in their Tekken Tag 2 ending, Kazuya's only a witness on their list, once Leo finds out their mother was a Mishima Zaibatsu worker and godmother to NT01 (known as Steve Fox), with the true murder of their mother remaining unknown.
  • Battle Butler: Becomes one in place of Sebastian in the Tekken Comic. Leo's actual loyalty here is questionable, since it's made clear via narration that they plan on using this connection to the Rochefort family to become major in the oil industry, primarily as an aid towards avenging their mother. Once Rochefort Enterprises goes bankrupt, Leo promptly leaves Lili's service without a second thought (prompting a swift kick in the face from Lili along with a reminder of how jobless Leo was before they met). From here on, Leo sticks around for the rest of the story as a friend instead of servant.
  • Bifauxnen: Played with; justified in that they were designed to be a character that fans would like regardless of gender. Leo's Nintendo-themed outfit in the Wii U version of Tekken Tag 2 is Sheik, likely in reference to this. Because of this, in the Tekken Comic, Xiao briefly has a crush on Leo (until finding out how close they and Lili are).
  • Boyish Short Hair: This feature plays a significant part in making them appear androgynous, along with a less pronounced chest area.
  • Chained by Fashion: Their Fated Retribution outfit includes three long chains with little iron balls at the ends on their neck, arm, and waist resembling meteor hammers. They flail around quite a lot due to being so loose, making them look a little impractical for battle.
  • Composite Character: In the Tekken 6 manga, Leo is after those who killed their mother, and is also working for Lili as a buttler, taking Sebastians role too. The reason for this change is that Leo wants money to go against G-Corporation, so Leo tries to become an oil king by becoming Mr. Rochefort's heir. Curiously, Lili do mention Sebastian, saying that he died, so Leo is a composite and a successor.
  • Cop Hater: In 6's Scenario Campaign, Leo's dialogue in Lei's stage indicates they don't like cops, so that may explain at least why Leo is neutral towards Lei.
  • Difficult, but Awesome: The Tian Zhang Strike. Quick, reliable, powerful, and requiring 3 complex motions to pull off.
  • Disappeared Dad: Their father, Niklas Kliesen, disappeared during an expedition. 8 however shows the man himself is still alive and provides background information about the Devil Gene.
  • Excellent Judge of Character: In 8 when Leo spars with Jin Kazama, the former notices the latter's desire has warmth unlike Kazuya, hence Leo deciding to put their trust in Jin after their spar.
  • McNinja: Leo is a blonde-haired German proficient in authentic Chinese martial arts.
  • Nice Guy: ("Guy" might not be applicable) They're always polite, heroic and seek justice for those wronged by the G Corporation.
  • Occidental Otaku: It's not put emphasis on, but Leo seems to be a big fan of Chinese martial arts, not only because they use one, but also because in Tag 2, Leo has good standing with Xiaoyu, Jaycee, Wang and Feng, who all use some sort of Chinese martial arts. Leo's dialogue from Ganryu's stage shows they like sumo too.
    I always wanted to meet a real-life sumo wrestler. I'm shaking with excitement!
  • Pain to the Ass: One of Leo's counters has Leo trip the opponent making them fall rump first on the floor hard. Bonus point of Leo's opponent is a Panty Fighter on the right side.
  • Punch! Punch! Punch! Uh Oh...: Has a moment like this in the Tekken Comic when forced to fight Panda. Leo ultimately resolves to go out fighting hard enough to at least leave a scratch on the animal, only to get casually smacked aside.
  • Scarf of Asskicking: Their classic outfit from 6 includes a flowing red scarf that accentuates their hard-hitting movements.
  • Too Many Belts: A consistent Leo trademark is a costume absolutely laden with straps, belts, and harnesses.
  • You Killed My Mother: Seeks revenge on Kazuya for the death of their mother.

    Zafina 

Zafina

https://static.tvtropes.org/pmwiki/pub/images/zafina8_8.png

Your fate is already decided.

Origin: Egypt
Appears in: 6-8, Tag 2

Voiced by: Cindy Robinson

Born to a clan of ancient spiritual warriors, Zafina has been raised from childhood to be a protector of an imperial temple. Due to her prowess in taking out intruders on one occasion, she was appointed to be the temple's sole assassin. In public, Zafina uses her powers as an astrologist but recently has only been able to see evil omens that grow worse by the day. Seeking to understand the meaning behind all of this, Zafina sought the advice of her guru. According to the guru's tale, two evil stars will shake the world when they come into contact and unite with the sealed ancient evil being protected by her group. This will cause The End of the World as We Know It. Considering this tale as the meaning behind her premonitions, Zafina travels east to try to impede the oncoming Armageddon.

Despite Lars and Jin's defeat of Azazel, he still managed to remain alive as an evil spirit. Zafina uses a ritual that binds his soul to her body, but now she is locked in a constant struggle to keep Azazel in check, lest he be unleashed once again upon the world. Slowly running out of time, Zafina enters the 7th tournament to establish contact with Claudio Serafino and the Archers of Sirius so that Kazuya and Jin can be eliminated, and Azazel destroyed for all time. In seeking out the Archers of Sirius, she ends up collapsing, but is resuscitated by Claudio, their leader, and Xiaoyu. She reveals her objectives to them and the three decide to form an alliance, entering the 8th tournament each to accomplish their goals. However, Zafina knows she doesn't have a lot of time left before Azazel breaks free of his seal, and foresees that preventing the world's end may require a great sacrifice...

In terms of gameplay, Zafina is a tricky fighter with high agility and multiple stances that allow her to both confuse opponents and rapidly alter her attack patterns. She has historically had some of the best evasive capabilities in the history of the franchise, able to nimbly weave in and out of her opponents' effective ranges and punish them for committing too heavily. As a downside to her immense maneuverability, her comeback potential is fairly limited due to her below average damage output and much of her gimmicky stance pressure can be broken if she's not careful.


  • Adaptational Personality Change: In the Tekken 6 manga she's rather friendly and easy going, to the point she smiles pretty often, while in the games she's serious, distant and mysterious, and while she's not averse to smiling, the way she smiles in both is also different: In the manga her smiles are all friendly, while in the games her smiles may look unsettling, never friendly.
  • Advertised Extra: In the Scenario Campaign, she does not play a further role other than informing Lars and Raven the location of Azazel's Temple and Jin about the prophecy of the dark stars. Which is strange, as the last part of the story concerns about stopping The End of the World as We Know It that came from her home country; you'd think she would play a part that she's hyped to do in the promotions.
  • Alternate Company Equivalent: Zafina and Menat from the Street Fighter series share many similarities; both are Egyptian, both are anachronistic with modern Egypt (being more inspired by Ancient Egypt), both fight with a slinky, acrobatic style and finally, Zafina wields Azazel's Orb in her demonic left hand in a similar fashion to the way Menat wields her Left Eye of the Lion floating crystal ball.
  • Arachnid Appearance and Attire: One of her stances is named Tarantula. She hunches over on her toes and knuckles, her head facing downward. In Tag 2, her shoes also have a spider motif and in 7, her outfit contains a buckle in the shape of a spider along with some webs around her dress.
  • Barrier Maiden: Some of the characters' endings in 6 imply that although Azazel is killed, Zafina needs to remain in the temple and ensure he dies for good. While the whole structure is crumbling down.
  • Beating A Dead Player: Azazel's influence has Zafina about to literally disembowel her unconscious foe in one outro from 7, but she regains her senses and reels in horror at what she was about to do.
  • Bedlah Babe: Can be customized to look like this in 6. Her default outfit in Tag 2 gives vibes of this as well, since it's basically the same as her default in 6 but replaces the skirt and sandals with capri pants (slit open on her left leg) and shoes.
  • Birds of a Feather: With Claudio. Both Zafina and Claudio belong to ancient, mystic clans dedicated to erradicating demonic beings or other evils in the world. They both wield magic, supernatural powers in one arm (although Zafina originally had no special powers of her own, after the events of 6, she got a fraction of Azazel's power after having the demon sealed within her left arm, and in 8 she loses this power and her left hand goes back to normal after Devil Kazuya extracts Azazel from her arm) and in her ending in 8, it's implied they even become full time partners, as she embarks on a new journey around the world to banish other demons alongside Claudio (this after already vanquishing Jin and Kazuya's Devil forms).
  • Body Horror: In 7 her left hand has been mutated from contact with Azazel's orb, transforming it into a demonic claw. When she uses her Rage Art and Rage Drive, it mutates even further into one of Azazel's monstrous, crystalline talons. In her 8 Rage Art, it projects a much bigger hand that crushes the opponent within its grasp.
  • Cat Girl: In 6 and Tag 2, she has an unlockable outfit based on the Egyptian cat goddess, Bastet. It makes her resemble Catwoman from the Halle Berry movie.
  • Child Soldier: Formerly, as she has been serving as her clan's assassin since she was a little girl.
  • Combat Stilettos: Be it boots, pumps or sandals, her default outfits always include heels.
  • Contortionist: Zafinaā€™s fighting style revolves heavily around stretching her body into ridiculous angles to strike.
  • Confusion Fu: Almost as confusing as Lei. In her case, her fighting style seems to be designed such that you'd barely see where she's striking, and with what limb, until it's too late.
  • Dark Is Not Evil: She exhibits a mysterious, witchy aura, but is in fact one of the good guys.
  • Darker and Edgier: Her redesign for 7 gives her a new, non-Stripperiffic attire, and her left arm is now possessed by Azazel, with the implication that the demon within her arm is trying to drive Zafina insane, which is only averted by her consciously fighting it to keep control of herself. Her new design in 8 takes this to its logical conclusion, now sporting a Black Cloak with a hood, signifying her as an assassin.
  • Dual Wielding: She has a pair of knives which only turn up in Tag 2's cutscenes.
  • Egypt Is Still Ancient: When asked to specify her origin, the seriesā€™ producer stated ā€œprobably Egyptā€, with a later update to her bio confirming it, though her stripperiffic outfit would not be allowed in modern-day conservative Egypt. She's a descendant of ancient warriors who've guarded Azazel's temple ever since the pharaohs were in charge and her moves are named for ancient Middle Eastern beings, as well as being inspired by Kalaripayattu (which, oddly, is an Indian martial art an a separate continent from Egypt).
  • Empowered Badass Normal: Starts as a Badass Normal fighter in 6 (and the non-canon Tag 2), then becomes this for 7 after gaining her Evil Hand (which lets her use a fraction of Azazel's powers after she sealed him within her left arm in between 6 and 7) and starts this way again in 8. However, she is reverted back to normal again after the events of 8.
  • Evil Hand: Something she seems to have gained in Tekken 7 as a result of merging with Azazel's power. It takes the form of a purple hand that can turn into a large crystalline claw, similar to Nightmare's malfested arm. She uses it during her Rage Drive, Rage Art, and certain other moves and she struggles to avoid succumbing to its urges (shown in her win pose where she attempts to kill her foe with it before stopping herself and regaining control)..
  • The Hashshashin: An Egyptian woman who is part of a band of assassins.
  • Heroic Sacrifice: In her and Devil Jin's Tekken 6 arena endings, she clearly lets herself be swallowed up along with Azazel's bastion after his defeat. Presumably, it was necessary for one of her order to stay in there to properly maintain the newest seal on Azazel. Perhaps an oblique form of Sealed Evil in a Duel?
  • Lady in Red: Her alternate costume in 6.
  • Meaningful Name: Applicably for a skilled fighter like her, in Arabic Zafina means ā€œVictoriousā€
  • Ms. Fanservice: In 6, she wears a Stripperiffic outfit that shows off a lot of skin in all the right places. And though she dresses far more modestly in 7, it's balanced out by her outfit being somewhat translucent that still accentuates her voluptuous curves.
  • Navel-Deep Neckline: Her default P1 costumes in 6 and Tag 2 feature an open top that exposes her cleavage and some of her stomach.
  • Not Even Bothering with the Accent: As of Tag 2, she speaks American English as always. Justified as she's an assassin; like the Williams sisters, speaking her natural accent or language would give out her identity.
  • Parts Unknown: Zig-zagged. Word of God says she's Middle-Eastern, "probably Egyptian", but didn't get any more specific than that until an update to her bio on the official website confirmed she was indeed Egyptian.
  • Prim and Proper Bun: Her hair in 6 and Tag 2 is in this style, though with the bun worn on the left side of her head instead of the normal location on the back, giving the appearance of odango hair when she is viewed in profile from that side.
  • Promoted to Love Interest: In the Tekken Manga she becomes this to Lars.
  • Religious and Mythological Theme Naming: While the Japanese translation sticks to Ars Goetia (which mostly contains Canaanite beings), in the English editions, the vast majority of Zafina's moves are named after gods, celestial beings, and monsters/demons from Mesopotamian Mythology, with a fair bit also from Persian Mythology (Iskur, Anzu, Akhkhazu, Neti, Huwawa...)
  • Retroactive Idiot Ball: Her profile from 7 mentions she's making contact with the Archers of Sirius to hunt down Jin and Kazuya, something she could've done in Tekken 6 itself since she both wanted to stop them, and Azazel if he was freed.
  • Sexily Modest: Her attire in 7 is a dramatic departure from her previous flimsy get-up, as she's completely covered up from neck to wrist, sporting a full bodysuit and skirt (with the exception of a few of her preset custom costumes, although they are much more reserved by comparison). She still looks gorgeous though, and the outfit is (slightly) more in keeping with the modesty rules associated with Egypt.
  • Stance System: Her picture in Tag 2 shows one of her stances, Scarecrow. This and a few other stances make her so utterly confusing to most opponents.
  • Stripperiffic: Her P1 costume in 6 has Navel-Deep Neckline, exposed midriffs, Sideboob, and short skirt all in one. This ended up drawing the ire of a Middle Eastern Media Watchdog, so in Tag 2 the skirt is replaced with what appear to be yoga pants, but everything else remained.
  • True Blue Femininity: Her new outfit in 7.
  • Vocal Evolution: With each successive game, Cindy Robinson has given Zafina a much deeper, almost ethereal tone to her dialogue. By 8 she sounds almost completely different from how she used to in 6 and Tag 2.

    Miguel 

Miguel Caballero Rojo

https://static.tvtropes.org/pmwiki/pub/images/miguel7.png

Es a ti a quien odio, Ā”ya nadie mĆ”s! note 

Origin: Spain
Fighting Style: Untrained Brawling
Appears in: 6-7, Tag 2, Revolution

Voiced by: Liam O'Brien (6; All Instances, Tag 2-current; Battle Voice Only), Hector Garay (Tag 2-current; Intro, Win Pose, and Cutscene Voice Only)

A Spanish fighter with no discernible fighting style. He is considered a Jerkass amongst his peers but has a soft spot for his sister. When his sister announced that she's getting married, Miguel attempted to Murder the Hypotenuse. Ultimately, he backed down for her happiness... until the wedding day, after that the Mishima Zaibatsu bombarded the wedding, killing his sister and sending Miguel into a Roaring Rampage of Revenge. He then enters the tournament to kill Jin Kazama, who ordered the atrocity. Unfortunately, Miguel learns too late of Jin's apparent death. Devastated that his reason for living was robbed, Miguel was left to wander the battlefield aimlessly. Convincing himself that Jin must still be alive somewhere, Miguel enters the 7th tournament hoping to fulfil his vengeance.

Miguel is a balanced character who feeds off match momentum. Many of his moves let him transition into stationary Savage Stance (as depicted in the picture), giving him the tools to fill almost every fighting need, ranging from fast jabs and long kicks to frame-trap moves and launchers. Though versatile, most of his long-range pokes are linear with poor tracking. He thrives on finding openings to 'get in' and then constantly bully opponent with his powerful move-set.


  • Adaptational Nice Guy: In the manga, while he does still desire revenge against Jin, he is much less abrasive and can actually hold a normal conversation with other people. He even wishes Asuka luck in convincing Jin to walk away from the dark side; something thatā€™ll likely never happen in the games.
  • Animal Lover: According to the Tag 2 Allegiance Chart, his Netsu power activates earlier if he is partnered with Kuma, Panda, or Roger Jr. and they take damage while on point.
  • Badass Cape: Wears one in his mariachi outfit in Tag 2.
  • Badass Normal: He has no training in any fighting style but is on par with more formally trained fighters. His ending in 7 implies, in the best case scenario, that Jin didn't hold back too much, so Miguel beat him fair and square.
  • Beauty Is Never Tarnished: In the intro for Tekken 6, his sister looks like she passed away in her sleep rather than getting crushed by a crumbling building. Miguel himself doesn't look any worse for wear, and he was well within the blast radius.
  • Blood Knight: Fighting comes as naturally as breathing to him. His middle and last name even spell it out (Caballero Rojo = Red Knight).
  • Camera Abuse: In one of his Fated Retribution victory sequences, he gets angry at the cameraman, then smashes the lens with a right hook.
  • Carpet of Virility: In contrast to the majority of the series' male fighters, he has quite the hairy chest on him.
  • Chained by Fashion: His Tag 2 appearance features a lot of chains on his neck and right arm.
  • Charles Atlas Superpower: Nothing indicates he's supernatural or physically-enhanced in anyway. He really is just built different.
  • Combat Pragmatist: On top of, for example, one of his moves looking like him stomping on someone's head or toes, his default outfit in 7 incorporates a Brass Knuckle as part of the ensemble.
  • Cruel Mercy: His ending in 7. Having finally confronted Jin, Miguel beats him to near death up until Jin tells him to get it over with. Seeing that Jin is a Death Seeker, Miguel denies him his wish, stating that he will kill him eventually, but first he wants Jin to suffer as he suffered. Then, when Jin has finally found hope, only then will Miguel truly have his revenge.
  • Dashing Hispanic: A rare case in which his initial design in 6 was not received well, especially by native Spanish fans, due to his established personality clashing with the traditional matador garb. In Tag 2 his costume was redesigned to evoke a more streetwise, manly look with exceptionally better results. This trend continues with his new Fated Retribution costume, which combines streetwise and formal fashion.
  • Good Is Not Nice: Even before his hatred for Jin, Miguel has shown shades of this. He hates his parents due to their conservative parenting, and threatened to kill his sister's fiance until she convinced Miguel to relent.
  • Good Old Fisticuffs: Miguel's fighting style? He hits you. Hard.
  • Handwraps of Awesome: You can customize him with these in Tekken 6.
  • HA HA HAā€”No: His one-hit knockout technique is definitely this. It helps that he can cancel into a block, considering how long he has to complete the move.
  • Hero Antagonist: To Jin's Villain Protagonist in 6. His antagonism to Jin is more than justified as his sister is killed due to his actions. Ever since that event, Miguel has been going after Jin to avenge his sister.
  • Hero with Bad Publicity: While presumably non-canon, an image on the official Facebook page implies the Mishima Zaibatsu would possibly put a bounty on his head knowing that he's after them, despite the fact that he's supposed to be the victim of one of their atrocities. Probably because Jin wouldn't want him getting in the way of his plans at the time.
  • Hunk: A perfect combination of handsome, rugged and manly. This guy doesn't have a girly bone in his entire body.
  • If You Kill Him, You Will Be Just Like Him!: Serves as Irony in his Tag 2 ending. He was beating the crap out of some gang members when he's about to deliver the final blow to the last thug. However, a girl (who may be said thug's girlfriend or sister) gives him the Death Glare. Miguel has flashbacks to his segment on the opening of Tekken 6. He realizes that he will become just like Jin if he beats the thug. Thus he lets him go and kicks himself over it. Though this particular example holds up pretty well compared to most, as the thugs were shown to attack him barehanded and one-on-one to boot. Killing someone who can't even stand simply for picking a fight would pretty much be going from antihero straight to villain. So he's of course upset that he almost did that.
  • It's Personal: To Jin. He does admit in 7 that he doesn't really expect him to know about him, his sister, or the particular air raid, but he won't accept her being killed so casually.
    "Don't recognize me? No... I suppose you wouldn't. The Mishima Zaibatsu killed my sister in an air raid like she was nothing!"
  • Jerk with a Heart of Gold: He's abrasive and sometimes violent, but he does have a softer side. In Tag 2, he stops himself from finishing off a thug he beat up because he realized that would make him no different than Jin.
  • Just a Stupid Accent: In his initial debut in Tekken 6. While, at the time, plenty of other characters spoke English despite their origin of nationality, Miguel's was noteworthy in that he was given an accent that was thick, heavy, and even downright stereotypical at times. The accent was later removed for a much more authentic Spanish dialect and tone in later installments.
  • Knight Templar Big Brother: When he first heard that his sister was going to marry, he considered killing her fiance. He got over this...only for the bombing to happen, which only made things worse.
  • Knuckle Cracking: One of his intro animations.
    While cracking knuckles: Unfortunately for you, I am having a bad day...
  • La RĆ©sistance: And if you look carefully at his dialogue in the latter part of Scenario Campaign—specifically, his statements to Eddy, Nina, and Jin about avenging his fallen comrades—it certainly looks like there may have been an off-screen alliance of the Resistance and Lars's own renegade Tekkenshu unit (once Lars and Alisa finished stomping some sense into them that they needed better numbers to have a chance against Jin and Kazuya, anyway).
  • Law of Chromatic Superiority: Part of his last name, "Rojo" is Spanish for "red." His Tekken 6 attires didn't highlight this (the only bit of red being around his 1P outfit's waist). However, his Tag 2 and Fated Retribution outfits prominently feature red jackets.
  • Male Might, Female Finesse: When it comes to the two big practitioners of Good Old Fisticuffs, him and Lili, he's the Male Might to her Female Finesse. Her "Street Fighting" is heavily based around acrobatics and ballet, whereas his "Untrained Brawling" is just your stereotypical finesse-free haymakers.
  • Manly Man: Miguel has been frequently described as the alpha male in the series due to his big, towering figure and his oppressive aura of anger and power. Most of his customization options feature the theme of manliness, like muscle shirts, unzipped leather coats, and facial hair, and his outfits prominently feature his muscular and chiseled figure. Using his brutal strength and raw muscle power, he brawls his way out of any fight.
  • Meaningful Name: In English, his full name translates to "Michael the Red Knight".
  • Mr. Fanservice: You can make him shirtless in his debut, and in Tag 2 he sports an open shirt revealing his hairy chest. Though dialed back a bit in 7, there's still a good view of his chest for all to see.
  • My Sister Is Off-Limits: He wasn't exactly thrilled with the thought of his sister getting married, and considered stepping in and killing her fiance. He ultimately decided to relent for her sake.
  • No-Holds-Barred Beatdown: His Rage Art. It starts with Miguel punching the opponent and then knocking them away with a kick. The camera then switches to the opponent's point of view as Miguel delivers three brutal punches to the face. The camera reverts back to normal as Miguel delivers a final, double-handed blow.
  • Non-Dubbed Grunts: An odd example, since the game he debuted in, 6, had English voice actors for multiple characters, him included, since he was voiced by Liam O'Brian. That said, afterwards, while Hector Garay became his voice for the story dialogue, the devs reused the O'Brian voice clips for his battle voices.
  • One-Hit Kill: If he starts to laugh, interrupt him or run.
  • Parental Marriage Veto: He initially hated the idea of having a brother-in-law, but decided to leave him alone for the sake of his sister's happiness. Not that it saved them from the Mishima Zaibatsu's bombing...
  • Phenotype Stereotype: He has olive skin, dark brown hair, and brown eyes, which is the stereotypical depiction of someone from southern Spain. Note that most other Europeans in the series have the typical Aryan look: very light skin, blond or red hair, and blue eyes, all being Japanese stereotypes of Europeans (though in the case of Nina, Steve and Leo, who are Northern European, this is perfectly likely and these traits are far more prevalent in their homelands than in Spain). Anna, Claudio, and Dragunov have dark hair but still have the other traits, so Miguel stands out among them.
  • Pipe Pain: One of his Item moves from Tag 2 is to rip a pipe from the floor and then hit you in the head with it.
  • P.O.V. Cam: In the middle of his Rage Art, the camera switches to his knocked-down victim's point-of-view as he punches them three times in the face, the camera darkening at the edges with each hit, before he pulls both his hands back (and the camera goes back to normal) and he smashes them upside their head. If his opponent is a robot (Jack-7 or Alisa), parts of the screen fizzle out instead during his Rage Art.
  • Real Men Love Jesus: Implied from one of his win quotes, "And I just had confession..."
  • Revenge by Proxy: Justifed with Heihachi, as he knows the whole mess pretty much began with him.
  • Roaring Rampage of Revenge: Miguel's entire reason for living now is revenge against Jin for killing his family, especially his sister. It's to the point where when he learns of Jin's apparent death, he has a Heroic BSoD and has to convince himself that Jin is still alive somewhere in order to keep on living.
  • Skyward Scream: After cradling his dead sister in his arms.
  • Spexico: His mariachi outfit in Tag 2, as seen in this concept art, is a straight example. A Sombrero is not Spanish, for starters. It is actually based on traditional Mexican mariachi garb (with a Badass Cape added in for good measure).
  • Stance System: At least a third of his move list is from his Savage Stance (depicted in the picture above), which he can enter from several moves. It opens up a bunch of versatile moves from fast frame-trap punches to Power Crush mid-long-range kick which feed into Miguel's pressure game, basically turning him into a fighting game 'swiss-army knife'. Though powerful, moving around will put Miguel out of the stance. Players need to find openings either by staying at a safe range or by scoring knockdowns to transition safely into it in the right place.
  • Tall, Dark, and Handsome: He's 6'8" and towers over Jin.
  • Taunt Button: His taunt is interesting because it varies depending on the side he's in: if he's on P1 side, he'll blow a kiss at the camera; if he's on P2 side, he'll give a thumbs up.
  • Unknown Rival: His victimization at the hands of Jin Kazama has left him with a burning desire to punch the Zaibatsu CEO between the eyes but even he acknowledges that, among the many atrocities committed by Jin in his global campaign, he's just part of a long line of faceless victims who want the same thing.
  • Unskilled, but Strong: Has absolutely no fighting finesse or legitimate training, but can knock you out with a single punch.
  • Vengeance Feels Empty: Presumably defied. His ending in 7 has him decide that if he's going to take revenge, he should do it when it wouldn't be as convenient for Jin, and maybe get a good fight out of him first. He then warns him not to die until then.
  • Walking Shirtless Scene: His Tag 2 outfit bares his front torso. 7 is a bit more prudish, but it still reveals his abs.

    Bob 

Robert "Bob" Richards

https://static.tvtropes.org/pmwiki/pub/images/bob7.png
https://static.tvtropes.org/pmwiki/pub/images/slimbob.png
Slim Bob

Speed and weight!

Origin: USA
Fighting Style: Freestyle Karate
Appears in: 6-7, Tag 2, Revolution

Voiced by: Patrick Seitz

He has practiced martial arts all his life and was considered a genius. His biggest drawback was his small size; he kept repeatedly getting beaten by much larger opponents. So one day, he disappeared from the public eye and put himself through a brutal training regiment focused on increasing his mass and power while maintaining his speed and agility. His boyish good looks were gone when he made his comeback, but that didn't bother him very much. He enters the King of Iron Fist Tournament 6 to put his new stature and fighting skills to the test. He continues trying to display his skills by entering the King of Iron Fist Tournament 7. However, he never actually makes it to the tournament after he gets sidetracked by Bryan Fury.

In his Tekken 6 ending, Bob wins the tournament but loses all the weight he gained due to the combined workout from the tournament and the various publicity events he ended up attending. This version, known as Slim Bob, was unlocked as a time-release DLC character for Tekken Tag Tournament 2 on October 9, 2012. Slim Bob is much faster than regular Bob, but deals less damage, and some of his moves that he could do while fat leave him at a disadvantage now due to causing him pain.


  • Acrofatic: He professes that "speed and weight" are his keys to victory. Slim Bob shows how would fight without the weight. He can still hit pretty well but has trouble doing certain moves that his fatter self had no trouble with (such as using his gut as a weapon, something Bob does effortlessly but Slim Bob falls when attempting).
  • Alliterative Name: Robert Richards.
  • Artistic License ā€“ Physics: Check out the last hit of his Rage Art in 7: Fated Retribution. After stunning his opponent, he does a vertical leap and then propels himself at a diagonal downwards angle to Superman-punch them into the ground. As ridiculous as it looks, it fits Bob's personality perfectly.
  • Big Beautiful Man: Bob in general is handled very respectfully considering how men his size are usually portrayed in fighting games. He is very charming, confident, wears his size with immense pride, and his heavier size does nothing to sour his pretty face, and after he proves he's still just as badass after gaining weight, his fangirls start to dig the new him. Many of his clothing options are modest, well fit to his girth, and even snappy, depending on the combination.
  • Big Fun: He's got a heart that matches the size of his body, is very willing to help and/or protect other people, and his endings tend to be comedic.
  • Big "NO!": In his Tekken 6 ending, after realizing that he lost all the weight he intentionally gained. This version of Bob would go on to be playable in Tag 2 as "Slim Bob" alongside his normal husky self.
  • Blood Knight: In his introduction in the Tekken 6 opening sequence, he's introduced as a guy who refuses to be intimidated by bank robbers with guns — he dodges a bullet and kicks all their asses with ease.
  • Bounty Hunter: In some of his backstories and in the manga.
  • Character Catchphrase: "Speed and weight!" Originally just one of his various win quotes in 6, but becomes his crime-fighting persona's catchphrase in his Tag 2 endings.
  • Charles Atlas Superpower: One of his animations has him doing handstand pushups. That means he can press at least 343 pounds (with your typical svelte Martial Artist maxing at the 200s at most). And that's before the crazy stuff like him dodging bullets and leaping down from atop buildings.
  • The Charmer: A suave, friendly man who fights with a cheeky, confident smile.
  • Chick Magnet:
    • He was apparently this before intentionally making himself fat, and his female fans were none to happy about the changes. However, he doesn't appear to have lost a step, and according to his Tekken 6 ending, the fans eventually warm up to the new him because of his sheer badassery.
    • Becomes this with his ending (Slim Bob or not) in 'Tag 2'.
  • Child Prodigy: In his youth, he was heralded as a genius in fighting and guaranteed to be one of the greatest of all time. He, however, was obsessed with the fact that he could not defeat larger opponents.
  • Chronic Hero Syndrome: Prefers "do first, talk later" when it comes to saving people. His boss battle in Scenario Campaign happens because he thinks Lars (or whatever character you take into his stage) is kidnapping Alisa. And in 7, he gets sidetracked attempting to help save the citizens from Bryan Fury's rampage to the point that he never makes it to the tournament.
  • Clipped-Wing Angel: Slim Bob is a weaker version of his usual self, although it LOOKS less goofy. Without his weight, Bob doesn't pack the same power or momentum.
  • Eagleland: He's a heavy-set, energetic and confident man who will come quickly to your aid if you're in trouble (or at least if he thinks you're in trouble). He can be considered a mixed flavor American character, though he leans much more towards "the beautiful" than "the boorish".
  • Fat Slob: Downplayed. While Bob as a character manages to actually avoid this (he's portrayed with a more tasteful view of someone with as much girth as he possesses than you'd find in most contexts) there are customizations that allude to the more commonplace takes on a man of his rotundness (such as a head item that puts a towering burger on his head). Additionally many of his attacks are named after foods, which steers into the stereotype even if Bob's character generally stays clear of the depiction.
  • Gameplay and Story Integration:
    • He considers his fat body to be the absolute perfect build for his fighting career. When he debuted in 6, he was considered the best character in the game.
    • Also shown when Slim Bob became playable in Tag 2. Without his perfect body, his fighting suffers horribly.
  • Hawaiian-Shirted Tourist: His new outfit in 7.
  • Heroic Neutral: Bob stands out for being utterly disconnected from every other character in the series. The only canonical interaction he's ever had is with Bryan in 7, which isn't exactly a personal encounter; the two bump into each other and fight.
  • Intentional Weight Gain: He gained weight in order to defeat larger opponents, which he couldn't do when he was skinny.
  • Kevlard: He trained so hard to get the advantage of a thick body so that he can take down bigger opponents easily. His large gut makes him a lot more powerful and resistant. Appropriately enough, his Power Crush move in 7 is the one where he hurls his prodigious gut right at his opponent.
  • Lightning Bruiser: True to "Speed and Weight", Bob is a very agile fighter who can dance around his opponent in combat and go in for meaty hits. He's got a lot of very useful movement options like a dodge roll, somersault, Mishima-style wavedash, and lots of leaping strike to attack from mid-range. And his weight means he can take a good number of hits before going down.
  • Multi-Slot Character: Tag Tournament 2 makes Slim Bob and his normal self into separate characters.
  • Nice Guy: He's always charming, heroic, and friendly to others, going out of his way to help people like foiling a bank robbery in 6 and his stint as a superhero in his Tag 2 ending.
  • Not Wearing Tights: In Campaign Mode he's fighting crime in the backstreets. As of his Tag 2 endings, he now does wear tights.
  • Phenotype Stereotype: Downplayed. Bob's a blond-haired, blue-eyed, white-skinned, heroic American, all right, but he's only the second such character in the series, after Paul, who was introduced way back in 1994. And even Bob's portly figure doesn't exactly correspond to the stereotype.
  • Shoryuken: Has a Shinryuken variant of this. It makes for a very effective launcher.
  • Superhero: In his 'Tag 2' ending, he finally transitions into a fully costumed one after previously being an unmarked vigilante. His normal fat self wears bright yellow and his Slim self wears red.
  • Theme Naming: A majority if not all of his attacks are named after foods and/or food-related terms, both simple and complex ones.
  • Truth in Television: Bob is an extreme example, but it is possible to be Acrofatic like him in real life, as there are many specialized training methods based around being a fat fighter (it's why Sumo Wrestlers are healthy despite their weight).
  • Token Wholesome:
    • A deliberate decision. As of 6, players can customize their male characters to ditch their shirts and become underwear models, but Bob casually happens to be one of the two characters who don't have such option (the other is Wang). Even the worst he goes on dressing provocatively is wearing sleeveless shirts and above-knee shorts; his swimsuit in Tag 2 is a full-body bathing suit (again, like Wang) instead of the fundoshi and/or speedos of other male characters (too bad for those worshipping Big Beautiful Man).
    • Shown to be Double Standard in Tag 2. Normal Bob still can't be customized shirtless, but his Slim version can.
  • Training from Hell: He put himself through an intense and hellish regiment in order to gain the bulk he has now. The results have evidently played out well for him.

Introduced in Tekken 6: Bloodline Rebellion

    Lars 

Lars Alexandersson

https://static.tvtropes.org/pmwiki/pub/images/lars8_6.png

äæŗć‚’ę­¢ć‚ć‚‰ć‚Œć‚‹ć‹ļ¼Ÿ Ore wo tomerareru ka?note 

Origin: Sweden
Appears in: 6-8, Tag 2, Revolution

Voiced by: Jun'ichi Suwabe, Jack Calabrisi (EN, Street Fighter X Tekken)

One of the leaders of a squad in the Tekken Force. A good natured man who values his squad members' well being as well as being a formidable fighter, even questioning the righteousness of Jin's current actions. During an assault on Dr. Bosconovitch's lab, an incident caused Lars to lose his memory (which he quickly regained) and he sets out on a mission to find out who he really is, accompanied with a Robot Girl named Alisa. Turns out, he's Heihachi's bastard son, which gave him the power of the Mishima Bloodline.

After regaining his memory, he heads off to confront Jin along with his squad, who have splintered off from the Tekken Force to become a resistance faction. His second-in-command, Tougou, is killed as he confronts Kazuya, the head of G Corporation, for answers. He finally makes it to the Mishima Zaibatsu HQ and battles Jin, but Jin reveals the true purpose of Alisa's creation: to serve him. He disables Alisa's Safe Mode, and forces Lars to fight her while he retreats and makes his way to Azazel's temple. He joins forces with Raven to continue the search for Jin.

In the end, he makes it to the temple and discovers Kazuya there. After defeating him, Kazuya concedes and retreats, leaving him with the knowledge that betrayal is the destiny of all those who bear the blood of a Mishima. Lars continues into the chamber and defeats Azazel, triggering the temple to collapse. As he and Raven escape, they notice Jin retreating and rush ahead to stop him, but Lars is forced to go through Alisa, critically damaging her and forcing her to shut down. After Jin provokes him, the two engage in one last battle, which Lars wins. Jin reveals the truth and sacrifices himself to destroy Azazel as Lars watches permanently. He then goes to Violet Systems and has Lee repair Alisa.

In 7, Lars is the protagonist for the B-plot of the Mishima Saga, in which he continues to lead the Resistance to locate and protect Jin Kazama from both the Mishima Zaibatsu and the G Corporation until he recovers. During this mission, he teams up with his stepbrother, Lee, reunites with Alisa, and becomes acquainted with the Reporter.

Lars originally wanted to just use Jin to undo the damage he has done to the world. However, as Jin wakes up, the world has been engulfed in utter chaos thanks to Kazuya successfully killing Heihachi, crushing the Mishima Zaibatsu, and expanding his iron fisted tyranny to the whole world. Lars and Jin find themselves as the only resistance group with any hope to quell the rampage of Kazuya, known as Yggdrasil. Thus, the two agree to team up and work together to stop Kazuya, but Lars knows that only Jin can properly finish the job. Still, he plans to give Jin his full support.

  • The Ace: Heā€™s a formidable fighter, handsome, and so charismatic that many take an instant liking to him.
  • Action Hero: Most of his Story cutscenes portray him as such.
  • All Just a Dream: His ending in Tag 2, the "Mishima Family Reunion".
  • Animal Motifs: The lion. Wears a lion breastplate in his 6 and Tag 2 outfit and has a lion pauldron on his left shoulder in 7. He is labeled in 8 as "The Lion of the Rebellion."
  • Anime Accent Absence: Despite having no justification for it, Lars only ever speaks Japanese and not Swedish (and this went through to Tag 2, where some characters began getting voiced in their native tongues). Possibly explainable due to his background as a Tekken Force operative, meaning he may have been living in Japan for an extended period (and answered to Japanese employers).
  • Anime Hair: It gives his father Heihachi a run for his money for having the most outlandish hairstyle. Both sides have swerved spikes (his right side having more) that point to the middle while also having bangs. It's the only real Mishima trait he displays, aside from his lightning Ki, that even Reina points out in one pre-match intro in 8.
  • Badass Armfold: Weaponized ā€” he stomps a grounded opponent just as he armfolds.
  • Badass Baritone: He has a very deep voice which turns into a loud roaring similar to that of a lion when he either loses his temper or is in battle.
  • Badass Cape: His first outfit has him wearing a cape made up of three segments that attach to his collar (as no other Tekken Force soldiers wear these, presumably, it is the captain's mark). His 7 outfit has a tattered red cape from the pauldron on his left shoulder.
  • Beta Couple: With Alisa, to contrast Jin and Xiaoyu. It is Downplayed, since Jin and Xiaoyu's relationship is just as stable as Lars and Alisa's but the former two falls more into Unresolved Sexual Tension territory while Lars and Alisa have openly shown affection toward each other since 6. 8 downplays this even more as Jin is likely returning Xiaoyu's feelings for him.
  • Beware the Nice Ones: He is one of the most moral members of his family but that doesnā€™t mean he wonā€™t bring hell on those who harms those close to him.
  • Big Damn Heroes:
    • In 7, Lars stops several UN members from shooting down an injured Jin before bringing him to Violet Systems.
    • In 8, He helps Xiaoyu out with dealing with majority of Jack Robots trying to go after Jin in his trip to his Subconsciousness.
  • Big Good: The leader of the organization that seeks to save the world from the war between the Mishima Zaibatsu and G Corporation.
  • Bring My Red Jacket: In Tekken 6 and Tag 2, Lars wears his Tekken Force armor, which is mostly red and black. In 7 he wears a black and gold armor ensemble instead.
  • But Not Too Foreign: Specifically, he's half-Swedish, half-Japanese, and doesn't speak Swedish.
  • Cain and Abel: Shades of this when, after fighting G-Corp forces, he faces Kazuya throughout Scenario Campaign in 6. Kazuya, of course, being his evil half-brother.
  • The Captain: The leader of the resistance group within the Tekken Force.
  • Cool Uncle: Becomes this to Jin by the time of 8. He seems to have lost his animosity to his nephew and even does a fist bump with him. Funny enough, it's worth noting that Lars is actually closer in age to Jin than he actually is to his own half-brother Kazuya.note 
  • Dynamic Entry: One of his setups is named this.
  • Enemy Mine: In Tekken 7, he admits to a journalist that he still wants to kill Jin but works with him so peace can be restored to the world.
  • A Father to His Men: He frequently expresses concern about the condition of his men during missions.
  • Flash Step: His two stances, Silent Entry and Dynamic Entry work like this (a swift shuffle forward that can then launch into a follow-up strike). Silent goes in low, Dynamic in high. Certain entry moves can also allow him to move backwards while doing this (such as going into Dynamic Entry from WS 2).
  • Foil: To his nephew Jin. Both are prominent members of the Mishima family that lean more towards the good side of it than on the evil side and want to save the world from the ongoing feud. They differ in that:
    • Jin is the biological son of Kazuya, a Pragmatic Hero, and takes drastic, but noble means to try and get rid of the devil gene (Taking over Mishima Zaibatsu to start a war and awaken Azazel comes to mind)
    • Lars is the illegitimate son of Heihachi, an Ideal Hero, and takes more practical methods to keep everyone out of danger.
  • Gameplay-Guided Amnesia: From Alisa's awakening until his encounter with his father.
  • Good Counterpart: Mishima Blood, having sheer determination to the point he can withstand Devil Gene bearers, but is fighting for world peace?? He is essentially Heihachi if he was more altruistic instead of a power-hungry warmonger.
  • Guest Fighter: Lars is a playable character in Naruto Shippuden: Ultimate Ninja Storm 2. Specifically, he appears in his bonus outfit from 6, the same one designed by Naruto mangaka Masashi Kishimoto.
  • Good Wears White: Heā€™s heroic and his 8 design has him wear white.
  • Hero Protagonist: He serves as the main protagonist of Tekken 6, opposing Jin Kazama who ends up going on a rampage.
  • Heroic Bastard: Like uncle, like nephew?
  • Highly-Visible Ninja: If the cape and his funky hairstyle are anything to go by.
  • High-Speed Missile Dodge: His Tekken 6 Scenario Campaign introduction has him dodging a rocketdeflecting it mid-flight by pushing it aside with his hand!
  • Invisible Parents: Lars' birth mother is yet to be named or seen, despite being Heihachi's fling. 7 does state that Heihachi merely conceived Lars to dispel rumors about his having the Devil Gene. Presumably, she's living in Sweden.
  • The Lancer: Despite the fact he was the one who initiated Operation Lightning, he is this in 8's story mode as Jin is the one who is doing more of the heavylifting. Coincidentally, he was The Dragon to Jin before rebelling against the Zaibatsu.
  • Law of Chromatic Superiority: As of 7, however, the only trace of red left on his outfit is on his torn cape.
  • Leitmotif:
    • In 7's Twilight Conflict stage, the stage plays a unique theme if he's one of the combatants.
    • Wear the Hiroshi Tanahashi outfit and on the last round of any match, Tanahashi's entrance music will play instead of the usual climax theme.
  • Luke, You Are My Father: He's Heihachi's bastard son.
  • Magnetic Hero: His charisma allows him to make allies instantly. He was easily able to bring thousands of soldiers to his side.
  • Meaningful Name: His last name, Alexandersson, contains the first name Alexander, meaning "defender of humanity" which fits his heroic nature.
  • The Mentor: The closest to being one to Jin in 8, being the only Mishima to never betray him, making him a stark contrast to Heihachi.
  • Neck Lift: His Magnetic Knee can have him hold enemies up like this with lightning surging through his arm before crushing their throat. But only on counter-hit.
  • Neck Snap: His back-facing throw (known as Swift Silence) has him bend the opponent's neck back with a Sickening "Crunch" before pulling his hands off to let them fall to the ground.
  • Nice Guy: Without question the nicest Mishima, to the point it makes you forget he's one in the first place.
  • Non-Uniform Uniform: In 6 and Tag 2, he wore the standard Tekken Force outfit like the other members of Yggdrasil. However, his stands out due to the lion breastplate and cape.
  • Officer and a Gentleman: Heā€™s the commander of a private military organization and is one of the nicest characters in the series.
  • The Paragon Always Rebels: Inverted in that he was a good guy serving in an army fighting for evil. Lars had made a career as a model soldier and leader within the Tekken Force, having the respect and admiration of his subordinates. After Jin took over the Mishima Zaibatsu and used its military to bring wars across the world, his rebellion made the group of soldiers under his command defect to his side as well, forming La RĆ©sistance against the main Tekkenshu faction still serving Jin.
  • Papa Wolf: Deeply cares for his subordinates, to the point where he sometimes comes close to forgetting the objective when they're in peril.
  • Parental Abandonment: Heihachi had Lars to confirm that the Devil Gene was not in his bloodline. After confirming so, he was of no more use to him.
  • Phenotype Stereotype: Half-Swedish = blond hair and blue eyes. In real life, black hair and brown eyes are dominant alleles, and since his father is Heihachi, he should look like him, not his mother. Of course, this would lessen The Reveal.
  • Positive Friend Influence: More like Positive family influence. He is perhaps the biggest factor outside of Jun as to why Jin has turned a new leaf come 8, becoming a Cool Uncle after previously trying to stop Jin from continuing the war. This in turn shows Jin that for his hatred of the Mishima bloodline, not all of their members are as bad as he thinks.
  • Practically Different Generations: Heā€™s in his late 20s while Kazuya and Lee are in their late 40s. He could pass off as Jinā€™s brother instead of his uncle.
  • The Protagonist: For Tekken 6 anyway, to replace the former protagonist Jin Kazama, who then became The Antagonist instead. Other games like Street Fighter X Tekken and Tekken Tag Tournament 2 have disregarded this. 7 gives him an important role but otherwise he doesn't have much screen time, as all he does is try to make sure neither the United Nations or Mishima Zaibatsu get Jin.
  • Rebel Leader: He and his squad are Tekken Force defectors.
  • Renegade Splinter Faction: Inverted, he leads a split faction of the Tekken Force called the Yggdrasil. However, the Yggdrasil is more benevolent than the organization it spawned from.
  • Robosexual: No two ways about it, he is this after Scenario Campaign, falling in love with Alisa.
  • Screw the Rules, I'm Doing What's Right!: In 7, he decides to take Jin from the UN by force, as he knows that he's the one that can end that war that unfolded. Due to this, he turns from a UN ally into an enemy, with Lee lampshading this. Come to think of it, as someone who initially wanted to stop Jin to bring peace to the world, he TRUSTED his former superior even after that, and the results of this show in 8.
  • Shock and Awe: Like all those with Mishima blood, his moves demonstrate an electrical aura for his power hits. Unlike the others, Lars can produce an actual current of lightning and give an electric boost to his movement capabilities. And as his Rage Art in 8 shows, he can full-on become lightning. His stance transitions were also given a sparking effect whenever he changes stance.
  • Shown Their Work: The developers consulted the Swedish Embassy to find an appropriately Swedish name.
  • Skill Gate Characters: His is a rather simple moveset to learn, with very few complicated techniques to pull off, many of which are very easy to chain together.
  • Stance System: A big part of Lars' gameplay are his stances. He started with two — Silent Entry (abbreviated as SEN) and Dynamic Entry (DEN) — and was given a new stance in 8 called "Limited Entry" (LEN). Lars' stances are quick transitional states as opposed to a perpetual position that he assumes (so if you don't do something after entering a stance Lars will simply return to his neutral stance).
  • Star-Crossed Lovers: With Alisa in Scenario Campaign. She's a robot controlled by the Mishima Zaibatsu, so naturally Jin mocks him for having feelings for her.
  • Theme Naming: A lot of his attacks are either named after military/weapons terminology (Double Tap, Silent Entry, Rimfire, etc.) or alluding to electrcity (Arc Combination, Lightning Screw, Surge Blast, etc.).
  • Too Many Belts: His longcoat alone in 8 features nine belts to fasten it close.
  • White Sheep: Seriously; just from his personality alone, you'd hardly believe that he's a Mishima.
  • Wrestler in All of Us: If you equip him with the Hiroshi Tanahashi outfit, his Rage Art becomes a sling blade Tanahashi sometimes uses instead of his normal one.
  • You Can't Fight Fate: Almost said word-for-word by Kazuya. Sooner or later, he'll be as evil as the rest of the Mishimas. Lars promptly declares to Screw Destiny. However, he was not the first one to have this trope within Mishima/Kazama family feuds. If the "Hope" ending in 8 is any indication, Lars really did Screw Destiny.

    Alisa 

Alisa Bosconovitch

https://static.tvtropes.org/pmwiki/pub/images/alisa8_2.png
ęŽ’é™¤ć—ć¾ć™ć€‚(Haijo shimasu.)note 

Origin: Russia
Appears in: 6-8, Tag 2, Revolution

Voiced by: Yuki Matsuoka, Cristina Valenzuela (EN, Blood Vengeance), Michelle Knotz (EN, Street Fighter X Tekken)

A Robot Girl created in the image of Dr. Bosconovitch's daughter. She just woke up and the first person she saw was Lars, thus she ended up accompanying him in his quest. She's not really sure of her purpose, however it turns out that her main objective is to protect Jin Kazama, which he used immediately to his advantage, by spying and later, betraying Lars. She's knocked out and was shut down by Lars, and after everything is over, Lars sent her to Lee so she could be restored.

In 7, Alisa recovers from her ordeal in the previous game and once again accompanies Lars, now also assisted by Lee and the Reporter, in saving Jin Kazama from being captured by Heihachi and Kazuya Mishima. With Heihachi's death and Kazuya declaring war on the world, Alisa slowly comes to realize that she has lingering feelings for Lars that she does not understand. One day, while undergoing a maintenance check from her creator Dr. Bosconovitch, it is discovered that not only are her systems perfectly functional, but the control failsafes placed on her by Jin no longer exist within her systems - Alisa has grown beyond her programming and gained free will. Sensing faint memories of a time long past in regards to Dr. Bosconovitch, she and her father bid each other farewell, and Alisa chooses to support Lars in whatever way she can, entering the 8th tournament alongside him.

Unlike the rest of the cast, Alisa generally focuses on strong pokes and keep-away, with her Destruction Form increasing this focus further. She can still apply pressure rather well but has difficulty dealing with turtling.

  • Abnormal Limb Rotation Range: Thanks to her robot body, she can move her arms and legs around in ways impossible for any human fighter, allowing for uniquely inhuman attack animations.
  • Adaptational Badass:
    • In the Tekken 6 manga Alisa is basically unstoppable. It's clear she outclasses Asuka, Lili and Leo in sheer strength and all they can do is run away from her even though they outnumber her, and that's before the story shows that she also has access to a bunch of gatling guns and missles within her. She was also capable of hacking all the military satellites from both Mishima Zaibatsu and G-Corporation, something that is not even hinted within her capabilities in the games as the most she's shown capable of doing is accessing Mishima Zaibatsu's database.
    • Tekken: Blood Vengeance zigzags this. Alisa is pretty clearly not as good of a fighter as Xiaoyu, but once she activates battle mode all Xiaoyu can do is run since Alisa is now flying and using her chainsaws to try to kill her. In 6 she's shown to have some degree of super strength as she is capable of pushing back a Jack and even stops a punch from Lars when protecting Jin. In 7 she's capable of keeping up with other fighters even when not trying to kill them, but when she is trying to kill, she doesn't look that much more powerful than usual, to the point that a battle with Nina in 7's story mode has a pre-match moment where Alisa hits her with the chainsaws and Nina is no worse for wear. What all of this means is that Alisa is a worse fighter in BV, but battle mode is far more dangerous.
  • Alice Allusion: It's in her name (specifically, the Russian form).
  • And I Must Scream: She is quite aware of her actions while her Safe Mode was disabled.
  • Anime Accent Absence: Like Lars, she exclusively speaks Japanese.
  • Artificial Family Member: Dr. Bosconovitch doesnā€™t treat her any differently as he did with his deceased human daughter.
  • Artificial Human: She looks and behaves indistinguishably from humans up until a hatch opens up on her body or her head comes off.
  • Artificial Limbs: She can replace her forearms if she ever loses them or after launching them as missiles at her opponent. This was Bowdlerized in the Korean version where it instead looks like she throws copies of her arms.
  • As Long as It Sounds Foreign: A surname problem shared with her creator-father. The "Boscon" part is okay (it's a homage to a Namco shooter), but unless Dr. B has Belarusian, Ukrainian, or Serbo-Croatian ancestors, he can't have a surname ending with -itch, as it's exclusively used in Russian for Patronymic. The correct form would be "Bosconov", and Alisa's form would be "Bosconova", declined with the female form. The formal way to call people in Russian is "first name + patronymic" but using this logic to justify the mistake only opens another can of worms, as that means Alisa's patronymic can no longer be a variation of "Boscon", which in this case is the name of Dr. B's father.
  • Badass Adorable: She's an adorable Robot Girl that fires rocket fists and can pop chainsaws out of her arms.
  • Beehive Barrier: Her new "Battle Helmet" custom head item in Tag 2 lets her do this.
  • Beta Couple: With Lars. Serving as such to Jin and Xiaoyu. Downplayed in that both pairs have relatively stable relationships, it's just that Jin and Xiaoyu lean more towards Unresolved Sexual Tension territory due to the former's initial unwillingness to let Xiaoyu join his endeavors to protect her. Their respective win poses in Tag 2 shows the more apparent differences:
    • Jin and Xiaoyu's are Played for Laughs, but when Xiaoyu falls down, Jin just stands in front of her and gives her a somewhat disciplinary look
    • When Alisa falls down, Lars immediately approaches her and lends a helping hand to allow Alisa to stand up.
  • Beware the Nice Ones: Nice Girl though she may be, she does have a crapload of weaponry and few qualms about using them when it comes down to it.
  • Brainwashed and Crazy: With her Safe Mode disabled...
  • Chainsaw Good: She has one in each arm. Replaced with Laser Blades in Korean versions of 6, Tag 2, and 7. Though they still sound like chainsaws.
  • Cloudcuckoolander: A softer version, but she's still a tad weird, especially when paired with the Troubled, but Cute Lars. Notably, her voice actress (Yuki Matsuoka) has voiced a fair bit of Cloudcuckoolander herself.
  • Cleavage Window: Her unlockable "Battle Outfit" — a LONG cleavage window starting from her breasts and going across her stomach, all the way down to slightly below her navel.
  • Counter-Attack: One move has her intentionally lean toward her opponent; if they take the bait, her head falls off harmlessly and she immediately retaliates with a low punch before regenerating a new head.
  • Cute Bruiser: Don't let her childish appearance fool you, as she's basically a female Astro Boy.
  • Cute Clumsy Girl: Her special win-pose with Lars involves tripping to the ground and having Lars pick her up. And her win-pose with Dragunov has her head tilting to the side and falling off, much to Dragunov's bewilderment.
  • Dance Battler: Her fighting style is rooted in ballet rather than a traditional martial art, resulting in elegant attack animations which are further complimented by her mechanical capabilities.
  • Daddy's Girl: She has a strong bond with her creator who even gave Alisa his family name. Alisa learned quite a few life lessons from her father primarily being that home is where the heart is.
  • Dead Guy Junior: She's given the name of Dr. Bosconovitch's deceased daughter. It's implied that part of Alisa's spirit is within the machine, making her an oblique form of We Can Rebuild Her.
  • Detachment Combat: Uses her arms as missiles, and her head as either a blunt instrument or a trick bomb.
  • Deuteragonist: To Lars' protagonist in the Scenario Campaign of 6.
  • Dissonant Serenity: "Alisa desu. Shin de kudasai." Translated into English, it's her saying (very politely) "I'm Alisa. Now you must die."
  • Fashionable Asymmetry: Evoked by her 6 and Tag 2 appearance in general. Her stockings and skirt are not the same length on either of her legs; her dress straps and colors are uneven; and her hair isn't evenly parted down the middle either, with both sides in different shades of pink. Her new outfit in 8 continues this pattern.
  • Flight: She can sprout thrusters from her back that allow for flight, and is the basis for her Boot stance.
  • Gameplay and Story Segregation: A case that eventually got patched out. In Tag 2, Xiaoyu used to be one of the characters Alisa disliked, this despite them having a special win pose where they act friendly and hanging out in their endings. Eventually it was corrected and Alisa was changed to like Xiaoyu.
  • Gatling Good: This trailer shows Alisa whipping out a minigun in action.
  • Graceful Ladies Like Purple: Her dress in 6 and Tag 2 is mainly purple.
  • The Glomp: Gives one to Lars that knocks him down in Tekken 7 when she meets him again.
  • Groin Attack: Implied to deliver one to Lee after he gets a bit too touchy-feely with her in 6.
  • Half the Man He Used to Be: In Blood Vengeance, although she gets repaired.
  • Heterosexual Life-Partners: With Xiaoyu, as of Blood Vengeance and Tag 2.
  • Humanity Is Infectious: From wondering about human emotions to fully developing them, Tekken 7 really hammers down this fact with Alisa shedding tears while longing to meet Lars again and being overjoyed when they reunite.
  • Interspecies Friendship: She, a robot, befriends the human Xiaoyu.
  • Intrigued by Humanity: Her journal entries in 6's Scenario Campaign depict her budding curiosity regarding human emotions and reactions.
  • Just a Machine: Only Lars, Lee, Xiaoyu, and of course her creator Dr. Bosconovitch beg to differ.
  • Letting Her Hair Down: Her appearance in 8 gives her a much longer hairstyle going past her shoulders compared to previous games.
  • Losing Your Head: Usually handing her head over or using it to beat opponents down. Or, in one of her new moves in Tag 2, kicking it towards her opponent. The move is somewhat appropriately called "Logic Bomb". This trope is censored in the Korean versions, though.
  • Mad Scientist's Beautiful Daughter: With Dr. Bosconovitch being the Mad Scientist.
  • The Mole: Of Jin in the Scenario Campaign.
  • Nice Girl: She's kind, graceful, and easy to get along with.
  • Odd Friendship: With Xiaoyu, a relatively Ordinary High-School Student who's also a recurring tournament participant. Although, their friendship is considered non-canon since they only interact in Tag 2 and Blood Vengeance, while in 6's Scenario Campaign they oppose each other fighting for information on Jin.
  • Pink Means Feminine: Her dress has heavy amounts of pink, and she is easily the most feminine and dainty character in the entire Tekken series. The amount of pink is significantly reduced in her 7 default outfit. She also got an additional alternate costume in Fated Retribution that's more or less a cyber Playboy Bunny equivalent with plenty of pink. Her return in 8 gives her long pink hair and stockings going past her knees, while her dress is now in light and dark shades of pale green.
  • Red Eyes, Take Warning: It's the sign that she's no longer in Safe Mode. If Jin tells her to do something—for example, kill Lars—she'll do it with little to no remorse or hesitation.
  • Replacement Goldfish: For Dr. Bosconovitch's deceased daughter.
  • Ret-Canon: While Tag 2 is non-canon, her hanging around with Xiaoyu (and Panda and Miharu) is taken from Blood Vengeance, as she spent most of the time in canon (6) with Lars (and she still has her friendship bond with Lars in Tag 2).
  • Ridiculously Human Robot:
    • In Blood Vengeance, not one of the main characters could tell that she was a robot until after she revealed it on her own.
    • Taken further in Tekken 7, Alisa is so humane to the point of being able to shed tears longing to meet Lars again, then being overcome with joy when reuniting with him, likely having fallen in love with him.
  • Robot Girl: She's designed after the young daughter of Dr. Boskonovich.
  • Robosexual: The torrent of emotions she shows for Lars in Tekken 7 spells out she has developed feelings for him, Lee supports the idea of Alisa being in love.
  • Rocket Punch: Or, in Tekken: Blood Vengeance, "Skyrocket Super Punch!"
  • Rose-Haired Sweetie: She has pink hair and is one of the friendlier fighters.
  • Sidekick: In Scenario Campaign to Lars. Well, before her Faceā€“Heel Turn anyway.
  • Spin Attack: In her Destroy stance, Alisa has a couple of moves where she spins her torso with her arms extended and her chainsaws deployed, slashing her opponent with them multiple times.
  • Stance System: Primarily two: Boot (where she glides at her opponent — abbreviated as SBT) and Destructive Form (where she extends the chainsaws embedded in her arms — abbreviated DES). Destructive Form also has access to a unique form of the Boot stance called "Dual Boot" (DBT). True Ogre copied the Boot stance into his own moveset when he returned in Tag 2.
  • Superpowered Evil Side: Her Safe Mode being disabled counts as this.
  • Sympathy for the Devil: Jin essentially enslaved her and forced her to fight Lars, all the while she could see everything but couldn't do anything to stop it. Despite this, she holds no hard feelings for Jin. In 6 she has a bonus journal entry where she wishes for Jin to find peace, and he's among the characters she likes in Tag 2, a feeling that is most definitely not shared by Lars, who hates Jin in that game. She is still on the same side as Jin come 8, this time as a genuine ally rather than his servant, helped by the fact Jin made a Heelā€“Face Turn and Alisa has been reprogrammed to not take his commands anymore.
  • Swiss-Army Appendage: The backs of her heels have rockets on them, and her hands can either unfurl chainsaws, or be launched as missiles. She combines both chainsaw/missile features in her 7 Rage Art.
  • True Blue Femininity: Her outfit in 6 and 7 has blue jewels and blue flowers, and she's the daintiest character in the franchise.
  • Unexplained Recovery: If you complete all of the Scenario Campaign missions (including the secret ones), you'll unlock additional journal entries, ending with Alisa being restored with her memory intact. Her re-introduction in Tekken 7's Story mode has Lee continuing the work of restoring her, although her memory of what happened to her doesn't come back right away, as Lee has to fight her after she awakens.
  • Use Your Head: Many of her attacks have her removing her head to use as a blunt weapon.
  • We Can Rebuild Him: May or may not be this, as she's implied to be the real, deceased Alisa reborn as an android, but only Dr. Bosconovitch knows for sure.
  • What Measure Is a Non-Human?: She may be an android built in the image of Bosconovitch's deceased daughter, but for some of the people around her, such as Lars, she is actually a person, while for others, most notably Jin, she is nothing but a machine to be used and disposed of once its purpose has ended.
    • Near the end of the Tekken 6 Scenario Campaign, upon being confronted by Lars, Jin reveals that Alisa's true purpose was to track Lars and keep a watchful eye on him, and commands her to fight and eliminate the rebel leader, which she has no option but to comply. After Lars is forced to fight and defeat her, she is forcibly shut down, but not before regaining her original personality and thanking him for treating her like a person. Lars grieves her demise and swears to avenge her, but Jin callously mocks Lars for having feelings for a mere robot.
    • In the Blood Vengeance movie, Alisa is again subjected to this. When Jin and Kazuya begin their final duel Alisa appears, trying to stop the battle. Kazuya mocks Jin for cowardly "hiding behind a doll"; conceding she has no business in their fight, Jin commands Alisa to shut down, which she unwillingly does, and Kazuya wastes no time in crushing her to pieces, to the anger and sorrow of Xiaoyu, who had just befriended her.
  • Younger Than They Look: She looks like a teenager but is actually only a few months old.
  • Your Head Asplode: Possibly the only character in a tournament fighter who uses this trope as a deliberate attack. One of her throws causes her to detach her head and hand it to her opponent. They look at it with puzzlement before it explodes in their hands, after which her head regenerates on her body. In 8, she has more attacks and strings using her head as a weapon, including her Rage Art where she takes it off and kicks it towards the opponent's stomach before it explodes!

Bosses

    Azazel 

Azazel

https://static.tvtropes.org/pmwiki/pub/images/azazel_tk8_b.jpg

Mankind bound me, thinking they could escape subjugation. Willfully and selfishly, they have reduced the world to tatters. Now the sinners must atone.

Origin: ??? (hinted to be Egypt)
Fighting Style: Unknown
Appears in: 6/Bloodline Rebellion (unplayable boss), 8 (unplayable boss)

Voiced by: None (6, 8 In-game), Richard Epcar (6; Scenario Campaign cutscenes only)

A titanic Middle Eastern demon god, referred to fully in legends as "Azazel the Rectifier". Scenario Campaign seems to imply that Azazel is the manifestation of chaos and strife, given a physical form because of the war that Jin Kazama has blanketed the world in. It is also believed that he is the one responsible for creating the Devil Gene and passing it on to humanity. Zafina's mission is to stop this beast from being awakened. Jin's ultimate goal is to defeat the monster in mortal combat and rid himself and the world of the Devil Gene, which he seemingly accomplishes at the end of the Scenario Campaign. Unfortunately, 7 reveals that Azazel managed to survive that battle, though in a weakened spiritual form. Zafina was able to use a ritual to bind him within her body. Although he does not appear in person, several of his attacks are now usable by Zafina in a more balanced form.

  • Alternate Company Equivalent: As of 8, Azazel can be considered this to Orochi, from The King of Fighters. Both are evil demon gods who granted power to a cult of devoted followers and intend to reshape the world as they see fit to purge humanity of its sins.
  • Animal Motifs: Birds. He is distinctly avian in appearance, with his face resembling a bird's beak and crystals on his arms resembling a plume of feathers. Also fitting his Egyptian origins, he is associated with beetles.
  • Back for the Dead: Azazel gets unsealed from Zafina's body in 8...only to not only get utterly thrashed by Kazuya, but also fully absorbed by him to become True Devil Kazuya. Then Kazuya is purified by Angel Jin, annihilating Azazel in the process.
  • Beam Spam: Tried this against Jin at the end of Scenario Campaign, but Jin No Sells it. He isn't capable of doing this in gameplay as his only laser beam move is a very slow horizontal beam.
  • The Beastmaster: One of its attacks involves sending a swarm of beetles to ravage you. One of his most annoying throws involves making the beetles juggle you up to his height, after which he blasts you with a laser.
  • Big Bad Wannabe: 8 reveals that in ancient times, Azazel created the Devil Gene and bestowed it upon some humans to have them as servants of his will, but he ends up being toppled by two Devil Gene carriers, Jin and Kazuya, the latter assimilating him into his own being to bolster his own Devil powers even further.
  • Charles Atlas Superpower: Inverted in the player's favor; he can be juggled as any other character (provided he's not attacking you), even if the juggler is as petite as Xiaoyu. Making this easier is that because of Azazel's size, makes any juggle follow-ups guaranteed to hit because he's too big of a target to miss.
  • Company Cross References: New lore details in 8 confirm that Azazel is the Tekken franchise's equivalent of Soul Edge, a demonic being who propagates itself by "malfesting" people, turning them into slaves of its will.
  • Diabolus ex Nihilo: Even though a whole game is dedicated to him. He is never mentioned before the game he debuted in and just appears surprisingly as the source of the Devil Gene. And he promptly gets offed by Jin just a few minutes after he's fully awakened. While Tekken 7 introduces Kazumi Mishima, the first known person to inherit the Devil Gene and be able to pass it to Kazuya and Jin, exactly how Azazel and Kazumi are related is unknown. Thankfully, he's connected further to Kazumi in 8.
  • Eye Beams: One of his attacks is a horizontal beam fired from his forehead.
  • Fighting from the Inside: In 8, Kazuya manages to absorb Azazel and gain his powers, but Azazel does not go down quietly, constantly fighting to take control of Kazuya from the inside. This becomes a detriment to Kazuya during his first battle with the heroes as he ends up taking spiritual damage from Claudio and is forced to retreat.
  • Gemstone Assault: One of his more common attacks is to punch the ground and cause spikes of crystals to erupt and attack from below.
  • God of Evil: Claims to be the "Rectifier", though his status as the source of the Devil Gene quickly dispels any argument in favor of good.
  • Godzilla Threshold: It's said that his return was inevitable and he's capable of destroying the world, and Jin believes that killing him will end the Devil Gene. Both of these reasons are why Jin plunges the world into war.
  • Greater-Scope Villain: He is responsible for bestowing the Devil Gene upon the Mishima family (at least those who are descended from Kazumi), and his imminent return is the reason why Jin made a Faceā€“Heel Turn in Tekken 6. However, he still has no direct impact on the main conflict of the story, which is the feud between the various Mishima men (Heihachi, Kazuya, Jin, and Lars). That is, until 8 where it's revealed he really is responsible for a vast majority of the franchise's plot.
  • Killed Off for Real: Azazel as an entity is absorbed into Kazuya, rendering his will completely powerless and under the complete domination of Kazuya, as he did to his own Devil persona prior. Then Kazuya ends up purified by Jin, in the process killing Azazel forever.
  • Leitmotif: Sacred dark. A remix of it returns for the 2nd phase of his boss fight in the Story Mode of 8.
  • Load-Bearing Boss: Several endings show his temple crumbling after he is defeated.
  • Logical Weakness: On a gameplay perspective, his size is this, as unlike NANCY he can be launched, and he's so big that there are plenty of damaging and long combos that can only be done on him. It gets worse for him in Scenario Campaign, where his stage has walls, unlike in normal gameplay, so not only Azazel can be a victim of longer juggles, there are also wall combos that can only be done on him too.
  • Macguffin: Not significantly plot-relevant, but his core appears to be of varying importance to several characters. Baek and Wang see it as a weak spot (hitting which wins them the fight, but somehow costs them their lives in the process); Dragunov and Raven fight over its possession; Kazuya, Devil Jin, Ganryu, Yoshimitsu and Hwoarang witness it as a source of the Devil's power.
  • The Man Behind the Man: 8 reveals just how deep the scope of his influence really goes by revealing that he's effectively behind the entire plot of the series. In the distant past, he gave a select group of individuals fragments of his own power, turning them into devoted servants of his will. This power became known as the Devil Gene, and it was passed down over the generations into the present day. One such group of descendants became the Hachijo clan, who while having a public face were in secret a religious cult devoted to influencing history throughout the years according to Azazel's design. They deemed the Mishima bloodline a threat to Azazel's resurrection and plans to "rectify the world", so they sent Kazumi as an assassin to kill Heihachi, the then-current head of the Mishima Zaibatsu. The rest is history.
  • Meaningful Name: Named after a demon. On the other hand, see Sadly Mythtaken below.
  • Mighty Glacier: Plenty of raw power, but absolutely sluggish attack speed which is only made worse by his sheer size making him an easy target.
  • Monster Progenitor: 8 reaffirms Azazel as the original Devil by revealing that the reason other Devils exist is because he implanted certain human individuals with fragments of his own power, making them his "servants" in a sense. This puts certain contexts into an entirely new light, such as the Hachijo clan, who are now heavily implied thanks to dialogue from Kazumi in 7 to have been devoted servants of Azazel himself.
  • No-Sell: Throws don't work on him, for obvious reasons. And certain moves that allow you to bypass an enemy (like Xiaoyu's high jump) don't work either. Plus, you can't hit him if he is moving to hit you first.
  • Physical God: A Middle Eastern god.
  • Purple Is the New Black: Azazel has a purple glow to his body and is a demonic god of destruction and a powerful boss.
  • Put on a Bus: As mentioned, Azazel did not die in his final battle with Devil Jin, as Zafina's bio in 7 makes clear. He is now sealed within her left arm, but it is very much hinted that he's trying to completely take over Zafina's body, most likely in an attempt to return to the physical world once again.
  • Red Eyes, Take Warning: Azazel has red glowing eyes.
  • Roar Before Beating: Does this before a round is about to start (during the "Ready? Fight!" phase).
  • Sadly Mythtaken: Azazel is a Hebrew term originally referring to a location used for goat sacrifices offered to God by Aaron during the Mosaic Day of Atonement. Its later use as the name of a Fallen Angel came from Jewish sources. All in all, it has nothing to do with Ancient Egypt or its pantheon. To his credit, Azazel does resemble a goat, though it does beg the question as to why he's in Egypt and not, say, Israel or something (possibly sealed away during the Egyptian enslavement of the Israelites, maybe?).
  • Sealed Evil in a Can: Until Jin and Kazuya began their confrontation. And once again as of 7, he is currently contained within Zafina's left arm, which has mutated into a crystalline claw. He gets unsealred in 8 by Kazuya, who desires his power for himself, and absorbshim in order to achieve it, subjugating the beast to his own will and imprisoning him within his body until Jin purifies the Devil Gene from Kazuya, finally killing Azazel for good.
  • SNK Boss: Cannot be thrown, and has some of the most absurdly broken moves in the history of Tekken bosses, outdoing even the likes of Jinpachi. He gets even worse in 8, as now he has a Rage Art.
  • Spin Attack: He somersaults as one of his moves.
  • Superpowered Evil Side: Not by himself, but he's said to be the source of the Devil Gene. Several endings (those of Ganryu, Yoshimitsu, and Hwoarang) involve his core, forcing a transformation in the winner (only Hwoarang is determined enough to resist it). In Devil Jin's case, it works reverse, extracting the Devil from Jin. He seems to be trying to become one to Zafina as of 7.
  • Superboss: There exists a secret version of himself called Golden Azazel who appears completely at random. Golden Azazel nets a larger reward for beating him, but is much stronger and significantly harder than normal Azazel.
  • Tactical Suicide Boss: When he's not moving, he blocks highs, mids, and lows, and he gets no blockstun, the only types of moves that go through this are unblockables, which are mostly slow. Any normally safe on block move that has a long animation even when blocked could easily be punished by him, specially since his stun move is 10f, and his throws are unbreakable. Meaning he could make battles much harder for players simply by choosing to fight more passively, but he attacks plenty, and while a bunch of his moves automatically block on the first frames, he's vulnerable at the end of the animations, so the way to win is by blocking/dodging his attacks and punishing. In other words, he leaves himself vulnerable by attacking at all.
  • Telepathy: Raven notes that he speaks telepathically. He also communicated with Jin this way before being freed.
  • True Final Boss: While Jin is the most prominent villain of 6, Azazel is the real threat to the world and Jin knows this. His real goal is to awaken Azazel, defeat it, and kill himself to finally rid the world of the Devil Gene. He also serves this function in 8. If you manage to get at least 1 Perfect in Arcade Battle, Azazel will replace Devil Kazuya as the Final Boss in Stage 8.
  • Unskilled, but Strong: Azazel is every bit as powerful as you'd expect from an evil god, but he has absolutely no finesse. His fighting style consists of easily telegraphed claw swipes, hook punches, stomps, ground pounds, tail swipes and a Rolling Attack, along with his dark powers. This puts him at a severe disadvantage in 8's Story Mode when he faces off against Kazuya, who not only has the power of the Devil Gene, but years of martial arts training and combat experience under his belt, allowing him to soundly defeat Azazel and absorb his power. Ironically, after absorbing Azazel's powers, Kazuya proves to be far better at using them.
  • The Voiceless: But not in Scenario Campaign (though most "speech" in this mode is just text). Strangely, he goes back to being this in 8. His "dialogue" is just subtitled monster noises that the audience cannot hear, but the characters can due to his telepathy.
  • Villain Teleportation: Similar to True Ogre, Azazel can go to a standing position from being knocked down by teleporting to the air, stomping his enemies if they aren't lucky to block. He also does this whenever a round is about to start, accompanied by a Roar Before Beating.
    NANCY 

NANCY-MI847J

https://static.tvtropes.org/pmwiki/pub/images/nancybot_1696.png

Origin: Japan
Appears in: 6 (Boss; Playable in one Scenario Campaign Mission)

A mecha created by the Mishima Zaibatsu as their own counter-measure against the Jack series, with an individual mission of protecting Jin Kazama. It was eventually destroyed by Raven, as revealed in the Scenario Campaign.

It made a cameo in the background of the "Urban War Zone" stage of Street Fighter X Tekken.

  • Damage-Sponge Boss: Its health meter is ten times longer than an average fighter's.
  • Energy Weapon: One of its weapons.
  • Fun with Acronyms: MI is Mishima Industries, 847 is the number of people on their network, and J is Japan.
  • Gender-Blender Name: Not that robots have a gender, mind you, but a behemoth of a mech — one that resembles a model of Metal Gear — being named "Nancy" is darkly hilarious.
  • Hopeless Boss Fight: Inverted. You still advance if you lose against NANCY, but defeating it gives you an achievement/trophy and a healthy bonus to your score. Sadly, losing to it counts against your Arcade win-lose percentage.
  • Killed Off for Real: By Raven, for now, as the Zaibatsu has shown no inclination of revisiting construction of more NANCY-type units so far.
  • Macross Missile Massacre: Another of its weapons.
  • Mechanically Unusual Fighter: In a series of martial arts tournaments, NANCY is a centauroid robot that fights with machine guns and rocket launchers and is completely immune to throws and juggles. Fighting against NANCY is radically different from fighting every other character that's ever appeared in the franchise.
  • Mighty Glacier: Slow as can be, but NANCY hits and hits hard. If anything about SFxT is canon, one NANCY can go toe-to-toe with a tank.
  • Optional Boss: A quite deadly one, at that.
  • Promoted to Playable: For exactly one mission in Scenario Campaign... or if you hack the PSP version of 6.
  • Ring Out: It can cause them for you in its stage, which takes place on easily destroyed glass floors.

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