Characters / Tekken 1

The list of Tekken characters who were introduced in Tekken 1.

    open/close all folders 

    Kazuya Mishima - Japan
Kazuya in Tekken 7

Get lost!

Fighting Style: Mishima-style Fighting Karate

Appears in: 1, 2, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Joji Nakata (1-Tag), Masanori Shinohara (4-current), Kyle Hebert (EN, Blood Vengeance), Jordan Byrne (ENG, Street Fighter X Tekken)

The apparent stoic antihero of the series. Kazuya plans to take over his family's company, the Mishima Zaibatsu, by defeating his father Heihachi in the King of Iron Fist Tournament.

The sequel, however, reveals that he's turned into an evil bastard and instead of fixing the Zaibatsu makes it worse by using heinous means to obtain more power. You see, Kazuya utterly despises Heihachi for tossing him off a cliff and into a ravine when he was only 5 years old to see if he is a worthy successor. Fortunately for Kazuya, he just so happened to possess the Devil Gene, a special strand of DNA inherited from his mother, Kazumi, which allowed those who possess it access to demon-like powers. The Devil Gene allowed him to survive the fall, albeit with a huge scar on his chest. Since then, he had made his life's goal to take revenge against Heihachi.

However, all the rage and hatred he held within him over the years fed the devil inside him and poisoned his soul, and giving into it appears to have been the tipping point, turning him from antihero to villain, and he makes the Zaibatsu more corrupt then ever, engaging in genetic experimentation, murder, and extortion.

He announces the second tournament when he receives a letter from Heihachi, who turns out to be alive and well. During the tournament, he meets Jun Kazama and becomes attracted by her mysterious charm, culminating in them becoming intimate. The final match of the 2nd tournament saw him pitted against his father, but even unleashing the full power of the Devil within was not enough. Kazuya was defeated, but to ensure that he would not be a thorn in Heihachi's side, was also thrown into a volcano, killing him.

20 years later, a group of scientists from the G Corporation, a longtime rival of the Zaibatsu, discovered Kazuya's remains within the volcano while on an expedition. The scientists began conducting an experiment to reconstruct his body. They succeeded, and Kazuya was reborn. However, just as he was finished being fully regenerated, Tekken Force soldiers raided the laboratory and killed the scientists who resurrected him. An enraged Kazuya proceeded to slaughter them all and entered the 4th tournament. Heihachi beat him again in the finals, and he was captured along with his son Jin. They both fought, and Kazuya was defeated yet again, but this time he was spared by Jin, who beat Heihachi and left.

Upon regaining consciousness, a squad of Jack robots ambushed Kazuya and Heihachi, and Kazuya temporarily teamed up with his father to repel them, only to stab him in the back and retreat. During the tournament, he discovered that the Jacks were sent by none other than the very corporation than revived him: the G Corporation. He dropped out of the tournament and exacted revenge, killing all those involved with the incident, and then completely took over the G Corporation. When Jin rose as the tyrannical leader of the Mishima Zaibatsu, Kazuya retaliated and amassed people's popularity by leading the G Corporation to rival the Zaibatsu, which culminates in the 6th tournament. In Scenario Campaign, his plans to kill Jin are disrupted by Lars, who defeats him twice over the course of the story. In the end, Kazuya concedes and retreats, but not before warning Lars about the Mishimas' history of betrayal.

Having assembled forces to combat his father Heihachi, he sets out for the 7th King of Iron Fist Tournament to destroy him once and for all.

Tropes associated with Kazuya:

  • Abusive Parents: Heihachi threw him off a cliff. Averted by his mother, Kazumi Mishima, who did care about him, so much so that she plans to kill him if he ever falls to the same villainy of that of his father, which he has by the start of the series.
  • Anime Hair: Although he arguably has the least whimsical and most realistically plausible hairstyle out of all the Mishimas.
  • Archnemesis Dad: In both senses — has one, and is one.
  • Arrogant Kung-Fu Guy: Has much to be arrogant about, and that's before he turns into Devil.
  • Back from the Dead: As of 4.
  • Back-to-Back Badasses: With Heihachi in the intro to 5. It doesn't last long, as Kazuya uses Heihachi to ensure his escape.
  • Badass Arm-Fold: A default pose for him. In Tag 2, it's how he reverts to normal from his Devil form.
  • Badass in a Nice Suit: That pimpin' purple suit of his, introduced in 2, which becomes a Badass Longcoat in 5. In 7, he gets a new one as his main costume, which combines his trenchcoat from the intro of Tag 1 with the suit from Blood Vengeance.
  • Bad Boss: A notable aversion despite how much of an ass he is. If you work for him, he'll not treat you horribly, nor use you as a pawn, and he'll even trust you with his missions, just as long as you're competent. It's no wonder that Bruce still respects him and Kazuya actually returns the favor. While he also never shows it, it seems like this is also the case with Anna in 6. But don't mistake him as a Benevolent Boss, he's still a callous boss even if he's not actively being bad with his subordinates.
  • Bait the Dog: Supposedly, an antihero out for revenge against Heihachi, but no one could have predicted he'd make the turn he did...
    • Fallen Hero: Technically, fallen antihero. He was originally seeking revenge against his father for hurling off a cliff and nearly killing him, but tossing him off that same cliff appears to have been the tipping point that gave the devil gene its hold over him.
  • Big Bad: In 2. He's the penultimate boss — the Final Boss being his Devil form.
  • The Bus Came Back: As of Tekken 4. And you could see sense that the Tekken Force members were in need of a new pair of underwear after seeing Kazuya bust through a wall to greet them.
    • Perhaps as an earlier example, the non-canon Tekken Tag Tournament was promoted as Kazuya's "He's Back" moment, using his image heavily in promotional images and the game's opening.
  • Calling the Old Man Out: Subverted. He hates his dad for everything he ever did to him, but rather than call him out on it, he prefers to just beat the crap out of him and take control of his corporate empire. Even if he did, it would be hypocritical, given he treats his own son just as bad, if not worse, and is nowadays more likely to be on the receiving end of this trope.
  • Chronic Backstabbing Disorder: After one Enemy Mine situation with Heihachi in Honmaru in the beginning of 5, he's quick enough to toss Heihachi into a horde of Jacks and leaving him with the Honmaru exploding. Also, back in 2, in his non-canon ending, he used Heihachi after what would be the latter's only Pet the Dog moment (covering him from Devil's laser) as a meat shield so he can get close enough to deal the finishing blow for Devil.
  • Cool Shades: His 2P outfit in 4.
  • Corrupt Corporate Executive: In Tekken 2. After some putzing around (and spending some time being dead) for the next four games, as of 6, he's CEO of G Corporation and just as evil as ever. And yet ironically, because of Jin's warmongering reputation as Mishima Zaibatsu CEO, Kazuya, by comparison, becomes hailed as a savior.
  • Covered in Scars: Starting in 4, when he formerly only had a giant scar on his chest. Being revived from falling into a freaking volcano will do that to you.
  • Cruel and Unusual Death: As reimbursement for dropping Heihachi down the very same ravine Heihachi threw him into as a child, Heihachi climbs back out, beats the tar out of Kazuya, and then drops Kaz into a volcano that subsequently erupts. Subverted since despite all that, he was Not Quite Dead.
  • Deal with the Devil: How he survives to return in 4. At the end of the game, he assimilates the Devil into himself.
  • Determinator: Falling from a ravine? Survive by dealing with the devil. Falling into a volcano? Get revived by a rival company.
  • Difficult but Awesome: The Electric Wind God Fist (EWGF for short), considered by many as the best attack move in the entire series. It requires very, very precise input timing, but it's a vital component of truly mastering Kazuya (and every other Mishima character, since they also have this move). It's even taken further up with his "Perfect-EWGF", which is THE BEST and MOST DIFFICULT TO PERFORM out of the Mishimas.
    • Also throughout the series, Kazuya's moves have some lag if not some very unhealthy frame data on whiff or block, limiting his arsenal of safe pokes. However, if he lands a hit, there are a ton of 50/50's he can pull off and a nasty amount of combos off of his offense. Using Kazuya well means that one needs to look out for any moves from his opponent he can easily block/whiff/counter-punish upon reaction, but it rewards a skilled Kazuya player who can easily build up some scary damage from some solid combos on a careless foe.
  • Doing In the Wizard: His grand reappearance in 4 did this to a degree. Previously, it was believed that he bargained with Devil for the power to survive and eventually defeat Heihachi, losing half of Devil after being "killed" by the erupting volcano Heihachi dropped him into (the other half of Devil attempting to possess Jin but being warded off by Jun although it unknowingly succeeds and lies dormant until Jin's ending). With Kazuya's resurrection came the revelation that the cursed blood of the Mishima family made them susceptible to supernatural entities due to a genetic anomaly called the Devil Gene (Heihachi apparently received the short end of the stick, although he more than makes up for it).
    • Though in Tekken 7, it's further revealed that the Devil Gene really isn't endemic to the Mishima family and Heihachi isn't a Black Sheep as much as he is an "ordinary" member. It came from Kazumi Mishima.
  • Even Bad Men Love Their Mamas: At least in The Motion Picture, Kazuya always held a soft spot for his Missing Mom, who in his memories was a very loving woman. But since the mother was never mentioned in the game's canon, it may not be the case.
    • The Tekken 7 teaser trailer seems to confirm that Kazuya did care for his mother, calling out Heihachi for the murder of his mother.
  • Evil Counterpart: To his son, Jin. Amusingly inverted in the in-universe public opinion of the two in 6.
  • Evil Laugh: Ever since he returned, he usually has one in any of his endings.
  • Evil Prince: Of a family-owned corporate empire, true, but otherwise fits this trope to a T, save that his dad is just as evil as he is.
  • Expy: His characteristics happened to be based on Vegeta.
    • He also seems to be initially designed to be the "Ryu" of the game: Shoryuken: check. Hurricane Kick: check. Fireball? Tekken doesn't really have those... but they do have Devils with lasers — close enough! Dressed in white? Checkarooni! Blonde American rival who dresses in red? Yep! (At least for the first game...)
  • Evil Sounds Deep/Badass Baritone: Almost to a guttural extent.
  • Faux Affably Evil: He's an unrepentant bastard who proudly waves the flag of "Bastard Alert" everywhere he walks. Yet there's something about his coldness and bastardry that the audience finds very badass, so he's this. In-universe, he was only affable in the first game, (possibly) with Jun in 2, and with his grandfather for a very, very brief moment in 5 and in Tag 2. The rest of the time, he's undeniably evil.
  • Frontline General: During the Zaibatsu-G Corporation war, we see Kazuya (who is the head, and thus leader of G-Corp forces) charging with his soldiers to battle. Justified in that he's not a normal man and is likely the most powerful weapon in his forces.
  • The Gloves Come Off: In his 7 default outfit, he's not wearing his iconic red gloves anymore.
  • Gone Horribly Right: Heihachi threw him off a cliff when he was a boy to see if he was strong enough to climb back up — he did it so Kazuya would grow up to be an evil badass like him. Cut to the present where Heihachi just wants to kill him, because the plan worked perfectly.
  • Good Scars, Evil Scars: The scar on his chest is the end result of being thrown down into a ravine by Heihachi. After being blown up in a volcano at the end of Tekken 2, his body is scarred further.
  • Holding Back the Phlebotinum: Ever since the climax of 4, where Kazuya gains complete dominance over Devil, he's never used his Devil powers again (his prologue in 5 notwithstanding, where he becomes Devil Kazuya to escape Hon-Maru).
    • As of Tekken 7, it appears he may finally be using them. He can transform into Devil Kazuya at the cost of his Rage Mode. Fated Retribution includes this option in his Rage Drive.
  • Homage: His hairstyle and purple suit is partially inspired by Demitri Maximoff. His standard fighting outfit is deliberately emotive of Ryu from Street Fighter and the Fountain of Expies spawned from him, to trick you into thinking he's The Hero... Well, until the 2nd game, anyway.
    • It would probably have been less of a surprise if you knew Demitri's character before then.
  • Involuntary Shapeshifting: It's implied that his transformation into Devil is this. After unifying with Devil in 4, Kazuya can do this at will. And in both Tag games, the player can as well.
  • It's All About Me: Considerably in Tag 2, it takes longer for him to get into Rage mode as his partner is getting beaten to a pulp. Even if his partner is Jun. Though, he would make an exception for Jinpachi. He also cares about his mother Kazumi Mishima.
  • Jerkass: Exaggerated, as he's incredibly callous, looks down on anyone, and will backstab or eliminate anyone in his way in his path of power with a smirk on the face; there's a good reason he's one of the villains of the series. Just about the only person he respected is just Jinpachi... and he killed him too in cold blood, in his non-canon ending in 5 anyway.
  • Kick Them While They Are Down: From T4 onward, Kazuya has a move like this.
  • Lack of Empathy
  • Late-Arrival Spoiler: Kazuya is not The Hero, as the first game leads you to believe, and he doesn't stay dead after the events of the second game either.
  • Manipulative Bastard
  • Missing Mom: His mother is never mentioned in the games proper until Tekken 7, in which she serves as the Big Bad. In The Motion Picture, his mother (Kazume/Kazumi Mishima) dies during childbirth.
    • The trailer for Tekken 7 seems to hint that Heihachi killed her.
  • Parts Unknown: In Tekken 4, he revoked his Japanese identity (the opposite of Heihachi, who got himself revoked by the Japanese government).
  • Psycho Electro: His battle aura.
  • Psychotic Smirk
  • Red Eyes, Take Warning: Since 4 — well, one of his eyes at least. Coupled with Glowing Eyes of Doom when Devil possesses him.
  • Red Left Eye: Just in case his smirk wasn't enough to clue you in that he's a Magnificent Bastard.
  • Roaring Rampage of Revenge: A lot of his backstory makes it seem like his entire life has been motivated by this ever since his mother's death. As far as he's concerned, Heihachi is the person responsible who just happens to be his father. In the Tekken 7 release date trailer titled "Rage and Sorrow", he represents the "Rage" part, implying this as his motivation for fighting.
  • Rogue Protagonist: Variation — in the first game he was a Villain Protagonist all along, even if the player didn't realize it.
  • Self-Made Orphan: If he gets his way, he will kill his father; though it's not certain what he plans to do with his mother, from whom he inherited the Devil Gene. His progeny is also on his hit list.
  • Shoryuken: As an unblockable. However, unlike the Trope Namer, he does all his spinning before leaving the ground. He, along with other Mishimas (Heihachi and Pre-4/Devil Jin), also has a blockable, but quicker one called "Thunder God Fist"/"Dragon Uppercut".
  • Significant Anagram: Yakuza. The game's creator has said this was the whole idea behind his name, and it also explains what the Mishima Conglomerate is really supposed to be as well.
  • Slasher Smile: His endings usually tend to end with this feature of his, occasionally accompanied by an Evil Laugh.
  • Start of Darkness: Getting tossed to a cliff is the beginning of Kazuya's transformation from a compassionate kid into an extreme asshole. Some in-development screenshots of Tekken 7 hint that players may actually get to play as a much younger Kazuya before the cliff-tossing.
  • Tall, Dark and Snarky
  • Tragic Villain: Kazuya might be an unrepentant bastard right now, but worth noting that his descent to villainy was due to something out of his control, namely Heihachi tossing him to a cliff because he's 'too soft' for the latter's tastes. If Heihachi had never done that (or his takeover to the Zaibatsu), Kazuya might have grown up as a decent man, with Jinpachi's tutelage and Kazumi's loving embrace.
    • And even if he's thrown to the cliff, he probably wouldn't grow to the person he is now if Jinpachi and Kazumi continued to provide him with their tutelage and loving embrace. Since, well, y'know, Heihachi killed them both too.
  • Used to Be a Sweet Kid: Before Heihachi took over the Zaibatsu and threw him off a cliff, he was a very kind child and highly respected Jinpachi, who he even thought of as a real father. His Tekken 5 ending shows signs of this... and then he kills Jinpachi anyway, while wearing a Slasher Smile to boot. Bastard.
    • Fortunately, that ending is not canon (Jin is the one who defeats and kills Jinpachi), so Kazuya can still be considered this. In Tag 2, the team of Kazuya and Jinpachi is considered one of the best in the game (it's one of Kazuya's only positive relationships, the other being his relationship with his mother Kazumi Mishima) which makes the reunion with his mother in Tekken 7 and is forced to fight her all the more heartbreaking.
  • The Protagonist in Tekken 1, before becoming The Antagonist in Tekken 2. Villain Protagonist from 4 onward.
    • Back to the antagonist in Tekken 6 (tertiary antagonist anyway, second being Jin, first being Azazel).
  • Villain with Good Publicity: In Tekken 6.
  • Voluntary Shapeshifting: As of Tag 2, his Devil form is now an alternative fighting stance instead of a completely separate character. In 7 it is the result of his Rage Art. His Fated Retribution Rage Drive allows for this as well if it hits.
  • Walking Shirtless Scene: By default. Otherwise, since 2, he's a Sharp-Dressed Man. Averted in Tekken 7, where his only default costume is his aforementioned dress suit (though you can customize him to be this again). However, all of his cutscenes strangely always depict him in his usual karate gi, sans shirt.
  • "Well Done, Son!" Guy: At first. When it didn't work... hoo boy.
  • The Worf Effect: You've got to wonder if he got stronger after winning the first King of Iron Fist Tournament. Lost to Heihachi, revived, then lost to Heihachi again, then Jin, in consecutive order! Poor Kaz.

    Paul Phoenix - United States
Paul in Tekken 7

I'm number one!

Fighting Style: Mixed martial art rooted in Judo and Shidokan Karate

Appears in: 1, 2, 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Scott McCullock (1-2), Eric Kelso (3-6, Battle Voice), Dave Mallow (5, Ending & Interludes), Jamieson Price (6, Endings-Current)

Self-appointed "toughest man in the universe", the only guy to ever fight Kazuya to a draw, and one of only two people to beat Jin in a tournament match (the second being Hwoarang). Afterward, he has been eager to settle the score with Kazuya, but always encounters bad luck with the situation, especially with Kuma I and Kuma II, who ends up as his true rivals of all people. By the time of the 5th tournament, he is highly in debt to the government, and in 6 he teams up with Marshall Law and Steve Fox to split the prize money three ways.

To be fair, though, he managed to defeat Ogre. But he wasn't declared the winner because he left without witnessing the birth of True Ogre, which Jin promptly beats. He also beat Heihachi, Jin (in the process of reaching Ogre), and tied with Kazuya. So far, he is the only character to maintain a positive net victory against the Mishima clan.

Tropes associated with Paul:

  • Alliterative Name
  • Animal Nemesis: His rivalry with both Kuma. Against Kuma, 2-0. Against Kuma II, 2-1 per canon.
  • Anime Hair: The only time it's not seen defying gravity is in his 2P outfit from 4. Seriously, he, Guile, and Benimaru should share their secrets. There's even a customization option to make it larger.
  • Arrogant Kung-Fu Guy
  • Awesome, but Impractical: Paul's Burning Fist is to this game pretty much the same as Ralf's Galactica Phantom to The King of Fighters series. Megaton Punch? Check. Does ungodly damage? Check. Long wind-up time during which the opponent may attack you? Double check, and unlike Ralf, he doesn't have Ralf's usual benefits of being Immune to Flinching during the windup or his range.
  • Awesome Mc Coolname: Who wouldn't want a last name as cool as Phoenix?
  • Badass Beard: From 3 onward.
  • Badass Biker: His usual alternate costume. Fated Retribution makes this his default outfit.
  • Badass Normal: True, near enough every fighter in this series qualifies; however, Paul is currently the only canonical fighter to have defeated every significant member of the Mishima Clan, defeated a bear with his bare hands, and even went 1-on-1 with the God of Fighting and would have won if it wasn't for a last-minute transformation (which he didn't stick around long enough to witness). All of this using nothing but raw skill.
  • Boisterous Bruiser: Boy, is he ever.
  • Celebrity Resemblance: With his hair down (which can be seen for the first time in 4), Paul looks really like Triple H. They even share the same first name.
  • Counter Attack: Paul's Judo skills make him adept at catching and reversing punches and kicks. Do this to a move like King's frankensteiner or one of the Mishima's flip kicks and Paul will Powerbomb them.
  • Demoted to Extra: In the first game, he is The Rival to Kazuya, the main character and son of Heihachi; in the second, he is The Rival to Kuma, Heihachi's pet.
  • Did You Just Flip Off Cthulhu?: Proceeds to do this to Azazel after his usual, rectifier exposition in the Scenario Campaign:
    "Blah. blah. blah. Don't try to confuse me with your fancy talk, you big lizard!"
  • Dumb Muscle: Getting there, due to Flanderization.
  • Eagleland: Mixing both types.
  • Expy:
    • Given his friendship with the Law family, his imposing beard and his almost unstoppable power, he is probably meant to resemble Chuck Norris in a way. Only his Boisterous Bruiser personality and facial design (which, as mentioned, resembles more Triple H) distinguish him from being a clear Chuck clone.
    • His hairstyle and personality are also strongly reminiscent of Jean-Pierre Polnareff.
  • Fake Ultimate Hero: An interesting subversion. Paul went undefeated throughout the Third King of Iron Fist Tournament, but he left before Ogre transformed. Because of his swelling pride, Paul boasted about his actual accomplishment, but because he technically didn't win, his bragging annoyed more than a few of his fans.
  • Fingerless Gloves: In Tag 2, however, he's sporting actual boxing gloves.
  • Groin Attack: What he and Forest do to each other in Forest's Tekken Tag 1 ending, and what he (inadvertently) does to Marshall in his Tekken 6 ending.
  • Guest Fighter: In Urban Reign, a Beat 'em Up also by Namco.
  • Heterosexual Life-Partners: With Marshall.
  • Idiot Hero: As of 5 onward.
  • Intergenerational Friendship: With Marshall's son Forest.
  • Jerk with a Heart of Gold: In Tekken 5, in Law's story mode, if Law lost against him, Paul promises to share the prize money with him. Doesn't work quite well.
    • Well, that's because you have to beat him to progress with Law. If you beat the game with Paul, it's inferred he's fulfilled his promise with Law (judging by the little shack he holes himself in).
    • Forest's TTT2 ending also ensures Paul's quality of this trope. He willingly agrees with Forest's idea of spending a mountainload of cash that could be used to have fun in Las Vegas... to buy a new home for a family in need.
  • Kiai: His deathfist yell is certainly the longest and loudest Kiai in the game. It's a dang powerful Megaton Punch too.
  • Megaton Punch: The aforementioned deathfist, Burning Fist. When it connects, it sends his opponent tumbling away and eats a good chunk of their health bar. The quicker variant, Phoenix Smasher (the move more commonly referred to as his Deathfist), doesn't deal as much damage, but its quickness ensures it's not any less deadly.
  • Not So Different: When Panda turns on Kuma's offer for flowers in her Tag ending, Paul cheers on her just so he can watch Kuma's demise.
  • Older Than They Look: He's in his late 40's as of 6, though he doesn't look (and definitely doesn't act) like it.
  • Perma-Stubble: Starting with 3.
  • Punched Across the Room: The Phoenix Smasher, his signature attack. Sends your opponent rolling back from the impact and one of the most painful moves in the whole series. His Rage Drive (a more powerful version of this move) makes this trope all the more possible to accomplish; a hit can send an opponent all the way to the other end of the screen.
  • Red Oni, Blue Oni: Red to Law's Blue.
  • Shout-Out: The customization mode in 5 allows the player to turn him into a bearded Ken.
  • Wearing a Flag on Your Head: His Fated Retribution outfit has a lot of Stars and Stripes on it, including the inner lining of his biker jacket, as well as on his pant legs.
  • Unknown Rival: To Kazuya.

    King - Mexico
King I in Tekken 2

(jaguar noises)

Fighting Style: Pro Wrestling/Lucha Libre

Appears in: 1, 2

A jaguar-masked wrestler who knew only fighting until he ends up half-dead near a church. Saved, he becomes the hero for the children at the church's orphanage, donating his wrestling money for the children. Also a friend to another Jaguar-masked wrestler named Armor King. Being unable to cover the orphanage's bills with his wrestling income alone, he attempts to win the first tournament's prize money, but fails.

In the second game, he fell into a Heroic B.S.O.D. and drunken haze over his failure (or, alternatively, after learning that a child on his orphanage died), but was snapped back by Armor King.

He ends up killed by Ogre after the 2nd tournament, and a new King takes his place.

Tropes associated with King:

  • Badass Preacher: So badass that he wrestles for the sake of orphans and will fight you in his own church!
  • Cool Mask: Jaguar Mask.
  • Defeat Means Friendship: After their bout in Tekken, the bitter Armor King become King's friendly rivals.
  • Drowning My Sorrows: In 2, after a child dies in his care, he is brought down to this. He snaps out of this thanks to Armor King I.
  • Expy: He's one big Shout-Out to the main character and series called Tiger Mask, and he also shares similarities with his story. He even has some of the signature moves of Satoru Sayama, the first real life wrestler who donned the Tiger Mask mask, and also one of his alternate masks in 6 is literally that mask with a jaguar pattern.
    • He also takes more than a few pages from Fray Tormenta, a Catholic priest who became a masked wrestler in order to support an orphanage.
    • King himself (and by proxy, King II) has an expy in the form of F-Zero's Leon.
  • Face: No accurate Fray Tormenta send up would be anything but.
  • Fingerless Gloves: In 2.
  • Gentle Giant: Not THAT huge, but he's a wrestler.
  • Heroic B.S.O.D.: Fell to it in Tekken 2.
    • You would too if in his shoes. He saw an infant die in his arms shortly after his orphanage was completed and subsequently fell into a drunken stupor. Although that's either Fanon or, possibly, a quirky Woolseyism. His Tekken 2 Japanese profile gives no reason for his Heroic B.S.O.D., while official guides state he's depressed for failing to get the money the orphanage needed from the first tournament.
  • Jaguar Motif
  • Killed Off for Real: He is slain by Ogre before the events of 3. His legacy lives on with King II in Tekken 3 and onwards.
  • Legacy Character: Just like his inspiration, Fray Tormenta, one of his orphans takes up his mask after he falls.
  • Professional Wrestling: Specifically, Lucha Libre.
  • The Rival: Armor King in Tekken. However, the opening movie of 2 shows Armor King as the one who snaps him out of his drunken stupor by handing him his mask.
  • Send in the Clones: Armor King and the Rogers also borrow a lot. Try feeling proud of yourself after getting thrown across the room by a kangaroo.
  • The Voiceless: Only growls.
  • Walking Shirtless Scene: What did you expect from a pro wrestler, other than a singlet anyway?
  • Pro Wrestling Is Real: Delayed vertical suplex? Perfectly valid.

    Marshall Law - United States
Marshall Law in Tekken 7

WATAAAAAHHH!! Come and get some! I dare you.

Fighting Style: "Martial Arts" (seemingly based on Jeet Kune Do)

Appears in: 1, 2, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Robert Clotworthy (5), Katsuhiro Harada (battle voice, 1-5), David Vincent (6-current)

A fighting chef, with a son named Forest, and best buds with Paul. At first Marshall plans to open his own dojo. He successfully did after the 1st tournament, but said dojo was shortly wrecked by Baek Doo San. Law beats the hell out of him, but forgives him. He later retires to resume his restaurant business, and is succeeded by his son Forest for the 3rd tournament.

By the 4th tournament, however, business was bad for his restaurant, and he was forced to declare bankruptcy. Law tried to boost his business again with the 4th tournament and horribly failed, now working as a dishwasher (illegally), until he learned that Forest got in an accident (thanks to Paul). He tried to win the money in the 5th tournament for his son, but was deported after his illegal work activities were discovered. He finally teams up with Paul and Steve Fox for the 6th tournament.

Tropes associated with Law:

    Nina Williams - Ireland
Nina in Tekken 7: Fated Retribution

Going somewhere?

Fighting Style: Assassination Arts

Appears in: 1, 2, 3, Tag, 4, 5, Death by Degrees, 5: Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution

Voiced by: Yumi Touma (1-3), Minami Takayama (JP, The Movie) Lisle Wilkerson (4), Mary Elizabeth McGlynn (Death by Degrees, 5-current)

An assassin for hire, who has REAL bad blood with her sister Anna. Nina is first hired to assassinate Heihachi. That failed. Later, she got hired to assassinate Kazuya, but her rivalry with Anna hindered her progress, and ended up getting her captured by Dr. Bosconovitch and put into cryogenic sleep. Years later, she was reawakened through Ogre's return, but suffered amnesia. She was then hired to assassinate Jin Kazama, but failed. Anna helped her regain her memories, but that triggers Nina's hostility toward her and she returns to her life of killing. She's later hired to assassinate the boxer Steve Fox, but found one shocking revelation: he's her son conceived in a test tube during her cryosleep. She ends up canceling her contract, and later meets up with Anna, whom she ends up defeating in the 5th tournament.

After Jin took over the Zaibatsu and started the war, Nina had practically run out of clients. Noticing her skills, Jin decided to hire her as his personal guard. She accepted and now leads the Tekken Force along with Eddy Gordo in the 6th tournament. Nina is the only one privy to Jin's plan prior to his final battle with Lars at Azazel's temple, and departs after his sacrifice.

Confirmed as a returning character in Tekken 7: Fated Retribution.

Tropes associated with Nina:

  • A Day in the Limelight: The only Tekken character to get her own spin-off: Death By Degrees.
  • Action Girl: She's an experienced assassin who's more than happy to jump into a fight.
  • Aloof Elder Sister: Towards Anna.
  • Amnesiac Dissonance: In 3.
  • Armor-Piercing Slap: As a move. In fact, if facing a female opponent, Nina and her foe can enter a potentially endless slapfest.
  • Beauty Is Never Tarnished: Present in every single game of the series (and starred in one of her own), yet appears to have barely aged after all that time, if at all.
  • Blood-Splattered Wedding Dress: Her default costume in Tekken 7: FR is a white wedding dress with blood clearly seen staining its fringes. Wonder whose blood is that... (though one could attribute it as a homage to The Bride's blood-soaked wedding dress).
  • Boobs of Steel: A buxom blonde who utilizes plenty of grapples and chain throws, as well as being one of the faster characters in the game.
  • Brainwashed: By Ogre's presence in Tekken 3 coupled with her post-cryogenic amnesia.
  • Breakout Character: To the point of starring in her own game Death by Degrees.
  • Breath Weapon: Evil Mist. Does very little damage, but opens up the opponent for a good hit.
  • Cain and Abel: Her and Anna. The distinction of which one is actually the Cain is quite ambiguous at times, and seems to switch between the two at a moment's notice. However, most of her endings indicate she's clearly the more homicidal of the two.
  • Cat Fight/Sibling Rivalry/The Glorious War of Sisterly Rivalry: With Anna. Happens a lot. The best example would be in her ending from Tekken 6, where the two fight in the ladies' restroom after preparing for a formal event, wrecking the entire room in the process. Nina wins, and draws on Anna's face with lipstick for added measure.
    • However, it should be noted that Anna's ending in the same game has the two on good terms for a change, with the two playing a well-mannered game of pool before teaming up to beat the ever-loving crap out of some thugs. Nina even compliments Anna with a "wow".
  • Christmas Cake: Due to the cyrogenic freezing process, Nina is chronologically 42 as of 6. Then again, Nina probably isn't the type of woman who cares about romance.
    • Going into reasons outside the story, the decision to use cryogenic freezing on Nina was probably to avoid having her become a Christmas Cake to the fandom. Some 22 years later she's still as fresh-faced as when she participated in Tekken 2 and that is surely to the liking of many in the fandom.
    • Possibly spoofed in Tekken 7: FR, where her default costume is a white wedding dress. Is she finally married? Is she not? The arsenal of weapons on her left thigh seem to hint more towards the latter.
  • Combat Stilettos: She also uses them to dig into your skin if you're down.
  • Consummate Professional: Completely cold, unfeeling and married to the job. Not killing Steve Fox is the only moment of genuine positive human emotion we ever see of her in the entire series.
  • Deadpan Snarker: Just have her team up with Alisa at Christie's stage in Scenario Campaign, and listen to the beginning dialogue.
    Nina: Nice place. I might have to go on vacation here sometimes.
    Alisa: *Talking about the origins of the area and how she's collecting data*
    Nina: Did I ask for a history? No.
  • Counter Attack: She has a generic animation, justified from her Aikido training.
  • Difficult but Awesome: Nina is a very agile fighter whose speedy attacks can keep the enemy on their toes, but her bag of tricks isn't the easiest to pull off on a whim. Between her Evil Mist move, using her Fluttering Butterfly move (ws1) repeatedly as a combo-filler, her rapid-fire backsteps, and her chain throws (if the opportunities to use them even arise in the first place), playing as her will require a deft pair of hands.
  • Disappeared Dad: Richard Williams died at some point between the first two games, attempting on his deathbed to reconcile both sisters. Neither could bring themselves to fulfill his last wish, though.
  • Does Not Like Shoes: Only in the first game, as she has footwear in the rest. However, like most female characters, she can also be customized to be barefoot in the later games as well.
  • The Dragon: In Tekken 6, she plays this role in Jin Kazama's organization.
  • Femme Fatale
  • Foreign Fanservice: She's Irish, although it doesn't show.
  • Form-Fitting Wardrobe: Usually the main basis for her outfits.
  • Groin Attack: The attack she's best known for using (performed by pressing forward twice and left kick).
  • Hair Decorations: Her Fated Retribution bridal wear includes a veil that can fall off during a fight.
  • Human Popsicle: Between 2 and 3.
  • Informed Ability: She's supposed to be one of the world's greatest assassins... yet we never see her fulfill a single contract in the entire series. Until her TTT2 ending, at least.
  • In-Joke: Promotional materials describe her as an expert in the martial art of Koppo. In real life, Koppo was popularized by master Masashi Horibe, who was famously vocal in that women should be kept away from the art because (allegedly) it was too brutal for them.
  • Kicking Ass in All Her Finery: Her Tekken 7: Fated Retribution outfit is something like a torn wedding dress.
  • Kick Them While They Are Down: Well, actually more like "grind her heel into them while they are down".
  • Lady of War: Perhaps the strongest example in the series. Elegant, mature, beautiful and ridiculously deadly in combat.
  • Laser-Guided Amnesia: In Tekken 3, until she recovers. Notably, all it takes to restore her memory is seeing her father's grave. It didn't end well (for Anna, anyway).
  • Mama Bear: An unusual example; she does take out the assailants who were about to take out Steve during her mission.
  • Ms. Fanservice: Long before Christie and Lili came along — even before Anna took the title.
  • Murderous Thighs: One of her multi-grab chains starts with this.
    • In a very impressive feat, a brief scene in her TTT2 ending has her breaking a mook's neck with this, grabbing his gun, and then proceeding to shoot the rest of the mooks headed her way — all while still clinging to the now-dead guy's neck, who's still standing upright the whole time!
    • Her Rage Art in 7: Fated Retribution ends with a very complicated setup into an armbar with her foe trapped between her legs.
  • Musical Nod: Her and Anna's endings in 5 begin with a few notes from Raphael Sorel's theme in Soulcalibur III, "Endless Warfare".
  • Noblewoman's Laugh: Some of her original win-poses in the earlier games have her doing this.
  • Not Even Bothering with the Accent: Just going by the games alone, you'd probably never figure out that she and her sister were Irish.
  • Of Corsets Sexy: Her 1P outfit in 2, complete with Zettai Ryouiki.
  • Offing the Offspring: Barely subverted in 4.
  • Oireland: Not stereotypically, though.
  • Older Than They Look: Due to the effects of cryo-sleep she still looks to be in her 20's even though she's really in her mid to late 40's.
  • Panty Shot: Her 7: Fated Retribution outfit is probably the loosest piece of clothing she's worn to a fight thus far and it shows...
  • Pet the Dog: Notably, her endings with Steve in 4, where she finds that she can't kill her own son and actually thanks him for allowing her getaway. This is a rare show of kindness for the icy and aloof Nina and makes you wonder about the kind of woman Nina would turn out to be if her life wasn't plagued by the death of her father, an intense sibling rivalry, losing her memory, and being manipulated by Ogre.
    • If playing as her in Scenario Campaign, she warns Christie before her boss fight that going after Eddy will get herself hurt.
    • Before Anna's boss fight, she comments on how ridiculous it was for her to go team up with Kazuya just to get another shot by fighting her.
  • Pimped-Out Dress: Her new outfit in Tekken 7: Fated Retribution is a wedding dress with assorted combat gear underneath. A not-so-subtle homage to The Bride from Kill Bill.
  • Purple Is Powerful: The main color of her default costumes has ranged from deep blue to lavender. However, this is subverted for the first time in 7: Fated Retribution by her blood-splattered, but otherwise pure white wedding dress.
  • Professional Killer/Cold Sniper: Mostly played straight, although she's unable to kill Steve despite allegedly feeling nothing for him.
  • Red Oni, Blue Oni: The blue to Anna's red.
  • Sexy Backless Outfit: Her 2P outfit in 5.
  • Sexy Walk: One of her win poses, followed by a Noblewoman's Laugh.
  • She's Got Legs
  • Sibling Yin-Yang: With Anna.
  • Spy Catsuit: At least one of her outfits is one of these.
  • The Stoic/Not So Stoic: She's usually cool and collected, but in Scenario Campaign she flipped when Wang commented that she was lost and confused, implying that Nina is still bothered by her former days of amnesia.
  • Tomboy: To Anna's Girly Girl.
  • Truce Zone: As seen in 2, despite their mutual hatred, the Williams sisters won't fight to the death if they're visiting their father's grave.
  • Well Done Daughter Gal: At first she wanted to impress her dad.
  • Woman in White: In Tekken 7: Fated Retribution.

    Yoshimitsu - Japan
Yoshimitsu in Tekken 7


Fighting Style: Manji Ninjitsu

Appears in: 1, 2, 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, 7/Fated Retribution

Voiced by: Katsuhiro Harada (1-Tag), Tomokazu Seki (4-current)

A Highly Visible Ninja that wields a soul-rending sword and oddly resembles a samurai much more than a ninja. He has a rogue-like highwayman's personality in that he steals from the rich (Heihachi) and gives to the poor (Marshall Law as confirmed in an official guide). While this was the extent of his characterization at the end of T1, his maiming by a security system while attempting to rob Dr. Bosconovitch's lab, and subsequent prosthetic spinning arm which was given to him by said doctor after he got him out of there, flowed into his purpose for the second tournament in rescuing the doctor again after his kidnapping by new Big Bad Kazuya.

Post-timeskip he's hunting Ogre for his blood in order to help Bosconovitch cure his ailing daughter, and then in Tekken 4 he returns to his Robin Hood ways to forge a Manji political party. During this tournament he gains a sworn enemy in Bryan Fury, and has to use a new sword later on due to his merciful ways getting in the way of the sword's desire to kill evil people. One of the most recognizable characters of the franchise.

He is actually the latest descendant to the title of "Yoshimitsu", which is given to all leaders of the Manjitou clan. For more details on his ancestors, check out the Soulcalibur character sheets.

Tropes associated with Yoshimitsu:

  • Everything's Better with Spinning: Because it's not cool enough to just have a prosthetic arm.
    • Not Quite Flight: One of his attacks has him flying atop his enemy and slashing down toward his opponent. In another fighting stance, he hovers in front of the opponent at eye-level.
    • Spin Attack: A series of either backfists or kicks. Don't overdo it though, or Yoshi might become too dizzy and fall down.
    • Spinning out of Here: Damages him in the process, unless he's in the Meditation stance, in which case he just teleports to his opponent's back.
    • Spin to Deflect Stuff
  • The Faceless: To this day Yoshimitsu's true face has never been revealed, not even teased. The most we've ever seen is a bit of his chin, hair and mouth in his Tekken 2 appearance.
  • Good Thing You Can Heal: Via meditation or draining the lifeforce from his enemies with a Face Palm of Doom. And he'll definitely need it.
    • There's also an inverted version with the second method: he can transfer his energy to his opponent. "Stealing from the rich and giving to the poor", eh Yoshi?
  • Hand Seals: Raven tries to impart this knowledge to him in Tekken 5 in the aftermath of their rival battle. Yoshimitsu doesn't quite get it. However by Tag 2, he can do them perfectly (as he demonstrates when you finish a match with a tag move with Raven as his partner).
  • Heterosexual Life-Partners: With Dr. Bosconovitch.
  • Highly Visible Ninja: Given how bizarre he looks...
  • Invisibility: As seen in his and Bryan's 5 endings, and in Bryan's TTT2 ending.
  • Just Like Robin Hood: No, really. He's essentially the modern day version of Robin Hood... IN SPACE!
  • Legacy Character: This particular Yoshimitsu has been the same man in every game. However, his title and sword descend from the late 16th century.
  • Nice Hat: Either wears this or a Cool Helmet, depending on the game.
  • Ninja: An original japanese shinobi, unlike McNinja Raven. However, his ninjutsu seems to be quite unorthodox compared to Raven - the guy actually tries to teach Yoshimitsu proper ninja hand signs, and fails miserably. This scene can only be viewed by losing to Raven in the story mode of 5. Their special win pose in Tag 2, however, features Yoshi doing them properly with Raven.
  • Power Armor: To begin with he is clearly just a guy in a very cool yet basic suit of armor (shown best during his close up in the Tekken 2 opening) a magic sword and eventually a bionic spinning arm. Later on in the series however and his suit is capable of active camouflage, comes with built-in wings and is strong enough to smash through a roof unharmed according to his T4 ending.
  • Power Echoes: For whatever reason, his voice reverberates a bit whenever he speaks.
  • Progressively Prettier: In reverse. He's gone from a dude in a mask (most notably in 2, where you can easily tell that Yoshimitsu is a ordinary guy in a bodysuit with a sedge cap and sinister-looking mask) to more macabre and bizarre forms. In 3, he looks like an alien with a mushroom for a head (exacerbated by the fact that 3 was the first entry to make his katana look like a lightsaber). In 4, he resembles a humanoid beetle (complete with wings!) with the face of a skeleton. 5 dials back the weirdness a bit, making Yoshi look like a skeletal samurai. His appearance in 6 looks like he's the walking dead. His design in 7 is basically some sort of organic armor with octopus-like tentacles. And that isn't even getting into some of his alternate costumes...
  • Seppuku/Deliberate Injury Gambit: Has this as an attack. He even has some variants of this, including doing it twice, and then there's spinning towards the opponent with the sword still lodged in his stomach. In earlier games, a successful hit with this move was actually a One-Hit Kill.
  • Shout-Out: The bonus costume you get for preordering Tekken 6 is Yoshimitsu cosplaying as the Cardboard Tube Samurai.
  • Single-Stroke Battle: His Yoshimitsu Blade attack normally subverts this, as Yoshi simply slams his hilt into his foe's stomach. As a counter-hit, however, he'll turn the blade upwards and slash right through them.
    • His and Kunimitsu's endings in Tag 1 depict this between the two of them. The victor depends on whose ending it is.
    • His Rage Art in 7 is composed of several in rapid succession with copious amounts of Flash Step between each.
  • Stance System: Until 2, his Indian Stance was his only alternative fighting stance. From 3 onward, he kept gaining more additional stances, and as of 6, he can now fight bare-handed!
  • Sword and Fist: This naturally makes him stand out in a fist-fighting game.
  • The Unintelligible: Although he speaks Japanese, it's hard to make out exactly what he's saying some of the time due to the heavy distortion of his voice from Tekken 3 onwards. And for some reason, the English releases of the games do not provide subtitles for his lines (at least in his intro and win poses).
  • The Voiceless: In the Live-Action Adaptation. Even Dragunov speaks more in it then he does.
    • Even in games, Yoshimitsu shows shades of The Quiet One and is rarely ever shown speaking a full sentence.
  • Worthy Opponent: Considers Kunimitsu one in her Tag 2 ending, after she literally steals his sword right out of his hands, admitting that she had greatly improved.

    Michelle Chang - United States
Michelle in Tag 2

Fighting Style: Chinese Martial Arts, primarily Xinyi Liuhe Quan

Appears in: 1, 2, Tag, Tag 2

Voiced by: Lynn Harris (1-2), Mibu Minami (3), Jessica Robertson (The Movie), Julie Ann Taylor (Tag 2)

Michelle is the proud-as-can-be offspring of a Native American mother and Hong Kong-born father, who was employed by Heihachi to locate a fabled treasure on Native American soil. When he failed, Heihachi promptly took him out, basically enraging Ms. Chang and becoming the catalyst of her entry into the Iron Fist Tourney to exact her revenge on Mishima.

Later, those pesky Mishimas screw her over again by kidnapping her mother and demanding the pendant she wears around her neck, as it is linked to find said treasure. And again, she vows to get rid of them once and for all.

Shortly after, she found a baby girl amongst some ruins. She adopted her and named her "Julia", training her in martial arts. Years later, she got caught by Heihachi who tried to use her pendant as one of the items to lure Ogre. She is rescued by Julia, and after that, she seems to have retired from fighting.

She finally returned as a playable (DLC) character to the series for the console release of Tekken Tag Tournament 2 after a 10+ year hiatus.

Tropes associated with Michelle Chang:

  • Absurdly Youthful Mother: Although she looked normally aged in Julia's Tekken 3 ending, Michelle ends up looking pretty young in both Tag Tournament games. When paired with Julia (or Jaycee) in a team, they almost look like sisters. For reference, Julia is 21 as of 6, and Michelle would be 42 if she's still present in the series canon.
    • Reality Is Unrealistic: There are plenty examples of female fitness enthusiasts who look extremely youthful even into their 40's. A fighter like Michelle who keeps herself in shape could easily still look young.
    • Further justified due to Michelle being Julia's adopted mother.
  • The Bus Came Back: She's coming back to the series, albeit non-canonically in Tekken Tag Tournament 2 as a console exclusive, like Jun and other series staples that haven't appeared in a while.
  • Bare Your Midriff: Her TTT2 outfit.
  • Braids, Beads and Buckskins: Played straight in her P1 costume, although Michelle is far less outlandishly portrayed than more crudely stereotyped Native American fighting game characters like T. Hawk and Nightwolf. Both she and her adopted daughter Julia seem like ordinary American girls who just happen to like dressing that way. Interestingly, though, her item move in Tag 2 has her throwing a tomahawk.
  • Braids of Action
  • But Not Too Foreign: She's half-Chinese, half-Native American.
  • The Cameo: Appears in Julia's 3 ending.
  • Chekhov's Gun: You didn't think that amulet Kunimitsu tried to steal would pop up again, did you?
  • Combat Stilettos
  • Dangerous Eighteenth Birthday: It's when her mother informed her that Heihachi killed her father.
  • Fanservice Pack: She appears roughly the same age as her adopted daughter Julia in her TTT2 appearance.
  • Fingerless Gloves
  • Nature Hero
  • Parental Substitute: For Julia.
  • Retired Badass: Has disappeared from the series canon since 3.
  • Revenge: Subverted and later averted. Her motivation in the original Tekken was to avenge her father, but she went home satisfied with the knowledge that Heihachi got his ass kicked, even if it wasn't her that did the honor. By the time Tekken 3 rolls around, an Older and Wiser Michelle talks Julia out of seeking vengeance against the Mishima Zaibatsu, wanting only for them both to return home and just move on with their lives.
  • Who Wears Short Shorts?: It actually gets shorter with every new game she's in! By Tag 2, it can't possibly get any shorter...
  • Wrestler in All of Us: Apparently her martial-arts training includes suplexes.
    • In TTT2 she apparently can now do running powerbombs. In her ending she's messing around with Julia's wrestling mask, gets caught, and they decide to form a tag team.
  • You Killed My Father: And kidnapped her mother as well, so now It's Personal.
  • Zettai Ryouiki: The denim cutoffs and high socks on her classic P1 outfit make her an example of the Action Girl variant.

    Jack Series - Russia
Jack-7 in Tekken 7
Prototype Jack in Tag 2

(robot noises)

Fighting Style: "Power Fight"

Appears in: 1, 2, 3, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Banjo Ginga (7), Akio Ohtsuka (JP, The Movie)

Everyone loves killer robots, and in the Tekken canon, these are commissioned straight out of Russia. In the first game, Jack has a task to kill Heihachi; as you can guess, it didn't work. In fact, he met his prototype and had a slugfest since Prototype Jack is Heihachi's anti-Jack plan. Still, the Russians liked the results enough to mass produce them, and the series (including Jack) were called "Jack-2". Then Jack, while helping other robots wipe out a city, finds a little girl. And befriends her for a while, right up until he's blown up by a Mad Scientist.

The little girl, Jane, subsequently dedicated her life to rebuilding her beloved killer robot. She succeeds partially and sends "Gun Jack" into the third tournament. They spend the fourth tournament fixing each other up, and then she has Jack-5 enter the fifth tournament.

Jack-4s are shown blowing up Heihachi; these are also helped out by Jane and her research. If it weren't for this, Jack would've been one of the few characters to appear in every Tekken game in some form.

Tropes associated with Jack:

  • A.I. is a Crapshoot: They wanted a killer robot in Jack-2 and they got a babysitter.
  • Ass Kicks You: Flying sitsplash.
  • Blood Knight: Jack-6 will not hesitate to remind you in Scenario Campaign that he loves fighting.
  • Bodyguard Crush, Rescue Romance, and Interspecies Romance: Jack-2 overcame his programming to project Jane until Dr. Abel's Kill Sat put him out of commission. Jane spends the next twenty years looking for a way to resurrect her beloved Jack (and grows up to become quite the intelligent beauty), her feelings intensify when Gun Jack pulls an Heroic Sacrifice to save her from Tekken Force members. When Jane finally installs Jack-5's missing memories of her, he initially goes haywire but then relents, scoops her up bridal-style like a Knight in Shining Armor.
  • Cool Shades: Prototype Jack, after his T2 makeover.
  • Distaff Counterpart: In Devil Within, there are female Jacks. Instead of sporting the bulky frame commonly associated with the linear models, they sport a sleek, feminine design (complete with Combat Stilettos). They do retain the trademark mohawk, which makes them look a bit weird.
  • Divergent Character Evolution: Everyone in the series underwent this at some point, especially by the time of 5, but this was necessary in Tekken Tag Tournament, where Jack-2, P. Jack, and Gun Jack were all playable.
  • Easter Egg/Idle Animation: Play as P. Jack in TTT2. Don't move him for about 10 seconds. He will shut down for a few moments, then reboot and resume his fighting stance.
  • Expy: Of Terminators. Their faces are even just the tiniest bit reminiscent of Ahnold.
  • Flight: Later Jack models from Gun Jack onward have become capable of this. Earlier in the series, only P. Jack had this functionality.
  • Goomba Stomp: The primary purpose of Jack's flight ability is to come crashing down on on his opponent's head.
  • Hulk Speak: How Jack-6 communicates in Scenario Mode in Tekken 6.
  • Informed Ability: Gun Jack's story in 3 states that he has guns mounted in his arms. However, they are non-functional during the tournament. Later Jack models have functional firearms.
    • Actually, they are functional, as seen in a few of his attacks. However, since he was rushed, Gun Jack simply lacks the ammunition.
  • King Bob the Nth: Except for Gun Jack in Tekken 3, Jack (and his other production models) show up as "Jack X".
  • Mecha-Mooks: Jack-4 serves this role story-wise. They are also used as this in both Devil Within and Scenario Campaign.
  • Megaton Punch: Named as such, when it's not called Gigaton.
  • Morality Pet: Jane. Not that there's a hint of him having his own morality...
  • Moveset Clone: In the original Tekken, Jack had three clones; Prototype Jack, Ganryu and Kuma. Later games would sometimes call them Jack clones.
  • Non-Dubbed Grunts: They've been using the same voices since the series' debut in 1994. The voice was pitched up a bit for 3, but that's about it.
  • One-Hit KO: The aforementioned Megaton Punch. Jack (all models) swings his arm in a circle, and every successful 360 spin with the stick is met with a number, counting "one" through "five". Once the player reaches five, the attack becomes a One-Hit KO. Good luck landing it on any enemy that doesn't periodically zone out for 5 seconds at a time, though.
  • Personality Chip: Jack-2 has a chip installed in his CPU which allows him to learn and become more human-like, prompting him to want to protect Jane.
  • Punched Across the Room: Jack has a lot of moves that will send the target flying if they connect.
  • Rapid-Fire Fisticuffs: Almost to a literal level in one of his moves where he alternates left and right jabs in quick succession. His Rage Art starts with him juggling his opponent in this manner.
  • Red Eyes, Take Warning: Mostly subverted.
  • Red Oni, Blue Oni: Pre-fight and post-fighting animations in ''TTT2'' suggest this. Between the two, Jack-6 acts more energetic and Prototype Jack acts more reserved.
  • The Rival: P-Jack to Jack and Jack-2, NANCY-MI847J (the Mishima Zaibatsu's own Jack model) to Jack-6.
  • Robot Buddy: Every Jack (minus the first model, P-Jack, and Jack-4) serves as this to Jane, although there's subtext on Jane's side that it's a bit more than that.
  • Shout-Out: In Jack's ending, he's attached to a machine codenamed "System 11". This is the name of the arcade cabinet hardware that ran Tekken and Tekken 2.
  • Super Prototype: Prototype Jack was supposedly this to Jack and Jack-2, having been built to outpower them (he was also the first Jack to be able to fly, an aspect that would be carried over to all Jacks after Jack-2). It doesn't stop Jack-2 from scrapping him in 2.
  • Swiss Army Weapon: In his Tekken 6 ending. Jane is shocked when she walks in and sees what he's done to himself.
  • Taking You with Me: The Jack-4s attempt this on Heihachi. It doesn't work, although it does keep him down for the duration of 5.
  • That Russian Squat Dance: As an attack. It's even incorporated into some of its 10-hit combos.
  • Third-Person Person: Jack-6, according to Scenario Campaign.
  • This Is a Drill: Prototype Jack's Tekken incarnation has a drill in place of his right hand. His more mundane appearance from Tekken 2 onward has his right hand spin at the wrist, simulating a drill.
  • Top-Heavy Guy: Jack, Jack-5, and Jack-6.
  • Tron Lines: Jack-7.
  • Wrestler in All of Us: All use several Wrestling moves like Tilt-A-Whirl Backbreakers, Reverse Pilderivers, Sit-Out Powerbombs and Millitary Press Slams as throws.
  • Zerg Rush/Action Bomb: Lacking the physical constitution of the other models, the mass-produced Jack-4s use their numbers to overpower Kazuya and Heihachi.

    Lee Chaolan/Violet - Japan (China by birth)
Lee (right) & Violet (left) in Tekken 7: Fated Retribution

Fighting Style: Mixed martial art based on Mishima-style Fighting Karate, Jeet Kune Do, and Judo

Appears in: 1, 2, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution

Voiced by: Ryotaro Okiayu (JP), Shinichiro Miki (JP, The Movie), Kaiji Tang (EN)

The younger, adopted son of Heihachi Mishima, and CEO of Violet Systems. Originally Kazuya's rival, he becomes Kazuya's secretary/right-hand man/janitor in Tekken 2, then gets exiled from the Zaibatsu after Heihachi's stunning return and goes to live in the Bahamas. Comes back during Tekken 4 in disguise as Violet, but this time it's Kazuya's stunning return that throws him off his game. After Heihachi's presumed death in Tekken 5, he attempts to take control of the Zaibatsu. Most recently, after dropping out of the fifth tournament due to disinterest (as Kazuya had dropped out as well) he got wind of the sixth during the global chaos and military buildup of G Corporation, and as a preferential shareholder, acquired a ticket to the tournament. He plays an integral part in Scenario Campaign, allying himself with Lars after being defeated by him. In the end, he rebuilds and revives an extremely damaged Alisa at Lars' request. When Heihachi retakes control of the Zaibatsu and resumes the war, Lee decides to support Lars and his resistance forces against both factions, while entering the 7th tournament as a public front.

Violet is the main character in Tekken Tag 2's Fight Lab mode, in which he tries to build the ultimate Combot.

Tropes associated with Lee Chaolan:

  • Affably Evil: The "Evil" part is open to interpretation (although definitely there to an extent, he IS a Mishima after all, sort of), but the "Affable" part is definitely quite obvious. The guy's charming and very civil if he doesn't see you as an enemy or an uncivilized brute.
  • Animal Motifs: His clothing usually has the insignia of a unicorn on it. Said animal is a symbol of purity, elegance, and charm. It's also known for courage and strength.
  • Badass in a Nice Suit: That snazzy tuxedo of his.
  • Badass Longcoat: Puts on a fancy tailed coat in Tekken 7: Fated Retribution.
  • Beleaguered Assistant: Gets one in Tag 2 during Fight Lab mode.
  • Big Brother Instinct: To Lars, though it doesnt seem that either of them are aware of this (though Lee does seem to realize that Lars has some connection to his adopted father)
  • Big Fancy House: Implied, given the pool area alone is large enough to substitute for an arena.
  • Bishōnen/Older Than They Look: He's approaching his 50s, but it certainly doesn't show.
  • But Not Too Foreign: He was born in China and is ethnically Chinese, but culturally and officially Japanese by nationality.
  • Bring It/I Shall Taunt You: His Hitman stance. You'll regret it.
  • Bruce Lee Clone: Started out as one back when he was a clone of Law, though not so much in recent games.
    • Interestingly, while Law's Jeet Kune Do remains a pastiche of Bruce Lee's kung fu, Lee Chaolan's fighting style seems to embrace the Jeet Kune Do philosophy of integrating what works in various martial arts into one's own personal style, as his moveset blends elements of several fighting styles including Savate, Taekwondo, and Kickboxing
  • Camp Straight: Has very effeminate mannerisms and a very campy way of speaking, yet definitely prefers being surrounded by drop-dead gorgeous women.
  • Catch Phrase: "Excellent!" (Not to be confused with that other guy.)
  • Characterization Marches On: Lee started out as an adopted boy to the Mishima family for Heihachi to piss on Kazuya. At this point, he was a much more arrogant, serious character who was Kazuya's rival, with a bit of a sadistic streak. He also had elements of The Starscream, sycophantically serving those who had power (Heihachi in 1, Kazuya in 2) in hopes of taking over the Mishima zaibatsu himself. When he returns at 4, he's been disowned, and thought at first he wanted revenge on Heihachi and the Mishimas, he ultimately decided to put his past behind him and became a Self-Made Man who funded his own corporation. Post Tekken 4, Lee's character is more that of a narcissistic, yet stylish and classy gentleman. While it is debatable if he is a "good guy" per se (while he seems overall to be a good person, his endings still have him violently murdering the Mishimas), he is a much nicer person now than he was before, albeit being increasingly eccentric about it. But either way, looking at Lee right now and Lee of the past (or the Motion Picture, when he's full on Smug Snake) could be rather jarring.
  • Cloud Cuckoo Lander/Rule of Funny: He's been shown to be VERY eccentric in his personal life. In Fight Lab mode in TTT2, some of the things he says border on Insane Troll Logic.
  • Corrupt Corporate Executive: More so in the OVA. Not so much in the series canon, though (well, relative to his adoptive family).
  • Cut Lex Luthor a Check: After Heihachi kicked Lee out of the Mishima Zaibatsu for siding with Kazuya, he initially teased the thoughts of revenge, but decided to play the stock market, form his own robotics company (Violet Systems), and live a life of luxury in the Bahamas. He's back in the fray from Tekken 4 onward, but it's more out of principle against the Mishimas than a need for personal gain.
  • Deadpan Snarker: Very frequent in Scenario Campaign.
  • The Dragon: To Kazuya in 2, more or less.
    • The Starscream: This was his motivation in the first few games. Now that he's become rich and powerful through his own merits, he doesn't necessarily want to take over the family business anymore, rather participating in the tournament to defeat or humiliate the members of the Mishima family.
  • DreamWorks Face: Coupled with a thumbs-up, it's been a Running Gag of his since 5.
  • The Fighting Narcissist: In his case, it's not so much about being better-looking, as knowing how to fight elegantly. You're not elegant? You're just not worth a proper fight.
  • Fingerless Gloves
  • Gratuitous English: As well as his above-mentioned Catch Phrase, he likes to throw a few other English words into his sentences.
    • Surprisingly Good English: Tag Tournament 2 shows that Lee is bilingual, being proficient in English and Japanese. However, this only applies whenever he needs to keep his cover as Violet (although he does speak Japanese to his assistant.) The Japanese and English lines are done by two different voice actors, Ryotaro Okiayu and Kaiji Tang respectively.
  • Hyper-Competent Sidekick: His unnamed secretary in Fight Lab mode in TTT2. She's WAY more professional and business-savvy than he is, which she needs to be since Lee's pretty out there in attitude. His other secretary (as seen in his ending) also counts, not at all flustered during the (one-sided) onslaught on Lee.
  • Kung-Fu Clairvoyance: His TTT2 ending plays this for laughs.
  • Large Ham: As if Lee wasn't over the top enough, now that pretty much everyone knows that Violet is actually Lee, in Tekken Tag 2 Lee seems to use his Violet persona as an excuse to act even more flamboyant and grandiose than normal.
  • Leaning on the Fourth Wall: Fight Lab in Tag Tournament 2 has Lee in his Violet persona displaying quite a bit.
  • Lee Chaolan From Outta Town: His brief stint as Violet.
  • Lovable Sex Maniac: In Scenario Campaign in 6, Alisa's dossiers note that Lee was "touchy-feely" with her, and she had to go into "self-defense" mode (one wonders if Lee can still reproduce after that...). "Lovable" because the small swarm of bikini-clad women attending him at his pool probably aren't so circumspect with him (notice that there's nary a man among them, excepting a humiliated Heihachi in Lee's 5 ending).
    • It doesn't hurt that's got the air of The Charmer about him. In The Motion Picture, however, he's a straight-up Casanova, with both Nina and Anna wrapped around his fingers, something that backfires spectacularly on him.
    • However, he's a Casanova Wannabe where his secretary is concerned. In Fight Lab mode in TTT2, he's constantly hitting on her and she only shoots him down, rolling her eyes the entire time.
  • Meaningful Name: Lee Chaolan bears a lot of similarity to Li Xiaolong, the Mandarin name of Bruce Lee.
  • Moveset Clone: Lee started off as a clone of Law with some moves from Paul and Heihachi, and a few unique moves (Razor Edge Combo, Lee Sliding, Infinity Kicks).
    • Divergent Character Evolution: Eventually, his style began focusing more on his kicks, as well as juggle potential with his own version of the Mishimas' infamous Mist Step and his Hitman stance. He still retains the Law family's 10-hit combo, however (same input, slightly different animations).
  • Offhand Backhand: His TTT2 ending has him doing this to a bunch of Tekkenshu assailants. Nonstop. While discussing business schedules with his secretary the whole time. And to top it all off, the very last assailant is dispatched with an Offhand Groin Attack.
  • Pet the Dog: He helps fix Alisa at the end of the Scenario Campaign in 6, and, in Blood Vengeance, after he spots Xiaoyu, Alisa and Panda hiding in the forest, he takes them to his home to give them shelter and hospitality. Heck, he doesn't even mind Nina and Anna destroying the place (or at least a room).
  • Red Baron: The "Silverhaired Demon", referenced as early as the first game and makes a reappearance during the Abyss Gate stage of Scenario Campaign in 6.
  • The Rival: Was one to Kazuya back in the first Tekken. Starting Tekken 2, Kaz... really doesn't care.
    • He's supposed to care. At least that was why Heihachi adopted Lee in the first place. Of course that whole business with the cliff and here we are today.
    • Most of the endings for the Mishima family characters involve them killing each other, and Lee's endings are no exception (T6, Violet TTT 2). Notably however, Lee is never among the ones who are killed (i.e. Heihachi, Jinpachi, Jin, Kazuya), suggesting that not even the other Mishimas see him as a rival now that he no longer desires to be the head of the Mishima Zaibatsu.
  • Running Gag: Is the source of many of these for the Tekken series:
    • In the earlier Tekken games, he often got spanked by opponents who defeated him, somewhat undermining the more serious personality he had back then
    • Ever since 5, if something wacky or zany happens, and Lee isn't the focus of the scene, he always gives a thumbs up that is coupled with the cheesiest smile ever. See Kuma and Panda's endings in 5 and Anna's ending in 6 for starters.
    • He also has gained a catchphrase in "EXCELLENT~" which was often featured in his Tekken endings, as well as a winpose in Tekken 7.
  • Secret Identity: Or, alternatively, Paper-Thin Disguise; both refer to Violet.
  • Self-Made Man: He couldn't care less about the Mishima Zaibatsu, in spite of his issues with the Mishimas themselves.
  • Smug Snake: If you're a Mishima, anyway. Except for Lars.
  • Something About a Rose: In 7: Fated Retribution, one of his intro animations shows him tossing a rose to the ground and he is seen sniffing one in a victory pose. His Rage Art also ends with him throwing a rose at his opponent's head as the final hit.
  • Surprisingly Good English: Whenever Kaiji Tang voices Violet in Tekken Tag 2 (intro, ending), reprising his role from the movie's English dub. Not so much when he's voiced by Ryotaro Okiayu (Ooooh! Ekusureeent~)
  • The Unfavourite
  • "Well Done, Son!" Guy: Result of the above.
  • White Hair, Black Heart: He's kind of a dick, and is a weaselly Yes-Man when his ass is on the line. He can only be considered a "Nice Guy" by Tekken standards (i.e. compared to the unquestionably evil Mishimas).
  • White Sheep: Considering the clusterfuck that is the Mishima family he tenuously belongs to, Lee is surprisingly civil and well-adjusted. He only shows genuine hatred for the Mishimas and no one else in the tournament, gets along pretty swimmingly with a few of the other fighters, shows genuine affection and care for his subordinates and even helps out Lars and Alisa in Tekken 6's Scenario Campaign with surprising sincerity. He probably had ulterior motives to help them, of course, but those were additional to actually liking Lars and Alisa.
  • Wicked Cultured: While he's easily the least evil of the characters directly related to the Mishima other than Jinpachi and Lars, he still lands on the "bad" side of the morality scale almost as often as on the "good"... and he's always suave and sophisticated about it.
  • William Telling: Subverted in one of the Fight Lab loading screens, where he aims for an object on Combot's head and hits its forehead instead. It's also his Tag 2 item move, where he throws a rose straight at the opponent's forehead. If it hits, it stays there until the end of the match.
  • Yes-Man: He's not above sucking up to whoever is in power. In the endings for Kuma (T5), Panda (T5), and Anna (T6), he's all to happy to approve of the situation with a stiff thumbs-up.

    Kuma I - Japan
Kuma I in Tekken 2

Fighting Style: Advanced Bear Fighting

Appears in: 1, 2

Heihachi's pet grizzly bear. He has trained with Heihachi throughout most of his life, and has a strange fondness for watching television. Is a constant pain in Paul Phoenix's ass, much to Paul Phoenix's dismay. After Tekken 2, the original Kuma allows for his son (also named Kuma) to take his place from 3 onward.

Tropes associated with Kuma:

  • Amplified Animal Aptitude: The first Kuma is labeled as a very intelligent animal capable of understanding the human language, "for unknown reasons".
    • To be fair, bears are exceedingly intelligent, having been estimated to have cognitive abilities comparable to great apes or even human toddlers. It certainly is conceivable that he could have learned how to understand human speech, and it surely wouldn't be the strangest thing to come out of the series so far.
  • Ass Kicks You: Flying sit-down splash.
  • Bears are Bad News: Especially for Paul.
  • Cool Pet: For Heihachi. Notably, Heihachi gets a few Pet the Dog moments around Kuma.
  • A Dog Named "Dog": Kuma means "bear" in Japanese.
  • Generation Xerox: The 20+ year Time Skip helps.
  • I'm a Humanitarian: In-story, the original Kuma was rumored to be willing, able, and even a little delighted to feast on any humans who intruded on the Mishima Estate. In gameplay, one of his basic throws involves grabbing the opponent and devouring their chest before tossing them away.

    Armor King - ???
Armor King I in Tekken 2

Fighting Style: Lucha Libre/Puroresu (Japanese pro wrestling)

Appears in: 1, 2, Tag

A wrestler wearing a black jaguar mask. He is good friends with the first King, and snaps him out of his depression in the second tournament. After Ogre killed King, Armor King tutored King II into a great wrestler on his own and told the secret of King's death, motivating him to enter the 3rd tourney.

Before the 4th tournament, Armor King retired and got caught into a bar brawl against Craig Marduk and got killed. King II set out to avenge him, and eventually succeed his legacy (though not by killing Marduk). In 5, his brother becomes the new Armor King.

Tropes associated with Armor King:

    Wang Jinrei - China
Wang in Tag 2

If it's a fight you want...

Fighting Style: Xinyi Liuhe Quan

Appears in: 1, 2, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2

Voiced by: Tamio Oki (T1-Tag), Hu Qian (5-current)

Good friend of Heihachi's father, Jinpachi. Watched with dismay as the Zaibatsu sank into evil, and started training people to take them on. He tests Law for this in Tekken, but finds him not good enough. In Tekken 2, he faces Jun Kazama and realizes she's the one and lets her proceed. Retires from the frontline afterwards until Tekken 5, where a letter from his Not Quite Dead friend Jinpachi forces him out of retirement. He's also a trainer and distant relative of Ling Xiaoyu.

Tropes associated with Wang:

  • Badass Grandpa
  • Breaking the Fourth Wall: His TTT2 ending. It has to be seen to be believed.
  • Determinator: He's a 105-year-old man fighting in an ultra-violent tournament. Surely, that is some willpower.
  • Dirty Old Man: Really gets floozy when facing against girls, except Xiaoyu.
  • Embarrassing First Name: Snicker, and he'll kick your ass.
  • Heterosexual Life-Partners: With Jinpachi.
  • Killed Off for Real: Let's all hope that his ending in 6 isn't canon.
  • Old Master
  • Moveset Clone: Wang started off as a clone of Michelle, with some unique moves of his own (and also had Nina's throws in the Arcade version).
  • Noblewoman's Laugh: One of his winposes, as of 5.
  • Spell My Name with an "S": A strange version. The series mostly uses Hanyu Pinyin romanization to romanize the names of the Chinese characters (Lei Wulong, Lee Chaolan, Ling Xiaoyu...). Not so with Wang, as the game writes the spelling of his given name based on how Japanese people would pronounce it (in Hanyu Pinyin, Wang's name would be rendered "Wang Lianglei". Yes, the "Lei" part uses the exact same hanzi as the one in "Lei Wulong").
  • Student and Master Team: Tries to set these up with two characters.

    Anna Williams - Ireland
Anna in Tag 2

Come over here, let me talk to you real close...

Fighting Style: Assassination Arts

Appears in: 1, 2, 3, Tag, 5, Death by Degrees, 5: Dark Resurrection, 6/Bloodline Rebellion, Tag 2

Voiced by: Yumi Touma (1-3), Lenne Hardt (5), Tara Platt (6-current, cutscenes only)

Nina's sister. They still don't like each other. She has hated her father and sister ever since he disowned her for not following in the family's assassin career, preferring a normal lifestyle, and favouring Nina after she embraced it. Even after her father's death, her hatred of Nina only escalated in violence, until they tried to off each other with heavy weaponry. Determined to settle it at the 2nd tournament, they were interrupted and captured during their bout. After hearing Nina would be used as a guinea pig on a cryo-sleep experiment that'd keep her young, she demanded to be subjected as well.

20 years later, Anna awakened alongside Nina and discovered she was amnesiac. She got to her during the 3rd Tournament, but she eventually disappeared after recovering part of her memories, including how much she hated her guts. Anna gave up and went on with her life until Nina came back to see her, recovering her remaining memories and setting their rivalry off once again.

Later, upon hearing about Nina's role in the Mishima Zaibatsu as Jin's personal bodyguard, Anna sought out G Corporation's new CEO, Kazuya, and assumed the same role to him, eagerly awaiting the Mishimas' inevitable confrontation, and that of her and her sister's as well.

Tropes associated with Anna:

  • Action Fashionista
  • Adaptational Villainy: Every animated work or spinoff game flips the dynamic between the Williams sisters, turning Anna into the more icy and evil sibling, when in the main series Nina is always the much bigger bitch of the two.
  • Always Someone Better
  • Ass Kicks You: Her new move in Tekken 6, "Aphrodite's Scorn", will send you flying. It may look like a hip check, but she is, in fact, using her entire buttocks.
  • Berserk Button: Button #1 is generally getting in the way of her establishing her superiority over Nina, and pretty well known if you're even passingly familiar with the franchise. Button #2 was discovered by Miguel and Julia. Suffice to say that calling Anna an "old hag" is... not recommended.
  • Bodyguard Babe: Opposite to Nina serving as a bodyguard for Jin, Anna rushes to Kazuya's side to counteract her.
  • Butt Monkey: Anna has never defeated Nina once and in many endings she is often humiliated. In Scenario Campaign, before Anna's boss fight, Nina (if playing as her) herself even comments on how ridiculous it was for Anna to team up with Kazuya just to get another shot at defeating her.
  • Cain and Abel: With Nina. Although she prefers humiliation to outright sororicide, unlike her sister.
  • Cat Fight/Sibling Rivalry/The Glorious War of Sisterly Rivalry: See Nina's entry.
  • Christmas Cake: Same as her sister; cryosleep keeps her looking like a young woman despite being in her forties, and she's still unmarried.
  • Cleavage Window: Her default outfit is a qipao with the top closed around the neck to make this.
  • Clothing Damage: Inflicts this on Nina in her in T5 ending. As Nina tries to cover up (and fails) a Sexophone plays. Oh my.
  • Combat Stilettos: With the same secondary function as Nina.
  • Cry Cute: Her ending in T1, were Nina slaps her and steals one of her high-heels, although the primitive character models (in retrospect, it was top-notch back in the day) kinda ruins it.
  • Determinator: Nothing will stop her from going after Nina.
  • Dominatrix: She does have that vibe, as her T5-6 victory has her sitting on her opponents.
  • The Dragon: To Kazuya in 6, just to contrast Nina being that of Jin.
  • Dragon Lady: Subverted. Anna sports the qipao (starting in 5), has killer legs, possesses a dangerous sexual aura, and (due to being an assassin) has more than enough killer instinct, but she's Irish.
  • Family-Unfriendly Death: In The Motion Picture, she's mutilated by an Alex clone. Yeesh...
  • Final Boss: In the spin-off Death by Degrees.
  • Foreign Fanservice: Again, see Nina's entry.
  • Giant Waist Ribbon: Along with the qipao.
  • Girly Girl: To Nina's Tomboy. It's most prominent in their outfits; it took Nina until 7: Fated Retribution to wear a dress, and even then, it appears to be a disguise. Meanwhile, Anna's costumes range from provocative dresses to short shorts that accentuate her features.
  • Hair Color Dissonance: In the first two games and the anime, Anna is raven-haired.
  • Human Popsicle: Same as Nina. In fact, she subjected herself to the same studies as Nina, due to jealousy of Nina being able to keep her youthful looks, as well as the implications that she'd feel lonely without her sister. Strangely, she doesn't lose her memories in the process, unlike her sister.
  • Jiggle Physics: Probably the most prominent example in TTT2.
  • Jerk with a Heart of Gold: Whilst not very nice in general, in Tekken 3 when Nina had lost all her memories, Anna tried her best to stop her from becoming an assassin again (unfortunately, she failed). On that topic, if she was willing to give herself up for cryogenics whilst her sister was undergoing them, she must care about her at least a little. And she's not actively trying to kill her sister outright.
  • Kicking Ass in All Her Finery: If her trademark qipao has anything to say about it.
  • Kick Them While They Are Down: Similar to Nina's. As a bonus, their special Tag throw in TTT2 ends with the both of them doing this to the opponent while they glare at each other!
  • Kinky Spanking: In her Story Mode fight against Lee in 5, a victorious Anna will sit on his back and repeatedly spank him, wanting Lee to "squeal like a little piggy".
  • Lady of War: Compared to her sister, her fighting style is much more graceful and rather flashy. It also helps that she's also pretty classy and lady-like.
  • Moveset Clone: Anna started off as a clone of Nina with Law's somersault as well as a few other additions.
    • Divergent Character Evolution: Eventually, however, her style began to incorporate more holds and mixup options, making her more suited to Nina players who prefer a more aggressive style.
  • Ms. Fanservice: The most prominent character in the series. See her classic red dress with Cleavage Window and show most of her butt and legs. Her TTT2 picture (see above) has her flashing as much of her ass as the artists could get away with.
  • Noblewoman's Laugh: One of her win poses has her doing this while seated on her opponent's back!
  • Not Even Bothering with the Accent
  • Oireland: Same case as her sister. It could be said, however, that they were born in Ireland and raised in America, as they do not have Irish accents.
  • Older Than They Look: Just like her sister, she appears to be a young woman despite being around her forties, thanks to the effects of cryo-sleep.
  • Pet the Dog:
    • Anna's rarely-seen compassionate side surfaces in 3 when she makes a legitimate effort to help Nina regain her memories and try to prevent her from becoming an assassin again. And she has no plans to kill Nina, since that would constitute only one victory against her numerous losses.
    • Both she and Nina have the same role-reversed ending in the first Tekken Tag, where one sister extends a forgiving hand to the other. Poor Anna's the only one who's sincere about making nice, since both variations end with her receiving a painful armlock from Nina.
  • Powered Armor: For some odd reason, Anna is seen wearing a combat suit in Death by Degrees.
  • Pretty in Mink: She gains a fur coat as an alternate outfit in 3. Let's just say that PETA didn't approve...
    • She receives another fur coat in 6, which is greatly toned down in audacity.
  • Professional Killer
  • Red Oni, Blue Oni: The red to Nina's blue. Her attitude contrasts to that of her sister in which Anna has a flirtatious and less serious personality compared to Nina.
  • Qipao: Her trademark red dress.
  • Shaking the Rump: One of her taunts.
  • Shower Scene: In her first ending scene where Nina take a photo of her naked.
  • Sexy Backless Outfit
  • Stripperific
  • Tall, Dark and Snarky: Just read her dialogue with Alisa (or just her dialogue in general) in Scenario Campaign.
  • Took a Level in Badass: She's practically leading armies going by 6 and Tekken: Blood Vengeance.
    • In this video, displaying her new moves as Tekken 6 came out, she's shown to be much more dangerous.
    • There's this kick, right, that launches her opponent across the stage. Perfect time for that punishing magnum you equipped her with.
  • Took a Level in Jerkass: In Tekken: Blood Vengeance, although its canonicity is still up for debate.
  • Trying to Catch Me Fighting Dirty: A good number of her moves are underhanded techniques, such as one of her throws where she pulls her opponent to the ground then gives them a mean kick to the pelvis from behind.
  • The Unfavorite

    Ganryu - Japan
Ganryu in Tag 2


Fighting Style: Sumo

Appears in: 1, 2, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2

Voiced by: Hidenari Ugaki, Paul St Peter (EN, Blood Vengeance)

A sumotori. In the first game, he walks into the first tournament as a greedy corrupt man, looking out for riches and glory only. This is where we learn that Yoshimitsu is a big fan of good, clean sumo: and thus, Ganryu gets thrashed by him for his misdeeds in the tournament. He, however, falls instantly for another contestant he just saw: Michelle Chang.

When the second tournament rolls around, he's working for Kazuya, as a thug for hire. Rumors said he begged Kazuya to set things up so he can confess his love to Michelle. He fails to fulfill his orders. He then confesses his love to her. And that fails too.

Afterwards, looks like Ganryu finally learns his lesson, quits being a bad guy, and works his ass off to create and maintain a successful sumo stable in Hawaii. He then sees Julia Chang in the fourth tournament, and falls in love again. When he finds she's on a quest to revitalise her forests, he decides to come in and 'help', hoping he can get a chance to confess his affection. Unsurprisingly, that fails once again.

Tropes associated with Ganryu:

  • Abhorrent Admirer: He tried to get Michelle's affection 1 and 2, and he's doing the same on Julia in 5 and 6, without good results.
  • Butt Monkey: He never gets what he wants throughout the series. Heck, in his 6 ending, he gains the Devil's powers, but can't even fly! This carries over into Tag 2 as his item move.
  • Cowardly Lion: Manifests several times in Scenario Campaign. Makes sense when you realize he entered the tournament just to promote his restaurant, not expecting to be dragged into Lars and Alisa's battle against the Zaibatsu and G Corporation.
  • Dogged Nice Guy: Definitely not to Michelle, but to Julia, he is.
  • Good Scars, Evil Scars: Has a small scar on his forehead.
  • Greed: At least in 1, he has a pretty strong gambling addiction.
    • Though there's no actual official source about that, as far as it's known.
  • Heel: Acted as one while he was a rikishi (fire breathing and other stuff). Thing is, unless we're talking comic sumo, you are not supposed to do that; ceremony is extremely important in sumo, and between this and his gambling addiction, you can see why the sumo federation denied him his yokozuna promotion. He gets better.
    • This is probably connected to Truth in Television; about the time the first Tekken was published, scandals were cropping up in the sumo establishment about fight fixing. Admittedly, the case there was to guarantee that rikishi in a certain type of match set would come out at least 8-7 (i.e. more wins than losses); the fixes were almost always of the sort where a rikishi with an 8-6 record (i.e. guaranteed to have the necessary win majority) would take a fall to a 7-7. Not so much about wealth as glory, but Ganryu in 1 can perhaps be thought of as this corruption's logical conclusion.
  • May–December Romance: Has Ganryu really taken note of how much younger Julia is than him? Or that this might be a big reason why she isn't interested in him?
  • Moveset Clone: Ganryu started off as a clone of Jack, with some sumo-themed, unique moves of his own.
  • The Munchausen: In 5 and 6, he doesn't miss too many opportunities to gloat that his opponent is about to learn first-hand the kind of prowess needed to be a yokozuna, and why only 69 rikishi ever made it that far. One little problem: Ganryu never reached yokozuna as his attitude led to being denied the ascension. He'd been the youngest ouzeki to date, yes. But never yokozuna...
  • The One Who Wears Shoes: Downplayed. He wears footwraps, but that's more than actual sumo wear, as they compete barefoot. However, his second outfit in 1 has him wearing a white gi without footwraps.
  • Product Placement: In-universe; the logo for his restaurant "Chanko Paradise" appears a lot in Tag 2.
  • Stout Strength: Has a thick belly, though unlike many real life sumo wrestlers he seems to have comparatively little fat.
  • Throw the Dog a Bone: Ganryu has been treated as a joke for years by other fighters, he never got Michele's attention due his corrupt ways back then, and even going straight didn't manage to impress Julia either, then Lili happened; Lili is very enamored with Ganryu's eyebrows as it resembles her father's, in Tag 2 she is in awe by his presence for their victory poses; the poor guy doesn't seen to notice or care though. Then again, All Love Is Unrequited in this series...
  • Underwear of Power: A mawashi or sumo thong.
  • Verbal Tic: Prominent in Tag 2; he usually ends his sentences with "De gowasu!"

    Kunimitsu - Japan
Kunimitsu in Tag 2

Fighting Style: Manji Ninjitsu

Appears in: 1, 2, Tag, Tag 2, Revolution

Voiced by: Shiho Kikuchi (2, Tag), Houko Kuwashima (Tag 2)

Another ninja. She used to be part of Yoshimitsu's tribe, until she started stealing for herself and was thus kicked out. The first tournament saw her trying to steal Michelle's MacGuffin pendant, but Michelle smacked her away.

After working as an air conditioner repairninja, she heard about her grandfather's unfulfilled desire to replicate Yoshimitsu's katana. Knowing the old man has little time left, she enters the second tournament to snatch it out of Yo-man's hands. What happened to her afterwards is unknown as she has never returned (except for Dream Match Game Tag Tournament), but Yoshimitsu's ending in that one seems to imply her ultimate fate.

She finally, finally returns to playable action come the console release of Tekken Tag Tournament 2, following a 10+ year absence from the series.

Tropes associated with Kunimitsu:

  • The Bus Came Back: Over 10 years of absence and finally she returns in 2012's console release of Tekken Tag Tournament 2.
  • Beauty Mark: Her TTT2 redesign gives her one on the lower-left side of her face.
  • Breath Weapon: One of the new tricks she picked up for TTT2.
  • Cool Mask: Always wears one.
  • Deceptive Disciple/The Starscream
  • Divergent Character Evolution: Started out as a (seemingly male) carbon-copy of Yoshimitsu (with a different weapon). As of Tekken 2 and the first Tag Tournament, her design changed to become more obviously female while still fighting very similarly to Yoshimitsu. As of Tag Tournament 2 there's no longer any mistaking one ninja for the other.
  • Even Evil Has Loved Ones: Her reason for wanting to steal Yoshimitsu's sword isn't because of her own personal gain, but because she wishes to please her dying grandfather, which is kinda heartwarming in a mercenary sort of way. This may even push her into Anti-Villain territory.
  • Evil Counterpart: To Yoshimitsu.
  • Evil Redhead: However, both artwork and in-game models have her hair going anywhere from pink to brown.
  • The Faceless: Well, without half a face as of Tag 2; can be subverted via a glitch.
  • Fiery Redhead: As of Tag 2, a redhead who breathes fire!
  • Gender-Blender Name: Kunimitsu is a masculine name. Justified, since it's implied to be a code name she adopted back when she was a part of the Manji Clan.
  • Girlish Pigtails
  • Good Scars, Evil Scars: Appears to sport some sort of burn marks on her face in TTT2, visible just below where her mask cuts off.
  • Greed: The reason she was kicked out of the Manji Clan.
  • Handicapped Badass: Her mask in Tag 2 exposes enough of her face to show some severe scarring around her eyes. A glitch explicitly reveals that she's actually blind. Although it can be inferred from looking at her mask, which doesn't appear to have any holes to see through.
  • Highly Visible Ninja: As opposed to Yoshimitsu (who uses a very bizarre and unorthodox fighting style centered around mass confusion) or Raven (who employs a subtle and efficient form of Ninjitsu), Kunimitsu's fighting style in Tekken Tag 2 is highly kinetic and full of spectacle. Kunimitsu's niche in TTT2 appears to be that of the ninja as commonly perceived by the media, such as in Naruto (for instance, one of her attacks has her producing fire from her mouth).
  • Hitbox Dissonance: When she was first released as a DLC character in Tag 2, her crouching position allowed her to avoid a significant number of mid attacks. From all appearances, this actually looks plausible, as unlike every other character who simply lowers their torso to their knees, Kunimitsu actually gets down on one knee in her crouching position. However, Namco acknowledged this as a bug, and it was later fixed in a patch. (It was considered a bug because it gave Kunimitsu an advantage that no other character had; crouching should still leave you vulnerable to mid attacks.)
  • Ineffectual Sympathetic Villain: Though perfectly capable of making an honest living, Kuni's Fatal Flaw is that she's just too greedy to stay legit. She's also not very good at the whole "thieving" thing, either; as both Michelle and Yoshimitsu's very much un-stolen treasures can vouch.
  • Kunai Nut
    • Dual Wielding: Subverted as her moveset in 1 is just Yoshimitsu's, so she doesn't use the second blade (or sickle). She drops the second weapon altogether in 2.
  • Moveset Clone: Kunimitsu started off as a clone of Yoshimitsu, with a few dagger attack moves of her own.
  • The Rival: To Yoshimitsu in Tekken 2.
  • Samus Is a Girl: In the very first Tekken, her cloning with Yoshimitsu went a bit too far when she also received the same voice as him. Also, her clothes were so padded that some players thought she was a he until Tekken 2 made her features more visible.
  • Smoke Out: Some of her moves in the Tag games have her temporarily disappearing in a puff of smoke. One of the most impressive uses of this is when she teleports from her standing position to above it, slashing her opponent on the way down. Another has her bursting out from the ground!
  • Single-Stroke Battle: One of her moves in Tag 2 allows her to cut through her opponent while running. This also features in her Tag 1 ending, in opposition to Yoshimitsu.
  • Statuesque Stunner: According to her bio, Kuni just makes the cut at 5'8" and is the second tallest female character in the series. Tekken doesn't seem to like this trope. Strangely enough, in gameplay, she's just about as tall as Xiaoyu, if not shorter.

    Heihachi Mishima - Japan
Heihachi in Tekken 7: Fated Retribution
Young Heihachi in Tag 2

That felt good...Next!

Fighting Style: Mishima-style Fighting Karate

Appears in: 1, 2, 3, Tag, 4, 5/Dark Resurrection, Death by Degrees, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Banjo Ginga (1), Wataru Takagi (2), Daisuke Gori (The Motion Picture, 3-6), Jamieson Price (EN, Blood Vengeance), Unshou Ishizuka (JP, Blood Vengeance, Tag 2-current)

The father of Kazuya, a Badass Grandpa extraordinaire who owns two pet bears (both named Kuma) and is a self-made man who owns the Mishima Zaibatsu...after toppling his father Jinpachi. He threw Kazuya into a ravine to see if he would be considered a worthy successor, and riled him up further by adopting Lee Chaolan. Years later, Heihachi created the King of Iron Fist Tournament, where Kazuya entered, kicked his ass, and threw him into the very same ravine where Heihachi threw him before. Heihachi survived, however, writing Kazuya a letter saying "You should have found a steeper cliff." He then hosted a second tournament where he battled Kazuya again, paid him back, and then threw him into a volcano.

For years, Heihachi built up a good reputation with his Zaibatsu while hiding his own ambitions. When he's approached by his grandson Jin Kazama, who wants to avenge his mother's death at the hands of Ogre, Heihachi uses him to lure Ogre out. Once Jin beats Ogre, Heihachi betrays Jin by shooting him in the head, only to be smacked back by Devil Jin and thrown out of Ogre's temple through a wall. Later he found out that Kazuya was still alive, and hosts the 4th tournament to lure his descendants for his plans. Jin foils his plan, then he gets ambushed by Jack robots, then Kazuya betrays him and the Jack robots self-destruct on him after dogpiling him. Heihachi survived, being no ordinary man, but was rendered unconscious for the entirety of the 5th tournament while Jin took over the Zaibatsu. During Scenario Campaign, his plans to take back the Zaibatsu are interrupted in their early stages when Lars shows up and confronts him, revealing that he is Heihachi's son from an affair he had in the Netherlands. The two fight, and Heihachi is defeated. As Lars leaves, he surmises that Lars will end up doing his work for him, and continues to lay low. This pays off when, in the end, Jin sacrifices himself to stop the being known as Azazel and Kazuya leaves out of boredom. With Jin out of commission, but still alive unbeknownst to anyone, Heihachi once again seized control of the Zaibatsu. He now continues the war against G Corporation and Kazuya, hoping to engage in one final battle to decide their fate.

Tropes associated with Heihachi:

  • Abusive Parents: While his own dad was practically a saint (Demonic Possession aside), Heihachi thinks chucking your son off a cliff or adopting another son solely to foment sibling rivalry are sound parenting skills. Then he tries to kill them when the ungrateful brats don't appreciate all he's done for them.
    • He also extends his abuse over the generations. Grandson? More like live bait to attract an ancient monster that feeds off fighting skill! Did he screw up your plan by killing the beast? Bullet between the eyes. Later on he ropes his son and grandson into being future subjects for his research.
    • Notably his Second son, Lars, who was NOT raised by Heihachi, turned out to be a pretty good guy. Parental Abandonment is actually a blessing when it comes to being Heihachi's child!
  • Animal Motifs: His black dogi features the face of a tiger at the back. Kazumi's similar motif in 7 hints that this might be a tribute to her.
  • Anime Hair: The only hair he has left is just as farcical as that of his son and grandson. This must be part of Mishima genetics, not the Devil Gene.
    • And when he's rejuvenated in Tag Tournament 2, his hair regrows to an improbably sweet swallow's tail. In the series timeline, even when most everyone was younger — in the first two games — Heihachi was already balding, so this is the first time we see him with a full head of hair. In other words, he looked younger in that game than he ever did before!
  • The Antagonist: He is this in 1 and 4, being the host of the tournament, and the target of his son Kazuya. He could count as this in Tekken 3 somewhat, depending on how you view his secret manipulation, and eventual betrayal, of Jin Kazama after the main antagonist Ogre is defeated.
    • He is definitely the antagonist in 3 since he hosted the tournament in order to lure Ogre to the gathering of fighters. Ogre is the Bigger Bad.
  • Arc Symbol: A lot of promotional material for 7 features his Mishima Zaibatsu logo, a three-pointed star above a hexagon (like a thinner variant of Mitsubishi's three-diamond logo). This also appears in his Fated Retribution outfit on the right side of his chest.
  • Archnemesis Dad: Like his son, he's on both sides of this trope - his war with Kazuya is pretty much the central plot of the games, but in 5 it turns out he wasn't on good terms with his own dad either. The latter is an inversion, though - his father was a pretty decent guy; Heihachi turned on him because he wasn't.
  • Back-to-Back Badasses: Father and son team up to kick robot ass! Only in Tekken 5.
  • Badass Grandpa: As of 3, with the introduction of Jin.
  • Badass Mustache: Looks a bit like a Porn Stache, though...
  • Badass Normal: Who needs the Devil Gene to kick ass?
  • Bald of Evil: Until his more youthful appearance in Tag 2.
  • Big Bad: Not so much since Tekken 5, but definitely in the first, third, and fourth instalments.
  • Black Sheep: The most overtly evil member of his entire clan, with Kazuya at a very close second.
  • Boss Remix: The arcade version of his theme in 3 is a darker, more badass version of Jin's theme. The remixed version, on the other hand, sounds a bit like a Suspiciously Similar Song to "Rollin With Kid N Play", thanks to that bass.
  • Bullet Catch: Catches one in his teeth in 6's Scenario Campaign.
  • Call Back: His endings in 2 and 3 are titled "A Son's Fall" and "A Grandson's Fall" respectively, referring to Kazuya's canonical ending in 1 (i.e. "A Father's Fall") where he drops Heihachi down the same ravine Heihachi threw him down as a child. Both of Heihachi's endings (the one in 3 is non-canonical) involve him dropping his relatives from a high altitude.
  • Cool Old Guy: Okay, he's a dick, but he can be pretty funny and definitely badass.
  • Corrupt Corporate Executive
  • Deadpan Snarker: "You should have found a steeper cliff."
  • Degraded Boss: Happens to him twice, no less. After the first game, he is removed as Mishima Zaibatsu head by Kazuya and has to fight his way through Kazuya's King of Iron Fist Tournament two years later to get it back (he does). Later on, he hosts the fourth King of Iron Fist Tournament and this time is declared the official winner but is ambushed at his Hon-Maru compound and presumed dead. He wasn't, and still wakes up in time to compete in the sixth tournament, hosted by his grandson.
  • Determinator: Not even being blown up point-blank by a squadron of Jack-4s, shot through the air at breakneck speeds, and crashing into a monument in the middle of a forest miles away is enough to kill Heihachi!
  • Didn't See That Coming: Let's just say that Heihachi didn't expect Jin to come Back from the Dead as Devil Jin, kill his Tekken Force mooks (complete with one being Punched Across the Room into a wall with enough force that blood appears to gush out of his armor), drive him through the wall by his head, and then pounce on him from the sky. Heihachi's reaction to #2 on the list is a look conveying "Holy shit! Should I run or turn around?"
  • Difficult but Awesome: While he also has the same EWGF-setups all Mishimas have (though since he's taller, shorter characters won't be continuously juggled by his), he has a huge set of solid mid-level and high-level attacks with very save frames and many ways to pressure on block thanks to those said attacks being very safe pokes. Just like Kazuya, he can take a hit-into-a-combo as far as possible when it lands it. The biggest thing you need to worry about is that Heihachi has a severe lack of solid-and-safe low attacks, making his 50/50's quite bad.
    • Even with a buff to one of his low attacks in Tag 2, it's still very atrocious on block like the rest of his available low attacks and thus his means of forcing open one's defense is focused on frame-traps and throws with very unsafe mixups.
  • Egopolis: Played for laughs. In Tekken 3 he promises Ling Xiaoyu he'll give her an amusement park if she wins the tournament. In her ending when she does, he fulfills his promise... and opens up Heihachi Land... which earns him a No-Holds-Barred Beatdown from Xiaoyu.
  • Evil Laugh: He also does this the most out of all the Mishimas. In one of his moves, he does this while dashing away from his opponent.
  • Even Evil Has Loved Ones: Despite killing Kazumi, Heihachi still loves her, and when Kazuya called him out for it in the Tekken 7 trailer, rather than brushing it off, Heihachi stayed silent, one single tear running from his eye. And though Kazumi knows her husband must be stopped, she also fondly remembers and believes in the love they once shared. He also cares about his pets Kuma I and Kuma II.
  • Even Evil Has Standards: Heihachi may be a greedy, power-hungry, self-centered megalomaniac, but he treats women and young girls with the utmost respect and despises those who bully the weak. He also generously rewards those who serve him well or amuse him, if only because it would tarnish his reputation not to. Further, he expresses distaste at squalor and substandard living conditions, noting that if he ran the Zaibatsu, he'd never let things degrade to such a level.
  • Evil Old Folks: Starting with Tekken 3, when he starts getting old. He's been a dick most of his life.
  • Fan Disservice: The mawashi he wore in 4 was not exactly the thing people wanted to see. It returns in 6 as a customization option, and you can even buy it in different colors.
  • Final Boss: Of Tekken and Tekken 4. Sub-boss of Tekken 3 (before Ogre and True Ogre) and he and his father comprise the first tier of bosses in Tekken Tag Tournament 2 (True Ogre and Jun/Unknown as solo battles comprise the second and third tiers).
  • Gameplay and Story Segregation: He's playable in Tekken 5; in the story canon, however, he never participated.
  • Good Scars, Evil Scars: He has an X-shaped scar across his chest, but a hero he is not.
  • Greed
  • Ground Punch: A new attack he gained in Tekken 7. Causes the opponent to stagger.
  • Guest Fighter: In Soul Calibur II on the PS2 and in his youthful appearance in PlayStation All-Stars Battle Royale.
  • Hidden Depths: As he is confronted by Kazuya in the first Tekken 7 trailer, a single tear falls from his eye. In a later trailer titled "Rage and Sorrow," he represents "Sorrow" as his reason for fighting, implying that there might be deeper reasons for his apparently evil actions all throughout Kazuya's life.
  • Horned Hairdo
  • Immortality: This seems to be his main motivation in later entries; as if being Made of Iron wasn't enough, he's now seeking a way of becoming young again, which he achieves in Tag Tournament 2 when his scientists develop a youth serum and he tests it on himself, leading to him appearing as he does in that game (in fact, that's the only shred of a plot this game has - well, that and Jaycee actually being Julia filling in for a friend).
  • It Is Pronounced Tro PAY: His name is pronounced "Hey"-hachi, not "High"-hachi, as per the Japanese naming pronunciation standards.
  • Jerk Ass: Ultimately everything the Tekken series is and has been is a result of Heihachi's heartlessness and zeal. He sealed his father away under the Hon-Maru compound to seize the Zaibatsu, he threw his son off a cliff to "make him stronger" and later in his life (upon learning of his survival), held the first King of Iron Fist Tournament to draw him close. Then 22 years later he brings his grandson into the third tournament (also one he hosted) to use as living bait for Ogre and then shoots him when things don't go the way he wants. Despite the fact that Kazuya and Jin are bitter enemies too, Heihachi has definitely earned every bit of contempt from both.
  • Kick Them While They Are Down: More like a stomp. Also, one of his victory scenes has him berating his unconscious opponent, holding them up by their hair, and shouting, "Come back when you're ready to fight!" before slamming their head back down and walking away in contempt.
  • Laughably Evil: He's gotten kinda... goofy since his first appearance in the Original Tekken. Some of the weirder things hes done (or been subjected to) are: left a bear (Kuma) in charge of his company while he left to fight in a tournament, made his own amusement park, had his company make a magic potion (which he drank without testing first), was forced to work as an "exotic" drink server with a bomb shaped like a bow-tie strapped to his neck...
  • Made of Iron: The intro of Tekken 5. In previous games he's a Badass Normal; from that moment onward he's apparently Superman.
  • A Man Of Wealth And Taste: Tekken 6 reveals that he dislikes Paul and Marshall Law, considering both of them horrible wastes of talent that live in squalor. He also expresses disgust in several cities being ruined during Jin's war.
  • Manipulative Bastard
  • Miser: Seems to consider charity for its own sake extraordinary stupidity at best. In the Tekken 4 endings the only character he outright refused to hand over his company to (the prize for that tournament) was Yoshimitsu, specifically because he was a Robin Hood type who robbed the rich to help the poor (of course, Yoshimitsu expected that and was in the middle of robbing him anyway). While Heihachi can appear generous in public, this is always to pass off as a Villain with Good Publicity or to otherwise get something in return.
  • Morality Pet: Arguably, Kuma I and his son Kuma II.
  • Moveset Clone: Heihachi started off as a clone of Kazuya with a few moves from Paul.
  • Nietzsche Wannabe: Shades of this in the game, addressed in Tekken: The Motion Picture where he states to Jun that people's beliefs are killing themselves and others, and thinks the world should be wiped clean so they can start again. Jun is utterly disgusted by this.
  • No One Could Survive That!: Nuked by dozens of Jack robots? No problem.
  • Offing the Offspring: On his son and grandson, no less. None of his attempts at doing so succeeded for good.
  • Pet the Dog: In the non-canonical Kazuya ending in Tekken 2, Heihachi went as far as trying to cover Kazuya from Devil's laser beam. Kazuya responds by grabbing Heihachi and use him as a human shield from Devil's laser, and tossed Heihachi aside when he's close enough to uppercut Devil to death.
  • Pragmatic Villainy: While the Mishima Zaibatsu was more evil under Kazuya, that's more due to this trope than Heihachi being some kind of Anti-Villain. Heihachi wasn't as inclined to have people assassinated or make links with the criminal underworld, but he was still highly unethical at best. He was just smart enough not to do anything overtly criminal (or at least, to not get caught doing it). He's still a thoroughly selfish, power-hungry bastard through and through.
  • Psycho Electro: Some of his attacks have electrical properties, and he's definitely an asshole.
  • Rated M for Manly
  • Refuge in Audacity:
    • In the first two games, being dropped off a cliff is enough to keep him out of action for roughly two years. In the fifth, though, he takes multiple miniature nuclear bombs to the face and isn't even scratched; instead he is thrown several hundred miles through the air and crash lands into the hard earth. He's mostly just annoyed.
    • His way of taking care of Jin and Kazuya in his endings in 5 and 6. He straps them onto a rocket in 5, and sends them plummeting into Earth from a space station in 6. In the latter case, though, Kazuya is not about to go gently into the night, and successfully pulls Heihachi with him to burn up in the atmosphere.
  • Self-Made Orphan: Attempted with his dad; he had to settle for sealing him away forever under the family home. Conversely, he is the target of his son and grandson (and those two want to do the same thing to each other).
  • Serial Escalation: Most of his endings tops the one before it. From dropping Kazuya off a cliff (in the backstory), in the second game, he drops him into a volcano. In the third game, he throws Jin out of a helicopter. In the fifth game, he launches Kazuya and Jin into space. In the sixth game, he drops them FROM ORBIT, but Kazuya screws him over as well by dragging him along for the fall.
  • Smug Snake: Bar Tekken 2, his plans rarely go the way he wants them to. And he wouldn't have been in that situation if he hadn't lost to Kazuya in Tekken 1.
  • Social Darwinist: The reason he threw Kazuya off the cliff was to test his strength as a worthy successor to his corporate empire. He will also immediately respect someone if they show enough ambition and resolve—so long as they don't stand in his way, of course.
  • The Starscream
  • The Trains Run on Time: Heihachi considers it beneath him to allow his company, or the territory it controls, to become shoddy, run down, or inefficient.
  • Use Your Head: His "Stonehead" throw (which a male opponent can keep going back and forth with him on). One of his moves is a headfirst forward lunge to his opponent. This is also the second hit of his Rage Drive.
  • Villain Protagonist: A case could be made that Heihachi is the true protagonist of the Tekken series as a whole. He is, after all, the only one of his bloodline to be in EVERY game, and he is always the driving force of the plot whether he's the game's main protagonist/antagonist or not. Word of God has recently painted him in this light with the advent of Tekken 7, seeing as how they want it to be the final battle between the Mishimas.
  • Villain Respect: Heihachi is a typical Machiavellian villain. While all he cares about are his own ambitions, he will still give credit to others when it's due. In general, Heihachi likes people with strength, refined tastes and manners.
    • He was impressed enough by Ling Xiaoyu after she stormed his boat and beat up his guards to give her a full scholarship to his school as well as a panda bear for a bodyguard.
    • During the Scenario Campaign in Tekken 6, he only attacks women such as Ling and Anna after they stand in his way and he feels he has no choice. He openly expresses distaste at fighting women.
    • Kuma I and Kuma II are the only known characters that Heihachi always respects.
  • Villain with Good Publicity: Founded the Tekken Force to promote world peace, repair the damage Kazuya had done to the Zaibatsu's public image, and hunt down and capture ancient demonic fighting gods to find out how to harness their power.
  • Walking Shirtless Scene: If not clad in his dogi, he'll be shirtless. Unfortunately, 4 got a bit carried away...
  • Would Not Hit a Girl: Heihachi considers himself a gentleman with chivalrous manners. He deliberately tries to be respectful to women and young girls, to the point that he is disgusted when he finds the Tekken Force (which he considers his even under Jin's command) attacking one lone girl. But, that said, if any lady stands against him, he'll take them down all the same.
  • Wrestler in All of Us: Seriously. He has a powerbomb and an atomic drop as throws.
    • Jin Kazama found out the hard way that Grandpa Mishima has added a German suplex to his movelist.
  • You Have Outlived Your Usefulness: In Tekken 3 to his own grandson, whom he used to lure Ogre out of hiding and then tried to kill once the latter was defeated.
  • You Killed My Mother: Tekken 7 trailer reveals that he killed Kazumi, his wife, Kazuya's mother, adding yet another point to the list why Kazuya hates him.

Devil in Tag 2 Prologue and Blood Vengeance
Angel in Tag 2

Fighting Style: Mishima-style Fighting Karate and supernatural powers

Appears in: 1 (Devil only), 2, Tag, Tag 2

Devil is voiced by: Joji Nakata (1-Tag), Masanori Shinohara (4-current), Kyle Hebert (EN, Blood Vengeance), Jordan Byrne (ENG, Street Fighter X Tekken)
Angel is voiced by: Yuka Koyama (Tag 2)

After Kazuya got hurled into a ravine by Heihachi during his childhood, a strange power emanating from his Devil Gene, which he inherited from his mother, activated and allowed him to survive the fall. It seems that the Devil Gene has influenced his descent to villainy, though when Kazuya is defeated and killed by Heihachi by getting thrown into a volcano, his Devil Gene/power/half (it's never made clear) flies away and attempts to get Jun's still-unborn Jin unsuccessfully. Since 4, Devil and Kazuya have merged together again.

Angel, meanwhile, is not explained much, but it seems that she embodies what is left of Kazuya's good side during his tyrannical rule over Mishima Zaibatsu. However, Word of God stated that unlike Devil, Angel is not a part of Kazuya's soul. Also, Angel hasn't been seen since the second game (except for the Tag Tournament games).

Tropes associated with Devil/Angel:

  • Balance Between Good and Evil: Subverted. Angel seemed to have lost this fight, as she had not been seen since 2, until the non-canonical TTT2. However, Word of God has retconned her original origin to clarify that Angel is a separate entity from Devil and Kazuya.
  • Ball of Light Transformation: Angel uses this to appear before Ogre in the TTT2 console intro, and before Devil in her ending in the same game.
  • Barbie Doll Anatomy: Devil. He is basically a naked, purple-skinned Kazuya, but his showing his private parts would send the series straight into the "Adults Only" shelf, and even if they're lucky. Instead, his upper body is human-like, while the lower body is animal-like, perfectly covering the parts. The game developers probably realized this in later games; in Devil Jin's case, he is allowed to keep his pants after transformation.
  • Beam-O-War: Angel vs. Ogre in TTT2's console opening movie; Angel vs. Devil in her ending.
  • Big Bad: Devil in Tekken 2.
  • Big Red Devil: Actually purple, but Devil otherwise sports the classic look.
  • Bigger Bad: Or specifically, the Devil Gene is this for the series.
  • Cutscene Power to the Max: Angel in Tag 2. In her epilogue, she is seen curbstomping Devil just by shooting her laser. In-game? She is at the same level as Devil Jin (her having an identical moveset), if not actually weaker since she has a shorter attack range due to not having, well, a big male body.
  • Divergent Character Evolution: As Devil is now consolidated with Kazuya as a transformation as opposed to his own character, Angel gained a unique moveset in Tekken Tag 2 (with a couple of moves borrowed from Devil Jin).
  • Does Not Like Shoes: Angel wears sandals in 2, but is barefoot in Tag 2. Ditto with Devil.
  • Extra Eyes: Devil has a third one on his forehead. It shoots lasers. Angel instead has a blue Power Crystal on her forehead, which does the same thing.
  • Female Angel, Male Demon: Yes, yes, they are, at least metaphorically. To Kazuya.
  • Final Boss: Of Tekken 2. Arrive to the final stage as Devil and you will face off against Angel.
  • Full-Frontal Assault: Devil. Though his private parts are shielded by Barbie Doll Anatomy.
  • Game Face: Angel, in Tag 2. Just take a look.
  • Giant Space Flea from Nowhere: Those who didn't see the subtle foreshadowing in (or even know about) Devil's cameo as an alternate costume for Kazuya in 1 were probably surprised to see this guy show up as the Final Boss in 2.
  • Good Hurts Evil: Surprisingly played straight, given how far this trope has been discredited by now. Angel isn't seen much, but when she does, she curbstomps just about everything even remotely evil and also purifies those who are still able to be saved. It's maybe for this reason that she is excluded in the later series.
  • Good Is Not Soft: Angel in the TTT2 console opening movie.
  • Good Scars, Evil Scars: Devil sports the same scars as Kazuya.
  • Good Wings, Evil Wings: Devil's are more bat-like, while Angel's resemble that of a bird. Interestingly, Devil Jin's wings resemble Angel's, only colored black in his case.
  • Glowing Eyes of Doom: Both Devil and Angel, but especially Angel, when she is producing the Game Face (really noticeable in the opening of TTT2, mentioned above).
  • Horns of Villainy: Devil has a pair.
  • Icy Blue Eyes: Angel's default eyes, when she's not doing the Game Face. Yet again to show you that Good Is Not Soft.
  • Lady of War: Going by her new look in TTT2, Angel may or may not be this. It could be a subversion, though, seeing that she does have the looks, but laser beams, wild flying, and punches that send people soaring for the skies aren't very elegant.
  • Names to Run Away from Really Fast: Not so much with Angel, but Devil is called Devil for a reason.
  • Names to Trust Immediately: Angel, of course.
  • Our Demons Are Different/Our Angels Are Different
  • Power Echoes: In the home ports of 2 and in TTT, Devil's voice (which is the same as Kazuya's) was distorted in order to achieve this effect. Angel's shouts have this same quality in TTT2.
  • Prim and Proper Bun: Angel wears her hair in this style. It's a simple standard bun in her original look for 2 and Tag 1. Her new look in Tag 2 keeps her hair in the bun, but only most of it; two long strands frame her forehead.
  • Progressively Prettier: Angel. Back in the first Tag game, she looked like a cherub. In the second Tag game, she has a more lady-like appearance.
  • Put on a Bus: Angel hasn't made a canonical appearance since 2. Given that Kazuya has shown almost no redeemable qualities since his return and became one with Devil at the end of 4, Angel's bus might have been on a one-way trip to Hell.
  • Red Eyes, Take Warning: Devil. Coupled with Glowing Eyes of Doom.
  • Religious Bruiser
  • Satan: Subverted, unlike what many people think. Despite the name and appearance, Devil is just Kazuya with his Devil Gene activated, not the literal big guy who got expelled from Heaven and wanted to tempt humanity.
  • Retcon: Originally stated to be the Superpowered Good Side to Devil's Superpowered Evil Side. Later, Word of God clarified that Angel is a completely separate entity from parts unknown.
  • The Starscream: Devil is supposed to be subordinate to Azazel, what with being it being created as Azazel's shadow and chaos-sowing agent. Play as Devil Jin in 6's Scenario Campaign, though, and Devil will tell Azazel to its face that it's going to send it to the Abyss so it can dominate the world by itself.
  • Superpowered Evil Side: Of Kazuya. Blatantly obvious in the Tag games — in fact, as of Tag 2, Kazuya is now capable of transforming into Devil on his own, instead of the latter being an entirely different character, as was the case in the first Tag game. In 7, Kazuya can transform into Devil in exchange for his Rage Mode.
  • Superpowered Good Side: Subverted via Retcon. Angel has the same abilities Devil does, but it was later clarified that she is not an alter ego of Kazuya and rather an entirely different entity.
  • Wings Do Nothing: Subverted, as Devil/Angel do make use of them for a few attacks.
  • Woman in White: Angel, natch.
  • Women Are Wiser: Kind of. It's not that women are inherently holier (see Jun/Unknown and Kazumi), but Angel is the only unambiguously good supernatural being in a world where the supernatural world is mostly dominated by, uh, male demonic beings. And she's a female.