History Characters / Tekken1

26th May '16 4:31:57 AM YourEternalTroper
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* FinalBosss: In the spin-off ''Death by Degrees''.

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* FinalBosss: FinalBoss: In the spin-off ''Death by Degrees''.
26th May '16 4:27:50 AM YourEternalTroper
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* NotSoDifferent: When Panda turns on Kuma's offer for flowers in her ''Tag'' ending, Paul cheers on her just so he can watch Kuma's demise.
9th May '16 8:54:31 PM SneaselSawashiro
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* DifficultButAwesome: The Electric Wind God Fist (EWGF for short), considered by many as the best attack move in the entire series. It requires very, ''very'' precise input timing, but it's a vital component of truly mastering Kazuya (and every other Mishima character, since they also have this move).
** Also throughout the series, Kazuya's moves have some lag if not some very unhealthy frame data on whiff or block. However, if he lands a hit, there are a ton of 50/50's he can pull off and a nasty amount of combos off of his offense; using Kazuya well means that one needs to look out for any moves from his opponent he can easily block/whiff/counter-punish upon reaction, but it rewards a skilled Kazuya player can easily build up some scary damage from some solid combos on a careless foe.
*** It's even taken further up with his "Perfect-EWGF", which is THE BEST and MOST DIFFICULT TO PERFORM one out of the Mishimas.

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* DifficultButAwesome: The Electric Wind God Fist (EWGF for short), considered by many as the best attack move in the entire series. It requires very, ''very'' precise input timing, but it's a vital component of truly mastering Kazuya (and every other Mishima character, since they also have this move).
move). It's even taken further up with his "Perfect-EWGF", which is THE BEST and MOST DIFFICULT TO PERFORM out of the Mishimas.
** Also throughout the series, Kazuya's moves have some lag if not some very unhealthy frame data on whiff or block. block, limiting his arsenal of safe pokes. However, if he lands a hit, there are a ton of 50/50's he can pull off and a nasty amount of combos off of his offense; using Kazuya well means that one needs to look out for any moves from his opponent he can easily block/whiff/counter-punish upon reaction, but it rewards a skilled Kazuya player can easily build up some scary damage from some solid combos on a careless foe.
*** It's even taken further up
foe with his "Perfect-EWGF", which is THE BEST and MOST DIFFICULT TO PERFORM one out of solid need to know the Mishimas.fundamentals.



* DifficultButAwesome: Heihachi while he also has the same EWGF-setups all Mishimas have (though since he's taller, shorter characters won't be a continuously juggled by his), he has a huge set of solid mid-level and high-level attacks with very save frames and many ways to pressure on block. Just like Kazuya, he can take a hit-into-a-combo as far as possible when it lands it. The biggest thing you need to worry about is that Heihachi has a severe lack of solid-and-safe low attacks, making his 50/50's quite bad; even with a buff to one of his low attacks in ''Tag 2'', it's still very atrocious on block like the rest of his available low attacks.

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* DifficultButAwesome: Heihachi while he also has the same EWGF-setups all Mishimas have (though since he's taller, shorter characters won't be a continuously juggled by his), he has a huge set of solid mid-level and high-level attacks with very save frames and many ways to pressure on block.block thanks to those said attacks being very safe pokes. Just like Kazuya, he can take a hit-into-a-combo as far as possible when it lands it. The biggest thing you need to worry about is that Heihachi has a severe lack of solid-and-safe low attacks, making his 50/50's quite bad; even bad.
** Even
with a buff to one of his low attacks in ''Tag 2'', it's still very atrocious on block like the rest of his available low attacks. attacks and thus his means of forcing open one's defense is focused on frame-traps and throws with very unsafe mixups.
9th May '16 8:49:04 PM SneaselSawashiro
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** Also throughout the series, Kazuya's moves have some lag if not some very unhealthy frame data on whiff or block. However, if he lands a hit, there are a ton of 50/50's he can pull off and a nasty amount of combos off of his offense; using Kazuya well means that one needs to look out for any moves from his opponent he can easily block/whiff/counter-punish.

to:

** Also throughout the series, Kazuya's moves have some lag if not some very unhealthy frame data on whiff or block. However, if he lands a hit, there are a ton of 50/50's he can pull off and a nasty amount of combos off of his offense; using Kazuya well means that one needs to look out for any moves from his opponent he can easily block/whiff/counter-punish.block/whiff/counter-punish upon reaction, but it rewards a skilled Kazuya player can easily build up some scary damage from some solid combos on a careless foe.
*** It's even taken further up with his "Perfect-EWGF", which is THE BEST and MOST DIFFICULT TO PERFORM one out of the Mishimas.
9th May '16 8:46:35 PM SneaselSawashiro
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Added DiffLines:

* DifficultButAwesome: Heihachi while he also has the same EWGF-setups all Mishimas have (though since he's taller, shorter characters won't be a continuously juggled by his), he has a huge set of solid mid-level and high-level attacks with very save frames and many ways to pressure on block. Just like Kazuya, he can take a hit-into-a-combo as far as possible when it lands it. The biggest thing you need to worry about is that Heihachi has a severe lack of solid-and-safe low attacks, making his 50/50's quite bad; even with a buff to one of his low attacks in ''Tag 2'', it's still very atrocious on block like the rest of his available low attacks.
9th May '16 7:37:58 PM SneaselSawashiro
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Added DiffLines:

** Also throughout the series, Kazuya's moves have some lag if not some very unhealthy frame data on whiff or block. However, if he lands a hit, there are a ton of 50/50's he can pull off and a nasty amount of combos off of his offense; using Kazuya well means that one needs to look out for any moves from his opponent he can easily block/whiff/counter-punish.
1st May '16 8:34:32 AM LordAkira
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* BoobsOfSteel: A [[BuxomIsBetter buxom]] blonde who utilizes plenty of [[GrapplingMove grapples and chain throws]], as well as being one of the [[FragileSpeedster faster]] characters in the game.

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* BoobsOfSteel: A [[BuxomIsBetter buxom]] blonde who utilizes plenty of [[GrapplingMove [[GrappleMove grapples and chain throws]], as well as being one of the [[FragileSpeedster faster]] characters in the game.
1st May '16 8:33:56 AM LordAkira
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* BoobsOfSteel: A [[BuxomIsBetter buxom]] blonde who utilizes plenty of [[GrapplingMove grapples and chain throws], as well as being one of the [[FragileSpeedster faster]] characters in the game.

to:

* BoobsOfSteel: A [[BuxomIsBetter buxom]] blonde who utilizes plenty of [[GrapplingMove grapples and chain throws], throws]], as well as being one of the [[FragileSpeedster faster]] characters in the game.
1st May '16 8:32:47 AM LordAkira
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* BoobsOfSteel: A [[BuxomIsBetter buxom]] blonde who utilizes plenty of [[GrapplingMove grapples and chain throws], as well as being one of the [[FragileSpeedster faster]] characters in the game.
22nd Apr '16 12:41:56 AM YourEternalTroper
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* ItIsPronouncedTroPAY: His name is pronounced "Hey"-hachi, '''''not''''' "High"-hachi.

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* ItIsPronouncedTroPAY: His name is pronounced "Hey"-hachi, '''''not''''' "High"-hachi."High"-hachi, as per the Japanese naming pronunciation standards.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.Tekken1