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    Jun 

Jun Kazama (風間 準)

https://static.tvtropes.org/pmwiki/pub/images/jun8_9.png
I shall purge the evil that stains your soul.

Origin: Japan
Appears in: 2, 8, Tag-Tag 2, Revolution,

Voiced by: Shiho Kikuchi (T2, Tag), Mamiko Noto (Tag 2-current, Bloodline; JP), Yumi Touma (Tekken: The Motion Picture), Vivian Lu (Bloodline; EN)

An Animal Protection Officer for a group known as W.C.C.C., as well as The Chosen One. Raised among nature on a family line with spiritual powers, she's the only one who notices Kazuya being controlled by mystical forces. While officially entering the tournament to arrest him for smuggling endangered animals, she's secretly wishing to release him. At the end, however, they end up getting together and she leaves pregnant with Kazuya's son. After fending off Devil from possessing her unborn child, she refuges herself and raises Jin alone 15 years, after which she's attacked by Ogre, and presumably killed by him.

However, to the surprise of many, the presumption of her death turned out to be a mistake. Jun instead merely went missing for years, missing out a majority of bloody events that transpired. When she returns, the world has erupted to an even greater conflict and her son and lover are engaging in a fight to the death, with the latter getting even worse due to her absence and being beaten by Heihachi in the second tournament. However, Jun remains firm that she can still save Kazuya from the darkness he has plunged himself into. Her spiritual powers have also exponentially grown, being able to summon spirits of light to assist her.

  • Adaptational Badass: Bloodline displays her faceoff with Ogre as an equal match held back by her need to protect Jin, which leads to her ambiguous death. In 8, Jun gets her own special side episode after beating the Story Mode, revealing that she did beat Ogre, but only barely, and only because she lured Ogre to a sacred tree in Yakushima where the Kazama clan's spiritual powers are at their strongest. Afterward, she was left so exhausted that she fell into a coma for 7 years, trapped within the tree’s spiritual dimension.
  • Adaptational Early Appearance: While Tekken: The Motion Picture depicts the events of the first Tekken, Jun appeared to participate in this event as well. This has the effect of Jun meeting Kazuya earlier and manages to work out being his Morality Pet; due to her influence, Kazuya does not completely succumb to his hatred and spares Heihachi in the end. This contrasts with the main canon where Jun debuted right after Kazuya was revealed to be villainous from the start.
  • Adaptational Personality Change: In Tekken 2 she's given the impression of being the purest of the pure, something Tag 1 and 8 keep, and a Nature Hero. In Tekken: The Motion Picture she's partially more of a standard female hero, and jarringly her Nature Hero trait is barely there, probably because her story in that movie is about stopping Kazuya from killing Heihachi and little else, but it's still noticeable when she participated in the tournament to investigate Mishima Zaibatsu's experiments on animals, and yet, she doesn't even comment on the dinosaur experiments, nor does she seem to care that much when Kazuya kills a few of them, and is only worried about Kazuya's growing darkness. It reaches the point that she's willing to sacrifice herself to prevent Kazuya from killing Heihachi if it means his hatred will end.
  • All Girls Want Bad Boys: She is attracted to Kazuya but for the most part, it's because she has a knack to try and save someone whom she thinks to be enveloped in darkness. Even after she returns and Kazuya has done a shit ton of atrocities willingly, she's still adamant in helping him and trying to be his solace. This continues into 8, where she returns and finds the defeated, depowered Kazuya.
  • All Just a Dream: Keeping in line with her peace-keeping nature, her Character Episode in 8 has her dream of her, Kazuya and Jin being a family together... only for her to wake up and have the cold reality of her situation resurface.
  • All Love Is Unrequited: Possibly. While the two were apparently close enough to have a child together, Kazuya's feelings for Jun are rarely touched upon. The only times they're ever brought up are in Devil's Tag ending, where he carries an unconscious Jun in his arms as he flies away, and in 6's Scenario Campaign, where Kazuya describes her as "mysterious". 8 brought back their love story in a way, but it's more closer to be an inversion: Kazuya does return his feelings by not acting as vicious as with the rest when dealing with her, and his Arcade Ending shows that he not only keeps a framed photo of her in his office but states that he respects her strength (while angrily flinging a statuette at her so she can prove it). If she wins against Kazuya, her line when healing him is different:
    Jun: All alone... Let me be your solace.
  • Alternate Company Equivalent: Jun's costume for 8 is very similar to Chizuru Kagura’s from the The King of Fighters, consisting of a white shirt-dress, black leggings, and long black hair held in place with a white Alice band. Both women are also Yamato Nadeshikos with spiritual powers.
  • Animal Motif: She has a prominent dove theme in 8, with one appearing in her intro and Rage Art, as well as her new outfit being modeled after the appearance of one. She still retains the raven and crow motifs as part of her enhanced spiritual powers, summoning shadowy images of them from out of the ground.
  • Apologetic Attacker: Her victory animation in 8 has her heal her downed opponent, apologizing for being rough on them.
  • Ascended Extra: She serves as The Hero of 2, but is then sidelined to make for her son Jin's storyline from 3 onwards. Later games however make her progressively more significant and badass (e.g. fighting off Ogre to survive/save her son, taking on the identity of Unknown) than she originally seems, before she finally canonically returns in 8.
  • Ascended to a Higher Plane of Existence: It's implied that she became Jin's Spirit Advisor after her disappearance, until 8 confirmed that she was alive. She trapped herself in the spirit realm in order to lure Ogre away from Jin, and she was in a coma for seven years after defeating him.
  • Badass Adorable: Just because she's a beautiful and cute young woman doesn't mean she's helpless. Less so in 8, where she looks significantly more mature, but still retains her beauty.
  • Beware the Nice Ones: Her pure-hearted nature doesn't change the fact that she is an absolute beast of a fighter with Mama Bear qualities, and has no problem demonstrating the incredible power of the Kazama style.
  • Big Good: In hindsight, Jun is this in the entire Tekken Saga. She is one of the few people with a pure heart and is the sole reason why her son hasn't fully succumbed to the Devil Gene as it is slowly corrupting him as every game passes. And even though he is too far gone to be saved, she still holds out hope for Kazuya and wants to stop both him and Jin from fighting one another. Her teachings ultimately allow Jin to purge the Devil Gene from both himself and Kazuya, without killing either of them, cementing her role in breaking the cycle of hatred and revenge that has plagued the Mishima bloodline for years.
  • Broke Your Arm Punching Out Cthulhu: She lures Ogre to the trees of Yakushima and manages to defeat him by channeling the spiritual power of the holy place, but she's grievously injured and has to sleep inside the tree for 7 years.
  • The Bus Came Back: After being missing from the story since 2, and with her most recent playable appearance being in the non-canon Tag 2, Jun finally makes her return to the mainline series in 8. She sealed herself into one of the trees of Yakushima to recover from her fight with Ogre...
  • Cast from Hit Points: Her Kazama's Power moves in 8 consume a portion of her health, which can still be recovered by attacking or using her Miare stance. When in Heat, these moves instead cause her to regain health.
  • Characterisation Marches On: Initially, Jun is portrayed as the purest of pure. As the series progressed, her air of mystery began to be played up a lot more, which eventually carried over into her canonical return in 8.
  • The Chosen One: Jun is specifically acknowledged as such by her family. Her abilities are considered special among the Kazama, and (unlike Asuka) she is fully aware of them and adept at using them. These abilities are finally shown in full for her return in 8.
  • Creepy Crows: Black crows appear in her Heat Attacks in 8, these ones being visibly three-legged.
  • Death by Adaptation: In Bloodline, Jun manages to get back up after nearly being killed by Ogre and fights him as an equal. She almost wins outright against Ogre, but has to pull a Heroic Sacrifice by getting him into an armbar as the Kazama household is about to explode in order to ensure both of them die while Jin survives. Ogre is shown teleporting away before the explosion, while Jun is not seen again. In 8, instead of fighting at the Kazama household, she lures him into a trap in Yakushima and barely defeats him, but ends up having to imprison herself in the spirit realm for several years.
  • Depending on the Writer: Her characterization in Tag 2 and her eventual canon return in 8 have noticeable differences. While both look rather mysterious, Tag 2 Jun is Darker and Edgier, saying things like "You dare defy fate?" and smiling in a manner that can be interpreted as malicious. In 8 she's closer to the characterization implied in earlier games, where she's optmistic and heroic, healing a defeated opponent if she wins a fight, and fully believing she can save Kazuya and Jin. Her feelings towards Jin and especially Kazuya differ in both games. In Tag 2 she has a special intro with Jin where she sadly wonders if he forgot her teachings, although their special win pose still shows her smiling at him. In 8, she says she came to stop Jin, but she doesn't sound angry or sad while saying it. With Kazuya however, back in Tag 1 he was on the list of characters Jun likes, while in Tag 2 she's neutral towards him, they don't share a special intro in the same game, and their special win pose shows Jun looking at Kazuya sadly. In 8 she's still hopeful about saving him. Most of these differences can be chalked up to the fact that Jun in Tag 2 is Unknown, and the transformation appears willing on her part. In 8, the only Unknown influence (so far) is in Jun's moveset, where she adapted Unknown's moves but with the spikes being replaced with light energy.
  • Determinator: And HOW. Kazuya being long gone with the Devil Gene and refusing to be redeemed does not deter Jun in the slightest, and this also extends to her determination to save Jin from his own Devil Gene. Ultimately, her tenacity pays off completely in 8, as both Jin and Kazuya are purged of the gene, and she wakes up just in time to find the now depowered Kazuya, letting her finally act on her plan to save him.
  • Did You Just Punch Out Cthulhu?: She actually managed to defeat Ogre using the full might of the Kazama's spiritual powers in Yakushima. She ended up falling into a coma for 7 years due to being so exhausted from the battle.
  • Divergent Character Evolution: Due to Asuka inheriting her old 2/Tag movelist, most of her abilities were revised for Tag 2, then further refined for 8.
  • Foil: To her niece, Asuka. While Asuka is the aggressive type, she has the traditional Aikido stance. On the other hand, Jun is a Martial Pacifist, and her fighting stance is much less aggressive than Asuka's. And this doesn't get into moveset divergence. Even their temperaments are downright opposite; while both are very well-intentioned and on the side of good, Asuka is a fight-happy Tomboy while her aunt is a graceful Yamato Nadeshiko.
  • Fond Memories That Could Have Been: In her story ending in 8, she dreams about being on a picnic with Jin and Kazuya where she's watching them spar together, not as a pair of devils at each other's throats but as a loving family. She's rather somber when she wakes up.
  • Friend to All Living Things: Best seen in her ending in 2, where she’s greeted by a variety of friendly forest creatures. She's even a member of the WWWC, a wildlife protection organization. Her pre-battle intro against Kuma and Panda in 8 has her express reluctance to fight them, but feels she has to get them to settle down, and her intro versus Paul has her disapprove of his rivalry with Kuma.
  • Good Is Not Nice: The animated film portrays her as something of a grump, wanting to help others but coming across as not being good with people.
  • Good Is Not Soft: Portrayed as the very definition of pure. Threaten her son however and she will kill you, or kill herself trying to kill you. Those pretty light moves she has aren't just for show.
  • Good Parents: In a game with the Big, Screwed-Up Family that is the Mishimas, Jun definitely stands out as one of the nicest and kindest parental figures in the series, who is well-loved and adored by her son Jin even after her disappearance, and it is thanks to her teachings that Jin manages to embrace the potential of his Devil Gene and purify it into an angelic form, and ultimately purge it outright from both himself and Kazuya in the end.
  • Healing Hands: 8 shows that she has a power to heal, which she utilizes in her Kazama's Power moves during Heat, as well as her opponent in one of her win poses.
  • Heal Thyself: Her Heat bonus from the originally Cast from Hit Points Kazama's Power moves.
  • Heroic Sacrifice: Bloodline depicts her performing a Taking You with Me move against Ogre in the exploding Kazama household to ensure both of them die while Jin survives, though Ogre manages to teleport away. As she returns in 8, it's confirmed she managed to survive, with her secret side-story revealing that she ended up in a 7-year long coma having exhausted herself defeating Ogre, being healed by the sacred Kazama grounds all the while.
  • Horrible Judge of Character: She felt attracted to Kazuya because of the darkness in him. Jun then tells Jin, her son, that if anything happens to her to find Heihachi. One of Jun's Tag endings shows she still holds a candle for Kazuya even given what a bastard he's been (and when a positive Tag ending is tried with him he ignores her and in his final ending after beating her/Unknown he flat out absorbs her without even any tinge of remorse (not even Mad Love) and follows up with an Evil Laugh). Harada notes this is because Jun wants to save Kazuya from the darkness within him, regardless of how many times she failed, and even that still lingers after her "death". Even after she returns in 8, her facial expression when reuniting with Kazuya implies that she still holds a flame for him. Her tenacity finally pays off in the end, and she is able to find Kazuya and prepare to save him.
  • Incorruptible Pure Pureness: Jun is defined by her purity and radiates with pure light and kindness. Even when Kazuya’s evil actions make him Beyond Redemption, Jun's pure intention to save him from darkness remains unfettered, as she still sees potential in saving him.
  • In Spite of a Nail: She may have ended the Mishima conflict much earlier in Tekken: The Motion Picture, but the ending has Kazuya being suspiciously absent, and it implies Ogre was still let loose, with the implication that Tekken 3's events will happen the same way.
  • Lady of War: The finest example in the series. She fights with an Aikido-like mixed style and retains an air of grace in her fighting. She doesn't playfully dance around like Lili either; Jun is graceful and precise but no-nonsense.
  • Lethal Chef: Harada states that Jun is... not a good chef by any means. He states it's because Jun is too wary of the ecological impact of her cooking that it distracts her. Even her son Jin, who adores her, states her cooking "kills the ingredients a second time."
  • Light Is Good: Her clothing is predominately light-colored. Most of the artwork from Tag depicts Jun in an elegant white dress, which features as a customization piece in Tag 2. In 8, she's back to being a pure lady with good intentions, sports the unambiguously good title of "Light of Hope", and uses a light-based variant of Unknown's attacks.
  • Mama Bear: She fought Devil while pregnant with Jin to stop it from possessing him. Later, she duels Ogre and manages to buy time for Jin to escape by selflessly performing a Heroic Sacrifice.
  • Martial Pacifist: One of her win poses in 8 has her healing the defeated opponent.
  • Meaningful Name: One of the many meanings of the name Jun is "pure". Jun is able to quell the presence of malevolent entities and is a peace-loving woman.
  • Mistaken Death Confirmation: When Tekken 3 came out, what appeared to be a long-haired person's head was seen in Ogre's hand, and as Jun had vanished entirely, players assumed Ogre defeated Jun, and she was one of those killed during his rampage. Harada however constantly declared her "missing", with only Jin claiming she'd died. In Tekken 8, Jun returns to prominence, with confirmation she barely defeated Ogre, and spent several years practically dead to the world in a spiritually-induced coma.
  • Morality Chain:
    • A vision of Jun (or possibly her soul) is what prevents Jin from killing Heihachi in 4. Jin even says so himself.
    • In Tekken: The Motion Picture, she successfully convinces Kazuya to not give in to hatred and spare Heihachi. This can also be a downplayed case in the main game, which is also Played for Drama and deconstructed. Jun successfully softens Kazuya in 2, but this softening causes him to lose concentration in the fight against Heihachi, leading to his defeat and first death. When he returns in 4, Jun is practically dead to the world (in truth, she falls into a coma in the spiritual realm of the Kazama). Without Jun reeling him in, nothing holds Kazuya back from following his evilest aspirations and desires, becoming the vile demon that dominates his characterization post-revival.
  • Morality Pet: In 8, Jun continues to act as a moral anchor for Kazuya, even at his worst. He expresses genuine surprise if they meet in battle, and will actively avoid doing demeaning actions like kicking her when she's down if she is defeated with his Rage Art. He also drives her away without demeaning her, solely telling her that he's Beyond Redemption, thus not worth saving. In his Character Episode ending, he speaks of her highly, despite his own high standards, while viewing everyone else as lowly, since he believes that she is "strong". He still keeps a photo of Jun in his office.
  • Mum Looks Like a Sister: Despite 20 years passing between her appearances in titles, Jun doesn't seem to have aged at all, looking the same age as her son Jin and not much older than Asuka. Admittedly, when you spend seven years in a healing coma, and have only just left the spirit realm, not getting any older is understandable...
  • Nature Hero: She works as a part of a wildlife protection organization. This is mixed in with Jun's status (among her family) as The Chosen One.
  • Never Found the Body: Jin thought that she was dead for the longest time. However, the truth is, Jin just never found her remains and thought Ogre must have killed her (and the fanbase thought the object held by Ogre in the opening movie of 3 was Jun's head). It turns out that Jun is alive and returns in 8. Her body per se, was in the spirit realm for the entire time between her in-game appearances.
  • Nice Girl: Defined by her purity, Jun is a peaceful, compassionate, and spiritual woman overall. She still seeks to guide Kazuya to the light path after all that happened during her absence, wanting to save both him and her son Jin, and shows concern for her defeated opponents, apologizing and healing them.
  • Not So Above It All: While consistently portrayed as pure, chaste and demure, Jun coyly smirks when Kazuya compliments her for being strong in his Character Ending, since her strength is what made Kazuya fall in love with her in the first place.
  • Offscreen Moment of Awesome: Fighting off Devil and Ogre. Without these actions, Jin would not be alive. Admittedly, the latter caused her to miss several years entirely, but she still defeated Ogre.
  • Older Than They Look: With Jun's canonical return in 8, where the passage of time would put her at around 43, she still looks somewhat younger than her son despite showing also signs of having aged. This is revealed to be due to the spiritual trance she had been locked in for 7 years. Due to the Kazama clan's spiritual powers healing her after her battle with Ogre, she hasn't aged a day since then, and as such appears to be in her mid-30s despite being chronologically 43.
  • Pregnant Badass: She kicks Devil's ass to save the life of her unborn son.
  • The Redeemer: She’s made it her mission to save Kazuya from the darkness that engulfs him ever since her debut in 2. Unfortunately, Kazuya's defeat and first death by Heihachi put a halt on that, compounded with her encounter with Ogre and going missing for years. Once she resurfaces, she tries to finish what she started, regardless of how low Kazuya has sunk. In one of her general win-poses in 8 (meaning not specifically against any opponent), she affirms her resolve to save both Kazuya and Jin.
  • Religious Bruiser: She is portrayed as The Hero to Angel, and they share the same ending in the first Tag game where they heal Jin and Kazuya.
  • Religious and Mythological Theme Naming: Most of Jun's skill set are all associated with Japanese Mythology:
    • One of her throws is called Tsukuyomi (The Shinto god of the moon).
    • Her Ame-no-Habakiri and Ame-no-Murakumo are named after two legendary weapons: the Totsuka-no-Tsurugi, a sword once wielded by the creator god Izanagi, whom he latter passed to his son, the storm god, Susano'o. The second is named after the Kusanagi-no-Tsurugi, one of the three Imperial Regalia of Japan that Susano'o found from the remains of the Yamata-no-Orochi.
  • Reports of My Death Were Greatly Exaggerated: For over 2 decades, Jun was presumed dead. She finally returns as a playable character in Tekken 8, with her gameplay trailer reaffirming that she is indeed alive, and Kazuya himself remarking with surprise upon interacting with her. She banished herself from the world to heal up after fighting Ogre, and has only recently returned...
  • Retcon: Originally, she was stated to have died before the events of Tekken 3 at the hands of Ogre (the head Ogre held up in the game's intro was presumed to be her head). Later on, it was established that she was merely missing. Indeed, she turns up alive and well in Tekken 8.
  • Shared Family Quirks: Asuka and Jun's personalities are like night and day, at the very basic their differences can be described as Jun being feminine and graceful, while Asuka is a blunt tomboy, but a conversation between Asuka and Lee in 6's Scenario Campaign indicate they have similar attitudes.
    Lee: ''Kazama Style Traditional Martial Arts Dojo." Hmm, does someone here have a connection to Jun Kazama?
    Asuka: Hey! You're that guy from before. You’re here to crash the dojo, aren’t you?!
    Lee: You jump to conclusions with nimble grace. Are you a student here?
    Asuka: I’m no student. The name’s Asuka Kazama. Now, let’s fight!
    Lee: You’re awfully rude, but I see the family resemblance. By beating you here, I’m probably doing the world a favor.
  • Small Role, Big Impact: Even before turning up alive in 8, she already had a significant role in the franchise as Kazuya's lover and Jin's mother, despite only canonically appearing in 2. Jun then raised Jin in the Time Skip in between the second and third game, and while she disappeared seemingly due to losing to Ogre, she still acts as a Morality Pet of sorts for her son, despite not being present anymore. Jin chose to carry on the Kazama family name to honor her.
  • Spirit Advisor: Her father actually appeared to her in ghost form, which helped her retrain her spiritual awareness and nature-based powers after moving to the city. Jun herself acts as this for her son, which is strongly hinted at in Jin's 4 ending where a vision of her is enough to stop him from killing Heihachi.
  • Sympathy for the Devil: In her outro against Kazuya in 8, Jun feels bad for how lonely he is, wanting to be A Friend in Need for him.
  • Technical Pacifist: Jun prefers to avoid violence, and is an Apologetic Attacker who is willing to heal her defeated enemies, but if a fight is unavoidable, she'll remind you that not only was she the heroine of 2, she's also one of the most powerful fighters in the series, and taught her son well enough to make him the hero of 3 and beyond.
  • Took a Level in Badass: While Jun is definitely a strong fighter, her return in 8 ramps up her badassery even more. Her spirit powers have grown significantly more powerful, integrating them flawlessly into her Kazama style, and it's later revealed that she actually managed to outright defeat Ogre in the past, albeit she had to recover in the spirit realm for 7 years.
  • Transflormation: In 8, her fight against Ogre mentally and physically exhausted her so much that she sought refuge at the Kazama's sacred grove, where her body became part of a tree while she recuperated in the spiritual world. Following Jin's victory over Kazuya, however, Jun emerges from her slumber to find Kazuya.
  • Wrestler in All of Us: It’s acceptable that Kazama-style martial arts incorporate wrestling/MMA-style arm bars, but Chris Benoit's german suplexes? Only in 2 and Tag 1, though; Jun seems to have lost those moves in Tag 2.

Tropes applying to her characterization in Tag 2:

  • Aloof Dark-Haired Girl: Mostly in her Tag appearances. The Scenario Campaign prologue series recap in 6 also implies that Jun's aura of mystery is partly what drew Kazuya to her.
  • Animal Motif: She has ravens and crows on her Tag 2 outfit. Both are usually birds of death, serving as foreshadowing for the reveal that Unknown is her alter ego, or connected to her somehow.
  • Ascended to a Higher Plane of Existence: Tag 2 treats her as some form of mystical energy being in the Tag games.
  • Came Back Wrong: Her alleged death and resurrection in Tag 2 is handled Buffy Summers style: compared to her earlier portrayals, she's more standoffish, confrontational, grumpier and has a distinct lack of warmth, combined with a Venom-esque zombie goo element that turns her into a friendlier, yet crazier (non-canon) version of herself.
  • Characterisation Marches On: Initially, Jun is portrayed as the purest of pure. However, her mysteriousness is later played up, and she becomes more aloof, to the point that in the Dream Match Game that is Tag 2, she accepts the fact that she is Unknown.
  • Confusion Fu: Her Tag 2 movelist has many more mixups and alternate stances, including one ("Izumo") which hits the opponent and can be initiated from several of her moves, making her one of the most deceptive opponents in the entire game.
  • Counter-Attack: A very big part of what makes her such an aggravating Final Boss in Tag 2.
  • Creepy Crows: On her trousers in Tag 2; one of many indicators of Jun's much darker characterization in that game.
  • Darker and Edgier: Her design and persona for Tag 2. Taken to its logical conclusion, with the reveal of "Unknown".
    • Defeating Ogre in Arcade mode reveals a cutscene where he gets blinded by a flash of light before Jun appears, wearing a really dark and angry scowl, furious that he threatened her son. Beat her and purple ooze covers her body, and she becomes Unknown, looking up with a slight smirk. The intro also has Lili spying on her, to which she reacts violently.
    • Her intro quote in Tag 2 is a rather imposing "You dare defy fate?", which makes her sound a lot like her husband Kazuya. Another has her commenting, "So, you survived."note , like she's upset you did. Somebody call an exorcist.
  • Did You Just Punch Out Cthulhu?: Check out her Tag 2 win pose if she is paired with Devil Jin. Here. Fear the wrath of Pureness, indeed.
  • Fanservice: One of her character panels in Tag 2 shows her without pants.
  • Final Boss: In Tag 2. Defeat her once and she bathes her peaceful garden in black goop and turns into Unknown to finish the battle.
  • Good Is Not Nice: Tag 2 also portrays her such, and her character redesign is darker. She reacts to Lili spying on her by telekinetically shattering her binoculars. And she is the final boss of the game; beat her in the first round and she turns into Unknown.
  • Leaning on the Fourth Wall: Her custom team with Unknown is CounterLady. Jun (well, as played by the AI at least) is an utterly mad counterattack expert.
  • Mama Bear: In Tag, she turns into Unknown, and then goes on to fight Ogre again to save Jin's life.
  • Not So Above It All: Despite her almost mystical personality and portrayal in Tag 2, she can still end a match by shoving cake in her opponent's face or lose a match by getting slapped on her butt by P. Jack.
  • Older Than They Look: In Tag and Tag 2, in which she appears no older than she does in Tekken 2. It's not noticeable in Tag since the rest of the Tekken 2 cast also do not change, but becomes glaring in Tag 2 (in which the others do age up), thus having the side effect of making her look younger than her son, Jin, whom she had when she was 22, though that game is non-canonical and all characters appear in their latest canonical appearance.
  • Out-of-Character Moment: In Lars's ending in Tag 2 he dreams of having dinner with Jun, Asuka, Heihachi, Kazuya and Jin. Jun’s serious demeanor drops, and she enthusiastically serves dinner for the entire family in a very maternal, jolly manner. Alas it's All Just a Dream.
  • Parasol Parachute: Her Tag 2 item move allows her to glide into the stage using an umbrella a la Mary Poppins. Unfortunately, she's also vulnerable the whole time, which is why she usually glides towards her opponent's back.
  • Painted-On Pants: Her default Tag 2 outfit's pants don't leave much to the imagination. Her Ecological outfit from the same game, which is a callback to Tekken 2, also has black hotpants, with the same outfit appearing in Tekken 8 as the TK2 Style.
  • SNK Boss: When she's a boss, She knows the moves and tactics you use, and she has higher defense than even Unknown. She is regarded as better than most of the end game bosses in the series in Tag 2, beating out Heihachi, Kazuya, Angel, Ogre, and Jinpachi. Tie in fast, tricky high/low attacks and juggles and SHE. WILL. HURT. YOU.
  • Strong Family Resemblance: In Tag 2, Jun's facial features look closer to that of Jin's.
  • Superpowered Evil Side: Unknown, only in Tag 2.
  • What the Hell, Hero?: If paired up with her son Jin in Tag 2, she's seemingly aware of what Jin had done in 6 (which was starting World War III and causing the deaths of countless innocents), and isn't happy about it.
    Did you forget my teachings?

    Lei 

Lei Wulong

https://static.tvtropes.org/pmwiki/pub/images/lei7.png
Regular Design
Origin: Hong Kong
Appears in: 2-6, 7 (DLC), Tag-Tag 2

Voiced by: Wataru Takagi (2), Hiroya Ishimaru (3-5), David Jeremiah (6-current), Tomokazu Seki (Tekken: The Motion Picture)

Based on actor Jackie Chan, Lei Wulong is from Hong Kong where he's famous for taking down many criminals, bearing the moniker "supercop". Lei at first investigates the Zaibatsu to check the crimes of Kazuya. He continues to do so on the Zaibatsu years later in the 3rd tournament. In the 4th tournament, however, Lei got hammered with misfortunes where his girlfriend dumped him for being too Workaholic and his career plummeted. He got back on track by foiling the plan of a syndicate that planned to kill Steve Fox. Later, he investigates the issue about Feng Wei alongside Asuka Kazama, but doesn't produce good results. But before he can rest, he then starts another job: arresting Jin Kazama.

After the events of 6, Lei's investigation of Jin is halted when he suddenly disappears off the face of the Earth. He goes on holiday, and becomes a fan of Lucky Chloe in the meantime. When Kazuya is revealed as a literal Devil on live television, Lei is assigned to investigate Kazuya and G Corporation. Secretly, however, he wants to meet Lucky Chloe, as she's a G Corporation employee.

  • Animal-Themed Fighting Style: Lei is trained in the Five Animal martial arts (tiger, crane, leopard, snake and dragon). His gameplay revolves around switching between these forms making him a very versatile character in the right hands.
  • Badass Back: It takes skill to produce an entire moveset around this.
  • Bunny-Ears Lawyer: Comparing his 5 and Tag 2 endings suggests he fights differently when on the job and when sparring for fun.
  • The Cameo: Lei makes a very brief cameo in Tekken: Blood Vengeance, and even then he is unseen. His cameo is a brief text message sent to Xiaoyu and Alisa confirming that Heihachi is still alive. A small picture of him displayed in the message is the closest thing he is to being seen in the movie.
  • Confusion Fu: He has several different stances, plus a variety of moves that can be used from the ground or while facing the other direction.
  • Difficult, but Awesome: Lei's stances are tough to master and need to be weaved in and out of combos to make the most of their effectiveness, but he's hard to predict if you learn them well.
  • Drunken Boxing: One of his fighting stances, and whilst it's common in fighting games and other forms of media for practitioners of drunken boxing, or Zui Quan, to actually get drunk for comedic effect or to enhance the fluidity and unpredictability of the style, Lei isn't drunk, just proficient. It makes sense, as he's a dedicated detective on official police business and master martial artist fighting in a world class tournament. Getting drunk at a time like that would be completely irresponsible!
  • Faking the Dead: Played with. One of moves is called Play Dead and involves him lying down on the floor. From 6 onward, however, he's a lot less subtle about it; whereas in the earlier games, he lies flat on his back, in the later games, he's in a more relaxed and taunting pose. And since it's now considered a taunt instead of him being in a downed state, characters with stomps can no longer do those moves to him while he's in said pose.
  • Homage: His Tag 2 ending pays homage to Game of Death. Also serves as What Could Have Been a dream match between Jackie Chan and Bruce Lee.
  • Hunk: He's largely based on Jackie Chan, so he naturally fits.
  • Intergenerational Friendship: With Steve, Wang and Asuka. In Tekken: Blood Vengeance he's also on texting basis with Xiao, though they might just be acquaintances, since she is related to Wang.
  • In-Series Nickname: It's "Super Cop/Police".
  • Meaningful Name: Maybe not intentional, but Lei is Portuguese for "Law", and he happens to be a cop.
  • Minor Crime Reveals Major Plot: His Tekken 5 story begins with hunting down a notorious dojo destroyer (Feng Wei) and ends with arresting/killing a Humanoid Abomination threatening to destroy the world (Jinpachi).
  • Miranda Rights: One of his intro quotes in Tag 2.
  • No Celebrities Were Harmed: He's clearly based on Jackie Chan, with variances as the series progresses.
  • Not So Above It All: In 7 he becomes a fan of Lucky Chloe, hoping to use his next mission as a chance to meet her.
  • Real Men Wear Pink: Since 5, his work uniform is now pink.
  • Shout-Out: He is an amalgamation of different Jackie Chan characters. His cop persona is based on Police Story, his moves are similar to those in Drunken Master, and his Tekken 2 P1 outfit is very similar to one Jackie wears in Young Master.
  • Silver Fox: He's getting on in years as of 7, but still keeps his rugged handsomeness.
  • Stance System: As of Tag 2, Lei has no less than 8 different stances he can launch attacks from. 7 he gives him a different rage drive for his animal stances.
  • Super Cop: Of the Badass Normal variety. It's also a nod to the subtitle of Police Story III by, again, Jackie Chan.
  • Walking Shirtless Scene: Only in Tekken 4, of the unbuttoned shirt variety. While other games in the series feature him with a nicely-worn blue shirt, his Tekken 4 P1 costume instead has him wear it fully unbuttoned. Then again, most of the male characters in that game suddenly seem to forget how to button their shirts, if they don't ditch them completely.
  • When All You Have Is a Hammer…: Ax-Crazy cyborg? International dojo destroyer? Demonically possessed old man? Warmongering dictator? "I'm placing you under arrest." The people being referred to above are Bryan, Feng, Jinpachi and Jin, by the way.
  • Workaholic: Lei is so dedicated to his job, that his girlfriend dumped him for it.

    Baek 

Baek Doo San

https://static.tvtropes.org/pmwiki/pub/images/baek.png
Face me.

Origin: South Korea
Fighting Style: Taekwondo
Appears in: 2, 5-6, Tag-Tag 2

Voiced by: Kaneto Shiozawa (2, Tag), Um Sang Hyun (5), Byeong Hwa Yun (6-current), Lowell B. Bartholomee (ENG, Tekken: The Motion Picture)

Poor Baek went through the unenviable experience of killing his alcoholic father in a training accident. He was only able to lift his despondency by challenging various dojos. Just before Tekken 2, the situation got worse. A rival of Marshall Law had somehow found out about Baek's tragedy, and threatened to go public with it unless he ransacked Law's dojo, hence setting up their rivalry. After the fight was over, Baek, having come to terms with himself and regained some semblance of sanity, returned home to Seoul, where he spent most of the next two decades training youngsters (of which Hwoarang is the only named so far). He was assumed to be killed by Ogre, but was only put into a coma, which he later woke up from. Asked by the Korean government to help train soldiers for the military, he accepts and calls for Hwoarang's return after he deserts. The two enter the 5th tournament, but Baek ends up withdrawing after Hwoarang is critically injured in his match with Jin, who transformed into Devil Jin during their fight. When Hwoarang awakens humbled by his loss, Baek puts him through an even stricter training regimen so that when he faces Jin again, he'll be ready. After the events of the 6th tournament, his fate is currently unknown.

  • Accidental Murder: He unintentionally killed his father during a sparring match.
  • Badass in a Nice Suit: His secondary outfit in the 5 games.
  • Berserk Button: It is stated he becomes crazy upon seeing blood, after the trauma of having killed his father.
  • Convenient Coma: As of 3, Ogre possessing a character's moves generally implied said character's death by his hand. Upon their respective returns to the canon, however, their disappearances are handwaved. In Baek's case, he was rendered comatose by Ogre before his return in 5.
  • Cool Old Guy: Well, not that old; see Younger Than They Look below. Still, he's up there in years, and was invited to the meeting of Tekken's elder characters in Wang's Tag 2 ending.
  • Extremity Extremist: Quite downplayed. As a traditionalist TKD practitioner, he has quite the wide array of close hand strikes, and most of his kick combos (including his ten hit combo in earlier games) can be opened with an additional left-right. That being said, his arsenal of kicks is still his primary method of fighting.
  • La Résistance: In 6.
  • Meaningful Name: Named after a mountain straddling the North Korea-China border. His name also roughly translates to "White Headed Mountain".
  • Missing Mom: Baek's mother actually abandoned the family after his father got drunk and incarcerated, and the family plunged into poverty.
  • My God, What Have I Done?: In his 2 ending, Baek sees a picture of his father and fondly remembers the time they spent together. This shocks him out of his semi-Unstoppable Rage and causes a "for-the-best" change in his characterization. Revisited in Tag 2.
  • My Greatest Failure: His Tag 2 ending shows that, many years after becoming a TKD sensei, his father's accidental death at his own hands still bites his heart hard.
  • Not Quite Dead: As of 5. If his ending in 6 is canon, however, then he's probably been Killed Off for Real. Poor Hwoarang.
  • Papa Wolf: The fact that he's willing to defend Hwoarang from Azazel indicates that you probably shouldn't mess with him.
  • Parental Substitute: He was raised by the policemen who found him after his father's death. In turn, he seems to function as this towards Hwoarang, since there are no hints of the latter having any other family members.
  • Put on a Bus: He's unplayable in 7, despite having appeared in three concurrent entries before it. If his 6 ending is canon, this might possibly be due to the Heroic Sacrifice he made protecting Hwoarang from Azazel.
  • Retcon: In 2, Baek was portrayed as a ruthless pit-fighter who killed his father out of rage, and is blackmailed by mysterious people, forced to assassinate Marshall Law. Come Tekken 5, however, he's just largely regarded as Hwoarang's master that accidentally killed his father using Tae Kwon Do techniques taught to him by his father, though Marshall still hates him for what Baek did.
  • Self-Made Orphan: Of the utterly unintentional edition, as he accidentally killed his father during a sparring session. His Tag 2 ending shows it still haunts him to this day.
  • Sharp-Dressed Man: He can school your ass dressed in a suit and a hat.
  • Silver Fox: Sporting some gray hairs and looking pretty good at 48 years old.
  • Stern Teacher: If Hwoarang's reactions are anything to go by. He instinctively braces himself whenever Baek calls on him, and apparently making him do 1,000 pushups is just warm-up!
  • Walking Shirtless Scene: Up to Tag, he wears as alternate outfit a vest that is completely unbuttoned, thus exposing his torso. Since 5, it's been replaced with a fancy dress suit.
  • Ye Olde Butcherede Englishe: The Korean equivalent. While this isn't evident from the English subtitles, sometimes Baek uses archaic grammar/phrasing when speaking his native tongue. This clashes with Hwoarang's very informal/casual use of Korean, and also makes Baek seem even older than he really is.
  • Younger Than They Look: 48 years of age in 5 and 6? From his hair, you'd think he was in his mid-50s... At least, it's a nice contrast to the other series veterans who are Older Than They Look.

    Bruce 

Bruce Irvin

https://static.tvtropes.org/pmwiki/pub/images/665px-Bruce_Irvin_TTT2_CG_3291.png
I'm your worst nightmare.

Origin: USA
Fighting Style: Muay Thai Kickboxing
Appears in: 2, 5-6, Tag-Tag 2

Voiced by: Crispin Freeman (5, Cutscenes), ??? (5-current, Battle Voice), ??? (6-current, Cutscenes)

Kickboxer with a bad childhood. Early on, he decided to make a name for himself after growing up alone, so he got better at doing the only thing he was good at — fighting — and scrounged up enough to go to a fighting tournament in Thailand a bit before Tekken 2. His skill proved to be enough to win, but he beat the favorite for the tournament so badly that a mafia group put a contract out on his head. The hitman who was sent to kill him and a Hong Kong policeman (who ends up having been Lei Wulong's partner) end up bringing the plane home down, and Bruce ends up surviving. Kazuya's men, presumably following the tournament Bruce was in, found him where the plane had crashed and employed him in the Zaibatsu's private army.

After Kazuya's defeat he leaves Japan and travels the world as a mercenary, and once he learns Kazuya's alive he returns to Japan for Tekken 5. When Kazuya drops out of the tournament he offers Bruce the position of his captain, this time with G-Corp, and Bruce agrees.

  • Affably Evil: Bruce appears to be a chill and easygoing guy despite being Kazuya's hired gun. He even has a soft spot for children, as shown in his endings. Other than that, he's nevertheless serious and a consummate mercenary who knows how to get the job done.
  • Ambiguously Evil: He's shown to be a laid-back and caring man who cares for children in his endings. He's also best buds with Kazuya, and is happy to work with him.
  • Bald of Authority: He's almost completely bald and the leader of Kazuya's forces.
  • Co-Dragons: With Anna to Kazuya in 6. He leads G Corporation's army, while Anna acts as the second-in-command.
  • Delinquent Hair: Sports a mohawk and is one of Kazuya's goons.
  • Destroying a Punching Bag: His 2 ending has him breaking a punching bag off its chains while a little boy watches in amazement.
  • Eiffel Tower Effect: His home stage in Tekken 2 is Arizona's famous Grand Canyon, setting the scene for a USA-based fight.
  • I'm Your Worst Nightmare: So he's been saying, as of 5, as one of his pre-fight intros.
  • I Owe You My Life: Bruce takes his life debt to Kazuya so seriously that, when Bruce finds out Kazuya is still alive, Bruce drops everything to rejoin Kazuya and help his friend seize control of the G Corporation.
  • Older Than He Looks: He's 54 as of Tekken 6. He looks like he's in his mid-thirties at the very most.
  • Pet the Dog:
    • His ending in 5, where he thrashes a trio of punks that just beat up a kid, messed up his punching bag, and stole his boxing gloves. He promptly returns the gloves to the kid, smiles, and says, "Keep it up, kid."
    • His Tekken 2 ending also counts, as he's giving a kid who watched his kickboxing training a thumbs up. Bruce is a pretty nice guy, especially to kids. It just that he also works for Kazuya.
    • His ending to Tag 2 also has him rescue a baby bird from being run over by a car... though the car does explode in the process.
  • Punch-Clock Villain: He's a decent guy driven by loyalty to the friend who saved his life. It's just that said friend is one of the most ruthless people on the planet.
  • Put on a Bus: He's unplayable in 7, despite having appeared in three concurrent entries before it.
  • Throwing the Fight: He refused to do this before the events of 2. The bettors didn't exactly take it well...
  • Token Minority: He was the first Black character in the series, and the only one until Eddy came along in the next game, followed soon after by Raven.

    Roger 

Roger

https://static.tvtropes.org/pmwiki/pub/images/roger_43.png
Fighting Style: Commando Wrestling
Appears in: 2, Tag

Kazuya makes off with Dr. Bosconovitch after taking over the Mishima Zaibatsu. The goal: good old-fashioned genetic engineering to make vicious killer animals. He partially succeeds: the animals are intelligent enough to be trained. They don't get really vicious.

The first one was Roger, a kangaroo. With boxing gloves, of course.

He enters the 2nd tournament, but anything he does there is largely unknown. Roger had a wife back then, and he became a father during his participation. Afterward, he left with his family to live in peace.

Years after, someone knew about where they lived, because Roger gets kidnapped shortly before the fifth tournament. Worried about him, his wife and son (Roger Jr.) enter the fifth tournament and find him. Things don't go well afterward.

Roger is very poke-focused fighter; he is so good at landing hits that combos aren't really necessary with him, which means his combo game leaves much to be desired.

  • A Twinkle in the Sky: Roger Sr. winds up this way in Roger Jr.'s endings. He needs to learn how to not incense his family...
  • Boxing Kangaroo: He is a boxing Kangaroo.
  • Butt-Monkey: He tends to put himself into some very humiliating situations. And considering the implications of Mrs. Roger hooking up with Alex, this just adds up to Roger Sr.'s Butt-Monkey quality.
  • The Casanova: His son's 6 ending reveals that he's surrounded by numerous female kangaroos, angering his ex-wife.
  • Divergent Character Evolution: In his first appearance, Roger Sr. shared enough moves with Armor King to be called a semi-clone. The first Tag game made him more distinct, and come Roger Jr.'s appearance, he's got an almost completely different moveset.
  • Happily Married: Until 6, where Roger Sr.'s wife divorces him. It doesn't stop Roger Sr. from trying to set a good example for his son, though. In Tag 2, she hooks up with Alex! And yet Roger Jr.'s ending implies that she still holds a candle for Roger Sr., though.
  • Heel–Face Door-Slam: A literal example in his Tag 2 ending. He regrets not being there for his family and seeks to make amends with them, only to be unknowingly smashed behind the door by Alex, leaving his whereabouts unknown when his ex-wife seems to reciprocate his attempts.
  • Heel Realization: He comes to realize how poorly he treated his own family when he sees them happy with Alex in his son's Tag 2 ending.
  • Karmic Butt-Monkey: His humiliating situations are brought by himself, for not treating his family properly and angering them.
  • Older Than They Look: Keep in mind that Roger Sr. is running around in Tekken 2, which takes place a good bit before Jin Kazama is even BORN, and yet he's still alive and kicking in Tekken 6, which must take place at least 25 years later. Shouldn't Roger Sr. logically be DEAD by now? It makes sense if you consider that they are genetically engineered - and thus were made to be as old as humans.
  • Palette Swap: On the select screen for Tekken 2 and Tag 1, he shared the same square with Alex. Roger being the Player 1 "costume".
  • Parental Neglect: Though he was kidnapped, he left his family by his own volition when he chose to live in luxury alone in the same place he's kidnapped rather than returning to his family.
  • Rock–Paper–Scissors: Yoshimitsu forces Roger to play it in his TTT ending. The boxing gloves force him to pick rock each time, which Yoshi exploits.
  • Small Role, Big Impact: Despite being a Joke Character insofar as story, the experiments that produced Roger were what led Jun Kazuma to investigate the Mishima Zaibatsu and meet Kazuya. In other words, without Roger, Jin Kazuma, the closest thing the series has to a central protagonist, would never have been born.
  • The Unintelligible: Like every other animal (and the Kings).
  • Wrestler in All of Us: Notable in that the boxing gloves he wears don't seem to hinder his ability to piledrive, suplex, or powerbomb his opponents.

    Alex 

Alex

https://static.tvtropes.org/pmwiki/pub/images/376px-Alex_TTT2CG_9494.png
Fighting Style: Commando Wrestling
Appears in: 2, Tag-Tag 2

A deinonychus trained for military purposes, Alex is a vicious animal that was created by extracting dinosaur DNA from an insect trapped in amber, with gaps in the DNA filled in with genetic data from Roger. Alex does not seem fully mature yet, but currently has about the same fighting strength as Roger. Alex will become an extremely powerful animal once he fully matures. If it will ever happen, however, is rather unlikely.

He enters the 2nd tournament, but anything he does there is largely unknown.

  • Boxing Kangaroo: Parodied with Alex. He's a boxing utahraptor.
  • The Bus Came Back: Alex is in Tekken Tag 2, which means you can have a four-way animal free-for-all!
  • Butt-Monkey: Alex, despite returning in Tag 2, immediately proves himself to be even below Roger Jr., as an attempt to eat him ends with Roger Jr. utterly kicking his ass and used him as a transportation vehicle to find his mother. Considering the implications of Mrs. Roger hooking up with Alex, this just adds up to Roger Sr.'s Butt-Monkey quality.
  • Defeat Means Friendship: After Roger Jr. beats up Alex, the latter carries him to his mother and becomes more than content with playing with Roger Jr. than attempting to eat him like before.
  • Divergent Character Evolution: Alex has a few moves of his own as of Tag 2, though he and Roger Jr. still largely share the same moveset.
  • Palette Swap: On the select screen for Tekken 2 and Tag 1, Alex shares the same square with Roger with Alex as the Player 2 "costume". No longer applicable in Tag 2, as Alex has a few unique moves and can be customized separately.
  • Put on a Bus: Judging by Roger's ending, Roger and Alex (or at least just Roger) are moved to the Australian Outback sometime after the events of Tekken 2, possibly by Jun (the ending is a documentary produced by WWWC).He does make a cameo appearance in Tekken 6, however—as a set of Powered Armor costume options for Roger Jr.
  • Raptor Attack: A decidedly... unusual version of the trope. He's scaly and oversized, but that's about where the similarities with the average raptor in media ends. He's one of the more justified versions of the trope because he's a genetically engineered animal and a seemingly humanoid one at that.
  • Red Boxing Gloves: He wears boxing gloves like the Rogers, though Alex's are blue.
  • Rock–Paper–Scissors: Yoshimitsu forces Alex to play it in his TTT ending. The boxing gloves force him to pick rock each time, which Yoshi exploits.
  • Send in the Clones: Of Armor King mostly. A persistent justification seems to be that Armor King trained him.
  • Shout-Out: Alex's DNA was taken from insects trapped in amber.
  • The Unintelligible: Like every other animal (and the Kings).
  • Wrestler in All of Us: Notable in that the boxing gloves he wears don't seem to hinder his ability to piledrive, suplex, or powerbomb his opponents.

    Angel 

Angel

https://static.tvtropes.org/pmwiki/pub/images/Angel_TTT2_art_9016.png

Appears in: 2, Tag-Tag 2

Voiced by: Yumi Touma (Tag), Yuka Koyama (Tag 2)

Angel is not explained much, but it seems that she embodies what is left of Kazuya's good side during his tyrannical rule over Mishima Zaibatsu. However, Word of God stated that unlike Devil, Angel is not a part of Kazuya's soul. Also, Angel hasn't been seen since the second game (except for the non-canon Tag Tournament games).


  • Ambiguous Situation: The only canon game she was part of is Tekken 2, and what happened with her afterwards is unknown. While it can be assumed she was killed by Devil, it's not confirmed or even implied they fought to begin with.
    • Since she's a different being vaguely connected with Devil, and isn't part of Kazuya's soul, her having a Mishima-style moveset is this. Tag 2 in particular could revamp her into something else, but they kept and even updated some of her Mishima moves, and she even got EWGF for the first time (Although without the electric effect, even though the electric sound still plays).
    • In 8 Jin learns that his Kazama powers can be used to manipulate the Devil Gene, not just suppress it, and once he combines both, his transformation changes and he's called "Angel Jin" by the game, and later after he destroyed the Devil Gene within him and Kazuya, his angelic powers disappear also. This raises questions over Angel's nature, specially since her Japanese Tekken 2 and Tag 2 profiles both say her and Devil are two sides of the same coin. So is she a human with the Devil Gene who has a similar power to Kazamas? Not a human but still has the devil gene?
  • Ascended Extra: In the (non-canon) Tekken comics published by Titan Comics in 2017, she is one of the main characters.
  • Ball of Light Transformation: She uses this to appear before Ogre in the Tag 2 console intro, and before Devil in her ending in the same game.
  • Beam-O-War: Angel vs. Ogre in Tag 2's console opening movie; Angel vs. Devil in her ending.
  • Big Good: With Jun being portrayed as The Hero in 2. Both Jun and Angel tried in their own way to prevent Kazuya from becoming fully evil during the events of the second game, with Jun dealing with Kazuya directly while Angel tried to confront Devil. Too bad the only thing they achieved was to distract Kazuya from his main focus to defeat a returning Heihachi, who in the end struck his son down and seemingly killed him by throwing his unconscious body into a volcano.
  • Cowardice Callout: In Blood Feud, she gives Jin Kazama a "Reason You Suck" Speech about how he refuses to summon the guts to own up to his mistakes and has continued to let fear rule his heart and drive his every action when he had a choice to cast it aside.
  • Cutscene Power to the Max: In her epilogue, she is seen curbstomping Devil just by shooting her laser. In-game? She is at the same level as Devil Jin (with both characters sharing a substantial amount of moves), implying that she rivals him in power or is his equal.
  • Curbstomp Battle: She is always depicted giving one to Devil/Devil Kazuya, typically seen in her game endings, or even in other media such as the cinematics seen in the Tekken 3rd: Angel Version, a Pachislot game (essentially a gambling machine) released in Japan by Bandai Namco and based on Tag 2. Interestingly she is never seen on the receiving end of a curbstomp, thus suggesting that in the lore, Angel is indeed one of, if not THE most powerful supernatural entity in Tekken.
  • Death Ray: Her counterpart to Devil's Eye Beams that come out of his third eye; in Angel's case, her energy beams come from the little blue gemstone on her forehead (which hangs from her tiara).
  • Depending on the Writer: What exactly she is and her relation to either Kazuya or Devil has been retconned over the years.
    • Originally, in Tekken 2's arcade version she has Devil' name and shares at least one voice clip with him, which likely means she wasn't a separate character, just a costume. Specially considering Roger and Alex do share slots as well but don't have the same name. Her Tekken 2 profile says her and Devil are two sides of the same coin, and that because Kazuya was bewitched by Devil, people can see either a dark devil or a shining angel. What this means is vague, it could be that her and Devil are connected despite being so different, or that they're the same being, the latter may be why Angel shared voice clips with Devil and had his name on the Arcade version (Though even that is debatable considering Angel has her own name on her profile, so maybe the profile was written after the arcade version was out).
    • By Tekken 2's console release, she got her own voice clips, her own name, and the intro shows her behind Kazuya while his eyes are red, implying she's a being separated from him while Devil is within Kazuya, although she still shares the getting up animation Devil has as a final boss, and that same animation implies Kazuya transformed into Devil.
    • By Tag 1 she was definitely a separated being from Kazuya, because unlike Devil, Kazuya doesn't transform into her when tagging out and vice versa (And that was explicity coded in; in the arcade version, if you hacked Kazuya and Angel to be on the same team, which's normally not possible, they'd transform into each other), and her ending shows her separated from him and repressing Devil from Kazuya. An odd variation of this trope happens with the Netsu mechanic contradicting what her ending shows, as Kazuya is on the list of characters she hates (Meaning she'll never get Netsu when he gets beaten up), but her ending has her repressing Devil and smiling at Kazuya after doing so, it's specially noticeable considering that ending is identical to Jun's ending, only with characters being swapped.
  • Diving Kick: In Tag 2 this was one of many moves Angel borrowed from Devil Jin. Like him, Angel in this game can go into a temporary flying stance (pressing both kick buttons together, or 3+4) that gives access to a few attacks, including a diving kick. And just like Devil Jin, this move is even used for some combos after her U+4 launcher.
  • Divergent Character Evolution: From being a Palette Swap for Devil (and thus having exactly the same moves as him), to becoming a unique character with her own character slot and movelist in Tekken Tag 2 (though she still has more than a few moves borrowed from Devil Jin).
  • Early-Installment Weirdness: In 2's arcade version she was called Devil, and even shared at least one voice clip with him, when she loses a fight.
  • Female Angel, Male Demon:
    • In 2 she is, at least metaphorically, the female angel to Kazuya, with Devil being the male demon.
    • By the time of Tag 2 the issue has become blurred as Devil and Kazuya are conflated into a single character; it would be more accurate to say she became the Distaff Counterpart to Devil Jin this time around (at least from a gameplay point of view, if not plot-wise), on account of their many shared identical moves.
  • Final Boss: In Tekken 2, if you arrive as Devil, she takes his place as the final opponent.
  • Game Face: The console opening of Tag 2 has this normally beautiful angel woman pull off one hell of an angry face. Just take a look.
  • Good Angel, Bad Angel: Her 2 bio implied she was the metaphorical "good angel" on Kazuya's shoulder while Devil was the "bad angel", but years later it was clarified (by Word of God) that she is not an alter ego of Kazuya (or the "good side" of his personality) and rather an entirely different entity independent from Kazuya (meanwhile Devil and Kazuya became a single character since 4 as the concept of the Devil Gene was introduced in the story).
  • Good Is Not Soft: In the Tag 2 console opening movie, she shows off one hell of a Game Face before firing her lasers. Her profile from the Wii U version also has this to say:
    A mysterious being with an expression of absolute benevolence. It is only when her smile fades that death and destruction take its place.
  • Good Wings, Evil Wings: Being feathered, hers resemble those of a bird. Interestingly, Devil Jin's wings resemble Angel's, only colored black in his case.
  • Glowing Eyes of Doom: When she is producing the Game Face (really noticeable in the opening of Tag 2, mentioned above).
  • Heroes Prefer Swords: Being firmly opposed to Devil (and to other evil beings such as Ogre in the Tag games), Angel stands in the side of good within the Tekkenverse, and she has a giant energy sword as an unlockable item in Tag 2.
    • She is also depicted wielding a more traditional metal sword in the "TEKKEN 3rd: Angel Version" Pachislot game as seen here.
  • Holy Burns Evil:
    • Angel isn't seen much, but when she is, she curbstomps just about everything even remotely evil and also purifies those who are still able to be saved. It's maybe for this reason that she is excluded in the later games.
    • 8 implies that Angel may not have truly existed; rather, she is the personification of the Kazama's purification power. It is the only thing that Kazuya fears after absorbing Azazel, and when Jin taps into his Kazama power, it transforms his Devil form into a holy being known as Angel Jin.
  • Icy Blue Eyes: Her default eyes, when she's not doing the Game Face. Yet again to show you that Good Is Not Soft.
  • Irony: Her endings generally show her being stronger than Devil, but in gameplay, she was never stronger than him. In both Tekken 2 and Tag 1 this is because she's a Devil clone who has smaller arms but longer legs, and for a Mishima playstyle, it's better to have longer arms because their best moves use arms (Jabs, Twin Pistons, WGF/EWGF), and in both games, but specially in Tag 1, her hand moves were more prone to whiffing because they keep the same pushback as Devil's while still having less range. In Tag 2 she's universally considered the weakest Mishima-style character, and a weak character overall, because she has more weaknesses than strengths when compared to other Mishimas.
  • Light Is Good: A beautiful angel who wears a white dress, has white wings, and laser-like attacks. Naturally, she is the Big Good.
  • Master of None: A problem with her moveset in Tag 2. She's essentially a fusion of Devil Kazuya and Devil Jin, more on the Devil Kazuya side, and basically has a bunch of Kazuya's weak points (No poking mids, bad frames on block for his faster mids), while also having more weaknesses (Her hellsweep is a knockdown low like Kazuya's, but less damaging and also pushes the opponent too far away for her to mix them up, no poking lows, bad fillers in combos so she has to rely on dash jabs or just tag out all the time, worse arms range which makes moves like 1,1,2 more prone to whiffing, a bad backdash). About the biggest advantage she has over Devil Kazuya is that she has Devil Jin's U4 as a panic button, and her CD3 has so much pushback that if spaced out it can be harder to punish even though it's -14f, but overall she has too many disadvantages that end up making her this trope.
  • Meteor Move: Another of the moves she borrowed from Devil Jin for her Tag 2 appearance; SS+2~U (sidestep into right punch, hold up as the opponent is launched). Angel unleashes a massive uppercut on her opponent, launching him/her very high into the air, followed by a Flash Step upwards teleporting on top of him/her, then she slams the opponent hard into the ground and finishes the sequence with an airborne laser attack at the fallen foe.
  • Names to Trust Immediately: Angel, of course.
  • Our Angels Are Different: A more traditional example of angel, but female and capable of shooting laser beams, as well as having the ability to purify those who have been corrupted (such as Devil Kazuya or Unknown).
  • Palette Swap: Originally she was one for Devil, then she became her own unique character.
  • Perpetual Molt: Seen in Tag 2 in the cinematics (the game's intro and also her ending, where even a single feather of hers falls upon an unconscious Kazuya) as well as in game itself; if you watch closely you can see some feathers randomly falling off her wings whenever she jumps or goes into the flying stance (pressing both kick buttons together).
  • Power Echoes: In 2, her battle grunts are distorted versions of Nina Williams', with an added echo effect. This carries over to Tag, by which time Nina has been given a new voice.
  • Prim and Proper Bun: She wears her hair in this style. It's a simple standard bun in her original look for 2 and Tag 1. Her new look in Tag 2 keeps her hair in the bun, but only most of it; two long strands frame her forehead.
  • Put on a Bus: Angel hasn't made a canonical appearance since 2. Given that Kazuya has shown almost no redeemable qualities since his return and became one with Devil at the end of 4, Angel's bus might have been on a one-way trip to Hell.
  • The Redeemer: What she (alongside Jun) tried to be for Kazuya in 2. While Jun is still going for it in 8, Angel's effort didn't work and she seems to have fallen into Canon Discontinuity, at least for the time going.
  • Retcon: Originally stated to be the "good half" of Kazuya's soul, with the "evil half" being the original Devil. Later, Word of God clarified that Angel is not a part of Kazuya's soul, but a completely separate entity from parts unknown note .
  • Sequel Non-Entity: After Tekken 2, she only ever returns in Tag games, but besides those, she's not even indirectly referenced, even in retellings of Tekken 2. May have fallen into Canon Discontinuity.
  • Story-Breaker Power: Her endings generally have her defeating Devil Kazuya, and she's also shown the capacity to suppress the Devil Gene. Titan's Tekken 7 comic also has her easily defeating Devil Jin, even though she was tortured for a while. Battles like these can give the impression she's around their level of power while also being a Woman of Kriptonite towards the Devil Gene, while characters with similar powers (Like Claudio and Asuka) aren't as strong. Perhaps it's because of these factors she hasn't returned.
  • Suddenly Voiced:
    • In the Tekken comics from Titan Comics, she does talk to Jin, telling him that he is the only one able to finish the Mishima blood feud for good.
    • In the TEKKEN 3rd: Angel Version Pachislot game, she does speak a line in Japanese when confronting Devil Kazuya note .
  • The Voiceless: Angel never has any spoken lines in the games, however she's still capable of battle grunts and yells, but distorted and reverberated for good measure. In Tekken 2, her grunts sounded far more animal or inhuman compared to her Tag 2 ones. In Tekken 2's arcade version she was mostly quiet, only using a voice clip when losing.
  • Wings Do Nothing: In her ending cinematic in Tag 2, it's shown that she doesn't actually need to flap her wings to fly (as she does a Wing Shield to block Devil's laser beam while still levitating).
  • Wing Shield: Just like Devil, in 2 she used her wings to block attacks (though this animation was removed in later games), and in her Tag 2 ending she also uses them to block Devil's beams for a while.

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