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Introduced in Tekken 7

    Katarina 

Katarina Alves

https://static.tvtropes.org/pmwiki/pub/images/katarina7_5.png

Vamos lá, Eu vou chutar a sua bunda até o Inferno! note 

Origin: Brazil
Fighting Style: Savate
Voiced by: Thais Duraes

A Savate specialist from Brazil. An orphan taken in by a kind man whom she grew attached to, his disappearance one day leaves her with little money to search for him or support herself. When news of the King of Iron Fist Tournament 7 reaches her, she opts to enter as a way to earn money to search for her foster father using her Savate skills.

  • Animal Motifs: The end of her shirt has designs similar to peacock feathers.
  • Animal Theme Naming: A vast majority of her commands are all bird-themed.
  • Arrogant Kung-Fu Girl: She's as skilled as she is arrogant. As in, very.
  • Combat Stilettos: Her six-inch heels do not impede her, suffice to say.
  • Cool Shades: Sports red-tinted shades, which can fall off her face in the middle of a fight.
  • Disappeared Dad: Her adoptive father has gone missing, which is her motivation for entering the tournament. It's heavily hinted that he was turned into Gigas.
  • Happily Adopted: Though at first not getting along with her adoptive father, she becomes fond of him to the point that his disappearence drives her to enter the King of Iron Fist Tournament 7.
  • I Shall Taunt You: She will do this during the course of a fight.
  • Jiggle Physics: Very visible given her dynamic fighting stance and with her default stance having her stand with her chest out.
  • Kick Chick: As befitting a Savateuse, Katarina utilizes many kicks, even having strings of multiple kicks with one leg.
  • Lost in Translation: It's pretty clear that her lines were first written in either English or Japanese before being translated to Portuguese. While they sound fine enough in English, to a native speaker, Katarina sounds like a poorly dubbed '90s movie.
  • Ms. Fanservice: Her shirt is open, and her pants are slung low enough that her thong is visible. Also, in one of her intros, she licks her lips suggestively.
  • Prepare to Die: Has this as part of one of her intros.
  • Shown Their Work: Name-wise, compared to "Eddy Gordo", "Katarina Alves" is at least way more likely a name a Brazillian woman may have, though the spelling "Catarina" would be used.
  • Sir Swears-a-Lot: She had a foul mouth that becomes a habit even after she became a nicer person thanks to her adoptive father.
  • Skill Gate Characters: Was intended to be, as stated by Katsuhiro Harada. Some of her strings only require repeated presses of a single button.
  • Spicy Latina: She's specifically described as being "sassy" and gives a lot of trash talk during the match.
  • Spell My Name With An S: She was initially named "Catalina" due to transliteration issues.
  • Suspiciously Similar Substitute: Much like Christie in her debut, Katarina is a Brazilian woman who enters a King of Iron Fist tournament to search for a man who has gone missing from her life. She also has Christie's Ms. Fanservice role.
  • The Tease: Strikes a pose while dropping a soft spoken "Venha aqui" note  upon activating her Rage Art.
  • Trash Talk: Starts the fight and ends with it.
  • Unorthodox Holstering: She has a holster on each end of her bust.
  • Your Mom: For her victory quote: "Vai de volta para sua mamãe!" note .

    Claudio 

Claudio Serafino

https://static.tvtropes.org/pmwiki/pub/images/claudio8.png

Luce di Sirio, risplendi al massimo! note 

Origin: Italy
Fighting Style: "Sirius-styled Black Magic"
Appears in: 7-8

Voiced by: Diego Baldoin (7, 8), Kosuke Toriumi (Pachislot 4)

A Sharp-Dressed Man from Italy who has a tattoo on his face. His right arm is wrapped in black tape, and during a battle, it starts to shine with a mysterious blue light. He is the leader of the "Sirius Marksmen", a supernatural countermeasure organization that has existed for centuries. When the Mishima Zaibatsu began expressing unyielding interest in their work, Claudio traveled to the King of Iron Fist Tournament 7 to dig deeper into their motives.

Some time before the tournament, Claudio was approached by Heihachi Mishima, the CEO of the Mishima Zaibatsu, and coerced into a partnership after Heihachi revealed that his son Kazuya and grandson Jin carried the Devil Gene. Despite their allegiance, many of Claudio's fellow exorcists were apprehensive about siding with Heihachi and the Zaibatsu. Some time during the tournament, Claudio also encounters Ling Xiaoyu, who is searching for Jin, and Claudio gets the idea to potentially use her in order to locate Jin. Before he can put this plan into motion, however, Heihachi betrays him and breaks off their contract, as well as canceling the tournament. This, unfortunately, causes Claudio to lose credibility among the Sirius Marksmen, and many members end up deserting him out of desire for self-preservation alongside the continuing world war, which has now escalated even further with Kazuya's rise to power and Heihachi's apparent death. Now with Xiaoyu as his only lead, who is determined to find Jin no matter what and still believes there is good in him despite carrying the Devil Gene, Claudio allies with her out of guilt for his past beliefs, but is still ready to kill Jin if he ends up fully corrupted by the Devil Gene. As a show of his resolve, Claudio has undone one of his lineage's forbidden seals, which increases his strength greatly at the cost of his own life force.

  • Arrogant Kung-Fu Guy: He cockily dismisses his opponents in many of his intro poses, and generally carries a self-assured air about him during battle. He grows out of this somewhat by 8.
  • Anime Catholicism: Despite his order being described as active since "ancient times," Claudio's country, job and attire evoke the Catholic church with the serial numbers filed off.
  • The Atoner: In 8, he seeks to atone for both his intent to use Xiaoyu as bait to lure out Jin as well as his dogmatic beliefs in the previous game after seeing the actions of his fellow exorcists, who left the Archers of Sirius out of self-preservation.
  • Badass Longcoat: Wears an elaborate white leather jacket to battle.
  • Bitch in Sheep's Clothing: He almost ended up becoming this, as like Miguel he intends to kill Jin but Claudio initially has no problems using Jin's loved ones as bait to lure him out, like Xiaoyu. Due to the background events of 7, however, he drops this mindset after realizing the error of his ways.
  • Character Development: In 8, Claudio acts a good deal less arrogant than he did in the previous game, being much more resolute in fulfilling his duties as an exorcist and atone for his past intentions.
  • Chained by Fashion: His right arm has chains wrapped around it. As revealed in 8, they act as a Power Limiter.
  • Dainty Combat: A male variant. His fighting style primarily consists of slaps, high kicks and the occasional magic-infused punch. In general, he looks more concerned with looking good than hurting his opponent.
  • The Dandy: His fashion style is only rivaled by his good looks.
  • Dangerous Forbidden Technique: The Forbidden Spell of Exorcism, which Claudio unleashes in 8. It greatly increases his power at the cost of his own lifespan.
  • Fashionable Asymmetry: His right arm is wrapped in black tape from around the bicep to the wrist, but his left arm is not.
  • Genre Refugee: Not quite to the extent of Eliza, but Claudio generally looks, acts and fights more akin to a character from an exaggerated, fantastical 2D fighting game like Guilty Gear, rather than a relatively grounded 3D fighter like Tekken.
  • Glowing Eyes of Doom: His left iris glows white (while his sclera turns black) whenever he enters Starburst mode, indicating that he's about to fire a magically-empowered attack.
  • Heroic Sacrifice: In 8, he unleashes the full might of his lineage's forbidden power, attacking Kazuya in a way that at the very least, prevents him from slaughtering everyone in the battlefield, but it seemingly kills him. However, the end credits of the Hope ending reveal that he ultimately survived.
  • Home Stage: Duomo di Sirio ("Cathedral of Sirius"), the headquarters of the Archers of Sirius. Heihachi fights him here in the Mishima Saga.
  • Impossibly Cool Clothes: His costume practically rivals Lars' original Tekken Force outfit in terms of this. Some have even compared his design to those of Final Fantasy.
  • Jerk with a Heart of Gold: When he isn't acting shady or arrogant, Claudio prefers to act politely and respectfully towards his opponents. He can give his defeated opponent an ovation for their performance, though you may interpret it as Sarcastic Clapping.
  • Kung-Fu Wizard: His fighting style is explicitly described as being black magic.
  • Light Is Not Good: As a demon-fighting exorcist, he wishes to eradicate the Devil Gene and stamp out their wielders with his own light-based magical powers. But since this is Tekken, the virtue in his mission does not make him morally upright in any other sense. Thanks to their shared interest in taking down Kazuya, he ends up in the service of Heihachi for most of the seventh game's story, and his Character Episode shows that he is perfectly willing to use innocent people as bait if he thinks there's a chance it'll draw out his chosen target. In 8, he has a Heel Realization, becoming The Atoner.
  • Megaton Punch: One of Claudio's most powerful tools is his running+2, Ira to Starburst, a speedy Superman-punch that covers enormous range and gives Claudio a free Starburst power-up afterwards.
  • My God, What Have I Done?: In one of his win poses, he laments that he may have gone too far in beating his opponent while staring pensively at his right arm, implying that he has more difficulty controlling his powers than he lets on. In canon, he ends up undergoing this in 8 when he realizes just how much his initial dogmatic beliefs cost him as more and more of his fellow exorcists leave him.
  • Projectile Spell: His Rage Art ends with him firing a magical arrow at his opponent. As an opponent in Story Mode, he can fire this at will without having to be in Rage mode. In 8, Claudio gets Aurora Pactum (4, 2), a move where he follows up a kick with an energy arrow if he has starburst or is in heat.
  • Power Tattoo: Possesses several, most notably the one on his right arm, which resembles Shin Kamiya's.
  • Remember the New Guy?: The Archers of Sirius weren't even hinted to exist before Tekken 7, but this was justified at first, since they lived in secret, but at some point their existence was revealed, and Heihachi tried to make contact with them but they refused until Heihachi invaded their base. It later gets played straight when Zafina's profile from 7 makes it clear she knows of them and their exorcist powers, so it makes little sense she didn't try to contact them back in 6 to help deal with Azazel or Jin, unless knowledge of their existence was only revealed after 6, but it isn't implied in her profile she only recently learned of them.
  • Repeat Cut: The latter part of his Rage Art has this in the part where he fires an energy arrow toward his opponent, repeating it three times before it hits his opponent.
  • Right Red Hand: His wrapped arm houses some power he can tap into during the fight (in-game this translates to the ability to house magical energy in his right arm after certain attacks, which he can cash in during a later string to tack on an extra hit). Unlike most instances of this trope, he doesn't seem too villainous.
  • Sharp-Dressed Man: As said, he usually dresses impeccably. That said, some of his alternate costumes are more overtly bizarre, including an Elvis-inspired rock-n-roll star look and what can only be described as a BDSM gimp outfit.
  • Shipper on Deck: If Xiaoyu's Character Episode ending in 8 is anything to go by, he's clearly supportive of her and Jin getting together. He even shoots a magical arrow which forms a heart towards the sky right above the two.
  • Shout-Out: His whole schtick of being an archer who fires mystical blue energy arrows, wears an elaborate white robe and is a Knight Templar about hunting a specific kind of supernatural monster, only to soften his views enough to ally with the protagonist, whose powers are derived from the same source as the monster he's supposed to hunt down, in order to combat a greater threat, makes him sound uncannily like an aged up version of Uryu Ishida from Bleach. All he's lacking is glasses.
  • Significant Wardrobe Shift: His more aristocratic, militant outfit from 7 has been changed in 8 to a more reserved but no less stylish pastor's garb, reflecting Claudio's resolve and shift in personality due to working alongside Xiaoyu, whose unfailing belief in Jin left a strong impression on him.
  • Skill Gate Characters: Like Katarina, he seems to have been designed as a more casual-friendly character, with a number of safe yet hard-hitting moves in his relatively truncated (by Tekken standards) move list.
  • Super Mode: His Starburst mechanic works like this as it buffs properties of some of his moves.
  • Tall, Dark, and Handsome: He's quite tall, has glossy black hair, and is certifiably good-looking.
  • Tricked-Out Gloves: The glove on his right arm seems to be the catalyst for his magic power.
  • Two First Names: Both Claudio and Serafino are given names.
  • Uncertain Doom: In Tekken 8's Story Mode he takes a direct hit from True Devil Kazuya's eye beam, leaving nothing but a smoking crater. He isn't seen or mentioned in Story Mode again after that point.
  • Unskilled, but Strong: Claudio's fighting style is rather ungainly, with gratuitous poses and fey, limp-wristed attacks. It's telling that he has the smallest move pool in the game. However, with his magical attack boosts, Claudio can swiftly even the playing field.

    Lucky Chloe 

Lucky Chloe

https://static.tvtropes.org/pmwiki/pub/images/chloe7.png

Hi~! I'm Lucky Chloe!

Origin: ???
Voiced by: Hisako Kanemoto

A pop idol-like girl with a cat motif and unknown origins. A hopeful pop idol-to-be, her interest in Japanese culture comes from her parents taking her to a convention as a child. Through the power of viral media, she becomes an international sensation (although North America rejects her over-the-top persona). G Corporation gets wind of this and reaches out to her, offering her a chance to be their promotional face in the King of Iron Fist Tournament 7.


  • Action Commands: Her main gameplay gimmick is her strings can be extended as long as the player is able to rhythmically time their button presses.
  • Alternate Company Equivalent: It's hard to look at her and think her character didn't draw some inspiration from Dead or Alive 5's Marie Rose (particularly in the blonde pigtails and her general fight conduct).
  • Americans Hate Tingle: An in-universe example of this trope, it's noted that her pop idol persona didn't go over well with North American audiences. Possibly based on the initial backlash Chloe got in western ''Tekken'' communities when first revealed.
  • Bitch in Sheep's Clothing: Her story cutscenes shows she is forcing herself to act cute, when acting out of her idol persona Lucky Chloe is rather fiery and rude.
  • Cat Girl: Wears cat ear headphones, her skirt has a tail, and her jacket has cat paw-like sleeves (kind of like Taokaka's jacket from BlazBlue).
  • Dance Battler: Some moves of hers feature fancy footwork similar to street dance. Her more powerful moves also require the player to rhythmically press the right buttons at the right time; a prime example is her Rage Art, where pressing the kick buttons in time with her juggling the opponent with have her end the combo with a punch to the opponent for extra damage, instead of just letting them fall to the ground.
  • Difficult, but Awesome: A few of her most powerful move strings require precise rhythmic button presses to execute. This includes her Rage Art, where pressing kick buttons in time with each hit will give the move additional damage at the end.
  • Girlish Pigtails: Her waist-length blonde hair is worn in this style.
  • Gratuitous English: She speaks English with a very thick Japanese accent, saying phrases like "Are you ready?" and "See you next time, bye!"
  • Hidden Buxom: Her default attire can be misleading on how stacked she really is. When put into other costumes, the bouncing becomes immediately apparent in her idle pose.
  • Idle Animation: A Season 3 patch has Chloe now doing a full dance if left idle long enough.
  • Jerkass: Played for Laughs, but her story cutscenes show her nasty side beneath her cute facade.
  • Mascot with Attitude: Human example. She is the face of G Corporation and is far from nice.
  • Nice Character, Mean Actor: She acts cute in public, but her real self's very feisty and rude which Eddy finds out the hard way in her character episode.
  • Occidental Otaku: Got it from her parents. Harada describes her as a Japanese culture freak.
  • Parts Unknown: Deliberately. She doesn't want her nationality to be known.
  • Pink Means Feminine: Her cat ears, headphones, jacket, bra, knees, and shoes are all colored pink.
  • Troll: In Eddy's Character Episode, he'll demand to know where Kazuya is. She gives him a note saying "Here on Earth" with her signature on it. She runs away and makes faces at him before he can react.

    Shaheen 

Shaheen

https://static.tvtropes.org/pmwiki/pub/images/shaheen8_0.png
Tekken 7

!أريد معرفة الحقيقة 'Urid maerifat alhaqiqa! note 

Origin: Saudi Arabia
Appears in: 7-8

Voiced by: Fadi Rifai

The series' first Saudi Arabian fighter. According to Harada, he was designed following feedback from Tekken's middle-eastern fan community. A Private Military Contractor bodyguard by trade with a spotless track record of successful jobs. When a close friend in the oil industry mysteriously dies, Shaheen scrutinizes the official report that he died accidentally. This is only fueled when G Corporation buys out his PMC, causing several of its key members to depart. Sensing a cover up, he seeks out the King of Iron Fist Tournament 7 for answers.

More of his backstory is revealed in 8. 13 years prior to the events of 7, he had been trained since childhood by his father in lethal military techniques. One fateful day, however, as Shaheen lost his family, he used those same techniques to save the life of a boy named Salim. Salim just so happened to be the heir of a wealthy family, and took Shaheen in as his personal bodyguard. Though their paths eventually diverged, with Salim becoming the head of an oil company and Shaheen a private military contractor, the two remained friends with a mutual desire to protect others. In the 7th tournament, however, Shaheen confronts Kazuya Mishima and learns that he is a Devil who poses a great therat to mankind. As Shaheen returns home to deliver news of his findings to Salim's relatives, his brother Zarif entrusts Shaheen with an ancestral sword, urging him to finish what his brother had started in opposing entities like G Corporation. Vowing to never forgive Kazuya and give his fallen friend the justice he deserves, Shaheen enters the 8th tournament.


  • Animal Motifs: The falcon and hawk. His own name is that of a subspecies of peregrine falcon, as seen in the trope below. His default outfit includes a golden pauldron on his left shoulder in the shape of a hawk's or falcon's head. Many of his attacks have either a hawk or falcon-related Theme Naming. He even has an Upper Body custom item which is a hawk perching on his right shoulder, similar to Asuka's perching swallow (in fights, the hawk keeps flying and buzzing around him, but unlike Asuka's swallow, when Shaheen does his Rage Art, the hawk appears taking off his right shoulder and shrieking aloud rather majestically).
  • Artistic Licence Martial Arts: Don't take the name of his fighting style too literally — with all its backflips and sweeping kicks, it resembles no form of close-quarter-combat training taught in any real world military force. This trope naturally applies to many Tekken characters, but most of the more egregious cases can be justified as the characters using entirely fictional fighting styles.
  • Badass Cape: He wears a short, gold-trimmed cloak around his shoulders.
  • Badass in a Nice Suit: Shaheen's Preset 4 Outfit is a Modern Suit, a light-grey pinstripe with a gold tie. His Preset 7 Outfit is a Silver Metallic version of the same outfit.
  • Caught Monologuing: After defeating Kazuya, Shaheen gets distracted by his own dramatic, heroic speech long enough for Kazuya to make an escape.
  • Foil:
    • His ending reveals that he is one to Miguel. While Miguel is consumed by revenge against Jin, Shaheen is driven only by his desire to uncover the truth behind the circumstances surrounding his friend's death in relation to Kazuya and G Corporation. And while Miguel opts to spare Jin solely because he wants to savor his revenge by killing Jin once he has suffered as he has suffered and finally found peace, Shaheen spares Kazuya with no ill will and even offers him the chance to join forces. However, when Kazuya declines and reveals his Devil form, Shaheen realizes that he is someone who poses a great threat to the world and must be stopped out of necessity.
    • To Zafina. Both are good-looking, Middle-Easterners, but while Zafina is a Stripperiffic (before her return in Season 3 of 7, anyway), astrologist who is also the top assassin of an ancient, mystic clan, Shaheen is a man working for Private Military Contractors and dresses much more conservatively, as would be expected from an Arab. In fact, it's said Shaheen was deliberately designed this way, due to the negative backlash that Zafina would have generated among the Middle-Eastern, mostly Muslim, community when she was first introduced.
  • Hunk: An incredibly handsome man, perhaps likely due to his inspiration.
  • Martial Pacifist: "I do not wish to hurt you, but I will fight if I must."
  • No Celebrities Were Harmed: Of Omar Borkan Al Gala, a Middle Eastern model and actor who got the internet's attention in 2013 when it was rumored he was one of three men asked by the Saudi government to leave the country because he was "too handsome" and getting a lot female attention, much to the Saudi Religious Police's dislike.
  • Private Military Contractors: Works for one.
  • Shonen Hair: Beneath that ghutra, for some reason.
  • Sinister Scimitar: In his default outfit (pictured), he carries a scimitar sheathed at his waist. However, it's merely cosmetic; Shaheen won't use it whatsoever during fights.
  • Skill Gate Characters: Mentioned by Harada as one of the easier characters alongside Katarina.
  • Slide Attack: Several, including one where he uses the opponent as a surfboard.
  • Tall, Dark, and Handsome: Fits the trope to a T, standing at 6'1. Even the bronzed-skin since he's of Arabic descent.

    Kazumi 

Kazumi Mishima

https://static.tvtropes.org/pmwiki/pub/images/kasumi7.png
Devil Kazumi
本気で来おください。さもなくば、死にたすよ Honki de kite kudasai, samonakuba shinimasuyo. note 

八぀裂きにしおくれる Yatsuzaki ni shitekureru! note 

Origin: Japan
Voiced by: Yumi Hara

Maiden name Kazumi Hachijo. Heihachi's wife and Kazuya's mother, also the only other character shown beside the 2 Mishimas in the announcement trailer for Tekken 7. She carries the Devil Gene that she passed down onto her son (and later, grandson Jin). She is sorrowful for the destruction and wrath the Mishima Zaibatsu has caused, determining to use the King of Iron Fist Tournament 7 to ensure that justice is done.


  • Alternate Company Equivalent: Her clan, the Hachijo, are this to the Hakkesshu from The King of Fighters, being a cult of devoted servants of Azazel comprised of the descendants of those whom he granted a portion of his own power to carry out his will, much like Orochi and its clan.
  • Abusive Parents: 7 reveals that while she did love Kazuya, she still tried to have him assassinated by Akuma just because he's the son of Heihachi Mishima. 8 reveals exactly why she tried to have him killed: because a child born from herself, a member of the Hachijo clan imbued with the Devil Gene, and the Mishima clan, a bloodline of some of the strongest warriors alive, could potentially pose a threat to the god she worhips - Azazel. And sure enough, just as Heihachi turning evil was a Self-Fulfilling Prophecy for Kazumi, so too did Kazuya end up absorbing Azazel into himself, and then later got depowered by Jin resulting in Azazel's death.
  • Advertised Extra: Early trailers hinted that Kazumi was both a) Back from the Dead, and b) 7's Big Bad. In actuality Kazumi is a Posthumous Character in flashbacks who stays dead, and the story itself has no true Big Bad, with Heihachi and Kazuya swapping the Villain Protagonist role throughout.
  • Affably Evil: Despite her actions being devious, she makes some good compliments to her opponent when she wins a match.
  • All for Nothing: 8 reveals her true role as a member of the Hachijo clan was to assist in preparing the world for Azazel's arrival. Unfortunately by the end, her plans are rendered null and void with Azazel's death, making everything she did pointless and fully cementing her as an insane villain long after her death.
  • Alas, Poor Villain: It's only moments before her death that Kazumi finally realizes just how much her devotion to her duty as a member of the Hachijo clan, and Azazel by extension, cost her. She genuinely fell in love with Heihachi and even gave birth to Kazuya as proof of that love. Unfortunately by that point Heihachi no longer sees her as the wife he married, just a monster having revealed her true self, and snaps her neck as she desperately begs him to stop.
  • Aloof Dark-Haired Girl: Despite that Kazumi may sound aloof in terms of how she speaks, she is still no doubt, a very beautiful woman with her black hair nicely done in a bun.
  • Anti-Villain: One of the few story antagonists other than Jinpachi and Jin to have noble intentions.
  • Ascended Extra: Kazumi is actually mentioned and/or alluded in previous games, but only if one digs deeper. Kazuya's former kindness, which Heihachi detested, for example, is stated to come from his mother. She also appears in a locket in the (admittedly non-canonical) Tekken: The Motion Picture, and her name is written in Heihachi's stage in Tekken 2, though seeing it is a Guide Dang It! by itself. To casual gamers or others who don't bother to research the stories, though, Kazumi (especially her devil form as the final boss) comes across as a Giant Space Flea from Nowhere (which actually fits Azazel better).
  • Assist Character: Her pet tiger.
  • Ax-Crazy: She becomes this when she's in her devil form.
  • Becoming the Mask: She truly did come to love Heihachi despite her mission as a servant of Azazel to kill him. Unfortunately, she decided to put her duty as a Hachijo clan member first, and sealed her own fate in the process.
  • Beware the Quiet Ones: In Arcade mode. Even though Kazumi isn't much of a talkative person, she transforms into her Devil form when she loses in the first round, threatening to finish off the player.
  • Beware the Superman: The reason why Heihachi killed her and threw a young Kazuya into a ravine is more than just his fears of the Devil Gene. As it turns out, the Hachijo Clan are a cult that worship Azazel, a demonic entity and the progenitor of the Devil Gene itself.
  • Chekhov's Gun:
    • Remember the tiger motif adorning Heihachi's gi, one that he has been wearing since the very first Tekken? The tiger was Kazumi's pet, and he chose a tiger motif to honor her.
    • The umbrella Kanji of her name and Heihachi's etched on the floor of Heihachi's stage in Tekken 2, hinting at her name long before Tekken 7.
  • Continuity Snarl: A minor one. Because Kazumi's power hits also demonstrate the lightning aura that the other blood-related Mishima characters have, it no longer makes sense that the lighting aura is a trait of their family (which was postulated by Scenario Campaign in Tekken 6) as only descendants of Kazumi and Heihachi should be able to carry the ability (thus ruling out Lars and Jinpachi, as well as possibly Heihachi himself).
  • Creepy Monotone: As Devil Kazumi.
  • Dead All Along: Heihachi killed her long before the events of the entire series in a flashback. As shown when defeating her as the final boss in Arcade Mode, the Kazumi you just defeated is actually a ghost.
  • Didn't See That Coming: Her intro quote when she faces Jin and Devil Jin ("Impossible...you as well?...") is utter shock that not only does the Devil Gene still survive in her son, her son begot a son who also possesses the Devil Gene. Which of course completely clashes with her grand plan to eradicate the Devil Gene by ordering Akuma to kill only Kazuya and Heihachi.
  • Disappears into Light: What happens when the player defeats her in the final stage of Arcade mode.
  • Dissonant Serenity: One of her intro quotes is a polite variant of Devil Jin's iconic intro.
    Kyoufu wo oshiete sashiagemasu. (Allow me to show you the true meaning of fear.)
  • Dragon Ascendant: She prefaces her request to Akuma by saying that he do the deed if she isn't able to stop Heihachi.
  • Energy Weapon: As per usual with carriers of the Devil Gene, she can fire lasers. Devil Kazumi's lasers have the trajectory of Devil Jin's with the recovery frames of Devil Kazuya's.
  • Evil All Along: 8 reveals just how evil the Hachijo clan, and Kazumi by extension, really were - they were descendants of some of the first people chosen by Azazel as its servants, and for generations they revered the deity as a cult-like following. The Hachijo clan wanted the Mishima bloodline destroyed because they were prophesied to destroy the world that Azazel wanted to create. The thing is that it was not a Mishima that would bring Azazel's downfall but a Kazama.
  • Evil Laugh: Does this when she reveals to Heihachi that she married him to get close enough to kill him.
  • The Faceless: Shown in early trailers of Tekken 7, mainly as a silhouette or only from the back side.
  • Final Boss: Of 7. She fights alongside a white tiger which she uses as a projectile as well as various staple Mishima-style attacks. On the last round of the fight, she transforms into a Devil form to finish the bout.
  • Formal Characters Use Keigo: Speaks formal Japanese to embody her old-fashioned Yamato Nadeshiko nature. She calls her own husband "Heihachi-san", which denotes her respect for him (Japanese wives would normally use "-kun" or simply discard honorifics altogether for their hubbies). She drops it completely upon entering her Devil form. Not only does her intro quote discard all humbling suffixes, she does it while denigrating her opponent with less polite speech patterns.
  • Good Parents: Kazuya always speaks of her in a positive light. The revelation that she also sent Akuma to kill him obviously breaks his heart.
  • Greater-Scope Villain:
    • Not only is she the ultimate source of the Devil Gene after Azazel, her betraying Heihachi is the root cause of the Mishima clan being a Big, Screwed-Up Family (and, by extension, the root cause of all the evil Heihachi, Kazuya, and, to a lesser extent, Jin does). However, she's absent in the present timeline, as Heihachi had already killed her long ago.
    • Her clan, the Hachijo, serves as one to the entire series. After all, it was the Hachijo's idea to send Kazumi to assassinate Heihachi. Potential Sequel Hook is on the table, since we never hear of them again barring a chapter in 7 giving us quite detailed explanation about their role in history. 8, however, reveals that they in fact had someone above them as well - Azazel, for he is in fact the god they worship.
  • Happily Married: Heihachi himself described that he and Kazumi were inseparable.
  • Home Stage: Is fought in the Devil's Pit stage as the final boss.
  • Horns of Villainy: Her devil form.
  • Image Song: "Aloneness", the Arcade/Story Mode ending song (sung by the voice actress Yumi Hara herself), is about Kazumi lamenting her ill-fated love for Heihachi, and promising to wait for him in the afterlife despite her growing loneliness.
  • It's All My Fault: She is fully aware that her impulsive actions caused the world to be thrown into chaos and attempts to use the seventh King of Iron Fist Tournament to fix her mistakes.
  • Knight Templar: Her family has made it a mission to stamp out evil, even though she has genuine feelings of affection for Heihachi. The power she contains forces her to fight her husband even though there is no actual ill will towards him.
  • Lady of War: She sports amongst the most elaborately feminine outfits in the series, and is composed and elegant in both personality and movement patterns.
  • Light Is Not Good: She dresses in white, and she only married Heihachi to get close to him so she could murder him. Her devil form is this as well.
  • Missing Mom: Of Kazuya. Only ever mentioned in the backstories and was never seen (or even named) in-game until now.
  • Neck Snap: How Heihachi killed her.
  • Nice Job Breaking It, Hero: Though Heihachi already took over the Mishima Zaibatsu from Jinpachi, Kazumi's method of dealing with that is to betray him when he was least expecting it, making him so utterly consumed by paranoia and distrust, driving a wedge between him and the rest of his family, causing him to mistreat Kazuya and Jin, causing the tragedy in the franchise to go from From Bad to Worse as both would turn up villainous as well thanks to Heihachi's abuse. Unfortunately, thanks to plot reveals in 8, the "hero" part gets thrown out the window when it's revealed that her intentions were very much less than heroic - she and her clan are worshippers of Azazel and did so as a means to fuel his resurrection. When Kazumi failed her mission, Azazel simply decided to use her descendants as puppets instead.
  • Not So Stoic: Her emotions are visually shown when her Devil Gene takes over.
  • Offing the Offspring: She asks Akuma to kill any Mishima remaining. Kazuya is not to be spared.
  • Older Than They Look: Despite being Heihachi's wife, she looks young. Subverted when it's revealed that she has never aged past her twenties, is long dead, and only appears in flashbacks in the actual story mode.
  • One-Winged Angel: She uses her Devil form after one successfully beating her in the first round, similar to Jun's transformation into Unknown from Tag 2.
  • Panthera Awesome: Who teleports back and forth in a flash.
  • Power Crystal: In her devil form there are blue crystals located on her joints, and these crystals turn red when she's in rage mode. They are very similar to Azazel's.
  • Power Dyes Your Hair: Her hair turns white (as does her entire body) when she goes One-Winged Angel.
  • Power Gives You Wings: When she's using her Devil Gene powers, she adopts phoenix-like wings.
  • Power Tattoo: Also sports interesting-patterned tattoos around her chest when she's in One-Winged Angel.
  • Posthumous Character: What her role in the story ultimately amounts as. She only appears in the flashbacks where Heihachi already killed her in self-defense. The character whom you face in the final stage of Arcade mode is an image of how she looked like when Heihachi killed her. There's no resurrection involved, as far as the main story is concerned.
  • Prim and Proper Bun: Though she lets two strands to hang beside her face. She lets it down when she goes One-Winged Angel.
  • Promoted to Playable: When 7 was first released, she was an unplayable final boss. Her Devil form is currently still unplayable.
  • Red Eyes, Take Warning: Sports these ones when she is in her devil form as well as in artworks and certain cutscenes, most notably when her face is fully revealed for the first time in the trailers.
  • Retcon: Her being the source of the Devil Gene/Kazuya's powers. Originally, Tekken 5 was written so that Jinpachi had the Devil Gene, though Word of God slowly took that out in the later games, leaving Jinpachi's demonic possession as something entirely different. While still somewhat the source of Kazuya’s powers, Tekken 8 changes this to Azazel being the source of the Devil Gene with the Hachijo clan (and Kazumi by extension) being gifted it from him.
  • Right-Hand Cat: Has a big one in her tiger. Though funnily enough, she actually refers to her tiger as "cute kitty" in one of her winposes.
  • Self-Fulfilling Prophecy: She predicted that Heihachi would lead the world to ruin. The subsequent assassination attempt caused him to become the man who would do so. Though Akuma already promised to help stop him and Kazuya for her if it happens anyway. 8 reveals exactly why she wanted the Mishima bloodline destroyed - Heihachi leading the world to ruin would have actually led her vision of the world to ruin. That is to say, a world where Azazel is resurrected and purges the entire human race. In trying to destroy the biggest potential threat to her god, she contributed to his downfall by pointing Heihachi in that direction, leading him to abuse Kazuya and ultimately resulting in Kazuya forcibly unsealing and absorbing Azazel into himself, taking the demon god's power as his own. Jin's purification ends up killing Azazel for good, making all of Kazumi's plans and her death for naught.
  • Shadow Archetype: Of Jun Kazama. Given that both of them fell in love with a Mishima, regardless of how evil they're, and gave birth to their respective sons. Kazumi attempted to kill Heihachi at the very first sign he may be problematic, and even sent Akuma to finish where she didn't succeeded, to the point she also wants Kazuya dead as well. Kazumi is basically Jun without her pure-heartedness and has Murder Is the Best Solution approach to problems rather than Jun's compassion to settle conflicts by being understanding to Kazuya and Jin's issues, causing her to be the franchise's Greater-Scope Villain in contrast to Jun. Jun also gets a Miko outfit as her P2 outfit in 8 as well. 8 cements this even more, by revealing that while Jun utilizes holy powers granted to her by nature and her affiliation with the Kazama clan who are known for being exorcists with powerful spiritual abilities, Kazumi is the descendant of the Hachijo clan who possess the Devil Gene and are a secretive cult devoted to enforcing the will of the demon god Azazel.
  • Start of Darkness: She's responsible for the ones behind the Mishima family. While she and Heihachi were, by his own words, "inseparable" and were overjoyed when Kazuya was born, she began transforming into her Devil state on occasion. Although Heihachi was patient with her, she soon made one last attempt on his life and showed her true Devil form, intending to eliminate him, who she foresaw would lead the world to ruin. Following her death, Heihachi's hatred for Kazuya began, leading to the well-documented cliff-tossing that turned Kazuya into the bastard he is now, with Heihachi later betraying Jin, and leads for Jin to become a warmonger hellbent on purging the Devil Gene.
  • The Stoic: She rarely expresses her emotions.
  • Summon Magic: She can summon a tiger to attack the opponent. The tiger changes color from orange to white when she turns into Devil Kazumi.
  • The Smurfette Principle: The only female Final Boss (and Big Bad for that matter) in the canonical games of the series. Angel does not count, since she is a Palette Swap of a (male) Final Boss, is only that to one character, and just kind of disappeared after Tekken 2. If you include the non-canonical games though, there is Unknown and by extension Jun in Tag and Tag 2.
  • This Cannot Be!: She says a variation of this phrase after the player defeats her in Arcade Mode.
  • Tranquil Fury: No matter what is going on, she always speaks very softly and gently, belying her ferocity when fighting. The only time she shouts is when she Kiais.
  • Umbrella of Togetherness: The trailer introducing Akuma as a Guest Fighter to the events of 7 shows a few establishing shots of the Mishima dojo...and on the floor are hers and Heihachi's name under an umbrella, gouged into the wood floor.
  • Unwitting Instigator of Doom: Her attempt on Heihachi's life and death at his hands are what ultimately created the Big, Screwed-Up Family between the Mishimas. It's also her betrayal that began, if not Heihachi's (as he was already a power-hungry warmonger), then definitely Kazuya's, and later Jin's (due to Heihachi's betrayal of him), Start of Darkness and is unwittingly responsible for every bad thing in the series. It's implied that she thought ahead with Akuma's promise by having him stop them if this were the case and/or couldn't prevent any of it.
  • Unwitting Pawn: As revealed in 8 about the Hachijo clan, it turns out that Kazumi is kept in the dark about Azazel. She's only told about how Heihachi is prophesized to cause great wars and must be eliminated for the good of the world; such is the duty of the Hachijo clan as the 'protectors of the world'. She was never told that the Devil Gene within her were products of Azazel; the Hachijo clan is actually a clan worshipping a destructive Azazel rather than concerning the good of the world; and they targeted the Mishima clan because they perceived it as a threat to their plans with Azazel rather than trying to stop the clan from wrecking the world. Kazumi eats up all that's fed to her, and without realizing it, she ends up accelerating something beyond her expectations.
  • Visual Pun: One of her moves is a Shoryuken that involves a tiger. She has the most literal version of a Tiger Uppercut.
  • Yamato Nadeshiko: Her overall appearance and composed demeanor suggest this ideal. In an unorthodox example, her "steel" behind her silk is the Devil Gene.
  • You Can't Fight Fate: In one of her win quotes, she pleads "I can't accept this fate" while looking to the heavens.

    Josie 

Josie Rizal

https://static.tvtropes.org/pmwiki/pub/images/josie7.png

I got this!

Origin: Philippines
Fighting Style: Kickboxing & Eskrima
Voiced by: Ananda Jacobs

One of the first time-release characters in Tekken 7, Josie is a Filipina model and martial artist. While bright and energetic, she's also a bit of a crybaby. Her home was destroyed by a natural disaster, which sent the Tekken Force to the Philippines for relief aid. Impressed by their works, she takes their entrance examination to join, entering the King of Iron Fist Tournament 7 to get noticed.

  • Badass Adorable: She's energetic, a bit of a crybaby, and very capable in battle.
  • Bears Are Bad News: Played for Laughs. In her Character Episode, the sight of Kuma terrifies her, and in Kuma's episode, while he attempts to explain himself, she turns catatonic with fright. This is despite Kuma acting as the Mishima Zaibatsu's mascot while helping typhoon-afflicted areas in the Philippines.
  • Counter-Attack: Josie has one counter stance that leads to a punishing kick to the face, but it only works against an opponent's left-handed punch, making it somewhat difficult to use.
  • Dark and Troubled Past: Suffice to say, her home getting destroyed by a natural disaster could be why she's like she is.
  • Genki Girl: She's an upbeat gal, treating fights like invigorating experiences and saying self-motivational phrases to keep herself psyched up.
  • Girly Bruiser: She's feminine Genki Girl that dresses in fancy and feminine clothes, yet she's also a trained kickboxer with brutal and painful looking moves.
  • Homage: Her original Rage Art was heavily derived from Xiba's Critical Edge from Soulcalibur V. This was slightly revised in Fated Retribution to make it more distinctive, although her spoken lines, and the opponent's trajectory from the animation, are still basically the same.
  • Irony: She's a very timid and easily overwhelmed young lady, yet she fights with a very in-your-face offensive fighting style.
  • Jiggle Physics: Wearing a loose shirt with a hopping default stance... Do the math.
  • Kick Chick: Her fighting style is heavily kickboxing-based, to the point she has inherited a number of attacks from Bruce Irvin (a Muay Thai practitioner).
  • Location Theme Naming: Some of her moves are named after various locations within the Philippines.
  • Named After Somebody Famous: Her name is inspired by Jose Rizal, the national hero of the Philippines.
  • Neck Snap: Quite a few of her grab attacks involve her cracking her opponent's neck.
  • Not Even Bothering with the Accent: Surprisingly, she doesn't have much of a Filipino accent to match, though this may also be justified, as many mid-to-upper class Filipinos fluent in English (especially for those who had it as a first language) don't have much of the accent when speaking, giving them a similar way of speaking to native Anglophone speakers in the US and Canada.
  • Prone to Tears: She is very emotional and sensitive. However, she's a subversion in that unlike most examples of this trope, she's a trained kickboxer that can beat the crap out of you when need be.
  • Wearing a Flag on Your Head: Fairly subtly, but the colours and motifs used throughout her outfit are taken directly from the Philippine flag. The flower designs on her clothes are sampaguitas, the national flower of the Philippines.

    Gigas 

Gigas

https://static.tvtropes.org/pmwiki/pub/images/gigas7.png

Origin: ???
Fighting Style: "Destructive Impulse"

A muscular, humanoid creature with red skin that was added to the arcade version of Tekken 7 via time-release. He has no face to speak of, instead having some kind of metal plate where his face would be (and six lights on the plate that make it appear as though he has multiple eyes) and numerous tubes that connect to his shoulders that make it appear as if he had been attached to something larger at one time. He's also got large metal plates grafted to his body in a vaguely armor-like pattern. A bio-mechanical genetic amalgamation of various global fighters, Gigas is positioned as the G Corporation's answer to the Mishima Zaibatsu's "Jack" series of robots. The King of Iron Fist Tournament 7 is the first real test for this project.


  • Amazing Technicolor Population: His skin is crimson red. Who knows what did that to him or why.
  • Ambiguously Human: Is he a man? A machine? Something else? He is heavily implied to be the man Katarina is looking for.
  • Extra Eyes: His helmet has six glowing lenses that resemble eyes.
  • The Faceless: The one unobscured part of his face is his mouth. The rest is covered by his helmet.
  • Full-Frontal Assault: The machinery parts cover only the strategic parts; without them, he would be naked. Note that his buttocks are not covered.
  • The Juggernaut: Despite his massive, grappler-like physique, Gigas' fighting style emphasizes rushdown and highly aggressive pressure. His rage drive is a charge that can be followed up by a powerful, unblockable strike.
  • The Rival: G Corporation deliberately created him to be this to Jack-7.
  • Skill Gate Characters: Gigas has one of the least complex toolkits out of the entire cast, deals out decent damage on every hit and focuses on pokes and punishes with his very long arms. This makes him a good character to learn the fundamentals of the game with, though you're unlikely to see many Gigas players in high-level play because of his predictable simplicity.
  • Suspiciously Similar Substitute: To Marduk.
  • Top-Heavy Guy: Which is in stark contrast to the rest of the male cast (although he does somewhat fit Craig Marduk's physical profile).
  • Unskilled, but Strong: His moves appear to be very feral, composed largely of smashes and heavy punches (his Rage Art, for instance, has him angrily pound his grounded opponent repeatedly on their head then throw them away). He also has an attack that appears to be a simple body splash where he falls on top of his opponent using his considerable girth. This seems to be fitting with his listed fighting style ("Destructive Impulse").
  • Voice Grunting: He doesn't speak, only grunts and groans. Though he has a lucid moment in his ending where he comes close to saying Katarina's name, but then turns psychotic again and runs away screaming.
  • Was Once a Man: He is really Katarina's adopted father, transformed into an inhuman monster by the G Corporation's experiments.

Introduced in Tekken 7: Fated Retribution

    Akuma (Gouki) 

Akuma

https://static.tvtropes.org/pmwiki/pub/images/akumat7.png

These fists know no equal. You are powerless against me!

Origin: Japan
Fighting Style: Ansatsuken (Assassin's Fist) enhanced by the Satsui no Hadou (Surge of Murderous Intent)
Voiced by: Taketora

A Guest Fighter from the Street Fighter series, and the first from another fighting game series to ever appear to Tekken. Akuma is a self-proclaimed "Master of the Fist" who harnesses the power of the Satsui no Hado, or the Surge of Murderous Intent, an evil energy that compels all who tap into it to achieve victory by any means, even killing the opponent. He travels around the world to harness more power, hone his skills, and find an opponent worthy of his strength. In his home series, he specifically targets the protagonist Ryu, influencing him to succumb to the Satsui no Hado so that he can pose a true challenge. It turns out that he is the mysterious figure who opens the door behind Kazumi shown in previous trailers, and she requests that Heihachi and Kazuya die by his hand.

See Street Fighter II: Updated Versions for tropes on his home series appearance

  • Anti-Villain: He is the personal hitman of Kazumi, the game's Big Bad. Yet his main targets are Heihachi and Kazuya, two characters who are far worse than him.
  • Art Shift: He's adapted to the appearance of the Tekken universe, and is an indicator of how Street Fighter characters would have looked in the cancelled Tekken X Street Fighter.
  • Ascended Extra: Akuma arguably plays a larger role in Tekken 7's story than most games in his home franchise. The perceived underuse of Akuma in the more recent Street Fighter installments inspired the Tekken devs to integrate him into the Tekken storyline.
  • Blood Knight: Akuma will only fight those who are at the top of their game. When asked why he did not carry out his promise sooner, he replies that he was waiting for Heihachi to become stronger.
  • Canon Immigrant: He's from Street Fighter, and he's officially part of Tekken's canon. Either he crossed universes or...
  • Canon Welding: He and Kazumi know each other, and agrees to kill Kazuya and Heihachi as a favor. The trailer also implies a connection between the Satsui no Hadou and the Devil Gene. The biggest implication is that both Street Fighter and Tekken share the same universe, making Street Fighter X Tekken canon. And that's not even talking about Namco × Capcom or Project × Zone and its sequel...
  • Difficult, but Awesome: On top of playing almost nothing like a typical Tekken character, he has to worry about meter management, and the Focus Attack Dash Cancel needs to be mastered to truly shine when comboing. That said, he has the versatility of a typical Shotoclone in a game where there are virtually none. He is often considered the most difficult character in the game but has consistently been on the top of tierlists.
  • Diving Kick: Oh yeah. Dive kicks in Tekken... it's a thing. It gets weirder when they're part of his juggle combos.
  • The Dragon: To Kazumi, because he wanted to repay a debt.
  • Early-Bird Cameo: As it turns out, the 'manly silhouette' (seen opening the door behind Kazumi) from earlier trailers was actually him. Many thought it was Heihachi.
  • Fish out of Water: Similar to how Ryu from the same game series was a traditional fighting game character in a platform/fighting hybrid in Super Smash Bros. for Nintendo 3DS and Wii U, Akuma works more like a 2D fighter having to adjust to 3D standards.
  • Gameplay and Story Integration: Regarding his Mechanically Unusual Fighter status, since he's using fundamentally different techniques and powers than Tekken's cast, and handles far differently from the other fighters as a result. Heihachi's reaction upon seeing him throw a Hadouken for the first time in Story Mode is "What the hell?"
  • Guest Fighter: From Street Fighter. This isn't the first time he's fought against the Tekken universe. And this isn't even the first time he enters someone else's game in his search for a worthy opponent. He's also a rare example of a third-party guest given a canonical role in the storyline of the game he's visiting, and a major one at that. Bandai Namco would later repeat the trick with Geralt in Soulcalibur VI.
  • Home Stage: He's associated with the Abandoned Temple stage, which is based in Japan. Has some similarities to his stage from Street Fighter III: 3rd Strike Kousyu Steet. Unlike the other guests, the stage itself does not come with any remixes of any Street Fighter music associated with Akuma.
  • Honor Before Reason: While fending off against the Jack-6 army, Akuma and Heihachi seem to form some comradery, but unfortunately, Akuma's vow to Kazumi takes precedence.
  • I Gave My Word: He became Kazumi's personal hitman because he wanted to repay a debt to her. The story reveals that she had saved his life on one occasion, although Akuma refuses to divulge more details.
  • Immune to Flinching: His Focus Attack gives him armor frames. Season 3 gave him a new Power Crush move as well.
  • I Owe You My Life: The debt he owes Kazumi in a nutshell.
  • Lesser of Two Evils: While Akuma willingly sold his soul to gain more power, he still has some sense of honor left. Kazuya and Heihachi on the other hand are far from honorable.
  • Lightning Bruiser: He brings his Street Fighter-esque aerial mobility to the very ground-based Tekken, can extend combos using Focus Attack Dash Cancels, and he can spend meter to make his specials all the more devastating. Early on, he had tons of damage, and could even do touch-to-death strings in the right situations.
  • Limit Break: Brings his trademark Shun Goku Satsu as his Rage Art. One of his other Super Combos, Kongou Kokuretsuzan, is referenced during his intro sequence. When he scores a KO, the screen displays his trademark ''ten'' kanji.
  • Loose Canon: Since Akuma is a licensed character owned by Capcom, it's currently unclear how future Tekken games will acknowledge his pivotal role in the story of Tekken 7, given that it would be difficult to expunge him entirely. While most of his fights end indecisively, they all have large ramifications on the story. He reveals that Kazumi conspired to assassinate both Heihachi and Kazuya and later forces Kazuya to expose himself as a Devil to the world. Tekken 8 updates 6's Story of Mishimas, and it includes ''7's'' events, narrated by Lars, and Akuma is never even indirectly acknowledged.
  • Outside-Context Problem:
    • The main offender of Akuma's repertoire is his fireballs, which is lampshaded in the game's story mode, with Heihachi shocked at what Akuma was about to fire at him.
    • In the broader context of the story, his sudden interference in the Mishima conflict takes everyone by surprise. Nobody quite knows what to make of him.
    Kazuya: (reviewing footage of Akuma's fight with Heihachi) ...Who the hell is that guy?
    G-Corp soldier: He's not registered in our database.
  • Master of All: A reason why he's considered so strong in 7 is that he adapts the advantages Tekken's and SF's mechanics with very few of either's downsides. He has faster jumps with less recovery like a 2D character, and he can jump over other characters' attacks with how high he goes since Tekken's anti airs are very limited. He has very strong punishers to the point that if you master FADC, he can do combos on characters before launching them, and the combo before the launcher will do unscalled damage. He also has both a super meter and rage. Akuma in 2D games is also a Glass Cannon in almost every game, but since everyone has the same HP in 7, he lacks this usual weak point too. While he's not a perfect character, he's still quite a formidable mix of both games.
  • Mechanically Unusual Fighter:
    • Akuma plays exactly like a Street Fighter character would play, including projectiles, jump-in combos, and anti-airs. This even stretches to his usage of EX Specials. However, he's not in a Street Fighter game and is one of few characters who utilize any kind of meter. Tekken characters can also sidestep, and previous instances of fireballs in the series are very linear. This, however, means he is subject to the same rules, so Akuma can also utilize sidesteps.
    • Speaking of meter, he effectively gets another super apart from his Rage Art; Raging Demon.
  • Noble Demon: He agrees to uphold a deal he made with Kazumi, alluding to his own code of honor. When speaking to Heihachi, Akuma refers to her with the suffix "-dono" as a form of respect.
  • Noodle Incident: The nature of his relationship with Kazumi is left unexplained. All he's willing to divulge is that she saved his life once, resulting in his Undying Loyalty to her. Whether there's something more to it than that...
  • Nothing Personal: He seemingly takes no particular pleasure in trying to kill Heihachi and Kazuya, especially since he gains some respect for the former. He's merely fulfilling Kazumi's last wishes. However, considering that Heihachi killed Kazumi, the closest thing Akuma had to a friend, maybe he takes his mission more personally than he lets on.
  • Shotoclone:
    • Comes packed with all of the moves all Ansatsuken practitioners know. Tekken seems to emphasize the more non-special attacks of the style, based on the influences from other East Asian martial arts like Karate, Judo, Kempo and Taekwondo.
    • The Tatsumaki Zankukyaku, which has an aerial variant.
    • He has four Hadouken variants: his unique Gou Hadouken, the fiery Shakunetsu Hadouken, the aerial Zanku Hadouken and the Messatsu Gou Hadou when he has full meter.
    • Obviously, his Gou Shoryuken.
  • Post-Final Boss: After Heihachi's defeat, Akuma reemerges to face Kazuya one more time. Since it's Devil Kazuya he's up against, he unleashes his full power and becomes Shin Akuma.
  • Revenge: His attempts to assassinate Heihachi have undertones of this, considering Kazumi was an Old Friend of his he owed his life to, she wanted him to stop Heihachi, and Heihachi killed her when she tried to kill him. All of that leading to a small-scale Cycle of Revenge.
  • SNK Boss: Shin Akuma. The developers pulled out all the stops on him to make him as tough as he was in the past Street Fighter games, giving him anti-flinching armor, allowing him to charge his Super Gauge instantly, to rapid fire three Shakunetsu Hadouken, and included the ability to parry attacks. The vast majority of the cast can't do that, with Leroy serving as the lone exception. His signature move, Shun Goku Satsu, has been upgraded to a One-Hit Kill move. Best of luck.
  • Spanner in the Works: While Kazuya and Heihachi are plotting against each other, Akuma appears from nowhere to confront both of them separately to carry out his own mission. Beating Heihachi allowed him to fake his death and use it to his advantage, while his battle with Kazuya exposes the latter's Devil form to the whole world.
  • Superboss: Can replace Kazumi as the Final Boss if certain conditions are met. And then there's Shin Akuma, who is the boss of a special Story Mode chapter set after the ending.
  • Super-Persistent Predator: Nothing will stop him from hunting down Kazuya and Heihachi. This culminates in him interrupting a tender moment of Kazuya reflecting on his father's death and tapping into his full power to take down Kazuya's Devil form, vowing that he will not rest until both of them are dead. Kazuya, sick of Akuma's aggravating tenacity, flies into an Unstoppable Rage, but whether or not he finally defeats Akuma is left ambiguous.
  • Tactical Suicide Boss: As discovered by modding him into a playable form, Shin Akuma succumbs to this simply by choosing to attack. His parry is always active when he is standing still and makes him impregnable to all attacks. Furthermore, parrying attacks gives him massive amounts of super meter and when it's full, he automatically executes a Messatsu Gou Hado with zero input required (which means that he will win every time so long as he stands still). To beat him, you have to punish his attack attempts because he literally cannot be hit if he isn't moving. Unfortunately, that is almost impossible as well since when he's attacking he's a whirlwind of violence (but it's the only way he's vulnerable).
  • Tech-Demo Game: Like Eliza before him, he's essentially a Tech Demo Character for the Street Fighter half of the cancelled Tekken X Street Fighter.
  • Top-Heavy Guy: Not to the same extent as someone like Marduk, but Akuma has a rather cartoonishly muscular figure which, while in keeping with the aesthetic of Street Fighter, makes him look a little odd compared to the more realistically proportioned characters.
  • What the Hell Are You?: Kazuya asks this of Akuma while speculating that he may be a relic of the Hachijo. Otherwise, nobody knows what to make of him.

    Master Raven 

Master Raven

https://static.tvtropes.org/pmwiki/pub/images/masterraven7_1.png

I hope your affairs are in order.

Origin: ???
Fighting Style: Ninjitsu
Voiced by: Sorcha Chisholm

A black female ninja revealed at Evolution 2016. As her name suggests, she is the superior officer of Raven within their organization. Heihachi Mishima's reclamation of the Mishima Zaibatsu and his antagonism towards their rivals, G Corporation, steers her in his direction and the King of Iron Fist Tournament 7 in order to learn why.

Master Raven is a versatile character with great keep-out game and whiff/ counter-hit punish. She boast solid safe pokes, great whiff punish and unconventional counter-hit baiting moves such as her Fade follow-ups, or intentionally whiffing her Chakram somersault kick that can easily lead into big damage off a combo. On the other hand, her low attacks are rather risky, hurting her ability to open opponents up especially in close range.


  • Distaff Counterpart: To the original Raven.
  • Dreadlock Warrior: Sports her hair in long dreads or cornrows tied at the back of her head.
  • Flash Step: More prominently so than the first Raven, utilizing far more of this and Teleport Spam to use her moves.
  • Foil: Just like how her subordinate is one to Yoshimitsu, she is one to Kunimitsu. While Kunimitsu was a treacherous ninja who sought Yoshimitsu's legacy for herself, Master Raven follows the legacy of her organization dutifully.
  • Gendered Outfit: Despite being a Distaff Counterpart to Raven, she exposes a lot more skin, with her pants being chaps that show off a large portion of her ass.
  • Good Scars, Evil Scars: Downplayed compared to the original Raven's big X-scar, but her face still has some slight scarring on it if you look closely.
  • Jiggle Physics: Obvious from just her walk. She may as well be this franchise's Taki.
  • Legacy Character: The name "Raven" is actually a title given to the agents who compose her and the original Raven's mysterious organization.
  • McNinja: A black ninja, just like her subordinate.
  • Ms. Fanservice: She is very busty and shapely overall. Her default outfit is skintight and her hips are based. Add Jiggle Physics and you have a sexy design.
  • Ninja Log: Has the classic ninja wooden log as her character specific Item Move. It's completely functional, working as a new animation for her backturned stance parry, if done correctly — when she is attacked and the parry is successful, she disappears leaving the log in her place, then reappears teleporting above her opponent, ready to drop an attack on them.
  • Parrying Bullets: Cleaves a tank shell in half during her ending.
  • Statuesque Stunner: The tallest female character in-game by a large margin. Standing equal in height to most male characters although her idle stance doesn't show it.
  • Sword and Fist: Unlike the male Raven who never uses his short knives in-game, she does use her sword for her Rage Art and some of her unblockable attacks.
  • Teleport Spam: She makes ample use of this ability, whether in gameplay or otherwise.
  • The Worf Effect: She's defeated by Kunimitsu II in the latter's trailer.

    Geese 

Geese Howard

https://static.tvtropes.org/pmwiki/pub/images/geese7.png

Bring it on! I'll destroy you all!

Origin: USA
Voiced by: Kong Kuwata (Battle Voice), Richard Epcar (Intro and Cutscene Voice)

The 2nd Guest Fighter to appear in Tekken 7, Geese is the Final Boss of the Fatal Fury series and has made several appearances in SNK's flagship crossover franchise The King of Fighters. Geese is both the mayor and crime boss of South Town, a place which embodies the phrase "only the strong survive". Years ago he killed the father of series protagonist Terry Bogard, and the two have been mortal enemies since then. His ambitions rival those of the Mishima family, and in the current chaotic state of the Tekken world he sees an opportunity to eliminate Kazuya, Heihachi, and Jin as potential threats in his path to world domination.
See Fatal Fury - Geese Howard for tropes on his home series appearance

  • The Artifact: Him saying "predictable" in Engrish was because he was a western Japanophile voiced by the Japanese Kong Kuwata. Since Tekken 7 has characters speaking their native tongue, the Engrish will still stick despite speaking in perfect English.
  • Badass Boast: His reveal trailer is essentially him appearing before Heihachi and giving him a short but sweet "The Reason You Suck" Speech.
    Mishima. The world is too big for you to control. Leave it all to me. You can just die.
  • Badass in a Nice Suit: His unlockable Treasure Battle customization item set is the suit he wore in Art of Fighting 2 when he was younger and the police commissioner of South Town.
  • Blow You Away: Geese's ki attacks possess a wind motif. Reppuken translates to "Gale Fist", and one of his Limit Breaks is called Raging Storm.
  • Calling Your Attacks: Yep, he is an SNK character alright. Rising Storm and his projectiles get this treatment, among others.
  • Character Catchphrase: "Predictable", combined with Engrish.
  • Composite Character: Somewhat. In KOF XIV, Geese had several moves cut and replaced or otherwise modified to better fit with the game's systems. In Tekken, however, the system is more broad and allows for Geese to feel "complete" by remaking those cut moves in 3D. He has both the Rashoumon command grab super along with the Deadly Rave as his Rage Arts. His Raging Storm is the Claw variation from his Nightmare incarnation in Real Bout Special. He has both the Jaei Ken and its replacement in KOF XIV, the Fudou Ken. Lastly, he has the Raigou Reppuken from XIV. Season 3 would add in the Hishou Nichirin Zan.
  • Confusion Fu: Geese can choose to use one of three ending moves from the Fudou Ken: a powerful double palm thrust, a low sweep or an overhead axe kick.
  • Corrupt Corporate Executive: Much like Heihachi. Geese is the founder and proprietor of the Howard Connection, an organized crime syndicate under the guise of a charitable protection agency.
  • Counter-Attack: Geese's Atemi series of counters.
    • Jyoudan Atemi is his most well-known. The move will have him slam the opponent to the ground. In Max Mode, it will also catch mids with the added bonus of him actually saying "Predictable."
    • Chuudan Atemi swings the opponent to the opposite side and allow him to do a combo right afterward.
    • Gedan Atemi results in an attack that tailspins.
  • Dialogue Tree: Has unique dialogue explaining his intent to end the Mishima bloodline if facing one of them. He modifies it slightly when facing off against either Jin or Asuka to target the Kazama family instead, and also has a last set of unique lines for blatantly supernatural fighters like Eliza, Devil Jin and Akuma. He also has a special intro when fought on his home stage, mimicking his Fatal Fury stage to a tee.
  • Difficult, but Awesome: Much like his original SNK incarnation, Geese can chain a few of his attacks together and cancel them into his specials and/or his Desperation Moves, and comes equipped with his trademark counters. This being Tekken, however, players aspiring to use Geese will find themselves outside of their comfort zone, performing motions that some may not have seen before (i.e. the infamous "Pretzel" Motion for his Raging Storm) and—like with the aforementioned Akuma—employing a 2D fighting game mentality in a 3D fighting game (managing meter, canceling moves, etc.). His execution is only slightly more forgiving than Akuma's, which doesn't say much. A well-trained Geese always has a plethora of options that they use wisely to oppress the opponent.
  • Evil Laugh: A very gruff, subdued one in his reveal trailer. He also lets out a few in his gameplay.
  • Giving Someone the Pointer Finger: Arrogantly points at his opponent with a chilling "Now die." when he uses Rashoumon, his Rage Art.
  • Ground Wave: His Reppuken special is him sending a wave of Razor Wind across the ground. Expect it to be spammed a great deal.
  • Guest Fighter: From SNK.
  • Home Stage: The Howard Estate, which resembles a Japanese dojo and garden and is modeled after the inner sanctum of his headquarters in South Town, Geese Tower. He also has home stage advantage, as he can infamously perform death combos on his own stage.
  • Lightning Bruiser: Thanks to the Power Gauge system from King of Fighters XIV, he can use EX moves in a similar way to Akuma but only after activating Max Mode. His enhanced special moves can get additional properties such as his EX Fudou Ken - Un causing a ground bounce.
  • Leitmotif: The original "Soy Sauce for Geese" is the primary theme for his home stage, with a new remix playing when a fighter is one round away from winning.
  • Limit Break: Can use either Rashoumon or the Deadly Rave when in Rage Mode. He also has his Raging Storm and the Raigou Reppuken from KOF XIV as Super Special Moves.
  • Mechanically Unusual Fighter: Geese uses the KOF XIV power gauge system. So he can either activate Max Mode by itself and get access to EX Moves or use Quick Max Mode Cancels for devastating combos. In addition, if you have at least two bars to use on a Super, you can do a quick four hit move that automatically allows him to use his Raigou Reppuken after the last hit similar to KOF XIV's auto combo system.
  • Mythology Gag: Players can equip him with the suit he wore in Art of Fighting 2. Unfortunately, he does not have the classic mullet as a customization item.
  • No-Holds-Barred Beatdown: Courtesy of the Deadly Rave.
  • Non-Dubbed Grunts: As Kong Kuwata's voice is iconic to the character, his battle clips are reused while Richard Epcar voices his cutscenes.
  • Occidental Otaku: He's a massive Japanophile, to the point where his Iconic Outfit is a dogi of some form. His stage, the Howard Estate, displays the full extent of his preference for Japanese culture.
  • Self-Made Man: His feats and successes are numerous enough to rival those of Heihachi.
  • Shock and Awe: His Raimei Gouha Nage special throw on grounded opponents. Interestingly, bursts of electricity can be seen when he's attacking normally and when he lands a successful Counter-Attack.
  • Some Dexterity Required: The input for his Raging Storm is the classic 'Pretzel' input (db, hcb, df). In addition, his Deadly Rave command must be performed with proper timing as soon as each hit lands or he will immediately stop the move with a severely long recovery animation. And unlike in his home series, Geese cannot use the stopping of his Deadly Rave as a means to reset his offense, as it operates like a standard 10-hit combo in Tekken.
  • Unknown Rival: To Heihachi. Both are evil fathers who abandoned their sons, use corrupt and downright ruthless methods to get what they want, and are the heads of organizations whose benevolent image hides a darker side. Unlike most cases, this was intentionally invoked by Geese himself to catch Heihachi unaware.
  • Walking Shirtless Scene: His appearance in Tekken is based on his iteration in The King of Fighters XIV, which has him bare-chested like in the third Fatal Fury game, but also has gained a phoenix pattern on his hakama.

    Noctis 

Noctis Lucis Caelum

https://static.tvtropes.org/pmwiki/pub/images/noctis7.png

The hunt is on!

Fighting Style: Weapon Summoning
Voiced by: Tatsuhisa Suzuki

The third Guest Fighter to appear in Tekken 7 and the first not to hail from a fighting game, Noctis is the main character of Final Fantasy XV. He is the Crown Prince of Lucis, a kingdom dedicated to protecting its Crystal - a powerful magical artifact. When Lucis is attacked by the rival kingdom Niflheim, Noctis and his companions Ignis, Prompto and Gladiolus embark on a quest to obtain ancient weapons once wielded by Lucian kings to confirm Noctis' ascendancy to the throne and drive back the invasion, lest the realm of Eos be plunged into eternal chaos. During their adventure, the group is contracted by Lars - an apparent close friend of theirs - to assist in his plans to stop the Mishima family conflict.

  • Americasia: Played With. He doesn't hail from the real-world Earth much in the same way every other fighter in Tekken 7 does, but he does play this straight when comparing Lucis to Earth's equivalents. Noctis' home city Insomnia (the kingdom's capital) is primarily based on Shinjuku among other major Earth cities, uses yen instead of gil as currency and is the only place to predominantly make use of Japanese language signage, which may further explain why he speaks Japanese instead of English here. On the flip side, many locales outside of Insomnia are based on smalltown American areas, and Lucis as a whole predominantly leans more Western than Eastern.
  • Bilingual Dialogue: Speaks Japanese despite coming from a game with different language options. This mirrors a similar decision made with Cloud in Super Smash Bros..
  • The Cameo: Ignis, Prompto, Gladiulus, and Cidney appear in his home stage - the Hammerhead gas station in Leide. The former three also show up if Noctis is chosen for Tekken Bowl.
  • Dialogue Tree: Has special intros against Lars and Kuma, calling back to his debut trailer.
  • Developer's Foresight: Winning a match on Hammerhead disables all of his winposes related to calling his friends on his phone since they're in said arena.
  • Elemental Powers: Alongside his melee weapons, Noctis uses a fair amount of magic spells, such as Fire and Lightning.
  • Fire, Ice, Lightning: His various throws/attack throws uses one of these elements. He launches his opponent in the air and throws a firebomb at them in his 1+2 throw; freezes the opponent and then stabs them in the chest with his 1+3; and throws a lightning spell while jumping to the opponent's back in his 2+4 throw.
  • Gondor Calls for Aid: Despite their vastly different universes, Lars and Noctis' crew are familiar with each other. Noctis' introduction trailer has Lars call in a favor to help with the Mishimas and hunt a "wild beast"note , and after all four of them fight over who can get it done the fastest, Noctis volunteers himself and runs off.
  • Guest Fighter: From the Final Fantasy series. Specifically, from Final Fantasy XV.
  • Heroes Gone Fishing: Literally. When Noctis finishes hunting Kuma for Lars, the two enjoy a nice round of fishing in the Jungle Outpost stage. One of his win poses is him leaving the stage while holding a fishing rod.
  • Home Stage: The Hammerhead, a gas station and repair shop in the Leide region from Final Fantasy XV.
  • In the Hood: One of his alternate outfits is the Fighting King Raiment, which puts him in a boxing-style hood while wearing exercise gear. Unlike the other costumes, it is a Tekken exclusive, created here for his inclusion.
  • Leitmotif: "Stand Your Ground", the main battle theme from his home game, plays in Hammerhead. A remix of "Apocalypsis Noctis" is used for the match-winning round.
  • Limit Break: His Royal Arms Rage Art, much like its function in his home game, has him equip all of his ancestral weapons quickly and use them to blitz the enemy.
  • Magic Knight: Along with his melee attacks, he uses the Spell Grenades from his home game.
  • Mechanically Unusual Fighter:
    • Most of the cast are relatively-realistic ground-based fighters (with even the likes of Akuma and Geese only using their higher-than-normal aerial game as a mild supplement). As a nod to how high-flying real-time Final Fantasy combat can be, Noct has at least one legit Aerial Rave-styled midair combo. Outside of that, Noctis' heavy emphasis on weapons calls to mind how a Soul Series character would perform within the Tekken engine (it also makes him immune to a lot of things like low parries since they don't work against weapons).
    • Inverts this related to his kin. Among the guest fighters (and Eliza), he is the only character who does not possess a Mana Meter of some sort. As such, he sticks out among those characters yet manages to feel more like a traditional Tekken fighter as a result. Negan (who was released after him) follows this trend.
  • Mythology Gag:
    • Many of his attacks have their animations directly taken from FFXV. Even the pose he does when activating his Rage Art is taken directly from the one he uses to start up an Armiger Chain.
    • One of his win poses has him sit next to Kenny Crow, the mascot of the Crow's Nest diners scattered throughout the overworld in FFXV.
    • His alternate outfits are taken from a selection he can wear in his home game, including the Casual Outfit, Choco-Mog Tee and Kingly Raiment.
    • His win animations all bring to mind character banter and activities from FFXV, such as playing King's Knight with Prompto, having Ignis cook dinner and finding fishing spots.
    • The weapons he uses in his base moveset (Engine Blade, Force Stealer, Plunderers, Absorb Shield and Drain Lance) are mostly comprised of the first couple of weapons he can obtain, and later upgrade through Cid. Conversely, his Rage Art has him use Armiger to summon various Royal Arms to attack.
  • Multi-Melee Master: Noctis fights with his large arsenal of melee weaponry, which includes broadswords, greatswords, axes and lances. As a result, his fighting style looks like it'd be right at home in SoulCalibur.
  • Phoneaholic Teenager: One of his intros has him be provoked by his opponent interrupting his text messaging, while several of his victory poses have him enthusiastically call his friends to talk about mundanities like fishing and what's for dinner.
  • Power Creep, Power Seep: Game balancing means that Noct has to fight relatively on-par with his opponents despite being able to defeat gods in his home game.
  • Rank Scales with Asskicking: The Crowned Prince of the Kingdom of Lucis, and a skilled master of weapons who has parried blows from Physical Gods in his home game.
  • Set Swords to "Stun": Like Yoshimitsu, the most amount of damage Noctis can cause is a knockout at the end of a round.
  • Shield Bash: Among Noctis' wealthy arsenal of summoned weapons, there is also a triangular shield appearing on his left arm, used mainly for his Power Crush move (and a few others). Naturally, he uses it to bash his opponent into submission.
  • Shout-Out: In one of his win poses, he imitates Yoshimitsu's victory animation of bringing out a sword in each of his two hands and holding them parallel to one another in front of him.
  • Spiritual Antithesis: He's this to Heihachi, as far as Guest Characters in 3D Fighting Games by Namco go. When Heihachi was one, in Soul Calibur 2, he was a Bare-Fisted Monk in a weapons-based fighter. Noct, here, is a weapon master in a hand-to-hand fighter.
  • Summon to Hand: Noctis chains together combos by calling on his vast arsenal, one weapon at a time by summoning them into his hand. This is also how he performs his teleports — he throws a sword at a target, then summons himself to it.
  • Sword and Fist: Like Cloud before him in Super Smash Bros., he supplements his weapon attacks with kicks.
  • Teleport Spam: Just like in his home series, Noctis can throw his sword and teleport straight to an opponent for a direct strike. He also has other teleportation-based techniques in addition to the Warp Strike (such as launching his foe then teleporting up to catch them in the air).
  • Throwing Your Sword Always Works: His Warp-Strike moves are this. If the sword hits the opponent, it knocks him/her down, dealing a good chunk of damage and Noctis teleports himself to it staying in close range for pressure. If the sword is blocked, or misses, it disappears back into whatever dimension it was summoned from, but Noctis automatically rolls towards the opponent anyway (usually staying safe from retaliation, if the sword was blocked). His Rage Drive has him do it instead with his greatsword.

    Negan 

Negan Smith

https://static.tvtropes.org/pmwiki/pub/images/negan7.png

You can breathe. You can blink. You can cry. Hell, you're all going to be doing that.

Origin: USA
Fighting Style: Brawling
The fourth Guest Fighter announced for Tekken 7, the second to have originated from a comic series (Gon having originated from a manga) and the first to have not originated in Japan, instead coming from the American comic, The Walking Dead. Appears here as the incarnation from the AMC adaption. Negan is the leader of a brutal compound of survivors in a world marred by a Zombie Apocalypse. A charismatic but ferocious man, Negan rules his compound with an iron fist and a barbed-wire baseball bat, willing to do whatever it takes to maintain his power. While it is currently unknown how exactly he exists within the universe of Tekken (especially considering there is no Zombie Apocalypse), it is shown that the Saviors do exist there and he is the leader once again, having recruited Bryan Fury into their ranks. He also has a dubious alliance with Master Raven, who has contracted his services to investigate the ongoing conflict between G Corporation and the Mishima Zaibatsu.

  • As Himself: Inverted. In the credits scene of his first trailer, every other fighter present is credited as themselves, while Jeffrey Dean Morgan is credited for his role as Negan.
  • Badass Normal: ESPECIALLY in comparison to the other guest characters. Rather impressively, he has many of the series' most powerful martial artists, including all of the Mishimas, at his mercies in his trailer.
  • Batter Up!: His weapon is a baseball bat covered in barbed wire that he has lovingly named "Lucille".
  • Bowdlerise: Zig-Zagged. While Negan's fighting style is still brutal, it lacks the gore from his home series. What he does retain is his foul mouth, growling "shit" occasionally while taking damage.
  • Bring Me My Brown Pants: Two of his opening animations have him referencing this trope.
    "I hope you brought your shittin' pants."
  • The Bully: As Negan isn't strictly a fighter in the show (though he can certainly throw down when he has to), his battle animations carry the same feckless, slovenly arrogance he usually demonstrates when tormenting the main characters in the TV show. He has many attacks that cruelly toy with his opponents, such as grinding his bat's barbed wire wrapping against the opponent's face.
  • Cloudcuckoolander: Negan's reputation for oddness is exaggerated from his home series. His dialogue consists of out-of-context quotes from The Walking Dead and his facial expressions make him look constantly stoned out of his brains.
  • Dark Is Evil: This psycho's bat glows with a red and black aura when he uses certain moves, like his Rage Art.
  • Dissonant Serenity: Despite living in a world where blood, gore and guts is a part of everyday life, Negan rarely loses his temper.
  • Guest Fighter: From The Walking Dead, specifically the AMC television adaptation.
  • Hammerspace: One of his intros has him walking out of his trailer. Makes sense in the context of his home stage... but it gets weirder when you find out that he does this everywhere, including the G Corp helipad, an active volcano, an elevator within the Mishima Zaibatsu, and all sorts of places where that shouldn't even be feasible.
  • Home Stage: Last Day on Earth, which takes place around the caravan in the woods where Negan makes his first appearance. The stage is named after the episode of the same name from the TV show.
  • Immune to Flinching: He has a taunt where he swings his bat around while whistling. The opponent can damage him while doing this, but can't stop the animation until he goes into Intimidation stance.
  • Ink-Suit Actor: His in-game model replicates his actor in the show, Jeffrey Dean Morgan, to a tee, making him especially stand out amongst some of the more squeaky-clean Animesque designs in the game.
  • Kick Them While They're Down: He has a move that can be performed only when his opponent is down, and does exactly that. He first gives them a little kick that stuns them in the ground, then (while the opponent is contorting in pain from the first hit) he viciously punt kicks them away like a soccer ball, for substantial damage.
  • Leitmotif: While subtle, the theme for his stage is a heavily-dubstep-inspired remix of the main theme from The Walking Dead.
  • Les Collaborateurs: Continuing the tradition of the crossover guests being inexplicably familiar with major Tekken characters, Bryan Fury seems to have become a high-ranking member of Negan's Saviors if the trailer is anything to go by. He also has a bit of Teeth-Clenched Teamwork with Master Raven.
  • Motor Mouth: Mid-battle, most Tekken characters remain silent outside of Kiai screams and battle grunts. Not Negan. On top of his overly long intro and outro cutscenes that have him babble random quotes from his series of origin, he punctuates many of his moves with snappy quips and growls curses while on the receiving end of opponents' attacks.
  • Mythology Gag:
    • Negan's trailer, where he slowly picks out who will die in a game of "eenie meanie minie moe", recreates the Cliffhanger for Season 6 of his home series. The victim of his Rage Art, Paul Phoenix, also resembles Abraham, who was revealed to be the one killed in the next season's opening episode.
    • One of his win poses is a point-for-point recreation of the aftermath of Glenn's death at Negan's hands, from Negan's gleeful line to Glenn's messed-up corpse to his mannerisms to him walking away. And with the same camerawork, to boot.
    • Pretty much every sentence that comes out of his mouth is a reference to a line he had in the show, and several of his combat animations reference specific scenes (e.g. a quick gut-slash attack with his hidden knife replicating the move he used to kill Spencer).
  • Power Creep, Power Seep: He has the build of a normal human and, as such, would normally get twisted into a pretzel by the entire cast (with not even the bat doing much to help, considering Heihachi, a Badass Normal, can deflect missiles with his fists). As this is a competitive Fighter, having him be a complete joke wouldn't be proper.
  • Rage Against the Author: His gameplay trailer ends with him threatening Harada himself to not release him separate from the rest of the cast.
  • Red and Black and Evil All Over: He not only has red accents in the neck area of his black jacket, some moves coat Lucille in a red and black Battle Aura.
  • Saying Sound Effects Out Loud: Negan punctuates most of his heavier blows with vocal onomatopoeia, like "BOOM!" and "POW!"
  • Set Swords to "Stun": Lucille is like every other weapon in Tekken. In the sense that no one can actually die from injuries that would kill someone in real life. Negan also has a knife that is just as 'non-lethal' as Lucille.
  • Skill Gate Characters: Negan requires little execution for huge damage. He excels at mid to close-range, has many approach tools, and can deal high damage with every strike. Many of his combo paths are easy to pull off and, thanks to his weapon, most of his low attacks can't be parried.
  • Smug Smiler: Never seen without a confident smirk.
  • Spiritual Antithesis:
    • Like Noctis, he's a weapon-wielding Guest Fighter introduced to this hand-to-hand fighter via DLC. That said, while Noct is from another Eastern-made game series, speaks Japanese, uses multiple weapons, and has at least some degree of finesse with his weapons and hand-to-hand attacks, Negan is from the televised adaptation of an American comic book, speaks English, uses only his bat, and is Unskilled, but Strong
    • He's an Unskilled, but Strong weapon wielder who's a western-made third-party rep. This is opposed to his release-mate, Julia, a Tekken veteran fighter who is a skilled, female Bare-Fisted Monk.
  • Sir Swears Alot: He is easily the most foul-mouthed character in all of Tekken with "shit" being the strongest word.
  • Unskilled, but Strong: His attacks are wild and lack finesse, and his default stance is a bored, uneven sway, not unlike Miguel's. He's also one of the few weapon wielders in this hand-to-hand fighter, and hits very hard.
  • Version-Exclusive Content: Unlike his fellow guests Geese and Noctis, Negan is the only one who is not available in the arcade release of Fated Retribution. He is the first guest since Gon in 3 to be exclsuive to the home versions. Much like Gon, this is due to licensing issues.
  • You Have GOT to Be Kidding Me!: Negan is visibly unimpressed when Bob declares "Speed and weight!" for his intro, which causes Bob to start crying while Negan looks on, bemused.

    Leroy 

Leroy Smith

https://static.tvtropes.org/pmwiki/pub/images/leroy8_1.png
Tekken 7
Witness the essence of Wing Chun!

Origin: USA
Fighting Style: Wing Chun
Appears in: 7-8

Voiced by: Beau Billingslea, Krizz Kaliko (EN, Bloodline)

50 years ago, Leroy was involved in a gang war that resulted in his family's death and his home's destruction. In the ensuing chaos, Leroy was shot in the eye and fell into a river, being presumed as yet another casualty. Miraculously, he survived the critical injury and was rescued by a merchant's vessel. Leaving America behind, his travels took him to Hong Kong, where he decided to stay and eventually master the art of Wing Chun. After five decades, he had become a master of the art. One day, he heard that the gangs from his old life, though now weakened, were still controlling New York after what became known as the Big Apple War. Leroy decided that it was time to exact revenge. Returning to America, he tore through gang after gang, crippling their forces immensely. His efforts eventually gained him notoriety as a hometown hero in New York. One day, he managed to corner a gang leader familiar with the incident 50 years ago. The leader claimed that the Mishima Zaibatsu incited the incident and took his home and family from him. Seeking answers, Leroy and his trusty dog Sugar enter the 7th King of Iron Fist Tournament. The sudden death of Heihachi Mishima and the tournament's cancellation, however, robbed Leroy of any leads in his investigation. That is, until Kazuya Mishima appeared and overtook his hometown of New York with his G Corporation forces. Knowing that Kazuya is the son of the man who orchestrated the gang wars which plagued New York all those years ago, Leroy sets out to put a stop to Kazuya's warmongering and defend his hometown once more.

  • Adaptational Early Appearance: Appears in the Bloodline anime which adapts the events of 3.
  • Adaptation Origin Connection: Bloodline ties him into the story of Tekken 3 by making him Jin's first opponent in the tournament and implies that the reason he doesn't appear for a while afterwards is due to Jin breaking his leg in the process of defeating him, which will force him to learn how to use a cane and adapt it into his fighting style later.
  • Animal Motifs: In 8, Leroy gets a prominent black and golden dragon theme added to his design, as evidenced with his Rage Art.
  • Arch-Enemy: Feng Wei views Leroy as such after losing to the latter in the previous tournament, and the lengths he will go through to avenge his wounded pride by working for G Corporation all just to draw Leroy out. Leroy, on the other hand, sees him as a man consumed by his obsession for power and hubris that slowly sends him to his own downfall.
  • Ascended Meme: Leroy's reveal for 8 as part of the base roster was shown off deliberately at EVO Japan by Namco, not just because of the character's overall immense popularity from a casual standpoint but also a competitive one, as the event became infamous in 2020 for having no less than 6 Leroy players occupying the top 8 finalists due to how powerful the character was at the time.
  • Assist Character: He can call in his pitbull Sugar to help out, although Sugar is not guaranteed to attack every time Leroy calls.
  • Blaxploitation: His design is inspired by the genre (specifically mashups with the kung fu genre such as Black Belt Jones and Ip Man 3) except with a genuine desire to convey a cool, modernized black dude Old Master in the same vein as Hong Kong flicks and it's larger-than-life choreography.
  • Blind Black Guy: Downplayed. He's black, but only blind in one eye. He even sports the Cool Shades that comes with this trope, and is accompanied by a dog at all times.
  • Bling of War: Mixes traditional Chinese martial arts garb with gold jewelery and highlights.
  • Bragging Theme Tune: The song accompanying his DLC trailer is all about how he's honed his skills and will put anyone foolish to underestimate him due to his age into the dirt.
  • Breakout Character: Shortly after his debut, Leroy became one of the most dominant characters in high-level Tekken and a major crowd pleaser. He went on to have an appearance in Tekken: Bloodline, a story set years before his canonical debut in the games, and was the first fighter from 7 revealed to be returning in 8, noteworthy considering he first appeared as DLC and made it in before 7's base cast. To top it off, the story mode for 8 would give him a significant role in Jin's Character Development, solidifying his position as a cast mainstay.
  • Call-Back: After his beatdown of Feng during his character reveal trailer he looks towards the horizon in the middle of a rain. This is similar to the latter's introduction trailer in Tekken 5 where looked into the horizon during a heavy rain, after he killed his master. He has a special intro against Feng in 8 with the latter seeking vengeance.
  • Canine Companion: His sweet little bulldog, Sugar. Leroy clearly cares a lot for the dog, given that it's listed under his likes and familial relationships on his profile.
  • Cane Fu: In 8, weapons are integrated seamlessly into characters' movesets, granting Leroy a variety of new ways to utilize his cane for the full match.
  • Classy Cane: It's made of gold, no less. In-game it acts as a telescopic staff, enabling him to use Cane Fu. In 7 he is only able to use it once per match, but 8 fully incorporate it into his moveset much like how Nina's guns and Law's nunchaku are incorporated into theirs.
  • Combat Pragmatist: Downplayed compared to the likes of Noctis and Negan, but, whereas most of the cast stick to hand to hand combat, he has moves that involves him using his cane as a staff, as well as involving him siccing his dog on the opponent.
  • Connected All Along: If his interactions with Xiaoyu in 8 are any indication, he's acquainted with fellow Old Master Wang Jinrei.
  • Cool Shades: Wears a pair of dark, gold-rimmed sunglasses while fighting.
  • Counter-Attack: Leroy can intercept and reverse incoming high and low attacks from the opponent, but you need good timing to not expose yourself when trying to do so. Some of his moves and strings also have a built-in parry allowing him to bait out an attacking opponent and instantly hit them right back.
    (when successfully landing a counter in 8) You Fool!
  • Dark and Troubled Past: Lost his family due to gang violence, inspiring his pilgrimage to China to learn and master martial arts.
  • Dreadlock Warrior: Sports dreads and beats the crap out of Law, Lei and Feng Wei.
  • Evil-Detecting Dog: In Bloodline, Leroy is able to make Sugar back down from Jin with just verbal commands, whereas he had to physically grab onto the dog to prevent it from barking and threatening to attack Heihachi.
  • Finger Poke of Doom: His Rage Art culminates in him delivering a one-inch punch straight to his opponent's heart.
  • Gold-Colored Superiority: Sports golden rings, a cane that is more gold than black, a golden necklace, gold-rimmed sunglasses, gold bits in his hair, gold trimmings on his outfit and his debut trailer has him curbstomping three Tekken veterans.
  • Good Scars, Evil Scars: His right eye is scarred due to a bullet wound that left him in critical condition.
  • Handicapped Badass: Blind in one eye, but he doesn't need his cane to walk properly judging by his martial arts abilities. In Bloodline, where he is depicted as being active during the events of 3, he doesn't use the cane initially, but Jin breaks his leg during the tournament.
  • Heroes Love Dogs: He has an adorable pit bull that he can sic at the opponent.
  • Heroic Dog: His faithful companion, Sugar, can help his master take down his opponents.
  • It Only Works Once: His cane be used for one string, after which he drops it for the remainder of the match. If you're hit out of the attack animation, or if the opponent blocks the string, you're just gonna have to fight without it. However, if the string connects, it's a powerful launcher against a standing opponent, or gives a hard knockdown against a grounded one which allows for free hits.
  • Leitmotif: As with Lars, he has his theme that plays only during the match winning round; in Leroy's case, "The Solitary Warrior" a heavy-hitting Boastful Rap sung from his perspective that can only be heard on Dragon's Nest.
  • Martial Arts Staff: Uses it in one of his moves. Justified because Wing Chun practitioners do have some staff combat in later forms.
  • Master of All: The reason why he was considered so overpowered on release is this. Leroy had among the best, if not the best, versions of other characters' moves, in cases like his parries with less weaknesses. However he's no longer this, as years of patches have nerfed him to more manageable levels in 7.
  • Mechanically Unusual Fighter: Leroy can use his cane to attack once per match, with the move being a launcher on hit, very good range due to using a cane, and quite good on block too, so it's like he has a second Rage Drive that doesn't really need Rage status. He's also the only playable character in the game that has access to an Assist Character, in the form of Sugar, his dog.
  • Nice Guy: When you’re not evil, he’ll give out some life advice and help out the best he can. Leroy even helps out Jin, even though he’s part of the reason the chaos in the world is even happening. Jin doing his best to defend New York was enough to see that Jin’s heart is in the right place.
  • Old Master: In his teaser, he schools Law, Lei, and Feng Wei with ease, despite appearing to be their senior by a good number of years. Him beating Feng also turns out to be canon. In 8 he plays a mentor role to Jin, helping him overcome his fears about his own power.
  • Rapid-Fire Fisticuffs: Some of his moves involve the Straightblast, a high speed repetition of the Wing Chun punch that's the most realistic version of this technique that you can get.
  • Sharp-Dressed Man: He is not the "Grandmaster of Drip" for no reason; His outfits are absolutely covered in gold and diamonds, even Sugar has a gold biscuit chain! One of his alternate costumes features a suit with leopard-print trim and a hat. In 8 his standard outfit consists of golden scaled sneakers and silver moccasin pants.
  • Silver Fox: Still buff and pretty good-looking despite being an Old Master.
  • Shown Their Work: One of his intros involves him demonstrating a section of Wing Chun's Dummy Form, which practitioners who know that form have noted is dead on accurate.
  • Telescoping Staff: His cane seems to fold out to become a full quarterstaff.
  • Theme Music Powerup: Whether it be as a victory ballad, or as an anthem to come back from defeat, if Leroy is fighting on the Dragon's Nest stage, and it's Match Point, his real theme, The Solitary Warrior, replaces the battle music.
  • Unknown Rival
    • To Heihachi, who appears to be the one responsible for the Big Apple War. But since Heihachi wouldn't care about such things or even remember it, Leroy's in an unfavorable spot.
    "So... I got you to blame for all this?"
    • In 8 he's after Kazuya, who's never even talked to Leroy.
    "Mishima...I'll nip this evil in the bud."
  • Warrior Therapist: Plays this role in 8 to Jin during their tournament match; realizing that Jin's afraid of his own power, Leroy tells him that he'll never beat Kazuya if he lets himself be ruled by fear. And by confronting Feng in Chapter 10, Leroy also points out that Feng's desire for strength, coupled with his hubris and obsessive desire to avenge his wounded pride will lead him to his own self-destruction.
  • Worthy Opponent: His gameplay/release date trailer visually emphasizes his beef with Kazuya; part of it involves Leroy fighting and beating down Kazuya, then the latter transitioning from a tumble state to breaking his fall (from one of his intro animations), looking up at Leroy, and giving the type of smirk that says "not bad, not bad at all."

    Fahkumram 

Fahkumram

https://static.tvtropes.org/pmwiki/pub/images/fahkumram7.png

How many left?

Origin: Thailand
Fighting Style: Muay Thai
Voiced by: Aphichat Samutsiri

In his youth, Fahkumram was hailed as a prospective champion until one fateful day when he was struck by lightning. Miraculously, he survived and eventually went on to become one of his country's youngest Muay Thai champions at the age of 18. He became hailed as a hero, eventually married, and had a daughter. However, his peaceful family life would not last, as he was approached by a group of mysterious men and threatened to throw his next fight. Unfazed by their threats, Fahkumram defied them and knocked his opponent out in one blow. The match-fixers then attempted to assassinate him, but he proved too strong, killing many of them in self-defense. Unfortunately for Fahkumram, it turned out that the ones threatening him were corrupt government officials, and he ended up arrested and imprisoned, with his family taken hostage as well. Held in a black site, Fahkumram became a slave to the military, who forced him into life-or-death matches in secret underground fights. He spent the next 4 years descending into cynicism and violent rage, until one day the military approached him with a mission, now threatened by the ongoing war between the Mishima Zaibatsu and G Corporation. Fahkumram was to enter the 7th King of Iron Fist Tournament and claim victory, with the incentive that he and his family may finally be free. With nothing but desperation left, Fahkumram accepts his task.

  • Audible Sharpness: Some of his attacks are accompanied by a blade-slashing sound; a reference to the Muay Thai philosophy of honing your elbows and shins to be as sharp as knives.
  • Beating A Dead Player: One of Fahkumram's victory poses is him dropping a hard knee strike onto the defeated opponent, before standing up and taunting them, showing just how potentially ruthless he can be.
  • Condemned Contestant: His backstory.
  • Covered with Scars: There's very little of his skin that isn't marred by scars or tattoos; one set of scars he gained from being struck by lightning, which resemble lightning strikes. Other scars are claw marks from being forced to fight wild predators.
  • Elemental Motifs: Fahkumram is heavily associated with thunder. His own name means "roaring sky", a reference to thunder, and back in his childhood he was struck by lightning, though survived to tell the tale. Also, some of his moves let out a thunderclap sound as he performs them.
  • Heroic Build: Fahkumram has one of the most unique body structures in the series, verging on the cartoony kind of muscular fighter; his shoulders and arms are big but his torso is impossibly thin, his legs are enormous and even more muscular. His body is very reminiscent of characters one would see in Baki the Grappler. This is especially jarring when you consider that most real Muay Thai boxers tend to have lean, lithe builds.
  • Hitler Cam: His debut trailer does this in order to make him seem more menacing and taller than Marduk. However it's unclear if this is just an effect or if Gameplay and Story Segregation is at work because while the non-gameplay footage makes him appear to physically tower over Marduk, in-game he's only an inch or so taller than him (albeit Marduk was in a rather hunched stance in the non-gameplay parts of the trailer).
  • Home Stage: The Cave of Enlightenment is a Thai cave of worship that came with his DLC.
  • Lightning Bruiser: Despite his size, Fahkumram remains one of the most agile characters on the roster as he boasts an excellent backdash and sidestep. And yes, given his size and build, it shouldn't be too surprising if his combos do more than 70 damage without Rage.
  • Long-Range Fighter: By virtue of how huge he is, Fahkumram excels at keeping distance and bullying the opponent with his far-reaching kicks, and reposition on the fly thanks to excellent mobility.
  • Meaningful Name: "Roaring sky", a term in Thai to describe a thunderclap.
  • Mechanically Unusual Fighter: His playstyle involves a lot of strings of attacks that are suddenly cancelled into other attacks (e.g. a high spin kick cancelled into a mid knee, or vice-versa). Furthermore, he has the unique distinction of having attacks that not only cause a heavy guard stun on block, but are capable of wall-stunning his opponents if the wall is right behind their back, even if the attack was successfully blocked.note 
  • Power Glows, Volcanic Veins: When Fahkumram does a few specific moves (and those are typically strong attacks, as well), or when he enters Rage Mode, the lightning scars across his body are lit by a surge of energy, causing him to glow. He even has a taunt that also causes this effect as he shouts at his opponent.
  • Shout-Out: In the special artwork celebrating Tekken 7 hitting 6 million copies sold, unlike the other characters who are properly named, his video call screen identifies him as 24601.
  • Shown Their Work: In addition to the developers working with actual Muay Thai experts for motion capture, he performs part of the Wai khru ram muay as one of his intros.
  • Suspiciously Similar Substitute: His backstory is very similar to Bruce Irvin. Both are Muay Thai fighters who refused to throw a fight and suffered consequences for it.
  • Tattoo as Character Type: He's got tattoos all over, including one on the right side of his jaw depicting a row of sharp teeth, making him appear even more menacing than his massive build already does.
  • The Stoic: He doesn't seem to show any other kinds of emotions other than his serious stares from his face.
  • Younger Than He Looks: Despite looking like he's in his mid to late 30's, Fahkumram is actually 28.
  • Your Size May Vary: In the initial cutscene, to add to the intimidation factor, he's shown to tower over Marduk (already a giant among Tekken characters) by at least a foot. In the gameplay showcases, however, he's shown to be around Marduk's height.note 

    Kunimitsu II 

Kunimitsu II

https://static.tvtropes.org/pmwiki/pub/images/kunimitsuii7.png
Unmasked

怪盗州光、参䞊です。(Kaitou Kunimitsu, sanjou desu.)note 

Origin: Japan
Fighting Style: Manji Ninjitsu
Voiced by: Saori Hayami

After the 2nd King of Iron Fist Tournament, the thief and kunoichi known as Kunimitsu seemed to vanish off the face of the earth, never to be seen again. Over 20 years passed and her legacy slowly faded into obscurity. Unbeknownst to all, Kunimitsu had in fact retired from her life as a thief and fighter, eventually settling down into a family life with another shinobi and giving birth to a daughter. Having inherited her parents' legacy by being trained in the ways of the ninja, she took up her mother's identity as Kunimitsu as her health began to decline, becoming a successful phantom thief working for all manner of high profile clients, including governments. One day, she was assigned to investigate the Mishima Zaibatsu, enrolling as a student in Mishima Polytechnical while working undercover to confirm possible ties to the Tekken Force. Unfortunately, news reached her that her mother's failing health had worsened. Upon returning home, she learned of the one treasure her mother had coveted above all else: the sword of Yoshimitsu. Knowing that her mother may not have much time left in this world, Kunimitsu II enters the 7th King of Iron Fist Tournament to honor her mother by accomplishing the mission she failed so many years ago.


  • Asian Rune Chant: Like the original Raven, Kunimitsu II has a win pose saying this, while doing the same Hand Seals.
  • Badass Adorable: A young girl who's a trained thief and ninja. It contrasts with her mother who is relatively more mature and serious-looking.
  • Badass Family: She and her parents are all ninjas.
  • Blade Enthusiast: She attempts to steal every weapon she sets her eyes upon.
  • The Bus Came Back: While her mother appeared in Tag 2, this is the first canon Tekken game where Kunimitsu (in some form) has finally reappeared after over 20 years.
  • Color-Coded for Your Convenience: The kodachi in her right hand has orange flames, while the wakizashi in her left burns blue.
  • Cool Mask: Dons her mother's signature fox mask, but also possesses her own customized mask.
  • Counter-Attack: A skill she picked up from her mother. She can feign being hit, teleporting right before she hits the ground on top of the opponent with her knife out ready to slash downward.
  • Divergent Character Evolution: She retains her mother's revamped moveset from Tag 2, but expands on it even more with several new tricks up her sleeve to make her style of Manji ninjutsu even more unique than Yoshimitsu's.
  • Dramatic Unmask: Unlike the original Kunimitsu, she can choose to fight without her mask. In-game, it can get knocked off her face during a match.
  • Dual Wielding: Uses a kodachi and wakizashi combo (also known as a daisho).
  • Evil Counterpart: To Yoshimitsu, albeit a 'less morally inclined' one. Kunimitsu will take any stealing jobs as long as the payment is fitting, she really didn't concern herself with morals. A lot of her clients tend to be rich people too, which is naturally at odds with Yoshimitsu who steals from the rich.
  • Evil Redhead: Downplayed. The red hair is actually a wig attached to her mask to hide her Secret Identity. Her actual hair is black. And while she is an Evil Counterpart by the virtue of being an amoral Phantom Thief (as opposed to Yoshimitsu's 'Steal From The Rich' style), Kunimitsu never really had self-serving purposes as opposed to Yoshimitsu's other rival (Bryan), she just wanted to please her ailing mother, and outside that one, getting her paycheck fitting for a Phantom Thief.
  • Facial Markings: In lieu of her mother's scars, this Kunimitsu has purple streaks under her eyes.
  • Flaming Sword: Both her swords burn each with their own unique flames.
  • Flash Step: Her Setsunagake stance allows her to quickly dash in at her opponent.
  • Foil: To her own mother, the original Kunimitsu, who contrasts this Kunimitsu in design, gameplay and personality. Kunimitsu I, like her rival Yoshimitsu, was a highly demanding character to play with an emphasis on Confusion Fu, and her personality was stoic and reserved. Kunimitsu II has a far flashier fighting style with more accessible inputs (some of her new moves seem to be inspired by Noctis, whose game plan also follows a newbie-friendly philosophy), making her more competitively viable overall. Her personality and appearance are also a stark contrast to the original; Kunimitsu II is more Badass Adorable with her high-pitched voice, excitable demeanour and cute face, the latter being easily exposed through customisations or her mask falling off mid-battle, whereas Kunimitsu I never showed her face at all.
  • Gender-Blender Name: Kunimitsu is a masculine name. Justified, since it's implied to be a code name the original adopted back when she was a part of the Manji Clan, and has now been taken up by her daughter.
  • Hand Seals: She performs these in one of her win poses, similar to Raven in 5 and 6.
  • Highly-Visible Ninja: A staple of Kunimitsu. You look to Raven if you want efficient and subdued ninjitsu, Kunimitsu specializes in spectacle-laden kinetic fighting with tons of flashiness and display of secret ninpō arts.
  • History Repeats: In 2 her mother wanted to steal Yoshimitsu's sword to give it to her grandfather before he died. Kunimitsu II tries to do the same thing when her mother is ill to cheer her up, and much like the original Kunimitsu, she failed, since Yoshimitsu's story in 8 doesn't mention his sword being stolen, nor does it acknowledge her in any way.
  • Home Stage: The Vermilion Gates stage came with her DLC; an outside area where Mount Fuji and the city of Fujiyoshida can be seen in the background.
  • In the Hood: One of her alternate preset costumes has her in a hoodie with the hood designed somewhat similarly to her default mask, and even comes with little fox ears. Her release trailer refers to this as her "Urban Ninja" costume; the "Urban" part of the outfit includes a gas mask and athletic shoes which give off a bit of a nu-cyberpunk aesthetic.
  • It Runs in the Family: Inherits her mother's sickles and kunais. Though, her main weapon is a daisho (the kodachi and wakizashi combo) as opposed to the single big kunai dagger her mother wielded with her right hand.
  • Kleptomaniac Hero: Even more so than the original, this Kunimitsu expresses a desire to steal every interesting weapon she sees, not limited to Yoshimitsu's sword. She also offers her thievery services to defeated opponents.
  • Legacy Character: To her mother, the original Kunimitsu.
  • Lovable Rogue: She relishes in her work as a thief. She introduces herself as one in an intro, and in one win-pose, even goes as far as to offer her services after defeating her opponent, "If you need anything stolen, I'm your woman." She even has some special intros where she shows interest in certain characters' weapons, even including Leroy's cane of all things.
  • Magical Flutist: Is seen playing a flute from atop a pagoda in her announcement trailer, and as a unique intro on the Vermillion Gates stage.
  • Multiple-Tailed Beast: Her outfit calls this to mind, with two large fox tails attached to the back.
  • Ninja: She utilizes ninjutsu thanks to being taught by her parents and eventually became more proficient at it than them.
  • Phantom Thief: She's a phantom thief who takes on various jobs from high-paying clients like governments and large corporations to purloin important items for their benefit.
  • The Rival: As usual, to Yoshimitsu.
  • Scarf of Asskicking: Wears a long flowing purple scarf with flower patterns.
  • Superior Successor: She eventually surpassed her mother in ninjutsu.
  • Teleport Spam: Partly inherited from her mother, but she appears to have more unique teleport moves of her own, reminiscent of those from both Master Raven and Noctis.
  • Travel to Projectile: She can throw her kunai at her opponents even from a very long distance. If it hits, it allows her to teleport to her opponent to slash them.
  • Vocal Dissonance: Although her voice is pretty much appropriate for how she looks, when Tekken directors Katsuhiro Harada and Michael Murray revealed her, Harada remarked afterward that her cute-sounding voice took him by surprise.
  • Worthy Opponent: In her reveal trailer, she actually beats Yoshimitsu fair and square, AND takes his swords!

    Lidia 

Lidia Sobieska

https://static.tvtropes.org/pmwiki/pub/images/lidia7_8.png

I must win for the people of Poland. OSU!

Origin: Poland
Fighting Style: Polskie Karate
Voiced by: Aleksandra Nowicka

Lidia is a practitioner of Polish Karate. More than that, she is the Prime Minister of Poland in the Tekken universe, notable for having achieved the position at the age of 29. When the Mishima Zaibatsu's Tekken Force occupies Poland, she sends a message to Heihachi Mishima requesting their retreat. He responds with flattery before declining and making a thinly-veiled threat against her and her people. In typical Heihachi fashion, however, he invites her to offer a more "formal" response by entering the 7th King of Iron Fist Tournament to challenge him face-to-face, which she accepts.

  • Action Politician: The Prime Minister of her country, and fully capable of kicking ass.
  • Affirmative Action Girl: In a few ways; firstly, via her role as a female Prime Minister (at a very young age to boot) but also via her nationality — Eastern Europeans (who are not Russians) are woefully under-represented in the fighting game genre, save for a few vampiric Romanians (Demitri, Slayer), and across the main fighting game series, she represents the very first Polish character and only the second non-Russian Eastern European female character after the Soul Series' Lynette.note 
  • Alternate Company Equivalent: The Tekken equivalent to Makoto and Hitomi as well as her Spear Counterpart Jean Kujo, since her fighting style is closer to traditional Shotokan karate compared to, say, Kazuya (whose Mishima style draws from Shotokan).
  • Amazonian Beauty: Downplayed. Her broad, muscular arms are just about the buffest of any of the series' female characters (which, admittedly, is not saying much), and in her introductory trailer she casually throws down with Bryan, Dragunov, and Miguel... and wins handily. Still, she is an attractive woman with her soft facial features and even in spite of the scar over her eye.
  • Apologetic Attacker: One of her victory scenes has her apologizing for using too much force and says she's sent for an ambulance for her fallen foe.
  • Asskicking Leads to Leadership: She didn't become the Prime Minister of Poland in the Tekken universe for nothing.
  • Badass in a Nice Suit: Her Prime Minister attire, of course.
  • Bootstrapped Theme: She was released alongside a new stage, Island Paradise, the theme of which incorporates remixes of "Poolside" from Tekken 5 for the first round, and "Kitsch" from Tekken 4 for the second round or when the Balcony Break is triggered in the stage.
  • Blood Knight: Shows some shades of this during her intro, when she's exiting her car to start the fight.
  • Counter-Attack: Has access to a few different parries, most of which come with their own follow-up strings if the player can press them fast enough.
  • Conservation of Ninjutsu: Manages to do this to established fighters in her trailer, similar to Leroy Smith's trailer, with Dragunov, Miguel, and Bryan soaking up the hits this time.
  • Deceased Parents Are the Best: Devoted herself to politics in memory of her father, who was killed in a terrorist attack.
  • Fee Fi Faux Pas: A small glimpse of this at the end of her launch trailer. During a phone call where she gives an update on her current ministerial engagement, she ends the conversation with "Osu!" Realizing she's neither in a dojo nor addressing an opponent, she catches herself with some slight embarrassment.
  • Genius Bruiser: Strong enough to win six world championships in karate, smart enough to start law school at 16 and graduate at the top of her class.
  • Good Scars, Evil Scars: She has a clean, straight scar over her left eye from a wound that didn't cut deep enough to impair her vision. Could be surgical from how clean it is; getting hit in the eye area hard enough to need surgery during sanctioned competition is not beyond the realms of possibility.
  • Home Stage: The Island Paradise stage, a tropical island resort, came with her DLC. It serves as a remixed Nostalgia Level, combining elements of the Poolside and Beach stages from Tekken 5 and 4 respectively.
  • Iron Lady: After Heihachi sent her vaguely threatening letter scattered with condescending compliments, Lidia was determined not going to back down without a fight. Her message is clear: the Mishima Zaibatsu is not welcome in Poland!
  • I Shall Taunt You: Inverted; her "taunt" is a respectful bow, common courtesy for a practicing martial artist.
  • Improbable Age: Her bio states that she became the Prime Minister at 29 years old, which is highly unusual for a Head of Government, considering the experience and time required to attain such a position note . Even Heihachi congratulates her on being PM at such a young age.
  • In-Series Nickname: The Strongest Member of Parliament, a title she acquired by competing and winning at world-class karate competitions while in office.
  • Martial Arts Headband: Wears a long, thin red headband — not around her forehead as usual, and more like an Alice-band.
  • Megaton Punch: Her Rage Art ends in a very devastating one, as you would expect from a karate practitioner.
  • Named After Someone Famous: Applicably, given her position as Poland's Head of Government, she shares her surname with that of House Sobieski (feminine: Sobieska) a Polish noble family of the 16th and 17th centuries. The most prominent Sobieski was John III, King of Poland from 1674 to 1696.
  • Nice Girl: Based on her intros and outros, Lidia treats her opponents respectfully and is also driven to fight for her people. She even calls for an ambulance to aid her defeated opponent, out of concern that she went too far during the fight.
  • No Celebrities Were Harmed: Lidia is like a cross between Finnish prime minister Sanna Marin and Russian President Vladimir Putin, combining the former's status as an incredibly young, progressive female leader and the latter's noted aptitude for martial arts.
  • No Party Given: Her backstory doesn't identify her with any parties, real or fictional, and the only stance we know she takes is that she wants the Tekken Force out of Poland.
  • Occupiers Out of Our Country: Her reason for entering the tournament is to drive out the Mishima Zaibatsu's influence from Poland.
  • Patriotic Fervor: As said in her quote above, everything she does is for Poland. She enters the King of Iron Fist tournament to get Heihachi to keep the Mishima Zaibatsu and his Tekken Force from controlling her country.
  • Purple Is Powerful: The Player 2 version of her default outfit replaces the red tank top with a purple one, with the rest of her karate gear matching up.
  • Red Is Heroic: Her karate attire has her decked out in a red tank top and gloves. Her battle auras are also red and black.
  • Shown Their Work: Although Tekken already has several karate practitioners in the series, many utilize mixed styles or have massive liberties taken. Lidia's Shotokan style karate is portrayed much more traditionally and realistically, as it was taken from motion-capturing Tatsuya Naka, a renowned Shotokan karateka. At the beginning of her trailer, she even performs an actual real-life kata.
  • Stance System: Some of her attacks come from a complex series of nested stance transitions, including one of her Rage Drives. From her neutral stance, she can enter into either Cat Foot Stance One or Two. Cat Foot Stance One can then transition into Heaven & Earth; Cat Foot Stance Two in turn transitions into Pouncing Tiger, Stalking Wolf. (For simplicity's sake, players abbreviate them as CFO, CFT, HAE and TAW.)
  • Theme Naming: Several of her moves are named after terms in politics ("Red Tape", "Smear Campaign", "Political Storm", "Veto", etc.).
  • Wearing a Flag on Your Head: A fairly subtle example, but her tight red bodysuit and white gi, slung dramatically off both shoulders, represent the two-tone colour scheme of the flaga Polski.

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