Characters / Mega Man

This page deals with characters from the Mega Man franchise, featuring general background information on them and tropes they provide examples of.

Original Timeline

Alternate Timeline

Adaptations

Recurring Archetypes

Given that there are plenty of expies scattered throughout the franchise, it is only reasonable that we keep track of them. No matter how much the developers have played with these archetypes, their core elements can still be recognized. These archetypes were reused in Azure Striker Gunvolt and Mighty No. 9 as well.

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    Mega Man (The Blue Guy) 
The guy who the series is named after. Mega Man is a blue boy (or girl) who fights for everlasting peace with his trademark Arm Cannon and Power Copying abilities. They are always playable, except when they are not. Notable Mega Man archetype examples include Original Mega Man, X, Mega Man Volnutt, Mega Man EXE, Mega Man Model X, Mega Man Model A, Geo Stelar/Omega-Xis, Gunvolt, and Beck / Mighty No. 9.

    Proto Man (The Red Guy) 
Proto Man is probably the closest thing this series gets for a heroic Char Clone. Proto Man serves as a Big Brother Mentor who watches Mega Manís back and has quite a Back Story. Out of the archetypes, Proto Man is the most likely playable behind Mega Man (heck, in one instance is the only playable character). Notable Proto Man archetype examples include Original Proto Man, Zero, Barrett, Proto Man EXE, Zero EXE, Girouette/Giro, and Mega Man Model ZX (in Advent), Copen Kamizono, and Brand / Mighty No. 7.

  • Aloof Ally: Though how aloof they are varies. Girouette in particular is quite friendly.
  • Bash Brothers: With Mega Man.
  • Big Brother Mentor: Proto Man played a stealth version to the original Mega Man, while Zero played a more direct version towards X.
  • Big Damn Heroes: Their hobby, apparently.
  • Bishounen
  • Breakout Character: Zero is the definitive example for the entire franchise. Other Proto Men are also likely to be popular within their own series' fanbases.
  • Clothes Make the Legend: He's right behind Mega Man in this aspect. With red helmet, a yellow scarf (or, as Zero popularized it, a long blonde hair), red armor, and (again from Zero) a Laser Blade.
  • Deuteragonist: Sometimes, if this role is not taken by Roll.
    • The Zero series reverses the convention: the Red Guy, Zero, is the protagonist, while the Blue Guy, X, is the ally. The Roll, Ciel, is still the other Deuteragonist.
    • The ZX series has Vent/Aile initially playing the role of the Mega Man, but by ZX Advent, they play the role of the Proto Man to Grey/Ashe, making them the only characters to fulfill both archetypes.
  • Fighting Your Friend/Fighting the Lancer: Each Mega Man and Proto Man fight each other at least once, though the circumstances vary.
  • Friendly Rivalry: their relationship with the Blue Guy is often like this, except for Giro, who sheds out the "rival" part entirely.
    • The Proto Man of Azure Striker Gunvolt, Copen, subverts this: while he has a gun and a shield like original Proto Man, he is thoroughly antagonistic to Gunvolt. Even if he's also going to stop the baddies' plan, he refuses Gunvolt's offer of alliance.
  • HeelĖFace Turn: Either in backstory or in the game that introduces them. Giro averts this, but we donít know much about him anyway.
  • Heroic Sacrifice: Half of them do this, some do it more than once!
  • The Lancer: The ones most often fight alongside Mega Man.
  • Laser Blade/Sword and Gun: Popularized by Zero. The original Proto Man uses a shield.
  • Law of Chromatic Superiority: Averted; once Mega Man acquires all powerups, Proto Man are outclassed. Played straight in a way as they are popular with the fandom.
  • Red Is Heroic/Bring My Red Jacket: They usually wear red armor. They also tend to get quite some abuse.
  • The Stoic: They are always calm before fire.

    Roll (The Female) 
Each series has a girl who helps The Hero in his missions. These ladiesí importance to the story depends on each series; they can range from Big Good to glorified item shops. Roll are rarely playable except as secret characters or via Power Copying. Notable Roll archetype examples include Original Roll, Alia, Roll Casket, Roll EXE, Ciel, Prairie, Harp Note, Kalinka, Joule, and Call.

    Bass (The Rival) 
Oftentimes the Big Bads do not operate alone, they need some underlings to do the heavy work. This is where Bass (itís pronounced BASE) comes in. Bass are essentially The Rival and Evil Counterpart of Mega Man. Bass are more likely to be playable than Roll, either directly playable or via Power Copying. Notable Bass archetype examples include Original Bass, Vile, Dynamo, Bass EXE, Pandora and Prometheus, Rogue, Jack Corvus and Queen Virgo, and Ray / Mighty No. 0.

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