- Mega Man (Classic)
- Mega Man X
- Mega Man Legends
- Mega Man Zero
- Mega Man ZX
- Mega Man Battle Network
- Mega Man Star Force
Recurring ArchetypesGiven that there are plenty of expies scattered throughout the franchise, it is only reasonable that we keep track of them. No matter how much the developers have played with these archetypes, their core elements can still be recognized. These archetypes were reused in Azure Striker Gunvolt and Mighty No. 9 as well.
- Warning: A knowledge of these archetypes may cause you see plot twists from miles away, but thatís what TV Tropes is about, anyway.
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Mega Man (The Blue Guy)
The guy who the series is named after. Mega Man is a blue boy (or girl) who fights for everlasting peace with his trademark Arm Cannon and Power Copying abilities. They are always playable, except when they are not. Notable Mega Man archetype examples include Original Mega Man, X, Mega Man Volnutt, Mega Man EXE, Mega Man Model X, Mega Man Model A, Geo Stelar/Omega-Xis, Gunvolt, and Beck / Mighty No. 9.
- Arm Cannon: Their Weapon of Choice; although many of them acquire a sword at least once, the Mega Buster (or the variation thereof) is still the most iconic.
- One-Man Army: They often defeat the Big Badís army themselves.
- Bash Brothers: With Proto Man
- Blue Boy Pink Girl: Blue to Rollís pink/red.
- Blue Is Heroic: The blue in particular represents their honor, innocence, and sense of justice. Downplayed with Omega-Xis, who's more brash and interested in fighting than others, although Geo does give him limits.
- Clothes Make the Legend: Always in a dark and light blue armor, and Arm Cannon, and a blue helmet most of the time. When they go without helmet, they tend to have brown hair too. Beck and, to a lesser extent, Gunvolt also follows this formula.
- Combat and Support: Combat to Rollís support.
- For Great Justice/Wide-Eyed Idealist: Their motivation.
- Good Colors, Evil Colors: Their default colors are various shades of blue.
- Green Eyes: Everyone except for the original and Star Force examples. Classic has Innocent Blue Eyes, while in Star Force, the main character has brown eyes that are tinted reddish-pink by his visor when in hero mode, while his partner has red eyes.
- The Hero: The guy you play as, with the above exception.
- One Bullet at a Time: Three in the Classic Timeline. Some upgrades increases them, though.
- Power Copying: All except Volnutt, who instead uses weapons developed by his Roll.
Proto Man (The Red Guy)
Proto Man is probably the closest thing this series gets for a heroic Char Clone. Proto Man serves as a Big Brother Mentor who watches Mega Manís back and has quite a Back Story. Out of the archetypes, Proto Man is the most likely playable behind Mega Man (heck, in one instance is the only playable character). Notable Proto Man archetype examples include Original Proto Man, Zero, Barrett, Proto Man EXE, Zero EXE, Girouette/Giro, and Mega Man Model ZX (in Advent), Copen Kamizono, and Brand / Mighty No. 7.
- Aloof Ally: Though how aloof they are varies. Girouette in particular is quite friendly.
- Bash Brothers: With Mega Man.
- Big Brother Mentor: Proto Man played a stealth version to the original Mega Man, while Zero played a more direct version towards X.
- Big Damn Heroes: Their hobby, apparently.
- Breakout Character: Zero is the definitive example for the entire franchise. Other Proto Men are also likely to be popular within their own series' fanbases.
- Clothes Make the Legend: He's right behind Mega Man in this aspect. With red helmet, a yellow scarf (or, as Zero popularized it, a long blonde hair), red armor, and (again from Zero) a Laser Blade.
- Brandish (aka No. 7) is a mixture of Proto Man and Cut Man while Ray is a mix of Zero and Bass.
- Deuteragonist: Sometimes, if this role is not taken by Roll.
- The Zero series reverses the convention: the Red Guy, Zero, is the protagonist, while the Blue Guy, X, is the ally. The Roll, Ciel, is still the other Deuteragonist.
- The ZX series has Vent/Aile initially playing the role of the Mega Man, but by ZX Advent, they play the role of the Proto Man to Grey/Ashe, making them the only characters to fulfill both archetypes.
- Fighting Your Friend/Fighting the Lancer: Each Mega Man and Proto Man fight each other at least once, though the circumstances vary.
- Friendly Rivalry: their relationship with the Blue Guy is often like this, except for Giro, who sheds out the "rival" part entirely.
- The Proto Man of Azure Striker Gunvolt, Copen, subverts this: while he has a gun and a shield like original Proto Man, he is thoroughly antagonistic to Gunvolt. Even if he's also going to stop the baddies' plan, he refuses Gunvolt's offer of alliance.
- HeelĖFace Turn: Either in backstory or in the game that introduces them. Giro averts this, but we donít know much about him anyway.
- Heroic Sacrifice: Half of them do this, some do it more than once!
- The Lancer: The ones most often fight alongside Mega Man.
- Laser Blade/Sword and Gun: Popularized by Zero. The original Proto Man uses a shield.
- Law of Chromatic Superiority: Averted; once Mega Man acquires all powerups, Proto Man are outclassed. Played straight in a way as they are popular with the fandom.
- Red Is Heroic/Bring My Red Jacket: They usually wear red armor. They also tend to get quite some abuse.
- The Stoic: They are always calm before fire.
Roll (The Female)
Each series has a girl who helps The Hero in his missions. These ladiesí importance to the story depends on each series; they can range from Big Good to glorified item shops. Roll are rarely playable except as secret characters or via Power Copying. Notable Roll archetype examples include Original Roll, Alia, Roll Casket, Roll EXE, Ciel, Prairie, Harp Note, Kalinka, Joule, and Call.
- Always Female
- Blue Boy Pink Girl: Pink/Red girl to Mega Manís blue boy. Ciel averts this, as she is pink girl to Zeroís red boy. Kalinka is blue girl to OVER-1ís white boy, though it might not be canon.
- The Chick/The Heart: They may not fight as well as Mega Man, but Mega Man can always rely on them for tactical and emotional support.
- Clothes Make the Legend: All Rolls have red/pink colorization with blonde hair.
- Combat and Support: Support to Mega Manís combat. The Roll have provided Mega Man with items, upgraded them, guided them, healed them, and dealt out Standard Status Effects.
- Deuteragonist: Sometimes, if Proto Man hasnít stolen the spot.
- Distaff Counterpart: To Mega Man, if they appear as Secret Characters.
- Green Eyes/Innocent Blue Eyes: Their large, pearly eyes are one of their most notable features.
- Hair of Gold, Heart of Gold: Their other notable feature.
- Mission Control: In the Classic timeline; sometimes border on Annoying Video Game Helper. Also Ciel and (to a lesset extent) Prairie, although they're less annoying.
- Nice Girl: They are kind, caring, and considerate to othersí well-being.
- Pink Means Feminine: A good half of them.
- Unresolved Sexual Tension/Ship Tease: They are implied to have hots for Mega Man, or Proto Man in Cielís and Prairieís cases.
Bass (The Rival)
Oftentimes the Big Bads do not operate alone, they need some underlings to do the heavy work. This is where Bass (itís pronounced BASE) comes in. Bass are essentially The Rival and Evil Counterpart of Mega Man. Bass are more likely to be playable than Roll, either directly playable or via Power Copying. Notable Bass archetype examples include Original Bass, Vile, Dynamo, Bass EXE, Pandora and Prometheus, Rogue, Jack Corvus and Queen Virgo, and Ray / Mighty No. 0.
- Ax-Crazy: Not the most stable guys around. Pandora and Queen Virgo are more subtle about it, but still pretty insane.
- Dragon with an Agenda: They only work for Big Bad because their goals demand it. More often than not, they hate the Big Bad as much as they hate the heroes.
- Enemy Mine: Are not above joining forces with Mega Man. Just donít mistake this for a HeelĖFace Turn.
- Jerkass/Jerk with a Heart of Gold
- Recurring Boss: Battle the heroes at least twice.
- Wild Card