Characters / Mega Man

This page deals with characters from the Mega Man franchise, featuring general background information on them and tropes they provide examples of.

Original Timeline

Alternate Timeline


Recurring Archetypes

Given that there are plenty of expies scattered throughout the franchise, it is only reasonable that we keep track of them. No matter how much the developers have played with these archetypes, their core elements can still be recognized.

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    Mega Man (The Blue Guy) 
The guy who the series is named after. He (or she) is a blue boy (or girl) who fights for everlasting peace with his trademark Arm Cannon and Power Copying abilities. They are always playable, except when they are not. Notable Mega Man archetype examples include Original Mega Man, Mega Man X, Mega Man Volnutt, Mega Man EXE, Mega Man Model X, Mega Man Model A and Geo Stelar/Omega-Xis.

  • Arm Cannon: Their Weapon of Choice; although many of them acquire a sword at least once, the Mega Buster (or the variation thereof) is still the most iconic.
  • Bash Brothers: With Proto Man. In the classic series' case, they are literal brothers.
  • Blue Boy Pink Girl: Blue to Roll's pink/red.
  • Blue Is Heroic: The blue in particular represents their honor, innocence, and sense of justice. Downplayed with Omega-Xis, who's more brash and interested in fighting than others, although Geo does give him limits.
  • Boring Yet Practical: Their play style boils down to jumping and shooting, but they are fairly durable and their busters have long range and decent power. This makes them very easy for beginners to pickup and play.
  • Clothes Make the Legend: Always in dark and light blue armor, with an Arm Cannon and blue helmet most of the time. They tend to have brown hair too.
  • Combat and Support: Combat to Roll's support.
  • For Great Justice: Their motivation.
  • Good Colors, Evil Colors: Their default colors are various shades of blue.
  • Green Eyes: Everyone except for the original and Star Force examples. The original has Innocent Blue Eyes, while in Star Force, the main character has brown eyes that are tinted reddish-pink by his visor when in hero mode, while his partner has red eyes.
  • The Hero: The guy you play as, with the above exception.
  • One Bullet at a Time: Three in the Classic Timeline. Some upgrades increases them, though.
  • One-Man Army: They often defeat the Big Bad's army themselves.
  • Power Copying: All except Volnutt, who instead uses weapons developed by his Roll.

    Proto Man (The Red Guy) 
Proto Man is probably the closest thing this series gets for a heroic Char Clone. Proto Man serves as a Big Brother Mentor who watches Mega Man's back and has quite a Back Story. Out of the archetypes, he is the most likely playable character behind Mega Man (heck, in one instance is the only playable character). Notable Proto Man archetype examples include Original Proto Man, Zero, Proto Man EXE, Zero EXE, Girouette/Giro, and Mega Man Model ZX (in Advent).

  • Aloof Ally: Though how aloof they are varies. Girouette in particular is quite friendly.
  • Bash Brothers: With Mega Man.
  • Big Brother Mentor: Proto Man played a stealth version to the original Mega Man, while Zero played a more direct version towards X.
  • Big Damn Heroes: They are often introduced by rescuing Mega Man.
  • Bishounen: They tend to have a mature looking design compared to the usually childish-looking Mega Man.
  • Breakout Character: Zero is the definitive example for the entire franchise, to the point that most of the Proto Man archetype resemble him more than the original. Other Proto Men are also likely to be popular within their own series' fanbases.
  • Clothes Make the Legend: He's right behind Mega Man in this aspect. With red helmet, a yellow scarf (or, as Zero popularized it, long blonde hair), red armor, and (again from Zero) a Laser Blade.
  • Cool Helmet: Their helmets are very stylish and elaborate compared to Mega Man's.
  • Deuteragonist: Sometimes, if this role is not taken by Roll.
    • The Zero series reverses the convention: the Red Guy, Zero, is the protagonist, while the Blue Guy, X, is the ally. The Roll, Ciel, is still the other Deuteragonist.
    • The ZX series has Vent/Aile initially playing the role of the Mega Man, but by ZX Advent, they play the role of the Proto Man to Grey/Ashe, making them the only characters to fulfill both archetypes.
  • Fighting Your Friend/Fighting the Lancer: Every Mega Man and Proto Man fight each other at least once, though the circumstances vary.
  • Friendly Rivalry: Their relationship with the Blue Guy is often like this, except for Giro, who sheds out the "rival" part entirely.
  • Glass Cannon: In general their health is lackluster and they tend to have a risky playstyle. However, they make up for it with high mobility and powerful techniques.
  • HeelĖFace Turn: Most of them start out evil or working for the bad guys, but they switch to the heroes' side either in backstory or in their debut. Giro averts this, but we donít know much about him anyway.
  • Heroic Sacrifice: Half of them do this, some do it more than once!
  • The Lancer: The ones most often fight alongside Mega Man.
  • Laser Blade/Sword and Gun: Popularized by Zero. The original Proto Man uses a shield.
  • Law of Chromatic Superiority: Averted; once the Mega Man reach the height of their power, the Proto Men are outclassed. Played straight in a way as they are popular with the fandom.
  • Red Is Heroic/Bring My Red Jacket: They usually wear red armor. They also tend to get quite some abuse.
  • The Stoic: They are always calm before the fire.

    Roll (The Female) 
Each series has a girl who helps The Hero in his missions. These ladies' importance to the story depends on each series; they can range from the Big Good to glorified item shops. Rolls are rarely playable except as secret characters or via Power Copying. Notable Roll archetype examples include Original Roll, Alia, Roll Casket, Roll EXE, Ciel, Prairie, Harp Note, Kalinka.

    Bass (The Rival) 
Oftentimes the Big Bads do not operate alone, they need some underlings to do the heavy work. This is where Bass (itís pronounced BASE) comes in. Bass is The Rival and Evil Counterpart of Mega Man. Bass is more likely to be playable than Roll, either directly playable or via Power Copying. Notable Bass archetype examples include Original Bass, Vile, Dynamo, Bass.EXE, Pandora and Prometheus, Rogue, Jack Corvus and Queen Virgo.

This is notably the only archetype not to be introduced through the Classic series; the original rival, Vile, predates the Classic Series' Bass by 15 months.

  • Ax-Crazy: Not the most stable guys around. Pandora and Queen Virgo are more subtle about it, but still pretty insane.
  • Dragon with an Agenda: They only work for the Big Bad because their goals demand it. More often than not, they hate the Big Bad as much as they hate the heroes.
  • Enemy Mine: Are not above joining forces with Mega Man. Just don't mistake this for a HeelĖFace Turn.
  • Jerkass: All of them are antagonistic pricks. Some of them have Pet the Dog moments, but they are usually rare.
  • Morality Pet: Some of them have people they exclusively care for. Original Bass has Treble, Rogue has Laplace, Pandora and Prometheus are siblings, and so are Queen Virgo and Jack Corvus.
  • Purple Is Powerful: Purple is a recurring theme among characters of this archetype, and they often rival the hero's power.
  • Recurring Boss: Battle the heroes at least twice.
  • Wild Card: Sometimes working for the Big Bad, sometimes working for themselves.