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This is a Character Sheet for Mega Man Star Force: Pegasus, Leo, and Dragon, the first game in the Mega Man Star Force trilogy, and the anime adaptation it received. Click here to return to the main character sheet.

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     Characters Introduced in the First Game and Anime 

Hope Stelar (Akane Hoshikawa)

Voiced by Akiko Kimura (JP), Michelle Ruff (EN)

https://static.tvtropes.org/pmwiki/pub/images/Hope_Stelar_598.jpg

"Please, just come back home safely."

Geo's mother. Unlike her son, she has more-or-less moved on after her husband's disappearance, altough she still hopes for him to come back.

She plays a minor supporting role in the first two games, but in the third, not only does she discover her son's secret, we learn she has some secrets of her own. In the anime, her characterization is fleshed out a bit more, and we are introduced to some of her quirks.


  • Adaptation Personality Change: In the Lighter and Softer anime adaptation, while Hope starts in the same strained, subdued state she did in the games, the anime's brighter and sillier milieu saw Hope soon become much quirkier and more energetic than the original.
  • Added Alliterative Appeal: Hope alliterates with Haruka, who held the role of "The Hero's Mom" in Mega Man Battle Network.
  • Anger Born of Worry: Has moments of this in the later parts of the third game, when she doesn't understand that Geo's random disappearances are a result of him saving the day as Mega Man. Near the end of the game, she understands everything after Heartless visits and tells her the whole story.
  • Audience Surrogate: In the anime, Hope is somewhat hopeless with house technology and viruses, allowing Geo to explain Battle Cards for the audience's benefit.
  • Barrier Warrior: Hope's favorite cards in the first game include the whole Barrier series.
  • Broken Masquerade: Geo goes almost three whole games without his mother figuring out that he's Mega Man, and the only reason that she clues in is because thanks to being friends with Heartless, she's in on part of the masquerade already.
  • Combat Medic: Hope's Legend Card for Star Force 2 does damage and then heals Mega Man with a Recovery 150 at the end.
  • Company Cross References: Hope Stelar (Akane Hoshikawa) bears a striking resemblance to Ema Skye (Akane Hozuki) from Ace Attorney, another Capcom series. They both have brown hair, wear their bangs and ponytails in similar fashion, have identical first namesnote , and have similar Stellar Surnames. Hope's younger design from flashbacks in Star Force 3 reveals that she was practically identical to Ema when she was younger.
  • Consistent Clothing Style: Hope's various designs in concept art show she's always wearing purple with a square neckline.
    • An earlier, more masculine design for Hope seen in concept art shows her in a fitted top and baggy jeans, but the top is still purple and has a square neckline.
    • The full-body concept art for Hope's younger self from Star Force 3 indicates she's wearing an outfit that features two shades of purple and a square neckline, just like she wears in the present day.
  • Contrasting Replacement Character: Hope is a Suspiciously Similar Substitute for Haruka Hikari, but unlike Haruka, Hope is also working a part-time job, while the original was a full-time Housewife.
  • Cool Big Sis: Hope acts as Luna's in the anime, starting when she teaches Luna how to cook.
  • Damsel in Distress:
    • Hope is one of many victims caught by a mob of Jammers during an assault they make on the shopping district and Mega Man must rescue her.
    • The climax of Ryuusei no Rock Man Tribe starts when Hope attends Hyde's art class with Geo's friends, only to be taken Hostage for MacGuffin once the villain realizes who she is. Once Mega Man shows up, Hyde transforms into Dark Phantom, throws her over his shoulder, and flees. During the following Chase Scene, because Dark Phantom has her by the legs, simple frontal views of the villain give the camera a lot of room to focus on Hope's butt.
  • Education Mama: Averted. Hope doesn't really push Geo to go to school (he completes his schoolwork from home), but she's certainly not averse to Luna and the gang dragging him out of his shell kicking and screaming, either.
  • Expository Hairstyle Change: There's some concept art of Kelvin's wake and funeral in which her hair has been cut extremely short (though she still has her bangs). A brief image of her from the time of Geo's birth indicates she used to wear her hair down.
  • Everyone Calls Him "Barkeep":
  • Feminine Women Can Cook: In a late episode from the first anime, Luna is inspired to win Mega Man over with her cooking when she learns from TV that it's a desirable quality in a wife. Hope takes her under her wing to help upgrade the girl from Lethal Chef, but she's happy to watch Geo suffer along the way by having him eat Luna's work.
  • Fire/Water Juxtaposition: Hope's Legend Card for Star Force 2 starts with a freezing combo of Aqua-type battle cards and then follows it up with Dance Fire 1.
  • Flowers of Femininity: One of Hope's few personal activities mentioned by the games include tending the garden arount the house. Battle-cards from the flowery Puff Blast series are included in her Favorite Cards from the second game.
  • The Gadfly: In the anime, Hope has a distinct sense of mischief that leads her to do things like tease Geo about his love life, laugh openly at Geo's bad reactions to Luna's Lethal Chef cooking, and even let Luna into the house to practice cleaning house by kicking Geo out of his own room. She likes the house when it's noisier.
  • Genki Girl: Downplayed; Hope's quirkiness can get pretty energetic at times.
  • Housewife: Though she's rather playful compared to other instances. In the games she has a mostly-ignored part-time job.
  • I Will Wait for You: Despite the fall of the space station, she still believes Kelvin is alive somewhere and awaits his return.
  • An Ice Person:
    • In the second game, a pair of Snow Storm battle-cards make up half of Hope's favorites.
    • Her Legend Card from the same game starts off with an Ice Stage—Gooey Rain Combo, which will freeze every target solid.
  • Keep the Home Fires Burning: Like Geo, she waits for her husband Kelvin to come home.
  • Light Feminine and Dark Feminine: Hope and Veil, in that order—Hope is a homemaker with a part-time job who wears comfy, casual pastels, while Veil is a career woman who wears an intense black suit.
  • Locked Out of the Loop: Geo tries very hard to keep her unaware of his Secret Identity and succeeds for nearly three games when this is Double-Subverted very quickly; Hope knows more about Heartless than Geo does, so not only does Hope end up knowing the Geo-Mega Man connection, there are parts of the loop that Hope has been locking Geo out of for who knows how long.
  • Making a Splash: The few battle-cards associated with Hope don't have a strong pattern, but she leans towards the Aqua element—her favorites include Chain Bubble 1 in the first game and two Snow Storm cards in the second, while her Legend Card starts with an Ice Stage-Sticky Rain Combo.
  • Mama Bear: Hope is a Non-Action Guy, but there are a couple of obscure indications that protecting Geo is a clear and present concern in her mind—her Favorite Cards in the first game include the whole Barrier series, which create Deflector Shields that absorb incoming attacks, and in the second game her Legend Card initiates with the line, "Mommy will protect you, Geo!" and finishes its Combo with a Recovery card.
  • Meaningful Name:
  • Mysterious Past: Downplayed in the third game, when Hope reveals she's familiar enough with Heartless for the two to visit. The backstory involved is never described.
  • Open-Minded Parent: Averted in the games, but in the anime Hope is much less concerned with her son's mysterious nightlife.
  • Parents as People:
    • Early on in the games, Hope (still struggling with the loss of Kelvin herself) is very accommodating of Geo's refusal to go to school, which mostly just enables him to be a Hikikomori.
    • Later in the games, she clings to Geo whenever her tries to leave for risky situations and help people in a crisis, but lets it go in the third game after a final flash of insight.
    • In the Lighter and Softer anime, she starts in a similar place, but she and Geo eventually transition into Wacky Parent, Serious Child.
  • Parents Know Their Children: The third game indicates she's been suspicious about Geo's activities for a long time.
  • Pink Means Feminine: Hope's favorite cards in the second game all feature copious amounts of pink.
  • Shipper on Deck:
    • She happens to eavesdrop on Geo agreeing to go shopping with Sonia at the start of the Queen Ophiuca scenario and is quite approving of her son scoring a date.
    • In the anime, Hope will tease Geo about the girls in his life. At one point in the first season, Hope asks Geo if he likes Sonia Skye. He denies this quite strongly. Then, from a flash of inspiration, she asks if he likes Luna Platz, which steams him up enough to make him leave, suffering both teasing from Hope and Omega-Xis.
  • Stacy's Mom:
    • A local NPC named Axe Tagrind of all things thinks she's gorgeous. He's startled to realize he's gossiping about a beautiful woman to her son, which echoes a moment in Mega Man Battle Network 1.
    • In the Tribe anime, Hyde clearly thinks that lavishing compliments on Hope will convince her to model for him. It's hard to tell how honest he is, however, due to ulterior motives on the one hand and the fact that Hyde's a Nightmare Fetishist and Terrible Artist on the other.
    • In a humor gag in Operate Shooting Star, Lan and Geo show each other pictures of their own moms and talk about how good-looking the other's is.
  • Suspiciously Similar Substitute: Hope is an attractive brunette in purple who serves as The Hero's mother, just like Lan Hikari's mom Haruka in Mega Man Battle Network. Concept art indicates that the brunette in purple concept was there from the start.
  • Team Chef: Among the main and supporting cast, it's Hope who's most often associated with cooking.
    • In the first game, her sidequest consists of fixing the refrigerator. Veil Platz's sidequest in the same game involved Geo obtaining a recipe for her to cook for her family, which he gets from his mother.
    • In the second game, Hope's sidequest consists of trying to remember Kelvin's favorite recipe so she can cook a meal in his honor.
    • In the anime, Mega Man has to deliver a mail-order saucepan to his mother.
    • Later in the first anime, Hope discovers Luna wants to learn to cook and takes the girl under her wing.
  • Tears of Joy: In the third game, she's brought to her knees by hearing Kelvin's voice.
  • Tender Tears: Mixed with Tears of Joy. In the anime, Geo is hospitalized mid-season. While she's not shown to be crying, you can hear her voice quavering and you can see her holding a handkerchief.
  • Tomboy and Girly Girl: Hope and her predecessor, Haruka Hikari. Hope is not able to serve as a full Housewife, wears pants, and has to work part-time jobs.
  • Tomboyish Ponytail: Wears her hair in a ponytail and has quite the mischievous streak.
  • Tomboyness Upgrade: Retroactively. Star Force 3 indicates she used to wear her hair longer and with a headband in the time right before Geo was born; concept art for this design indicates she's also wearing a short dress, which she's never been seen in previously.
  • Trademark Favorite Food: Kelvin had carrots for his, but Hope has been making carrot recipes of her own—in Star Force 2, her side quest's opening text indicates she's been trying to make Geo eat carrot burgers.
  • Wacky Parent, Serious Child: In the anime. Besides her tendency to amuse herself at her son's expense, there's also a scene during an early Filler episode in which Mega Man, when delivering the mail-order pan during his stint as makeshift deliveryman, chastises her on Geo's "behalf" to stop ordering things by mail. She ignores him.

Kelvin Stelar (Daigo Hoshikawa)

Voiced by Takeharu Onishi (JP)

https://static.tvtropes.org/pmwiki/pub/images/daigo_hoshikawa.jpg
Transer: Pegasus (Anime)

Geo's father, the one-and-only, whose travels to the farthest end of the galaxy kicked off the events of the series. A major influence in Geo's life, even after his long disappearance, the circumstances surrounding his disappearance are as mysterious as they get. Now, Omega-Xis knows, but has an invested interest in not telling Geo.


  • Anime Hair: Not nearly to the extent of his son, but it's noticeably spiky.
  • Badass Bookworm: A gifted scientist and astronaut. And the only thing that kept the Earth from being destroyed by a giant meteor.
  • Bear Hug: Squeezes Omega-Xis, Hope, and Geo together upon his return to Earth. Funny thing is, Hope and Geo are enjoying it while the alien is choking to death.
  • Brainy Brunette: Like Father, Like Son.
  • The Captain: Of the Space Station Peace.
  • Curtains Match the Window: Brown eyes and hair.
  • Daddy Had a Good Reason for Abandoning You: He was trying to save humanity from an evil meteor.
  • Dead Person Conversation: Subverted, as Kelvin's not dead.
  • Disappeared Dad: He was lost during a First Contact mission gone awry. We find he was spared bodily harm by being transformed into an EM Being.
  • Earn Your Happy Ending: Finally gets reunited with his family in the ending of the third game.
  • Good Parents: What we do see from him when he's around is solid fatherhood, and his not being around isn't his fault.
  • Happily Married: With Hope.
  • Greater-Scope Paragon: In the same vein as Tadashi Hikari of Battle Network, Kelvin is considered a pioneer of the Brotherband system. Geo often reflects on Kelvin's words of advice throughout his adventures, and it was because of him that Omega went to Earth, resulting in the birth of Mega Man. This becomes more apparent in the third game when it's revealed why he hasn't returned to Earth: Kelvin was keeping Meteor G at bay, buying the people of Earth enough time to try to destroy it and preventing King from taking full control.
  • Heroic Resolve: He's been holding back Meteor G through sheer force of will.
  • The Homeward Journey: After being turned into an EM being by Mega, he tried to get back home, but had to take a detour when he discovered Meteor G. Once it's destroyed, he finally reunites with his family.
  • Hunk: Compared to the overweight Aaron and the skinny Tom, Kelvin's broad-shouldered, muscular, and stubbled aversion of Geek Physique stands out all the more. The Japanese version of video game describes the figure of Daigo Hoshikawa in Subaru's family photo as "Takumashii"(逞しい), which means "burly"; "strong"; or "sturdy".
  • Like Father, Like Son: A major theme of the entire series. In the anime, Daigo is the only other human Omega-Xis is known to be compatible with.
  • Lost at Sea: Lost in Space, as a matter of fact. Kelvin's space station fell to earth years ago with no one aboard, but Hope, Geo, and Aaron are all convinced that he's still alive somewhere.
  • Meaningful Name:
    • "Kelvin" may just be a riff on the scientific measuring system, but the last name "Stelar" best applies to him, being an astronaut and all.
    • "Daigo", on the other hand, is written only in hiragana, but is the straight pronunciation meaning one of two things in Buddhism, either "enlightenment" or "Nirvana". During the series, the image of his father features in Subaru's Dream Sequences to dispense wisdom or moral guidance.
  • Mysterious Parent: The first game, or at least the portions not directly tied to FM-ian combat, basically revolves around this.
  • Never Found the Body: Finding a body after a space station accident (as in the place basically exploded) is really kind of...stretching it, but Kelvin's so badass we'll let it slide.
  • Passing the Torch: See Take Up My Sword, below.
  • Perma-Stubble: Being trapped in space for years without a razor in sight hasn't stopped him from getting a decent shave.
  • Punny Name: His name has no real significance for his character; it's just vaguely Science-y.
  • Ragtag Bunch of Misfits: Concept Art sticks Kelvin in the middle of one, along with Aaron.
  • Sole Survivor: The only known survivor from the space station incident. Though technically, the others could still be alive, but lost in space as EM waves.
  • So Proud of You: His opinion of Geo.
  • Spanner in the Works: His dealings with the FM-ians eventually results in the creation of Mega Man, which poses a certain problem to the Neo Mu Empire and Dealer.
  • Spirit Advisor: Geo has a series of inspirational conversations with him in his dreams. Given that we know he can be contacted through those dreams, whether Geo is having epiphanies or actual conversations is open for interpretation. Especially in the third game, where Ace and Joker both appear as well. Subverted in that he's not dead.
  • Strong Family Resemblance: Just enough—Kelvin's fringe of hair imitates the spikes of Geo's comet-tail hairdo and their hair is the same shade.
  • Take Up My Sword: Kelvin leaves Geo the Kaiser Knuckle, the Infinity -1 Sword, in the first game's Bonus Dungeon.
  • Trademark Favorite Food: Hope remembers in the second game that Kelvin loved Carrot Gratin.
  • What Happened to the Mouse?: Kelvin appears to be the only crew member worth caring about. Rest of the crew? ...There was a crew?
  • You Can't Go Home Again: He was stuck as a spacebound EM Being for a good four years.

Aaron Boreal (Mamoru Amachi)

Voiced by Hiroshi Tsuchida (JP)

https://static.tvtropes.org/pmwiki/pub/images/AaronBoreal_11.jpg
Transer: Dragon (Anime)
"I still haven't lost hope that I'll find Kelvin someday"

An associate and former underclassman of Kelvin's, Aaron may be the one man left on earth still trying to find his old friend. The head of the space research institute, "AMAKEN", Aaron proves to be one of Geo's greater allies during his adventures, even going so far as to get things started by presenting Geo with the Visualizer, which he found among Kelvin's old things. Cheerful and outgoing, he tries hard to make friends with people, including one of his co-workers, the reclusive Tom Dubius.

After the first game, Aaron becomes a specialist in Wave Technology, often working with Geo and WAXA as trouble arises.


  • Anime Hair: It flows out into spikes at the sides. Not as flamboyant as Geo or Solo's, though.
  • Brainy Brunette: Has brown hair and is quite a genius.
  • Broken Pedestal: In a case that's remotely not his fault and more or less Poor Communication Kills, but Tom became distrustful of Boreal when he thinks the latter stole his invention. It becomes a Rebuilt Pedestal once the truth is out.
  • Chuck Cunningham Syndrome: Not him, but his company, AMAKEN. It ceases to be relevant to his character past the first game, though he still wears his uniform jacket in later games, probably because a new sprite would require work.
  • The Engineer: In the anime, he provides Geo with a substitute Wave Scanner while he plans on fixing his broken Transer, when Shinsuke jumps in and seizes the opportunity to create what we will come to know as the Star Carrier. AMAKEN also develops Wave Rifles for the Satella Police.
  • Fat and Skinny: Aaron and Tom have equal and opposite Geek Physiques. A sign that Tom has grown better with people is that he's willing to tease Aaron about his eating habits.
  • Foil: To Tom Dubius. He is friendly and outgoing while Tom is paranoid and distrustful.
  • Gun Nut: Aaron is a rocket scientist by trade, but the games subtly indicate him to be one of theseevery single battle-card associated with him has something to do with firepower.
    • In the first game, his Favorite Cards are an even split between the Radar Missile series and the Cannon series. The Radar Missile series returns to comprise his Favorite Cards in the second game as well, making it his Signature Move.
    • His Legend Card in the second game consists of Plasma Gun, Mad Vulcan, Radar Missile 1, and Ambush Panel.
    • An Item Card, also from the second game, 天地さんからのプレゼント (Present from Amachi-san), provides a Giga Mine when used.
    • In the third game, completing his job will result in him provinding Geo with a Heat Grenade.
  • Heterosexual Life-Partners: In the anime and the first game, he and Tom become good buddies. Tom is nowhere to be found in the second game, however, and when he does return in Ace and Joker, they're rarely seen speaking to or about one another.
  • Home Base: AMAKEN in the anime. Fares better overall than SciLabs.
  • Intergenerational Friendship: With Geo. Aaron really likes to look out for the well-being of the boy.
  • Lost in Translation: AMAKEN is actually short for Amachi Kenkyujou in the original japanese. Basically put, Aaron runs a rocket design and space research center he named after himself in Japanese: "Mamoru AMACHI".
  • Macross Missile Massacre: Aaron's favorite cards in the first two games include the Radar Missile series—in the second game, his favorites consist exclusively of the series.
  • Meaningful Name:
    • Mamoru means "defender", while Amachi means "Heaven and Earth." One meaning of Aaron is "high mountain", and Boreal refers to the Aurora Borealis.
    • Aaron Boreal is named after Aurora Borealis, the Northern Lights.
  • Mentor Archetype: While not quite a surrogate father to Geo, Aaron nonetheless provides welcome support. Besides Hope, he's the second voice encouraging Geo's return to school.
  • Mission Control: Provides support to Mega Man and Harp Note during the second half of the first season, especially during the final arc. Mamoru will often show up (usually with Goyouda) in the midst of the action while Tom oversees from the main lab.
  • Mr. Exposition: When Omega-Xis just won't do, Aaron will gladly explain things in the former's stead.
  • Mr. Fixit: He tries restoring Strong and Luna, but it's not quite as easy as Geo hopes it is.
  • Never Bareheaded: Aaron's always running around with a baseball cap planted on his head. In the anime, he takes it off once for all of five seconds to scratch the back of his head, after which it gets planted back on.
  • Not so Dire: At the start of the first game's final act, Geo finds Aaron at the transmitter passed out. When he tried to wake him, it's revealed that he wasn't in any danger, he just fell asleep.
  • Odd Couple: With Tom. Aaron the cheerful, perhaps rather stocky extrovert, and Tom, the reclusive, slinking introvert, is one duo that is the most unexpected.
  • Oh, Crap!: When his reunion with Utagai in the anime turns sour.
  • Omnidisciplinary Scientist: Technically, Aaron is an actual rocket scientist, though he ends up being used as the go-to guy for the Fantastic Science of the Wave World and its inhabitants. His relationship with WAXA is...unclear.
  • Reasonable Authority Figure: A kind and responsible man. He is also the head of AMAKEN, the company responsible for a lot of research and development.
  • Religious and Mythological Theme Naming: In the English release, Aaron and Tom are both named for figures from The Bible.
  • Science Hero: In the first and third game, his knowledge becomes a massive boon for the heroes.
  • Secret-Keeper: He becomes aware of Geo's secret identity in the anime, and he conceals it accordingly.
  • Sensitive Guy and Manly Man: He slips toward the Manly Man edge while Tom is the Sensitive Guy. He is very outgoing and more than up to fighting to do what's right.
  • Signature Move: The Radar Missile series, which rains Death from Above on enemies that meet the right conditions (it's great at wiping out weak, early-game enemies), appears both among his Favorite Cards in the first two games and in his Legend Card from the second game.
  • Walking Armory: In terms of his favorite cards, at least. In the first game, his favorite cards consist of both the cannon series and the radar missile series. His Legend Card from Star Force 2 expands on this with even more ordnance: Plasma Gun 2, Mad Vulcan 1, Radar Missile 1, and Ambush Panel, and his Item Card from the same game is a gift consisting of a Giga Mine.

Tom Dubius (Shinsuke Utagai)

Voiced by Norihisa Mori (JP)

Transer: Dragon (Anime)
Wizard: Cygnus
EM Human: Cygnus Wing
Trans-Code: 020
"Maybe you came to steal my reseach. How suspicious."

When we meet Tom, he is currently employed as one of the scientists who work at AMAKEN, and a personal associate of Aaron's. One of the first things to notice is the paranoid stare he aims at everyone. As it turns out, Tom is consumed by the idea that people are out to steal his ideas and livelihood from him (and with good reason), which, unfortunately, makes him prime bait for the FM-ian Cygnus.

In the anime, Cygnus ends up kidnapping him and it's not until much later that he returns. Following his return, Shinsuke basically becomes Mamoru's lieutenant at AMAKEN, being the only other employee in on the secret of Rock Man's true identity. He's still panicky, but much more trusting and reliable. In the third game, Tom has returned to working for NAXA, along with his new Wizard, a reformed Cygnus.


  • Animal Motifs: Birds. In addition to everything that follows from his association with Cygnus, his favorite cards in the first game include the entire Jet Attack series, which is the signature attack of the crowcars, which are rocket-powered corvids.
  • Ascended Extra: Along with his FM-ian Cygnus, who was upgraded to an Arc Villain of the first season. Cygnus Wing kidnaps Tom after the first fight and later returns to fulfill his ambitions.
  • A Tragedy of Impulsiveness: His possession by Cygnus in the first game could have been entirely avoided if he'd just hung the corner and saw the "pack" that Aaron was claiming credit for inventing was a rocket part and not his FlapPack.
  • Badass Longcoat: He briefly styles a trenchcoat in the anime while he is possessed by Cygnus. He remains dangerous, now being able to use his EM powers without Wave Changing.
  • Brainy Brunette: Has brown hair and created the Star Carrier.
  • Break Them by Talking: Downplayed. When Cygnus Wing returns in the anime, he drops a bomb that gives Subaru a Heroic BSoD which all by itself threatens to make Subaru and War-Rock split, but Cygnus takes the opportunity to knock the boys right out of the sky.
  • Bungling Inventor: Comes up with interesting ideas for inventions, but has trouble with the execution. His two most successful inventions to date include the Wing Jacket and the Star Carrier.
  • Character Development: Eventually decides to have faith in people.
  • Chuck Cunningham Syndrome: Tom disappears during the second game. He's back in 3, though.
  • Conspicuous Trenchcoat: The muted colors contrasting with bright palette of the world he lives in certainly helps him stand out.
  • Creepy Shadowed Undereyes: Initially.
  • Cynicism Catalyst: While already unpopular with people, he was betrayed by his ex-boss and only friend, who stole his invention. After that he couldn't trust anyone anymore.
  • Dark and Troubled Past: His former supervisor at NAXA stole the idea and rights to an invention Tom was developing, which kicked him down the emotional hill to where he was found at the beginning of the game.
  • Death of Personality: Cygnus Wing, upon his return in the anime, makes it really hard to tell where Tom begins and Cygnus ends, an ambiguity that the villain plays for all it's worth.
  • Eerie Pale-Skinned Brunette: In the beginning.
  • Endearingly Dorky: Once Cygnus is flushed from his system, he remains socially awkward but is much more appealing.
  • Fat and Skinny: With Aaron, though Aaron's mostly just chubby. A sign that Tom has grown better with people is that he's willing to tease Aaron about his eating habits.
  • Freudian Excuse: His former boss pretended to befriend him only to steal his invention and pass it off as his own, causing Tom to lose faith in people. Naturally, he's suspicious of his new boss, Aaron, taking an interest in his work. This in turn makes him suceptable to Cygnus' manipulations.
  • Friendless Background: Prior to the start of the story, he had *one* friend, his former boss.
  • From Nobody to Nightmare: His return in the anime definitely features him stepping proudly into the Nightmare category.
  • Gadgeteer Genius: Created the Flap Pack and the Star Carrier in the anime.
  • Heterosexual Life-Partners: With Aaron.
  • Intergenerational Friendship: With Geo, after getting Cygnus flushed out of his system.
  • Interspecies Friendship: With Cygnus in the third game.
  • Jet Pack: A variant. When first introduced, Tom is in the middle of developing a kind of jetpack that has wings meant to simulate actual flight. In a later sidequest in the first game, Geo has PropellerMan offer some advice: attach helicopter blades.
  • Loners Are Freaks: Initially.
  • More than Mind Control: Under Cygnus' influence.
  • Meaningful Name: Tom Dubius is a play on the appellation of "Doubting Thomas", which comes from the disciple of Jesus who refused to believe in His resurrection until the Christ appeared before him outright. His Japanese name Utagai likewise means "doubt".
  • Mission Control: In the later anime, whenever Aaron's out in the field.
  • Mundane Utility: In the anime, Shinsuke originally develops the Star Carrier's Hard Light functionality because he wants the next-generation terminal to be useful in case its user needs an umbrella in a storm.
  • No Sense of Personal Space: He has a brief moment of this with Aaron midway through the first anime. It's played entirely for creeps.
  • Not Quite Flight: With the Flap Pack.
  • Number Two: At AMAKEN in the anime.
  • Odd Couple: Aaron the cheerful extrovert and Tom the reclusive, slinking introvert.
  • Perpetual Frowner: In the beginning.
  • Poor Communication Kills: Mishearing a conversation between Zack and Aaron led Tom to believe he was betrayed again, when Aaron had never done so at all.
  • Put on a Bus: After the first game and his introductory arc in the anime. He returns in both versions, in the third game on the one hand and midway through the first season of the anime on the other.
  • Reasonable Authority Figure: After Cygnus is vanquished for good.
  • Religious and Mythological Theme Naming: In the English release, Aaron and Tom are both named for figures from The Bible.
  • Sanity Slippage: When he returns in the anime, it becomes very clear very quickly that his extended exposure to Cygnus has not done him wonders.
  • Science Hero: Post-Character Development.
  • Secret-Keeper: Geo's in the anime, again, after the defeat of Cygnus.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Aaron's Manly Man.
  • Shadow Archetype: To Geo himself. Shinsuke refuses to make friends with other people at all, regarding them with mistrust and suspicion.
  • Those Two Guys: With Aaron in the first game and the anime.

Bob Copper (Goyouda Heiji)

Voiced by Tomoyuki Shimura (JP)

https://static.tvtropes.org/pmwiki/pub/images/Bob_Copper_1258.jpg
Transer: Satella Police
"You're all under arrest!"

An detective working for the Satellite Police, Bob Copper is busy looking into the reason behind the sudden massive influx of the bizarre Z-Waves, and going above and beyond the call of duty to do so, much to just about everyone's chagrin. Don't underestimate him, though, as he has the resources and the abilities to track Mega Man down and proves a threat in his own right.

In the games, he busies himself doing whatever Satellite assigns him to do. In the first game, his study of the Z-Waves leads him to start hunting down individuals associated with them, including Mega Man. In the second game, Satellite promotes him to an international agent, taking care of Z-Wave incidents in foreign countries. In the third, he briefly cameos during the later chapters, but does little more than comment on the situation (he provided Geo with a Satellite Server Card in the original Japanese). In the anime, he leads a squad of Satella Police in charge of collecting and destroying EM viruses; he quickly finds himself hunting the mysterious Mega Man who keeps appearing amidst bizarre EM waves, usually in combat.


  • Adaptational Early Appearance: Bob doesn't appear until the Harp Note scenario in the first game, but in the anime he's at the police station when Hope comes to pick her son Geo up after Bob found him at the FM-ian impact site, before Geo and Omega-Xis even met for the first time.
  • Badass Longcoat: Wears one like any good detective.
  • Badass Normal: Has no powers, but is more than willing to stand up to dangerous EM beings.
  • Big Ol' Eyebrows: Big bushy ones.
  • Broken Masquerade: Copper comes very, very close to connecting Geo to the weird activities going on in town in the first game (not least because Geo's house is radioactive). In the anime, he keeps finding Geo in places where he tracked Mega Man's bizarre energy signature, but he writes the boy off as an overzealous fan.
  • Butt-Monkey: Takes a baseball to the head in the games. Gets fried by fireworks in the anime. As a matter of fact, poor Bob gets knocked out at least three times in the first game, not to mention Mega deleting all his data on Z-waves. Poor man can't catch a break.
  • The Cameo: In the third game.
  • Captain Ersatz: Goyouda is Inspector Zenigata with futuristic headwear instead of a fedora.
  • Catchphrase: In the anime, he tends to make loud pronouncements of "You're all under arrest!" - in English. In Japanese, he rants "Goyou da! Goyou da! Goyou da!"note 
  • The Commissioner Gordon: He drops his chase of Rockman during the final arc of the first anime and starts working with AMAKEN; this partnership continues throughout the Tribe anime.
  • Crazy-Prepared: He's loaded to the gills with stuff designed to work with Z-Waves, the waves the FM-ians give off, which have been around for all of maybe two weeks - he outright frightens Omega-Xis when he pulls out his self-created Rejecter, which is tech that humans shouldn't have yet.
  • Demoted to Extra: He transitions farther and farther into the background as the series progresses.
  • Demonic Possession: He briefly became The Berserker in the anime when Taurus experimented with using him to accomplish Wave Change. Goyouda was ultimately unable to undergo full Wave Change and Taurus ditched him.
  • Determinator: In the anime, where he boasts of his relentless pursuit of Mega Man and even his willingness to confront even the monstrous Planet Eater Andromeda.
  • Drives Like Crazy: In the anime Copper has some truly insane driving skills, being able balance his car at a forty-five degree angle on a railguard and still be able to drive forward. Omega-Xis was most impressed.
  • Hardboiled Detective: He's incredibly hardboiled, he's just getting nowhere.
  • Hot-Blooded: Is not easily intimidated.
  • Scarily Competent Tracker: Lose the scent? Ha!
  • Incoming Ham: "Goyou da, Goyou da, Goyou da!"
  • Iconic Item: His Satella Police headset, and more specifically the patrol light rising from his skull. He appears to be the only member of the Satella Police to use it.
  • Interpol Special Agent: In the second game.
  • Kicked Upstairs: We see less of him in the second game, after he gets promoted to international status.
  • Large Ham: Loads of this in the anime, what with his bombastic entrances.
  • Loners Are Freaks: His Link Power in the second game weighs in at a piddly fifty-four points, which isn't the worst score in the game—Claud Pincer has thirty flat, and there's a three-way tie for zero—but it sure suggests he's hard to connect to.
  • Meaningful Name: See Catchphrase.
  • No Kill like Overkill: His favorite cards in the first game consists exclusively of two copies of the whole Fire Bazooka series. He appears to like to Kill It with Fire.
  • No Social Skills: Bob Copper spends the first game bulldozing his way through his investigation, accosting people to interrogate them and not even remembering to take off his shoes when he enters someone else's house.
  • Occult Detective: Well, extraterrestrial detective, maybe.
  • Odd Couple: Goyouda strikes up a friendship with Mamoru in the anime, partially because AMAKEN can provide his department with more impressive tech.
  • Overshadowed by Awesome: Copper is actually quite competent, he's just utterly out of his league. Even in the anime, which gives him more screentime, MegaMan evades his clutches only through the virtue of his superhuman abilities. Again, Geo and Mega probably aren't helping things with their unquestioning distrust of the badge.
  • Police Are Useless: Not for lack of trying, mind you.
  • Reasonable Authority Figure: Copper generally remains one throughout the series; he would be more of one if Geo and Mega didn't keep making him suspicious.
  • Secret Chaser: Geo and Mega work hard to keep ahead of Copper. They manage to turn him into a Sympathetic Inspector Antagonist when they try to slow his investigation, an effort which involves knocking him out with a baseball to the forehead, and cracking his computer to delete his entire report. Mega, who dragged Geo into it, apparently never hit on the idea that explaining the situation to a potential ally was an all around better option than behaving like a criminal and ratcheting up the policeman's suspicion.
  • Spanner in the Works: Is an instrumental distraction in the Tribe anime finale, without which the bad guys would've won.
  • Sympathetic Inspector Antagonist: He ends up being this given Geo's and Mega's actions.
  • Take a Third Option: During Cygnus' return, Libra offers the Satella Police the choice of being either A) Annihilated or B) Destroyed.
    Goyouda: C! We fight back!
  • Touched by Vorlons: At one point in the anime, Taurus attempts to possess him. However, while Goyouda did manage to hulk out a bit, the two proved incompatible and Taurus left. Goyouda was left standing underneath the cruiser he'd lifted up.
  • Tsundere: Briefly during Cygnus' return in the anime; non-romantic Type A. He's greatly relieved when Mega Man returns, but catches himself and demands to know where the bastard's been hiding.
    Satellite Policeman: Did you say something, Inspector?
    Goyouda: S-Shut up!
  • Verbal Tic: He sticks an unnecessary "Yeah?" into his sentences a few times, but only in the early first game.

Ken Suther (Ken Nangoku)

Wizard: Hang Ten
"No problem, dude."

The owner of the shop Big Wave. Despite appearing in all three games, he plays a very minor role. In the third game, he gains a partner Wizard named Hang Ten, who absorbs the Cipher Mail functions of the first two games.


  • Adapted Out: Ken and his battle-card store Big Wave don't appear at all in the anime.
  • Arms Dealer: He's the Battle Card merchant, and Geo's his best customer.
  • Astonishingly Appropriate Appearance: If it doesn't immediately occur to you that Ken and Hang Ten are surfers, you simply haven't looked.
  • Cool Shades: To go with the overall surfer motif.
  • Crouching Moron, Hidden Badass: Hang Ten surfs the Meteor Server when you hand him a Cipher Code.
  • Fire/Water Juxtaposition: While Ken's favorite cards are all Aqua-type in the first game, he favors Fire-type Dance Fire cards in the second.
  • Hidden Depths: Ken Suther is a tea enthusiast.
  • Intergenerational Friendship: In the games, Ken Suther might just be Claud Pincer's only friend in the world. They're never seen interacting, but Claud loves hanging out at Ken's store, Ken's favorite battle-cards are almost all a little nod to Cancer Bubble, and Claud's meager thirty points of Link Power came from *somewhere*.
  • Joke Character: Ken Suther gets a Legend Card that consists of four piddly Recovery 10 cards and a single Cancer Bubble card.
  • Like Is, Like, a Comma: Abuses the word like to the point of it being a Verbal Tic.
  • Making a Splash: Most battle-cards associated with Ken are of the Aqua type, like Wide Wave, Chain Bubble, and even Cancer Bubble's own battle-card.
  • Non-Human Sidekick: Hang Ten, who can be best described as a little sun sprite piloting a surfboard.
  • Odd Friendship: Possibly with Claude Pincer, who is constantly hanging out in his store in the first two games.
  • Secret-Keeper: Ken Suther's Legend Card Combo uses Cancer Bubble, which in light of his Intergenerational Friendship with Claud Pincer suggests he's aware of the little guy's Secret Identity.
  • Strange Minds Think Alike: Exotic Surfer Dude Ken Suther and violent brat Claud Pincer have little in common except sharing a certain love for big waves and an interest in wave-battles.
  • Surfer Dude: His general motif, which is never capitalized on in the games themselves. He can be seen at the beach carrying a surfboard in Real Life calendar merchandise art.
  • Totally Radical: Talks like this all the time, dude!
  • Unusually Uninteresting Sight: He expresses genuine surprise when Geo winds up behind the counter of his store in the first game (due to there being a Wave Hole there), but doesn't press the issue further.

Claude Pincer (Chiyokichi Hazami)

Voiced by Wasabi Mizuta (JP)

Transer: Dragon (Anime)
EM Human: Cancer Bubble
"I-I have Brothers, though! I do!"

A young boy who hangs out in Ken Suther's shop, Big Wave. He's willing partners with the FM-ian Cancer, and together they form the EM Human Cancer Bubble. He loves to fight and constantly challenges Geo and Mega to battle. He appears in both the first and second games, but not in the third.

In the anime, he briefly appears in episode eighteen as the designated partner for Cancer, who spends the episode hopped up on Claude's adoration for Idol Singer Sonia. After that, Claude disappears from the plot, though Cancer's EM Human form remains heavily influenced by him.


  • Back for the Finale: He shows up in the crowd at Misora's final concert in the anime.
  • Blood Knight: Claude's a brawler in the making.
  • Bratty Half-Pint: A rude little loudmouth.
  • Chuck Cunningham Syndrome: Completely absent in Black and Red without so much as a nod.
  • Delinquent: Never explicit, but certainly hinted at.
  • Fan Boy: In the anime, he is constantly trying to sneak into Sonia's concerts...and constantly getting caught. Sonia eventually takes pity on him and gives him a front row seat.
  • Fiery Redhead: Has red hair.
  • Hot-Blooded: Loves a good fight and is quite energetic.
  • Loners Are Freaks: In the games, Claude's abrasive personality and his habit of picking fights has managed to ensure the poor boy has no friends at all. By the second game he does manage, to his credit, to gain one 30-point Brother Band. Probably with Ken Suther, given he hangs out at Big Wave all the time.
  • Odd Friendship: Possibly with Ken Suther. Claude has minimal but present Link Power and only ever hangs out at the shop Big Wave.
  • One-Shot Character: In the anime; he only features in a single episode, not even a whole arc.
  • Touched by Vorlons: He's partnered with the FM-ian Cancer in the games.
  • Wrath: His main problem is his lack of self-control.

Chrys Golds (Kintarou Kaneda)

Voiced by Takumi Suzuki (JP)

Transer: Dragon (Anime)
"There's nothing money can't buy!"

Introduced alongside Sonia in the first game, Mr. Golds is Sonia's exploitative manager who will use her talent and fame to generate as much money as he can. His treatment of her is so bad (especially after the death of her mother) that Sonia abandons him at the first opportunity, sneaking away just before her concert in Echo Ridge, prompting Chrys to go barging into every house in the neighborhood searching for her. When he finally does catch up with her, his attempt to drag her into her concert causes her to flee into the arms of Lyra.

In the anime, while not necessarily sympathetic, he's much less a hateful jerk; we watch him tying to keep his higher ups off of his back while Sonia wanders around the world with Lyra's help.


  • Abusive Parents: As far as any of the audience is aware, Sonia's manager stands in as her guardian.
  • Adaptation Personality Change: In the game he was an abusive, greedy Hate Sink who yanked Sonia around, but in the anime he's toned down to be nearly helpless before Sonia's force of personality. He's not entirely sympathetic, but he's far less hateful.
  • Apologizes a Lot: In the anime; it keeps the higher-ups off his back when Misora goes AWOL.
  • Butt-Monkey: He suffers at Sonia's hands plenty in the anime — at one point he tries to get Sonia to wear one of two ridiculous concert costumes (both of which are comically small), and she responds by turning them into binds and a gag for him.
  • Chuck Cunningham Syndrome: Irelevant after the first game.
  • Fat Bastard: Has quite a large gut, and the "Bastard" part is obvious.
  • Funny Background Event: Inverted; in the anime, Chrys is a funny foreground event. He totally misses out on the fight between Rockman and Gemini Spark Black in his office, as he's busy apologizing for not having located Sonia. He fails to notice even when Black nearly cleaves his head in two.
  • Greed: His defining characteristic, as the quote above will tell you.
  • Hate Sink: He's more or less pure unlikeability in the games.
  • Karma Houdini: One sidequest involves finding him yet another cash cow.
  • Jerkass: Really, this is the nicest thing you can call him.
  • Laser-Guided Karma: The man abuses a musician as his cash cow...then his cash cow becomes a Musical Assassin.
  • Meaningful Name: His last name is golds, reflecting his greed.
  • Plucky Comic Relief: See Butt-Monkey.
  • The Svengali: He had remarkably little regard for Sonia as a person. She ditches him in the game, but sticks around with him in the anime, where he's not as odious.
  • Would Hurt a Child: When dragging Sonia to the concert, he hits Geo in a fit of rage. Aaron rightfully calls him out on it.

Mitch Shepar (Michimori Ikuta)

Voiced by Kenji Hamada (JP)

https://static.tvtropes.org/pmwiki/pub/images/Michimori_Ikuta_2541.JPG
Transer: Leo (Anime)
EM Human: Libra Scales
"I want to teach the kids things they can't get from books."

The main characters' homeroom teacher. A teacher well-liked among his students for his alternative ways of teaching that produces great results among the students. Unfortunately, he's very unpopular among the other teachers, who resent that he doesn't use the Study Wave like they do. The Principal of Echo Ridge Elementary tries to force the issue, which results in a nasty outcome for everybody.

In the anime, he doesn't teach at the Elementary, but runs a public science class that is very popular. He also appears in the third game, although without Libra.


  • Cool Teacher: He's the most popular with the students, and the least popular with the faculty.
  • Demoted to Extra:
    • In the anime, he's not teaching Geo's class but instead at Echo Ridge University. And he's merely a One-Shot Character at that.
    • Later games also mostly ignore him, even in the third game, which makes more use of the school setting than the second and brings back other first game characters like Tom Dubius and Damian Wolfe.
  • Easy Amnesia: He's never shown to pick back up on the existence of the FM-ians in later games.
  • '80s Hair: Just look at it!
  • Establishing Character Moment: His first appearance in the game, admonishing Luna to get off of Geo's back.
  • Eyes Always Shut: His eyes are always closed.
  • Famed In-Story: He reads Geo's name on the class roster every day only to remain unanswered, which really helped Geo's infamy spread.
  • Friendless Background: Implied, given how the other teachers dislike him. He has a huge family (seven adopted children), mind you, so he's probably not that lonely.
  • From Bad to Worse: Libra shows up while Mr. Shepar is struggling with the Principal's Sadistic Choice. In no way whatsoever was that going to end well.

  • Green-Eyed Monster: He's a victim of this from the other teachers, many of whom merely operate Study Wave rather than actually engage with the students like he does.

  • Inconsistent Dub: His name in the games is Mr. Shepar; the anime calls him Mr. Shepard.
  • Meaningful Name: Shepard references are fairly rare, but he seems to serve as one for his class.
  • Must Have Caffeine: Those vials he carries around his neck are apparently filled with coffee and milk. He apparently drinks Blend #107.
  • Reasonable Authority Figure: His first moment face-to-face with Geo is spent suggesting Luna back off a smidge. Geo takes to him instantly.
  • Sadistic Choice: The Principal decides to force him either to use the Study Wave on his students or lose his job, requiring him either to fail his students or his children. And then Libra shows up.
  • Stuff Blowing Up: It's speculated in-universe that his hair's so poofy because he runs failed experiments every now and again.
  • Touched by Vorlons: He gets possessed by Libra and Wave Changes with him.

Pat Sprigs and Rey (Futaba Tsukasa and Hikaru)

Voiced by Yuki Kaida (JP)

https://static.tvtropes.org/pmwiki/pub/images/PatrickRey_9184.png
Wave Scanner: Pegasus (Anime)
EM Human: Gemini Spark
"I get the feeling that we're going to be good friends."

A quiet, cheerful and very mysterious student that Geo meets after Luna finally manages to get him back to school. Geo and Pat quickly become good friends (so much so that Geo doesn't quite know how to deal with it), a situation helped by sitting next to each other in class. While they initially hit it off quite well, it eventually becomes apparent that Pat is a little...strange. It turns out that Pat is Gemini's host, and has plans to turn Japan into a war zone by demonstrating how utterly pointless such niceties as Brother Bands really are. Or, well, technically that's Rey's plan; Rey being Pat's much less pleasant split personality.

In the anime, Geo and Pat meet some time after Geo returns to school, when Pat is helping Mr. Shepard prepare for his science lecture at the local university. While they become good friends, Pat instead attends class 5-C, so he's absent from much of the early anime, but when he does appear, it's often as the fifth member of Geo's circle (what with Misora being busy as an idol). Here, he is also Gemini's host, but, for some reason, Rey doesn't exist, so Gemini himself forms Spark Black. Which leads to a really strange finale.

WARNING: This character is a MASSIVE Walking Spoiler.


  • Adaptational Villainy: In the games, Pat was merely an Unwitting Pawn to both Ray and Gemini. In the anime, Pat willingly helps Gemini in his plan to destroy the earth and overthrow the FM King. Also, his prolonged exposure to Gemini gradually causes him to become more deranged and he eventually kills Gemini to fuel Andromeda.
  • Affably Evil: In the games, he feels guilt over lying to Geo and fighting him as Gemini Spark, which eventually leads to him pulling a Heel–Face Turn. Averted in the anime, where none of his positive qualities are genuine.
  • Ambiguous Gender:
    • The game deliberately goes for androgyny with him. Usually the best way to tell between a boy and a girl with the name Tsukasa is if it uses Kanji or Hiragana; in the game, his name is spelled with Katakana, instead.
    • Pat is another good example, being short for both Patrick and Patricia.
  • The Atoner: In the second game Bonus material.
  • The Aloner: Having no family to speak of will do that to you.
  • Ax-Crazy:
    • Rey has no intentions of getting along with the class.
    • And in the anime, Tsukasa is even more kill-happy than Gemini by the end.
  • Backstory:
    • The poor boy was found by a salvage robot in a trash dump - he draws the same conclusion about his parents that you do. That being said, we never actually get confirmation that his parents abandoned him there or that he had two parents to begin with. It makes his obsessive need for revenge a little more delusional when he can't be sure of who's to blame. Instead, he seems to want to punish all of humanity on the overhand chance that he also punishes his parents who may not even be alive anymore.
    • In the anime, he was caught beneath a massive fuel carrier in a traffic accident, and when the truck caught fire, the crowd immediately scattered (though someone had indeed called a rescue team). And then Gemini appeared, exploiting his psychological vulnerability and offering to save him in exchange for his partnership.
  • Big Bad Friend: Pat is legitimately good friends with Geo. Not that it'll stop him from his plans.
  • Bitch in Sheep's Clothing: Downplayed in the games, where he really was fond of Geo despite being a willing partner with Gemini. Played straight in the anime, where his friendship with Geo is false and he's just as omnicidal as his partner.
  • Break the Cutie: His earliest memories are less than pleasant.
  • The Cameo: His name features in a Team Name option in Black Ace and Red Joker.
  • Chekhov's Gunman: Yes, please.
  • Chuck Cunningham Syndrome: Pat's a major character in the first game, an Easter Egg in the second, and a fond memory in the third.
  • Dark and Troubled Past: See Backstory above. He got his name from the towel he was wrapped in.
  • Dissonant Serenity: Anime-only. Tsukasa is almost always calm and cheerful, even downright friendly while declaring that Earth is about to be destroyed and there's nothing anyone can do about it.
  • Dude Looks Like a Lady: Has a very feminine appearance.
  • Evil Counterpart: To Geo.
  • Eviler than Thou: Just read the rest of the notes on Tsukasa's role in the anime finale.
  • Foil: To Geo. Geo's got a much sunnier personality than Pat's low-key and understated mannerisms, especially in the Gemini chapter of the game. Note also the different color schemes: Geo's use of primary colors Red and Blue to Pat's secondary Green and Purple. Also, Pat and Rey are this, too.One
  • Future Spandex: Pat is one of the few characters who actually wears any.
  • Heel–Face Brainwashing: In the anime, Pat has his memories erased by Cepheus.
  • Heroic Sacrifice: Pat Taking the Bullet for Geo when Gemini tries to kill him; fortunately, Pat isn't killed by the blow.
  • "I Know You're in There Somewhere" Fight: Subverted. Pat is really not against the whole evil thing. Even moreso in the anime, where Tsukasa simply ignores any attempts to debate his "blow up the planet" plan.
  • Jekyll & Hyde: Pat and Rey make quite a lot of sense considered as a split set of Yin and Yang. Feminine and masculine, soft and hard, gentle and violent.
  • Jumping Off the Slippery Slope: In the anime, Pat goes for a double twist in the Pike position.
  • Laser-Guided Amnesia: After Spark White (Tsukasa) slays Spark Black (Gemini) in the anime, King Cepheus strips him of his power and all memories of what happened starting from when he met Gemini.
  • Late-Arrival Spoiler: The anime really doesn't bother hiding that Pat is Gemini's host.
  • Long-Haired Pretty Boy: Has long green hair.
  • Metaphorically True: When Pat shares his backstory with Geo, he tells him that he doesn't hate his birth parents for what they did. Because that hatred split off into the Rey personality.
  • Merchandise-Driven: Most characters use a Transer. In the anime, Pat uses a Wave Scanner instead; he feeds headphones into it.
  • More than Mind Control: Unlike the other Wave Change fusions, Pat willingly joins with Gemini to get his revenge on humanity - he and Rey control their forms directly, as opposed to just about everyone else. In the anime, Tsukasa gets seriously messed up for hanging around with Gemini for too long.
  • Nice Guy: Pat practically radiates gentleness. On the surface.
  • No Social Skills: He has decidedly offputting mannerisms when you first meet him. Later, he admits that as much as he wants to be Geo's friend, he has no idea how to deal with people so he's afraid he'll just end up hurting him even if he doesn't mean to.
  • Offhand Backhand: In the anime, during Cygnus's final attack on Earth, he deletes one of Cygnus' soldiers (who seemingly mistook him for a normal human since he wasn't transformed at the time) with a battle card without even bothering to turn toward him.
  • Psycho Electro: Psycho before the Electro, but fortunately Pat's got a handle on it by the second game.
  • Sanity Slippage: In the Anime, EM Wave Change partners who spend time with each other generally begin to overlap personalities. By the end of the series, Tsukasa goes totally bonkers - actually sacrificing Gemini himself to Andromeda.
  • Shadow Archetype: Again to Geo. He can willingly Wave Change, has one of the most humanoid Wave Human forms, and Spark White's left arm is enhanced, just like Mega Man's; he has two missing parents to Geo's one; and he has an aggressive personality in his life as well, except where Mega tries to get Geo to live a little, Rey tries to get Pat to ruin lives.
  • Sixth Ranger: The first game strongly nudges Pat towards Geo's inner circle, but he never quite joins up.
  • Split Personality: In the games. Rey is Pat's Ax-Crazy alter-ego and Gemini Black.
  • Starfish Character: As Gemini Spark.
  • They're Called "Personal Issues" for a Reason
  • Touched by Vorlons: He's Gemini's host. He also keeps Gemini's powers in the second game despite no longer being his host.
  • Villainous Breakdown: The child goes Flying Off the Slippery Slope.
  • Walking the Earth: After the first game.
  • Wham Episode:
    • The introduction to Gemini's chapter should have been this, though it really just deflated most of the tension of the reveal that Pat was the human antagonist.
    • In the anime, Andromeda's attempt to lay waste to the surface of the planet (in spite of its incomplete Power Source) is successfully stopped by Mega Man and the Satellite Admins, and it looks like the day is saved. Gemini Spark (Black) curses him and wants to know if the Andromeda Key is still incomplete...it is, but Tsukasa fixes that by literally backstabbing Black and using the completed key to fully reconstruct Andromeda.
    Tsukasa: I should've done this earlier.

The Satellite Admins

Pegasus voiced by Kunihiko Yasui (JP)

Leo voiced by Tōru Furusawa (JP)

Dragon voiced by Tōru Ōkawa (JP)

Just beyond Earth's atmosphere are the three great satellites that are the source and foundation of Earth's modern Wave World. Each of these Satellites, Pegasus, Leo, and Dragon, are responsible for upgrading and adminstering over the Wave Road and most of modern Earth tech; they're actually responsible for the sudden and rapid acceleration of Earth's technological progress. While grateful, the humans below really have less an idea than they'd like about how they work.

Part of the reason for this is because the Satellites are run by living creatures foreign to human ken. The Satellite Admins Pegasus Magic, Leo Kingdom, and Dragon Sky, are actually alien EM Beings who are watching over the humans below for reasons known only to them.


  • Attack of the 50-Foot Whatever: These guys are HUGE.
  • Because Destiny Says So: The Admins declare that destiny is at work when Geo and Mega meet each other, given that Geo is Kelvin's child.
  • Black Box: Next to no one on Earth has any idea how the Satellites work. Kelvin might, but he's not here right now.
  • Blow You Away: Part of Dragon Sky's Nature abilities. Possibly for Pegasus Magic, if freezing gales (Blizzard) count.
  • Bullfight Boss: Pegasus Magic's Star Road is a straight charging attack and Dragon Sky's Dragon Road has him swoop through Mega Man's area from behind.
  • Cards of Power: In the anime, they convert themselves into the Star Force cards.Omega
  • Chekhov's Gun: There's a museum display of the Admins' satellite forms at AMAKEN, long before they actually show up.
  • Color-Coded for Your Convenience: Each of the Admins comes in a distinct color, which corresponds to their particular element.
  • Continuity Nod: Dragon Sky's Woody Lance attack uses the Wood Towers from Mega Man Battle Network.
  • Desperation Attack: Each of the Satellite Admins at the SP level will use their strongest attack upon losing three quarters of their health, and each will cost Mega Man 600 HP. Pegasus Freeze, Leo Blazer, and Dragon Cyclone are, as their names suggest, the original, fully powered versions of the Star Force Big Bangs.
  • Deus ex Machina:
    • In the anime, the Satellites were constantly mentioned in the snippet introductions of the first season, and their mysterious power feature prominently throughout episode 28, but the Sages themselves have no real foreshadowing.
    • Zigzagged in the first game, where the Admins can send their shadows to act on the surface, and at least once bail Geo out of a hopeless situation, but often refrain from acting for reasons unknown.
  • Dragons Up the Yin Yang: Dragon Sky is an eastern dragon with an alignment to wood rather than water.
  • Elemental Powers: Ice for Pegasus, Fire for Leo, and Wood for Dragon. So much so that they may actually each be an Elemental Embodiment.
  • Energy Beings: Some of the most powerful around.
  • Face Framed in Shadow: When appearing to someone on earth in the first game, they use shadowy, black avatars.
  • Fighting a Shadow: Quite literally; Geo fights a dark apparition of the version's admin to prove he's worthy of the Star Force. You don't get to face the actual being until way later.
  • Fusion Dance: In the anime, the AM-ians exist within the cards they grant Geo, so when Mega predates one of the cards with Star Break, it's this; in the original games, the cards only call upon a smidgeon of their power.
  • Our Giants Are Different: The FM-ians treat the Admins like Giants of their own kind.
  • Gratuitous English: Everywhere in the series to the point that it's a surprise when Dragon Sky has an attack in Japanese: Hyakkaryouran (The Profound Blooming of a Thousand Cherry Blossoms).
  • Heroic Sacrifice: In the anime, they sacrifice themselves to defeat Andromeda. Too bad Andromeda can regenerate.
  • Irony: Pegasus Magic, the one sage with actual wings, does not have the Air Shoes or Float abilities, and neither does the Ice Pegasus Super Mode he grants.
  • Kill It with Fire: Leo Kingdom can do it.
  • Kill It with Ice: If Leo Kingdom can't, Pegasus Magic can.
  • Killed Off for Real: In the anime, they sacrifice themselves to damage Andromeda enough for Mega Man to fight it off, ending their own existence in the process.
  • King of Beasts: Leo Kingdom is just a giant lion. A giant lion made of FIRE.
  • Mid-Season Upgrade: They provide Mega Man with the Star Force.
  • One Game for the Price of Two: The Satellite Admin that bestows his power upon Geo depends on which Satellite his Transer is alligned to, which, in turn, depends on the version of the game. In the anime, they all grant him their power.
  • Pegasus: Magic. Duh.
  • Petal Power: Dragon Sky's Hyakkaryouran is basically him breathing a wave of cherry blossom petals at his foes. Petals of pain.
  • Physical God: It says something about Crown Thunder that he's the only EM Being on their level.
  • Power Floats: Like all EM beings.
  • Show, Don't Tell: Inverted. The Admins send their shadows to address Geo during the final chapter of the first game and give him a long speech pointing out the character growth of both him and Omega, which may or may not match up with the events as they actually happened.
  • The Watcher: Their role in a nutshell. They watch and protect the planet.
  • You Cannot Grasp the True Form: The admins are so powerful that they can only appear on Earth through shadowy avatars; when they want to speak to Geo and Mega directly, they summon them to outer space. They also decline to fight Geo with their full power until he's collected enough stars.

Vaughn and Veil Platz (Naruo and Yuriko Shirogane)

Luna's fabulously wealthy family, the owners of Nacy's Department Store in Times Square. We don't get to meet them until the Ophiuchus Chapter in the first game, but when we do, we find out Luna's under a great deal of stress...so much so that things take a turn for the nasty when Luna finally says no.

Following the events of the chapter, the family reconciles and becomes much happier, though the Platzes themselves are absent in the later games.


  • Absurdly Youthful Mother: Vaughn's obvious late middle age emphasizes Veil's youth by sheer contrast; if Veil is still in her twenties, than Luna was likely born while her mother was in her teens.
  • Adaptational Nice Guy: In the anime, Luna's parents are constantly absent, which leaves Luna miserable and lonely, but which isn't as outright painful as their high-handed and controlling personalities in the games.
  • Added Alliterative Appeal: Vaughn and Veil.
  • The Beautiful Elite: Where'd you think Luna got it from? Most of Geo's observations of the Platz condo involve noting how much higher quality everything is.
  • Big Fancy House: In the anime.
  • Bland-Name Product: Nacy's Department Store (in Japan, it's known as 103 Depart or "Department Store #103").
  • Boarding School: They speculate on whether or not to send Luna there, which is the absolute last straw for the girl.
  • The Cameo: Luna's parents don't reappear after the first game, but Veil's mugshot can be seen in the second game listed among Luna's brotherbands.
  • Chuck Cunningham Syndrome: Both of them, but Veil remains more visible than Vaughn does in the second game, being one of Luna's four Brother Bands.
  • Crimefighting with Cash: Vaughn's favorite battle cards appear to consist of a random assortment of rare, hard-hitting cards, but between his money and his lack of any apparent battle-acumen, he likely paid for them with money.
  • Demoted to Extra: Later games mainly treat them as footnotes on Luna.
  • Eccentric Millionaire: Vaughn is positively fascinated with the outlandish, bulbous Moaian figures, and has featured them prominently in the store décor.
  • Education Mama: Luna's parents both demand excellence from her, especially regarding her school work. This backfires horribly when Luna gets possessed by Ophucia.
  • Fantasy-Forbidding Father: Luna's father is quite strict.
  • Feminine Women Can Cook: Post-reconciliation Veil wants to cook something for her family but doesn't know what or how, so her sidequest results in Geo obtaining for her a recipe from his own mother.
  • Fiction 500: In the anime, apparently, given that they have such a huge estate and staff. Not as bad as the Ayanokojis, thankfully. In the games, they own a department store, but that's it.
  • Good Parents: After Queen Ophiuchus' chapter.
  • Happily Married: This trope becomes more apparent following Ophiuchus' chapter.
  • Jerkass: Not the most pleasant people to say the least. They get better.
  • Lady in a Power Suit: Veil's sleek dark suit with the big collar and lapels all but screams, "glamorous career woman".
  • Light Feminine and Dark Feminine: Hope and Veil, in that order—Hope is a homemaker with a part-time job who wears comfy, casual pastels, while Veil is a career woman who wears an intense black suit.
  • Maternally Challenged: Veil, after the Queen Ophiuchus chapter. Afterwards, she and Luna reconcile.
  • May–December Romance: Vaughn is in his late middle-age, while Veil looks young enough to still be in her twenties.
  • My Beloved Smother: Luna harbors resentment over her upbringing, which she compares to being treated like a doll.
  • Odd Couple: Suggested by the fact that Veil is younger and dressed in a more flamboyant, glamorous style, while Vaughn is older and wears more relaxed, casual clothes.
  • Ojou Ringlets: Veil actually fits the TvTropes definition; compare Luna, who orbits it.
  • One-Steve Limit: In the dub? Sure. However, Yuriko shares a name with Mariko-sensei's twin sister from the orignal Battle Network series.
  • Parental Abandonment: The anime treats them both as straight absentees. The one mention that they get from the anime reveals that her father is in Azerbaijan and her mother is at the international airport.
  • Parental Neglect: In the first game, Luna's parents are distant and cold, and a family photo in their condo suggests they've been like that for a long time. (They reconcile at the end of the Queen Ophiuca scenario).
  • Properly Paranoid: As long as she sticks around, Luna, like everyone else in Echo Ridge, is in serious danger from the FM-ians.
  • Socialite: Both of them, but only offscreen.
  • Stealth Pun: Veil's favorite Battle Cards are the Ice Meteor series and three Ice stages, making her a subtle Ice Queen. It may also double as a nod to the fact that the igloo display on the first floor of Nacy's is also the only place the snakes won't touch when Queen Ophiuchus takes over the department store.
  • Suspiciously Similar Substitute: Vaughn bears a striking resemblance to Mr. Ayanakoji of Mega Man Battle Network, who was himself the rich father of a temperamental blonde Ojou.
  • Upper-Class Twit: If you're wondering where Luna got it from. Again, they get better.
  • Writing Around Trademarks: The Platzes own Nacy's Department Store, named, of course, for the Real Life Macy's Department Store.

Damian Wolfe (Juurou Ogami)

Voiced by Tetsu Inada (JP)

https://static.tvtropes.org/pmwiki/pub/images/Damian_Wolfe_5839.jpg
Transer: Dragon (Anime)
Wizard: Wolf
EM Human: Wolf Woods
Trans-Code: 011
Voice Actor: Tetsu Inada
"I can only calm down fighting!"

Damian Wolfe is a gardener employed by Nacy's Department Store, and later by Echo Ridge Elementary, whose work is highly coveted. Even though he works in high-traffic areas, Damian is not at all a social person and generally avoids crowds, partially because he scares people, and partially because he hosts a belligerant alien named Wolf whose presence agitates Damian, especially during the full moon. He is absent for the second game, but returns in the third.

In the anime, Damian is the gardener instead to a wealthy landowner living in Echo Ridge. While all-business with his employer, he shares mutual feelings for the man's daughter, Samantha, and is actually courting her. A wrench is thrown into this relationship when Wolf shows up and commandeers his mind and body; Damian's arc consists of him struggling to keep Wolf sealed inside of him.


  • Ambiguously Brown: He looks like he could be native American, particularly in the anime.
  • Animal Motifs: Wolves, natch.
  • Animal Stereotypes: The lone wolf. Averted in the anime, where he is courting Samantha.
  • Animorphism: In the anime, Damian's first episode is largely him struggling to keep Wolf from manifesting. He spontaneously grows Wolf Woods' ears, tail, claws, snout...
  • Anti-Villain: Insofar as he even qualifies for a villain; really, he's more a Blood Knight neutral. While he's dangerous to know, he himself takes measures to avoid causing real harm (mostly by being anti-social). He only battles Mega Man to satiate his Blood Knight nature, and even when he wins he doesn't delete Mega Man. Completely becomes a hero by the third game, having become a member of Project TC and Satella.
  • Ascended Extra: Just about everyone was surprised when he showed up in Black Ace and Red Joker. Even Geo.
  • Blood Knight: Wolf's presence agitates his love of fighting into an outright craving.
  • Boisterous Bruiser: He has a few shades of this in the third game, but only around Geo, who may be the closest thing he has to human friendship. It usually crops up when he's in the mood for a fight...which is always.
  • Catchphrase: "My blood is boiling!"
  • Chekhov's Gunman: Returns as the school's new gardener in the third game, which becomes important later when Jack Corvus attacks the school while Geo is elsewhere.
  • Chuck Cunningham Syndrome: Missing from the second game, and but returns for the third.
  • Dish Dash: In Concept Art. At one point, to save a falling potted plant, he springs forward and Wave Changes to catch it with Wolf Woods' upturned nose.
  • Face of a Thug: The scar across the nose probably doesn't help.
  • Friend to All Living Things: When we first meet him in the anime, Geo notices all the small birds collecting on his shoulders. People, not so much.
  • Good Scars, Evil Scars: Has one right across his nose.
  • Heroic Resolve: Played with in the anime. He has no idea what, exactly, he's got inside of him, but, dammit, it's going to stay in there if he has anything to say about it.
  • Intergenerational Friendship: With Geo in the third game. The two are actually quite pleased to get reacquainted.
  • Interspecies Friendship: With Wolf.
  • Loners Are Freaks: Was mildly antisocial even before he met Wolf. Now he shuns people outright.
  • Lunacy: There are elements of this in the anime. With Wolf trapped inside of him, objects that remind Damian of the moon weaken his concentration and risk freeing Wolf. Of course, Samantha drags him on an unofficial shopping date through the mall, which is currently hosting a sports competition involving hundreds of soccer balls, basket balls, footballs and the like, which all trigger his Animorphism. Yes, footballs.
  • Offscreen Moment of Awesome: In the third game, when Jack attacks the school Damien Wave Changes to stall him until Geo (and Solo) reach the rooftop, and he manages to hold his own.
  • One-Shot Character: In the anime.
  • Touched by Vorlons: With Wolf.
  • Warrior Poet: He's quite skilled with hedge sculpture.
  • Our Werewolves Are Different: A werewolf-themed EM being.
  • Worthy Opponent: Wolf and Mega, while not on the same side, have a great mutual respect for each other in the anime. This leads them to both chide themselves for being foolish when they wonder why that cutseyed up dog-like creature over there looks so familiar; no way would he EVER be a part of a dog show. That would be silly.

Legendary Master Shin (Legend Master Shin)

Transer: Unaffiliated.
"I can feel your Legendary soul!"

A recurring extra in the Star Force series, and a self-insert for series planner and scenario writer Shinsuke Kodama. In the first game, he appears atop the roof of AMAKEN, and creates Legend cards for Geo, usable instances of his Best Combos. In the second game, he hangs out at the Shopping Plaza in Wilshire Hills, where in addition to his Legend Card services, he also runs the Sky-High Colosseum. He appears once again in the third game, but instead of providing his signature services, he offers a brief televised explanation of Noise.


Couronne the XIV

Voiced by Nobuaki Fukuda (JP)

Full Name: Jean Couronne Welmond Jour Jovonne XIV
EM Human: Crown Thunder
"For centuries, this crown and I have wandered the Earth. Alas, I have grown weary."

A ghost who lingers in the Dream Island junkyard during the aftermath of the first game. A king and descendant of a long line of warriors, Couronne was cursed to wander the earth after Wave-Changing with the FM-ian Crown. After happening across him, Geo and Mega are challenged to fight his Wave World form, Crown Thunder, one of the toughest boss fights in the game.

His anime incarnation doesn't really have much to say, and instead serves as a plot device for Crown, who is detailed below.


  • Adaptation Dye-Job: Most of what we see of Couronne is as his ghostly form. The anime gives us a view of what the man would look like in living color.
  • And I Must Scream: In the anime, it's implied Crown actually brought him back to life...right as his skull was flung into the ocean. He's also spent some five hundred years without anything to do in the games.
  • Antiquated Linguistics: Speaks like this to emphasize his regality.
  • Back for the Finale: Just like everyone else in the anime, except he was never really here to begin with, which is weird.
  • Blood Knight: And he has long been disatisfied with his inability to duke it out for the past few centuries.
  • Chuck Cunningham Syndrome: He doesn't return in later games, save by reference.
  • Cool Old Guy: In the first game.
  • Crouching Moron, Hidden Badass: Supposedly, though the Moron part is relegated to concept art. (He got himself locked in a refrigerator)
  • Gratuitous French: Or whatever the Fantasy Counterpart Culture is. Creamland, maybe? Somewhere in Ameroupe?
  • Greed: The anime (through Luna) accuses him of being one of the most selfish and stupid men that ever lived.
  • Historical Villain Upgrade: What is only implied in the games is almost explicit in the anime. Couronne XIV was a king exiled from his country "after the revolution". Couronne the XIV may be Star Force's version of Louis XVI.
  • Hot-Blooded: Though he's more refined about it. (Note: All blood jokes are being here ignored)
  • Intergenerational Friendship: Possibly with Geo; in concept art, Geo's known to listen to Jean's stories.
  • Interspecies Friendship: With Crown.
  • Jacob Marley Apparel: To go with his ghostly appearance.
  • Major Injury Underreaction: Yes, he does have an arrow sticking out of his back. Stop staring.
  • Meaningful Name: "Couronne" is French for "crown", further tying him to his FM-ian partner.
  • Our Ghosts Are Different: He's a ghost who fused with a ghost alien. Inverted in the anime, where Crown fused with his corpse.
  • Optional Boss: The third optional boss fight, not available until after completing the game.
  • Posthumous Character: In both the games and the anime, but more properly in the latter. It's implied, however, that Crown may have woken up the long dead king and consigned him to the depths of the ocean by losing.
  • Royals Who Actually Do Something: Mostly it's just picking a fight, but, man, what a fight!
  • Too Dumb to Live: Possibly. The anime also accuses him of being one of the stupidest men who ever lived, too, and given the French Revolution undertones...
  • Who Wants to Live Forever?: In the first game.

Iver Gatte (NPC)

A pleasant old man who lives in Geo's hometown of Echo Ridge. While largely innocuous, he has a lot to say about a few key details of the plot in the first game.


  • Chekhov's Gunman: This guy's been around since the beginning of the first game.
  • Cloudcuckoolander: Increasingly so due to his senility.
  • Demoted to Extra: He's much less significant after the first game.
  • Law of Conservation of Detail: Averted. This guy just has a generic Old Man sprite, which leads to a whammy in the endgame.
  • Hidden Depths: BIG TIME. Turns out he was part of the space mission when Kelvin disappeared.
  • Laser-Guided Amnesia: He tried to get this going for himself. Unfortunately for him, the method he used to wipe his memory clean ended up growing worse over time and by the third game he's incapable of finishing his own sentences.
  • My Greatest Failure: He never forgave himself for abandoning Kelvin.
  • Obfuscating Insanity: The man has a lot more locked away in his brain than he lets on. Or may ever be able to access again, since in the third game, it's not exactly obfuscating anymore.
  • Punny Name: The man has increasing memory-loss issues across the series.
  • Sadistic Choice: Allow NAXA to contact the space station that was attacked by aliens and give away the location of Earth or hide the station's debris and doom the crew from ever receiving aid. He reluctantly choose the former and due to the nature of the disaster, he couldn't tell anyone what happened out of fear they would seek out the station and cause the FM'ians to attack Earth. He quit his job, wiped his memory of the station's exact location, and spent the three years leading up to the first game living with his guilt before admitting everything to one of his subordinate's kids.
  • Shell-Shocked Veteran: To an extent.

The Virus Man (Nameless Artist)

A mostly unimportant Character of the Week from the anime who poses more trouble than he really has any right to. A failed artist whose temper tantrum over losing an art contest is interrupted when a McChopper virus accidentally happens acoss him after just barely managing to escape deletion at Mega Man's hands. The resulting combination, surprisingly, is not a Jammer (as it would've been in the games), but a much larger, more intelligent, more destructive McChopper virus.


  • Ax-Crazy: Under the influence of the virus.
  • Berserk Button: How on earth can anyone go without recognizing his art as superior? HOW?!
  • Blade Spam: Apparently, creating art involves taking a sword to it. Again. And again. And again.
  • Canon Foreigner: Only appears in the anime.
  • Cool Sword: Like the McChopper he fused with, this guy wields a pair of them.
  • Demonic Possession: A variant. The virus is much more animalistic than malevolent, so it really just adds a huge level of aggression and dull-mindedness to the guy.
  • Didn't Think This Through: What happens when you punch a statue? You hurt yourself, as this guy found out.
  • Dual Wielding: Wields two swords like any McCleaver.
  • Eyes Always Shut: In his normal human form.
  • Fusion Dance: Between a weedy artist and a McChopper virus.
  • Geek Physique: He's really kind of scrawny and wiry until the McChopper gets ahold of him. Even then, he's not really bulky.
  • Giftedly Bad: He can't imagine why his sculpture wasn't prized by the judges. It sucks, that's why.
  • Mad Artist: Under the influence of the McChopper.
  • Madness Mantra:
    • "Art Master, Art Master, Art Master, Art Master, Art Master, Art Master..."
    • In the dub: "To create, I must destroy!!"
  • Monster of the Week: For some reason, the anime decided not to go with the original Jamming design and instead turned the man into a giant, (more) humanoid McChopper.
  • No Name Given: His real name is never mentioned.
  • One-Shot Character: The B Plot in the episode where Geo and Mega get Copper to stop chasing them.
  • Person of Mass Destruction: He spends his episode wrecking an art museum.
  • Psychopathic Manchild: He was already on the verge of a temper-tantrum when we first meet him; fusing with an animalistic virus certainly didn't help.
  • Revenge: On all art that isn't his.
  • Sinister Scimitar: His swords are scimitars.
  • Sleeves Are for Wimps: Wears a sleeveless shirt.
  • Sword over Head: At one point he attempts to dispatch Bob Copper.
  • Touched by Vorlons: The lesser kind, much to everyone's dismay.
  • Verbal Tic: "-basa", which is derived from the speech of the virus he fused from.

Samantha (Himeka)

Voiced by Megumi Toyoguchi (JP)

Transer: Leo

A character introduced during Damian's and Wolf's introductory arc, the daughter of Damian's employer. She and Damian share a budding romance which is troubled by the gardener's sudden struggle with the alien in his head.


  • Back for the Finale: She shows up in the crowd at Misora's concert during the Tribe finale, next to Mayu.
  • Big Fancy House: Next door to Kodama Elementary.
  • Canon Foreigner: A character made solely for the anime.
  • Cooldown Hug: A variation: she puts herself in harms way, attempting to trigger Damian's self-control. He recognizes the brace on her arm.
  • Guile Hero: She hides a few shades of manipulation. When Damian declines to accompany her on a shopping trip she traps him by asking if he's opposed to being with her, which he adamantly denies. Even her father can't help but notice this.
  • Love Interest: Damian's.
  • The Ojou
  • One-Shot Character: Only shows up in Damian's introductory episode.
  • Sweet Tooth: She likes baking pastries, apparently.
  • Through His Stomach: When the woman first appears, she offers Damian cake, and when that fails, she brings out the cookies. The tea in the heart-shaped glasses certainly isn't helping, subtlety-wise.

Mayu Asakura

Voiced by Miyu Matsuki (JP)

Wave Scanner: Leo.

This absolutely adorable little girl is introduced fairly late into the anime during an arc focusing on the FM-ian Wolf. After taking off from the FM-ians after clashing with Taurus, Wolf realizes he needs a place to hide from the Satellite Police and Detective Goyouda. He finds himself adopted as Mayu's Denpa Pet, and decides to continue posing as her dog in order to avoid the police. After getting to know one another, Mayu eventually decides to enter "Ricky" in a contest, only for things to get out of hand very quickly.

  • Back for the Finale: She shows up in the crowd at Misora's concert during the Tribe finale, next to Samantha.
  • Badass Adorable: It takes balls to walk up to a rampaging Wolf Woods, or, well, you know what we mean.
  • The Cutie: So, so much.
  • Embarrassing Nickname: Her attempts to name Wolf range from Pochi-kun to Harmineum to Article Number 13. She decides on Ricky.
  • Everything's Precious with Puppies: The girl has been aching for a D-Pet. She gets her wish come to true when Wolf hides out in her Wave Scanner.
  • Friendless Background: Implied; she's not shown to have any friends, and wistfully gazes at all the people who are gushing over the Denpa Pets that have just come into fashion.
  • Girlish Pigtails: Like any little girl, she wears pigtails.
  • Innocent Blue Eyes: Blue eyes and is the sweetest character in the anime.
  • Invisible Parents: We see a woman cleaning house fom behind, who is probably her mother, but there's no direct interaction.
  • Merchandise-Driven: She has a Leo-alligned Wave Scanner rather than a Transer.
  • Morality Pet: Inverted. Wolf softens up after he disguises himself as her pet.
  • One-Shot Character: She's just there to be Wolf's Morality Pet. Though she does make a brief Cameo in the finale.
  • Useless Accessory: See Merchandise Driven.
  • When She Smiles: She smiles a fair bit during her appearances, but when we first see her, she's pretty down in the dumps.
  • Woobie of the Week: By the time you're done watching her episode, you'll wanna give the girl a hug.

     The FM-ians and EM Humans (Spoilers) 

The FM-ians In General

  • Aliens Speaking English: All of them are quite fluent in the local language. Some even have Verbal Tics.
  • Animal-Themed Superbeing: Many of the FM-ians and their EM Human forms have these. Cygnus is a swan, Taurus is an ox or cow, Ophiuca is a snake, Cancer is a crab, and Wolf is a wolf.
  • Ascended Extra: Most of the FM-ians become characters in their own right during the anime, though how much of that characterization is in line with the snippets of personality we see in the games is up for interpretation. Heck, it's been suggested that the FM-ians become main characters during the second half of the anime.
  • Back from the Dead: Defeating an FM-ian by no means ensures they will no longer harass you. King Cepheus himself restores and further empowers his lieutenants during the endgame Boss Rush. Not that they mention this in the anime, where, bizarrely, everyone comes Back for the Finale, even the two main villains.
  • Beware the Silly Ones: When they all combine forces they can be something of a threat...until Geo pulls out the Star Force.
  • Big Eater: In the anime, the FM-ians can put it away, often leaving stacks of empty boxed lunches and still having enough room for more.
  • Bishōnen Line: The second time the FM-ians are fought, they can now EM Wave Change without the need to possess someone.
  • Calling Your Attacks: In the anime, the FM-ians announce their strikes. Interestingly, some of the FM-ians can use their attacks while not in their fused forms.
  • Character Focus: for 15 episodes no less. Episodes 34-49 all involve their individual attempts to fit in and adapt to human life while stranded.
  • Chest Insignia: Each of the FM-ians' EM Human forms has their symbol displayed prominently across their chest. In the anime, those symbols appear on their human disguises and mark how much time they have left in their forced EM Human forms.
  • A Day in the Limelight: Lots of them following the premiere of the Star Force. Some even get multiple days.
  • Deal with the Devil: In the first game, the FM-ians uniformly appeal to and exploit their chosen host's weaknesses, offering to help them "solve" their problem in exchange for their help searching for the Andromeda Key.
  • Demonic Possession: In the anime, they possess and subjugate their hosts. In the games, their host's personalities emerge, though the FM-ians are clearly in charge of their minds.
  • Deuteragonist: The FM-ians are main characters and get as much focus as Geo and Omega-Xis in the second half of the anime's first season.
  • Dub Name Change: Ox and Harp had their names changed to Taurus and Lyra for the dub, which included them in the Stellar Theme Naming. Wolf and Crown were, oddly, untouched.
  • Elemental Powers: Most FM-ians employ supernatural abilities based in one of the elements from the series' Elemental Rock-Paper-Scissors system.
  • Energy Beings: Being made of electromagnetic waves and all.
  • Goldfish Poop Gang: With the Star Force capable of steamrollering them, the anime decided there wasn't much point to layering them with any menace.
  • Gratuitous English: A lot of the character and attack names use one of the two western languages, mostly English.
  • Hand Wave: Like Omega-Xis, the FM-ians are mysteriously weaker than otherwise in Earth's atmosphere, and require hosts to restore themselves.
  • Humanoid Aliens: Taurus, Ophiuchus, and King Cepheus all have humanoid forms. Sometimes Wolf counts, too, in the Anime, treating his forelimbs like arms.
  • Identical Stranger: They masquerade as their original hosts in the anime.
  • Interface Spoiler: The first game insists on listing the battle cards of each FM-ian's EM-Human form in the Favorite Card section of their host's Transer, even if Mega Man has access to it before that EM-Human's debut, giving almost all of them an Early-Bird Cameo.
  • Just Following Orders: In the anime, they would probably find other things to spend their time on if they could.
  • Large Ham: Many of them. Standouts have this listed beneath their names.
  • Living Bodysuit: A variation in the anime; by using Cygnus' materialization device, the FM-ians can masquerade as their original human hosts sufficiently to blend in with human society.
  • Morphic Resonance: Each FM-ian looks like a wispy, incorporeal version of their EM Human form.
  • Only Sane Man: The great irony of the squad is how each member thinks of himself as this. Which one is right tends to depend on what day of the week it is.
  • Out-of-Character Moment: In the last Filler arc of the anime, the giant EM meteor Radion VInote  passes by, altering the personality of almost every EM alien, Omega-Xis included.
  • Person of Mass Destruction: Whenever they rampage, they tend to cause a tremendous amount of damage, leveling buildings, wrecking vehicles, and flooding areas.
  • Power Floats: When in natural form, they almost always levitate off the ground due to being made of pure energy like that.
  • Punch-Clock Villains: In the anime, as The Remnant adapts to a human way of life, their goal of bringing despair to the humans become more and more nominal. When the FM King gives the order to return home, they decide to spend the last three days on earth doing whatever they want before heading back.
  • The Remnant: In the anime, after the initial success of the FM-ians' plans for Andromeda end in failure, a group consisting of Taurus, Cancer, Libra, Ophiuca, Wolf, and Crown marshall themselves and spend the rest of the season trying to jump-start Andromeda.
  • Quirky Miniboss Squad: While individual FM-ians may be more or less dangerous in the anime, as The Remnant, they're silly and barely competent; it doesn't help that they've all convinced themselves they're the Only Sane Man and that they're Surrounded by Idiots. At most, they only cause mild trouble and damage to the city before being driven off.
  • Recurring Boss: The Boss Rush at the end of the 1st game results in this for Taurus, Cygnus, Libra, Ophiuchus, and Gemini (the last of whom jumps the gun and tries to kill Geo ahead of schedule).
  • Rent-a-Zilla: Following the tradition established by Mega Man Battle Network, the Final Boss of the first game is a giant monster, pretty much because why not.
  • Shoo Out the Clowns: The fun and games of the first season come to an abrupt halt when the two halves of Gemini Spark discover they can jump-start Andromeda by murdering The Remnant of their fellow FM-ians and proceed to do so, starting with Taurus, then Wolf, then Ophiuca, then Libra, and finally Crown. Gemini Spark would've killed Cancer, but he escaped.
  • Stellar Name: Most (if not all) of the FM-ians are based in Western Constellations and Classical Mythology, which appears in their names. Some of them, however, have plain English names where the constellation names would fit just fine (Wolf and Crown instead of Lupus and Corona).
  • Surrounded by Idiots: Everyone holds this opinion. Whoever is currently having their A Day in the Limelight has this opinion validated.
  • Villain Ball: The FM-ians attacked Libra's game show because they figured they ought to put him in his place. This is after Libra has been bringing home free food for weeks for them at this point.
  • Villains Out Shopping: The second half of the anime is filled with examples of the FM-ians adapting to Earth life, and in Ophiucha's case, this trope is quite literal.
  • Willing Channeler: The FM-ians in the game seek to get their chosen hosts to accept their powers. In the anime, they can forcefully possess them instead.

Jammers/Jamming

  • Black Shirt: Possibly. Jammers appear to retain the personalities of their hosts, so this is up for debate.
  • Butt-Monkey: Jammers are often featured in battle card art suffering the effects of the card itself, like with Paralyze Plus.
  • Call-Back: These guys are Star Force's equivalent to the Heel Navis from Mega Man Battle Network.
  • Demonic Possession: Maybe. Whether a Jammer's virus or the host's mind is in charge is entirely up for grabs.
  • Elite Mooks: These Virus/Human hybrids are a step up from most viruses and individuals or groups of them will often serve as Mini Bosses.
  • Faceless Goons: While humanoid, their faces are almost featureless save for a pair of simpering red "eyes".
  • Fusion Dance: A Jammer is created when a human does engages in wave change with a virus rather than a proper FM-ian.
  • Gatling Good: The Jamming Vulcan attack morphs one of the Jamming's arms into a gatling gun and fires it.
  • Giant Mook: Some Jammers are huge.
  • Good Old Fisticuffs: When not using their vulcans, Jammers will use their fists instead.
  • The Heavy: For all the problems in the first game not immediately connectable to any of the named FM-ians.
  • Hopeless Boss Fight: The fight with the Jammer in the school is completely unwinnable until Geo gets the Star Force.
  • Meat Puppet: Whether a Jammer's host is this or fully in charge of the fusion tends to be a tossup. The first Jammer Mega Man meets is a car thief working from the inside of the onboard computer.
  • Red Eyes, Take Warning: Jammers have red eyes.
  • Suspiciously Similar Substitute: To the HeelNavis of the Battle Network series, as generic footsoldier enemies.
  • Touched by Vorlons: A dark variant. Cepheus gives them the power to turn humans into EM waves.
  • Would Hurt a Child: Three Jammers gleefully beat a powerless Geo up near the end of the game. Had the Satellite Admins not intervened, they would have killed him.
  • Zerg Rush: The FM-ians create hundreds of the guys during their official takeover. Some of the art invokes this trope with a platoon of Jamming marching towards the screen.

Taurus/Ox (Fire)

Voiced by Nobuyuki Hiyama (JP, anime), Nobuaki Kanemitsu (JP, Star Force 3)

Host: Bud Bison
"Isn't this your perfect chance to get your revenge?"

  • Animal Mecha: Taurus Fire has mechanized body parts, including his arms and snout.
  • Assist Character: Taurus aids Mega Man during the Diamond Ice scenario in the third game, using his flames to melt ice and Mega Man himself whenever the main dungeon's puzzle turns him into a Human Popsicle.
  • Attack! Attack! Attack!: His fighting style involves little other than pressing attacks and trying to nail his opponents. Very little strategy is used or even thought of.
  • Attention Deficit... Ooh, Shiny!: In the anime, the color red is immensely distracting, often causing him to veer of course and damage something other than his intended target.
  • The Berserker: In the anime, after seeing red, he starts attacking wildly.
  • Body Surf: He tries to find a second host in the anime, but after a less than successful run with Goyouda, Cygnus calls him and renders this unnecessary.
  • Boisterous Bruiser: He's loud and rough and less than subtle.
  • Breath Weapon: Fire Breath lets him shoot a gout of flame from his snout.
  • The Brute: In the first game, he is the type who attacks and uses brute force.
  • Bullfight Boss: Taurus Fire's Finishing Move is the Ox Tackle, in which he bulldozes his way down the row to crash into whatever happens to be in front of him. This attack will break shields, so the only solution is to sidestep it.
  • Bull Seeing Red:
    • In the first game, after Taurus first comes to possess Bud, the news begins to report that red objects around town are being destroyed.
    • In the anime, seeing red makes Taurus become The Berserker; his powers spike, but his self-control plummets. Ophiuca spends a couple of episodes trying to take advantage of this, but can't manage it.
  • Early-Bird Boss: Taurus Fire is designed to have a simple, easy-to-read attack pattern good for newcomers; Omega-Xis even assures Geo (and through him the player) that Taurus has only simple attacks.
  • Elemental Baggage: One of the series' few nods in this direction — Taurus Fire's stomach is literally a fuel tank.
  • Elemental Punch: Taurus Fire's Burning Punch from the second game; similar in execustion to Anger Punch, this attack also launches a column of fire down the row (like a Flame Tower).
  • Evil Laugh: Moowhahahahaha!!
  • Expy: Taurus Fire is a composite of GutsMan.EXE's Dumb Muscle tactics and FireMan.EXE's Playing with Fire element in the form of a bull similar to Uranus. He also has a Ground Punch similar to MetalMan.EXE's. He is one to Blastman.EXE as both exploited one of the protagonist's friends into involving an incident as the first fire themed boss of the game.
  • Flash Step: Taurus Fire can Warp, which is an actual movement style in the games.
  • The Giant: Taurus Fire towers over all other EM Humans, but has a simple attack pattern.
  • The Gimmick: Taurus Fire being an Animal Mecha works out quite well in light of the fact that his personal dungeon in the first game is the onboard-computer of a truck, which itself has a bull-riding gimmick.
  • Hair-Trigger Temper: It's not hard to make him angry, especially at the sight of red objects.
  • Heel–Face Turn: In the 3rd game, he desires to atone for all the trouble he's caused Bud, and becomes his Wizard.
  • Horn Attack: The Ox Tackle Finishing Move features Taurus Fire charging horns first.
  • Hot-Blooded: To go with the fire powers.
  • I'm a Humanitarian: We meet Taurus Fire IF pursuing a Hertz as prey.
  • Imposter Forgot One Detail: Taurus Fire R (a Black Hole Server agent) briefly masquerades as the original in the third game. Geo and Mega root him out when he accidentally refers to Luna by name, which Bud would never do.
  • Interspecies Friendship: With Bud in the third game.
  • Jerkass: Originally.
  • Large Ham: Pig? He is no pig! He is a cow! A COW!!
  • Leeroy Jenkins: In the anime, he can't control himself when he sees the color red. Ophiuchus spends a couple of episodes trying to take advantage of this tendency of his only to give up on it as a bad job.
  • The McCoy: Of the third game's Wizard Power Trio, with Acid and Mega.
  • Megaton Punch: The Anger Punch attack and its variations.
  • Mighty Glacier: Taurus (not Taurus Fire) is involved in a quick battle with Omega-Xis in the anime, where it's pointed out that his emphasis on physical strength leaves him weak to speedier opponents. Subverted in the games, where Taurus Fire picks up a few new attacks that boast high speeds — at his highest level, he can warp around the field like nobody's business, though he's still very simple in his attack patterns.
  • Not Quite Dead: While Taurus was defeated in the first game, there are still residual pieces of him within Bud. This causes some problems. By the third game, he's recovered enough to become Bud's Wizard.
  • Playing with Fire:
  • Primal Stance: As Taurus Fire, he tends to let his arms hang down and he hunches over slightly.
  • Punch! Punch! Punch! Uh Oh...: Taurus Fire's ridiculously simple attack pattern is his greatest liability. Mega points it out before his first fight, even.
  • Recurring Boss: Once A Game for...varying reasons, usually involving Bud.
  • The Remnant: In the third game.
  • Satellite Character: Taurus eventually enters this role after his return in Black and Red, becoming little more than a device for Bud to become Taurus Fire willingly.
  • Shapeshifter Baggage: Taurus Fire's profile on the official website notes that Taurus Fire's massive size and flames are linked to Bud's massive food consumption.
  • Starter Villain: He's at the absolute bottom of the foodchain in the first game, and his character design draws from GutsMan and FireMan, who were Early Bird Bosses before him.
  • Status Buff: Ophiuchus once tries to create a Limit Break by having Cancer reinforce the Ox Tackle with a Jet Attack Battle Card and further enhancing it with a red snake from her own Snake Legion attack to trigger Bull Seeing Red. While it does improve the attack, it ultimately does little good for Ox and they end up dropping the idea later.
  • Super-Strength: Incredibly strong.
  • Temporary Bulk Change: Gonta is huge, but Taurus Fire is maybe two or three times as large. In three, the energy for this comes from the food Bud eats.
  • Took a Level in Badass: Taurus Fire gets a new attack in each game.
  • Top-Heavy Guy: Helps give him the upper body strength.
  • Unskilled, but Strong: Has great strength, but no finesse.
  • Upgraded Boss: In the first game, Taurus Fire only had one real fire attack — Fire Breath—in later games, he finds other ways to incorporate fire into his attacks.
  • Use Your Head: The Ox Tackle.
  • Verbal Tic: His use of cattle noises. He even writes them into his e-mails, which is the clue needed to discern the identity of the anonymous ghost challenging Mega Man to a rematch in the first game.
  • Warm-Up Boss: The first game specifically warns that Taurus Fire has a simplistic attack pattern.
  • The Worf Effect: He shows up briefly in Takamisaki's promotional manga for Ryuusei no Rockman 3. Getting his butt handed to him by a bunch of mettennas.

Cygnus (Wing)

Voiced by Nobutoshi Canna (JP)

Host: Tom Dubius
Voiced by: Nobutoshi Canna (JP), Liam O'Brien (EN)
"Betrayal is the essence of society."

  • Adaptational Badass: In the games, he was simply an early-game boss. in the anime, he puts up an incredible fight against Mega Man, is the first opponent to ever give him trouble, outright defeats him in their second battle, and manages to rally his fellow FM-ians to help fight against and overwhelm Mega Man.
  • Affably Evil: In the games. As opposed to the other FM-ians who hijack their hosts immediately, Cygnus hears out Tom's woes and lets him make the decision on whether to merge with him or not a day later. He is also complimentary towards Omega-Xis despite being adversaries, and makes no comments about relishing the upcoming war with Earth like Libra and Ophiuca.
  • Animation Bump: Episode 26.
  • Arc Villain: A noticeable one, considering what he does at the end of the first half of the season.
  • Ascended Extra: In the games, number-two boss Cygnus merely encountered Tom and pushed him to cause chaos for its own sake, and was caught completely by surprise when Mega Man showed up anyway. In the anime, Cygnus is the first FM-ian to arrive on Earth, is introduced in the middle of pitched combat with Omega-Xis, makes a clean getaway with his host after Mega foils his plans, returns as an Arc Villain and the emergent leader of almost all the FM-ian forces, and personally shatters the heroes when he gets to Break Them by Talking.
  • Blow You Away: A couple of Cygnus' attacks employ wind, most notably Dancing Swan.
  • Break Them by Talking: In the anime, he manages to turn Geo against Mega by telling him he had a hand in Kelvin's disappearance.
  • Bullfight Boss: While he doesn't charge you per se, he does violently invade your space with his Dancing Swan attack.
  • Colony Drop: In the anime, he tries to hit AMAKEN with a falling satellite.
  • Convenient Weakness Placement: In the original Star Force game, the Non-Elemental Cygnus's dungeon provides Radar Missile battle cards, which target non-elemental enemies.
  • Dance Battler: Don't laugh at his Dancing Swan ballet; it can break shields.
  • Disc-One Final Boss: Cygnus' return arc features him defeating Mega Man, becoming the leader of the FM-ian forces (ignoring rogue agent Gemini), obtaining the Andromeda Key, and successfully summoning Planet Eater Andromeda.
  • Early-Bird Cameo: In the games, Cygnus Wing is the second boss. In the anime, he's the first enemy FM-ian to appear on Earth and be identified by name.
  • Energy Absorption: A rather specific version. According to the Secret Satellite Server, after Cygnus fires his Cygnus Feather Attack, they revert to a specific kind of Wave that he than re-absorbs, regrowing his feathers in turn.
  • Even Evil Has Standards: In the anime, his returning gambit is interrupted by Gemini Spark, who try to steal the Andromeda Key. When they reveal their intentions to overthrow King Cepheus and take over Planet FM, Cygnus tries to stop them.
  • Evil Genius: He proves to be quite brilliant and cunning, between hacking the network to cause a Colony Drop to creating a device that allows his fellow FM-ians to Wave Change without the need for a host. Having Tom for the host only helped.
  • Feather Flechettes: One of Cygnus Wing's attacks is to launch his feathers at the space Mega is standing in. The anime shows his feathers can explode.
  • Flight: Being a swan and all.
  • Flunky Boss: He employs his own personal mini-me viruses called the Cygnets (Shittappaa) both in and out of battle. In the Sim-Space computer, the dungeon's gimmick is to shoot them out of the sky with rockets.
  • Geek Physiques: Is decidedly not muscular, Dancing Swan notwithstanding. Don't believe for a second he can't fight, though.
  • Graceful Loser: The first time he's defeated, he compliments Omega-Xis on his strength. The second time, he is momentarily upset before deciding that becoming a star in the sky isn't a bad way to go out.
  • Heel–Face Turn: He returns as Tom's Wizard in the third game.
  • Interspecies Friendship: With Tom in the third game.
  • Involuntary Dance: In a cutscene, Cygnus Wing has the ability to make anyone gazing at him be hypnotized into spinning around like a ballerina. Mega knows what's up, however, and manages to convince Geo to look away just in time.
  • Killed Off for Real: Cygnus was the first to die in the anime.
  • Knight of Cerebus: In the anime. His introductory episode had him trying to outright murder people via Colony Drop. Gets darker when he makes his return.
  • Large and in Charge: Compared to the Cygnets, at least.
  • The Leader: Leads the FM-ians when he returns, building a machine that allows them to materialize in the real world as their Wave Changed forms.
  • Manipulative Bastard: Hey, Geo! You knew that Omega-Xis led the attack on the Space Station, right? Oh, you didn't? That's too bad.
  • Non-Elemental: Though some of his attacks involve wind.
  • Shout-Out: A swan that dances ballet? Sounds familiar.
  • Sissy Villain: A little, what with the Geek Physiques and being a Dance Battler.
  • Smug Snake: Cygnus' plans come crumbling down when Geo reunites with Omega-Xis. He had a pretty damn strong showing until that point, though.
  • Threshold Guardians: Cygnus Wing's attempted mass murder at AMAKEN in the first game provides the occasion for Mega Man's first act of public heroism, subtly reinforced by including a sample of the series theme in "Rocket Shooter", Cygnus Wing's dungeon music. This may have had something to do with Cygnus becoming an Ascended Extra Arc Villain and Disc-One Final Boss in the anime.
  • Vile Villain, Saccharine Show: His anime self is not as bad as Gemini Spark, but still pretty bad. His first appearance has him attempting to murder people at the space station, manages to turn Geo against Mega, leads a full-scale attack on the city, and nearly destroys the city with Andromeda.
  • Winged Humanoid: Cygnus Wing has a pair of wings sprouting from his back while maintaining a standard humanoid form of two arms, two legs, a torso, and a head.

Cancer (Bubble)

Voiced by Daiki Nakamura (JP)

Host: Claude Pincer

In the games, Cancer is the FM-ian partner of with Claude Pincer. Together they become Cancer Bubble, the Half Pint EM Human.

In the anime, Cancer is an incredibly expressive member of the FM-ian squad come to retrieve Omega-Xis. During the lull following the initial Andromeda Key incident, he becomes the de facto leader of the squad and constantly looks for new ways to refill the Andromeda Key. He shares with Crown a love of Idol Singer Misora.


  • Adaptational Villainy: In the games, he's a mere Optional Boss, in the anime, he's one of the villains.
  • Amusing Injuries: Whenever Harp Note is around. And when Harp Note and Luna are around, forget it.
  • Ascended Extra: During the Filler arcs of the anime, Cancer is one of the more active FM-ians in trying to revive Andromeda, while in the Tribe anime, he's hired as Misora's personal attendant.
  • Ascended Fanboy: Of Misora in the Tribe anime.
  • Attack of the 50-Foot Whatever: Rajione VI endows Cancer with the power to grow several stories tall, and his attacks are powered up accordingly; bizarrely, he remains the exact same weight.
  • Badass Adorable: When the anime allows him to be.
  • Badass Longcoat: He styles a trenchcoat and fedora early in the Tribe anime. And it's awesome.
  • Battle Boomerang: He can launch his pincers (each of which is the size of his head) like this. They double as a Precision-Guided Boomerang when he uses Boomerang Cutter.
  • Berserk Button: Cancer Bubble in his debut is driven into a frenzy while trying and failing to see Misora. At one point he manages to knock aside one of Harp Note's Pulse Song attacks (which, in the games, require shielding to avert).
  • Blood Knight: In the games, Cancer Bubble is definitely always up for a fight, and shares this with his host Claude.
  • Bodyguard Crush: On Misora in the anime.
  • Bratty Half-Pint: Ever since Cancer Wave Changed with Claude in the anime, he's been decidedly less mature.
  • Bubble Gun: Loaded into his claws. "FLY, BUBBLE POP!"
  • Butt-Monkey:
    • Balancing out his Anime incarnation is this trope. In an early fight with Burai, he becomes A Twinkle in the Sky. Twice.
    • Geo shuts down his first ever tirade by shooting him in the face.
  • Combat Pragmatist: Both Bubble Pop and Tidal Wave prevent opponents from attacking. Luckily he has no Elec attacks.
  • Cosplay: Bizarrely, Cancer Bubble may be seen around town wearing his host's clothes over his Cancer Bubble body.
  • Cute Bruiser: In the games mostly. Not so much in the anime.
  • Demon Head: He has a particular talent for this.
  • Dramatic Irony:
    • For the briefest of moments during his premiere. Cancer hopes to find a powerful host, which seems to be the case when he espies a security guard evicting a little kid from sneaking into a Sonia Skye concert. Psyched, Cancer rushes to meet his host, and everyone who ever fought Cancer Bubble in the games knows what's coming next.
    • This trope punches him in the face when he's told Misora and Harp Note are one and the same.
  • Embarrassing Last Name: "Bubble" is not all that commanding a piece of nomenclature.
  • Easy Amnesia: Cancer Bubble gets smacked upside the head with a thrown wok from Luna. He gets better before the next episode.
  • Fan Boy: Misora's in the anime (he got it from his host). There's a huge amount of invoked irony in how he's constantly on the receiving end of Harp Note's attacks.
  • Fun Size: The youngest and shortest member of the cast in the anime and the most fun-loving.
  • Get A Hold Of Yourself Man: To himself when he catches himself weeping over his unsatisfactory host in the anime.
  • Giant Enemy Crab: Compared to normal earth crabs? Sure. Compared to anyone else? Not happening.
  • Harmless Villain: In the anime. The other FM-ians start off as a threat at first, but he's a joke from the moment he appears.
  • Hot-Blooded: As ironic as it may seem.
  • Keet: He's got energy to spare.
  • Kid-Appeal Character: The youngest character in the anime.
  • King Mook: In a sense; there's a strain of crab virus in the first game that roughly resembles him and shares his bubble attack.
  • Large Ham: Especially in the anime, helped by his various facial expressions and No Indoor Voice.
  • Living Prop: In the games.
  • Lovable Coward: In Cepheus' presence.
  • Making a Splash: Literally, with his Signature Attack.
    TIDAL WAVE!!
  • Ocular Gushers: When he breaks down in his premiere episode.
  • Odd Friendship: With Crown in the anime. They're both fans of the Idol, Misora.
  • Pintsized Powerhouse: So pintsized that sometimes the camera misses everything but the crown of his skull. But the power's there.
  • Plucky Comic Relief: OH, SO MUCH in the anime.
  • The Remnant: The one FM-ian left on Earth in the Tribe anime (well, the last of the loyalists).
  • Satellite Character: In the games; like Wolf and Crown, he exists more or less to help make Cancer Bubble.
  • Shipper on Deck: Played with. One arc in the anime has him selling the Mega Man/Harp Note pairing for all its worth...just to piss Luna off.
  • Super-Deformed: Cancer is both this and the smallest of the FM-ians. The animators have fun with this during his premiere episode by endowing him with a ludicrously over-the-top range of intense expressions and no dignity whatsoever.
  • Suspiciously Specific Denial: During the unmaking of Operation Iinchou's Unrequited Love, Cancer hurriedly tries to explain to Luna that he is not the one who's been spreading rumors that Mega Man and Harp Note are in love.
  • A Twinkle in the Sky: The most of the FM-ians.
  • Undying Loyalty: To Misora-chi in Tribe.
  • Unwitting Pawn: Gemini's. But, then again, so's everyone.
  • Verbal Tic: The standard bubbly "-buku" gets inserted into a lot of his Japanese dialogue. In the English games, he makes claw-snapping sounds.

Libra (Balance/Scales)

Voiced by Hiroshi Shirokuma (JP)

Host: Mitch Shepar
"Let me offer you a choice."

  • Abnormal Ammo: In his dungeon, Libra Scales uses cannons that launch test papers rapid-fire. Mega Man has to answer the questions in these test papers or else they will deal 10HP damage to him.
  • The Berserker: Flame Libra in the anime is much more likely simply to attack than think things through.
  • Catchphrase: In the anime, he tends to say "Let me offer you a choice" before listing two options. He uses a variant of it in his game show: "Let me off you wretches a choice!" when dealing with male contestants and "Let me off you witch a choice!" when dealing with female contestants.
  • Combo Platter Powers: Both Playing with Fire and Making a Splash. He himself rates as Non-Elemental.
  • Contrasting Sequel Antagonist: Libra Balance inherits a mechanical gimmick from Battle Network's ColorMan.EXE, having a Non-Elemental body but alternating between Making a Splash and Playing with Fire when attacking, but their personalities are entirely different—ColorMan was a loony, but Libra Balance is solemn.
  • Cross Counter: Libra's split personalities do this to one another; Libra's human body punches itself in the face twice over.
  • Death from Above: Can drop a weight from the sky via his Heavy Weight attack.
  • Irony: Though he gave people a choice in his game show and consistently gives choices normally, he was given no such thing when he was fired and his show was canceled. Ophiuca lampshades it.
  • Mind Rape: Libra Scales uses the school's Study Wave to feed information en masse to the student body and even some of the teachers, which would most probably cause their brains to overload.
  • Non-Elemental: Though he uses fire and water attacks, he has no elemental traits.
  • Red Mage: Libra Balance is Non-Elemental, but uses a mixture of Playing with Fire and Making a Splash to attack.
  • Red Oni, Blue Oni: With himself for a while after he develops a Split Personality. His Fire personality is aggressive and confrontational while his Water personality is calm and strategic.
  • Reminiscing About Your Victims: When the FM-ians obtain the Andromeda Key, they relish in the prospect of unleashing it on earth—Libra fondly remembers doing the same to Planet AM.
  • Spectacular Spinning: His Libra Swing attack consists of him trying to whack his opponents with the Flame and Aqua Weights.
  • Split Personality: In the anime, Libra once gets so stressed out that his habit of splitting everything into two choices backfires on him and he is accidentally rent into two half-Libras (each identified with the Aqua Weight and Flame Weight, respectively). He even correctly identifies it.
  • Split-Personality Merge: At the end of his second day in the limelight, his Aqua and Fire personalities come to terms with one another and merge back together. When he offers himself a choice after that, it is them same, and he says they're "in agreement".
  • Suspiciously Similar Substitute: As a Non-Elemental Red Mage who uses both Fire and Aqua attacks, Libra Balance fills a very similar niche to ColorMan of Mega Man Battle Network 1.
  • Yin-Yang Bomb: Libra Balance is Non-Elemental, but he can use both Fire and Water attacks.

Ophiuca/Ophiuchus (Queen)

Voiced by Kaoru Morota (JP)

Host: Luna Platz

  • Achilles' Heel: Queen Ophiuca is a Wood-type that spends a lot of time in the very back of the field, making her a prime target for the Fire-type battle-chips that target that region, including Fire Bazooka and Taurus Fire battle-chip series.
  • Animal Motifs:: Snakes, of course.
    • Ophiuca in her normal form is a Snake Charmer and has a snake coiling around her wispy lower body. In both forms she has a solid visor that has a scale-like pattern on it.
    • Queen Ophiuca is a Lamia, with a serpentine body from the waist down that trails off in coils; snakes hang from her huge pigtails and will charge down the battlefield at her command. She can also command organic snakes in the real world to do her bidding.
  • Badass Boast: During the Astral Finale rematch from the first game: "You don't have the antidote to MY poison!!"
  • The Beastmaster: Queen Ophiuca can command snakes to do her bidding, whether they be the Gem-Encrusted snakes she commands in battle, the giant snake creatures in her dungeon, or the real world snakes at an exhibition.
  • Bullfight Boss: Her Quick Serpent attack will see her rush down the field with enough force to shatter shields.
  • Chainmail Bikini: In the first game, despite "wearing" a skimpy belly dancer bikini, Queen Ophiuca has the Super Armor ability.
  • Color Motifs:
    • Queen Ophiuca is a mostly a mix of iridescent purples and teals, with some red and pinks around her torso to draw attention to her upper body. The purples suit her poisonous attributes.
    • Ophiuca Noise in Star Force 3 takes its color almost exclusively from the teal in Queen Ophiuca's palette, which highlights the Wood element that the Noise form supports but has a very different visual impact than the original Queen Ophiuca. It may be meant to ignore the sinister element in Ophiuca's character, now that her power's being used for good.
  • Cute Monster Girl: Being a Lamia makes her a Sexy Monster Girl, really. She does play this straight when Luna's personality overrides Ophiuca's, and her fangirlism makes her come off as endearingly awkward. Happens again when the EM comet comes by and turns her into The Ditz; her Third-Person Person speech, higher voice, and more energetic mannerisms combine into a cuter persona.
  • Dub Name Change: The English games rename her Ophiuca, since Ophiuchus is a masculine name while she's clearly female.
  • Even Evil Has Standards: She only just begins to understand Gemini's intent to betray Cepheus, when she dies for her trouble.
  • Everything's Sparkly with Jewelry: Queen Ophiuca wears coiling snake earrings, and her green snakes each have a purple jewel embedded in their head.
  • Evil Costume Switch: A two-fer with Sensible Heroes, Skimpy Villains; despite the polished uniform-like attire that Luna always wears, the details of Queen Ophiuca's body imitate a belly dancer.
  • Evil Counterpart: Ophiuca is Lyra's more sensuous, sinister counterpart, not just in terms of palette but even in terms of their music motif; Lyra takes the form of a gentle harp, but Ophiuca is a Snake Charmer with a flute that would seem to be meant to control her snake minions.
  • Evil Gloating: Ophiuca gets in a taunt at the start of the finale when the FM-ians have Omega-Xis on the ropes.
    You've lost your fangs since coming to Earth. You didn't stand a chance against me and my fangs!
  • Eye Beams: Ophiuca Queen's Finishing Move is the Gorgon Eye, a Charged Attack that will shatter shields and paralyze whatever it touches.
  • Field Power Effect:
    • The battle card version of Ophiuca Queen's Quick Serpent all panels that she crosses into poison panels, which diminish the hit points of any enemy standing on them.
    • Ophiuca Noise's charge shot explodes on impact and turns every panel touched by the explosion to grass, which can either heal Wood-bodies or be consumed by Fire-type attacks to double their power.
  • Flunky Boss: Her Snake Legion attack unleashes a stream of snake viruses across the field; in the anime, this attack features her throwing them, instead.
  • Graceful Ladies Like Purple: Another element of contrast with Harp Note; Queen Ophiuca's Color Motif features purple as her principle color, and she has some mature elements such as a haughty mugshot and jewelry in her design.
  • Green-Skinned Space Babe: Despite being a Lamia from the hips down, from the hips up she's a belly dancer in teal and purple colors.
  • Green Thumb:
    • Queen Ophiuca and her attacks both have the Wood-type; like with Wolf the Wood-type appears to be used for nature in general rather than plants in particular.
    • If the player scans one of Queen Ophiuca's battle cards through the Real Life Wave Scanner peripheral in battle, Queen Ophiuca's card will be summoned from the first Wood-type battle card on the screen.
    • The Gorgon Eye giga-card is only available in the Dragon version, and co-appears with the Dragon Sky GX and Wood +50 cards.
    • The Ophiuca Noise is built around the Wood element, and increases the damage of Wood-type battle cards.
  • Hostage Situation:
    • Ophiuca selects Luna in the first game not just because she needs a compatible host but because of Luna's proximity to Omega-Xis, and then proceeds to use her as a bargaining chip to do "business" with the heroes for the Andromeda Key, only resorting to battle when those negotiations break down. She even tries to keep Luna with her when running away after losing.
    • Dark Phantom engineers a similar situation in Star Force 2 when he kidnaps Luna and forces her to enter Queen Ophiuca form so Mega Man can fight her.
  • Immune to Flinching: Ophiuca Queen has the Super Armor ability in the first game.
  • Light Feminine and Dark Feminine: Queen Ophiuca's sinister purple and teal palette and more sensual belly dancer design contrast with Harp Note's innocent skirt and her light-hearted pinks and yellows.
  • Morphic Resonance: Queen Ophiuca has solid structures resembling Luna's big twintails hanging behind her head.
  • Ms. Fanservice: Ophiuca herself has Hartman Hips while Queen Ophiuca is a belly dancer with a lot of exposed midriff.
  • Nerf: The Gorgon Eye giga-card does much more damage than Queen Ophiuca's attack, but it's been rendered Non-Elemental to keep it from destroying the Elec element.
  • Out-of-Character Moment: After being restored at the start of the Astral Finale, Ophiuca is depicted with an entirely different personality; during her personal chapter, she showed a beguiling side and a habit of trying to secure allies, but later she's an aggressive, haughty combatant. She also shows no memory of Gemini murdering her.
  • Poisonous Person:
    • Queen Ophiuca has command of snakes in both the real world and the wave world; she can use venemous ones to poison any victim she chooses. She sics a snake on Sonia, putting her out of the fight.
    • The Gimmick of her Dungeon is that it's filled with giant snakes that have poisoned the Mssrs. Hertz in the area, who must be healed to remove barriers leading deeper into the dungeon.
    • Queen Ophiuca's battle card features her using an enhanced version of her Quick Serpent attack that converts every panel she passes over to poison.
  • Pride: Ophiuca has a haughty streak to her and treats herself as nobility.
    • Ophiuca selected Luna in particular because she detected what she calls Omega-Xis' "stench" all over her.
    • During her rematch in the Astral Finale, she rankles at how unrefined the "Snake Woman" epithet Omega-Xis gives her is, and then describes Mega Man as "vermin".
  • Recurring Element: Queen Ophiuca's dungeon reuses mechanics from Battle Network dungeons—as with KnightMan's dungeon in Battle Network 2, the heroes must traverse narrow winding corridors while avoiding pursuit, though there are islands of safety like in DiveMan's dungeon in Battle Network 6.
  • Red Eyes, Take Warning: Queen Ophiuca's eyes are a piercing shade of red. In Ophiuca's case, they're also constant Glowing Eyes of Doom.
  • Reminiscing About Your Victims: When the FM-ians obtain the Andromeda Key, they relish in the prospect of unleashing it on earth—Ophiuca in particular dreams of the emotions on display.
    I'll never forget the terror on those AM-ians' faces as they were being eaten by Andromeda... Ah, those were the days... I'm so looking forward to seeing the terror on the humans' faces this time!
  • Scaled Up: When she Wave Changes with Ophiuca, Luna becomes a Lamia, complete with serpentine tail, scaly areas on her body, and command over snakes.
  • Secret A.I. Moves: The reverse, in fact—the Battle Card versions of her attacks have extra effects that don't occur when she uses them in combat.
    • Queen Ophiuca's battle card features her using her Quick Serpent attack, which now turns all panels that she crosses into poison panels.
    • Her Gorgon Eye attack breaks shields and paralyzes its target, but in Giga Card form it also pierces invisibility.
  • Snake Charmer: In her natural FM-ian state, Ophiuca carries a long flute of some kind and a serpentine apparition is constantly coiling around her lower half.
  • Snake People: Queen Ophiuca has a relatively-humanoid torso, but everything below her "belt" is a thick snake tail, and she manages to have Cute Little Fangs and snakes as part of her head in addition to what seems to be a scaly helmet.
  • Snakes Are Sexy: Queen Ophiuca is a Lamia belly dancer, and frankly only the top and belt. Look!
  • Status Effects:
    • Queen Ophiuca's Gorgon Eye attack will paralyze its target.
    • Ophiuca Noise employs many effects revolving around inflicting or withstanding status.
  • Suspiciously Similar Substitute:
    • The giant segmented snakes inhabiting her dungeon in the 1st game are similar to the Big Snake enemies in the 1st Battle Network game.
    • The Motif of a rich, domineering, sexy woman associated with snakes recalls Ms. Millions of Battle Network 2.
  • Undying Loyalty: Despite suggesting We Can Rule Together to Omega-Xis, Ophiuca's later appearances depict her with complete loyalty to Cepheus.
  • Walking Wasteland: In mega-card form, Queen Ophiuca's Quick Serpent attack corrupts the field into poison panels. Whether she can do so on her own initiative is unknown.
  • We Can Rule Together: Ophiuca suggests that with Omega-Xis's cooperation, she can charm the FM King into surrendering the controller for Andromeda, allowing her and Omega-Xis to share control of the Planet Eater. In later scenes she shows complete loyalty to her king, which suggests this offer was a bunch of hoo-hah.

Tropes applying to Ophiuca in the anime

  • Berserk Button: Frivolity on a tight budget, especially considering how much work *she* ends up doing to give them a budget at all. The button gets broken when she finds out Cancer stole her money to spend it all on a single bid to destroy Rock Man. Later while she's crying it all out, the others come by and try to apologize; they show her their appreciation and new commitment to frugality by mentioning that they bought a new piggy bank. All Ophiuchus hears is 'bought'.
  • Blood Knight: When Lyra tells Ophiuca about how Mega Man had defeated the others up until then, she seems more interested than ever and declares she "would love to fight him."
  • Clingy Jealous Girl: Like with Cancer Bubble's crush on Misora, Queen Ophiuca's attitude is altered when a Personality Remnant of Luna's emerges in Mega Man's presence and Ophiuca gains a romantic obssession with her enemy, ensnaring him in her coils and cuddling with him (Geo, who has no idea about any of this, wonders if Omega-Xis has ever had any sort of relation to Ophiuca). Unlike with Cancer Bubble, Ophiuca shows no lingering affections for Mega Man after her initial defeat and separation from Luna.
  • Cute Monster Girl: When Luna's Personality Remnant overrides Ophiuca's control in her debut, Ophiuca becomes a Loony Fan bent on cuddling with Mega Man and sweet-talking in a much more innocent tone. The sweet-talking side of her comes out again near the end of the anime when the meteor Radion VI turns her into The Ditz.
  • Dark Action Girl: She's not afraid to give Mega Man a decent fight. She even looks forward to it, and she is decidedly on the side of the villains.
  • The Ditz: Under the influence of the meteor Radion VI in the anime, she starts talking like a Third-Person Person; she also says a lot of innuendo without giving much thought.
  • I Have You Now, My Pretty: When Luna's Personality Remnant overrides Ophiuca's control, the latter wraps her tail around Mega Man and starts talking about her crush on him. She even expresses a desire to go to the edge of Andromeda with him "together."
  • Not So Above It All: Rarely, she gets swept away with her fellow FM-ians' shenanigans in the anime.
  • Prehensile Tail: As Queen Ophiuca in the anime. Her first action after possessing Luna is to slam Geo with her tail, and she uses it again to ensnare Mega Man.
  • Psychotic Smirk: When she and the FM-ians raid Libra's game show.
  • Third-Person Person: During her Radion-induced time as The Ditz, she spoke in third person whenever describing her current emotional state.
  • Villainous Crush: For a moment in the anime when Luna's Personality Remnant overrides Ophiuca's control. She obsesses over Mega Man and makes attempts to embrace him, succeeding only once but long enough to express a desire to go to the edge of Andromeda together with him.

Wolf (Woods/Forest)

Voiced by Tokuyoshi Kawashima (JP)

Host: Damian Wolfe

  • Adaptational Villainy: In the first game, he's an Optional Boss and becomes a temporary ally in the third game. In the anime, he's one of the villains.
  • Alliterative Name: Wolf Woods.
  • Bash Brothers: With Taurus Fire in the anime, whenever they aren't bickering (which is often).
  • The Berserker: He's famous for this; whenever he sees the moon he becomes one.
  • Blood Knight: Described as the most ferocious of the FM-ians, so Gemini Spark enjoy the opportunity to mock him when they catch him sealed in Juurou's mind.
  • Bound and Gagged: When sealed inside Juurou's mind in the anime, Wolf is tethered by strings of light.
  • A Day in the Limelight: He gets his own arc midway through the first season, with some much appreciated Character Development.
  • Embarrassing Nickname: Mayu calls him "Ricky".
  • Flunky Boss: His Howling Wolf attack summons wolflike viruses to attack.
  • Green Thumb: Like Ophiuchus, more nature-themed than plant-themed.
  • Hair-Trigger Temper: Especially under a full moon.
  • Interspecies Friendship: With Damian in the games.
  • Morality Pet: Inverted. He develops softer traits by masquerading as Mayu's pet in the anime.
  • Not-So-Harmless Villain: In the anime, after the FM-ians have been reduced to a joke he actually comes close to killing Mega Man after entering his berserker form and Mega Man only wins because Mayu's cries stop him and give Mega Man a chance to win.
  • Pet the Dog: He leaves behind one of his Howling Wolf viruses as a pet for Mayu in the anime.
  • Red Eyes, Take Warning: His eyes are red and he's not someone to mess with.
  • Running Gag: Both of Wolf Woods' featured arcs have him destroy the EM Wave Telescope Geo is trying to win in a competition.
  • Satellite Character: In the games, though not as much as Cancer or Crown. He actually gets a smidgeon of dialogue.
  • Stellar Name: Inverted; while clearly based on the Lupus constellation, he has the English translation of the Latin name.
  • Sword Beam: More like Claw Beam. His Wide Claw can function like this for ranged attacks.
  • Top-Heavy Guy: As Wolf Woods; in fact, he's so Top Heavy that according to the manual, he has spikes at the bottom of his feet that help anchor him to the ground.
  • Turns Red: The Wolf Woods battle in Star Force 1 has a unique element to it — when the background full moon comes out, Wolf Woods literally turns red, his claws lengthen, he moves faster, and he hits harder. And when the full moon hides again, he reverts to normal. So we have an interesting example of a 'pissy boss' mode on a timer.
  • Truly Single Parent: Maybe. He leaves Mayu with a small wolf cub for her D-Pet when he leaves her. It might be one of his Howling Wolf viruses, but it looks incredibly like him.
  • Worthy Opponent: He holds Omega-Xis in high esteem, enmity notwithstanding.

Gemini (Spark)

Voiced by Atsushi Kisaichi (JP)

Host: Rey (Hikaru) and Pat Sprigs

  • Ambiguous Gender: Having Patrick as a host can do that to you.
  • Authority Equals Asskicking: He's the right hand of the FM King and the most powerful FM-ian.
  • Ambiguous Situation: In the anime. While he's brought back to life like the other FM-ians and is seemingly no longer an antagonist, it's unknown if he received the same amnesia treatment as Pat/Tsukasa.
  • Bash Brothers: Apparently, Spark White with Rockman in the manga adaptaion.
  • Big Bad:
    • De facto leader of the FM invasion in the first game, and considering his manipulation of Cepheus, the true instigator of the plot.
    • Also in the first season of the anime. Cepheus barely appears and Gemini Spark is the strongest villain, manipulating the others, so they are for all practical purposes the main villain.
  • Big Damn Heroes: Spark White in the manga.
  • Boisterous Bruiser: Spark Black has a few shades of this.
  • Cards of Power: Gemini Spark Black uses a Plasma Gun battle card at one point.
  • Climax Boss: The two fights against Gemini Spark serve as this to the first game. Mega Man’s first fight against him leads the story to take a darker turn, and he’s also the first FM-ian to be fought a second time storywise, with his defeat opening the path to The Very Definitely Final Dungeon.
  • Combination Attack: Gemini Spark Black and Gemini Spark White need to work together to use Gemini Thunder. In the second game, taking out one of them leaves the other unable to perform the attack.
  • Cool Mask: Gemini in his natural form has two of them for faces. One black, one white. Just one mind, though.
  • Creepy Twins: As Gemini Spark.
  • Curb-Stomp Battle: Gemini Spark completely outclasses Mega Man in their introductory arc in the anime, even when he seperates them he can't beat them. When they leave, they congratulate him for the one hit he managed to get in on them.
  • Dragon-in-Chief: With Cepheus being a paranoid wreck, Gemini is happy to step up and make sure the plans go smoothly.
  • Dual Boss: Gemini's EM Human form, Gemini Spark, consists of two individuals, one white, for his host, and one black, for himself. In the games, Black is actually Pat's murderous alter-ego, Rey. While subverted in the first game as only the black Spark needs to be defeated, the second game fully embraces this trope.
  • Dynamic Entry: Spark Black in the anime.
    Spark Black: Plasma Gun!
  • Emotion Control: Gemini Spark can manipulate the electrochemical reactions in human brains, thereby causing them to feel different emotions depending on their goals. In the games they do this to cause arguments and fights, but in the anime they also cause crippling laughing fits.
  • Eviler than Thou: Pulls this on the rest of the FM-ians in the anime, killing all of them except for Cygnus (had already died) and Cancer who managed to escape.
  • Evil Laugh: Spark Black does it more often, but White does it better.
  • Evil Redhead: Both of Gemini Spark.
  • Evil Twin: Spark Black is generally the "darker" of the two, if you'll excuse the pun.
  • Eviler than Thou: Gemini is forcefully booted from his own Evil Plan during the finale of the anime when Pat literally backstabs him.
  • Evil Mentor: Gemini to his host. It backfires rather spectacularly in the anime when Pat kills him.
  • Explaining Your Power to the Enemy: They explain their ability to cause a Hate Plague.
  • Fantastic Racism: Spark White considers humans to be an inferior species in the anime.
  • Faux Affably Evil: He seems polite on the surface, but is really a manipulative Omnicidal Maniac who exploits his king's paranoia to destroy other planets. In the anime, he acts sympathetic to Cancer's desire to be recognized by the others in order to manipulate the latter.
  • Foil: G.S. Black is usually much louder and more aggressive than White, who can be anywhere from softspoken to reticent to downright solemn.
  • For the Evulz: Downplayed; Gemini's motives are never explained, and half of his actions in the anime are explicitly just to screw with Mega Man. When he manages to get the Andromeda up and running in the anime, but not at full strength, he finds it more fun to watch it level entire cities at a time than just blowing up the Earth.
  • From Bad to Worse: In the anime, the Gemini Spark twins always like to twist the knife when Geo's already busy.
    • Mega Man fighting Crown Thunder on his ship? Gemini Spark put the ship on a crash course with Echo Ridge's power plant.
    • Geo's exhausted from hustling around during a sports tournament? Gemini Spark unleash a furious Wolf Woods on an unsuspecting public and double-down by forcing him into his frenzied red form.
  • Fusion Dance: Inverted in the manga; rather than being The Dividual, Gemini Spark is an individual who switches between White and Black personalities, but who also has a Super Mode in which he has both golden arms and very long hair.
  • Gold Makes Everything Shiny: Gemini Spark's enhanced arms are both golden.
  • Good Colors, Evil Colors: Spark White's relationship with Mega Man is less enmity-based than Spark Black's.
  • Hate Plague: Gemini Spark can alter electrochemical reactions in human brains, which allows the former to exacerbate human emotional states. In the games, they do this to cause outbreaks of violence and destroy Brother Bands. In the anime, this is Black's ability, whereas White can cause violent spells of euphoria (traffic accident-inducing euphoria).
  • The Heavy: It was his manipulation of the paranoid FM king that led to the destruction of Planet AM.
  • Hero Killer: A legitimate threat in all appearances. Even right before they were finally defeated in head-to-head combat, Gemini Spark managed to break Harp Note's ankle, which is the most lasting damage either she or Rock Man has taken during the entire run of the anime.
  • Humans Are Bastards: Gemini Spark seek to point out and exploit this in the games.
  • Impaled with Extreme Prejudice: Gemini Spark use their Elec Swords by stabbing his targets, often trying to impale them. This is how he kills Taurus and Crown.
  • Irony: In the anime, Gemini, the master manipulator who betrayed the FM King and his fellow FM-ians, is betrayed by his own host as Spark White (Pat) kills Spark Black (Gemini himself) to fully revive Andromeda.
  • It Amused Me: Almost everything Gemini Spark does not immediately connected to their ultimate goal is done for shits and giggles.
  • Kill One, Others Get Stronger: Both individual Sparks need to coordinate to perform their ultimate attack, Gemini Thunder. In the second game where each has their own health bar, defeating one of them leaves the other unable to use Gemini Thunder but compensates by giving his other attacks a wider range.
  • Knight of Cerebus: In both the games and anime. In the games, his chapter causes the game to take a darker turn. In the anime, once he starts murdering the FM-ians for their negative energy, the happy moments come to a halt.
  • Lightning Bruiser: Pun very much intended. He is no slouch in combat, effortlessly dodging Mega Man's attacks while dishing out tremendous damage in turn. And when Mega Man finally gets a successful blow? It does Scratch Damage, not even leaving any meaningful wounds.
  • Lightning Can Do Anything: In the anime, Gemini Spark use their electricity in a variety of interesting ways, like reprogramming a ship's onboard computer to chart a new course by attacking it.
  • The Man in Front of the Man: He manipulated the FM King into destroying Planet AM.
  • Manipulative Bastard: Everything in the first game's plot can be traced to Gemini someway or another.
  • Mask Power: Gemini's natural form has little to no definition beyond a pair of Black and White masks.
  • More Despicable Minion: While Cepheus has a Freudian Excuse of being driven to paranoia due to the constant attempts on his life and later has a Heel–Face Turn upon being saved and spared by Geo, Gemini manipulated Cepheus into destroying Planet AM by taking advantage of this paranoia and personally leads the invasion of Earth.
  • More than Mind Control: Gemini is quite happy to brag about his willing host.
  • Mythology Gag: One of their attacks is Elec Sword, named exactly like the Battle Chip from the Battle Network series. (Star Force equivalents have other names, like "Strike Edge")
  • Multiple Head Case: As expected of someone based on the twin constellations, Gemini sports two heads.
  • No-Sell: Gemini White cannot be hurt by anything in the first game, for reasons of drama. In the anime, he can't be hurt either, though this is explained by him having embraced Gemini's power, which taps him into abilities Geo can barely imagine.
  • Not-So-Well-Intentioned Extremist: He convinced King Cepheus that destroying Planet AM and Earth is necessary to protect Planet FM, but this is a cover for his own desire for planetary genocide.
  • Omnicidal Maniac: Manipulated King Cepheus in destroying Planet AM in the games. While this isn't stated in the anime, when the rest of the FM-ians are called by by Cepheus and are happy to abondon their mission to destroy Earth, Gemini still wants to revive Andromeda. While they were planning to use it to overthrow Cepheus, he and Pat still wanted to destroy the Earth for no reason other than the fun of it.
  • Perpetual Frowner: In the games, Gemini White is the solemn one.
  • Perpetual Smiler: In the games, Gemini Black is the manic one.
  • Psycho Electro: The most psychopathic of the lot with the power to control electricity.
  • Red Eyes, Take Warning: In his normal form.
  • Rocket Punch: Er, Rocket Knuckle.
  • Say My Name: Usually on the receiving end from Rock Man in the anime.
    Gemini Spark!!
  • Shadow Archetype: Spark White, Gemini's host, to Geo.
  • Shock and Awe: His element is electricity, and his most powerful moves involve lightning.
  • The Sociopath: In contrast to the other FM-ians, who are Just Following Orders, Gemini is a manipulative, murderous turncoat who holds loyalty to no one other than himself.
  • Tag Team Twins: As Gemini Spark.
  • Spared by the Adaptation: In the finale of the Tribe anime he is brought back to life by the FM King and is allowed to witness Sonja's concert with everyone else. In Star Force 2, he only remains as data that Pat can use to EM Wave Change.
  • The Starscream: Hinted at in the games, explicitly stated in the anime, where he and Pat attempt to use Andromeda to overthrow the FM King.
  • Stealth Pun: It shouldn't come as a big surprise that the FM-ian with two faces turns out to be a treacherous manipulator.
  • Stellar Name: Named for the Gemini constellation. Ironically, Gemini is only one person rather than a set of twins.
  • There Is No Kill Like Overkill: Gemini Thunder is basically a flood of lightning.
  • Treacherous Advisor: In the backstory, he tricked the FM King into destroying Planet AM by taking advantage of his paranoia.
  • Vile Villain, Saccharine Show: The final arc of the first season of the anime has them unambiguously murdering the other FM-ians and attempting to destroy the planet. Also, Gemini is portrayed as far more sociopathic and evil than the other FM-ians, who are Punch Clock Villains at best.
  • Villain Forgot to Level Grind:
    • The first game mixes up the Boss Rush by having Gemini Spark come back for his rematch early. However, he doesn't get upgraded to his EX form like the others (to avoid trivializing the rest by starting with the toughest fight), meaning he's exactly the same as the first time you beat him.
    • Near the end of the first season, Rockman finally gets payback on Gemini Spark with the Star Force.
  • Wave-Motion Gun: Gemini Thunder is of the Lightning Gun variety. Shield up, NOW.
  • When All You Have Is a Hammer…: It's amazing, the results you can achieve with a well-aimed Gemini Thunder.
  • Wild Card: In the anime.

Crown (Thunder)

Voiced by Shigenori Souya (JP)

Host: Couronne the XIV

  • Achilles' Heel: In the anime, fusing with Couronne's corpse left him bound to the ship the ghost died on. Mega Man and Harp Note exploit this by attacking the ship itself, weakening him enough to finish him off. This weakness is nullified when he gains the ability to turn into his Wave Changed form at will, but he loses the invincibility.
  • Adaptational Villainy: In the games, he's an Optional Boss acting independently, but in the anime, he's in league with the FM-ians.
  • Antiquated Linguistics: Speaks like this in the games, thanks to his host.
  • Ascended Extra: Couronne becomes his Satellite Character in the anime.
  • Authority Equals Asskicking: Crown Thunder is the EM form of a long dead king and rivals the Satellite Admins in power.
  • Badass Cape: To go with his overall regal design.
  • Blood Knight: His host has been itching for a fight for 500 years.
  • Call-Back: As a Blue Blood covered in flashing lights who uses Shock and Awe in combat, he recalls Count Zap of Battle Network.
  • Combat Pragmatist: Three of his four attacks (the flunky ones) are designed to waste any given shield. The fourth slows you down. They all hurt. And they don't stop.
  • Cool Crown: Everything south of the Rubber Duck bit.
  • Cool Sword: Uses one in the anime.
  • Crouching Moron, Hidden Badass: You might be forgiven for underestimating Crown when you see the rubber duck atop his, er, crown.
  • Dance Battler: His fighting doesn't particularly involving dancing proper, but in battle, he'll groove away in the background, maybe do a spin.
  • Dem Bones: Crown Thunder is really little more than a skeleton, with lightning powers.
  • Dirty Coward: In the anime, Crown is accused of this, though he still goes into battle with enough relish. He prefers a great deal more trickery, mind you.
  • Elemental Rock-Paper-Scissors: As a post-game Optional Boss with the Elec element, he complements the Satellite Admins, who use Heat, Aqua, and Wood.
  • Flunky Boss: Unlike other FM-ians, who each have just one attack where they use their flunkies to rush the field, Crown Thunder uses these to form a major part of his strategy. Three of his four attacks are delegated to minions that utilizes a different shield-breaking technique.
  • Our Ghosts Are Different: Go read Couronne XIV's section for all the bizzare details.
  • Immortality Immorality: In the anime.
  • Interspecies Friendship: With Couronne. Concept art indicates they play chess together.
  • Invincible Villain: In his debut fight in the anime, Crown Thunder's body is unable to really be damaged until the heroes discover his Achilles' Heel.
  • Living Prop: In the games.
  • Loophole Abuse: Crown Thunder in the anime is an earthbound spirit, so he's stuck to the land where his host died. Luckily for him, Jean died on a ship. See where this is going? Of course, nobody's entirely sure why he needed to involve the creation of an amusement park on that ship.
    Rockman: That makes no sense!
  • Nigh-Invulnerable: In the anime, fusing with Couronne's corpse makes him invulnerable to attacks. Geo and Sonia eventually bypass this by attacking the ship itself.
  • Optional Boss: The last of the three optional FM-ian fights, Crown Thunder can only be fought after rolling the credits on the first game.
  • Power Glows: Downplayed. Crown Thunder is covered in flashing lights, which on his segmented green mantle is very reminiscent of a Christmas tree.
  • Satellite Character: In the games, Crown really has no role except to be part of Crown Thunder. The character, by and large, is Couronne the XIV. This is inverted in the anime, where only Crown himself gets real screen-time (what with Jean being stuck in his skull at the bottom of the ocean).
  • Shock and Awe: His only personal attack, Fall Thunder, involves dropping a spread of paralyzing lightning bolts at you. If this attack hits you, say goodbye to 500 HP as he immediately follows this up with hitting you with his other attacks at the same time.
  • Smart People Play Chess: Jean and Crown play chess together in concept art.
  • Stellar Name: Downplayed. Clearly derived from the Corona constellation (which in times of old was one constellation, not two), but is given the English translation of the Latin name.
  • Superboss: In the first game, Crown Thunder is the mightiest fighter among the FM-ians and rivals the AM-ian sages for sheer battle power.

High King Cepheus

Voiced by Kazusa Murai (JP)

https://static.tvtropes.org/pmwiki/pub/images/cepheus.jpg
Well done...Mega Man, Omega-Xis. So the enemy who appears before me is 1 of my own warriors. Who would have thought it...? So this is what is meant by "biting the hand that feeds you." No AM-ian warrior was able to reach me, however, 1 of my own was. I do commend you.

The leader of the FM-ians and one of the major forces behind the conflict of the first game.


  • Adapted Out: Does not appear in the Star Force manga; instead, Andromeda is identified as the FM King.
  • Amazing Technicolor Population: His "skin" is entirely green.
  • Anti-Villain: While his actions can be viewed as pretty atrocious, they're motivated and explained by a paranoid fear caused by constant attempts at Cepheus' life, and Gemini's manipulations.
  • Badass Cape: To go with his regal attire.
  • The Bus Came Back: Returns in the third game asking for Mega Man's help in saving Planet FM from Sirius.
  • Cool Crown: He is a king, after all.
  • Dark and Troubled Past: Ever since he was young, people were out to kill him and take his throne. Gemini's manipulations only worsened his paranoia.
  • Distressed Dude: In the third game, he requests Geo's help in saving Planet FM from Sirius.
  • Easily Forgiven: To his complete and utter astonishment. Justified in that Geo managed to destroy Andromeda and stop any serious damage to Earth and that in the end, he is a sad wreck that wants genuine bonds.
  • Freudian Excuse: The constant attempts on his life, and Gemini's manipulations caused him to become paranoid and mistrusting.
  • The Ghost: Zigzagged. Cepheus doesn't actually appear in the anime — the most we see of him is a light in the distance during the finale, which also upgrades him to The Voice. He does, however, make a brief appearance in the second episode of Tribe while Orihime explains how the energy he released on Earth triggered the reappearance of Mu.
  • Greater-Scope Villain:
    • He only appears in person at the very end of the first game. A slight subversion, however, when Gemini (his second-in-command) is revealed to be the true mastermind manipulating Cepheus.
    • In the anime. He sent the FM-ians to destroy the Earth, but never actually appears himself. For all practical purposes Gemini Spark acts as Big Bad especially since Cepheus eventually makes a Heel–Face Turn thanks to the BrotherBand purifying Planet FM of negative emotions caused by Andromeda and he calls off the mission to destroy Earth.
  • Heel–Face Turn: Geo saving his life and offering forgiveness is what makes him change his ways.
  • I Owe You My Life: Geo saving his life triggers his Heel–Face Turn.
  • Knight Templar: Thanks to Gemini's manipulations, Cepheus fears that Planet AM and Earth are going to attack Planet FM, which is why he wants to destroy them.
  • Laser-Guided Amnesia: Does this to Pat in the anime.
  • Orcus on His Throne: Not once does he arise until the very end.
  • Red Eyes, Take Warning: A bit more magenta than usual, but the trope is played straight. At least until the end of the first game, where it's subverted.
  • Royals Who Actually Do Something: He's largely a background presence until the final arc of the game.
  • Save the Villain: Geo saves him from a malfunctioning Andromeda.
  • Shadow Archetype: High King Cepheus is a paranoid loner who mistrusts everyone around him, exactly like an extreme version of Geo from the start of the first game.
  • Stellar Name: Named for the Cepheus constellation. In Classical Mythology, Cepheus was a king and the father of Andromeda, who was meant to be sacrificed to the gods as retribution for crimes that were not her own. The other characters of this myth, Perseus, Cassiopeia, and Cetus, do not appear in Star Force, however.
  • Super-Empowering: Upon arriving at Earth, Cepheus is able to imbue the FM-ians with extra power, both to Wave Change on their own without a human and for most of them to fight at their EX level. (Gemini Spark's EX level is skipped for reasons unknown).
  • Took a Level in Kindness: In the third game. Making a genuine friend will do that to you.
  • The Unfought: He's never fought in Star Force 1, as he commands Andromeda to attack in his stead.

Andromeda

https://static.tvtropes.org/pmwiki/pub/images/andromeda1.jpg
First Form
(See the Final Form Here)

The ultimate weapon of the FM-ians, employed by Cepheus to lay waste to entire worlds.


  • Attack Its Weak Point: Once Andromeda enters its second form, its only target will be its core, the orb in its chest. Normally shielded, it can be hit only when it turns green, but unless you have break-attribute cards like Brave Sword.
  • Attack of the 50-Foot Whatever: In the anime, this thing is huge.
  • Apocalypse How: Its job is to cause a Class X.
  • The Corruptor: In the finale of the anime's first season it's revealed Andromeda's presence caused negative emotions to infect the FM-ians and turn them evil.
  • Death from Above: Can summon meteors should it choose to.
  • Emotion Eater: It is fueled by loneliness. In the anime, the Andromeda Key is powered by negative emotions in general.
  • Energy Weapon: The Nebula Blazer, which it fires from its chest or hands.
  • Evil Is Not a Toy: After Mega Man defeats Andromeda, it goes out of control that not even Cepheus is safe. Mega Man saves Cepheus, triggering his Heel–Face Turn.
  • Final Boss: For the first game.
  • Generic Doomsday Villain: It's a giant war machine build to destroy planets so it doesn't have a personality.
  • Healing Factor: The anime gives it the ability to regenerate itself if the Andromeda Key is filled with negative energy.
  • The Juggernaut: In the anime. It's too powerful for Mega Man to defeat when it reaches full strength and is only stopped by destroying the Andromeda Key controlling it.
  • Kaiju: The first form is a giant face.
  • Macross Missile Massacre: The Giga Missile attack.
  • No Endor Holocaust: Even in its incomplete form, Andromeda can level square miles of urban territory. There are no reports of any casualties.
  • No-Sell: In the anime, not even the Break Sabre can penetrate Andromeda's shell.
  • One-Winged Angel: Mid-battle, Andromeda will transform from its giant monstrous face form into a humanoid robot.
  • Planet Destroyer: In the anime, Andromeda's Planet Eater motif is mostly ignored, and its method of destroying earth is to burrow its way into the core and set off a chain reaction to detonate the planet.
  • Planet Eater: In the first game, Andromeda is a Planet Destroyer that initially takes the form of an enormous face with a giant, alien maw, and is described as being willing to consume EM beings. One of the attacks used by its first form, Big Bang Eater, consists of it trying to eat the whole battlefield with Mega Man on it. Given how much it tries to eat things, it would presumably destroy its planetary targets by eating it as well.
  • Religious and Mythological Theme Naming: In Classical Mythology, Andromeda was a princess meant to be sacrificed to the gods as retribution for crimes that were not her own while her father Cepheus watched on helplessly. The other characters of this mythnote , do not appear in Star Force, however.
  • Stellar Name: Andromeda is a figure from Classical Mythology whose name was given to a constellation and later to a whole galaxy seen within the bounds of that constellation.
  • Stuff Blowing Up: In the anime, Andromeda's modus operandi is to drill into the core of its target and to cause it to explode.
  • This Is a Drill: Can turn its hands into these in the anime.
  • Transformation Sequence: At half damage, its face form unfolds to create the humanoid one.
  • Turned Against Their Masters: After losing to Mega Man, it malfunctions and attempts to eat Cepheus. Mega Man stops it from devouring Cepheus by destroying it.
  • Weapon of Mass Destruction: Pretty much its role.

     NetNavis 

General Tropes

PropellerMan

PitcherMan (PitchMan)

KeyMan (OpenMan)

ThermoMan (AirconMan)

ShovelMan


Alternative Title(s): Mega Man Star Force Pegasus Leo Dragon

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