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These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Mega Man
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Series as a Whole
Archive Panic: Seven series across two timelines means you're going to be at it for quite awhile.
Broken Base: The fanbase in general is littered with series loyalty wars. The wars are very noticeable on sites that report on all kinds of Mega Man news, and conflicts most often start when believable rumors of a new Mega Man game arise. Some of the more noticeable ones at the moment include:
Possibly some of the criticism is also because the games are essentially a new Mega Man for a new generation. Everyone who knew Mega Man from the starting game would be an adult by the time Battle Network began, and many of the new players recruited to Network hadn't been around to experience the original games. So in a sense, the base is less "broken" and more supplemented by a new branch that's inherently separate from the old.
Provided players don't deplore RPG gameplay, there isn't much to legitimately complain about in the Network series, which keeps the same fundamental focus of fighting variously-themed cyberpunk characters utilizing collected weapons. Indeed, most of the characters in Battle Network are tributes to those in the classic, most-iconic, phase of the original timeline, so in a sense it feels more familiar than Mega Man games from X-onward.
Some EXE fans dislike Ryuusei/Star Force mainly due to changes to the battle system that put a greater emphasis on luck and stats rather than strategy. Ryuusei fans that equally dislike EXE argue that getting rid of the code system allowed for more fluid folder customization. There are times where some fans of one or both sides will make it apparent that they absolutely loathe each other.
The recent announcement of an EXE/Ryuusei crossover game in the works ignited some hot controversy on all sides of BOTH the above conflicts.
There are even wars within some of the individual fanbases. The first half of the EXE series versus the second half (or EXE4 versus the rest of the EXE series), the first half of the X series versus the second half, the Classic debates over 8-bit graphics versus other graphic styles (mostly brought up by the 9th Classic game), and so on.
There's also the fights that start whenever a new Capcom vs. Whatever game is announced. People argue back and forth over which Mega Man should make it in.
Or Zero, or Proto Man, or Roll, or Bass, or Axl, or Wily...
Most fans don't really care whether it's Mega Man or Rockman, only slightly preferring whichever one they were introduced to first. You wouldn't know it to look at any dedicated fan site, which are convinced that their translation (usually Rockman) is better, and everyone else are uncultured morons.
A more recent example... with series creator Keiji Inafune leaving Capcom and Mega Man Universe being canceled, the Chicken Little-style Fan Dumbnote Which given the Dork Age that followed, with a coupleexceptions, do they count asFan Dumbanymore? has begun to sneak its way in, claiming the series is being phased out entirely.
Sadly, this is gaining more ground, thanks to Mega Man Legends 3 being cancelled as well, coupled with the lack of Mega Man (X) as a playable character in Ultimate Marvel vs. Capcom 3 and the company citing "lack of fan support" as the reason for the former.
Bad Box Art Mega Man (a middle-aged looking loser with a beer belly) was Street Fighter X Tekken. This is something that almost ANY OTHER YEAR beforehand would have gotten almost universal laughs out of the fandom, but with the current climate, well... let's just say that's not the case...
The non-innuendo Scunthorpe Problem: Rockman XOver. Or for the more pessimistic, removing the "X" to uncover many fans' sentiments about the series as a whole: Rockman Over.
Turns out the only game resembling a proper Mega Man title for the 25th Anniversary would be what started out as a fan game, then taken under Capcom's wing to be released on December 17th for free. Depending on who you ask, Street Fighter X Mega Man is either a friendly nod to the fans, or Capcom digging themselves even deeper.
Ironically subverted by the actual bat-like bots in most games. They are nearly always a reliable source of health and weapon capsules.
Harsher in Hindsight: Remember over the course of the 2000s when people did "endless sequels" jokes for the Mega Man franchise and thought that Capcom did WAY too many Mega Man games over the years? Plenty of people (including shows like X-Play) wanted to HATE Capcom for making so many Mega Man games over the course of the 2000s. However in the 2010s people wanted to hate Capcom for not giving the Mega Man series enough attention nowadays making the old "far too many sequels" jokes at the Mega Man series a bit awkward.
Misaimed Fandom: There are still fans out there who believe that Proto Man was a villain in 5. Anyone who actually made it far enough in the game would know that it was Dark Man, not Proto Man, who kidnapped Dr. Light. Dark Man wasn't even the real villain. He was a Disc One Final Boss in yet anotherWily scheme, and Proto Man shows up during an encounter with the aforementioned Dark Man to point out which robot is the impostor to his little brother. The fact that Proto Man actually was a villain in the TV show did not help his case.
Most Annoying Sound: Some of the sound effects — such as an energy bar filling up or the constant sound of your Mega Buster charging — that overlap some channels used for the music in the NES games, due to a lack of sound channels. If you're relatively new to the series, or games in general, the death sound effect will drill itself into your memory banks.
There is also the shrill, whistling noise that Dr. Wily's ship produces that's become closely associated with him.
Surprisingly Improved Sequel: It's practically tradition for the second game in a series to be leaps and bounds better than a rather meh first, and successively improves (at least until the end of the NES era). The exceptions to this rule are Mega Man Star Force, which took until the third game for this to take effect, and Mega Man X, where the first is often considered better while the second and third installments being rather forgettable, with only the fourth, fifth and eighth installments considered to be on the same level as the first.
Anti-Climax Boss: Quick Man from Mega Man 2 is generally considered one of the more dangerous Robot Masters, as you could probably tell by his namesake. In this series, he is quickly defeated when Roll drops a bust on him at a museum.
Bizarro Episode: Despite the episodes being self-contained, "Curse of the Lion Men", "Master of Disaster", and "Night of the Living Monster Bots" are certainly...out there.
Base Breaker: The show's incarnation of Roll usually gets criticism for the fact that she's ineffective (this, of course, will depend on the way episodes are written), and whose weaponry amounts to household equipment that is part of her job. She gets defense, however, for the fact that she is far more ambitious and proactive than that of the character from the games, who usually stands in the sidelines.
Cliché Storm: Quite a few plots are ones you've already seen before in other childrens' cartoons.
Complete Monster: Dr. Wily attempted to send the moon out of its orbit to kill off most of humanity, forcing the survivors (if there were any) to consider him king, so he could prove he was better than Dr. Light. He's also tried to use earthquakes to destroy cities, threatening to destroy them if they don't obey, and he's tortured Mega Man mentally twice in the show, first by making him wonder if he's just a mistake created by Dr. Light, the second time making Proto Man be a Heel Face Mole- even Proto Man considered this act wrong during the plan-and ordered him to kill Mega Man after this.
Harsher in Hindsight: In "Robosaur Park", Mega Man and Roll are de-evolving into cavebots, and Dr. Light only has enough antidote for one of them. Roll says Mega should take it; he refuses at first, but she says he's the one with the best chance of stopping Wily. He agrees and takes it, and is able to save the day. In 10, a similar scene played out, only sadder.
It was even the tenth episode. The only way this could be any more uncanny is if Slash Man appeared in 10 instead of 7.
He did appear in 10, as part of the Weapons Archive boss.
In "Mega X", X takes a liking to Mega Man, saying he's the most optimistic robot he's ever met. When you remember what happens in the X series, and how Zero is X's only friend...
Everything about "The Big Shake" in lieu of the Japanese earthquake.
Hilarious in Hindsight: In "Showdown at Red Gulch", Wily uses energy from a meteor to power up his robots; however, soon it leaves them drained and weak. In Mega Man 8, guess what happened?
The plot, however, was probably taken from the third game, which involved Power Crystals. But, the ideas were used in 8.
In "Mega-Pinocchio", Wily decides to make Light a Hero with Bad Publicity. So he reprograms his robots and sends them on a rampage, so Light is blamed for the attacks. In 9, he did essentially the same thing, though amplified by making himself a Villain with Good Publicity. Both scenarios even had a female reporter who was quick to blame Light for the misdeeds.
In separate episodes, this robot◊ and this robot◊ appear, respectively, Shade Man has a vampire motif, much like Dracubot, while the quarterback robot bears a big resemblance to GridMan.EXE from Mega Man Battle Network 5.
Strike Man from MM10 could easily pass for the baseball equivalent of the aforementioned quarterbot.
In "Ice Age", both Ice Man and Air Man will not die. They're finally defeated in the last 2 minutes after defeating Mega Man, Roll, and Rush in every other encounter.
In "Mega X", Dr. Cain, rather than looking like his game self, looks like Gordon Freeman.
In "Future Shock", Wily has taken over the city in a span of thirty years and exiled Light and Roll because Mega Man wasn't around to stop him. In The Protomen, Wily takes over the city and exiles Light in about thirty years because there isn't a Mega Man to stop him.
In "Future Shock", the robot police have wolf-like robo-dogs with a purple color scheme. This was before 6 and 7 came out, the latter of which had the first appearance of Treble, Bass's purple robot wolf.
Was it after Mega Man X, though? Sigma had a purple robot-wolf named Velguarder (who in turn is believed to be the basis of Treble's design), which may have been what they were referencing since, you know, the future.
In "Mega Dreams", Proto Man refers to Wily as "Lord Wily" when they're in a medieval-related dream. In Battle Network, Wily's counterpart is called Lord Wily.
In "Electric Nightmare", Mega offers Roll a broom when she offers to go out fighting; she karate chops it in half rather than use it. In both Mega Man Powered Up and Tatsunoko vs. Capcom, classic!Roll uses a broom and only a broom as a weapon.
"Robo-Spider" has a robot museum with figures of the heroes, Cut Man, Guts Man, and Proto Man. In Mega Man 7, a robot museum was featured with the real Guts Man, who was then stolen by Wily.
"Mega X" has Wily teaming up with Vile, and by proxy, Sigma. He teams up with Sigma definitively in Mega Man X5 and Rockman Xover.
"Bad Day at Peril Park" involved Dr. Light being concerned that Dr. Wily had discovered some way to transform humans into robots. Many years later, the comic book version of Dr. Wily teamed up with Dr. Eggman, a guy who had the technology to do just that.
Ho Yay: If it's even possible, would Guts Man and Cut Man count?
Mega Man and Brain Bot inexplicably sharing a bed...
Proto Man, while pretending to be a good guy, never freaking stops touching Mega Man.
I Am Not Shazam: The amusement park in "Bad Day at Peril Park" is called Fun World, not Peril Park.
Jerkass Woobie: Bomb Man and Cut Man considering how many times they are destroyed.
The Robot Masters in "The Day the Moon Fell" come off as this too if you think about it. You can tell that even they think Wily's plan to bring the entire planet to the brink of a full-scale apocalypse is completely bat-shit insane. Unfortunately, being Wily's robots, they're programmed to help him succeed and there's nothing they can do about it. You kinda feel sorry for them if you think about it like that...
Moral Event Horizon: Wily was willing to move the moon out of its orbit, threatening the WORLD, to prove he was better than Dr. Light. His robots questioned this; they went along with it, but they questioned this act as well.
Later, even Proto Man was concerned about how close the moon is getting, pointing out that if he keeps this up there won't be much left of the world to take over. Wily's response was to laugh in his face and ask if he was getting nervous.
In "The Big Shake", he created earthquakes to force cities to surrender... and threatened to destroy them if they didn't.
Later in the episode, Wily discovered Light was working on a device to stop his earthquake machine. His response was to direct a maximum-powered earthquake directly at Light's lab in an attempt to kill them all. And after the deed was done, with Wily believing Mega, Roll, and Light dead? He stops celebrating in about two seconds and goes on to threaten the mayor.
In "Bro Bots", his plan involving Proto Man as a Heel Face Mole crosses the line. While Proto Man enacted the plan, it was Wily's idea, and when Proto Man gave a hint to Mega Man about the scrambler chip, Wily ordered Proto Man to destroy Mega Man.
My Real Daddy: In terms of voice acting, Scott Mcneil's epically hammy performance as Wily has caused many to view him as the definitive voice of the character. He's the sole reason people always give Wily a German accent in fanworks.
Narm Charm: In "Bro Bots" a lot of the lines are overacted at times, but how are you feeling by the time the episode ends? Sad.
One-Scene Wonder: Many of the Robot Masters make only a brief appearance or two in a single episode and are never seen again, such as Fire Man, Stone Man, Crash Man, Pharaoh Man, and many others. See Fridge Horror for a possible explanation...
Unfortunate Implications: This video shows London is somehow still in its Victorian era, and they can't seem to tell that the "Mummy" is a robot, plus the stereotypes. What's worse, later in the episode, they're carrying pitchforks and torches to fight the "Mummy", there's always the theory that the episode was just a movie that was being filmed, but that doesn't really stop the implications.
Moral Event Horizon: Wily, having captured Roll, torments her about her creation, giving her existential crises and causing the poor girl to cry.
And then he has Copy Mega Man throw her out of the Skull Fortress, which happens to be several miles above ground.
Special Effects Failure: While most of the CG is surprisingly good, there are a couple of bad spots; namely Wily's rather unimpressive war pod and the extremely fake looking smoke coming from Ice Man's chest.
There's also the crappy green screen effects and muted or non-present sound effects from time to time.
The CG-generated Robot Masters were also a bit awkward in movements and rendering, despite the overall quality of the models.
Anti-Climax Boss: Somewhat justified, seeing how they had to condense the defeat of over six enemies (including Gold Devil, evil Mega Man and assorted minions) over three issues, but the Robot Masters really don't come across as major threats since Rock can defeat most of them within two pages. Altogether though, all six of them are able to destroy the evil Mega Man.
Also justified somewhat in universe since the original six were not made for combat, as opposed to Rock's specific combat-oriented conversion into Mega Man.
In the 2 story arc this still happened with some of the Robot Masters, even dangerous ones like Quick Man.
Author's Saving Throw: Oil Man had originally gotten a lot of flak for his original design, particularly his lips, which were even recolored from pink to yellow in the American release of Powered Up. So what does Archie do when they include him? Hide his lips behind his scarf. Truth be told, Oil Man looks more menacing that way.
Cant Unhear It: For anyone who grew up watching the Ruby-Spear cartoon. It's really hard not to hear the voices coming out of the characters that were on that show. Especially Wily, no thanks to Scott McNeil's portrayal of him.
Hilarious in Hindsight: In "The Return of Dr. Wily" Arc, the mad roboticist starts claiming he's using technology "From Beyond the Stars" and pretends to be an alien. Next arc, he discovers Ra Moon which is alien technology!.
Growing the Beard: The comic really starts coming into its own at the "Spiritus Ex Machina" story arc. The plot and pacing gets more nuanced, the comic starts exploring some darker themes, a more solid overall plot is set up, and several important characters are introduced.