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Comic Book: Mega Man

A Comic Book series based on the Classic Mega Man series (though there are plans to cover the later series as well), produced by Archie Comics and written by Ian Flynn, current writer of Archie Comics' Sonic the Hedgehog. Unlike the Sonic adaptation, this one largely sticks to the source material when adapting the series, including elements from the obscure Game Boy titles and No Export for You titles like Super Adventure Rockman and The Wily Wars. The first issue was released in May 2011.

In a similar vein to Sonic's Off Panel, this series features Short Circuits in the back, which is a short, comic strip style gag based on the events on the issue.

In 2013, it actually crossed over with Sonic in Sonic the Hedgehog/Mega Man: Worlds Collide.

Not to be confused with the So Bad, It's Good Brazilian Mega Man comic, Novas Aventuras De Megaman. Nor would you want to confuse it with the Manga, Mega Man Megamix. Nor should you even confuse it with the short-lived Mega Man comic from Dreamwave.

Has a character page under construction.


Tropes exclusive to the comic:

  • Actually a Doombot: After Time Man & Oil Man are dealt with and Dr. Wily is cornered, Roslyn reveals that the latter is really a hologram placed by the real one.
  • Adaptation Expansion: Given that the original games were largely Excuse Plots, this was inevitable.
  • A.I. Is a Crapshoot: Discussed at length, but almost completely averted in that all rogue actions by robots are the result of human tampering. Or murderous alien supercomputers.
  • Alternate History: Up to Issue #21, the comic is set in the year 200X like the first game. The comic began in 2011.
  • Androids Are People, Too: Mega Man and the other Robot Masters are treated as people by Light and his companions. Rosie likewise treats Rock and Roll like people, but Gil just finds Light's behavior towards his creations ridiculous.
  • Androids and Detectives: Mega Man ends up working with Agents Krantz and Stern on several occasions. Rosie is able to get along just fine with Rock. Gil, being old-fashioned, not so much.
  • Animesque: Given the source material, this isn't a surprise.
  • Art Shift/Off Model: Happens when Chad Thomas or Ryan Jampole (to a lesser extent) pen the artwork, as their art styles are noticeably different from Spaz's, Bates's and Hill's in some ways.
  • Ascended Meme: Air Man's line "You can't beat me."
  • As You Know: The first issue uses of this.
  • Avenging the Villain: As of issue 32, the Stardroids are on their way to Earth to do this for Ra Moon.
  • Bag of Spilling: Justified. After his power corruption in issue #3, Mega Man avoids holding onto weapons longer than needed to prevent it happening again.
  • Beach Episode: Issue 19, sort of.
  • Becoming the Mask: Played with. Wily fakes a Heel-Face Turn as part of his newest plan after Ra Moon is defeated, but his inner monologue reveals that he's starting to doubt himself and is considering calling it all off. Ultimately he subverts it completely and just goes through with the plan.
  • Big Badass Battle Sequence: Issue 31 has a great big splash page with Rock, Break Man, three of the MM 1 robot masters, and all of the MM 2 robot masters versus the MM 3 robot masters mind-controlled by Ra Moon and Ra Moon itself.
  • Big Blackout: Global thanks to Ra Moon.
  • Big Damn Heroes: The first Robot Masters.
  • Brick Joke:
    • Crashman and Needleman's lack of hands, which goes several issues before being brought up again.
    • In Issue #2, Mega Man asks why Wily couldn't make Robot Masters like "Oragami Man". In Issue #17's Short Circuts, he does indeed.
  • Brother-Sister Incest: This is Ice Man towards Roll if you follow the "creator=parent" logic.
  • The Cameo: In Issue 19, one of the people on the life rafts looks a lot like Archie.
  • Character Filibuster: Defied in issue 30. Bubble Man nearly starts an Evil Gloating-filled rant towards Mega Man and his allies but gets shut up by an annoyed Metal Man.
    "Do. Not. Tell. Them. ANYTHING."
  • Clue from Ed.
  • Coincidental Broadcast
  • Comic Book Adaptation
  • Comm Links: The Robot Master's seem to have these built in to communicate with each other. It also allows Dr. Light to stay in contact with Mega Man on his missions.
  • Continuity Cameo:
    • Along with the robot reporters from Battle and Chase, Neige is present at Dr. Light's speech.
    • Likewise, the Kattelox police and KTOX news reporter from Mega Man Legends show up in issues #5 and #1 respectively.
    • As Mega Man downloads Heat Man's weapon data, there's a picture of circuitry in the shape of Mr. Match's emblem, HeatMan.EXE's operator.
  • Continuity Nod: In "Spiritus Ex Machina" Flash Man is shown to still hold resentment towards Quick Man after he stabbed Flash Man in the back of the head so he could fight Mega Man back in "The Return Of Dr. Wily".
    • In the short "Cold Feat", Guts Man tries to impede the movement of, or otherwise destroy, an entire glacier after Ice Man had asked him for help (which of course did NOT involve either one of those actions). Later in "For the Bot Who Has Everything," Guts Man mentions that Ice Man has been blocking his calls.
    • In issue #38, a time traveler sees Mega Man under attack by a mysterious robot and aided by a talking animal as he's going back in time.
  • Cool Key: Mega Man is awarded the key to the city. Up until Break Man blasts it to pieces. Like everything else Break Man damaged, it has probably been restored post-crossover.
  • Cosmic Retcon: In the aftermath of the Worlds Collide Cross Over, all the damage from Break Man's attack is undone.
  • Crippling Overspecialization: Crash Man has drills instead of hands and Needle Man has guns in place of his hands. The problems of this quickly become apparent.
  • Cross Over: Sonic the Hedgehog/Mega Man: Worlds Collide, the 12-part crossover with Sonic the Hedgehog and Sonic Universe.
    • And now there's going to be one with the Megaman X series!
  • Curb-Stomp Battle:
    • The Robot Masters in the first few issues are taken out in one hit each, as is Wily. This continues on into the Megaman 2 arc, even though the Robot Masters (mostly) get hits in on Megaman.
    • Any time the Emerald Spears attempt a direct fight against Mega Man.
  • Cyber Cyclops: Several. Big Eyes appear on the first page of the first issue and the iconic Yellow Devil shows up soon after on page five. The equally iconic Sniper Joe appears on page four of issue 2. There is also the Chaos Devil in the cross over.
  • Dangerously Genre Savvy: Dr. Wily manages to display this in the third story arc. He deliberately installed bits of malware in his Robot Masters' weapon data, in order to slowly corrupt Mega Man. By the time he reaches Wily's castle, Mega Man will have fallen under his control.
  • Darker and Edgier: The Curse of Ra Moon arc. The global blackout at the end of the prelude causes, among other things, ships to become stranded at sea, motor vehicles and planes to crash, and hospital power to fail in the middle of surgery. And the instigator Ra Moon? It's doing all this For the Evulz.
    • And then there the backstory of Ra Moon coming to Earth and manipulation a primitive society to worship and even kill for him before destroying said civilization when it wasn't suiting his needs fast enough. As well as the flashback of Dr. Light's friend who was exploring the ruins where Ra Moon was with other explorers. The EMP field crashed their helicopter resorting in many deaths and said friend losing an arm.
  • Deconstruction: This adaptation takes a more realistic approach to the Classic series' events and shows its consequences:
    • In the first game adaptation and his first combat situation, Mega Man grows proud, power-hungry, and insists that That Man Is Dead when asked to show leniency.
    • There's also Dr. Lalinde and Tempo, which shows how someone might think seeing robots as children is terrifying.
    • The second arc follows up what would happen in the aftermath of a robot rampage, with a Federal agency investigating Dr. Light.
  • Decon-Recon Switch: The comic viciously deconstructs the plot, characters, and ideas of the Mega Man series, examining the morality of machines having sentience and of using robots as weapons, the stress/bigotry between humans and robots, and the dangers inherent in Mega Man's powers. However it's also a reconstruction; in the end Mega Man and his allies are still heroes who's courage, idealism, and friendship carry them through the day, Wily and his minions are still the wacky bad guys trying (and failing) to Take Over the World, and the comic makes a point of showing that even if there are hardships, humans and robots can still coexist as equals and overcome problems through their cooperation.
  • Die Hard in a Convention Center: The plot of "Spiritus ex Machina".
  • Do Androids Dream? / What Measure Is a Non-Human?:
    • The Spiritus Ex Machina arc is all about this, including a fairly straw-free debate on the morality of machine sentience. Issue #22 features a Symposium-like discussion, with Dr. Light and Agent Stern debating if robots can feel love (and deal with the consequences), while Agent Krantz and Dr. Lalinde drink wine.
    • This seems to be an over-riding theme in the series. Should robots be given sentience and emotions? Could they handle such concepts? Is it morally right to give robots these things? It's heavily debated and various characters feel differently about it (Dr. Light, Agent Krantz, and Lalinde think it's fine. Agent Stern and Emerald Spears think it isn't right. And some others like Dr. Wily view the robots as simply tools with no sentience at all).
    • The Worlds Collide crossover has Dr. Wily help Dr. Ivo "Eggman" Robotnik, who seems to have come to the conclusion that they are Alternate Universe Counterparts, then turns Tails into a robot called Tails Man. He then complains Tails Man has no personality while Eggman responds by saying that that way there's no sass or possibility of an ignored order. Dr. Wily responds by saying it's not really one of HIS designs, showing he might on some level believe robots should have some form of sentience and this has the chance of being one of the first seeds of a possible Evil Versus Evil conflict as Eggman sees them as tools more than Wily does.
  • Do Not Adjust Your Set:
    • Dr. Wily, demanding for the world's leaders to surrender and to be recognized as the genius he is.
    • The Emerald Spears make their debut by interrupting the robotics debate, and having Harvey appear (surprisingly menacing) on the massive auditorium screen.
  • Don't Explain the Joke: Issue #1's Short Circuits explains the origins of Mega Man's "upgrade" in a footnote. This footnote was removed from the paperback editions of the first arc.
  • Drunk on the Dark Side: In the first arc as Mega Man continues on to Elec Man, Ice Man and Fire Man. He begins to grow overconfident, thinking no robot can oppose him, and he mercilessly fights the remaining three robot masters. When Roll isn't too happy about this, Mega Man breaks down in tears.
  • Dumbass Has a Point: Though Harvey comes off as kind of a stoned hippie, pretty much everything that happens from the X through Legends series vindicates nearly everything he's saying. This point was even raised by Gil Stern in issue #22:
    Gil Stern: I'm not sayin' the Spears' methods were right. They're criminals, wackos and morons. I'm glad you two [Dr. Light and Dr. LaLinde] came out okay and that those mooks are behind the bars... But they weren't wrong about the dangers of science advancin' too fast. What happens when the line between robots and humans get fuzzy? Like that "love" thing we were talking earlier. What if some virus turns'em crazy and makes them run wild?
  • Early-Bird Cameo:
    • Short Circuits #4 has Bass, Treble, Rush, and Proto Man demanding their turn in the comic.
    • In issue 2, Dr Light mentions a name, "Blues", when he sees a Sniper Joe. We later see Blues'/ Proto Man's face during Light's "story" in issue 3.
    • Pharaoh Man, Dr. Cossack, and Kalinka are major players in the "Spiritus Ex Machina" storyline, which is set even before the events of Mega Man 3, much less 4.
    • Concrete Man appears in issue #17, and Splash Woman in #19. It's justified in that the Mega Man 9 Robot Masters have to be around early enough to warrant their decommissioning later.
    • In the 1st issue, a member of the crowd that came to see Dr. Light's presentation of the Robot Masters has Neige hidden in it, a whole two hundred years before she even existed.
    • Plant Man from Mega Man 6 is seen in issues #28 and #29. At that point, the comic has yet to reach the Mega Man 3 storyline. Centaur Man, from the same game, is seen in issue #31.
    • Pump Man from Mega Man 10 is seen in issue #32, helping out after the blackout.
  • Egopolis: A subversion in that when the city is renamed Mega City in honor of Mega Man, it isn't his idea. In fact, he's rather embarrassed by the whole proceeding.
  • Elite Mooks: Sniper Joes are shown to be a relatively more serious threat in the comics than they often are in the games, which makes sense as they were developed for military purposes. The implication is that the primary difference between them and the robot masters in terms of threat level is the fact that the Joes have much less complex AIs.
  • Emotionless Girl: Horrifyingly deconstructed. Quake Woman is emotionless at first because after she was injured in a cave-in, Lalinde was terrified by the fact that she was starting to consider a robot a daughter so while making repairs she destroyed Tempo's personality. This failed to remove her empathy towards Tempo and only caused her to become plagued with guilt. After "Spiritus Ex Machina" she restores Tempo's emotions, when she realizes this though unfortunately she wasn't the same Tempo compared to what she previously was as revealed in issue 35.
  • Empty Eyes: The fate of all the world's robots after Ra Moon does his worldwide Big Blackout.
  • Enemy Mine: Rock manages to talk the MM 2 Robot Masters into a temporary alliance when he mentions what Ra Moon is really doing. The MM 3 robot masters might have joined him too, but they're susceptible to Mind Control by Ra Moon. Flash Man lampshades it.
  • Everybody Laughs Ending: Issue 20. Even though Light himself confirms that Mega Man has just had several sectors of his memory go poof for some unknown reason.
  • Everything Sensor: The Robot Masters seem to be equipped with these, mostly linked to their purpose but seems to have a wide range of uses.
  • Exact Words: The Robot Masters taking down the Copy Robot instead of the real Mega Man in issue #4, with Elec Man explaining that they were "ordered to destroy one Mega Man".
  • Expy: Hey, Detective Gumshoe's in 200X! Well, maybe his dad, he's looking a little old.
  • Fatherly Scientist: Dr. Light is so emotionally attached to his creations that he sees them as his own children. Dr. Wily (during their early years as partners) sees this as a distraction/hindrance to their work and so after the Blues fiasco happened he convinced Light to create less human-like robots (the robot masters line) so he'll be able to continue their work without the "distractions".
    • Motherly Scientist: Dr. LaLinde has the same level of emotional attachment towards her own creation Tempo/Quake Woman. It was this emotional attachment that lead her to disable Tempo's personality/emotions so that she'll forget that attachment and never again feel the brokenheartedness that she has felt when Tempo was hit by a tragic accident.
  • First Name Basis: Dr. Light and Dr. Wily remain on this even after they become enemies.
  • Foreshadowing:
    • As Dr Light explains to Mega Man how the prison system works, he tells him that, unfortunately, neither Mega Man nor any other robots from his generation have true free will. He hopes to one day capture that X Factor...
    • On top of that, as he says this, his reflection in the window beside him is seen. One day, a transparent image will be all that remains of him...
    • Pharaoh Man comments in issue #13 that he's not sure what he'd do if Wily reprogrammed him.
    • Similarly, in issue 22 while he's explaining why he worries about robots advancing too fast, Stern wonders what would happen if a computer virus of some sort made the robots go crazy.
    • Issue #19 has a pretty awesome moment of this as Oil Man checks out a box. This box contains Splash Woman who mentions that Oil Man "broke the street date."
    • Issue #20 is basically a whole issue of Foreshadowing showing future events and characters that haven't shown up yet. The first page indicates the death of Time Man at some point in the future.
  • Force Shield: The Magnet Beam generates these. Dr. Light uses it to contain Mega Man when he's gone power mad from absorbing the six original master weapons and it holds up without so much as a flicker. It is also capable of supporting Mega Man's weight in mid-air with no trouble.
  • Full Name Ultimatum: Roll uses this on her brother in issue 5 when he's horsing around with the other Robot Masters during clean-up.
    Fwoosh!
    KA-BOOM!
    Roll: "Rock Light! I'll tear you down to your servos!"
    Dr. Light: *Facepalm*
  • Gainax Ending: Issue #20.
  • Getting Crap Past the Radar: Though it's hard to notice because of a speech bubble placement, Stern is pretty clearly drinking a bottle of beer in issue 22 when he's at the restaurant with the others.
    • The ending of issue 34 strongly implies that one of the first Mavericks goes rogue by murdering his abusive boss with a cleaver.
  • Giant Space Flea from Nowhere: Happens in the end of the Return of Dr. Wily arc. During the battle, Wily spouts random nonsense of using technology "From Beyond the Stars". After his craft is destroyed, Wily reveals he's really an alien, plotting the invasion of Earth! Ultimately subverted, as it turned out to be a hologram that the mad doctor was controlling on the sidelines.
  • Girls' Night Out Episode: Issue #19 focuses on Roll, Quake Woman, and Splash Woman, though Oil Man gets his fair share of time as well.
  • Glowing Eyes of Doom: All the Robot Masters at the end of issue #3.
  • Hilarious Outtakes: The Short Circuits sections are meant to invoke this.
  • How We Got Here: The first issue opens with Mega Man about to storm Dr. Wily's fortress, then goes into a flashback on how it happened.
  • Hurricane of Puns: Cut Man is the most frequent offender, but hardly the only one.
  • I Have This Friend: Break Man's conversation with Tempo in issue #35 plays out a bit like this, insisting he's questioning her choice of trusting Dr. Lalinde rather than fishing for justifications regarding his own actions towards Dr. Light and his siblings. She sees through it completely, which only serves to aggravate Break Man.
  • "I Know You're in There Somewhere" Fight: Mega Man does this on the first Robot Masters. It works on half of them, who begin fighting the other half. Then they all get free thanks to some Loophole Abuse.
  • Imagine Spot: Short Circuits issue #3.
  • Improvised Weapon: The original Robot Masters were meant to aid research and resource management. With a few tweaks by Dr. Wily, they became tools of world conquest overnight. Wood Man references this in the "Return of Dr. Wily" arc. Mega Man may have defeated "tools", but Wood Man notes he was designed for combat.
  • In Medias Res: Several of the story arcs start this way, including the first one.
  • Instant A.I., Just Add Water: Thoroughly averted. Despite the level of complexity the various robots show in their personalities, all of the AIs depicted were deliberately developed to possess and/or develop the intelligence and emotional range they show in the comic.
  • Invincible Hero: Mega Man was this when he fought the original six Robot Masters, as fans complained about him not being scratched at all (given how the source games were supposed to be difficult to beat). This got subverted during his battles with the MM2 Robot Masters, as he suffered more and more damage, culminating into Dr. Wily gaining full control of him via a malware program he planted. Even then, though, some robots were still taken out in one hit.
    • Effectively defied as of issue 23, where Mega Man is thoroughly beaten by Break Man despite having Bomb Man, Cut Man, and Guts Man as backup. And then defied again at the end of issue 28 when, despite having all his wounds from issue 23 restored due to Cosmic Retcon, he's taken out by a global EMP from an enemy he's never even met.
  • Jerkass Has a Point: Though he was being a jerk about it (and really just trying to justify himself), Lalinde seems to relent that Break Man had a point about what she did to Tempo being unforgivable (despite the fact that Tempo has forgiven her).
  • Just Friends: Mega Man and Quake Woman decide this at the end of issue 22.
  • Kick the Dog: Poor Rush. Xander shoots Rush in issue #16, and then gets blasted by Break Man later.
  • Last Villain Stand: Xander attempts this against Mega Man in Issue #21.
  • Late-Arrival Spoiler: The comic assumes you're a fan of the games already, with several Early Bird Cameos in the Short Circuits comics. The Worlds Collide crossover especially dumps a lot of future characters on you and assumes you'll know them. Issue #20 has several flash forwards, referencing several games that haven't happened yet.
  • Loophole Abuse: The first Robot Masters manage to overcome Wily's programming to "Destroy Mega Man" by following it... by destroying the Mega Man Copy Robot.
  • Love Makes You Evil: While discussing the topic of Love and robots, Gil points out the ugly side of the emotion. His years in law enforcement, Stern has seen plenty of people do stupid stuff because of it.
  • Man Versus Machine:
    • Gil is worried that this will result as robotics will advance too fast for humanity to cope. Dr. Light counters that the conflict is not inevitable, and that he's working so both man and machine could live together.
    • In a straight fight, the Emerald Spears versus the Robot Masters. The Spears get defeated easily.
  • Matter Replicator: A rather large number of the Robot Master weapons are shown to be some variation of this, differing only by material and shape.
  • Mechanical Monster: The Yellow Devil, which confronts Rock in the "Let the Games Begin!" arc.
  • Mecha-Mooks:
    • Through the Robot Masters, Dr. Wily is able to control and weaponize vast amounts of everyday robots. They make up the bulk of his army.
    • The Sniper Joe series were originally designed to be robot soldiers for the military. However, unlike other examples of this trope, the Joes are quite durable and dangerous.
  • Missing Time:
    • The aftereffects of issue 20 where Mega Man time travels. Although he loses his memory of the event, little thought is given to the problem since the real time loss was negligible (just enough for a short circuit) and didn't match the memory loss.
    • The whole world after the Cross Over due to undoing the Cosmic Retcon. Mega Man has several hours of blank memory and his first thought is whether or not the world is okay, but otherwise he has no memory of the events that just took place. Dr. Wily feels like he's lost at least a month of memory and has a strange desire to stomp on eggs, but quickly drops the matter.
  • Mugged for Disguise: The Emerald-Spears group manages to infiltrate the A.R.T.S. by replacing the security guards.
  • Mundane Made Awesome: A rather large portion of anything Dr. Light builds or Dr. Wily weaponizes. CWU-01P, which takes the combined powers of Cut Man, Ice Man, and Mega Man to destroy, is basically a water filter.
  • Mundane Utility: Parodied in the Short Circuits sections:
    • Issue 2's has Dr. Wily using Cut Man for various unimpressive purposes, to his annoyance.
    • Issue 7: Time Man as an alarm clock and Guts Man as the snooze button.
    • Issue 10: Air Man as a fan and Wood Man as a post to tie his hammock to.
    • In the comic proper, the weapons of the robot masters built by Dr. Light and Dr. Cossack are shown/implied to be an inversion in that their mundane utilities were weaponized.
  • My God, What Have I Done?: A mild example; This type of reaction can be seen in Break Man's eye when he inadvertently shoots Roll while she got in the way, during his fight with Mega Man.
    • Dr. Lalinde is racked with guilt over basically lobotomizing Tempo and destroying her emotions, not for Tempo's sake but to make herself feel better. After "Spiritus Ex Machina" she realizes the full extent of her actions and restores Tempo's personality as best as she can anyway.
  • Mythology Gag: Plenty, which is to be expected given the series' history.
    • The first Short Circuits has Mega Man being upgraded into the infamous image from the cover of the first game.
    • He also asks if he's now a super fighting robot.
    • A news reporter covering the Robot Masters' attack wears blue and part of her name is Li.
    • The two soldiers that Mega Man encounters after the very first Robot Master attack are the same guys from the arcade Forgotten Worlds.
    • In the first arc, the 8-bit version of Mega Man plus the Stage select for the first game could be seen on Dr. Light's status screen.
    • Oil Man and Time Man are described by Wily as "rather powered-up compared to the other six", while explaining to Roll why she had never seen them before.
    • When fighting Dr. Wily in the third arc, Mega Man wishes aloud that he'd gotten Metal Man's weapon first.
    • The anti-robot terrorists in the fourth arc are called the Emerald Spears. The name of the studio who made the American Mega Man cartoon: Ruby-Spears.
    • Cut Man's use of puns was also adapted from the Ruby-Spears animated series.
    • While explaining his time-machine scheme in issue 20, Wily mentions that it's "almost like I've done it before" - which he did, in the "Future Shock" episode of the cartoon. This could also have been an in-universe Call Back/in-comic Call Forward to the Worlds Collide Crossover where Dr. Wily also manipulates the fabric of space-time with the help of Dr. Eggman.
    • The Short Circuits in issue 20 has Police Man, a dead ringer for Fake Man from Mega Man 9 (save for the lack of a blaster).
    • Merely trying to install a leg upgrade to give Mega Man the ability to slide caused Dr. Light much frustration. He just couldn't figure out why it stopped working at modes nine and ten.
    • Any time Roll is seen in a different outfit than usual, it's probably one of her unlockable outfits from Mega Man: Powered Up.
  • Neon Sign Hideout: Wily's Skull Fortresses come pretty dang close to this. And he seems to have a pathological need to personalize his other hideouts even when a low profile would serve him better. Elec Man says it best.
    Elec Man: "The man is as subtle as a blown transformer."
  • Never Say "Die": Averted in regards to human death as of the Spiritus Ex Machina arc, though thinly veiled euphemisms are still used at times.
  • No OSHA Compliance: At Wily's Skull Castle, one can see a Blader speed through the background. The robot is carrying a load of unsecured blocks on a unstable platform, with some of the load falling off.
  • Offscreen Villain Dark Matter: Played with. The first two arcs had Dr. Wily reprogramming local robots and reusing old factories for his fortresses. By the third arc, he's got his own fortress, robot minions and Robot Masters. The fourth arc has him acquire supplies by using Ra Moon.
  • Oh Crap: Mega Man's reaction to teleporting into the first game's Boss Rush.
  • Only in It for the Money: Dr. Light mentions he designed several combat robots strictly for the money and notoriety to start Light Labs.
  • Original Character: Gil and Krantz, Tempo/Quake Woman, Dr. Lalinde, and the Emerald Spears.
  • Origins Chapter: The "Prototype" arc for Proto Man.
  • Override Command: The Robot Masters can issue these to other robots as part of their function.
  • Permadeath: Made possible for the robot characters due to their IC Chips, which contain the robot's memories and personality. If the IC chip is destroyed than the robot's personality is essentially gone and the robot is, for all intents and purposes, dead. It won't matter if the robot's body is repaired and given a new chip, since it will just be a new robot's mind inside the body. For this reason Mega Man makes sure to hold back when fighting Robot Masters so that he doesn't inadvertently destroy one of their IC chips and thus kill them.
  • Personality Chip: IC (Integrated Circuit) Chips are the source of a Robot's personality. When confronted by Break Man in Issue #23 Mega Man begs him not to destroy the IC, lest he breaks Dr. Light's heart.
  • Police Are Useless: Bless their hearts, they try, but they just weren't prepared to fight off killer robots. In regular situations, like handling the situation at the A.R.T.S., they do just fine.
  • Pragmatic Adaptation: With only four issues to work with, the video game-based arcs don't have much time to focus on all the boss battles.
  • Pungeon Master: Cut Man. After all of Cut Man's puns, Mega Man makes one himself, then immediately notes it was lame.
  • Punny Name/Shout-Out to Shakespeare: Roslyn Krantz and Gil D. Stern. Issue #22 even has Agent Stern quote Shakespeare, and mentions he's read "Hamlet".
  • Puzzle Boss: Subverted with the Boobeam Trap. Mega Man and Bomb Man simply demolish the whole room.
  • Pyrrhic Victory: The victory over Ra Moon.
  • Race Against the Clock: Pretty much the entire Curse of Ra Moon arc.
  • Reality Ensues: The second arc has Dr. Light being investigated by the government after Wily's first rampage. As it turns out, someone using robots you built to destroy half the city and the person in question is a well-known colleague and friend of yours, it doesn't exactly make you look innocent.
  • Reasonable Authority Figure: Though a cold and distant, the military brass are quite reasonable with Dr. Light. With a few conditions (a simpler combat model), they're still willing to fund Light's research even after Blues malfunctions during a demonstration. The fact that Blues was effectively dominating the test as a One-Man Army until his power core malfunctioned probably helped the decision.
  • "The Reason You Suck" Speech: Wily attempts to give one to Mega Man in issue 4. He responds by shooting another one back at Wily.
  • Red Eyes, Take Warning:
    • The iconic Yellow Devil has a red pupil in its one eye.
    • The Mega Man Copy Robot and Mega Man during issues #9-#10.
    • The real Mega Man after downloading weapons data from Wily's robot masters.
    • Inverted with Auto whose eyes, while more red than any other, just look goofy on him. He's also a pretty goofy and generally harmless individual.
    • Metal Man and Air Man also have these.
    • Pharaoh Man subverts this due to having menacing red eyes, but being a good guy. For now.
    • Xander has a cybernetic one.
    • Ra Moon. It's also a Glowing Eye of Doom.
  • Replacement Goldfish: Proto Man thinks that Rock and Roll are this. While he does have something of a point, it's clear that his accusations are born from his resentment and jealousy rather than how Dr. Light treats his surrogate-children.
  • Robo Family: In several flavors. Rock, Roll, and Blues were designed to be Dr. Light's children, and so it is only natural that they see each other as genuine siblings. The other Robot Masters apparently refer to each other as 'brothers' to others of the same series or made by the same creator, but their bond is apparently more camaraderie and close friendship than actual family ties. As such, Ice Man sees nothing wrong with crushing on Roll despite both being built by Dr. Light.
  • Robot Cargo: As human as the robot masters act, they are still seen being stored and shipped in crates. None of them seem to view this as unusual.
  • Robot Hair: Rock's hair gets commented upon occasionally. In the first arc, Dr. Light affectionately notes with a bit of a chuckle that he gave his robot creation hair. Later, Flash Man is actually shocked by Mega Man's hair.
  • Robot Kids: So far, four of the robots in the series have been shown or implied to have been explicitly designed to act as their creators' children. Rock, Roll, and Blues for Dr. Light and Tempo/Quake Woman for Dr. Lalinde.
  • Robot Masters: No, not those. In addition to Dr. Light and Dr. Wily, who are arguably two of the most well known examples of this trope ever, there's enough people who fit this description for them to have their own convention. It's effectively an entire world full of Robot Masters! note 
  • Robot War: Played with - while the robots are the ones doing most of the fighting, it's Dr. Wily who programs the robots to conquer the world. Mega Man (and later, the rest of Light's Robot Masters) are often the only ones who could fight back.
  • Robotic Reveal: Dr. Wily's hologram gets one, but otherwise this has been effectively averted so far. Blues actually subverts the trope by displaying his robotic abilities in front of humans who have never seen a Ridiculously Human Robot before without any of them seeming to catch on to the fact that he's not really human.
  • Running Gag: Crash Man's lack of hands.
  • Scenery Censor: In issue 17, Proto Man's Anime Hair conveniently censors Michelangelo's The Creation of Adam when he and Dr. Light are in the art museum.
  • Shipper on Deck: Roll for Mega Man and Quake Woman in issue 22 to Ice Man's annoyance.
    • Ship Sinking: Thankfully, neither Mega Man nor Quake Woman want an intimate relationship, as they're both uncomfortable with the idea (especially given that the former is physically and mentally 10 years-old).
  • Shout-Out: Quite a few. Check out the subpage for details.
  • Shown Their Work: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.
  • Shows Damage: The comic artists have put forth quite a bit of effort to display damage on characters consistently with how much they are injured.
  • The Singularity: X being uncovered by Dr. Cain in the future results in humanity hitting a major tech boom, resulting in the creation of the Reploids. X fears that things may be advancing too fast for everyone's own good.
  • Sir Not-Appearing-in-This-Trailer: Inverted, twice.
    • Issue #1 has Rush on the cover. He doesn't appear officially until the end of the second arc.
    • Issue #11. Agents Stern and Krantz appear on the cover battling Metal Man. Neither appear in the main story at all, though Gil makes a cameo in the Short Circuits strip.
  • Slouch of Villainy: Wily near the end of the third issue.
  • The Smurfette Principle: Possibly why Quake Woman, an OC Robot Master, was introduced, as the only classic female characters are Roll, Splash Woman, Kalinka, and Plum. The latter is from an obscure title that wasn't released in English until fairly recently and the former two are Megaman's siblings; Kalinka is a human eight-year-old.
  • So Much for Stealth: Once the Spears report Rock is using his civilian form to trick them, Mega Man changes into his armor right away.
  • Spell My Name with an S: Referenced, Dr. Wily sarcastically suggests that "Light" makes "Right".
  • Stealth Insult: Dr. Light referring to Harvey as an "intellectual".
  • Super Not-Drowning Skills: Justified in that, as robots, they don't need to breath anyway even if they can't swim. It's highly likely their systems are water-proofed. Discussed between Roll and Tempo/Quake Woman in Issue 19 when an ocean liner is wrecked and they need to rescue the passengers.
    Tempo: "But what... what if we fall in the ocean and sink to the bottom?"
    Roll: "We'll walk to shore, why?"
  • Surveillance Drone: Blader-type robots serve this purpose.
  • Swiss Cheese Security: Dr. Wily manages to break into Light Labs and reprogram the Robot Masters pretty easily. Justified, seeing as how Light and Wily were coworkers and friends at the time. In addition Wily could also disarm the security anyway; it is partially his lab, after all.
  • Tap on the Head: Xander knocks out Harvey with a boot to the head when he gets fed up with him being a hippie. It such a severe blow, it leaves Harvey on the ground for the rest of the arc (Hell, with the accompanying "KRACK!", the way Harvey's head was twisted by the kick, and being out for the rest of the arc, many readers thought Harvey was dead).
  • Technical Pacifist: Mega Man utterly despises fighting and tries his hardest to avoid it, but is perfectly willing to fight if need be (like if a Robot Master is threatening innocent people).
  • Temple of Doom: The Lanfront Ruins have a few Death Traps. And a highly intelligent Artifact of Doom in residence.
  • That Man Is Dead: Rock starts to refuse to go by his real name after having to blow up the other bots. Fortunately, Roll manages to snap him out of it.
  • Three-Laws Compliant:
    • Dr. Light has these programmed into his robots, with a slight twist. It's apparently acceptable for robots to attack humans if it's to save others. When the Emerald-Spears start attacking people along with the robots, that allows Mega Man and the others to start fighting back.
    • Slightly lampshaded when Elec Man says he actually wants Dr. Wily's programming back because it would let him attack the Emerald-Spears. He's a three laws compliant robot wishing he wasn't.
  • Teleporters and Transporters: Dr. Light has one to rapidly transport Rock from location to location. While robots can use the device, humans are unable to.
  • Tragic Villain: Proto Man, though he eventually develops into a Tragic Anti-Hero instead.
  • Truly Single Parent: This is Dr. Light towards his robot creations especially towards Rock, Roll and Blues. He sees them as his "children" and even calls them "son" or "daughter".
    • The same could also apply to some of the other scientists who have created robot masters of their own that have appeared in the comic. Most prominently Dr. LaLinde and her creation Tempo/Quake Woman who also sees her creation as her daughter.
  • Undisclosed Funds: The suitably impressive research grant Dr. Light received to make Sniper Joes for the military.
    A younger Dr. Wily: "Egad! Is this check for your research grant?!"
  • The Unfought: Due to the allocated space, not only are many bosses from the games given shorter battle scenes, some are not shown at all. The first fortress boss to be skipped over entirely was PicoPico-Kun.
  • Ungrateful Bastard: Mega Man saves Wily from the wreckage of his machine in issue #4. The moment he's sees the Robot Masters, he orders them to kill Mega Man.
    • Subverted. When Mega Man resorts to Explosive Overclocking to save the world from Ra Moon, Wily pushes his genius to its limits to keep Mega Man alive and get him home. And it wasn't just a plan to look good either - he had no idea what to do when the police finally showed up.
      • Played with/double subverted when a later issue reveals that it was actually part of a plan. While he was trying to make himself look good and pin all of his villainy on the now-deceased Ra Moon, he actually did feel gratitude towards Rock and later found himself questioning if he should go through with his newest scheme.
  • Villain Exit Stage Left:
    • Subverted. Wily attempts this in issue 4, but Mega Man's too quick for him.
    • Averted in issue 8. Wily simply stands on top of his saucer with confidence, even as Mega Man shoots at it before he can use it. But then, it turns out that he's a hologram and not the real Wily, who had already left.
    • At the end of the Spiritus Ex Machina arc Xander, Theo, and Simone escape from the authorities.
  • Villains Act, Heroes React: A large reason why the villains keep getting away with stage one of their plans.
  • Villains Out Shopping: Issue 2's Short Circuits features Dr. Wily lounging by the pool and getting a haircut.
  • Visual Pun: Issue 10's Short Circuits shows Crash Man having crashed a go-kart into a tree, and working at a computer whose server just crashed. The last panel shows him walking into a stock-exchange building...
  • Voodoo Shark: Lampshaded for the second generation of robots, but un-Hand Waved.
    Mega Man: So if you're so advanced, where are your hands?
    Crash Man: Where are my...? Why would I need...? (Looks at the drills replacing his hands.) ...A pretty astute question, actually.
    • This becomes a Brick Joke when the equally hand-less Needle Man arrives and is told to help with the heavy lifting. Crash Man empathizes with him.

      Enters fridge logic territory when you consider that multiple Robot Masters; such as Mega Man, Quake Woman, Pharaoh Man, and Proto Man (the prototype Robot Master); can switch between their hands and their weapons as a free action.
  • Waxing Lyrical: An unusual example, as Dr. Light does this in issue 3... to a song by The Megas that's supposed to be sung by him.
  • We Will Use Lasers In 200X: Almost everyone, human and robot, seems to prefer high-tech energy weapons.
  • Wham Episode: How do you top Worlds Collide? How about Ra Moon initiating a world wide EMP wave that shuts down everything save for the robots it built or rebuilt. Including Proto Man/Break Man. And having Break Man watch as the entire world goes into complete chaos as his younger brother and sister are functionally dead. This happens right after Break Man accidentally shot Roll in the gut.
  • Wham Shot: Roll getting shot by Break Man.
  • What Is This Thing You Call Love?: Downplayed. Proto Man tracks down Quake Woman to inquire about the nature of family due to his difficulty understanding the relationship Light has with Rock and Roll as well as his own feelings.
  • Yank the Dog's Chain:
    • Played for laughs in Short Circuits #5, which has Proto Man believing that he's making his debut in the current issues, only to have his hopes repeatedly crushed.
    • Proto gets yanked around again in #18. Sadly, it is not played for laughs.
  • You Are What You Hate: Xander, member of an anti-robot group, has a cybernetic implant to replace his lost eye.
  • You Can't Thwart Stage One: Completely justified in that the heroes don't learn about most of the evil plots until stage one is already complete.
  • Zeerust: In the comic's version of the world of 200X, the overall look and technology is more based off the games than the real world Turn of the Millennium.
  • Zeroth Law Rebellion: More of a loophole - during the A.R.T.S. Arc, when the Emerald Spears start shooting, thereby putting other humans still in the convention hall in danger, Mega Man and the other Robots now have reason needed to fight back.

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