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What's Mega Man without some mega music? It's called Rockman in Japanese for a reason, guys!

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    Zero Series 
  • Zero's theme from the first Mega Man X was so awesome that they remixed it and brought it back for the opening stage of Mega Man Zero, every bit as great (possibly even better) than ever. Remastered version here. It's so awesome that when Super Smash Bros. Ultimate brought in Zero's original theme, it's this version they used, despite the title not referencing Zero at all.
  • "Crash III", an intense sounding theme for minibosses in the third game. You can find the original here and its TELOS remaster likewise.
  • Some of the best remixes for the Zero series can be found on the Mythos soundtrack. Their remixes of Departure, Enemy Hall, and Straight Ahead are highlights, but pretty much all of them are awesome.

    ZX Series 
  • Snake Eyes, the final stage theme for ZX. A fitting climax.
  • Pallida Mors, the heavy-sounding theme for Serpent's second form.
  • Soul Ablaze from Advent. Divine Hammer also counts.
  • Anything from the Sound Create Unit at Inti Creates (called III) is made of win. Cases in point, and these merely several examples:
    • Green Grass Gradation, (Gigamix version here) best "green level" song EVER. And as the very first stage theme of the game, it really sets the more optimistic tone of the setting after the post-apocalyptic Zero series.
    • Then, there's Cannon Ball. One of the single most epic battles in Mega Man history, given one of the single best themes in the series. And then? Mega Man ZX makes it BETTER. Hard Revenge, baby!
    • The theme of Prometheus and Pandora from ZX, Trap Factory. The redone version of this theme, Trap Phantasm from ZX Advent, is so good that it got remixed twice: the Zero/ZX Collection remix and finally the glorious Gigamix, Trap Fanatics.
    • They also gave Brilliant Show Window the same treatment. Shooter Trance mix, and of course, the awesome Gigamix. It was good enough on its own.
    • They also like vocalizing certain tunes. Be One, the theme of Ashe, is one such example. Also, Gigamix.
    • Rockman a. This one is mostly 8-Bit style.
    • And the last song in the Gigamix is a gloriously awesome medley of every boss theme in the game, sans Trap Factory/Phantasm/Fanatics. Battle Giga Mixture.

    Legends Series 

    Battle Network Series 
  • Rockman.EXE/Mega Man Battle Network has plenty of awesome music to offer. For example, ALL of the main themes! The main theme gets a new rendition in the We are Rock-men! 2 album here.
    • For most entries, their title theme gets a remix for the final dungeon's network areas, motivating you to work towards the final encounter. Listen to them here: 2, 3, 5, 6.

    Star Force Series 
  • The boss themes, all titled Wave Battle. SF1's version is calm yet gives the impression that you're trying to save someone. SF2's version is much more fast-paced and gives the impression of a tough opponent. SF3's version is chaotic and gives the impression of fighting not just an enemy, but also The Corruption.
  • The Wave Road theme from 2 gave off this "you can do anything" feeling.
  • Star Force 3's wave road theme has a "MegaMan the hero" feel to it.
  • Sky Wave was pretty uplifting. And the We are Rock-men 2! version is positively soaring.
  • Libra Balance's stage theme, "Now Study!", uses the Double Team DS soundfont to create a subtle but intense theme that matches the time pressure that the level gimmick imposes on you.
  • Rivals Unite, aptly-named for the awesome Rivals Team Up between Geo and Solo in 3.
  • Ace's Theme, "Go, Satella Police!" (Real World ver., Wave Road ver.)
  • Not strictly a Star Force song, but used in the advertising for SF 3, Stellar, by Kick Chop Busters (KCB).
    • The theme of Spade Magnes's stage is also widely hailed as the best stage music in the series. It manages to be energetic and intense without being over the top. Considering the limits of the DS sound card, this is saying a lot.
  • Sometimes, when you enter an area as Mega Man in Star Force 3, the music changes to something sinister in order to alarm you about a lurking Omega Boss, aka superpowered Bosses from the other games of the series, regardless of where you are in the story. This particular music also overrides the normal battle theme, so you won't forget about the danger lurking somewhere on the Wave Road. This means that you could encounter someone crazy like Wolf Forest right at the beginning of the game. Way stronger than usual. The music in question is here.
  • The theme that plays in the Noise Wave areas in Star Force 3. It starts off sinister enough (seeing as you're in the nest of corruption, basically) then escalates into an intense pounding theme that slowly drops back down to sinister again.
  • For the final dungeon of the first game, you are treated to Last Battleground, which captures the emotional weight of finally reaching the ruined space station where Kevin Stelar disappeared.
  • The Meteor Server theme at the end of Star Force 3 gives a sense of finality to The Very Definitely Final Dungeon of the series.
  • The themes for right before you confront a boss. SF1's gives the impression that you should've saved, and SF2's is far more severe, giving one the impression they're about the get majorly hurt.
  • The credits theme of the first game is a heartwarming, slower version of the main theme that wraps up Geo's journey, showing off his Character Development as The Power of Friendship that he's learned to embrace helps guide him back to Earth.

    Street Fighter X Mega Man 

    Rockman Xover 

    Cartoon/Anime 

Music from the Ruby-Spears cartoon series.

Music from the Megaman.EXE anime:


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