Follow TV Tropes

Following

Characters / Mega Man Legends

Go To

This page deals with the characters from the Mega Man Legends, including The Misadventures of Tron Bonne.

Note that all spoilers are unmarked!


    open/close all folders 

The Caskett family

    MegaMan Volnutt 
https://static.tvtropes.org/pmwiki/pub/images/MegamanVolnuttMML_5374.jpg
Voiced by: Corey Sevier (English, Legends 1), Susan Roman (English, Legends 2), Mayumi Tanaka (Japanese)

I analyze every possibility, and I never give up. That's the way I live my life as a digger!

The main hero of the game. MegaMan works together with Roll as they investigate ruins as Diggers, MegaMan doing the adventuring while Roll provides info of what to do. His otherwise normal life (for this world, at least) is gradually dissolved, however, as the two games reveal his Mysterious Past. In reality, he is MegaMan Trigger, a Purifier Unit for the System, and his actions tie into the fate of the System, and the planet and its population.

For his appearance in Namco × Capcom, go here. For his appearance in Tatsunoko vs. Capcom, go here.


  • Accidental Pervert: He sees Sera naked when he releases her from her seal on Forbidden Island. Also when Tron's clothes are destroyed along with her mech when MegaMan defeats it.
  • Arm Cannon: Naturally, but in this case, he can have two at a time, his normal Buster on the left arm and his special weapon on the right. Given his history, his primary might or might not be part of his body or part of his armor.
  • Ambiguous Robot: It's hard to say whether MegaMan is more organic or mechanical. He most of the time has a seemingly explicit robotic body, with ball joints and replaceable limbs, yet the second game makes clear he can also be every bit as normal as Roll in body. This turns out to be the case for most, if not all of Elysium's units. Artwork states that when the family goes on adventures he puts his head on a fully mechanical body and has his normal cyber-organic body in storage of some sort.
  • All-Loving Hero: No one and nothing is above his compassion; not even the villains. When he finishes blasting them, he usually expresses remorse over doing it.
  • Badass Adorable: Much like his original counterpart.
  • Charged Attack: Had the traditional Charge Shot in Tatsunoko vs. Capcom, but not yet in any of the actual Legends games. The design team had an idea on how to implement it, though.
  • Chick Magnet: Roll and Tron are both head-over-heels in love with him, but we also have Yuna, and probably Sera. There's a piece of official art of Volnutt getting crushed as all four of the girls try cozying up to him at once.
  • Covert Pervert: Walks in on a nude Roll in the original game, as well as the sequel and is seemingly pleased with himself for doing it. Whether or not he meant to do it is in question, however, so it may also be another example of Accidental Pervert. Inspecting a magazine rack in the first game has him mention some dirty magazines, but he doesn't feel comfortable looking at them with other people around.
  • Crossdressing Voices: In both Japanese and English, though only in 2 in English, he has a female voice actress.
  • Dark and Troubled Past: His past as a Purifier Unit involved with an insurrection years ago comes to light in Legends 2.
  • Electric Torture: Briefly subjected to this by Juno near the end of the first game, until he is rescued by Teisel and Tron.
  • Energy Weapon: The Shining Laser is his most powerful weapon, able to rapidly deplete any opponent's health in seconds (if they let him hold still to aim it).
  • Explain, Explain... Oh, Crap!: His reaction to Juno's "reinitialization".
    MegaMan: Reinitialize? I haven't understood much of what you have been saying, but when you say "reinitialize", do you mean... No!
  • Expy: Of the original MegaMan, in tradition as a Legacy Character. More specifically, he also takes after X, as it's revealed in his backstory as Trigger that was he was a Purifier Unit* whose job was hunting down aberrant machines which is identical to X's job as a Maverick Hunter*.
  • Good Is Not Soft: He's an All-Loving Hero who feels compassion for the villains and helps anyone in need, but when it's time to fight, he will kick your ass.
  • Happily Adopted: Sort of. While he's raised by Barrel Caskett alongside his granddaughter, MegaMan's never actually adopted— rather, he's raised specifically as Barrel's apprentice, and is distinctively given a different last name of "Volnutt". Given his eventual relationship with Roll, it's probably honestly for the best that way.
  • Helmets Are Hardly Heroic: He is the only MegaMan incarnation who doesn't wear a helmet by default. While he can wear one in both games, don't expect to see him wearing one in any other appearances.
  • The Hero: The main good guy, which in his game, means going into dungeons and battling Reavers while the rest support him from the Flutter.
  • Laser-Guided Amnesia: Because he had to be reset to infant form following his battle with Sera, his memories were downloaded into Data for safekeeping. MegaMan remembers nothing of the System until the end of Legends 1 and into the sequel.
  • Love Triangle: With Roll and Tron. He can be considered the Archie to Roll's Betty and Tron's Veronica.
  • Macross Missile Massacre: Two of his special weapons, the Active Buster and the Homing Missile, let him rapidly fire out missiles at his enemies.
  • Multi-Ranged Master: His arsenal of weapons is enormous, including a variety of bombs and missile launchers, lasers, and energy projectiles. His Blade Arm even allows him to fire Sword Beams.
  • Nice Guy: A defining trait is how gosh darn nice and heroic he is. In the first game alone, he can donate to the town reconstruction fund, save a pregnant woman lost in the woods that goes into labor, donate to the hospital to help heal a crippled girl's leg, help the police with their cases, and of course, stop the Bonnes from causing chaos. Also, when he seemingly kills the Bonnes halfway in the first game, he expresses sympathy, and when he finds out they survived, he is actually very happy that they're still alive. This is even lampshaded by several NPCs MegaMan can eavesdrop on early in the game:
    Woman A: Hey, did you hear about that blue boy?
    Woman B: I did! They say he's a real nice, polite boy! That's what I like in a man—good manners!
  • Nice Job Breaking It, Hero: Though accidental, MegaMan is directly responsible for the main crises in both games. In the first game he awakens Juno, who goes on to attempt to destroy Kattleox, and in the second game he releases Sera from stasis and then finds her the Keys she needs to activate the Carbon Reinitialization Program and wipe out all the Carbons on Terra.
  • One-Man Army: The Bonne family have a fleet of airships and giant robots. The Casket family has MegaMan. That's all they need. It's practically lampshaded when MegaMan deals critical damage to the Bonnes' lead airship, and Teisel exclaims "what kind of firepower are they packing on that little ship?" According to the backstory, he waged a one-man war on Elysium, and it took Sera, a Mother Unit, to bring him down and even then it was more of a stalemate.
  • Oblivious to Love: He is oblivious of any affections directed towards him by any of the female characters. You can even read Roll's diary entries and he has no reaction to her all but admitting she loves him if you maxed her affection in 2.
  • Oh, Crap!: He gets this reaction in the first game when the first boss suddenly comes back to life and follows him outside of the prelude dungeon.
    MegaMan Volnutt: Back for more!?
  • Powered Armor: Maybe? Mini-Mecha and cybernetics are common, but no one else has power armor that streamlined, so it's unclear whether his armor is powered or not. He's definitely replacing his right arm with the special weapons, as some of them are too short for his forearm to fit.
  • Really 700 Years Old: Barrell found him sealed in a ruin, so it's hard to tell how old Volnutt really is. His current form is a result of resting his body to a state of infancy who-knows-how-long ago, after his first bout with Sera left him critically wounded. Even before then, he was serving the Master on Elysium as a Purifier Unit as well as being his personal companion, and the Master lived around three thousand years total.
  • Ridiculously Human Robot: Zigzagged. By normal metrics, MegaMan is virtually the same as Carbons, hence why none of his abilities come across as unusual within the setting, and Barrel found him as an infant who grew up alongside Roll. However, MegaMan definitely leans towards the "android" part than the more organic Carbon race, as much like other Elysium natives, he's capable of explicitly mechanical functions, like backing up his memory into Data, and his regression back to infancy as Trigger more or less being a reformatting in execution.
  • The Scrounger: Operates as such unofficially due to his work as a dungeon-raiding scavenger, both finding useful items for Roll to cobble together into usable weapons and equipment, as well as an optional sidequest in the first game as "Requisitions Officer" for a group of children hoping to renovate an old building to use as a clubhouse.
  • Split-Personality Merge: Well, moreso a "sealed-off persona merge". At the climax of the second game, MegaMan is mortally wounded by Geetz's kamikaze attack, whereupon Yuna saves him by means of restoring all his backup files from Data, effectively unifying both his current self and his past identity as Trigger and granting him memory of said past life. That said, MegaMan doesn't seem to even begin humoring the idea of readopting his old persona, staying ostensibly as Volnutt until the end.
  • Swiss-Army Appendage: While his right arm is always equipped with his handy Mega Buster, his left arm can be fitted with such attachments as machine guns, drills, and even the Z-Saber/Zetsabre.
  • Took a Level in Badass: Back during his days as Trigger, he was already an unstoppable force, but ultimately was taken down with a Mutual Kill by Sera. While it's not exactly stated how powerful Juno and Sera are compared to their first encounters with Trigger, Volnutt nonetheless takes them on again with some mechanical support from Roll and aid from others like Data or the Bonne family, and comes out on top canonically unscathed, with only Geetz attempting to kill him actually managing to finally do something to the boy.
  • Trademark Favorite Food: Pizza.
  • Transferable Memory: Trigger stored the memories of his past life, along with any essential files, in Data, making sure that Sera would not obtain The Master's genetic code.
  • Trauma-Induced Amnesia: Justified due to the above statement, but it wasn't a direct result of trauma.
  • Unresolved Sexual Tension: With Roll; it's obvious they have feelings for each other, but nothing comes of it.
  • Unwanted Harem: As seen in this official art, Roll, Tron, Sera, and Yuna all have some degree of feelings for him, and he wants none of it.
  • World's Strongest Man: As Trigger, he was a One-Man Army against the System as a Purifier Unit that no one could topple, until he and Sera shared a Mutual Kill that put them both out of commission. As Volnutt, he handily destroys virtually everything that gets in the Caskett family's paths, and singlehandedly clears his way through Reaverbots, Bounty Hunters, Pirates, System Units, you name it; he may not have the fame or reputation for it, but nothing short of traps catching him off-guard can keep him down.
  • Worthy Opponent: To both the Bonne Family and Sera. Over the series they develop a grudging respect for him.
  • Would Hit a Girl: He came to blows with Sera in the backstory, and pulls no punches when fighting Tron in her robots. In Legends 2, you can attack Roll in the game's first areas. In the past, he and Sera nearly killed each other, which was the reason both of them lost their memories.

    Roll Caskett 
https://static.tvtropes.org/pmwiki/pub/images/Rollcasket_9994.jpg
Voiced by: Tracy Ryan (English), Keiko Yokozawa (Japanese)

Remember the first time you went on a dig, MegaMan? I wasn't used to being a Spotter... and you ended up getting lost underground for three days! Remember? We were lucky that Gramps came to help us... I don't know what I would've done if he hadn't been there...

MegaMan's Spotter, in charge of building and maintaining his equipment. Years ago her parents went missing on a dig, and Roll hopes to find out what happened to them someday. In the meantime she provides MegaMan with advice on his missions and also pilots their airship, the Flutter.
  • Ace Pilot: If it moves, she'll know how to pilot it. Boat, spotter car, airship, train? Not a problem for her. Played with in the first game, where if she hits MegaMan with the spotter car in one sequence, she apologizes and claims she's not used to driving it yet — though this will only happen if the player deliberately runs in front of the car on short notice, otherwise Roll will slam on the breaks to avoid hitting him.
  • Adaptational Badass: The original Roll started out as a minor character but gradually became an Ascended Extra and earned playable appearances as a Badass Adorable Lethal Joke Character in other games as the classic series evolved. The Roll of MegaMan Legends is an Ace Pilot, Gadgeteer Genius, and Mission Control right from the start.
  • Adaptational Intelligence: The original Roll was never shown as being particularly intelligent, likely due to not needing to be a genius thanks to just being a maid. However, this version of Roll is portrayed as being a Wrench Wench.
  • Betty and Veronica: The sweet and nice Betty to Tron's Tsundere Veronica, for MegaMan.
  • Expy: Of the original Roll.
  • Cannot Spit It Out: Her final journal entry in Legends 2 outright states (if you were nice to her during the game) that she's realized she loves MegaMan, but she never tells him.
  • First Girl Wins: Not officially, but she definitely has her foot in the door whereas all other competition is tertiary at best. Even in her appearance in Otoranger, based on what her appearance in the third game would have been, she's outright called MegaMan's girlfriend.
  • Gadgeteer Genius: Found some old broken drill or toy laser sword? Take it to Roll and she'll figure out how to make a new weapon out of it! As the Abridged Series puts it: "Builds WMDs out of junk."
  • Mission Control: She's MegaMan's spotter in the Flutter and relays him data she gathers about the area as he explores.
  • Nice Girl: Friendly, kind, and always ready to help at a moment's notice.
  • Parental Abandonment: They disappeared on digs, so she was raised by her grandfather.
  • Promoted to Playable: In Mega Man X DiVE.
  • Romance Sidequest: Both games have the option to bring her various gifts to improve her affection rating.
  • Shorttank: A video game example of this trope.
  • Teen Genius: She does all of the above as a teenager.
  • Voice with an Internet Connection: How she communicates with MegaMan while he's underground.
  • Wrench Wench: She can't help herself. She saw a broken boat in the first game and spontaneously decided to fix it.

    Data 
https://static.tvtropes.org/pmwiki/pub/images/export202303201846018550.png
Voiced by: Ikue Otani (Japanese)

Hi! My name's Data! But you already knew that, didn't you? I mean, we've been friends for years, right? Come talk to me if you want to save, ok?

The crew's mascot found together with MegaMan. He has ever since tagged along with them. He's the storehouse for MegaMan's lost memories, holding all his knowledge of Elysium, the System, and his past.
  • Anti-Frustration Features: He will helpfully remind you of what is needed to be done if you forgot it if you ask him "What should I do?".
  • As You Know: See his quote up there? That's literally the first thing Data says in the game.
  • Big Damn Heroes: At the end of the first game, he shows up out of nowhere and prevents the extinction of all the people on Kattelox Island.
  • Bunny-Ears Lawyer: He's a wacky little robot monkey that almost never stops dancing, and is really bad at cooking. He's also Volnutt's memory backup unit as Trigger while having his system authority commands, giving him the capability to shift the System in his favor via having one of the most important positions in Elysium's ranks.
  • Chekhov's Gunman: His appearance at the end of the game to save Kattlelox suddenly makes it clear he's far more important than just being the guy you visit to save your game.
  • Meaningful Name: He acts as your save point. He also holds data on MegaMan's previous life.
  • Mood Dissonance: He's a cute sounding little monkey, but him ordering Eden to stand down was rather chilling considering he effectively ordered Juno to be executed on false charges (admittedly, the system that created Juno was itself horrific and terrifying).
  • Neuro-Vault: He's MegaMan's backup unit that holds all his lost memories.
  • Non-Human Sidekick: He helps MegaMan with save points and health recharges.
  • Team Pet: For the Casket Family, as their faithful monkey companion.

    Barrell Caskett 
https://static.tvtropes.org/pmwiki/pub/images/barrel_caskett.jpg
Voiced by: George Masswohl (English), Kenichi Ogata (Japanese)

I've been in the digging business a long time, but I haven't been able to find out anything about this island's treasure except legends and myths...

Barrell Casket is Roll's grandfather and was an avid Digger in his days. He raised Roll and MegaMan.
  • Cool Old Guy: He's still got a lot of spirit and spunk in spite of his advanced age.
  • Cyborg: He has a metal headplate with bionic eyes.
  • Expy: Of Dr. Light. Both within the Caskett family as Team Dad, as well as globally as the authority of his field; a field that the world around him basically runs on.
  • Hidden Depths: Beyond his being an actual professor and globaly-recognized leading figure in Digouts, Barrel found MegaMan in the Nino Ruins, and took him into his home. It's not that he wrote off the bizarre circumstances, either; he's always known the boy had some connection to the lost civilization, but never made mention of it, not even to the one in question. It's implied, reading his journal, that this is why he raised him as "Volnutt" and didn't adopt him into the Caskett family, keeping him distanced to a certain degree — that he knew MegaMan's origins would come back around at some point.
  • Team Dad: He raised Roll and MegaMan and acts as a mentor figure to them both.

The Bonnes

    The Entire Family 
The Bonne family consists of big brother Teisel, sister Tron, baby brother Bon, and 41 Servbots built by Tron. As pirates they've made their living flying from island to island raiding and pillaging... until they come across MegaMan.
  • Anti-Villain: They may be pirates, but they aren't monsters. Their only goal is to make money, not deliberately hurting people or causing destruction; that's just the side effect of piracy. Any time there's serious danger going on, they have no problem working with MegaMan to try and stop it.
  • Badass Family: The three of them command a small arsenal of robots in all sorts of designs, and fielded an entire airship fleet before MegaMan shot it down.
  • Beware the Silly Ones: Make no mistake, Ineffectual Sympathetic Villain aside they're still able to canonically take over entire cities on their own and steal everything of value until MegaMan intervenes. And even when he does win he still typically ends up battered and bruised by the end of it and in some cases the town ends up a mess by the time everything is said and done. In both games Zenny has to be shelled out because the buildings in the towns the Bonnes fight in will be completely trashed, if not destroyed, by the time the fighting is finished as the Bonnes have a bad habit of using attacks that cover a wide range just so the attack will hit something.
  • Big Bad Wannabe: They manage to be The Heavy on account of being MegaMan's most persistent and recurring foes. However, they're far less of a threat than the System units, and are often too ineffectual or comical to see as all that dangerous.
  • Bullying a Dragon: They keep on picking fights with MegaMan, even after he destroys their raiding parties, ground forces, digging machines, battleship, armada and mothership. They manage to escape on the Focke-Wulfe but instead of just cutting their losses, they still insist on battling the guy every chance they get out of foolish pride and desperation (because they're always short on money).
  • Criminal Craves Legitimacy: Legends 2 confirms that if given the right chance and means to support themselves through honest living, the Bonnes would gladly turn over a new leaf and leave piracy behind. Sadly, their (or rather, Teasel's) poor business acumen means they struggle to stay legit and are prone to falling back to their criminal ways out of desperation.
  • Enemy Mine: They repeatedly go through the motions of villainy - invasion, property destruction, pillaging - and get trashed by MegaMan. At some point, however, they stumble into the middle of something that could get lots of people killed for no reason at all and immediately offer him their unconditional support because they don't want to be collateral damage and are seriously freaked out by the mindless destruction sought by worse villains.
  • Friendly Enemy: Zig-zagged with MegaMan. On one hand, they hold grudges against him for always kicking their asses (especially Teasel). On the other hand, they also come to genuinely respect and admire him (especially Tron) for his nobility, courage, and sheer badassery in battle, so much so that they'll even go out of their way to lend him support every now and then, depending on the situation.
  • Gameplay and Story Segregation: The story makes them out to be Ineffectual Sympathetic Villains, but only because they canonically lose to MegaMan every single time. In actuality, they make up some of the hardest boss battles across both Legends games, given their complex attack patterns and various stages of battle.
  • The Heavy: More so in the first game than in the second, but as a whole on both instances, the Bonnes are the major antagonist faction that MegaMan has to contend with, as the actual Big Bads of both games don't step up into the spotlight until late in the story, and MegaMan's other major obstacles are Reaverbots not guided by any higher or organizing intelligence.
  • Ineffectual Sympathetic Villain: They try to be genuine menaces, but are too incompetent and silly to be seen as such. At the end of the first game when they escape with a giant refractor, odds are you'll be happy for them because at least something went right for them at last.
  • Parental Abandonment: Their parents are depicted in a portrait on their wall, but they're nowhere to be seen in any game. Teisel mentions their mother as "Dearly departed", but no answers to where their father is. Still, when Teisel and Bon get captured, it falls on Tron to save them, no mentions of their parents being around to help.
  • Punny Name: Their names are pronounced "bon," making Bon Bonne's name sound like a candy, fitting for a baby. Teisel and Tron on the other hand fit with the alternate pronunciation "bone," for T-bone and Tro(m)bone. Together with Glyde, their names are a reference to Bonnie and Clyde.
  • Terrible Trio: Tron Bonne may not be the leader of the group, but otherwise they are an archetypical example, as they possess a tall guy (Teisel), a girl (Tron, who also fills the role of the smart one), and a strongman (Bon). The Bonne's skull theme and tendency to blow up whilst piloting giant robots even references the legacy of the Trope Codifier.
  • Villain: Exit, Stage Left: Even when MegaMan wins he doesn't make any attempt to turn the Bonnes over to the police. Allowing them to simply fly or even walk away once the fighting is done. This typically leaves MegaMan having to pay for everything destroyed by the fighting.

    Teisel Bonne 
https://static.tvtropes.org/pmwiki/pub/images/Teisel_9090.jpg
Voiced by: Rob Smith (English), Tesshō Genda (Japanese)

I want another flawless operation, same as the last one! I swear, that treasure will be ours or my name's not Bonne! Let's DO IT!!

The leader of the Bonnes, he's always on the lookout to score some treasure. After what is initially just another job goes south due to MegaMan's interference, Teisel declares It's Personal and makes it his mission to someday defeat MegaMan no matter the cost.
  • Affably Evil: He seems like a pretty fun guy to be around, if you're not his enemy.
  • Anime Hair: You don't get spikes on a ponytail like that in the real world.
  • Disney Death: He gets knocked off the Gesselshaft before the final boss in Misadventures. After beating the boss, he's shown to be perfectly fine, just a little soaked.
    • In Legends, he and his siblings also have one following MegaMan defeating them in the Focke Wolf boss fight. They survive, much to MegaMan's relief.
  • Distressed Dude: He and Bon Bonne are kidnapped after Misadventure's first playable segment.
  • Even Evil Has Standards: Self-invoked in the second game, as they loot a town of almost everything of value.
    Teisel Bonne: We may be pirates, but we're not barbarians. We'll let them keep the toilet paper.
    • MegaMan notes they also don't take the pickles and assumes they just don't like them. Teisel also gets upset if you destroy the statue during the fight with him. While he was using it as a shield, he was under the assumption you wouldn't destroy the city's priceless cultural artifact, which is rendered hilariously pointless as you can replace it with a measly 5000 zenny. The only difference being that destroying it causes the fight to get a lot harder.
  • Evil Laugh: Teisel has a tendency to erupt in maniacal laughter whenever caught in a good mood.
  • A Fool and His New Money Are Soon Parted: Remember that giant refractor the Bonnes were able to steal at the end of the first game? Well, it turns out they used it to fund their own department store in an attempt to go legit and leave piracy for good... except the store failed to generate profit thanks to Teasel only stocking it with stuff he liked and he has terrible taste, leaving them right back in the same condition as when they first started out in Legends 2.
  • Graceful Loser: Normally not the case with Teasel, who's prone to swearing revenge, but when MegaMan damages the Focke Wolf (a flying mecha currently over the clouds) beyond repair, and everybody thinks the Bonnes are about to fall to their deaths, he comforts Tron by saying, "You tried your best, and sometimes that's not enough, but it's all you can be asked to do. He beat us fair and square. That's how life is sometimes." He does it again later on, following the destruction of Theodore Bruno, by acknowledging MegaMan's prowess and commending him for always coming up on top in all of their fights.
  • Guest-Star Party Member: He's the person piloting the Gustaf at the start of The Misadventures of Tron Bonne, with Tron acting as his spotter. He's quickly kidnapped. During the final segment of the game, both Tron and Teisel are inside the Gustaf, as shown by them fighting for space on the pause screen.
  • Heel–Face Turn: Attempts one in Legends 2 in running a store, but the store itself goes so deep into debt that he has to return to piracy in order to pay off what he owes. He laments this before the fight against him.
  • It's Personal: After the Evil Is Petty moment above, when MegaMan destroys the Marlwolf, Teisel makes it his mission to defeat him as a matter of principle.
  • Large Ham: Teisel has three tones of voice — talking normally, shouting, and shouting louder. The first does not get used nearly as much as the other two.
  • Loveable Rogue: He may be a pirate but he's so darn funny!
  • Manipulative Bastard: Near the end of Legends 1, he manages to smooth talk MegaMan into letting him go by claiming that he's giving up, but he's just decided to wait for MegaMan to open the Main Gate for him so Teisel can get its treasure. He also claims, at the end of The Misadventures of Tron Bonne, that he wanted Lex Loathe to force him to be a miner to work off his debt, because Loathe's mining facility is the location of yet another legendarily huge refractor. The latter probably being an empty boast.
  • No Indoor Voice: "I SAID, clo-o-o-ose the HATCH!"
  • Paper-Thin Disguise: Unlike Tron, his reporter disguise has his hair tied back. That said, his very recognizable face is still out for all to see.
  • Red Eyes, Take Warning: He has red eyes, ostensibly due to cybernetics.
  • Strong Family Resemblance: He looks almost exactly like his father...if it weren't for the red eyes and crazy hairstyle.
  • Suspiciously Similar Substitute: He's the Legends stand-in for Dr. Wily, MegaMan's arch-enemy who battles him with an army of robotic minions. His hair and red eyes call to mind Wily's design, and the Bonnes share their skull emblem motif with Wily, though the designs differ.
  • Worthy Opponent: Although Teisel's early defeats by "a mere blue boy" invoke This Cannot Be! reactions, he eventually starts to see MegaMan as this after the Bonnes' best efforts continue to be thwarted by him.

    Tron Bonne 
https://static.tvtropes.org/pmwiki/pub/images/Tronbonne_3551.jpg
Voiced by: Caroly Larson/Tara Platt (MvC3) (English), Mayumi Iizuka (Japanese)

How dare he! I'll teach him not to mess with me... or my kids!

The Bonne Family's main engineer who builds all their robots. Due to MegaMan saving her from a dog, and just his general heroism, she eventually develops a crush on him. But family comes first, and even if she doesn't like it, she's still going to fight MegaMan to do right by them. She has her own title, The Misadventures of Tron Bonnne.
  • Animal Mecha: Most of the major robots she builds fit into an animal theme.
  • Anime Hair: Not as out-there as Teisel's, but it's still pretty silly. Even more so when she's not wearing her hairband.
  • Because You Were Nice to Me: Her crush on MegaMan stems from the act of kindness he showed her in the first game by saving her from a dog.
  • Betty and Veronica: The Veronica to Roll's Betty towards MegaMan.
  • Bishōnen Line: Her "masterpiece", Theodore Bruno, is the most humanoid of her robots and definitely the strongest.
  • Breakout Character: Along with MegaMan himself, she's the character everyone knows from this series. She got her own spinoff for a reason.
  • Butt-Monkey: Among the Bonnes she's the one with the worst luck, right from her very first scene, in which she's chased by a dog.
  • Coming of Age Story: Misadventures is this for her in Teisel's eyes. When they're reunited, he realizes that his sister isn't a child anymore.
  • Dark Action Girl: A young woman who is an expert mecha pilot and a member of the villainous Bonne family.
  • Disney Death: She's caught in an explosion near the end of Misadventures and taken out of commission, requiring a Servbot to fight the final boss. She and her brothers also have on in Legends, where it looks like they perish in the Focke Wolf. To MegaMan's relief, they survive.
  • Damsel in Distress: In Misadventures, she's kidnapped near the end of the game. A Servbot drives the Gustaf solo to rescue her.
  • Evil Counterpart: To Roll, as the weapons expert of the Bonnes who builds and pilots their robots.
  • Friendly Enemy: Towards Denise in The Misadventures of Tron Bonne. She's always eager to offer a few comforting words whenever she defeats the latter. She also has shades of this with Roll by the ending of Legends 2.
  • Let's Get Dangerous!: After MegaMan shoots down the Gesselshaft, the Bonnes escape in the Focke-Wulf but Tiesel is wounded. Tron, furious over the destruction of their ship and Tiesel's injury, growls "he's gone too far this time!" The subsequent battle with the Focke-Wulf sees it flying and attacking very aggressively.
  • Loveable Rogue: Just like Teisel, she's very likeable for a pirate.
  • Mama Bear: She refers to the Servbots as her kids, and after MegaMan beats them up in a boss battle she vows to take him down.
  • Mission Control: During Teisel's short stint as a playable charcter, she acts as his spotter.
  • Opaque Nerd Glasses: Wears these whenever she's working in her lab.
  • Paper-Thin Disguise: Wears one in Legends 2 by changing clothes and donning a pair of (non-opaque) glasses.
  • Pet the Dog: She has her moments, mostly in The Misadventures of Tron Bonne, despite how crass she gets with her Servbots, usually praising them when they do their job right and comforting them when Teisel is taken. Barring that, she has them help other Diggers even when they're competing for treasure, such as helping save someone from the Birdbots and helping Uncle Diggs find peace in the afterlife after uncovering root beer.
  • Standard Female Grab Area: Happens to her twice from Glyde in Misadventures and even has a portrait for it.
  • Strong Family Resemblance: She looks exactly like her mother.
  • Team Mom: For the Servbots, who look up to her and attend her.
  • Teen Genius: She may be a teenager, but she has the skills to build and repair robots the size of houses.
  • Tsundere: Normally very hot-tempered and angry, but she has a soft side that comes out sometimes, especially when dealing with MegaMan.
  • Villain Protagonist: During the prequel, as she's the player character for 99% of the game (though you actually control her mech, not her directly, unless one counts the static image of her at the base).
  • Villainesses Want Heroes: She wants MegaMan Volnutt.
  • Waterfront Boss Battle: MegaMan fights against Tron's Frog Bot at Lake Jynn while he's riding in a boat.
  • What Is This Feeling?: Tron can't figure out why she feels funny every time she thinks of MegaMan in the first game, nor can she figure out why she isn't furious with being unable to destroy him.
  • Why Did It Have to Be Snakes?: Fears dogs a lot, to the point she'll jump to a lightpost from the smallest puppy.

    Bon Bonne 
https://static.tvtropes.org/pmwiki/pub/images/Bonbonne_571.jpg
Voiced by: Chuck Campbell (English), Ikue Otani (Japanese)

Babuu.

The youngest member of the Bonne Family, who only speaks in "Babuu." Despite being the kid of the family he has tremendous strength.
  • Ambiguously Human: Is he a baby perpetually inside a mecha, a child-like robot treated like family, or a baby that's been made into a giant Cyborg? According to the developers, he is indeed a Carbon, but not in a suit - the wording used by the developer suggested he was either born a heteromorphic Mechanical Lifeform due to the cybernetic heritage of the world or had his whole body replaced. This might be more horrifying if such upgrades weren't so commonplace in this game. That and a normal looking baby with disproportionately huge limbs attatched to it would look completely stupid.
  • The Baby of the Bunch: He's only an infant, but unlike most examples, he's also the biggest and strongest member of his bunch, so underestimating him would be a suicidal mistake.
  • Big Damn Hero: He stops Glyde from taking out both Teisel and Tron after his rematch fight in Misadventures.
  • The Brute: Lacks the engineering skills of Teisel and Tron, and doesn't possess the dexterity to use machinery like the Servbots can. Instead, he uses himself, either with his innate Super-Strength and built-in weaponry in one-on-one combat, or as an engine to the Bonne's machinery.
  • Cute Is Evil: Hardly the most vile villain to be introduced in the MegaMan franchise, but as adorable-looking as he is, he's still a pirate — a huge, strong, and dangerous pirate.
  • Disney Death: Along with his siblings after the Focke Wolf boss fight in Legends.
  • Intelligible Unintelligible: Somehow Teisel and Tron seem to understand what he's saying even when he's just saying "babuu" over and over.
  • Macross Missile Massacre: He can fire a salvo of missiles during the first encounter with him.
  • Made of Iron:
    • In Misadventures, his head gets blown off in the prologue and is completely whole again when he's seen again later.
    • In Legends 2, he sinks into some lava in the third main dungeon, yet reappears soon after fit as a fiddle.
  • Power Floats: While he does have a ground-based body, when fought in battle he tends to fly around.
  • Super-Strength: In the first game, one of his basic attacks is to just clap his hands with MegaMan between them, crushing him. In the second game, he's the engine for the Bonne-Glyde train, pulling them along the track so fast they actually outpace MegaMan and Roll in an actual locomotive.
  • Wise Beyond Their Years: He's smart enough to use whatever appendages are attached to him, and at one point, is the one to come up with a plan to use MegaMan to get through a huge Reaverbot. Not bad for a baby that only says one word.

    The Servbots 
https://static.tvtropes.org/pmwiki/pub/images/servbots_art.png
Voiced by: Elizabeth Hanna (English), Chisa Yokoyama (Japanese)

Miss Tron!

The adorable Bonne family minions, built by Tron. There's forty-one in total, and they pilot the family's robots and airships. This usually means they end up blown up and thrown around when MegaMan destroys that robot, after which they're usually yelled at by Tron. Even though they always go through hard times, they do their very best to make their mom (Tron) proud of them, which sadly happens very rarely.
  • Adorable Evil Minions: They are small non-threatening lego-looking fellows.
  • Artificial Family Member: Were created by Tron who sees them like her own children.
  • The Dragon: The favorite essentially acts as this to Tron.
  • Expy: They look just like LEGO minifigures.
  • Friendly Enemy: Apart from parroting Tron's mean-spirited taunts (at her orders), the Servebots actually behave quite friendly towards MegaMan whenever they run into each other outside of battle. Some even go as far as to write him letters to ask for advice and to inquire the occasional favor (usually in regards to helping Tron).
  • Guest-Star Party Member: There's a casino Mission the favorite Servbot can undertake if Tron elects to take a nap. During the final Segment of the game, Tron is kidnapped and the Favorite Servbot drives the Gustaff solo to rescue her.
  • Invincible Minor Minion: Even if MegaMan blasts them repeatedly with his weapons, the worst he can do to these little guys is to knock them out for a while, and it never lasts for long because they always come back for more. In Misadventures, you are required to exploit this by having them walk into otherwise dangerous situations.
  • Iron Butt-Monkey: Blow up their robots, shoot them up, kick them around. They're indestructible no matter what abuse they may take.
  • Mascot Mook: Similar to the Mets for the rest of the series, everyone recognizes the Servbots.
  • Minion with an F in Evil: These little guys aren't really bad, just naïve and easily bossed around by their creators. Outside of their criminal activities, they actually prove to be rather sweet, helpful, kind-hearted and endearing, as shown in Legends 2 when three of them are accidentally left behind inside the Sulphur-Bottom and decide to make themselves useful by helping Verner von Bluecher's guards with their warehouse duties, who treat them kindly in return.
  • Took a Level in Badass: The Favorite Servbot becomes the Player Character when Tron's kidnapped.
  • Trademark Favorite Food: Curry rice and hamburgers, judging from their tendency to ask for these foods. They're even willing to work for other people besides the Bonnes so long as they're kept well-fed in burgers.
  • You Are Number 6: They tell each other apart by number.

Other Pirates

    Glyde 
https://static.tvtropes.org/pmwiki/pub/images/motbglyde.png
Voiced by: Michael Hall (English, The Misadventures of Tron Bonne), Toby Proctor (English, Legends 2), Takehito Koyasu (Japanese)

I'm very, very, disappointed in all of you! You can't even capture a little island by yourselves!

The self-proclaimed rival to the Bonne Family. Teisel is his main rival and both hate each other's guts. He's served by the Birdbots, his loyal bird-themed robotic minions.
  • Animal Motifs: Birds, of course. His airships are all designed after avians (such as eagles, condors, and even ducks), his hair vaguely resembles a bird's beak, and his minions all consist of robotic bird people.
  • The Dragon: Serves as Lex Loath's in Misadventures, but becomes his own boss as of Legends 2.
  • Dragon Ascendant: Mr. Loath is nowhere to be found in Legends 2, and if one pays careful attention, there's a memorial portrait of him inside Glyde's airship, the King Glydon. This heavily suggests that Loath was Killed Offscreen in-between games, with Glyde having taken over command of the Birdbots and the rest of Loath's operations as a result.
  • Evil Counterpart: Well, eviler counterpart in this case. Glyde is very similar to his rival pirates, the Bonnes, given his knack for building and engineering all sorts of sophisticated combat machinery, plus the fact that he employs little robotic minions to assist him. However, he's considerably more ruthless than the Bonnes and lacks their more sympathetic and redeemable qualities. His minions, the Birdbots, can also be seen as evil counterparts of the Servbots, having similar cutesy designs but with far more threatening and mean-spirited personalities, in contrast to the Servebots' meek and sweet-natured dispositions.
  • The Rival: To the Bonne family. He and Teisel don't get along at all.
  • Smug Snake: He's far too confident for his own good, even when things begin to turn against him.
  • Teeth-Clenched Teamwork: By the time of Legends 2, Glyde has entered into an uneasy alliance with the Bonnes as well as Bola and Klaymoor on the grounds that there's strength in numbers. None of the three pirate groups even try to hide the fact that they all hate each other's guts, especially between Glyde and the Bonnes.
  • Uncertain Doom: Glyde isn't seen or heard from again in Legends 2 after the train battle when the Bonnes detach the part he's in and it explodes, leaving his fate ambiguous. Given the fact that, prior to this, he already survived being shot down sky high aboard his airship, there's a good chance that he made it out okay here, too. Then there's the fact that people getting blown up inside their vehicles are generally treated as Amusing Injuries at worst in this series. Just ask the Bonnes.

    Lex Loath 
Voiced by: Jim Morris (English), Junpei Takiguchi (Japanese)

A loan shark who has both Teisel and Bon kidnapped for a huge debt Teisel never paid him back.
  • Be Careful What You Wish For: He begs to be saved from the waters below. Tron saves him and Glyde... then promptly dumps them both on the police department's doorstep.
  • Big Bad: Of The Misadventures of Tron Bonne.
  • Fat Bastard: Loath is an ugly, short, obese man with a hideous personality to match.
  • Gonk: Squat, fat, and with a metal spike in place of a nose... yeah, he looks as pleasant as he acts.
  • Hate Sink: In a series with people like Dr. Wily or Sigma coming before you, you have to be pretty loathesome to come off as more horrid than them, but considering he'll happily condemn people to constantnly increasing debt, then dump them in a life of servitude even if they pay it off, plus trying to take over the world, all with the most punchable grin he can muster, it's safe to say this guy has earned his last name. The Bonnes, hell, the aforementioned Wily and Sigma even, come off as legitimately more likable than this guy.
  • Loan Shark: Demands interest of 2 million zenny after Tron pays back Teisel's initial 1 million zenny loan, then demands interest on the interest!
  • Meaningful Name: This guy is a loathsome, slimy scumbag in every sense of the word, just as his family name suggests.
  • Moving the Goalposts: Every time Tron shows up with the money Tiesel owes him, Loath just adds interest onto the debt and demands she pay that off if she wants to see her brothers again.
  • Shout-Out Theme Naming: He seems to be named after Lex Luthor.
  • Smug Smiler: He makes the most obnoxious grins one can sport, especially when he's letting Glyde stroak his ego.
  • Take Over the World: His plan is to conquer the world using a Humongous Mecha he uncovered called the Colossus.
  • Villains Want Mercy: He begs for Tron to save his worthless life when his mech goes down and he's stuck in the water. This bites him in his ass hard.
  • Villain with Good Publicity: He says the world views him as a compassionate businessman. Assuming he's not talking out of his ass (He's on a most wanted list), his public image couldn't be more wrong.
  • What Happened to the Mouse?: His fate is unclear after The Misadventures of Tron Bonne, especially since his right-hand man Glyde is doing well in Legends 2 without him. It's implied that he died offscreen in-between games, judging from what appears to be a memorial portrait of him inside Glyde's ship, the King Glydon.
  • Would Hurt a Child: Tron is a teenager and Bon is an actual baby. Not that he stops him from forcing them to dig underground for him like slaves.

    Bola and Klaymoor 
https://static.tvtropes.org/pmwiki/pub/images/bolaymo.png
Bola on the left, Klaymoor on the right
Voiced by: Kent Sheriden (English, Bola), Paul Miller (English, Klaymoor), Takeshi Kusao (Japanese, Bola), Shōzō Iizuka (Japanese, Klamoor)

Two pirates that are also after the Keys in Legends 2. Both of them claim to be old and past their prime, but are still very tough to take down.
  • Affably Evil: Bola is surprisingly laid back and easygoing, standing in stark contrast to his much more intense companion, Klaymoor. He doesn't actually need any more money; he's only getting involved to help out Klaymoor.
  • *Crack!* "Oh, My Back!": Word for word after the fight with Klaymoor. He hastily retreats thereafter.
  • Feeling Their Age: Bola readily admits that he's an old man and not as springy as he used to, which is why he's quick to give up on fighting MegaMan after clashing with him two times, having realized that he doesn't really stand much of a chance due to his aching joints and diminishing endurance. Klaymoor is too proud to admit it, but he's no different.
  • Friendly Enemy: Bola genuinely feels no ill-will towards MegaMan and always treats him amicably before and after a fight. He's even kind enough to tip MegaMan on how to get the Manda Ruins key after giving up his own pursuit of it.
  • Graceful Loser: Bola doesn't hold a grudge after suffering defeat at MegaMan's hands. He just accepts the loss as a result of his aging body and leaves it at that.
  • Know When to Fold 'Em: Bola more than Klaymoor, but both have this attitude. The pair jumps ship from the pirate alliance once it's clear they're just going to get thrashed by MegaMan again.
  • One Last Job: Both are retired and long past their prime, but join up with the alliance due to Klaymoor's lifelong dream of finding the Motherlode.
  • Retired Badass: Bola implies the pair is long past their piracy days and fairly well off from it.
  • Theme Naming: Both are named for weapons (in the international versions).
  • Tin Tyrant: Klaymoor is wrapped in a giant suit of armor.
  • Villainous Friendship: Though they bicker, Bola & Klaymoor are lifelong friends. Bola admits right out he has no need for the Motherlode, but tagged along to help out his friend.

Other Characters

    Verner von Bluecher 
Voiced by: Stewart Arnott (English), Iemasa Kayumi (Japanese)

An old friend of Barrell Caskett who became a successful businessman after spending years as an explorer. Like so many others, his lifelong dream is to uncover the fabled Mother Load, believing it to be a vast energy source that would serve great importance to mankind, and uses his vast wealth to fund many expeditions that are dedicated to its discovery.
  • Honest Corporate Executive: Verner is a very wealthy and powerful man who is never shown to be anything but generous and helpful. He sincerely wishes to lead mankind to a new era of prosperity in his pursuit of the Mother Lode.
  • Nice Guy: He looks intimidating at first glance, but Verner quickly proves himself to be a man of class and dignity, and treats everyone, including those younger than him, with politeness and respect.
  • Remember the New Guy?: He's neither mentioned nor alluded to in the first game, but introduced in the sequel as a lifelong friend of Barrell Caskett's and is already on familiar terms with both Roll and MegaMan.
  • Unwitting Pawn: Sera and Geetz are easily able to convince Bluecher that the Mother Lode is indeed what he thinks it is, and thus lends them his full support in retrieving four ancient keys that they claim are necessary to reach it. Unknown to Bluecher, these keys are actually meant to activate the Carbon Reinitialization Program in Elysium, with Sera's ultimate goal being The End of the World as We Know It, the exact opposite of what Bluecher hopes for.

    Denise Marmalade 
https://static.tvtropes.org/pmwiki/pub/images/denisemarmalade.png
Voiced by: Nadine Rabinovitch (English), Hiroko Konishi (Japanese)

An extremely devoted police officer who always has bad days during work. She tries really hard in bringing criminals to justice by all means necessary.
  • Butt-Monkey: Repeatedly fails to apprehend Tron, frequently gets in trouble with Da Chief, and is usually buried in paperwork.
  • The Cameo: She shows up as a weather reporter in Mega Man Megamix.
  • Charles Atlas Superpower: She can flip the Gustaff over her shoulder with her bare hands.
  • Determinator: She doesn't call it quits despite her multiple failures. Girl definitely earns points for her efforts.
  • Failure Hero: No matter how hard she tries, she just can't seem to stop Tron's various heists and destructive antics.
  • Fair Cop: A very cute officer, no doubt.
  • Hero Antagonist: As a police officer, she's trying to do her job and aprehend Tron when she's doing her heists.
  • Not a Morning Person: The first time she appears, she came late to response and her mom apparently had to wake her up.
  • Throw the Dog a Bone: At the end of The Misadventures of Tron Bonne, Tron drops Mr. Loath and Glyde in her office, which is enough to trick Da Chief into believing that Denise caught them, letting her keep her job. Of course, she's now stuck writing another report on how she did it.
  • Wake-Up Call Boss: She's pretty easy the first time around, and whines that she'd just woken up when you fought her. The second time around, she's gotten the rest and is much more dangerous, suggesting that maybe she wasn't kidding.

    Joe 

A man living on Calinca Island, he's determined to someday explore the nearby Forbidden Island. He has no memory of his past but lives comfortable on Calinca in spite of it.


  • Arm Cannon: His right arm has a cannon on it.
  • Laser-Guided Amnesia: He has no memories due to what happened on Forbidden Island.
  • Luke, I Am Your Father: Though not outright stated in-game, it becomes very obvious he is Roll's long-lost father Banner.
  • Red Right Hand: His right arm is cybernetic.
  • Starting a New Life: He eventually lets go of his mysterious lost memories and decides to start a new life with Calinca's bartender Maria.
  • Swiss-Army Appendage: According to concept art, his cybernetic arm's fingers host various tools including screwdrivers and a wrench.
  • Tragic Keepsake: He keeps a picture of the family he doesn't remember with him.

The System

    The Master 
https://static.tvtropes.org/pmwiki/pub/images/themaster.png
Voiced by: Kent Sheridan (English)

The last true human to have lived on Elysium. Realizing the System that was sustaining him was wrong to support, he went to Terra to die peacefully and asked MegaMan to shut down the System.
  • Big Good: Presumably, given he was the one that sent Trigger on the mission to destroy the System of Elysium from the inside-out. While his morals and goals are ambiguous, without these decisions, the world of Legends would be a robotic dystopia, and Volnutt wouldn't have resulted from the aftermath of his war to save the world again.
  • Dude Looks Like a Lady: Just look at him. Would you have known without being told that's a guy?
  • Last of His Kind: He was the last original human. All the people you interact with are actually artificial ones called Carbons.
  • The Master: A rare heroic version, or at least not evil.
  • Posthumous Character: He's long dead by the time the games begin.
  • Really 700 Years Old: He's 3000 years old.
  • Walking Spoiler: His role in the story requires the spoilering of a lot of end-game plot details to talk about.

    MegaMan Juno 
https://static.tvtropes.org/pmwiki/pub/images/Mmjuno_6691.jpg
Voiced by: Jeff Mallory (English), Akira Ishida (Japanese)

Was it you who awoke me? It is somewhat earlier than I had planned...

A Bureaucratic unit who rests beneath Kattelox Island within the Main Gate, he is awakened by MegaMan when he explores the gate. His function is to monitor the population of the island, and when it is judged to have grown too large, he "reinitializes" it — meaning killing everyone.


  • Affably Evil: He's unfailingly polite and courteous, and tries to help what he thinks is a malfunctioning unit. He also treats the genocide of the citizens of Kattelox Island like it's a dull chore on par with taking out the trash, and calmly tells MegaMan that if he attempts to interfere, he will be destroyed. This helps to cement the fact that, when it comes to the System, MegaMan is the exception rather than the rule; such a thing as a "moral compass" is an utterly foreign concept to most System Units, who are programmed to carry out their preordained tasks to the letter without fail, and nothing more.
  • Big Words: During their final battle, his first statement is that he's going to "exercise my prerogative of correctional dispensation". This confuses Volnutt so badly that he has to rephrase it to "I will exercise my authority to terminate your program."
  • Civilization Destroyer: Every 100 years he remotely contacts the space fortress Eden to kill the inhabitants of Kattelox Island as their population numbers have gotten too big for his liking.
  • Deader than Dead: After being defeated by MegaMan, Juno's physical form is destroyed and his back-up data deleted.
  • Didn't See That Coming: Between Trigger-turned-Volnutt being the one to accidentally awaken him and his second defeat at Trigger's hands, he was surprised but manages to have enough control of the System to make the most of it as he was simply going to return with his backup data anyway while his plans to eliminate all Carbons were seemingly unstoppable. Then Data himself proceeds to erase Juno's backup and call off the System, revealing himself to be Trigger's own backup data the entire time and effectively squashing Juno's machinations in one fell swoop.
  • Dissonant Serenity: Always talks in a calm, soft voice, even as he tells MegaMan he's going to wipe out the island's populace, and then electrocutes him to trap him so he doesn't interfere. Subverted when he goes One-Winged Angel and starts screaming hammily.
  • Expy: Of Sigma. Both leave their heads behind after being defeated the first time, which then flies up and attaches to a larger body. Also like Sigma he plans to wipe out "carbons" with Eden, but it's not for the sake of evolution rather due to the number of humans currently living on the island.
    • Also, Juno reminds some players of Xelloss from the Slayers series, from the perpetually closed eyes to the creepy carefree smile. Both characters are also voiced by Akira Ishida.
    • He also got an expy of his own a few years later. Lumine from MegaMan X8. Both have purple hair, both have a creepy carefree smile, both have similar color patterns (white and purple), both are affably evil villains that act nice to the heroes at first but then try to kill them, both of them want to wipe out humanity (for different reasons, though), both get revealed as hidden villains at the end of their respective games after usurping the role of Big Bad from another villain (Sigma and Captain Bonne, respectively), both don't have many appearances in their respective games despite being the final boss and both have a loose Light Is Not Good theme to their final boss battles (both of them are dressed in white and purple and Juno has organ music blasting off in the background of his final battle while Lumine transforms into an angel-like form for the second phase of his final battle). Lumine also has organ music play during his boss battle theme, but only during the first phase.
    • Physically, he resembles the MSN-02 Zeong from Mobile Suit Gundam, while his final form, particularly its long, articulated spine, is more evocative of the Devil Gundam, both the Final Boss of their respective series.
  • Eyes Always Shut: He only opens his eyes once when he's reactivated, though they do change shape with his expressions when closed.
  • Final Boss: Of Legends 1.
  • Floating Limbs: His arms and hands float separate from his body.
  • Graceful Loser: Inverted. He accepts his defeat, saying he was destroyed in the process of doing his duties, and will await for his back-up program to be reactivated. From the onset, sounds like a graceful loss. However, much like his declaration of intent to kill, once you read between the lines, what he's actually saying is that Volnutt's failed even if he's beaten him, he can't stop Eden, so go ahead and kill him because he'll just come back anyway, and leaves on a taunt of his return to active duty.
  • Greater-Scope Villain: He only appears near the end of the first game, but his threat level is far higher than that of the Bonnes.
  • Hidden Villain: His existence isn't known until very late in the game. For most of the game, all that's known is that every 100 years a major disaster befalls the island and seemingly wipes out its inhabitants. It turns out he's the one responsible.
  • It's Personal: Implied. In discovering an ancient slab, it is revealed to the players that Trigger and Juno fought once for the fate of the island long ago. When Juno reawakens, he's surprised that Trigger was the one who awakened him, subdues him in a lightning trap —which he openly refers to as a trap— and rather than settles things diplomatically, abuses his status as the island's keeper to permissibly kill him. His only other story-based appearance following this, in Namco × Capcom seems to solidify this, as he becomes a Stepford Smiler with an ax to grind against Rock for their past upon his return, though he plays up the Affably Evil angle he has here at first.
  • Knight of Cerebus: Although he doesn't appear until very late in Legends 1, the game takes a considerably darker turn when he shows up, especially in comparison to the villains the player had been fighting up until now.
  • Machine Monotone: His voice is soft, monotonous, and always has a mechanical echo to make it sound all the more robotic and artificial. It becomes lot less monotonous once he goes into his second form.
  • Non-Action Guy: He does fight you as the final boss, but is still this trope. As a Bureaucratic unit, Juno isn't designed for combat, while MegaMan, as a Purifier unit, is. After you defeat him, Juno admits it was foolish of him to fight you, since it was obvious on paper that he would lose.
  • Non-Indicative Name: He's a Bureaucratic Unit, which would initially imply that he's supposed to effectively be an area guardian and manager of the Kattleox region and a step below a Purifier Unit like MegaMan Trigger. Apparently bureaucracy by Elysium standards means "a spare massive death machine body for defense" and "full disclosure to process all of the Carbons on the island."
  • Ominous Pipe Organ: His theme is a looping arrangement of Johann Sebastian Bach's "Little" Fugue in G Minor, with a few hints of the Toccata and Fugue in D minor also sprinkled in.
  • One-Winged Angel: After being defeated once, his head floats up and attaches to a larger, more powerful body.
  • Person of Mass Destruction: He is Kattelox Island's legendary disaster, who can singlehandedly initialize a program to kill all the inhabitants.
  • Sealed Evil in a Can: He's sleeping in a containment unit deep inside the Main Gate.
  • Sesquipedalian Loquaciousness: He speaks with complex sentences and long words, which repeatedly confuses MegaMan.
    Juno: As keeper of this island, I hereby exercise my Prerogative of Correctional Dispensation.
    MegaMan: Prerogative of Correctional... What!?
    Juno: Allow me to rephrase; I will exercise my authority to terminate your program.
  • Villainous Breakdown: When he goes One-Winged Angel, his voice gets deeper and he starts yelling a lot more, and after taking enough damage, he screams "How dare you!?". As soon as he's defeated, though, he's right back to his mild-mannered self.

    Sera 
https://static.tvtropes.org/pmwiki/pub/images/95px-Sera_8528.jpg
Voiced by: Danya Gensiorek (English), Akiko Yajima (Japanese)

A mysterious girl found at Forbidden Island inside stasis who helps the Diggers to uncover the mystery of the Mother Lode, guiding them to find the Keys to find the ancient technology. However, the Mother Lode is not what they think; the Keys Sera is directing them to are needed for her to activate Elysium's Carbon Reinitialization Program, which would wipe out the populace on earth.
  • Anti-Villain: Orders are orders, and she obeys the System's laws. What puts her into villainy isn't simply adhering to these orders, but her jealousy over MegaMan's sole confidant in the Master, yet she still respects MegaMan enough to potentially have more personal feelings for him, and chooses Honor Before Reason to resolve their fight rather than just wipe out the world on a whim. It's likely due to this that she manages to live at the end, albeit incidentally. Contrast to Juno, who seems to go out of his way to spite MegaMan and is instead Affably Evil about his intentions, does intend to fulfill his plan regardless of his defeat and uses the System as a front for payback.
  • Belligerent Sexual Tension: May or may not have this with MegaMan; Sera's "jealousy" of his relationship with the Master is full of subtext towards both of them, Sera seeming to hate MegaMan as much as she admires him.
  • Big Bad: She's the main antagonist of Legends 2.
  • The Chessmaster: Manipulated the Carbons and MegaMan to gather the keys to the Mother Lode for her plan.
  • Clingy Jealous Girl: She is jealous of MegaMan because the Master showed him affections he never showed her.
  • Evil Cannot Comprehend Good: As a robot designed to maintain and oversee Elysium's System, she cannot understand why the Master would want to leave its safety, or ask MegaMan to shut it down.
  • Face Death with Dignity: Defied. When she loses to MegaMan, she begins to die, wondering if the Master is finally smiling at her. Then Yuna arrives and convinces her to save herself by transfering herself to Yuna's original body.
  • Final Boss: In Legends 2. This also means she's the Final Boss of the entire original series, since Legends 2 is the last chronological entry.
  • "Freaky Friday" Flip: After being defeated, her own body dies, but she transfers her mind to Yuna's original empty body.
  • Hazy-Feel Turn: Being defeated by MegaMan again and being forced to transfer to Yuna's old body leaves her with her arch-nemesis and her sister unit on Elysium, with the implication that she's at least reconsidering her goals in the aftermath. But without more games to develop this, she's left ambiguous.
  • It's Personal: Not only because MegaMan was closer to the Master than she was, but because he defeated her in single combat; Sera consequently puts all of her plans on hold at the final step so that the two of them can resolve their differences in a final battle rather than her trying to play dirty.
  • Naked First Impression: When MegaMan releases her from her seal on Forbidden Island, she is naked, and he is, of course, staring right at her. It is also likely that the passengers on the Sulphur-Bottom saw her naked, as she is only seen covered up after she has already boarded the ship.
  • Naked on Arrival: The above is also her first onscreen appearance.
  • One-Winged Angel: When MegaMan defeats her main combat body, she busts out an even stronger one.
  • Red Oni, Blue Oni: The calm, calculated blue to Yuna's energetic, hot-blooded red.
  • Rei Ayanami Expy: Bar having dark skin as opposed to pale appearance-wise, she fits the trope to a T.
  • Sealed Evil in a Can: Yuna sealed her in stasis on the Forbidden Island. Then MegaMan released her.
  • Sibling Yin-Yang: The emotional and authoritative yang to Yuna's peaceful and motherly yin.
  • Unknown Rival: She viciously hates MegaMan, but he has no idea who she is since he has no memories.
  • The Unfavorite: All she really wanted was for the Master to smile at her the way he smiled at Trigger, and she could not comprehend why he favored the company of a simple Purifier unit over a Mother unit like herself. The only way she could think of to win his approval was to devote herself fully to her duties. The Master, having realized that the System was wrong, only grew sadder with her intensified devotion, and Sera couldn't understand why.
  • Villain Ball: She claims she could have activated the Carbon Reinitialization Program at any time, but chose to wait for MegaMan to reach her so she can destroy him to sort out her issues with him first.
  • What Is This Thing You Call "Love"?: Her jealousy for the Master over his friendship with MegaMan, as well as the Master's decision to rebel against the system, confuses her.
  • Worthy Opponent: She regards MegaMan as one to her.
  • Yandere: Come the end of the game, she's in turmoil over the actions of MegaMan, the Master, and Yuna, unable to understand them or her conflicting emotions towards MegaMan and the Master. She decides to get over those emotions or put them out of her mind, and do to so by killing MegaMan and completing her duty to activate the Carbon Reinitialization Program to wipe out the population of Terra.

    Geetz 
https://static.tvtropes.org/pmwiki/pub/images/233px-Geetz_9776.jpg
Voiced by: John Cleland (English)

A mysterious man who was found alongside Sera on Forbidden Island, he's the Servitor unit for her, thus her bodyguard and attendant.

    Yuna 
https://static.tvtropes.org/pmwiki/pub/images/MML2_Yuna_9805.jpg
Voiced by: Alison Lawrence (English), Maria Kawamura (Japanese)

A mysterious woman watching over Sera on the Forbidden Island. She is the Mother unit overseeing Terra, and sealed Sera and MegaMan in stasis years ago. Guarding the Forbidden Island from outsiders, she saved Roll's mother Matilda years ago, but due to expending so much of her energy to do so, she took up residence in Matilda's body while her own recovered.
  • "Freaky Friday" Flip: At the end of the game, she convinces Sera to transfer herself into Yuna's original body before Sera's is destroyed.
  • Mission Control: She acts as MegaMan's spotter in Elysium.
  • Grand Theft Me: She's taken over the body of Roll's mother, as her own was in need of repairs.
  • Loophole Abuse: When she downloaded herself into Matilda's body, she lost any control she had over the System. However, it also meant she was no longer bound by its restrictions on her program, which is what allows her to help MegaMan shut it down.
  • Red Oni, Blue Oni: The energetic, hot-blooded red to Sera's calm, calculated blue.
  • Sibling Yin-Yang: The motherly and protective yin to Sera's authoritative and emotional yang.
  • Twin Tails: Her original body had them.

    Gatz 
Voiced by: John Cleland (English)

Yuna's Servitor unit, and as such her personal bodyguard and attendant.
  • Heroic Sacrifice: In the final battle, he attempted to assist MegaMan by invading Sera's internal system to try and weaken her; it works for a while, until she notices his presence and promptly deletes him.
  • One-Winged Angel: He can transform into a large silver birdlike Reaverbot.
  • Sibling Yin-Yang: The yin to Geetz's yang. They're both loyal to their respective Mother Units, but Gatz supports Yuna's benevolent intentions whereas Geetz supports Sera's evil plot to bring total catastrophe.

Minor Characters

    MegaMan Legends 

Jim, Osh and Bensley

https://static.tvtropes.org/pmwiki/pub/images/jim_osh_bensley.jpg
A trio of rascals that lives in Downtown. They were the first to notice something fishy about strangers around the city and tried to warn the police about them, but no one believed the gang.
  • Cassandra Truth: Nobody believed them when they warned the police about the pirates.
  • Dirty Kid: They'll really appreciate it if you give them a magazine with naughty cover. This didn't get past the radar for the international release and (Japan-only) PSP port, where it's changed to a comic book. Either way, you're rewarded with X-Buster, one of the needed items for creating Shining Laser.
  • Infallible Babble: Alhough they didn't have proof, they were totally right about Tron Bonne being a criminal.
  • Treehouse of Fun: They decided to build one after the pirate invasion, which MegaMan can lend a help with a series of Fetch Quest.

Amelia

https://static.tvtropes.org/pmwiki/pub/images/cdc3aaecaa97c9daa2b1d452edf7652b_5.jpg

The mayor of the city in Kattelox island who tries hard to keep the citizens safe. She is a professor of ancient civilizations, and used to be Barrell Caskett's assistant while she was in school. After receiving help from MegaMan, she issues licenses for him to enter the ruins and investigate the cause of Reaverbots' recent acting up.


  • Gentleman and a Scholar: She's kind, and she used to work for Barrell as an assistant before becoming a mayor (although there isn't much moment in the game where her scholarship comes into play).
  • Reasonable Authority Figure: She decided to assist Digger's job as soon as she realized MegaMan may solve the potential threat to the people of Kattelox.
  • Ultimate Authority Mayor: It appears she's taking charge of everything in the whole island.

Paprika

A dog that belongs to Jim's sister. Jim orders him to chase after Tron Bonne, who's then rescued by MegaMan Volnutt.
  • Suddenly Voiced: If you tamed him when he chased after Tron Bonne (though this is the only option in the international version), he'll suddenly talk to you in Playable Epilogue! There's no in-universe explanation for this.
  • Video Game Cruelty Potential: If you don't mind it, you can literally Kick the Dog and save Tron Bonne immediately. Only possible in the Japanese version, however.

Ira

A young girl in the Uptown hospital confined to a wheelchair, unable to walk.
  • Video Game Caring Potential: If MegaMan donates enough Zenny to Amelia, the hospital will be able to purchase the required equipment to cure her.

Wily

The owner of a boat house in Uptown, who had his boats stolen by the Bonne Family just before MegaMan came to Kattelox Island.
  • Adaptational Heroism: Compared to the guy he's named after, he's a lot less crazy and much nicer.
  • Cool Old Guy: An old sailor with an eyepatch that runs a boat shop and doesn't mind when two teenagers start tinkering with one of his boats without permission. He even lets them use the boat for free whenever they want after they fix it!
  • In Name Only: Mercifully, his name and general appearance are just references to that Wily, otherwise having nothing in common with the Mad Scientist.

Museum Curator

A lady who owns the museum of Uptown. Her dream is making her collection one of the best in the world.
  • The Collector: She offers you a sidequest to bring her Ancient Artifact found in ruins. Completing it will grant you one of the needed parts for creating Shining Laser.
  • What the Hell, Hero?: Subverted. When she asks you what is missing in her painting, you can be a dick by saying "some talent". She seems to be increasingly offended each time she wants you to confirm what you just said, but even when she eventually gets your point, she just reluctantly agrees with you and shrugs it off. Nevertheless, doing this will lower your Karma Meter.

Art/Artillery

A young researcher who wants to solve the mysteries of Kattelox Island. He appears around the island over the course of your playthrough.
  • Demoted to Extra: He was supposed to be MegaMan's rival, but this idea was dropped during the development. His occasional appearance throughout the whole game is the trace of this original plan.
  • Unknown Rival: Downplayed, since his role became very minor in the game, and while he continues his own Digger's work, there's no real tension between him and MegaMan. In fact, he seems to acknowledge his achievement at the ending.

    MegaMan Legends 2 

Maria

The owner of the bar in Yosyonke City, living together with her daughter. She found Joe hurt and without memories 10 years before the events of MegaMan Legends 2, and took care of him since.
  • Florence Nightingale Effect: She seems to grow affection on him as she's lived with him. After MegaMan obtains the last key, she moved with Joe and her daughter to another island.

Shu

https://static.tvtropes.org/pmwiki/pub/images/shu_07.png

A girl living in the Kito Village on Calbania Island. One day, she was kidnapped and held as hostage by Birdbots, but rescued safely thanks to MegaMan.


  • Advertised Extra: She was presented as a plot important character in the Japan-exclusive demo Rockman DASH 2 - Episode 1: Roll's Critical Moment!, but her role in the actual game is trivial at best, serving only as a Damsel in Distress in a relatively small level.
  • Promotion to Parent: She's sibling-parent to Appo and Dah.
  • Video Game Caring Potential: After MegaMan's job is done on Calbania Island, you can later revisit Shu and give items like pencils and notebooks to her, who'll then start teaching her brothers how to read and write. MegaMan even receives a letter from them later on.

Appo and Dah

https://static.tvtropes.org/pmwiki/pub/images/apodah_8.png

Shu's little twin brothers. They meet up with MegaMan as soon as he lands on their island to request for his help in saving their sister, who got kidnapped and taken to Glyde's base.



Top