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Characters: Mega Man Archie Comics
This page deals with characters from the comic book series based on the classic Mega Man series published by Archie Comics. Tropes specific to these versions of the characters should be listed here. For tropes that apply to characters across the whole franchise, please see the Mega Man (Classic) character page.

Please note that all tropes and character entries that relate to the series' future, which appear for the first time in Worlds Collide and "Rock of Ages", should be treated as spoilers.


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     Main Characters 

Mega Man / Rock Light (DLN-001)

Designed to be Dr. Light's son, lab assistant, and Roll's 'twin' brother. Rock is a skilled problem solver with a strong sense of justice. When Dr. Wily stole the Light Robot Masters and launched his first invasion, Rock was quick to volunteer to be converted into a fighting robot. His problem-solving skills have translated significantly over to his battle capabilities, making him arguably far more effective than if he was simply a combat model. He continually struggles with the psychological strain of his role as defender of humanity and it has helped keep him humble.

  • Apologetic Attacker
  • Attention Deficit... Ooh, Shiny!: At the Advanced Robotics Trade Show.
    Elec Man: "Hate to burst your bulb, sir... but they're already gone."
  • Berserker Tears: How Rock takes out Ra Thor.
  • Broke Your Arm Punching Out Cthulhu: Both arms, quite literally. In fact, Mega Man overloaded his system with the kill shot against Ra Moon that he ended up in critical condition.
  • Changing Clothes Is a Free Action: Can switch from civilian mode to armor in an instant.
  • Child Soldier: Despite being a robot, his appearance and mentality are deliberately child-like. Justified in that Dr. Light programmed him to act like a son, and he wasn't originally meant to be a soldier.
  • Combat Pragmatist: Dconstructed with Mega Man. He's not above using what works in a fight, but he's been shown to be so good at this that he can go power mad from it. And it scares him.
  • Determinator: Hits Suicidal Overconfidence when Dr. Wily's malware program infects him in the third story arc.
  • Explosive Overclocking: What happens if he uses both of his arms as cannons at the same time. This is how he defeats Ra Moon.
  • Give Me a Sword: Often when he has robot master allies present and needs to use one of their weapons, they will give it willingly. In issue 32, this extends to the MM 2 robots masters during the fight against Ra Moon. Quick Man hands his over with a high five even.
  • The Hero
  • Heroic BSOD: His Broke Your Arm Punching Out Cthulhu moment has him absolutely terrified because of how close to death he was.
  • Heroic Resolve
  • Heroic Spirit: Runs in the family.
  • Humble Hero: Attention just tends to embarrass him. Though it did take him awhile to reach this point as when he started out fighting, the combat made him arrogant and reckless. It was only after seeing Roll's cry that he started showing more restraint.
  • I Just Want to Be Normal: Mega Man would much prefer a simple life as a lab robot over being a superhero who gets into crazy adventures.
  • "This is the Coolest Weapon Ever!": Mega Man praising the Magnet Beam.
  • Not Wearing Tights: It's armor, not tights. Regardless of how it looks.
  • Oblivious To Hints: Rock is prone to this. When he fails to pick up on Roll's hints to date Quake Woman, she gets fed up and yells the idea to his face.
  • One-Man Army: The psychological strain of this is discussed quite explicitly.
  • Power Copying: Similar to the western cartoon, Mega Man just needs to make contact with the Robot Master to copy their power. But Rock usually defeats his foes first before copying (a call back to the games). Only once does he duplicate an power before winning a fight, and only by sneaking up from behind.
  • Red Eyes, Take Warning: Apparently one of the signs he's being corrupted. Also a good way to tell his doppelgangers apart from him.
  • Reluctant Warrior: The first story arc has Rock as this - he doesn't want to use violence against the other Robot Masters, but most of his early attempts fail.
  • Right Under Their Noses: In order to battle the anti-robot Emerald Spears through trickery, Rock stays in his unarmored mode. Being a Ridiculously Human Robot good enough to fool them, it works.
  • Robot Butler: Prior to his upgrade to a fighting robot, Rock was designed as a lab assistant. You can see him in the first issue offering to shine Dr. Wily's shoes, leading to a fairly humorous exchange when the doctor refuses.
    Rock: "Shine your shoes, Dr. Wily?"
    Dr. Wily: "Er, no thank—"
    Rock: "It's no trouble at all!"
  • Stronger Than They Look: Even without the Super Arm. Justified in that he's a robot.
  • Superhero: Played up more than in the games, with Mega Man being lauded for his heroism by a grateful city in a manner not unlike Superman.
  • Theme Twin Naming: With his sister Roll. Lampshaded in the first issue.
  • Think Nothing of It: His general attitude towards his own heroics. Most people seem to have a different opinion.
  • Unlikely Hero: Rock was just a simple assistant who volunteered to save the world. After doing it the first time, he just wanted to go back being a humble helper robot. But with Dr. Wily active and other enemies arising, it looks like that's not going to happen anytime soon.
  • You Are Better Than You Think You Are: Gets one from Dr. Light after his first breakdown.

Roll Light (DLN-002)

Designed to be Dr. Light's daughter, housekeeper, and Rock's 'twin' sister. Roll possesses little in the way of overt combat ability, but she is at least as physically capable as an unarmed Rock. She cares a great deal for her family and often takes it upon herself to keep them in line. In her own way, she's just as driven to help people as her brother.

Dr. Thomas Light

The creator of Blues, Rock, Roll, and the Light Robot Masters, Dr. Light is considered by many to be the father of modern robotics. His company, Light Labs, is dedicated to building robots for the betterment of humanity. He believes in peace and second chances, offering Dr. Wily a partnership in his company even after the man was banned from working on advanced robotics due to unethical practices. He has a friendship with Dr. Cossack and some romantic interest in Dr. Noele Lalinde. One of his dreams is to someday create a truly free-willed AI.

  • Bear Hug: Greets Dr. Cossack with one, lifting him bodily off the ground with ease.
  • Fatherly Scientist: Also exemplified in this portrayal. He's very much Rock and Roll's father figure, his and Blues' relationship is like the one between a father and a prodigal son, and even the other Light numbers are often seen hanging about Light Labs as if it were their home.
  • Good Parent: Is a loving father to all his robots.
  • MacGyvering: Manages to build himself an Arm Cannon out of destroyed robot parts without any tools but his own two hands in the middle of a battle in mere moments, while Proto Man shields him from enemy fire, and uses it to neutralize Gemini Man in the Sonic the Hedgehog comic crossover arc.
  • Mad Scientist: Portrayed as such in several of the "Shorts Circuits" strips, including one where he creates a perpetual energy machine involving a hamster named "Mariachi".
  • Mission Control: Serves as this for Mega Man during the first and third arcs.
  • My Greatest Failure: Losing and driving Blues away.
  • Not Now, Kiddo: Does this to Blues when he and Dr. Wily are debating possible issues fixing his faulty power core. It's the last conversation he had directly with his eldest son and likely what he thinks caused the rift between them.
  • Not so Above It All: When Mega Man asks why Dr. Wily would steal and reprogram the Robot Masters, the generally kind and positive Dr. Light responds with this line about his former friend:
    "He's a selfish man of petty thoughts, Rock."
  • Omnidisciplinary Scientist
  • Performance Anxiety: Gets nervous in regards to public speaking.
  • Poor Communication Kills: A partially overheard conversation between Dr. Light and Dr. LaLinde was ultimately what drove him and Blues apart.
  • Replacement Goldfish: Blues leaving him hit pretty hard, and he created Rock and Roll soon after. However, ultimately subverted in that he loves them just as much as he does his original "son".
  • Self Restraint: When Stern accuses Dr. Light of being allied with Dr. Wily and helping with his escape, the latter willingly turns himself in to prove his innocence.
  • Technical Pacifist: In this continuity, Light considers violence as the "absolute last resort". However, he had no problem developing military robots (though isn't too proud of the fact), and is willing to fight back when things really get nasty. His pacifist attitude seems to have influenced Rock to some extent.
  • Truly Single Parent: To his robot creations, especially Rock, Roll and Blues. He sees them as his "children" and even calls them "son" or "daughter".
  • Was Too Hard on Him: Implied that he thinks this about his last confrontation with Blues.
  • Wide-Eyed Idealist: Exemplified in his portrayal here. Dr. Light is very optimistic about the idea that humans and robots have a bright future together, and will do his best to convince people of that. In some ways, he's very blind to the dangers and challenges that await him.

Rush

A Robot Dog that Dr. Light built for Mega Man as a companion and support unit. He is capable of transforming into a variety of forms and functions to assist Mega Man in his battles.

     Supporting Characters 

Plum, Ripot, and Chest

A trio of robotic reporters who are originally seen covering Dr. Light's press conference.

Gilbert D. Stern

An old-fashioned Federal agent, with a distrust of advanced robotics. Typically dour, Gil is distrustful of others. He and his partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.

  • Born in the Wrong Century: Doesn't seem to care much for advanced technology of any period. Hilariously parodied in one "Short Circuits", where he's shown being wary of the toaster.
  • Captain Ersatz: Heavily inspired by Inspector Tawashi from Mega Man's spiritual predecessor, Astro Boy. Fans of another franchise about robots will also notice similarities to Captain Fanzone.
  • Conspicuous Trenchcoat: Wears a green one, looking like a traditional noir detective. It's also in contrast to Rosie's more up-to-date uniform design.
  • Composite Character: His design looks like a combination of Ace Attorney's Detective Gumshoe and Mega Man Star Force's Bob Copper.
  • FBI Agent: Implied, but but the agency is never outright stated.
  • Good Old Ways: Very traditional, and not just when it comes to technology or his choice of weapon. He also has very traditional views on gentlemanly behavior. See Jerk with a Heart of Gold below.
  • Gut Feeling: Naturally, Stern relies on his instincts when it comes to crimes. However, he turns out to be right half the time.
    • In one instance, Mega Man and the agent discuss the concept. Being a robot, Rock doesn't quite get it, but decides to learn from Stern's example.
  • Hardboiled Detective: His appearance and cynical nature projects this image.
  • Hidden Depths: Despite his gruff exterior, Stern is rather kind and likes to read Shakespeare.
  • Jerk Ass Has A Point:
    • Serves as this by not actually being written as a Jerk Ass. When Stern and Dr. Light have their debates, Stern's concerns come off as very reasonable and like something Dr. Light should at least consider. Ultimately, he's actually correct about one thing: he mentions the potential scenario of a computer virus turning robots against humanity... which is exactly what happens in Mega Man 10 and the Mega Man X series.
  • Jerk with a Heart of Gold: When his partner Rosalyn Krantz is stood up on Valentines Day, he offers himself as a replacement date so she won't be alone. Lampshaded at the end of the issue.
    Rosalyn: "Careful, old man, folks might learn you've got a heart."
    Gil: "Nobody'd believe it."
  • Kinetic Weapons Are Just Better: Were as everyone is welding energy weapons in 200X, Stern still uses a slug-throwing revolver.
  • Noble Bigot with a Badge: When he encounters Xander Payne, he admits he agrees with some of Payne's views... but he still won't allow him to put innocent people's lives at risk.
  • Old Cop, Young Cop: Stern is the veteran cynical agent to the youthful and less jaded Rosie.
  • Shout-Out to Shakespeare: His name is a pun on the character "Gildenstern" from Shakespeare's Hamlet.

Rosalyn Krantz

A federal agent and Gil's younger, more upbeat partner. Unlike her partner, she's less opinionated and gets along better with Mega Man and the other robots. She and her partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.

  • Action Girl
  • Ambiguously Brown
  • Badass Normal
  • Dark-Skinned Redhead: Provides a visual hint that Rosie is a bit more energetic and unpredictable than expected.
  • Fair Cop / Reasonable Authority Figure: In contrast to her partner, though Gil is by no means a unreasonable fellow.
  • FBI Agent: Like Stern, Krantz is implied to be one, though the Bureau itself is never directly mentioned.
  • Le Parkour: Agent Krantz is so good at this, she impresses the Robot Masters in issue 7.
    Cut Man: Are you sure you're human?
  • Old Cop, Young Cop: She is the younger, flexible but inexperienced partner to Stern, a veteran agent. Upon seeing the aftermath of the ARTS convention, Krantz is horrified. Gil reminds tells her to stay focused and notes that she'll "see plenty of heartbreaking stuff on this job".
  • Ray Gun: Carries one as a sidearm.
  • Shout-Out to Shakespeare: Her name is a pun on the character "Rozenkrantz" from Shakespeare's Hamlet.

Auto

A robot and Dr. Light's personal assistant. He assists Dr. Light and the others whenever trouble rears its ugly head.

  • Already Met Everyone: Appears during the Mega Man 2 adaptation, well before the adaptation of his first in-game appearance, which was Mega Man 7.
  • Fan Bot: Of Mega Man. Which must get annoying as he lives in the same home.
  • Fun T-Shirt: He wears a "I <3 Mega Man" T-shirt at the celebration honoring Mega Man, with the "1-up" image of Mega Man's face from the games representing Mega Man.
  • Hero-Worshipper: As in the game continuity, he's Mega Man's biggest fan.
  • Plucky Comic Relief
  • Red Eyes, Take Warning: Auto's pretty much a poster inversion of this trope. Not only is he one of the good guys, but his red eyes are more goofy looking than threatening. If anything, they look goofier in the comics than the games.
  • Remember the New Guy: Apparently, Auto has been under Dr. Light's employ since before Rock and Roll were created. He does not appear and is not mentioned at all until issue #8. He does express regret for not being around to help for the previous two storylines, however.
  • Thememobile: Auto has a lawnmower that looks like him in issue 32. If the games are anything to go by, this won't be the only example to come.
  • Victory Is Boring: As part of his fanbot tendencies, he really doesn't want Rock to retire as Mega Man.

Dr. Noelle LaLinde

She's an old friend of Drs. Light and Cossack (and possibly by extension Dr. Wily). She's the creator of Quake Woman, but after a rock slide, she removed Tempo's personality, but after the ARTS convention, she re-installed it, and since has reconnected with Dr. Light helping him upgrade Mega Man on occasion.

  • Hot Scientist: Despite being pass her youth, she still looks pretty good. In-universe, it's clear Drs. Light and LaLinde still have affections for each other.
  • Lobotomy: What she essentially did to Quake Woman, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though, as Tempo has stated in issue 35, it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
  • Meganekko
  • Motherly Scientist: Zig-zagged with with Tempo.
  • Skunk Stripe: Has a streak of grey going through her violet hair, helping indicate her age without making her appear too old.
  • Word of God: According to Ian Flynn, she's Filipino.
  • You Gotta Have Blue Hair: Has purple hair, an oddity since most of the major human characters have natural hair colors.

Quake Woman / Tempo (LMN-001)

Tempo in her civilian form and as Quake Woman.

Tempo is the robot creation of Noelle LaLinde. Originally intended as an assistant robot much like Rock and Roll, Tempo was outfitted for geological surveying, becoming "Quake Woman". Much like Dr. Light with his own children, Noelle became attached to Tempo and came to see her as a daughter. However, tragedy struck and Tempo was nearly buried in a rock slide. Though Tempo survived, LaLinde ultimately removed her emotions in order to keep her from becoming attached to her due to not wanting to experience the fear and pain of losing her again.

However, during the Emerald Spears' attack on the "A.R.T.S." conference, LaLinde realized that nothing she could do to keep her from seeing Tempo as her child, and ultimately restored her emotions. Now, Tempo has to face the arduous task of coming to terms with what happened to her, the difficulties of being able to feel once again, and the lingering phobia stemming from her traumatic experience with the rock slide.

  • Action Girl: She can fight though her phobia is a liability.
  • Better as Friends: She and Rock decide this after Roll tries to set them up.
  • Buried Alive: The cave-in accident that is a major part of what made her what she is today. She is also dreadfully fearful of this happening to her again.
  • Came Back Wrong: Even though her personality was later restored, she wasn't the same as when she was before the accident. It was revealed in issue 35 via video disc and served as one of the points of argument with Break Man about family and Loss of Identity.
  • Changing Clothes Is a Free Action: Like Mega Man, she can switch from civilian clothes to her armor in an instant.
  • Cowardly Lion: She still does her job as a geological surveyor despite the phobias that she has acquired from the accident though she has yet to overcome those fears on her own.
  • Dishing Out Dirt
  • Earthquake Machine: She can produce earthquakes via her Quake Drills.
  • Emotionless Girl: In her first appearances. At first it seems unimportant but issue #15 reveals there's a darker reason behind it (again). This becomes subverted in the issue with Roll and Splash Woman, as she's having to re-adjust to feeling emotions.
  • Genki Girl: This was her original personality before the accident. Tempo revealed it to Break Man through video footage in issue 35.
  • Empty Shell: Her personality was disabled by her creator during the majority of her early comic appearances but was later restored though she is still getting used to it.
  • Foil: She served as one towards Blues (while in his Break Man persona) in issue 35. She was changed by her creator yet she forgave her and moved on while Break Man ran away in fear of that change and have since never forgave his own creator for it.note 
  • Girlish Pig Tails: Her hair becomes tied into two long pigtails when she dons her armor.
  • Ironic Fear: A geological surveying robot that's claustrophobic and afraid of being Buried Alive. Though there's a very good reason for this.
  • Lobotomy: What Dr. LaLinde essentially did to her, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though as Tempo has stated in issue 35 it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
  • Nonstandard Character Design: She resembles the likes of Rock/Mega Man and Roll in both her "civilian" and "armored" forms rather than other Robot Masters, which is a visual clue that she didn't start out as a geological surveying robot.
  • Perpetual Frowner: Until she gets her emotions back.
  • Rapunzel Hair: It hangs down to her waist in civilian form.
  • Ridiculously Human Robot: Played with in that her emotions are first disabled and then restored. Her emotionless state is far too disconnected to pass for human despite her appearance, but with them restored she's just like Rock and Roll.
  • This Is a Drill: Her primary weapon/tool, the "Quake Drill", which can create seismic activity.
  • What Is This Thing You Call Love?: Her reaction when Roll tries to pair her and Rock up together. On top of being a robot, her own emotional issues make her struggle to comprehend this.
  • Wire Dilemma: She's capable of vibrating bomb components into an inert state so they can't explode, and thus doesn't have to deal with this.

Dr. Mikhail Sergeyevich Cossack

A Russian roboticist and a colleague of Drs. Light and LaLinde. Younger than his fellow doctors, Dr. Cossack is composed and collected. He is the creator of Pharaoh Man and the single parent of Kalinka.

  • Badass Beard / Specs of Awesome: Not since Gordon Freeman has such a combo looked so good. note 
  • Badass Labcoat: Out of all the Doctors that have appeared so far, he's the one that makes wearing one look awesome.
  • Eye Glasses: Some of his appearances in the background have him looking like this.
  • Mundane Made Awesome: Has an odd habit of striking dramatic poses when talking.
  • Properly Paranoid: Cossack is the only one of the good guys to have serious doubts about Wily's supposed change of heart. He is, of course, completely right.
  • Scary Shiny Glasses: So far averted, but several scenes in the Spiritus ex Machina arc come very close including his initial appearance.
  • Trapped In Villainy: While bouncing around time in "Rock of Ages", Mega Man discovers (much to his shock) Dr. Cossack trying to destroy him. Why? Because Kalinka's life is in danger.

Kalinka Cossack

The young daughter of Dr. Cossack.

  • Bump Into Hello: With Roll.
  • Children Are Innocent
  • Crazy-Prepared: The phone her dad gave her. It's implied to have everything needed to contact her father no matter what situation she may find herself in. She uses it to tap into the Emerald Spears' broadcast by accident.
  • Daddy's Girl: Is close to her father, and Dr. Cossack adores her. The first thing she does when during the A.R.T.S. crisis is to call her Dad to see if he's alright.
  • Heroic BSOD: During the Emerald Spears' attack, Kalinka becomes so frightened she breaks down in tears and Roll has to help her. Considering she's a nine year old human, it's a normal reaction.
  • Mad Scientist's Beautiful Daughter: Though Dr. Cossack isn't really mad. She's got a few years before she fits this trope properly, though.

Pharaoh Man (DWN-028)

A Robot Master built by Dr. Cossack to explore and excavate ancient Egyptian ruins. He has a sensor array to allow him to perceive objects through walls in order to navigate the catacombs deep underground as well as superb speed and agility to evade the ancient traps that he might encounter. His design as a Pharaoh is to fool any curses laid against intruders into thinking he belongs there.

Pedro Astil

Another one of Dr. Light's colleagues, they both briefly reunite at the "A.R.T.S." conference. Involved with an expedition to the Amazon three years previously to the mysterious Lanfront Ruins. He's later revealed to the creator of Plant Man, and played a role in helping to put an end to the Ra Moon crisis.

  • An Arm and a Leg: Shown to have had one of his arms amputated. Issue #29 reveals that he lost it when the EMP field around the Lanfront ruins knocked his team's helicopter out of the air.
  • Chekhov's Gunman: A minor one. Appears in a single panel in "Spiritus ex Machina", but is later revealed to be the creator of Plant Man in a cameo. The next issue reveals more about his background, and he helps in developing a way to shield Mega Man and the others against Ra Moon.
  • Omni Disciplinary Scientist: Was part of an archaeology expedition, but also participated in robotics development.
  • Spear Carrier: During "Spiritus ex Machina", serving as a transition to the Amazon rainforest. He doesn't even say anything either - he just smiles at Dr. Light.

Plant Man (DWN-045)

A robot created by Pedro Astil with the help of Dr. Light. A partly botanical robot, his unique nature allowed him to just barely survive Ra-Moon's blackout. Because of this, he was instrumental in helping to get Mega Man and Dr. Light's other robots back on-line.

  • Already Met Everyone: Like Pharaoh Man, Concrete Man, and Splash Woman, he appears in a storyline set well before his in-game debut in Mega Man 6.
  • Composite Character: His appearance in Mega Man #29 shows him using his vines as prehensile appendages, which were previously just for show. This is an ability of his Net Navi counterpart from the Mega Man Battle Network series.
  • Combat Tentacles: The vines on his back are prehensile and able to be used to move and lift things.
  • Gratuitous Spanish: Greets Mega Man with a "Hola". Makes sense, considering his creator is Hispanic.
  • Organic Technology: Pedro describes him as having a "botanical basis."
  • Petal Power

Leonardo Dorado

The charismatic mayor of the newly renamed Mega City, who did so in order to score points with voters.

  • Ascended Extra: Based on an extremely obscure character simply named "The Mayor" from an equally obscure Monopoly clone called "Rockman Gold Empire".
  • Cool Shades
  • Egopolis: Subverted in that he doesn't name the city after himself. He names it after Mega Man, much to the blue bomber's embarrassment.
  • Large Ham: The man's personality is a force of nature.
  • Stealth Pun: L. Dorado. It's a nod to his origins.

Reggae

A robotic crow made by Dr. Wily. He serves as a comedic sidekick to the doctor in several of the Short Circuits and a few background sections in the Worlds Collide crossover. He has yet to appear in the main comic storyline in any capacity.

Tango

A feline pet created by Dr. Light and weaponized to assist Mega Man against various enemies. He seems to like Blues a fair bit.

  • The Cavalry: Shows up with Beat, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
  • Rolling Attack: As in the games, this is his primary method of attack. Pointed out as "stealing my moves" by Sonic the Hedgehog in Worlds Collide.

Beat

A bird-themed combat support robot that both Dr. Light and Dr. Cossack collaborated on.

  • The Cavalry: Shows up with Tango, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.

Eddie

A walking suitcase built by Dr. Light for the purpose of transporting various materials. He has been re-purposed to ferry useful items to Mega Man on the battlefield. Eddie has been known to hang out with Auto for reasons unknown.

  • The Cavalry: Shows up with Tango, Beat, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
  • The Medic: During the above events, the other support units aid Mega Man in battle. All Eddie does is provide him with a new chip to fix his Mega Buster and an E-Tank so he can refuel.

     Dr. Light's Robot Masters 

Cut Man (DLN-003)

A robot designed for forestry management. He was stolen and reprogrammed by Dr. Wily, but was eventually restored to his original self. He shows a great love of puns centered around his ability to "cut" things, much to the chagrin of his fellow Robot Masters.

  • Big Brother Worship: Downplayed, but Cut Man does look up to Rock even agreeing with him during the boss rush of the first arc and treats him in a respectful manner in the second arc.
  • Butt Monkey: Seems to get the most punishment out of all the Robot Masters. This seems to be a running gag in most adaptations.
  • Let's Get Dangerous: Stops joking around when Roll is damaged by Break Man, but being Cut Man, he doesn't really fare much better in battle.
  • Manly Tears: Has these when Roll gets shot by Break Man.
  • Mundane Utility: The Short Circuits in issue 3 shows him being used as a hedge trimmer, the ribbon cutter at a grand opening, and a barber. In that order.
  • Mythology Gag: His tendency to make bad jokes and his friendship with Guts Man seem to be a nod to the Mega Man cartoon.
  • Pungeon Master
  • Plucky Comic Relief
  • Those Two Guys: Seems to hang out with Guts Man a lot.

Guts Man (DLN-004)

Designed for heavy labor, Guts Man was stolen and reprogrammed by Dr. Wily in the series' first storyarc. After being defeated and restored to his original personality, he's become a consummate ally of Mega Man and his "brothers", providing the group with great strength and a boisterous personality.

  • A Day in the Limelight: In the back up stories for issues #17 and #18.
  • The Big Guy
  • Bullet Proof Robot Shield: Oil Man and Ice Man promptly take cover behind him in the fight against the Mecha Dragon in issue 12.
  • Dumb Muscle: Downplayed in that he's shown to be of average intelligence, but a significant portion of the cast is at least above average.
  • Life of the Party
  • Rated M for Manly: He even commends Mega Man for doing something manly, in his opinion.
  • The Rival: To Concrete Man. The two of them instantly begin competing with one another upon meeting one another. Of course, they put aside their differences, and end up partying together.
  • Stop Helping Me!: Provides an in-universe example in issue #18's back-up story, when he's assigned to help Ice Man in studying the movement of a glacier... and instantly decides that means they have to stop said glacier by beating it into submission and holding it back. Needless to say, Ice Man isn't happy about this.
  • Super Strength: The Super Arm. Much more useful in the comic than in the game, even. To put it in perspective, he uses an I-beam as a baseball bat in one issue of the second arc during a rather odd game of baseball with the other Light Robot Masters.
  • This Is Unforgivable: His reaction to seeing the Guts Dozer. That and attacking in a rage.
  • Those Two Guys: Seems to hang out with Cut Man a lot.

Ice Man (DLN-005)

Developed to withstand cold climates and explore icy regions, Ice Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has a crush on a Roll, but is too nervous to act upon it.

  • Bratty Half-Pint: Can be a bit of one, as shown by his verbally sniping with Cut Man in the second story arc.
  • Brother-Sister Incest: Towards Roll if you follow the "creator=parent" logic.
  • Cannot Spit It Out
  • Clingy Jealous Guy: Gets jealous when Roll compliments others.
  • Dogged Nice Guy: Sees himself as this in his relationship with Roll. He gets pretty bitter about it in issue #22, showing a harsher portrayal of this trope.
  • Infrared Xray Camera: A vision mode allows Ice Man to see heat signatures, even through walls of ice and snow.
  • Instant Ice, Just Add Cold: In the comics the Ice Slasher inexplicably encases its targets in blocks of ice, even if there's no water around them, as opposed to the games where it would just freeze enemies in place even if there was water.
  • Logical Weakness: Practically a double inversion. In the games, he's the only ice-themed robot master in the classic series (yet) to take no extra damage from a fire weapon. In issue 12, he's right there with Oil Man taking cover behind Guts Man (who is canonically weaker to flame in the games than Ice Man is) from the flames of the Mecha Dragon. Oil Man promptly calls him on it.
  • Mundane Utility: Seen making ice cubes at the end of issue 12.
  • Mysterious Antarctica: The comic actually takes some time to explore Ice Man's stated function as a robot meant to explore the highly dangerous regions of the antarctic, elevating it above an Informed Attribute.
  • Mythology Gag: Doesn't have multiple personalities like in Powered Up, but he does refer to himself as "soldier" when trying to encourage himself.
  • Precocious Crush: On Roll.
  • Shorter Means Smarter: The shortest of the original Robot Masters and, as seen below, the one who displays the most book knowledge regarding his profession.
  • The Smart Guy: Of all the Robot Masters, he's shown to be the one with the most interest and knowledge in his particular field.
  • Smart People Wear Glasses: His eyes look like a large pair of glasses.
  • True Love's Kiss: Ice Man imagines himself about to give one to Roll in a "Snow White" scenario in issue 32's Short Circuits.

Bomb Man (DLN-006)

Developed for demolition and excavation purposes, Bomb Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He tends to be a bit reckless and he loves dramatic explosions.

  • Blood Knight: During the first arc. When the Robot Masters begin to argue with each other (violently), Bomb Man jumps in just because it's a battle.
  • Delinquent Hair: His "mohawk". Bonus points in that he's one of the few robot masters outside the Ridiculously Human Robot crowd to even have hair (that we've seen).
  • Demolitions Expert: Justified in that it's what he was designed for. When he and Mega Man go to town on the Boobeam Trap, the room is still standing and they've taken no damage despite everything else being destroyed.
  • Dynamic Entry: Discussed in his first appearance when he's critiquing Mega Man's entrance.
    "I like your look, kid. Not a bad entrance either. But if you really want to make an impression..."
    "...you've gotta enter with a bang!"
  • Flat Character: While Fire Man's been seen less, Bomb Man's had arguably less character development so far. He exists mainly to blow things up, and he seems pretty happy with that.
  • In Harm's Way: Adjusted to this from Blood Knight after his reformation. It's properly displayed in issue 29.
    Bomb Man: "That was awesome!"
    Cut Man: "We almost died!"
    Bomb Man: "But we didn't! Epic crash-landing! Woo!"
  • Mundane Utility: Uses his Hyper Bomb to 'pitch' a boulder to Guts Man in a rather bizarre game of baseball in one issue of the second arc.
  • Stuff Blowing Up: Justified because When All You Have is a Bomb...
  • Third Wheel: Really downplayed in issue 23 when he's with Cut Man and Guts Man, practically upgrading the duo to Those Three Guys.

Fire Man (DLN-007)

Constructed for waste disposal, Fire Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has quite the cowboy accent and a preoccupation with the concept of justice.

  • Combination Attack: With Oil Man in issue 12.
  • Cowboy: He talks like one, at least.
  • Demoted to Extra: Has appeared the least out of all the original six Robot Masters. As if to lampshade this, Roll wishes Fire Man had answered the phone instead of Oil Man in Issue 19.
  • Fight Fire With Fire: One panel in issue 12 shows him single-handedly holding back the flames of the Mecha Dragon with his own.
  • For Great Justice: One of his personal motivations.
  • Number Two: To Elec Man when the Light Robot Masters are together.

Elec Man (DLN-008)

Built to manage power plants and city power grids, Elec Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. Of all the Light Robot Masters, he is the one who most often steps up to take charge when Mega Man is absent or otherwise can't do so.

  • Death Trap: While under Wily's control, he uses his electrical powers to fire random electrical bolts in his area, hoping to hit Mega Man.
  • Harmless Electrocution: Has some fun making people's hair stand on end in the issue 14 Short Circuits.
  • The Leader: Of the Light Robot Masters.
  • Lightning Reveal: Sort of. He can use his electrical powers to create a sustained light source.
  • Mundane Utility: He gets a bit fed up with people asking him to charge their phones. However, he has no issue being a backup generator for a soup kitchen during a Big Blackout.
  • No Sell:
    • To Time Man's Time Stop power, thanks to his electrical discharges.
    • Does this to Simone's tazer. Justified in that she just tried to use an electrical weapon on a robot designed to channel entire power plants.
  • Only a Flesh Wound: Loses the use of his legs in the fight with the Mecha Dragon. Being a robot, he is later repaired.
  • Three-Laws Compliant: Special mention, in that he's the first robot in the series to actively express a wish to not be during the first Emerald Spears incident.
    "I never thought I'd want Wily's coding back in my system. One override and I could just..."
  • Wire Dilemma: His electrical powers allow him to bypass this completely by just shorting out the detonator, making the bomb useless.
  • Yellow Lightning, Blue Lightning: Yellow when Mega Man uses his weapon, blue when he uses it himself.

Time Man (DLN-00A)

An experimental robot with advanced AI algorithms developed for the purposes of researching time manipulation, Time Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's borderline obsessive compulsive about keeping a strict schedule, and is thus easily annoyed by the more lackadaisical attitude of his erstwhile partner Oil Man.

  • Energy Arrows: One of his offensive weapons, purple in color and shaped like hands of a clock. A panel in issue 6, where he's fighting with Oil Man, shows that it works like a Magic Missile with the arrows forming from an energy aura around his hand.
  • Mundane Utility: The Short Circuits in issue 6 has him serving as Dr. Wily's alarm clock. Up until Guts Man punches him.
    • Issue 31 shows him using his Time Slow ability to aid surgeons in a hospital.
  • Red Eyes, Take Warning: On the covers of the second story arc. In the comic itself, they seem to be black.
  • Ridiculously Human Robot: Looks just as human as Elec Man. In the "Time Keeps Slipping" arc, Time Man gets so angry with Oil Man that Cross-Popping Veins appear on his head.
  • Schedule Fanatic: So much that, when under Wily's command, he frequently comes to blows over disruptions to it.
  • Those Two Bad Guys: With Oil Man when working for Wily. They even got their own story arc.
  • Time Goes Slow: The Time Slow, which can be disrupted by high-energy electrical fields and can apparently be shielded against as shown in the fight against the Mecha Dragon.
  • Useless Useful Spell: Time Slow is awesome and practically broken. Up until Dr. Wily upgrades the defenses of his fortress guardians to compensate for it, making it a waste of time.

Oil Man (DLN-00B)

An experimental robot with advanced AI algorithms developed for the purposes of cleaning up oil spills, Oil Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's a very laid back individual in most cases, which gets on the nerves of his erstwhile partner Time Man.

  • Combination Attack: Considering his Logical Weakness to flame, it makes sense he would get one of these with Fire Man. Shown in issue 12.
  • Flirting Under Fire: Even during a rescue operation, he still has time to flirt with Quake Woman.
  • Jive Turkey: As in Powered Up, this is his most outstanding character trait.
    "Light Labs— Where the science is fine and the robots are finer. You got Oil Man on the line."
  • Logical Weakness: As we're shown in issue 12, in the fight against the Mecha Dragon when he's taking cover behind Guts Man, he's not just weak to Fire Storm, but to fire itself. Considering just how many robots in the classic series will use fire as a weapon, it really sucks to be Oil Man.
  • Oil Slick: The Oil Slider. It even has a reverse setting that lets him suck up oil spills instead of just spraying it like in the games.
  • Pre-Asskicking One-Liner: Gives a punny one to Time Man in issue 6.
    "You want me to clean your clock?"
  • Scarf of Asskicking: Used by Archie to correct his Unfortunate Character Design from Mega Man Powered Up.
  • Those Two Bad Guys: With Time Man when working for Wily. They even got their own story arc.

Concrete Man (DLN-065)

Another building robot, with an emphasis on dam construction. Dr. Light activates him early when Guts Man needs assistance getting a dam completed before a storm causes a flash flood that destroys the construction site.

  • Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shut down.
  • Dishing Out Dirt/Making a Splash: The Concrete Shot which comes out in liquid form and rapidly hardens.
  • Oh Crap: Both he and Guts Man have one when they realize the dam has sprung several leaks due to their competing with each other instead of getting the job done.
  • The Rival: To Guts Man. The two of them start competing immediately upon meeting one another.
  • Un Duet: After fixing the dam, Guts Man takes him to a Good Guy Bar for karaoke.

Splash Woman (DLN-067)

Designed for oceanic rescue, Splash Woman is a great swimmer and useful in underwater operations. Oil Man activated her early when Roll called for help after a Cruise Ship ran aground.

  • Action Girl: Proves herself to be one immediately upon activation, helping to save the crew of a run aground ship.
  • The Aloner: There's a panel of her in issue 21 during the New Year's celebration, next to a cruise ship in the harbor, all alone and looking miserable. It really drives home how lonely it must be to be the only one with a strictly aquatic design. Even moreso since her primary function is ship rescue, which means she has to wait for something to go horribly wrong before she can even do her job.
  • Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shut down.
  • Face-Heel Turn: During "Rock of Ages", Splash Woman attacks Rock when he appears in another time period. It foreshadows her defection in 9.
  • Laser Welder: The Laser Trident which is used to patch up holes in ships.
  • Making a Splash: Averted - her main weapon uses coherent light.
  • Princess Carry: How she saves a falling Quake Woman in her first appearance.

     Major Antagonists 

Dr. Albert W. Wily

The former partner of Dr. Thomas Light, Dr. Wily felt that Light had received attention that should have been due him instead. Because of this, he plotted to steal the Robot Masters and make the world recognize his genius by conquering it. Too bad he never counted on a certain lab assistant volunteering to become a fighting robot in order to stop him.

  • Adventurer Archaeologist: Decides to take this up following the "Return of Dr. Wily" arc. Figuring no one will find him in some forbidden ruins, he could also investigate the mystery of the place and get recognition for it. Played for Laughs when his age and general lack of fitness causes some issues early on.
  • A God Am I: The plan he concocts with Dr. Eggman during the Worlds Collide crossover is meant to literally invoke this.
  • Alien Among Us: Attempts to invoke this in the third story arc, but it was just a Hologram.
  • Attention Whore: To his detriment at times.
    Elec Man: "The man is as subtle as a blown transformer."
  • Dangerously Genre Savvy: With the Mega Man 2 Robot Masters, he clearly realized that Mega Man winning was a viable possibility, so he installed malware in each of them that would slowly corrupt Mega Man when he copied their weapon data.
  • Even Evil Has Standards: During the crossover, Wily grows increasingly disturbed by Eggman's more evil acts, like attempting to outright kill his old friend Dr Light. In the end he also urges Eggman to NOT attack the guy who is trying to save their universes from oblivion. In the series proper, after Ra Moon reveals its intention to Kill All Humans, he immediately tries to stop it.
  • Evil Counterpart: To Dr. Light. Shares the same level of intellect and skills, but Wily is the opposite in temperament and desire.
  • Evil Former Friend: With Dr. Light, who was willing to cut a break for Wily despite his past acts. In flashbacks, we see Wily actually concerned for his friend, and tries cheering him up.
    • He still seems to retain some of this. He will give Dr Light credit when it's due, remarking on his brilliance. Also he got pretty pissed off when Eggman tried to kill Dr Light.
  • Evil Genius: Dude starts a war so the whole world will recognize him as the World's Greatest Genius.
  • Evil Gloating: He's practically addicted to it.
  • Even Evil Has Loved Ones: Dr. Cossack even states that Dr. Wily, bad guy that he is, still cares for his creations. Granted, he was using his Robot Masters as sacrificial lambs, they were aware of that fact. They don't seem to take it personally after being uploaded.
  • Exhausted Eye Bags: Dr. Wily focuses so much on completing Ra Thor that his eyes look like Gaara's by the time he's through.
  • Hair Today Gone Tomorrow: In an flashback, we see a younger Wily... still bald and graying, but with a ponytail instead of his normal hairstyle.
  • The Heavy
  • Honor Among Thieves: Dr. Wily commands the genuine loyalty of the robot masters he creates himself. He also keeps his promise to Mega Man after the latter breaks both arms shooting Ra Moon by taking the dying robot back to Dr. Light.
  • Icon of Rebellion: Tends to use a skull motif, as well as his own "Dr. W" logo.
    • Sigil Spam: As if to parody the concept, Dr. Wily has been depicted with a very large "Dr. W" stamp on the cover of issue 12.
  • Insufferable Genius: One of his demands, in addition to surrender of all world governments, is to be officially recognized as the greatest genius who ever lived.
  • It's All About Me: One of the major driving forces in his life it seems.
  • Large Ham: To the point where he'd be hard to take seriously if he didn't have an army backing him up.
  • Noodle Incident: Dr. Wily was banned from working on advanced robotics due to "unethical experiments". No further explanation has been offered.
    • As of issue 37, we see what he was working on. The Wily Walker, a mobile weapons platform with anti-personnel, anti-armor, support, and a payload of decay-resistant chemical weapons. No wonder he ended up banned.
  • Obviously Evil: Dr. Wily's appearance and expressions aren't exactly subtle. Even strangers to the franchise should be able to tell he's the bad guy as early as his first appearance.
  • Out-Gambitted: By Ra Moon. Big time.
  • Pet the Dog:
    • In the "Spiritus ex Machina" arc, Wily treats his robot creations like companions. He confides to his Robot Masters as he investigates the Lanfront Ruins, and in general treats them better than anyone else.
    • Manages to repair and upgrade Blues, and all without destroying his personality.
  • Pride: Wily's ego is too big for just one of the Ego Tropes.
  • Puzzle Boss: The "alien" from Mega Man 2. Rather than fight it like Wily planned, Mega Man takes out the hologram projector.
  • Red Eyes, Take Warning: Invoked with his apparent transformation into an alien, shown above, in issue 12.
  • Sliding Scale of Villain Effectiveness: Credible. Very, very credible. Bordering on High even.
  • Supervillain Lair: Manages to set up several of these in short succession, only for Mega Man to infiltrate them and defeat him.
  • Take Over the World: Why? To prove to the world that he is indeed a great genius.
  • Things Man Was Not Meant to Tamper With: Tends to ignore the warning label even if he can see it.
  • Villain Cred: Dr. Light genuinely believes that Wily is a serious threat to the world in the first arc.
  • Villain Exit Stage Left: Pretty skilled at this. He's successfully escaped every time he's tried except for the first arc. He even pulls this off at the end of the Mega Man 2 adaptation which he didn't in the games.
  • Villains Out Shopping: In several of the Short Circuits. Often with Mundane Utility use of one or more robot masters.

Proto Man / Break Man / Blues Light (DLN-000)

Blues during his travels and as Break Man.

The original creation of Dr. Light developed as part of the scientist's contract with the military, Blues was intended to be a prototype that would remain with him as a son once development was completed. For a time, the two lived together happily... until the day when Blues demonstrated his abilities for the military. A crippling weakness in his power supply was discovered, one which, if repaired, ran the risk of damaging his personality core. After (thinking he was) overhearing Dr. Light considering rewriting his personality, Blues was devastated and ran away.

After wandering the earth for a time, he eventually decided he was wrong, and decided to return to Light Labs... only to discover Dr. Light had "replaced" him with Rock and Roll. After hearing of the Lanfront Ruins and its mysterious technology disabling field, he resolved to go there and quietly go offline. However, fate intervened when he was discovered by Dr. Light's old colleague, Albert Wily, who repaired him and weaponized him. Blues was now effectively reborn... as Break Man.

  • A.I. Is a Crapshoot: Deconstructed in that he goes rogue, but he never truly turns evil. Bitter and vindictive perhaps, but not evil.
  • Anime Hair: The first portrayal to regularly show off his impressive pompadour.
  • Child Soldier: Invoked when Dr. Light built and programmed him as a son while under contract to the military. However, Dr. Light only intended for him to demonstrate his abilities, and once the contract was secured, for him to live with him normally as his son.
  • Cain and Abel: Really heats up in Issue 23, with Blues becoming jealous after Dr. Light praises Rock on television. This leads to Break Man attacking his brother.
  • The Cavalry: Comes to Rock's aid in issue 31, leading the repaired MM 2 robot masters, plus Bomb Man and Cut Man.
    Bomb Man: "Yo! We hear you boys ordered an army?"
  • Cool Shades: One of the trope's poster children. Played ridiculously straight in that we never see his eyes even when he's not wearing them.
  • Dying Alone: Bad enough to have a flawed power core, but to have no companions nor family is even worse. Because of this, Blues goes to the Lanfront Ruins as a "fitting graveyard" - since no one goes there, he'll really be alone.
  • Early-Bird Cameo: The Short Circuits section in Issue 4. The following issue turns it into a mild Running Gag about him constantly thinking he'll finally get an appearance in the comic proper, only to be shot down each time.
  • Face-Heel Turn: Starts off as a decent guy and does heroic deeds at his own expense even after he runs away. Then he gets rescued and recruited by Dr. Wily...
    • Heel-Face Turn: Seeing that he appeared as Proto Man in Worlds Collide and in Rock of Ages, it is inevitable that he will join the side of good.
  • The Faceless: Emphasized in his "Break Man" persona. In addition to his opaque shades and helmet, his face is covered by a faceplate. Of course, we all know that's Blues under there.
  • Flawed Prototype: His original flawed power core is the source of all his problems, directly or indirectly.
  • Friend to All Living Things: Shown in one panel of issue 17 feeding birds and a fawn from his scarf.
  • For Your Own Good: Gets told this by Dr. Light when he tries to inquire about the risks of repairing his power core that Dr. Wily just raised.
  • Gray Rain of Depression: The last panel of issue 17, when he's leaving home.
  • Heroic Resolve: Helps people at the cost of running out his faulty power core.
  • Heroic Spirit: Spends his time going around helping people after leaving Dr. Light. It just makes his situation all the more tragic.
  • Hidden Depths: Issue 31 shows that he's a competent enough mechanic to repair several robot masters in a relatively short time.
  • Hurricane of Puns: Generally about him in regards to his Break Man persona. Some gems are "15-Minute-Break-Man" and "Gimme-A-Break-Man".
  • Luckily My Shield Will Protect Me: He gets it from Dr. Wily in this continuity.
  • Rock, He Is Your Brother: Issue 28 plays this straight, with Dr. Light telling Roll, who then runs to tell Rock and then steps between the two to take a shot meant for Mega Man.
  • My God, What Have I Done?: His reaction when he accidentally shoots Roll and sees the destruction wrought by Ra Moon's EMP pulse.
  • Nice Job Breaking It, Hero: Played for Laughs in Issue 28's Short Circuits. Break Man breaks the storyline itself for four months.
  • Not Now, Kiddo: Pulls a variant on Mega Man in issue 30, stating that his reasons for attacking him and accidentally shooting Roll are less important than the threat of Ra Moon. Restates it in issue 31.
  • Not Wearing Tights: Like his brother, it's armor, not tights.
  • One-Man Army: Justified in that his original design was meant for a military contract even before being upgraded.
  • Poor Communication Kills: Dr. Light was never serious about "rewriting his rebellious streak" or changing his personality, but Blues assumed he was and decided to run away.
  • Ridiculously Human Robot: The first of his kind, which is heartbreaking to watch as he struggles to find a place for himself in the world.
  • Roaring Rampage of Revenge: Seeing Mega Man, who he sees as his "replacement" being praised by the entire city as well as Dr. Light drives him to attack the celebration honoring his brother.
  • The Runaway
  • Scarf of Asskicking: Like Cool Shades, one of the trope's poster children. "Proto-Type" shows him picking it out of a store window while shopping with his father.
  • Shield Surf: He, as Proto Man, performed this maneuver in the Worlds Collide crossover.
  • Stronger Than They Look: Pulls a bus back up a cliff in one panel. Justified in that he's a robot.
  • Super Prototype: He was the basis for the massed produced Sniper Joes. He is a Super Prototype in a sense though with a major flaw; All that superior performance, firepower and processing power proved way too much for his core to handle, causing a system overload during the field demo for the military. One of the military officers recommended a simpler model instead to compensate for this thus the Sniper Joes were created.
  • That Man Is Dead/Meaningful Rename: Ultimately decides to call himself "Break Man" in order to symbolizing him "breaking away" from his past.
  • Theme Tune: The iconic whistle theme he's known for? He wrote it himself in this continuity.
  • Tragic Monster: Possibly since he's working for Dr. Wily now, though he's really more of an Anti-Villain then anything.
  • Used to Be a Sweet Kid
  • Walking the Earth
  • We Could Have Avoided All This: The real tragedy of Blues' situation is that Wily is ultimately able to repair his power core without removing Blues' sense of self, thus proving his and Dr. Light's fears both wrong. Of course, the question of whether or not they had the ability to do so at first is left unanswered.

Ra Moon

A mysterious machine discovered by Dr. Wily in the Lanfront Ruins and the cause of the technology disrupting field found there. After interfacing with Wily's laptop, he soon resurrects all of Wily's original Robot Masters and helps him to create his second set. He immediately sets himself up as an ally of the doctor, helping him set up a new lab and to prepare for his next evil scheme.

Which was all a lie. Ra Moon is more than just lost technology, and is revealed to be an alien conqueror that crashed down upon Earth and uplifted the indigenous people in order to serve him. However, finding humanity too primitive, Ra Moon destroyed this civilization in order to wait until humanity progressed technologically. Thanks to Dr. Wily rediscovering him and giving him the tools he needed, Ra Moon was ready to enact his centuries long plan. Eventually betraying the doctor, he took control of his Robot Masters and initiated a worldwide EMP pulse, shutting down the world's technology.

     Emerald Spears 
Extremist anti-technology group seeking to stop the advancement of robotics.

Harvey Greenleaf

Leader of the Emerald Spears. Laid-back and carefree, Harvey is more inclined to discussion than use force to achieve his goals.

  • Big Bad Wannabe: While he's willing to rig a convention center to explode and take hostages, Harvey is more interested in getting the roboticists' attention and debating with them. It's soon clear that he's not cunning or intelligent enough to successfully carry out the plot.
  • Know-Nothing Know-It-All: Is genuinely baffled when the leading robotics scientists are harder to debate over to his point of view than his band of Yes Men. He's still certain he can do it in an hour when Xander takes over.
  • New-Age Retro Hippie: Depicted like this.
  • Strawman Political: He's... pretty much arguing against robotics to be arguing against robotics and in issue 14 the doctors are verbally taking him apart. Up until Xander loses patience and takes over.

Alexander "Xander" Payne

An ambitious and militant Spear, who hates all robotics and will do everything to stop them.

  • Berserk Button: Xander really hates Elec Man. Later, Mega Man even more so. Rock takes advantage of this in order to draw him out.
  • Broken Pedestal: An interesting example. Xander's backstory shows that he was originally supportive of Mega Man and even tried to follow the Blue Bomber's example in fighting the original Robot Masters. Up until Elec Man took him out.
  • The Dragon: To Harvey. Until Xander had enough of his stupidity, and forcibly takes command. Later, its revealed that Xander was the one really running the Spears, and got Harvey to sign on to the attack on the A.R.T.S. Convention.
  • Eyepatch of Power/Red Eye Take Warning: He wears the first to cover up the second, which is his cybernetic eye.
  • Eye Scream: Xander has a cybernetic implant replacing one of his eyes. Why? While he was reprogrammed, Elec Man hit him in the face with electricity and destroyed it.
  • Fallen Hero: A minor case. During the events of the "Let the Games Begin" arc, Xander was a soldier fighting Wiley's forces. Inspired by Mega Man's courage, he attacks Elec Man but is severely injured. This results with Xander becoming an extremist.
  • Jumping Off the Slippery Slope: Xander decides that debating the issue is pointless, and decides to jump to outright violence. Even more so when appears later on willing to sacrifice himself and anyone else.
  • Klingon Promotion: Xander promotes himself to the head of Emerald-Spears with a heel kick to Harvey's face.
  • Ignored Epiphany: After Xander rants about how robots will destroy them all, Dr. Light points out the reality of the situation. It's the Spears who are threatening people, and the robots saving human lives. Xander takes a moment to contemplate this only to detonate the explosives shortly afterwards.
  • Insane Troll Logic: The Emerald Spears formed because they recognized that robots could become a serious threat to humanity due to lacking human values such as love and compassion. In issue 21, Xander becomes convinced that humanity can win the war against robots because Mega Man shows him compassion.
  • Names to Run Away From Really Fast: Even the editor lampshades how menacing the name is in one of editorials.
  • Moral Myopia: Anything is justified as long as it is 'to stop the advance of robotics'. On the other side of the coin, robots existing is an atrocity.
  • The Remnant: Xander and what's left of the Emerald Spears after most were arresting following the events of Spiritus Ex Machina.
  • Revenge: It's pretty obvious the whole "Kill Robots For Mankind's Own Good" is just an excuse to get back at the robots who cost him an eye. Especially when it's pointed out that 1) the robots that did attack him were under another humans control and 2) he's the one resorting to violence in trying to help the humans when the robots have been nothing but complacent to their demands. Leading to...
  • Shoot the Dog: Being captured and monitored by Rush, Xander discusses an instance of this trope in-universe. In his youth, the family dog was caught in an accident but was mortally wounded. So Xander said he had to take care of the dog, at which point Xander fires upon Rush.
  • The Unfettered: Xander will do anything to stop the advancement of robotics including destroying the convention center with the human hostages, his men, and his own brother still inside!
    Xander: Whatever it takes.
  • Well-Intentioned Extremist: Heavy emphasis on the 'extremist'.
  • You Are What You Hate: The cybernetic eye he got to replace the one he lost is almost always covered up. Yet he doesn't seem to take any steps to get rid of it.

Theo Payne

Another operative of the anti-robot faction and Xander's brother. Despite being calmer and kinder, Theo still follows his sibling.

Simone Miller

Vicious Emerald Spear operative who seems to enjoy her job. A close follower of Xander, he confines to her along with Theo his real plans.

  • Dark Action Girl: Athletic and well versed in combat. It turns out she went to the same Academy as Agent Krantz.
  • Fiery Redhead: Ruthless and willing to use violence whenever it suits her.
  • Kick the Dog: When a confused robot attempts to get outside the convention center per it's directives, Simone is about to stop it. Elec Man manages to talk the machine to stay, but Simone decides to use a cattle prod on it anyways much to Elec Man's disgust. She's likewise is all too eager to blast Pharoah Man when the order's given, even stating "she's been waiting all night" to do it.
  • Noodle Incident: Whatever it was that Agent Krantz reported her for back in the academy. Whatever it was, it was bad enough that she felt she had to drop off the grid.
  • OOC Is Serious Business: Generally arrogant and self-assured, the only time she is out of character is when Xander activates the explosives. Afterwards, she's totally frightened.
  • Romance Ensues: For a brief moment when she's alone with Theo.
  • The Runaway: From the same academy Agent Krantz attended.
  • The Smurfette Principle: Seems to be the only female member of the faction.

     Dr. Wily's Robot Masters 

Please note that while many of the Robot Masters have appeared, not all of them have done so in a way that affords listing them here. Please do not add tropes for Robot Masters until they have played a sizable role in the story.

Copy Robot

A "perfect" copy of Mega Man created by Dr. Wily, seemingly with ease, in his first skull fortress. He has all the weapons and skills that Mega Man possessed at the time of his creation, but it didn't help him when the six original robot masters ganged up on him to "fulfill orders to destroy Mega Man".

Metal Man (DWN-009)

One of Wily's original Robot Masters based on the plans of Cut Man and upgraded to have even more cutting power to his blades.

  • Absurdly Sharp Blade: The Metal Blade. It's apparently just as broken in the comics as in the game. Mega Man lampshades this by saying that he wishes he'd copied Metal Man's weapon first.
    • In part two of The Curse of Ra Moon, Mega Man makes a point to do just that.
  • Achilles' Heel: The most famous of the franchise: his own weapon. Mega Man copies it during their fight and uses it on him.
  • Combat Pragmatist: Unlike the game, Metal Man takes the first shot at Mega Man, before Mega Man even knows he's there.
  • Red Eyes, Take Warning: The first time around anyway. They're gone by the Curse of Ra Moon arc.

Air Man (DWN-010)

One of Wily's original Robot Masters who has the power of air. Air man is exceedingly confident in his abilities, even a bit overconfident.

  • Ascended Meme
    "You can't beat me."
  • Casual Danger Dialog: Air Man practically seems bored while Mega Man is trying to kill him. Up until he uses the Leaf Shield.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Quick Man, Crash Man, and Wood Man to side with Light's robots.
  • Let's Fight Like Gentlemen: Says that he and his fellow Robot Masters should make a fight "efficient and classy, gentlemen" in issue #30.
  • Mundane Utility: Dr. Wily uses him as a fan to keep cool in the Short Circuits section of issue 10.
  • Red Eyes, Take Warning
  • Villainous Breakdown: Has one when it becomes quite apparent that Mega Man actually can beat him.

Bubble Man (DWN-011)

One of Wily's original Robot Masters and the first aquatic model in the comic. He has a bit of an inferiority complex.

  • Adaptational Wimp: Of all Wily's original Robot Masters, Bubble Man is taken out the quickest, within one page of actual fighting.
  • Arm Cannon: Notable to point out, in that issue #30 is the first incarnation of the franchise to depict him as being capable of turning it into a normal-looking hand like the other characters exhibiting this trope.
  • Butt Monkey
  • Dude, Where's My Respect?: Has a complex over being mocked and not being seen as dangerous.
  • Hollywood Acid: Apparently the Bubble Lead weapon isn't just water...
  • Logical Weakness: Inverted in that he's beaten with Leaf Shield, a weapon that deals zero damage to him in Mega Man 2
  • Mondegreen: An unintentional exchange between him and Mega Man.
    Bubble Man: "I'll be waiting for you. I'll be here, preparing your watery grave! And I'll say "Welcome to Davy Jones's Locker!""
    Mega Man: "Hello? Did you say you're 'Davy Jones Man'? I'm looking for a dangerous Robot Master."
  • Right Behind Me: Mega Man comes up behind him just as Bubble Man is bragging about how Mega Man will never get past all the traps he set.

Quick Man (DWN-012)

One of Wily's original Robot Masters and exceedingly fast. Incredibly confident in his ability and very battle-hungry.

  • Blood Knight: He even kills Flash Man and gives Mega Man an E-Tank just so he'll get his fight.
  • The Bully: Seems to take great pleasure in kicking Mega Man around in moments of weakness just to show he can.
  • Death Trap: The iconic 'instant kill' lasers make an appearance, except this time Quick Man is racing Mega Man through them.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Crash Man, and Wood Man to side with Light's robots.
  • Evil Cannot Comprehend Good: He discusses this with Mega Man in issue 30, after the latter patches him up.
  • In the Back: How he disposes of Flash Man.
    • Shadow Man does this to him in The Curse of Ra Moon. Twice.
  • Lightning Bruiser: His armor is at least as good as that of other Robot Masters.

Crash Man (DWN-013)

One of Wily's original Robot Masters based on the plans of Guts Man and Bomb Man.

  • Backhanded Compliment: To Mega Man as he's dying.
    "Hey— Is that my power? I'm not gonna lie— Looks good on you, man. Good look to die in."
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Wood Man to side with Light's robots.
  • Hair-Trigger Temper
  • Hurricane of Puns: In the Short Circuits of Issue 11.
  • Mad Bomber: In his fight with Mega Man, he brings the whole place down on both their heads. Too bad Mega Man had a Leaf Shield to soak most of the damage.
  • Red Eyes, Take Warning/Black Eyes of Crazy: On the cover of issue 10.
  • Running Gag: His lack of hands, both in "Short Circuits" and in the comic itself.

Flash Man (DWN-014)

One of Wily's original Robot Masters based on the plans of Time Man. He has an obsession with hair and dislikes the fact that he was constructed bald.

  • Bald of Evil: Much to his chagrin. Played for Laughs in a Short Circuits strip, and a response to a fan letter (the replier noting how cruel it was for Wily to design Flash Man hairless).
  • Distracted by the Sexy: Being distracted by Mega Man's full head of hair is what ultimately does him in.
  • Killed Mid-Sentence
    "Why didn't Wily give me—hurk?!"
  • Logical Weakness: Inverted. He's the second Robot Master to fall to a weapon that deals zero damage to him in Mega Man 2
  • Pacifist Run: He's very surprised when Mega Man pulls this on his defenses.
    "What the—?! How'd you get in here? I didn't hear a single shot fired!"
  • Surprisingly Sudden Death: From Quick Man. He's still bitter about it after being rebuilt.
  • Time Stands Still/Flash Step: The Time Stopper is depicted both ways depending on who's using it. The user sees time stop and moves around the statue-like people, while everyone else perceives the user as having performed instantaneous movement.

Heat Man (DWN-015)

One of Wily's original Robot Masters based on the plans of Fire Man. He has an incredibly lazy attitude.

Wood Man (DWN-016)

One of Wily's original Robot Masters, made from japanese cypress.

  • Affably Evil: He's the most mild-mannered of all of Wily's Robot Masters. In addition to the case of Friend to All Living Things example below, he's generally level headed and respectful, and is the first of Wily's Robot Masters to hear Mega Man out in part two of The Curse of Ra Moon.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Crash Man to side with Light's robots.
  • Friend to All Living Things: Well, robotic things. Mega Man finds him sitting with a bunch of animal-based robots, and Wood Man even calls them his friends.
  • I Am Not a Gun: Specifically inverted.
    "I— am a weapon!"
  • Improvised Robot: Either subverted or inverted. Wood seems like an odd choice to build a robot out of, but Dr. Wily does it rather deliberately. Japanese cypress isn't exactly cheap wood either.
  • Is That the Best You Can Do?: Says it word-for-word.
  • Mundane Utility: Dr. Wily uses him as a tree substitute for tying up a hammock in the Short Circuits section of issue 10.

Needle Man (DWN-017)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for mining.
  • Hit You So Hard Your X Will Feel It: To Mega Man when he and Guts man trap Needle Man's retractable spike weapon in one of the temple's Death Traps.
    "I'm gonna drive a spike so far through your head you'll be speaking C++!"
  • Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, even beginning to suggest that he and the others from his set not engage Mega Man in battle, but he's interrupted by remote Mind Control from Ra Moon.

Magnet Man (DWN-018)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was developed to control magnetic forces for the purpose of remote detonation of explosives.

  • Deadpan Snarker: As evidenced by this line to Break Man:
    "They should have called you Melodrama Man."
  • Homing Projectile: Much like in the games, he can change the direction of his Magnet Missiles, but in issue #34 he's able to use one to grab Shadow Man and pull him to where the Robot Masters are hiding.
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
  • Long-Range Fighter: Notably shown never getting up close and personal in any of the fights he appears in.

Gemini Man (DWN-019)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was that of an experimental self-replicating robot.

Hard Man (DWN-020)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His body is covered in a ultra-hard material that grants him great defense, strength, and weight. His original design was meant for land leveling.
  • The Big Guy: Fills this role for the third army.
  • Cross Counter: He and Guts Man are seen delivering one to each other in issue #32.
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon. He's the only one seen snapping out of it at the end of the story arc.
  • Made of Iron: His whole deal, given his name is Hard Man. It's notable, as he's the last of the Wily Robot Masters seen active at the end of the battle with Ra Moon, having nearly defeated Blues.

Top Man (DWN-021)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was originally designed as a scouting robot to seek out energy sources.
  • Arm Cannon: How he's depicted firing his weapon in Curse of Ra Moon, as opposed to throwing them in other media depictions.
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
  • Mythology Gag: Using his Top Spin on Shadow Man is what takes his opponent down, leading to him saying he "can't believe it worked!", a nod to the ability's perception as Not Completely Useless.

Snake Man (DWN-022)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for surveying.

Spark Man (DWN-023)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was designed to charge electrical devices.
  • Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, but he's subject to remote Mind Control from Ra Moon.
  • The Medic: Offers to recharge and help his brothers when they're low on energy.
  • Nice Guy: See his role as "The Medic" above.

Shadow Man (DWN-024)

A robot of unknown origins that Dr. Wily discovered in the Lanfront Ruins.

  • Desperately Looking for a Purpose in Life: After the defeat of Ra Moon, he has no master left to serve. The third army and Break Man convince him to willingly join Doctor Wily.
  • In the Back: Does this to Quick Man, only to get a Crash Bomb from Mega Man in the same spot immediately afterwards.
  • Lightning Bruiser: Revealed to be capable of moving at a comparable level of speed to Quick Man in The Curse of Ra Moon.
  • Lost Technology: He's found collecting cobwebs in the Lanfront ruins.
  • The Mole: Wily's first batch of Robot Masters had no idea he and the second line's true loyalty was to Ra Moon, not Wily. Yet, Ra Moon still sees fit to Mind Control him like the rest later.
  • Name's the Same: Paired with the roboticized version of Shadow the Hedgehog in Worlds Collide, who is naturally also named Shadow Man. This leads to much hilarity.
  • Red Eyes, Take Warning: Not obvious until issue 30.
  • Screw This, I'm Outta Here!: After taking a Crash Bomb to the back from Mega Man in issue 30.
  • Waking Up Elsewhere: How he reacts upon being activated by Ra Moon. Though he seems to have no memory of when he was previously active, he knows he was shut down.
    "I... function...?"
  • Worthy Opponent: He and Espio the Chameleon show respect towards one another before dueling in Worlds Collide.

Ra Thor

A robot made by Dr. Wily from the same technology as Ra Moon. He was intended to be a trump card against the alien machine, but Ra Moon managed to Mind Control him before he even got a shot off.

  • All Your Powers Combined: It takes every last ounce of weapon energy Mega Man has to put Ra Thor down. In one panel Rock is firing the Metal Blade, Bubble Lead, Crash Bomber, Quick Boomerang, and what could be the Spark Shot, Atomic Fire, or both. Ra Thor still tries to stand back up.
  • Flat Character: Justified Trope. He wasn't designed to have a personality, only to be a weapon against Ra Moon.
  • Out-Gambitted: He was Dr. Wily's trump card, but Wily didn't count on Ra Moon taking control so easily.
  • Nigh Invulnerable: Made to have absolutely no weaknesses. This, of course, ended up biting Wily in the ass. Fear of such a creation turning on him again may be why all of his later robot masters are weak to a weapon from another of their series.

     Other 

Mega Man Killers

A trio of combat specialists specifically designed to defeat and destroy Mega Man. Their membership consists of Enker (MKN-001), Punk (MKN-002), and Ballade (MKN-003).

Genesis Unit

A trio of robots that Wily originally designed for unknown purposes and set against Mega Man. Their membership consists of Buster Rod G. (WWN-001), Mega Water S. (WWN-002), and Hyper Storm H. (WWN-003).

Quint

Supposedly Mega Man himself brought back from the future and reprogrammed by Dr. Wily.

  • The Cameo: In Worlds Collide he gets a background scene where he's playing cards with Big the Cat.
  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.

Gamma

Bass (SWN-001)

Dr. Wily's own "son" and a combat robot designed to be Mega Man's equal on the field of battle. He is battle hungry and more than a little arrogant, but he can back up his attitude. It's been discussed that he isn't always 100% loyal to his "father" for reasons yet unexplored.

  • Badass: In Worlds Collide he fights both Mega Man and then Sonic to a standstill before they gang up on him. Along with his then-partner Metal Sonic, he's the first villain in the series to get an entire issue dedicated to the duel against them.
  • Berserk Button: Does not like it when Treble gets hurt.
  • Blood Knight
  • Early-Bird Cameo: The Short Circuits section in Issue 4, and more properly in "Rock of Ages" as well as Worlds Collide.
  • The Rival: Sees himself as Mega Man's.

Treble

A robotic canine companion that Dr. Wily designed to support Bass in a similar manner to how Rush supports Mega Man. He is programmed to be loyal to Bass above all others, a decision that Dr. Wily may regret at times when Bass is being less than obedient.

Terra (SRN-001)

The leader of the Stardroids and the only robot to canonically defeat Mega Man in the classic series.

Sun Star

A mysterious alien robot with a connection to Ra Moon.

  • Avenging the Villain: Will apparently be his motivation. The end of the Curse of Ra Moon arc has Ra Moon asking its children to avenge it, followed by the face of Sun Star taking up the whole last panel.

Duo

An immensely powerful robotic space cop who is empowered by "Justice Energy". After his initial appearance, it seems that he left Dr. Light a way to get in touch with him.

King

A mysterious robot who is instigating a robot rebellion of his own.

Mega Man Shadow

A mysterious robot who looks a lot like Quint and refers to himself as Mega Man's 'shadow'.

     Mega Man X Characters 

Mega Man X

Dr. Cain

Zero (DWN-∞)

  • Anti Anti Christ: Dr Wily's magnum opus, who fights for humanity and is best friends with X
  • Bishōnen: Zero's a very handsome reploid. Lampshaded by Vile, who calls him "pretty boy."
  • Blood Knight: A downplayed version. While not as bad as Vile, Zero clearly enjoys a good brawl and refers to his work as a Maverick Hunter as "fun."
  • Odd Friendship: A skilled hunter who loves a fight and a compassionate pacifist, and this isn't even factoring in his and X's origins.

Sigma

Vile

One of the Maverick Hunters.

  • Admiring the Abomination: He appreciates the design for the Wily Walker, saying that "they don't build em like that anymore!"
  • Blood Knight: His appreciation for the Wily Walker is partly due to not having to hold back while fighting. Considering this is Vile, this likely precludes a much darker nature.
  • Token Evil Teammate: Even as a Maverick Hunter, his Blood Knight nature and lack of regard for civilian life put him squarely in this category. Driven home in issue #39 where he winds up killing human civilians when he clears an area to fight the Wily Walker.

Mega Man Star Force 3: Black Ace and Red JokerCharacters/Mega Man    
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