This page deals with characters from the comic book series
based on the classic Mega Man series
published by Archie Comics
. Tropes specific to these versions of the characters should be listed here. For tropes that apply to characters across the whole franchise, please see the Mega Man (Classic)
Please note that all tropes and character entries that relate to the series' future, which appear for the first time in Worlds Collide
and "Rock of Ages", should be treated as spoilers.
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Mega Man / Rock Light (DLN-001)
Designed to be Dr. Light's son, lab assistant, and Roll's 'twin' brother. Rock is a skilled problem solver with a strong sense of justice. When Dr. Wily stole the Light Robot Masters and launched his first invasion, Rock was quick to volunteer to be converted into a fighting robot. His problem-solving skills have translated significantly over to his battle capabilities, making him arguably far more effective than if he was simply a combat model. He continually struggles with the psychological strain of his role as defender of humanity and it has helped keep him humble.
- Apologetic Attacker
- Attention Deficit... Ooh, Shiny!: At the Advanced Robotics Trade Show.
Elec Man: "Hate to burst your bulb, sir... but they're already gone."
- Berserk Button: Hurting his family is the best way to get him angry.
- Berserker Tears: When he takes out Ra Thor.
- Beware the Nice Ones: Rock was a simple lab assistant who Wily didn't think was worth stealing. Wily doesn't think that way anymore.
- Big Brother Instinct: Is very protective of his brothers and sister. Part of the reason why he became Mega Man was so he could save his brothers.
- Bishōnen: Rock has elements of this.
- Broke Your Arm Punching Out Cthulhu: Both arms, quite literally. In fact, Mega Man so badly overloaded his system with the kill shot against Ra Moon that he ended up in critical condition.
- Changing Clothes Is a Free Action: Can switch from civilian mode to armor in an instant.
- Child Soldier: Despite being a robot, his appearance and mentality are deliberately child-like. Justified in that Dr. Light programmed him to act like a son, and he wasn't originally meant to be a soldier.
- Combat Pragmatist: Deconstructed with Mega Man. He's not above using what works in a fight, but he's been shown to be so good at this that he can go power mad from it. And it scares him.
- Determinator: Hits Suicidal Overconfidence when Dr. Wily's malware program infects him in the third story arc.
- Explosive Overclocking: What happens if he uses both of his arms as cannons at the same time. This is how he defeats Ra Moon.
- Give Me a Sword: Often, when he has robot master allies present and needs to use one of their weapons, they will give it willingly. In issue 32, this extends to the MM2 robots masters during the fight against Ra Moon. Quick Man hands his over with a high five even.
- The Hero
- Heroic BSOD: His Broke Your Arm Punching Out Cthulhu moment has him absolutely terrified because of how close to death he was.
- He has one before, when he scared Roll after he went power mad.
- Heroic Resolve: Will keep fighting no matter the odds.
- Heroic RROD: He was nearly dead after he used two Mega Busters to kill Ra Moon.
- Heroic Spirit: Runs in the family.
- Humble Hero: Attention just tends to embarrass him. Though it did take him awhile to reach this point, as when he started out fighting, the combat made him arrogant and reckless. It was only after seeing Roll cry that he started showing more restraint.
- I Just Want to Be Normal: Mega Man would much prefer a simple life as a lab robot over being a superhero who gets into crazy adventures.
- "This is the Coolest Weapon Ever!": Mega Man praising the Magnet Beam.
- Lightning Bruiser: He is very fast (especially with his slide function) and strong.
- Not Wearing Tights: It's armor, not tights. Regardless of how it looks.
- Oblivious To Hints: Rock is prone to this. When he fails to pick up on Roll's hints to date Quake Woman, she gets fed up and yells the idea to his face.
- One-Man Army: The psychological strain of this is discussed quite explicitly.
- Power Copying: Similar to the western cartoon, Mega Man just needs to make contact with the Robot Master to copy their power. But Rock usually defeats his foes first before copying (a call back to the games). Only once does he duplicate an power before winning a fight, and only by sneaking up from behind.
- Red Eyes, Take Warning: Apparently one of the signs he's being corrupted. Also a good way to tell his doppelgangers apart from him.
- Reluctant Warrior: The first story arc has Rock as this — he doesn't want to use violence against the other Robot Masters, but most of his early attempts fail.
- He was like this in the third story arc, but slowly loses it as he becomes more corrupted by Wily's malaware.
- Right Under Their Noses: In order to battle the anti-robot Emerald Spears through trickery, Rock stays in his unarmored mode. Being a Ridiculously Human Robot good enough to fool them, it works.
- Robot Butler: Prior to his upgrade to a fighting robot, Rock was designed as a lab assistant. You can see him in the first issue offering to shine Dr. Wily's shoes, leading to a fairly humorous exchange when the doctor refuses.
Rock: "Shine your shoes, Dr. Wily?"
Dr. Wily: "Er, no thank—"
Rock: "It's no trouble at all!"
- Story-Breaker Power: It is hinted that Rock could keep all his acquired powers if he chose.
- Stronger Than They Look: Even without the Super Arm. Justified in that he's a robot.
- Superhero: Played up more than in the games, with Mega Man being lauded for his heroism by a grateful city in a manner not unlike Superman.
- Super-Strong Child: He may look like a little boy, but he is still a robot, and that is before he became Mega Man.
- Swiss Army Weapon: Mega Man's buster arm can reproduce any projectile gained from the Robot Masters. This includes, but is not limited to, fire, ice, lightning, bubbles, leaves, whirlwinds, missiles, bombs, boomerangs...
- Theme Twin Naming: With his sister Roll. Lampshaded in the first issue.
- Think Nothing of It: His general attitude towards his own heroics. Most people seem to have a different opinion.
- Unlikely Hero: Rock was just a simple assistant who volunteered to save the world. After doing it the first time, he just wanted to go back being a humble helper robot. But with Dr. Wily active and other enemies arising, it looks like that's not going to happen anytime soon.
- You Are Better Than You Think You Are: Gets one from Dr. Light after his first breakdown.
Roll Light (DLN-002)
Designed to be Dr. Light's daughter, housekeeper, and Rock's 'twin' sister. Roll possesses little in the way of overt combat ability, but she is at least as physically capable as an unarmed Rock. She cares a great deal for her family and often takes it upon herself to keep them in line. In her own way, she's just as driven to help people as her brother.
- A Day in the Limelight: Issue 19, where she leads Tempo/Quake Woman, Oil Man, and the newly activated Splash Woman into rescuing cruise passengers after a shipwreck.
- Attention Deficit... Ooh, Shiny!: At the Advanced Robotics Trade Show.
Elec Man: "Hate to burst your bulb, sir... but they're already gone."
- Bump Into Hello: With Kalinka Cossack.
- Heroic Resolve: When she stands between Break Man and Mega Man in issue 28, taking a shot from the former knowing it's her brother.
- Heroic Spirit: Doesn't show it as often as her brother, but it's definitely there.
- Morality Pet: To Rock when he started being Mega Man. After seeing her cry upon viewing he was becoming like Dr. Wily's bots, he began to show more restraint in his action (the second time was due more to a computer virus). Likewise to the original robot masters.
- Given their interactions during Worlds Collide and how he reacts to what happened to her during the Ra Moon arc, it's implied she's one to Blues as well.
- Oblivious to Love: Roll is completely unaware that Ice Man has a crush on her.
- Pyro Maniac: Issue #3's Short Circuits.
FIRE IS THE ULTIMATE CLEANSER!!!
- Ridiculously Human Robot: Good enough to fool the anti-robot Emerald Spears. Another instance has Roll complaining why they feel the cold at all. Rock responds that so they can tell if they're operating in colder temperatures.
- Robot Maid: One of her functions is help with housework, including making sure Dr. Light is all tidy for public appearances.
- Shipper on Deck: For Rock and Tempo. It didn't go anywhere.
- Slipknot Ponytail: She loses her ponytail when a storm's strong wind combined with her running undoes the ribbon in issue 19.
- Stronger Than They Look: Justified in that she's a robot.
- Super-Strong Child: See that little girl robot? She can lift large slabs of marble as if it was nothing.
- Theme Twin Naming: With her brother Rock. Lampshaded in the first issue.
- Think Nothing of It: Shown to be just like her brother in issue 19.
Dr. Thomas Light
The creator of Blues, Rock, Roll, and the Light Robot Masters, Dr. Light is considered by many to be the father of modern robotics. His company, Light Labs, is dedicated to building robots for the betterment of humanity. He believes in peace and second chances, offering Dr. Wily a partnership in his company even after the man was banned from working on advanced robotics due to unethical practices. He has a friendship with Dr. Cossack and some romantic interest in Dr. Noele Lalinde. One of his dreams is to someday create a truly free-willed AI
A Robot Dog
that Dr. Light built for Mega Man as a companion and support unit. He is capable of transforming into a variety of forms and functions to assist Mega Man in his battles.
Plum, Ripot, and Chest
A trio of robotic reporters who are originally seen covering Dr. Light's press conference.
Gilbert D. Stern
An old-fashioned Federal agent, with a distrust of advanced robotics. Typically dour, Gil is distrustful of others. He and his partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.
- Born in the Wrong Century: Doesn't seem to care much for advanced technology of any period. Hilariously parodied in one "Short Circuits", where he's shown being wary of the toaster.
- Captain Ersatz: Heavily inspired by Inspector Tawashi from Mega Man's spiritual predecessor, Astro Boy. Fans of another franchise about robots will also notice similarities to Captain Fanzone.
- Conspicuous Trenchcoat: Wears a green one, looking like a traditional noir detective. It's also in contrast to Rosie's more up-to-date uniform design.
- Composite Character: His design looks like a combination of Ace Attorney's Detective Gumshoe and Mega Man Star Force's Bob Copper.
- The Cynic: Pretty much his core personality, especially in regards to technology.
- FBI Agent: Implied, but but the agency is never outright stated.
- Good Old Ways: Very traditional, and not just when it comes to technology or his choice of weapon. He also has very traditional views on gentlemanly behavior. See Jerk with a Heart of Gold below.
- Gut Feeling: Naturally, Stern relies on his instincts when it comes to crimes. However, he turns out to be right half the time. In one instance, Mega Man and the agent discuss the concept; being a robot, Rock doesn't quite get it, but decides to learn from Stern's example.
- Hardboiled Detective: His appearance and cynical nature projects this image.
- Hidden Depths: Despite his gruff exterior, Stern is rather kind and likes to read Shakespeare.
- Jerk Ass Has A Point: As abrasive as he is, when Stern and Dr. Light have their debates, Stern's concerns come off as very reasonable and like something Dr. Light should at least consider. Ultimately, he's actually correct about one thing: he mentions the potential scenario of a computer virus turning robots against humanity... which is exactly what happens in Mega Man 10 and the Mega Man X series.
- Jerk with a Heart of Gold: When his partner Rosalyn Krantz is stood up on Valentines Day, he offers himself as a replacement date so she won't be alone. Lampshaded at the end of the issue.
Rosalyn: "Careful, old man, folks might learn you've got a heart."
Gil: "Nobody'd believe it."
- Kinetic Weapons Are Just Better: Were as everyone is welding energy weapons in 200X, Stern still uses a slug-throwing revolver.
- Noble Bigot with a Badge: When he encounters Xander Payne, he admits he agrees with some of Payne's views... but he still won't allow him to put innocent people's lives at risk.
- Old Cop, Young Cop: Stern is the veteran cynical agent to the youthful and less jaded Rosie.
- Shout-Out to Shakespeare: His name is a pun on the character "Gildenstern" from Shakespeare's Hamlet.
A federal agent and Gil's younger, more upbeat partner. Unlike her partner, she's less opinionated and gets along better with Mega Man and the other robots. She and her partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.
A robot and Dr. Light's personal assistant. He assists Dr. Light and the others whenever trouble rears its ugly head.
- Already Met Everyone: Appears during the Mega Man 2 adaptation, well before the adaptation of his first in-game appearance, which was Mega Man 7.
- Big Ol' Eyebrows
- Fan Bot: Of Mega Man. Which must get annoying as he lives in the same home.
- Fun T-Shirt: He wears a "I <3 Mega Man" T-shirt at the celebration honoring Mega Man, with the "1-up" image of Mega Man's face from the games representing Mega Man.
- Hero-Worshipper: As in the game continuity, he's Mega Man's biggest fan.
- Plucky Comic Relief
- Red Eyes, Take Warning: Auto's pretty much a poster inversion of this trope. Not only is he one of the good guys, but his red eyes are more goofy looking than threatening. If anything, they look goofier in the comics than the games.
- Remember the New Guy: Apparently, Auto has been under Dr. Light's employ since before Rock and Roll were created. He does not appear and is not mentioned at all until issue #8. He does express regret for not being around to help for the previous two storylines, however.
- Thememobile: Auto has a lawnmower that looks like him in issue 32. If the games are anything to go by, this won't be the only example to come.
- Victory Is Boring: As part of his fanbot tendencies, he really doesn't want Rock to retire as Mega Man.
Dr. Noelle LaLinde
She's an old friend of Drs. Light and Cossack (and possibly by extension Dr. Wily). She's the creator of Quake Woman, but after a rock slide, she removed Tempo's personality; after the ARTS convention, she re-installed it, and since has reconnected with Dr. Light helping him upgrade Mega Man on occasion.
- Hot Scientist: Despite being past her youth, she still looks pretty good. In-universe, it's clear Drs. Light and LaLinde still have affections for each other.
- Lobotomy: What she essentially did to Quake Woman, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though, as Tempo has stated in issue 35, it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
- Motherly Scientist: Zig-zagged with with Tempo.
- Skunk Stripe: Has a streak of grey going through her violet hair, helping indicate her age without making her appear too old.
- You Gotta Have Blue Hair: Has purple hair, an oddity since most of the major human characters have natural hair colors.
Quake Woman / Tempo (LMN-001)
Tempo in her civilian form and as Quake Woman.
Tempo is the robot creation of Noelle LaLinde. Originally intended as an assistant robot much like Rock and Roll, Tempo was outfitted for geological surveying, becoming "Quake Woman". Much like Dr. Light with his own children, Noelle became attached to Tempo and came to see her as a daughter. However, tragedy struck and Tempo was nearly buried in a rock slide. Though Tempo survived, LaLinde ultimately removed her emotions in order to keep her from becoming attached to her due to not wanting to experience the fear and pain of losing her again.
However, during the Emerald Spears' attack on the "A.R.T.S." conference, LaLinde realized that nothing she could do to keep her from seeing Tempo as her child, and ultimately restored her emotions. Now, Tempo has to face the arduous task of coming to terms with what happened to her, the difficulties of being able to feel once again, and the lingering phobia stemming from her traumatic experience with the rock slide.
- Action Girl: She can fight though her phobia is a liability.
- Better as Friends: She and Rock decide this after Roll tries to set them up.
- Buried Alive: The cave-in accident that is a major part of what made her what she is today. She is also dreadfully fearful of this happening to her again.
- Came Back Wrong: Even though her personality was later restored, she wasn't the same as when she was before the accident. It was revealed in issue 35 via video disc and served as one of the points of argument with Break Man about family and Loss of Identity.
- Changing Clothes Is a Free Action: Like Mega Man, she can switch from civilian clothes to her armor in an instant.
- Cowardly Lion: She still does her job as a geological surveyor despite the phobias that she has acquired from the accident though she has yet to overcome those fears on her own.
- Dishing Out Dirt
- Earthquake Machine: She can produce earthquakes via her Quake Drills.
- Emotionless Girl: In her first appearances. At first it seems unimportant but issue #15 reveals there's a darker reason behind it (again). This becomes subverted in the issue with Roll and Splash Woman, as she's having to re-adjust to feeling emotions.
- Genki Girl: This was her original personality before the accident. Tempo revealed it to Break Man through video footage in issue 35.
- Empty Shell: Her personality was disabled by her creator during the majority of her early comic appearances but was later restored though she is still getting used to it.
- Foil: She served as one towards Blues (while in his Break Man persona) in issue 35. She was changed by her creator yet she forgave her and moved on while Break Man ran away in fear of that change and have since never forgave his own creator for it.note
- Girlish Pig Tails: Her hair becomes tied into two long pigtails when she dons her armor.
- Ironic Fear: A geological surveying robot that's claustrophobic and afraid of being Buried Alive. Though there's a very good reason for this.
- Lobotomy: What Dr. LaLinde essentially did to her, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though as Tempo has stated in issue 35 it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
- Nonstandard Character Design: She resembles the likes of Rock/Mega Man and Roll in both her "civilian" and "armored" forms rather than other Robot Masters, which is a visual clue that she didn't start out as a geological surveying robot.
- Perpetual Frowner: Until she gets her emotions back.
- Rapunzel Hair: It hangs down to her waist in civilian form.
- Ridiculously Human Robot: Played with in that her emotions are first disabled and then restored. Her emotionless state is far too disconnected to pass for human despite her appearance, but with them restored she's just like Rock and Roll.
- This Is a Drill: Her primary weapon/tool, the "Quake Drill", which can create seismic activity.
- What Is This Thing You Call Love?: Her reaction when Roll tries to pair her and Rock up together. On top of being a robot, her own emotional issues make her struggle to comprehend this.
- Wire Dilemma: She's capable of vibrating bomb components into an inert state so they can't explode, and thus doesn't have to deal with this.
Dr. Mikhail Sergeyevich Cossack
A Russian roboticist and a colleague of Drs. Light and LaLinde. Younger than his fellow doctors, Dr. Cossack is composed and collected. He is the creator of Pharaoh Man and the single parent of Kalinka.
- Badass Beard / Specs of Awesome: Not since Gordon Freeman has such a combo looked so good. note
- Badass Labcoat: Out of all the Doctors that have appeared so far, he's the one that makes wearing one look awesome.
- Eye Glasses: Some of his appearances in the background have him looking like this.
- Mundane Made Awesome: Has an odd habit of striking dramatic poses when talking.
- Properly Paranoid: Cossack is the only one of the good guys to have serious doubts about Wily's supposed change of heart. He is, of course, completely right.
- Scary Shiny Glasses: So far averted, but several scenes in the Spiritus ex Machina arc come very close including his initial appearance.
- Trapped In Villainy: While bouncing around time in "Rock of Ages", Mega Man discovers (much to his shock) Dr. Cossack trying to destroy him. Why? Because Kalinka's life is in danger.
The young daughter of Dr. Cossack.
- Bump Into Hello: With Roll.
- Children Are Innocent
- Crazy-Prepared: The phone her dad gave her. It's implied to have everything needed to contact her father no matter what situation she may find herself in. She uses it to tap into the Emerald Spears' broadcast by accident.
- Daddy's Girl: Is close to her father, and Dr. Cossack adores her. The first thing she does when during the A.R.T.S. crisis is to call her Dad to see if he's alright.
- Heroic BSOD: During the Emerald Spears' attack, Kalinka becomes so frightened she breaks down in tears and Roll has to help her. Considering she's a nine year old human, it's a normal reaction.
- Mad Scientist's Beautiful Daughter: Though Dr. Cossack isn't really mad. She's got a few years before she fits this trope properly, though.
Pharaoh Man (DWN-028)
A Robot Master built by Dr. Cossack to explore and excavate ancient Egyptian ruins. He has a sensor array to allow him to perceive objects through walls in order to navigate the catacombs deep underground as well as superb speed and agility to evade the ancient traps that he might encounter. His design as a Pharaoh is to fool any curses laid against intruders into thinking he belongs there.
Another one of Dr. Light's colleagues, they both briefly reunite at the "A.R.T.S." conference. Involved with an expedition to the Amazon three years previously to the mysterious Lanfront Ruins. He's later revealed to the creator of Plant Man
, and played a role in helping to put an end to the Ra Moon crisis.
- An Arm and a Leg: Shown to have had one of his arms amputated. Issue #29 reveals that he lost it when the EMP field around the Lanfront ruins knocked his team's helicopter out of the air.
- Chekhov's Gunman: A minor one. Appears in a single panel in "Spiritus ex Machina", but is later revealed to be the creator of Plant Man in a cameo. The next issue reveals more about his background, and he helps in developing a way to shield Mega Man and the others against Ra Moon.
- Omni Disciplinary Scientist: Was part of an archaeology expedition, but also participated in robotics development.
- Spear Carrier: During "Spiritus ex Machina", serving as a transition to the Amazon rainforest. He doesn't even say anything either - he just smiles at Dr. Light.
- Sole Survivor: When his group went to investigate the Lanfront Ruins.
- Survivor Guilt: He has elements of this thanks to being the Sole Survivor.
Plant Man (DWN-045)
A robot created by Pedro Astil with the help of Dr. Light. A partly botanical robot, his unique nature allowed him to just barely survive Ra-Moon's blackout. Because of this, he was instrumental in helping to get Mega Man and Dr. Light's other robots back on-line.
- Already Met Everyone: Like Pharaoh Man, Concrete Man, and Splash Woman, he appears in a storyline set well before his in-game debut in Mega Man 6.
- Composite Character: His appearance in Mega Man #29 shows him using his vines as prehensile appendages, which were previously just for show. This is an ability of his Net Navi counterpart from the Mega Man Battle Network series.
- Combat Tentacles: The vines on his back are prehensile and able to be used to move and lift things.
- Gratuitous Spanish: Greets Mega Man with a "Hola". Makes sense, considering his creator is Hispanic.
- Organic Technology: Pedro describes him as having a "botanical basis."
- Petal Power
The charismatic mayor of the newly renamed Mega City, who did so in order to score points with voters.
- Ascended Extra: Based on an extremely obscure character simply named "The Mayor" from an equally obscure Monopoly clone called "Rockman Gold Empire".
- Catchphrase: WOW!
- Cool Shades: Never seen without them.
- Egopolis: Subverted in that he doesn't name the city after himself. He names it after Mega Man, much to the blue bomber's embarrassment.
- Large Ham: The man's personality is a force of nature.
- Stealth Pun: L. Dorado. It's a nod to his origins.
A robotic bird made by Dr. Wily. He serves as a comedic sidekick to the doctor in several of the Short Circuits
and a few background sections in the Worlds Collide
crossover. He has yet to appear in the main comic storyline in any capacity.
A feline pet created by Dr. Light and weaponized to assist Mega Man against various enemies. He seems to like Blues a fair bit.
- The Cavalry: Shows up with Beat, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
- Rolling Attack: As in the games, this is his primary method of attack. Pointed out as "stealing my moves" by Sonic the Hedgehog in Worlds Collide.
A bird-themed combat support robot that both Dr. Light and Dr. Cossack collaborated on.
- The Cavalry: Shows up with Tango, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
spoiler:A walking suitcase built by Dr. Light for the purpose of transporting various materials. He has been re-purposed to ferry useful items to Mega Man on the battlefield. Eddie has been known to hang out with Auto for reasons unknown.
- The Cavalry: Shows up with Tango, Beat, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
- The Medic: During the above events, the other support units aid Mega Man in battle. All Eddie does is provide him with a new chip to fix his Mega Buster and an E-Tank so he can refuel.
Dr. Light's Robot Masters
Cut Man (DLN-003)
A robot designed for forestry management. He was stolen and reprogrammed by Dr. Wily, but was eventually restored to his original self. He shows a great love of puns centered around his ability to "cut" things, much to the chagrin of his fellow Robot Masters.
- Big Brother Worship: Downplayed, but Cut Man does look up to Rock even agreeing with him during the boss rush of the first arc and treats him in a respectful manner in the second arc.
- Butt Monkey: Seems to get the most punishment out of all the Robot Masters. This seems to be a running gag in most adaptations.
- Let's Get Dangerous: Stops joking around when Roll is damaged by Break Man, but being Cut Man, he doesn't really fare much better in battle.
- Manly Tears: Has these when Roll gets shot by Break Man.
- Mundane Utility: The Short Circuits in issue 3 shows him being used as a hedge trimmer, the ribbon cutter at a grand opening, and a barber. In that order.
- Mythology Gag: His tendency to make bad jokes and his friendship with Guts Man seem to be a nod to the Mega Man cartoon.
- Pungeon Master
- Plucky Comic Relief
- Those Two Guys: Seems to hang out with Guts Man a lot.
Guts Man (DLN-004)
Designed for heavy labor, Guts Man was stolen and reprogrammed by Dr. Wily in the series' first storyarc. After being defeated and restored to his original personality, he's become a consummate ally of Mega Man and his "brothers", providing the group with great strength and a boisterous personality.
- A Day in the Limelight: In the back up stories for issues #17 and #18.
- The Big Guy
- Bullet Proof Robot Shield: Oil Man and Ice Man promptly take cover behind him in the fight against the Mecha Dragon in issue 12.
- Dumb Muscle: Downplayed in that he's shown to be of average intelligence, but a significant portion of the cast is at least above average.
- Life of the Party: Apparently, he has a good singing voice too.
- Rated M for Manly: He even commends Mega Man for doing something manly, in his opinion.
- The Rival: To Concrete Man. The two of them instantly begin competing with one another upon meeting one another. Of course, they put aside their differences, and end up partying together.
- Stop Helping Me!: Provides an in-universe example in issue #18's back-up story, when he's assigned to help Ice Man in studying the movement of a glacier... and instantly decides that means they have to stop said glacier by beating it into submission and holding it back. Needless to say, Ice Man isn't happy about this.
- Super Strength: The Super Arm. Much more useful in the comic than in the game, even. To put it in perspective, he uses an I-beam as a baseball bat in one issue of the second arc during a rather odd game of baseball with the other Light Robot Masters.
- This Is Unforgivable!: His reaction to seeing the Guts Dozer. That and attacking in a rage.
- Has the same reaction when Break Man shot Roll
- Those Two Guys: Seems to hang out with Cut Man a lot.
Ice Man (DLN-005)
Developed to withstand cold climates and explore icy regions, Ice Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has a crush on a Roll, but is too nervous to act upon it.
- Bratty Half-Pint: Can be a bit of one, as shown by his verbally sniping with Cut Man in the second story arc.
- Brother-Sister Incest: Towards Roll if you follow the "creator=parent" logic.
- Cannot Spit It Out
- Clingy Jealous Guy: Gets jealous when Roll compliments others.
- Dogged Nice Guy: Sees himself as this in his relationship with Roll. He gets pretty bitter about it in issue #22, showing a harsher portrayal of this trope.
- An Ice Person: He is called Ice Man
- Infrared Xray Camera: A vision mode allows Ice Man to see heat signatures, even through walls of ice and snow.
- Instant Ice, Just Add Cold: In the comics the Ice Slasher inexplicably encases its targets in blocks of ice, even if there's no water around them, as opposed to the games where it would just freeze enemies in place even if there was water.
- Logical Weakness: Practically a double inversion. In the games, he's the only ice-themed robot master in the classic series (yet) to take no extra damage from a fire weapon. In issue 12, he's right there with Oil Man taking cover behind Guts Man (who is canonically weaker to flame in the games than Ice Man is) from the flames of the Mecha Dragon. Oil Man promptly calls him on it.
- Mundane Utility: Seen making ice cubes at the end of issue 12.
- Mysterious Antarctica: The comic actually takes some time to explore Ice Man's stated function as a robot meant to explore the highly dangerous regions of the antarctic, elevating it above an Informed Attribute.
- Mythology Gag: Doesn't have multiple personalities like in Powered Up, but he does refer to himself as "soldier" when trying to encourage himself.
- Precocious Crush: On Roll.
- Shorter Means Smarter: The shortest of the original Robot Masters and, as seen below, the one who displays the most book knowledge regarding his profession.
- The Smart Guy: Of all the Robot Masters, he's shown to be the one with the most interest and knowledge in his particular field.
- Smart People Wear Glasses: His eyes look like a large pair of glasses.
- True Love's Kiss: Ice Man imagines himself about to give one to Roll in a "Snow White" scenario in issue 32's Short Circuits.
Bomb Man (DLN-006)
Developed for demolition and excavation purposes, Bomb Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He tends to be a bit reckless and he loves dramatic explosions.
- Blood Knight: During the first arc. When the Robot Masters begin to argue with each other (violently), Bomb Man jumps in just because it's a battle.
- Delinquent Hair: His "mohawk". Bonus points in that he's one of the few robot masters outside the Ridiculously Human Robot crowd to even have hair (that we've seen).
- Demolitions Expert: Justified in that it's what he was designed for. When he and Mega Man go to town on the Boobeam Trap, the room is still standing and they've taken no damage despite everything else being destroyed.
- Dynamic Entry: Discussed in his first appearance when he's critiquing Mega Man's entrance.
"I like your look, kid. Not a bad entrance either. But if you really want to make an impression..."
"...you've gotta enter with a bang!"
- Flat Character: While Fire Man's been seen less, Bomb Man's had arguably less character development so far. He exists mainly to blow things up, and he seems pretty happy with that.
- In Harm's Way: Adjusted to this from Blood Knight after his reformation. It's properly displayed in issue 29.
Bomb Man: "That was awesome!"
Cut Man: "We almost died!"
Bomb Man: "But we didn't! Epic crash-landing! Woo!"
- Having a Blast: His specialty.
- Mundane Utility: Uses his Hyper Bomb to 'pitch' a boulder to Guts Man in a rather bizarre game of baseball in one issue of the second arc.
- Stuff Blowing Up: Justified because When All You Have is a Bomb...
- Third Wheel: Really downplayed in issue 23 when he's with Cut Man and Guts Man, practically upgrading the duo to Those Three Guys.
Fire Man (DLN-007)
Constructed for waste disposal, Fire Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has quite the cowboy accent and a preoccupation with the concept of justice.
- Combination Attack: With Oil Man in issue 12.
- Cowboy: He talks like one, at least.
- Demoted to Extra: Has appeared the least out of all the original six Robot Masters. As if to lampshade this, Roll wishes Fire Man had answered the phone instead of Oil Man in Issue 19.
- Fight Fire With Fire: One panel in issue 12 shows him single-handedly holding back the flames of the Mecha Dragon with his own.
- For Great Justice: One of his personal motivations.
- Number Two: To Elec Man when the Light Robot Masters are together.
- Playing with Fire
Elec Man (DLN-008)
Built to manage power plants and city power grids, Elec Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. Of all the Light Robot Masters, he is the one who most often steps up to take charge when Mega Man is absent or otherwise can't do so.
Time Man (DLN-00A)
An experimental robot with advanced AI algorithms developed for the purposes of researching time manipulation, Time Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's borderline obsessive compulsive about keeping a strict schedule, and is thus easily annoyed by the more lackadaisical attitude of his erstwhile partner Oil Man.
- Energy Arrows: One of his offensive weapons, purple in color and shaped like hands of a clock. A panel in issue 6, where he's fighting with Oil Man, shows that it works like a Magic Missile with the arrows forming from an energy aura around his hand.
- Mundane Utility: The Short Circuits in issue 6 has him serving as Dr. Wily's alarm clock. Up until Guts Man punches him.
- Issue 31 shows him using his Time Slow ability to aid surgeons in a hospital.
- Red Eyes, Take Warning: On the covers of the second story arc. In the comic itself, they seem to be black.
- Ridiculously Human Robot: Looks just as human as Elec Man. In the "Time Keeps Slipping" arc, Time Man gets so angry with Oil Man that Cross-Popping Veins appear on his head.
- Schedule Fanatic: So much that, when under Wily's command, he frequently comes to blows over disruptions to it.
- Those Two Bad Guys: With Oil Man when working for Wily. They even got their own story arc.
- Time Master: He can slow down time.
- Time Goes Slow: The Time Slow, which can be disrupted by high-energy electrical fields and can apparently be shielded against as shown in the fight against the Mecha Dragon.
- Useless Useful Spell: Time Slow is awesome and practically broken. Up until Dr. Wily upgrades the defenses of his fortress guardians to compensate for it, making it a waste of time.
Oil Man (DLN-00B)
An experimental robot with advanced AI algorithms developed for the purposes of cleaning up oil spills, Oil Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's a very laid back individual in most cases, which gets on the nerves of his erstwhile partner Time Man.
Concrete Man (DLN-065)
Another building robot, with an emphasis on dam construction. Dr. Light activates him early when Guts Man needs assistance getting a dam completed before a storm causes a flash flood that destroys the construction site.
- Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shut down.
- Dishing Out Dirt/Making a Splash: The Concrete Shot which comes out in liquid form and rapidly hardens.
- Oh, Crap: Both he and Guts Man have one when they realize the dam has sprung several leaks due to their competing with each other instead of getting the job done.
- The Rival: To Guts Man. The two of them start competing immediately upon meeting one another.
- Un Duet: After fixing the dam, Guts Man takes him to a Good Guy Bar for karaoke.
Splash Woman (DLN-067)
Designed for oceanic rescue, Splash Woman is a great swimmer and useful in underwater operations. Oil Man activated her early when Roll called for help after a Cruise Ship ran aground.
- Action Girl: Proves herself to be one immediately upon activation, helping to save the crew of a run aground ship.
- The Aloner: There's a panel of her in issue 21 during the New Year's celebration, next to a cruise ship in the harbor, all alone and looking miserable. It really drives home how lonely it must be to be the only one with a strictly aquatic design. Even moreso since her primary function is ship rescue, which means she has to wait for something to go horribly wrong before she can even do her job.
- Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shutdown.
- Which makes sense given that they were ordered to be shutdown because they were old and outdated.
- Face-Heel Turn: During "Rock of Ages", Splash Woman attacks Rock when he appears in another time period. It foreshadows her defection in 9.
- Laser Welder: The Laser Trident which is used to patch up holes in ships.
- Making a Splash: Averted - her main weapon uses coherent light.
- Princess Carry: How she saves a falling Quake Woman in her first appearance.
Dr. Albert W. Wily
The former partner of Dr. Thomas Light, Dr. Wily felt that Light had received attention that should have been due him instead. Because of this, he plotted to steal the Robot Masters and make
the world recognize his genius by conquering it. Too bad he never counted on a certain lab assistant volunteering to become a fighting robot in order to stop him.
Proto Man / Break Man / Blues Light (DLN-000)
Blues during his travels and as Break Man.
The original creation of Dr. Light developed as part of the scientist's contract with the military, Blues was intended to be a prototype that would remain with him as a son once development was completed. For a time, the two lived together happily... until the day when Blues demonstrated his abilities for the military. A crippling weakness in his power supply was discovered, one which, if repaired, ran the risk of damaging his personality core. After (thinking he was) overhearing Dr. Light considering rewriting his personality, Blues was devastated and ran away.
After wandering the earth for a time, he eventually decided he was wrong, and decided to return to Light Labs... only to discover Dr. Light had "replaced" him with Rock and Roll. After hearing of the Lanfront Ruins and its mysterious technology disabling field, he resolved to go there and quietly go offline. However, fate intervened when he was discovered by Dr. Light's old colleague, Albert Wily, who repaired him and weaponized him. Blues was now effectively reborn... as Break Man
A mysterious machine discovered by Dr. Wily in the Lanfront Ruins and the cause of the technology disrupting field found there. After interfacing with Wily's laptop, he soon resurrects all of Wily's original Robot Masters and helps him to create his second set. He immediately sets himself up as an ally of the doctor, helping him set up a new lab and to prepare for his next evil scheme.Which was all a lie. Ra Moon is more than just lost technology, and is revealed to be an alien conqueror that crashed down upon Earth and uplifted the indigenous people in order to serve him. However, finding humanity too primitive, Ra Moon destroyed this civilization in order to wait until humanity progressed technologically. Thanks to Dr. Wily rediscovering him and giving him the tools he needed, Ra Moon was ready to enact his centuries long plan. Eventually betraying the doctor, he took control of his Robot Masters and initiated a worldwide EMP pulse, shutting down the world's technology.
Extremist anti-technology group seeking to stop the advancement of robotics.
- A.I. Is a Crapshoot: One of the excuses they use to justify their actions. It turns out they're wrong.
- The Blind Leading the Blind: Seems likely for a group that originally put someone like Harvey Greenleaf in charge.
- Dangerously Genre Savvy: The Spears take advantage of the Three Laws Of Robotics during their assault on the A.R.T.S. convention. Ultimately subverted though, as they didn't take into account the robots could use non-harmful means to stop them as well as a loophole in the laws.
- Doomed by Canon: The Emerald Spears are destined to fail in their mission to stop the unchecked advance of robotics and humanity (and later its cyborg and biotechnological descendants) spend the next 6200 or so years dealing with the consequences.
- Evil Luddites: Well meaning, but are willing to use violence to accomplish their goals.
- Gone Horribly Right: The Emerald Spears' plan is to do away with advanced robotics. In Issue 28, we learn Ra Moon's plan to deny humanity all advanced technology so they will destroy themselves, which is promptly implemented.
- Icon of Rebellion: Their red spearhead emblem, which is seen on Xander's eyepatch and the screen that Harvey appears on.
- Janitor Impersonation Infiltration: They infiltrate the Advanced Robotics Trade Show by replacing the security guards.
- Knight Templar: The Emerald-Spears have the best intentions of humanity at heart, but their methods makes them terrorists willing to put innocent people at risk.
- Mythology Gag: The name of the organization comes from the producers of the 90's animated series, Ruby-Spears.
- Sliding Scale of Villain Effectiveness: Low with Harvey Greenleaf. Credible with Xander Payne.
- Well-Intentioned Extremist: They make several good points about robots advancing too far and may become a threat to humanity. They also have a point about humans becoming too depended on robots. However, they were willing to kill innocents to advance their cause along with robots who did no wrong, including those robots who fought to protect humans.
- Your Terrorists Are Our Freedom Fighters: Meant to come across as the former while viewing themselves as the latter.
Leader of the Emerald Spears. Laid-back and carefree, Harvey is more inclined to discussion than use force to achieve his goals.
- Big Bad Wannabe: While he's willing to rig a convention center to explode and take hostages, Harvey is more interested in getting the roboticists' attention and debating with them. It's soon clear that he's not cunning or intelligent enough to successfully carry out the plot.
- Know-Nothing Know-It-All: Is genuinely baffled when the leading robotics scientists are harder to debate over to his point of view than his band of Yes Men. He's still certain he can do it in an hour when Xander takes over.
- New-Age Retro Hippie: Depicted like this.
- Strawman Political: He's... pretty much arguing against robotics to be arguing against robotics and in issue 14 the doctors are verbally taking him apart. Up until Xander loses patience and takes over.
Alexander "Xander" Payne
An ambitious and militant Spear, who hates all robotics and will do everything to stop them.
Another operative of the anti-robot faction and Xander's brother. Despite being calmer and kinder, Theo still follows his sibling.
Vicious Emerald Spear operative who seems to enjoy her job. A close follower of Xander, he confines to her along with Theo his real plans.
- Dark Action Girl: Athletic and well versed in combat. It turns out she went to the same Academy as Agent Krantz.
- Fiery Redhead: Ruthless and willing to use violence whenever it suits her.
- Kick the Dog: When a confused robot attempts to get outside the convention center per it's directives, Simone is about to stop it. Elec Man manages to talk the machine to stay, but Simone decides to use a cattle prod on it anyways much to Elec Man's disgust. She's likewise is all too eager to blast Pharoah Man when the order's given, even stating "she's been waiting all night" to do it.
- Noodle Incident: Whatever it was that Agent Krantz reported her for back in the academy. Whatever it was, it was bad enough that she felt she had to drop off the grid.
- OOC Is Serious Business: Generally arrogant and self-assured, the only time she is out of character is when Xander activates the explosives. Afterwards, she's totally frightened.
- Romance Ensues: For a brief moment when she's alone with Theo.
- The Runaway: From the same academy Agent Krantz attended.
- The Smurfette Principle: Seems to be the only female member of the faction.
Dr. Wily's Robot Masters
(Adaptations of 1 and 2)
Please note that while many of the Robot Masters have appeared, not all of them have done so in a way that affords listing them here. Please do not add tropes for Robot Masters until they have played a sizable role in the story.
A "perfect" copy of Mega Man created by Dr. Wily, seemingly with ease, in his first skull fortress. He has all the weapons and skills that Mega Man possessed at the time of his creation, but it didn't help him when the six original robot masters ganged up on him to "fulfill orders to destroy Mega Man".
Metal Man (DWN-009)
One of Wily's original Robot Masters based on the plans of Cut Man and upgraded to have even more cutting power to his blades.
- Absurdly Sharp Blade: The Metal Blade. It's apparently just as broken in the comics as in the game. Mega Man lampshades this by saying that he wishes he'd copied Metal Man's weapon first.
- In part two of The Curse of Ra Moon, Mega Man makes a point to do just that.
- Achilles' Heel: The most famous of the franchise: his own weapon. Mega Man copies it during their fight and uses it on him.
- Combat Pragmatist: Unlike the game, Metal Man takes the first shot at Mega Man, before Mega Man even knows he's there.
- Red Eyes, Take Warning: The first time around anyway. They're gone by the Curse of Ra Moon arc.
Air Man (DWN-010)
One of Wily's original Robot Masters who has the power of air. Air man is exceedingly confident in his abilities, even a bit overconfident.
Bubble Man (DWN-011)
One of Wily's original Robot Masters and the first aquatic model in the comic. He has a bit of an inferiority complex.
- Adaptational Wimp: Of all Wily's original Robot Masters, Bubble Man is taken out the quickest, within one page of actual fighting.
- Arm Cannon: Notable to point out, in that issue #30 is the first incarnation of the franchise to depict him as being capable of turning it into a normal-looking hand like the other characters exhibiting this trope.
- Butt Monkey
- Dude, Where's My Respect?: Has a complex over being mocked and not being seen as dangerous.
- Hollywood Acid: Apparently the Bubble Lead weapon isn't just water...
- Logical Weakness: Inverted in that he's beaten with Leaf Shield, a weapon that deals zero damage to him in Mega Man 2
- Making a Splash
- Mondegreen: An unintentional exchange between him and Mega Man.
Bubble Man: "I'll be waiting for you. I'll be here, preparing your watery grave! And I'll say "Welcome to Davy Jones's Locker!""
Mega Man: "Hello? Did you say you're 'Davy Jones Man'? I'm looking for a dangerous Robot Master."
- Right Behind Me: Mega Man comes up behind him just as Bubble Man is bragging about how Mega Man will never get past all the traps he set.
Quick Man (DWN-012)
One of Wily's original Robot Masters and exceedingly fast. Incredibly confident in his ability and very battle-hungry.
- Blood Knight: He even kills Flash Man and gives Mega Man an E-Tank just so he'll get his fight.
- The Bully: Seems to take great pleasure in kicking Mega Man around in moments of weakness just to show he can.
- Death Trap: The iconic 'instant kill' lasers make an appearance, except this time Quick Man is racing Mega Man through them.
- The Dragon: In the third story arc.
- Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Crash Man, and Wood Man to side with Light's robots.
- Evil Cannot Comprehend Good: He discusses this with Mega Man in issue 30, after the latter patches him up.
- Flash Step: How fast he can move.
- In the Back: How he disposes of Flash Man.
- Shadow Man does this to him in The Curse of Ra Moon. Twice.
- Lightning Bruiser: His armor is at least as good as that of other Robot Masters.
- The Rival: Sees himself as one to Mega Man in the third story arc.
Crash Man (DWN-013)
One of Wily's original Robot Masters based on the plans of Guts Man and Bomb Man.
Flash Man (DWN-014)
One of Wily's original Robot Masters based on the plans of Time Man. He has an obsession with hair and dislikes the fact that he was constructed bald.
Heat Man (DWN-015)
One of Wily's original Robot Masters based on the plans of Fire Man. He has an incredibly lazy attitude.
Wood Man (DWN-016)
One of Wily's original Robot Masters, made from japanese cypress.
- Affably Evil: He's the most mild-mannered of all of Wily's Robot Masters. In addition to the case of Friend to All Living Things example below, he's generally level headed and respectful, and is the first of Wily's Robot Masters to hear Mega Man out in part two of The Curse of Ra Moon.
- Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Crash Man to side with Light's robots.
- Friend to All Living Things: Well, robotic things. Mega Man finds him sitting with a bunch of animal-based robots, and Wood Man even calls them his friends.
- I Am Not a Gun: Specifically inverted.
"I— am a weapon!"
- Improvised Robot: Either subverted or inverted. Wood seems like an odd choice to build a robot out of, but Dr. Wily does it rather deliberately. Japanese cypress isn't exactly cheap wood either.
- Is That the Best You Can Do?: Says it word-for-word.
- Mundane Utility: Dr. Wily uses him as a tree substitute for tying up a hammock in the Short Circuits section of issue 10.
Dr. Wily's Robot Masters
(Adaptation of 3)
Needle Man (DWN-017)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for mining.
Magnet Man (DWN-018)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was developed to control magnetic forces for the purpose of remote detonation of explosives.
Gemini Man (DWN-019)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was that of an experimental self-replicating robot.
- Beat the Curse Out of Him: Rock hits Gemini Man In the Back, temporarily freeing him from Ra Moon's Mind Control.
- Blowing a Raspberry: One of his holographic doubles does this to Mega Man.
- Doppelgänger Spin: Pulls this in "Legends of the Blue Bomber" by hiding which of his bodies isn't actually a hologram.
- Hologram: His doubles are this instead of solid copies.
- Manchurian Agent: Rock actually manages to talk him down by mentioning that humans are being killed, only for Ra Moon to Mind Control him.
- Mirror Match: When mind controlled by Ra Moon, Gemini Man's core personality remains in control of his holographic doubles. This leads to an interesting fight between his mind and his body.
Hard Man (DWN-020)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His body is covered in a ultra-hard material that grants him great defense, strength, and weight. His original design was meant for land leveling.
- The Big Guy: Fills this role for the third army.
- Blood Knight: He just wants a good fight. A bit nicer than most examples of this, however.
- Cross Counter: He and Guts Man are seen delivering one to each other in issue #32.
- Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon. He's the only one seen snapping out of it at the end of the story arc.
- Made of Iron: His whole deal, given his name is Hard Man. It's notable, as he's the last of the Wily Robot Masters seen active at the end of the battle with Ra Moon, having nearly defeated Blues.
- Worthy Opponent: He offers Mega Man an energy tank before their battle. Why? It wasn't to be kind, he just wanted him at full strength so they could have the best fight possible.
Top Man (DWN-021)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was originally designed as a scouting robot to seek out energy sources. He is gyroscopically stabilized, making him ideal for space missions
- Arm Cannon: How he's depicted firing his weapon in Curse of Ra Moon, as opposed to throwing them in other media depictions, though he does throw tops in the adaption of the third game.
- Evil Is Hammy: Very flamboyant, and he tackled constructing his Evil Lair with a great deal of showmanship.
- Graceful Loser: His last words are compliments to Mega Man, on his "simple elegance."
- Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
- Mythology Gag: Using his Top Spin on Shadow Man is what takes his opponent down, leading to him saying he "can't believe it worked!", a nod to the ability's perception as Not Completely Useless.
- Trap Master: Thoroughly enjoys designing the traps aboard the hydroponics asteroid.
- Serious Business: He gets worked up at Mega Man not tackling the Evil Lair he worked so hard to set up the "right way", such as battling his Mooks improperly and using Rush to execute a Dungeon Bypass on some of his traps.
- Wrong Genre Savvy: After hearing about how great and powerful Mega Man is, he had expected Mega Man to be intelligent, graceful, and in control, and designed his base traps around that. Instead, Mega Man flails, bum rushes, brute forces his way through, not understanding the "right" way to do it.
Snake Man (DWN-022)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for surveying.
Spark Man (DWN-023)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was designed to charge electrical devices.
- Anti-Villain: Perhaps the most sympathetic of Wily's second batch of robot masters, in that he cares deeply for his brothers and apologizes for threatening Mega Man's sister. He also helpfully offers to recharge his brothers and enjoys spending time with them.
- Even Evil Has Loved Ones: Very close to his brothers, to the point he tearfully breaks down when he realizes they're all gone. We're treated to a flashback of them all bonding right before his fight with Mega Man.
- I Have Your Sister: Threatens to do this to Roll when lashing out against Mega Man in "Legends of the Blue Bomber"; however, he admits he wasn't really ready to do this, and that he just wanted Mega Man to feel how he felt.
- Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, but he's subject to remote Mind Control from Ra Moon.
- The Medic: Offers to recharge and help his brothers when they're low on energy.
- Running Gag: Part of the "no hands club" with Crash Man and Needle Man.
- Shock and Awe
- Sole Survivor: Breaks down when he realizes this is the case for him.
Shadow Man (DWN-024)
A robot of unknown origins that Dr. Wily discovered in the Lanfront Ruins.
- Desperately Looking for a Purpose in Life: After the defeat of Ra Moon, he has no master left to serve. The third army and Break Man convince him to willingly join Doctor Wily.
- In the Back: Does this to Quick Man, only to get a Crash Bomb from Mega Man in the same spot immediately afterwards.
- Lightning Bruiser: Revealed to be capable of moving at a comparable level of speed to Quick Man in The Curse of Ra Moon.
- Lost Technology: He's found collecting cobwebs in the Lanfront ruins.
- Mauve Shirt: Initially part of the Stardroids' Kuiper Droids unit, he managed to stay alive with Ra Moon for more than 20,000 until his defeat at Mega Man's hand.
- The Mole: Wily's first batch of Robot Masters had no idea he and the second line's true loyalty was to Ra Moon, not Wily. Yet, Ra Moon still sees fit to Mind Control him like the rest later.
- Red Eyes, Take Warning: Not obvious until issue 30.
- Screw This, I'm Outta Here!: After taking a Crash Bomb to the back from Mega Man in issue 30.
- Waking Up Elsewhere: How he reacts upon being activated by Ra Moon. Though he seems to have no memory of when he was previously active, he knows he was shut down.
- Worthy Opponent:
- He and Espio the Chameleon show respect towards one another before dueling in Worlds Collide.
- Sees Mega Man as this after he was defeated during the Mega Man 3 story arc.
A robot made by Dr. Wily from the same technology as Ra Moon. He was intended to be a trump card against the alien machine, but Ra Moon managed to Mind Control
him before he even got a shot off.
- All Your Powers Combined: It takes every last ounce of weapon energy Mega Man has to put Ra Thor down. In one panel Rock is firing the Metal Blade, Bubble Lead, Crash Bomber, Quick Boomerang, and what could be the Spark Shot, Atomic Fire, or both. Ra Thor still tries to stand back up.
- Flat Character: Justified Trope. He wasn't designed to have a personality, only to be a weapon against Ra Moon.
- Out-Gambitted: He was Dr. Wily's trump card, but Wily didn't count on Ra Moon taking control so easily.
- Nigh Invulnerable: Made to have absolutely no weaknesses. This, of course, ended up biting Wily in the ass. Fear of such a creation turning on him again may be why all of his later robot masters are weak to a weapon from another of their series.
Mega Man Killers
A trio of combat specialists specifically designed to defeat and destroy Mega Man. Their membership consists of Enker (MKN-001), Punk (MKN-002), and Ballade (MKN-003).
A trio of robots that Wily originally designed for unknown purposes and set against Mega Man. Their membership consists of Buster Rod G. (WWN-001), Mega Water S. (WWN-002), and Hyper Storm H. (WWN-003).
Supposedly Mega Man himself brought back from the future and reprogrammed by Dr. Wily.
- The Cameo: In Worlds Collide he gets a background scene where he's playing cards with Big the Cat.
- Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
A peacekeeping robot that Dr. Light created to handle global crises like Ra Moon's attack. Due to its enormous size, it is powered by eight special energy elements.
- Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
- Humongous Mecha
- Meaningful Name: Invoked, as Dr. Light explains: Gamma is meant to be the next stage in robotics development, after the "alpha phase" of basic industrial robots and the "beta phase" of the intelligent Robot Masters.
An experimental robot built by Dr. Light and Dr. Wily, intended as a platform to efficiently test out systems and tools for new Robot Masters before building them. Of course, Wily has other plans for it.
- All Your Powers Combined: Dr. Wily loads it up with the weapon data of his first set of Robot Masters...
- Composite Character: ...as well as their I.C. chips, meaning it inherits traits of all their personalities as well.
- Fun with Acronyms: Its full designation is the Diverse Operations Circuit Robot.
- Split Personality: Complete with different colored speech bubbles so you know which of Doctor Wily's first original set of Robot Masters is speaking.
Bass Wily (SWN-001)
Dr. Wily's own "son" and a combat robot designed to be Mega Man's equal on the field of battle. He is battle hungry and more than a little arrogant, but he can back up his attitude. It's been discussed that he isn't always 100% loyal to his "father" for reasons yet unexplored.
- Badass: In Worlds Collide he fights both Mega Man and then Sonic to a standstill before they ganged up on him. Along with his then-partner Metal Sonic, he's the first villain in the series to get an entire issue dedicated to the duel against them.
- Berserk Button: Does not like it when Treble gets hurt.
- Blood Knight: Really enjoys fighting, especially his rival.
- Early-Bird Cameo: The Short Circuits section in Issue 4, and more properly in "Rock of Ages" as well as Worlds Collide.
- Evil Counterpart: To Mega Man.
- The Rival: Sees himself as Mega Man's.
TrebleA robotic canine companion that Dr. Wily designed to support Bass in a similar manner to how Rush supports Mega Man. He is programmed to be loyal to Bass above all others, a decision that Dr. Wily may regret at times when Bass is being less than obedient.
The leader of the Stardroids
and the only robot to canonically defeat Mega Man in the classic series
- Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
- And again in issue 42, during Shadow Man's flashback
A mysterious alien robot with a connection to Ra Moon.
- Avenging the Villain: Will apparently be his motivation. The end of the Curse of Ra Moon arc has Ra Moon asking its children to avenge it, followed by the face of Sun Star taking up the whole last panel.
An immensely powerful robotic space cop who is empowered by "Justice Energy". After his initial appearance
, it seems that he left Dr. Light a way to get in touch with him.
- Early-Bird Cameo: The Worlds Collide Cross Over.
- Justice Will Prevail: His entire character.
- Theme Naming: A flashback in issue 42 reveals that he is but one member of a galactic police force called the Star Marshals. The other two seen in the flashback are Trio and Quartet, the former of whom is the "Evil Robot" that Duo was seen fighting in the opening to Mega Man 8.
A mysterious robot who is instigating a robot rebellion of his own.
Mega Man Shadow
A mysterious robot who looks a lot like Quint and refers to himself as Mega Man's 'shadow'.
Mega Man X Characters
Mega Man X
The archaeologist/scientist who discovered and awakened X. Studying Dr. Light's notes and X, he created Reploids.
- Omnidisciplinary Scientist: He is an archaeologist and robot engineer.
- Nice Job Breaking It, Hero: Because he was unable to duplicate X's design perfectly (namely X's virus protection program) he made generations of reploids who were vulnerable to the Maverick Virus, including his best reploid, Sigma.
- Anti Anti Christ: Dr. Wily's magnum opus, who fights for humanity and is best friends with X
- Bishōnen: Zero's very handsome. Lampshaded by Vile, who calls him "pretty boy."
- Blood Knight: A downplayed version. While not as bad as Vile, Zero clearly enjoys a good brawl and refers to his work as a Maverick Hunter as "fun."
- Identity Amnesia: He's forgotten who he used to be. From what Sigma and Dr. Cain say, he wasn't always a hero. Which makes sense, given he's built by Doctor Wily.
- Odd Friendship: A skilled hunter who loves a fight and a compassionate pacifist, and this isn't even factoring in his and X's origins.
- Turned Against Their Masters: Not intentionally, but being a Maverick Hunter is almost certainly not what Dr. Wily intended for him.
Leader of the Maverick Hunters. An authoritative and efficient leader who directs his subordinates with strategic precision. However, should one look close enough, they might see a few cracks in his shining armor beginning to show.
One of the Maverick Hunters. His appreciation for weaponry and fondness for violence made him dangerous even before his future Face-Heel Turn
- Admiring the Abomination: He appreciates the design for the Wily Walker, saying that "they don't build em like that anymore!"
- Blood Knight: His appreciation for the Wily Walker is partly due to not having to hold back while fighting. Considering this is Vile, this likely precludes a much darker nature.
- Compensating for Something: Zero jokingly suggests this about his shoulder cannon, when Vile admires the Wily Walker's guns.
- Cowboy Cop: An exceedingly dark take on the trope.
- Helmets Are Hardly Heroic: Never takes his signature helmet off, and he's got a complete lack of regard for innocents caught in the crossfire of his duties.
- Token Evil Teammate: Even as a Maverick Hunter, his Blood Knight nature and lack of regard for civilian life put him squarely in this category. Driven home in issue #39 where he winds up killing human civilians when he clears an area to fight the Wily Walker.