This page deals with characters from the comic book series based on the classic Mega Man series published by Archie Comics. Tropes specific to these versions of the characters should be listed here. For tropes that apply to characters across the whole franchise, please see the Mega Man (Classic) character page.Please note that all tropes and character entries that relate to the series' future, which appear for the first time in Worlds Collide and "Rock of Ages", should be treated as spoilers.
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Mega Man / Rock Light (DLN-001)
Designed to be Dr. Light's son, lab assistant, and Roll's 'twin' brother. Rock is a skilled problem solver with a strong sense of justice. When Dr. Wily stole the Light Robot Masters and launched his first invasion, Rock was quick to volunteer to be converted into a fighting robot. His problem-solving skills have translated significantly over to his battle capabilities, making him arguably far more effective than if he was simply a combat model. He continually struggles with the psychological strain of his role as defender of humanity and it has helped keep him humble.
Child Soldier: Despite being a robot, his appearance and mentality are deliberately child-like. Justified in that Dr. Light programmed him to act like a son, and he wasn't originally meant to be a soldier.
Combat Pragmatist: Dconstructed with Mega Man. He's not above using what works in a fight, but he's been shown to be so good at this that he can go power mad from it. And it scares him.
Explosive Overclocking: What happens if he uses both of his arms as cannons at the same time. This is how he defeats Ra Moon.
Give Me a Sword: Often when he has robot master allies present and needs to use one of their weapons, they will give it willingly. In issue 32, this extends to the MM 2 robots masters during the fight against Ra Moon. Quick Man hands his over with a high five even.
Humble Hero: Attention just tends to embarrass him. Though it did take him awhile to reach this point as when he started out fighting, the combat made him arrogant and reckless. It was only after seeing Roll's cry that he started showing more restraint.
I Just Want to Be Normal: Mega Man would much prefer a simple life as a lab robot over being a superhero who gets into crazy adventures.
Power Copying: Similar to the western cartoon, Mega Man just needs to make contact with the Robot Master to copy their power. But Rock usually defeats his foes first before copying (a call back to the games). Only once does he duplicate an power before winning a fight, and only by sneaking up from behind.
Red Eyes, Take Warning: Apparently one of the signs he's being corrupted. Also a good way to tell his doppelgangers apart from him.
Reluctant Warrior: The first story arc has Rock as this - he doesn't want to use violence against the other Robot Masters, but most of his early attempts fail.
He was like this in the third story arc, but slowly loses it as he becomes more corrupted by Wily's malaware.
Robot Butler: Prior to his upgrade to a fighting robot, Rock was designed as a lab assistant. You can see him in the first issue offering to shine Dr. Wily's shoes, leading to a fairly humorous exchange when the doctor refuses.
Superhero: Played up more than in the games, with Mega Man being lauded for his heroism by a grateful city in a manner not unlike Superman.
Super-Strong Child: He may look like a little boy, but he is still a robot and that is before he became Mega Man.
Swiss-Army Weapon: Mega Man's buster arm can reproduce any projectile gained from the Robot Masters. This includes, but is not limited to, fire, ice, lightning, bubbles, leaves, whirlwinds, missiles, bombs, boomerangs...
Think Nothing of It: His general attitude towards his own heroics. Most people seem to have a different opinion.
Unlikely Hero: Rock was just a simple assistant who volunteered to save the world. After doing it the first time, he just wanted to go back being a humble helper robot. But with Dr. Wily active and other enemies arising, it looks like that's not going to happen anytime soon.
Designed to be Dr. Light's daughter, housekeeper, and Rock's 'twin' sister. Roll possesses little in the way of overt combat ability, but she is at least as physically capable as an unarmed Rock. She cares a great deal for her family and often takes it upon herself to keep them in line. In her own way, she's just as driven to help people as her brother.
A Day in the Limelight: Issue 19, where she leads Tempo/Quake Woman, Oil Man, and the newly activated Splash Woman into rescuing cruise passengers after a shipwreck.
Heroic Resolve: When she stands between Break Man and Mega Man in issue 28, taking a shot from the former knowing it's her brother.
Heroic Spirit: Doesn't show it as often as her brother, but it's definitely there.
Morality Pet: To Rock when he started being Mega Man. After seeing her cry upon viewing he was becoming like Dr. Wily's bots. He began to show more restraint in his action (the second time was due more to a computer virus). Likewise to the original robot masters.
Given their interactions during Worlds Collide and how he reacts to what happened to her during the Ra Moon arc, it's implied she's one to Blues as well.
The creator of Blues, Rock, Roll, and the Light Robot Masters, Dr. Light is considered by many to be the father of modern robotics. His company, Light Labs, is dedicated to building robots for the betterment of humanity. He believes in peace and second chances, offering Dr. Wily a partnership in his company even after the man was banned from working on advanced robotics due to unethical practices. He has a friendship with Dr. Cossack and some romantic interest in Dr. Noele Lalinde. One of his dreams is to someday create a truly free-willed AI.
Did the same to Blues when he was first brought online, nearly crushing the poor guy.
Often gives Rock and Roll these kinds of hugs.
Fatherly Scientist: Also exemplified in this portrayal. He's very much Rock and Roll's father figure, his and Blues' relationship is like the one between a father and a prodigal son, and even the other Light numbers are often seen hanging about Light Labs as if it were their home.
MacGyvering: Manages to build himself an Arm Cannon out of destroyed robot parts without any tools but his own two hands in the middle of a battle in mere moments, while Proto Man shields him from enemy fire, and uses it to neutralize Gemini Man in the Sonic the Hedgehog comic crossover arc.
Mad Scientist: Portrayed as such in several of the "Shorts Circuits" strips, including one where he creates a perpetual energy machine involving a hamster named "Mariachi".
Mission Control: Serves as this for Mega Man during the first and third arcs.
Not Now, Kiddo: Does this to Blues when he and Dr. Wily are debating possible issues fixing his faulty power core. It's the last conversation he had directly with his eldest son and likely what he thinks caused the rift between them.
Not so Above It All: When Mega Man asks why Dr. Wily would steal and reprogram the Robot Masters, the generally kind and positive Dr. Light responds with this line about his former friend:
Poor Communication Kills: A partially overheard conversation between Dr. Light and Dr. LaLinde was ultimately what drove him and Blues apart.
Replacement Goldfish: Blues leaving him hit pretty hard, and he created Rock and Roll soon after. However, ultimately subverted in that he loves them just as much as he does his original "son".
Self Restraint: When Stern accuses Dr. Light of being allied with Dr. Wily and helping with his escape, the latter willingly turns himself in to prove his innocence.
Technical Pacifist: In this continuity, Light considers violence as the "absolute last resort". However, he had no problem developing military robots (though isn't too proud of the fact), and is willing to fight back when things really get nasty. His pacifist attitude seems to have influenced Rock to some extent.
Truly Single Parent: To his robot creations, especially Rock, Roll and Blues. He sees them as his "children" and even calls them "son" or "daughter".
Wide-Eyed Idealist: Exemplified in his portrayal here. Dr. Light is very optimistic about the idea that humans and robots have a bright future together, and will do his best to convince people of that. In some ways, he's very blind to the dangers and challenges that await him.
A Robot Dog that Dr. Light built for Mega Man as a companion and support unit. He is capable of transforming into a variety of forms and functions to assist Mega Man in his battles.
An old-fashioned Federal agent, with a distrust of advanced robotics. Typically dour, Gil is distrustful of others. He and his partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.
Born in the Wrong Century: Doesn't seem to care much for advanced technology of any period. Hilariously parodied in one "Short Circuits", where he's shown being wary of the toaster.
Serves as this by not actually being written as a Jerk Ass. When Stern and Dr. Light have their debates, Stern's concerns come off as very reasonable and like something Dr. Light should at least consider. Ultimately, he's actually correct about one thing: he mentions the potential scenario of a computer virus turning robots against humanity... which is exactly what happens in Mega Man 10 and the Mega Man X series.
Jerk with a Heart of Gold: When his partner Rosalyn Krantz is stood up on Valentines Day, he offers himself as a replacement date so she won't be alone. Lampshaded at the end of the issue.
Rosalyn: "Careful, old man, folks might learn you've got a heart."
A federal agent and Gil's younger, more upbeat partner. Unlike her partner, she's less opinionated and gets along better with Mega Man and the other robots. She and her partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.
Action Girl: Attempted to fight the Robot Masters and took down two members of the Emerald-Spears.
FBI Agent: Like Stern, Krantz is implied to be one, though the Bureau itself is never directly mentioned.
Le Parkour: Agent Krantz is so good at this, she impresses the Robot Masters in issue 7.
Cut Man: Are you sure you're human?
Old Cop, Young Cop: She is the younger, flexible but inexperienced partner to Stern, a veteran agent. Upon seeing the aftermath of the ARTS convention, Krantz is horrified. Gil reminds tells her to stay focused and notes that she'll "see plenty of heartbreaking stuff on this job".
Red Eyes, Take Warning: Auto's pretty much a poster inversion of this trope. Not only is he one of the good guys, but his red eyes are more goofy looking than threatening. If anything, they look goofier in the comics than the games.
Remember the New Guy: Apparently, Auto has been under Dr. Light's employ since before Rock and Roll were created. He does not appear and is not mentioned at all until issue #8. He does express regret for not being around to help for the previous two storylines, however.
Thememobile: Auto has a lawnmower that looks like him in issue 32. If the games are anything to go by, this won't be the only example to come.
Victory Is Boring: As part of his fanbot tendencies, he really doesn't want Rock to retire as Mega Man.
Dr. Noelle LaLinde
She's an old friend of Drs. Light and Cossack (and possibly by extension Dr. Wily). She's the creator of Quake Woman, but after a rock slide, she removed Tempo's personality, but after the ARTS convention, she re-installed it, and since has reconnected with Dr. Light helping him upgrade Mega Man on occasion.
Hot Scientist: Despite being pass her youth, she still looks pretty good. In-universe, it's clear Drs. Light and LaLinde still have affections for each other.
Lobotomy: What she essentially did to Quake Woman, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though, as Tempo has stated in issue 35, it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
Tempo is the robot creation of Noelle LaLinde. Originally intended as an assistant robot much like Rock and Roll, Tempo was outfitted for geological surveying, becoming "Quake Woman". Much like Dr. Light with his own children, Noelle became attached to Tempo and came to see her as a daughter. However, tragedy struck and Tempo was nearly buried in a rock slide. Though Tempo survived, LaLinde ultimately removed her emotions in order to keep her from becoming attached to her due to not wanting to experience the fear and pain of losing her again.However, during the Emerald Spears' attack on the "A.R.T.S." conference, LaLinde realized that nothing she could do to keep her from seeing Tempo as her child, and ultimately restored her emotions. Now, Tempo has to face the arduous task of coming to terms with what happened to her, the difficulties of being able to feel once again, and the lingering phobia stemming from her traumatic experience with the rock slide.
Action Girl: She can fight though her phobia is a liability.
Buried Alive: The cave-in accident that is a major part of what made her what she is today. She is also dreadfully fearful of this happening to her again.
Came Back Wrong: Even though her personality was later restored, she wasn't the same as when she was before the accident. It was revealed in issue 35 via video disc and served as one of the points of argument with Break Man about family and Loss of Identity.
Emotionless Girl: In her first appearances. At first it seems unimportant but issue #15 reveals there's a darker reason behind it (again). This becomes subverted in the issue with Roll and Splash Woman, as she's having to re-adjust to feeling emotions.
Genki Girl: This was her original personality before the accident. Tempo revealed it to Break Man through video footage in issue 35.
Empty Shell: Her personality was disabled by her creator during the majority of her early comic appearances but was later restored though she is still getting used to it.
Foil: She served as one towards Blues (while in his Break Man persona) in issue 35. She was changed by her creator yet she forgave her and moved on while Break Man ran away in fear of that change and have since never forgave his own creator for it.note This post explains this better.
Girlish Pig Tails: Her hair becomes tied into two long pigtails when she dons her armor.
Lobotomy: What Dr. LaLinde essentially did to her, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though as Tempo has stated in issue 35 it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
Nonstandard Character Design: She resembles the likes of Rock/Mega Man and Roll in both her "civilian" and "armored" forms rather than other Robot Masters, which is a visual clue that she didn't start out as a geological surveying robot.
A Russian roboticist and a colleague of Drs. Light and LaLinde. Younger than his fellow doctors, Dr. Cossack is composed and collected. He is the creator of Pharaoh Man and the single parent of Kalinka.
Badass Beard / Specs of Awesome: Not since Gordon Freeman has such a combo looked so good. note Somewhat funny since Dr. Cossack's design is older.
Badass Labcoat: Out of all the Doctors that have appeared so far, he's the one that makes wearing one look awesome.
Eye Glasses: Some of his appearances in the background have him looking like this.
Crazy-Prepared: The phone her dad gave her. It's implied to have everything needed to contact her father no matter what situation she may find herself in. She uses it to tap into the Emerald Spears' broadcast by accident.
Daddy's Girl: Is close to her father, and Dr. Cossack adores her. The first thing she does when during the A.R.T.S. crisis is to call her Dad to see if he's alright.
Heroic BSOD: During the Emerald Spears' attack, Kalinka becomes so frightened she breaks down in tears and Roll has to help her. Considering she's a nine year old human, it's a normal reaction.
A Robot Master built by Dr. Cossack to explore and excavate ancient Egyptian ruins. He has a sensor array to allow him to perceive objects through walls in order to navigate the catacombs deep underground as well as superb speed and agility to evade the ancient traps that he might encounter. His design as a Pharaoh is to fool any curses laid against intruders into thinking he belongs there.
The Power of the Sun: The Pharaoh Wave. In the comics, he's mostly been using it as a light source in dark areas, which makes sense given his stated purpose. The torch function has the flames hovering over his buster, doubling as an explanation as to why in the games the shot would hover overhead when charging.
Red Eyes, Take Warning: Subverted since, while the red eyes are indeed quite menacing, Pharaoh Man is not a bad guy. Yet.
Wire Dilemma: He can find the Emerald Spears' bombs just fine, but he has more trouble disarming them than Elec Man or Quake Woman.
Another one of Dr. Light's colleagues, they both briefly reunite at the "A.R.T.S." conference. Involved with an expedition to the Amazon three years previously to the mysterious Lanfront Ruins. He's later revealed to the creator of Plant Man, and played a role in helping to put an end to the Ra Moon crisis.
An Arm and a Leg: Shown to have had one of his arms amputated. Issue #29 reveals that he lost it when the EMP field around the Lanfront ruins knocked his team's helicopter out of the air.
Chekhov's Gunman: A minor one. Appears in a single panel in "Spiritus ex Machina", but is later revealed to be the creator of Plant Man in a cameo. The next issue reveals more about his background, and he helps in developing a way to shield Mega Man and the others against Ra Moon.
A robot created by Pedro Astil with the help of Dr. Light. A partly botanical robot, his unique nature allowed him to just barely survive Ra-Moon's blackout. Because of this, he was instrumental in helping to get Mega Man and Dr. Light's other robots back on-line.
Composite Character: His appearance in Mega Man #29 shows him using his vines as prehensile appendages, which were previously just for show. This is an ability of his Net Navi counterpart from the Mega Man Battle Network series.
Combat Tentacles: The vines on his back are prehensile and able to be used to move and lift things.
Gratuitous Spanish: Greets Mega Man with a "Hola". Makes sense, considering his creator is Hispanic.
A robotic crow made by Dr. Wily. He serves as a comedic sidekick to the doctor in several of the Short Circuits and a few background sections in the Worlds Collide crossover. He has yet to appear in the main comic storyline in any capacity.
A bird-themed combat support robot that both Dr. Light and Dr. Cossack collaborated on.
The Cavalry: Shows up with Tango, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
spoiler:A walking suitcase built by Dr. Light for the purpose of transporting various materials. He has been re-purposed to ferry useful items to Mega Man on the battlefield. Eddie has been known to hang out with Auto for reasons unknown.
The Cavalry: Shows up with Tango, Beat, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
The Medic: During the above events, the other support units aid Mega Man in battle. All Eddie does is provide him with a new chip to fix his Mega Buster and an E-Tank so he can refuel.
Dr. Light's Robot Masters
Cut Man (DLN-003)
A robot designed for forestry management. He was stolen and reprogrammed by Dr. Wily, but was eventually restored to his original self. He shows a great love of puns centered around his ability to "cut" things, much to the chagrin of his fellow Robot Masters.
Big Brother Worship: Downplayed, but Cut Man does look up to Rock even agreeing with him during the boss rush of the first arc and treats him in a respectful manner in the second arc.
Butt Monkey: Seems to get the most punishment out of all the Robot Masters. This seems to be a running gag in most adaptations.
Let's Get Dangerous: Stops joking around when Roll is damaged by Break Man, but being Cut Man, he doesn't really fare much better in battle.
Manly Tears: Has these when Roll gets shot by Break Man.
Mundane Utility: The Short Circuits in issue 3 shows him being used as a hedge trimmer, the ribbon cutter at a grand opening, and a barber. In that order.
Mythology Gag: His tendency to make bad jokes and his friendship with Guts Man seem to be a nod to the Mega Man cartoon.
Designed for heavy labor, Guts Man was stolen and reprogrammed by Dr. Wily in the series' first storyarc. After being defeated and restored to his original personality, he's become a consummate ally of Mega Man and his "brothers", providing the group with great strength and a boisterous personality.
Rated M for Manly: He even commends Mega Man for doing something manly, in his opinion.
The Rival: To Concrete Man. The two of them instantly begin competing with one another upon meeting one another. Of course, they put aside their differences, and end up partying together.
Stop Helping Me!: Provides an in-universe example in issue #18's back-up story, when he's assigned to help Ice Man in studying the movement of a glacier... and instantly decides that means they have to stop said glacier by beating it into submission and holding it back. Needless to say, Ice Man isn't happy about this.
Super Strength: The Super Arm. Much more useful in the comic than in the game, even. To put it in perspective, he uses an I-beam as a baseball bat in one issue of the second arc during a rather odd game of baseball with the other Light Robot Masters.
Developed to withstand cold climates and explore icy regions, Ice Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has a crush on a Roll, but is too nervous to act upon it.
Bratty Half-Pint: Can be a bit of one, as shown by his verbally sniping with Cut Man in the second story arc.
Infrared Xray Camera: A vision mode allows Ice Man to see heat signatures, even through walls of ice and snow.
Instant Ice, Just Add Cold: In the comics the Ice Slasher inexplicably encases its targets in blocks of ice, even if there's no water around them, as opposed to the games where it would just freeze enemies in place even if there was water.
Logical Weakness: Practically a double inversion. In the games, he's the only ice-themed robot master in the classic series (yet) to take no extra damage from a fire weapon. In issue 12, he's right there with Oil Man taking cover behind Guts Man (who is canonically weaker to flame in the games than Ice Man is) from the flames of the Mecha Dragon. Oil Man promptly calls him on it.
Mysterious Antarctica: The comic actually takes some time to explore Ice Man's stated function as a robot meant to explore the highly dangerous regions of the antarctic, elevating it above an Informed Attribute.
Mythology Gag: Doesn't have multiple personalities like in Powered Up, but he does refer to himself as "soldier" when trying to encourage himself.
True Love's Kiss: Ice Man imagines himself about to give one to Roll in a "Snow White" scenario in issue 32's Short Circuits.
Bomb Man (DLN-006)
Developed for demolition and excavation purposes, Bomb Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He tends to be a bit reckless and he loves dramatic explosions.
Blood Knight: During the first arc. When the Robot Masters begin to argue with each other (violently), Bomb Man jumps in just because it's a battle.
Demolitions Expert: Justified in that it's what he was designed for. When he and Mega Man go to town on the Boobeam Trap, the room is still standing and they've taken no damage despite everything else being destroyed.
Constructed for waste disposal, Fire Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has quite the cowboy accent and a preoccupation with the concept of justice.
Built to manage power plants and city power grids, Elec Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. Of all the Light Robot Masters, he is the one who most often steps up to take charge when Mega Man is absent or otherwise can't do so.
Being Good Sucks: What he more-or-less proclaimed in frustration at being unable to stop the Emerald-Spears since he can't harm a human.
Death Trap: While under Wily's control, he uses his electrical powers to fire random electrical bolts in his area, hoping to hit Mega Man.
An experimental robot with advanced AI algorithms developed for the purposes of researching time manipulation, Time Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's borderline obsessive compulsive about keeping a strict schedule, and is thus easily annoyed by the more lackadaisical attitude of his erstwhile partner Oil Man.
Energy Arrows: One of his offensive weapons, purple in color and shaped like hands of a clock. A panel in issue 6, where he's fighting with Oil Man, shows that it works like a Magic Missile with the arrows forming from an energy aura around his hand.
Time Goes Slow: The Time Slow, which can be disrupted by high-energy electrical fields and can apparently be shielded against as shown in the fight against the Mecha Dragon.
Useless Useful Spell: Time Slow is awesome and practically broken. Up until Dr. Wily upgrades the defenses of his fortress guardians to compensate for it, making it a waste of time.
Oil Man (DLN-00B)
An experimental robot with advanced AI algorithms developed for the purposes of cleaning up oil spills, Oil Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's a very laid back individual in most cases, which gets on the nerves of his erstwhile partner Time Man.
Flirting Under Fire: Even during a rescue operation, he still has time to flirt with Quake Woman.
Jive Turkey: As in Powered Up, this is his most outstanding character trait.
"Light Labs— Where the science is fine and the robots are finer. You got Oil Man on the line."
Logical Weakness: As we're shown in issue 12, in the fight against the Mecha Dragon when he's taking cover behind Guts Man, he's not just weak to Fire Storm, but to fire itself. Considering just how many robots in the classic series will use fire as a weapon, it really sucks to be Oil Man.
Oil Slick: The Oil Slider. It even has a reverse setting that lets him suck up oil spills instead of just spraying it like in the games.
Those Two Bad Guys: With Time Man when working for Wily. They even got their own story arc.
Concrete Man (DLN-065)
Another building robot, with an emphasis on dam construction. Dr. Light activates him early when Guts Man needs assistance getting a dam completed before a storm causes a flash flood that destroys the construction site.
Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shut down.
Designed for oceanic rescue, Splash Woman is a great swimmer and useful in underwater operations. Oil Man activated her early when Roll called for help after a Cruise Ship ran aground.
Action Girl: Proves herself to be one immediately upon activation, helping to save the crew of a run aground ship.
The Aloner: There's a panel of her in issue 21 during the New Year's celebration, next to a cruise ship in the harbor, all alone and looking miserable. It really drives home how lonely it must be to be the only one with a strictly aquatic design. Even moreso since her primary function is ship rescue, which means she has to wait for something to go horribly wrong before she can even do her job.
Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shutdown.
Which makes sense given that they were ordered to be shutdown because they were old and outdated.
Face-Heel Turn: During "Rock of Ages", Splash Woman attacks Rock when he appears in another time period. It foreshadows her defection in 9.
Laser Welder: The Laser Trident which is used to patch up holes in ships.
Princess Carry: How she saves a falling Quake Woman in her first appearance.
Dr. Albert W. Wily
The former partner of Dr. Thomas Light, Dr. Wily felt that Light had received attention that should have been due him instead. Because of this, he plotted to steal the Robot Masters and make the world recognize his genius by conquering it. Too bad he never counted on a certain lab assistant volunteering to become a fighting robot in order to stop him.
Adventurer Archaeologist: Decides to take this up following the "Return of Dr. Wily" arc. Figuring no one will find him in some forbidden ruins, he could also investigate the mystery of the place and get recognition for it. Played for Laughs when his age and general lack of fitness causes some issues early on.
Elec Man: "The man is as subtle as a blown transformer."
Dangerously Genre Savvy: With the Mega Man 2 Robot Masters, he clearly realized that Mega Man winning was a viable possibility, so he installed malware in each of them that would slowly corrupt Mega Man when he copied their weapon data.
Driven by Envy: One of the primary reasons he became a villain. He was jealous of Dr. Light's success.
Even Evil Has Standards: During the crossover, Wily grows increasingly disturbed by Eggman's more evil acts, like attempting to outright kill his old friend Dr Light. In the end he also urges Eggman to NOT attack the guy who is trying to save their universes from oblivion. In the series proper, after Ra Moon reveals its intention to Kill All Humans, he immediately tries to stop it.
Evil Counterpart: To Dr. Light. Shares the same level of intellect and skills, but Wily is the opposite in temperament and desire.
Evil Former Friend: With Dr. Light, who was willing to cut a break for Wily despite his past acts. In flashbacks, we see Wily actually concerned for his friend, and tries cheering him up.
He was actually closed to making a real Heel-Face Turn because of the kindness and trust Dr. Light showed him by revealing Gamma. Once again, however, his envy got in the way.
He still seems to retain some of this. He will give Dr Light credit when it's due, remarking on his brilliance. Also he got pretty pissed off when Eggman tried to kill Dr Light.
Evil Genius: Dude starts a war so the whole world will recognize him as the World's Greatest Genius.
Even Evil Has Loved Ones: Dr. Cossack even states that Dr. Wily, bad guy that he is, still cares for his creations. Granted, he was using his Robot Masters as sacrificial lambs, they were aware of that fact. They don't seem to take it personally after being uploaded.
Noodle Incident: Dr. Wily was banned from working on advanced robotics due to "unethical experiments". No further explanation has been offered.
As of issue 37, we see what he was working on. The Wily Walker, a mobile weapons platform with anti-personnel, anti-armor, support, and a payload of decay-resistant chemical weapons. No wonder he ended up banned.
Obviously Evil: Dr. Wily's appearance and expressions aren't exactly subtle. Even strangers to the franchise should be able to tell he's the bad guy as early as his first appearance.
In the "Spiritus ex Machina" arc, Wily treats his robot creations like companions. He confides to his Robot Masters as he investigates the Lanfront Ruins, and in general treats them better than anyone else.
Manages to repair and upgrade Blues, and all without destroying his personality.
Putting his pride aside to help Dr. Light repair a dying Mega Man.
Villain Cred: Dr. Light genuinely believes that Wily is a serious threat to the world in the first arc.
Villain Exit Stage Left: Pretty skilled at this. He's successfully escaped every time he's tried except for the first arc. He even pulls this off at the end of the Mega Man 2 adaptation which he didn't in the games.
Villain Respect: Wily is honestly surprised that Mega Man is willing to sacrifice himself to save humanity from Ra Moon. He is so impressed that he grants Mega Man's final request.
Proto Man / Break Man / Blues Light (DLN-000)
Blues during his travels and as Break Man.
The original creation of Dr. Light developed as part of the scientist's contract with the military, Blues was intended to be a prototype that would remain with him as a son once development was completed. For a time, the two lived together happily... until the day when Blues demonstrated his abilities for the military. A crippling weakness in his power supply was discovered, one which, if repaired, ran the risk of damaging his personality core. After (thinking he was) overhearing Dr. Light considering rewriting his personality, Blues was devastated and ran away.After wandering the earth for a time, he eventually decided he was wrong, and decided to return to Light Labs... only to discover Dr. Light had "replaced" him with Rock and Roll. After hearing of the Lanfront Ruins and its mysterious technology disabling field, he resolved to go there and quietly go offline. However, fate intervened when he was discovered by Dr. Light's old colleague, Albert Wily, who repaired him and weaponized him. Blues was now effectively reborn... as Break Man.
Anime Hair: The first portrayal to regularly show off his impressive pompadour.
Child Soldier: Invoked when Dr. Light built and programmed him as a son while under contract to the military. However, Dr. Light only intended for him to demonstrate his abilities, and once the contract was secured, for him to live with him normally as his son.
Cain and Abel: Really heats up in Issue 23, with Blues becoming jealous after Dr. Light praises Rock on television. This leads to Break Man attacking his brother.
The Cavalry: Comes to Rock's aid in issue 31, leading the repaired MM 2 robot masters, plus Bomb Man and Cut Man.
Dying Alone: Bad enough to have a flawed power core, but to have no companions nor family is even worse. Because of this, Blues goes to the Lanfront Ruins as a "fitting graveyard" - since no one goes there, he'll really be alone.
Early-Bird Cameo: The Short Circuits section in Issue 4. The following issue turns it into a mild Running Gag about him constantly thinking he'll finally get an appearance in the comic proper, only to be shot down each time.
Face-Heel Turn: Starts off as a decent guy and does heroic deeds at his own expense even after he runs away. Then he gets rescued and recruited by Dr. Wily...
He never really did a Face-Heel Turn. He just doesn't know how evil Wily is. Although, him attacking Rock was terrible.
Heel-Face Turn: Seeing that he appeared as Proto Man in Worlds Collide and in Rock of Ages, it is inevitable that he will join the side of good.
The Faceless: Emphasized in his "Break Man" persona. In addition to his opaque shades and helmet, his face is covered by a faceplate. Of course, we all know that's Blues under there.
Flawed Prototype: His original flawed power core is the source of all his problems, directly or indirectly.
Not Now, Kiddo: Pulls a variant on Mega Man in issue 30, stating that his reasons for attacking him and accidentally shooting Roll are less important than the threat of Ra Moon. Restates it in issue 31.
Super Prototype: He was the basis for the massed produced Sniper Joes. He is a Super Prototype in a sense though with a major flaw; all that superior performance, firepower and processing power proved way too much for his core to handle, causing a system overload during the field demo for the military. One of the military officers recommended a simpler model instead to compensate for this thus the Sniper Joes were created.
Super-Strong Child: Like his little brother and sister, he looks like a ten years kid despite being a robot.
We Could Have Avoided All This: The real tragedy of Blues' situation is that Wily is ultimately able to repair his power core without removing Blues' sense of self, thus proving his and Dr. Light's fears both wrong. Of course, the question of whether or not they had the ability to do so at first is left unanswered.
A mysterious machine discovered by Dr. Wily in the Lanfront Ruins and the cause of the technology disrupting field found there. After interfacing with Wily's laptop, he soon resurrects all of Wily's original Robot Masters and helps him to create his second set. He immediately sets himself up as an ally of the doctor, helping him set up a new lab and to prepare for his next evil scheme.Which was all a lie. Ra Moon is more than just lost technology, and is revealed to be an alien conqueror that crashed down upon Earth and uplifted the indigenous people in order to serve him. However, finding humanity too primitive, Ra Moon destroyed this civilization in order to wait until humanity progressed technologically. Thanks to Dr. Wily rediscovering him and giving him the tools he needed, Ra Moon was ready to enact his centuries long plan. Eventually betraying the doctor, he took control of his Robot Masters and initiated a worldwide EMP pulse, shutting down the world's technology.
A.I. Is a Crapshoot: Unknown variation. Ra Moon is an evil alien AI, but we have no way of knowing if it was intended to be this way or not.
Ancient Astronauts: Played straight and subverted at the same time. His discovery by the people of the Lanfront Ruins led to him helping them build up their civilization, but ultimately, he could only help them progress so far. So he destroyed them.
Anything You Can Do I Can Do Better: As Dr. Wily made Ra Thor from Ra Moon's technology, Ra Moon made the Ra Devil from Dr. Wily's design of the Yellow Devil. It's much stronger than Ra Thor.
Mind-Control Eyes: When Ra Moon takes remote control of the MM 3 Robot Masters, their eyes look like Ra Moon itself.
No Sell: Ra Moon's personal shields allow it to do this to almost any attack, up until it diverts power to allow Ra Devil to do the same.
Power Nullifier: Essentially this to electronic technology that hasn't been specifically shielded against it. In the final battle of the Curse of Ra Moon arc, it revokes the protection it gave to the MM 2 robot masters after they joined forces with Mega Man.
Dangerously Genre Savvy: The Spears take advantage of the Three Laws Of Robotics during their assault on the A.R.T.S. convention. Ultimately subverted though, as they didn't take into account the robots could use non-harmful means to stop them as well as a loophole in the laws.
Doomed by Canon: The Emerald Spears are destined to fail in their mission to stop the unchecked advance of robotics and humanity (and later its cyborg and biotechnological descendants) spend the next 6200 or so years dealing with the consequences.
Evil Luddites: Well meaning, but are willing to use violence to accomplish their goals.
Gone Horribly Right: The Emerald Spears' plan is to do away with advanced robotics. In Issue 28, we learn Ra Moon's plan to deny humanity all advanced technology so they will destroy themselves, which is promptly implemented.
Icon of Rebellion: Their red spearhead emblem, which is seen on Xander's eyepatch and the screen that Harvey appears on.
Well-Intentioned Extremist: They make several good points about robots advancing too far and may become a threat to humanity. They also have a point about humans becoming too depended on robots. However, they were willing to kill innocents to advance their cause along with robots who did no wrong, including those robots who fought to protect humans.
Leader of the Emerald Spears. Laid-back and carefree, Harvey is more inclined to discussion than use force to achieve his goals.
Big Bad Wannabe: While he's willing to rig a convention center to explode and take hostages, Harvey is more interested in getting the roboticists' attention and debating with them. It's soon clear that he's not cunning or intelligent enough to successfully carry out the plot.
Know-Nothing Know-It-All: Is genuinely baffled when the leading robotics scientists are harder to debate over to his point of view than his band of Yes Men. He's still certain he can do it in an hour when Xander takes over.
Strawman Political: He's... pretty much arguing against robotics to be arguing against robotics and in issue 14 the doctors are verbally taking him apart. Up until Xander loses patience and takes over.
Alexander "Xander" Payne
An ambitious and militant Spear, who hates all robotics and will do everything to stop them.
Berserk Button: Xander really hates Elec Man. Later, Mega Man even more so. Rock takes advantage of this in order to draw him out.
Broken Pedestal: An interesting example. Xander's backstory shows that he was originally supportive of Mega Man and even tried to follow the Blue Bomber's example in fighting the original Robot Masters. Up until Elec Man took him out.
Eye Scream: Xander has a cybernetic implant replacing one of his eyes. Why? While he was reprogrammed, Elec Man hit him in the face with electricity and destroyed it.
Fallen Hero: A minor case. During the events of the "Let the Games Begin" arc, Xander was a soldier fighting Wiley's forces. Inspired by Mega Man's courage, he attacks Elec Man but is severely injured. This results with Xander becoming an extremist.
Jumping Off the Slippery Slope: Xander decides that debating the issue is pointless, and decides to jump to outright violence. Even more so when appears later on willing to sacrifice himself and anyone else.
Ignored Epiphany: After Xander rants about how robots will destroy them all, Dr. Light points out the reality of the situation. It's the Spears who are threatening people, and the robots saving human lives. Xander takes a moment to contemplate this only to detonate the explosives shortly afterwards.
Insane Troll Logic: The Emerald Spears formed because they recognized that robots could become a serious threat to humanity due to lacking human values such as love and compassion. In issue 21, Xander becomes convinced that humanity can win the war against robots because Mega Man shows him compassion.
Moral Myopia: Anything is justified as long as it is 'to stop the advance of robotics'. On the other side of the coin, robots existing is an atrocity.
Obviously Evil: Maybe evil is a strong word, but his appearance alone foreshadowed that he was trouble.
The Remnant: Xander and what's left of the Emerald Spears after most were arresting following the events of Spiritus Ex Machina.
Revenge: It's pretty obvious the whole "Kill Robots For Mankind's Own Good" is just an excuse to get back at the robots who cost him an eye. Especially when it's pointed out that 1) the robots that did attack him were under another humans control and 2) he's the one resorting to violence in trying to help the humans when the robots have been nothing but complacent to their demands. Leading to...
Shoot the Dog: Being captured and monitored by Rush, Xander discusses an instance of this trope in-universe. In his youth, the family dog was caught in an accident but was mortally wounded. So Xander said he had to take care of the dog, at which point Xander fires upon Rush.
The Unfettered: Xander will do anything to stop the advancement of robotics including destroying the convention center with the human hostages, his men, and his own brother still inside!
Vicious Emerald Spear operative who seems to enjoy her job. A close follower of Xander, he confines to her along with Theo his real plans.
Dark Action Girl: Athletic and well versed in combat. It turns out she went to the same Academy as Agent Krantz.
Fiery Redhead: Ruthless and willing to use violence whenever it suits her.
Kick the Dog: When a confused robot attempts to get outside the convention center per it's directives, Simone is about to stop it. Elec Man manages to talk the machine to stay, but Simone decides to use a cattle prod on it anyways much to Elec Man's disgust. She's likewise is all too eager to blast Pharoah Man when the order's given, even stating "she's been waiting all night" to do it.
Noodle Incident: Whatever it was that Agent Krantz reported her for back in the academy. Whatever it was, it was bad enough that she felt she had to drop off the grid.
OOC Is Serious Business: Generally arrogant and self-assured, the only time she is out of character is when Xander activates the explosives. Afterwards, she's totally frightened.
Please note that while many of the Robot Masters have appeared, not all of them have done so in a way that affords listing them here. Please do not add tropes for Robot Masters until they have played a sizable role in the story.
A "perfect" copy of Mega Man created by Dr. Wily, seemingly with ease, in his first skull fortress. He has all the weapons and skills that Mega Man possessed at the time of his creation, but it didn't help him when the six original robot masters ganged up on him to "fulfill orders to destroy Mega Man".
Casual Danger Dialog: Air Man practically seems bored while Mega Man is trying to kill him. Up until he uses the Leaf Shield.
Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Quick Man, Crash Man, and Wood Man to side with Light's robots.
Let's Fight Like Gentlemen: Says that he and his fellow Robot Masters should make a fight "efficient and classy, gentlemen" in issue #30.
Mundane Utility: Dr. Wily uses him as a fan to keep cool in the Short Circuits section of issue 10.
One of Wily's original Robot Masters and the first aquatic model in the comic. He has a bit of an inferiority complex.
Adaptational Wimp: Of all Wily's original Robot Masters, Bubble Man is taken out the quickest, within one page of actual fighting.
Arm Cannon: Notable to point out, in that issue #30 is the first incarnation of the franchise to depict him as being capable of turning it into a normal-looking hand like the other characters exhibiting this trope.
Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Crash Man, and Wood Man to side with Light's robots.
"Hey— Is that my power? I'm not gonna lie— Looks good on you, man. Good look to die in."
Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Wood Man to side with Light's robots.
Time Master: Unlike Time Man, he can completely stop time.
Time Stands Still/Flash Step: The Time Stopper is depicted both ways depending on who's using it. The user sees time stop and moves around the statue-like people, while everyone else perceives the user as having performed instantaneous movement.
Heat Man (DWN-015)
One of Wily's original Robot Masters based on the plans of Fire Man. He has an incredibly lazy attitude.
Affably Evil: Unlike most of Wily's Robot Masters, he's rather genial towards Mega Man. He even seems to be okay with him after being defeated.
Luckily My Armor Will Protect Me: That zippo-style body armor that looks ridiculous and prevents him from seeing anything with the top down? Apparently it's tough enough to block normal Mega Buster shots.
One of Wily's original Robot Masters, made from japanese cypress.
Affably Evil: He's the most mild-mannered of all of Wily's Robot Masters. In addition to the case of Friend to All Living Things example below, he's generally level headed and respectful, and is the first of Wily's Robot Masters to hear Mega Man out in part two of The Curse of Ra Moon.
Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Crash Man to side with Light's robots.
Friend to All Living Things: Well, robotic things. Mega Man finds him sitting with a bunch of animal-based robots, and Wood Man even calls them his friends.
"I'm gonna drive a spike so far through your head you'll be speaking C++!"
Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, even beginning to suggest that he and the others from his set not engage Mega Man in battle, but he's interrupted by remote Mind Control from Ra Moon.
Magnet Man (DWN-018)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was developed to control magnetic forces for the purpose of remote detonation of explosives.
Homing Projectile: Much like in the games, he can change the direction of his Magnet Missiles, but in issue #34 he's able to use one to grab Shadow Man and pull him to where the Robot Masters are hiding.
Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
Long-Range Fighter: Notably shown never getting up close and personal in any of the fights he appears in.
Gemini Man (DWN-019)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was that of an experimental self-replicating robot.
Mirror Match: When mind controlled by Ra Moon, Gemini Man's core personality remains in control of his holographic doubles. This leads to an interesting fight between his mind and his body.
Hard Man (DWN-020)
A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His body is covered in a ultra-hard material that grants him great defense, strength, and weight. His original design was meant for land leveling.
Waking Up Elsewhere: How he reacts upon being activated by Ra Moon. Though he seems to have no memory of when he was previously active, he knows he was shut down.
Worthy Opponent: He and Espio the Chameleon show respect towards one another before dueling in Worlds Collide.
A robot made by Dr. Wily from the same technology as Ra Moon. He was intended to be a trump card against the alien machine, but Ra Moon managed to Mind Control him before he even got a shot off.
All Your Powers Combined: It takes every last ounce of weapon energy Mega Man has to put Ra Thor down. In one panel Rock is firing the Metal Blade, Bubble Lead, Crash Bomber, Quick Boomerang, and what could be the Spark Shot, Atomic Fire, or both. Ra Thor still tries to stand back up.
Out-Gambitted: He was Dr. Wily's trump card, but Wily didn't count on Ra Moon taking control so easily.
Nigh Invulnerable: Made to have absolutely no weaknesses. This, of course, ended up biting Wily in the ass. Fear of such a creation turning on him again may be why all of his later robot masters are weak to a weapon from another of their series.
Mega Man Killers
A trio of combat specialists specifically designed to defeat and destroy Mega Man. Their membership consists of Enker (MKN-001), Punk (MKN-002), and Ballade (MKN-003).
A trio of robots that Wily originally designed for unknown purposes and set against Mega Man. Their membership consists of Buster Rod G. (WWN-001), Mega Water S. (WWN-002), and Hyper Storm H. (WWN-003).
Shout-Out: To the Sega Genesis console, which the game they appeared in was released on. This is pretty much the reason for their prominent role in Worlds Collide, as Sonic the Hedgehog is Sega's mascot.
Dr. Wily's own "son" and a combat robot designed to be Mega Man's equal on the field of battle. He is battle hungry and more than a little arrogant, but he can back up his attitude. It's been discussed that he isn't always 100% loyal to his "father" for reasons yet unexplored.
Badass: In Worlds Collide he fights both Mega Man and then Sonic to a standstill before they ganged up on him. Along with his then-partner Metal Sonic, he's the first villain in the series to get an entire issue dedicated to the duel against them.
A robotic canine companion that Dr. Wily designed to support Bass in a similar manner to how Rush supports Mega Man. He is programmed to be loyal to Bass above all others, a decision that Dr. Wily may regret at times when Bass is being less than obedient.
A mysterious alien robot with a connection to Ra Moon.
Avenging the Villain: Will apparently be his motivation. The end of the Curse of Ra Moon arc has Ra Moon asking its children to avenge it, followed by the face of Sun Star taking up the whole last panel.
An immensely powerful robotic space cop who is empowered by "Justice Energy". After his initial appearance, it seems that he left Dr. Light a way to get in touch with him.
Blood Knight: A downplayed version. While not as bad as Vile, Zero clearly enjoys a good brawl and refers to his work as a Maverick Hunter as "fun."
Identity Amnesia: He's forgotten who he used to be. From what Sigma and Dr. Cain say, he wasn't always a hero
Odd Friendship: A skilled hunter who loves a fight and a compassionate pacifist, and this isn't even factoring in his and X's origins.
Leader of the Maverick Hunters. An authoritative and efficient leader who directs his subordinates with strategic precision. However, should one look close enough, they might see a few cracks in his shining armor beginning to show.
Badass: Manages to take down the Wily Walker almost entirely by himself.
Badass Cape: Though he takes it off before going into action.
Bait and Switch: Beings talking about how weak the humans are compared to Reploids... before happily declared that it's the reason the Reploids must defend them.
By-the-Book Cop: When Dr. Cain tries to point out that the Wily Walker isn't technically a Maverick, Sigma bluntly points out that A) it's a "mechaniloid" and B) trying to hurt people...which, in his words, is the textbooks definition of a Maverick.
Laser Blade: He's been shown with a beam saber attached to his hip, though he hasn't been seen using it yet.
Perpetual Frowner: He hasn't been shown smiling in any of the pages of the comics that he's shown up in yet.
Slasher Smile: Briefly sports one while fighting the Wily Walker. And again when he mentions how weak humans are.
One of the Maverick Hunters. His appreciation for weaponry and fondness for violence made him dangerous even before his future Face-Heel Turn.
Admiring the Abomination: He appreciates the design for the Wily Walker, saying that "they don't build em like that anymore!"
Blood Knight: His appreciation for the Wily Walker is partly due to not having to hold back while fighting. Considering this is Vile, this likely precludes a much darker nature.
Cowboy Cop: An exceedingly dark take on the trope.
Token Evil Teammate: Even as a Maverick Hunter, his Blood Knight nature and lack of regard for civilian life put him squarely in this category. Driven home in issue #39 where he winds up killing human civilians when he clears an area to fight the Wily Walker.