Characters / Mega Man Archie Comics

This page deals with characters from the comic book series based on the classic Mega Man series published by Archie Comics. Tropes specific to these versions of the characters should be listed here. For tropes that apply to characters across the whole franchise, please see the Mega Man (Classic) character page.

Please note that all tropes and character entries that relate to the series' future, which appear for the first time in Worlds Collide and "Rock of Ages", should be treated as spoilers.

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     Main Characters 

Mega Man / Rock Light (DLN-001)
Designed to be Dr. Light's son, lab assistant, and Roll's 'twin' brother. Rock is a skilled problem solver with a strong sense of justice. When Dr. Wily stole the Light Robot Masters and launched his first invasion, Rock was quick to volunteer to be converted into a fighting robot. His problem-solving skills have translated significantly over to his battle capabilities, making him arguably far more effective than if he was simply a combat model. He continually struggles with the psychological strain of his role as defender of humanity and it has helped keep him humble.

  • Adaptational Angst Upgrade: Given the expanded nature of the comics compared to the games, this was inevitable. Rock hates the fact that he has to fight his brothers to subdue them, the fact that he has to damn near destroy most of his opponents, and the fact that most of his brothers will inevitably be decommissioned at some point even after he saves them. He also has several scenes where he breaks down crying along with worrying that his battles with Wily have made him too accustomed to combat. Compare this to the game's version of events, where he's more annoyed that Wily is constantly threatening the world rather than worrying about the body count he's racked up over the years.
  • Almighty Janitor: Wily seems to hate him so much because he views him as this. Even as late as the Mega Man 3 adaptation, he's still emphasizing how Rock is a floor/toilet-scrubber-turned-cheap-knockoff-warrior that shouldn't be able to defeat an Insufferable Genius like himself.
  • Apologetic Attacker: He's very reluctant to actually finish his foes and usually says sorry before blasting them and taking their weapons.
  • Attention Deficit... Ooh, Shiny!: At the Advanced Robotics Trade Show.
    Elec Man: "Hate to burst your bulb, sir... but they're already gone."
  • Badass Adorable: Looks like a ten year old kid and acts like one when off the job. Doesn't stop him from kicking the asses of entire armies of robots and occasionally terrorists.
  • Badass Pacifist: Always tries to work out a solution before blasting someone unless the situation is dire. He is slowly transitioning into a Martial Pacifist phase as Wily's actions continue to frustrate him.
  • Berserk Button: Hurting his family is the best way to get him angry.
  • Berserker Tears: When he takes out Ra Thor.
  • Beware the Nice Ones: Rock was a simple lab assistant who Wily didn't think was worth stealing. Wily doesn't think that way anymore.
  • Big Brother Instinct: Is very protective of his brothers and sister. Part of the reason why he became Mega Man was so he could save his brothers.
  • Bishōnen: Rock has elements of this.
  • Blood Knight: Displays this during the first run as he gets cocky with his newfound power, forcing Light to forcibly jail him to snap him back to his senses. In later issues Rock finds himself worrying that he has become too expectant of Wily's antics to the point of hoping they'll happen.
  • Blue Is Heroic: Come on, he's Mega Man!
  • Broke Your Arm Punching Out Cthulhu: Both arms, quite literally. In fact, Mega Man so badly overloaded his system with the kill shot against Ra Moon that he ended up in critical condition.
  • Changing Clothes Is a Free Action: Can switch from civilian mode to armor in an instant.
  • Child Soldier: Despite being a robot, his appearance and mentality are deliberately child-like. Justified in that Dr. Light programmed him to act like a son, and he wasn't originally meant to be a soldier.
  • Combat Pragmatist: Deconstructed with Mega Man. He's not above using what works in a fight, but he's been shown to be so good at this that he can go power mad from it. And it scares him.
  • Determinator: Hits Suicidal Overconfidence when Dr. Wily's malware program infects him in the third story arc.
  • Explosive Overclocking: What happens if he uses both of his arms as cannons at the same time. This is how he defeats Ra Moon.
  • Give Me a Sword: Often, when he has robot master allies present and needs to use one of their weapons, they will give it willingly. In issue 32, this extends to the MM2 robots masters during the fight against Ra Moon. Quick Man hands his over with a high five even.
  • The Hero
  • Heroic B.S.O.D.: His Broke Your Arm Punching Out Cthulhu moment has him absolutely terrified because of how close to death he was.
    • He has one before, when he scared Roll after he went power mad.
  • Heroic Resolve: Will keep fighting no matter the odds.
  • Heroic R.R.O.D.: He was nearly dead after he used two Mega Busters to kill Ra Moon.
  • Heroic Spirit: Runs in the family.
  • Humble Hero: Attention just tends to embarrass him. Though it did take him awhile to reach this point, as when he started out fighting, the combat made him arrogant and reckless. It was only after seeing Roll cry that he started showing more restraint.
  • I Just Want to Be Normal: Mega Man would much prefer a simple life as a lab robot over being a superhero who gets into crazy adventures.
  • Immortals Fear Death: A benevolent version. Mega Man doesn't have an expiration date, since Dr. Light treats him as a son, and plans on making Rock his legacy. However, he's absolutely horrified by the fact that Guts Man and Concrete Man accept the fact that one day they will be shut off when they expire.
  • Innocent Blue Eyes: Is a Wide-Eyed Idealist at the start of the story with the bright blue eyes to match. The "innocent" part is increasingly subverted as time goes on, becoming somewhat more jaded and cynical with each major installment.
  • This is the Coolest Weapon Ever!: Mega Man praising the Magnet Beam.
  • Lightning Bruiser: He is very fast (especially with his slide function) and strong.
  • Martial Pacifist: He doesn't want to hurt other robots, but he will if he has to. When it comes to other Robot Masters, he usually tries to avoid destroying their IC Chips so they can be rebuilt later.
  • Nice Guy: Rock is very, very sweet, always wanting to help others and rarely thinking about his own needs.
  • Not Wearing Tights: It's armor, not tights. Regardless of how it looks.
  • Oblivious to Hints: Rock is prone to this. When he fails to pick up on Roll's hints to date Quake Woman, she gets fed up and yells the idea to his face. Somewhat justified in that he has the mindset of your average ten-year old boy. Romance doesn't come naturally when you're occupied with fighting robot armies and tinkering with your dad in the lab in your free time.
  • One-Man Army: Wily throws hundreds, if not thousands of other robots at Rock in every major arc. They rarely do more than slightly inconvenience him. On the other hand, the psychological strain and guilt he feels over having to destroy so many other robots is discussed quite explicitly.
  • Power Copying: Similar to the western cartoon, Mega Man just needs to make contact with the Robot Master to copy their power. But Rock usually defeats his foes before copying their powers (a call back to the games). Only once does he duplicate an power before winning a fight, and only by sneaking up from behind.
    • He has also borrowed the powers of Robot Masters he's teamed up with.
  • Pungeon Master: While Rock isn't as obnoxious as Cut Man, he does love making puns when he's feeling witty. This trait is primarily showcased in the Short Circuits:
    Roll: Hey Rock, what's with the guitar?
    Rock: [In full armor and holding a wooden guitar] Well, you know how the title of this issue is "Unplugged"?
    Rock: [Armor vanishes as he strums the guitar] That means I'm Acoustic Rock! note 
    [Roll and Rush groan and whimper respectively]
  • Red Eyes, Take Warning: Apparently one of the signs he's being corrupted. Also a good way to tell his doppelgangers apart from him.
  • Reluctant Warrior: The first story arc has Rock as this — he doesn't want to use violence against the other Robot Masters, but most of his early attempts to talk them down fail.
    • He was like this in the third story arc, but slowly loses it as he becomes more corrupted by Wily's malware.
  • Ridiculously Human Robot: Built to resemble and act like a child. Aside from his boots, he's virtually indistinguishable from one. He can feel hot and cold, display a full range of emotions (he can even shed tears), make many of his own decisions, and even drink beverages in the form of E-Cans. The only other thing that would tip one off to his true nature as a robot (aside from his robot abilities) is the fact that he's bound by Asimov's Three Laws of Robotics. If you asked him to hit a human, even playfully, he would be unable to do it.
  • Right Under Their Noses: In order to battle the anti-robot Emerald Spears through trickery, Rock stays in his unarmored mode. Being a Ridiculously Human Robot good enough to fool them, it works.
  • Robot Butler: Prior to his upgrade to a fighting robot, Rock was designed as a lab assistant. You can see him in the first issue offering to shine Dr. Wily's shoes, leading to a fairly humorous exchange when the doctor refuses.
    Rock: "Shine your shoes, Dr. Wily?"
    Dr. Wily: "Er, no thank—"
    Rock: "It's no trouble at all!"
  • Shell-Shocked Veteran: Displays signs of this by the final issues, including the trademark Survivor Guilt and the fact that he has become all to expectant of Wily's actions to the point of donning full armor when Gutsman just wanted help moving the deactivated Robot Masters around.
  • Story-Breaker Power: It is hinted that Rock could keep all his acquired powers if he chose.
  • Stronger Than They Look: Even without the Super Arm, he can carry much heavier loads than one would expect from someone his size, often ferrying parts around the lab. Justified in that he's a robot.
  • Superhero: Played up more than in the games, with Mega Man being lauded for his heroism by a grateful city in a manner not unlike Superman, key to the city and all.
  • Super-Strong Child: He may look like a little boy, but he is still a robot, and that is before he became Mega Man. Taken even further when he's copying the Super Arm.
  • Swiss Army Weapon: Mega Man's buster arm can reproduce any projectile gained from the Robot Masters. This includes, but is not limited to, fire, ice, lightning, bubbles, leaves, whirlwinds, missiles, bombs, boomerangs...
  • Theme Twin Naming: With his sister Roll. Lampshaded in the first issue.
  • Think Nothing of It: His general attitude towards his own heroics. Most people seem to have a different opinion.
  • Underwear of Power: To the point that Sonic teases him about it.
  • Unlikely Hero: Rock was just a simple assistant who volunteered to save the world. After doing it the first time, he just wanted to go back being a humble helper robot. But with Dr. Wily active and other enemies arising, it looks like that's not going to happen anytime soon.
  • You Are Better Than You Think You Are: Gets one from Dr. Light after his first breakdown.

Roll Light (DLN-002)

Designed to be Dr. Light's daughter, housekeeper, and Rock's 'twin' sister. Roll possesses little in the way of overt combat ability, but she is at least as physically capable as an unarmed Rock. She cares a great deal for her family and often takes it upon herself to keep them in line. In her own way, she's just as driven to help people as her brother.

  • A Day in the Limelight: Issue 19, where she leads Tempo/Quake Woman, Oil Man, and the newly activated Splash Woman into rescuing cruise passengers after a shipwreck.
  • Attention Deficit... Ooh, Shiny!: At the Advanced Robotics Trade Show.
    Elec Man: "Hate to burst your bulb, sir... but they're already gone."
  • Bump Into Hello: With Kalinka Cossack.
  • Heroic Resolve: When she stands between Break Man and Mega Man in issue 28, taking a shot from the former knowing it's her brother.
  • Heroic Spirit: Doesn't show it as often as her brother, but it's definitely there.
  • Morality Pet: To Rock when he started being Mega Man. After seeing her cry upon viewing he was becoming like Dr. Wily's bots, he began to show more restraint in his action (the second time was due more to a computer virus). Likewise to the original robot masters.
    • Given their interactions during Worlds Collide and how he reacts to what happened to her during the Ra Moon arc, it's implied she's one to Blues as well.
  • Oblivious to Love: Roll is completely unaware that Ice Man has a crush on her.
  • Pyro Maniac: Issue #3's Short Circuits.
  • Ridiculously Human Robot: Good enough to fool the anti-robot Emerald Spears. Another instance has Roll complaining why they feel the cold at all. Rock responds that so they can tell if they're operating in colder temperatures.
  • Robot Maid: One of her functions is help with housework, including making sure Dr. Light is all tidy for public appearances.
  • Shipper on Deck: For Rock and Tempo. It didn't go anywhere.
  • Slipknot Ponytail: She loses her ponytail when a storm's strong wind combined with her running undoes the ribbon in issue 19.

Dr. Thomas Light

The creator of Blues, Rock, Roll, and the Light Robot Masters, Dr. Light is considered by many to be the father of modern robotics. His company, Light Labs, is dedicated to building robots for the betterment of humanity. He believes in peace and second chances, offering Dr. Wily a partnership in his company even after the man was banned from working on advanced robotics due to unethical practices. He has a friendship with Dr. Cossack and some romantic interest in Dr. Noele Lalinde. One of his dreams is to someday create a truly free-willed AI.

  • Badass Boast: He drops one after sending Rock and co. to stop Emerald Spears despite the fact that he is 1. Being held at gunpoint. 2. Every robot in the vicinity is unable to fight back directly. 3. Talking directly to the head of a terrorist organization whose members house an extreme Anti-Robot Agenda.
    Light:: Don't worry about these robots, Mr. Greenleaf. You come across as an... "intellectual." We're the top researchers in robotics. Go ahead— change our minds. note 
  • Bear Hug: Greets Dr. Cossack with one, lifting him bodily off the ground with ease.
    • Did the same to Blues when he was first brought online, nearly crushing the poor guy.
    • Often gives Rock and Roll these kinds of hugs.
  • Fatherly Scientist: Also exemplified in this portrayal. He's very much Rock and Roll's father figure, his and Blues' relationship is like the one between a father and a prodigal son, and even the other Light numbers are often seen hanging about Light Labs as if it were their home.
  • Good Parent: Is a loving father to all his robots.
  • MacGyvering: Manages to build himself an Arm Cannon out of destroyed robot parts without any tools but his own two hands in the middle of a battle in mere moments, while Proto Man shields him from enemy fire, and uses it to neutralize Gemini Man in the Sonic the Hedgehog comic crossover arc.
  • Mad Scientist: Portrayed as such in several of the "Shorts Circuits" strips, including one where he creates a perpetual energy machine involving a hamster named "Mariachi".
  • Mission Control: Serves as this for Mega Man during the first and third arcs.
  • My Greatest Failure: Losing and driving Blues away. Worse still, it was because of a joking remark he made that his hurt "son" took literally, meaning that things could have been completely different if it weren't for that one phrase.
  • Not Now, Kiddo: Does this to Blues when he and Dr. Wily are debating possible issues fixing his faulty power core. It's the last conversation he had directly with his eldest son and likely what he thinks caused the rift between them.
  • Not So Above It All: When Mega Man asks why Dr. Wily would steal and reprogram the Robot Masters, the generally kind and positive Dr. Light responds with this line about his former friend:
    "He's a selfish man of petty thoughts, Rock."
  • Omnidisciplinary Scientist: Mainly builds and programs robots, but apparently things like making blasters and other weapons come with the course. However, he's got a preference for electrical and mechanical engineering over programming.
  • Performance Anxiety: Gets nervous in regards to public speaking.
  • Poor Communication Kills: A partially overheard conversation between Dr. Light and Dr. LaLinde was ultimately what drove him and Blues apart.
  • Replacement Goldfish: Blues leaving him hit pretty hard, and he created Rock and Roll soon after. However, ultimately subverted in that he loves them just as much as he does his original "son". Given his conversation he had in the flashback of #18, it's at least a partial truth.
  • Self-Restraint: When Stern accuses Dr. Light of being allied with Dr. Wily and helping with his escape, the latter willingly turns himself in to prove his innocence.
  • Technical Pacifist: In this continuity, Light considers violence as the "absolute last resort". However, he had no problem developing military robots (though isn't too proud of the fact), and is willing to fight back when things really get nasty. His pacifist attitude seems to have influenced Rock to some extent.
  • Truly Single Parent: To his robot creations, especially Rock, Roll and Blues. He sees them as his "children" and even calls them "son" or "daughter".
  • Was Too Hard on Him: Implied that he thinks this about his last confrontation with Blues.
  • Wide-Eyed Idealist: Exemplified in his portrayal here. Dr. Light is very optimistic about the idea that humans and robots have a bright future together, and will do his best to convince people of that. In some ways, he's very blind to the dangers and challenges that await him, particularly in the Mega Man 3 story in which surprise, surprise, Wily turns on him again after the mad scientist's seeming Heel–Face Turn


A Robot Dog that Dr. Light built for Mega Man as a companion and support unit. He is capable of transforming into a variety of forms and functions to assist Mega Man in his battles.

     Supporting Characters 

Plum, Ripot, and Chest

A trio of robotic reporters who are originally seen covering Dr. Light's press conference.

Gilbert D. Stern

An old-fashioned Federal agent, with a distrust of advanced robotics. Typically dour, Gil is distrustful of others. He and his partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.

  • Born in the Wrong Century: Doesn't seem to care much for advanced technology of any period. Hilariously parodied in one "Short Circuits", where he's shown being wary of the toaster.
  • Captain Ersatz: Heavily inspired by Inspector Tawashi from Mega Man's spiritual predecessor, Astro Boy. Fans of another franchise about robots will also notice similarities to Captain Fanzone.
  • Conspicuous Trenchcoat: Wears a green one, looking like a traditional noir detective. It's also in contrast to Rosie's more up-to-date uniform design.
  • Composite Character: His design looks like a combination of Ace Attorney's Detective Gumshoe and Mega Man Star Force's Bob Copper. His personality leans towards the latter while his cynical standpoint and position of authority mirrors Edgeworth's relation to the former.
  • The Cynic: Pretty much his core personality, especially in regards to technology.
  • FBI Agent: Implied, but but the agency is never outright stated.
  • Good Old Ways: Very traditional, and not just when it comes to technology or his choice of weapon. He also has very traditional views on gentlemanly behavior. See Jerk with a Heart of Gold below.
  • Gut Feeling: Naturally, Stern relies on his instincts when it comes to crimes. However, he turns out to be right half the time. In one instance, Mega Man and the agent discuss the concept; being a robot, Rock doesn't quite get it, but decides to learn from Stern's example.
  • Hardboiled Detective: His appearance and cynical nature projects this image.
  • Hidden Depths: Despite his gruff exterior, Stern is rather kind and likes to read Shakespeare.
  • Jerkass Has a Point: As abrasive as he is, when Stern and Dr. Light have their debates, Stern's concerns come off as very reasonable and like something Dr. Light should at least consider. Ultimately, he's actually correct about one thing: he mentions the potential scenario of a computer virus turning robots against humanity... which is exactly what happens in Mega Man 10 and the Mega Man X series.
  • Jerk with a Heart of Gold: When his partner Rosalyn Krantz is stood up on Valentines Day, he offers himself as a replacement date so she won't be alone. Lampshaded at the end of the issue.
    Roslyn: Careful, old man, folks might learn you've got a heart.
    Gil: Nobody'd believe it.
  • Kinetic Weapons Are Just Better: Were as everyone is wielding energy weapons in 200X, Stern still uses a slug-throwing revolver.
  • Noble Bigot with a Badge: When he encounters Xander Payne, he admits he agrees with some of Payne's views... but he still won't allow him to put innocent people's lives at risk.
  • Old Cop, Young Cop: Stern is the veteran cynical agent to the youthful and less jaded Rosie.
  • Properly Paranoid: He is reasonably mistrustful of Robot Masters after seeing the destruction they can cause first hand. His peers laughed at him in the past for "chasing ghosts and conspiracies" due to his suspicions that the X Corporation wasn't what it seemed. Sure enough, he was right on the money again.
  • Shout-Out to Shakespeare: His name is an obvious sound-alike to "Guildenstern" from Shakespeare's Hamlet.
  • Skunk Stripe: Has a band of white hair on the sides of his head while the rest if black.
  • Took a Level in Idealism: After seeing Mega Man in action for several months, he softens his stance on robots somewhat, being willing to accept that there are both good and bad robots just as there are good and bad people.

Roslyn Krantz

A federal agent and Gil's younger, more upbeat partner. Unlike her partner, she's less opinionated and gets along better with Mega Man and the other robots. She and her partner first appear after Dr. Wily's first defeat, and become recurring allies of Mega Man.

  • Action Girl: Attempted to fight the Robot Masters and took down two members of the Emerald-Spears.
  • Ambiguously Brown: It's never really specified what her heritage is, but she's quite dark-skinned when compared to her partner Gilbert.
  • Badass Normal: Was able to hold her own decently against an army of robots.
  • Dark-Skinned Redhead: Provides a visual hint that Rosie is a bit more energetic and unpredictable than expected.
  • Fair Cop
  • FBI Agent: Like Stern, Krantz is implied to be one, though the Bureau itself is never directly mentioned.
  • Le Parkour: Agent Krantz is so good at this, she impresses the Robot Masters in issue 7.
    Cut Man: Are you sure you're human?
  • Old Cop, Young Cop: She is the younger, flexible but inexperienced partner to Stern, a veteran agent. Upon seeing the aftermath of the ARTS convention, Krantz is horrified. Gil reminds tells her to stay focused and notes that she'll "see plenty of heartbreaking stuff on this job".
  • Ray Gun: Carries one as a sidearm.
  • Reasonable Authority Figure: In contrast to her partner, though Gil is by no means a unreasonable fellow.
  • Shout-Out to Shakespeare: Her name is an obvious sound-alike to "Rosencrantz" from Shakespeare's Hamlet.


A robot and Dr. Light's personal assistant. He assists Dr. Light and the others whenever trouble rears its ugly head.

  • Already Met Everyone: Appears during the Mega Man 2 adaptation, well before the adaptation of his first in-game appearance, which was Mega Man 7.
  • Big Ol' Eyebrows
  • Fan Bot: Of Mega Man. Which must get annoying as he lives in the same home.
  • Fun T-Shirt: He wears a "I <3 Mega Man" T-shirt at the celebration honoring Mega Man, with the "1-up" image of Mega Man's face from the games representing Mega Man.
  • Hero-Worshipper: As in the game continuity, he's Mega Man's biggest fan.
  • Plucky Comic Relief
  • Red Eyes, Take Warning: Auto's pretty much a poster inversion of this trope. Not only is he one of the good guys, but his red eyes are more goofy looking than threatening. If anything, they look goofier in the comics than the games.
  • Remember the New Guy?: Apparently, Auto has been under Dr. Light's employ since before Rock and Roll were created. He does not appear and is not mentioned at all until issue #8. He does express regret for not being around to help for the previous two storylines, however.
  • Sacrificial Lamb: During the Mega Man 3 storyline, Dr. Wily dismantles Auto and steals his circuit boards in order to complete the Doc Robot, thus cementing Wily's return to villainy.
  • Thememobile: Auto has a lawnmower that looks like him in issue 32. If the games are anything to go by, this won't be the only example to come.
  • Victory Is Boring: As part of his fanbot tendencies, he really doesn't want Rock to retire as Mega Man.

Dr. Noelle LaLinde

She's an old friend of Dr. Light and Dr. Cossack (and possibly by extension Dr. Wily). She's the creator of Quake Woman, but after a rock slide, she removed Tempo's personality; after the ARTS convention, she re-installed it, and since has reconnected with Dr. Light helping him upgrade Mega Man on occasion.

  • Canon Foreigner: Not that many scientist characters show up in the games, but yes she an original comic creation.
  • Hot Scientist: Despite being past her youth, she still looks pretty good. In-universe, it's clear Drs. Light and LaLinde still have affections for each other.
  • Lobotomy: What she essentially did to Quake Woman, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though, as Tempo has stated in issue 35, it might just be that her I.C. chip was badly damaged in the accident and that her creator just postponed on replacing it or turning it on due to said reasons.
  • Meganekko
  • Motherly Scientist: Zig-zagged with with Tempo.
  • Skunk Stripe: Has a streak of grey going through her violet hair, helping indicate her age without making her appear too old.
  • You Gotta Have Blue Hair: Has purple hair, an oddity since most of the major human characters have natural hair colors.

Quake Woman / Tempo (LMN-001)
Tempo in her civilian form and as Quake Woman.

Tempo is the robot creation of Noelle LaLinde. Originally intended as an assistant robot much like Rock and Roll, Tempo was outfitted for geological surveying, becoming "Quake Woman". Much like Dr. Light with his own children, Noelle became attached to Tempo and came to see her as a daughter. However, tragedy struck and Tempo was nearly buried in a rock slide. Though Tempo survived, LaLinde ultimately removed her emotions in order to keep from becoming attached to her due to not wanting to experience the fear and pain of losing her again.

However, during the Emerald Spears' attack on the "A.R.T.S." conference, LaLinde realized that nothing she could do would keep her from seeing Tempo as her child, and ultimately restored her emotions. Now, Tempo has to face the arduous task of coming to terms with what happened to her, the difficulties of being able to feel once again, and the lingering phobia stemming from her traumatic experience with the rock slide.

  • Action Girl: She can fight, though her phobia is a liability.
  • Better as Friends: She and Rock decide this after Roll tries to set them up.
  • Buried Alive: The cave-in accident that is a major part of what made her what she is today. She is also dreadfully fearful of this happening to her again.
  • Canon Foreigner: Created solely for the comics and to balance out female side of the cast.
  • Came Back Wrong: Even though her personality was later restored, she isn't the same as when she was before the accident. It was revealed in issue 35 via video disc and served as one of the points of argument with Break Man about family and Loss of Identity.
  • Changing Clothes Is a Free Action: Like Mega Man, she can switch from civilian clothes to her armor in an instant.
  • Cowardly Lion: She still does her job as a geological surveyor despite the phobias that she has acquired from the accident, though she has yet to overcome those fears on her own.
  • Dishing Out Dirt
  • Earthquake Machine: She can produce earthquakes via her Quake Drills.
  • Emotionless Girl: In her first appearances. At first it seems unimportant but issue #15 reveals there's a darker reason behind it (again). This becomes subverted in the issue with Roll and Splash Woman, as she's having to re-adjust to feeling emotions.
  • Empty Shell: Her personality was disabled by her creator during the majority of her early comic appearances but was later restored. She is still getting used to it.
  • Genki Girl: This was her original personality before the accident. Tempo revealed it to Break Man through video footage in issue 35.
  • Foil: She served as one towards Blues (while in his Break Man persona) in issue 35. She was changed by her creator yet she forgave her and moved on, while Break Man ran away in fear of that change and never forgave his own creator for it.note 
  • Girlish Pig Tails: Her hair becomes tied into two long pigtails when she dons her armor.
  • Ironic Fear: A geological surveying robot that's claustrophobic and afraid of being Buried Alive. Though there's a very good reason for this.
  • Lobotomy: What Dr. LaLinde essentially did to her, turning her into an Empty Shell, so that she'll be less emotionally attached to her and see her more as a tool than a daughter. Though as Tempo has stated in issue 35, it might have been that her I.C. chip was badly damaged in the accident and that her creator just postponed replacing it or turning it on due to said reasons.
  • Non-Standard Character Design: She resembles the likes of Rock/Mega Man and Roll in both her "civilian" and "armored" forms rather than other Robot Masters, which is a visual clue that she didn't start out as a geological surveying robot.
  • Perpetual Frowner: Until she gets her emotions back.
  • Rapunzel Hair: It hangs down to her waist in civilian form.
  • Ridiculously Human Robot: Played with in that her emotions are first disabled and then restored. Her emotionless state is far too disconnected to pass for human despite her appearance, but with them restored she's just like Rock and Roll, albeit more reserved and mature than the Light bots.
  • This Is a Drill: Her primary weapon/tool, the "Quake Drill", which can create seismic activity.
  • What Is This Thing You Call "Love"?: Her reaction when Roll tries to pair her and Rock up together. On top of being a robot, her own emotional issues make her struggle to comprehend this.
  • Wire Dilemma: She's capable of vibrating bomb components into an inert state so they can't explode, and thus doesn't have to deal with this.

Vesper Woman (LMN-002)

A bee robot based off of a scrapped Lightbot design. She serves as Tempo's younger sister in the hopes of rekindling her emotions.

Dr. Mikhail Sergeyevich Cossack

A Russian roboticist and a colleague of Drs. Light and LaLinde. Younger than his fellow doctors, Dr. Cossack is composed and collected. He is the creator of Pharaoh Man and the single parent of Kalinka.

  • Badass Beard / Specs of Awesome: Not since Gordon Freeman has such a combo looked so good. note 
  • Badass Labcoat: Out of all the Doctors that have appeared so far, he's the one that makes wearing one look awesome.
  • Eye Glasses: Some of his appearances in the background have him looking like this.
  • Mundane Made Awesome: Has an odd habit of striking dramatic poses when talking.
  • Properly Paranoid: Cossack is the only one of the good guys to have serious doubts about Wily's supposed change of heart. He is, of course, completely right.
  • Scary Shiny Glasses: So far averted, but several scenes in the Spiritus ex Machina arc come very close including his initial appearance.
  • Trapped in Villainy: While bouncing around time in "Rock of Ages", Mega Man discovers (much to his shock) Dr. Cossack trying to destroy him. Why? Because Kalinka's life is in danger.

Kalinka Cossack

The young daughter of Dr. Cossack.

  • Bump Into Hello: With Roll.
  • Children Are Innocent
  • Crazy-Prepared: The phone her dad gave her. It's implied to have everything needed to contact her father no matter what situation she may find herself in. She uses it to tap into the Emerald Spears' broadcast by accident.
  • Daddy's Girl: Is close to her father, and Dr. Cossack adores her. The first thing she does when during the A.R.T.S. crisis is to call her Dad to see if he's alright.
  • Heroic B.S.O.D.: During the Emerald Spears' attack, Kalinka becomes so frightened she breaks down in tears and Roll has to help her. Considering she's a nine year old human, it's a normal reaction.
  • Mad Scientist's Beautiful Daughter: Though Dr. Cossack isn't really mad. She's got a few years before she fits this trope properly, though.

Pharaoh Man (DWN-028)

A Robot Master built by Dr. Cossack to explore and excavate ancient Egyptian ruins. He has a sensor array to allow him to perceive objects through walls in order to navigate the catacombs deep underground as well as superb speed and agility to evade the ancient traps that he might encounter. His design as a Pharaoh is to fool any curses laid against intruders into thinking he belongs there.

Pedro Astil

Another one of Dr. Light's colleagues, they both briefly reunite at the "A.R.T.S." conference. Involved with an expedition to the Amazon three years previously to the mysterious Lanfront Ruins. He's later revealed to the creator of Plant Man, and played a role in helping to put an end to the Ra Moon crisis.

  • An Arm and a Leg: Shown to have had one of his arms amputated. Issue #29 reveals that he lost it when the EMP field around the Lanfront ruins knocked his team's helicopter out of the air.
  • Canon Foreigner: Another original creation for the purpose of the comics.
  • Chekhov's Gunman: A minor one. Appears in a single panel in "Spiritus ex Machina", but is later revealed to be the creator of Plant Man in a cameo. The next issue reveals more about his background, and he helps in developing a way to shield Mega Man and the others against Ra Moon.
  • Omni Disciplinary Scientist: Was part of an archaeology expedition, but also participated in robotics development.
  • Spear Carrier: During "Spiritus ex Machina", serving as a transition to the Amazon rainforest. He doesn't even say anything either - he just smiles at Dr. Light.
  • Survivor Guilt: He has elements of this thanks to being the Sole Survivor.

Plant Man (DWN-045)

A robot created by Pedro Astil with the help of Dr. Light. A partly botanical robot, his unique nature allowed him to just barely survive Ra-Moon's blackout. Because of this, he was instrumental in helping to get Mega Man and Dr. Light's other robots back on-line.

  • Already Met Everyone: Like Pharaoh Man, Concrete Man, and Splash Woman, he appears in a storyline set well before his in-game debut in Mega Man 6.
  • Composite Character: His appearance in Mega Man #29 shows him using his vines as prehensile appendages, which were previously just for show. This is an ability of his Net Navi counterpart from the Mega Man Battle Network series.
  • Combat Tentacles: The vines on his back are prehensile and able to be used to move and lift things.
  • Gratuitous Spanish: Greets Mega Man with an "Hola". Makes sense, considering his creator is Hispanic.
  • Organic Technology: Pedro describes him as having a "botanical basis."
  • Petal Power

Leonardo Dorado

The charismatic mayor of the newly renamed Mega City, who did so in order to score points with voters.

  • Ascended Extra: Based on an extremely obscure character simply named "The Mayor" from an equally obscure Monopoly clone called "Rockman Gold Empire".
  • Catchphrase: WOW!
  • Cool Shades: Never seen without them.
  • Egopolis: Subverted in that he doesn't name the city after himself. He names it after Mega Man, much to the blue bomber's embarrassment.
  • Large Ham: The man's personality is a force of nature.
  • Stealth Pun: L. Dorado. It's a nod to his origins.


A robotic bird made by Dr. Wily. He serves as a comedic sidekick to the doctor in several of the Short Circuits and a few background sections in the Worlds Collide crossover. Has debuted in the current story to help Breakman kidnap Kalinka Cossack, setting the Megaman 4 arc in motion.


A feline pet created by Dr. Light and weaponized to assist Mega Man against various enemies. He seems to like Blues a fair bit.

  • The Cavalry: Shows up with Beat, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
  • Rolling Attack: As in the games, this is his primary method of attack. Pointed out as "stealing my moves" by Sonic the Hedgehog in Worlds Collide.


A bird-themed combat support robot that both Dr. Light and Dr. Cossack collaborated on.

  • The Cavalry: Shows up with Tango, Eddie, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.


A walking suitcase built by Dr. Light for the purpose of transporting various materials. He has been re-purposed to ferry useful items to Mega Man on the battlefield. Eddie has been known to hang out with Auto for reasons unknown.

  • The Cavalry: Shows up with Tango, Beat, and Rush to help Mega Man turn the tide of battle against Sonic in the crossover.
  • The Medic: During the above events, the other support units aid Mega Man in battle. All Eddie does is provide him with a new chip to fix his Mega Buster and an E-Tank so he can refuel.

     Dr. Light's Robot Masters 

Cut Man (DLN-003)

A robot designed for forestry management. He was stolen and reprogrammed by Dr. Wily, but was eventually restored to his original self. He shows a great love of puns centered around his ability to "cut" things, much to the chagrin of his fellow Robot Masters.

  • Big Brother Worship: Downplayed, but Cut Man does look up to Rock even agreeing with him during the boss rush of the first arc and treats him in a respectful manner in the second arc.
  • Butt-Monkey: Seems to get the most punishment out of all the Robot Masters. This seems to be a running gag in most adaptations.
  • Let's Get Dangerous!: Stops joking around when Roll is damaged by Break Man, but being Cut Man, he doesn't really fare much better in battle.
  • Manly Tears: Has these when Roll gets shot by Break Man.
  • Mundane Utility: The Short Circuits in issue 3 shows him being used as a hedge trimmer, the ribbon cutter at a grand opening, and a barber. In that order.
  • Mythology Gag: His tendency to make bad jokes and his friendship with Guts Man seem to be a nod to the Mega Man cartoon.
  • Pungeon Master: To everyone's chagrin.
  • Plucky Comic Relief
  • Those Two Guys: Seems to hang out with Guts Man a lot.

Guts Man (DLN-004)

Designed for heavy labor, Guts Man was stolen and reprogrammed by Dr. Wily in the series' first storyarc. After being defeated and restored to his original personality, he's become a consummate ally of Mega Man and his "brothers", providing the group with great strength and a boisterous personality.

  • A Day in the Limelight: In the back up stories for issues #17 and #18.
  • The Big Guy
  • Bullet Proof Robot Shield: Oil Man and Ice Man promptly take cover behind him in the fight against the Mecha Dragon in issue 12.
  • Dumb Muscle: Downplayed in that he's shown to be of average intelligence, but a significant portion of the cast is at least above average.
  • Life of the Party: Apparently, he has a good singing voice too.
  • Rated M for Manly: He even commends Mega Man for doing something manly, in his opinion.
  • The Rival: To Concrete Man. The two of them instantly begin competing with one another upon meeting one another. Of course, they put aside their differences, and end up partying together.
  • Super Strength: The Super Arm. Much more useful in the comic than in the game, even. To put it in perspective, he uses an I-beam as a baseball bat in one issue of the second arc during a rather odd game of baseball with the other Light Robot Masters.
  • This Is Unforgivable!: His reaction to seeing the Guts Dozer. That and attacking in a rage.
    • Has the same reaction when Break Man shot Roll
  • Those Two Guys: Seems to hang out with Cut Man a lot.
  • Unwanted Assistance: Provides an in-universe example in issue #18's back-up story, when he's assigned to help Ice Man in studying the movement of a glacier... and instantly decides that means they have to stop said glacier by beating it into submission and holding it back. Needless to say, Ice Man isn't happy about this.

Ice Man (DLN-005)

Developed to withstand cold climates and explore icy regions, Ice Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has a crush on a Roll, but is too nervous to act upon it.

  • Bratty Half-Pint: Can be a bit of one, as shown by his verbally sniping with Cut Man in the second story arc.
  • Brother–Sister Incest: Towards Roll if you follow the "creator=parent" logic.
  • Cannot Spit It Out
  • Clingy Jealous Guy: Gets jealous when Roll compliments others.
  • Dogged Nice Guy: Sees himself as this in his relationship with Roll. He gets pretty bitter about it in issue #22, showing a harsher portrayal of this trope.
  • An Ice Person: He is called Ice Man.
  • Infrared Xray Camera: A vision mode allows Ice Man to see heat signatures, even through walls of ice and snow.
  • Instant Ice: Just Add Cold!: In the comics the Ice Slasher inexplicably encases its targets in blocks of ice, even if there's no water around them, as opposed to the games where it would just freeze enemies in place even if there was water.
  • Logical Weakness: Practically a double inversion. In the games, he's the only ice-themed robot master in the classic series (yet) to take no extra damage from a fire weapon. In issue 12, he's right there with Oil Man taking cover behind Guts Man (who is canonically weaker to flame in the games than Ice Man is) from the flames of the Mecha Dragon. Oil Man promptly calls him out on it.
  • Mundane Utility: Seen making ice cubes at the end of issue 12.
  • Mysterious Antarctica: The comic actually takes some time to explore Ice Man's stated function as a robot meant to explore the highly dangerous regions of the antarctic, elevating it above an Informed Attribute.
  • Mythology Gag: Doesn't have multiple personalities like in Powered Up, but he does refer to himself as "soldier" when trying to encourage himself.
  • Precocious Crush: On Roll.
  • Shorter Means Smarter: The shortest of the original Robot Masters and, as seen below, the one who displays the most book knowledge regarding his profession.
  • The Smart Guy: Of all the Robot Masters, he's shown to be the one with the most interest and knowledge in his particular field.
  • Smart People Wear Glasses: His eyes look like a large pair of glasses.
  • True Love's Kiss: Ice Man imagines himself about to give one to Roll in a "Snow White" scenario in issue 32's Short Circuits.

Bomb Man (DLN-006)

Developed for demolition and excavation purposes, Bomb Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He tends to be a bit reckless and he loves dramatic explosions.

  • Blood Knight: During the first arc. When the Robot Masters begin to argue with each other (violently), Bomb Man jumps in just because it's a battle.
  • Delinquent Hair: His "mohawk". Bonus points in that he's one of the few robot masters outside the Ridiculously Human Robot crowd to even have hair (that we've seen).
  • Demolitions Expert: Justified in that it's what he was designed for. When he and Mega Man go to town on the Boobeam Trap, the room is still standing and they've taken no damage despite everything else being destroyed.
  • Dynamic Entry: Discussed in his first appearance when he's critiquing Mega Man's entrance.
    "I like your look, kid. Not a bad entrance either. But if you really want to make an impression..."
    "'ve gotta enter with a bang!"
  • Flat Character: While Fire Man's been seen less, Bomb Man's had arguably less character development so far. He exists mainly to blow things up, and he seems pretty happy with that.
  • In Harm's Way: Adjusted to this from Blood Knight after his reformation. It's properly displayed in issue 29.
    Bomb Man: "That was awesome!"
    Cut Man: "We almost died!"
    Bomb Man: "But we didn't! Epic crash-landing! Woo!"
  • Having a Blast: His specialty.
  • Mundane Utility: Uses his Hyper Bomb to 'pitch' a boulder to Guts Man in a rather bizarre game of baseball in one issue of the second arc.
  • Stuff Blowing Up: Justified because When All You Have is a Bomb...
  • Third Wheel: Really downplayed in issue 23 when he's with Cut Man and Guts Man, practically upgrading the duo to Those Three Guys.

Fire Man (DLN-007)

Constructed for waste disposal, Fire Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He has quite the cowboy accent and a preoccupation with the concept of justice.

  • The Aloner: In issue 53, all of the other Light Robot Masters have at least one other person they consistently work with, except him. Notably, one robot who seems like he'd be a perfect fit to work with Fire Man, Heat Man, isn't there. Because he was decommisioned.
  • Combination Attack: With Oil Man in issue 12.
  • Cowboy: He talks like one, at least.
  • Demoted to Extra: Has appeared the least out of all the original six Robot Masters. As if to lampshade this, Roll wishes Fire Man had answered the phone instead of Oil Man in Issue 19.
  • Fight Fire With Fire: One panel in issue 12 shows him single-handedly holding back the flames of the Mecha Dragon with his own.
  • For Great Justice: One of his personal motivations.
  • Number Two: To Elec Man when the Light Robot Masters are together.
  • Playing with Fire: Well duh, it's in his name!

Elec Man (DLN-008)

Built to manage power plants and city power grids, Elec Man was also stolen and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. Of all the Light Robot Masters, he is the one who most often steps up to take charge when Mega Man is absent or otherwise can't do so.

  • Being Good Sucks: What he more-or-less proclaimed in frustration at being unable to stop the Emerald-Spears since he can't harm a human.
  • Death Trap: While under Wily's control, he uses his electrical powers to fire random electrical bolts in his area, hoping to hit Mega Man.
  • Harmless Electrocution: Has some fun making people's hair stand on end in the issue 14 Short Circuits.
  • The Leader: Of the Light Robot Masters.
  • Lightning Reveal: Sort of. He can use his electrical powers to create a sustained light source.
  • Mundane Utility: He gets a bit fed up with people asking him to charge their phones. However, he has no issue being a backup generator for a soup kitchen during a Big Blackout.
  • No-Sell:
    • To Time Man's Time Stop power, thanks to his electrical discharges.
    • Does this to Simone's tazer. Justified in that she just tried to use an electrical weapon on a robot designed to channel entire power plants.
  • Only a Flesh Wound: Loses the use of his legs in the fight with the Mecha Dragon. Being a robot, he is later repaired.
  • Three-Laws Compliant: Special mention, in that he's the first robot in the series to actively express a wish to not be during the first Emerald Spears incident.
    "I never thought I'd want Wily's coding back in my system. One override and I could just..."
  • Ridiculously Human Robot:: One of the more human looking Light Robots.
  • Shock and Awe: Elec is short for Electric. What do you think he does?
  • Wire Dilemma: His electrical powers allow him to bypass this completely by just shorting out the detonator, making the bomb useless.
  • Yellow Lightning, Blue Lightning: Yellow when Mega Man uses his weapon, blue when he uses it himself.

Time Man (DLN-00A)
An experimental robot with advanced AI algorithms developed for the purposes of researching time manipulation, Time Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's borderline obsessive compulsive about keeping a strict schedule, and is thus easily annoyed by the more lackadaisical attitude of his erstwhile partner Oil Man.

  • Energy Arrows: One of his offensive weapons, purple in color and shaped like hands of a clock. A panel in issue 6, where he's fighting with Oil Man, shows that it works like a Magic Missile with the arrows forming from an energy aura around his hand.
  • Mundane Utility: The Short Circuits in issue 6 has him serving as Dr. Wily's alarm clock. Up until Guts Man punches him.
    • Issue 31 shows him using his Time Slow ability to aid surgeons in a hospital.
  • Red Eyes, Take Warning: On the covers of the second story arc. In the comic itself, they seem to be black.
  • Ridiculously Human Robot: Looks just as human as Elec Man. In the "Time Keeps Slipping" arc, Time Man gets so angry with Oil Man that Cross-Popping Veins appear on his head.
  • Schedule Fanatic: So much that, when under Wily's command, he frequently comes to blows over disruptions to it.
  • Those Two Bad Guys: With Oil Man when working for Wily. They even got their own story arc.
  • Time Master: He can slow down time.
  • Time Goes Slow: The Time Slow, which can be disrupted by high-energy electrical fields and can apparently be shielded against as shown in the fight against the Mecha Dragon.
  • Useless Useful Spell: Time Slow is awesome and practically broken. Up until Dr. Wily upgrades the defenses of his fortress guardians to compensate for it, making it a waste of time.

Oil Man (DLN-00B)
An experimental robot with advanced AI algorithms developed for the purposes of cleaning up oil spills, Oil Man was also stolen, completed, and reprogrammed by Dr. Wily. After being restored, he returned to his original work and helps out whenever he's needed. He's a very laid back individual in most cases, which gets on the nerves of his erstwhile partner Time Man.

  • Combination Attack: Considering his Logical Weakness to flame, it makes sense he would get one of these with Fire Man. Shown in issue 12.
  • Flirting Under Fire: Even during a rescue operation, he still has time to flirt with Quake Woman.
  • Jive Turkey: As in Powered Up, this is his most outstanding character trait.
    "Light Labs— Where the science is fine and the robots are finer. You got Oil Man on the line."
  • Logical Weakness: As we're shown in issue 12, in the fight against the Mecha Dragon when he's taking cover behind Guts Man, he's not just weak to Fire Storm, but to fire itself. Considering just how many robots in the classic series will use fire as a weapon, it really sucks to be Oil Man.
  • Oil Slick: The Oil Slider. It even has a reverse setting that lets him suck up oil spills instead of just spraying it like in the games.
  • Pre-Ass-Kicking One-Liner: Gives a punny one to Time Man in issue 6.
    "You want me to clean your clock?"
  • Scarf of Asskicking: Used by Archie to correct his Unfortunate Character Design from Mega Man Powered Up.
  • Those Two Bad Guys: With Time Man when working for Wily. They even got their own story arc.

Concrete Man (DLN-065)

Another building robot, with an emphasis on dam construction. Dr. Light activates him early when Guts Man needs assistance getting a dam completed before a storm causes a flash flood that destroys the construction site.

  • Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shut down.
  • Dishing Out Dirt/Making a Splash: The Concrete Shot which comes out in liquid form and rapidly hardens.
  • Oh, Crap!: Both he and Guts Man have one when they realize the dam has sprung several leaks due to their competing with each other instead of getting the job done.
  • The Rival: To Guts Man. The two of them start competing immediately upon meeting one another.
  • Un-Duet: After fixing the dam, Guts Man takes him to a Good-Guy Bar for karaoke.

Splash Woman (DLN-067)

Designed for oceanic rescue, Splash Woman is a great swimmer and useful in underwater operations. Oil Man activated her early when Roll called for help after a Cruise Ship ran aground.

  • Action Girl: Proves herself to be one immediately upon activation, helping to save the crew of a run aground ship.
  • The Aloner: There's a panel of her in issue 21 during the New Year's celebration, next to a cruise ship in the harbor, all alone and looking miserable. It really drives home how lonely it must be to be the only one with a strictly aquatic design. Even moreso since her primary function is ship rescue, which means she has to wait for something to go horribly wrong before she can even do her job.
  • Already Met Everyone: Appears well before Mega Man 9's place in the story. Word of God says that this is so that what happens to this set of Robot Masters has a greater impact; we'll be getting to know them before they're ordered to be shutdown.
    • Which makes sense given that they were ordered to be shutdown because they were old and outdated.
  • Face–Heel Turn: During "Rock of Ages", Splash Woman attacks Rock when he appears in another time period. It foreshadows her defection in 9.
  • Laser Welder: The Laser Trident which is used to patch up holes in ships.
  • Making a Splash: Averted - her main weapon uses coherent light.
  • Princess Carry: How she saves a falling Quake Woman in her first appearance.

     Major Antagonists 

Dr. Albert W. Wily
The former partner of Dr. Thomas Light, Dr. Wily felt that Light had received attention that should have been due him instead. Because of this, he plotted to steal the Robot Masters and make the world recognize his genius by conquering it. Too bad he never counted on a certain lab assistant volunteering to become a fighting robot in order to stop him.

  • Adventurer Archaeologist: Decides to take this up following the "Return of Dr. Wily" arc. Figuring no one will find him in some forbidden ruins, he could also investigate the mystery of the place and get recognition for it. Played for Laughs when his age and general lack of fitness causes some issues early on.
  • A God Am I: The plan he concocts with Dr. Eggman during the Worlds Collide crossover is meant to literally invoke this.
  • Alien Among Us: Attempts to invoke this in the third story arc, but it was just a Hologram.
    • He plays it straight with Ra Moon.
  • Attention Whore: To his detriment at times.
    Elec Man: "The man is as subtle as a blown transformer."
  • Driven by Envy: One of the primary reasons he became a villain. He was jealous of Dr. Light's success.
  • Even Evil Has Loved Ones: Dr. Cossack even states that Dr. Wily, bad guy that he is, still cares for his creations. Granted, he was using his Robot Masters as sacrificial lambs, they were aware of that fact. They don't seem to take it personally after being uploaded into new bodies... until the "Legends of the Blue Bomber" arc, where many of the Robot Masters express regret and frustration at what Wily is forcing them to do.
  • Even Evil Has Standards:
    • During the crossover, Wily grows increasingly disturbed by Eggman's more evil acts, like attempting to outright kill his old friend Dr Light. In the end he also urges Eggman to NOT attack the guy who is trying to save their universes from oblivion. In the series proper, after Ra Moon reveals its intention to Kill All Humans, he immediately tries to stop it.
    • In issue 45, when he blows up Light Labs, he makes sure Dr. Light and Roll are safe in the underground bunker, and seems insulted that Break Man thinks he would actually kill them. As he puts it, "I'm vengeful, but I'm not a monster."
    • In issue 55 He claims the nuclear core within Blues could potentially blow up and take out a crowded area if he didn't keep coming to Wily to get it maintained. But Blues finds out from Dr. Lalinde that the core has a casing around it, meaning Wily was lying about that and really the only thing it'll "kill" is Blues if it burns out. Seems Wily is still sticking to his "Not Being a Monster" credo.
  • Evil Counterpart: To Dr. Light. Shares the same level of intellect and skills, but Wily is the opposite in temperament and desire.
  • Evil Former Friend:
    • With Dr. Light, who was willing to cut a break for Wily despite his past acts. In flashbacks, we see Wily actually concerned for his friend, and tries cheering him up.
    • He was actually closed to making a real Heel–Face Turn because of the kindness and trust Dr. Light showed him by revealing Gamma. Once again, however, his envy got in the way.
    • He still seems to retain some of this. He will give Dr Light credit when it's due, remarking on his brilliance. Also he got pretty pissed off when Eggman tried to kill Dr Light.
    • He does show some regret for his betrayal and using Light to obtain Gamma, but kept going because as he puts it, he burned all his bridges.
  • Evil Genius: Dude starts a war so the whole world will recognize him as the World's Greatest Genius.
  • Evil Gloating: He's practically addicted to it.
  • Evil Is Not a Toy: Something Wily learned the hard way with Ra Moon.
  • Evil vs. Evil: Him fighting against Ra Moon after the latter betrayed him.
  • Exhausted Eye Bags: Dr. Wily focuses so much on completing Ra Thor that his eyes look like Gaara's by the time he's through.
  • Fatal Flaw: Pride and envy. It was shown more than once Wily could be a decent person, but those two flaws brings the worst in him and prevents Wily from having any chance of a true Heel–Face Turn.
  • Hair Today, Gone Tomorrow: In an flashback, we see a younger Wily... still bald and graying, but with a ponytail instead of his normal hairstyle.
  • The Heavy
  • Honor Among Thieves: Dr. Wily commands the genuine loyalty of the robot masters he creates himself. He also keeps his promise to Mega Man after the latter overloads his power matrix shooting Ra Moon by taking the dying robot back to Dr. Light.
  • Hypocrite: He has the gall to accuse Dr. Light of lacking humility.
  • Icon of Rebellion: Tends to use a skull motif, as well as his own "Dr. W" logo.
    • Sigil Spam: As if to parody the concept, Dr. Wily has been depicted with a very large "Dr. W" stamp on the cover of issue 12.
  • Insufferable Genius: One of his demands, in addition to surrender of all world governments, is to be officially recognized as the greatest genius who ever lived.
  • It's All About Me: One of the major driving forces in his life it seems.
  • Large Ham: To the point where he'd be hard to take seriously if he didn't have an army backing him up.
  • Mission Control is Off Its Meds: Wily during the Mega Man X crossover. He does more-and-more stuff that would get Mega Man and his allies killed.
  • Noodle Incident: Dr. Wily was banned from working on advanced robotics due to "unethical experiments". No further explanation has been offered.
    • As of issue 37, we see what he was working on. The Wily Walker, a mobile weapons platform with anti-personnel, anti-armor, support, and a payload of decay-resistant chemical weapons. No wonder he ended up banned.
  • Obviously Evil: Dr. Wily's appearance and expressions aren't exactly subtle. Even strangers to the franchise should be able to tell he's the bad guy as early as his first appearance.
  • Out-Gambitted: By Ra Moon. Big time. He takes control of half of Wily's robots, use his technology go cause a worldwide blackout, shut down the Mega Man 2 Robot Masters, take controls of Wily's ace Ra Thor, and as a final kick improves the Yellow Devil making Ra Devil. Him constantly outsmarting Wily causes him to have a Villainous Breakdown.
  • Pet the Dog:
    • In the "Spiritus ex Machina" arc, Wily treats his robot creations like companions. He confides to his Robot Masters as he investigates the Lanfront Ruins, and in general treats them better than anyone else.
    • Manages to repair and upgrade Blues, and all without destroying his personality.
    • Putting his pride aside to help Dr. Light repair a dying Mega Man.
  • Pride: Wily's ego is too big for just one of the Ego Tropes.
  • Puzzle Boss: The "alien" from Mega Man 2. Rather than fight it like Wily planned, Mega Man takes out the hologram projector.
  • Red Eyes, Take Warning: Invoked with his apparent transformation into an alien, shown above, in issue 12.
  • Sliding Scale of Villain Effectiveness: Credible. Very, very credible. Bordering on High even.
  • Smug Snake: Despite his brilliance, Wily does have spades of this, especially during the Ra Moon story arc where he was outsmarted and Out-Gambitted at every turn.
  • Supervillain Lair: Manages to set up several of these in short succession, only for Mega Man to infiltrate them and defeat him.
  • Take Over the World: Why? To prove to the world that he is indeed a great genius.
  • Things Man Was Not Meant to Tamper With: Tends to ignore the warning label even if he can see it.
  • Villainous Breakdown:
    • Had a brief one after Ra Moon betrayed and attempted to kill him.
    • During the same story arc he has another one after Ra Moon takes control of Ra Thor. He actually apologizes to Mega Man for causing the entire situation.
  • Villain Cred: Dr. Light genuinely believes that Wily is a serious threat to the world in the first arc.
  • Villain: Exit, Stage Left!: Pretty skilled at this. He's successfully escaped every time he's tried except for the first arc. He even pulls this off at the end of the Mega Man 2 adaptation which he didn't in the games.
  • Villains Out Shopping: In several of the Short Circuits. Often with Mundane Utility use of one or more robot masters.
  • Villain Respect: Wily is honestly surprised that Mega Man is willing to sacrifice himself to save humanity from Ra Moon. He is so impressed that he grants Mega Man's final request.

Proto Man / Break Man / Blues Light (DLN-000)
Blues during his travels and as Break Man.

The original creation of Dr. Light developed as part of the scientist's contract with the military, Blues was intended to be a prototype that would remain with him as a son once development was completed. For a time, the two lived together happily... until the day when Blues demonstrated his abilities for the military. A crippling weakness in his power supply was discovered, one which, if repaired, ran the risk of damaging his personality core. After (thinking he was) overhearing Dr. Light considering rewriting his personality, Blues was devastated and ran away.

After wandering the earth for a time, he eventually decided he was wrong, and decided to return to Light Labs... only to discover Dr. Light had "replaced" him with Rock and Roll. After hearing of the Lanfront Ruins and its mysterious technology disabling field, he resolved to go there and quietly go offline. However, fate intervened when he was discovered by Dr. Light's old colleague, Albert Wily, who repaired him and weaponized him. Blues was now effectively reborn... as Break Man.

  • A.I. Is a Crapshoot: Deconstructed in that he goes rogue, but he never truly turns evil. Bitter and vindictive perhaps, but not evil.
  • Anime Hair: The first portrayal to regularly show off his impressive pompadour.
  • Child Soldier: Invoked when Dr. Light built and programmed him as a son while under contract to the military. However, Dr. Light only intended for him to demonstrate his abilities, and once the contract was secured, for him to live with him normally as his son.
  • Cain and Abel: Really heats up in Issue 23, with Blues becoming jealous after Dr. Light praises Rock on television. This leads to Break Man attacking his brother.
  • The Cavalry: Comes to Rock's aid in issue 31, leading the repaired MM 2 robot masters, plus Bomb Man and Cut Man.
    Bomb Man: "Yo! We hear you boys ordered an army?"
  • Cool Shades: One of the trope's poster children. Played ridiculously straight in that we never see his eyes even when he's not wearing them.
  • Death Seeker: In Worlds Unite, his first reaction to being stuck in an extremely dicey situation is to sacrifice himself to save others, since his cynical world view causes him to interpret his situation as bleaker than it really is.
  • The Dragon: He is currently this to Wily, leading the MM 2 and MM 3 Robot Masters.
  • Dying Alone: Bad enough to have a flawed power core, but to have no companions nor family is even worse. Because of this, Blues goes to the Lanfront Ruins as a "fitting graveyard" - since no one goes there, he'll really be alone.
  • Early-Bird Cameo: The Short Circuits section in Issue 4. The following issue turns it into a mild Running Gag about him constantly thinking he'll finally get an appearance in the comic proper, only to be shot down each time.
  • Face–Heel Turn: Starts off as a decent guy and does heroic deeds at his own expense even after he runs away. Then he gets rescued and recruited by Dr. Wily...
    • He never really did a Face–Heel Turn. He just doesn't know how evil Wily is. Although, him attacking Rock was terrible.
    • Heel–Face Turn:
      • Seeing that he appeared as Proto Man in Worlds Collide and in Rock of Ages, it is inevitable that he will join the side of good.
      • Becomes official in the 54th issue when he realizes that Wily was using him and purposely powered him with a Nuclear reactor so he'll shut down if he exerts too much power. Ultimately deciding, if that's the case he'll make the most of his time doing good.
  • The Faceless: Emphasized in his "Break Man" persona. In addition to his opaque shades and helmet, his face is covered by a faceplate. Of course, we all know that's Blues under there.
  • Flawed Prototype: His original flawed power core is the source of all his problems, directly or indirectly.
  • Friend to All Living Things: Shown in one panel of issue 17 feeding birds and a fawn from his scarf.
  • For Your Own Good: Gets told this by Dr. Light when he tries to inquire about the risks of repairing his power core that Dr. Wily just raised.
  • Gray Rain of Depression: The last panel of issue 17, when he's leaving home.
  • Heel Realization: Upon seeing the lengths Wily will go for his plans, including using him, kidnapping an innocent girl and forcing her father to be his patsy for purely petty reasons. Blues realizes his mistake in helping Wily and re-christens himself Proto Man, vowing to stop Wily's plans from behind the shadows.
  • Heroic Resolve: Helps people at the cost of running out his faulty power core.
  • Heroic Spirit: Spends his time going around helping people after leaving Dr. Light. It just makes his situation all the more tragic.
  • Hidden Depths: Issue 31 shows that he's a competent enough mechanic to repair several robot masters in a relatively short time.
  • Hurricane of Puns: Generally about him in regards to his Break Man persona. Some gems are "15-Minute-Break-Man" and "Gimme-A-Break-Man".
  • Luckily, My Shield Will Protect Me: He gets it from Dr. Wily in this continuity.
  • Rock, He Is Your Brother: Issue 28 plays this straight, with Dr. Light telling Roll, who then runs to tell Rock and then steps between the two to take a shot meant for Mega Man.
  • Made of Explodium: Dr. Wily initially taunts Blues into servitude and compliance, because the nuclear power core he gave him is unstable and without constant maintenance could go off like a bomb at any moment. Seeking help from Dr. Noelle La Linde, she tells him Blues is currently a threat... but only to himself. Only the power flow is unstable and will burn out his circuits eventually (revealing Wily wasn't mad enough to not properly seal his reactor's casing). However, she warns him to avoid combat, and if he must fight to put his shield to good use and NOT to suffer a direct hit.
  • My God, What Have I Done?: His reaction when he accidentally shoots Roll and sees the destruction wrought by Ra Moon's EMP pulse.
  • Nice Job Breaking It, Hero!: Played for Laughs in Issue 28's Short Circuits. Break Man breaks the storyline itself for four months.
  • Not Now, Kiddo: Pulls a variant on Mega Man in issue 30, stating that his reasons for attacking him and accidentally shooting Roll are less important than the threat of Ra Moon. Restates it in issue 31.
  • Not Wearing Tights: Like his brother, it's armor, not tights.
  • One-Man Army: Justified in that his original design was meant for a military contract even before being upgraded.
  • Opt Out: Tried to anyway, he got sick of Wily's plans which put the world in danger one occasion and the final straw for him seeing that he was now resorting to kidnapping a former colleague's daughter. But Wily strong arms him back into his service by mentioning the nuculer core in him that could blow up at any time and take innocent lives in the process if Blues didn't come to Wily for maintenance every now and then.
  • Poor Communication Kills: Dr. Light was never serious about "rewriting his rebellious streak" or changing his personality, but Blues assumed he was and decided to run away. This is the main reason why his jealously went as far as it did as he never bothered to try to talk to Dr. Light again and figured he was replaced.
  • Ridiculously Human Robot: The first of his kind, which is heartbreaking to watch as he struggles to find a place for himself in the world.
    • More specially, he was too human to relate to other robots (there was no other Robot Master before him), and he couldn't relate to humans because they treated him like a child.
  • Roaring Rampage of Revenge: Seeing Mega Man, who he sees as his "replacement" being praised by the entire city as well as Dr. Light drives him to attack the celebration honoring his brother.
  • The Runaway
  • Scarf of Asskicking: Like Cool Shades, one of the trope's poster children. "Proto-Type" shows him picking it out of a store window while shopping with his father.
  • Shield Surf: He, as Proto Man, performed this maneuver in the Worlds Collide crossover.
  • Super Prototype: He was the basis for the massed produced Sniper Joes. He is a Super Prototype in a sense though with a major flaw; all that superior performance, firepower and processing power proved way too much for his core to handle, causing a system overload during the field demo for the military. One of the military officers recommended a simpler model instead to compensate for this thus the Sniper Joes were created.
  • Super-Strong Child: Like his little brother and sister, he looks like a ten year old kid despite being a robot.
  • That Man Is Dead/Meaningful Rename: Ultimately decides to call himself "Break Man" in order to symbolizing him "breaking away" from his past.
    • Later dubs himself Proto-Man after seeing the lengths Wily will go just to appease his ego.
  • Theme Tune: The iconic whistle theme he's known for? He wrote it himself in this continuity.
  • Three-Laws Compliant: Subverted. Blues is unique among all Dr. Light's robots in that he is not bound by the three laws. He has a moral compass to be sure, but can harm a human if he deems it necessary. Thus he is the most human of all his father's creations, and this may be the source of his core's instability. Losing this freedom, is what Blues fears most.
  • Tragic Monster: Possibly since he's working for Dr. Wily now, though he's really more of an Anti-Villain then anything.
  • Used to Be a Sweet Kid
  • Walking the Earth: How he spent his years after leaving Dr. Light.
  • "Well Done, Son!" Guy: As part of his Character Development, Blues has decided he needs to earn his father's love, not that he hasn't already got it, but he feels he needs to earn it for himself, and be worthy of being called Dr. Light's eldest son.

Ra Moon

A mysterious machine discovered by Dr. Wily in the Lanfront Ruins and the cause of the technology disrupting field found there. After interfacing with Wily's laptop, he soon resurrects all of Wily's original Robot Masters and helps him to create his second set. He immediately sets himself up as an ally of the doctor, helping him set up a new lab and to prepare for his next evil scheme.

Which was all a lie. Ra Moon is more than just lost technology, and is revealed to be an alien conqueror that crashed down upon Earth and uplifted the indigenous people in order to serve him. However, finding humanity too primitive, Ra Moon destroyed this civilization in order to wait until humanity progressed technologically. Thanks to Dr. Wily rediscovering him and giving him the tools he needed, Ra Moon was ready to enact his centuries long plan. Eventually betraying the doctor, he took control of his Robot Masters and initiated a worldwide EMP pulse, shutting down the world's technology.

     Emerald Spears 
Extremist anti-technology group seeking to stop the advancement of robotics.

  • A.I. Is a Crapshoot: One of the excuses they use to justify their actions. It turns out they're wrong.
  • The Blind Leading the Blind: Seems likely for a group that originally put someone like Harvey Greenleaf in charge.
  • Doomed by Canon: The Emerald Spears are destined to fail in their mission to stop the unchecked advance of robotics and humanity (and later its cyborg and biotechnological descendants) spend the next 6200 or so years dealing with the consequences.
  • Evil Luddites: Well meaning, but are willing to use violence to accomplish their goals.
  • Gone Horribly Right: The Emerald Spears' plan is to do away with advanced robotics. In Issue 28, we learn Ra Moon's plan to deny humanity all advanced technology so they will destroy themselves, which is promptly implemented.
  • Icon of Rebellion: Their red spearhead emblem, which is seen on Xander's eyepatch and the screen that Harvey appears on.
  • Janitor Impersonation Infiltration: They infiltrate the Advanced Robotics Trade Show by replacing the security guards.
  • Knight Templar: The Emerald Spears have the best intentions for humanity at heart, but their methods make them terrorists willing to put innocent people at risk.
  • Mythology Gag: The name of the organization comes from the producers of the 90's animated series, Ruby-Spears.
  • Sliding Scale of Villain Effectiveness: Low with Harvey Greenleaf. Credible with Xander Payne.
  • Well-Intentioned Extremist: They make several good points about robots advancing too far and becoming a threat to humanity. They also have a point about humans becoming too dependent on robots. However, they are willing to kill innocents to advance their cause along with robots who did no wrong, including those robots who fight to protect humans.
  • Your Terrorists Are Our Freedom Fighters: Meant to come across as the former while viewing themselves as the latter.

Harvey Greenleaf

Leader of the Emerald Spears. Laid-back and carefree, Harvey is more inclined to discussion than use force to achieve his goals.

  • Big Bad Wannabe: While he's willing to rig a convention center to explode and take hostages, Harvey is more interested in getting the roboticists' attention and debating with them. It's soon clear that he's not cunning or intelligent enough to successfully carry out the plot.
  • Know-Nothing Know-It-All: Is genuinely baffled when the leading robotics scientists are harder to debate over to his point of view than his band of Yes Men. He's still certain he can do it in an hour when Xander takes over.
  • New-Age Retro Hippie: Depicted like this.
  • Strawman Political: He's... pretty much arguing against robotics to be arguing against robotics and in issue 14 the doctors are verbally taking him apart. Up until Xander loses patience and takes over.

Alexander "Xander" Payne

An ambitious and militant Spear, who hates all robotics and will do everything to stop them.

  • Berserk Button: Xander really hates Elec Man. Later, Mega Man even more so. Rock takes advantage of this in order to draw him out.
  • Broken Pedestal: An interesting example. Xander's backstory shows that he was originally supportive of Mega Man and even tried to follow the Blue Bomber's example in fighting the original Robot Masters. Up until Elec Man took him out.
  • Catch-Phrase: Whatever it takes.
  • The Dragon: To Harvey. Until Xander had enough of his stupidity, and forcibly takes command. Later, its revealed that Xander was the one really running the Spears, and got Harvey to sign on to the attack on the A.R.T.S. Convention.
  • Eyepatch of Power/Red Eye Take Warning: He wears the first to cover up the second, which is his cybernetic eye.
  • Eye Scream: Xander has a cybernetic implant replacing one of his eyes. Why? While he was reprogrammed, Elec Man hit him in the face with electricity and destroyed it.
  • Fallen Hero: A minor case. During the events of the "Let the Games Begin" arc, Xander was a soldier fighting Wily's forces. Inspired by Mega Man's courage, he attacks Elec Man but is severely injured. This results in Xander becoming an extremist.
  • Jumping Off the Slippery Slope: Xander decides that debating the issue is pointless, and decides to jump to outright violence. Even more so when appears later on willing to sacrifice himself and anyone else.
  • Klingon Promotion: Xander promotes himself to the head of Emerald-Spears with a heel kick to Harvey's face.
  • Ignored Epiphany: After Xander rants about how robots will destroy them all, Dr. Light points out the reality of the situation. It's the Spears who are threatening people, and the robots saving human lives. Xander takes a moment to contemplate this only to detonate the explosives shortly afterwards.
  • Insane Troll Logic: The Emerald Spears formed because they recognized that robots could become a serious threat to humanity due to lacking human values such as love and compassion. In issue 21, Xander becomes convinced that humanity can win the war against robots because Mega Man shows him compassion.
  • Moral Myopia: Anything is justified as long as it is 'to stop the advance of robotics'. On the other side of the coin, robots existing is an atrocity.
  • Names to Run Away from Really Fast: Even the editor lampshades how menacing the name is in one of editorials.
  • Never My Fault: Sort of. While Elec Man did cause him to lose an eye, he would've still kept it if he had just followed orders.
  • Obviously Evil: Maybe evil is a strong word, but his appearance alone foreshadowed that he was trouble.
  • The Remnant: Xander and what's left of the Emerald Spears after most were arrested following the events of Spiritus Ex Machina.
  • Revenge: It's pretty obvious the whole "Kill Robots For Mankind's Own Good" is just an excuse to get back at the robots who cost him an eye. Especially when it's pointed out that 1) the robots that did attack him were under another humans control and 2) he's the one resorting to violence in trying to help the humans when the robots have been nothing but complacent to their demands. Leading to...
  • Sanity Slippage: Not that Xander was very sane beforehand, but his jaunts through time, and more importantly his visit to X's time, have done a serious number on his sanity.
  • Shoot the Dog: Being captured and monitored by Rush, Xander discusses an instance of this trope in-universe. In his youth, the family dog was caught in an accident but was mortally wounded. So Xander said he had to take care of the dog, at which point Xander fires upon Rush.
  • The Unfettered: Xander will do anything to stop the advancement of robotics including destroying the convention center with the human hostages, his men, and his own brother still inside!
    Xander: Whatever it takes.
  • Well-Intentioned Extremist: Heavy emphasis on the 'extremist'. It gets worse since it is heavily implied that in the future he becomes Mr. X, and he becomes Dr. Wily's supplier.
  • Virtue Is Weakness: What Xander believes after Mega Man refused to kill him.
  • You Are What You Hate: The cybernetic eye he got to replace the one he lost is almost always covered up. Yet he doesn't seem to take any steps to get rid of it.
    • In a more obscure fashion: Xander is a giant conspiracy theorist, believing that the Illuminati is a front organization to obfuscate the actions of the Freemasons. In the future he makes hundreds of shell companies and starts his own conspiracy to take over many present-day companies to finance Dr. Wily.

Theo Payne

Another operative of the anti-robot faction and Xander's brother. Despite being calmer and kinder, Theo still follows his sibling.

Simone Miller

Vicious Emerald Spear operative who seems to enjoy her job. A close follower of Xander, he confines to her along with Theo his real plans.

  • Dark Action Girl: Athletic and well versed in combat. It turns out she went to the same Academy as Agent Krantz.
  • Fiery Redhead: Ruthless and willing to use violence whenever it suits her.
  • Kick the Dog: When a confused robot attempts to get outside the convention center per its directives, Simone is about to stop it. Elec Man manages to talk the machine into staying, but Simone decides to use a cattle prod on it anyways much to Elec Man's disgust. She is likewise all too eager to blast Pharaoh Man when ordered to, even stating "she's been waiting all night" to do it.
  • Noodle Incident: Whatever it was that Agent Krantz reported her for back in the academy. Whatever it was, it was bad enough that she felt she had to drop off the grid.
  • O.O.C. Is Serious Business: Generally arrogant and self-assured, the only time she is out of character is when Xander activates the explosives. Afterwards, she's totally frightened.
  • Romance Ensues: For a brief moment when she's alone with Theo.
  • The Runaway: From the same academy Agent Krantz attended.
  • The Smurfette Principle: Seems to be the only female member of the faction.
  • What Happened to the Mouse?: Disappears from story after she was arrested following the New Year's incident.

     Dr. Wily's Robot Masters
(Adaptations of 1 and 2) 

Please note that while many of the Robot Masters have appeared, not all of them have done so in a way that affords listing them here. Please do not add tropes for Robot Masters until they have played a sizable role in the story.
  • I Die Free/ Heel–Face Turn: Alongside the series 3 Wily Number's, half of these robot'd decides to decommissioned and placed in a robot museum, while the other half decide's to find new purposes in life.

Copy Robot

A "perfect" copy of Mega Man created by Dr. Wily, seemingly with ease, in his first skull fortress. He has all the weapons and skills that Mega Man possessed at the time of his creation, but it didn't help him when the six original robot masters ganged up on him to "fulfill orders to destroy Mega Man".

  • Evil Knockoff
  • Heel–Face Door-Slam: When Mega Man tries to reason with him during the 3 arc, Copy Robot actually considers it... then Doc Robot nails him with a Crash Bomb.
  • Loophole Abuse: How the original six Robot Masters justify destroying him.
  • Power Copying: Does this to Mega Man (when possible).
  • Redemption Equals Death: His first and last act of kindness towards Mega Man is shoving him out of the way of the Crash Bomb's explosion.
  • Red Eyes, Take Warning: One of the few ways he differs from the real deal.
  • Scarf of Asskicking: He wears a purple scarf to differentiate him from the original. Wily outfitted the actual Mega Man with an identical one in the brief time he had him brainwashed.

Metal Man (DWN-009)

One of Wily's original Robot Masters based on the plans of Cut Man and upgraded to have even more cutting power to his blades.

  • Absurdly Sharp Blade: The Metal Blade. It's apparently just as broken in the comics as in the game. Mega Man lampshades this by saying that he wishes he'd copied Metal Man's weapon first.
    • In part two of The Curse of Ra Moon, Mega Man makes a point to do just that.
  • Achilles' Heel: The most famous of the franchise: his own weapon. Mega Man copies it during their fight and uses it on him.
  • Combat Pragmatist: Unlike the game, Metal Man takes the first shot at Mega Man, before Mega Man even knows he's there.
  • Dying as Yourself: After the events of the 3 adaption, while he is rebuilt, he ultimately sides with the Robot Masters that want to be shut down, rather than find a new purpose.
  • Mundane Utility: His main argument for being decommissioned that, being built for combat, using his abilities for civilian purposes would be demeaning and like slavery
  • Oh, No... Not Again!: Has this when his weapon is copied again by Mega Man to defeat him, though he get's better.
  • Red Eyes, Take Warning: The first time around anyway. They're gone by the Curse of Ra Moon arc.

Air Man (DWN-010)

One of Wily's original Robot Masters who has the power of air. Air man is exceedingly confident in his abilities, even a bit overconfident.

  • Ascended Meme
    "You can't beat me."
  • Blow You Away
  • Casual Danger Dialog: Air Man practically seems bored while Mega Man is trying to kill him. Up until he uses the Leaf Shield.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Quick Man, Crash Man, and Wood Man to side with Light's robots.
  • Heel–Face Turn: After the events of the adapted 3 arc, Air Man joins the half of the Wily Robot Masters that decide to stay online and help the world, with him overseeing the repairs meteorological station he attacked before, and once done become a weather forecaster using his command over air current's to predict, or to some degree manipulate the weather.
  • Let's Fight Like Gentlemen: Says that he and his fellow Robot Masters should make a fight "efficient and classy, gentlemen" in issue #30.
  • Mundane Utility: Dr. Wily uses him as a fan to keep cool in the Short Circuits section of issue 10.
  • Red Eyes, Take Warning
  • The Lancer: To Flash Man, when fighting Sonic Man
  • Villainous Breakdown: Has one when it becomes quite apparent that Mega Man actually can beat him.

Bubble Man (DWN-011)
One of Wily's original Robot Masters and the first aquatic model in the comic. He has a bit of an inferiority complex.

  • Adaptational Wimp: Of all Wily's original Robot Masters, Bubble Man is taken out the quickest, within one page of actual fighting.
  • Arm Cannon: Notable to point out, in that issue #30 is the first incarnation of the franchise to depict him as being capable of turning it into a normal-looking hand like the other characters exhibiting this trope.
  • Butt-Monkey
  • Dude, Where's My Respect?: Has a complex over being mocked and not being seen as dangerous.
  • Heel–Face Turn: After the events of the 3 adaption, Bubble Man joins the half of the Robot Masters that choose to stay online, and help better mankind. He plans to become an underwater ecosystem manager. However, it's likely his main reason for changing sides is because he's infatuated with Roll.
  • Hollywood Acid: Apparently the Bubble Lead weapon isn't just water...
  • Logical Weakness: Inverted in that he's beaten with Leaf Shield, a weapon that deals zero damage to him in Mega Man 2
  • Making a Splash
  • Mondegreen: An unintentional exchange between him and Mega Man.
    Bubble Man: "I'll be waiting for you. I'll be here, preparing your watery grave! And I'll say "Welcome to Davy Jones's Locker!""
    Mega Man: "Hello? Did you say you're 'Davy Jones Man'? I'm looking for a dangerous Robot Master."
  • Right Behind Me: Mega Man comes up behind him just as Bubble Man is bragging about how Mega Man will never get past all the traps he set.

Quick Man (DWN-012)
One of Wily's original Robot Masters and exceedingly fast. Incredibly confident in his ability and very battle-hungry.

  • Blood Knight: He even kills Flash Man and gives Mega Man an E-Tank just so he'll get his fight.
  • The Bully: Seems to take great pleasure in kicking Mega Man around in moments of weakness just to show he can.
  • Death Trap: The iconic 'instant kill' lasers make an appearance, except this time Quick Man is racing Mega Man through them.
  • The Dragon: In the third story arc.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Crash Man, and Wood Man to side with Light's robots.
  • Evil Cannot Comprehend Good: He discusses this with Mega Man in issue 30, after the latter patches him up.
  • Flash Step: How fast he can move.
  • I Die Free: Chooses to be decommissioned rather than be reprogrammed and manages to convince some of the others to be decommissioned with him. The reason being, he claims he was built for combat and that by reprogramming him to be something other than what he was built for, would make him lose his identity.
  • In the Back: How he disposes of Flash Man.
    • Shadow Man does this to him in The Curse of Ra Moon. Twice.
  • Lightning Bruiser: His armor is at least as good as that of other Robot Masters.
  • The Rival: Sees himself as one to Mega Man in the third story arc.
  • Wake-Up Fighting: His first action upon waking up after being destroyed is punching Mega Man.

Crash Man (DWN-013)

One of Wily's original Robot Masters based on the plans of Guts Man and Bomb Man.

  • Backhanded Compliment: To Mega Man as he's dying.
    "Hey— Is that my power? I'm not gonna lie— Looks good on you, man. Good look to die in."
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Wood Man to side with Light's robots.
  • Hair-Trigger Temper
  • Having a Blast: He is an upgrade of Bomb Man.
  • Hurricane of Puns: In the Short Circuits of Issue 11.
  • I Die Free: Sides with the Robot Masters that choose to be decommissioned, reasoning he feels all he can do is blow stuff up and is unable to do anything else.
  • Mad Bomber: In his fight with Mega Man, he brings the whole place down on both their heads. Too bad Mega Man had a Leaf Shield to soak most of the damage.
  • Red Eyes, Take Warning/Black Eyes of Crazy: On the cover of issue 10.
  • Running Gag: His lack of hands, both in "Short Circuits" and in the comic itself.
  • Super Strength: He states that he has Guts Man's physical strength level as well as Bomb Man's explosive abilities, though he has yet to show it in the comic.

Flash Man (DWN-014)

One of Wily's original Robot Masters based on the plans of Time Man. He has an obsession with hair and dislikes the fact that he was constructed bald.

  • Bald of Evil: Much to his chagrin. Played for Laughs in a Short Circuits strip, and a response to a fan letter (the replier noting how cruel it was for Wily to design Flash Man hairless).
  • Distracted by the Sexy: Being distracted by Mega Man's full head of hair is what ultimately does him in.
    • Likewise, when he's part of Doc Robot, he claims they could've have avoided an attack from an angry Roll, were it not for all that hair.
  • Heel–Face Turn: Invokes this, when he's finally rebuilt by Light, and alongside half of the re-built Wily Numbers chooses to help mankind, providing his services via working at the Chronos Institute. Though is mainly just to show-up Time Man..
  • Killed Mid-Sentence: By Quickman hitting him in the back.
    "Why didn't Wily give me—hurk?!"
  • Logical Weakness: Inverted. He's the second Robot Master to fall to a weapon that deals zero damage to him in Mega Man 2
  • Pacifist Run: He's very surprised when Mega Man pulls this on his defenses.
    "What the—?! How'd you get in here? I didn't hear a single shot fired!"
  • Surprisingly Sudden Death: From Quick Man. He's still bitter about it after being rebuilt.
  • The Leader: He runs his own patrol team during Ra Moon, and he leads the reformed masters to fight Sonic Man.
  • Time Master: Unlike Time Man, he can completely stop time.
  • Time Stands Still/Flash Step: The Time Stopper is depicted both ways depending on who's using it. The user sees time stop and moves around the statue-like people, while everyone else perceives the user as having performed instantaneous movement.

Heat Man (DWN-015)

One of Wily's original Robot Masters based on the plans of Fire Man. He has an incredibly lazy attitude.

Wood Man (DWN-016)
One of Wily's original Robot Masters, made from japanese cypress.

  • Affably Evil: He's the most mild-mannered of all of Wily's Robot Masters. In addition to the case of Friend to All Living Things example below, he's generally level headed and respectful, and is the first of Wily's Robot Masters to hear Mega Man out in part two of The Curse of Ra Moon.
  • Even Evil Has Standards: Learning that other robots may be suffering as part of Ra Moon's schemes and that they may not be fulfilling Wily's will cause him, Air Man, Quick Man, and Crash Man to side with Light's robots. As a facet of Doc Robot, he strongly objects to shooting Roll because she's defenseless.
  • Forest Ranger: After becoming good, he becomes a doctor for trees.
  • Friend to All Living Things: Well, robotic things. Mega Man finds him sitting with a bunch of animal-based robots, and Wood Man even calls them his friends.
  • Heel–Face Turn: Happily, joins the half of the Wily Numbers to help better the world.
  • I Am Not a Gun: Specifically inverted.
    "I— am a weapon!"
    • Played straight, later. He's the absolute happiest about getting a new purpose in life, and tries to convince Quick Man into finding a new purpose too..
  • Improvised Robot: Either subverted or inverted. Wood seems like an odd choice to build a robot out of, but Dr. Wily does it rather deliberately. Japanese cypress isn't exactly cheap wood either.
  • Is That the Best You Can Do?: Says it word-for-word.
  • Mundane Utility: Dr. Wily uses him as a tree substitute for tying up a hammock in the Short Circuits section of issue 10.

     Dr. Wily's Robot Masters
(Adaptation of 3) 

  • Sour Supporter: About half the Robot Masters, and Doc Robot, at this point absolutely detest working for Wily and wish they could rebel, especially since they are being marched to their deaths.
  • I Die Free/ Heel–Face Turn: Alongside the series 2 Wily Number, half of these robots choose to be decommissioned and placed in a robot museum, while the other decide to find new purposes in life.

Needle Man (DWN-017)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for mining.

  • Acrophobic Bird: He's scared of shots even though he shoots needles.
  • Hit You So Hard, Your X Will Feel It!: To Mega Man when he and Guts man trap Needle Man's retractable spike weapon in one of the temple's Death Traps.
    "I'm gonna drive a spike so far through your head you'll be speaking C++!"
  • I Am Not a Gun: Like Wood Man, he accepts that he is a weapon. Unlike the former, however, he doesn't like it, and actively resents Wily for being forced to fight and die.
  • I Die Free: Ultimately joins the half of the Wily Numbers that chooses to be decommissioned. Unlike the others, he provides no reason for doing so, though it is likely connected to his naturally cynical personality
  • Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, even beginning to suggest that he and the others from his set not engage Mega Man in battle, but he's interrupted by remote Mind Control from Ra Moon.
  • Minion with an F in Evil: Absolutely the least enthusiastic about his job. He generally wants to be left alone and knit, and doesn't care enough about his job to even pick a thematically appropriate lair. When Mega Man offers to wait until Needle Man is done knitting to fight him, Needle Man sarcastically comments that he can go right ahead and that he's waiting to die.
  • Ninja Pirate Zombie Robot: His setting up in a ship of all places earned accusations of this from his brothers for "not fitting the theme."
  • Running Gag: Having no hands, he ties into the same one as Crash Man.
  • Real Men Wear Pink: He uses his needles to knit, making a "World's Worst Boss" sweater for Dr. Wily in issue #43.

Magnet Man (DWN-018)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was developed to control magnetic forces for the purpose of remote detonation of explosives.

  • Deadpan Snarker: As evidenced by this line to Break Man:
    "They should have called you Melodrama Man."
  • Homing Projectile: Much like in the games, he can change the direction of his Magnet Missiles, but in issue #34 he's able to use one to grab Shadow Man and pull him to where the Robot Masters are hiding.
  • Gravity Screw: What proves to be his undoing in the "Legends of the Blue Bomber" arc, when Mega Man's actions and the effects of his magnetic powers on himself combine to make him unable to tell which direction is up.
  • I Am Not a Gun: Like Wood Man, he accepts that he is a weapon. Although, he wishes he was something more.
  • It's All My Fault: He blames himself for the deaths of Top Man, Gemini Man, Shadow Man, and Snake Man, since it was his idea to have half the team hide out on asteroids to increase the length of Mega Man's travels.
  • I Die Free: Due to feeling he is too specialized to be put to use, decides to be decommissioned
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
  • Long-Range Fighter: Notably shown never getting up close and personal in any of the fights he appears in.
  • Required Secondary Powers: A notable aversion, in that his magnetic powers interfere with his operation and are ultimately what lead to his defeat.
  • Running Gag: Getting stuck to other Robot Masters and needing help getting unattached.
  • Selective Magnetism: His missiles are notable for being able to home in on ceratanium, which isn't properly magnetic. He can of course also do this with his ability to retract and repel objects.
  • The Smart Guy: He is the one who comes up with the plan to put half the Robot Masters on asteroids. In addition, while he he doesn't hate Wily, he spends his time before fighting Mega Man reviewing the flaws in Wily's plan as well as thinking how to overcome his own.
  • Walking Techbane: None of the systems Wily gave him are immune to his power. He can't even change the channel of a TV, because just touching the buttons will wipe it.

Gemini Man (DWN-019)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was that of an experimental self-replicating robot.

  • Beat the Curse Out of Him: Rock hits Gemini Man In the Back, temporarily freeing him from Ra Moon's Mind Control.
  • Blowing a Raspberry: One of his holographic doubles does this to Mega Man.
  • Doppelgänger Spin: Pulls this in "Legends of the Blue Bomber" by hiding which of his bodies isn't actually a hologram.
  • Hologram: His doubles are this instead of solid copies.
  • I Die Free: After being re-built feels he is too experimental to do any good, and decides to be decommissioned.
  • I Surrender, Suckers: He pulls this on Mega Man, in an attempt to buy time for his doppelganger to get a backshot on him. Unfortunately for him, the best he can manage is for the Gemini Laser to barely clip Mega Man's shoulder.
  • Manchurian Agent: Rock actually manages to talk him down by mentioning that humans are being killed, only for Ra Moon to Mind Control him.
  • Mirror Match: When mind controlled by Ra Moon, Gemini Man's core personality remains in control of his holographic doubles. This leads to an interesting fight between his mind and his body.
  • Mundane Utility: Averted. His reasoning for being decommissioned is that he's too experimental to have any.

Hard Man (DWN-020)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His body is covered in a ultra-hard material that grants him great defense, strength, and weight. His original design was meant for land leveling.

  • The Big Guy: Fills this role for the third army.
  • Blood Knight: He just wants a good fight. A bit nicer than most examples of this, however.
  • Cross Counter: He and Guts Man are seen delivering one to each other in issue #32.
  • Heel–Face Turn: Joins the Wily Numbers that chooses to stay online and receive a new purpose in life, with his being used for land raving.
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon. He's the only one seen snapping out of it at the end of the story arc.
  • Made of Iron: His whole deal, given his name is Hard Man. It's notable, as he's the last of the Wily Robot Masters seen active at the end of the battle with Ra Moon, having nearly defeated Blues.
  • Worthy Opponent: He offers Mega Man an energy tank before their battle. Why? It wasn't to be kind, he just wanted him at full strength so they could have the best fight possible.

Top Man (DWN-021)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was originally designed as a scouting robot to seek out energy sources. He is gyroscopically stabilized, making him ideal for space missions

  • Arm Cannon: How he's depicted firing his weapon in Curse of Ra Moon, as opposed to throwing them in other media depictions, though he does throw tops in the adaption of the third game.
  • Evil Is Hammy: Very flamboyant, and he tackled constructing his level traps and with a great deal of showmanship.
  • Graceful Loser: His last words are compliments to Mega Man, on his "simple elegance."
  • I Die Free: Top Man decides to join the Wily Numbers that chooses to be decommissioned rather than reprogrammed.
  • Manchurian Agent: Like the other members of the second army, he is actually loyal to Dr. Wily but controlled by Ra Moon.
  • Mythology Gag: Using his Top Spin on Shadow Man is what takes his opponent down, leading to him saying he "can't believe it worked!", a nod to the ability's perception as Not Completely Useless.
  • Trap Master: Thoroughly enjoys designing the traps aboard the hydroponics asteroid.
  • Serious Business: He gets worked up at Mega Man not tackling the traps and enemies he worked so hard to set up the "right way", such as battling his Mooks improperly and using Rush to execute a Dungeon Bypass on some of his traps.
  • Wrong Genre Savvy: After hearing about how great and powerful Mega Man is, he had expected Mega Man to be intelligent, graceful, and in control, and designed his base traps around that. Instead, Mega Man flails, bum rushes, brute forces his way through, not understanding the "right" way to do it.

Snake Man (DWN-022)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. His original design was meant for surveying.

  • Heel–Face Turn: Decides, alongside half of the Wily Numbers, once re-built to have a new purpose in life, now working in topographical surveying. However, he does revel in the next chance he gets to switch sides.
  • Manchild: After being rebuilt, he spends time zooming around on a swivel chair for entertainment.
  • Manchurian Agent: He's actually loyal Dr. Wily normally, but he's subject to remote Mind Control from Ra Moon.
  • Red Eyes, Take Warning
  • Reptiles Are Abhorrent: He's creepy, something that stays with him even after he's rebuilt.
  • Smug Snake: Pun intended. He manages to think little of Mega Man even with the knowledge that he's 17th in the line of Robot Masters Mega Man has defeated.
  • Surveillance Drone: The Search Snake is shown to be this in addition to Snake Man's primary weapon.
  • Trap Master: How he attempts to take down Mega Man, being very sneaky.
  • Villain Respect: When Mega Man incapacitates him with the Needle Cannon.
    "Heh... A well-executed ambush. I approve."
  • Wall Crawl

Spark Man (DWN-023)

A robot created by Ra Moon from plans developed by Dr. Wily and Dr. Light. He was designed to charge electrical devices.

  • Anti-Villain: Perhaps the most sympathetic of Wily's second batch of robot masters, in that he cares deeply for his brothers and apologizes for threatening Mega Man's sister. He also helpfully offers to recharge his brothers and enjoys spending time with them.
  • Even Evil Has Loved Ones: Very close to his brothers, to the point he tearfully breaks down when he realizes they're all gone. We're treated to a flashback of them all bonding right before his fight with Mega Man.
  • Heel–Face Turn: Once he is re-built by Dr. Light, he decides to stay online and find a new purpose in life.
  • I Have Your Sister: Threatens to do this to Roll when lashing out against Mega Man in "Legends of the Blue Bomber"; however, he admits he wasn't really ready to do this, and that he just wanted Mega Man to feel how he felt.
  • Manchurian Agent: He seems to actually be loyal to Dr. Wily normally, but he's subject to remote Mind Control from Ra Moon.
  • The Medic: Offers to recharge and help his brothers when they're low on energy.
  • Running Gag: Part of the "no hands club" with Crash Man and Needle Man.
  • Shock and Awe
  • Sole Survivor: Breaks down when he realizes this is the case for him.

Shadow Man (DWN-024)

A robot of unknown origins that Dr. Wily discovered in the Lanfront Ruins.

  • Desperately Looking for a Purpose in Life: After the defeat of Ra Moon, he has no master left to serve. The third army and Break Man convince him to willingly join Doctor Wily.
  • Failure Knight: Couldn't save the rest of his unit when they were attacked while transporting Ra Moon to Earth. Trio's treachery was the only thing that saved him and Ra Moon from destruction. 20,000 years later, he's re-activated by Dr. Wily, only to see Ra Moon destroyed by Mega Man.
  • Heel–Face Turn: Decides to side with the Wily Numbers that chooses to stay online and find a purpose that helps humanity. However, looking at his mannerisms, he may be letting more than he's letting on.
  • In the Back: Does this to Quick Man, only to get a Crash Bomb from Mega Man in the same spot immediately afterwards.
  • Lightning Bruiser: Revealed to be capable of moving at a comparable level of speed to Quick Man in The Curse of Ra Moon.
  • Lost Technology: He's found collecting cobwebs in the Lanfront ruins.
  • Mauve Shirt: Initially part of the Stardroids' Kuiper Droids unit, he managed to stay alive with Ra Moon for more than 20,000 years until his defeat at Mega Man's hand.
  • The Mole: Wily's first batch of Robot Masters had no idea he and the second line's true loyalty was to Ra Moon, not Wily. Yet, Ra Moon still sees fit to Mind Control him like the rest later. He's this again during Worlds Unite.
  • Red Eyes, Take Warning: Not obvious until issue 30.
  • Screw This, I'm Outta Here!: After taking a Crash Bomb to the back from Mega Man in issue 30.
  • Survivor Guilt: He's had this for 20,000 years.
  • The Stoic
  • Waking Up Elsewhere: How he reacts upon being activated by Ra Moon. Though he seems to have no memory of when he was previously active, he knows he was shut down.
    "I... function...?"
  • Worthy Opponent:
    • He and Espio the Chameleon show respect towards one another before dueling in Worlds Collide.
    • Sees Mega Man as this after he was defeated during the Mega Man 3 story arc.

Ra Thor

A robot made by Dr. Wily from the same technology as Ra Moon. He was intended to be a trump card against the alien machine, but Ra Moon managed to Mind Control him before he even got a shot off.

  • All Your Powers Combined: It takes every last ounce of weapon energy Mega Man has to put Ra Thor down. In one panel Rock is firing the Metal Blade, Bubble Lead, Crash Bomber, Quick Boomerang, and what could be the Spark Shot, Atomic Fire, or both. Ra Thor still tries to stand back up.
  • Flat Character: Justified Trope. He wasn't designed to have a personality, only to be a weapon against Ra Moon.
  • Out-Gambitted: He was Dr. Wily's trump card, but Wily didn't count on Ra Moon taking control so easily.
  • Nigh Invulnerable: Made to have absolutely no weaknesses. This, of course, ended up biting Wily in the ass. Fear of such a creation turning on him again may be why all of his later robot masters are weak to a weapon from another of their series.

Doc Robot

An experimental robot built by Dr. Light and Dr. Wily, intended as a platform to efficiently test out systems and tools for new Robot Masters before building them. Of course, Wily has other plans for it.

  • All Your Powers Combined: Dr. Wily loads it up with the weapon data of his first set of Robot Masters.
  • Ax-Crazy: Eight personalities sharing a single body that wasn't really designed to handle that has made the Doc Robot dangerously unstable.
  • Fighting from the Inside: At least one eighth of him, Wood Man, tries to stop themselves from attacking Roll.
  • Fun with Acronyms: Its full designation is the Diverse Operations Circuit Robot.
  • Only I Can Kill Him: The reason for his defeat. Every personality of his wants to be the one to kill Mega Man. Doc Robot literally has Mega Man frozen at point blank range and can't manage to switch to a weapon long enough to actually fire.
  • Power Copying: Like Mega Man, is his M.O. However his version is more complicated, since he needs a robot's original coding to copy the weapon.
  • Skull for a Head
  • Split Personality: Having the IC chips of all eight of Wily's first set of Robot Masters. Complete with colored speech bubbles so you know which one is speaking.
  • Team Killer: Kills Copy Robot so he can kill Mega Man himself. Wood Man objects to this, as this is the second time Quick Man's conscience has done this.


Mega Man Killers

A trio of combat specialists specifically designed to defeat and destroy Mega Man. Their membership consists of Enker (MKN-001), Punk (MKN-002), and Ballade (MKN-003).

Genesis Unit

A trio of robots that Wily originally designed for unknown purposes and set against Mega Man. Their membership consists of Buster Rod G. (WWN-001), Mega Water S. (WWN-002), and Hyper Storm H. (WWN-003).

  • Blow You Away: Hyper Storm H. gets a one-up on Tails by keeping him away with a mouth-based wind weapon.. which he quickly reverses to trip him up.
  • Big, Thin, Short Trio: Hyper Storm is the Big, Mega Water is the Thin. While Buster Rod isn't actually short, his hunched monkey posture produces this impression.
  • Dirty Coward: Mega Water S. knows that they're outmatched when fighting Sonic, Mega Man, Proto Man, Tails, and Rush. He starts gloating the moment it seems he has the upper hand, and runs away the moment his teammates are down.
  • Me's a Crowd: Buster Rog G. can make three copies of himself.
  • Power Trio
  • Killed Off for Real: In the main timeline, Mega Man apparently destroyed their IC chips, instead of saving them and Copy Robot. They only appear in Worlds Collide by being time-cloned using chaos emeralds
  • Shout-Out: To the Sega Genesis console, which the game they appeared in was released on. This is pretty much the reason for their prominent role in Worlds Collide, as Sonic the Hedgehog is Sega's mascot. Also, they are a shout-out to Journey To The West.
  • Screw This, I'm Out of Here!: Mega Water S tries to do this when he realizes he has no chance of victory. Proto Man just ends up shooting him In the Back.
  • Telescoping Staff: Buster Rod G.'s rod.


Supposedly Mega Man himself brought back from the future and reprogrammed by Dr. Wily.

  • The Cameo: In Worlds Collide he gets a background scene where he's playing cards with Big the Cat.
  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
  • Lazy Backup: He spends his entire time time-resurrected chilling out instead of helping.
  • Somebody Else's Problem: He justifies attempting to kill his younger self with the belief that the timestream will work things out somehow on its own.


A peacekeeping robot that Dr. Light created to handle global crises like Ra Moon's attack. Due to its enormous size, it is powered by eight special energy elements.

  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
  • Humongous Mecha
  • Meaningful Name: Invoked, as Dr. Light explains: Gamma is meant to be the next stage in robotics development, after the "alpha phase" of basic industrial robots and the "beta phase" of the intelligent Robot Masters.
  • When All You Have Is a Hammer...: Despite its enormous strength, Gamme was supposed to be a peacekeeping robot, and therefore has no weapons.

Bass Wily (SWN-001)

Dr. Wily's own "son" and a combat robot designed to be Mega Man's equal on the field of battle. He is battle hungry and more than a little arrogant, but he can back up his attitude. It's been discussed that he isn't always 100% loyal to his "father" for reasons yet unexplored.


A robotic canine companion that Dr. Wily designed to support Bass in a similar manner to how Rush supports Mega Man. He is programmed to be loyal to Bass above all others, a decision that Dr. Wily may regret at times when Bass is being less than obedient.

Terra (SRN-001)

The leader of the Stardroids and the only robot to canonically defeat Mega Man in the classic series.

  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
    • And again in issue 42, during Shadow Man's flashback

Sun Star

A mysterious alien robot with a connection to Ra Moon.

  • Avenging the Villain: Will apparently be his motivation. The end of the Curse of Ra Moon arc has Ra Moon asking its children to avenge it, followed by the face of Sun Star taking up the whole last panel.


An immensely powerful robotic space cop who is empowered by "Justice Energy". After his initial appearance, it seems that he left Dr. Light a way to get in touch with him.

  • Early-Bird Cameo: The Worlds Collide Crossover.
  • Justice Will Prevail: His entire character.
  • Theme Naming: A flashback in issue 42 reveals that he is but one member of a galactic police force called the Star Marshals. The other two seen in the flashback are Trio and Quartet, the former of whom is the "Evil Robot" that Duo was seen fighting in the opening to Mega Man 8.


A mysterious robot who is instigating a robot rebellion of his own.

Mega Man Shadow

A mysterious robot who looks a lot like Quint and refers to himself as Mega Man's 'shadow'.

  • Early-Bird Cameo: Issue 20, due to Mega Man time traveling.
  • Unexpected Character: His sole game appearance was on a non-canonical, Japan-only, WonderSwan game. Unexpected is an understatement.
  • Writing Around Trademarks: He's not explicitly called "Mega Man Shadow." He refers to himself as "Mega Man's Shadow." His fellow Robot Masters, the Dimensions, are not allowed to be used in the comic. If the plot of Challenger From The Future is ever adapted, Mega Man Shadow and his Dimensions will have to be expied. However, this reference allows the reader to know exactly what is being expied.

Mr. X

A person who recruits Dr. Wily during the aftermath of 3.
  • Bigger Bad: His appearences are few and far in between. At the end of the adaptation of 3, he becomes this to Dr. Wily.
  • Decomposite Character:He is a disguise of Dr. Wily given life and power.
  • Let X Be the Unknown
  • Not His Sled: His origin in this continuity is far different from his appearance in Mega Man 6. See Paper-Thin Disguise for details.
  • Paper-Thin Disguise: Played with. He's now an actual character instead of one of Dr. Wily's disguises, though it is very heavily implied that he's a future version of Xander Payne. Eventually confirmed after the Worlds Unite crossover
  • Private Military Contractors: He owns his own army, each emblazoned with his own symbol except for a certain few.
  • Start X to Stop X: Pun aside, he decides to stop the robot wars of the X series by creating a global conspiracy and many shell companies in order to finance Dr. Wily's schemes so the world will wake up to the robot threat.
  • Stable Time Loop: Due to time travel, he knew what events were going to come and just let them play out before starting his plan thirty years into the present timeline of the series.
  • The Slow Path: Sorta, after stopping Sigma in the Worlds Unite crossover, he was sent thirty years into the past. With no way back and finding he can't change what will transpire. He decided to bid his time, amass wealth and build an army until every event in the Mega Man world up till the events of Mega Man 3 had passed. Unlike most examples, he didn't stay young and ages to the point of being unrecognizable.
  • Time Travel: He comes from the future. Subverted, he's an aged Xander Payne who got knocked thirty years into the past after preventing Sigma from initiating the events of the Worlds Unite crossover. With no way to get back to the present, he decided to use his knowledge of the future to gain wealth and build an army in the hopes of stopping robotics for good.
  • "X" Makes Anything Cool

     Mega Man X Characters 

Mega Man X

Doctor Light's Magnum Opus, X is an advanced robot with the same thought capacity of a human.

  • Arm Cannon: Can't be a Mega Man without one.
  • Authority Equals Asskicking: In the Archie continuity X is listed as the "Leader Hunter", in line with his game-canon position as the commander of the Maverick Hunters' 17th 'Elite' Unit.
  • Badass Biker: His introduction in Worlds Unite has him ride at the head of a group of Maverick Hunters on Ride Chasers.
  • Bash Brothers: With Zero, his best friend and partner. X also has this relationship with his older brother Rock (who refers himself as such).
  • For Want of a Nail: Regretful for all the conflict he indirectly caused with his existence (and thus the existence of Reploids), he asks Rock to advise Dr. Light never to create him to prevent all of this in Worlds Unite, thus invoking this trope. However, Rock turns him down, saying that the future needs X to protect it.
  • The Leader: Listed as the "Leader Hunter" during the raid on Sigma's base, indicating X's authority in the organization.
  • Martial Pacifist: Does not like violence, but won't shy from a fight if absolutely necessary.
  • The McCoy: Of the Maverick Hunter Trio as per canon. He's a Martial Pacifist by nature and definitely the most humanistic of the lot (as seen when he tries to get Zero to stop scaring Orbot and Cubot).
  • Odd Friendship: With Zero, the Blood Knight Red Oni to his Reluctant Warrior Blue Oni.
  • People Puppets: Subjected to this along with Zero, Axl, and all the Robot Masters.
  • Super Prototype: His design provided the basic framework for all Reploids. However, since Dr. Cain didn't completely understand X's design, he made an inferior copy of X's design, from which all Reploids were created. Unfortunately, not all of them went through the same moral conditioning as X...
  • Tag Along Kid: Gets embroiled in the Maverick Hunters business on occasion, despite not being one... yet.

Dr. Cain

The archaeologist/scientist who discovered and awakened X. Studying Dr. Light's notes and X, he created Reploids.

  • Omnidisciplinary Scientist: He is an archaeologist and robot engineer.
  • Nice Job Breaking It, Hero!: Because he was unable to duplicate X's design perfectly (namely X's virus protection program) he made generations of reploids who were vulnerable to the Maverick Virus, including his best reploid, Sigma.

Zero (DWN-∞)

X's best friend and mentor figure, Zero is an elite Maverick Hunter who later takes command when Sigma goes rogue.

  • Anti Anti Christ: Dr. Wily's Magnum Opus, who fights for humanity and is best friends with X
  • Arm Cannon: Has one like his predecessor, Bass, he's rarely seen using it though.
  • Bishōnen: Zero's very handsome. Lampshaded by Vile, who calls him "pretty boy."
  • Blood Knight: A downplayed version. While not as bad as Vile, Zero clearly enjoys a good brawl and refers to his work as a Maverick Hunter as "fun." It's nearly non-existent during his fight with Vile in Worlds Unite, but resurfaces when dealing with Eggman's robots.
  • Good Cop/Bad Cop: The Bad Cop to X's Good Cop when they're interrogating Eggman's robots.
  • Identity Amnesia: He's forgotten who he used to be. From what Sigma and Dr. Cain say, he wasn't always a hero. Which makes sense, given he's built by Doctor Wily.
  • Laser Blade: Averted, actually. He doesn't have one yet, though Sigma suggests he get one. When he reappears in Worlds Unite, which takes place after Mega Man X7, he's got it.
  • Odd Friendship: A skilled hunter who loves a fight and a compassionate pacifist, and this isn't even factoring in his and X's origins. They were made to basically kill each other.
  • People Puppets: Subjected to this by the Deadly Six along with X, Axl, and the Robot Masters.
  • Slasher Smile: Sports one when he pressures Orbot and Cubot into building a Genesis Portal, much to X's displeasure.
  • The Spock: While he might go about his duties with unusual zeal (see Blood Knight and Slasher Smile above) he's ultimately this, reminding X about how the duties of a Maverick Hunter come before X's personal beliefs during the Dawn of X arc as well as going to extreme measures to get the Eggman robots to comply in Worlds Unite. He's also the one who maintains his cool even when he's controlled by the Deadly Six, telling the others to pull their punches as best they can.
  • Turned Against Their Masters: Not intentionally, but being a Maverick Hunter is almost certainly not what Dr. Wily intended for him.


Leader of the Maverick Hunters. An authoritative and efficient leader who directs his subordinates with strategic precision. However, should one look close enough, they might see a few cracks in his shining armor beginning to show.

  • Badass Cape: Though he takes it off before going into action.
  • Bait-and-Switch: Begins talking about how weak the humans are compared to Reploids... before declaring that that's exactly why the Reploids must defend them.
  • Bald of Awesome: Which will later become Bald of Evil after his future Face–Heel Turn.
  • Big Bad: Of Worlds Unite
  • Big Good: Of the Maverick Hunters. Of course, this won't last forever...
  • Bishonen Line: Sigma-II is gargantuan in size, on a completely different level from the heroes. He's more of a battlefield than an enemy. Sigma-III, on the other hand, is only somewhat above-average in size.
  • Brain Uploading: In the beginning of Worlds Unite, he he trans-dimensionally does this to Orbot, interrupting a Sonic Lost World plot.
  • By-the-Book Cop: When Dr. Cain tries to point out that the Wily Walker isn't technically a Maverick, Sigma bluntly points out that A) it's a "mechaniloid" and B) trying to hurt people...which, in his words, is the textbooks definition of a Maverick.
  • Foregone Conclusion: He'll end up going Maverick himself in the future.
  • Foreshadowing: A few ominous panels throughout issue 40 show that Sigma's not entirely the great guy he looks like.
  • Good Scars, Evil Scars: Currently, they're good scars.
  • Large and in Charge: Bigger than any other Reploid.
  • Laser Blade: He's been shown with a beam saber attached to his hip.
  • Perpetual Frowner: He hasn't been shown smiling in many of the pages of the comics that he's shown up in.
  • Slasher Smile: Briefly sports one while fighting the Wily Walker. And again when he mentions how weak humans are.
  • Smug Super: Even as a hero, he states the reason the Maverick Hunters protect humans is because they, being superior in every way, have an obligation to protect the weak humans.


One of the Maverick Hunters. His appreciation for weaponry and fondness for violence made him dangerous even before his future Face–Heel Turn.

  • Admiring the Abomination: He appreciates the design for the Wily Walker, saying that "they don't build em' like that anymore!"
  • Blood Knight: His appreciation for the Wily Walker is partly due to not having to hold back while fighting. Considering this is Vile, this likely precludes a much darker nature.
  • Compensating for Something: Zero jokingly suggests this about his shoulder cannon, when Vile admires the Wily Walker's guns.
  • Cowboy Cop: An exceedingly dark take on the trope.
  • Epic Flail: One of his weapons after his Face–Heel Turn.
  • Helmets Are Hardly Heroic: Never takes his signature helmet off, and he's got a complete lack of regard for innocents caught in the crossfire of his duties.
  • I Did What I Had to Do: A very, very cynical version: To stop the Wily Walker from reaching a nearby city, he blows up a highway with peeople still on it to prevent it from moving. Notably, there were quite a few other options to halt its progress, but Vile either didn't think of it or deliberately grasped for the most destructive one.
  • Token Evil Teammate: Even as a Maverick Hunter, his Blood Knight nature and lack of regard for civilian life put him squarely in this category. Driven home in issue #39 where he nearly kills human civilians when he clears an area to fight the Wily Walker.


The gunslinging newbie from Mega Man X7 makes a reappearance in the Worlds Unite comic series. While he's witty and less mature than his companions, X and Zero, Axl is more than competent in his role as a Maverick Hunter during the dystopian period that is 21XX.

  • Blood Knight: Not to Vile's extent, but he's all smiles during his fight with the rogue Maverick Hunter.
    Axl: [grinning] So that's Vile, I've never had the pleasure of kicking his butt!
  • Guns Akimbo: His trademark in the X series.
  • The Kirk: In between X and Zero in temperament. He's a "shoot first ask questions later" guy when compared to X but is a lot more emotional and playful when compared to Zero.
  • Lampshade Hanging: About how difficult it was for him to join the Maverick Hunters when Vile was exponentially worse:
    Axl: [laughing] That guy used to be a Hunter? And you gave me a hard time when I wanted to join.
    Zero: [growling] Not now!
  • People Puppets: Subjected to this by the Deadly Six along with X, Zero, and the Robot Masters. He's the most visibly freaked out about this among the Hunters.
    Axl: [being forced to fire at Amy] I-Is this what it's like to be infected by the Sigma Virus? I-I don't wanna be a Maverick!
  • Voluntary Shapeshifting: His other trademark. He tries to use it to get the drop on Vile, but the latter reacts in time to fight Axl off.
  • Tagalong Kid: Axl's relative inexperience has him treated like this by Zero, who refers to the young Maverick Hunter as kid on numerous occasions.