This page deals with characters from the ''Mega Man'' franchise, featuring general background information on them and tropes they provide examples of.

[[AC:Original Timeline]]
* ''Characters/MegaManClassic''
* ''Characters/MegaManX''
** ''Characters/MegaManXCommandMission''
* ''Characters/MegaManLegends''
* ''Characters/MegaManZero''
* ''Characters/MegaManZX''

[[AC:Alternate Timeline]]
* ''Characters/MegaManBattleNetwork''
** ''Characters/MegaManBattleNetwork1''
** ''Characters/MegaManBattleNetwork2''
** ''Characters/MegaManBattleNetwork3''
** ''Characters/MegaManBattleNetwork4''
** ''Characters/MegaManBattleNetwork5''
** ''Characters/MegaManBattleNetwork6''
* ''Characters/MegaManStarForce''
** ''Characters/MegaManStarForcePegasusLeoAndDragon''
** ''Characters/MegaManStarForce2ZerkerNinjaAndSaurian''
** ''Characters/MegaManStarForce3BlackAceAndRedJoker''

* [[Characters/MegaManArchieComics Archie Comics Series]]

!Recurring Archetypes
Given that there are plenty of {{expies}} scattered throughout the franchise, it is only reasonable that we keep track of them. No matter how much the developers have played with these archetypes, their core elements can still be recognized.
* Warning: A knowledge of these archetypes may cause you see plot twists from miles away, but [[TVTropesWillRuinYourLife thatís what TV Tropes is about, anyway]].


[[folder:Mega Man (The Blue Guy)]]
The guy who the series is named after. He (or [[VideoGame/MegaManZX she)]] is a blue boy ([[VideoGame/MegaManZX or girl]]) who fights for everlasting peace with his trademark ArmCannon and PowerCopying abilities. They are always playable, [[VideoGame/MegaManZero except when they are not.]] Notable Mega Man archetype examples include [[VideoGame/MegaManClassic Original Mega Man]], VideoGame/MegaManX, [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Mega Man EXE]], [[VideoGame/MegaManZX Mega Man Model X, Mega Man Model A]] and [[VideoGame/MegaManStarforce Geo Stelar/Omega-Xis]].

* ArmCannon: Their WeaponOfChoice; although many of them acquire a sword at least once, the Mega Buster (or the variation thereof) is still the most iconic.
* BashBrothers: With Proto Man. In the classic series' case, they are literal brothers.
* BlueBoyPinkGirl: Blue to Roll's pink/red.
* BlueIsHeroic: The blue in particular represents their honor, innocence, and sense of justice. Downplayed with Omega-Xis, who's more brash and interested in fighting than others, although Geo does give him limits.
* BoringYetPractical: Their play style boils down to jumping and shooting, but they are fairly durable and their busters have long range and decent power. This makes them very easy for beginners to pickup and play.
* ClothesMakeTheLegend: Always in dark and light blue armor, with an ArmCannon and blue helmet most of the time. They tend to have brown hair too.
* CombatAndSupport: Combat to Roll's support.
* ForGreatJustice: Their motivation.
* GoodColorsEvilColors: Their default colors are various shades of blue.
* GreenEyes: Everyone except for the original and ''Star Force'' examples. The original has InnocentBlueEyes, while in Star Force, the main character has brown eyes that are tinted reddish-pink by his visor when in [[HenshinHero hero mode]], while his partner has red eyes.
* TheHero: The guy you play as, with the above exception.
* OneBulletAtATime: Three in the Classic Timeline. Some upgrades increases them, though.
* OneManArmy: They often defeat the {{Big Bad}}'s army themselves.
* PowerCopying: All except Volnutt, who instead uses weapons developed by his Roll.

[[folder:Proto Man (The Red Guy)]]
Proto Man is probably the closest thing this series gets for a heroic CharClone. Proto Man serves as a BigBrotherMentor who watches Mega Man's back and has quite a BackStory. Out of the archetypes, he is the most likely playable character behind Mega Man (heck, in [[VideoGame/MegaManZero one instance]] is the only playable character). Notable Proto Man archetype examples include [[VideoGame/MegaManClassic Original Proto Man]], [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]], [[VideoGame/MegaManBattleNetwork Proto Man EXE, Zero EXE]], [[VideoGame/MegaManZX Girouette/Giro, and Mega Man Model ZX (in Advent)]].

* AloofAlly: Though how aloof they are varies. Girouette in particular is quite friendly.
* BashBrothers: With Mega Man.
* BigBrotherMentor: Proto Man played a [[StealthMentor stealth]] version to the original Mega Man, while Zero played a more direct version towards X.
* BigDamnHeroes: They are often introduced by rescuing Mega Man.
* {{Bishounen}}: They tend to have a mature looking design compared to the usually childish-looking Mega Man.
* BreakoutCharacter: Zero is ''the'' definitive example for the entire franchise, to the point that most of the Proto Man archetype resemble him more than the original. Other Proto Men are also likely to be popular within their own series' fanbases.
* ClothesMakeTheLegend: He's right behind Mega Man in this aspect. With red helmet, a yellow scarf (or, as Zero popularized it, long blonde hair), red armor, and (again from Zero) a LaserBlade.
* CoolHelmet: Their helmets are very stylish and elaborate compared to Mega Man's.
* {{Deuteragonist}}: Sometimes, if this role is not taken by Roll.
** The ''Zero'' series reverses the convention: the Red Guy, Zero, is the protagonist, while the Blue Guy, X, is the ally. The Roll, Ciel, is still the other Deuteragonist.
** The ''ZX'' series has Vent/Aile initially playing the role of the Mega Man, but by ''ZX Advent'', they play the role of the Proto Man to Grey/Ashe, making them the only characters to fulfill both archetypes.
* FightingYourFriend[=/=]FightingTheLancer: Every Mega Man and Proto Man fight each other at least once, though the circumstances vary.
* FriendlyRivalry: Their relationship with the Blue Guy is often like this, except for Giro, who sheds out the "rival" part entirely.
* GlassCannon: In general their health is lackluster and they tend to have a risky playstyle. However, they make up for it with high mobility and powerful techniques.
* HeelFaceTurn: Most of them start out evil or working for the bad guys, but they switch to the heroes' side either in backstory or in their debut. Giro averts this, but we donít know much about him anyway.
* HeroicSacrifice: Half of them do this, some do it more than once!
* TheLancer: The ones most often fight alongside Mega Man.
* LaserBlade[=/=]SwordAndGun: Popularized by Zero. The original Proto Man uses a [[LuckilyMyShieldWillProtectMe shield]].
* LawOfChromaticSuperiority: Averted; once the Mega Man reach the height of their power, the Proto Men are outclassed. Played straight in a way as they are popular with the fandom.
* RedIsHeroic[=/=]BringMyRedJacket: They usually wear red armor. They also tend to get quite some abuse.
* TheStoic: They are always calm before the fire.

[[folder:Roll (The Female)]]
Each series has a girl who helps TheHero in his missions. These ladies' importance to the story depends on each series; they can range from the BigGood to glorified item shops. Rolls are rarely playable except as secret characters or via PowerCopying. Notable Roll archetype examples include [[VideoGame/MegaManClassic Original Roll]], [[VideoGame/MegaManX Alia]], [[VideoGame/MegaManLegends Roll Casket]], [[VideoGame/MegaManBattleNetwork Roll EXE]], [[VideoGame/MegaManZero Ciel]], [[VideoGame/MegaManZX Prairie]], [[VideoGame/MegaManStarforce Harp Note]], [[VideoGame/RockManXOVER Kalinka]].

* AlwaysFemale: There is no male Roll to date.
* BlueBoyPinkGirl: Pink/Red girl to Mega Man's blue boy. Ciel averts this, as she is the pink girl to Zero's red boy. Kalinka is the [[TrueBlueFemininity blue girl]] to OVER-1's white boy, though it might not be canon.
* TheChick: They may not fight as well as the Mega Man, but the Mega Man can always rely on them for tactical and emotional support.
* ClothesMakeTheLegend: All Rolls have red/pink colorization with blonde hair.
* CombatAndSupport: Support to Mega Manís combat. The Roll have provided Mega Man with items, upgraded them, guided them, healed them, and dealt out StandardStatusEffects.
* {{Deuteragonist}}: Sometimes, if Proto Man hasn't stolen the spot.
* DistaffCounterpart: If playable, they are similar to Mega Man gameplay-wise.
* GreenEyes[=/=]InnocentBlueEyes: Their large, pearly eyes are one of their most notable features.
* HairOfGoldHeartOfGold: Their other notable feature.
* MissionControl: They usually give advice to the playable characters if they aren't playable themselves.
* NiceGirl: They are kind, caring, and considerate to others' well-being.
* PinkMeansFeminine: A good half of them. The original Roll is more associated with red.
* UnresolvedSexualTension[=/=]ShipTease: They are implied to have hots for Mega Man, or Proto Man in Ciel's and Prairie's cases.

[[folder:Bass (The Rival)]]
Oftentimes the {{Big Bad}}s do not operate alone, they need some underlings to do the heavy work. This is where Bass ([[ItsPronouncedTroPAY itís pronounced BASE]]) comes in. Bass is TheRival and EvilCounterpart of Mega Man. Bass is more likely to be playable than Roll, either directly playable or via PowerCopying. Notable Bass archetype examples include [[VideoGame/MegaManClassic Original Bass]], [[VideoGame/MegaManX Vile, Dynamo]], [[VideoGame/MegaManBattleNetwork Bass.EXE]], [[VideoGame/MegaManZX Pandora and Prometheus]], [[VideoGame/MegaManStarForce Rogue, Jack Corvus and Queen Virgo]].\\
This is notably the only archetype not to be introduced through the Classic series; the original rival, Vile, predates the Classic Series' Bass by 15 months.

* AxCrazy: Not the most stable guys around. Pandora and Queen Virgo are more subtle about it, but still pretty insane.
* DragonWithAnAgenda: They only work for the BigBad because their goals demand it. More often than not, they hate the BigBad as much as they hate the heroes.
* EnemyMine: Are not above joining forces with Mega Man. Just don't mistake this for a HeelFaceTurn.
* {{Jerkass}}: All of them are antagonistic pricks. Some of them have PetTheDog moments, but they are usually rare.
* MoralityPet: Some of them have people they exclusively care for. Original Bass has Treble, Rogue has Laplace, Pandora and Prometheus are siblings, and so are Queen Virgo and Jack Corvus.
* PurpleIsPowerful: Purple is a recurring theme among characters of this archetype, and they often rival the hero's power.
* RecurringBoss: Battle the heroes at least twice.
* WildCard: Sometimes working for the BigBad, sometimes working for themselves.