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    Arthur 

Arthur

"He who hath no beard is less than a man."
https://static.tvtropes.org/pmwiki/pub/images/mvciarthur_4.png
"I take my leave, for my princess awaits."
Debut: Ghosts 'n Goblins (1985)
Voiced by: Dan Woren

A gallant knight of unmatched courage, Arthur is the protector of the fair princess Guinevere. When the wicked forces of Astaroth besieged his realm and kidnapped Guinevere, Arthur leapt into action, fearlessly facing down hoards of demons and the undead to rescue his princess and deliver the kingdom from ruin, in spite of the odds against him and even when reduced to little more than his small clothes.


  • Arch-Enemy: Firebrand is his, as his greeting him in story mode indicates they have been dancing to this music for a while.
  • Badass Cape: His Golden Armor hyper combo also gives him a flowing cape.
  • Blasting Time: When he prepares his Goddess Bracelet hyper, as well as summoning the Fire Dragon and the explosions in his level 3 hyper combo.
  • Boomerang Comeback: His Scythe Toss move has his thrown scythe flying back towards him after going across the screen, hitting the enemy on the return path.
  • Compensating for Something: Iron Man asks Arthur this when pointing out that jousting lance of his.
  • Cool Sword: Swings a bastard sword in some of his specials.
  • Clothing Damage: As part of his Golden Armor Hyper Combo: once the timer's up, Arthur will be flung backwards as his armor breaks down and he's left to fight on his underwear, just like in his origin series. In this state Arthur has reduced defense, and must use the Hyper Combo again to restore his basic steel armor.
  • Counter-Attack: His Shield Deflect special places a shield in front of him that repels attacks, leaving the attacker stunned and open to his attacks.
  • Dash Attack: His Lance Charge unique normal where he dashes forward while holding his lance.
  • Deadpan Snarker:
    • When Thor pokes fun at his height, Arthur responds with a backhanded complement of his own.
    • When Iron Man asks if his lance is Compensating for Something, Arthur responds that he's "compensating" for Tony's carelessness. Thor laughs and declares "I like him!".
    • When Morrigan chides him for his chivalry, saying that not all women are princesses in need of rescuing, Arthur pauses and grumbles "Tell that to the Princess..." under his breath.
  • Double Jump: Like in his games, he can jump in the air. He can also cancel his midair specials into his air jump.
  • Ground Wave: His Fire Bottle Toss move creates a wave of fire on the ground that can carry the opponent forward.
  • Homing Projectile: His Magic Sword move throws one sword that flies at an odd angle before tracking the opponent. In his Golden Armor mode, his crossbow shots will also home in to the opponents.
  • Hyperspace Arsenal: Let's see...sword, shield, lances, knives, torches, axes, throwing discs... all keep somewhere inside that tiny armor.
  • Jousting Lance: Being a knight, he sometimes pulls out his lance to stab enemies with, and also throws it at his foes.
  • Knight in Shining Armor: Has a noble and dignified personality befitting of an old-school knight.
  • Long-Range Fighter: Many of his specials are long-ranged projectile attacks.
  • Non-Standard Character Design: In relation to everyone else's more realistic look, Arthur is very small and cartoony, and is frequently teased for his diminutive stature.
  • Powered Armor: The Emperor Armor, which he uses in the Golden Armor Hyper Combo, is a magical-powered suit which increases the power of all his weapons.
  • Save the Princess: He still seems to have this mentality, even though his universe's princess is nowhere to be seen in this game.
    Morrigan: Not all women are princesses in need of rescuing!
    Arthur: Tell that to the princess...
  • Shield Bash: One of his normal moves is him smacking his foe with his shield.
  • Smart Bomb: His level 3 Hyper Combo, Fire Dragon ("For the Princess"), causes explosions to cover most of the screen.
  • Spam Attack: His Goddess' Bracelet Hyper Combo makes him throw light orbs forward in a rapid rate.
  • Super Mode: His Golden Armor hyper combo decks him in a golden armor from his games, that buffs his defense and projectile attacks. Beware, however, that when the hyper ends, he'll be reduced to his Goofy Print Underwear and have his defense drop.
  • Sword Plant: Lance Plant, but still, his air HK attack is him stabbing downward with his lance.
  • Throwing Your Sword Always Works: Or your axe, or knives, or lance... funny enough, his sword is the one weapon he doesn't throw.
  • Transformation Sequence: When using his Golden Armor Hyper.
  • Wings Do Nothing: His Wave 1 alternate costume gives him wings in his normal state, but they're purely aesthetic and don't give him any additional abilities.
  • You Are a Credit to Your Race: When Thor pokes fun at his height, he retorts that Thor is "indeed mighty... for a heathen god".

    Chris Redfield 

Chris Redfield

"We'll survive this battle if we look out for each other."
https://static.tvtropes.org/pmwiki/pub/images/mvcichris_8.png
"Mission complete. Let's return to base."
Debut: Resident Evil (1996)

A former member of the S.T.A.R.S. Alpha Team, Chris Redfield is now a captain of the Bioterrorism Security Assessment Alliance, an international organization dedicated to protecting the world from Bio-Organic Weapons. After uncovering the Umbrella Corporation's dark secret of developing B.O.W.s, Chris has been on the frontline of combating bioterrorists.


  • Ascended Meme: Hulk's nickname for Chris Redfield is "Rock-Puncher", referring to the infamous scene in Resident Evil 5's final battle where Chris dislodged a boulder by shoving and punching it.
  • Badass Normal: Aside from being strong enough to punch boulders, Chris is just a normal human being in a game filled with super soldiers, mutants, and demonic creatures. He compensates by being well-trained and well-armed.
  • Balance Buff: On the 5th December patch, he gets some generous buffs that mainly increases his attacks' damage and frames, but especially his Magnum Shot: aside from being stronger, it can now punch through most projectiles.
  • Bottomless Magazines: Applies to all of his guns except for one: his revolver, which has to be reloaded manually if it's empty.
  • Commanding Coolness: Several characters refer to him as "Commander Redfield," which may or may not be his official BSAA rank in the MvCI universe. He's also leading his half of the team during the heroes' invasion of Xgard to retrieve Thanos.
  • Composite Character: Chris's general look and voice actor are based on his depiction in Resident Evil 5, as was the case in the last game, though his face and hairstyle bear some resemblance to how he appears in Resident Evil: Vendetta.
  • Crouch and Prone: He has a move where he goes prone to the ground. From there, he can either fire his gun or do a shoulder charge attack.
  • Defiant to the End: The first story trailer ends with Ultron-Sigma having knocked out all the other heroes... and Chris shoots him in the back with his sidearm. This only draws his attention, though. The Story Mode changes the scene, showing that Chris's attack was a distraction to keep Ultron-Sigma from killing Thor.
  • Firebreathing Weapon: He can pull out a flamethrower and burn foes with it.
  • Fire, Ice, Lightning: His Grenade Launcher Hyper Combo throws a freezing round which freezes the enemy in place, followed by an incendiary round and a electric one before blasting them away with a normal round.
  • Gameplay and Story Integration: Minor example. Along the climax, in a cutscene, he sees his own left hand turning metallic due to the Sigma Virus the group contacted earlier. In the gameplay battle after that, his model still has its left hand metallic.
  • Good Old Fisticuffs: Employs various punching attacks when he's not brandishing a ranged weapon, including his Combination Punch special from MvC3.
  • Grenade Launcher: He pulls out one as his Hyper Combo, like in the third game. It fires ice, flame and electric grenades.
  • I Work Alone: He tries to accomplish his missions by himself, which, naturally, leads to him getting annoyed when Spider Man and Frank show up unannounced to help out in the A.I.M Brella scenario. This is likely because of his experience of getting his men killed during battles.
  • Nice Job Breaking It, Hero: His blasting the symbiote with a rocket launcher caused some of it to get stuck onto Spider-Man and force him to fight Frank and Haggar.
  • More Dakka: He's packing a lot of heat from Hyperspace Arsenal, as he was in his games. His Sweep Combo hyper is him bombarding his foes with all of his weapons one by one - from a knife, then a taser, a shotgun, a SMG, a revolver and finally an RPG.
  • Punched Across the Room: The L version of his Combination Punch special can be continued into a straight punch that sends the enemy to the wall.
  • Puppet Gun: His level 3 Hyper Combo is his Satellite Laser, a carryover from the previous game where he pulls this out to call off aimable laser strikes from above.
  • Revolvers Are Just Better: One of his specials has him shoot with one, which can send the foe flying.
  • Shock Stick: His electric stund rod.
  • Shotguns Are Just Better: He pulls out one for his specials.
  • Slide Attack: He gains one (down-forward + HK) in this game.

    Chun-Li 

Chun-Li

"I'll take you on."
https://static.tvtropes.org/pmwiki/pub/images/mvcichunli_4.png
"There's more to fighting than brute strength."
Debut: Street Fighter II (1991)
Voiced by: Ashly Burch

Chun-Li is an Interpol agent who has doggedly pursued the Shadaloo criminal organization, whose ruthless leader, M. Bison, is responsible for the death of her father. Highly skilled in kung-fu and brimming with determination, she will stop at nothing to ensure Shadaloo's downfall.


  • Air Jousting: Infinite sees the return of her Shichisei Senkuukyaku (Seven Star Flashing Air Leg) Hyper Combo from the first Marvel vs. Capcom, last featured in Tatsunoko vs. Capcom and is renamed as Gekkou Senkukyaku (Moonlight Flashing Air Leg). Instead of simply flying through her opponent with a single, devastating attack, Chun-Li first kicks them to set up the move, then drills through them with a soaring kick (this time slightly angular as opposed to perfectly straight). It's also a Level 1 instead of a Level 3, and no longer features kanji spelling out the name of the move after Chun-Li strikes.
  • Anime Chinese Girl: Complete with odango hair and Qipao.
  • Bare-Fisted Monk: Like her fellow Street Fighter Ryu, Chun-Li fights unarmed and uses martial arts.
  • Energy Ball: Her Kikouken (Qigong Fist) special. Her Kikouanken (Qigong Shade Fist) is a shorter-ranged but more powerful version.
  • Goomba Stomp: Her iconic Yousoukyaku (Hawk Claw Leg) command move is her doing a small stomp on her foe in midair, after which she'll jump off of them.
  • Grandfather Clause: Charge motions (hold back/down, then forward/up + attack button) have been mostly abandoned in this game, except for her Kikoanken and EX Spinning Bird Kick as in the original Street Fighter II, where she's known for having moves with such commands.
  • Hurricane Kick: Her Spinning Bird Kick, which also has a finisher named Hajinkyaku (Champion Leg) that wallbounces for extra combo possibilities. It has an EX version (AKA the Spinning Hornet Kick) where she stays in one place but it does more damage. In the story mode, she uses it to crush multiple drones at once.
  • Kick Chick: The Trope Codifier for fighting games, and featured in the trope's page image.
  • Shoryuken: Her Tenshoukyaku (Ascension Legs) special where she does rising spinning kicks.
  • Spam Attack: Her signature Hyakuretsukyaku (Hundred Rending Legs) special and Houyokusen (Feng Wing Fans) Hyper involve lots of kicks at high speed. New to Infinite is Chun-Li's ability to follow-up either version of the said Hyakuretsukyaku with unique finishers depending on if done on ground or in midair; grounded version allows for the Soutengeki (Brushing Heaven Strike) while the midair version's finisher is the Recchishuu (Rending Earth Leg). Also her Shichisei Ranka (Seven Star Wild Luster) Level 3 hyper, coming back from the previous game.
  • Spell My Name With An S: Barring the romaji issues aside, her Recchishuu in the game is actually misspelled via missing an extra 'c' in-game, since it's supposed to be a cut-off for "retsu".
  • Sphere of Destruction: Her Kikoushou (Qigong Palm) hyper combo is her projecting a big sphere of energy from her hands, and also retains her Kikouanken from Ultimate Marvel vs. Capcom 3.

    Dante 

Dante

"Ready for some fun?"
https://static.tvtropes.org/pmwiki/pub/images/mvcidante_5.png
"Jackpot! I win again!"
Debut: Devil May Cry (2001)
Voiced by: Reuben Langdon

One of the two sons of (Legendary Knight) Sparda, a demon who rebelled against his brethren and sided with humanity, Dante himself was born from him and the human woman Eva and shares his idea of protecting humanity from the demons. To that end he forms the agency he calls "Devil May Cry" as a hired gun to fight demons, backed with his signature Rebellion sword and Ebony & Ivory guns (mementos from his father), his demonic power and lots of skills.


  • Awesome, but Temporary: In his Duel Boss against Jedah, he has access to unlimited Devil Trigger. It's gone after this fight.
  • Badass Longcoat: His signature red longcoat; while he may not have the same longcoats in his games, they're always red and flowing.
  • Batman Gambit: At the end of the Story Mode, Dante pulls one on Ultron Sigma by allowing him to have the Soul Stone in the hopes that being a soulless machine would bite him in his shiny metal ass as it doesn't work if you don't have a soul. However, he didn't expect Ultron Sigma to go One-Winged Angel and grab Dante to drain his life in retribution.
  • BFS: His signature Rebellion, an Ancestral Weapon from his father.
  • Blade Spam: His Million Stab unique move, where he stabs multiple times with Rebellion. His Jet Stream special has him doing multiple slash with Agni and Rudra while running, and his Crazy Dance (which can be cancelled from Jet Stream) has him slashing multiple times with Rebellion before doing a Spin Attack with his body and then doing a final slash.
  • Catchphrase: "Jackpot!", a carryover from his games where he says it at critical points in the story; this time, he says it after performing his Million Carats hyper and after he wins.
  • Dark Is Not Evil: Dante is a half demon with a sarcastic personality and an assortment of demonic powers. He is also a hero in the heroes to fight against Ultron and Sigma.
  • Deadly Lunge: His Stinger command normal, which can be cancelled into Million Stab. His Level 3 Hyper Combo, Devils Must Die, is him doing multiple Stingers back and forth, ending with a final powerful stab that releases a burst of energy.
  • Death from Above: His Acid Rain special done with Artemis is him firing shots upward which turns into a rain of small lasers. His Helmet Breaker move is him simply doing a falling chop with his Rebellion.
  • Demon Slaying: His day job is to hunt demons.
  • Diving Kick: His Killer Bee special is a downward diving kick with his Beowulf.
  • Double Jump: He can jump once again in the air, taken from his Air Hike technique from his games. In Devil Trigger he can jump twice in the air.
  • Dual Wielding: His Agni and Rudra weapon is a pair of scimitars, one with fire powers and the other with wind powers, that lets him do rapid attacks (Jet Stream) and form fiery tornadoes (Twister and Tempest).
  • Elemental Weapon: Aside from Agni and Rudra above, there's also Cerberus, an ice elemental 3-pronged nunchaku, Nevan, an electric guitar-scythe, and Beowulf, a light elemental gauntlets and greaves.
  • Enemy Rising Behind: Heroic version. After being stabbed by Jedah, the latter mocks him while turning his back... and then Dante rises up and transforms into his Devil Trigger form.
  • Energy Ball: His Air Play special shoots a ball of electricity from Nevan downward. It can be charged for more damage. His Multi-Lock special also shoots balls of pink energy that homes in to enemies after a second, and also chargeable to create more balls.
  • Fake Defector: Fakes defecting from the heroes at the climax of the story, by giving the Soul Stone to Ultron-Sigma. Unfortunately for Ultron-Sigma, they cannot harness the power of the stone because it only responds to the most noble of souls which Dante is counting on. Captain America calls him out on it by risking for his plan to work.
  • Ground Punch: His Volcano special (done with Beowulf) is him punching the ground to create a burst of light. In a variant, his Million Carats special is him smashing the ground with Cerberus to create a tall cage of ice around him.
  • Ground Wave: His Crystal special (done with his Cerberus) is him creating a wave of freezing ice on the ground.
  • Half-Human Hybrid: Mom's a normal human, dad's a legendary demon.
  • Human Popsicle: His Million Carats special can freeze the enemy in place.
  • Hyperspace Arsenal: Other than his Rebellion and E&I, he can summon his weapons freely from Hammerspace and then put it back in after he's done.
  • Impaled with Extreme Prejudice: Jedah stabs him through the chest just before their fight. As usual, it doesn't work.
  • Jack of All Stats: He has average health, average damage output and average mobility. He can also play at any range.
  • Lag Cancel: Like in the third game, many of Dante's command normals and specials can be cancelled into another move. More specifically, he retains Bold Cancelling (jump-cancelling moves using his Bold Move command jump) from Marvel 3, and it'll presumably be very versatile when used by a player with fast fingers.
  • Mellow Fellow: As per his DMC 3 characterization, he takes everything in playful stride.
  • More Dakka: Many of his moves involve shooting his guns at his foes a lot, from his Cold Shower (normal move), Scatter Shot special and Rain Storm unique moves to his Million Dollars hyper combo.
  • Mystical White Hair: His white hair is from his demonic lineage.
  • Nerf: On the 5th December patch, he gets multiple nerfs across the board, mainly on his damage output and active frames.
  • Power Echoes: His voice echoes while in Devil Trigger.
  • Rapidfire Fisticuffs: More like Rapidfire Kicks, but his Beehive special (done after Volcano) is him doing rapid kicks with Beowulf in the vein of Chun-Li's Hyakuretsukyaku.
  • Red Is Heroic: Heavily associated with red color and is a hero who fights demons.
  • Rolling Attack: He has two: Revolver (done with Cerberus) and Sky Dance (done with Agni and Rudra).
  • Sawed-Off Shotgun: One of his weapons that he carries with him; he's so skilled with it that (in his standing HK/Fireworks move) he can spin it around himself like a nunchaku while firing it rapidly.
  • Slide Attack: His Reverb Shock and Jam Session specials have him sliding forward while playing his Nevan guitar, covering him with electricity (the latter also sends a lightning column upward).
  • Super Mode: His Devil Trigger turns him into a full demon and increases his attack power, gives him triple jump, regenerates his HP, lets him fly with a command and gives him 2 powerful special moves: Thunderbolt and Vortex. In the Story Mode, it makes him powerful enough to take on Jedah Dohma — one of the most powerful demons in the Darkstalkers series — and win.
  • Sword Beam: His Drive special has him throw a crescent beam from his Rebellion.
  • Teleportation: His Air Trick special where he teleports above and behind his opponent.
  • Videogame Dashing: He's able to air dash once.
  • Walking Armory: Being a devil hunter, Dante wields a large and varied arsenal. In addition to his BFS Rebellion and his twin guns, Ebony and Ivory, he has access to two swords, a rocket launcher, a sawed off shotgun, a triple nunchaku and an electric guitar/scythe hybrid weapon.

    Firebrand 

Firebrand

Hrruagh! (Come get some!)
https://static.tvtropes.org/pmwiki/pub/images/mvcifirebrand.png
"Graagh Rugh Gigguh Gagh Gagh Gagh! (Imbecile! That’s the last time you underestimate my fireballs!)"
Debut: Gargoyle's Quest (1990)

Also known as the "Red Arremer", Firebrand is a devious gargoyle who is native to the Demon Realm. As tenacious as he is devious, he has long been a thorn in the side of the people of the human realm, especially the fair knight Arthur.


  • Assist Character: His Chaos Tide hyper combo summons another Red Arremer to assist him in attacks.
  • Big Red Devil: Smaller than most examples of this trope. Hulk confuses him for a big red bird in his tag out quote.
  • Blow You Away: Gains a new move in this game where he shoots a small tornado across the ground. If Firebrand shoots a fireball into it, it causes the tornado to become a small pillar of fire and shoot the opponent upwards.
  • Dash Attack: His Demon Missile attack has him doing a flying tackle towards his enemy.
  • Dub Name Change: He's just called Red Arremer in Japan, which is the name of his species. Everywhere else, he has an actual name.
  • Evil Laugh: Does a lot of high pitched cackle during his attacks.
  • Flight: As expected, he can fly around.
  • King Mook: Red Arremers are a recurring enemy in the Ghosts n' Goblins series, but Firebrand is considered to be the most powerful among them, and was the star of his own game.
  • Meteor Move: His new Level 3 hyper combo, Red Blaze, has him grabbing the foe and carrying them up high before driving them downwards to the ground like a meteor.
  • Nothing but Skulls: His intro has him perched atop a small mountain of skulls.
  • Playing with Fire: Has his classic fireball attacks.
    • Breath Weapon: Along with his fireballs, he keeps his Dark Fire hyper combo which now has a dark red coloring rather than purple.
  • Red Baron: Goes by the title of “Red Blaze”, one of his victory screen quotes tells his fallen opponent to tell others of him.
  • Spikes of Villainy: His DLC costume, which is the Ultimate Gargoyle form note  from Demon's Crest, has them literally growing out of his shoulders and knees.
  • Super Mode: Luminous Body returns from UMVC3, but in this game he has a purple-ish tint to his skin and his body is covered in veins in addition to turning his body white. It increases his already high speed.
  • The Unintelligible: Like in his previous appearance, he doesn't actually speak, and communicates only through high-pitched squawks.
  • Videogame Dashing: His Hell Dive and Hell's Elevator specials are specialized dash moves that lets him catch after opponents in combos.
  • Villain Team-Up: He's allied himself with Dormammu.
  • Volcanic Veins: Gains them during Luminous Body.
  • Winged Humanoid: He resembles a gargoyle.
  • Wipe the Floor with You: One of his Demon Missile variants (which was the Bon Voyage special from the previous game) has him grab the opponent with his feet and drag them across the floor.

    Frank West 

Frank West

"Get the hell off me!" (kicks zombie away)
https://static.tvtropes.org/pmwiki/pub/images/mvcifrankwest_5.png
"Again? Oh well, it always ends like this."
Debut: Dead Rising (2006)
Voiced by: T.J. Rotolo

A well-known photographer (he covered wars, y'know), Frank West found himself in the middle of a conspiracy when he broke into a mall in the sleepy town of Willamette, CO, under siege by zombies. While he isn't the greatest fighter, he knows how to improvise and dress snazzy doing it.


  • Ascended Meme: He mentions his war coverage to Chris while infiltrating A.I.M Brella.
    Frank: I'm not some pup photojournalist, alright? I've covered wars, ya know!
  • Badass Normal: He's just a regular guy who fights using whatever weapons he can get his hands on.
  • Batter Up!: Wields a baseball bat as one of his weapons. It can be upgraded into a nail bat. In the story, he manages to save Spider-Man from the symbiote controlling him and drive the symbiote monster away from the others by setting off several car alarms with his bat.
  • Bootstrapped Theme: Bootstrapped from two characters, actually. His theme is a mix of Adam the Clown and Brock Mason's boss fight themes.
  • Booze-Based Buff: He can drink some booze to increase his level-up rate. After a few seconds, he'll puke down on the ground.
  • Camera Fiend: Brings his camera with him, and now uses a tripod as well.
  • Chainsaw Good: His arsenal includes both a regular chainsaw and a Paddle Saw.
  • Composite Character: His Level 3 is reminiscent of the Selfie Mode in 4, but his voice actor and personality are from pre-4. His outfit and facial features borrow mostly from his original appearance, but he wields several combo weapons that didn't appear until later games.
  • Continuity Nod:
    • During his Level 3 Hyper Combo, he throws a Hail Mary at his opponent. Afterwards, he takes a snapshot of the explosion, which earns him a "Fantastic" PP ranking.
    • His Level 1 Hyper Combo references Steven, the supermarket boss from the first Dead Rising game.
  • Death from Above: His knee drop move. Also a new unlockable move where he dives to the ground face-first while wearing a Servbot helmet.
  • Deployable Cover: It's not the intended use, but his tripod can be used to block incoming attacks.
  • Grapple Move: He has two - his unlockable Funny Face Crusher Hyper Combonote  and his new Level 3 hyper, Say CHEESE!note 
  • Human Hammer-Throw: His Giant Swing special has him throw a zombie with this move, hitting his enemy with the spin and the throw. The Funny Face Crusher hyper has this as part of the move.
  • Improbable Weapon User: Plungers, brooms and running face first at an enemy with a Servbot mask on are all surprisingly effective.
  • Intrepid Reporter: Not even the likes of Ultron-Sigma will keep him from getting the big scoop.
  • Magikarp Power: Frank's power is below average at the start of a battle, but by taking photographs of his opponent in mid-combo (every hit of his team's combo is treated as his "EXP" points), he can "Level Up" and become stronger.
  • Pie in the Face: One of his unique normals has him throwing a pie to the opponent. As he levels up, it will change into a bottle of orange juice and then a bottle of beer.
  • Power Glows: Gets a blue aura when he hits Level 5.
  • The Rival: To Spider-Man, due to both being photographers.
  • Roundhouse Kick: One of his unlockable moves is a simple but strong roundhouse kick, either aimed straight or low.
  • Shopping Cart Antics: His Blue Light Special hyper combo has him rushing towards his foe with a shopping cart strapped with chainsaws.
  • Situational Damage Attack: His Case West (Survival Techniques in the previous game) hyper combo's damage depends on the power level he's currently at, as upgrading his level upgrades the weapon he uses in it.
  • Slide Attack: His crouching HK attack is a slide kick.
  • Throw the Mook at Them: Some of his attacks involve throwing zombies at his opponent. One of them can hold the enemy in place for a combo.
  • Use Your Head: Has a new attack where he puts on a Servbot mask and charges (or dives, in midair) head first into his opponent.
  • Weaponized Camera: He can take a snapshot with his camera in order to level up. His tripod camera move does the snapshot twice, and delayed, allowing him to use it mid combo for better leveling potential. The snapshot can also hit enemies wherever they are and negate most projectiles, although it does low damage.
  • What the Hell, Hero?: Frank is definitely not pleased when Iron Man tells him (the only normal guy in the room) to take on Thanos.

    Jedah Dohma 

Jedah Dohma

"My salvation is the answer to all your prayers."
https://static.tvtropes.org/pmwiki/pub/images/mvcijedah_3.png
"You shall live on as a part of me."
Debut: Darkstalkers 3 (1997)
Voiced by: David Kaye

The "Distressed Lord of Death", Jedah Dohma is the lone remaining high noble of the demonic realm of Makai. Concerned that the Aensland clan would lead Makai to ruin, he is on a quest to usurp rule over Makai for himself and lead the realm to a glorious new era.


  • Always Accurate Attack: His Finale Rosso (Finale Red) hyper tracks the opponent's position on the ground, then drags the opponent into his dimension to be tortured before throwing them up to the surface.
  • Aristocrats Are Evil: The only remaining member of the Three High Nobles of Makai.
  • Ax-Crazy: True to form, he hides it better than most, but when he really gets going he becomes positively ecstatic over the prospect of evisceration.
  • Bloody Murder: He keeps this aspect from his home series, but the blood itself is censored due to being recolored purple like in Capcom Fighting Evolution and the PS1 port of Darkstalkers 3.
  • Dark Messiah: Views himself in this manner, believing that both the human and demon realms require saving. Ghost Rider even explicitly refers to him as this when tagging him in to battle. In the game's plot he also does the same, believing that sacrificing souls to the symbiote (in an homage to the Fetus of God in his game) is an act of saving the merged universe from Ultron Sigma.
  • Deadly Disc: His Spirale Divina (Spiraling Divinity) specialnote  has him throw spinning bladed discs that float in place for a few moments. It can be charged for more hits and bigger size.
  • Dark Is Evil: Jedah is an Evil Counterpart to both Morrigan and Dante and is a demon.
  • Death from Above: His Turbine dell'Ira (Wrath's Turbines) specialnote  has him diving downwards while drilling with his wing-turned-blade. Also has a command grab version called Falce Primordiale (Scythe Primordial)note  that acts like the original diving-from-midair-command-grab-version of the classic Ira Spinta, which makes him Neck Lift his foe for his wings rapidly jab at them from around-behind him before tossing them away.
  • Demon Lords and Archdevils: He's one of the strongest characters in his home series, only matched by Morrigan.
  • Evil Counterpart: To both Dante and Morrigan. While Dante and Morrigan are demons who work to fight against Ultron and Sigma and bring an end to the mad robot’s cruelty, Jedah is a demon lord who is willing to sacrifice humans, something that is too despicable, even for Morrigan.
  • Evil Is Visceral: Despite the censorship, his animations are the same as in the Darkstalkers series; mutilating himself and using his blood and tissue as weapons. The only thing that wasn't carried over was his winpose, which has been censored so that he doesn't claw out his own eyeballs to the point where they dangle from the sockets (although a tearing sound can still very clearly be heard). He also lacks his infamous self-beheading move (Spreggio; lit. Italian for "Contempt"), as well as his Sangue Passare (Bloody Passing) throw.
  • Evil Laugh: Not limited to his signature cackling.
  • Evil Sounds Deep: When he's not cackling maniacally, Jedah's voice is suitably deep and commanding.
  • Extremity Extremist: He only attacks with his hands, although sometimes he also uses his wings.
  • Femme Fatalons: A male example of this trope.
  • Flight: He's capable of this for a short time.
  • Grapple Move: His Sangue Sacrificale (Bloody Sacrificial)note  is him grabbing his foe into a bubble of blood, which he then slashes with his scythe. His Finale Rosso (Finale Red) hyper is also one.
    • Giant Hand of Doom: His Level 3 hyper, Sigillo del Servo (Signet of the Servant)note , has him grabbing with a big hand made of blood which then smashes the enemy all over the place before splatting them onto a giant contract letter that Jedah prepared.
  • Gratuitous Italian: A prime staple of both his moveset, and some of his victory screen dialogue. In this game, however, Italian is used more appropriately than in his home series. An interesting note is that each move has a different name depending on which version of the game you're playing, localized English or Japanese.
  • The Grim Reaper: He's essentially the Darkstalkers series' take on this trope. Which gives some sense to him teaming up with Marvel's portrayal of Death.
  • Japanese Delinquents: His appearance and stances are based on this, down to his pocketed hands and his outfit, which has been given a slight redesign that combines this with trope with Sinister Minister, as it now resembles a clergyman's garment.
  • Laughing Mad: True to form, he retains his signature cackle after performing his Finale Rosso super and during his winpose.
  • The Man Behind the Man: Jedah proves to be one of the greater masterminds behind the events of the story. He approached Lady Death with the prospect of bringing "equilibrium" to the balance between life and death, and Lady Death went with his plan, which led to Thanos receiving the Space stone and bringing Ultron to Sigma... leading to the latter two's Fusion Dance and their own plan for the worlds. Played with in that while the universes are merged as he planned, Ultron Sigma isn't an intended part of the plan, not to mention endangering it, so he aims to defeat them in his own way.
  • Ninja Pirate Zombie Robot: Banchou Devil Reaper Priest.
  • Power Creep, Power Seep: He's a demon lord who can get his butt kicked by mortals who have no special powers. Unlike Morrigan's species, who can literally die from boredom, there's no reason for Jedah to hold his power back.
  • Power Echoes: Unlike in his latest appearance in Project × Zone and in both dubs of Cross Edge (where he was still voiced by his original Japanese voice actor in those two cases), Jedah retains his classic reverb-voice filter.
  • Psychotic Smirk: Very fond of these, as shown in story footage.
  • Pure Is Not Good: His soul is noble enough for him to use the Soul Stone, but he's still a ruthless demon who sacrificed millions of souls to stop the threat at all costs.
  • Purple Is Powerful: Not only is his body and clothes almost entirely purple, but the blood in some of his attacks is purple as well.
  • Really 700 Years Old: He's the youngest of Makai's Three High Nobles, which puts his age in the thousand digits.
  • Rolling Attack: His Dolore Oscuro (Distress Obscure) specialnote  is him rolling forwards in midair with his wings turned into spinning blades. His Spirale Infernale (Spiraling Infernal)note  hyper combo is its stronger version.
  • Shaping Your Attacks: He can shape his blood into multiple attacks, most notably blades and hands.
  • Slasher Smile: Makes a rather chilling one while laughing insanely during his winpose.
  • Sinister Scythe: Shapes his wings into this for some of his attacks, either for one of his command normals, the Falce Mortale (Scythe Mortality)note , or his new special move, the Falce Inizio (Scythe Inception).
  • Useless Useful Spell: For most of the Story Mode, he comes armed with the Soul Stone. But since the game never gives him a partner to work with, the stone's Infinity Storm does nothing other than heal him for a slight amount.
  • Videogame Dashing: he can do air dashes like in his home game.
  • Villain Team-Up: He's allied himself with his Marvel equivalent, Death. Together, they manipulate Thanos into merging their two universes.
  • Well-Intentioned Extremist: During the story proper he is trying to stop Ultron Sigma, but is willing to sacrifice millions of human souls to do it. Not that he considers it much of a sacrifice.
  • Winged Humanoid: And he can detach his wings and use them as a sharp weapon.

    Mega Man X 

Mega Man X

"I won't back down, no matter who shows up!"
https://static.tvtropes.org/pmwiki/pub/images/mvcimegamanx.png
"As long as there's hope, we can change the future."
Debut: Mega Man X (1993)
Voiced by: Ted Sroka

The last and ultimate creation of master roboticist Doctor Thomas Light, Mega Man X (usually called just X) was created to have a level of technical prowess that was unprecedented for any other robot of his kind — possessing the ability to think and feel for himself. After being placed into a stasis chamber for a full century, X awoke to serve as as the protector of man and machine alike as the Maverick Wars began.


  • Adaptational Badass: Relatively speaking. X's playstyle in his home series can be summarised up as "gun down everything in sight," and the few times he did take part in melee combat involved him awkwardly using Zero's Z-Saber. Here, he shows considerable skill in hand-to-hand combat without it.
  • Ascended Extra: In Marvel vs. Capcom 3, X was originally scheduled to be in the game, but ultimately had to be removed and replaced with Zero due to difficulties implementing a unique moveset for him, before later being brought in as an DLC skin for Zero and a card in Heroes and Heralds Mode. This time, however, he appears as himself and as a fully-fledged character. Likewise, as an Author's Saving Throw for the above, he's an important figure in the game's narrative.
  • Arm Cannon: Like his predecessor Mega Man, X has an arm cannon known as the X-Buster (Mega Buster Mk. 17), which fires bullets formed from compressed solar energy, and has both rapid-fire and charge shot settings. Now with smack-you-over-the-head maneuvers!
  • Blown Across the Room: His charge shot hyper sends his foe towards the back wall. It deals more hit and damage the further his opponent is from the wall.
  • Blue Is Heroic: He's clad in predominantly-blue armor, and he's an empathic and pacifistic hero.
  • Boomerang Comeback: His Boomerang Cutter flies at an arc and then back to him.
  • Charged Attack: X's iconic X-Buster special can be charged, and has a supercharged shot available as one of his Hyper Combos that works similarly to Ryu's Shinkuu Hadouken in the Street Fighter games—a bigger, faster and more powerful shot that hits multiple times. In Armor of Light mode, his charged X-Buster becomes even more powerful.
  • Do Not Run with a Gun: While Zero can move and fight around all willy-nilly while charging up his Z-Buster, X is forced to stand still while charging his X-Buster. Incidentally, these two contrasting behaviors recall how X's predecessor Mega Man charged up his Mega Buster in respectively his own Marvel vs. Capcom appearances and his overall previous fighting game appearance before this game's release.
  • Foe-Tossing Charge: The story trailer shows X barreling at Ultron-Sigma with what appears to be the Ultimate Armor's Nova Strike... and he winds up lying broken at the robot's feet seconds later.
  • The Heart: Expresses far more kindness and empathy than most of his teammates.
  • The Hero: Is this for the Capcom side of things. Beyond his role being a hugely substantial one, his Arch-Nemesis is one-half of the Big Bad, he was first shown partnered with Ryu, Capcom's presently biggest star, promoted opposite of Iron Man, Marvel's current golden boy, and was first shown in the story alongside Captain America, the usually-acting leader of the Avengers and Marvel's other current golden boy. Can you tell he's a pretty big deal here, yet? And as expected, he's the one dealing the final blow to Ultron Omega with the Infinity Buster, aided by the rest of the heroes through Doctor Strange.
  • Human Popsicle: His Frost Shield freezes enemy in place if it hits.
  • Lag Cancel: He can cancel his "special weapon" specials to itself or to another, once. He can also cancel his X-Buster to either a high attack, a low attack, or a dash move.
  • Level 1 Music Represents: His theme is a remix of "Central Highway", the opening stage in Mega Man X.
  • Long-Range Fighter: He's primarily this, thanks to his multiple projectile attacks.
  • More Dakka: His S.W.R. (Special Weapon Rush) super move has him firing off a truly ludicrous spread of Sonic Slicers and Boomerang Cutters.
  • Nonstandard Character Design: Most other characters are realistic humans, but he's more animesque.
  • Pinball Projectile: His Sonic Slicer can bounce off of the screen's edge, like what it does in his games.
  • Pintsized Powerhouse: It was never really noticeable in his games, but at 5'3 X is shorter than almost the rest of the cast. It doesn't stop him from being one of the strongest characters from the Capcom side.
  • Power Copying: His main superpower involves him utilizing a Variable Weapon System based on that of the original Mega Man to copy weapons and abilities from Maverick bosses that he's defeated. He doesn't do it here, though, instead getting a selection of weapons from his past adventures: the Boomerang Cutter, Sonic Slicer, Frost Shield, and Rising Fire.
  • Power Crystal: A big red one on his forehead.
  • Powered Armor: Much like Dante and Vergil's Devil Trigger forms in (Ultimate) Marvel vs. Capcom 3, X can summon the First Armor from the original Mega Man X to increase his repertoire of abilities. He can also access the Ultimate Armor as his Level 3 Hyper, though it's not a Super Mode, instead X rushes in with an ascending Nova Strike to send the enemy skyward, before polishing it off with a Unibeam-grade Plasma Buster finish!
  • Practical Taunt: Normally his taunt (where he slowly performs a Hadouken motion) doesn't do anything, but in his Armor of Light mode, the Hadouken actually causes a brief flash of light to appear on his palms, dealing a single weak hit. It's a reference to the secret Hadouken powerup X can acquire in X1, only available if he gets all the armor pieces.
  • Promoted to Playable: Was a skin for Zero in the last game, but this time around he's one of the main protagonists of the story mode.
  • Ridiculously Human Robot: To be precise, a "Reploid". In fact, most of the other Reploids in his home series were based on his design — courtesy of roboticist Doctor Cain, who originally found him in his stasis chamber.
  • The Rival: Is this for Iron Man. Rocket Raccoon counts as well.
  • Scarf of Asskicking: Wears one as part of his Command Mission alternate costume. A scarf made of energy, at that.
  • Shoryuken: Gains one based on his Rising Fire skill.
  • Super Mode: He can get equipped with his First Armor (called "Armor of Light") to give himself an edge in combat. It increases his attack power and defense, as well as enabling Double Charge Shot hyper.
  • Transformation Sequence: Happens briefly when he summons First Armor or Ultimate Armor.
  • [Verb] This!: X's response to Ultron-Omega claiming they have transcended good and evil is, "Yeah? Well, transcend this!"
  • Video Game Dashing: Thanks to acceleration systems mounted in his legs, X maintains his classic dash maneuver from the Mega Man X series to quickly close in on opponents and continue combos. He can even do it in midair, and do it after his X-Buster!
  • Wave-Motion Gun: In the final boss fight, Iron Man gives X a massive cannon attachment that's powered by the Infinity Stones called the Infinity Buster. It's so powerful that it not only forces X to pull out the Ultimate Armor but also forces Dr. Strange and Morrigan to channel all of the heroes' energies together to stabilize it and get it to fire.
  • "X" Makes Anything Cool: Well, obviously. And even more so after a long absence!

    Mike Haggar 

Mike Haggar

"I'm gonna crush you like the bug you are!"
https://static.tvtropes.org/pmwiki/pub/images/mvcihaggar_7.png
"I'll keep the peace in New Metro City!"
Debut: Final Fight (1989)
Voiced by: Matt Riedy

A former wrestler, Mike Haggar hung up his wrestling pants to grapple with greater problems as mayor of Metro City. However, if his city (and especially his daughter Jessica) is threatened, he'll gladly pull those pants out, grab a steel pipe and show those who cross him why he was a champion in the ring.


    Monster Hunter 

Monster Hunter

"Don't worry. I'll just trap you."
https://static.tvtropes.org/pmwiki/pub/images/mvcimonsterhunter.png
"Quest complete! Now let's return to camp."
Debut: Monster Hunter (2004)

Monster Hunters are trained warriors who use a variety of weapons, including swords, axes, lances, crossbows, and many more, to hunt the gigantic monsters that roam throughout their Earth. Using the parts of these great beasts, they make weapons and armor that greatly boost their power. The Monster Hunter featured in Marvel vs. Capcom: Infinite is a female one wearing armor crafted from the hide of the dreaded Rathalos, who acts as an assistant to Black Panther in the fused land of Valkanda.


  • Adaptational Badass: Relatively speaking. In her home series, she'd only use one weapon type when in the field. Here, she's a Multi-Melee Master that freely switches between multiple weapon types.
  • BFS: She wields a Golem Blade, a giant sword crafted from the bones of slain monsters. Her special costume wields a Kirin Thundersword.
  • Big, Bulky Bomb: Drops down a Large Barrel Bomb in one Super.
  • Blade Spam: One of her hypers (Demolisher Demon Dance) has her slashing multiple times with her dual blades that also puts her in a Super Mode.
  • Bow and Sword in Accord: She goes into battle armed with a Great Sword, Dual Blades, and a Bow.
  • Deadly Lunge: Her Lunging Strike move has her rushing forward with her 2 blades.
  • Downloadable Content: She appears only in the game's story mode as Black Panther's assistant, but is playable via DLC.
  • Dual Wielding: Also wields a pair of Demolition Blades in the Rathalos armor, and Dual Dragon in Kirin.
  • Glacier Waif: She may be short, but she's heavy due to her armor and giant blade, and she deals high damage and tanks them well.
  • Hyperspace Arsenal: She stores her dual blades and bow there.
  • Immune to Flinching: Some of her attacks render her completely immune to flinching, even when hit with some hyper combos.
  • Lag Cancel: She can cancel any of her specials into her dodge roll move (or the dodge dash move in Super Mode), which helps with her slower moves.
  • The Lancer: She's depicted as this for Black Panther.
  • Marth Debuted in "Smash Bros.": The fact that charging the Greatsword makes you Immune to Flinching is something that originates in Monster Hunter World, which hasn't released yet as of this game's release.
  • Multishot: Her bow special can be charged to shoot a spread of arrows.
  • No Name Given: Most Monster Hunters go by their given names, but not this one. She is known simply as "Monster Hunter".
  • Original Generation: Technically speaking, she isn't any specific character from Monster Hunter, but rather a brand-new unique character that represents the series. Although, she may be based after the Monster Huntress drawn by artist Kinu Nishimura from promotional Capcom artwork.
  • Practical Taunt: Her taunt has her doing shadow-boxing, which can hit the opponent for small damage much like it can in her original series.
  • Rain of Arrows: One of her specials has her shooting a multitude of arrows upward that then rains on her opponent. One of her hypers takes it up to eleven.
  • Reluctant Warrior: While she has no problems fighting monsters, she doesn't particularly like fighting other humans. In one of her intro quotes, she laments that her weapons aren't meant to be used on people even if she has no other choice.
  • Shown Their Work: Many aspects of her design as a character are accurate references to her series. Her weapons are actual weapons in the games, her armor is actually Rathalos armor (with palette swaps as nods to the Azure and Silver Rathalos subspecies') or the Kirin armor (with Oroshi Kirin colors available), the weapon explosion in one of her moves is a nod to Tri's infamous slime element, her being Immune to Flinching during the Greatsword charge is a Call-Forward to World, her ground-based Dual Blade super is based on a move from the series, and even the dive at the end of her Level 3 is the dive move from the game. All things considered, either the devs heavily consulted the Monster Hunter team, or someone among the devs is a massive fan. Heck, to drive the point home, outside the fact that she uses a Hyperspace Arsenal, actual Monster Hunter players have agreed that her gameplay is a faithful adaptation of the gameplay of her home series to a fighting game.
  • Spin Attack: She does double spin slashes with her dual blades for her standing Heavy Kick attack.
  • Sticks to the Back: Her greatsword goes like this when she isn't wielding it.
  • Stripperiffic: Her special costume is the infamous midriff-baring Kirin armor from her home game.
  • Suddenly Voiced: Monster Hunters are normally completely silent, save for their grunts in battle, but the one featured here has full voice acting.
  • Sword and Fist: Sword And Foot actually, since one of her few non-weapon moves is a kick.
  • Unnecessary Combat Roll: The franchise's dodge roll can be cancelled into. In her Super Mode, it's changed into a dash-through move.

    Morrigan Aensland 

Morrigan Aensland

"Oh my! What a tasty looking treat!"
https://static.tvtropes.org/pmwiki/pub/images/mvcimorrigan_2.png
"Let's play again sometime."
Debut: Darkstalkers: The Night Warriors (1994)
Voiced by: Siobhan Flynn

Born with greater power than she could handle, Morrigan Aensland was taken in by the ruler of Makai, Belial, who split her soul into fragments until such a time that she would be able to fully control her power. Once her soul became whole once more, Morrigan would go on to take her late adoptive father's place as Makai's ruler. However, she finds her royal duties to be boring, and often absconds from her throne to travel to the human realm and indulge in her own desires.


  • Battle Aura: She's covered in a purple aura and what looks like holographic bats.
  • Brave Scot: Hails from Scotland, maintaining her accent from Marvel vs. Capcom 3.
  • Combat Stilettos: Wears chunky heels that Morrigan makes good use of in several of her kicking attacks.
  • Cute Little Fangs: Her model in this game has them, but they're more noticeable in the Story Mode cutscenes.
  • Dark Is Not Evil: She is a succubus and a ruler of Makai, but she fights against Ultron and Sigma. She is also horrified by Jedah’s plan to sacrifice human souls to feed a deranged symbiote.
    • Some dialogue suggests that she isn't totally innocent. Ghost Rider is states that she is guilty of some sins and Dante implies that her "play" doesn't often end well for other people.
  • Doppelgänger Attack: Her Astral Vision hyper creates a double of her behind her opponent as a Super Mode, letting her attacking her opponent in Fearful Symmetry. Her Darkness Illusion Lv 3 is the No-Holds-Barred Beatdown version of this.
  • Everyone Has Standards: She's a succubus (a lustful demon that feeds seducing humans and consuming their souls), but even she's horrified when she sees that Jedah has sacrificed millions of souls to feed his symbiote. It helps that, unlike what Jedah does, Morrigan prefers to feed on excitement and human dreams rather than souls.
  • Everything's Better with Sparkles: She periodically emits sparkles from her body.
  • Flight: She's capable of this for a short time.
  • The Gadfly: In the game's story mode, she flirts with and teases Ghost Rider when she first meets him, attacking him when he ignores her.
  • Ground Wave: Her Shadow Servant hyper combo creates a rising wave in front of her.
  • Heart Symbol: Morrigan's bodysuit has a heart-shaped cutout in the upper torso area, just beneath her chest.
  • Hime Cut: Fitting for the princess (and later queen) of Makai.
  • Impossibly-Low Neckline: If it wasn't for the fact that her clothes are comprised from a swarm of magical, shapeshifting bats, there would be no feasible way the top of Morrigan's outfit would ever stay up in normal circumstances, let alone a fight.
  • Jet Pack: Her wings can assume the form of verniers, which are utilized for Morrigan's various dashes.
  • Macross Missile Massacre: Her Finishing Shower Hyper Combo is her launching multiple missiles from her wings.
  • Mana Drain: Her new Harmonious Spear special move puts her opponent in a status ailment that will drain their Hyper Combo gauge for hers if she hits them with Soul Fist.
  • Ms. Fanservice: As per usual. Given how she's a succubus, this makes a lot of sense.
  • Navel-Deep Neckline: Her default character design, as always.
  • Ooh, Me Accent's Slipping: Siobhan Flynn does not keep up a consistent Scottish accent for Morrigan, flitting between Irish and even Welsh on occasion. Perhaps justified in that The Morrigan was a figure from Irish mythology, but still.
  • Power Creep, Power Seep: Putting it simply, she's one of the strongest characters the Capcom verse has to offer. Full story But she chooses to make herself only as strong as she needs to be in order to derive pleasure from the fight. Boredom can be lethal for her.
  • Power Floats: She doesn't walk, she just drifts around in the air.
  • Series Mascot: One of the more ludicrous examples in video games. Not only has she made playable appearances in every Marvel vs Capcom game since MvC1, but she's appeared in crossover games more times than in her home series. She may as well be the second face of the Capcom vs. games after Ryu.
  • Sex Is Violence: Has this fetish, apparently. When her flirting fails to work on Ghost Rider, she settles for the next best thing and attacks him instead, stating that it, too, is a form of pleasure for her.
  • Shapeshifter Weapon: Her wings, though certain normal attacks also make use of her boots.
  • Shotoclone: She has her Soul Fist and Shadow Blade.
  • Spinning Piledriver: Her Vector Drain special.
  • Succubi and Incubi: Downplayed. In the world of Darkstalkers, succubi sustain themselves on stimulation, which can come from any source of entertainment. Morrigan is a particularly big fan of sustaining herself with combat, but dresses provocatively and loves to pepper her dialogue with innuendo. In the story mode, she tries to seduce Ghost Rider, but he completely ignores her.
  • This Is a Drill: Her Shell Kick has her legs being covered by a drill-like swirling energy that deals multiple hits.
  • Vapor Wear: Her "clothes" are her own bats, which she manifests with her powers. This is why Morrigan's usual look doesn't fall off whenever she does so much as breathe.
  • Winged Humanoid: Besides the wings on her back, Morrigan also has a smaller pair on her head.
  • Yandere: She has the hots for Ghost Rider, and attempts to beat his skeletal ass when he turns her down.
    Morrigan: But if you will not give me what I need... I will take it from you.

    Nathan "Radd" Spencer 

Nathan "Radd" Spencer

"Show me what you got!"
https://static.tvtropes.org/pmwiki/pub/images/mvcispencer_55.png
"You fought, you lost. Now get lost!"
Debut: Bionic Commando (1987)
Voiced by: Dameon Clarke

Losing his left arm to a grenade, Nathan Spencer took part in a special initiative by the FSA military to undergo cybernetic enhancement, granting him a specialized mechanical arm to replace the one he lost and becoming a "bionic commando". With his new bionic arm, Spencer single-handedly saved the world from the fascistic Imperial Army. Unfortunately, society had turned on him and his fellow bionics after the war, and he was falsely imprisoned for supposedly instigating rogue bionics to rebel, only to be pressed into service once again with the rise of the bionic terrorist organization known as "BioReign".


  • Ambidextrous Sprite: His bionic arm is shown to switch sides (from right to left or vice versa) whenever he does.
  • Artificial Limbs: His iconic bionic arm, that gives him strong punches and lets him shoot his fist out on a rope to attack at a distance.
  • Dreadlock Warrior: His dreadlocks show that he's a tough soldier.
  • Feed It a Bomb: As part of his new Lv 3 Hyper Combo, he shoves a stick grenade in his enemy's mouth before zipping away.
  • Grapple Move: His Wire Grapple and Bionic Maneuvers hyper are long range, blockable grab moves, while his Jaw Breaker and Coup de Grace (Level 3 hyper) are close range, unblockable grab moves.
  • Ground Pound: His Bionic Bomber special move has him falling straight down to smash the ground beneath him.
  • Megaton Punch: His Bionic Lancer hyper combo is him doing a simple, strong lunging punch.
  • Mistaken Identity: Gets confused for the Winter Soldier according to one of his post match quotes.
    "Sure, I spent years locked up, but cryogenic freezing and brainwashing? I think you've got the wrong guy."
  • Nerf: His Bionic Lancer doesn't have its MvC3 invincibility frames.
  • Punched Across the Room: His Armor Piercer special is a simple strong thrust with his bionic arm that sends the foe flying. His Smash Kick is a strong kick that does the same, following his Jaw Breaker.
  • Shout-Out:
    • His new Lv 3 Hyper Combo is identical to the cutscene in the Bionic Commando reboot where he finishes off Groeder.
    • When he pulls the opponent toward him with his bionic arm, he says "Get over here!"
  • Throw Down the Bomblet: New to this game is one of his moves where he throws a stick grenade at his enemy.
  • Use Your Head: His new Lv 3 hyper starts with him headbutting his opponent to make them dizzy.
  • Unnecessary Combat Roll: His dash animation. In the 2009 Bionic Commando game, this was Spencer's dodge animation.
  • Videogame Dashing: He can use his bionic arm to dash straight to eight directions, including towards enemies.
  • You Will Not Evade Me: One of the functions of his bionic arm is to reel enemies towards him.

    Nemesis T-Type 

Nemesis T-Type

"...S.T.A.R.S...."
https://static.tvtropes.org/pmwiki/pub/images/mvcinemesis_6.png
Voiced by: Damon Dayoub

Created by the European branch of the insidious Umbrella Corporation, the Nemesis Type-T is a Bio-Organic Weapon, a modified T-103 model Tyrant created to prove that those infected with the T-Virus could retrain their intelligence. During the zombie outbreak in Raccoon City, it carved a path of carnage in its pursuit of Jill Valentine and other members of S.T.A.R.S.


  • Alien Blood: Bleeds green blood.
  • BFG: That bazooka isn't just for show. Now in this game he can fire it in rapid succession.
  • Body Horror: Easily one of the most gruesome-looking characters in a Marvel vs. Capcom game.
  • Breaking the Fourth Wall: Like in the previous game, he attacks the camera with his tentacle in his win pose.
  • Combat Tentacles: Which he can use to stab or grab his opponent.
  • Grapple Move: His Tentacle Slam special move and Fatal Mutation hyper combo are unblockable grab moves.
  • Ground Pound: In one of his hypers, after firing 3 rockets at the opponent, he'll then jump up and land onto the opponent, dealing high damage.
  • Immune to Flinching: During some of his moves, he'll ignore flinching and plow straight through attacks, especially his Biohazard Rush hyper.
  • Mighty Glacier: Very slow moving, but makes up for it by hitting like a train and having some of the highest health in the game.
  • No-Sell: One of of his notable traits is that he doesn't have a blocking animation - that is, whenever you command him to block, he will, but he just takes the hits unfazed. Considering he was one of these in his debut game, this makes sense.
  • One-Winged Angel: His Level 3, Fatal Mutation, has him turn into his final form from Resident Evil 3: Nemesis.
  • Poisonous Person: The acid he spews in his One-Winged Angel form deals constant poison damage over time.
  • Punched Across the Room: His Clothesline Rocket special is him doing a punch that sends the foe towards the back wall, which he may or may not continue with a rocket attack.
  • The Speechless: His vocalizations are limited to just roars and growls, with the exception of the occasional groan of "S.T.A.R.S."
    • He does, however, try to say "excelsior" in one of his win quotes.
    Nemesis: Urrrghselllghriorrr...
  • Unskilled, but Strong: Most of his attacks are delivered with little finesse and rather straightforward functions, but they all do substantial amounts of damage.
  • Villain Team-Up: It's less of a team-up since Nemesis is really nothing more than a living weapon, but he's been experimented on and put to work for M.O.D.O.K.

    Ryu 

Ryu

"Show me your skill."
https://static.tvtropes.org/pmwiki/pub/images/mvciryu_1.png
"It was a good fight."
Debut: Street Fighter (1987)
Voiced by: Kyle Hebert

Ryu was a Japanese orphan adopted by Gouken, who taught him the art of the Ansatsuken fighting style alongside his best friend and rival, Ken Masters. At the age of 23, Ryu set out into the world to test his might against other martial artists, participating in many tournaments and proving instrumental in dismantling the Shadaloo criminal organization. At the same time, however, he is also in a constant struggle to resist the "Satsui no Hadou", a sinister force that can greatly increase his strength, but eats away at his humanity.


  • Adaptational Intelligence: In the story mode, he's a part of a research mission with Bruce Banner, studying the anomalies of Convergence. It is vaguely implied he was there more to help keep Bruce calm and on task rather than doing any research himself, but it's still not something you'd expect Ryu to be a part of.
  • Battle Aura: In his DLC costume (Evil Ryu), he's covered in a red aura, courtesy of Satsui no Hadou.
  • Blood Knight: Being a heroic fighter, Ryu puts more emphasis in the "Knight" aspect of the trope, seeing fighting as a method of self-improvement and communication.
  • Brought Down to Badass: Downplayed as he doesn't become a "muggle" fighter after that, but still, Thanos steals the Satsui no Hado from Ryu near the game's climax. Because it has plagued him throughout the game, the act ends up helping him and gives him more focus.
  • Critical Status Buff: At low health, Ryu's Shin Shoryuken has a special animation and a damage boost.
  • Get A Hold Of Yourself Man: In his first appearance, he tries his best to make Hulk control his anger. Fitting since he himself is struggling the same way.
  • Grandfather Clause: Most attacks that would would've been performed with the "dragon punch" motion (forward, down, down-forward + attack button) are now performed with the simpler "down, down + attack button". Except for Ryu's Shouryuuken, because it's paying a tribute to his origin game.
  • Hurricane Kick: His Tatsumaki Senpuukyaku (Tornado Whirlwind Leg) and its Hyper variant, Shinkuu Tatsumaki Senpuukyaku (Vacuum Tornado Whirlwind Leg).
  • Kamehame Hadoken: His signature Hadouken (Surge Fist), as well as its Hyper version, Shinkuu Hadouken (Vacuum Surge Fist). Unlike in previous games however, he can now hold down the punch button when doing his Hadoken to perform a Sen Hadouken (Flash Surge Fist), which shoots out a beam instead of a projectile. The Shinkuu Hadouken is still a giant sized beam that can be aimed as in 3. He also uses it in the story mode to finish off Dah'ren Mohran.
  • Ki Manipulation: Best seen with his signature attack, the Hadouken.
  • Martial Arts Headband: A red one, stated to be a gift from his best friend and sparring partner, Ken. (It was originally Ken's hair tie in the Alpha games.)
  • Punched Across the Room: His Joudan Sokutou Geri (High-Level Foot Edge Kick) special is him doing a simple back kick that knocks the enemy towards the wall.
  • The Rival: Carol Danvers is pitted against him in the trailer.
  • Series Mascot: He's considered Capcom's face for the series and his home series.
  • Shoryuken: AKA, lit. the Rising Dragon Fist; his other signature attack. He also uses the Shin Shouryuuken (True Rising Dragon Fist). He uses the latter against Dah'ren Mohran to break its horn.
  • Shotoclone: Technically averted as he's the original (if not vanilla) version.
  • Superpowered Evil Side: Defied with his Level 3 Hyper Combo, the Shin Shouryuuken. The attack has a new animation where, upon connecting, a red aura surrounds him and he gets Black Eyes of Crazy, signifying the Satsui no Hadou (Surge of Killing Intent) taking over. However, he eventually overcomes it, replacing the red aura with a blue one, before continuing with the attack. Played straight with his alternate costume, which depicts him as Evil Ryu (even though his Shin Shoryuken animation and dialogue remain the same even when he wears the alternate costume). In the story mode he comes close to succumbing to it a few times, and later Thanos, intrigued with the power, uses a mechanized gauntlet to absorb the Satsui no Hado from Ryu's body.
  • Volcanic Veins: His Evil Ryu costume has glowing swirls on his arms.
  • White Hair, Black Heart: As Evil Ryu.

    Sigma 

Sigma

"I will show you true despair!"
https://static.tvtropes.org/pmwiki/pub/images/mvcisigma_3.png
"No one can match my power!"
Debut: Mega Man X (1993)

Once the leader of Dr. Cain's Maverick Hunters force, Sigma turned traitor after he became infected by the Maverick Virus fighting the rampaging Zero. Convinced of humanity's need to be destroyed, Sigma began an uprising that also saw the dismantling of various groups, including Dr. Doppler's peaceful colony and the more militaristic Repliforce.


  • A.I. Is a Crapshoot: He was once benevolent, but being infected with the Maverick Virus turned him evil.
  • Arch-Enemy: He's one for X and Zero.
  • Badass Cape: He's rocking his original X1 form, which includes the red cape with the high collar. It's also there as Ultron-Sigma. He throws it away when he decides to get serious with the heroes in the story trailer.
  • Bald of Evil: Most humanoid Reploids wear helmets (or some kind of headgear), sport human-like hair, or have a combination of the two. There is not a single hair to be found on Sigma's head.
  • Big Bad: One of the two main villains of the game, he teams up with Ultron due to their shared goals.
  • Blade Spam: His other Level 1 Hyper Combo, Raw Divide, has him charging at the opponent with powerful swings from his Laser Blade.
  • Cape Wings: When wearing his Final Sigma W armor, his intro has him wearing the cape that goes with it, which is designed to resemble a bird's wings.
  • The Coats Are Off: A staple for the character. His battle intro has him tossing his cape off before the fight. His victory animation has him putting it back on after the battle.
  • Colonel Kilgore: A complimentary contrast to the more flowery, aristocratic Ultron, Sigma is a militia commander by origin, and he's kept that temperament even as he's transcended physical form to become the Sigma Virus.
  • Composite Character: He's using his Mega Man X1 body, but tells Ultron that it is one of many forms that he has taken, meaning that he has already become the Sigma Virus from later games.
  • Contagious A.I.:
    • Sigma is the avatar of an upgraded version of the Maverick Virus called the Sigma Virus, and can infect other robots to make them more powerful at the cost of driving them insane. Here, the virus is powered up (presumably by the Infinity Stones) to infect organic beings as well, turning them into metallic monstrosities that are bent to their will.
    • In gameplay, this is his Level 3 Hyper Combo, Final Sigma, where he grabs the opponent and infects them with the Sigma Virus. In the opponent's mind, they are beaten up by four red holographic copies of Sigma, all of whom toss the opponent into the air and impale them on their laser blades.
  • Counter-Attack: His Counter Teleport special has him blocking with his sword. If the opponent attacks, Sigma will teleport behind them to strike back. It can also reflect projectiles.
  • Dash Attack: One of his moves is to dash at his opponent while leaving afterimages of himself, which is based from his dashing move in X1 which he can continue with his saber slash.
  • Downloadable Content: Regular Sigma is part of the DLC Season Pass.
  • Evil Is Hammy: Chris Tergliafera is clearly having fun voicing Sigma as pretty much every single bit of dialogue that comes out of his mouth is either him shouting at the top of his lungs or laughing maniacally. Special mention goes to his Final Sigma Hyper Combo, where he's at his hammiest.
    Sigma: I will show you true despair! Now meet your end! BOW DOWN TO ME!
    Sigma: I will unify the world! From alpha to omega! This is how the world should be!
  • Evil Sounds Deep: He has a fairly deep, gravelly voice. This contrasts with Ultron's voice, which is more electronic.
  • Facepalm of Doom: His Final Sigma Hyper Combo starts with him grabbing the opponent by the face with his hand radiating energy from the Sigma Virus.
  • Foil: To Ultron, the other Big Bad of the game. Both are powerful, sentient robots with a hatred for organic life and both have the ability to transfer their A.I into other machines and infect them. Both of their Level 3 Hyper Combos have them mobbing the opponent with copies of themselves. There are quite a few differences between them, however. Ultron is built as a pure robot while Sigma is a Ridiculously Human Robot. Ultron is eloquent and poetic in his speech while Sigma is gruff and militaristic. Even their fighting styles are polar opposites to each other. Ultron is a Long-Range Fighter who flies around and pelts opponents with Death Rays while Sigma is a Close-Range Combatant who specializes in sword attacks and Teleport Spam. What makes this unique is that their different fighting styles end up complimenting each other once they become Ultron-Sigma as the combination inherits both Ultron's Flight and Sigma's teleports while Ultron's energy blasts go quite well with Sigma's sword techniques, making them an unstoppable fighting machine.
  • Fusion Dance: Fuses with Ultron to become Ultron-Sigma using the Infinity Stones. Before that, they first fused by having the Sigma Virus infect Ultron, bringing Sigma's mind into him, which is enough to beat Thanos.
  • Grapple Move: His Mirage Claw special has him grabbing his foe, then driving them over and behind him with his saber. Likewise, his Final Sigma Hyper Combo has him grabbing the opponent with his left hand radiating energy from the Sigma Virus.
  • Hand Blast: He uses one of these for his Doom Buster Hyper Combo.
  • Implausible Fencing Powers: His sword slashes can create glitches in reality.
  • Irony: His Mission 10 in Mission Mode involves him doing a combo with Soul Storm, alongside Ultron. If you've played Story Mode before, then you'd chuckle at how Ultron Sigma got overwhelmed by the Soul Stone because they lack proper souls.
  • Kill All Humans: Leads an army of Reploids known as "Mavericks" in rebellion against humankind.
  • Lag Cancel: His Arc Divide can be repeated for once more.
  • Laser Blade: He wields a long green one that turns purple as Ultron-Sigma.
  • Leitmotif: He's represented by his battle theme from Mega Man X2 in this game, which is also arranged for the battle against Ultron-Omega.
  • Macross Missile Massacre: His Reflector Magnum special has him fire missiles from his fingers that ricochet across the screen. Be careful, as if the opponent blocks the missiles with Advancing Guard, they can hurt Sigma as well.
  • Mighty Glacier: Like Thanos, Sigma is a powerful heavy hitter whose attacks can deal great damage, but his low mobility and large size make him an easy target for more mobile characters like Spider-Man, Strider, and Black Panther. And unlike Thanos, who can teleport himself as a special move, Sigma's teleport only serves as a Counter-Attack.
  • My Death Is Just the Beginning: Sigma is physically killed by Ultron as soon as the two meet in reality — but this is invoked by both of them. The point of killing Sigma's body was to bring him inside of Ultron, merging the two into one, and making Ultron's body powerful enough to beat down Thanos that they might claim the Space and Reality Stones.
  • Mythology Gag:
    • Sigma emits a green glow when his energy's on display, similar to Belial Sigma's distilled form from Mega Man X8.
    • Sigma mentions that he has multiple bodies for him to control should his current body is destroyed, referring to the number of times Sigma is brought back from the dead no matter how many times X and Zero defeat him.
  • Offscreen Moment of Awesome: When Ultron attempts to enter Sigma's lab in order to steal the Reality Stone, Sigma effortlessly defeated him.
  • Playing with Fire: His Level 1 Hyper Combo, called Doom Buster, has him tossing a large, slow moving fireball, similar to X's charged Buster Shot.
  • Power Creep, Power Seep: Similarly to Ghost Rider's Penance Stare, his Final Sigma Hyper Combo has him infect the opponent with the Sigma Virus. In his home series, the virus can't affect humans unless a significant amount of it is released into the atmosphere. Here, it can affect organics and machines alike.
  • Power Crystal: His forehead crystal. His normal throw, his Overload Laser command normal and his Level 2 Hyper Combo, Blazing Line, have him fire a sweeping laser beam from it, causing a trail of explosions in its wake, a move originally from the "Copy Sigma" of Mega Man X8.
  • Red Oni, Blue Oni: He's the red to Ultron's blue. This is made evident in their fused self's forms. Ultron-Sigma's personality is clearly dominated by Ultron as they become incredibly calculating and remain composed even as the heroes fight against them. Ultron-Omega, on the other hand, is dominated by Sigma, since his likeness takes up most of the form, his voice is more prominent, and they become significantly more aggressive and insane.
  • Ridiculously Human Robot: Just like Mega Man X, he is a Reploid. Something that Ultron lambasts him for, but Sigma claims that he has no personal attachment to his de facto manifestation.
  • Scars Are Forever: He retains his iconic scars across his eyes. As Ultron-Sigma, it's replaced with glowing lines across his eyes (and purple paint across the eyes on his chestplate).
  • Screaming Warrior: Pretty much everything that comes out of his mouth is, either, an Evil Laugh or maniacal screaming (even by fighting game standards, he's a screaming maniac).
  • Sickly Green Glow: His sword is colored green and he tends to radiate green energy for many of his attacks.
  • Space Master: His Arc Divide has him swing his sword to create dimensional rifts in different points in space that damage the opponent on contact, similarly to Dormammu's Dark Hole, but they last longer and can be used as traps. Combine that with the Space Stone's ability to pull your opponent towards you and trap the opponent in a cube with its Infinity Storm, and a skilled Sigma player can pretty much control the battlefield.
  • Spanner in the Works: Ultron was set to follow Thanos' deal initially. Thanos gets the Infinity Stones (one being in Abel City), Ultron gets access to the ultimate future technology of Abel City. However, none of the parties involved, not even Death was aware that something else was lurking in Abel City's mainframe...
  • Speed Echoes: Like in many of his boss fights in his home series, Sigma can move fast enough that he leaves green afterimages of himself.
  • Spikes of Villainy: His body is adorned with spikes all over.
  • Sword Pointing: He does this to Ultron when the two first met. The context is that Sigma is threatening to kill Ultron because he's sneaking his way through Sigma's lab, but Sigma lowers it after the hostilities end.
  • The Virus: This by default, but moreso than ever now. Ordinarily, the Sigma Virus is no threat to organic life, not unless the atmosphere is particularly rife with it as in X5. However, with the Reality Stone, that barrier is gone, and Sigma's effect has been upgraded to a Midas Touch that all forms of life cannot escape — synthetic and organic alike.
  • Villainous Friendship: With Ultron, they even praise each other, something that's rare for both of them. Interestingly, they're hostile to each other at first as Ultron was essentially trespassing into Sigma's territory, but soon they become friends without even fighting.

    Strider Hiryu 

Strider Hiryu

"I will eliminate all obstacles."
https://static.tvtropes.org/pmwiki/pub/images/mvcistrider_2.png
"Hiryu to headquarters, mission accomplished."
Debut: Strider (1989)
Voiced by: T.J. Storm

Hiryu is a member of the Striders, a clandestine mercenary group that protects the world in secret, and the youngest member to achieve the Special-A Class rank within the organization. While little is known of his past, Hiryu's expertise in assassination and sabotage, combined with his proficiency with his "Cypher" plasma blade, make him a force to be reckoned with.


  • Assist Character: His Option robots, as usual:
    • Attack Drone: He deploys one in his Formation B special that he can later launch at the enemy as a missile-like projectile, as well as two in his Ouroboros Hyper that encircle him and shoot Rings of Death as he attacks.
    • Noble Bird of Prey / Panthera Awesome: Option B and C, a robotic eagle and saber-toothed tiger respectively. He can deploy them to rush at the enemy in his Formation A1/A2 special, order the eagle to drop a bomb in his Formation C attack, or send a dozen of both to Zerg Rush the enemy in his Legion Hyper Combo.
  • Badass Armfold: During his victory pose.
  • Big Damn Heroes: In the story mode, he swoops in to teleport a defeated Thor out of danger while Chris distracts Ultron-Sigma.
  • Blade Spam: Hiryu's new Hyper Combo Brionac is inspired by a similar move in Strider 2 (the Savage Slash/Midare-Giri), where he rapidly slashes all around him, creating a circular vacuum of Razor Wind around his body. Can also only be done in midair.
  • Born-Again Immortality: Implied by Hiryu. He claims that he has been fighting Grandmaster Meio for a thousand years, "dying a thousand deaths", as he and Meio's fates are for some reason forever bound.
  • Cool Sword: His tonfa-esque sword, the Light Sword Cypher.
    • Audible Sharpness: One of his most recognizable traits is the unique "SHWING" sound it produces with each strike.
    • Hot Blade: According to supplemental materials, it uses plasma to achieve the effect. It can slice cleanly through Ultron Drones.
  • Criss-Cross Attack: His Level 3, Ragnarok, has him grabbing his foe and carrying them up, then slashes him through multiple angles with his clones before doing a crossing slash with all 3 bodies at once.
    • Also does this with Gamora during the story, forming an X with their two sword slices.
  • Cyber Ninja: He's got the aesthetics and techniques of a ninja, with futuristic gadgets added.
  • Dash Attack: His Excalibur special, where he lunges in a set direction in midair, hitting the enemy with his blade as he flies. In a different way, his Ame-no-Murakumo is him doing a running slash.
  • Diving Kick: Can perform one together with Teleport Spam when using a strong Vajra, or off his Wall Crawl.
  • Dynamic Entry: His first appearance in the Story Mode is him slicing through several drones as he makes entrance.
  • Fragile Speedster: He's very fast, has teleport moves, but has low health.
  • Good Is Not Nice: If picked with X, tells him that "this is not the day for kindness."
  • Hand Seals: He performs this before his Vajra, before summoning his Option A (Formation B and Ouroboros), and to activate Infinity Storm.
  • Punched Across the Room: His Gram special is him doing a powerful slash with his Cypher that sends the enemy to the wall.
  • Scarf of Asskicking: Rocks a long, red scarf which covers his neck and mouth.
  • Slide Attack: Retains his Slide Kick from previous entries/his origin series.
  • Teleportation: His Vajra special allows him to teleport across the stage. He also uses it in the story mode a number of times to transport himself or his allies around.
  • Theme Naming: As in the first Marvel vs. Capcom, almost all of his special moves and Hypers are Norse mythology references added with famous mythological weapon-names.
  • Wall Crawl: Is able to cling to walls and scale them using his Climb Sickle.
  • Wall Jump: Can perform one off the edges of the screen, or from his climbing stance.
  • We Need a Distraction: In the Knowmoon scenario, the group needs to distract Grandmaster Meio so they can retrieve the Power Stone from the Gravitron without much hostility. Hiryu, having his personal ties to Meio, volunteers to do it along with Gamora.
  • Wolverine Publicity: Of all the Marvel Vs Capcom games that he's been eligible to appear in, he's only missed out on the original release of Marvel Vs Capcom 3.

    Zero 

Zero

"Partnering with me is no cakewalk. I expect you to fight hard."
https://static.tvtropes.org/pmwiki/pub/images/mvcizero_3.png
"Target destroyed. Returning to base."
Debut: Mega Man X (1993)

The greatest creation of Dr. Albert Wily, Zero was awakened decades after his creation with an evil purpose, but after losing in a fight against a pre-Maverick Sigma, changes his ways and becomes a high ranking Maverick Hunter. He is a close friend of Mega Man X and the two fought to stop Sigma's forces of infected Reploids, known as Mavericks, from exterminating humanity. He's a die-hard warrior who doesn't hesitate to take action. However, behind his cold and emotionless attitude lies a wounded soul.


  • Arm Cannon: His Z-Buster. Its Hyper Zero Blaster technique can be charged while moving, attacking and jumping for a stronger shot.
  • Blown Across the Room: His max-charged Hyper Zero Blaster can blow opponent to the far wall.
  • Brainwashed and Crazy: When X encounters him in Grandmaster Meio's lair he exclaims the Grandmaster has "rewritten his core routines", apparently inducing this state on him, red eyes and everything.
  • Charged Attack: His brand-new mechanic involves this, which effectively replaces his original ability from Ultimate Marvel vs. Capcom 3 to Lag Cancel into his Hyper Zero Blaster-firing animation at max charge. While he can now do this cancel for a Level 1 and 2 shot, Zero instead can perform new moves whenever he releases a max HZB-charge during any of his special moves save for Hienkyaku.
  • Dash Attack: His Shippuuga (Hurricane Fang) move is a simple attack where he dashes while slashing his foe in a turning slash, and his Raikousen special where he zips towards a direction in midair and then a line of lightning follows his path.
    • Also has this with his newly added Hisuishou (Flying Water Soar, aka F-Splasher), a water-ice-laced version of his Hienkyaku (from X5) that's done as a followup input from the Sentsuizan mentioned below.
  • Death from Above Diving Slash: His Sentsuizan (Spinning Crash Slash) special has him do a diving slash that does a lot of flinch on enemies or (if they're in midair) brings them down to the ground. Also has his Hyouretsuzan (Ice Fury Slash) finisher from his Ryuuenjin.
  • Doppelgänger Attack: One of his Hyper Combos, the Sougenmu (Twin Phantasm, aka Twin Dream) where he creates a grey-colored copy body of himself that copies his moves as a Super Mode, doubling his assault.
  • Flash Step Video Game Dashing: Hienkyaku (Flying Swallow Legs), which can be done forward and upward on ground or in midair, or downward only in midair also.
  • Glass Cannon: He has a wide variety of powerful moves, but he also has fairly low health.
  • Gratuitous Japanese: All of his moves as usual. His voice actor even in English spouts out some clear-cut Japanese terms with legit pronunciation and vowel usage as well.
  • Ground Punch: Aside from his aforementioned Rekkouha, he also has his Rakuhouha (Falling Feng Crush) from X4 that is a followup to his Hadangeki, where he sends a fanning-array of 3 energy shots forward from the ground upon punching it.
  • Laser Blade: His signature Z-Saber. Also unlike most laser blades, it displays Audible Sharpness whenever he cuts someone with it.
  • Non-Indicative Name: The Youdantotsu (Leaf Severing Thrust) is an attack from X8 where he thrusts forward with his saber. Here, he has an attack with that name, but what that attack does is a simple sideways slash (his standing M since Tatsunoko vs. Capcom which was based off of his neutral combo second input).
  • Nonstandard Character Design: Most other characters are realistic humans, but he's more animesque.
  • Red Is Heroic: Colored red, and is the other hero of his games. Interestingly, he wasn't built to be a hero but he ends up becoming one anyway.
  • Rolling Attack: His jumping heavy-punch attack is his Kuuenzan (Air Circling Slash) move from X4 where he does a 3-hit rolling slash in midair (with a command normal version of it making him face backwards and also calling out the name). Also has his down-forward HP command normal Koketsuga (Tiger Den Fang) as a single turning sweeping cut (originally his crouching heavy sweep) as well as its midair version (originally his midair air combo finisher).
    • Though new to this game, he has a followup version (from Raikousen) in the form of his Mikazukizan (Crescent/Three Day Moon Slash, aka C-Sword) from X5 that is a more extended version with extra range (and gives off a flash of a crescent moon, true to its name).
  • Samurai Ponytail: He's got a long blonde hair styled like this and he's also a powerful swordmaster.
  • Shoryuken: He has a new Hyper Combo, the Raijinshou (Thunder God Rise) from X7 where he does a jumping upward slash while being covered in an electric tornado.
    • Also retains his original Ryuuenjin (Dragon Flame Blade) attack (from X4), and his Resshoukyaku (Rending Rise Leg) command normal which is a flip kick.
  • Sword Beam: His Hadangeki (Wave Severing Attack) special (from X7) is him firing a small crescent from his saber.note  Also his Level 3 Hyper Combo, Genmu Zero (Phantasm Zero) where he throws out a huge crescent beam from his saber (and now does a few extra hits instead of a single one).

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