For the main article, go here.For the Marvel characters from vanilla MvC3, go here.For the Capcom characters from vanilla MvC3, go here.
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(I'll take you on.)
Voiced by: N/A
Home Series: Ghosts N Goblins/Gargoyle's QuestFirebrand is a type of gargoyle known as a Red Arremer. He will stand up to any threat posed to his home, the Demon Village, without any fear. Firebrand is considered to be an elite warrior among the Red Arremers, gaining him hero status among his peers.In-game he can be best described as "Wolverine... WITH FLIGHT!" His style focuses on overwhelming speed, cross-ups, and all manner of tomfoolery to annoy his opponents.
A Hero To His Hometown: Considering his neighbors are a bunch of blood thirsty demons, he's a villain to everyone else, including bloodthirsty demons not considered his neighbors.
Ascended Extra: Only counting the Marvel series, he first appeared only as a cameo in Dormammu's story ending and a Generic Red Arremer appeared in the background of the Demon Village stage in the original MvC3.
Diving Kick: The H version of the Demon Missile is a variation of this.
Fragile Speedster: He doesn't have that big of a damage output, and his Level 3 hyper isn't a direct attack unlike most others. His health is also 850K, among the lowest in the game. However he's very maneuverable, and one of his hypers increases his speed further.
Our Gargoyles Rock: His super mode kind of looks like rock and he is listed as a gargoyle.
Mythology Upgrade: Gargoyles were known for channeling water while warding off demons and other evil spirits. This gargoyle breathes fire and is a demon. He still does defend his own land when not making war on others.
Home Series: Dead RisingThough he's armed only with his strength, if there's a scoop to be had, he's got the courage to take anyone on. His willingness to dive head-first into any dangerous situation has saved his life as many times as it has put him in mortal peril.While he doesn't have a specific weapon, he can utilize objects in his surroundings, such as golf clubs, benches, bicycles — basically, whatever he can get his hands on. He uses a "level up" system, enhanced by drinking beer and taking photos, that make him more powerful and change the weapons he uses.He's the only character in the game who has 2 intro animations: one where he kicks a zombie off him, and another (character-specific) where he takes some pictures of his opponent (this indicates that Frank has some special quotes for said opponent).
Dummied Out: He was actually supposed to be in the vanilla version (even having a silhouette of a possible character portrait), but was removed due to time constraints during development. All that remains of him in vanilla is some unused data in the disc (along with Doctor Octopus, who wasn't brought back for Ultimate).
Early-Bird Cameo: Intro movie #2 in the original MvC3 has a shadowy silhouette with Chun-Li in a helicopter which was brought down by Doctor Doom. This shadowy person was confirmed to be him.
Enemy Mine: Some of his attacks involve throwing incoming zombies at the opponent. He even fends off a zombie that's about to eat him in one of them (proceeding to hurl it at the opponent).
Evolving Attack/Magikarp Power: Frank starts at level 1 and with a limited moveset. However, he can level up by raking up Experience Points (each successful hit with his camera will give him 1 experience point, and using it on a combo will give him as much experience as times he has hit the opponent in that combo), giving him access to new moves and weapons.
Human Hammer Throw: His Hammer Throw move has him grabbing a zombie and spinning it multiple times by the legs, bashing the opponent in the process. Also done as a part of his Funny Face Crusher hyper.
Ninjas are good people in my book — the book of people's asses I've kicked!
Power Glows: When level 5, he gets a blue aura around him.
The Rival: Shown most obviously towards Spider-Man. However, it's not clear whether or not he's rivals with Spidey himself, or Peter Parker. It's implied that he's not aware Spider-Man and Peter Parker are the same person.
I'll show that Parker kid who's the better photographer!
(One of his winquotes) Hey, when you've faced the undead, psychopaths, and the military, stuff like this is a walk in the park.
Wrestler in All of Us: Just the same as it is in Tatsunoko vs. Capcom, one of his hypers involves sticking a Servbot helmet on his opponent, sending them flying with an airplane spin, and crashing them into the ground with a running bulldog. Most of his throws involve performing a suplex and he still retains his judo throwing skills.
Voiced by: N/A
Home Series: Resident EvilA tyrant-type B.O.W. (officially T-02) tasked with eliminating S.T.A.R.S. and anyone connected to them. Retaining a fair amount of intelligence due to the Nemesis parasite, he is able to effectively carry around a rocket launcher.Nemesis is all about overwhelming the opponent with brute force, utilizing super armor in almost all of his moves.
Ascended Extra: From appearing in the Hulk's ending to being a playable character.
BFG: He carries his bazooka with him at all times, only ever letting go of it in his win pose and when he loses by time-up.
Body Horror: Just look at him. He has stitched-on flesh over his right eye, he has no nose or lips, and it looks like he's wearing his intestines as a scarf. Not to mention the fact that he's covered in tentacles.
His level 3 Hyper combo has him transform into his mutated state, taking this trope Up to Eleven.
Some of the fighters seem to call him out on this, especially on his face.
Hulk (when tagging in Nemesis): Ugly Face!
X-23: I was gonna carve up your face, but it looks like someone beat me to it.
Hsien-Ko: Whoa... Man, your face is scary!
Rocket Raccoon: (during victory pose): Man, you ugly.
Deadpool (win quote): Brother, you ugly. But not just ugly, like BIBLICAL ugly. Like "you could model for death threats" ugly.
Camera Abuse: The Resident Evil baddies seem to love doing this. Nemesis skewers the cameraman on one of his tentacles in his victory animation.
Composite Character: Nemesis has elements of all three of his Resident Evil 3: Nemesis forms; his default appearance and rocket launcher are taken from his first form, but his tentacle attacks are taken from his second, and he transforms into his final form for his level 3 super. He also has his "brother" Mr.X's trademark overhead swing and shoulder tackle attacks and an alt that resembles him.
Immune to Flinching: One of his Level 1 Hypers: "Biohazard Rush", is a combo punch attack that allows him to absolutely plow through almost anything! The only exceptions being command grabs and counter hypers.
Awesome, but Impractical: Seeing Nemesis take all those hits without flinching does create a rather chilling effect, but considering that fully invincible hypers are not uncommon, Biohazard Rush is somewhat less impressive than it appears.
Home Series: Ace AttorneyPhoenix Wright is a defense attorney who specializes in criminal law at the Wright & Co. Law Offices. Although he has encountered several extremely difficult and mysterious cases, he has overcome overwhelming odds and turned the cases around for every one of his clients.Nick's fighting style mirrors his home game: in Investigation Mode you gather "good" evidence while throwing away "bad" evidence, and in Trial Mode (aka Courtroom Mode) you throw documents and each "good" evidence turns into a decent projectile. If you have three pieces of good evidence and connect with an "Objection!", Nick enters "Turnabout Mode" where his moves are powered up and he can use his Level 3 Hyper Combo, accusing his opponent of being the real culprit.
Adaptational Badass: A given, considering he never physically fought in his home series, and yet is a playable character in a fighting game. He is canonically considered hardier than most average men, however; he's smashed down two iron doors through sheer determination, fallen off a bridge into a rapid river and gotten off with nary but a cold, and, to top it all off, once was hit head-on with a car, sending him flying through the air into a lamppost with enough force to bend it, and walked off with just a sprained ankle.
Amoral Attorney: Played with. Phoenix seems to recognize that some of the villains are indeed criminals, though he apparently offers to defend them on a couple occasions. Even in his ending, he goes as far as defending Galactus. Everyone is entitled to a proper defense, sure, but still.
Magneto: You offer to "defend" me? Most offensive, human.
Phoenix: Not even you can defend the actions of Dark Phoenix.
Assist Character: Maya Fey, available as a Level 1 Hyper and during Investigate mode. Missile appears in grabs and one of his assists, and The Judge appears as a Level 1 Hyper, available only during Trial Mode and Turnabout Mode.
Badass Boast: (to Firebrand) "Man or demon, all are equal under the law!"
Badass Normal: Even more so than some of the others. Phoenix is basically just a very determined lawyer.
Tron: You don't have any mecha and you don't know how to fight. What are you even doing here?
She-Hulk: If you argue the way you fight, it's a wonder you ever win a case.
Badass Pacifist: Phoenix fights without fighting. For example, his standing light attack has him showing the opponent some documents, while his crouching light attack has Nick looking for clues on the floor.
(One of his winquotes) I'm not really into this fighting stuff unless it's in a courtroom. ...Oh, and with words!
Blue with Shock: If he misuses evidence. He can also put his opponent in a similarly stunned state.
Determinator: Coming in as the last character, this shows in one of his quotes.
Phoenix Wright: I won't give up now!
Difficult but Awesome: Essentially, he's normally weak and has relatively low mobility. However, that said, when he's put in his Super Mode, he becomes one of the best characters in the game, much like the other Phoenix.
Easter Egg: Wright's normal attack still works like a basic normal attack; however, if you don't move (nor attack) right after your attacks, Wright will continue the attack animation, showing different things like presenting paper, freaking out, or cleaning his snot.
Fighting Clown: His fighting style describes him as a bumbling fool, playing keep-away with his attacks, and generally being as much of a Fish out of Water in this game as everyone expects a Muggle lawyer to be among superheroes and gods.
One particular example: In one of his hypers (Based off of a nightmare he had in the second game), the Judge appears behind him while bellowing "OBJECTION OVERRULED!!", smashing both his opponent and Phoenix Wright himself with his gavel. Both Phoenix and his opponent will be knocked down, but he won't take any damage.
Hyperspace Arsenal: While some of Phoenix's projectiles and other attacks require him to pick up evidence off the ground first, he seems to have an endless supply of paper sheets to throw out of nowhere at his opponents.
Improvised Weapon: Various evidence he can pick up and throw, such as a flower vase, a cell phone, watch, plunger, a Servbot doll, bonsai, etc.
More pronounced at "Trial Mode", where each piece of "useful" evidence can throw projectiles. Flower vase is an arc; knife is a 3-directional projectile; cellphone is a time-delayed projectile; pictures is a 3-hit beam; envelope is a bomb; watch is a big projectile.
Knife Nut: One of the pieces of evidence Phoenix can pick up is a knife, though he uses it to throw projectiles instead of stabbing the opponent with it.
Magikarp Power: Phoenix starts in Investigation mode, which has a limited special move set, two of which take a while to recover (Maya can't be summoned if she is still on-screen already) but if he manages to play keep-away long enough to collect the right evidence, he can enter Courtroom Mode and get a variety of special projectile attacks. From which he can move to...
Super Mode: His Turnabout Mode, where he gets a golden glow, a Theme Music Power-Up, his level 3 Hyper and a finger pointing attack that covers the whole screen, as well as powered-up specials.
Muggle: Fighting skills-wise, pretty much the only character here that's even more of a regular human than Haggar or even Frank West.
Although,he can produce energy projectiles with his evidence.
Mundane Made Awesome: Four of his joke attacks include: smacking a case file in his opponent's face, ruffling his hair in frustration, scattering paperwork, and sneezing. Now take the last three into consideration, and also take into consideration that you can defeat the likes of Doctor Doom, Captain America, and Sentinel, a 50-foot tall robot with no organic components, with said attacks.
The one who actually committed the crime... is you! No alibi, no justice, no dream, no hope! It's time to pay for your crimes... TAKE THAT!
He has a special attack called "Pressing the Witness" where he walks toward his opponent, while mentally (and possibly physically) pressuring them with banters. * The move itself seemed decent as it starts and/or continues combo strings with negligible recovery after the move, but the animation is so long and only hyper-cancellable, expect punishment if you whiffed.
* The move is also available as an assist and it gets powered up in Turnabout Mode, originally being fully invincible to anything as well as causing a Wall Bounce on hit. A later patch coinciding with the release of Heroes and Heralds recently removed the invincibility on the assist version, however.
Theme Music Power-Up: "Pursuit ~ Cornered" starts playing after he gathers enough evidence and lands a successful "Objection!"
Background Music Override: While in Turnabout mode, "Pursuit ~ Cornered" will continue playing until either the mode ends or Wright is knocked out.* Normally, the background theme will change once a character is knocked out, save for when the theme matches the character coming in.
Weapons-Grade Vocabulary: Phoenix Wright is able to physically knock down universe-shattering entities using cross-examination.
Wrong Genre Savvy: He seems to think he's in one of his Ace Attorney games instead of a Fighting Game. He must wonder why the defendant keeps shooting fireballs at him (though it wouldn't be the first time he was physically assaulted in court).
At other points he averts this, stating he's just fighting because Maya suggested it was good PR, though he doesn't really see it. He still tries to convict them instead of attacking.
All are equal in the face of Death.
Voiced by: T.J. Storm (English), Yuji Ueda (Japanese)
Home Series: StriderHe is a member of the Striders, a secret organization specializing in kidnapping, assassination, demolition, etc., that has worked behind the scenes throughout history. Having obtained Special A-Class status at a young age, he is the organization's best assassin.Hiryu's style has not changed much since his last outing. He is a speed-oriented, balanced fighter who specializes in mixing his opponent up and gaining meter to use his Ouroboros, which allows him to pelt the enemy with fireballs as he attacks.
Fragile Speedster: Having one of the lowest health of the characters (at 750K) and his combos doesn't do much damage (his Level 3 is strong and easily connects with his combos, but you'd be really desperate to burn 3 meters just to kill someone). However he moves really fast, has Double Jump and teleport.
Home Series: Devil May CrySon of the Legendary Dark Knight Sparda and Dante's twin brother. Vergil blames himself for not having been able to protect his mother at a young age and believes that power is everything. Unlike Dante, he has embraced his demonic heritage and is willing to do whatever it takes to gain absolute power.Gameplay-wise, Vergil can be best described as "Dante + Wesker". He combines long reach sword attacks with fast combos, potent teleport mixup and moves that, in terms of utility, are excellent. To compensate, his health is slightly below average.
Anti-Hero (Type IV)/Anti-Villain (Type III): Vergil will do whatever it takes to achieve power; he believes it to be the only real morality in the world. However, his motivation for this is that he never wants to be too weak to protect anyone again.
Glass Cannon: Milder example, as his health is only 850K. He doesn't have as much options as Dante, but he has a more flexible movement, his Spiral Swords hyper can be used for a lot of combo setups, and he has among the strongest Level 3 hyper in the game (but he has to burn 4 meters for this).
One does not require the Eye of Agamotto to see this outcome.
Voiced by: Rick Pasqualone
Once an ordinary surgeon, Dr. Stephen Strange studied under the Ancient One of Tibet and became the Earth's greatest sorcerer and hero. Having gained superior insight and knowledge through his studies, as well as obtaining valuable knowledge and consultation from other heroes, Strange acts as a consultant for all things related to the paranormal.Strange is a master of filling the screen with projectiles, limiting the opponent's mobility with all manner of traps. He is also good up-close, having a normal move that instantly stuns the opponent and makes them crumple to the floor. His defense is weak, however.
(to Morrigan): You remind me of someone... Morgan Le Fay? Is it possible?
The day of judgement is upon you, scum.
Voiced by: Richard Grieco
Bonded to the demon Zarathos through Mephisto's manipulations, motorbike stuntman Johnny Blaze acquired the power to become the Ghost Rider, the Spirit of Vengeance, who can project and control Hellfire. He manipulates mystical chains that can transform into other weapons.Ghost Rider can use his chains to attack his opponents from roughly the distance of the entire screen.
Ascended Extra: Made a cameo in Dante's ending from the original MvC3.
Gameplay and Story Segregation: Despite the nature of the attack note It normally only works on those who are "guilty", the Penance Stare will do the same amount of damage to Spider-Man or Arthur, that it will do to Wesker or Dormammu. Also, things that should cause the attack to backfire such as Deadpool's insanity or Spider-Man's alternate Symbiote costume will have no ill effect on Ghost Rider.
Mighty Glacier: Not unlike Dormammu, he's a ranged variation on this. Ghost Rider moves very slowly and many of his attacks aren't exactly fast, but his attacks do very high damage. Some of his moves are very fast however, such as the Penance Stare (which is the fastest Level 3 Hyper Combo in the game).
Trained to be a master archer by a traveling circus at an early age, Clint Barton joined the Avengers in order to protect the world from evil. While a bit overconfident and rash to act, on the battlefield he is often the catalyst that raises everyone's spirits.His quote above holds water, as Hawkeye can effectively work on any team in the game. He is a good all-around character who is easy to use, but due to his simplicity one must have an excellent grasp of fundamentals, similarly to Ryu.
Having studied martial arts in the mystic city of K'un L'un for 10 years, Daniel Rand was their strongest student. Defeating the dragon known as Shou-Lao the Undying, he gained the title of Iron Fist. He is good friends with fellow martial artist hero Luke Cage.He uses a very up-close fighting style involving intricate combinations with Rekka movements * chaining one special to another, creating a variable combo, involving a number of moves which only work in sequence. While powerful, Iron Fist needs to rely on assists a lot in order to actually reach his goal. His mobility is poor, however.
Close Range Combatant: While many characters can indeed deliver punishment at close range (as is normal for the game), he's strictly this, having no projectile nor any special means to cover distances.
Chosen by the dying alien Rhomann Dey to receive his Nova Corps powers, Richard Rider began his new life as a super hero. His battles take him all throughout the universe, fighting evil wherever he is needed. In addition to superhuman strength and durability, he can fly through space at supersonic speeds. He can also absorb and reflect energy attacks.Nova is a basic character who is akin to a fusion of Magneto and Hulk. He has excellent speed and power, even coming with a flight mode, but average health.
(vs. Strider Hiryu) Cute little ninja tricks versus Nova Corps? Come on now.
My version of a coonskin cap is basically me chewing on your skull.
Voiced by: Greg Ellis
Rocket Raccoon is a raccoon from the planet Halfworld that has received several enhancements, upping his intelligence and battle awareness. He used to protect the colony as a ranger before getting involved in Phalanx invasion of the Kree Empire. He later became part of the 616 version of the Guardians of the Galaxy. He possesses the same heightened senses and speed as a raccoon on our world, but can also handle various weapons freely and possesses high intelligence that helps on the battlefield.Because of his small size, he is quick and can avoid many attacks while utilizing a variety of traps to punish and confuse the opponent. Rocket Raccoon's health and defenses, however, are quite poor.
Badass Adorable: He's a cute little raccoon. A raccoon that is a master of numerous weapons, a brilliant tactician, and an expert engineer. He's also one of the very few beings in the Marvel universe to single-handedly defeat Thanos.
Badass Normal: Physically, he's just a normal raccoon. Mentally, that's another story.