Here is the long list of monsters from Monster Hunter. Due to the vast number of species, they are now divided according to type and then originating generation. Subspecies are listed along with their original counterparts.
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Lynians are diminutive sapient creatures known for their intelligence, organization, and language. They are also distinguishable by being some of the only monsters who don't die — they merely dig into the ground and escape to live another day.
The Evil Counterpart to the Felynes, recognizable by their black fur. While the majority of Melynxes are petty thugs and pickpockets who will happily mug any Hunter that crosses their path, a few are willing to hire themselves out as chefs and mercenaries.
Bandit Mook: They don't hurt you, but they'll swipe your items and escape with them if you're not fast enough.
Cats Are Mean: Unlike the Felynes, these cats will attack you unprovoked.
Small masked Lynians that, like Melynxes, tend to attack and harass Hunters with their small swords. Some herds are led by an alpha, distinguishable by the BBQ Spit on its head for a crown and a large club. The third generation introduces two friendly shakalakas: Cha-Cha in 3 and Kayamba in 3 Ultimate.
Chameleon Camouflage: Though they actually hide underground and use props such as rocks and mushrooms to mark their location.
Cowardly Lion: Cha-Cha, especially if he's wearing the Fluffy Mask.
Herbivores Are Friendly: The females can't fight at all, and males only fight back if you attack them first. The large males that sometimes show up in Moga Woods will attack on sight though.
Made of Iron: In the third generation, they can no longer be killed, but are merely "stunned" until either a set amount of time passes or you carve an item from them. Once either happens, they wake up and just prance off, even if you just cut off their horn or even their liver.
Unicorn: Stories about their horns having curative properties are obviously based on this equally fictional creature.
Appearances:1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
Pig-like herbivores with pachycephalosaur-like head domes and a back strewn with mosses, lichens and other fungi.
Herbivores Are Friendly: Until they're attacked, after which they'll antagonize the closest hunter, even if the hunter didn't do anything to it.
Killer Rabbit: Not all or even most of them, but there was briefly (If it's not still available) a "Mosswine from Hell in Frontier as an April Fools' joke. The video shows it all, but the short version is that it was very lethal.
Messy Pig: Being covered with moss only accentuates this.
While fishes can be caught since the first game, the third generation marks the first time they can be hand-caught — at least on the games with underwater gameplay. Hand-caught fish tend to quickly bolt away once they have low health, though if speared with a harpoon one can carve parts out of their carcasses.
Insectoid creatures that easily break when killed, making it hard to carve parts off them unless one uses poison-laden weapons or items; on the upside, their parts make for very sharp weapons, making these extremely valuable. 4 turns the tables with the new Insect Glaive weapon, which comes with a bug that fights on your side.
Vespoid / Queen Vespoid
Appearances:1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
Small, annoying insectoids that fly around and disturb hunters. At worst, they inject a paralyzing neurotoxin. While commonly found solo in many places, herds of them appear around an alpha female.
Airborne Mook: By far the most common flying enemies in the games they appear in.
Third-generation successors to Vespoids, filling their role as the games' resident flying annoyances, though unlike their earlier kin, Bnahabras can also shoot corrosive liquids that reduce the target's elemental resistance depending on the region.
De-power: In addition to paralyzing stings, Bnahabras can also shoot elemental defense-reducing liquids.
Third-generation successors to Hornetaurs as the resident ground-based insectoids, though this time based on ants. Unlike Hornetaurs, however, Altaroths can now spit a defense-reducing liquid, and unlike the rest of its kin, it remains valuable even when killed: because it absorbs berries, plants, mushrooms etc. onto its belly sac, the player can receive a "shiny" item once it is killed.
Pintsized Powerhouse: Seltas is by no means small, but compared to the Seltas Queen, it's clear there's a huge difference in weight. That won't stop it from actually lifting her into the air for a while.
A species of giant spiders that love to wear the skin and body parts of their prey. Gypceros is their favourite prey, which allows them to use poison in their attacks. The subspecies prefers to feed on Khezu instead, giving them the ability to paralyze foes.
Fragile Speedster: As a monster with a four star danger rating, Nerscylla doesn't have an awful lot of durability. However, it packs many quick attacks, is very agile, and can cause three kinds of status effects, making it a very tough target to hunt.
Standard Status Effects: It can inflict poison, sleep, and binding. The subspecies has yellow spines on its back that can cause paralysis.
A loose grouping of bipedal wyverns divided into two sub-types: True Bird Wyverns, which sport a beak and a chicken-like combat style; and Theropod Bird Wyverns, which, though resembling velociraptors more than actual birds, share the same skeletal structure as the True subtypes.
A very common species of Theropod Bird Wyverns found in forests, distinguishable by their blue scales with black stripes and dull red crests. Though weak, they are also very fast and able to jump around the field. Sometimes they will be led by an alpha male, distinguishable by its larger size and a larger, bright-red crest.
Flunky Boss: The Velocidrome can summon an infinite amount of Velociprey during battle.
Appearances:1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Another species of desert-dwelling Theropod Bird Wyverns distinguishable by green scales with yellow stripes, a pair of yellow crests, and more prominent fangs that can paralyze any unfortunate Hunter. Some herds are led by a larger alpha male, distinguishable by sporting larger yellow crests and more prominent fangs.
Appearances:1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
The third Prey/Drome species distinguishable by their red-orange hide and a rounded crest. Because their hides need so much moisture, they are frequently seen in humid places such as swamplands, though on they also inhabit volcanoes. Noticeably larger than the other Prey/Drome raptors, their enlarged throats belie poisonous gases which they occasionally hurl at Hunters. Some herds are led by a larger alpha male, which sport a larger, hatchet-like crest.
Breath Weapon: Iopreys and Iodromes churn out a poisonous exhale.
A second-generation breed of Theropod Bird Wyverns which make cold, high-altitude locations their abode, distinguishable by their crystal-blue scales with sky-blue stripes and a nasty spit which can cover the victim in ice, rendering any action but movement nigh-impossible so long as he/she is stuck. Some herds are led by a larger alpha male with a more prominent turquoise crest.
Covered in Mud: The "Snowman" status ailment, which renders victims unable to anything except move.
The third-generation successors to the Velocipreys, Jaggis are small Theropod Bird Wyverns with pink-and-purple scales and head-frills. Though sociable, Jaggis often bring harm upon themselves by spending as much time barking threats against intruders as they actually attack with tackles, bites and tail-spins. Hunters may also come across Jaggias, larger females with more purple scales, as well a larger alpha male with a spiked tail and even more prominent purple scales.
Bizarre Sexual Dimorphism: Jaggias are the female counterparts to Jaggis, and stand twice as large as them, though in turn they stand around half in size to Great Jaggis.
Blood Knight: So competitive it may even attack other large monsters.
Flunky Boss: To compensate for lack of any ailment-inflicting Breath Weapon, Great Jaggis instead howl for reinforcements.
Fragile Speedster: G-Rank Great Jaggi attack very quickly, but they have less health than the other large monsters.
Too Dumb to Live: Name one ecology scenario featuring them where they aren't Bullying a Dragon or otherwise harassing other creatures without consideration for the bigger fishes out there.
Turns Red: Unlike the Dromes, Great Jaggis now act like proper boss monsters, such as a rage mode and breakable frills.
Warm-Up Boss: The Great Jaggi is one of the first large monsters you have to hunt, and it's by far the easiest; its only ability other than physical attacks is summoning Jaggis and Jaggias, and weapons of any level of sharpness will damage it.
The Worf Effect: The Deviljho is formally introduced in a cutscene where it pounces down and tears apart a Great Jaggi.
Baggi / Great Baggi
Appearances:3 / Portable 3rd / 3 Ultimate
The third-generation successors to Giapreys, Baggis sport blue scales and a head crest. Residing in the tundra, Baggis attack using body slams, bites, tail spins and a sleep-inducing fluid. Certain packs are led by a larger alpha with a larger crest.
Blood Knight: Like its Jaggi kin, Great Baggis may also attack other large monsters on sight.
Breath Weapon: Baggis and Great Baggis bear a nasty narcotic spit.
Fragile Speedster: The G-Rank Great Baggi have very fast attacks, but they have less health than the other large monsters.
Turns Red: Like its Jaggi kin, the Great Baggi can become enraged and can have its crest broken.
Wroggi / Great Wroggi
Appearances:Portable 3rd / 3 Ultimate
Introduced in Portable 3rd, Wroggis are the third-generation successors to the Iodromes, and like them, also reside in volcanoes and forests. Sporting orange scales and a pair of throat sacs, Wroggis occasionally churn out toxic fumes. Certain herds are led by a larger alpha, which sports a single, larger throat sac.
Blood Knight: Again, Great Wroggis tend to attack other large monsters they can lay their eyes on.
Fire-breathing, red-scaled bird wyverns distinguishable by their large lower beaks, head frills, and chicken-like combat style. Freedom 1 introduces a blue-scaled Subspecies which, though smaller, tend to be more aggressive
Achilles' Heel: Its super-auditory senses make it prone to a well-placed Sonic Bomb.
A purple True Bird Wyvern with spikes all over its body and a barbed tail which happens to be poisonous. While similar to the Yian Kut-Kus, Yian Garugas are much more aggressive and has a fighting style more fit for the Rathian.
Turkey-like True Bird Wyverns with dark blue scales, an elastic tail, and a hard crest that looks like a pair of flints which it rams against each other to generate a blinding flash upon contact. Freedom 1 introduces a purple-scaled Subspecies which is a whole lot more aggressive.
A relatively small True Bird Wyvern which actually looks more like a bid than others of its subtype. Sporting orange feathers and and a nasty narcotic spit, Hypnocatrices are relatively pacifistic unless provoked. Frontier 1.5 features a purple-feathered subtype, and Frontier 3.0 a blue-plumed subtype, each stronger than the last.
A bright-green Bird Wyvern with a red throat sac that it uses to imitate the calls of other monsters and attack using pecks, tail spins, combustive spit, and using flints on its wingtips to create sparks. Portable 3rd introduces a red-feathered Subspecies which instead generates electricity.
Achilles' Heel: Like the Yian Kut-Ku before it, Qurupecos are prone to being stunned by Sonic Bombs while making calls.
Feathered Fiend: If it succeeds in summoning a large monster, it will rub it in your face by shaking its tail at you.
Hoist by His Own Petard: The nastiest thing it can do to a hunter is summon Deviljho. It's also a suicidal tactic for the Qurupeco, since Deviljhos will attack large wveryn species on sight. And the bird counts as one. You can see where this leads in the end.
The most recognizable creatures of the Monster Hunter franchise belong to this classification — every aspiring Hunter's "baptism of fire", so to speak. Flying Wyverns are winged monstrosities, the majority of which also sport wings. They are divided into two subtypes: "True", which are, for the majority, bipedal, and "Pseudo-", which use their wing-arms as forearms instead. Most Flying Wyverns are boss monsters, although there are a few exceptions.
Ever since haunting the skies of Kokoto, the crimson-scaled, highly-adaptable, widely-traveled Rathalos has since earned its place among the most sought-after True Wyverns of the Monster Hunter universe. With its fiery breath, poisonous talons, and mastery of aerial combat, it is a force to reckon for the last three generations. Freedom 1 introduces two Subspecies: an azure-scaled version with higher stamina and harder wings, and a rare, solitary silver-scaled form which is even stronger than the previous two.
The female version of the Rathalos. Distinguishable by green scales and hair-like thorns on its back, the Rathian prefers ground combat, fiery breath attacks, and swiping its poisonous tail on any unfortunate Hunter. Freedom 1 introduces two Subspecies, in order of increasing power: pink and gold. Frontier Forward 1.0 also introduces an even more powerful black-scaled form.
Blind, suspiciously phallic-looking worm-like white wyverns that make up for their blindness with a keen sense of smell. They are masters of lightning, able to extend their necks, and able to let out a stunning roar. Freedom 1 introduces a red Subspecies which, though similar to their white cousins, sport a greater neck reach, and a weakness to water instead of fire.
Acrophobic Bird: Though winged (like all Wyverns), Khezus use them to crawl on ceilings as well.
Interface Screw: Khezu is infamous for doing this, though it technically counts as an inversion. Normally, when a hunter is spotted by a large monster, the hunter gains the "spotted" status (shown by a yellow or red eye on the HUD). This status is what allows the player to perform invincibility-granting "panic dives" when attempting to roll while running away from the monster (as opposed to normal running), which can save one's bacon in a pinch. Khezu never grants this as it has no eyes and thus cannot spot you, denying you a potentially life-saving maneuver.
Appearances (Normal):1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate Appearances (White):Freedom 1 / 2 / Freedom 2 / Freedom Unite
A hard-shelled Wyvern distinguishable from its biological cousin, the Diablos, by its rock-brown scales, a single spiraling horn out of its styracosaurus-like head, and a mace-like tail. Freedom 1 introduces a white-scaled Subspecies with even higher HP.
Acrophobic Bird: Though possessing wings easily as large as those of the Raths, it rarely flies, if ever.
The biological cousin to the Monoblos, the Diablos is distinguishable by its two large horns on its triceratops-like head, sand-yellow scales, and an axe-like tail. Freedom 1 introduces a black-scaled Subspecies — females in heat, as its Portable 3rd entry rectifies — with an even higher power.
Acrophobic Bird: Though possessing wings easily as large as those of the Raths, it rarely flies, if ever.
Wyverns that look like walking boulders. The medium-sized Basarios are the juveniles of the much larger Gravios, however, both are boss monsters in their own right. Freedom 1 introduces a Subspecies made of black rocks that prioritizes more on beam attacks than its grey-colored cousin.
Chameleon Camouflage: The Basarios specializes in this. Many areas of the volcanic zones contain rock formations that look exactly like Basarios's back plates.
Wave Motion Gun: The Gravios are capable of dishing out a fiery beam. The Black Gravios tends to lean more on this technique. Basarios occasionally attempt it when low on health, but only succeeds when enraged.
Wings Do Nothing: Due to its massive weight, Basarios and Gravios dislike using their wings, simply walking from area to area. It only uses its wings at the first sign of trouble, such as getting caught in a Pitfall Trap or straying too far.
Menacing snowy peaks and hot deserts alike, the nomadic Tigrex is dreaded for its primal nature, sheer aggression, and a roar that can actually damage any unlucky Hunter. Distinguishable by its orange scales with turquoise stripes, the Tigrex first haunted the mountains of Pokke before moving onto other grounds, such as the desert and the area around Yukumo. Portable 3rd introduces a black-scaled Subspecies with golden stripes, with twice the aggression as its cousin and has since adapted to volcanoes. 4 gives us an even meaner version with red scales and black stripes that generates explosive powder.
Determinator: It's not going to simply stop after its dash attack misses you — it will turn around and try again.
Lightning Bruiser: Fast, resilient, and powerful, the Tigrex is an apex predator for a reason.
Make Me Wanna Shout: Like all Wyvern-type monsters, though this one is notorious for actually damaging you if you're close enough. Ironically, this roar's area-of-effect for deafening you is much smaller than most wyverns.
A black panther-like Wyvern commonly found in jungles. Where the Tigrex specializes in its power and ferocity, the Nargacuga relies on its speed and agility to tear down any opposition. Portable 3rd introduces a green-scaled Subspecies, and 3 Ultimate a metallic lucent form, each increasingly more dangerous than the last, especially when enraged.
Invisibility: The Lucent subspecies is capable of turning totally invisible, without even a flicker to its name. The only indications of its location are the dust clouds it leaves in its tread, and its glowing eye-trails when enraged.
A rather disturbing pale-skinned Pseudo Flying Wyvern that lives in cold places. It spits poison and lays eggs that hatch into bloodsucking larvae called Giggis. Portable 3rd introduces a gold-skinned form that spits electric fluids instead.
A smilodon-like Pseudo Flying Wyvern that prowls the Tundra. Sporting white scales, amber fangs and wing-arms, Barioths tear through their enemies with body slams, tail swipes and a breath attack that can encase any unfortunate traveler in snow. Portable 3rd introduced a yellow subspecies that prowls the deserts.
A species of wyverns that are, as their name suggests, fish-like, being able to swim on water, sand or even magma. They also bear side fins which help them with movement and tail fins that aid them in navigating their habitat.
Cephalos / Cephadrome
Appearances:1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate
Sand-swimming Piscine Wyverns that are pretty pretty much the cross of a fish and a diplocaulus. Cephali are the lighter-skinned juveniles, while Cephadromes are the darker-skinned adults.
Achilles' Heel: Sonic Bombs and Wyvern roars force them to surface and writhe on the ground.
Appearances:1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 Ultimate
Piscine Wyverns that actually dwell in the water. Sporting a shark-like head and fins large enough to act as wings, Plesioths are notably difficult to fight due to spending most of its time underwater, but a few smart tactics can force it to surface. Freedom 1 introduces a stronger green-scaled Subspecies, and 3 Ultimate marks their return to the series, and this time, the player now has the option of fighting them underwater.
Achilles' Heel: Like the Cephadrome, Sonic Bombs can force it to surface. Alternatively, one can also fish them out. Both, however, carry the risk of instantly causing them to go into Rage Mode.
Game-Breaking Bug: Prior to 3 Ultimate, if you killed one while it was in the water you had no way of getting to it to carve stuff.
Hitbox Dissonance: The hitboxes on Plesioth's physical attacks are notoriously disjointed, though perhaps justified when considering their unusal height. Consequently, their tail sweeps can hit you even if they pass overhead, and their infamous hipcheck can hit you even when its attacking in the opposite direction from you. The hitbox for it is monodirectional as well, so you need to block it while facing away from the monster in question.
Making a Splash: They can fire a stream of highly pressurized water from their mouths.
Appearances (Juvenile and Daimyo):2 / Freedom 2 / Freedom Unite / 4 Ultimate Appearances (Plum Daimyo):Freedom Unite / 4 Ultimate
Red Carapaceons that resemble hermit crabs. They inhabit deserts and forests, preferably where there's water nearby. Upon reaching adulthod, Hermitaurs ditch their own shells in favor of Monoblos skulls and become Daimyo Hermitaurs. Freedom Unite introduces a violet-shelled Subspecies that instead uses Diablos skulls.
Desert Skull: A cutscene shows Feylnes coming across a Monoblos skull, only to find that a Hermitaur has already claimed it
Gameplay and Story Segregation: In the lore, Daimyo Hermitaurs are described as all but oblivious to the world around them, only turning hostile when attacked first. In actual gameplay, the moment they detect you, they are just as aggressive as any regular boss monster.
Giant Enemy Crab: Giant flailing water-shooting enemy crabs that can cut rock. In fact, the Daimyo Hermitaur's first mission in Freedom Unite is called this word for word.
Ceanataur / Shogun Ceanataur / Terra Shogun Ceanataur
Appearances (Juvenile and Shogun):2 / Freedom 2 / Freedom Unite Appearances (Terra Shogun):Freedom Unite
Blue hermit crab-like Carapaceons that make the volcanoes and swamps their home. Once they reach maturity, they, like the Hermitaurs, shed their own shell in favor of a Gravios skull as the Shogun Ceanataur. Freedom Unite introduces a black-shelled Subspecies which wears a Black Gravios skull.
Berserk Button: The Shogun Ceanataur will be fixed in a state of permanent rage if you break any of his claws
Making a Splash: Only if they're wearing the Gravios shell though, as it has a mouth through which the crab's water-spewing abdomen can protrude.
Palette Swap: Ceanataurs share the same body design as Hermitaurs, except colored blue.
Poisonous Person: Hermitaurs will occasionally spit poison at you. The Shoguns didn't get this back until the Hardcore versions in Frontier.
Skeletons in the Coat Closet: Shogun Ceanataurs hide inside Gravios Skulls; their Terra counterparts use Black Gravios skulls. Note that the regular Shogun's shell can be either a Gravios skull, an unknown wyvern's skull, or a giant conch shell, and if broken, the shogun will tunnel away and fetch a new one. Terra Shoguns never change shells.
Gigantic Carapaceons with absurdly long legs and a Lao Shan-Lung skull for a shell.
Resembling nothing so much as a misshapen mass of rock and coral, the Taikun Zamuza's not actually real, bright orange shell can be revealed as you break away its outer covering. It doesn't appreciate this though, and will attempt to cut down the hunter with its bladed left pincer, or smash them to smithereens with its hammer-like right pincer.
Armor Is Useless: while it's not useless in terms of protcting it from damage, it is useless in that it doesn't like to stay on.
Smoke Out: The broken-off pieces of Zamuza's camouflage emit an acrid black smoke that blinds players if it gets too thick.
Introduced in the second generation, Fanged Beasts are mammalian creatures that mostly operate with their limbs and are incapable of flight. This type is divided into four subtypes: Hominoidea, which resemble monkeys, Suidae, which resemble a cross between a wild boar and a bull, the Ursidae, which are roughly bear-like, and the Frontier-exclusive, dog-like Canidae. They were previously called Primatius before Freedom Unite, and Pelagus before 3 Ultimate.
Hominoidea Fanged Beasts
Conga / Congalala / Emerald Congalala
Appearances (Conga and Congalala):2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate Appearances (Emerald Congalala):Freedom Unite / 4 / 4 Ultimate
Medium-sized, pink-furred, gorilla-like Fanged Beasts that inhabit jungles and swamps. Using body slams, dashes and farts, Congas are not to be underestimated despite their massive girth, let alone their adult forms, which can now hurl their own excrement onto you and sports a potentially fatal triple claw swipe before dropping itself on the ground which can unbalance nearby Hunters. Freedom Unite introduces a green-furred Subspecies with a different set of weaknesses.
Acrofatic: Despite its girth, Congalala can move surprisingly quickly and make large jumps.
Fartillery: Not only is it disgusting, it also causes the "Soiled" status, disabling your capability to use healing items.
Dung Fu: Besides farting, Congalalas can now hurl their own shit on you. Same status ailment, but twice as disgusting.
Gass Hole: Besides farting and dung-hurling (which causes "Soiled"), Congalalas can also use their barf to cause other status ailments. Whichever food it holds in its tail shall indicate the kind of ailment one should expect.
Appearances (Blango and Blangonga):2 / Freedom 2 / Freedom Unite Appearances (Copper Blangonga):Freedom Unite
White-furred, baboon-like Fanged Beasts inhabiting snowy peaks. Weak on their own, Blangos receive a power boost in the presence of an alpha male, which sports vicious jumping skills. Freedom Unite introduces a copper-furred, desert-dwelling Subspecies.
A powerful Hominidae Fanged Beast with a pair of large horns and control over electricity. Normally solitary, the Rajang is a creature so powerful few have ever met it, let alone survived through it to tell the tale, especially once it activates its Rage Mode, in which its hair turns gold and becomes even more powerful.
Shout-Out: Its overall appearance pretty much recalls the Dragon Ball series' Saiyans, a race of Human Aliens who turn into Oozarus — berserker monkeys — at the sight of the moon. Its power loss once its tail gets cut off also alludes to Son Goku losing his Oozaru mode once his tail is cut off. Finally, its hair turning gold once it goes into Rage Mode recalls their Super Saiyan power boost.
If those isn't subtle enough, in frontier met his super saiyan 4 from and Spirit Bomb.
In Frontier when hunting a Hardcore mode "Golden Rajang" - which is basically Rajang locked in Rage Mode, going berserk after just a few attacks - there's a rare chance that it will have a red aura, putting a more literal spin on the trope. Pray to God that you never meet it, because the successful hunt rate for a Red Rajang out of the 270,000+ tries is 5.8%.
A monkey-like Hominidae Fanged Beast that shows up in one of the first two trailers for Monster Hunter 4. It has a large claw on each fore-limb that are used to swing through the forest-like areas it seems to inhabit, and its ears can fold over its face to form a mask.
Ceiling Cling: Shown in the trailer to hang down infront of the hunter similar to Spiderman.
Wild boar-like Fanged Beasts that are normally docile so long as no intruder enters their space. The second generation introduces the Bulldrome, an alpha male with a white frontal mane instead of the full brown of the juvenile Bullfango and a tusk that's longer than the other.
Retcon: Bullfango were originally classified as Herbivores before the Fanged Beasts were introduced.
Introduced in the third generation, Brute Wyverns are essentially theropod dinosaurs, in terms of build. Despite their immense size and slow motion, they prove to be tough challenges with their tough hides and devastating attacks, which includes tail sweeps, a double tail swing, and a charging attack.
The first Brute Wyvern encountered in the Monster Hunter universe. The Barroth lives in the Sandy Plains and rolls around in mud to keep cool. When provoked, it attacks with body slams and tail spins. It is also capable of utilizing the mud coating its body as a weapon. Rolling around and shaking off, much like a dog, it flings mud in all directions, covering any unlucky hunter nearby and severely limiting his or her movement. Portable 3rd introduces a tundra-dwelling Subspecies that covers Hunters in heavy snow instead.
Wake-Up Call Boss: With a tough hide that can only be reliably damaged by weapons with at least green sharpness (which most players will be unlikely to have at this point in the game without some pretty extensive farming), an attack that can cover you in mud (rendering you unable to attack and use items while slowing you down), and a much more aggressive combat style than previous large monsters, Barroth comes as a big shock to anyone who's been breezing through the game thus far. Oh, and you're required to take him down before you can unlock the four-star quests.
A volcano-dwelling Brute Wyvern coverd in ores extracted from the rocks it eats. It attacks with slamming its massive jaw onto the ground (which can cause volcanic rocks to explode) and a few fire-elemental attacks. Portable 3rd introduces a Subspecies made of steel.
A large Godzilla-like Brute Wyvern that wanders from place to place, devastating any place it goes to sate its hunger. Infamously strong and fast. Only appears in High-Rank quests... whether you're hunting for one or not. 3 Ultimate introduces a form that is perpetually hungry, sporting a Dragonblight haze over its head when angered and an even more ferocious battle style.
Achilles' Heel: Deviljho's overpowering metabolism will actually cause it to become exhausted from hunger if a hunter fights it for a few minutes. This is the right time to give it some drugged meat, and make it fall asleep for a little while.
Always a Bigger Fish: A common danger of high-rank quests is a Deviljho appearing out of nowhere. This can happen even if you're hunting another Deviljho already!
American Kirby Is Hardcore: The Japanese version calls it Eviljho. Seems like someone on the localization team wanted to make it sound more menacing than it already is.
Dynamic Entry: Deviljho's preferred mode of arrival when invading an unstable environment is to emerge from the ground like an unholy beast from Hell while roaring. If it's already there, it will angrily trample its way from off-screen and let out a deafening roar when it sets eyes on you.
Feed It A Slab Of Meat: Usually getting monsters to eat Poisoned/Tinged/Drugged Meats is massively hit or miss, but in Deviljho's case you can use his insatiable hunger as an Achilles' Heel; if you drop it, he will eat it, giving you a few free shots before he becomes immune to the meat effects.
So you're hunting High Rank monsters, minding your own business, in harmony with nature, and... OH HELL WHAT IS THAT THING ?! The explanation being that Deviljho is a nomadic monster that will go wherever it can find food.
Also happens in G Rank quests, sometimes in the form of Savage Deviljho.
Hungry Menace: Deviljho's high internal temperature causes it to be perpetually and very uncomfortably hungry, driving it to eat whatever it can bite into.
SNK Boss: Savage Deviljho. As if it weren't bad enough that it starts in the regular Deviljho's rage mode, when it goes into its own rage mode, its speed and power doubles and its dragonbreath gains twice the range, bordering on That One Attack. Even veteran players have a tough time with this one.
A massive Brute Wyvern with horns, a rocky spine which can be mined for ore, and a huge tail it uses as a hammer. A desert-dwelling subspecies is introduced in 3 Ultimate.
Acrofatic: With clever application of its tail swing, it can take into the air and try to land on you. Justified, as most of the time it's rather slow and is only agile when it uses its tail.
Attack Its Weak Point: The humps on Duramboros' back are hard to reach, but once broken they will take tremendous damage.
Damage-Sponge Boss: Unlike other bosses of its size who have really tough defenses, Duramboros instead has a massive pool of HP to get by with.
Everything's Better with Spinning: Its signature move is a spin attack that is hard to interrupt if the Hunter is within its tail's range (being inside, however, is a little bit safer) and can shake nearby Hunters not damaged by it.
Planimal: Sort of. Regular Duramboros does have a thick layer of moss around its body, but its less of a case of Duramboros actually being part plant, and more of a case of it not being arsed to remove it as it grows.
Appearances:3 Ultimate / 4 / 4 Ultimate
A Brute Wyvern with long arms whose forearms and horn are covered in an explosive slime.
Blob Monster: Not exactly a slime, but its arms and horn are covered in explosive slime.
Lightning Bruiser: It's surprisingly nimble for its size, has the health you'd expect a strong monster to have, and its explosions pack quite a punch. Watch its ecology video as it tears an Agnaktor apart with its punches and slime.
Meaningful Name: "Brachydios" is likely a synthesis of the Latin root word "brachio-," arm, and "dios," largely associated with gods and the supernatural. "Dios" is also just the Spanish word for "god" or "deity." So...Arm God.
Power Fist: Word of God says that those are actually talons covered beneath slime, which become visible once they are broken.
Required Secondary Powers: Brachydios is the only monster that resists explosive damage, to the point where explosions just deal Scratch Damage to it. If it didn't, it would easily kill itself with its own explosions.
A new species of monsters introduced in the third generation, Leviathans are creatures differentiated from Piscine Wyverns by longer bodies and a crocodilian appearance. All Leviathans cannot fly, and are well-adapted to liquid habitats, such as freshwater, sub-glacial water, sand or even magma.
Ludroth / Royal Ludroth / Purple Royal Ludroth
Appearances (Ludroth and Royal Ludroth):3 / Portable 3rd / 3 Ultimate Appearances (Purple Royal Ludroth):Portable 3rd / 3 Ultimate
Amphibious creatures that look like a cross between a sea snake and a crocodile, and can swim and fight underwater. Males grow into Royal Ludroths, identifiable by their massive size and large sponge-like mane. A Cherry Blossom-themed subspecies also exists, whose spit is poisonous.
Underwater Boss Battle: Once you've got it on the ropes, the Royal Ludroth usually makes a beeline for the nearest body of water. The Purple Ludroth averts this, as it can only be fought on land.
Appearances:3 / 3 Ultimate
A fish-like Leviathan that hides in the silt at the bottom of lakes and rivers, where it waits to ambush prey using either a glowing lure or plant-like whiskers. It is capable of moving on land as well as underwater (though not very well).
Alluring Anglerfish: Not only can it lure prey, it also can emit a blinding flash of light to stun enemies.
A Leviathan blamed for a series of earthquakes around Moga Village. Spending most of its time underwater, the Lagiacrus only comes to the surface to sunbathe. 3 Ultimate introduces both an Ivory-scaled subspecies that fights primarily on land, and a bio-luminescent Abyssal Lagiacrus that lives in the same Underwater Ruins as Ceadeus.
Final Boss Preview/Hopeless Boss Fight: An early mission to hunt Epioth guts gets interrupted by the Lagiacrus. Even if you were good enough to survive fighting it with your early equipment, it's invulnerable and won't die.
Magma-dwelling Leviathans with an axe-like beak. The Agnaktor, the adult form, is usually covered in layers of lava on its limbs, beak, spine, tail and chest, which cools over time, forming a hard shell of armor. Portable 3rd introduce a blue-colored subspecies that lives in cold areas and is covered in ice.
Glass Cannon/Stone Wall: The standard and Glacial Agnaktors, respectively. Prolonged exposure to the elements turn normal Agnaktors into Stone Walls and Glacial Agnaktors into Glass Cannons. Burrowing restores the initial state of their armor.
Roar Before Beating: While all large monsters in this game do this in some form, Agnaktors are notable for the eerily bird-like beak-clattering they perform while charging their element beams.
Tactical Suicide Boss: An Agnaktor will commonly dig into the ground to attack you. The drawback is that its hard magma armor melts once it's done, making it prone to breaking. The Glacial Agnaktor has the opposite problem: its ice melts due to prolonged exposure to the elements, so it digs to restore the makeshift armor.
Suspiciously Similar Substitute: For lack of underwater combat in Portable 3rd, the Nibelsnarf fills in the role of the Gobul. Averted in 3 Ultimate where they both appear.
Appearances:Frontier Forward 4
The first Leviathan appearing in Frontier. It is mostly found in highlands and desserts and is unique in that its attacks are affected by the weather. During battle it scatters crystals all around it that either explode or call lightning.
A blue lupine monstrosity which can generate electricity and followed around by a horde of Mega Thunderbugs. It tears apart foes using claw swipes, acrobatic moves, and a Rage Mode it can charge all by itself. 3 Ultimate introduces a black-gray-red-scaled Subspecies with the Dragon element and a new ability to use Mega Thunderbugs to attack Hunters.
Turns Red: Zinogre are unique in that they can charge up their own Rage Mode by summoning Mega Thunderbugs. Once it is sufficiently charged, they summon forth a thunderbolt to energize them, giving them the ability to generate lightning. On top of that, Zinogre has a traditional rage mode that can only be activated when fully charged, in which it glows blue for regular Zinogre and red for Stygian.
Unstoppable Rage: Once Zinogre becomes fully charged, it will stay that way until players stagger it enough times. While this means players can't wait for it to calm down like most monsters, it also means that Zinogre can be forced out of its second rage mode if it's staggered enough.
Introduced in the fourth generation, these monsters belong to an as-of-yet unknown class within the context of the game. Unlike the Unclassified class, these monsters are of an unknown type in-universe and not because their classification is not informed.
Appearances:4 / 4 Ultimate
The flagship monster of 4. A very unique wyvern that shares traits of elder dragons. It is infamous for causing the "Frenzy Virus", a virus that weakens hunters but has a strength-enhancing zombifying effect on other monsters. It is the juvenile form of the Elder Dragon, Shagaru Magara.
Badass Cape: Its wings flow like a cape when not in use.
Bizarre Alien Senses: Gore Magala senses its surroundings by spreading its scales around the area. Unfortunately, those scales have adverse effects on humans and other monsters.
Expy: Looks and acts a lot like the ferocious Nargacuga.
Hoist by His Own Petard: If an infected player deals enough damage, they'll purge the virus and gain a temporary Status Buff that makes them immune to infection and boosts their affinity, increasing their chance of landing Critical Hits.
Lightning Bruiser: It has the strength and speed to put it up against many other late-game monsters, despite being in a juvenile state.
Ninja Pirate Zombie Robot: Has traits of several types of wyverns and Elder Dragons, making it a class of monster previously unseen.
Recurring Boss: Appears multiple times throughout the single player of 4, as early as one-star quests and up until five-stars.
Unstoppable Rage: Unlike most monsters, Gore Magala will not tire out when it becomes enraged. It can only revert from this state if the player deals enough damage to its head.
The Virus: Can infect both hunters and monsters with the "Frenzy Virus" through it's fur and breath. For hunters, the virus can drastically cripple them, causing effects such as negating red health regeneration. In monsters, it has a zombie-like effect that makes their appearance change and more unpredictable. A number of missions involve fighting Frenzy Virus infected monsters.
Standing at the top of the heap are the Elder Dragons. Despite the name, they are actually a loose grouping of creatures of varying physiology, only bound together by their longevity and power. Elder Dragons are infamous for their rarity and strength, and some require specialized fighting techniques.
Lao-Shan Lung / Ashen Lao-Shan Lung
Appearances (Normal):1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite Appearances (Ashen):G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
A titanic Elder Dragon believed to be as large as a mountain and notorious for wreaking havoc wherever it walks. The Guild has built fortresses to protect major towns from its rampage, but only Hunters can truly keep it from destroying this last line of defense. G1 introduces a gray-scaled Subspecies with even tougher defenses.
Do Well, But Not Perfect: It is entirely recommended to stagger the Lao as much as possible to prevent it from spending too much time in the base point. Due to some odd programming however, it can ONLY die in the base point, so stagger it too much and time will run out, leaving it repelled and you without any carves.
Hold the Line: Every mission involving it requires keeping it from breaching the last line of defense to your hometown.
Lightning Bruiser: The Kirin has no auras, no great size and no special gimmicks that prevent you from fighting normally aside from its incredibly hard skin. This, combined with its great speed and, well, lightning, make it a challenge if you don't have high sharpness.
Fragile Speedster: If you're skilled enough to hit its horn, the Kirin quickly becomes this due to the pleasantly low defense it has.
Appearances (Normal):1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate Appearances (Crimson):Freedom 1 / 2 / Freedom 2 / Freedom Unite Appearances (White):2 / Freedom 2 / Freedom Unite
The original Final Boss, the Fatalis is actually very similar to your standard wyvern. In future games, new types of Fatalis, such as Crimson and White, were introduced, and are far more powerful than the original.
The End of the World as We Know It: Bones crunch, rivers dry up, then turn into blood. They have a poem dedicated to just this. Justified because weapons created from the Fatalis are extremely capable.
Hellish Pupils: All three have distinctively detailed eyes. These eyes can also be gouged out from the monster, and is required by much of the Fatalis equipment. Said equipment seem to use the eye for no reason other than to look absolutely terrifying.
A pair of leonine Elder Dragons with highly distinctive appearances: the male Teostra is colored red and has two long horns, while the female Lunastra is colored blue and has a pair of crown-like protrusions on its head.
A powerful Elder Dragon covered in silvery metal plates which it sheds periodically. Kushala Daoras tend to be highly aggressive, attacking towns on occasion, but it can also defend itself fiercely with a windy barrier surrounding its body, rendering it immune to projectiles. An older subspecies also exists, whose old skin hasn't yet been shed, giving it a rusty look.
One of the largest monsters in the Monster Hunter universe, the Yama Tsukami resembles a giant octopus with grass and earth growing on it. It attacks by flailing its tentacles and summoning Mega Thunderbugs.
A massive whale-like Elder Dragon with a pair of massive horns, one of which is larger such that it covers its right eye. It is the true cause of Moga's earthquakes, striking its head on the rocks to alleviate its eye pain.3 Ultimate introduces an older, golden subspecies, now with both eyes covered by horns.
Breath Weapon: Borders on being an out-and-out Wave Motion Gun, wherein Ceadeus takes the "wave" part literally, sucking in a massive amount of water and blasting it back out at you like a geyser on steroids.
Colossus Climb: While it's certainly big enough, the entire fight is spent underwater, so you're swimming around it instead of climbing it.
Cowardly Boss/Damage-Sponge Boss: When you can fight Ceadeus freely - as in during a non-Urgent Quest - you don't have to kill it, and chances are you won't. He usually takes two or three hunts to finally kill.
Disc One Final Boss: Of 3 Ultimate. Beating him will unlock the high rank chapters, which in total have more quests than the low rank ones.
Eye Scream: Trying to alleviate the pain of one horn overgrowing over an eye is the true reason for Moga's earthquakes.
A colossal Elder Dragon, the Jhen Mohran swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down. It first shows up in a high-ranking Event Quest. 3 Ultimate introduces a purple-spined subspecies with a more aggressive stance.
Achilles' Heel: The Dragonator is very effective in dishing considerable damage, but suffers from a slow charging rate, so the player must be really tactical as to when to use it.
Background Boss: Played with — straight in some segments of the first half, where you had to shoot at it from afar with cannonballs, ballistae and harpoons, as well as the occasional Dragonator. Subverted in both other parts of the first half, when you can attack the Jhen Mohran's spines, and the entirety of the second half, where you can run up to it and directly attack it (though you can still use the Sandship weapons if you so choose).
Colossus Climb: You can jump on its back to attack it, or to mine minerals off of it.
Damn You, Muscle Memory: Unless brought into the fight by a friend, many players will probably have fought Ceadeus before Jhen, and will thus think the Sandship's Dragonator is the same as the one in the Underwater Ruins, being a row of spikes that would logically come out of the side of the Sandship. It isn't; this Dragonator is a drill on the front of the ship that is only to be used when Jhen tries to ram the ship head-on in the first phase, and to plow into his gut if it gets too close to the Sandship in the second phase.
Sand Is Water: Despite its massive size, it can swim through the sand as easily as a whale in seawater.
Sequential Boss: Two phases. The first is a Sandship chase, and the second is a land-based fight.
Appearances:3 / Portable 3rd / 3 Ultimate
An immense flying Elder Dragon whose scales are said to shred anything they touch. They are considered living natural disasters whose very presence can affect the weather. It resides in a large caldera called the "Sacred Land", often destroying ships that pass by.
Achilles' Heel: Destroy the horns and it won't be able to fully utilize its abilities. It is weak to sleep and paralysis ailments as well.
All Your Powers Combined: Subverted. Can use all elements except water and cannot use them all at the same time, can only use Dragon and Fire while on the ground and Ice and Electricity when flying.
A serpentine semi-aquatic Elder Dragon covered in rock-like armor with various "plumes" all over its body, from which it can fire balls of lava at its prey.
Attack Its Weak Point: The swirling magma blots on its body - not including the spots where magma come out of - are where you should ideally hit it. Even after their part is broken and their glowing stops, they're still completely vulnerable.
Attack of the 50-Foot Whatever: Deserves special mention for its sheer size in conparison to other monsters in the series. It's not so evident in the water, but once it gets to land and stands on its hind legs, it is nothing short of terrifying.
Beat Still, My Heart: One of the items you can carve/loot from it is its heart, which is stated in is description to still be beating even after Dire Miralis is dead. Fittingly its name is "Immortal Heart".
Cognizant Limbs: Sort of. The wings don't really attack, but they revive themselves after being broken whenever Dire Miralis goes into rage mode. Breaking the arms they're attached to, however, shuts them down permanently.
The fireballs it launches like an impromptu meteor shower during the introduction cutscene are an actual attack, falling on you right after it's finished playing, and there is always one that lands right in front of you in case you try running straight at the dragon. And yes, the meteors still fall even if you skip the cutscene.
The double Snap n' Drag attack. It obnoxiously waits on using the second one specifically to run out your Mercy Invincibility, letting it hit you twice in succession.
Final Boss: Takes over the spot for Alatreon in 3 Ultimate's Online mode.
Power Glows: Aside from the obvious, glowing parts signify them being not yet broken. They also glow brighter when Dire Miralis is enraged.
Power Incontinence: Globs of magma spew out of it whenever it does anything. This can be stopped by breaking the parts that spews them however.
Ramming Always Works: When on all fours, it can do a "Snap n' Drag" lunge at you twice in succession.
Satan: Its entry in the Monster Notes describes it as "the devil prophesied to destroy the world", and its introduction certainly gives off a sense of entering Hell, not to mention a Leitmotif full of Ominous Latin Chanting.
Light Is Not Good: Resembles a star with its wings out and looks almost angelic in appearance. However, it is quite ferocious, even more than its dark juvenile form, and still keeps its dangerous virus breath.
Stuff Blowing Up: Its breath attack that spreads The Virus can cause explosions, severely limiting the area the hunter can move.
The Virus: Like its juvenile form, it can also spread the "Frenzy Virus", only even more so in this form, and the attacks that release the virus can even cause explosions.
An enormous elder dragon only mentioned as a legend in the manga. It is also known as the "forbidden dragon of light."
These monsters do not possess an official classification, and because of this, they cannot be put together with the others.