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Characters: Monster Hunter
Here is the long list of monsters from Monster Hunter. Due to the vast number of species, they are now divided according to type and then originating generation. Subspecies are listed along with their original counterparts.

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    Lynians 
Lynians are diminutive sapient creatures known for their intelligence, organization, and language. They are also distinguishable by being some of the only monsters who don't die — they merely dig into the ground and escape to live another day.

Felyne

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Small but intelligent cat-people commonly seen as assistants and companions to Hunters. Starting with the second generation, Felynes can be hired as chefs and battle comrades.
  • Badass Adorable: As battle comrades.
  • Big Bulky Bomb: Wild Felynes will sometimes use large barrel bombs, which are twice their size.
  • Character Name Limits: The Felyne Comrades had to be renamed to Palicoes in Monster Hunter 4 Ultimate due to the lower limit for character names.
  • Color-Coded for Your Convenience: White.
  • Cute Kitten: Their cat noises and gestures make them adorable.
  • Funny Background Event: They are masters of this.
  • Lethal Chef: Mess up ingredient combinations, and they easily become this.
  • Mad Bomber: When a wild Felyne gets provoked, it'll sometimes use a barrel bomb on you, although it often ends up blowing itself up as well.
  • Made of Iron: One of the only monsters that never actually die. They merely run away via digging after their health is low enough.
  • Mushroom Samba: If hit with a Felvine Bomb, its response is something that can be described as "drunk on Felvine".
  • Ridiculously Cute Critter: They're walking cats with adorable cat sounds.
  • Verbal Tic: Often insert "meow" and "nya" (the Japanese equivalent of meow) in their speech.

Melynx

Appearances: 1 / :G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
The Evil Counterpart to the Felynes, recognizable by their black fur. While the majority of Melynxes are petty thugs and pickpockets who will happily mug any Hunter that crosses their path, a few are willing to hire themselves out as chefs and mercenaries.

Shakalaka / King Shakalaka

Appearances: 2 / Freedom 2 / Freedom Unite / 3 (Cha-Cha) / 3 Ultimate (Kayamba)
Small masked Lynians that, like Melynxes, tend to attack and harass Hunters with their small swords. Some herds are led by an alpha, distinguishable by the BBQ Spit on its head for a crown and a large club. The third generation introduces two friendly shakalakas: Cha-Cha in 3 and Kayamba in 3 Ultimate.
  • Chameleon Camouflage: Though they actually hide underground and use props such as rocks and mushrooms to mark their location.
  • Cowardly Lion: Cha-Cha, especially if he's wearing the Fluffy Mask.
  • Fragile Speedster: The Shakalakas.
  • King Mook: The King Shakalaka.
  • Leeroy Jenkins: Kayamba is introduced trying to pick a fight with a Duramboros.
  • Mad Bomber: When Cha-Cha or Kayamba wears the Felyne Mask, they attack with nothing but bombs.
  • Made of Iron: Like Felynes, they dig away when you defeat them, leaving their mask behind.
  • Mask Power: Cha-Cha and Kayamba can wear different masks which give them different abilities. Even their personalities change depending on the mask.
  • Playing with Fire:
    • That BBQ Spit the King Shakalaka wears isn't for decoration. It will gladly toast you by spitting fire at you from it.
    • Cha-Cha and Kayamba can also use fire if they get angry while wearing the BBQ Mask, Lamp Mask, or Rathalos Mask.
  • Small Name, Big Ego: Cha-Cha acts like this at times.
  • The Natives Are Restless

    Herbivores 
Timid creatures that, as their name and (relative) docility suggests, stand at the bottom of the food chain.

Aptonoth

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Common parasaurolophus-like herbivores with distinguishable head crests. Mostly used as a source of food for hunter and monster alike, they are also sometimes used as beasts of burden.

Apceros

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate
Ankylosaurus-like herbivores that, unlike the docile Aptonoths, attack intruders on sight with headbutts and a spiked tail.

Kelbi

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Small deer-like creatures that love to prance around and are hunted both for their delicious meat and horns. They also happen to be the favorite prey of Nargacugas.
  • Color-Coded for Your Convenience: Males are green, while females are blue.
  • Herbivores Are Friendly: The females can't fight at all, and males only fight back if you attack them first. The large males that sometimes show up in Moga Woods will attack on sight though.
  • Made of Iron: In the third generation, they can no longer be killed, but are merely "stunned" until either a set amount of time passes or you carve an item from them. Once either happens, they wake up and just prance off, even if you just cut off their horn or even their liver.
  • Unicorn: Stories about their horns having curative properties are obviously based on this equally fictional creature.

Mosswine

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
Pig-like herbivores with pachycephalosaur-like head domes and a back strewn with mosses, lichens and other fungi.
  • Herbivores Are Friendly: Until they're attacked, after which they'll antagonize the closest hunter, even if the hunter didn't do anything to it.
  • Killer Rabbit: Not all or even most of them, but there was briefly (If it's not still available) a "Mosswine from Hell in Frontier as an April Fools' joke. The video shows it all, but the short version is that it was very lethal.
  • Messy Pig: Being covered with moss only accentuates this.
  • Misplaced Retribution: Like Apceroses, if it gets attacked by another monster you will be its target.
  • Planimal: True to their name, Mosswines' backs are full of plants, which you can sometimes carve off them.

Popo

Appearances: 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Mammoth-like herbivores that prowl the snowy mountains. Very territorial, they frequently appear in herds and tend to run at the sign of trouble — usually in the form of Tigrexes and Barioths.

Anteka

Appearances: 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate
Elk-like creatures who are the mountainous counterpart to lowland-dwelling Kelbis.

Fish

Appearances: 3 / 3 Ultimate
While fishes can be caught since the first game, the third generation marks the first time they can be hand-caught — at least on the games with underwater gameplay. Hand-caught fish tend to quickly bolt away once they have low health, though if speared with a harpoon one can carve parts out of their carcasses.

Epioth

Appearances: 3 / 3 Ultimate
Peaceful plesiosaur-like herbivores that inhabit the deep waters of the third-generation world.

Rhenoplos

Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Rhinoceros-like herbivores whose poor eyesight is compensated for by acute hearing.
  • Bullfight Boss: Not exactly a boss, but defeating it usually requires doing this — allowing it to ram at you carelessly enough to not notice rocks will temporarily stun it.
  • Hard Head: They get stunned if they run into a rock, but they're otherwise unharmed.
  • Herbivores Are Friendly: Subverted, they attack you on sight.
  • Rhino Rampage
  • Use Your Head: They're attacks consist of headbutting and charging headfirst.

Slagtoth

Appearances: Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Large herbivores who, despite their frame and fat appearance, can hold their own with body slams or a bone lump on their noses.

    Neopterons 
Insectoid creatures that easily break when killed, making it hard to carve parts off them unless one uses poison-laden weapons or items; on the upside, their parts make for very sharp weapons, making these extremely valuable. 4 turns the tables with the new Insect Glaive weapon, which comes with a bug that fights on your side.

Vespoid / Queen Vespoid

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
Small, annoying insectoids that fly around and disturb hunters. At worst, they inject a paralyzing neurotoxin. While commonly found solo in many places, herds of them appear around an alpha female.

Hornetaur

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
Same deal as the Vespoids, except as beetle-like, more ground-based creatures

Great Thunderbug

Appearances: 2 / Freedom 2 / Freedom Unite
Neopterons resembling simple orbs of light.

Bnahabra

Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Third-generation successors to Vespoids, filling their role as the games' resident flying annoyances, though unlike their earlier kin, Bnahabras can also shoot corrosive liquids that reduce the target's elemental resistance depending on the region.

Altaroth

Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Third-generation successors to Hornetaurs as the resident ground-based insectoids, though this time based on ants. Unlike Hornetaurs, however, Altaroths can now spit a defense-reducing liquid, and unlike the rest of its kin, it remains valuable even when killed: because it absorbs berries, plants, mushrooms etc. onto its belly sac, the player can receive a "shiny" item once it is killed.
  • De-power: Its defense-reducing spit.
  • Money Spider: In contrast to other Neopterons, Hunters now have the alternative of killing Altaroths for "shiny" items.
  • Strong Ants: Still not very powerful, but strong enough to actually damage players.

Kunchuu

Appearances: 4 / 4 Ultimate

Seltas / Seltas Queen / Seltas Subspecies / Seltas Queen Subspecies

Appearances: 4 / 4 Ultimate
Appearances (Subspecies): 4 Ultimate
The first true Neopteron bosses in the series, Seltas is the male while the Seltas Queen is the female. The female uses pheromones to control the male.
  • Bad Boss: The female is very much the dominant member in this species. Not only does she forcefully subjugate the male using pheromones and her tail, if she gets hungry, she'll eat him.
  • Beware My Stinger Tail: The Seltas Queen has a a long pincer tail that she uses to capture Seltas.
  • Big Creepy-Crawlies: Seltas is about the size of a small car while the Seltas Queens is as big as a tank.
  • Bizarre Sexual Dimorphism: The male Seltas is a large flying insect while the female Seltas Queen looks like a giant scorpion.
  • Dual Boss: While Seltas can be fought by itself, the Seltas Queen will always fight with her male counterpart supporting her.
  • Enemy Summoner: The Seltas Queen can summon Seltas into the area.
  • Flight: Seltas is a very capable flier that can even lift its female counterpart into the air for short periods.
  • More Deadly Than The Male: The female is definitely the more dangerous monster in this pairing.
  • Pintsized Powerhouse: Seltas is by no means small, but compared to the Seltas Queen, it's clear there's a huge difference in weight. That won't stop it from actually lifting her into the air for a while.

    Chelicerata 

Nerscylla / Nerscylla Subspecies

Appearances: 4 / 4 Ultimate
Appearances (Subspecies): 4 Ultimate
A species of giant spiders that love to wear the skin and body parts of their prey. Gypceros is their favourite prey, which allows them to use poison in their attacks. The subspecies prefers to feed on Khezu instead, giving them the ability to paralyze foes.
  • Fragile Speedster: As a monster with a four star danger rating, Nerscylla doesn't have an awful lot of durability. However, it packs many quick attacks, is very agile, and can cause three kinds of status effects, making it a very tough target to hunt.
  • Giant Spider: Obviously.
  • Standard Status Effects: It can inflict poison, sleep, and binding. The subspecies has yellow spines on its back that can cause paralysis.

    Bird Wyverns 
A loose grouping of bipedal wyverns divided into two sub-types: True Bird Wyverns, which sport a beak and a chicken-like combat style; and Theropod Bird Wyverns, which, though resembling velociraptors more than actual birds, share the same skeletal structure as the True subtypes.

Theropod Bird Wyverns

Velociprey / Velocidrome

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate / Metal Gear Solid: Peace Walker (Velociprey only)
A very common species of Theropod Bird Wyverns found in forests, distinguishable by their blue scales with black stripes and dull red crests. Though weak, they are also very fast and able to jump around the field. Sometimes they will be led by an alpha male, distinguishable by its larger size and a larger, bright-red crest.

Genprey / Gendrome

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Another species of desert-dwelling Theropod Bird Wyverns distinguishable by green scales with yellow stripes, a pair of yellow crests, and more prominent fangs that can paralyze any unfortunate Hunter. Some herds are led by a larger alpha male, distinguishable by sporting larger yellow crests and more prominent fangs.

Ioprey / Iodrome

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
The third Prey/Drome species distinguishable by their red-orange hide and a rounded crest. Because their hides need so much moisture, they are frequently seen in humid places such as swamplands, though on they also inhabit volcanoes. Noticeably larger than the other Prey/Drome raptors, their enlarged throats belie poisonous gases which they occasionally hurl at Hunters. Some herds are led by a larger alpha male, which sport a larger, hatchet-like crest.

Giaprey / Giadrome

Appearances: 2 / Freedom 2 / Freedom Unite
A second-generation breed of Theropod Bird Wyverns which make cold, high-altitude locations their abode, distinguishable by their crystal-blue scales with sky-blue stripes and a nasty spit which can cover the victim in ice, rendering any action but movement nigh-impossible so long as he/she is stuck. Some herds are led by a larger alpha male with a more prominent turquoise crest.

Jaggi / Jaggia / Great Jaggi

Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
The third-generation successors to the Velocipreys, Jaggis are small Theropod Bird Wyverns with pink-and-purple scales and head-frills. Though sociable, Jaggis often bring harm upon themselves by spending as much time barking threats against intruders as they actually attack with tackles, bites and tail-spins. Hunters may also come across Jaggias, larger females with more purple scales, as well a larger alpha male with a spiked tail and even more prominent purple scales.
  • Bizarre Sexual Dimorphism: Jaggias are the female counterparts to Jaggis, and stand twice as large as them, though in turn they stand around half in size to Great Jaggis.
  • Blood Knight: So competitive it may even attack other large monsters.
  • Flunky Boss: To compensate for lack of any ailment-inflicting Breath Weapon, Great Jaggis instead howl for reinforcements.
  • Fragile Speedster: G-Rank Great Jaggi attack very quickly, but they have less health than the other large monsters.
  • In a Single Bound: They can make some big leaps when they need to get somewhere.
  • King Mook: The Great Jaggi.
  • Raptor Attack
  • Suspiciously Similar Substitute: To the Velociprey/Velocidrome line.
  • Too Dumb to Live: Name one ecology scenario featuring them where they aren't Bullying a Dragon or otherwise harassing other creatures without consideration for the bigger fishes out there.
  • Turns Red: Unlike the Dromes, Great Jaggis now act like proper boss monsters, such as a rage mode and breakable frills.
  • Warm-Up Boss: The Great Jaggi is one of the first large monsters you have to hunt, and it's by far the easiest; its only ability other than physical attacks is summoning Jaggis and Jaggias, and weapons of any level of sharpness will damage it.
  • The Worf Effect: The Deviljho is formally introduced in a cutscene where it pounces down and tears apart a Great Jaggi.

Baggi / Great Baggi

Appearances: 3 / Portable 3rd / 3 Ultimate
The third-generation successors to Giapreys, Baggis sport blue scales and a head crest. Residing in the tundra, Baggis attack using body slams, bites, tail spins and a sleep-inducing fluid. Certain packs are led by a larger alpha with a larger crest.

Wroggi / Great Wroggi

Appearances: Portable 3rd / 3 Ultimate
Introduced in Portable 3rd, Wroggis are the third-generation successors to the Iodromes, and like them, also reside in volcanoes and forests. Sporting orange scales and a pair of throat sacs, Wroggis occasionally churn out toxic fumes. Certain herds are led by a larger alpha, which sports a single, larger throat sac.

True Bird Wyverns

Yian Kut-Ku / Blue Yian Kut-Ku

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Blue): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Fire-breathing, red-scaled bird wyverns distinguishable by their large lower beaks, head frills, and chicken-like combat style. Freedom 1 introduces a blue-scaled Subspecies which, though smaller, tend to be more aggressive

Yian Garuga

Appearances: Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
A purple True Bird Wyvern with spikes all over its body and a barbed tail which happens to be poisonous. While similar to the Yian Kut-Kus, Yian Garugas are much more aggressive and has a fighting style more fit for the Rathian.

Gypceros / Purple Gypceros

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Purple): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Turkey-like True Bird Wyverns with dark blue scales, an elastic tail, and a hard crest that looks like a pair of flints which it rams against each other to generate a blinding flash upon contact. Freedom 1 introduces a purple-scaled Subspecies which is a whole lot more aggressive.

Hypnocatrice / Bright Hypnocatrice / Azure Hypnocatrice

Appearances (Normal): Frontier 1.0 / 2 / Freedom 2 / Freedom Unite
Appearances (Bright): Frontier 1.5 onwards
Appearances (Azure): Frontier 3.0 onwards
A relatively small True Bird Wyvern which actually looks more like a bid than others of its subtype. Sporting orange feathers and and a nasty narcotic spit, Hypnocatrices are relatively pacifistic unless provoked. Frontier 1.5 features a purple-feathered subtype, and Frontier 3.0 a blue-plumed subtype, each stronger than the last.

Qurupeco / Crimson Qurupeco

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Crimson): Portable 3rd / 3 Ultimate
A bright-green Bird Wyvern with a red throat sac that it uses to imitate the calls of other monsters and attack using pecks, tail spins, combustive spit, and using flints on its wingtips to create sparks. Portable 3rd introduces a red-feathered Subspecies which instead generates electricity.

Gargwa

Appearances: Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
A Bird Wyvern that, surprisingly, behaves more like a Herbivore.

    Flying Wyverns 
The most recognizable creatures of the Monster Hunter franchise belong to this classification — every aspiring Hunter's "baptism of fire", so to speak. Flying Wyverns are winged monstrosities, the majority of which also sport wings. They are divided into two subtypes: "True", which are, for the majority, bipedal, and "Pseudo-", which use their wing-arms as forearms instead. Most Flying Wyverns are boss monsters, although there are a few exceptions.

True Wyverns

Rathalos / Azure Rathalos / Silver Rathalos

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate / Metal Gear Solid: Peace Walker
Appearances (Azure): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 Ultimate / 4 / 4 Ultimate
Appearances (Silver): Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Ever since haunting the skies of Kokoto, the crimson-scaled, highly-adaptable, widely-traveled Rathalos has since earned its place among the most sought-after True Wyverns of the Monster Hunter universe. With its fiery breath, poisonous talons, and mastery of aerial combat, it is a force to reckon for the last three generations. Freedom 1 introduces two Subspecies: an azure-scaled version with higher stamina and harder wings, and a rare, solitary silver-scaled form which is even stronger than the previous two.

Rathian / Pink Rathian / Gold Rathian / Black Rathian

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Pink): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 Ultimate / 4 / 4 Ultimate
Appearances (Gold): Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Black): Frontier Forward 1 onwards
The female version of the Rathalos. Distinguishable by green scales and hair-like thorns on its back, the Rathian prefers ground combat, fiery breath attacks, and swiping its poisonous tail on any unfortunate Hunter. Freedom 1 introduces two Subspecies, in order of increasing power: pink and gold. Frontier Forward 1.0 also introduces an even more powerful black-scaled form.

Khezu / Red Khezu

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Blind, suspiciously phallic-looking worm-like white wyverns that make up for their blindness with a keen sense of smell. They are masters of lightning, able to extend their necks, and able to let out a stunning roar. Freedom 1 introduces a red Subspecies which, though similar to their white cousins, sport a greater neck reach, and a weakness to water instead of fire.
  • Acrophobic Bird: Though winged (like all Wyverns), Khezus use them to crawl on ceilings as well.
  • Does This Remind You of Anything?
  • Eyeless Face: They don't have any eyes, rendering them blind.
  • Hermaphrodite: In-game accounts describe them as this.
  • Interface Screw: Khezu is infamous for doing this, though it technically counts as an inversion. Normally, when a hunter is spotted by a large monster, the hunter gains the "spotted" status (shown by a yellow or red eye on the HUD). This status is what allows the player to perform invincibility-granting "panic dives" when attempting to roll while running away from the monster (as opposed to normal running), which can save one's bacon in a pinch. Khezu never grants this as it has no eyes and thus cannot spot you, denying you a potentially life-saving maneuver.
  • Kill It with Fire: Its main weakness. However...
  • Kill It with Water: Red Khezu are much more vulnerable to the wet stuff.
  • Mighty Glacier
  • The Nose Knows: To make up for their lack of sight, they detect their prey through smell.
  • Rubber Man: Sometimes extends its neck to catch its target.
  • Shock and Awe: They primarily attack with electricity.
  • Turns Red: Big time.
  • Wake-Up Call Boss: In Freedom 2 and Freedom Unite, made all the more explicit by the fact that the first quest where you can hunt it is the first available level 3 quest.
  • Wall Crawl: Uses its tail either to attach itself to the ceiling or hold its ground while releasing an electric burst.
  • The Worm That Walks: Literally.

Monoblos / White Monoblos

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate
Appearances (White): Freedom 1 / 2 / Freedom 2 / Freedom Unite
A hard-shelled Wyvern distinguishable from its biological cousin, the Diablos, by its rock-brown scales, a single spiraling horn out of its styracosaurus-like head, and a mace-like tail. Freedom 1 introduces a white-scaled Subspecies with even higher HP.

Diablos / Black Diablos

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 Ultimate
Appearances (Black): Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate / 4 Ultimate
The biological cousin to the Monoblos, the Diablos is distinguishable by its two large horns on its triceratops-like head, sand-yellow scales, and an axe-like tail. Freedom 1 introduces a black-scaled Subspecies — females in heat, as its Portable 3rd entry rectifies — with an even higher power.

Basarios / Gravios / Black Gravios / Basarios Subspecies

Appearances (Basarios and Gravios): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Black Gravios): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Basarios Subspecies): 4 / 4 Ultimate
Wyverns that look like walking boulders. The medium-sized Basarios are the juveniles of the much larger Gravios, however, both are boss monsters in their own right. Freedom 1 introduces a Subspecies made of black rocks that prioritizes more on beam attacks than its grey-colored cousin.
  • Chameleon Camouflage: The Basarios specializes in this. Many areas of the volcanic zones contain rock formations that look exactly like Basarios's back plates.
  • Extreme Omnivore: A Gravios will eat rocks when low on stamina.
  • Golem
  • Playing with Fire: The Gravios can dish out a fiery beam.
  • Stone Wall
  • Wave Motion Gun: The Gravios are capable of dishing out a fiery beam. The Black Gravios tends to lean more on this technique. Basarios occasionally attempt it when low on health, but only succeeds when enraged.
  • Wings Do Nothing: Due to its massive weight, Basarios and Gravios dislike using their wings, simply walking from area to area. It only uses its wings at the first sign of trouble, such as getting caught in a Pitfall Trap or straying too far.

Pseudo Flying Wyverns

Tigrex / Brute Tigrex / Rare Species Tigrex

Appearances (Normal): Freedom 2 / Freedom Unite / Portable 3rd / 4 / 4 Ultimate / Metal Gear Solid: Peace Walker
Appearances (Brute): Portable 3rd / 4 / 4 Ultimate
Appearances (Rare Species): 4 / 4 Ultimate
Menacing snowy peaks and hot deserts alike, the nomadic Tigrex is dreaded for its primal nature, sheer aggression, and a roar that can actually damage any unlucky Hunter. Distinguishable by its orange scales with turquoise stripes, the Tigrex first haunted the mountains of Pokke before moving onto other grounds, such as the desert and the area around Yukumo. Portable 3rd introduces a black-scaled Subspecies with golden stripes, with twice the aggression as its cousin and has since adapted to volcanoes. 4 gives us an even meaner version with red scales and black stripes that generates explosive powder.
  • The Berserker: Once they get angry, they'll attack relentlessly.
  • The Cameo: In Metal Gear Solid: Peace Walker along with Rathalos.
  • Determinator: It's not going to simply stop after its dash attack misses you — it will turn around and try again.
  • Lightning Bruiser: Fast, resilient, and powerful, the Tigrex is an apex predator for a reason.
  • Make Me Wanna Shout: Like all Wyvern-type monsters, though this one is notorious for actually damaging you if you're close enough. Ironically, this roar's area-of-effect for deafening you is much smaller than most wyverns.
  • Mascot Mook: Of Freedom 2.
  • Mix-and-Match Critters: What do you get when you cross-breed a dragon, a tiger, and a T. rex? A 22-meter-long embodiment of raw power, sheer ferocity and an incredibly foul temperament.
  • Our Dragons Are Different: This wyvern has a T. rex head and turquoise tiger stripes.
  • Red and Black and Evil All Over: Rare species.
  • Stuff Blowing Up: The rare species in 4, when enraged, generates exploding powder with everything it does. Being hit by it gives you an ailment that is a Suspiciously Similar Substitute to Slimeblight.
  • Took a Level in Badass:
    • Frontier 9.0 and Portable 3rd add more danger to this already powerful Wyvern in the form of a 180-degree tail brush, leaping attacks, a 720-degree spin, and a triple bite.
    • 4 gave it a rare species version that is twice the regular size, spreads explosive powder and has two rage modes.
  • Tyrannosaurus rex: Its head is shaped like one.
  • Wings Do Nothing: It uses them as legs instead, only flying when moving from area to area.

Nargacuga / Green Nargacuga / Lucent Nargacuga

Appearances (Normal): Freedom Unite / Portable 3rd / 3 Ultimate
Appearances (Green): Portable 3rd / 3 Ultimate
Appearances (Lucent): 3 Ultimate
A black panther-like Wyvern commonly found in jungles. Where the Tigrex specializes in its power and ferocity, the Nargacuga relies on its speed and agility to tear down any opposition. Portable 3rd introduces a green-scaled Subspecies, and 3 Ultimate a metallic lucent form, each increasingly more dangerous than the last, especially when enraged.
  • Beware My Stinger Tail: Especially when enraged.
  • Fragile Speedster: Though a Lightning Bruiser like the Tigrex, it still fits this archetype largely due to its extreme speed.
  • Glowing Eyes of Doom: The variety that leaves after-trails — the sign that it is angry.
  • Invisibility: The Lucent subspecies is capable of turning totally invisible, without even a flicker to its name. The only indications of its location are the dust clouds it leaves in its tread, and its glowing eye-trails when enraged.
  • Mascot Mook: Of Freedom Unite.
  • Panthera Awesome/Our Dragons Are Different
  • Spikes Of Doom: When enraged, its tail generates spikes, which can deal extra damage, but also becomes prone to breaking.
  • Turns Red: Like all other Wyverns, though special mention goes to the Green and Lucent forms, each with a Rage Mode that is even more powerful than the last.

Akantor

Appearances: Freedom 2 / Freedom Unite / Portable 3rd / 4 / 4 Ultimate
A gigantic, armored Wyvern that is most at home in volcanic areas.

Ukanlos

Appearances: Freedom Unite / Portable 3rd
The Akantor's icy counterpart and final boss of Freedom Unite, the Ukanlos is another gigantic Pseudo Flying Wyvern that breathes blizzards and freezes all but the most skilled of Hunters.

Giggi / Gigginox / Baleful Gigginox

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Baleful): Portable 3rd / 3 Ultimate
A rather disturbing pale-skinned Pseudo Flying Wyvern that lives in cold places. It spits poison and lays eggs that hatch into bloodsucking larvae called Giggis. Portable 3rd introduces a gold-skinned form that spits electric fluids instead.
  • Flunky Boss/Mook Maker: Lays eggs that hatch into Giggis. The subspecies lacks this ability.
  • Glowing Eyes of Doom: Gigginox possess bioluminescent patches of skin on both ends of its body. These may serve as eyes of some description, seeing as unlike Khezu, it can spot the player.
  • Poisonous Monster: The Gigginox's mostly attacks with various forms of poison. The Giggi can spit a glob of poison if they drain enough health from a hunter.
  • Shock and Awe: The Baleful subspecies.
  • Standard Status Effects:
    • The Gigginox possess a variety of attacks that inflict poison. This poison only gets worse on higher ranks.
    • Some of the Baleful Gigginox's attacks can paralyze the hunter. These attacks are yellow instead of blue.
  • Suspiciously Similar Substitute: Of the Khezu. Its Baleful subspecies, which spits out electric fluids instead, only exemplifies this.
  • Vampiric Draining:
    • The Giggi can latch onto you and slowly suck away at your HP unless you roll around and shake them off.
    • Gigginox can swing down from the ceiling, swallow you whole, and drain your HP to recover its Stamina.
    • The Baleful Gigginox attempts to pounce you instead of swinging from the ceiling. It will still eat you to refresh its Stamina if you get caught.
  • The Worm That Walks: Again, literally.

Barioth / Sand Barioth

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Sand): Portable 3rd / 3 Ultimate
A smilodon-like Pseudo Flying Wyvern that prowls the Tundra. Sporting white scales, amber fangs and wing-arms, Barioths tear through their enemies with body slams, tail swipes and a breath attack that can encase any unfortunate traveler in snow. Portable 3rd introduced a yellow subspecies that prowls the deserts.

    Piscine Wyverns 
A species of wyverns that are, as their name suggests, fish-like, being able to swim on water, sand or even magma. They also bear side fins which help them with movement and tail fins that aid them in navigating their habitat.

Cephalos / Cephadrome

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate
Sand-swimming Piscine Wyverns that are pretty pretty much the cross of a fish and a diplocaulus. Cephali are the lighter-skinned juveniles, while Cephadromes are the darker-skinned adults.

Plesioth / Green Plesioth

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 Ultimate
Piscine Wyverns that actually dwell in the water. Sporting a shark-like head and fins large enough to act as wings, Plesioths are notably difficult to fight due to spending most of its time underwater, but a few smart tactics can force it to surface. Freedom 1 introduces a stronger green-scaled Subspecies, and 3 Ultimate marks their return to the series, and this time, the player now has the option of fighting them underwater.
  • Achilles' Heel: Like the Cephadrome, Sonic Bombs can force it to surface. Alternatively, one can also fish them out. Both, however, carry the risk of instantly causing them to go into Rage Mode.
  • Game-Breaking Bug: Prior to 3 Ultimate, if you killed one while it was in the water you had no way of getting to it to carve stuff.
  • Glass Cannon
  • Hitbox Dissonance: The hitboxes on Plesioth's physical attacks are notoriously disjointed, though perhaps justified when considering their unusal height. Consequently, their tail sweeps can hit you even if they pass overhead, and their infamous hipcheck can hit you even when its attacking in the opposite direction from you. The hitbox for it is monodirectional as well, so you need to block it while facing away from the monster in question.
  • Making a Splash: They can fire a stream of highly pressurized water from their mouths.
  • Stock Ness Monster
  • Threatening Shark
  • Underwater Boss Battle: 3 Ultimate finally lets you go into the water after one.

Lavasioth / Red Lavasioth

Appearances (Normal): Frontier 1.0 onwards / 2 / Freedom 2 / Freedom Unite
Appearances (Red): Frontier 1.5 onwards
Magma-swimming Piscine Wyverns that look like a crossbreed between a coelacanth and a plesioth. Frontier 1.5 introduces a more powerful red-scaled version (actually males during mating season).

Delex

Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
The only Piscine Wyverns introduced (and shown) in the third generation (until the Plesioth reappeared in 3 Ultimate), Delex are small, icthyosaur-like Piscine Wyverns that move in schools on deserts.

    Carapaceons 
Crustacean-like creatures introduced in the second generation, featuring hard shells and exoskeletons, making them very tough enemies to defeat without green-sharpness weapons or higher.

Hermitaur / Daimyo Hermitaur / Plum Daimyo Hermitaur

Appearances (Juvenile and Daimyo): 2 / Freedom 2 / Freedom Unite / 4 Ultimate
Appearances (Plum Daimyo): Freedom Unite / 4 Ultimate
Red Carapaceons that resemble hermit crabs. They inhabit deserts and forests, preferably where there's water nearby. Upon reaching adulthod, Hermitaurs ditch their own shells in favor of Monoblos skulls and become Daimyo Hermitaurs. Freedom Unite introduces a violet-shelled Subspecies that instead uses Diablos skulls.
  • Desert Skull: A cutscene shows Feylnes coming across a Monoblos skull, only to find that a Hermitaur has already claimed it
  • Gameplay and Story Segregation: In the lore, Daimyo Hermitaurs are described as all but oblivious to the world around them, only turning hostile when attacked first. In actual gameplay, the moment they detect you, they are just as aggressive as any regular boss monster.
  • Giant Enemy Crab: Giant flailing water-shooting enemy crabs that can cut rock. In fact, the Daimyo Hermitaur's first mission in Freedom Unite is called this word for word.
  • Making a Splash
  • Palette Swap: Hermitaurs share the same body design as Ceanataurs, except colored red.
  • Skeletons in the Coat Closet: Daimyo Hermitaurs use Monoblos skulls for shells, while their Plum counterparts use Diablos skulls.

Ceanataur / Shogun Ceanataur / Terra Shogun Ceanataur

Appearances (Juvenile and Shogun): 2 / Freedom 2 / Freedom Unite
Appearances (Terra Shogun): Freedom Unite
Blue hermit crab-like Carapaceons that make the volcanoes and swamps their home. Once they reach maturity, they, like the Hermitaurs, shed their own shell in favor of a Gravios skull as the Shogun Ceanataur. Freedom Unite introduces a black-shelled Subspecies which wears a Black Gravios skull.
  • Audible Sharpness: When it enters rage mode.
  • Berserk Button: The Shogun Ceanataur will be fixed in a state of permanent rage if you break any of his claws
  • Making a Splash: Only if they're wearing the Gravios shell though, as it has a mouth through which the crab's water-spewing abdomen can protrude.
  • Palette Swap: Ceanataurs share the same body design as Hermitaurs, except colored blue.
  • Poisonous Person: Hermitaurs will occasionally spit poison at you. The Shoguns didn't get this back until the Hardcore versions in Frontier.
  • Skeletons in the Coat Closet: Shogun Ceanataurs hide inside Gravios Skulls; their Terra counterparts use Black Gravios skulls. Note that the regular Shogun's shell can be either a Gravios skull, an unknown wyvern's skull, or a giant conch shell, and if broken, the shogun will tunnel away and fetch a new one. Terra Shoguns never change shells.

Shen Gaoren

Appearances: Freedom Unite
Gigantic Carapaceons with absurdly long legs and a Lao Shan-Lung skull for a shell.

Akura Vashimu / Akura Jebia

Appearances: Frontier
Enourmous scorpions covered in crystals.

Taikun Zamuza

Appearances: Frontier
Resembling nothing so much as a misshapen mass of rock and coral, the Taikun Zamuza's not actually real, bright orange shell can be revealed as you break away its outer covering. It doesn't appreciate this though, and will attempt to cut down the hunter with its bladed left pincer, or smash them to smithereens with its hammer-like right pincer.
  • Armor Is Useless: while it's not useless in terms of protcting it from damage, it is useless in that it doesn't like to stay on.
  • Smoke Out: The broken-off pieces of Zamuza's camouflage emit an acrid black smoke that blinds players if it gets too thick.

    Fanged Beasts 
Introduced in the second generation, Fanged Beasts are mammalian creatures that mostly operate with their limbs and are incapable of flight. This type is divided into four subtypes: Hominoidea, which resemble monkeys, Suidae, which resemble a cross between a wild boar and a bull, the Ursidae, which are roughly bear-like, and the Frontier-exclusive, dog-like Canidae. They were previously called Primatius before Freedom Unite, and Pelagus before 3 Ultimate.

Hominoidea Fanged Beasts

Conga / Congalala / Emerald Congalala

Appearances (Conga and Congalala): 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Emerald Congalala): Freedom Unite / 4 / 4 Ultimate
Medium-sized, pink-furred, gorilla-like Fanged Beasts that inhabit jungles and swamps. Using body slams, dashes and farts, Congas are not to be underestimated despite their massive girth, let alone their adult forms, which can now hurl their own excrement onto you and sports a potentially fatal triple claw swipe before dropping itself on the ground which can unbalance nearby Hunters. Freedom Unite introduces a green-furred Subspecies with a different set of weaknesses.
  • Acrofatic: Despite its girth, Congalala can move surprisingly quickly and make large jumps.
  • Beard of Evil: The Emerald Congalala sports one.
  • Divergent Character Evolution: In-game lore tells that Emerald Congalalas are basically Congas that ate way too many plants.
  • Everything Is Better With Monkeys
  • Fartillery: Not only is it disgusting, it also causes the "Soiled" status, disabling your capability to use healing items.
    • Dung Fu: Besides farting, Congalalas can now hurl their own shit on you. Same status ailment, but twice as disgusting.
  • Gass Hole: Besides farting and dung-hurling (which causes "Soiled"), Congalalas can also use their barf to cause other status ailments. Whichever food it holds in its tail shall indicate the kind of ailment one should expect.
  • Glass Cannon
  • In a Single Bound: It's capable of some impressive jumps.
  • Mix-and-Match Critters: Basically a pink gorilla with a gray underbelly and a hippopotamus' face.
  • Real Men Wear Pink: Pink fur, that is.
  • Turns Red: Visually, the Congalala's face and buttcheeks literally turn red when enraged.
  • Wolverine Claws

Blango / Blangonga / Copper Blangonga

Appearances (Blango and Blangonga): 2 / Freedom 2 / Freedom Unite
Appearances (Copper Blangonga): Freedom Unite
White-furred, baboon-like Fanged Beasts inhabiting snowy peaks. Weak on their own, Blangos receive a power boost in the presence of an alpha male, which sports vicious jumping skills. Freedom Unite introduces a copper-furred, desert-dwelling Subspecies.

Rajang

Appearances: 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
A powerful Hominidae Fanged Beast with a pair of large horns and control over electricity. Normally solitary, the Rajang is a creature so powerful few have ever met it, let alone survived through it to tell the tale, especially once it activates its Rage Mode, in which its hair turns gold and becomes even more powerful.

Kecha Wacha / Kecha Wacha Subspecies

Appearances: 4 / 4 Ultimate
Appearances (Subspecies): 4 Ultimate
A monkey-like Hominidae Fanged Beast that shows up in one of the first two trailers for Monster Hunter 4. It has a large claw on each fore-limb that are used to swing through the forest-like areas it seems to inhabit, and its ears can fold over its face to form a mask.

Ursidae Fanged Beasts

Arzuros

Appearances: Portable 3rd / 3 Ultimate
The first boss encountered in Portable 3rd, the Arzuros is a bear-like creature that lumbers around and loves to eat Honey, even attacking and stealing it from Hunters that wander close enough.

Lagombi

Appearances: Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
An Ursidae Fanged Beast that makes its home in the Tundra, where it rapidly moves about by sliding around on its belly and attacks Hunters with a combination of body slams, ice attacks and spins.

Volvidon

Appearances: Portable 3rd / 3 Ultimate
An Ursidae Fanged Beast, the Volvidon is a red-scaled beast that moves across great distances by curling up into a ball and rolling around.

Suidae Fanged Beasts

Bullfango / Bulldrome

Appearances (Bullfango): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate
Appearances (Bulldrome): 2 / Freedom 2 / Freedom Unite / Portable 3rd
Wild boar-like Fanged Beasts that are normally docile so long as no intruder enters their space. The second generation introduces the Bulldrome, an alpha male with a white frontal mane instead of the full brown of the juvenile Bullfango and a tusk that's longer than the other.

     Brute Wyverns 
Introduced in the third generation, Brute Wyverns are essentially theropod dinosaurs, in terms of build. Despite their immense size and slow motion, they prove to be tough challenges with their tough hides and devastating attacks, which includes tail sweeps, a double tail swing, and a charging attack.

Barroth / Jade Barroth

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Jade): Portable 3rd / 3 Ultimate
The first Brute Wyvern encountered in the Monster Hunter universe. The Barroth lives in the Sandy Plains and rolls around in mud to keep cool. When provoked, it attacks with body slams and tail spins. It is also capable of utilizing the mud coating its body as a weapon. Rolling around and shaking off, much like a dog, it flings mud in all directions, covering any unlucky hunter nearby and severely limiting his or her movement. Portable 3rd introduces a tundra-dwelling Subspecies that covers Hunters in heavy snow instead.
  • An Ice Person: The Subspecies.
  • Bullfight Boss: Races towards a target at long distances, which will send someone flying if they're caught.
  • Covered in Mud: Mud acts as its armor and special attack. Barroths will make a beeline for a river and just roll around in it to reapply the goop.
  • Hard Head: Barroths are the first creature in a hunter's career where bladed weapons will just bounce off of a monster's head.
  • Stone Wall: Almost literally, as mud hardens into stone when it touches the Barroth's skin. This has to be broken in order to break the monster's limbs.
  • Tyrannosaurus rex: Has the body shape of a theropod, but is an insectivore.
  • Wake-Up Call Boss: With a tough hide that can only be reliably damaged by weapons with at least green sharpness (which most players will be unlikely to have at this point in the game without some pretty extensive farming), an attack that can cover you in mud (rendering you unable to attack and use items while slowing you down), and a much more aggressive combat style than previous large monsters, Barroth comes as a big shock to anyone who's been breezing through the game thus far. Oh, and you're required to take him down before you can unlock the four-star quests.

Uragaan / Steel Uragaan

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Steel): Portable 3rd / 3 Ultimate
A volcano-dwelling Brute Wyvern coverd in ores extracted from the rocks it eats. It attacks with slamming its massive jaw onto the ground (which can cause volcanic rocks to explode) and a few fire-elemental attacks. Portable 3rd introduces a Subspecies made of steel.
  • Eat Dirt Cheap: Commonly seen eating rocks.
  • Extra Ore Dinary: The Subspecies.
  • Fartillery: Like the Conga line, the Steel Uragaan releases a stinking smoke that inflicts "Soiled" on any unlucky Hunter.
  • Lantern Jaw of Justice: More like a searchlight, considering its size. Also not particularly just.
  • Playing with Fire: This particular brute can throw volcanic rocks, acting as fiery bombs. They can be set off by hunters' attacks, but won't affect the Uragaan at all.
  • Pintsized Powerhouse: The Phantom Uragaan is smaller than a Jaggi but still hit just as hard as its larger counterpart.
  • Rolling Attack: Curls up into a wheel and attempts to steamroll over the hunter.
  • Shockwave Stomp: With its jaw rather than its feet.
  • Stone Wall: It coats its jaw in melted ore, and is covered in yet more metal. Uragaans are tough for a reason.

Deviljho / Savage Deviljho

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Savage): 3 Ultimate / 4 / 4 Ultimate
A large Godzilla-like Brute Wyvern that wanders from place to place, devastating any place it goes to sate its hunger. Infamously strong and fast. Only appears in High-Rank quests... whether you're hunting for one or not. 3 Ultimate introduces a form that is perpetually hungry, sporting a Dragonblight haze over its head when angered and an even more ferocious battle style.
  • Achilles' Heel: Deviljho's overpowering metabolism will actually cause it to become exhausted from hunger if a hunter fights it for a few minutes. This is the right time to give it some drugged meat, and make it fall asleep for a little while.
  • Always a Bigger Fish: A common danger of high-rank quests is a Deviljho appearing out of nowhere. This can happen even if you're hunting another Deviljho already!
  • American Kirby Is Hardcore: The Japanese version calls it Eviljho. Seems like someone on the localization team wanted to make it sound more menacing than it already is.
  • Big Eater: To put it mildly.
  • Breath Weapon: Its feared Dragon Breath. Huge damage and Dragonblight.
  • Covered with Scars: Especially obvious when it Turns Red.
  • The Dreaded: Both In-Universe and by players.
  • Dummied Out: Savage Deviljho had a monster icon, but it wasn't used in-game. This image is from a magazine scan.
  • Dynamic Entry: Deviljho's preferred mode of arrival when invading an unstable environment is to emerge from the ground like an unholy beast from Hell while roaring. If it's already there, it will angrily trample its way from off-screen and let out a deafening roar when it sets eyes on you.
  • Extreme Omnivore: Will try to eat anything; meat, Herbivores, Hunters, Wyverns, other Deviljhos or even its own severed tail.note 
  • Feed It A Slab Of Meat: Usually getting monsters to eat Poisoned/Tinged/Drugged Meats is massively hit or miss, but in Deviljho's case you can use his insatiable hunger as an Achilles' Heel; if you drop it, he will eat it, giving you a few free shots before he becomes immune to the meat effects.
  • From Bad to Worse:
    • The "World Eater" mission, in which you must hunt a Deviljho twice as big as normal.
    • Generally speaking, any High-Rank quest in the third generation gets worse when a Deviljho shows up.
  • Giant Space Flea from Nowhere:
    • So you're hunting High Rank monsters, minding your own business, in harmony with nature, and... OH HELL WHAT IS THAT THING ?! The explanation being that Deviljho is a nomadic monster that will go wherever it can find food.
    • Also happens in G Rank quests, sometimes in the form of Savage Deviljho.
  • Hungry Menace: Deviljho's high internal temperature causes it to be perpetually and very uncomfortably hungry, driving it to eat whatever it can bite into.
  • Lightning Bruiser
  • Names to Run Away From Really Fast: As if you needed any more incentive to run from this unholy ruiner-of-your-day, they named it Deviljho.
  • No Pronunciation Guide: Is it pronounced "devil-ho" or "devil-jo"? If the Japanese name Eviljho (イビルジョー - ibirujo-) is of any indication, it's most likely the latter.
  • Red Eyes, Take Warning
  • Set a Mook to Kill a Mook: Deviljho's tendency to eat anything it can find means it will also attack anything it can find - including other monsters if it doesn't see any players.
  • Shockwave Stomp: Its stomps are so powerful they create tremors.
  • SNK Boss: Savage Deviljho. As if it weren't bad enough that it starts in the regular Deviljho's rage mode, when it goes into its own rage mode, its speed and power doubles and its dragonbreath gains twice the range, bordering on That One Attack. Even veteran players have a tough time with this one.
  • Turns Red:
    • When enraged, its muscles swell up greatly, exposing old wounds.
    • The Savage Deviljho starts in this state, and when it gets angry, it forms a Dragonblight haze over its head and gains burning red eyes. As if it weren't terrifying enough already...
  • Tyrannosaurus rex/Rent-a-Zilla

Duramboros / Rust Duramboros

Appearances (Normal): Portable 3rd / 3 Ultimate
Appearances (Rust): 3 Ultimate
A massive Brute Wyvern with horns, a rocky spine which can be mined for ore, and a huge tail it uses as a hammer. A desert-dwelling subspecies is introduced in 3 Ultimate.
  • Acrofatic: With clever application of its tail swing, it can take into the air and try to land on you. Justified, as most of the time it's rather slow and is only agile when it uses its tail.
  • Attack Its Weak Point: The humps on Duramboros' back are hard to reach, but once broken they will take tremendous damage.
  • Damage-Sponge Boss: Unlike other bosses of its size who have really tough defenses, Duramboros instead has a massive pool of HP to get by with.
  • Everything's Better with Spinning: Its signature move is a spin attack that is hard to interrupt if the Hunter is within its tail's range (being inside, however, is a little bit safer) and can shake nearby Hunters not damaged by it.
  • Extreme Omnivore: Is known for smashing and eating tree trunks.
  • Planimal: Sort of. Regular Duramboros does have a thick layer of moss around its body, but its less of a case of Duramboros actually being part plant, and more of a case of it not being arsed to remove it as it grows.

Brachydios

Appearances: 3 Ultimate / 4 / 4 Ultimate
A Brute Wyvern with long arms whose forearms and horn are covered in an explosive slime.
  • Blob Monster: Not exactly a slime, but its arms and horn are covered in explosive slime.
  • Having a Blast: Explosive slime.
  • Hitbox Dissonance: Ironically, the leap attack is more dangerous to the people beside him when he jumps, because you take full damage from the liftoff part of the attack too.
  • In a Single Bound: Brachydios can make some incredible leaps.
  • Lightning Bruiser: It's surprisingly nimble for its size, has the health you'd expect a strong monster to have, and its explosions pack quite a punch. Watch its ecology video as it tears an Agnaktor apart with its punches and slime.
  • Mascot Mook: Of the Japanese version of 3 Ultimate.
  • Meaningful Name: "Brachydios" is likely a synthesis of the Latin root word "brachio-," arm, and "dios," largely associated with gods and the supernatural. "Dios" is also just the Spanish word for "god" or "deity." So...Arm God.
  • Playing Against Type: Invoked by Word of God, which indicates that Brachydios was given developed arms and a punch-based fighting style in order to break Brute Wyverns out of the stereotype of being basic charge-happy creatures.
  • Power Fist: Word of God says that those are actually talons covered beneath slime, which become visible once they are broken.
  • Required Secondary Powers: Brachydios is the only monster that resists explosive damage, to the point where explosions just deal Scratch Damage to it. If it didn't, it would easily kill itself with its own explosions.

Gear REX

A mutant battled on Isla Del Monsturo (along with Rathalos and Tigrex) by Big Boss. Attacks with hurled spikes and a tail-like limb that sprays a corrosive fluid.

     Leviathans 
A new species of monsters introduced in the third generation, Leviathans are creatures differentiated from Piscine Wyverns by longer bodies and a crocodilian appearance. All Leviathans cannot fly, and are well-adapted to liquid habitats, such as freshwater, sub-glacial water, sand or even magma.

Ludroth / Royal Ludroth / Purple Royal Ludroth

Appearances (Ludroth and Royal Ludroth): 3 / Portable 3rd / 3 Ultimate
Appearances (Purple Royal Ludroth): Portable 3rd / 3 Ultimate
Amphibious creatures that look like a cross between a sea snake and a crocodile, and can swim and fight underwater. Males grow into Royal Ludroths, identifiable by their massive size and large sponge-like mane. A Cherry Blossom-themed subspecies also exists, whose spit is poisonous.
  • Bizarre Sexual Dimorphism: Like the Great Jaggi, the Royal Ludroth is several times the size of the females.
  • Breath Weapon: Both kinds have a watery spit.
  • Glowing Eyes: The Royal Ludroth, when underwater.
  • King Mook: It's got "royal" right there in the name!
  • Making a Splash: Both the Ludroth and the Royal Ludroth can spit globs of water.
  • Poisonous Monster: The Subspecies.
  • Underwater Boss Battle: Once you've got it on the ropes, the Royal Ludroth usually makes a beeline for the nearest body of water. The Purple Ludroth averts this, as it can only be fought on land.

Gobul

Appearances: 3 / 3 Ultimate
A fish-like Leviathan that hides in the silt at the bottom of lakes and rivers, where it waits to ambush prey using either a glowing lure or plant-like whiskers. It is capable of moving on land as well as underwater (though not very well).

Lagiacrus / Ivory Lagiacrus / Abyssal Lagiacrus

Appearances (Normal): 3 / 3 Ultimate
Appearances (Ivory): 3 Ultimate
Appearances (Abyssal): 3 Ultimate
A Leviathan blamed for a series of earthquakes around Moga Village. Spending most of its time underwater, the Lagiacrus only comes to the surface to sunbathe. 3 Ultimate introduces both an Ivory-scaled subspecies that fights primarily on land, and a bio-luminescent Abyssal Lagiacrus that lives in the same Underwater Ruins as Ceadeus.

Uroktor / Agnaktor / Glacial Agnaktor

Appearances (Uroktor and Agnaktor): 3 / Portable 3rd / 3 Ultimate
Appearances (Glacial Agnaktor): Portable 3rd / 3 Ultimate
Magma-dwelling Leviathans with an axe-like beak. The Agnaktor, the adult form, is usually covered in layers of lava on its limbs, beak, spine, tail and chest, which cools over time, forming a hard shell of armor. Portable 3rd introduce a blue-colored subspecies that lives in cold areas and is covered in ice.
  • An Ice Person: The Glacial Agnaktor.
  • Breath Weapon: A laser-like Heat beam. The subspecies prefers a blast of ice shards and extremely cold water.
  • Fast Tunnelling: Used by both the regular and subspecies variant. The regular Agnaktor's magma armor will be softened by this, while the Glacial Agnaktor's ice armor is frozen by this.
  • Magma Man/Playing with Fire: the regular Agnaktor.
  • Glass Cannon/Stone Wall: The standard and Glacial Agnaktors, respectively. Prolonged exposure to the elements turn normal Agnaktors into Stone Walls and Glacial Agnaktors into Glass Cannons. Burrowing restores the initial state of their armor.
  • Roar Before Beating: While all large monsters in this game do this in some form, Agnaktors are notable for the eerily bird-like beak-clattering they perform while charging their element beams.
  • Tactical Suicide Boss: An Agnaktor will commonly dig into the ground to attack you. The drawback is that its hard magma armor melts once it's done, making it prone to breaking. The Glacial Agnaktor has the opposite problem: its ice melts due to prolonged exposure to the elements, so it digs to restore the makeshift armor.
  • Tunnel King
  • Wave Motion Gun: The breath attacks look like goddamn laser beams.

Nibelsnarf

Appearances: Portable 3rd / 3 Ultimate
Desert-dwelling Leviathans that prey on Rhenoplos. They primarily attack using powerful bites, sand-blowing from their gills, surprise underground attack, and a powerful sand vortex.
  • Blow You Away: One of its attacks is a sand-blast from its gills against Hunters attacking it from behind.
  • Breath Weapon: Absorbs sand, then fires a powerful wind vortex.
  • Eyes Do Not Belong There: Its eyes are on top of its head, which is useful when sailing the sands, not unlike a flounder fish.
  • Feed It a Bomb: Players can trick the Nibelsnarf into eating a bomb during some of its attacks.
  • Fishing Minigame: After having a bomb explode in its mouth, or any time it is significantly staggered, the puny Hunter can fish it out to make it even more vulnerable.
  • Making a Splash: Its sand tunnel beam somehow causes Waterblight (increased stamina consumption).
  • More Teeth than the Osmond Family
  • Never Smile at a Crocodile: Sans than the sand-swimming and sand-blasting of course, Nibelsnarf has a lot in common with a croc.
  • Punny Name: Like the Gobul before it. Its name calls to mind the words "Nibble" and "Snarf", both of which pertain to eating.
  • Sand Is Water
  • Suspiciously Similar Substitute: For lack of underwater combat in Portable 3rd, the Nibelsnarf fills in the role of the Gobul. Averted in 3 Ultimate where they both appear.

Kuarusepusu

Appearances: Frontier Forward 4
The first Leviathan appearing in Frontier. It is mostly found in highlands and desserts and is unique in that its attacks are affected by the weather. During battle it scatters crystals all around it that either explode or call lightning.

    Fanged Wyverns 
Mammalian monsters first introduced in Portable 3rd. So far the only species introduced is the lupine Zinogre.

Zinogre / Stygian Zinogre

Appearances (Normal): Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Stygian): 3 Ultimate / 4 / 4 Ultimate
A blue lupine monstrosity which can generate electricity and followed around by a horde of Mega Thunderbugs. It tears apart foes using claw swipes, acrobatic moves, and a Rage Mode it can charge all by itself. 3 Ultimate introduces a black-gray-red-scaled Subspecies with the Dragon element and a new ability to use Mega Thunderbugs to attack Hunters.
  • Canis Major: This wolf is huge.
  • Disc One Final Boss: Of Portable 3rd.
  • The Dreaded: As demonstrated in its ecology video, its presence alone is so intimidating even an Arzuros had to drop its honey and bail at the first sight of this fearsome wolf-like creature.
  • Flunky Boss: Zinogre are never seen without a cadre of Mega Thunderbugs, which do nothing except serve as loot. Its Subspecies can use them to attack Hunters.
  • Hellhound: Word of God says the Stygian Zinogre was designed to have the presence and attitude of one.
  • Lightning Bruiser: It's strong and VERY agile, able to even do spinning moves on one hand similar to a breakdancer. It also has above average HP as well. And it also uses lightning!
  • Logical Weakness: Well, it uses Mega Thunderbugs, so using a simple bug net to catch bugs off its back while it's tripped simultaneously decreases its charge while netting you some bugs.
  • Mascot Mook: Of Portable 3rd.
  • Red and Black and Evil All Over: The subspecies.
  • Shock and Awe: The normal species.
  • Shout-Out: Zinogre uses a move that spins around in the air as it punches upwards. Where have we seen that before?
  • Spikes Of Doom: Generates these on its feet and spine when provoked.
  • Turns Red: Zinogre are unique in that they can charge up their own Rage Mode by summoning Mega Thunderbugs. Once it is sufficiently charged, they summon forth a thunderbolt to energize them, giving them the ability to generate lightning. On top of that, Zinogre has a traditional rage mode that can only be activated when fully charged, in which it glows blue for regular Zinogre and red for Stygian.
  • Unstoppable Rage: Once Zinogre becomes fully charged, it will stay that way until players stagger it enough times. While this means players can't wait for it to calm down like most monsters, it also means that Zinogre can be forced out of its second rage mode if it's staggered enough.

     Amphibians 

Sukuagiru / Zamtrios / Zamtrios Subspecies

Appearances: 4 / 4 Ultimate
Appearances (Subspecies): 4 Ultimate

Tetsucabra / Tetsucabra Subspecies

Appearances: 4 / 4 Ultimate
Appearances (Subspecies): 4 Ultimate

     Snake Wyvern 

Remobra

Appearances: 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Serpentine wyverns that serve mostly as annoyances on missions hosted on damp areas.
  • Airborne Mook
  • Breath Weapon: Spits out a venom which, while not too potent, may still prove to be an annoyance, especially if fighting larger monsters.
  • Portent of Doom: In-game lore describes them as this, owing to being frequently seen alongside Elder Dragons.
  • Retcon: They were originally classified as Flying Wyverns before the Snake Wyverns were introduced.

Najarala / Najarala Subspecies

Appearances: 4 / 4 Ultimate
Appearances (Subspecies): 4 Ultimate

     ??? 
Introduced in the fourth generation, these monsters belong to an as-of-yet unknown class within the context of the game. Unlike the Unclassified class, these monsters are of an unknown type in-universe and not because their classification is not informed.

Gore Magala

Appearances: 4 / 4 Ultimate

The flagship monster of 4. A very unique wyvern that shares traits of elder dragons. It is infamous for causing the "Frenzy Virus", a virus that weakens hunters but has a strength-enhancing zombifying effect on other monsters. It is the juvenile form of the Elder Dragon, Shagaru Magara.
  • Badass Cape: Its wings flow like a cape when not in use.
  • Bizarre Alien Senses: Gore Magala senses its surroundings by spreading its scales around the area. Unfortunately, those scales have adverse effects on humans and other monsters.
  • Expy: Looks and acts a lot like the ferocious Nargacuga.
  • Eyeless Face: The Gore Magala doesn't have any eyes.
  • Hoist by His Own Petard: If an infected player deals enough damage, they'll purge the virus and gain a temporary Status Buff that makes them immune to infection and boosts their affinity, increasing their chance of landing Critical Hits.
  • Lightning Bruiser: It has the strength and speed to put it up against many other late-game monsters, despite being in a juvenile state.
  • Multi-Armed and Dangerous: Its wings can also function as arms, which it uses for both mobility and offensive purposes.
  • Ninja Pirate Zombie Robot: Has traits of several types of wyverns and Elder Dragons, making it a class of monster previously unseen.
  • Recurring Boss: Appears multiple times throughout the single player of 4, as early as one-star quests and up until five-stars.
  • Unstoppable Rage: Unlike most monsters, Gore Magala will not tire out when it becomes enraged. It can only revert from this state if the player deals enough damage to its head.
  • The Virus: Can infect both hunters and monsters with the "Frenzy Virus" through it's fur and breath. For hunters, the virus can drastically cripple them, causing effects such as negating red health regeneration. In monsters, it has a zombie-like effect that makes their appearance change and more unpredictable. A number of missions involve fighting Frenzy Virus infected monsters.

     Elder Dragons 
Standing at the top of the heap are the Elder Dragons. Despite the name, they are actually a loose grouping of creatures of varying physiology, only bound together by their longevity and power. Elder Dragons are infamous for their rarity and strength, and some require specialized fighting techniques.

Lao-Shan Lung / Ashen Lao-Shan Lung

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
Appearances (Ashen): G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
A titanic Elder Dragon believed to be as large as a mountain and notorious for wreaking havoc wherever it walks. The Guild has built fortresses to protect major towns from its rampage, but only Hunters can truly keep it from destroying this last line of defense. G1 introduces a gray-scaled Subspecies with even tougher defenses.

Kirin / Kirin Subspecies

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Black): 4 / 4 Ultimate
A horse-like Elder Dragon with a large horn from its forehead. It has the power to call forth lightning.

Fatalis / Crimson Fatalis / White Fatalis

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Crimson): Freedom 1 / 2 / Freedom 2 / Freedom Unite
Appearances (White): 2 / Freedom 2 / Freedom Unite
The original Final Boss, the Fatalis is actually very similar to your standard wyvern. In future games, new types of Fatalis, such as Crimson and White, were introduced, and are far more powerful than the original.

Chameleos

Appearances: 2 / Freedom 2 / Freedom Unite
A large purple chameleon-like Elder Dragon that uses its camouflage to blend in with its natural habitat: the forests, jungles and swamps.

Teostra / Lunastra

Appearances: 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
A pair of leonine Elder Dragons with highly distinctive appearances: the male Teostra is colored red and has two long horns, while the female Lunastra is colored blue and has a pair of crown-like protrusions on its head.

Kushala Daora / Rusted Kushala Daora

Appearances (Normal): 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Rusted): 2 / Freedom 2 / Freedom Unite
A powerful Elder Dragon covered in silvery metal plates which it sheds periodically. Kushala Daoras tend to be highly aggressive, attacking towns on occasion, but it can also defend itself fiercely with a windy barrier surrounding its body, rendering it immune to projectiles. An older subspecies also exists, whose old skin hasn't yet been shed, giving it a rusty look.

Yama Tsukami

Appearances: 2 / Freedom 2 / Freedom Unite
One of the largest monsters in the Monster Hunter universe, the Yama Tsukami resembles a giant octopus with grass and earth growing on it. It attacks by flailing its tentacles and summoning Mega Thunderbugs.

Ceadeus / Goldbeard Ceadeus

Appearances (Normal): 3 / 3 Ultimate
Appearances (Goldbeard): 3 Ultimate
A massive whale-like Elder Dragon with a pair of massive horns, one of which is larger such that it covers its right eye. It is the true cause of Moga's earthquakes, striking its head on the rocks to alleviate its eye pain. 3 Ultimate introduces an older, golden subspecies, now with both eyes covered by horns.
  • Badass Beard
  • Breath Weapon: Borders on being an out-and-out Wave Motion Gun, wherein Ceadeus takes the "wave" part literally, sucking in a massive amount of water and blasting it back out at you like a geyser on steroids.
  • Colossus Climb: While it's certainly big enough, the entire fight is spent underwater, so you're swimming around it instead of climbing it.
  • Contractual Boss Immunity: Is not vulnerable to any status effects. He also can't be captured.
  • Cowardly Boss/Damage-Sponge Boss: When you can fight Ceadeus freely - as in during a non-Urgent Quest - you don't have to kill it, and chances are you won't. He usually takes two or three hunts to finally kill.
  • Disc One Final Boss: Of 3 Ultimate. Beating him will unlock the high rank chapters, which in total have more quests than the low rank ones.
  • Eye Scream: Trying to alleviate the pain of one horn overgrowing over an eye is the true reason for Moga's earthquakes.
  • Final Boss: Of 3's main storyline.
  • Hitbox Dissonance: Any attack Ceadeus does that isn't a Tail Slap or the water cannon turns his entire body into a hitbox. If he's aiming for you, chances are you'll be hit by the horns more than anything else.
  • Making a Splash
  • Mix-and-Match Critters: A combination of a whale, a serpent, a goat, and a water buffalo. Or a Kaiju version of Capricorn.
  • Oh Crap: Cha-Cha evidently had this reaction once he found Ceadeus on his solo expedition to the Underwater Ruins, as does Moga Village when they realize what's really causing the earthquakes.
  • Readings Are Off the Scale: They're so huge that the game flat-out doesn't give measurements for their lengths!
  • Sequential Boss: Vanilla Ceadeus in offline mode has two phases. In the first, it's on rails and pretty much treats you like no more than an annoying fly as you swim around to damage it. In its second phase - when it reaches Area 3 - it's notably more pissed off and decides to stop taking your shit.
  • Sucking-In Lines: Sucking in water really, but it doesn't make the following attack any less devastating.
  • Tail Slap: And considering the size of its tail, it's no joke.
  • Time-Limit Boss / Non-Standard Game Over:
    • In the Urgent Quest for the main storyline, you must break Ceadeus' furry mane before it gets to the end of Area 2, or you will fail the mission.
    • In the battle's second phase during the Urgent Quest, you must also break Ceadeus' horns within the mission time limit, or you will again fail.
  • Underwater Boss Battle

Jhen Mohran / Hallowed Jhen Mohran

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Hallowed): 3 Ultimate
A colossal Elder Dragon, the Jhen Mohran swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down. It first shows up in a high-ranking Event Quest. 3 Ultimate introduces a purple-spined subspecies with a more aggressive stance.
  • Achilles' Heel: The Dragonator is very effective in dishing considerable damage, but suffers from a slow charging rate, so the player must be really tactical as to when to use it.
  • Advancing Boss of Doom: In the second phase.
  • Attack of the 50-Foot Whatever
  • Background Boss: Played with — straight in some segments of the first half, where you had to shoot at it from afar with cannonballs, ballistae and harpoons, as well as the occasional Dragonator. Subverted in both other parts of the first half, when you can attack the Jhen Mohran's spines, and the entirety of the second half, where you can run up to it and directly attack it (though you can still use the Sandship weapons if you so choose).
  • Colossus Climb: You can jump on its back to attack it, or to mine minerals off of it.
  • Damn You, Muscle Memory: Unless brought into the fight by a friend, many players will probably have fought Ceadeus before Jhen, and will thus think the Sandship's Dragonator is the same as the one in the Underwater Ruins, being a row of spikes that would logically come out of the side of the Sandship. It isn't; this Dragonator is a drill on the front of the ship that is only to be used when Jhen tries to ram the ship head-on in the first phase, and to plow into his gut if it gets too close to the Sandship in the second phase.
  • Escort Mission: Sort of. You have to stop some of Jhen's attacks because they actually damage the Sandship; allowing it to be destroyed results in a quest failure.
  • Fangs Are Evil: And boy, are they big.
  • Flunky Boss: Delex follow it and will attack the player if they get the chance.
  • Mix-and-Match Critters: Jhen Mohran is what happens when you cross a crocodile, a shark, and a whale and give it two narwhal tusks.
  • Non-Standard Game Over: If it destroys the Dragonship, QUEST FAILED.
  • Readings Are Off the Scale: Like the Ceadeus family, it's so big that it has no in-game length measurement.
  • Sand Is Water: Despite its massive size, it can swim through the sand as easily as a whale in seawater.
  • Sequential Boss: Two phases. The first is a Sandship chase, and the second is a land-based fight.

Alatreon

Appearances: 3 / Portable 3rd / 3 Ultimate
An immense flying Elder Dragon whose scales are said to shred anything they touch. They are considered living natural disasters whose very presence can affect the weather. It resides in a large caldera called the "Sacred Land", often destroying ships that pass by.
  • Achilles' Heel: Destroy the horns and it won't be able to fully utilize its abilities. It is weak to sleep and paralysis ailments as well.
  • All Your Powers Combined: Subverted. Can use all elements except water and cannot use them all at the same time, can only use Dragon and Fire while on the ground and Ice and Electricity when flying.
  • Bonus Boss/True Final Boss: Of 3 Ultimate's offline mode - yes, you have to fight it solo this time.
  • Final Boss: Of online mode.

Amatsumagatsuchi

Appearances: Portable 3rd
A beautiful but dangerous Elder Dragon which spends most of its time airborne. It is said to have the ability to control wind and rain, as evidenced by being surrounded by storm clouds.

Dire Miralis

Appearances: 3 Ultimate
A serpentine semi-aquatic Elder Dragon covered in rock-like armor with various "plumes" all over its body, from which it can fire balls of lava at its prey.
  • Attack Its Weak Point: The swirling magma blots on its body - not including the spots where magma come out of - are where you should ideally hit it. Even after their part is broken and their glowing stops, they're still completely vulnerable.
  • Attack of the 50-Foot Whatever: Deserves special mention for its sheer size in conparison to other monsters in the series. It's not so evident in the water, but once it gets to land and stands on its hind legs, it is nothing short of terrifying.
  • Beat Still, My Heart: One of the items you can carve/loot from it is its heart, which is stated in is description to still be beating even after Dire Miralis is dead. Fittingly its name is "Immortal Heart".
  • Cognizant Limbs: Sort of. The wings don't really attack, but they revive themselves after being broken whenever Dire Miralis goes into rage mode. Breaking the arms they're attached to, however, shuts them down permanently.
  • Combat Pragmatist:
    • The fireballs it launches like an impromptu meteor shower during the introduction cutscene are an actual attack, falling on you right after it's finished playing, and there is always one that lands right in front of you in case you try running straight at the dragon. And yes, the meteors still fall even if you skip the cutscene.
    • The double Snap n' Drag attack. It obnoxiously waits on using the second one specifically to run out your Mercy Invincibility, letting it hit you twice in succession.
  • Final Boss: Takes over the spot for Alatreon in 3 Ultimate's Online mode.
  • Hellish Pupils: Um, yes?
    Miralis Evil Eye description: "The ominous eye of a Dire Miralis. Often the last thing a foolhardy hunter will ever witness."
  • Magma Dragon
  • Nigh Invulnerable: At half HP, its body becomes super-tough, defelcting weapons with even purple (i.e. max) sharpness. Its regular weak points are still fair game however.
  • Playing with Fire: Fireballs, meteor showers and miniature Fantastic Nukes, oh my!
  • Power Glows: Aside from the obvious, glowing parts signify them being not yet broken. They also glow brighter when Dire Miralis is enraged.
  • Power Incontinence: Globs of magma spew out of it whenever it does anything. This can be stopped by breaking the parts that spews them however.
  • Ramming Always Works: When on all fours, it can do a "Snap n' Drag" lunge at you twice in succession.
  • Satan: Its entry in the Monster Notes describes it as "the devil prophesied to destroy the world", and its introduction certainly gives off a sense of entering Hell, not to mention a Leitmotif full of Ominous Latin Chanting.
  • Shockwave Stomp: More of a Shockwave Body Slam, but still.
  • Tail Slap: With a tail as long and nearly as wide as its body, the simple act of turning around is enough to send what is essentially a wall of cooled magma into your face.
  • Underwater Boss Battle: Which is strange, considering it's essentially a living volcano.
    • It periodically switches between this and walking on land.
    • It might have been designed with submarine volcanoes in mind.

Daren Mohran

Appearances: 4 / 4 Ultimate


Dara Amadyura

Appearances: 4 / 4 Ultimate


Spoiler for Monster Hunter 4 Ultimate Shagaru Magara

Click here to see this monster 
Appearances: 4 / 4 Ultimate

The Final Boss of the single player in 4 and the adult form of the Gore Magala.
  • The Berserker: In a near constant rage mode, making it very unpredictable and powerful. However, it still acts calm and calculating in this state.
  • Final Boss: Of the single player in 4.
  • Light Is Not Good: Resembles a star with its wings out and looks almost angelic in appearance. However, it is quite ferocious, even more than its dark juvenile form, and still keeps its dangerous virus breath.
  • Stuff Blowing Up: Its breath attack that spreads The Virus can cause explosions, severely limiting the area the hunter can move.
  • The Virus: Like its juvenile form, it can also spread the "Frenzy Virus", only even more so in this form, and the attacks that release the virus can even cause explosions.

Myo Galuna

Appearances: Orage

An enormous elder dragon only mentioned as a legend in the manga. It is also known as the "forbidden dragon of light."

     Unclassified 
These monsters do not possess an official classification, and because of this, they cannot be put together with the others.

Raviente / Violent Raviente

Appearances (Normal): Frontier 7.0
Appearances (Violent): Frontier Forward 1


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