Characters: Monster Hunter

Here is the long list of monsters from Monster Hunter. Due to the vast number of species, they are now divided according to type and then originating generation. Subspecies are listed along with their original counterparts.

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Hunters are the humans and the main characters of the Monster Hunter world.

In General

  • Action Girl: Female Hunters.
  • Badass: Hunters take on monsters more than twice their size and routinely win.
    • Badass Normal: Other than their ability to wield implausibly large weapons and take hits from said massive monsters, there's no indication that they are anything other than normal humans.
  • Big Eater: Can devour a well done steak in seconds.
    • Often while wearing a full-face helmet, no less.
  • Did You Just Make A Hat Out of Cthulhu?: Titanic breakdancing wolves, world-destroying dragons, flying triceratops that can tunnel at ridiculous speeds. Doesn't matter, the hunters can carve them up and make armor out of them.
  • Dub Name Change: or Dub Nickname Change to be specific. In the Japanese version of 4 Ultimate, the Guildmarm uses a polite version of the word hunter to refer to the hunter. In the English version, she calls them Doodle.
  • Dung Fu: Frequently a choice of many hunters when faced with multiple monsters to fight.
  • Familiar: The bug on the Insect Glaive acts like one of these.
  • In-Series Nickname: Doodle in the English version of 4 Ultimate.
  • Lethal Chef: When burning a steak. A rare steak has a 50-50 chance either increasing or decreasing your stamina.
  • Made of Iron: Capable of taking a charge from a rampaging Diablos, a bite from Deviljho, or a direct explosion from Brachydios. Even if they're knocked out in battle, they're either simply escorted back to camp or sent back to the port or town for quest failure, and live to fight another day.
  • Multi-Melee Master/Multi-Ranged Master: Hunters can at any time equip any weapon they wish.
  • Scary Impractical Armor: Somewhat subverted. Some of the armors the hunters can wear are extremely impractical looking. The armors can still block a tail whip by a 3 ton dinosaur.
  • The Southpaw: Every weapon with a shield has the Hunter wield the weapon in their left hand for some reason. They also wield their carving knife in their left hand.
  • Super-Persistent Predator: Doesn't matter if their prey flies, swims, tunnels, or the size of a building. The Hunters will kill or capture it.
  • Super Strength: Some of the weapons wielded by hunters are bigger and thicker than the hunters themselves.
  • The Hunter: The titular hunter of the title.
    • The Dragonslayer: Hunters also apply to this, due to most of their prey being dragon-like.
  • Turns Red: In the same vain as their prey Hunters have various methods of going berserk, some of which can be stacked.
    • The Longsword, Insect Glaive, and Dual Swords all feature Limit Break modes that give large offensive buffs and encourage highly aggressive play styles less focused on dealing damage to weak points and more concerned with simply hacking the target into bloody shreds.
    • Potential, Gloves Off, Spirit, and Survivor are all various flavors of this. All of these can be stacked, both with each other and with one of the weapons above.
  • Weapon of Choice: Many hunters have one:

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

A very human-like race, with pointed ears and talon-like feet. Wyverians are a more "behind-the-scenes" race, appearing as NPCs ranging from blacksmiths to farmers to sea traders to scientists to village elders to hunters.

  • The Blacksmith: Most, if not all, blacksmiths that appear throughout the series are Wyverian.
  • Does Not Like Shoes: Not the race as a whole, but those with more reptilian feet don't bother with shoes of any sort.
  • Fantastic Science: They tend to dabble in this, and are usually the ones responsible for gathering information on monster ecologies.
  • Four-Fingered Hands: Wyverian hands vary from four to five fingers. Their feet on the other hand, are very reptilian and usually have three or four toes with talon-like claws on them.
  • Gratuitous Japanese: It goes without saying. The hub town in Portable 3rd is a damn hotspring resort village. Taken Up to Eleven with the Argosy Captain in Tri and 3 Ultimate, who has a peculiar habit of saying words in Japanese and translating it for you afterwards.
  • Miniature Senior Citizens: Many Wyverians greatly shrink as they age. Although there are exceptions, such as the Dondruma Elder.
  • Pointed Ears: All Wyverians have pointed ears.

Appearances: 4 / 4 Ultimate

A race of stout, dwarf-like beings who reside within the village of Harth, deep inside the interior of an active volcano. They are known for their gung-ho attitude and mining and crafting expertise.

  • The Blacksmith: They make weapons and armor, and polish rusty ones found in the Everwood on Expeditions.
  • Convection Schmonvection: Lava from the nearby volcano flows right through and underneath their town as their renewable heat source for their forges.
  • The Engineer: They are based off your standard dwarves, after all. With the help of The Man, they design a boat, the Arluq, for the Caravan, and later attach a blimp on it to turn it into an airship.
  • Interspecies Adoption: The chief of Harth raised the human girl Little Miss Forge as his daughter.
  • Our Dwarves Are All the Same: They have the usual traits associated with a standard high fantasy Dwarf, including being stocky, engaged in mining and blacksmiting, the preference for axes as weapons, having horned helmets and the males sporting huge beards. However, Troverians are just as tall as humans.
  • 10-Minute Retirement: When you arrive at Harth for the first time, some issues with a Tetsucabra have the Troverians down in the dumps, due to their inability to perform their mining operations. After the Hunter takes care of the monster, they are back to their usual cheery selves.

Lynians are diminutive sapient creatures known for their intelligence, organization, and language. They are also distinguishable by being some of the only monsters who don't die — they merely dig into the ground and escape to live another day.


Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Small but intelligent cat-people commonly seen as assistants and companions to Hunters. Starting with the second generation, Felynes can be hired as chefs and battle comrades.
  • Badass Adorable: As battle comrades.
  • Big Bulky Bomb: Wild Felynes will sometimes use large barrel bombs, which are twice their size.
  • Character Name Limits: The Felyne Comrades had to be renamed to Palicoes in Monster Hunter 4 Ultimate due to the lower limit for character names.
  • Color-Coded for Your Convenience: White.
  • Cute Kitten: Their cat noises and gestures make them adorable.
  • Funny Background Event: They are masters of this.
  • Lethal Chef: Mess up ingredient combinations, and they easily become this.
  • Mad Bomber: When a wild Felyne gets provoked, it'll sometimes use a barrel bomb on you, although it often ends up blowing itself up as well.
  • Made of Iron: One of the only monsters that never actually die. They merely run away via digging after their health is low enough.
  • Mushroom Samba: If hit with a Felvine Bomb, its response is something that can be described as "drunk on Felvine".
  • Non-Malicious Monster: Though Felynes are technically monsters as well, even wild Felynes quite docile unless provoked. The same can't be said for the Melynxes, though.
  • Ridiculously Cute Critter: They're walking cats with adorable cat sounds.
  • Verbal Tic: Often insert "meow" and "nya" (the Japanese equivalent of meow) in their speech.


Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

The Evil Counterpart to the Felynes, recognizable by their black fur. While the majority of Melynxes are petty thugs and pickpockets who will happily mug any Hunter that crosses their path, a few are willing to hire themselves out as chefs and mercenaries.

Shakalaka / King Shakalaka

Appearances: 2 / Freedom 2 / Freedom Unite / 3 (Cha-Cha) / 3 Ultimate (Kayamba)

Small masked Lynians that, like Melynxes, tend to attack and harass Hunters with their small swords. Some herds are led by an alpha, distinguishable by the BBQ Spit on its head for a crown and a large club. The third generation introduces two friendly shakalakas: Cha-Cha in 3 and Kayamba in 3 Ultimate.
  • Chameleon Camouflage: Though they actually hide underground and use props such as rocks and mushrooms to mark their location.
  • Cowardly Lion: Cha-Cha, especially if he's wearing the Fluffy Mask.
  • Fragile Speedster: The Shakalakas.
  • King Mook: The King Shakalaka.
  • Leeroy Jenkins: Kayamba is introduced trying to pick a fight with a Duramboros.
  • Mad Bomber: When Cha-Cha or Kayamba wears the Felyne Mask, they attack with nothing but bombs.
  • Made of Iron: Like Felynes, they dig away when you defeat them, leaving their mask behind.
  • Mask Power: Cha-Cha and Kayamba can wear different masks which give them different abilities. Even their personalities change depending on the mask.
  • Playing with Fire:
    • That BBQ Spit the King Shakalaka wears isn't for decoration. It will gladly toast you by spitting fire at you from it.
    • Cha-Cha and Kayamba can also use fire if they get angry while wearing the BBQ Mask, Lamp Mask, or Rathalos Mask.
  • Small Name, Big Ego: Cha-Cha acts like this at times.
  • The Natives Are Restless


Appearances: Frontier G Genuine

Chimpanzee-like creatures that inhabit the Flowery Field. Unlike many monsters, they like hunters, and will cooperate with them to bring down large monsters.

Timid creatures that, as their name and (relative) docility suggests, stand at the bottom of the food chain.


Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Common parasaurolophus-like herbivores with distinguishable head crests. Mostly used as a source of food for hunter and monster alike, they are also sometimes used as beasts of burden.


Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate

Ankylosaurus-like herbivores that, unlike the docile Aptonoths, attack intruders on sight with headbutts and a spiked tail.


Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Small deer-like creatures that love to prance around and are hunted both for their delicious meat and horns. They also happen to be the favorite prey of Nargacugas.
  • Color-Coded for Your Convenience: Males are green, while females are blue.
  • Herbivores Are Friendly: The females can't fight at all, and males only fight back if you attack them first. The large males that sometimes show up in Moga Woods or the Everwood will attack on sight though.
  • Made of Iron: In the third generation, they can no longer be killed, but are merely "stunned" until either a set amount of time passes or you carve an item from them. Once either happens, they wake up and just prance off, even if you just cut off their horn or even their liver.
  • Unicorn: Stories about their horns having curative properties are obviously based on this equally fictional creature.


Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite

Pig-like herbivores with pachycephalosaur-like head domes and a back strewn with mosses, lichens and other fungi.
  • Herbivores Are Friendly: Until they're attacked, after which they'll antagonize the closest hunter, even if the hunter didn't do anything to it.
  • Killer Rabbit: Not all or even most of them, but there was briefly (If it's not still available) a "Mosswine from Hell in Frontier as an April Fools' joke. The video shows it all, but the short version is that it was very lethal.
  • Messy Pig: Being covered with moss only accentuates this.
  • Misplaced Retribution: Like Apceroses, if it gets attacked by another monster you will be its target.
  • Planimal: True to their name, Mosswines' backs are full of plants, which you can sometimes carve off them.


Appearances: 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Mammoth-like herbivores that prowl the snowy mountains. Very territorial, they frequently appear in herds and tend to run at the sign of trouble — usually in the form of Tigrexes and Barioths.


Appearances: 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate

Elk-like creatures who are the mountainous counterpart to lowland-dwelling Kelbis.


Appearances: 3 / 3 Ultimate

While fishes can be caught since the first game, the third generation marks the first time they can be hand-caught — at least on the games with underwater gameplay. Hand-caught fish tend to quickly bolt away once they have low health, though if speared with a harpoon one can carve parts out of their carcasses.


Appearances: 3 / 3 Ultimate

Peaceful plesiosaur-like herbivores that inhabit the deep waters of the third-generation world.


Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Rhinoceros-like herbivores whose poor eyesight is compensated for by acute hearing.
  • Bullfight Boss: Not exactly a boss, but defeating it usually requires doing this — allowing it to ram at you carelessly enough to not notice rocks will temporarily stun it.
  • Hard Head: They get stunned if they run into a rock, but they're otherwise unharmed.
  • Herbivores Are Friendly: Subverted, they attack you on sight.
  • Use Your Head: They're attacks consist of headbutting and charging headfirst.


Appearances: Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Large herbivores who, despite their frame and fat appearance, can hold their own with body slams or a bone lump on their noses.

Insectoid creatures that easily break when killed, making it hard to carve parts off them unless one uses poison-laden weapons or items; on the upside, their parts make for very sharp weapons, making these extremely valuable. 4 turns the tables with the new Insect Glaive weapon, which comes with a bug that fights on your side.

Vespoid / Queen Vespoid

Royal Wings

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite

Small, annoying insectoids that fly around and disturb hunters. At worst, they inject a paralyzing neurotoxin. While commonly found solo in many places, herds of them appear around an alpha female.


Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite

Same deal as the Vespoids, except as beetle-like, more ground-based creatures

Great Thunderbug

Appearances: 2 / Freedom 2 / Freedom Unite

Neopterons resembling simple orbs of light.


Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Third-generation successors to Vespoids, filling their role as the games' resident flying annoyances, though unlike their earlier kin, Bnahabras can also shoot corrosive liquids that reduce the target's elemental resistance depending on the region.


Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

Third-generation successors to Hornetaurs as the resident ground-based insectoids, though this time based on ants. Unlike Hornetaurs, however, Altaroths can now spit a defense-reducing liquid, and unlike the rest of its kin, it remains valuable even when killed: because it absorbs berries, plants, mushrooms etc. onto its belly sac, the player can receive a "shiny" item once it is killed.
  • Money Spider: In contrast to other Neopterons, Hunters now have the alternative of killing Altaroths for "shiny" items.
  • Status Ailment: It can fire a defense-reducing fluid from its abdomen.
  • Strong Ants: Still not very powerful, but strong enough to actually damage players.
  • Wall Crawl: They can climb up walls.


Appearances: 4 / 4 Ultimate

A new type of Neopteron introduced in Monster Hunter 4, Konchu are pill bug-like monsters.
  • Broken Streak: Unlike most other small Neopterons, Konchu don't break into pieces once killed and can be carved for materials. However, if Konchu are poisoned, their materials can't be carved.
  • Rolling Attack: They curl up into a ball to attack and defend.
  • Wall Crawl: Like Altaroth, Konchu can also climb on walls.
  • Zerg Rush: They tend to rush enemies in a swarm.

Seltas / Seltas Queen / Desert Seltas / Desert Seltas Queen

Piercing Beetle / Heavy Beetle / Axe Beetle / Cannon Beetle

Appearances (Normal): 4 / 4 Ultimate
Appearances (Desert): 4 Ultimate

The first true Neopteron bosses in the series, the male Seltas is a large flying insect while the female Seltas Queen is a scorpion-like behemoth. The female uses pheromones to control the male. 4 Ultimate introduces a desert-dwelling subspecies for both of them.
  • Bad Boss: The female is clearly the dominant member in this species. Not only does she forcefully subjugate the male using pheromones and her tail, if she gets hungry, she'll eat him.
  • Beware My Stinger Tail: The Seltas Queen has a a long pincer tail that she uses to capture Seltas and attack hunters.
  • Big Creepy-Crawlies: Seltas is about the size of a small car while the Seltas Queens is as big as a tank.
  • Bizarre Sexual Dimorphism: The male Seltas is a large flying insect while the female Seltas Queen looks like a giant scorpion.
  • Dual Boss: While Seltas can be fought by itself, the Seltas Queen will always fight with her male counterpart supporting her.
  • Enemy Summoner: The Seltas Queen can summon Seltas into the area.
  • Flight: Seltas is a very capable flier that can even lift its female counterpart into the air for short periods.
  • Fragile Speedster: Seltas is pretty quick, but none of its attacks are very strong, and it's rather fragile for a boss monster.
  • Lightning Bruiser: When the Seltas and the Seltas Queen work together, you get a monster that is powerful, durable, and fast.
  • Making a Splash: The Seltas Queen can fire blasts of water from her mouth.
  • Mighty Glacier: The Seltas Queen is very sturdy and has some powerful attacks, but she's pretty slow by herself.
  • More Deadly Than The Male: The female is definitely the more dangerous monster in this pairing.
  • Pintsized Powerhouse: Seltas is by no means small, but compared to the Seltas Queen, it's clear there's a huge difference in weight. That won't stop it from actually lifting her into the air for a while.
  • Standard Status Effects: The Seltas Queen can cause the soiled status with her pheromones, and is guaranteed to stun anyone that gets hit by her water blast.

A class of monster first introduced in Monster Hunter 4. This class is characterized by its spider-like characteristics, which include eight limbs and the ability to produce silk. This class includes as of now only one type of monster, the Nerscylla and its subspecies.

Nerscylla / Shrouded Nerscylla

Shadow Spider / Corpse Spider

Appearances (Normal): 4 / 4 Ultimate
Appearances (Shrouded): 4 Ultimate

A species of giant spiders that love to wear the skin and body parts of their prey. Gypceros is their favourite prey, which allows them to use poison in their attacks. The subspecies prefers to feed on Khezu instead, giving them the ability to paralyze foes.
  • Building Swing: Of a sort. They can use their webbing threads to swing around, but the threads don't necessarily have to be connected to anything.
  • Fragile Speedster: As a monster with a four star danger rating, Nerscylla doesn't have an awful lot of durability. However, it packs many quick attacks, is very agile, and can cause three kinds of status effects, making it a very tough target to hunt.
  • Giant Spider: Obviously.
  • Nemean Skinning: Wears the hides of either Gypceros or Khezu, depending on if it's the subspecies or not.
  • Standard Status Effects: It can inflict poison, sleep, and binding. The subspecies has yellow spines on its back that can cause paralysis.
  • Stock Animal Diet: The standard ones love to eat Gypceros while the subspecies prefers Khezu.

    Bird Wyverns 
A loose grouping of bipedal wyverns divided into two sub-types: True Bird Wyverns, which sport a beak and a chicken-like combat style; and Theropod Bird Wyverns, which, though resembling velociraptors more than actual birds, share the same skeletal structure as the True subtypes.

Theropod Bird Wyverns

Velociprey / Velocidrome

Alpha Raptor

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate / Metal Gear Solid: Peace Walker (Velociprey only)

A very common species of Theropod Bird Wyverns found in forests, distinguishable by their blue scales with black stripes and dull red crests. Though weak, they are also very fast and able to jump around the field. Sometimes they will be led by an alpha male, distinguishable by its larger size and a larger, bright-red crest.

Genprey / Gendrome

Alpha Raptor

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate

Another species of desert-dwelling Theropod Bird Wyverns distinguishable by green scales with yellow stripes, a pair of yellow crests, and more prominent fangs that can paralyze any unfortunate Hunter. Some herds are led by a larger alpha male, distinguishable by sporting larger yellow crests and more prominent fangs.

Ioprey / Iodrome

The Ioprey Leader

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate

The third Prey/Drome species distinguishable by their red-orange hide and a rounded crest. Because their hides need so much moisture, they are frequently seen in humid places such as swamplands, though on occasion they also inhabit volcanoes. Noticeably larger than the other Prey/Drome raptors, their enlarged throats belie poisonous gases which they occasionally hurl at Hunters. Some herds are led by a larger alpha male, which sport a larger, hatchet-like crest.

Giaprey / Giadrome

The Carnivorous Leader

Appearances: 2 / Freedom 2 / Freedom Unite

A second-generation breed of Theropod Bird Wyverns which make cold, high-altitude locations their abode, distinguishable by their crystal-blue scales with sky-blue stripes and a nasty spit which can cover the victim in ice, rendering any action but movement nigh-impossible so long as he/she is stuck. Some herds are led by a larger alpha male with a more prominent turquoise crest.

Jaggi / Jaggia / Great Jaggi

Dog Wyvern

Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

The third-generation successors to the Velocipreys, Jaggis are small Theropod Bird Wyverns with pink-and-purple scales and head-frills. Though sociable, Jaggis often bring harm upon themselves by spending as much time barking threats against intruders as they actually attack with tackles, bites and tail-spins. Hunters may also come across Jaggias, larger females with more purple scales, as well a larger alpha male with a spiked tail and even more prominent purple scales.
  • Bizarre Sexual Dimorphism: Jaggias are the female counterparts to Jaggis, and stand twice as large as them, though in turn they stand around half in size to Great Jaggis.
  • Blood Knight: So competitive it may even attack other large monsters.
  • Flunky Boss: To compensate for lack of any ailment-inflicting Breath Weapon, Great Jaggis instead howl for reinforcements.
  • Fragile Speedster: G-Rank Great Jaggi attack very quickly, but they have less health than the other large monsters.
  • In a Single Bound: They can make some big leaps when they need to get somewhere.
  • King Mook: The Great Jaggi.
  • Raptor Attack: These are simple raptors with frills around their heads.
  • Suspiciously Similar Substitute: To the Velociprey/Velocidrome line, as the weak, common raptor enemy with no special abilities.
  • Too Dumb to Live: Name one ecology scenario featuring them where they aren't Bullying a Dragon or otherwise harassing other creatures without consideration for the bigger fishes out there.
  • Turns Red: Unlike the Dromes, Great Jaggis now act like proper boss monsters, such as a rage mode and breakable frills.
  • Warm-Up Boss: The Great Jaggi is one of the first large monsters you have to hunt, and it's by far the easiest; its only ability other than physical attacks is summoning Jaggis and Jaggias, and weapons of any level of sharpness will damage it. 4 Ultimate even has a bunch of beginner quests that teach players how to use each weapon, all of which require killing a Great Jaggi in the arena to complete.
  • The Worf Effect: The Deviljho is formally introduced in a cutscene where it pounces down and tears apart a Great Jaggi.

Baggi / Great Baggi

Blue Lullaby

Appearances: 3 / Portable 3rd / 3 Ultimate

The third-generation successors to Giapreys, Baggis sport blue scales and a head crest. Residing in the tundra, Baggis attack using body slams, bites, tail spins and a sleep-inducing fluid. Certain packs are led by a larger alpha with a larger crest.
  • Blood Knight: Like its Jaggi kin, Great Baggis may also attack other large monsters on sight.
  • Breath Weapon: Baggis and Great Baggis bear a nasty narcotic spit.
  • Fragile Speedster: The G-Rank Great Baggi have very fast attacks, but they have less health than the other large monsters.
  • In a Single Bound: Can make big jumps when they need to reach an out-of-reach place.
  • King Mook: The Great Baggi.
  • Raptor Attack: They are arctic raptors with tranquilizing spit.
  • Suspiciously Similar Substitute: To the Giaprey/Giadrome line, as the arctic dwelling raptors, although their abilities are different.
  • Turns Red: Like its Jaggi kin, the Great Baggi can become enraged and can have its crest broken.

Wroggi / Great Wroggi

Poison Dog Wyvern

Appearances: Portable 3rd / 3 Ultimate

Introduced in Portable 3rd, Wroggis are the third-generation successors to the Iodromes, and like them, also reside in volcanoes and forests. Sporting orange scales and a pair of throat sacs, Wroggis occasionally churn out toxic fumes. Certain herds are led by a larger alpha, which sports a single, larger throat sac.
  • Blood Knight: Again, Great Wroggis tend to attack other large monsters they can lay their eyes on.
  • Breath Weapon: The Wroggi line can churn out noxious fumes.
  • Fragile Speedster: The Great Wroggi attacks very quickly in G-Rank missions, but it has less health than the other large monsters.
  • In a Single Bound: They reveal themselves to be good jumpers when they need to go someplace high.
  • King Mook: The Great Wroggi.
  • Poisonous Monster: They can spit poisonous gases.
  • Raptor Attack: They're poisonous raptors with throat sacs.
  • Suspiciously Similar Substitute: To the Ioprey/Iodrome line, as the poisonous raptors, although the Wroggis spit poison in the form of a cloud instead of globs.
  • Turns Red: Like its Jaggi kin, the Great Wroggi can become enraged and can have its poison sac broken.

True Bird Wyverns

Yian Kut-Ku / Blue Yian Kut-Ku

Jungle Menace / Blue Menace of the Jungle

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Blue): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate

Fire-breathing, red-scaled bird wyverns distinguishable by their large lower beaks, head frills, and chicken-like combat style. Freedom 1 introduces a blue-scaled Subspecies which, though smaller, tend to be more aggressive. Their favourite food is the Neopteron Konchu.
  • Achilles' Heel: Its super-auditory senses make it prone to a well-placed Sonic Bomb.
  • Fragile Speedster: It has several attacks that come out quickly, but it's not particularly strong or durable.
  • Mix-and-Match Critters: A combination of a dragon, a cuckoo, and a chicken, of which the latter is more dominant.
  • Playing with Fire: They can spit balls of fire that travel in an arc.
  • Warmup Boss: For the first and second generations, Yian Kut-Kus provide new Hunters with their first tough challenge.

Yian Garuga

Black Wolf Bird

Appearances: Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate

A purple True Bird Wyvern with spikes all over its body and a barbed tail which happens to be poisonous. While similar to the Yian Kut-Kus, Yian Garugas are much more aggressive and has a fighting style more fit for the Rathian.

Gypceros / Purple Gypceros

Strange Poison Bird / The Purple Poison Menace

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Purple): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate

Turkey-like True Bird Wyverns with dark blue scales, an elastic tail, and a hard crest that looks like a pair of flints which it rams against each other to generate a blinding flash upon contact. Freedom 1 introduces a purple-scaled Subspecies which is a whole lot more aggressive.
  • Blinded by the Light: What happens when they ram their head-crests like a pair of flints.
  • Hard Head
  • Mighty Glacier: The normal species. The Subspecies lean towards being Lightning Bruisers.
  • Playing Possum: When low on health it will start to play dead. If one falls for it and attempts to carve it, an unlucky hunter will be in for a surprise.
  • Rubber Man: To be exact, its tail is extendable. His rubbery hide also gives him an immunity to shock traps.
  • Use Your Head: To generate a blinding flash.
  • Wall Run: They gain the ability to do this in the fourth generation.

Hypnocatrice / Bright Hypnocatrice / Azure Hypnocatrice / Farunokku

Sleeper Bird / Blue Sleep Bird / Pale Sleep Bird / Thunder Bird

Appearances (Normal): Frontier 1.0 / 2 / Freedom 2 / Freedom Unite
Appearances (Bright): Frontier 1.5 onwards
Appearances (Azure): Frontier 3.0 onwards
Appearances (Farunokku):Frontier G'' onwards

A relatively small True Bird Wyvern which actually looks more like a bid than others of its subtype. Sporting orange feathers and and a nasty narcotic spit, Hypnocatrices are relatively pacifistic unless provoked. Frontier 1.5 features a purple-feathered subtype, and Frontier 3.0 a blue-plumed subtype, each stronger than the last. An even stronger relative with green skin and yellow feathers named Farunokku was introduced in Frontier G.

Qurupeco / Crimson Qurupeco

Colorful Bird / Crimson Colorful Bird

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Crimson): Portable 3rd / 3 Ultimate

A bright-green Bird Wyvern with a red throat sac that it uses to imitate the calls of other monsters and attack using pecks, tail spins, combustive spit, and using flints on its wingtips to create sparks. Portable 3rd introduces a red-feathered Subspecies which instead generates electricity.


Round Bird

Appearances: Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

A Bird Wyvern that, surprisingly, behaves more like a Herbivore.


Flower Phoenix Bird

Appearances: Frontier G Genuine onwards

A colorful Bird Wyvern that resides in the Flower Field. By sucking the nectar of various flowers, it can use a wide range of abilities. So far, it is the only monster capable of inflicting the Dark status.

    Flying Wyverns 
The most recognizable creatures of the Monster Hunter franchise belong to this classification — every aspiring Hunter's "baptism of fire", so to speak. Flying Wyverns are winged monstrosities, the majority of which also sport wings. They are divided into two subtypes: "True", which are, for the majority, bipedal, and "Pseudo-", which use their wing-arms as forearms instead. Most Flying Wyverns are boss monsters, although there are a few exceptions.

True Wyverns

Rathalos / Azure Rathalos / Silver Rathalos / White Rathalos(Zerureusu)

King of the Skies / Azure Fire Wyvern / Silver Sun / Bright Field Wyvern

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate / Metal Gear Solid: Peace Walker
Appearances (Azure): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 Ultimate / 4 / 4 Ultimate
Appearances (Silver): Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Zerureusu): Frontier G3 onward

Ever since haunting the skies of Kokoto, the crimson-scaled, highly-adaptable, widely-traveled Rathalos has since earned its place among the most sought-after True Wyverns of the Monster Hunter universe. With its fiery breath, poisonous talons, and mastery of aerial combat, it is a force to reckon for the last three generations. Freedom 1 introduces two Subspecies: an azure-scaled version with higher stamina and harder wings, and a rare, solitary silver-scaled form which is even stronger than the previous two. Frontier G3 introduces an even more powerful relative with white scales and blue spikes, named Zerureusu.
  • Always Male
  • The Cameo: In Metal Gear Solid: Peace Walker along with Tigrex.
  • Geo Effects: In 4/4 Ultimate, battling a Rathalos in Area 8 of Heaven's Mount has a special effect: the fireballs it launches will start to flip the floating island you're standing on, causing you to slide down the slope. After a certain point, you will need to hold on for dear life; otherwise, you'll slide straight off the island and get a one-way ticket into an adjacent area, requiring you to backtrack all the way back to its nest. A similar phenomenon can occur in Area 8 of the Ancestral Steppes, also a nesting area.
  • Leitmotif: Zerureusu has two themes that change as the battle progresses.
  • Lightning Bruiser: They move quickly, can take a lot of punishment, and possess several fast, powerful attacks.
  • Made of Iron: If you didn't already know these monsters were tough, Peace Walker has them taking hits from rocket launchers.
  • Mascot Mook: Of the original Monster Hunter. The Azure Rathalos serves as the mascot for 3 Ultimate in the western release.
  • Our Dragons Are Different: Fits the descriptions of classical wyverns (winged and bipedal).
  • Playing with Fire: In the form of fireballs. Unlike the Rathian, Rathalos can use it while airborne.
  • Poisonous Monster: Its talons poison anyone that gets hit by its high-dive claw attack.
  • Red Baron: The King of the Skies.
  • Spear Counterpart: The male counterpart to the female Rathian.
  • Shock and Awe / Lightem Up: Zerureusu can use the Light element, which is a combination of Fire and Thunder.
  • Standard Status Effects: It can inflict stun and poison with a swipe of its talons, if you're unlucky.

Rathian / Pink Rathian / Gold Rathian / Black Rathian

Queen of the Land / Cherry Blossom Fire Wyvern / Golden Moon / Black Flying Wyvern

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Pink): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 Ultimate / 4 / 4 Ultimate
Appearances (Gold): Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Black): Frontier Forward 1 onwards

The female version of the Rathalos. Distinguishable by green scales and hair-like thorns on its back, the Rathian prefers ground combat, fiery breath attacks, and swiping its poisonous tail on any unfortunate Hunter. Freedom 1 introduces two Subspecies, in order of increasing power: pink and gold. Frontier Forward 1.0 also introduces an even more powerful black-scaled form.

Khezu / Red Khezu

The Shadow / Red Shadow

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Red): G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate

Blind, suspiciously phallic-looking worm-like white wyverns that make up for their blindness with a keen sense of smell. They are masters of lightning, able to extend their necks, and able to let out a stunning roar. Freedom 1 introduces a red Subspecies which, though similar to their white cousins, sport a greater neck reach, and a weakness to water instead of fire.
  • Acrophobic Bird: Though winged (like all Wyverns), Khezus use them to crawl on ceilings as well.
  • Does This Remind You of Anything?
  • Eyeless Face: They don't have any eyes, rendering them blind.
  • Hermaphrodite: In-game accounts describe them as this.
  • Interface Screw: Khezu is infamous for doing this, though it technically counts as an inversion. Normally, when a hunter is spotted by a large monster, the hunter gains the "spotted" status (shown by a yellow or red eye on the HUD). This status is what allows the player to perform invincibility-granting "panic dives" when attempting to roll while running away from the monster (as opposed to normal running), which can save one's bacon in a pinch. Khezu never grants this as it has no eyes and thus cannot spot you, denying you a potentially life-saving maneuver. Thankfully averted in the fourth-gen titles, however; getting detected by a Khezu in 4 now grants the "Spotted" status.
  • Kill It with Fire: Its main weakness. However...
  • Kill It with Water: Red Khezu are much more vulnerable to the wet stuff.
  • Mighty Glacier
  • The Nose Knows: To make up for their lack of sight, they detect their prey through smell. Savvy Hunters can use this to their advantage, however, by hurling a Dung Bomb at it.
  • Rubber Man: Sometimes extends its neck to catch its target.
  • Shock and Awe: They primarily attack with electricity.
  • Swallowed Whole: Can do this to the Hunters and Palicoes in 4 Ultimate, if it manages to paralyze them with a lightning drool attack while hanging from the ceiling. Players can mash their buttons to escape this predicament.
  • Turns Red: Big time.
  • Wake-Up Call Boss: In Freedom 2 and Freedom Unite, made all the more explicit by the fact that the first quest where you can hunt it is the first available level 3 quest.
  • Wall Crawl: Uses its tail either to attach itself to the ceiling or hold its ground while releasing an electric burst.
  • The Worm That Walks: Literally.

Monoblos / White Monoblos

One Horned Wyvern / White One Horn Wyvern

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate
Appearances (White): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate

A hard-shelled Wyvern distinguishable from its biological cousin, the Diablos, by its rock-brown scales, a single spiraling horn out of its styracosaurus-like head, and a mace-like tail. Freedom 1 introduces a white-scaled Subspecies with even higher HP.

Diablos / Black Diablos

Desert Tyrant / Black Phalanx

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 Ultimate
Appearances (Black): Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate / 4 Ultimate

The biological cousin to the Monoblos, the Diablos is distinguishable by its two large horns on its triceratops-like head, sand-yellow scales, and an axe-like tail. Freedom 1 introduces a black-scaled Subspecies — females in heat, as its Portable 3rd entry rectifies — with an even higher power.
  • Acrophobic Bird: Though possessing wings easily as large as those of the Raths, it rarely flies, if ever.
  • Beware My Stinger Tail
  • Bullfight Boss: Just like its cousin, it can be tricked into getting its horn stuck on rocks if you're smart enough.
  • Fast Tunnelling: Can move into right under your feet with frightening speed.
  • Hard Head: Like the Monoblos, only green-sharpness Weapons can cut through its skull effortlessly. White sharpness once you get to G-Rank.
  • Herbivores Are Friendly: Averted, they attack on sight.
  • Lightning Bruiser: Especially the black version.
  • Make Me Wanna Shout: Not even earplugs can save Hunters from its supersonic roar.
  • More Deadly Than The Male: Black Diablos is a horny female Diablos during the mating season, and generally considered more dangerous than normal Diablos (which can be either male or female, thus subverting this trope a little).
  • Names to Run Away From Really Fast: Its name is the Spanish word for the Devil. Seriously.
  • No Pronunciation Guide: Is it pronounced "Dee-ah-blos" or "Die-ah-blos"? Although given that the Japanese name is "Diaburosu", it's most likely the latter.
    • If we're following the Spanish model above, "Dee-AH-blos" is probably more likely.
  • Punched Across the Room: Same deal as the Monoblos.
  • Stock Animal Diet: Often seen eating desert cacti.
  • Tunnel King: It can dig through the ground quite easily.

Basarios / Gravios / Ruby Basarios / Black Gravios

Unseen Peril / Armored Supremacy / Peach Rock Wyvern / Black Armor Wyvern

Appearances (Basarios and Gravios): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Black Gravios): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Ruby Basarios): 4 / 4 Ultimate

Wyverns that look like walking boulders. The medium-sized Basarios are the juveniles of the much larger Gravios, however, both are boss monsters in their own right. Freedom 1 introduces a Subspecies made of black rocks that prioritizes more on beam attacks than its grey-colored cousin.
  • Achilles' Heel: Its chest, whose plate can be broken off to expose after it is flipped over. 4/4 Ultimate simplifies the process by allowing you to mount its chestnote  and break it that way.
  • Chameleon Camouflage: The Basarios specializes in this. Many areas of the volcanic zones contain rock formations that look exactly like Basarios's back plates. However, 4/4 Ultimate allows you to negate this by mounting its back and successfully breaking it, causing glowing cracks to form that allow you to easily pick it out in a crowd.
  • Eat Dirt Cheap: A Gravios will eat rocks when low on stamina.
  • Golem
  • Playing with Fire: The Gravios can dish out a fiery beam.
  • Stone Wall
  • Wave Motion Gun: The Gravios are capable of dishing out a fiery beam. The Black Gravios tends to lean more on this technique. Basarios occasionally attempt it when low on health, but only succeeds when enraged.
  • Wings Do Nothing: Due to its massive weight, Basarios and Gravios dislike using their wings, simply walking from area to area. It only uses its wings at the first sign of trouble, such as getting caught in a Pitfall Trap or straying too far.


Thousand Blade Wyvern

Appearances: 4 Ultimate

A bird-like Flying Wyvern with golden scales that point forward, and a fighting style not like any other Flying Wyverns. Unusually for the monsters of this series, Seregios has zygodactal feet like some birds (two toes facing forward, two toes facing backward) which aid it in its powerful leg strikes. When enraged, it is able to swivel each of its scales individually and fire them at unlucky hunters, causing them to bleed. It is the flagship monster of 4 Ultimate.
  • Absurdly Sharp Blade: The monster's scales are this, immediately causing bleeding in any hunter that they hit.
  • Dance Battler: Many of its attacks make it look as though it is dancing. The quest that pits you against it is even called "Dance of a thousand blades".
  • Extremity Extremist: Prefers using its legs and claws to kick its victims repeatedly.
  • Fragile Speedster / Glass Cannon: Is highly aggressive, agile and damaging, but doesn't have a lot of health. Some of its attacks also lose power once it gets injured.
  • Leitmotif: Battle / Seregios.
  • Mascot Mook: Of the japanese and European release of 4 Ultimate.
  • Red Baron: The Thousand-Blade Wyvern.
  • The Rival: Was created to be this to Rathalos.

Espinas / Espinas Subspecies / Espinas Rare Species / Meraginasu

Thorn Wyvern / Brown Thorn Wyvern / White Thorn Wyvern / Black Drill Wyvern

Appearances (Espinas): Frontier Season 2 onwards
Appearances (Subspecies): Frontier Season 2.5 onwards
Appearances (Rare Species): Frontier Season 5 onwards
Appearances (Meraginasu): Frontier G3 onwards

A thorny Flying Wyvern first introduced in Frontier Season 2, Espinas is unusually passive; it is often found sleeping, and even when disturbed, it barely responds to attacks. However, if enough damage is dealt, it becomes a lot more brutal, using quick charges and toxic fireballs to defend itself. Frontier Season 2.5 introduces a brown subspecies with orange spikes that resides in the Tower and Gorge, and Frontier Season 5 introduces a white subspecies with purple spikes that resides in the Great Forest Peak, each stronger than the last. Frontier G3 introduces an even stronger relative with black scales and orange spikes named Meraginasu.

Berukyurosu / Doragyurosu

Dance Thunder Wyvern / Obscure Thunder Wyvern

Appearances (Berukyurosu): Frontier Season 4 onwards
Appearances (Doragyurosu): Frontier Season 8 onwards

A Flying Wyvern first introduced in Frontier Season 4, it is characterized by its long quills and electric attacks. It is also highly intelligent, able to learn the attack patterns of hunters and counter them. Season 8 introduces a white-haired subspecies that can use the Dragon element, named Doragyurosu.

Pseudo Flying Wyverns

Tigrex / Brute Tigrex / Molten Tigrex / Diorekkusu

Roaring Wyvern / Black Roaring Wyvern / Great Roaring Wyvern / Thunder Roaring Wyvern /

Appearances (Normal): Freedom 2 / Freedom Unite / Portable 3rd / 4 / 4 Ultimate / Metal Gear Solid: Peace Walker
Appearances (Brute): Portable 3rd / 4 / 4 Ultimate
Appearances (Molten): 4 / 4 Ultimate
Appearances (Diorekkusu): Frontier G Genuine

Menacing snowy peaks and hot deserts alike, the nomadic Tigrex is dreaded for its primal nature, sheer aggression, and a roar that can actually damage any unlucky Hunter. Distinguishable by its orange scales with turquoise stripes, the Tigrex first haunted the mountains of Pokke before moving onto other grounds, such as the desert and the area around Yukumo. Portable 3rd introduces a black-scaled Subspecies with golden stripes, with twice the aggression as its cousin and has since adapted to volcanoes. 4 gives us an even meaner version with red scales and black stripes that generates explosive powder. Frontier G Genuine introduces an even stronger (but frailer) pale grey (though it appears blue) relative named Diorekkusu that can use electric attacks.
  • The Berserker: Once they get angry, they'll attack relentlessly.
  • The Cameo: In Metal Gear Solid: Peace Walker along with Rathalos.
  • Determinator: It's not going to simply stop after its dash attack misses you — it will turn around and try again.
  • Glass Cannon: Their defense drop quite considerably when enraged.
    • Diorekkusu isn't as resilient as regular Tigrex due to having a softer shell, but makes up for it with its enhanced strength and powerful electric attacks.
  • Leitmotif: Roaring Dragon Bares Its Fangs.
  • Lightning Bruiser: Fast, resilient, and powerful, the Tigrex is an apex predator for a reason.
  • Make Me Wanna Shout: Like all Wyvern-type monsters, though this one is notorious for actually damaging you if you're close enough. Ironically, this roar's area-of-effect for deafening you is much smaller than most wyverns.
  • Mascot Mook: Of Freedom 2.
  • Mix-and-Match Critters: What do you get when you cross-breed a dragon, a tiger, and a T. rex? A 22-meter-long embodiment of raw power, sheer ferocity and an incredibly foul temperament.
  • No Pronunciation Guide: Is it pronounced "Tee-grex" or "Tie-grex"? The Japanese name is "Tigarekkusu", which seems to suggest the former, but Kazuhira Miller pronounces it like the latter.
  • Our Dragons Are Different: This wyvern has a T. rex head and turquoise tiger stripes.
  • Red and Black and Evil All Over: Rare species.
  • Shock and Awe / Magnetism Manipulation: Diorekkusu.
  • Stock Animal Diet: Often seen eating Popos in the snowy areas.
  • Stuff Blowing Up: The rare species in 4, when enraged, generates exploding powder with everything it does. Being hit by it gives you an ailment that is a Suspiciously Similar Substitute to Slimeblight.
  • Took a Level in Badass:
    • Frontier 9.0 and Portable 3rd add more danger to this already powerful Wyvern in the form of a 180-degree tail brush, leaping attacks, a 720-degree spin, and a triple bite.
    • 4 gave it a rare species version that is twice the regular size, spreads explosive powder and has two rage modes.
  • Tyrannosaurus rex: Its head is shaped like one.
  • Wings Do Nothing: It uses them as legs instead, only flying when moving from area to area.
  • The Worf Effect: To show just how powerful Gore Magala is, the opening of 4 Ultimate shows the Tigrex get overpowered by Gore Magala, who proceeds to perform a Neck Snap on it.

Nargacuga / Green Nargacuga / Lucent Nargacuga

Swift Wyvern / Green Swift Wyvern / Moon Swift Wyvern

Appearances (Normal): Freedom Unite / Portable 3rd / 3 Ultimate
Appearances (Green): Portable 3rd / 3 Ultimate
Appearances (Lucent): 3 Ultimate

A black panther-like Wyvern commonly found in jungles. Where the Tigrex specializes in its power and ferocity, the Nargacuga relies on its speed and agility to tear down any opposition. Portable 3rd introduces a green-scaled Subspecies, and 3 Ultimate a metallic lucent form, each increasingly more dangerous than the last, especially when enraged.
  • Beware My Stinger Tail: Especially when enraged.
  • Fragile Speedster: Though a Lightning Bruiser like the Tigrex, it still fits this archetype largely due to its extreme speed.
  • Glowing Eyes of Doom: The variety that leaves after-trails — the sign that it is angry.
  • Invisibility: The Lucent subspecies is capable of turning totally invisible, without even a flicker to its name. The only indications of its location are the dust clouds it leaves in its tread, and its glowing eye-trails when enraged.
  • Mascot Mook: Of Freedom Unite.
  • Panthera Awesome/Our Dragons Are Different: Has several characteristics of a panther, moves around like a panther and even looks like a Mix-and-Match Critter of a Dragon and a panther.
  • Poisonous Monster: The Lucent subspecies fires poisonous tail spikes.
  • Spikes of Doom: When enraged, its tail generates spikes, which can deal extra damage, but also becomes prone to breaking.
    • The Lucent subspecies is capable of firing these spikes with every movement of its tail, but has to manually unfurl them first.
  • Stock Animal Diet: They love to eat Kelbi.
  • Tail Slap: In addition to the standard tail-spin, Nargacuga can swing its tail in front of it, and do a powerful tail-slam.
    • Both subspecies can do the tail-spin and tail-slam twice in a row, or follow up a tail-slam with a tail-spin.
  • Turns Red: Like all other Wyverns, though special mention goes to the Green and Lucent forms, each with a Rage Mode that is even more powerful than the last.


Tyrant of Fire

Appearances: Freedom 2 / Freedom Unite / Portable 3rd / 4 / 4 Ultimate

A gigantic, armored Wyvern that is most at home in volcanic areas.


Tyrant of Ice

Appearances: Freedom Unite / Portable 3rd / 4 Ultimate

The Akantor's icy counterpart and final boss of Freedom Unite, the Ukanlos is another gigantic Pseudo Flying Wyvern that breathes blizzards and freezes all but the most skilled of Hunters.

Giggi / Gigginox / Baleful Gigginox

Creeping Venom Wyvern / Creeping Thunder Wyvern

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Baleful): Portable 3rd / 3 Ultimate

A rather disturbing pale-skinned Pseudo Flying Wyvern that lives in cold places. It spits poison and lays eggs that hatch into bloodsucking larvae called Giggis. Portable 3rd introduces a gold-skinned form that spits electric fluids instead.
  • Flunky Boss/Mook Maker: Lays eggs that hatch into Giggis. The subspecies lacks this ability. In G Rank, the regular Gigginox can lay eggs onto its back, allowing Giggi to jump at you immediately.
  • Glowing Eyes of Doom: Gigginox possess bioluminescent patches of skin on both ends of its body. These may serve as eyes of some description, seeing as unlike Khezu, it can spot the player.
  • Poisonous Monster: The Gigginox mostly attacks with various forms of poison. The Giggi can spit a glob of poison if they drain enough health from a hunter.
  • Shock and Awe: The Baleful subspecies.
  • Standard Status Effects:
    • The Gigginox possess a variety of attacks that inflict poison. This poison only gets worse on higher ranks.
    • Some of the Baleful Gigginox's attacks can paralyze the hunter. These attacks are yellow instead of blue.
  • Suspiciously Similar Substitute: Of the Khezu. Its Baleful subspecies, which spits out electric fluids instead, only exemplifies this.
  • Vampiric Draining:
    • The Giggi can latch onto you and slowly suck away at your HP unless you roll around and shake them off.
    • Gigginox can swing down from the ceiling, swallow you whole, and drain your HP to recover its Stamina.
    • The Baleful Gigginox attempts to pounce you instead of swinging from the ceiling. It will still eat you to refresh its Stamina if you get caught.
  • The Worm That Walks: Again, literally.
  • Turns Red: The subspecies takes this literally, turning a copper-red when in rage mode. The regular form turns black.

Barioth / Sand Barioth

Knight of the Tundra / Tornado Tusk Wyvern

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Sand): Portable 3rd / 3 Ultimate

A smilodon-like Pseudo Flying Wyvern that prowls the Tundra. Sporting white scales, amber fangs and wing-arms, Barioths tear through their enemies with body slams, tail swipes and a breath attack that can encase any unfortunate traveler in snow. Portable 3rd introduced a yellow subspecies that prowls the deserts.
  • An Ice Person: The normal species.
  • Blow You Away: The desert subspecies can create dust-devils that it uses to launch itself at your hunter.
  • Covered in Mud: Get on the wrong end of its attacks, and chances are you'll end up a snowman.
  • Fangs Are Evil: Sports a pair of amber tusks which can be broken for loot.
  • Lightning Bruiser: They possess incredible speed, can leap across the field in a flash, and possess some very painful attacks.
  • Mix-and-Match Critters: What do you get when you crossbreed a dragon and a smilodon? Pain. Lots and lots of pain.
  • Our Dragons Are Different/Panthera Awesome: It's a Wyvern mixed with a Smilodon.
  • Suspiciously Similar Substitute: Of the Blangonga. Its subspecies, which lives in the desert and similarly colored to Blangonga's subspecies, only exemplifies this. Their weapons also share the same characteristics, with Blangonga/Barioth's being ice elemental weapons and their subspecies' being powerful raw weapons.
    • The Female armor sets also look a lot like those from the Kirin, particularly the white hair-like helmet, but not as skimpy.
  • Red Eyes, Take Warning: The regular Barioth's eyes when it Turns Red.


Swallowing Wyvern

Appearances: Frontier Season 5 onwards

An amphibious Flying Wyvern that primarily attacks by regurgitating food. It is gluttonous, gorging itself until it pukes. Unlike many monsters, it does not have a Rage Mode. Its saliva determines what kind of meat it wants; white means Raw, purple means Poisoned, blue means Drugged, and yellow means Tainted. Feeding it the right type of meat will make it stop attacking, making it easier to hunt. However, it will become more aggressive if fed the wrong type of meat.
  • Achilles' Heel: Feeding it the right kind of meat will make it calm down and stop attacking, making it easier to hunt.
  • Berserk Button: Feeding it the wrong type of meat.
  • Big Eater
  • Extreme Omnivore: They will eat anything they can find.
  • Joke Character: It has rather low stats for a monster of its rank. Even the Hardcore version is weak when compared to the others.
  • Making a Splash
  • Nightmare Face: Supremacy Pariapuria looks pretty unsettling, to say the least.
  • Standard Status Effects: Depending on what kind of meat it ate, Pariapuria's puke can inflict either the Poison, Paralysis, or Sleep effects, as well as the Soiled effect. It can also throw boulders that stun whoever they hit.
  • Took a Level in Badass: While it is weak for its rank, the Hardcore version is certainly an improvement of the original; it is harder to trick into eating meat, can use barf attacks without having to be fed, and gains two new suction attacks that can overwhelm unsuspecting hunters.
    • Thought regular Pariapuria and the Hardcore version were too easy? Try fighting the Supremacy version. Not only does it gain an insane boost to its power and speed, it also receives four new attacks that will wreck unprepared hunters: a sliding side bite that throws rocks around followed by a powerful charge, a barf beam that sucks in nearby hunters followed by a giant slime ball, jumping into the air, producing wind that will knock you over, then slamming down onto you, and a near death flying attack that is surprisingly fast and powerful.

Dyuragaura / Mi Ru

Ice Fox Wyvern / Black Fox Wyvern

Appearances (Dyuragaura): Frontier Season 8 onwards
Appearances (Mi Ru): Frontier G2 onwards

A fox-like Flying Wyvern with control over ice, Dyuragaura was a recently discovered species seen residing in an hidden area of the Tower called the Nest Hole, suggesting that it had avoided human contact for a long time. Frontier G2 introduces an even stronger relative with black skin and ash grey crystals covering its body named Mi Ru.
  • An Ice Person: Dyuragaura.
  • Kitsune: They are based on the kitsune of Japanese folklore.
  • No Sell: Mi Ru will not take elemental damage in its normal form.
  • Playing with Fire: Mi Ru.
  • Puzzle Boss: Mi Ru is weak to all the elements, but only to certain elements on certain parts of the body. Fire only works on the forearms, Water on the rear legs, Thunder on the back, Ice on the belly, and Dragon on the tail.


Cannon Rock Wyvern

Appearances: Monster Hunter Frontier Forward 5 onward

The sandy counterpart of Akantor and Ukanlos, Odibatorasu first appeared in Monster Hunter Frontier Forward 5. It is a massive, flightless Flying Wyvern that expels sand from the cannon-like structure on its back to attack hunters.

    Piscine Wyverns 
A species of wyverns that are, as their name suggests, fish-like, being able to swim on water, sand or even magma. They also bear side fins which help them with movement and tail fins that aid them in navigating their habitat.

Cephalos / Cephadrome

Sand Wyvern

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 Ultimate

Sand-swimming Piscine Wyverns that are pretty pretty much the cross of a fish and a diplocaulus. Cephali are the lighter-skinned juveniles, while Cephadromes are the darker-skinned adults.

Plesioth / Green Plesioth

Master of the Giant Lake / The Tide

Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 Ultimate

Piscine Wyverns that actually dwell in the water. Sporting a shark-like head and fins large enough to act as wings, Plesioths are notably difficult to fight due to spending most of its time underwater, but a few smart tactics can force it to surface. Freedom 1 introduces a stronger green-scaled Subspecies, and 3 Ultimate marks their return to the series, and this time, the player now has the option of fighting them underwater.
  • Achilles' Heel: Like the Cephadrome, Sonic Bombs can force it to surface. Alternatively, one can also fish them out. Both, however, carry the risk of instantly causing them to go into Rage Mode.
  • Game-Breaking Bug: Prior to 3 Ultimate, if you killed one while it was in the water you had no way of getting to it to carve stuff.
  • Glass Cannon
  • Hitbox Dissonance: The hitboxes on Plesioth's physical attacks are notoriously disjointed, though perhaps justified when considering their unusal height. Consequently, their tail sweeps can hit you even if they pass overhead, and their infamous hipcheck can hit you even when its attacking in the opposite direction from you. The hitbox for it is monodirectional as well, so you need to block it while facing away from the monster in question.
  • Making a Splash: They can fire a stream of highly pressurized water from their mouths.
  • Stock Ness Monster
  • Threatening Shark: It's even introduced in a Jaws First Person Perspective.
  • Underwater Boss Battle: 3 Ultimate finally lets you go into the water after one.
  • Villain Decay: In 4 they've been reduced to giant fishies you can snag with the Catching Machine.

Lavasioth / Red Lavasioth / Aruganosu / Goruganosu

Lava Wyvern / Crimson Lava Wyvern / Silver Piscine Wyvern / Gold Piscine Wyvern

Appearances (Normal): Frontier 1.0 onwards / 2 / Freedom 2 / Freedom Unite
Appearances (Red): Frontier 1.5 onwards
Appearances (Aruganosu and Goruganosu): Frontier Forward 5 onwards

Magma-swimming Piscine Wyverns that look like a crossbreed between a coelacanth and a plesioth. Frontier 1.5 introduces a more powerful red-scaled version (actually males during mating season). Frontier Forward 5 introduces two even stronger relatives named Aruganosu and Goruganosu.


Appearances: 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

The only Piscine Wyverns introduced (and shown) in the third generation (until the Plesioth reappeared in 3 Ultimate), Delex are small, icthyosaur-like Piscine Wyverns that move in schools on deserts.

Crustacean-like creatures introduced in the second generation, featuring hard shells and exoskeletons, making them very tough enemies to defeat without green-sharpness weapons or higher.

Hermitaur / Daimyo Hermitaur / Plum Daimyo Hermitaur

The Ultimate Shield / Daimyo of Sengoku Fame

Appearances (Juvenile and Daimyo): 2 / Freedom 2 / Freedom Unite / 4 Ultimate
Appearances (Plum Daimyo): Freedom Unite / 4 Ultimate

Red Carapaceons that resemble hermit crabs. They inhabit deserts and forests, preferably where there's water nearby. Upon reaching adulthod, Hermitaurs ditch their own shells in favor of Monoblos skulls and become Daimyo Hermitaurs. Freedom Unite introduces a violet-shelled Subspecies that instead uses Diablos skulls.
  • Desert Skull: A cutscene shows Feylnes coming across a Monoblos skull, only to find that a Hermitaur has already claimed it
  • Gameplay and Story Segregation: In the lore, Daimyo Hermitaurs are described as all but oblivious to the world around them, only turning hostile when attacked first. In actual gameplay, the moment they detect you, they are just as aggressive as any regular boss monster.
  • Giant Enemy Crab: Giant flailing water-shooting enemy crabs that can cut rock. In fact, the Daimyo Hermitaur's first mission in Freedom Unite is called this word for word.
  • Making a Splash
  • Palette Swap: Hermitaurs share the same body design as Ceanataurs, except colored red.
  • Skeletons in the Coat Closet: Daimyo Hermitaurs use Monoblos skulls for shells, while their Plum counterparts use Diablos skulls.

Ceanataur / Shogun Ceanataur / Terra Shogun Ceanataur

Blue Sickle / Blood Stained Blades

Appearances (Juvenile and Shogun): 2 / Freedom 2 / Freedom Unite
Appearances (Terra Shogun): Freedom Unite

Blue hermit crab-like Carapaceons that make the volcanoes and swamps their home. Once they reach maturity, they, like the Hermitaurs, shed their own shell in favor of a Gravios skull as the Shogun Ceanataur. Freedom Unite introduces a black-shelled Subspecies which wears a Black Gravios skull.
  • Audible Sharpness: When it enters rage mode.
  • Berserk Button: The Shogun Ceanataur will be fixed in a state of permanent rage if you break either of his claws.
  • Making a Splash: Only if they're wearing the Gravios shell though, as it has a mouth through which the crab's water-spewing abdomen can protrude.
  • Palette Swap: Ceanataurs share the same body design as Hermitaurs, except colored blue.
  • Poisonous Person: Hermitaurs will occasionally spit poison at you. The Shoguns didn't get this back until the Hardcore versions in Frontier.
  • Skeletons in the Coat Closet: Shogun Ceanataurs hide inside Gravios Skulls; their Terra counterparts use Black Gravios skulls. Note that the regular Shogun's shell can be either a Gravios skull, an unknown wyvern's skull, or a giant conch shell, and if broken, the Shogun will tunnel away and fetch a new one. Terra Shoguns never change shells.

Shen Gaoren

The Walking Fortress

Appearances: Freedom Unite

Gigantic Carapaceons with absurdly long legs and a Lao Shan-Lung skull for a shell.

Akura Vashimu / Akura Jebia

Tail Crystal Scorpion

Appearances: Frontier

Enourmous scorpions covered in crystals.
  • All-Natural Gem Polish
  • Auto Cannibalism: They will eat their own severed tails to regain stamina.
  • No Sell: They are immune to all status effects with the exception of K.O. They also take no elemental damage unless struck on the tail. At HR 100, the tail becomes immune to the elements as well.
  • Scary Scorpions
  • The Worf Effect: In a trailer for Forward 5, an Akura Vashimu gets devoured by an Odibatorasu in a matter of seconds.

Taikun Zamuza

Multi-Shell Crab

Appearances: Frontier

Resembling nothing so much as a misshapen mass of rock and coral, the Taikun Zamuza's not actually real, bright orange shell can be revealed as you break away its outer covering. It doesn't appreciate this though, and will attempt to cut down the hunter with its bladed left pincer, or smash them to smithereens with its hammer-like right pincer. When all of its armor is broken off, it changes drastically: its movements and attacks get faster, it turns blue, loses its tail, replaces its hammer arm with a drill arm, and gains the ability to use Thunder attacks.
  • Armor Is Useless: while it's not useless in terms of protcting it from damage, it is useless in that it doesn't like to stay on.
  • Fragile Speedster / Glass Cannon: Its third form.
  • Mighty Glacier: The first two forms.
  • Poisonous Person: Its third form can spit poison blobs to attack hunters. The first two forms can also use poison attacks, though it's uncommon.
  • Shed Armor, Gain Speed: Its movements and attacks get faster when it loses its rocky layers and has its shell broken.
  • Shock and Awe: Its third form uses electric attacks.
  • Smoke Out: The broken-off pieces of Zamuza's camouflage emit an acrid black smoke that blinds players if it gets too thick.

    Fanged Beasts 
Introduced in the second generation, Fanged Beasts are mammalian creatures that mostly operate with their limbs and are incapable of flight. This type is divided into four subtypes: Hominoidea, which resemble monkeys, Suidae, which resemble a cross between a wild boar and a bull, the Ursidae, which are roughly bear-like, and the Frontier-exclusive, dog-like Canidae. They were previously called Primatius before Freedom Unite, and Pelagus before 3 Ultimate.

Hominoidea Fanged Beasts

Conga / Congalala / Emerald Congalala

The Mischief-Maker / Jungle Outlaw

Appearances (Conga and Congalala): 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Emerald Congalala): Freedom Unite / 4 / 4 Ultimate

Medium-sized, pink-furred, gorilla-like Fanged Beasts that inhabit jungles and swamps. Using body slams, dashes and farts, Congas are not to be underestimated despite their massive girth, let alone their adult forms, which can now hurl their own excrement onto you and sports a potentially fatal triple claw swipe before dropping itself on the ground which can unbalance nearby Hunters. Freedom Unite introduces a green-furred Subspecies with a different set of weaknesses.
  • Acrofatic: Despite its girth, Congalala can move surprisingly quickly and make large jumps.
  • Beard of Evil: The Emerald Congalala sports one.
  • Belly Flop Crushing: One of its attacks involves jumping in the air and landing on its stomach.
  • Breath Weapon: After eating a mushroom, it can exhale a stream of gas that varies depending on what mushroom it ate.
  • Divergent Character Evolution: In-game lore tells that Emerald Congalalas are basically Congas that ate way too many plants.
  • Dung Fu: Besides farting, Congalalas can hurl their own shit on you. Same status ailment, but twice as disgusting.
  • Eat Dirt Cheap: Sometimes holds a chunk of mineral rock in its tail instead of a mushroom. When eaten, it will give the Congalala Sleep status attacks.
  • Everything Is Better With Monkeys: It has the body of a gorilla and a prehensile monkey tail.
  • Extreme Omnivore: Congalala can eat any mushroom without ill effect, including mushrooms that cause poisoning and paralysis.
  • Fartillery: Not only is it disgusting, it also causes the "Soiled" status, disabling your capability to use healing items.
  • Gass Hole: Besides farting and dung-hurling (which causes "Soiled"), Congalalas can also use their barf to cause other status ailments. Whichever food it holds in its tail shall indicate the kind of ailment one should expect.
  • In a Single Bound: It can literally leap from one area to the next, like it was shot out of a cannon.
  • Mix-and-Match Critters: Basically a pink gorilla with a gray underbelly and a hippo's face.
  • Playing with Fire: When it eats a Nitroshroom, it gains a flaming breath attack. 4 Ultimate replaces the fire with explosive powder that can inflict Blastblight.
  • Power-Up Food: Congalala's Breath Weapon changes depending on what kind of mushroom it eats.
  • Prehensile Tail: Its tail is usually busy holding a mushroom or stone for the creature to snack on later, but when said objects have either been eaten or dislodgednote , it then uses its tail to pluck and hurl fresh dung at its opponents straight out of its hindquarters.
  • Real Men Wear Pink: Pink fur, that is.
  • Standard Status Effects: Besides its signature Soiled status effect, it can also cause poison or paralysis depending on what it ate.
  • Turns Red: Visually, the Congalala's face and buttcheeks literally turn red when enraged.
  • Wolverine Claws: It has very long claws on its hands that it uses in attacks.

Blango / Blangonga / Copper Blangonga

Ruler of the Snow / Wild Monk of the Dunes

Appearances (Blango and Blangonga): 2 / Freedom 2 / Freedom Unite
Appearances (Copper Blangonga): Freedom Unite

White-furred, baboon-like Fanged Beasts inhabiting snowy peaks. Weak on their own, Blangos receive a power boost in the presence of an alpha male, which sports vicious jumping skills. Freedom Unite introduces a copper-furred, desert-dwelling Subspecies.


Child of Destruction / Great Golden Beast

Appearances: 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate

A powerful Hominidae Fanged Beast with a pair of large horns and control over electricity. Normally solitary, the Rajang is a creature so powerful few have ever met it, let alone survived through it to tell the tale, especially once it activates its Rage Mode, in which its hair turns gold and becomes even more powerful.

Kecha Wacha / Ash Kecha Wacha

Strange Monkey Fox / White Monkey Fox

Appearances (Normal): 4 / 4 Ultimate
Appearances (Ash): 4 Ultimate

A monkey-like Hominidae Fanged Beast that shows up in one of the first two trailers for Monster Hunter 4. It has a large claw on each fore-limb that are used to swing through the forest-like areas it seems to inhabit, and its ears can fold over its face to form a mask.


Fighting Beast

Appearances: Frontier G2 onwards

A pair of dog-like Hominidae Fanged Beasts that can manipulate magnetism. Lolo Gougarf and Ray Gougarf are rarely seen without each other, and can team up to perform powerful tag moves. Unlike other monster duos who's relationships are male and female, they are distinguished from each other through genes; Ray possesses the dominant gene while Lolo possesses the recessive gene.

Ursidae Fanged Beasts


Blue Bear Beast

Appearances: Portable 3rd / 3 Ultimate

The first boss encountered in Portable 3rd, the Arzuros is a bear-like creature that lumbers around and loves to eat Honey, even attacking and stealing it from Hunters that wander close enough.


White Rabbit Beast

Appearances: Portable 3rd / 3 Ultimate / 4 / 4 Ultimate

An Ursidae Fanged Beast that makes its home in the Tundra, where it rapidly moves about by sliding around on its belly and attacks Hunters with a combination of body slams, ice attacks and spins.


Red Roller

Appearances: Portable 3rd / 3 Ultimate

An Ursidae Fanged Beast, the Volvidon is a red-scaled beast that moves across great distances by curling up into a ball and rolling around.
  • Acrofatic: Again, more than the Arzuros, as it can bounce around in ball form.
  • Bouncing Battler: Often rolls up and launches itself forward multiple times. It's most damaging attack is launching itself into the air and slamming down on it's opponent.
  • Dung Fu: Can release a brown gas from it's body that gives off the Soiled ailment.
  • Jack of All Stats
  • Mix-and-Match Critters: A combination of an armadillo and a bear that lives in volcanoes.
  • Overly Long Tongue: Has an extendible one with which it catches Bnahabras or you.
  • Rolling Attack: Though this also extends to moving across great distances.
  • Standard Status Effects: Its spit can cause paralysis.

Suidae Fanged Beasts

Bullfango / Bulldrome

The Mountain Roughrider

Appearances (Bullfango): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / Portable 3rd / 3 Ultimate
Appearances (Bulldrome): 2 / Freedom 2 / Freedom Unite / Portable 3rd

Wild boar-like Fanged Beasts that are normally docile so long as no intruder enters their space. The second generation introduces the Bulldrome, an alpha male with a white frontal mane instead of the full brown of the juvenile Bullfango and a tusk that's longer than the other.

     Brute Wyverns 
Introduced in the third generation, Brute Wyverns are essentially theropod dinosaurs, in terms of build. Despite their immense size and slow motion, they prove to be tough challenges with their tough hides and devastating attacks, which includes tail sweeps, a double tail swing, and a charging attack.

Barroth / Jade Barroth

Landslide Wyvern / Ice Crushing Wyvern

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Jade): Portable 3rd / 3 Ultimate

The first Brute Wyvern encountered in the Monster Hunter universe. The Barroth lives in the Sandy Plains and rolls around in mud to keep cool. When provoked, it attacks with body slams and tail spins. It is also capable of utilizing the mud coating its body as a weapon. Rolling around and shaking off, much like a dog, it flings mud in all directions, covering any unlucky hunter nearby and severely limiting his or her movement. Portable 3rd introduces a tundra-dwelling Subspecies that covers Hunters in heavy snow instead.
  • An Ice Person: The Subspecies.
  • Bullfight Boss: Races towards a target at long distances, which will send someone flying if they're caught.
  • Covered in Mud: Mud acts as its armor and special attack. Barroths will make a beeline for a river and just roll around in it to reapply the goop.
  • Damn You, Muscle Memory: Whenever a monster charges at a hunter, players will instinctively avoid it by running to the side since charging monsters move faster than the hunters can. However, the Jade Barroth can make a u-turn in its charges, enabling it to hit people that run to the side. This means the easiest way to avoid it is to actually invoke One-Dimensional Thinking and run directly away from it.
  • Hard Head: Barroths are the first creature in a hunter's career where bladed weapons will just bounce off of a monster's head.
  • Meaningful Name: "Barro" is the Spanish word for mud.
  • Stone Wall: Almost literally, as mud hardens into stone when it touches the Barroth's skin. This has to be broken in order to break the monster's limbs.
  • Tyrannosaurus rex: Has the body shape of a theropod, but is an insectivore.
  • Wake-Up Call Boss: With a tough hide that can only be reliably damaged by weapons with at least green sharpness (which most players will be unlikely to have at this point in the game without some pretty extensive farming), an attack that can cover you in mud (rendering you unable to attack and use items while slowing you down), and a much more aggressive combat style than previous large monsters, Barroth comes as a big shock to anyone who's been breezing through the game thus far. Oh, and you're required to take him down before you can unlock the four-star quests.

Uragaan / Steel Uragaan

Burst Hammer Wyvern / Steel Hammer Wyvern

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Steel): Portable 3rd / 3 Ultimate

A volcano-dwelling Brute Wyvern coverd in ores extracted from the rocks it eats. It attacks with slamming its massive jaw onto the ground (which can cause volcanic rocks to explode) and a few fire-elemental attacks. Portable 3rd introduces a Subspecies made of steel.
  • Eat Dirt Cheap: Commonly seen eating rocks.
  • Extra Ore Dinary: The Subspecies.
  • Fartillery: Like the Conga line, the Steel Uragaan releases a stinking smoke that inflicts "Soiled" on any unlucky Hunter.
  • Lantern Jaw of Justice: More like a searchlight, considering its size. Also not particularly just.
  • Playing with Fire: This particular brute can throw volcanic rocks, acting as fiery bombs. They can be set off by hunters' attacks, but won't affect the Uragaan at all.
  • Pintsized Powerhouse: The Phantom Uragaan is smaller than a Jaggi but still hit just as hard as its larger counterpart.
  • Rolling Attack: Curls up into a wheel and attempts to steamroll over the hunter.
  • Shockwave Stomp: With its jaw rather than its feet.
  • Stone Wall: It coats its jaw in melted ore, and is covered in yet more metal. Uragaans are tough for a reason.

Deviljho / Savage Deviljho

The Great Devourer / Fear Violence Wyvern

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Savage): 3 Ultimate / 4 / 4 Ultimate

A large Godzilla-like Brute Wyvern that wanders from place to place, devastating any place it goes to sate its hunger. Infamously strong and fast. Only appears in High-Rank quests... whether you're hunting for one or not. 3 Ultimate introduces a form that is perpetually hungry, sporting a Dragonblight haze over its head when angered and an even more ferocious battle style.
  • Achilles' Heel: Deviljho's overpowering metabolism will actually cause it to become exhausted from hunger if a hunter fights it for a few minutes. This is the right time to give it some drugged meat, and make it fall asleep for a little while.
  • Always a Bigger Fish: A common danger of high-rank quests is a Deviljho appearing out of nowhere. This can happen even if you're hunting another Deviljho already!
  • American Kirby Is Hardcore: The Japanese version calls it Eviljho. Seems like someone on the localization team wanted to make it sound more menacing than it already is.
  • Attack of the 50-Foot Whatever: The damn thing has officially been sized, when compared to a T-rex.
  • Background Music Override: Its Leitmotif overrides any and all other currently-playing background music in the area.
  • Big Eater: To put it mildly.
  • Breath Weapon: Its feared Dragon Breath. Huge damage and Dragonblight.
  • Covered with Scars: Especially obvious when it Turns Red.
  • The Dreaded: Both In-Universe and by players.
  • Dub Name Change: Is known as "Eviljho" in the Japanese version.
  • Dummied Out: Savage Deviljho had a monster icon, but it wasn't used in-game. This image is from a magazine scan.
  • Dynamic Entry: Deviljho's preferred mode of arrival when invading an unstable environment is to emerge from the ground like an unholy beast from Hell while roaring. If it's already there, it will angrily trample its way from off-screen and let out a deafening roar when it sets eyes on you.
  • Extreme Omnivore: Will try to eat anything; meat, Herbivores, Hunters, Wyverns, other Deviljhos or even its own severed tail.note 
  • Feed It A Slab Of Meat: Usually getting monsters to eat Poisoned/Tinged/Drugged Meats is massively hit or miss, but in Deviljho's case you can use his insatiable hunger as an Achilles' Heel; if you drop it, he will eat it, giving you a few free shots before he becomes immune to the meat effects.
  • From Bad to Worse:
    • The "World Eater" mission, in which you must hunt a Deviljho twice as big as normal.
      • Think that's bad? There is the possibility, now matter how low and unlikely it is, that there is a "World Eater" class Savage Deviljho out there.
    • Generally speaking, any High-Rank quest in the third generation gets worse when a Deviljho shows up.
  • Giant Space Flea from Nowhere:
    • So you're hunting High Rank monsters, minding your own business, in harmony with nature, and... OH HELL WHAT IS THAT THING ?! The explanation being that Deviljho is a nomadic monster that will go wherever it can find food.
    • Also happens in G Rank quests, sometimes in the form of Savage Deviljho.
  • Hungry Menace: Deviljho's high internal temperature causes it to be perpetually and very uncomfortably hungry, driving it to eat whatever it can bite into.
  • Leitmotif: Ravenous Demon.
  • Lightning Bruiser
  • Names to Run Away From Really Fast: As if you needed any more incentive to run from this unholy ruiner-of-your-day, they named it Deviljho.
  • No Pronunciation Guide: Is it pronounced "devil-ho" or "devil-jo"? If the Japanese name Eviljho (イビルジョー - ibirujo-) is of any indication, it's most likely the latter.
  • Red Eyes, Take Warning
  • Set a Mook to Kill a Mook: Deviljho's tendency to eat anything it can find means it will also attack anything it can find - including other monsters if it doesn't see any players.
  • Shockwave Stomp: Its stomps are so powerful they create tremors.
  • SNK Boss: Savage Deviljho. As if it weren't bad enough that it starts in the regular Deviljho's rage mode, when it goes into its own rage mode, its speed and power doubles and its dragonbreath gains twice the range, bordering on That One Attack. Even veteran players have a tough time with this one.
  • Turns Red:
    • When enraged, its muscles swell up greatly, exposing old wounds.
    • The Savage Deviljho starts in this state, and when it gets angry, it forms a Dragonblight haze over its head and gains burning red eyes. As if it weren't terrifying enough already...
  • Tyrannosaurus rex/Rent-a-Zilla

Duramboros / Rust Duramboros

The Moving Mountain / Tail Hammer Wyvern / Axe Tail Wyvern

Appearances (Normal): Portable 3rd / 3 Ultimate
Appearances (Rust): 3 Ultimate

A massive Brute Wyvern with horns, a rocky spine which can be mined for ore, and a huge tail it uses as a hammer. A desert-dwelling subspecies is introduced in 3 Ultimate.
  • Acrofatic: With clever application of its tail swing, it can take into the air and try to land on you. Justified, as most of the time it's rather slow and is only agile when it uses its tail.
  • Attack Its Weak Point: The humps on Duramboros' back are hard to reach, but once broken they will take tremendous damage.
  • Attack of the 50-Foot Whatever: Hoo boy... Where to begin. The Rust Duramboros has a variant that is many times larger than it already is. Keep in mind, the Rust Duramboros is already the size of a small house. The giant sized variant is bigger than Akantor. Its tailcase alone is as big as a Rathalos.
  • Damage-Sponge Boss: Unlike other bosses of its size who have really tough defenses, Duramboros instead has a massive pool of HP to get by with.
  • Everything's Better with Spinning: Its signature move is a spin attack that is hard to interrupt if the Hunter is within its tail's range (being inside, however, is a little bit safer) and can shake nearby Hunters not damaged by it.
  • Extreme Omnivore: Is known for smashing and eating tree trunks.
  • Planimal: Sort of. Regular Duramboros does have a thick layer of moss around its body, but its less of a case of Duramboros actually being part plant, and more of a case of it not being arsed to remove it as it grows.
  • Stock Animal Diet: They usually eat fallen tree trunks.

Brachydios / Raging Brachydios

Crushing Wyvern

Appearances: 3 Ultimate / 4 / 4 Ultimate
Appearances (Raging): 4 Ultimate

A Brute Wyvern with long arms whose forearms and horn are covered in an explosive slime. 4 Ultimate added the Raging Brachydios variant with a separate Icon, yet it does not have a separate name in game from an ordinary Brachydios, much like the Savage Deviljho in 3 Ultimate.
  • Blob Monster: Not exactly a slime, but its arms and horn are covered in explosive slime.
  • Having a Blast: Explosive slime.
  • Hitbox Dissonance: Ironically, the leap attack is more dangerous to the people beside him when he jumps, because you take full damage from the liftoff part of the attack too.
  • In a Single Bound: Brachydios can make some incredible leaps.
  • Leitmotif: Brave Icon.
  • Lightning Bruiser: It's surprisingly nimble for its size, has the health you'd expect a strong monster to have, and its explosions pack quite a punch. Watch its ecology video as it tears an Agnaktor apart with its punches and slime.
  • Mascot Mook: Of the Japanese version of 3 Ultimate.
  • Meaningful Name: "Brachydios" is likely a synthesis of the Latin root word "brachio-," arm, and "dios," largely associated with gods and the supernatural. "Dios" is also just the Spanish word for "god" or "deity." So...Arm God.
  • Playing Against Type: Invoked by Word of God, which indicates that Brachydios was given developed arms and a punch-based fighting style in order to break Brute Wyverns out of the stereotype of being basic charge-happy creatures.
  • Power Fist: Word of God says that those are actually talons covered beneath slime, which become visible once they are broken.
  • Required Secondary Powers: Brachydios is the only monster that resists explosive damage, to the point where explosions just deal Scratch Damage to it. If it didn't, it would easily kill itself with its own explosions.

Gear REX

The Steel-Fanged King

A mutant battled on Isla Del Monsturo (along with Rathalos and Tigrex) by Big Boss. Attacks with hurled spikes and a tail-like limb that sprays a corrosive fluid.
  • Bloody Murder: It shoots a spray of Hollywood Acid from the protuberance on it's right shoulder.
  • Bonus Boss: Alongside Rathalos and Tigrex as part of the Monster Hunter Crossover Extra Ops. This monster in particular is worthy of the title as well; the fourth fight can be potentially harder than Peace Walker Custom.
  • Bullfight Boss: If it's not shooting you with mucus lasers or scales, it's charging at you incessantly.
  • Canon Foreigner
  • Expy: It's basically the Metal Gear REX in monster form.
  • Flunky Boss: Like Rathalos and Tigrex, the first two Extra Ops against it come with Velociprey.
  • Frickin' Laser Beams: Okay, so it's technically acidic mucus, but it still works the same way.
  • Made of Iron: This thing can take a lot of punishment, in a world filled to the brim with conventional (and unconventional) weaponry. Assault rifles, rockets, tranquilizer guns, tranquilizer rockets, human slingshots, you name it, it'll eat it.
  • Make Me Wanna Shout: Like many other monsters, it can roar, which depletes Snake's PSYCHE. Unlike other monsters, it can also shoot its scales at you, which then resonate when it roars, thus extending the roar's range, before exploding. This can harshly burn through Snake's PSYCHE extremely fast, unless you equip the Walkman, which simulates Monster Hunter's "Earplug" effect.
  • Recurring Boss: Unlike Rathalos or Tigrex, Snake gets to fight it four different times, with each fight even more difficult than the last.
  • Red Baron: The Steel-Fanged King.
  • Robot Me: Inverted, Gear REX is an organic dinosaur version of Metal Gear REX. Then again, given that Peace Walker is set in 1974 and the original Metal Gear Solid was in 2005, it's possible that Metal Gear REX might been modeled after Gear REX.

Abiorugu / Giaorugu

Hunting Wyvern / Ice Fierce-looking Wyvern

Appearances (Abiorugu): Frontier Forward 3 onwards
Appearances (Giaorugu): Frontier G2 onwards

A Brute Wyvern first introduced in Frontier Forward 5, Abiorugu is nomadic, moving from one place to another in search of food. Frontier G2 adds a blue subspecies with yellow spikes that inhabits polar regions named Giaorugu.

A new species of monsters introduced in the third generation, Leviathans are creatures differentiated from Piscine Wyverns by longer bodies and a crocodilian appearance. All Leviathans cannot fly, and are well-adapted to liquid habitats, such as freshwater, sub-glacial water, sand, or even magma.

Ludroth / Royal Ludroth / Purple Royal Ludroth

Water Beast / Purple Water Beast

Appearances (Ludroth and Royal Ludroth): 3 / Portable 3rd / 3 Ultimate
Appearances (Purple Royal Ludroth): Portable 3rd / 3 Ultimate

Amphibious creatures that look like a cross between a sea snake and a crocodile, and can swim and fight underwater. Males grow into Royal Ludroths, identifiable by their massive size and large sponge-like mane. A Cherry Blossom-themed subspecies also exists, whose spit is poisonous.
  • Bizarre Sexual Dimorphism: Like the Great Jaggi, the Royal Ludroth is several times the size of the females.
  • Breath Weapon: Both kinds have a watery spit.
  • Glowing Eyes: The Royal Ludroth, when underwater.
  • King Mook: It's got "royal" right there in the name!
  • Making a Splash: Both the Ludroth and the Royal Ludroth can spit globs of water.
  • Poisonous Monster: The Subspecies.
  • Underwater Boss Battle: Once you've got it on the ropes, the Royal Ludroth usually makes a beeline for the nearest body of water. The Purple Ludroth averts this, as it can only be fought on land.
  • Wake-Up Call Boss: The Purple Ludroth is the first High Rank boss you fight in 3 Ultimate's Offline mode, and must be defeated to unlock any other High Rank quests. Although its poison can be negated with the proper skill points, the Purple Ludroth still hurts a lot more than Low Rank monsters, which means that someone who thinks they can just Leeroy Jenkins it is going to be spamming Mega Potions and/or seeing "You fainted" very fast.


Lantern Fish Wyvern

Appearances: 3 / 3 Ultimate

A fish-like Leviathan that hides in the silt at the bottom of lakes and rivers, where it waits to ambush prey using either a glowing lure or plant-like whiskers. It is capable of moving on land as well as underwater (though not very well).

Lagiacrus / Ivory Lagiacrus / Abyssal Lagiacrus

Lord of The Seas / White Sea Wyvern / Dark Sea Wyvern

Appearances (Normal): 3 / 3 Ultimate
Appearances (Ivory): 3 Ultimate
Appearances (Abyssal): 3 Ultimate

A Leviathan blamed for a series of earthquakes around Moga Village. Spending most of its time underwater, the Lagiacrus only comes to the surface to sunbathe. 3 Ultimate introduces both an Ivory-scaled subspecies that fights primarily on land, and a bio-luminescent Abyssal Lagiacrus that lives in the same Underwater Ruins as Ceadeus.

Uroktor / Agnaktor / Glacial Agnaktor

Crimson Armor / Freeze Pike Wyvern

Appearances (Uroktor and Agnaktor): 3 / Portable 3rd / 3 Ultimate
Appearances (Glacial Agnaktor): Portable 3rd / 3 Ultimate

Magma-dwelling Leviathans with an axe-like beak. The Agnaktor, the adult form, is usually covered in layers of lava on its limbs, beak, spine, tail and chest, which cools over time, forming a hard shell of armor. Portable 3rd introduce a blue-colored subspecies that lives in cold areas and is covered in ice.
  • An Ice Person: The Glacial Agnaktor.
  • Breath Weapon: A laser-like Heat beam. The subspecies prefers a blast of ice shards and extremely cold water.
  • Fast Tunnelling: Used by both the regular and subspecies variant. The regular Agnaktor's magma armor will be softened by this, while the Glacial Agnaktor's ice armor is frozen by this.
  • Magma Man/Playing with Fire: the regular Agnaktor.
  • Glass Cannon/Stone Wall: The standard and Glacial Agnaktors, respectively. Prolonged exposure to the elements turn normal Agnaktors into Stone Walls and Glacial Agnaktors into Glass Cannons. Burrowing restores the initial state of their armor.
  • Roar Before Beating: While all large monsters in this game do this in some form, Agnaktors are notable for the eerily bird-like beak-clattering they perform while charging their element beams.
  • Tactical Suicide Boss: An Agnaktor will commonly dig into the ground to attack you. The drawback is that its hard magma armor melts once it's done, making it prone to breaking. The Glacial Agnaktor has the opposite problem: its ice melts due to prolonged exposure to the elements, so it digs to restore the makeshift armor.
  • Tunnel King
  • Wave Motion Gun: The breath attacks look like goddamn laser beams.
  • The Worf Effect: An unlockable FMV features the Agnaktor taking on a Brachydios...only to be knocked down by a couple splashes of slime, and then finished off brutally with an explosive punch from the Brachydios.


Glutton of the Sands

Appearances: Portable 3rd / 3 Ultimate

Desert-dwelling Leviathans that prey on Rhenoplos. They primarily attack using powerful bites, sand-blowing from their gills, surprise underground attack, and a powerful sand vortex.
  • Blow You Away: One of its attacks is a sand-blast from its gills against Hunters attacking it from behind.
  • Breath Weapon: Absorbs sand, then fires a powerful wind vortex.
  • Eyes Do Not Belong There: Its eyes are on top of its head, which is useful when sailing the sands, not unlike a flounder fish.
  • Feed It a Bomb: Players can trick the Nibelsnarf into eating a bomb during some of its attacks.
  • Fishing Minigame: After having a bomb explode in its mouth, or any time it is significantly staggered, the puny Hunter can fish it out to make it even more vulnerable.
  • Making a Splash: Its sand tunnel beam somehow causes Waterblight (increased stamina consumption).
  • More Teeth than the Osmond Family
  • Never Smile at a Crocodile: Sans than the sand-swimming and sand-blasting of course, Nibelsnarf has a lot in common with a croc.
  • Punny Name: Like the Gobul before it. Its name calls to mind the words "Nibble" and "Snarf", both of which pertain to eating.
  • Sand Is Water: It even has gills to expel sand out of.
  • Suspiciously Similar Substitute: For lack of underwater combat in Portable 3rd, the Nibelsnarf fills in the role of the Gobul. Averted in 3 Ultimate where they both appear.


Crystal Wyvern

Appearances: Frontier Forward 4

The first Leviathan appearing in Frontier. It is mostly found in highlands and deserts and is unique in that its attacks are affected by the weather. During battle it scatters crystals all around it that either explode or call lightning.

    Fanged Wyverns 
Mammalian monsters first introduced in Portable 3rd. So far, the only species introduced is the lupine Zinogre.

Zinogre / Stygian Zinogre

Usurper / Emperor of Hell

Appearances (Normal): Portable 3rd / 3 Ultimate / 4 / 4 Ultimate
Appearances (Stygian): 3 Ultimate / 4 / 4 Ultimate

A blue lupine monstrosity which can generate electricity and followed around by a horde of Mega Thunderbugs. It tears apart foes using claw swipes, acrobatic moves, and a Rage Mode it can charge all by itself. 3 Ultimate introduces a black-gray-red-scaled Subspecies with the Dragon element and a new ability to use Mega Thunderbugs to attack Hunters.
  • Canis Major: This wolf is huge.
  • Disc One Final Boss: Of Portable 3rd.
  • The Dreaded: As demonstrated in its ecology video, its presence alone is so intimidating even an Arzuros had to drop its honey and bail at the first sight of this fearsome wolf-like creature.
  • Flunky Boss: Zinogre are never seen without a cadre of Mega Thunderbugs, which do nothing except serve as loot. Its Subspecies can use them to attack Hunters.
  • Hellhound: Word of God says the Stygian Zinogre was designed to have the presence and attitude of one.
  • Leitmotif: Sparkling Blue Light.
  • Lightning Bruiser: It's strong and VERY agile, able to even do spinning moves on one hand similar to a breakdancer. It also has above average HP as well. And it also uses lightning!
  • Logical Weakness: Well, it uses Mega Thunderbugs, so using a simple bug net to catch bugs off its back while it's tripped simultaneously decreases its charge while netting you some bugs.
  • Mascot Mook: Of Portable 3rd.
  • Red and Black and Evil All Over: The subspecies.
  • Shock and Awe: The normal species.
  • Shout-Out: Zinogre uses a move that spins around in the air as it punches upwards. Where have we seen that before?
  • Spikes of Doom: Generates these on its feet and spine when provoked.
  • Turns Red: Zinogre are unique in that they can charge up their own Rage Mode by summoning Mega Thunderbugs. Once it is sufficiently charged, they summon forth a thunderbolt to energize them, giving them the ability to generate lightning. On top of that, Zinogre has a traditional rage mode that can only be activated when fully charged, in which it glows blue for regular Zinogre and red for Stygian.
  • Unstoppable Rage: Once Zinogre becomes fully charged, it will stay that way until players stagger it enough times. While this means players can't wait for it to calm down like most monsters, it also means that Zinogre can be forced out of its second rage mode if it's staggered enough.

Amphibious monsters introduced in the fourth generation.

Zamite / Zamtrios / Tigerstripe Zamtrios

Monster Shark / Tiger Shark

Appearances (Normal): 4 / 4 Ultimate
Appearances (Tigerstripe): 4 Ultimate

Large shark-like Amphibians who roam the tundra, can armor themselves in ice and have the distinct ability of inflating their own bodies. 4 Ultimate introduces a subspecies with stripes like those of a tiger who roams the desert.

  • Expy: Remember the Glacial Agnaktor? Hope so, because Zamitros' rage mechanicnote  is near-exactly the same.
  • Fat Bastard: When it begins to inflate its stomach, it turns into this. Bonus points for being able to use the stomach as a springboard to crush its victims with.
  • Frogs and Toads: Mixed with a shark no less.
  • An Ice Person: Well, Frog-Shark in it's case.
  • Instant Armor: It's rage mode.
  • Large and In Charge: Can bloat itself to extreme degrees, and has command over its smaller Zamite cousins.
  • Mix-and-Match Critters: A frog, a shark and a pufferfish.
  • No Sell: When Zamtrios goes into its Rage Mode, its frozen armor makes it all but immune to damage, causing melee weapons to bounce off. With a strong enough weapon, however, you can actually break off portions of the armor with repeated hits. The Tigerstripe subspecies thankfully, cannot do this.
  • The Paralyzer: The Tigerstripe subspecies can paralyze you if you're not careful.
  • Threatening Shark: It even has its dorsal fin exposed like a shark's while moving underground.
  • Wave Motion Gun: Its ice breath, which it can also sweep around in front of it much like the Agnaktor.

Tetsucabra / Berserk Tetsucabra

Demon Frog / Wild Demon Frog

Appearances (Normal): 4 / 4 Ultimate
Appearances (Berserk): 4 Ultimate

Ill-temperate Amphibians who resemble frogs, their powerful tusks allow them to dig massive boulders out of the soil for them to use as weapons against hunters. 4 Ultimate introduces a subspecies who are not only stronger, but can also explode the rocks they dig out of the ground.

     Snake Wyvern 
Serpentine wyverns introduced in the fourth generation.


Appearances: 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Serpentine wyverns that serve mostly as annoyances on missions hosted on damp areas.
  • Airborne Mook: They are not afraid to abuse their flight by staying out of hunters' reach.
  • Breath Weapon: Spits out a venom which, while not too potent, may still prove to be an annoyance, especially if fighting larger monsters.
  • Poisonous Person: Its spit can cause poisoning.
  • Portent of Doom: In-game lore describes them as this, owing to being frequently seen alongside Elder Dragons.
  • Retcon: They were originally classified as Flying Wyverns before the Snake Wyverns were introduced. Their entry in the Hunter's Notes points this out.

Najarala / Tidal Najarala

Wing Snake Wyvern / Water Snake Wyvern

Appearances (Normal): 4 / 4 Ultimate
Appearances (Tidal): 4 Ultimate

Large, serpentine monsters resembling rattlesnakes who are able to paralyze hunters as they coil around them in order to leave them trapped. 4 Ultimate introduces a subspecies who can spit water globules as well as use its own scales to fend hunters off.

Introduced in the fourth generation, these monsters belong to an as-of-yet unknown class within the context of the game. Unlike the Unclassified class, these monsters are of an unknown type in-universe and not because their classification is not informed.

Gore Magala / Chaos Gore Magala

Black Eclipse Wyvern

Appearances: 4 / 4 Ultimate

The flagship monster of 4. A very unique wyvern that shares traits of elder dragons. It is infamous for causing the "Frenzy Virus", a virus that weakens hunters but has a strength-enhancing zombifying effect on other monsters. It is the juvenile form of the Elder Dragon, Shagaru Magara. Appropriately, the "Chaos" subspecies is a Magala that is halfway through it's molting process.
  • Attack of the 50-Foot Whatever: It's almost as long as a steam locomotive.
  • Badass Cape/Cape Wings: Its wings flow like a cape when not in use.
  • Bizarre Alien Senses: Gore Magala senses its surroundings by spreading its scales around the area. Unfortunately, those scales have adverse effects on humans and other monsters.
  • Expy: Looks and acts a lot like the ferocious Nargacuga.
  • Eyeless Face: The Gore Magala doesn't have any (visible) eyes.
  • Foreshadowing: Deal enough damage to a Gore Magala, and it'll start showing white patches on its skin to indicate damage. This is because its black "skin" is actually an outer coat that it matures in.
  • Gratuitous German: In the English version at least, every single base Gore Magala weapon is named in German. Upgraded ones can be either German or French, for some reason.
  • Hoist by His Own Petard: If an infected player deals enough damage, they'll purge the virus and gain a temporary Status Buff that makes them immune to infection and boosts their affinity, increasing their chance of landing Critical Hits.
  • Leitmotif: The Cloak that Conceals the Light play when fighting the standard Gore Magala, while a separate theme plays when fighting the half-molted Chaos Gore Magala.
  • Lightning Bruiser: It has the strength and speed to put it up against many other late-game monsters, despite being in a juvenile state.
  • Mascot Mook: Of Monster Hunter 4 and the international release of Monster Hunter 4 Ultimate.
  • Multi-Armed and Dangerous: Its wings can also function as arms, which it uses for both mobility and offensive purposes.
  • Ninja Pirate Zombie Robot: Has traits of several types of wyverns and Elder Dragons, making it a class of monster previously unseen.
  • No Sell: Immune to flash bombs due to not having normal eyes.
  • Only Mostly Dead: The Gore Magala that is the Big Bad in 4's story mode is fought and defeated three-quarters of the way through, but it turns out it didn't quite the kick the bucket - it has just enough life left to finish its molt and revive in its adult state as the Shagaru Magala.
  • Recurring Boss: Appears multiple times throughout the single player of 4, as early as one-star quests and up until five-stars.
  • Unstoppable Rage: Unlike most monsters, Gore Magala will not tire out when it becomes enraged. It can only revert from this state if the player deals enough damage to its head.
  • The Virus: Can infect both hunters and monsters with the "Frenzy Virus" through it's fur and breath. For hunters, the virus can drastically cripple them, causing effects such as negating red health regeneration. In monsters, it has a zombie-like effect that makes their appearance change and makes their actions more unpredictable, as well as driving them completely berserk. A number of missions involve fighting Frenzy Virus infected monsters.

     Elder Dragons 
Standing at the top of the heap are the Elder Dragons. Despite the name, they are actually a loose grouping of creatures of varying physiology, only bound together by their longevity and power. Elder Dragons are infamous for their rarity and strength, and some require specialized fighting techniques.

  • Kaiju: Most of the Elder Dragons are incredibly large, and tend to have the usual associations with Kaiju.
  • The Dreaded: Whenever an Elder Dragon decides to invade a particular zone, almost every other native species within that area packs up and leaves, making entire maps look like an outright ghost town. Probably the only ones who are sure to remain are Neopterons and Melynxes.
  • Readings Are Off the Scale: The games flat-out don't disclose the lengths of certain species, most likely because many of the Elder Dragons are ridiculously huge.

Lao-Shan Lung / Ashen Lao-Shan Lung

Old Mountain Dragon

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite
Appearances (Ashen): G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite

A titanic Elder Dragon believed to be as large as a mountain and notorious for wreaking havoc wherever it walks. The Guild has built fortresses to protect major towns from its rampage, but only Hunters can truly keep it from destroying this last line of defense. G1 introduces a gray-scaled Subspecies with even tougher defenses.

Kirin / Oroshi Kirin

The Phantom Brute

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Oroshi): 4 / 4 Ultimate

A horse-like Elder Dragon with a large horn from its forehead. It has the power to call forth lightning.
  • An Ice Person: The subspecies summons spikes of ice from the ground instead of lightning.
  • Attack Its Weak Point: The incredibly small horn on its head. It's really hard to hit, but if you have low sharpness you pretty much have no choice. In exchange, it's a REALLY weak point once you hit it.
  • Cool Horse
  • Flash Step
  • Impaled with Extreme Prejudice: Both varieties attempt this with their horns, but the black Kirin also uses icicles grown from the ground as well.
  • Leitmotif: Battle / Tower, while not exclusive to Kirin, always plays when fighting the monster regardless of where the player encounters him.
  • Lightning Bruiser: The Kirin has no auras, no great size and no special gimmicks that prevent you from fighting normally aside from its incredibly hard skin. This, combined with its great speed and, well, lightning, make it a challenge if you don't have high sharpness.
    • Fragile Speedster: If you're skilled enough to hit its horn, the Kirin quickly becomes this due to the pleasantly low defense it has.
  • Ms. Fanservice: Not the monster itself of course, but the female armor set made from it has proven to be extremely popular.
  • Non-Indicative Name: The Oroshi subspecies is named for the Japanese word for "wind blowing down a mountain". This is despite it being based around ice and not possessing any wind attacks.
  • Religious and Mythological Theme Naming: Its name is the Japanese translation of the Qilin, a mythical East Asian creature first mentioned in Chinese records.
  • Shock and Awe
  • Unicorn

Fatalis / Crimson Fatalis / White Fatalis

The Legend of Schrade / Crimson Disaster / The King of Disaster

Appearances (Normal): 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Crimson): Freedom 1 / 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (White): 2 / Freedom 2 / Freedom Unite / 4 Ultimate

The original Final Boss, the Fatalis is actually very similar to your standard wyvern. In future games, new types of Fatalis, such as Crimson and White, were introduced, and are far more powerful than the original.


The Elder Dragon of Mist

Appearances: 2 / Freedom 2 / Freedom Unite / 4 Ultimate

A large purple chameleon-like Elder Dragon that uses its camouflage to blend in with its natural habitat: the forests, jungles and swamps.

Teostra / Lunastra

Flame King Dragon / Empress of Flame

Appearances: 2 / Freedom 2 / Freedom Unite / 4 (Teostra only) / 4 Ultimate (Teostra only)

A pair of leonine Elder Dragons with highly distinctive appearances: the male Teostra is colored red and has two long horns, while the female Lunastra is colored blue and has a pair of crown-like protrusions on its head.

Kushala Daora / Rusted Kushala Daora

The Frozen Dictator

Appearances (Normal): 2 / Freedom 2 / Freedom Unite / 4 / 4 Ultimate
Appearances (Rusted): 2 / Freedom 2 / Freedom Unite / 4 Ultimate

A powerful Elder Dragon covered in silvery metal plates which it sheds periodically. Kushala Daoras tend to be highly aggressive, attacking towns on occasion, but it can also defend itself fiercely with a windy barrier surrounding its body, rendering it immune to projectiles. An older subspecies also exists, whose old skin hasn't yet been shed, giving it a rusty look.
  • Battle in the Rain: The Rusted Kushala Daora in 4U is able to summon rain when it appears. This necessitates acquiring rain-resistant flames for the Dragonseer airship.
  • Blow You Away/An Ice Person: Its wind barrier can deflect projectiles and freeze Hunters.
  • Chrome Champion
  • The Dreaded: In 4U, the Rusted Kushala Daora is this for all of Dundorma, primarily because the town is still recovering from a recent Elder Dragon attack, and a second one so soon would potentially wipe Dundorma off the map. Much of the postgame involves helping the town rebuild in order to defend itself from the imminent Elder Dragon.
  • Final Boss: Rusted Kushala Daora serves as this in 4 Ultimate's offline mode.
  • Good Scars, Evil Scars: The Rusted Kushala Daora in 4U has a particular scar over one of its eyes. The Master of Defense caused the scar when he protected the then-young Ace Commander from it, though it cost him his career as a Hunter.
  • Leitmotif: Shadow in the Tempest.
  • Lightning Bruiser
  • Mascot Mook: Of 2, being the only Elder Dragon to grace a game cover.
  • No Sell: Its wind barrier can deflect bullets and arrows.
  • Our Dragons Are Different
  • Removable Shell: Periodically sheds its metallic plating.

Yama Tsukami

Floating Disaster

Appearances: 2 / Freedom 2 / Freedom Unite

One of the largest monsters in the Monster Hunter universe, the Yama Tsukami resembles a giant octopus with grass and earth growing on it. It attacks by flailing its tentacles and summoning Mega Thunderbugs.

Ceadeus / Goldbeard Ceadeus

Moon In the Water / Surpasser of Gods

Appearances (Normal): 3 / 3 Ultimate
Appearances (Goldbeard): 3 Ultimate

A massive whale-like Elder Dragon with a pair of massive horns, one of which is larger such that it covers its right eye. It is the true cause of Moga's earthquakes, striking its head on the rocks to alleviate its eye pain. 3 Ultimate introduces an older, golden subspecies, now with both eyes covered by horns.
  • Badass Beard
  • Breath Weapon: Borders on being an out-and-out Wave Motion Gun, wherein Ceadeus takes the "wave" part literally, sucking in a massive amount of water and blasting it back out at you like a geyser on steroids.
  • Colossus Climb: While it's certainly big enough, the entire fight is spent underwater, so you're swimming around it instead of climbing it.
  • Contractual Boss Immunity: Is not vulnerable to any status effects. He also can't be captured.
  • Cowardly Boss/Damage-Sponge Boss: When you can fight Ceadeus freely - as in during a non-Urgent Quest - you don't have to kill it, and chances are you won't. He usually takes two or three hunts to finally kill. Goldbeard Ceadeus is a different story; it doesn't carry over any damage sustained between non-abandoned attempts, so you MUST kill it in less than 50 minutes.
  • Disc One Final Boss:
    • Of 3 Ultimate's Moga Village. Beating him will unlock the high rank chapters, which in total have more quests than the low rank ones.
    • Goldbeard Ceadeus appears as part of the Urgent Quest needed to unlock G Rank quests.
  • Eye Scream: Trying to alleviate the pain of one horn overgrowing over an eye is the true reason for Moga's earthquakes. Goldbeard has it worse; both of its eyes have been covered by the horns.
  • Final Boss: Of 3's main storyline.
  • Hitbox Dissonance: Any attack Ceadeus does that isn't a Tail Slap or the water cannon turns his entire body into a hitbox. If he's aiming for you, chances are you'll be hit by the horns more than anything else.
  • Leitmotif: Lunar Abyss and Moonquake.
  • Making a Splash
  • Mix-and-Match Critters: A combination of a whale, a serpent, a goat, and a water buffalo. Or a Kaiju version of Capricorn.
  • No Pronunciation Guide: Its name can be pronounced as "see-deus", "say-a-deus", "che-a-deus", or, if you want to go with the original Latin, "kay-a-deus". "See-deus" appears to be the intended pronunciation, however. note 
  • Oh, Crap: Cha-Cha evidently had this reaction once he found Ceadeus on his solo expedition to the Underwater Ruins, as does Moga Village when they realize what's really causing the earthquakes.
  • Power Glows: It's not immediately obvious, but the entire body of the Ceadeus glows a faint bluish white, as shown in the "Everyone So Big-Big!" video. Overlaps with Bioluminescence Is Cool once the creature goes into Rage Mode and the scutes on its underbelly light up. There's a good reason this thing is called "The Moon In The Water", after all.
  • Sequential Boss: Vanilla Ceadeus in offline mode has two phases. In the first, it's on rails and pretty much treats you like no more than an annoying fly as you swim around to damage it. In its second phase - when it reaches Area 3 - it's notably more pissed off and decides to stop taking your shit.
  • Sucking-In Lines: Sucking in water really, but it doesn't make the following attack any less devastating.
  • Tail Slap: And considering the size of its tail, it's no joke.
  • Time-Limit Boss / Non-Standard Game Over:
    • In the Urgent Quest for the main storyline, you must break Ceadeus' furry mane before it gets to the end of Area 2, or you will fail the mission. In the battle's second phase during the Urgent Quest, you must also break Ceadeus' horns within the mission time limit, or you will again fail. However, any damage it's sustained will carry over to subsequent attempts until it's killed, downplaying this trope.
    • Played very much straight with Goldbeard Ceadeus. Players who think it will carry over damage from failed attempts are in for a rude awakening, as its entire health must be depleted in one go. On the plus side, you can bring along a full party instead of taking it on alone, but if you're playing the 3DS version but don't have the packet relay tool for WiiU or have local hunting buddies, well...
  • Underwater Boss Battle

Jhen Mohran / Hallowed Jhen Mohran

Crest Mountain Dragon / Soul Mountain Dragon

Appearances (Normal): 3 / Portable 3rd / 3 Ultimate
Appearances (Hallowed): 3 Ultimate

A colossal Elder Dragon, the Jhen Mohran swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down. It first shows up in a high-ranking Event Quest. 3 Ultimate introduces a purple-spined subspecies with a more aggressive stance.
  • Achilles' Heel: The Dragonator is very effective in dishing considerable damage, but suffers from a slow charging rate, so the player must be really tactical as to when to use it.
  • Advancing Boss of Doom: In the second phase.
  • Attack of the 50-Foot Whatever
  • Background Boss: Played with — straight in some segments of the first half, where you had to shoot at it from afar with cannonballs, ballistae and harpoons, as well as the occasional Dragonator. Subverted in both other parts of the first half, when you can attack the Jhen Mohran's spines, and the entirety of the second half, where you can run up to it and directly attack it (though you can still use the Sandship weapons if you so choose).
  • Colossus Climb: You can jump on its back to attack it, or to mine minerals off of it.
  • Damn You, Muscle Memory: Unless brought into the fight by a friend, many players will probably have fought Ceadeus before Jhen, and will thus think the Sandship's Dragonator is the same as the one in the Underwater Ruins, being a row of spikes that would logically come out of the side of the Sandship. It isn't; this Dragonator is a drill on the front of the ship that is only to be used when Jhen tries to ram the ship head-on in the first phase, and to plow into his gut if it gets too close to the Sandship in the second phase.
  • Escort Mission: Sort of. You have to stop some of Jhen's attacks because they actually damage the Sandship; allowing it to be destroyed results in a quest failure.
  • Fangs Are Evil: And boy, are they big.
  • Flunky Boss: Delex follow it and will attack the player if they get the chance.
  • Leitmotif: The Ridge Floating in the Sandsea and Assaulted Great Gong, also shared with Dah'ren Mohran.
  • Mix-and-Match Critters: Jhen Mohran is what happens when you cross a crocodile, a shark, and a whale and give it two narwhal tusks.
  • Non-Standard Game Over: If it destroys the Dragonship, QUEST FAILED.
  • Readings Are Off the Scale: Like the Ceadeus family, it's so big that it has no in-game length measurement.
  • Sand Is Water: Despite its massive size, it can swim through the sand as easily as a whale in seawater.
  • Sequential Boss: Two phases. The first is a Sandship chase, and the second is a land-based fight.


King of Darkness

Appearances: 3 / Portable 3rd / 3 Ultimate

An immense flying Elder Dragon whose scales are said to shred anything they touch. They are considered living natural disasters whose very presence can affect the weather. It resides in a large caldera called the "Sacred Land", often destroying ships that pass by.
  • Achilles' Heel: Destroy the horns and it won't be able to fully utilize its abilities. It is weak to sleep and paralysis ailments as well.
  • All Your Powers Combined: Subverted. Can use all elements except water and cannot use them all at the same time, can only use Dragon and Fire while on the ground and Ice and Electricity when flying.
  • Barrier Change Boss: Alatreon's weaknesses change when it changes which elements it can use.
  • Bonus Boss/True Final Boss: Of 3 Ultimate's offline mode - yes, you have to fight it solo this time.
  • Final Boss: Of online mode.
  • Leitmotif: Battle / Alatreon.


Heaven's Catastrophe

Appearances: Portable 3rd

A beautiful but dangerous Elder Dragon which spends most of its time airborne. It is said to have the ability to control wind and rain, as evidenced by being surrounded by storm clouds.

Dire Miralis

Lord of Hell Fire and Calamity

Appearances: 3 Ultimate

A serpentine semi-aquatic Elder Dragon covered in rock-like armor with various "plumes" all over its body, from which it can fire balls of lava at its prey.
  • Attack Its Weak Point: The swirling magma blots on its body - not including the spots where magma come out of - are where you should ideally hit it. Even after their part is broken and their glowing stops, they're still completely vulnerable.
  • Attack of the 50-Foot Whatever: Deserves special mention for its sheer size in comparison to other monsters in the series. It's not so evident in the water, but once it gets to land and stands on its hind legs, it is nothing short of terrifying.
  • Beat Still, My Heart: One of the items you can carve/loot from it is its heart, which is stated in is description to still be beating even after Dire Miralis is dead. Fittingly its name is "Immortal Heart".
  • Cognizant Limbs: Sort of. The wings don't really attack, but they revive themselves after being broken whenever Dire Miralis goes into rage mode. Breaking the arms they're attached to, however, shuts them down permanently.
  • Combat Pragmatist:
    • The fireballs it launches like an impromptu meteor shower during the introduction cutscene are an actual attack, falling on you right after it's finished playing, and there is always one that lands right in front of you in case you try running straight at the dragon. And yes, the meteors still fall even if you skip the cutscene.
    • The double Snap n' Drag attack. It obnoxiously waits on using the second one specifically to run out your Mercy Invincibility, letting it hit you twice in succession.
  • Final Boss: Takes over the spot for Alatreon in 3 Ultimate's Online mode.
  • Hellish Pupils: Um, yes?
    Miralis Evil Eye description: "The ominous eye of a Dire Miralis. Often the last thing a foolhardy hunter will ever witness."
  • Leitmotif: Battle / Dire Miralis.
  • Magma Dragon
  • Nigh Invulnerable: At half HP, its body becomes super-tough, defelcting weapons with even purple (i.e. max) sharpness. Its regular weak points are still fair game however.
  • Playing with Fire: Fireballs, meteor showers and miniature Fantastic Nukes, oh my!
  • Power Glows: Aside from the obvious, glowing parts signify them being not yet broken. They also glow brighter when Dire Miralis is enraged.
  • Power Incontinence: Globs of magma spew out of it whenever it does anything. This can be stopped by breaking the parts that spews them however.
  • Ramming Always Works: When on all fours, it can do a "Snap n' Drag" lunge at you twice in succession.
  • Satan: Its entry in the Monster Notes describes it as "the devil prophesied to destroy the world", and its introduction certainly gives off a sense of entering Hell, not to mention a Leitmotif full of Ominous Latin Chanting.
  • Shockwave Stomp: More of a Shockwave Body Slam, but still.
  • Tail Slap: With a tail as long and nearly as wide as its body, the simple act of turning around is enough to send what is essentially a wall of cooled magma into your face.
  • Underwater Boss Battle: Which is strange, considering it's essentially a living volcano.
    • It periodically switches between this and walking on land.
    • It might have been designed with submarine volcanoes in mind.

Dah'ren Mohran

Huge Mountain Dragon

Appearances: 4 / 4 Ultimate

A colossal Elder Dragon who greatly resembles Jhen Mohran, the Dah'ren Mohran also swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down.

Dalamadur / Shah Dalamadur

Serpent King Dragon / Snake Emperor Dragon

Appearances (Normal): 4 / 4 Ultimate
Appearances (Shah): 4 Ultimate

The largest monster in the main series, Dalamadur is a titanic Elder Dragon who makes its lair at Thousand Blade Mountain. Its numerous hook-like spines may help it navigate the treacherous terrain, as they may provide a more secure grip than it could generate with its claws and body alone. Local rumors suggest that the falling debris that is common in the Heavenly Mountains is the result of Dalamadur's burrowing.
  • All Myths Are True: According to the Guildmaster, there are countless myths and fairy tales in the Monster Hunter world that end with a massive snake creature; in fact part of the reason he founded the guild was in pursuit of it. Sure enough, come however many years old the Guildmaster is later and when we get 4, Dalamadur makes its presence known.
  • Attack of the 50-Foot Whatever: The largest monster in the series. The only creature who rivals its size is the Frontier exclusive Raviente. It's so big it possesses two in-game icons instead of one, with the first showing its head and the second showing its tail.
    • To give an idea, here's a small part of it's tail compared to a Blue Whale, the largest creature on Earth.
  • Bilingual Bonus: Shah is a Persian/Iranian term meaning "king" or "emperor". Hence: Emperor Dalamadur.
  • Boss Arena Urgency: In the second phase of the fight, Dalamadur will destroy part of the mountain, limiting the hunters' movement.
  • Colossus Climb: When it coils around the mountain peak, hunters can climb on it to attack or carve its weak spots.
  • Dark Reprise: The theme for its second phase is a much more chaotic tune with parts of Monster Hunter 4's victory theme spliced in.
  • Department of Redundancy Department: Shah Dalamadur's title combined with it's Bilingual Bonus name becomes this.
  • Final Boss: Of 4's online mode.
  • Leitmotif: Those Who Redeem One Thousand Blades and Those Who Withstand Indignation.
  • Playing with Fire: Dalamadur's main means of combat include launching meteor-like blue fireballs from the sky ala Dire Miralis. It can also let out a tremendous fire breath akin to Ceadeus' own breath weapon, large enough to engulf a great part of the map.
  • Power Glows: Dalamadur's chest periodically glows intensely, and when it does, it will actually hurt hunters who stay too close to it.
  • Our Dragons Are Different: Dalamadur's serpentine body with two front limbs makes it resemble the lindworms from Northern European mythology.
  • Turns Red: Literally; Dalamadur's face will start glowing red in a few places when enraged, and its attack power will increase. The battle music also changes to fit the first time it enters rage mode.

Shagaru Magala

Heaven's Wheel / The Dragon that Circles the Heavens

Appearances: 4 / 4 Ultimate

The Final Boss of the single player in 4 and the adult form of the Gore Magala.
  • All Myths Are True: Cathar suffered a long time ago due to the local monsters all going berserk for unknown reasons. By the events of 4, it happens again, and this time the cause is clearly identified to be Shagaru Magala's frenzy virus.
  • The Berserker: In a near constant rage mode, making it very unpredictable and powerful. However, it still acts calm and calculating in this state. If that weren't enough, it gets a rage mode on top of that.
  • Cardboard Prison: Shagaru Magala was reportedly sealed in the Sanctuary to stop The Virus from spreading. While it does stop, it's not because the seal is intact, it's actually because it simply left through the open areas of the Sanctuary's mountain. It returns when it's done molting - by breaking the seal down anyway, and continues to spread the virus.
  • Final Boss: Of the single player in 4. Demoted to a Disc One Final Boss in 4 Ultimate.
  • Leitmotif: Reincarnation of Light and Darkness.
  • Light Is Not Good: Resembles a star with its wings out and looks almost angelic in appearance. However, it is quite ferocious, even more than its dark juvenile form, and still keeps its dangerous virus breath.
  • No Ontological Inertia: The arena where the fight against Shagaru takes place is surrounded by dark clouds. Defeating Shagaru causes the clouds over the Sanctuary to instantly vanish.
  • Stuff Blowing Up: Half of its attacks involve this. This includes exploding breath, exploding gas mines that spray out damaging gas orbs, and when it enters rage, it can cause marked areas around it to spontaneously detonate.
  • Tranquil Fury: As stated in The Berserker. It's near-constantly in its rage mode, but still is very calculating and calm despite of it.
  • The Virus: Like its juvenile form, it can also spread the "Frenzy Virus", only much faster. Attacks that release the virus can even cause explosions where they permeate.
  • Unstoppable Rage: Again, near constant rage mode. In short, this thing is even more ill-tempered than the Deviljho.


Giant Halberd Dragon

Appearances: 4 Ultimate

The Final Boss of multiplayer in 4 Ultimate, it is a massive dragon that is constantly dripping some kind of black tar-like substance.


Appearances: Frontier G onwards

An Elder Dragon first introduced in Frontier G. You are sent out to research and hunt it, and it attacks you out of territorial behaviour. Frontier G2 adds a second phase where it destroys the Large Exploration Ship you fight it on into an unknown volcanic area where you must fight it to the death while it is at full power.


Frozen Seraphim Dragon

Appearances: Frontier G2 onwards

A powerful Elder Dragon that resides in the World's End. Its overall shape and behaviour is highly similar to Alatreon. Its weapons possesses a unique element called Frozen Seraphim, which is a combination of the three elements it uses: Fire, Ice, and Dragon.

Myo Galuna

The Forbidden Dragon of Light

Appearances: Orage

An enormous elder dragon only mentioned as a legend in the manga. It is also known as the "forbidden dragon of light."

These monsters do not possess an official classification, and because of this, they cannot be put together with the others.

Raviente / Violent Raviente

Great Crag Wyvern

Appearances (Normal): Frontier 7.0
Appearances (Violent): Frontier Forward 1